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Adobe Flash Player 10.1 Arrives For Android

adeelarshad82 writes "Adobe announced that it has released the final version of Flash Player 10.1 for Google's mobile operating system. The app will be available for download via the Android Market for those users who have Android 2.2 (Froyo) installed on their phones. Devices expected to offer the Android update include the Dell Streak, Google Nexus One, HTC Evo, HTC Desire, HTC Incredible, Droid by Motorola, Motorola Milestone, and Samsung Galaxy S. Flash Player 10.1 was also released to support devices based on Android, BlackBerry, webOS, future versions of Windows Phone, LiMo, MeeGo and Symbian OS, and is expected to be made available via over-the-air downloads and to be pre-installed on smart phones, tablets and other devices in the coming months."

273 comments

  1. Calling it now by TheSpoom · · Score: 2, Insightful

    If Apple sees that this increases Android usage, they'll reverse policy on the Flash block, and users everywhere will praise Steve for his insight and timing.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:Calling it now by Tumbleweed · · Score: 3, Insightful

      If Apple sees that this increases Android usage, they'll reverse policy on the Flash block, and users everywhere will praise Steve for his insight and timing.

      And right after that, Apple fans will complain that Android phones are copying Apple's iPhone.

    2. Re:Calling it now by 16K+Ram+Pack · · Score: 4, Funny

      This assumes that Adobe then don't tell Steve to go f**k himself.

    3. Re:Calling it now by Anonymous Coward · · Score: 1, Funny

      If Apple sees that this increases Android usage, they'll reverse policy on the Flash block, and users everywhere will praise Steve for his insight and timing.

      It will double Android usage, as it will now take twice as long to load a web page.

    4. Re:Calling it now by hkmwbz · · Score: 2, Insightful

      I think their position on Flash is a strategic one. Even if Flash does start performing well some time in the future, the Flash content out there isn't very well adapted to small screens, and it's probably much more difficult to do so with Flash than with normal web standards. Apple wants a good experienec, and they may not be convinced that Flash will give users a good experience even if the performance is reasonably good.

      --
      Clever signature text goes here.
    5. Re:Calling it now by ahankinson · · Score: 0, Troll

      Apple has pretty much said that it will anyway. The only reason they've given that they don't allow Flash on the iDevices is that it a) sucks battery life and b) Adobe has not yet released a mobile version that they felt performed acceptably on their systems. I'm sure if Adobe gets their ass in gear and releases a version of Flash that actually works on a mobile device, Apple will include it.

    6. Re:Calling it now by commodore64_love · · Score: 1

      I just hope 10.1 works better than Flash 10 does.

      I've been reading all kinds of complaints from PowerPC Mac users, even those with speedy 2 or 2.5 gigahertz Dual processors, that Flash 10 plays movies like a snail through molasses. Most of them had to downgrade to Flash 9 just to watch youtube.com. Apparently F10 was optimized for Intel CPUs and doesn't work right on PPCs.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    7. Re:Calling it now by Anonymous Coward · · Score: 0

      If Apple sees that this increases Android usage, they'll reverse policy on the Flash block

      No, it won't. Apple is out to maintain the purity of its platform. It's not going to embrace Flash to gain market share any more that it's going to license OS X for outside hardware.

    8. Re:Calling it now by Anonymous Coward · · Score: 0

      Good thing that macs have been using intel chips for years now.

    9. Re:Calling it now by jaymz666 · · Score: 2, Funny

      But porn is banned from the iPhone...

    10. Re:Calling it now by Kenja · · Score: 1

      Pretty sure that it was Apple telling Adobe where to shove it and not the other way around.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    11. Re:Calling it now by dogzilla · · Score: 1

      If Apple sees that this increases Android usage, they'll reverse policy on the Flash block, and users everywhere will praise Steve for his insight and timing.

      No they won't.

      --
      The crimes of eBay are a disgrace to it's pig latin heritage!
    12. Re:Calling it now by Anonymous Coward · · Score: 2, Interesting

      "I'm sure if Adobe gets their ass in gear and releases a version of Flash that actually works on a mobile device, Apple will include it."

      Uhhhh... Even the title of the summary says this. Unless your definition of "work[ing]" means "perfect". So, we should expect a press release from Apple any minute, right?

    13. Re:Calling it now by coerciblegerm · · Score: 1

      No one said otherwise. The point being made is Adobe would likely do the same if Jobs reversed his position on Flash for the iPad/Pod/Phone.

    14. Re:Calling it now by Anonymous Coward · · Score: 0

      That's why the Android devices are getting ever larger, with larger screens. Bring on the scientific-calculator-sized phones, baby!

    15. Re:Calling it now by Anonymous Coward · · Score: 2, Interesting

      Yeah, how terrible of Adobe to not support 10 year old obsolete computer systems! I mean come on, Apple supports them! Oh wait...

    16. Re:Calling it now by NiteShaed · · Score: 2, Informative

      I really doubt that would happen. These are big corporations, not kids on a playground. Adobe wants flash on every device imaginable, and the iPhone/iPod/iPad represents a significant number of those devices. If Apple reverses itself and says Flash is welcome, then Adobe will jump to have it on their devices. I'm sure the execs at Adobe are and will continue to call Jobs lots of nasty names in the privacy of their offices, but they're not about to give up marketshare if it's offered to them.

      --
      Some bring out the best in others, some the worst. Some bring out far more.
    17. Re:Calling it now by magus_melchior · · Score: 1

      In politics and business, that's called "leadership". It worked for Bill Gates-- despite the fact that many of the products under his tenure as Microsoft CEO were either bought or copied wholesale from others, he had the admiration of the business community because he had piles of money.

      Now, that probably does not describe Gates today, as he's following to some extent the philosophy of Andrew Carnegie. But the influence he wielded was and still is considerable, and he wasn't afraid of using it to get his way as Microsoft CEO-- one wonders whether he'll resist the temptation as philanthropist.

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    18. Re:Calling it now by commodore64_love · · Score: 2, Insightful

      Anonymous Karma Coward wrote:
      Good thing that macs have been using intel chips for years now.

      So Mac users should throw-away their PPC machines, even if they are still like new and working perfectly? How un-green of you. Filling-up landfills with perfectly good hardware.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    19. Re:Calling it now by courteaudotbiz · · Score: 2, Funny

      So Steve's iFilter should filter the fucking email out...

    20. Re:Calling it now by commodore64_love · · Score: 1

      P.S.

      What would be wiser is for Adobe to make decent software that can run on a PowerPC and play Youtube/Flash 10 video at proper speed, instead of in slow motion.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    21. Re:Calling it now by delinear · · Score: 2, Insightful

      I doubt it's a valid point - Adobe would do pretty much anything to have Flash on the iDevices. Note the tone of the ads they took out were more in the vein of "work with us" rather than "screw you guys". I wouldn't say Adobe are running scared just because Apple won't play ball, but if they're ignoring the possibility that their technology will become redundant then they're blind indeed. It would take more than just Apple being against them (or else it would take a massive shift in the uptake of Apple products), but if a few more big players scent blood in the air, it could well be their undoing, so it's in their interests to ensure they remain as entrenched as possible on as many platforms as they can right now, even if it did mean ignoring the mean things Apple said about them in the past.

    22. Re:Calling it now by Trufagus · · Score: 5, Insightful

      Your still accepting the company line on Flash?

      If it is about the tiny screens of phones then why is there no Flash on the iPad.

      No, there are a variety of strategic reasons why Apple doesn't want Flash on their products. For example, Apple wants to force as much materials as possible (games, video, news, etc) into the app store or iTunes. This allows them to take a cut of any revenue and block it if they don't like it.

      Flash goes against that strategy. For example, it allows DRM'ed media and lots of cross-platform games to be delivered via the web, independent of Apple.

      Now, I'm not suggesting that Flash is as efficient as native code, but then again, neither is JavaScript. Sometimes we need to make trade-offs.

    23. Re:Calling it now by delinear · · Score: 1

      Hmm, not sure your metrics are spot on. If we're measuring website hits as an indicator of usage, it would probably decrease usage stats if Flash took twice as long to load, since people would have less time to browse and less inclinaion to do so - and that's assuming Flash is any slower to load, I've not seen any suggestion that it is - okay it can be bloated but so can JavaScript, it's usually performance when it's running (i.e. already loaded) that most people have a problem with. The main issue with loading is that the Flash we see is often being served by ad companies who don't care that the connection is dog slow and the page takes twice as long to load as a result - but that would still be the case if they were serving JavaScript or even static images.

    24. Re:Calling it now by commodore64_love · · Score: 1

      Anonymous Coward wrote:

      Yeah, how terrible of Adobe to not support 10 year old obsolete PowerPC computer systems!

      No comment. I just wanted to highlight this. I didn't realize it's been 10 years since PPC Macs stopped being sold? Wow. Amazing. It's too bad you didn't post with your real name, so I could mod you +1 informative.

      /end sarcasm

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    25. Re:Calling it now by Professor_UNIX · · Score: 1

      "We found a revolutionary new way to display Flash content that won't drain the battery..."

    26. Re:Calling it now by LordVader717 · · Score: 1

      There's plenty of bad iPhone experiences out there too. And there are plenty of well-written flash games and applications. Apple's suggested alternative to Flash? Javascript and SVG! LOL, give me a break.

    27. Re:Calling it now by Lunix+Nutcase · · Score: 1

      Why would Adobe do so? What do they gain at all monetarily or otherwise from blocking Flash from iDevices? If Jobs reversed his position, Adobe would be begging at his feet like good little whores to get Flash on the iDevices as fast as possible.

    28. Re:Calling it now by delinear · · Score: 1

      Some might say that just point blank denying the user access is not a great user experience either. We all know Flash is an awful technology that deserves to die soon and painfully, if you're unfortunate enough to be in the position that you have to use it, might there not be a case to say it would be better to at least have the option, even if Apple flag up a big disclaimer saying "the page you're about to use contains Flash which is not designed for mobile usage and has known usability and performance issues, continue? Y/N", or bury it somewhere in a menu so you have to really need it before you go enable it.

    29. Re:Calling it now by DJRumpy · · Score: 2, Insightful

      How about Adobe not supporting non-obsolete computer systems like AMD 64?

      • "Yeah, how terrible of Adobe to not support 10 year old obsolete computer systems! I mean come on, Apple supports them! Oh wait..."
    30. Re:Calling it now by Anonymous Coward · · Score: 0

      I don't think they will. The reason for that is a stratetic one, they don't like that you could code an app that would work on different platforms and Flash would allow you to do exactly that. This way they can keep the sort of exclusivity that made them so appealing to many people. Yes, I am aware of the fact that HTML 5 allows/will allow you to do many things Flash does as well, but they can't just easily block that.

      I think it'll get interesting after Youtube finishes transcoding their videos into WebM :)

    31. Re:Calling it now by delinear · · Score: 1

      It's pretty moot anyway - I guess average users won't care because they probably don't even understand what Flash actually is, and power users or people who are in the unenviable position of actually needing flash will have already made their choice (either that they can live without it, or that they need to own a platform that allows it, hobbled as the experience may be). I don't see a newer version swaying people in sufficient numbers to change anyone's position.

    32. Re:Calling it now by 16K+Ram+Pack · · Score: 1

      I'm not saying that Adobe would do it out of petty revenge. If Apple were falling in market share, then why not just leave them to fade away? Would Adobe want a revitalised Apple who could then crap on them all over again?

    33. Re:Calling it now by Joe+Tie. · · Score: 1

      Well, yes. If by "working perfectly" you mean blaming any software that doesn't run well on it instead of placing that on an aging system. When apple isn't supporting it any more, I really don't think any other company should be expected to. Hell, did adobe even own flash yet when that version of it came out?

      --
      Everything will be taken away from you.
    34. Re:Calling it now by coerciblegerm · · Score: 1

      Yeah, I agree. I was just restating something above me for the benefit of someone else's misunderstanding, not endorsing the opinion.

    35. Re:Calling it now by Kepesk · · Score: 1

      On the one hand, I'd like to see Flash on my iPhone. But on the other hand, Flash is a clunky, buggy memory hog, and I regret having to use it elsewhere. I guess my opinion on this is mixed.

    36. Re:Calling it now by Anonymous Coward · · Score: 0

      A comparison to JS for performance? Get real. Flash has the equivalence of turning a Phenom II X6 3GHz into a 300MHz K6-2. I don't think a proper estimation can even be made for the damage Flash's prevalence has caused in preventing the development of better web platforms.

    37. Re:Calling it now by Anonymous Coward · · Score: 0

      Which, in this case, will have been true. What's the problem, other than Steve eating crow and presumably Apple customers getting choice?

    38. Re:Calling it now by mini+me · · Score: 1

      Apple says Flash is welcome... as long as it is implemented in HTML5. And so that is what people did. Everyone except for Adobe themselves.

      Really goes to show that Adobe does not stand behind their platform. They are only in it to milk their existing codebase.

    39. Re:Calling it now by mini+me · · Score: 2, Informative

      Apple's suggested alternative to Flash? Javascript and SVG!

      http://smokescreen.us/

    40. Re:Calling it now by hkmwbz · · Score: 2, Insightful

      I watched the D8 interview with Jobs. Basically, he pointed out that they have been cutting off technology before the rest of the market many times in the past. Floppy disks, various external ports, etc. He argued that Flash was just another technology they didn't see a future for.

      --
      Clever signature text goes here.
    41. Re:Calling it now by hkmwbz · · Score: 1

      Your still accepting the company line on Flash?

      Company line? I'm on a Windows computer, and my phone is an Android device from HTC. Talk about missing the target!

      If it is about the tiny screens of phones then why is there no Flash on the iPad.

      Fingers are still fat, even if the screen is bigger. I'm not saying I think Apple should be preventing Flash from being used on their products, but there is a point to make about user experience.

      --
      Clever signature text goes here.
    42. Re:Calling it now by nigelo · · Score: 1

      I want a pony.

      --
      *Still* negative function...
    43. Re:Calling it now by hkmwbz · · Score: 1

      Several open standards are emerging as alternatives to Flash. HTML5 with native video in browsers, for example. JavaScript and SVG alone won't replace Flash, but there's more to open standards than those two.

      --
      Clever signature text goes here.
    44. Re:Calling it now by Rockoon · · Score: 1

      So you are claiming that there exists magical (nameless) standards that allow HTML5 to replace Flash.

      Why not name them?

      --
      "His name was James Damore."
    45. Re:Calling it now by Anonymous Coward · · Score: 0

      They may or may not understand what Flash actually is, but they sure as hell understand that Homestar Runner works on their computer, and it works on my phone, but it doesn't work on their phone.

    46. Re:Calling it now by Anonymous Coward · · Score: 0

      you mean like multitasking?

    47. Re:Calling it now by hkmwbz · · Score: 1

      I just mentioned HTML5 as an example. HTML5 also contains the Canvas element. But the main use case for Flash is video, and HTML5 does that. If you want to learn about open standards, maybe you should pick up a book on the subject?

      --
      Clever signature text goes here.
    48. Re:Calling it now by Rockoon · · Score: 1

      So he is equating things that would cost him money if he included it in his hardware with software developed on someone elses dime.

      That is called a lie.

      --
      "His name was James Damore."
    49. Re:Calling it now by hkmwbz · · Score: 1

      No, he's equating the ditching of technologies in the past with the ditching of another technology today. How is that a lie?

      --
      Clever signature text goes here.
    50. Re:Calling it now by 16K+Ram+Pack · · Score: 1

      The problem is that all those things got replaced with something better. We lost ports to USB, Wired networking to wireless, floppy drives to networks and usb sticks. I know there's apps to replace Flash on iOS, but that's not standard everywhere.

    51. Re:Calling it now by Anonymous Coward · · Score: 0

      You obviously don't know how smartphones work, so you act like Apple is playing "catch up" with Android. The problem is, flash support is really easy to implement in a way that drains battery life. It's easy to do it in a way that reduces the performance of the flash app and makes the phone feel sluggish. We just need to wait until they figure out how to do it and avoid these things.

    52. Re:Calling it now by commodore64_love · · Score: 1

      >>>aging system

      In what way is a 2 or 2.5 gigahertz Dual PowerPC CPU an "aging system"? Good grief. I can buy brand-new machines that are equivalent to that in Staples. That's not aging - that's still current technology. Next I suppose you'll tell me I should throw-out my 2007 Civic.

      No the real blame goes to Adobe because their Flash 10 was poorly programmed that it needs 3000 megahertz to run at full speed. Bloat.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    53. Re:Calling it now by hkmwbz · · Score: 1

      Steve Jobs clearly thinks that whatever he is replacing Flash with is better. We may agree or disagree, but he makes his decisions based on what he thinks is right.

      --
      Clever signature text goes here.
    54. Re:Calling it now by Rockoon · · Score: 1

      But the main use case for Flash is video

      Does HTML5 do DRM? No? Then the chance of mainstream adoption, from sites like Hulu, is 0%.

      and HTML5 does that.

      As long as the devices supports 2 different codecs... oh wait, *nobody* is supporting 2 different codecs. Apple refuses to support Theora. Firefox and Opera are refusing to support X.264. Google also refuses to support Theora, but wait.. they are dicking around with a 3rd codec. And who the fuck knows when Internet Explorer will support any?

      You were saying?

      If you want to learn about open standards, maybe you should pick up a book on the subject?

      I searched for "Open Technologies that allow HTML5 to replace Flash" but got zero hits. The claim is that there exists unnamed technologies that are part of HTML5 that allow HTML5 to replace Flash.

      Still. Fucking. Waiting.

      I know why you can't name them. THEY ARE IMAGINARY.

      --
      "His name was James Damore."
    55. Re:Calling it now by Rockoon · · Score: 1

      No, he's equating the ditching of technologies in the past with the ditching of another technology today. How is that a lie?

      its a lie because a CEO doesn't make decisions based on that metric. A CEO bases decisions on $$$$$. It is a lie because it doesn't follow the $$$$ motive.

      There exists a $$$$ motive, and he has yet to admit to it. We enlightened folk know what it is, but fanboys like to believe crap.

      --
      "His name was James Damore."
    56. Re:Calling it now by commodore64_love · · Score: 1
      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    57. Re:Calling it now by Animaether · · Score: 1

      So he is equating things that would cost him money if he included it in his hardware with software developed on someone elses dime.

      That is called a lie.

      You presume that allowing Flash would not 'cost him money'.

    58. Re:Calling it now by Trufagus · · Score: 1

      Yes, I'm not denying that there is something to the idea that Flash is a poor experience on phones. Heck, I don't even like it PC's.

      But I maintain that that is not Apple's reason for blocking it. Note, for example, that silverlight is much more efficient and better suited to phone then flash, but there is no way that Apple would allow Silverlight. It is ultimately a strategic decision, not a user one.

    59. Re:Calling it now by Sancho · · Score: 3, Interesting

      There are several reasons Apple doesn't want flash on their phones. Part of it is exactly what you describe. Part of it is the user experience, like the GP described. Part of it is that they don't want to be held hostage by Adobe when iOS 5 comes out and breaks compatibility with Flash so that they are reliant on Adobe to make things work "like they used to" (from the perspective of Apple users.)

      Adobe has treated Apple as a second-class citizen for a while, and Apple doesn't want to be a 2nd-class citizen in the mobile device market. There's no way that they're going to let their devices lose features unless it's on their terms, and if they have a third-party runtime in their OS, that's exactly what could happen.

    60. Re:Calling it now by jackspenn · · Score: 1

      Yeh, people said the same thing about Apple and the 2 button mouse and look how that turned out. "Oh, once Steve sees the value of it he will follow suit add a second button to Apple mice." Look how that turned out.

      --
      Respect the Constitution
    61. Re:Calling it now by LordVader717 · · Score: 1

      You do realize that your link is just emulating a flash player in Javascript don't you? It's like Adobe's player, but worse. I suppose it illustrates my point though. There simply are no tools out there that can replace the Flash tools we need, and Apple is stupid to suggest we all abandon it. It seems the Smokescreen developers agree with me

    62. Re:Calling it now by ahankinson · · Score: 1

      No, my definition of "working" means "has been shown to not suck." Adobe hasn't shown this yet.

    63. Re:Calling it now by Anonymous Coward · · Score: 1, Interesting

      Except that Apple encourages developers to use HTML5+JS+CSS instead of Flash.

    64. Re:Calling it now by gad_zuki! · · Score: 1

      >Floppy disks, various external ports, etc.

      Hey, anyone got a display port to VGA adapter?! I need to connect this laptop to a projector for a client meeting!

    65. Re:Calling it now by hkmwbz · · Score: 1

      Does HTML5 do DRM? No? Then the chance of mainstream adoption, from sites like Hulu, is 0%.

      The biggest video site on the web, YouTube, is adopting HTML5. I'm sure there's some way to do DRM by combining HTML5 video with various other things, but of course, you can always use proprietary plugins of some kind if you have very specific needs. Such as Flash.

      As long as the devices supports 2 different codecs... oh wait, *nobody* is supporting 2 different codecs. Apple refuses to support Theora. Firefox and Opera are refusing to support X.264. Google also refuses to support Theora, but wait.. they are dicking around with a 3rd codec. And who the fuck knows when Internet Explorer will support any?

      Mozilla, Opera and Google all support Theora and WebM. Apple pushes H264, which Google also supports.

      I searched for "Open Technologies that allow HTML5 to replace Flash" but got zero hits.

      HTML5 is just one of the open web standards that can be used to replace Flash.

      I know why you can't name them. THEY ARE IMAGINARY.

      Several have already been listed. Maybe you should read the discussion before you start raging.

      --
      Clever signature text goes here.
    66. Re:Calling it now by not+already+in+use · · Score: 2, Informative

      And right after that, Apple fans will complain that Android phones are copying Apple's iPhone.

      Probably because Steve's announcement would go something like this:

      "And now I want to show you something really special... revolutionary. Something never before seen on a mobile device. Today I'm here to announce that Adobe Flash will run on the iPhone and iPad."

      --
      Similes are like metaphors
    67. Re:Calling it now by hkmwbz · · Score: 1

      Apple makes money if customers like their products. A better experience means more sales, means more $$$$. Come on, this is basic stuff.

      --
      Clever signature text goes here.
    68. Re:Calling it now by hazydave · · Score: 2, Insightful

      No, they won't about-face. This is Jobs, and it's not tech, it's religion. Steve didn't fix his issues back in the early 80s, and while he got ousted, it caused long-term harm in the Mac market. He's making money now, so don't expect him to change it, even if his fortunes start to fail a little. Jobs only functions with it's 100% his way. Sometimes that works, but it's in all our best interest to see this fail. This isn't just the re-invention of 70's-style proprietary platforms (Apple, Commodore, Tandy, Atari, etc), it's that idea taken to the next level. I mean, for christsake, they're dictating the development tools you can use. This is the polar opposite of everything that's open. And if Apple keeps doing well at this, you can expect others to follow, and open development put at risk.

      The battle against Flash was never about the performance of Flash on the Mac or iPhone. Rather, it's all about protected content distribution. Which is just another aspect of Jobs' desire for full, game-console-like control of everything on the iPhone.

      If you support Flash, you take it all. This would allow free games on the iPhone that don't go through iTunes (and thus, might detract from iTunes sales). And video... if I can watch protected Flash video, particularly popular and free TV, I won't pay to get that same program from the iTunes store, for a buck or two. Apple wants to own DRMed content distribution on the iPhone, and Flash is the only major competitor.

      Apple's been playing games to make people think Flash is a Bad Thing. It's not tech, it's a PR campaign. Apple's claiming to be the champion of "open", promoting HTML5, claiming Flash underperforms and crashes, and leading the entire story to being about video... just tossing the whole "Flash Games" thing under the rug. And that of being a first-class web client, rather than the compromise that the iPhone is today.

      If Apple can hurt Flash significantly this way, that means fewer will use it, and as it becomes less important, the iPhone becomes more capable online. But Apple's been really, really stupid about this... just not quite as stupid as the Flash people. If you really wanted to get Flash replaced by HTML5, you'd "pull a Google" and make a content creation tool that's as good as Adobe's Flash authoring suite, but based on HTML5, and you'd make it free. The small reason people use Flash is "only standard for video". The large reason... the tools enable web content people to do in a week what you'd need programmers for a month to do in Javascript or other "standard" technologies.

      Google is doing what a Web company should do with their client OS... ensuring the best possible web experience. Android users already benefit from Google's viewpoint. Apple, Palm, and Microsoft (to name a few) moved from the PDA/PMP prespective -- devices that orbit the personal computer. Google wants devices that orbit the web.. so Android devices don't care about PCs. Sure, you can add tools on your PC to do local sync, but most everything happens via the web. And since you have an always-connected device, it happens automatically and incrementally. Thus, dramatically better than was done in past environments.

      Between these two factors, Apple's in a bad, bad place on technology. Not yet on market.. they have many fanboys. But really... they're selling the iPad as, essentially, a Netbook/Laptop replacement, but you can't use it without docking to a PC (Windows or Mac, not even Linux). How insanely stupid is that? Because its artificial... zero reason for a PC to be involved. But they're clinging to the old and restrictive, while Google's embracing the here, now, and in particular, the customer feedback. Apple is trying to hold on to something between the old Apple ][ / Commodore 64 computer sales model and the modern videogame console model for their iOS devices. This NEEDs to fail. All these things, like their war on Flash, are manifestations of their archaic notion of making a completely proprietary system. Even Microsoft has yet to try and lock things down to this degree. This NEEDs to fail, and given the popularity of the iPhone, things like Android are perhaps the only way to see this happen.

      --
      -Dave Haynie
    69. Re:Calling it now by Hal_Porter · · Score: 1

      Flash 9 and later uses byte code that is JITted to native code. Performance should be pretty decent.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    70. Re:Calling it now by pak9rabid · · Score: 1

      If Apple sees that this increases Android usage, they'll reverse policy on the Flash block, and users everywhere will praise Steve for his insight and timing.

      I'd recommend you not become a betting man.

    71. Re:Calling it now by mini+me · · Score: 1

      It is not emulating a Flash player, it is a Flash player. It illustrates that there is nothing stopping Adobe from bringing Flash to the iPhone except themselves.

    72. Re:Calling it now by Anonymous Coward · · Score: 0

      This is great news. People with the android phone will see something on a web page and click the play button and realize that flash == ads. Then they will wonder if they can get their PC browser to do the same as their Android one. They will Google and find out about flash block. Then they will begin to block flash on all of their devices.

      I think this is a good implementation. I have flash blocked on all of my browsers (in fact, it is the only extension I've installed under Safari). I wouldn't mind flash on my phone as long as I can ignore it and not have it actually be there.

      BTW, having a company control major content on the web == bad.

    73. Re:Calling it now by ceoyoyo · · Score: 2, Interesting

      You don't need a conspiracy theory to explain it.

      Apple got tired of Adobe screwing around with poorly performing Flash plugins for the Mac for so many years, not to mention screwing them over with 64-bit CS. When it came time for Apple to decide whether they wanted to let Adobe control one of the primary components of their new mobile OS they decided against it.

      I'm sure the profit motive from the app store helps, but Apple decided to not support Flash long before there was an app store.

    74. Re:Calling it now by SETIGuy · · Score: 1

      The problem is that all those things got replaced with something better. We lost ports to USB, Wired networking to wireless, floppy drives to networks and usb sticks. I know there's apps to replace Flash on iOS, but that's not standard everywhere.

      You're forgetting his greatest triumph back in 1988 when the most high Steve, in his wisdom, convinced us to throw away our damnable hard drives for the eternal blessing of magneto-optical drives! Steve be praised!

    75. Re:Calling it now by Dare+nMc · · Score: 1

      Steve Jobs clearly thinks that whatever he is replacing Flash with is better.

      you left a portion out. should be "Thinks it is better for Steve Jobs". It will be interesting if anything ever comes out of this that is also better (than flash) for Apple's customers. (so far, just better at separating them from their wallets.)

    76. Re:Calling it now by Snowbat · · Score: 1

      The 1GHz A4 in the iPad probably has enough oomph to run Flash without completely sucking but the 420-620MHz (depending on generation) ARMs in the iPhone and iPod Touch do not.

    77. Re:Calling it now by Rockoon · · Score: 1

      The biggest video site on the web, YouTube, is adopting HTML5.

      Do you know how to tell the truth?

      YouTube is not adopting HTML5. YouTube is supporting HTML5.

      Show me the plans to phase out Flash on YouTube. There should be some expected shutoff date announced.. right? oh wait.. there isn't.

      Several have already been listed. Maybe you should read the discussion before you start raging.

      The several that have been listed are Canvas, SVG, and the Video tag. Now please list the ones that enable replacing Flash. Don't just claim that there exists ones that do.. NAME THEM... STILL WAITING.

      --
      "His name was James Damore."
    78. Re:Calling it now by Rockoon · · Score: 2, Insightful

      Apple makes money if customers like their products. A better experience means more sales, means more $$$$. Come on, this is basic stuff.

      har har har

      By better experience, you mean can't visit many very popular websites? Can't play many popular flash games? Many complaints about lack of Flash from iDevice owners? Is that the better experience that you are talking about?

      You are stretching. You so want to believe that the lack of Flash has something to do with Apple Quality, when really it has to do with maximizing App Store profits. Flash would replace a very large chunk of whats in the App Store, with no profit on those app sales for Apple. That, you dimwit, is what its all about and always has been. Everyone but Apple fanboys know this.

      --
      "His name was James Damore."
    79. Re:Calling it now by LordVader717 · · Score: 1

      And the fact that Apple won't allow interpreters of any kind. Thus you're at the mercy of Apple's selective implementation of web standards. If they were to play this game with Apple it would only give them more justification to claim it's slow.

    80. Re:Calling it now by ActionGaz · · Score: 1

      You're off the mark on why Apple has prevented Flash from being available on the iOS devices.
      They have never mentioned screen size as a reason.
      If it was about making a profit on the App Store they wouldn't be strongly pushing HTML5 and web apps.
      There is already DRM'ed media being sold on the iOS devices that Apple get no cut of. See the Kindle App. Free and you buy the content from a web site.
      Why should we not take the company line as an honest appraisal of the problems with Flash on these devices and go looking for other motives?

    81. Re:Calling it now by cheesybagel · · Score: 1

      Soon after the Kindle App, Apple launched iBooks. Coincidence?

    82. Re:Calling it now by indiechild · · Score: 1

      Hard to believe that you're promoting DRM'ed Flash as a positive alternative to the App Store.

    83. Re:Calling it now by indiechild · · Score: 1

      It's ridiculous that you got modded insightful. Steve isn't going to reverse his position on Flash. It couldn't be any more obvious. The iPhone has been selling like hotcakes for 3 years now and lack of Flash has never been a factor. It'll be even less of a factor from now on; Flash will gradually die out in the next few years.

    84. Re:Calling it now by Anonymous Coward · · Score: 0

      By better experience, you mean can't visit many very popular websites? Can't play many popular flash games? Many complaints about lack of Flash from iDevice owners? Is that the better experience that you are talking about?

      Several Months ago I disabled/removed flash from all machines within my control. The response has been very positive, No more crashes from opening pages with flash ads that try to take over your machine or slowing to a crawl. Anything worth viewing has already transitioned to HTML5 etc so yes Flash is on is way out

    85. Re:Calling it now by msobkow · · Score: 1

      I just can't believe the egos of the Apple cognoscenti who think that their share of the mobile market is enough to drive a technology into "obsolescence." Mobile devices with much smaller slices of the pie continue to attract custom software developers, never mind cross-platform developers that get support of their platform for "free" if they work with Adobe.

      --
      I do not fail; I succeed at finding out what does not work.
    86. Re:Calling it now by Lars+T. · · Score: 1

      "We told Adobe: 'If you ever have this thing running fast, come back and show us' - which they never did."

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    87. Re:Calling it now by Anonymous Coward · · Score: 0

      Apple and Adobe have always been unfriendly, but as a tech looking at the low level issues. This is just a huge beat up by Apple. (Apple is actually more guilty then Adobe for Flash on Mac being so bad.) Spinning the facts for its own advantages. My big issue is the fact there are so many F-Wits taking what he says as gods word. calacanis.com recently went on video saying Steve is a great at lieing.
      He is. Flash, like many languages, has its plus and minus. Any programmer who knows these languages (and usually 5-10 if you are a decent programmer) uses the right language for the right Job.
      Steve just wants to stop any form of getting media to consumers other then through hes paid gateway, the iTunes store.
      People are foolish to thing giving Apple a monopoly will not end in tears..
      If Steve was so "Open" friendly as he pushes HTML5, he should also push WebM, but NO!!
      WebM takes people away from Apple and as such is BAD, and the now hated MP-LA said to only obtain the 20-30 patents for H.264, now having over 1000 patents to protect it, is nothing but an extortion racket.
      Steve is happy to support them..

      Look at what Steve does not what he says. He may be a good business man, but by no means is he your friend out to help you. Hes just good at pretending.

    88. Re:Calling it now by Zakabog · · Score: 1

      In what way is a 2 or 2.5 gigahertz Dual PowerPC CPU an "aging system"?

      They haven't been made in almost 5 years, and in computer terms that's quite an old system. As far as buying a brand new machine that's "equivalent", a brand new machine costing you $400 would wipe the floor with a Quad Power Mac G5 2.8GHz system which would have cost a few grand brand new, while using far less power and requiring far less cooling.

      As an aside I have flash running on a netbook just fine, it certainly doesn't require 3GHz though it runs must smoother on Windows than any other platform.

    89. Re:Calling it now by GORby_ · · Score: 1

      Let me guess... You're using OSX?
      On my windows machines, I don't have any problems with:
      - crashes because of flash ads
      - my machine slowing to a crawl

      I won't give an opinion on whose fault it is, but if Adobe succeeds in making flash run decently on windows machines (and linux?), then why is it such a problem on OSX?
      I know Apple doesn't expose a few hooks required to use hardware acceleration for video (or has that changed?), so that might explain your computer's sluggishnes... but I guess that's nothing new for you.

    90. Re:Calling it now by GORby_ · · Score: 1

      Go install snow leopard on it, and tell me how well that runs... Oh, what do you say? Even Apple isn't supporting your machine anymore?
      Ooops :-)

    91. Re:Calling it now by Keeper+Of+Keys · · Score: 1

      Indeed. Which is why Apple now have the ridiculous clause in their TOS saying you can only develop your app in certain languages. Can't remember the exact wording but I think it's something like "... anything but Actionscript"

    92. Re:Calling it now by mjwx · · Score: 1

      If Apple sees that this increases Android usage, they'll reverse policy on the Flash block, and users everywhere will praise Steve for his insight and timing.

      Your optimism is amusing.

      Lord Steve has spoken and Flash is no more regardless of what reality says.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    93. Re:Calling it now by Anonymous Coward · · Score: 0

      I could not agree more, it is all about controlling content delivery as much as possible, and we should do as much as possible to stop apple from doing this

      Best regards,
      Mr. Coward

    94. Re:Calling it now by LordVader717 · · Score: 1

      As developers Adobe would certainly be interested in it. But don't expect them to invest much into the platform. Apple has permanently ruined their credibility with regard to third-party tool developers. Adobe have been badly burned by Apple's whimsical policy changes.

    95. Re:Calling it now by NiteShaed · · Score: 1

      Interesting point, but right now Apple is on top of the world, while Flash has a real potential problem with HTML 5 making its offering less attractive. Now is the time for Adobe to push flash to be ubiquitous, to try to fend off HTML 5 which (theoretically) will run on anything with a modern browser. Apple would have to fall inconceivably far (in the short term) for Adobe to be safe in purposely passing on them.

      --
      Some bring out the best in others, some the worst. Some bring out far more.
    96. Re:Calling it now by FredFredrickson · · Score: 1

      The droid is stock 550mhz

      --
      Belief? Hope? Preference?The Existential Vortex
    97. Re:Calling it now by hazydave · · Score: 1

      Flash is hardly just ads. For one... yeah, it is video. And curiously, that video is more than likely H.264 these days, and as such, no more power consuming than any other H.264 video.

      And then there's the GUI stuff... also no more power hungry than any Javascript. Like it or not, it's a very real part of first class web browsing. There are online stores written in Flash, even hardcore tech stuff... some semiconductor sites have flash-heavy GUIs that fail without flash plug-ins (not that Mac people would know this.. you can't design hardware on a Mac anyway, so Mac and iPhone users never visit such sites anyway, I guess). The reason is simple: Adobe had made some of the best content creation tools. You can get you web guy to author the site in Flash, or pay a programmer to do it in Javascript, taking three times as long and six times the cost... and with less maintainability.

      This is why Flash is popular. Anyone really interested in replacing Flash would release their own HTML5 tools that do the same job. Google would give them away, if they had that in mind (they don't... they're doing better than just about anyone else, supporting practical web standards, de-facto or otherwise, leading edge or trailing edge, open source or closed, etc).

      And yes, I agree that putting the MPEG-LA in charge of essentially all video on the web would be bad. Unfortunately, that's pretty much what Microsoft and Apple have in mind. Google is the only one doing something reasonable about this that won't adversely affect the quality of the content.

      --
      -Dave Haynie
    98. Re:Calling it now by mini+me · · Score: 1

      You can interpret anything you wish using their open platform (HTML5). Only App Store apps are subject to the rules in which you speak. Given that Flash's domain is the web, the App Store is not really of concern anyway.

    99. Re:Calling it now by hkmwbz · · Score: 1

      If it isn't better, the market will let him know. As he said during the D8 interview.

      --
      Clever signature text goes here.
    100. Re:Calling it now by packman · · Score: 1

      Apple only thinks of "User experience". They don't want to face the 'normal user' the choice of "do you want to install/enable flash - it could have a negative performance impact on your browsing experience". A normal user doesn't know or doesn't care about "flash". If they happen to play flash-games, that's because both Windows and OS-X have been shipping with it since ages. If you don't want Apple to make that choice for you as "the user" - don't buy Apple, because that's what they do, decide what's good for their user and what's not.

      And to be honest, I don't get the fuzz about flash on mobile. They've been bitching about it for years - and only now they're ready for it? Good thing Apple added iAds to iOS4, so they'll be able to compete against the advertisement spam Adobe brings to Android under the false pretense of "choice".

      What strikes me the most is that Adobe gets the geek audience behind them - just because they happen to support the "open" Android platform, while the "closed" Apple refused to add it. Flash is and remains proprietary technology - whatever Adobe's trying to tell you. It has deeply embedded DRM which they will never open up.

    101. Re:Calling it now by Anonymous Coward · · Score: 0

      Actually, Flash was listed as not supported a year before the app store & SDK (which only came into existence because so many people were writing their own apps with the jailbreak dev kit) arrived.

      Also, Internet Explorer 5 for Mac OS 9 was by far the best browser available for any platform at the time, so your sig ends up acting as an example of how Jobs can recognize a good thing without bias.

    102. Re:Calling it now by LordVader717 · · Score: 1

      The App store is of primary concern. Don't forget what we're talking about here. Apple prevents developers from using any cross-platform tools for developing on the iPhone. Basically they're preventing people from developing Apps which can easily be ported.

      Hyper-Text-Markup-Language is completely inadequate. Javascript can execute programs, but at the moment it's pretty useless for creating complex games with more than basic graphics.

    103. Re:Calling it now by mini+me · · Score: 1

      Again, you are free to use their HTML5 platform however you wish, without restriction. Your apps will even run without modification on any mobile device that uses WebKit or compatible engine (which is almost all of them).

      On the iPhone, iPod touch, and the iPad, HTML5 applications are installable to the springboard and will load without a network connection. They appear to the end user just like a native app, but without the need for App Store access.

      Google ported Quake 2 to HTML5. That seems like more than just basic graphics to me. Just exactly what kind of games are not possible using Apple's HTML5 platform?

    104. Re:Calling it now by LordVader717 · · Score: 1

      Look buddy, you're talking about hypothetical games that would be possible when somebody figures out how to make these hypothetical environments and someone comes along and makes the hypothetical tools to finally replace Flash.

      At the moment we haven't got anything comparable that would be useful and we're probably many years away from anything that would be adequate.
      It's unbelievable how you're trying to spin Apple's anti-competitive restrictions into some sort of noble promotion of open platforms. Especially when they're essentially non-existant and Adobe will let you build native iPhone code from your Flash project.

      On the iPhone, iPod touch, and the iPad, HTML5 applications are installable to the springboard and will load without a network connection. They appear to the end user just like a native app, but without the need for App Store access.

      News to me. How?

    105. Re:Calling it now by mini+me · · Score: 1

      you're talking about hypothetical games that would be possible when somebody figures out how to make these hypothetical environments and someone comes along and makes the hypothetical tools to finally replace Flash.

      This whole discussion began because I pointed out that the iPhone is more than capable of playing Flash. There is no restriction to playing Flash content. I even showed someone (not Adobe) who has provided a working Flash implementation. Why do you feel you have to give up the Flash development environment?

      It's unbelievable how you're trying to spin Apple's anti-competitive restrictions into some sort of noble promotion of open platforms.

      I have spun nothing. Apple has two platforms on the iPhone. Their open one (HTML5) and their closed one (App Store). That is fact. I don't care whether you like the App Store restrictions or not, the fact remains that there is nothing stopping Adobe from bringing Flash to the iPhone except themselves.

      News to me. How?

      For an example, visit http://mrgan.com/pieguy/ with your iOS device. Follow the instructions. Easy.

    106. Re:Calling it now by LordVader717 · · Score: 1

      This whole discussion began because I pointed out that the iPhone is more than capable of playing Flash.

      Capable, but not allowed as per License Agreement.

      There is no restriction to playing Flash content.

      Oh yes there is.

      I even showed someone (not Adobe) who has provided a working Flash implementation. Why do you feel you have to give up the Flash development environment?

      Because that's what Apple's license agreement says. What's so hard to understand? A Flash interpreter is an illegal tool on the iPhone. Neither is it allowed to convert it to some inefficient Javascript code.

      Apple has two platforms on the iPhone. Their open one (HTML5) and their closed one (App Store).

      HTML5 isn't close to being a computing platform and the Appstore isn't even a platform, it's the only way to install any native code on the iPhone as a platform.

      the fact remains that there is nothing stopping Adobe from bringing Flash to the iPhone except themselves.

      They already made a tool, but Steve Jobs stopped anybody from using it. Where have you been hiding these last months?

      The Demo you linked is pretty neat, but like all the other examples just shows that it's still completely inadequate.

    107. Re:Calling it now by mini+me · · Score: 1

      Capable, but not allowed as per License Agreement.

      The web has no license agreement. Apple has no control over HTML5 apps and they have publicly stated that they have no intention of enforcing restrictions there. I am not sure why you keep coming back to this point. We already agree that App Store distribution has restrictions.

      HTML5 isn't close to being a computing platform

      HTML5 gives developers access to virtually everything that native code does. I personally believe that Cocoa Touch provides a much nicer development environment, but HTML5 isn't that horrible.

      Appstore isn't even a platform, it's the only way to install any native code on the iPhone as a platform.

      I could have said applications written in Objective-C, C, or C++ using Apple supplied frameworks distributed through the App Store, but I think it was pretty obvious what I meant. Even the label HTML5 encompasses many standards, but everyone knows what it means within the context of this discussion.

      They already made a tool, but Steve Jobs stopped anybody from using it. Where have you been hiding these last months?

      The point is that they gave up without a fight. Adobe doesn't care about Flash or users of Flash. They only care about an easy buck. As I said, there is no technical or legal reason why they cannot bring Flash to the iPhone, even with Apple's App Store restrictions.

      The Demo you linked is pretty neat, but like all the other examples just shows that it's still completely inadequate.

      Developers are only limited by their imagination. Maybe Pie Guy isn't the greatest app ever written, but I can point you to apps in the App Store that are much worse. I am still waiting to hear what kind of game you think is impossible in HTML5.

  2. Is that all? by Anonymous Coward · · Score: 0

    No Hero?

    1. Re:Is that all? by Aladrin · · Score: 1

      That word 'expected' means that it's someone wild-ass guess as to which will get updated with this.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Is that all? by ElForesto · · Score: 3, Informative

      No, and no Moment, G1, Cliq, Backflip, etc. You need a minimum of a Cortex A8-family processor to run Flash and many lower-end and older Android phones just don't pack the horsepower to pull it off.

      --
      There is a difference between "insightful" and "inciteful" other than spelling.
    3. Re:Is that all? by delinear · · Score: 1

      It sounds like the "expected" part is more to do with which phones are "expected" to get Android 2.2 (Froyo) - that seems like the only pre-requisite to this new version of Flash. Unfortunately a lot of handsets are still waiting on Froyo. I don't think it's even officially made it to Nexus 1 yet, or hadn't last I heard - and HTC are holding off on any announcements until they're sure they can get it working with their other phones, having learned from their mistake with previous versions and the Hero (announcing a firm date which kept slipping as they ran into issues integrating Sense UI with the newer Android version and receiving some backlash from the community as a result).

    4. Re:Is that all? by Locke2005 · · Score: 2, Insightful

      You also need more memory than the G1 has to run Froyo. Seriously, what good does Flash support do on a machine without enough memory to run flash apps anyway?

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    5. Re:Is that all? by tayhimself · · Score: 1

      Nothing out there is running Android 2.2. 80% of Android phones won't get a legit port of 2.2 to their phone and people will resort to hacks. Obviously, I prefer the iphone.

    6. Re:Is that all? by amRadioHed · · Score: 1

      That 80% figure isn't credible. According to the latest numbers, 50% of Android phones currently are running 2.1, and the percentage is rising. It's likely that most phones running 2.1 will get updated to 2.2 eventually.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    7. Re:Is that all? by Animaether · · Score: 0, Flamebait

      Nothing out there is running Android 2.2. 80% of Android phones won't get a legit port of 2.2 to their phone and people will resort to hacks. Obviously, I prefer the iphone.

      The original iPhone? You do realize that's not getting iOS 4 either, right?

      iPhone 3G, perhaps? That's getting iOS 4 in a stripped-down fashion (no multi-tasking, e.g. Yeah, you probably wouldn't use it anyway).

      I guess with the almost compulsory purchase of every new generation of iPhone you could claim that the upgraded firmware/OS comes free with that choice.. but I don't think it's much of an argument against Android - especially the G1 mentioned - and firmware/OS upgrades on that platform.

    8. Re:Is that all? by sznupi · · Score: 1

      Hm, somehow Symbian phones (all current ones with ARM11; with hypothetical shift to Cortex in a year or so at the earliest, when Symbian^4 will basically break binary compatibility) get the latest Flash, too.

      --
      One that hath name thou can not otter
    9. Re:Is that all? by Anonymous Coward · · Score: 0

      Android 2.2 (Froyo)

      Everytime I see this I think of this Froyoho http://www.nbc.com/chuck/photos/gallery#item=61441

    10. Re:Is that all? by nazsco · · Score: 1

      that remids me to tell motorola and att to go fuck themselves.

      i love the concept of the backflip.

      external keyboard. a "stand" mode. genius.

      i might even like the odd back touchpad.

      but the speed of the cpu and memory will not run even android 1.6!!!! cmon!

      and instead of releasing a new model with the same things, and hardware to suport 2.1, no. they will probably start all over and release a round model or something.

      hate that about cellphones.

      same with nokia. e61i was perfect. but slow. then they release e71. it was fast. but didn't had ANY of what made e61i good.

    11. Re:Is that all? by RogerWilco · · Score: 1

      I think this can end up being the major downfall of Android, the fragmentation of the market. In effect it means that 2.2 and Flash only run on a few Android phones.

      According to Wikipedia: "As of May 2010, only 32% of Android phones run the 2.1 version, and 37% still run the 1.5 version"
      http://en.wikipedia.org/wiki/Android_(operating_system)

      Even now that iOS 4 isn't going to be available on the original iPhone (that was never sold in my country anyways), it's still a lot more homogeneous market than Android.

      --
      RogerWilco the Adventurous Janitor
    12. Re:Is that all? by hazydave · · Score: 1

      This month, it's over 50% of the market on Android 2.1.

      --
      -Dave Haynie
    13. Re:Is that all? by hazydave · · Score: 1

      80% of iPod/iPhone devices won't support a full featured upgrade to iOS 4. Obviously, I prefer Android.

      --
      -Dave Haynie
  3. Suck by paimin · · Score: 2, Insightful

    Let the suck begin.

    --
    Facebook is the new AOL
    1. Re:Suck by Skuld-Chan · · Score: 2, Insightful

      At least I have the choice whether I want to run Flash on my phone or not - rather than have some guy in a black turtleneck decide for me.

    2. Re:Suck by paimin · · Score: 0, Flamebait

      Huh, so a discussion about Adobe Flash on Google Android is actually about your hatred for Steve Jobs? Maybe you should see someone about that.

      --
      Facebook is the new AOL
    3. Re:Suck by Anonymous Coward · · Score: 0

      It'll be interesting to see how long it takes someone to sue Adobe or one of their "partners" for burns suffered while handling a handset after watching a Flush movie.

    4. Re:Suck by delinear · · Score: 2, Insightful

      I think the one thing Android and IOS users can both definitely agree on is that Flash entirely does suck. The difference is in how you deal with that suck (either letting your users have the option to use something that everyone acknowledges sucks but might be needed in some instances, or not).

    5. Re:Suck by shutdown+-p+now · · Score: 1

      I strongly suspect that I will never actually use Flash on my Android phone. Similarly, I suspect that I will never actually decide to root my Android phone, much less reflash it with a customized OS build. But the fact that those options are available, should I need them, is still a major selling point.

    6. Re:Suck by Mr+Bubble · · Score: 1

      You have the choice to not buy the phone.

      --
      "The world is a construct of forceful imagination. Those who don't know walk around in the reailties of those who do"
    7. Re:Suck by hazydave · · Score: 1

      You can, apparently, re-flash an iPhone with Android. So even the iPhone isn't a complete dead-end. The port still needs a little work, but I suspect it gets pretty popular once old iPhonies see how crippled iOS4 is going to be on said hardware.

      --
      -Dave Haynie
  4. First, we need froyo... by knavel · · Score: 4, Interesting

    That's great and all, Adobe, but we're all still waiting for Froyo to be released...as an official OTA, or as an official source release :(

    1. Re:First, we need froyo... by uprise78 · · Score: 0, Troll

      But isn't the whole gist of the Android argument on /. that you can download, compile, modify and install it yourself? That's what the whole iPhone is closed/Android is open argument has been for months. You already have FroYo if that is true.

    2. Re:First, we need froyo... by Kenja · · Score: 1

      An official OTA release is up to your service provider. Google has released the OS already. If you want to bypass your provider and install it directly, you have that option. Otherwise, there is nothing more that Google can do.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:First, we need froyo... by knavel · · Score: 1

      Technically, yes, an individual could grab the unofficially released source and compile it for themselves. In reality, most people use a specific distro...In my case, I use CyanogenMod, which has announced that it will not start hacking on Froyo code until there's an official source release.

    4. Re:First, we need froyo... by knavel · · Score: 1

      Actually, that's the issue. Google hasn't *officially* released 2.2 Froyo yet in OTA form (for the Nexus One which I have, the OTA is coming directly from Google), or as source code.

      They *HAVE* released the 2.2 SDK, but that's for developing apps, which is separate from the OS itself.

    5. Re:First, we need froyo... by h4rr4r · · Score: 1

      Google has not yet made an official release. They announced the OS though and source has been leaked.

    6. Re:First, we need froyo... by Kenja · · Score: 1

      Could have sworn I saw an official build for the nexus one... perhaps not.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    7. Re:First, we need froyo... by Anonymous Coward · · Score: 0

      An official OTA release is up to your service provider. Google has released the OS already. If you want to bypass your provider and install it directly, you have that option. Otherwise, there is nothing more that Google can do.

      Fail.

      Google controls the OTA for this, not your service provider. That is the point of the unlocked phones. I have been patiently waiting for the OTA of Froyo but am starting to get a little ticked off. On the Google forums a Google employee shows up once a week and posts the same damn thing over and over basically saying Froyo will be ready "shortly". Problem is they have been saying this for 4 weeks now.

    8. Re:First, we need froyo... by amRadioHed · · Score: 1

      There is no 2.2 source yet, official or unofficial.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    9. Re:First, we need froyo... by knavel · · Score: 1

      Ah...my mistake

    10. Re:First, we need froyo... by Anonymous Coward · · Score: 0

      "Google has released the OS already." No. They haven't. It's not even finished.

    11. Re:First, we need froyo... by dFlix · · Score: 1

      completely agree...

  5. how well does it run on hacked Iphones ruining and by Joe+The+Dragon · · Score: 1

    how well does it run on hacked Iphones ruining android?

  6. Quite impressive, but still fundamentally flawed. by Timmmm · · Score: 5, Insightful

    So, I've tried it on my Nexus One. It seems to play videos ok, but that's about it. You can't really interact with the flash because no flash videos are designed for touch input.

    On the BBC news video players you can't control playback because the clickable area on the time-line is far too narrow to hit. You also can't drag anything because this just scrolls the website.

    Conclusion: Steve Jobs was right; flash doesn't belong on phones and I'm glad he is killing it, even if he is still an annoying control freak.

  7. Re:how well does it run on hacked Iphones ruining by Anonymous Coward · · Score: 1, Informative

    It runs as native code through the NDK, not in the Dalvik virtual machine, so I'm going to guess "not at all".

  8. But what about performance? by hkmwbz · · Score: 1
    A lot of people are excited about Flash on Android, but what about the performance? My impression from reading various previews is that it's rather slow and laggy. Have they improved on things, or were these people running Flash on devices that aren't supposed to be running it in the first place?

    I must admit that I want Flash to go away and be replaced by open web standards, but at the same, time I would like to be able to view all web content on my mobile phone.

    So did they manage to get decent performance out of this thing, or is this still more of a tech demo than anything else?

    --
    Clever signature text goes here.
    1. Re:But what about performance? by h4rr4r · · Score: 1

      Flash is slow and laggy on everything, what did you expect?

    2. Re:But what about performance? by Omnifarious · · Score: 1

      And more importantly, how many horrible security holes does Adobe's bad, sloppy programming introduce?

    3. Re:But what about performance? by ma3382 · · Score: 5, Informative

      I have Flash on my Nexus One running FroYo...honestly, its not that bad. Youtube videos run very smoothly for me (much more so than the actual Youtube app, that thing is garbage IMHO). It's only when you see pages with lots of crap (ads) on them that performance becomes an issue. You can set the plug-in to On Demand, but when you select one flash object to load, I've noticed every flash objects loads and then performance suffers.

  9. Flashblock by Rayonic · · Score: 1

    If I recall, there's an option in the Android browser to only load flash apps "on-demand", i.e. when you click one. Kinda like Flashblock for Firefox.

    Also, since this is the final version, does it finally have hardware acceleration? Hopefully we'll see some tests soon.

    1. Re:Flashblock by hkmwbz · · Score: 1

      That's a good point. Hardware acceleration is probably going to help a lot, but will it be enough? If anyone can dig up info on whether HW acceleration is mandatory for Flash and Android 2.2, that might shed some light on this..

      --
      Clever signature text goes here.
    2. Re:Flashblock by JackAxe · · Score: 1

      Flash mobile is fully hardware accelerated for all graphics(bitmaps, vectors, etc.) and video on devices like my Nexus One.

      Anyways, I've had Flash on my phone for about 3 weeks now. I'm running Beta 3 and Froyo 2.2 (FRF72) and overall it works great.

  10. Re:Quite impressive, but still fundamentally flawe by hkmwbz · · Score: 1
    What about general performance? Does it lag as badly as early previews of Flash on Android seem to indicate? Is the Nexus One officially supported by Flash?

    Can you zoom in to be able to tap those tiny links/hit areas?

    --
    Clever signature text goes here.
  11. So thats where all the 64bit by future+assassin · · Score: 1

    developer resources are now?

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    1. Re:So thats where all the 64bit by chill · · Score: 1

      I think you're overstating the case. The correct term is developer resource, not resourceS plural.

      --
      Learning HOW to think is more important than learning WHAT to think.
  12. Relevant by Anonymous Coward · · Score: 1, Funny

    How does Apple even hope to stay relevant?

    Seriously.

  13. I do not want this by Omnifarious · · Score: 1, Troll

    Flash is fundamentally user hostile. It's all about controlling the user's experience, not about what the user actually wants.

    Until there is an Open Source flash player implementation that can run the vast majority of Flash applications, I don't want it.

    Adobe wouldn't be in the platform trouble they were in if that was the case anyway. Right now Adobe has to be the one to create a player for whatever platform. If it were a truly open standard with a good interoperable Open Source implementation, they would no longer have to do that. They could concentrate on making high-quality authoring tools instead.

    1. Re:I do not want this by Kenja · · Score: 2, Insightful

      If you dont want it, you dont need to use it. I do want it, and your lack of want should not effect my ability to get it.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    2. Re:I do not want this by jedidiah · · Score: 2, Insightful

      This all boils down to choice.

      People in general tend to make VERY BAD choices. However,that's a necessary thing to tolerate about liberty.

      If people I look down on aren't able to make choices I disagree with, then I will likely not be able to make the choices that I want.

      What I install on my computing device should be my choice and not something dictated by either Jobs or RMS.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    3. Re:I do not want this by Cyberax · · Score: 1

      "Until there is an Open Source flash player implementation that can run the vast majority of Flash applications, I don't want it."

      Stop whining. So go out and write one - Flash specification is open (the only closed parts are related to DRM which you don't really need).

      Fact of life: animated vector graphics is complex. Even HTML5 doesn't come close to capabilities of Flash.

    4. Re:I do not want this by 16K+Ram+Pack · · Score: 1

      Exactly. I don't care if Flash sucks the life out of my battery. Maybe I have a spare in my pocket, maybe I'm nearly at home, maybe I'm just goofing around on my phone while I'm sat in bed and will plug it in to charge as soon as I've done something.

      And I know people have a "but users won't understand" perspective, but no-one tells people that they can't tow a caravan with their car, despite the fact that it makes it drive slower and use a lot more fuel. There's making computing easy, and there's crippling useful functionality.

    5. Re:I do not want this by nickull · · Score: 1
      Kenja is correct. You do not have to have it. YOu can choose other technologies. Adobe (which I work for) is all about choice. Anyways, I posted a couple of videos showing some of the experiences of Flash on the Android powered Nexus 1 phone. The experience is actually quite amazing.

      http://technoracle.blogspot.com/2010/06/comparison-full-screen-h264-video-on.html

      http://technoracle.blogspot.com/2010_06_06_archive.html

      Duane (Disclaimer: I must disclose I do work for Adobe)

      --
      "Question everything, including this!" - http://technoracle.blogspot.com/
    6. Re:I do not want this by ionix5891 · · Score: 1

      Apple is fundamentally user hostile. It's all about controlling the user's experience, not about what the user actually wants.

      FYP

    7. Re:I do not want this by Kenja · · Score: 1

      The Acrobat Connect example is the kind of stuff I'm interested in. I do a lot of Flex & Google Visualization development for platforms like Salesforce. I simply do not see another viable alternative to Flash for this kind of stuff right now since so many business are stuck with older browsers and will not upgrade to something that supports HTML5.

      Unfortinatly, Flash has become synonymous with "movie" rather then "application". So this kind of thing is lost on people. I bet many users see a Flash based bar chart etc and dont even register mentally that its Flash.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    8. Re:I do not want this by Anonymous Coward · · Score: 1

      The great thing about Android is.. YOU have the choice to use it or not. There are many Android users, like me, who really enjoy using Flash on their handheld. Flash 10.1 on my Nexus One works great!

      For those of YOU who do not want flash on your Android device.. You don't have to do anything. For those of YOU who do want flash, download it now from Android Market!

      How much choice does Apple give you?

    9. Re:I do not want this by Omnifarious · · Score: 1

      I'm telling you that your choice to get it is a stupid mistake, and that almost anybody's choice to get it is a stupid mistake. It costs more than you pay for it.

    10. Re:I do not want this by Omnifarious · · Score: 1

      And an increasing number of websites don't work without it.

      Flash from Adobe is worth a negative amount of money to me. In order to participate in larger society effectively I am forced to use something that's of negative value to me. That isn't OK.

    11. Re:I do not want this by Omnifarious · · Score: 1

      Yes, both Apple's iProducts and Adobe Flash fall into the same category as far as I'm concerned. :-)

    12. Re:I do not want this by nickull · · Score: 1

      YOu could say you are also forced to use a browser then. You have a choice. If you want to see certain sites in their entirety, you can choose flash. If you want to experience only the text, use wget. If you want to see something in between, use a browser. your choice. There are still some old guys who don't even like to load images and only read the alt text. Can't make everyone happy so giving people choice is the only path we can take.

      --
      "Question everything, including this!" - http://technoracle.blogspot.com/
    13. Re:I do not want this by Omnifarious · · Score: 1

      Ahh, but see, I have lots of choices for browsers. I can use Lynx, Chrome, Firefox, Opera... the choices are endless. HTML is a truly open standard.

      Flash is not. The existence of a specification does not a standard make. My criteria for the existence of a 'standard' is a mostly completely interoperable Open Source implementation.

    14. Re:I do not want this by nickull · · Score: 1

      Agreed. We have been moving in this direction with the open screen project. My goal is to have the SWF format as open as PDF one day but there are a few hurdles. If we did it today, it would break backwards compatibility (bad). Many of us at Adobe believe we should not be a standards development org as we really don't own it (the community owns it). We just filter feature requests and build the reference implementation. Some of the components we open sourced (Tamarin) and many of the specs are published such as RTMP, AMF. I hope we get there one day. THanks for the input. We actually do listen and appreciate this type of feedback.

      --
      "Question everything, including this!" - http://technoracle.blogspot.com/
    15. Re:I do not want this by Anonymous Coward · · Score: 0

      Lucky for us nobody gives a fuck what you do or don't want.

    16. Re:I do not want this by Anonymous Coward · · Score: 0

      Well, speaking for society as a whole, we don't really care if you participate...we may call the waaaahmbulance for you though.

    17. Re:I do not want this by dangitman · · Score: 1

      I do want it,

      Do you also want to get herpes?

      and your lack of want should not effect my ability to get it.

      I think the word you are looking for is "affect." Anyway, the availability of software is not up to random slashdot posters, it's up to the developers of the software. It's not like you have some right to whatever software you can think of. If Adobe decided not to release Flash for [Platform X] is it an outrage that they are affecting your ability to get it?

      --
      ... and then they built the supercollider.
  14. And there was much rejoicing. by Kenja · · Score: 1

    I know that Flash is not popular around here, but the facts are that it is invaluable for in house web apps. Google Visualization, Flex, Salesforce API, etc are very popular in the business world. Being able to have a 6SIGMA style dashboard written once in Flash and useable on both a web site (intranet in most cases) and a mobile devices is invaluable. Sure, in time HTML5 may be a viable alternative, but we're talking about the business world which is still on IE6 in many cases.

    Every time I get a project along these lines support for IE6 is a requirement, and so the only real option is Flash or AJAX (or more often then not a combination of the two).

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:And there was much rejoicing. by delinear · · Score: 1

      Flex is a big one for me, having to support a CMS that utilises this - this means I can actually do full out of hours support entirely from my phone (or it will, if Froyo hurries up with an official release and HTC hurry up with integrating and releasing it).

    2. Re:And there was much rejoicing. by codepunk · · Score: 1

      "Being able to have a 6SIGMA style dashboard"

      It is not a good idea to implement anything in flash as the defect rate is too high!

      --


      Got Code?
    3. Re:And there was much rejoicing. by JackAxe · · Score: 1

      Can you back up this claim?

  15. Re:Quite impressive, but still fundamentally flawe by Kegetys · · Score: 3, Informative

    > You also can't drag anything because this just scrolls the website.

    The N900 has a special "cursor mode" that, when enabled, changes the dragging from scrolling to moving a virtual cursor that allows sending drag events to the browser (flash or javascript). I'd guess android could have something similar added if it doesn't have it already.

  16. Re:Quite impressive, but still fundamentally flawe by MozeeToby · · Score: 1

    Those are all issues that can and (assuming demand is high enough) will be fixed. If there's a reason that flash won't work on phones its because of battery usage and performance problems. Steve Jobs was still wrong, let the users and developers decide what they want, if flash really can't be made to work then so be it. But there's no valid reason why developers and users can't be allowed to try it out.

  17. Re:Quite impressive, but still fundamentally flawe by Kenja · · Score: 1

    There are more things in heaven and earth then are dreamed of by your philosophy.

    Flash is not just for videos.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  18. Re:Quite impressive, but still fundamentally flawe by Timmmm · · Score: 3, Informative

    I'm actually using Beta 3 (the final version doesn't seem to be in the market despite what the article says). It is much better than the first beta and generally isn't too bad.

    You *can* zoom in using pinch-to-zoom but it doesn't really help. Even with the controls filling the screen you can't drag, and many controls are just too damn small.

    You can also double-tap on the flash to make it fill the screen, which works pretty nicely, but even then you can't drag! (wtf?)

    All in all, I don't think anyone could have done a much better job, but the fact is no current flash movies were designed for use on phones, and it shows badly.

  19. Back to Linux dev please? by unts · · Score: 1

    Perhaps now the overworked, underpaid developers who did this can get back to work on flash for 64-bit Linux.

    And while I'm in a bitter mood... It still amazes me how flash can be so horribly inefficient even at video playback. Ancient VLC versions play back H264 with far less CPU usage than current Linux flash does. I do wonder how Adobe manages to achieve this disparity in performance.

    1. Re:Back to Linux dev please? by Anonymous Coward · · Score: 0

      because they convert everything to RGB for backwards compatibility.

      http://www.phoronix.com/forums/showthread.php?t=21750&page=3

    2. Re:Back to Linux dev please? by McNihil · · Score: 1

      I second this motion. And Adobe please do this pronto... not wanting to come across all whiny and stringy but common... 64 bit has been around for more than a decade (at least for me... pure 64 bit since 1996 (Sparc and MIPS.) and x86_64 since Opteron)

    3. Re:Back to Linux dev please? by nickull · · Score: 2, Interesting

      I am lighting fires under the PM's for this every day (I work for Adobe). There are many of us here that want support for 64 bit linux. You guys have every right to be whiny about this. I bitch about it myself. THere are Duane Nickull dartboards on more than one Flash Player engineers door. Keep up the pressure. - DN

      --
      "Question everything, including this!" - http://technoracle.blogspot.com/
    4. Re:Back to Linux dev please? by Anonymous Coward · · Score: 0

      Try using an operating system that isn't a toy. Maybe then you will get useful software.

  20. As an Android owner, it is a sad day... by ByOhTek · · Score: 1, Troll

    Now I can have the dubious claim of the cell phone with the biggest security whole.

    --
    Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    1. Re:As an Android owner, it is a sad day... by Itninja · · Score: 1

      ...biggest security whole

      Nice.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    2. Re:As an Android owner, it is a sad day... by ByOhTek · · Score: 1

      Typo. Need sleep.

      But yeah, I laughed at myself...

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    3. Re:As an Android owner, it is a sad day... by VGPowerlord · · Score: 1

      Now I can have the dubious claim of the cell phone with the biggest security hole.

      er... what does Windows Mobile have to do with Flash on Android?

      *ducks*

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:As an Android owner, it is a sad day... by mjwx · · Score: 1

      Now I can have the dubious claim of the cell phone with the biggest security whole.

      Whole what?

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  21. Re:Quite impressive, but still fundamentally flawe by rjstanford · · Score: 1

    Flash is not just for videos.

    Right... but since most flash apps don't even play videos as expected by the masses, properly, with controls and everything, we're a looooooong way away from what most people think of as "real flash working."

    BTW, not having things like "cursor mode" different than "zoom mode", while a little limiting to the true geek, is part of what makes Apple's designs accessible to the masses.

    --
    You're special forces then? That's great! I just love your olympics!
  22. 64 bit? by PinkyGigglebrain · · Score: 1

    So how long before Adobe releases a 64bit Linux version of 10,1?

    They were doing pretty good supporting 64bit platforms for a bit but they seem to have stumbled a bit recently.

    1. Re:64 bit? by Rockoon · · Score: 1

      Because they found out that there is no reason that a 64-bit platform can't run a 32-bit browser with 32-bit plugins. If your platform doesnt allow this, then find one that supports all the features of your processor.

      --
      "His name was James Damore."
    2. Re:64 bit? by PinkyGigglebrain · · Score: 1

      It is amusing that you took a question of "when" and answered by explaining "why", and failing.

      Your right about using a 32 bit Flash on my systems using a 32 bit version of my browser or a ndis wrapper if I wanted to go that route.

      But your wrong about Adobe not supporting 64 bit platforms, from their site
      "We remain committed to bringing native 64-bit Flash Player to Windows, Mac, and Linux in the future. There are plans to replace the now closed Flash Player 10 for 64-bit Linux prerelease with a new release built on Flash Player 10.1."

      Hence my question of "does anyone know when?"

      And regarding using 32bit apps when 64 bit version are available let me use a car analogy to explain my view, to wit; Why would I want to use a Yugo engine in a Porsche?

  23. Re:Quite impressive, but still fundamentally flawe by Kenja · · Score: 1

    I write dull business apps for a living. When I think "flash support" I think of things like Google Visualization and Flex, not movies.

    These are the things that make me want to have Flash on a mobile device.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  24. Flash-disparaging post... by Anonymous Coward · · Score: 0

    on Daring Fireball in 3... 2... 1...

    (Gruber abandoned any pretense of rational objectivity a loooooong time ago.)

    --CF

  25. Re:Quite impressive, but still fundamentally flawe by JoeF · · Score: 1

    At least you have a prerelease of Android 2.2 already. The Nexus One for AT&T doesn't have it yet...

  26. So Flash is out by MemoryDragon · · Score: 1

    Froyo still has not come out of the beta stage :-)
    I guess google was waiting for Flash and Froyo now will be rolled out. Lets hope.

    1. Re:So Flash is out by shutdown+-p+now · · Score: 1

      Froyo was released a while ago, just not OTA onto the phones (which is a different thing).

    2. Re:So Flash is out by Anonymous Coward · · Score: 0

      Froyo being "released" needs to be taken with a heavy grain of salt - there is a semi-official build for the Nexus One, a very unofficial leak for the Droid, and the 2.2 source has not yet hit AOSP.

  27. SHUT UP JUST SHUT UP by Anonymous Coward · · Score: 0

    Holy Crap. Would you just shut up? Good criminy. JUST SHUT UP. WHAT ARE YOU TALKING ABOUT. "fundamentally user hostile"? Are you SERIOUS.

    If I have to hear one more whiny, pimply-faced OSS evangelist get all upset about a piece of software given to him for free - one that the rest of us are excited to get, even if its crap - I'm going to slam my tongue in a door until I forget how to even spell computer.

    AS IF. AS IF people can't learn how to make flash experiences that work on a 200x200 screen. You're assuming that NO-ONE CAN FIGURE OUT how to make a flash program work with that few pixels, that they'll just keep making scroll bars 1 pixel high? ARE YOU SERIOUS.

    In terms of rapid prototyping, Flash works great. Would I write my super-fancy game in it? NO. But I HAVE THE CHOICE. Go back to SourceForge and keep hitting F5. Maybe you'll get lucky and see a NEW OSS PROJECT LAUNCH HOLY CRAP WOULDN'T THAT BE EXCITING. ;)

    1. Re:SHUT UP JUST SHUT UP by sznupi · · Score: 1

      /me is upset. And awaiting video documentary of that tongue-door-slapping thing.

      --
      One that hath name thou can not otter
    2. Re:SHUT UP JUST SHUT UP by Omnifarious · · Score: 1

      There are things that are worth a negative amount of money. Most software at no cost that isn't Open Source falls into that category. I would put Flash from Adobe in that category.

    3. Re:SHUT UP JUST SHUT UP by Anonymous Coward · · Score: 0

      Lots of open source money is worth negative amounts of money too. Think about all the half broken pieces of software someone left for others to fix.

  28. Re:Quite impressive, but still fundamentally flawe by Anonymous Coward · · Score: 0

    Have you even tried it, or if you have you don't seem to know how to use it properly.

    1) I've used it for iPlayer a few times and it works fine, yes the scrollbar is too small but pinch and zoom into it, how often are you seeking anyway?

    2) If you click on the flash player it gets focus and the whole page doesn't scroll. If you don't then yes the whole page will scroll.

    -1 Apple fanboy propoganda

  29. Re:Quite impressive, but still fundamentally flawe by sjonke · · Score: 4, Insightful

    It's pretty crappy when you have to switch to "virtual cursor" mode in order to interact with a site. That's really going to win users over. Perhaps not such a smart business decision to go with Flash and a write-once-deploy-everywhere strategy?

    --
    --- What?
  30. Re:Quite impressive, but still fundamentally flawe by Kenja · · Score: 1

    Its AT&T... they're other Android phone is still using version 1.6 and has all links to Google replaced with Yahoo. What did you expect?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  31. Re:Quite impressive, but still fundamentally flawe by Anonymous Coward · · Score: 0

    let the users and developers decide what they want

    Users "decide" by buying iPhones/iPad or a competitor (or not at all).
    Developers "decide" by writing for iOS or Android (or not at all).

    It seems that users and developer have "decided" that you are full of shit.

  32. Re:Quite impressive, but still fundamentally flawe by master811 · · Score: 1

    Perhaps, but I'd rather have a choice, and don't want to be an Apple sheep with Steve making it for me.

    Besides you said it yourself, nothing has been designed for touch input, that doesn't mean it won't be and considering this is the first release ever, I'll forgive them if it's not completely perfect.

  33. Re:Quite impressive, but still fundamentally flawe by DrXym · · Score: 1
    Conclusion: Steve Jobs was right; flash doesn't belong on phones and I'm glad he is killing it, even if he is still an annoying control freak.

    Lots of bog standard HTML web pages feature tiny buttons so should we conclude that web browsing is a waste of time on phones? Or could it be that some web sites need to be redesigned.

    It's exactly the same with Flash. Some apps will work while others expect higher resolutions or features that phones don't support.

  34. Re:Quite impressive, but still fundamentally flawe by Professor_UNIX · · Score: 1

    Also, the big content providers in the USA seem to be purposefully blocking access from mobile devices. Try going to Hulu or CBS and displaying videos and you will be blocked even though Flash is perfectly capable of displaying those videos. This just astonishes me that they don't want me to view their advertisements from my mobile device. I can only assume Steve has arranged some exclusive deal with them or they're planning on releasing pay-per-view versions of their web sites, perhaps using a dedicated video application. FAIL.

  35. Re:Quite impressive, but still fundamentally flawe by Trufagus · · Score: 1

    Actually, it used to be the same with web pages (and still is for many).

    They were designed for large screens and are very hard to use on the small screens of phones.

    Slowly though, mobile browsers are getting better at handling the problem, and web pages are being redesigned to make things better.

    Now, Flash doesn't have the same luxury of time - nor would I want them to because I don't really like Flash - but I think that they should be accorded some opportunity for adjustment. Just because it doesn't work well on a random site the day of its first release (full Flash for mobile, that is) doesn't mean it should be discarded immediately.

  36. Full Screen Mode? by Rayonic · · Score: 1

    Did you try putting the app into full screen mode? I figure that might help with the scrolling problem. (I don't have it on my phone yet so I'm not sure.)

  37. Yay! by naasking · · Score: 1

    A new generation of exploits coming to a phone near you!

  38. Can it access the camera/mic/audio by phorm · · Score: 1

    I've got a milestone but it's still running 2.1 until Motorola decides to post an update.
    A couple things I wonder about flash are whether it will have proper sound support (both output and input from the mic), and whether it wil be able to use the camera devices inherent in most smartphones.

    One use I could see for it would then be to possibly stick up a flash-conferencing module on my webserver, which would allow access from my phone...

  39. Re:Quite impressive, but still fundamentally flawe by Kegetys · · Score: 1

    > It's pretty crappy when you have to switch to "virtual cursor" mode in order to interact with a site. That's really going to win users over.

    Yes, it is crappy design - from whoever designed the website (flash or not, it applies to some javascript things too). As a user I do prefer to have the capability to use such websites if I ever need to, even if it means an extra tap to turn a special feature on. Its a small annoyance compared to not being able to use the site at all because the device/software isn't capable of providing a compatible interface.

  40. Re:Quite impressive, but still fundamentally flawe by LordVader717 · · Score: 2, Insightful

    Oh for fucks sake! How is this Flash's fault? The BBC designed and implemented the player. Flash can handle multitouch fine, and it's up to web designers to make their sites accessible for mobile devices.

    The only reason we have Flash Video is because Quicktime sucked so hard. I say the more competition the better.

  41. Re:Quite impressive, but still fundamentally flawe by delinear · · Score: 1

    Well the mobile web thing is still pretty new. The first step is getting a version of Flash that doesn't kill the handset - after that the UI issues are much easier to overcome (albeit you'd probably need to serve up a mobile specific version of your movie). I don't particularly want to see a resurgence of Flash, but the crappy UI isn't really down to Adobe so much as the designers/developers who aren't really targeting these devices.

  42. Re:Quite impressive, but still fundamentally flawe by delinear · · Score: 1

    People always cite this as a reason Flash could never work on phones, and it seems like an incredibly trivial thing to overcome, either by having an overlay on the screen when Flash is detected which causes the finger to act as a cursor, or just using the physical directional pad almost every phone as to do the same thing.

  43. Re:Quite impressive, but still fundamentally flawe by DrgnDancer · · Score: 1

    This is a completely ridiculous statement. Videos are probably the EASIEST thing Flash does. If the new player can't handle video controls without frustrating a reasonably knowledgeable user, it's unlikely to do much better on more complex Flash apps. The fact that it will properly display the animated werewolves and vampires in a game advert is not exactly a selling point.

    --
    I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
  44. Re:Quite impressive, but still fundamentally flawe by droopycom · · Score: 3, Insightful

    But you see, the whole point of having flash on phones was so that you could really get the "full" web, and that developers dont have to redo all their work.

    Now, most of the flash content is not designed for touch input and phones screens, so you still cant really access that content on a phone in a meaningful way. (I tried to use the FIFA World Cup Matchcast flash app on a droid, not really usable). Developers will have to redesign their flash sites for phones anyway.

    They might as well spend their time writing an apps, or an HTML5 site.

    Some existing flash apps might work well enough on android tablets, but where are these now?

    Given that Google, MSFT, Opera, Mozilla and Apple are all behind HTML5, if you were a developer, which way would you go? As an individual developer what skills are you more likely to want to develop at this point to differentiate yourself?

    Now I'm just waiting for Netcraft to confirm that Flash is dying...

  45. That's ominous... by jamrock · · Score: 2, Insightful

    I have Flash on my Nexus One running FroYo...honestly, its not that bad.

    Hmmm... Adobe should be worried if that's the best thing anyone can say about it.

    1. Re:That's ominous... by ma3382 · · Score: 1

      It's Flash and I have long disliked Adobe, but I was legitimately surprised at how well it runs.

  46. Re:Quite impressive, but still fundamentally flawe by illumin8 · · Score: 1

    The N900 has a special "cursor mode" that, when enabled, changes the dragging from scrolling to moving a virtual cursor that allows sending drag events to the browser (flash or javascript). I'd guess android could have something similar added if it doesn't have it already.

    They probably could, but it would suck. Smartphones are not designed to be used with a mouse/pointer interface. This is the same type of fail that Steve Jobs talks about when he says "if they have to use a stylus, you know they failed." Having to use a stylus or similar pointing device means the developer couldn't be bothered to change a computer based interface which required a mouse to point at pixel-level precision to a touch interface which only requires a finger to point at much lower precision.

    This is what other smartphone makers and tablet makers never understood. If you force your users to use what is clearly a desktop interface in a mobile device, you will fail. Period, end of story. People do not want to have to whip out a stylus just to dial a phone number or watch a video.

    --
    "When the president does it, that means it's not illegal." - Richard M. Nixon
  47. Re:Quite impressive, but still fundamentally flawe by shutdown+-p+now · · Score: 1

    On the BBC news video players you can't control playback because the clickable area on the time-line is far too narrow to hit. You also can't drag anything because this just scrolls the website.

    Conclusion: Steve Jobs was right; flash doesn't belong on phones and I'm glad he is killing it, even if he is still an annoying control freak.

    So, basically, you've used a Flash app on some website which is not designed with mobile devices in mind (because Flash simply wasn't there to target it), and from that use you conclude that Flash is fatally flawed on such devices?

    I mean, do you think that it was some fundamental Flash constraint that forced that video player you complain about to have a narrow trackbar, and it's impossible to make it wider?

  48. Re:Quite impressive, but still fundamentally flawe by nine-times · · Score: 1

    Conclusion: Steve Jobs was right; flash doesn't belong on phones and I'm glad he is killing it, even if he is still an annoying control freak.

    And that right there is the problem. Steve Jobs is an annoying control freak, but he's often right. It can be very hard to argue with "right" even when you don't like the messenger.

  49. Re:Quite impressive, but still fundamentally flawe by shutdown+-p+now · · Score: 1

    The N900 has a special "cursor mode" that, when enabled, changes the dragging from scrolling to moving a virtual cursor that allows sending drag events to the browser (flash or javascript). I'd guess android could have something similar added if it doesn't have it already.

    It can actually be even better on Android phones, since most of those have trackballs. Opera Mini does that already, in fact - you have a cursor (hidden by default, only shows when you move it) controllable with a trackball. It's quite handy for dealing with websites that are badly designed for small screens (can we please line up all Web designers still using font sizes in px against the nearest wall?).

  50. Re:Quite impressive, but still fundamentally flawe by shutdown+-p+now · · Score: 1

    It's pretty crappy when you have to switch to "virtual cursor" mode in order to interact with a site.

    It's crappy, but it's better than not being able to interact with the site at all. Of course no-one is going to sell it as something to go forward with.

    erhaps not such a smart business decision to go with Flash and a write-once-deploy-everywhere strategy?

    There's nothing precluding Flash apps from providing UI that is suitable for touch-based interfaces. There's also nothing precluding them from detecting whether the platform is touch-enabled or not, as well as the available screen estate, and adjusting its UI accordingly.

    The pure "write once, deploy everywhere" is still a myth, same as it always was - even desktop platforms are different enough, and mobile is an entirely different dimension. This doesn't mean that a lot of code can't be shared, however.

  51. Re:Quite impressive, but still fundamentally flawe by Anonymous Coward · · Score: 0

    The reason is the iPhone isn't a computing platform. It's a controlled media device. Much like the New York Times would decline to publish an article it considered poorly written or in bad taste, Apple so chooses which applications and functionality is available to the users of its iDevices.

    You'd be perfectly reasonable not to like it, but you'd also be ignoring the first sentence I wrote.

  52. Re:Quite impressive, but still fundamentally flawe by tftp · · Score: 1

    Developers will have to redesign their flash sites for phones anyway.

    I read it as "developers will need to start supporting the new touch API and stop presuming a certain fixed size of controls and stuff."

    Given that Google, MSFT, Opera, Mozilla and Apple are all behind HTML5, if you were a developer, which way would you go?

    It highly depends on the requirements. YouTube videos, for example, have ad overlays that are interactive. If you can do that in HTML5, over a playing <video> tag, they will use that. But note that the video stream must be DRM-protected, so nobody could just point wget at the target of the <video> tag and leech your precious home movie of a lolcat.

  53. Re:Quite impressive, but still fundamentally flawe by rjstanford · · Score: 1

    Exactly. And getting something like Flex working correctly in a touch environment -- or even "works at all" -- for the average business application, would seem to be a significant challenge when getting basic video playing to work effectively has proven to be quite difficult.

    --
    You're special forces then? That's great! I just love your olympics!
  54. Re:Quite impressive, but still fundamentally flawe by Rockoon · · Score: 1

    Perhaps not such a smart business decision to go with Flash and a write-once-deploy-everywhere strategy?

    Yeah, its a much better decision to write once and deploy only on the iDevices, and distribute only through the App store.

    Do you even read what you write before posting? I mean seriously..?

    --
    "His name was James Damore."
  55. List of grievances for Steve Jobs! by Tibor+the+Hun · · Score: 1

    OK, I've compiled the 3+ posts, (reflecting the collective wisdom of slashdot) to send as a list of grievances to Steve Jobs.
    I think after seeing the IT elite's overwhelming support for Flash, he will have no other recourse but to stop selling iPads at a million devices/month, until Flash runs on the iDevices.
    Yes, they are selling like crazy, and yes people love using them, and not having to worry about technical details, and nerd-talk, but seriously, if all those devices run it, then his Steveness could bring it to his pet platform too, right?

    Sign up below this post if you agree!!

    ----
    It's only when you see pages with lots of crap (ads) on them that performance becomes an issue. You can set the plug-in to On Demand, but when you select one flash object to load, I've noticed every flash objects loads and then performance suffers.

    You need a minimum of a Cortex A8-family processor to run Flash and many lower-end and older Android phones just don't pack the horsepower to pull it off.

    I'm actually using Beta 3 (the final version doesn't seem to be in the market despite what the article says). It is much better than the first beta and generally isn't too bad.
    All in all, I don't think anyone could have done a much better job, but the fact is no current flash movies were designed for use on phones, and it shows badly.

    The N900 has a special "cursor mode" that, when enabled, changes the dragging from scrolling to moving a virtual cursor that allows sending drag events to the browser (flash or javascript).
    So, I've tried it on my Nexus One. It seems to play videos ok, but that's about it. You can't really interact with the flash because no flash videos are designed for touch input.
    On the BBC news video players you can't control playback because the clickable area on the time-line is far too narrow to hit. You also can't drag anything because this just scrolls the website.
    Conclusion: Steve Jobs was right; flash doesn't belong on phones and I'm glad he is killing it, even if he is still an annoying control freak.

    ------

    (Dear mods, the abovementioned post is heavy in what is called sarcasm.)

    --
    If you don't know what AltaVista is (was), get off my lawn.
  56. Re:Quite impressive, but still fundamentally flawe by Kenja · · Score: 1

    Movies require constant updating of the screen. Flex apps for the most part dont. Interface can be a challenge, but Flex/Flash even does multi-touch if you put the effort in to incorporate it. Data visualization is the key feature I'm looking forward to.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  57. Re:Quite impressive, but still fundamentally flawe by Bing+Tsher+E · · Score: 1

    As they're two completely different things, it's perplexing what point you were trying to make.

  58. Re:Quite impressive, but still fundamentally flaw by amicusNYCL · · Score: 1

    You can't really interact with the flash because no flash videos are designed for touch input.

    you can't control playback because the clickable area on the time-line is far too narrow to hit

    Aren't those problems with the content, and not the player? There are in fact FLV players which are usable on a phone, where all of the buttons are big (like, you know, YouTube, which plays perfectly on my Evo). Of course, that doesn't stop you from generating a conclusion for all Flash content based apparently on the BBC video player as launched through your Nexus One.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  59. Re:Quite impressive, but still fundamentally flawe by eliotw · · Score: 1

    You might think Jobs was wrong, but he's going to win for this exact reason. Developers are going to have to redesign a majority of their existing Flash apps that don't work well on mobile devices and the majority will head to HTML-5 to enable support for the "full" mobile device spectrum. He might have been wrong on a few points but he's damn smart and his timing was perfect!

  60. Re:Quite impressive, but still fundamentally flawe by Demerara · · Score: 1

    "Conclusion: Steve Jobs was right; flash doesn't belong on phones and I'm glad he is killing it, even if he is still an annoying control freak."

    How about just make Flash work on phones - in the very, very near future, I will stop carrying a notebook or a netbook with me. Billions of others round the world will never buy a netbook - but they will buy a powerful phone. The argument for making any platform mobile is too strong.

    --
    Backward%20compatibility%20is%20over-rated
  61. told ya by luther349 · · Score: 0

    people kept saying they where only going to do android and i said many arm based devices.

  62. Re:Quite impressive, but still fundamentally flawe by JackAxe · · Score: 1

    I've been "using" Flash on my Nexus One for about 3 weeks now. Before I go on, Flash is optional as in use the "On Demand" feature. This prevents it from loading until you want it. Why don't you know about this? Are you being truthful in your post?

    To address your no comment about videos and touch input, which is only showing your ignorance, try any of Vimeo's video content. It's already been updated for Android. It works great. But maybe I shouldn't take your comment about Flash video so literal. Were you using that as a blanket statment for all Flash content, weather it's used for video, animations, applications, etc.?

    Your comment about touch input in general is also completely farce and doesn't add up with reality. It was disproven early on;
    http://www.mikechambers.com/blog/2010/05/12/top-flash-misperceptions-flash-cannot-run-on-touch-devices/

    There are a few video examples on this site showing touch input with Flash; http://theflashblog.com/

    On the topic of input and Flash, I noticed that Flash games that uses the arrow keys, are handled by my Nexus One's trackball. Try games like Flash Pac Man to see this in action -- a game that was never intended for a portable, but yet it works and controls perfectly on my Nexus One;
    http://www.thepcmanwebsite.com/media/pacman_flash/

    I'm looking at the BBC player right now. I found a sneak peek video of "The Choir" -- never heard of this show. I selected fullscreen mode and I'm not having any problem sliding the progress bar, let alone pausing and adjusting the volume and I have fat fingers. What's your excuse?

    Conclusion? What? The only thing conclusive here is your ignorance. Do you even understand what Flash actually is? I'm assuming no, because your comments are as if all Flash content is set in stone and it can't be reworked/tailored for other platforms, which is the farthest thing from the truth.

    Anyways, Jobs was hardly right when it comes to other platforms and Flash -- especially the Nexus One, but when it comes to his portable iDevices he's probably telling the truth, considering my 2G Touch can't even display a wallpaper with this iOS 4 update, I guess it wouldn't be able to handle Flash either.

  63. Re:Quite impressive, but still fundamentally flawe by danielk1982 · · Score: 1

    >flash doesn't belong on phones

    By your reasoning, neither does HTML 5 canvas and video because they have the exact same (if not worse) issues.

  64. Re:Quite impressive, but still fundamentally flawe by dunkelfalke · · Score: 1

    Some people do.
    I honestly miss the stylus. I could just handwrite (even with recognition) with a stylus, the screen was way cleaner, you could use the screen real estate much better (smaller controls) and the device was still usable when I was wearing gloves.

    --
    "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
  65. Android Market by hey · · Score: 1

    I just searched for "Adobe Flash" in the Android Market and got nothing (useful).
    Weird. Why doesn't Adobe put it there?

    1. Re:Android Market by JackAxe · · Score: 1

      You can go to Adobe's site directly and it should bring you right to the download link under Android Market. When I search for Flash, it shows up under Android Market as one of the top search results.

  66. But what happens... by Anonymous Coward · · Score: 0

    What happens when 30 minutes into my commute my fully charged battery is shot cause I was watching a few youtube vids? Shit the Nexus One can barely hold a charge long enough for me to drop my pants!

  67. Re: You need a minimum of a Cortex A8 to run Flash by Animaether · · Score: 1

    You need a minimum of a Cortex A8-family processor to run Flash and many lower-end and older Android phones just don't pack the horsepower to pull it off.

    Really?

    If you need that much power then how are the Cortex A8-family processor-based machines ever going to handle everything through jscript+html5 canvas?

    I saw a comment elsewhere that pointed to some HTML5 demos at http://smokescreen.us/demo/

    I decided to hit the very first one on my Pentium Mobile 1.6GHz, strongbad's e-mail #45:
    http://smokescreen.us/demos/sb45demo.html
    Result: 100% CPU use, sound/video synchronization issues, stuttering, etc.

    Then I checked out the standard Flash version:
    http://www.homestarrunner.com/sbemail45.html
    Result: 16% CPU use, perfectly smooth.

    Then I read your comment and remembered that Adobe in fact have a Flash player available for my old Windows Mobile 5 phone (a QTek 9100 / HTC Wizard. TI OMAP 850, 200MHz). You can download it from:
    http://www.adobe.com/products/flashplayer_pocketpc/downloads/player.html
    So I checked that same SB email out on that device:
    http://www.homestarrunner.com/sbemail45.html
    Result: Perfectly smooth, running full-screen within Pocket IE. Can't give you a CPU use number as I don't have any CPU use app installed on it, but I had no problem playing back some MP3s in the background.

    Surprised? You shouldn't be. I highly suspect you're thinking of h.264 video being played back - and indeed, checking out a YouTube video is a different experience altogether - i.e. slow with lots of video frames skipped; although I can watch (barely, as the screen is so small) my favorite StarGate SG-1 episode on it just fine (re-encoded for the format, of course).

    But Flash is more than just video... so saying you need a beefy processor for Flash-in-general is inaccurate at best.

  68. Quick! Call the Transit Police! by jamrock · · Score: 1

    What happens when 30 minutes into my commute my fully charged battery is shot cause I was watching a few youtube vids? Shit the Nexus One can barely hold a charge long enough for me to drop my pants!

    Ummm... I don't really care to know what videos you're watching, but if you're dropping your pants during your commute then your phone's battery life is the least of your problems...

  69. Re:Quite impressive, but still fundamentally flawe by Ensign_Expendable · · Score: 1

    This is not a proper /. post. The author actually tested the thing he is commenting on. Then he actually thought about what he was going to write before he posted it. Finally his post contains no flames or trolls.

  70. Re: You need a minimum of a Cortex A8 to run Flash by sznupi · · Score: 1

    And many video types from flash containers can be piped for decoding on DSPs that many modern phones have. Also those without Cortex, et al.

    --
    One that hath name thou can not otter
  71. AMD64 Linux by kabloom · · Score: 1

    Can we have our AMD64 Linux flash player back?

  72. Re:Quite impressive, but still fundamentally flawe by Anonymous Coward · · Score: 0

    Yes, but that's less crappy than having to lug around (or go get) a laptop in order to interact with the site. Flash on mobile, IMO, is more about enabling the users to get by on existing sites than enabling the rollout of new Flash sites meant for mobiles.

    That said, a lot of flash games do work quite well, and it's entirely possible to design new ones to work well with both touchscreens and mice.

  73. Re:Quite impressive, but still fundamentally flawe by Threni · · Score: 1

    It's crappy because websites are crappy. If a site was designed for the Android - which wouldn't be hard - it could be made as easy to use as a regular program. There's no reason we have to pretend we're viewing websites on a computer with a mouse and keyboard.

  74. Kind of useless for most.. by vondiggity · · Score: 1

    I have a Nexus One that I purchased straight from Google on ATT. I have no idea when the Android 2.2 update will land. I'd much rather have the Apple System where it is relatively straight forward to update the iPhone OS and you know when it will be released. As far as I can tell, some people on T-Mobile had theirs upgraded, but it seems kind of random.

    1. Re:Kind of useless for most.. by Dutchmang · · Score: 1

      Same deal here. Except for the fact that 3G will *never* be supported on AT&T with this phone (I called and they said "oh you have the T Mobile version"), I love this puppy. But it does seem to be a second class citizen. That said, I've done both the original Froyo and the FRF72 update. Just have to go looking for them and do it manually. The big benefit for me was better landscape handling of applications, especially the phone application in the car dock.

      --
      I'm looking over the wall, and they're looking at me!
  75. Mouse Over by B.Stolk · · Score: 1

    So how does it handle those (most) apps that use mouse-over? It does not work with a touch screen. Jobs is right.

    And if you want flash for the vector graphics and animation: you should not. SVG has both, and is an open standard. http://en.wikipedia.org/wiki/Svg

    --
    http://www.stolk.org/tlctc
    1. Re:Mouse Over by GORby_ · · Score: 1

      Well, mouseover works on my laptop with a touchpad, so technically it should be possible to do it with a touch screen.
      I don't see any reason why it wouldn't work. It could work like this (don't know if it does)
      - Select the flash object
      - drag = move mouse = mouseover
      - tap = click
      - tap + drag = hold and move

      That's just how my trackpad works on my laptop (except for step one, which would be necessary on a mobile browser to distinguish between dragging to scroll the webpage and dragging to do mouseover on a flash app).

    2. Re:Mouse Over by alobar72 · · Score: 1

      I think what he ment was, that the "touch paradigm" does not work with mouse overs. shure you can simulate a "point and click paradigm" with the touchdisplay - but I think this is not a good way to go.

  76. Re:Quite impressive, but still fundamentally flawe by adolf · · Score: 1

    Hear, hear.

    I had a couple of Palm devices (both of them antiques, now), and loved the accuracy of the stylus.

    Why?

    Choice. I could just use my finger, if I needed do some quick math with the calculator or scribble down a short number or something. And when I wanted accuracy, it was no trouble at all to whip the stainless steel stylus out from the Handspring Visor and do something detailed.

    And the lengthier notes I'd write in chicken-scratch using the stylus? I didn't care that they weren't machine-readable text. They were my notes, and I could read them just fine.

    I like that touch screens have progressed as much as they have (and you can have my Droid when you pry it from my cold, dead fingers), but I really liked being able to do both.

    Plus, with a stylus, one gets the opportunity to have other tools as well. The Visor stylus I had included a #00 screwdriver which could take the device itself (or other things) apart, and a reset pin (which worked well on various other things, too). Others included ball-point pens or other amenities.

  77. Re:Quite impressive, but still fundamentally flawe by jez9999 · · Score: 1

    Agreed. I've never liked the design of the BBC player... that drag bar at the bottom is way too small, even for a regular PC. Mind you, given how badly the seek even works on those BBC videos (click somewhere, and it jumps about 20 seconds away to the nearest keyframe if you're lucky), you're probably better off just avoiding touching it.

    Check out YouTube vids on the phone and get back to me.

  78. Re:Slashdot is broken with Firefox by GORby_ · · Score: 1

    Maybe if they used flash for comments, you wouldn't have this problem :-) Just kidding of course...

  79. It is BBC problem, not Flash by Ilgaz · · Score: 1

    We, Symbian users can watch embedded Youtube videos for a long long time, thanks to Flash Lite installed.

    We (S60 V3, not V5) don't even have "touch screen", Youtube somehow sends the right file in right form, you can even "full screen" via phone's menu system.

    I don't know we should blame BBC either, it is one of the unknown giants on web, that thing is _huge_. Perhaps they will do a similar content trick soon and I hope they add a truly multi codec html5 video in the process.

    What they should never do is, getting totally rid of Flash option. They made the same mistake with Real player/Wmedia. Everyone doesn't really "subscribe" to $600 hardware to keep up with whatever latest trend is. I lost my ability to watch BBC World videos in full FPS after they removed the perfectly working Real Player embedded option and moved to Flash alltogether.

  80. They will never bother by Ilgaz · · Score: 1

    Unless something serious hit them to stop this spoiled no competition attitude, like an investigation (not rumor, real one) or some "killer app" released on Flash (like The Register predicts) that will be "facebook size".

    Apple trusts their customers who buys the device and actually queue for it in this Summer heat, people doesn't let your post to higher level etc.

    Think like dealing with a cult. Will a cult member believe there is really nothing on dark side of the moon even if you spend 300 billion dollars to actually send him there?

    So, join us and give up hopes for those users. Enjoy whatever open device/os you like and ignore them.

  81. Re:Quite impressive, but still fundamentally flawe by Anonymous Coward · · Score: 0

    Iam a web developer spent a long time learning HTML and stuff... now working in flash.... tbh from development point of view no way HTML5 can compete with flash... but dont worry didnt pay a dime to adobe... downloded the cracked version MasterCollection CS5.

  82. Re: You need a minimum of a Cortex A8 to run Flash by ElForesto · · Score: 1

    Adobe's the one requiring a Cortex A8 and they've said that getting it to run on older ARM11 architectures is dicey at best. Just passing along what the OP didn't know. Whether or not the older ARM11 processors are capable of running Flash is certainly open to debate, but it doesn't matter if they are capable if Adobe won't port to it.

    --
    There is a difference between "insightful" and "inciteful" other than spelling.
  83. Re:how well does it run on hacked Iphones ruining by hazydave · · Score: 1

    iPods and iPhones use the same ARM CPUs as every Android phone. Sure, you can run Android on other devices and other CPUs, but ARM is the overwhelming choice for smart phones.

    --
    -Dave Haynie
  84. nah... by Anonymous Coward · · Score: 0

    flash on android doesn't work with chatroulette!
    This is useless...