Slashdot Mirror


Gamer Plays Doom For the First Time

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"

67 of 362 comments (clear)

  1. Sounds pseudo-intellectual to me. by Anonymous Coward · · Score: 5, Funny

    Plus, it's on Kotaku, the home of anime-obsessed nerds who love video games more than sex.

    I think I'll pass.

    1. Re:Sounds pseudo-intellectual to me. by DarkKnightRadick · · Score: 4, Funny

      Plus, it's on slashdot, the home of technology nerds who love computers more than sex.

      I think I'll pass.

      Nope, no different that way either. ah well.

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    2. Re:Sounds pseudo-intellectual to me. by ArundelCastle · · Score: 2, Funny

      I don't love video games more than sex, but I certainly get to play around more that way.
      May be why I hang out on Joystiq instead.

    3. Re:Sounds pseudo-intellectual to me. by WitnessForTheOffense · · Score: 3, Informative

      Mod parent as: WTF are you talking about?!?

    4. Re:Sounds pseudo-intellectual to me. by wilgibson · · Score: 4, Funny

      And it's being made fun of on Slashdot, the home of technology-obsessed nerds who love gadgets more than sex.

    5. Re:Sounds pseudo-intellectual to me. by interkin3tic · · Score: 3, Funny

      And apparently -elitist- nerds. The most ridiculous type. It's like comic book guy from the simpsons making fun of millhouse.

    6. Re:Sounds pseudo-intellectual to me. by dadioflex · · Score: 2, Informative

      Sounds pseudo-intellectual to me

      You're unfamiliar with the new game journalism, eh?

    7. Re:Sounds pseudo-intellectual to me. by pcolaman · · Score: 5, Funny

      You would know. Their 'waifu' are those stupid lolicon pillows.

      Doom? Is that supposed the old stupid game with the rickroll boom box?! and the blue tails runnin thru map01 firing shotguns since tails are foxes are the best, on the multiplayer geting a DOUBLE KILLS and role play with MAH BOIS etc.

      Doom's image has been tarnished plenty by these kinds of newbies these days. They no longer understand its contextual relevance and its significance.

      Captcha: mallard. Mallards are ducks. Ducks go quack. Quack is pretty close to "Quake".

      This is your brain on drugs. Get the picture?

    8. Re:Sounds pseudo-intellectual to me. by JWSmythe · · Score: 3, Insightful

          It looked a lot like English, but that was the limit of its resemblance.

      --
      Serious? Seriousness is well above my pay grade.
    9. Re:Sounds pseudo-intellectual to me. by Grail · · Score: 2, Funny

      there is a world of difference between liking computer games more than sex, and not having sex.

      It's a faceoff between basement virgins and Warcraft widowers.

    10. Re:Sounds pseudo-intellectual to me. by DarkIye · · Score: 2, Informative
      Allow me to translate.

      You would know. Their 'waifu' are those stupid lolicon pillows.

      http://www.geekologie.com/2009/07/29/2D-love.jpg

      Doom? Is that supposed the old stupid game with the rickroll boom box?!

      http://www.youtube.com/watch?v=8aJjMOy-Ops

      and the blue tails runnin thru map01 firing shotguns since tails are foxes are the best, on the multiplayer geting a DOUBLE KILLS and role play with MAH BOIS etc.

      http://www.encyclopediadramatica.com/Doom http://www.encyclopediadramatica.com/LINK_MAH_BOIIIII

      Doom's image has been tarnished plenty by these kinds of newbies these days. They no longer understand its contextual relevance and its significance.

      http://www.encyclopediadramatica.com/Shit_Nobody_Cares_About

    11. Re:Sounds pseudo-intellectual to me. by Seumas · · Score: 2, Insightful

      Most of Kotaku's articles don't even seem to have much to do with videogames. They cover practically everything *else* in their constant spamming of my daily news feed, though. They seem to insist on posting at least 50 stories a day and there really aren't 50 gaming stories to post, so they resort to things like "Someone makes a Mario Bros mushroom cupcake!". I eventually had to drop them from my news feed, because I spent more time marking hundreds of their posts as "read" than I did actually reading anything of theirs.

      They're certainly not the most pseudo-intellectual navel-gazing faux-high-brow of the sites, though. They're more middle of the road. No, you can count on sites like Brainy Gamer and Bitmob for endless circle-jerks.

    12. Re:Sounds pseudo-intellectual to me. by marcello_dl · · Score: 2, Insightful

      Sadly true.
      These retarded n00bs don't understand that you're not a gamer until you mastered Asteroids, Defender, Qix, Xevious, Crush Roller and Joust. A multiplayer FPS like UT or Sauerbraten and 1 driving simulation as icing on the cake. The rest is scarcely relevant. :D

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    13. Re:Sounds pseudo-intellectual to me. by MRe_nl · · Score: 3, Insightful

      "Otherwise, you'll be stuck on this planet while the rest of us colonize space.

      "And we were sent off first," he concluded, and hummed a little bathing tune.

      --
      "Kill 'em all and let Root sort 'em out"
    14. Re:Sounds pseudo-intellectual to me. by Velex · · Score: 2, Insightful

      My fault I have a higher education than you and am the director of research for a multi-national corporation.

      How long did it take you to compose that post in a legible manner? Everything I get at work from big-wigs who smugly assume (even when I'm the one paying for their services, e.g. when I go to the doctor) I'm an illiterate little shit who doesn't deserve the right to spend my hard-earned income on food is usually malformed garbage chock full of incomplete sentences, logical contradictions, and misused punctuation. The net effect over the past 4 years has made me conclude that there's really nothing involved skill-wise in being a CEO or director of sorts. You just need to know the right people in the old boys club. Besides, if you make a poor decision, you can just blame the answering service or get a bailout. No skill involved at all besides hypnotizing the masses that you're somehow better than them and somehow /deserve/ to get money for free.

      --
      Join the Slashcott! Stay away entirely Feb 10 thru Feb 17! Close all tabs to prevent autorefresh!
    15. Re:Sounds pseudo-intellectual to me. by Abstrackt · · Score: 2, Funny

      It's like comic book guy from the simpsons making fun of millhouse.

      Worst. Analogy. Ever.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    16. Re:Sounds pseudo-intellectual to me. by PingSpike · · Score: 2, Funny

      ...No skill involved at all besides hypnotizing the masses that you're somehow better than them and somehow /deserve/ to get money for free.

      I don't know man, that sounds like a pretty useful skill.

  2. Memories by vgbndkng · · Score: 5, Insightful

    Damn... I feel Old.

    1. Re:Memories by RulerOf · · Score: 2, Interesting

      Ah, the old BBS days.... One of the guys on the BBS I was a member of back then (via "Mom can I have a subscription to this BBS for my birthday?" X-D) used to make maps with custom sound tracks taken from NIN CD's he had laying around. And the first time I finally got Doom up and running via Telix (I think?), thinking it was especially neat that I was running more than one program at a time, everything loaded and I had a hell of a time trying to move. The lag was unbearable. So we get out of the game and back into the chat and I tell them that I've got a 9600 baud modem...

      A couple months later, a friend of the family who worked for US Robotics at the time and was actually involved with the development of X2 and later V.90 heard about my 9600 baud plight and sent us one of the very first 56k modems on the market. I piped 5 gigs through that modem one summer... ah the memories :D

      --
      Boot Windows, Linux, and ESX over the network for free.
  3. So by interesting, you mean... by Anonymous Coward · · Score: 2, Insightful

    So by interesting, you mean it's another stupid online review wherein the reviewer decides that demonstrating his incomparable verbosity and masterful use of metaphors is more important than actually imparting any sort of useful information? How fun!

    1. Re:So by interesting, you mean... by Boronx · · Score: 2, Insightful

      Do we really need an informative Doom review?

  4. It's not as bad as it looks by pathological+liar · · Score: 3, Informative

    Some of the writing is godawful:

    I'd not played a shooter that looks like Doom. I'd not one that presented each of its figures as a stack of pixels rendered at the fever-dream intersection of real and colorful, relevant abstract. Be it dirt, blood, hair or the barrel of a gun, everything I saw was a block. Each block was a tile of a nightmare mosaic.

    ... the part that immediately follows is interesting though. There are some good bits.

    1. Re:It's not as bad as it looks by cosm · · Score: 5, Insightful

      Some of the writing is godawful:

      I'd not played a shooter that looks like Doom. I'd not one that presented each of its figures as a stack of pixels rendered at the fever-dream intersection of real and colorful, relevant abstract. Be it dirt, blood, hair or the barrel of a gun, everything I saw was a block. Each block was a tile of a nightmare mosaic.

      ... the part that immediately follows is interesting though. There are some good bits.

      Poetic prose or awkward adjective use, either way that description is characteristic of a non-gamer in my opinion. Perhaps I am a bit jaded, but are the words/phrases "2D sprite", "low-resolution", "models", and "textures" that much in the realm of jargon to be excluded from the current generation of mainstream gamers? Or am I pining for the days of yore?

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    2. Re:It's not as bad as it looks by gringer · · Score: 2, Interesting

      I still prefer the looks of Doom to the looks of polygon-based games. I certainly preferred Doom to Quake, and maybe that has coloured my impressions of other games. "True" 3D graphics (made up of triangles) just look far too sharp for my liking. Edges on objects don't have chamfers, and the transition between objects and background is quite harsh. I figure those problems will be eventually resolved, but it needs better anti-aliasing and (possibly) "infinite" resolution.

      --
      Ask me about repetitive DNA
    3. Re:It's not as bad as it looks by ZosX · · Score: 2, Insightful

      Uh....I think its time to take off the rose colored glasses. Doom looks pretty god awful compared to modern games. As soon as you get too close to a wall or enemy it just falls apart. Also objects don't rotate in 3d. Doom looks like a bunch of cardboard cutouts anymore. Quaint? Surely. But to say that something like Doom 3 or Half-Life is not superior then I think you must have a really funny idea about what constitutes good graphics. That said, I think there is certainly a place for straight-up 2d games, but Doom was really the bridge between the two at the time, and yes, I do realize that a lot of games came out earlier that also featured 2.5d and even 3d. I don't see any remote interest to revisit that sort of graphic style because it was basically an illusion that wore off quickly. Doom was pretty mindblowing....16 years ago. Or was it 18 years ago? Also its not resolution that needs to increase, but really rendering. When we can start to approach real-time ray tracing things are going to start looking a lot more natural and realistic because lighting will become far more accurate.

    4. Re:It's not as bad as it looks by cgenman · · Score: 2, Interesting

      There is a weird thing where the mind tends to put experiences in tiers. If everything is a cardboard cutout, it will all flow together and work OK. You did "cardboard cutout" well. The moment you start mingling real 3D objects in there, the brain starts seeing 3D objects and poorly rendered 3D objects (those aforementioned cutouts).

      The same can be said of poorly done bump or normal maps, poorly digitized textures, etc. If something is either really good, or intentionally missing, the mind tends to give it a pass. If something is just mediocre or bad, the mind deducts points. Limbo, lacking most of the visual trappings of a modern game, looks really good.

      Similar to how the highly detailed pixels added to the visual charm of 16-bit Role Playing Games, Doom did the graphics level that it was shooting for surprisingly well.

      I wonder about real-time raytracing. Really accurate lighting models would be very helpful in proper looks, but they would also expose shortcomings in the current crop of essentially flat models. Detail would need to be built into the model, instead of baked into a small and fast effects layer. Effects like furs and broken glass would need to be done in massively more computationally expensive ways. And quite frankly, to get to true realism we need fast and accurate mocap, animation systems that take into account balance and musculature systems, accurate 3D scanners that can replace artists for modeling, skinning, and rigging, and a whole host of further advancements. Looking at a game like Red Dead Redemption, there are dozen things that you could fix for more realism before needing to get to raytracing. I've wanted a changeover to raytracing for years, but now I'm not sure that's the best use of computing power.

    5. Re:It's not as bad as it looks by cosm · · Score: 5, Funny

      I didn't expect him to know the terminology. I was just boggled by the writing.

      Well I presume your average /.er's vernacular and phrase turning ability lies closer to the masterdebater end of the spectrum, rather than the cunning linguists range of word-play.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    6. Re:It's not as bad as it looks by sjames · · Score: 5, Insightful

      That depends on what you're looking for. If I want absolute realism, my Mom does a better job with a disposable camera than Van Gogh. However, I certainly wouldn't claim for an instant that the family album even registers on the artistic scale next to Starry Night. I can take a better picture than Mom using a 35 mm camera with actual attention to focus, stop, and appropriate film speed. It looks better and it's technically superior, but still not a blip next to Vincent on the artistic scale.

      I can capture what a starry night LOOKS like quite well, but Van Gogh somehow captured what it FELT like to look at the starry night.

      I'm not trying to raise Doom up to that level, just pointing out that sometimes the technically inferior is artistically superior. It may be that those very imperfections are necessary to the artistic value. For some, the less perfect graphics of Doom may create a superior atmosphere.

    7. Re:It's not as bad as it looks by Jedi+Alec · · Score: 3, Funny

      You, sir, are going down!

      --

      People replying to my sig annoy me. That's why I change it all the time.
    8. Re:It's not as bad as it looks by bertok · · Score: 3, Interesting

      I still prefer the looks of Doom to the looks of polygon-based games. I certainly preferred Doom to Quake, and maybe that has coloured my impressions of other games. "True" 3D graphics (made up of triangles) just look far too sharp for my liking. Edges on objects don't have chamfers, and the transition between objects and background is quite harsh. I figure those problems will be eventually resolved, but it needs better anti-aliasing and (possibly) "infinite" resolution.

      This is slowly getting resolved using some new techniques that effectively hide the "flatness" of the polygons. There are 3D accelerators now that can do proper tessellation and height maps at reasonable frame rates. Effectively, the triangles become similar in size to the pixels, so the detail becomes as good as what the monitor can display.

      The previous incarnation of this was variations on bump maps, which didn't really work all that well. The most advanced version is called parallax mapping, which is used by some games, but isn't as good as real detail geometry.

      Take a look at: Parallax mapping and this demo video of DX11 tessellation in action. In my opinion, they overdid it a bit in that video, but it gives you a good idea of the technology.

      After 'detail' becomes a non-issue for games, the next challenge will be more accurate lighting models, which are still hideously expensive to compute accurately. Similarly, animating a real looking (not just realistic) 3D human face is an extremely hard problem to solve, but I've seen some amazing strides made there as well.

  5. needs to try windoom or zdoom or other ports and n by Joe+The+Dragon · · Score: 2, Insightful

    needs to try windoom or zdoom or other ports and not the dos box one.

  6. mmmmm by nomadic · · Score: 5, Insightful

    I stil have vivid memories of the first time I started Doom after 8 hours of downloading it off AOL. Unless you were a gamer at that time you have no idea what it was like to make that jump from Wolfenstein 3d to Doom.

    1. Re:mmmmm by DNS-and-BIND · · Score: 2, Funny

      You were on AOL in 1993? YOU KILLED THE INTERNET, YOU ASSHOLE!

      Caps lock filter bypass text.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:mmmmm by crwl · · Score: 4, Informative

      Did you ever try Ultima Underworld? It was released *before* Wolf3D and was in many ways more advanced than Doom was. (Sloped ceilings and floors, up/down looking, jumping, water you could swim in, a physics model for throwing items, etc, etc)

      Admitted, it's not an FPS but a first-person role playing game, but still - a game that really was years ahead of its time. And not only technologically.

    3. Re:mmmmm by Floritard · · Score: 3, Interesting

      I remember buying Wolfenstein's shareware edition on a 5.25" disk from a grocery store (Albertsons?) and playing it on my 486 (or was it a 386?) with a Logitech Flightstick. I remember being utterly blown away by this PC game, as opposed to the now tame console games on which I had grown up.

      I remember some weeks later seeing tiny screenshots in early previews of id Software's next big thing "Doom" in a PC magazine in Walden Bookstores in the mall. I specifically remember seeing the shotgun and Imp enemy. Hell I remember the specific map, just not by name, pictured in that screenshot. I remember holding the shift key upon rebooting to play this incredible new game.

      Gaming, PC and console, has come a long way since then but few titles have captured that same kind of energy. As pretty as their games have been, I miss the id Software of my youth.

  7. Re:Doom-shaped hole in my life? by Anonymous Coward · · Score: 2, Funny

    as you type this from your mom's basement wondering what it would be like to have a girlfriend......

  8. Re:in fact I wish I could find a way to by Iceykitsune · · Score: 3, Informative

    Skulltag ZDaemon GZDoom Doom Legacy Doomsday

    --
    GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
  9. Re:Doom-shaped hole in my life? by pieisgood · · Score: 4, Funny

    Well, by all means walk into a story about the game tell us how you're still not playing it. That's a great way to avoid a -1 troll.

    --
    Eat sleep die
  10. Re:Summary Follows: by w0mprat · · Score: 2, Informative

    He missed the BFG 9000! Along with many other landmark innovations in Doom that set the benchmark for FPSes ever since.

    Winds me up as much as noobs who think film started with Tarantino.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  11. Nice by Danzigism · · Score: 5, Interesting

    Although I appreciate this review being a old school gamer, it is impossible to give a great review on Doom 17 years later. Experiencing a game like this for the first time when there wasn't anything else like it was truly amazing. There are alot of nay-sayers commenting and they are most likely after doom's time. I just remember those late nights when everyone was asleep and all the lights were off. It was just you, a pair of headphones hooked up to your 8 bit sound blaster card, and the frightening glow of your 13 inch CRT screen. When you reached the later levels of the game where the monsters scream the most deathly noises you've ever heard, it almost made you shit your pants. Nonetheless I kept playing it over and over again. It really shaped future FPS games. Wolf 3D was awesome of course, but doom was simply a horror game. Great stuff.

    --
    *plays the Apogee theme song music*
    1. Re:Nice by Push+Latency · · Score: 2, Interesting

      You got it! I've heard myself painting that exact scenario for younger gamers. Those late-night sessions were some of the most impressionably freaky moments of my life!

    2. Re:Nice by indiechild · · Score: 4, Interesting

      I always found Wolf3D to be repetitive and tedious, but Doom was genuinely creepy and fun to play. Just enough variety and surprises to keep you on your toes.

    3. Re:Nice by djrobxx · · Score: 4, Insightful

      I didn't care much for Doom as a single player game. NetDOOM was where it was at. Pray your network card's IPX drivers didn't suck and crash out all the time, and make sure all your T's and terminators are tight for that awesome coax 10-base-2 network goodness. 10-base 2 because - lets face it - you can't afford a hub. But, hearing your buddies drop the f-bomb in the next room over when you fragged them was GOLD. Lan parties were so much fun. Also, if he played it without music, he was doing it wrong. The music of DOOM was simply awesome with the SB16 with the MIDI daughterboard attached.

    4. Re:Nice by dunezone · · Score: 5, Insightful

      You forgot the other aspects of Doom. This was one of the two games(Doom, Mortal Kombat) labeled by government officials at the time to be the root cause of increase in teen violence, drugs and all that bull.

      Getting your hands on a copy of either of Doom or Mortal Kombat at the age of 8 was like getting your hands on a copy of Playboy at 13.

      My father happened to pick up the shareware copy of Doom for us. I was considered a king at the age of 8. A year later my friends older brother managed to get his hands on Doom 2. You cant recreate this, now a days you just go online and download an EXE. Back then if you had no source of income you had to find someone who just happened to have a source for the game.

      Oh and lets not forget. Back then when a game didn't have the minimum requirements, it wouldn't even load. So even if you got your hands on a copy, you still needed to figure out how to get the damn thing to run. We waited 8 weeks for my neighbor to make us a boot disk to run Doom. Something today I could do in 10 minutes, I patiently waited 8 weeks for a boot disk that was capable of loading C:, a CD drive, and Sound with just enough memory to run Doom.

      From the age of 8 to 12, I had to find sources for Wolfenstein, Doom, Doom 2, Rise of the Triad, Duke Nukem, Quake, and Shadow Warrior. By 1997 most game magazines came with CD's packed with Demos so the fun in waiting and imagining what the game was like were over.

    5. Re:Nice by bronney · · Score: 2, Informative

      Just wait till you see Doom 2. 7x 720k floppy disks? No game after Doom come close in making a truly awesome rocket launcher, imo.

  12. The start and end of PC gaming as we know it by Anonymous Coward · · Score: 2, Insightful

    Doom was brilliant.I remember not having many PC games but knowing a lot of them sucked, and was familiar with Wolfenstein on the SNES. I finally got the disks for the trial version and was blown away. Sure I had to letterbox it, but the experience was so immersive and thrilling, it was obvious this was the future of PC gaming. I spent most of 1997 playing Doom II during my CAD class and enjoyed every second of it.

    What sucks is that it has created and endless series of non-innovating FPS games, much like Street Fighter II spawned an endless series of fighting games. I have not played any PC games since Doom II because none of them do anything of interest beyond what Doom brought. FPS games also brought 3D gaming to the forefront and killed 2D games for good.

    1. Re:The start and end of PC gaming as we know it by Draek · · Score: 2, Insightful

      I hear ya, man. Rainbow Six? Doom clone. Red Orchestra? Doom clone. Portal? Doom clone!

      It's so easy to dismiss a whole genre as non-innovating, particularly when you (by your own admission) haven't played any of the games that belong to it.

      --
      No problem is insoluble in all conceivable circumstances.
  13. hot review by alphatel · · Score: 3, Funny

    ...its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy....to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world ...

    Was he watching hot gay porn while writing this?

    --
    When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
    1. Re:hot review by R2.0 · · Score: 2, Insightful

      Not sure about the gay porn thing, but he definitely writes as though he's never held a REAL gun in his life - and he desperately wants to.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
  14. Doom dreams by MrDoh! · · Score: 2, Interesting

    It's been a fair few years now since I've had a Doom dream. Probably because I've not run through the game for about the same time. Used to load it up, clear through the entire game in 30 mins as warmup to playing/doing anything else on the computer, and/or as a last thing before powering off for the night.
    Backpage of PC..Pro?Gamer? (one with David McCandless writing for it), there was a comment about Doom Dreams and I suddenly realised what I'd been having the last few weeks.
    They'd be normal dreams perhaps, perfectly normal settings, no hideous demons throwing fireballs, but the movement...
    Soon as I started to strafe in a game, or run up and keep nudging a door to open it, I'd be aware that I was dreaming, and it was a Doom Dream. Never had that since for any other game.
    Also, some dreams would have be carrying something and it'd be that gentle swaying motion. And I'd be lucid again that I was dreaming.

    Perhaps I should load it up and play for a few nights before hitting the sack, see if I can duplicate the effect.

    --
    Waiting for an amusing sig.
  15. Whaaa Huh? by 3ryon · · Score: 5, Funny

    The creators make us sweat until we have it in hand. But once we have ...its big shots and its slow, fetishized ... stuff of macho fantasy. [It] is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact.

    I remember uploading Doom to my local BBS. I don't remember it being quite the right-of-passage depicted here.

  16. Re:Doom-shaped hole in my life? by Hatta · · Score: 5, Insightful

    Some people go through life without ever reading Homer or listening to Bach. I'm sure they don't feel that they're missing out on much either. Doom is that kind of foundational work that crystallizes what's great about what came before, and influenced everything that came after. If you like movies, you owe it to yourself to watch Hitchcock and Kurosawa. If you like games, you owe it to yourself to play Doom. If you don't like games, skip it, no biggie.

    --
    Give me Classic Slashdot or give me death!
  17. 17 years? OMG!!! by naoursla · · Score: 4, Interesting

    I can't believe it has been 17 years.

    I remember reading newsnet before DOOM came out. There was incredible buzz about the game. So much so that nearly every single post started with "DOOM:". People began to get tired of the prefix. Some suggested that the next game they get excited about have some super long name that couldn't be simply prefixed to a message title. Another person suggested the name "Smashing pumpkins into small piles of putrid debris." Yet another person countered that they would simply acronym it and all of the messages titles would be "SPISPOPD".

    When DOOM was finally released, SPISPOPD was one of the cheat codes.

    It was awesome.

    1. Re:17 years? OMG!!! by pak9rabid · · Score: 3, Informative

      Awesome indeed. What was even more awesome is when Smashing Pumpkins included Doom sound samples into their song "Where Boys Fear to Tread" as a nod to this joke.

  18. Re:needs to try windoom or zdoom or other ports an by node159 · · Score: 2, Insightful

    Yup seriously dude, avoided Doom for all these years and then decides on FLASH Doom! WTF... I think this guy didn't play Doom for all these years because he is a bit mentally deficient. And then... XBox demo... ohhh man.

    Then we wrights the review after the first level it seems... please stop... or at the very least stick with reviewing XBox games.

    --
    GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
  19. Re:Summary Follows: by morari · · Score: 2, Interesting

    I chose Doom in my browser, programed in Flash with no music, but supporting the original WASD key commands for character movement.

    I'm not entirely sure how you can truly enjoy Doom without the music. Hell, I know for a fact that I at least have the infamous E1M1 background track on my MP3 player.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  20. Re:Here, let me summarize... by Martian_Kyo · · Score: 4, Funny

    Are summarizing sex or doom?

    Sex...it's like doom.

    Bonus 'joke':
    It's been 17 years since I enjoyed either.

  21. Re:Slashdot by Laurence0 · · Score: 2, Funny

    You can get back to the 50% score if you look at it as:

    news [ ]
    for nerds [x]
    stuff [x]
    that matters [ ]

  22. Re:Did they use a Monster card? by ZeroExistenZ · · Score: 2, Informative

    Long live 3dfx.

    3dfx is dead.

    They've gone bankrupt since 2000

    But I share your sentiments, once I got my Voodoo Banshee card and got some extra RAM in my Pentium I was king on earth.

    --
    I think we can keep recursing like this until someone returns 1
  23. Art and the observer by thasmudyan · · Score: 2, Interesting

    I'd not played a shooter that looks like Doom. I'd not one that presented each of its figures as a stack of pixels rendered at the fever-dream intersection of real and colorful, relevant abstract. Be it dirt, blood, hair or the barrel of a gun, everything I saw was a block. Each block was a tile of a nightmare mosaic.

    I love how the limitations of the time are now being re-interpreted as not only intentional but also as artistically meaningful.
    One has to wonder how often that happened in other historical contexts before.

  24. No Sound!?!?! by cyclomedia · · Score: 2, Insightful

    WTF? According to the fine article instead of playing the very decent Chocolate Doom he played a flash version, without sound. The sound - alongside playing in a room where your monitor is the only light source - is one of the most important parts of the experience. I still remember cowering in a dark corner of E1M2 for what seemed like an age, terrified by the imps i could hear around me, but not see.

    --
    If you don't risk failure you don't risk success.
  25. Re:Doom-shaped hole in my life? by tverbeek · · Score: 2, Insightful

    Kurosawa? Bach? Seriously? If I were looking for analogies to Doom in other media, I'd go with the myth of Cronos devouring his children rather than The Odyssey, and "Anchors Aweigh" rather than "Mass in B Minor". Flashy, unsophisticated crowd pleasers. In film a better analogy would be Friday the 13th.

    Though maybe you're right, and Doom really is the foundation upon which modern gaming is built, and a standard touchstone for the medium. If cinema had followed the same path, then the majority of new releases would be slasher films, and most of the rest would follow the same conventions, regardless of genre: lots of dark shadows, an ensemble cast that slowly gets reduced to a single protagonist and antagonist, a fake ending before the final climax, etc.

    I played games once upon a time (before Doom became THE game), and I enjoyed them. But I look at modern gaming and I see a cineplex full of slasher films. The only reason I "don't like games" (as you put it) is because the "games" medium has been Doomed.

    --
    http://alternatives.rzero.com/
  26. Re:"The shotgun is mighty" by Nimey · · Score: 2, Informative

    You mean GZdoom, not Zdoom - G is the one with 3d acceleration and OpenGL stuff.

    --
    Hail Eris, full of mischief...

    E pluribus sanguinem
  27. He didn't get the doom experience. by Anonymous Coward · · Score: 2, Interesting

    First, playing the flash version with a modern operating system means latency.
    If you play DOOM in DOS on a fast machine like a pentium 200, the sound and graphics latency is very low. The only thing the machine is running is DOOM and the program writes directly to the sound and graphics drivers. This gives that immersion and connection with the game that is lost with even a few extra tens of milliseconds of latency.

    It runs full screen all the time, and you cannot alt-tab out like a chicken. Under no circumstances should you have an online map open in your browser like the reviewer, and be breaking the immersion by flipping in and out of the game.

    Second, the keyboard keys are the cursor arrows, ctrl, space and the keyboard side number keys. Not WASD. This means your right hand does the movement, and your left controls firing the gun, strafing, opening doors and selecting weapons.

    Third, from the article :-
    "Eventually I found the cheats, of course, and unlocked all the weapons."
    How pathetic. Before even completing the first areas too. DOOM is fun when you build up your skills so you are running, spinning and blowing things up like a natural. It was meant to last a game player a good few months. If it's too hard, you are just not good enough yet.

  28. I'm A New Doom Player Too!! by BigBlueOx · · Score: 5, Funny

    And I was going to post a deconstruction of the whole Doom metapsychological reference-view, especially its neoFreudian post-Marxist epistemological framework societal matrix, but then I found out that you can shoot the barrels and make them blow up.

  29. H@X by Subratik · · Score: 2, Funny

    To this day, (I'm 20 now) one of the clearest things I remember is 'IDDQD' and 'IDKFA'. This was some 10 years ago, but it has still managed to embed itself in my brain.

  30. Re:Doom-shaped hole in my life? by Monchanger · · Score: 2, Insightful

    Doom was much more than just a precursor to modern FPS (a genre I've personally long abandoned).

    It pushed the boundaries in gaming of graphics, audio, level design, and interactivity. It also helped excite a generation of game developers into joining the industry. Respect its authoritah.