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Gamer Plays Doom For the First Time

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"

262 of 362 comments (clear)

  1. Sounds pseudo-intellectual to me. by Anonymous Coward · · Score: 5, Funny

    Plus, it's on Kotaku, the home of anime-obsessed nerds who love video games more than sex.

    I think I'll pass.

    1. Re:Sounds pseudo-intellectual to me. by DarkKnightRadick · · Score: 4, Funny

      Plus, it's on slashdot, the home of technology nerds who love computers more than sex.

      I think I'll pass.

      Nope, no different that way either. ah well.

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    2. Re:Sounds pseudo-intellectual to me. by ArundelCastle · · Score: 2, Funny

      I don't love video games more than sex, but I certainly get to play around more that way.
      May be why I hang out on Joystiq instead.

    3. Re:Sounds pseudo-intellectual to me. by WitnessForTheOffense · · Score: 3, Informative

      Mod parent as: WTF are you talking about?!?

    4. Re:Sounds pseudo-intellectual to me. by wilgibson · · Score: 4, Funny

      And it's being made fun of on Slashdot, the home of technology-obsessed nerds who love gadgets more than sex.

    5. Re:Sounds pseudo-intellectual to me. by interkin3tic · · Score: 3, Funny

      And apparently -elitist- nerds. The most ridiculous type. It's like comic book guy from the simpsons making fun of millhouse.

    6. Re:Sounds pseudo-intellectual to me. by dadioflex · · Score: 2, Informative

      Sounds pseudo-intellectual to me

      You're unfamiliar with the new game journalism, eh?

    7. Re:Sounds pseudo-intellectual to me. by pcolaman · · Score: 5, Funny

      You would know. Their 'waifu' are those stupid lolicon pillows.

      Doom? Is that supposed the old stupid game with the rickroll boom box?! and the blue tails runnin thru map01 firing shotguns since tails are foxes are the best, on the multiplayer geting a DOUBLE KILLS and role play with MAH BOIS etc.

      Doom's image has been tarnished plenty by these kinds of newbies these days. They no longer understand its contextual relevance and its significance.

      Captcha: mallard. Mallards are ducks. Ducks go quack. Quack is pretty close to "Quake".

      This is your brain on drugs. Get the picture?

    8. Re:Sounds pseudo-intellectual to me. by JWSmythe · · Score: 3, Insightful

          It looked a lot like English, but that was the limit of its resemblance.

      --
      Serious? Seriousness is well above my pay grade.
    9. Re:Sounds pseudo-intellectual to me. by Grail · · Score: 2, Funny

      there is a world of difference between liking computer games more than sex, and not having sex.

      It's a faceoff between basement virgins and Warcraft widowers.

    10. Re:Sounds pseudo-intellectual to me. by Khyber · · Score: 1

      "And apparently -elitist- nerds. The most ridiculous type."

      My fault I have a higher education than you and am the director of research for a multi-national corporation. Elitist nothing, we simply KNOW. If you call that elitist, you'd better educate yourself. Otherwise, you'll be stuck on this planet while the rest of us colonize space.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    11. Re:Sounds pseudo-intellectual to me. by DarkIye · · Score: 2, Informative
      Allow me to translate.

      You would know. Their 'waifu' are those stupid lolicon pillows.

      http://www.geekologie.com/2009/07/29/2D-love.jpg

      Doom? Is that supposed the old stupid game with the rickroll boom box?!

      http://www.youtube.com/watch?v=8aJjMOy-Ops

      and the blue tails runnin thru map01 firing shotguns since tails are foxes are the best, on the multiplayer geting a DOUBLE KILLS and role play with MAH BOIS etc.

      http://www.encyclopediadramatica.com/Doom http://www.encyclopediadramatica.com/LINK_MAH_BOIIIII

      Doom's image has been tarnished plenty by these kinds of newbies these days. They no longer understand its contextual relevance and its significance.

      http://www.encyclopediadramatica.com/Shit_Nobody_Cares_About

    12. Re:Sounds pseudo-intellectual to me. by Seumas · · Score: 2, Insightful

      Most of Kotaku's articles don't even seem to have much to do with videogames. They cover practically everything *else* in their constant spamming of my daily news feed, though. They seem to insist on posting at least 50 stories a day and there really aren't 50 gaming stories to post, so they resort to things like "Someone makes a Mario Bros mushroom cupcake!". I eventually had to drop them from my news feed, because I spent more time marking hundreds of their posts as "read" than I did actually reading anything of theirs.

      They're certainly not the most pseudo-intellectual navel-gazing faux-high-brow of the sites, though. They're more middle of the road. No, you can count on sites like Brainy Gamer and Bitmob for endless circle-jerks.

    13. Re:Sounds pseudo-intellectual to me. by marcello_dl · · Score: 2, Insightful

      Sadly true.
      These retarded n00bs don't understand that you're not a gamer until you mastered Asteroids, Defender, Qix, Xevious, Crush Roller and Joust. A multiplayer FPS like UT or Sauerbraten and 1 driving simulation as icing on the cake. The rest is scarcely relevant. :D

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    14. Re:Sounds pseudo-intellectual to me. by MRe_nl · · Score: 3, Insightful

      "Otherwise, you'll be stuck on this planet while the rest of us colonize space.

      "And we were sent off first," he concluded, and hummed a little bathing tune.

      --
      "Kill 'em all and let Root sort 'em out"
    15. Re:Sounds pseudo-intellectual to me. by Velex · · Score: 2, Insightful

      My fault I have a higher education than you and am the director of research for a multi-national corporation.

      How long did it take you to compose that post in a legible manner? Everything I get at work from big-wigs who smugly assume (even when I'm the one paying for their services, e.g. when I go to the doctor) I'm an illiterate little shit who doesn't deserve the right to spend my hard-earned income on food is usually malformed garbage chock full of incomplete sentences, logical contradictions, and misused punctuation. The net effect over the past 4 years has made me conclude that there's really nothing involved skill-wise in being a CEO or director of sorts. You just need to know the right people in the old boys club. Besides, if you make a poor decision, you can just blame the answering service or get a bailout. No skill involved at all besides hypnotizing the masses that you're somehow better than them and somehow /deserve/ to get money for free.

      --
      Join the Slashcott! Stay away entirely Feb 10 thru Feb 17! Close all tabs to prevent autorefresh!
    16. Re:Sounds pseudo-intellectual to me. by Abstrackt · · Score: 2, Funny

      It's like comic book guy from the simpsons making fun of millhouse.

      Worst. Analogy. Ever.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    17. Re:Sounds pseudo-intellectual to me. by GameboyRMH · · Score: 1

      We need another term to describe when you can't tell if something is a parody or not. The definition of Poe's law is too narrow.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    18. Re:Sounds pseudo-intellectual to me. by MikeBabcock · · Score: 1

      It wasn't even pseudo-intellectual. The reviewer in question couldn't figure out how to get Doom running on his PC without using a Flash port online, and then had to look up maps online as well as cheat codes.

      Note to self: if this guy enjoyed a game, it was probably way too easy.

      --
      - Michael T. Babcock (Yes, I blog)
    19. Re:Sounds pseudo-intellectual to me. by ceoyoyo · · Score: 1

      Use the correct terms. It sounds pseudo-popular psychological. An intellectual is not someone who pretends to think, or writes drivel to make people think he thinks.

    20. Re:Sounds pseudo-intellectual to me. by PingSpike · · Score: 2, Funny

      ...No skill involved at all besides hypnotizing the masses that you're somehow better than them and somehow /deserve/ to get money for free.

      I don't know man, that sounds like a pretty useful skill.

    21. Re:Sounds pseudo-intellectual to me. by sumdumass · · Score: 1

      Worst, Car, Analogy. Ever.

      There, fixed that for you. You see, this is slashdot and car analogies are everything.

    22. Re:Sounds pseudo-intellectual to me. by mattack2 · · Score: 1

      "Crush Roller" -- known as Make Trax in the US. The rest are ones I remember, most of them fondly.

      (Thank you Wikipedia.)

    23. Re:Sounds pseudo-intellectual to me. by Khyber · · Score: 1

      We went first because the rest of you were too cowardly.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    24. Re:Sounds pseudo-intellectual to me. by Khyber · · Score: 1

      "there's really nothing involved skill-wise in being a CEO or director of sorts."

      Okay, sir. YOU grow plants using NO LIGHT AT ALL.

      Can't do that? Well, I guess my position isn't without its merits, then.

      You really do show how ignorant you are.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    25. Re:Sounds pseudo-intellectual to me. by Khyber · · Score: 1

      If you managed to catch the double speak throughout the whole post, you won. Judging by your question, you got hints of it, at least. The rest of these ill-educated idiots, on the other hand...

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    26. Re:Sounds pseudo-intellectual to me. by mOdQuArK! · · Score: 1

      Okay, sir. YOU grow plants using NO LIGHT AT ALL.

      Sorry to have to tell you this after all this time, but those are mushrooms. (j/k)

  2. Memories by vgbndkng · · Score: 5, Insightful

    Damn... I feel Old.

    1. Re:Memories by pspahn · · Score: 1

      The sheer joy of playing Doom over a 14.4k on Kali (is my $20 lifetime subscription still valid???) Back when all you had to do was set up control for mouse look and you would rule.

      --
      Someone flopped a steamer in the gene pool.
    2. Re:Memories by morari · · Score: 1

      These kids need to get off our lawns!

      Seriously though... how can you apparently write about video games as a living without having ever played Doom?! This guy's probably never touched Super Mario Bros. either!

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    3. Re:Memories by odies · · Score: 1, Insightful

      The same could be said about movie reviewers who haven't even seen such classical silent films such as Four Horsemen of the Apocalypse, Roundhay Garden Scene or Battle of Chemulpo Bay. I mean, can you even comment modern movies if you haven't seen those?

    4. Re:Memories by RulerOf · · Score: 2, Interesting

      Ah, the old BBS days.... One of the guys on the BBS I was a member of back then (via "Mom can I have a subscription to this BBS for my birthday?" X-D) used to make maps with custom sound tracks taken from NIN CD's he had laying around. And the first time I finally got Doom up and running via Telix (I think?), thinking it was especially neat that I was running more than one program at a time, everything loaded and I had a hell of a time trying to move. The lag was unbearable. So we get out of the game and back into the chat and I tell them that I've got a 9600 baud modem...

      A couple months later, a friend of the family who worked for US Robotics at the time and was actually involved with the development of X2 and later V.90 heard about my 9600 baud plight and sent us one of the very first 56k modems on the market. I piped 5 gigs through that modem one summer... ah the memories :D

      --
      Boot Windows, Linux, and ESX over the network for free.
    5. Re:Memories by morari · · Score: 1

      Four Horsemen of the Apocalypse was a very popular film. I'd hope that most adults have seen it at some point or another, though I suspect most would immediately pass it up simply because it's silent.

      I think the main difference however is that Four Horsemen of the Apocalypse was filmed in the 1920's, and as such isn't so much part of contemporary culture. On the other hand, Doom was released in the 1990's and was likely popular while this writer was already enjoying other games of the time.

      Though to directly answer your post... Yes, I do think that professional film critics should have a pretty good working knowledge of hallmark films throughout history.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    6. Re:Memories by Xamataca · · Score: 1

      What is Super Mario Bros?! are there metabarons to kill?

      --
      ***Game Over***Insert Coin***
  3. So by interesting, you mean... by Anonymous Coward · · Score: 2, Insightful

    So by interesting, you mean it's another stupid online review wherein the reviewer decides that demonstrating his incomparable verbosity and masterful use of metaphors is more important than actually imparting any sort of useful information? How fun!

    1. Re:So by interesting, you mean... by Boronx · · Score: 2, Insightful

      Do we really need an informative Doom review?

  4. It's not as bad as it looks by pathological+liar · · Score: 3, Informative

    Some of the writing is godawful:

    I'd not played a shooter that looks like Doom. I'd not one that presented each of its figures as a stack of pixels rendered at the fever-dream intersection of real and colorful, relevant abstract. Be it dirt, blood, hair or the barrel of a gun, everything I saw was a block. Each block was a tile of a nightmare mosaic.

    ... the part that immediately follows is interesting though. There are some good bits.

    1. Re:It's not as bad as it looks by cosm · · Score: 5, Insightful

      Some of the writing is godawful:

      I'd not played a shooter that looks like Doom. I'd not one that presented each of its figures as a stack of pixels rendered at the fever-dream intersection of real and colorful, relevant abstract. Be it dirt, blood, hair or the barrel of a gun, everything I saw was a block. Each block was a tile of a nightmare mosaic.

      ... the part that immediately follows is interesting though. There are some good bits.

      Poetic prose or awkward adjective use, either way that description is characteristic of a non-gamer in my opinion. Perhaps I am a bit jaded, but are the words/phrases "2D sprite", "low-resolution", "models", and "textures" that much in the realm of jargon to be excluded from the current generation of mainstream gamers? Or am I pining for the days of yore?

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    2. Re:It's not as bad as it looks by gringer · · Score: 2, Interesting

      I still prefer the looks of Doom to the looks of polygon-based games. I certainly preferred Doom to Quake, and maybe that has coloured my impressions of other games. "True" 3D graphics (made up of triangles) just look far too sharp for my liking. Edges on objects don't have chamfers, and the transition between objects and background is quite harsh. I figure those problems will be eventually resolved, but it needs better anti-aliasing and (possibly) "infinite" resolution.

      --
      Ask me about repetitive DNA
    3. Re:It's not as bad as it looks by pathological+liar · · Score: 1

      I didn't expect him to know the terminology. I was just boggled by the writing.

    4. Re:It's not as bad as it looks by Anpheus · · Score: 1

      A Starcraft 2 player commented on an animation/effect glitch in a custom game as a "sprite" issue.

      He was wrong but, hey, at least he knew what sprites were.

    5. Re:It's not as bad as it looks by ZosX · · Score: 2, Insightful

      Uh....I think its time to take off the rose colored glasses. Doom looks pretty god awful compared to modern games. As soon as you get too close to a wall or enemy it just falls apart. Also objects don't rotate in 3d. Doom looks like a bunch of cardboard cutouts anymore. Quaint? Surely. But to say that something like Doom 3 or Half-Life is not superior then I think you must have a really funny idea about what constitutes good graphics. That said, I think there is certainly a place for straight-up 2d games, but Doom was really the bridge between the two at the time, and yes, I do realize that a lot of games came out earlier that also featured 2.5d and even 3d. I don't see any remote interest to revisit that sort of graphic style because it was basically an illusion that wore off quickly. Doom was pretty mindblowing....16 years ago. Or was it 18 years ago? Also its not resolution that needs to increase, but really rendering. When we can start to approach real-time ray tracing things are going to start looking a lot more natural and realistic because lighting will become far more accurate.

    6. Re:It's not as bad as it looks by Nemyst · · Score: 1

      You realize we aren't all playing Quake 2 anymore, right? You might want to look at modern games before passing a judgment like that because it boggles my mind how you can find the muddy, dated graphics of Doom better than Crysis, Rage, Uncharted or others. It was a revolution back in its day but times change.

    7. Re:It's not as bad as it looks by cgenman · · Score: 2, Interesting

      There is a weird thing where the mind tends to put experiences in tiers. If everything is a cardboard cutout, it will all flow together and work OK. You did "cardboard cutout" well. The moment you start mingling real 3D objects in there, the brain starts seeing 3D objects and poorly rendered 3D objects (those aforementioned cutouts).

      The same can be said of poorly done bump or normal maps, poorly digitized textures, etc. If something is either really good, or intentionally missing, the mind tends to give it a pass. If something is just mediocre or bad, the mind deducts points. Limbo, lacking most of the visual trappings of a modern game, looks really good.

      Similar to how the highly detailed pixels added to the visual charm of 16-bit Role Playing Games, Doom did the graphics level that it was shooting for surprisingly well.

      I wonder about real-time raytracing. Really accurate lighting models would be very helpful in proper looks, but they would also expose shortcomings in the current crop of essentially flat models. Detail would need to be built into the model, instead of baked into a small and fast effects layer. Effects like furs and broken glass would need to be done in massively more computationally expensive ways. And quite frankly, to get to true realism we need fast and accurate mocap, animation systems that take into account balance and musculature systems, accurate 3D scanners that can replace artists for modeling, skinning, and rigging, and a whole host of further advancements. Looking at a game like Red Dead Redemption, there are dozen things that you could fix for more realism before needing to get to raytracing. I've wanted a changeover to raytracing for years, but now I'm not sure that's the best use of computing power.

    8. Re:It's not as bad as it looks by eln · · Score: 1

      I applaud you for wading through that. The summary was so unreadable I didn't think I could click the link without losing my sanity in a dense forest of unnecessary prose. This thing is written by someone who is far more impressed with his own writing than anyone else will ever be.

    9. Re:It's not as bad as it looks by c0lo · · Score: 1
      Especially the final:

      I enjoyed the game more than I thought I would. I had expected a dinosaur, something that felt outmoded and unevolved. Instead, I found a cave-painting, gorgeous in its primitive beauty and built with an intelligence that rendered mean conflict with a thrill it is hard to ignore — or forget.

      So it was... so still is.

      --
      Questions raise, answers kill. Raise questions to stay alive.
    10. Re:It's not as bad as it looks by cosm · · Score: 5, Funny

      I didn't expect him to know the terminology. I was just boggled by the writing.

      Well I presume your average /.er's vernacular and phrase turning ability lies closer to the masterdebater end of the spectrum, rather than the cunning linguists range of word-play.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    11. Re:It's not as bad as it looks by hedwards · · Score: 1

      Well, I was pretty amazed by the update that the guys over at doomsday gave the engine, but you're point is dead on. While those games are still a lot of fun, the graphics suck. That being said, they still make me jump out of my skin in places, but that was because they really draw you in for cheap frights.

    12. Re:It's not as bad as it looks by sjames · · Score: 5, Insightful

      That depends on what you're looking for. If I want absolute realism, my Mom does a better job with a disposable camera than Van Gogh. However, I certainly wouldn't claim for an instant that the family album even registers on the artistic scale next to Starry Night. I can take a better picture than Mom using a 35 mm camera with actual attention to focus, stop, and appropriate film speed. It looks better and it's technically superior, but still not a blip next to Vincent on the artistic scale.

      I can capture what a starry night LOOKS like quite well, but Van Gogh somehow captured what it FELT like to look at the starry night.

      I'm not trying to raise Doom up to that level, just pointing out that sometimes the technically inferior is artistically superior. It may be that those very imperfections are necessary to the artistic value. For some, the less perfect graphics of Doom may create a superior atmosphere.

    13. Re:It's not as bad as it looks by black3d · · Score: 1

      Actually, it appears he doesn't. ;)

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    14. Re:It's not as bad as it looks by Jedi+Alec · · Score: 3, Funny

      You, sir, are going down!

      --

      People replying to my sig annoy me. That's why I change it all the time.
    15. Re:It's not as bad as it looks by DarkIye · · Score: 1

      Yeah, I was actually surprised. The Slashdot quote and that snippet there make it look like pretentious horseshit, but it actually starts well and flows from there. Good article.

    16. Re:It's not as bad as it looks by V!NCENT · · Score: 1

      Create a Gallium3D state tracker and run your raytracing native on both Radeon and nVidia cards (although nVidia's Gallium driver is godawfuly slow.

      You can currently only do that on Linux.

      --
      Here be signatures
    17. Re:It's not as bad as it looks by bertok · · Score: 3, Interesting

      I still prefer the looks of Doom to the looks of polygon-based games. I certainly preferred Doom to Quake, and maybe that has coloured my impressions of other games. "True" 3D graphics (made up of triangles) just look far too sharp for my liking. Edges on objects don't have chamfers, and the transition between objects and background is quite harsh. I figure those problems will be eventually resolved, but it needs better anti-aliasing and (possibly) "infinite" resolution.

      This is slowly getting resolved using some new techniques that effectively hide the "flatness" of the polygons. There are 3D accelerators now that can do proper tessellation and height maps at reasonable frame rates. Effectively, the triangles become similar in size to the pixels, so the detail becomes as good as what the monitor can display.

      The previous incarnation of this was variations on bump maps, which didn't really work all that well. The most advanced version is called parallax mapping, which is used by some games, but isn't as good as real detail geometry.

      Take a look at: Parallax mapping and this demo video of DX11 tessellation in action. In my opinion, they overdid it a bit in that video, but it gives you a good idea of the technology.

      After 'detail' becomes a non-issue for games, the next challenge will be more accurate lighting models, which are still hideously expensive to compute accurately. Similarly, animating a real looking (not just realistic) 3D human face is an extremely hard problem to solve, but I've seen some amazing strides made there as well.

    18. Re:It's not as bad as it looks by Joce640k · · Score: 1

      Sure ... if pixel resolution is the only thing that counts in a game...

      --
      No sig today...
    19. Re:It's not as bad as it looks by Joce640k · · Score: 1

      If pixel resolution was the only important thing in a game you'd be right.

      OTOH I think the game the weapons/sounds/enemies/maps of DOOM are still among the very best ever. Certainly better than, eg., Alien Swarm (which is fashionable at the moment).

      If DOOM was released tomorrow with better graphics you'd be all, "Best game ever!"

      PS: Does anybody know if there's a version of DOOM with, say, double or triple resolution sprites? I know there's a bunch of "ports" out there but all the ones I've tried are like "ports" of Space Invaders or Pacman. They might look like Space Invaders/Pacman but there's always something wrong with the gameplay, some little rule or nuance which they don't quite follow. I want original Doom, higher resolution... (please!)

      --
      No sig today...
    20. Re:It's not as bad as it looks by Anonymous Coward · · Score: 1, Insightful

      its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy

      Read this in a gay voice

    21. Re:It's not as bad as it looks by Ephemeriis · · Score: 1

      Uh....I think its time to take off the rose colored glasses. Doom looks pretty god awful compared to modern games. As soon as you get too close to a wall or enemy it just falls apart. Also objects don't rotate in 3d. Doom looks like a bunch of cardboard cutouts anymore. Quaint? Surely. But to say that something like Doom 3 or Half-Life is not superior then I think you must have a really funny idea about what constitutes good graphics.

      Realism is not the same as "good graphics."

      Modern games are, generally speaking, more realistic visually. But that doesn't necessarily make their visuals better - just different.

      It's kind of like comparing a photograph to a painting.

      A painting may be less realistic, but it may evoke emotion that a photograph does not. Or it may inspire deeper thoughts. Or it may simply look more dramatic.

      Similarly, I find the simple graphics of yore frequently have more impact than the realistic ones we see today. You didn't have much to work with, so everything had to be (almost literally) iconic. You had to represent your character, or a gun, or an enemy, or a bush with just a handful of pixels and a few colors. You wound up with some very simple designs that simply screamed I'm a monster or I'm a hero. Like distilling the visuals down to their most essential form.

      When we can start to approach real-time ray tracing things are going to start looking a lot more natural and realistic because lighting will become far more accurate.

      But is that necessarily a good thing?

      Look at Dwarf Fortress. The game, by default, is pure ASCII. Even if you throw a tileset over the top of it the graphics are still incredibly primitive. But the game is tremendously fun. And folks develop quite a bit of depth and backstory around their forts and the dwarves that populate them. They happily fill in all the details with their imagination.

      These days you've got games crammed full of realism. You've got enough pixels to give folks individual wrinkles, and facial hair, and scars, and jewelry, and whatever else... But a lot of the time it comes across as a soulless creation. Some kind of hollow automaton or a fabulously realistic mannequin. It looks good... But I don't necessarily find myself as engaged by the incredible graphics. Without some kind of substance to back it up, it's just a pile of pretty pictures. And frequently so much time/effort/money is spent on visuals that there isn't much left over to give depth or purpose to those visuals.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    22. Re:It's not as bad as it looks by ZosX · · Score: 1

      All of the ports are just ports of the original source code to say windows or linux with opengl graphics. They all play exactly like the original, but with better graphics. jdoom is pretty awesome, and I highly recommend it, especially with good 3d models.

    23. Re:It's not as bad as it looks by CastrTroy · · Score: 1

      I think you hit the nail on the head there. It was one thing to make games look good 15-20 years ago, when you couldn't make it look anywhere close to real life, and another thing to make games "look good" now, when you can basically make them look however you want. I'd rather have a game that looks like a cartoon, such as World of Goo, Mario Galaxy, or Zelda WindWaker, over something that tries to look like the real world. Real world graphics work for things like flight sims, and some driving games, but for the most part, I'd much rather have something with cartoon type graphics. Does anybody else really hate the way current sports games look? By trying to look so close to real life, they almost look worse in some ways than the older games. There is no art in something that is just an exact replica of something in real life.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    24. Re:It's not as bad as it looks by nabsltd · · Score: 1

      But to say that something like Doom 3 or Half-Life is not superior then I think you must have a really funny idea about what constitutes good graphics.

      Sadly, though, Doom 3 put all of the development budget into graphics creation and none into better gameplay. Far too many of the enemies were visible if you knew were to look, but invulnerable until you passed over the line that "activated" them.

      Then, all that money on graphics was wasted because the applied color palette contained only colors between dark grey and black.

    25. Re:It's not as bad as it looks by triffid_98 · · Score: 1
      We didn't have modern graphics cards back then, so building things out of triangles on the fly was not going to happen. Plus Half-Life doesn't have any chainsaws, so it loses by default.

      Doom looks like a bunch of cardboard cutouts anymore. Quaint? Surely. But to say that something like Doom 3 or Half-Life is not superior then I think you must have a really funny idea

    26. Re:It's not as bad as it looks by mcgrew · · Score: 1

      If I want absolute realism, my Mom does a better job with a disposable camera than Van Gogh.

      Although your metaphor is apt, many of Van Gogh's paintings are far more realistic than anything you can do with a camera. His work went on a world tour before it finally went to Holland, and I saw it at the St Louis Art Museum. One piece in particular was a tree branch, cherry or dogwood, I don't remember, but looking at it from across the room it actually looked 3D; it looked like someone had nailed the branch to a board. Close up you couldn't tell what it was; it was an amazing painting. It seems ironic that he was a miserable failure in life, having only sold one painting, to his brother, for about ten bucks in today's money.

      But as I said, your point is apt and still stands.

    27. Re:It's not as bad as it looks by demonbug · · Score: 1

      Or go the dedicated ray-tracer route.

    28. Re:It's not as bad as it looks by MikeBabcock · · Score: 1

      He attends Quakecon and writes for Kotaku; I expect him to know what a sprite is.

      --
      - Michael T. Babcock (Yes, I blog)
    29. Re:It's not as bad as it looks by cymbeline · · Score: 1

      Most likely the future direction of computer graphics in video games will not be straight-up raytracing. Any kind of global illumination beyond shadows (reflection, refraction, ambient light/radiosity, etc) takes too long in a raytracer, and is difficult to optimize since secondary rays (besides shadows) are not very regular or ordered. This is not even taking into account soft shadows, motion blur, depth of field, and other distributed raytracing schemes that we can already do quicker and realistically with a rasterizer. I'm sure if you threw enough computing power at it, it would work ok, but it really would not be the most efficient use of computing power. Probably we will end up with a combination of both raytracing and rasterization techniques.

    30. Re:It's not as bad as it looks by V!NCENT · · Score: 1

      Dedicated Ray Tracer my fscking ass! That's a database card so data can be searched for realy fast. It's going to cost you a fortune to get that crapass, non-standard card.

      "Licensed for AMD/Ati, nVidia and Intel"? ROFL they are using OpenCL for crying out loud!

      How about removing the OpenCL layer and turn your GPU straight _INTO_ a ray tracing processing unit?

      BTW that old tech is very slow. Realtime as in "Let's render this few frames like this first and then when the camera stands still enhance it slowly." Yeah from that perspective I can play Crysis under Wine on a Voodoo card on the highest settings...

      --
      Here be signatures
    31. Re:It's not as bad as it looks by quickOnTheUptake · · Score: 1

      If everything is a cardboard cutout, it will all flow together and work OK. You did "cardboard cutout" well. The moment you start mingling real 3D objects in there, the brain starts seeing 3D objects and poorly rendered 3D objects (those aforementioned cutouts).

      Dead on. Plus, and IMHO more importantly, doom isn't relying on its graphics terribly heavily to draw you in.
      The thing that game designers need to realize is that immersion isn't just about realism: at the end of the day we all know that we are not running through a nuclear waste facility killing mutants, we are sitting in our mum's basement in front of a monitor. So (just like in movies) the player has to give a certain suspension of disbelief, and the game then has to provide sufficiently suspenseful and addictive play to do the rest.

      --
      Mod points: Guaranteed to remove your sense of humor.
      Side effects may include gullibility and temporary retardation
    32. Re:It's not as bad as it looks by Rexdude · · Score: 1

      I feel sorry for people who missed playing Doom when it was released. It's easy to look back and call it primitive now - but I can never forget the first time I saw it while in high school. My first reaction was "HOLY SHIT WHAT GRAPHICS!!!11" This was also the first time I'd seen a 'multimedia' PC - so the combination of music, gunfire, monster effects had me slack jawed with awe. I also got my first look at Wolfenstein 3D on another PC nearby (this was at an inter school computer event sponsored by a vendor, these were demo versions of the games). I was quite put off by Wolfenstein, having already seen the superior graphics/gameplay of Doom. I imagine if I had first seen Wolf3D, I might've reacted similarly. Since then, I've played almost every major FPS until Halflife 2. Each time I would marvel at how much the graphics had improved(gameplay hasn't kept up much since then). I'm glad that I got to play FPSes right from the very beginning, when each one briefly was the most talked about game in town. Whereas if the first FPS you ever saw was within the last 5 years, it will be hard to appreciate just how great and novel Doom, Duke Nukem 3D, Quake and Halflife were when they were initially released.

      --
      "..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
  5. needs to try windoom or zdoom or other ports and n by Joe+The+Dragon · · Score: 2, Insightful

    needs to try windoom or zdoom or other ports and not the dos box one.

  6. mmmmm by nomadic · · Score: 5, Insightful

    I stil have vivid memories of the first time I started Doom after 8 hours of downloading it off AOL. Unless you were a gamer at that time you have no idea what it was like to make that jump from Wolfenstein 3d to Doom.

    1. Re:mmmmm by StuartHankins · · Score: 1

      Rise of the Triad and Heretic were awesome; both added different things (ROT added climbing and IIRC walls which moved diagonally; Heretic added more z-axis action and what seemed to be smarter AI).

    2. Re:mmmmm by cpricejones · · Score: 1

      the original doom was such a fantastic game, but i was too young and found doom 2 first at the price of 50$, if i remember, which was a great game too even if it didn't add all that much to the original doom. and at the time there was all this parental hype about how the pixelated violence would cause kids to become psychopaths, the world would end, blah blah blah (seems to happen quite often actually).

      i have to say i had a similar gaming epiphany (if you can call it that) when the original quake came out. with the awesome music and ambiance and relative ease of mod creation (remember alien quake?) that game also still has replay value today ...

    3. Re:mmmmm by Zantac69 · · Score: 1

      Yeah, I remember when I made the "upgrade" from Wolf3d to Doom...it was a legend. As much as I love the more recent FPS titles...I am not scared to go back to a little doom, Quake II, or even Duke Nukem Atomic Edition. Its like junk food for the brain.

      --
      1331461 is only semiprime *sigh* Alas - I am just short of 1337.
    4. Re:mmmmm by DNS-and-BIND · · Score: 2, Funny

      You were on AOL in 1993? YOU KILLED THE INTERNET, YOU ASSHOLE!

      Caps lock filter bypass text.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    5. Re:mmmmm by crwl · · Score: 4, Informative

      Did you ever try Ultima Underworld? It was released *before* Wolf3D and was in many ways more advanced than Doom was. (Sloped ceilings and floors, up/down looking, jumping, water you could swim in, a physics model for throwing items, etc, etc)

      Admitted, it's not an FPS but a first-person role playing game, but still - a game that really was years ahead of its time. And not only technologically.

    6. Re:mmmmm by Mr.+Underbridge · · Score: 1

      Unless you were a gamer at that time you have no idea what it was like to make that jump from Wolfenstein 3d to Doom.

      Well, the major difference was atmosphere - they dropped the goofball stufff from Wolf and went to 2.5D.

      But still - there was nothing like seeing a 3D game for the first time. I still remember the first time I saw Wolf on a demo computer at Wallyworld. I'd never heard of it before, didn't even know 3D games existed, and I started drooling. It made Prince of Persia look like a piece of shit.

      You're right, kids today can't conceive of how cool that was. Every FPS for the last, say, 10 years has looked pretty danged good to the point that improvements are incremental at best. 3D killed the side-scroller star.

    7. Re:mmmmm by Floritard · · Score: 3, Interesting

      I remember buying Wolfenstein's shareware edition on a 5.25" disk from a grocery store (Albertsons?) and playing it on my 486 (or was it a 386?) with a Logitech Flightstick. I remember being utterly blown away by this PC game, as opposed to the now tame console games on which I had grown up.

      I remember some weeks later seeing tiny screenshots in early previews of id Software's next big thing "Doom" in a PC magazine in Walden Bookstores in the mall. I specifically remember seeing the shotgun and Imp enemy. Hell I remember the specific map, just not by name, pictured in that screenshot. I remember holding the shift key upon rebooting to play this incredible new game.

      Gaming, PC and console, has come a long way since then but few titles have captured that same kind of energy. As pretty as their games have been, I miss the id Software of my youth.

    8. Re:mmmmm by linzeal · · Score: 1

      Yeah, they can. With the advent of cheap shutter glasses and high refresh monitors 120hz+ kids today are experiencing 3D in a whole new way again. The difference being it is not a single game that is pioneering the genre but the whole FPS genre itself.

    9. Re:mmmmm by ProfanityHead · · Score: 1

      ROTT had jumppads and hilarious taunts as I recall. The ballbat was great. I still recall playing modem 1v1 and commenting to my friend how SMALL the other player was even when he was close.

    10. Re:mmmmm by __aavfeu6691 · · Score: 1

      This sums it up. Long hours playing this awesome game that was different from something else that you've played so far. I'm feeling old, too... ;)

    11. Re:mmmmm by Cornelius+the+Great · · Score: 1

      ROTT actually came after Doom.

      ROTT did not have diagonal walls- the wall placement was still orthogonal, just like Wolfenstein. The floors and ceilings were fixed throughout the level, but the ceiling height could differ from one level or the next, or be nonexistent. The illusion of stairs was brought by sprites (gravitational anomaly disks?) that changed perspective depending on their vertical relationship to the player.

      Heretic, OTOH, used the Doom engine and added y-shearing for looking up and down- it wasn't perspective-correct, but it did the job.

      I don't believe there was much of an incremental steps between Wolfenstein and Doom, but there were some incremental steps between Doom and Quake. The Build engine, used by Duke Nukem 3D and other games (Shadow Warrior, Blood, Redneck Rampage, etc) allowed slanted floors, horizontal wall movement, and rooms-above-rooms.

      --
      Sigs are for losers
    12. Re:mmmmm by Anonymous Coward · · Score: 1, Interesting

      I remember drooling over the prerelease screenshots for Doom and thinking "no way can a game look this realistic". A week before it came out, one of my couriers uploaded it to my BBS and I burned through the single player game that day. For months following that, we would hold Doom "tournaments" every Friday on the LAN at work. It wouldn't be until the release of Duke Nukem 3D that we forgot about Doom.

      Yeah, it was and is a great game. The graphics might not be jaw dropping any more, but they are perfectly adequate and allow the game to be everywhere. Whether it's your PC, handheld game system, MP3 player, phone, wristwatch, etc., Doom will probably run on it.

    13. Re:mmmmm by greed · · Score: 1

      Bah!

      I remember playing a pirated version of Wolfenstein on the Commodore 64. It was a kludgy hybrid of BASIC and machine code; and used KoVox Voice Master-style speech synthesis to have the guards actually say a few words. Of course, the screen froze or blanked to recover enough cycles to actually do it....

      Never was any good at it, it was horribly laggy (BASIC) and would have all sorts of weird things happen if you were incautious with holding down a key and it repeated too much. And I'd invariably hit the STOP key when I didn't want to and wind up at "READY." again.

      I only miss _some_ software of my youth, and actually I don't miss any of it, 'cause I've got it all on emulation (PET/VIC/C64) or I've still got it (Amiga, 68K Mac).

      Just need a converter to hook Amiga RGB to HDTV YPrPb....

    14. Re:mmmmm by rgviza · · Score: 1

      pfft that was for the birds. I got mine on 1.44MB floppy at a computer show.

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    15. Re:mmmmm by Gulthek · · Score: 1

      Damn September.

    16. Re:mmmmm by AragornSonOfArathorn · · Score: 1, Funny

      OMG shrooms!

      --
      sudo eat my shorts
    17. Re:mmmmm by kalirion · · Score: 1

      Ha, I remember buying the Heretic shareware for $5 or $10. Paying for shareware because of lack of modem...

      But at least shareware in those days had some decent amount of content, as opposed to today's 1-2 level demos (and that's for games that even have demos!)

    18. Re:mmmmm by danieltdp · · Score: 1

      I remember the first time I played Wolfstein. All I could thing about was a way to get a freaking Sound Blaster on my own PC.

      --
      -- dnl
    19. Re:mmmmm by nomadic · · Score: 1

      You were on AOL in 1993? YOU KILLED THE INTERNET, YOU ASSHOLE!

      I actually was doing one of my college classes through AOL (proto-online) at the time. I was also on BBSes at the time, but none of them had Doom the day it came out like AOL did (and none of them would have allowed me the 8 or so hours needed to download it). AOL at the time was actually a decent service compared to what else was out there (namely the hideously expensive Compuserv, and the DOS-client based Prodigy), especially considering the world wide web hadn't really come into existence in any sort of usable format.

    20. Re:mmmmm by mattack2 · · Score: 1

      Except that was after you could get a UNIX shell account and use Usenet.

    21. Re:mmmmm by nomadic · · Score: 1

      Except that was after you could get a UNIX shell account and use Usenet.

      Not at my school at the time, unless you were a computer science major. And it would have taken the same amount of time to get it off usenet, plus all the time you'd spend uudecoding.

    22. Re:mmmmm by mattack2 · · Score: 1

      I meant commercially, on an ISP.

    23. Re:mmmmm by Rexdude · · Score: 1

      It must be mentioned here: System Shock 1. Years ahead of its time, had features like looking up/down that the doom engine lacked, and gameplay was far more tense and challenging. Pity it got eclipsed by Doom - as its 1999 sequel would be by Halflife.

      --
      "..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
  7. Turns a boy into a man? by RabbitWho · · Score: 1

    WTF? You know I thought I understood the simple premise of the game but apparently not because I'm 24 now and testicles show no sign of dropping, Doom or no Doom.

    Chesticles maybe?

    He must have been seriously stuck for something to write about it.

  8. Re:Doom-shaped hole in my life? by Anonymous Coward · · Score: 2, Funny

    as you type this from your mom's basement wondering what it would be like to have a girlfriend......

  9. I played it only last year... by Pinckney · · Score: 1

    I played it for the first time only last year, and was pleasantly surprised. The controls are perfect. I felt like the shareware Episode I was most enjoyable, perhaps because I was reluctant to use the plasma and rocket weapons when they became available. The later episodes also seemed to involve me getting hemmed in more often.

    Personally, I prefer Doom: The Roguelike overall, but Doom is still a fine, if ugly, shooter.

    1. Re:I played it only last year... by ZosX · · Score: 1

      If you think doom was ugly you should play wolf3d. We've come a long way. Of course doom was written by a handful of guys, nowadays you need a dedicated team just to work on your engine.

    2. Re:I played it only last year... by cgenman · · Score: 1

      If you think Wolfenstein 3D is ugly, you should play Chex Quest. Yes, those are "evil cereal eating creatures from another dimension."

    3. Re:I played it only last year... by hedwards · · Score: 1

      Or the Catacombs Abyss, or Lethal Tender for that matter. Lethal tender was a pretty interesting game in that it allowed you to do things which I can't recall any other game allowing you to do at the time. Strip the guards for a uniform, get injured in a limb and end up running in circles if you didn't heal. Actually go outside (Well sort of)

    4. Re:I played it only last year... by Lord+Maud'Dib · · Score: 1

      Ken's Labyrinth FTW!!!

    5. Re:I played it only last year... by Joce640k · · Score: 1

      Yep, the controls/weapons/enemies/levels/sounds are still perfect. I don't think they've ever been beaten.

      If the graphics were improved and the game was released tomorrow you'd be all, like, "Best game ever!!!"

      It's certainly better then, say, Alien Swarm (which seems fashionable right now).

      --
      No sig today...
    6. Re:I played it only last year... by Fallingcow · · Score: 1

      Lethal tender was a pretty interesting game in that it allowed you to do things which I can't recall any other game allowing you to do at the time. Strip the guards for a uniform

      Hm... Wolfenstein: Enemey Territory? It was a free multiplayer-only demo for Return to Castle Wolfenstein, but was actually better than (and quite different from) the game it was supposed to be promoting. The spy class could take a deceased enemy's uniform and use it to open doors that normally only worked for the opposing team, and would appear to be the person whose uniform it was until he attacked someone.

      get injured in a limb and end up running in circles if you didn't heal.

      Deus Ex, kind of.

    7. Re:I played it only last year... by Lunix+Nutcase · · Score: 1

      You've basically made this same post how many times now? Like 6?

  10. Summary Follows: by Jack9 · · Score: 1

    He played it 3 times. He used the shotgun a couple times, died, and decided it wasn't fun enough to bother playing for free on the web (flash) or by any other means.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
    1. Re:Summary Follows: by w0mprat · · Score: 2, Informative

      He missed the BFG 9000! Along with many other landmark innovations in Doom that set the benchmark for FPSes ever since.

      Winds me up as much as noobs who think film started with Tarantino.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    2. Re:Summary Follows: by morari · · Score: 2, Interesting

      I chose Doom in my browser, programed in Flash with no music, but supporting the original WASD key commands for character movement.

      I'm not entirely sure how you can truly enjoy Doom without the music. Hell, I know for a fact that I at least have the infamous E1M1 background track on my MP3 player.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    3. Re:Summary Follows: by Rexdude · · Score: 1

      My boss' ringtone on my phone is E1M1 :D

      --
      "..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
  11. Re:needs to try windoom or zdoom or other ports an by Anonymous Coward · · Score: 1, Informative

    Here's a list of ports he should try:

    Skulltag
    ZDaemon
    GZDoom
    Doom Legacy
    Doomsday

    All of these ports are purist-compatible, but also have default features that new gamers expect, like freelooking. Personally, I recommend Skulltag. It's got all of the things you want for playing Doom, plus it's got kickass multiplayer and can play every game ever made that was based off of the Doom engine ;)

  12. Re:in fact I wish I could find a way to by Iceykitsune · · Score: 3, Informative

    Skulltag ZDaemon GZDoom Doom Legacy Doomsday

    --
    GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
  13. Re:Doom-shaped hole in my life? by pieisgood · · Score: 4, Funny

    Well, by all means walk into a story about the game tell us how you're still not playing it. That's a great way to avoid a -1 troll.

    --
    Eat sleep die
  14. Slashdot by Lueseiseki · · Score: 1
    Slashdot article status:

    News for nerds: [x]

    Stuff that matters: [ ]

    1. Re:Slashdot by phantomfive · · Score: 1

      Oh, I don't know, I think a review of a 17 year old game is pushing the 'news' idea a little far, even by Slashdot standards. News is supposed to be kinda new, after all.....

      News for nerds:[ ]

      Stuff that matters: [ ]

      --
      Qxe4
    2. Re:Slashdot by Laurence0 · · Score: 2, Funny

      You can get back to the 50% score if you look at it as:

      news [ ]
      for nerds [x]
      stuff [x]
      that matters [ ]

  15. Re:Doom-shaped hole in my life? by mldi · · Score: 1

    That doesn't even make sense considering GP said he never played it. If anything, by not playing it, it signifies that it's more likely GP has achieved far more tail than otherwise.

    --
    If you aren't suspicious of your government's actions, you aren't doing your job as a responsible citizen.
  16. Nice by Danzigism · · Score: 5, Interesting

    Although I appreciate this review being a old school gamer, it is impossible to give a great review on Doom 17 years later. Experiencing a game like this for the first time when there wasn't anything else like it was truly amazing. There are alot of nay-sayers commenting and they are most likely after doom's time. I just remember those late nights when everyone was asleep and all the lights were off. It was just you, a pair of headphones hooked up to your 8 bit sound blaster card, and the frightening glow of your 13 inch CRT screen. When you reached the later levels of the game where the monsters scream the most deathly noises you've ever heard, it almost made you shit your pants. Nonetheless I kept playing it over and over again. It really shaped future FPS games. Wolf 3D was awesome of course, but doom was simply a horror game. Great stuff.

    --
    *plays the Apogee theme song music*
    1. Re:Nice by Push+Latency · · Score: 2, Interesting

      You got it! I've heard myself painting that exact scenario for younger gamers. Those late-night sessions were some of the most impressionably freaky moments of my life!

    2. Re:Nice by indiechild · · Score: 4, Interesting

      I always found Wolf3D to be repetitive and tedious, but Doom was genuinely creepy and fun to play. Just enough variety and surprises to keep you on your toes.

    3. Re:Nice by failedlogic · · Score: 1

      I think the most challenging task in gaming at the time for me was convincing my parents that their multi-thousand dollar 486 needed a $300 sound card so their son could play Wing Commander 2 with the voice acting in its full glory (with the extra add-on pack, naturally). That will beat the snot out of taking any uber-demon on with a shotgun.

    4. Re:Nice by SoonerSkeene · · Score: 1

      Hell, I played it when I didn't even have a sound card -- and the varying frequencies of beeps and bloops out of the PC chirp speaker were still blood curdling.

    5. Re:Nice by djrobxx · · Score: 4, Insightful

      I didn't care much for Doom as a single player game. NetDOOM was where it was at. Pray your network card's IPX drivers didn't suck and crash out all the time, and make sure all your T's and terminators are tight for that awesome coax 10-base-2 network goodness. 10-base 2 because - lets face it - you can't afford a hub. But, hearing your buddies drop the f-bomb in the next room over when you fragged them was GOLD. Lan parties were so much fun. Also, if he played it without music, he was doing it wrong. The music of DOOM was simply awesome with the SB16 with the MIDI daughterboard attached.

    6. Re:Nice by dunezone · · Score: 5, Insightful

      You forgot the other aspects of Doom. This was one of the two games(Doom, Mortal Kombat) labeled by government officials at the time to be the root cause of increase in teen violence, drugs and all that bull.

      Getting your hands on a copy of either of Doom or Mortal Kombat at the age of 8 was like getting your hands on a copy of Playboy at 13.

      My father happened to pick up the shareware copy of Doom for us. I was considered a king at the age of 8. A year later my friends older brother managed to get his hands on Doom 2. You cant recreate this, now a days you just go online and download an EXE. Back then if you had no source of income you had to find someone who just happened to have a source for the game.

      Oh and lets not forget. Back then when a game didn't have the minimum requirements, it wouldn't even load. So even if you got your hands on a copy, you still needed to figure out how to get the damn thing to run. We waited 8 weeks for my neighbor to make us a boot disk to run Doom. Something today I could do in 10 minutes, I patiently waited 8 weeks for a boot disk that was capable of loading C:, a CD drive, and Sound with just enough memory to run Doom.

      From the age of 8 to 12, I had to find sources for Wolfenstein, Doom, Doom 2, Rise of the Triad, Duke Nukem, Quake, and Shadow Warrior. By 1997 most game magazines came with CD's packed with Demos so the fun in waiting and imagining what the game was like were over.

    7. Re:Nice by bronney · · Score: 2, Informative

      Just wait till you see Doom 2. 7x 720k floppy disks? No game after Doom come close in making a truly awesome rocket launcher, imo.

    8. Re:Nice by RMH101 · · Score: 1

      Aw, man, I'd forgotten all those hours trying to squeeze a bit more memory out of a boot disk, using himem.sys, disabling TSRs, sorting out IRQs for the soundcard etc. Big reason why I learned so much DOS, knew about hardware and drivers etc at a young age. Takes me back...

    9. Re:Nice by Seumas · · Score: 1

      Gaming really isn't the same now that you have a choice between about four-hundred very similar FPS games at any one time. So much crap and so much fracturing of the gaming population even among the same genres. There was something great back then about Doom or Quake being THE only game in town and EVERYONE playing it.

    10. Re:Nice by Hinhule · · Score: 1

      Good old 10-base-2 coax networks. We used to borrow the school cafeteria to host our gaming events.

      Always the guy who was super sure his cable was fine who had a broken one. The threats of throwing someone out because he wouldn't stop downloading stuff while the others were trying to play.

      Such nice memories! :)

    11. Re:Nice by DeanLearner · · Score: 1

      ^ this :)

      I played Doom 2 before I played the first one and it got me in the exact way you describe.

      The demo that played in the background of the title screen was the 'Circle of Death' level and I remember thinking "How is the person playing this level able to cope?" It was traumatic just watching it! I struggled enough with the early levels and it was very much a case of....

      Run in room
      Get enemy attention
      Run out of room
      Hope enemy walks out on his own (which didn't happen most of the time because of the simple AI!)

      Seeing a Keycard in the middle of a room, all on its own less for a flickering light.... You know what's next, you know you have to get the key card, but still you stand there hesitating.

    12. Re:Nice by w0mprat · · Score: 1

      You sure you were in high school in the 90s? :) I recall floppy disks and later CD-Rs were traded abundantly amongst gamers. I'd guess that was common in most schools? The difference was, back then you could fit about 20-30 full version games on a CD-R.

      Interestingly, there was no copy protection back then, everyone had a collection of pirated games, and the industry was still under going crazy growth.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    13. Re:Nice by dunezone · · Score: 1

      This was 1994 and in 1994 CD-Burners were a luxury. Of all my friends I was the first to get a CD-Burner, and that was in 2000 and the top of the line burner cost over $200 and the blank disks were about a $1 a piece at that point.

      And yes there was copy protection back in the 80s and 90s but some of it was not like today. They used to make floppies that couldn't be copied by purposely making bad sectors, so when the disk was copied the bad sectors would mess with the copy process. The original Monkey Island came with a paper spin-wheel that you had to align correctly according to the start-up screen and it would give you a number to enter. X-Wing and Tie Fighter had manuals that each page had a certain code that you had to look up. Other games asked you questions that could only be answered by reading the actual manual.

      These were creative solutions that although easily bypassed were still better approaches then the crap they dish out today.

    14. Re:Nice by FreonTrip · · Score: 1

      I remember a night spent playing Doom and Quake on a friend's 10base2 network, back around 1999. My Intel NIC was actually too new to participate, so he fished an ISA NE2000 out of his bin of parts... only for us to discover that we were short a terminator. Luckily we found one behind the couch (he blamed his cat), tightened everything up, and played until the sun came up. Thanks for bringing that memory back for me. :)

    15. Re:Nice by multipartmixed · · Score: 1

      MIDI daughterboard -- i.e. the WaveBlaster -- was a good way to play.

      That said, I thought the music sounded GREAT the way I played -- with a Yamaha Generai-MIDI capable keyboard right behind my chair. The patches killed the WaveBlaster (or the GUS), and the music behind (in stereo) and killing in front really made for an immersive experience.

      The drum parts kicked ass. The guitar solos ROCKED. Whoever wrote that sound track had some chops!

      --

      Do daemons dream of electric sleep()?
    16. Re:Nice by ProfanityHead · · Score: 1

      Just wait till you see Doom 2. 7x 720k floppy disks? No game after Doom come close in making a truly awesome rocket launcher, imo.

      Doom2 was the start of an overused greedy "re-label it and sell it again" era.

      Doom and Doom2 were exactly the same engine except in Doom2 they gave you a double barreled shotgun and a few new monsters.

    17. Re:Nice by Fahrvergnuugen · · Score: 1

      Yes, there was nothing like playing Doom late and night and hearing the Baron Of Hell's scream over your headphones.

      --
      Kiteboarding Gear Mention slashdot and get 10% off!
    18. Re:Nice by 15Bit · · Score: 1

      Ahh the memories. Doom2 at 2am sitting in the dark listening to the spider demons pacing back and forth in the rooms i was still to enter. The complete immersion that proper stereo sound gave made my AWE32 worth every penny.

    19. Re:Nice by Danzigism · · Score: 1

      Dude, that's the exact noise that made me cringe in fear. Great game. Definitely makes me want to play it again. Thanks for the reply.

      --
      *plays the Apogee theme song music*
    20. Re:Nice by es330td · · Score: 1

      hearing your buddies drop the f-bomb in the next room

      This, imho, was one of the best things about LAN parties. Several friends and I used to play Command & Conquer at one guy's office after work. The room was divided by low walls and we all had speakers so occasionally you'd hear the dreaded words "A-Bomb prepping" followed by "A-Bomb ready." The room would get silent while everyone waited to see whose main building was going to get destroyed followed by !#$@% when it happened.

    21. Re:Nice by Quirkz · · Score: 1

      First time I played Doom was in a dark basement at my friend's house. Even on the early levels, when you'd hear the snorts and small sounds indicating a creature was either just around a corner or waiting behind a hidden door, I was wired-tense and literally leaning in my seat, trying to look around the monitor to see around the next corner because I knew something horrific was about to jump out at me. Took me a while to get used to the controls enough to have the character peek around corners instead of trying to do it myself.

    22. Re:Nice by pandrijeczko · · Score: 1

      As an ex-Amiga owner, I was a bit of a latecomer to PCs and it was Duke Nukem 3D, Shadow Warrior & Blood that were the first FPS games that I actually played (and still love to this day) when it became clear that the unexpanded Amiga couldn't cope well with 3D unless you went for some seriously priced accelerator boards.

      I played Doom for the first time around 1999-2000 and still do so today, they're great games - but my first PC LAN parties with friends were to the tune of "My face, your ass... what's the difference?", "Who wants some Wang?", "IT BURNS! IT BURNS!" and other great catchphrases in the Build engine games.

      --
      Gentoo Linux - another day, another USE flag.
    23. Re:Nice by jbeaupre · · Score: 1

      Forget the 13" screen. Late at night we borrowed a new fangled digital projector and put a 10' image on a screen, then put a chair 6 or 8 feet from it. Cranked the sound to almost max. You couldn't help but physically dodge fireballs. A full volume roar would grab hold of those primate instincts making you want to crap and run.

      It was almost as fun watching people play, dodging and yelling, as it was to play, trying not to dodge and yell.

      --
      The world is made by those who show up for the job.
    24. Re:Nice by Gulthek · · Score: 1

      Good ol' configuring *expanded* (opposed to extended) memory for Wing Commander 1+2.

    25. Re:Nice by delinear · · Score: 1

      The start of the greedy re-label it and sell it again era? I remember said era being around way before then...

    26. Re:Nice by nabsltd · · Score: 1

      When you reached the later levels of the game where the monsters scream the most deathly noises you've ever heard, it almost made you shit your pants.

      Nothing made me react the same way until the first appearance of "The Flood" in Halo.

    27. Re:Nice by FreonTrip · · Score: 1

      That'd be Bobby Prince. Search Youtube for Doom music, and you'll inevitably stumble upon several videos showing how much of Doom (and Doom II) was heavily influenced by metal and alternative from that time period... some of the songs are flat-out ripoffs. That said, he was good, no question - Wolfenstein 3D, Rise of the Triad, and Duke Nukem 3D were also mostly his handiwork.

    28. Re:Nice by DocSavage64109 · · Score: 1

      Heh, when I bought my first cd burner, blank cds from Best Buy were $100 for a 10 pack. In hindsight, man was I stupid. Now I know better than to hop on the bleeding edge.

  17. obviously a pussy by smash · · Score: 1, Troll

    He went HOW FAR without getting a shotgun? On the one true difficulty level (ultra violence) you get a shotgun just off to the left alcove from where you begin the game.

    Also way better played with the mouse for aiming... but we all know that already...

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    1. Re:obviously a pussy by bigstrat2003 · · Score: 1

      That's there on all difficulties. He just missed it. I also never played with the mouse, I didn't feel there was a whole lot of point as Doom wasn't exactly a game of precision aiming.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:obviously a pussy by Anonymous Coward · · Score: 1, Informative

      Umm... no.

      The alcove is there, but there's not a shotgun in it, just on the decent difficult levels there's shotgun dudes there who will either kill you or drop tasty shotguns for you, depending on your hastiness/marksmanship quotient.

      If he played on ITYTD or HNTR, then there's no sergeants, hence no shotguns, in that alcove.

      FWIW Doom can, in places, be a game of precision aiming -- the pistol and chaingun both hit dead-true the first shot, and have (practically?) infinite range, so by tapping fire repeatedly, one can snipe quite awesomely with the chaingun, at about 2/3 the full rate of fire, but every shot hits. Of course, the weapon sprites aren't lined up to the center of the screen (even when not bobbing), so I taped a carefully aligned thread to my monitor. Since the vertical autoaim (which it seems the n00b in the article didn't understand) only works when you're in line horizontally, a single vertical thread is precisely the right aiming aid -- and makes chaingun sniping insanely effective in deathmatches.

    3. Re:obviously a pussy by hedwards · · Score: 1

      Indeed, prior to Quake, there wasn't really any reason to use a mouse to play. I recall playing Wolf3D and using the chain gun for twofers because of the way the aiming worked. Most of the time you didn't have to precisely hit them, even across the room. Same for Doom, the shotgun was great for being able to mow down several low level enemies at once without carefully aiming.

    4. Re:obviously a pussy by smash · · Score: 1

      whs. also the mouse helps vastly when turning fast. you don't need to wait for the key repeat rate to turn you, you can flick around quite quickly.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    5. Re:obviously a pussy by smash · · Score: 1

      Nah, you don't use the mouse like that. You set up WSAD for movement, and mouse for turning only, like every other FPS in recent history. Thus you can circle strafe, and also turn faster. If you set your mouse sensitivity properly (DOS game remember, use your DOS mouse driver switches appropriately) you could be quite accurate with the mouse.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    6. Re:obviously a pussy by smash · · Score: 1

      edit: my bad. use arrow keys. now you mention it i do recall having to move my keyboard far off to the left :D

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    7. Re:obviously a pussy by mcgrew · · Score: 1

      I didn't RTFA, did he find the chain saw on the very first level? That was, to me, the coolest weapon, even better than the BFG.

      I used a joystick; it's not as accurate as a mouse, but it's way more fun.

      And somebody please fix the poor moderation on the parent comment. It's in no way a troll, at least give him a 1 informative.

    8. Re:obviously a pussy by danieltdp · · Score: 1

      One word to you: idspispopd. Ann, the good memories.... :-)

      --
      -- dnl
  18. The start and end of PC gaming as we know it by Anonymous Coward · · Score: 2, Insightful

    Doom was brilliant.I remember not having many PC games but knowing a lot of them sucked, and was familiar with Wolfenstein on the SNES. I finally got the disks for the trial version and was blown away. Sure I had to letterbox it, but the experience was so immersive and thrilling, it was obvious this was the future of PC gaming. I spent most of 1997 playing Doom II during my CAD class and enjoyed every second of it.

    What sucks is that it has created and endless series of non-innovating FPS games, much like Street Fighter II spawned an endless series of fighting games. I have not played any PC games since Doom II because none of them do anything of interest beyond what Doom brought. FPS games also brought 3D gaming to the forefront and killed 2D games for good.

    1. Re:The start and end of PC gaming as we know it by sunami · · Score: 1

      So you never played Tribes, eh?

    2. Re:The start and end of PC gaming as we know it by rjhubs · · Score: 1

      Tribes, a great game, a bit ahead of its time and probably the first well made team oriented game. But it seems to be lost in the history of team games, where all you hear about is Counter Strike and Battlefield

    3. Re:The start and end of PC gaming as we know it by Draek · · Score: 2, Insightful

      I hear ya, man. Rainbow Six? Doom clone. Red Orchestra? Doom clone. Portal? Doom clone!

      It's so easy to dismiss a whole genre as non-innovating, particularly when you (by your own admission) haven't played any of the games that belong to it.

      --
      No problem is insoluble in all conceivable circumstances.
    4. Re:The start and end of PC gaming as we know it by pspahn · · Score: 1

      I wonder if I'm alone here. I'm not sure exactly when it happened, but at some point all these WWII shooters started coming out, and they all had similar names. I really have no idea what any of them are.

      --
      Someone flopped a steamer in the gene pool.
    5. Re:The start and end of PC gaming as we know it by danieltdp · · Score: 1

      I hear ya, man. Rainbow Six? Doom clone. Red Orchestra? Doom clone. Portal? Doom clone!

      It's so easy to dismiss a whole genre as non-innovating, particularly when you (by your own admission) haven't played any of the games that belong to it.

      You know, in my opinion, both your sentences are true!

      --
      -- dnl
  19. Wolf3D by gmuslera · · Score: 1

    He should play it next... and on a cellphone (at the very least is available for the N900). Then we will get an interesting review,

  20. hot review by alphatel · · Score: 3, Funny

    ...its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy....to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world ...

    Was he watching hot gay porn while writing this?

    --
    When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
    1. Re:hot review by hedwards · · Score: 1

      Nah, just that hawttt Imp on Cacodemon action.

    2. Re:hot review by R2.0 · · Score: 2, Insightful

      Not sure about the gay porn thing, but he definitely writes as though he's never held a REAL gun in his life - and he desperately wants to.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
  21. I still remember the first time I played Doom by beamdriver · · Score: 1

    I was working the overnight shift, not much to do, and they had just gotten a new PC for the computer room. It had a big, 17 inch monitor, a zippy 486 under the hood and even a decent sound card. I downloaded the game, put it on a floppy and told my guys to watch the control room while I went upstairs for a bit.

    I popped the disk in and started up the game. I remember how immersive it felt, the sound, the three D graphics. I really felt like I was part of the game. Three in the morning, all alone in the computer room, the growls of demons in my ears...it was pretty damn freaky.

  22. Seriously? Makes you wait for the shotgun? by Anonymous Coward · · Score: 1, Insightful

    Do the bastardized versions he was playing not have weapon drops? Was he playing on ITYTD?

    Not that I necessarily disagree with (the point of) his flowery metaphors, but I have a hard time seeing how he could think he's played it now.

    1. Re:Seriously? Makes you wait for the shotgun? by hairykrishna · · Score: 1

      He had to be playing on ITYTD. He would have got a shotgun basically straight away otherwise and he would have NEEDED it.

      --
      "Physics is to math as sex is to masturbation." -R. Feynman
  23. Doom dreams by MrDoh! · · Score: 2, Interesting

    It's been a fair few years now since I've had a Doom dream. Probably because I've not run through the game for about the same time. Used to load it up, clear through the entire game in 30 mins as warmup to playing/doing anything else on the computer, and/or as a last thing before powering off for the night.
    Backpage of PC..Pro?Gamer? (one with David McCandless writing for it), there was a comment about Doom Dreams and I suddenly realised what I'd been having the last few weeks.
    They'd be normal dreams perhaps, perfectly normal settings, no hideous demons throwing fireballs, but the movement...
    Soon as I started to strafe in a game, or run up and keep nudging a door to open it, I'd be aware that I was dreaming, and it was a Doom Dream. Never had that since for any other game.
    Also, some dreams would have be carrying something and it'd be that gentle swaying motion. And I'd be lucid again that I was dreaming.

    Perhaps I should load it up and play for a few nights before hitting the sack, see if I can duplicate the effect.

    --
    Waiting for an amusing sig.
    1. Re:Doom dreams by Plekto · · Score: 1

      Another great old game to play is/are the X-Wing games. With a little tweaking, you can run them in Windows. It's perhaps the first full-featured 3D space combat simulator(yes, I know about Elite and older stuff, but for Windows, this was pretty much the best of the lot in the DOS days). Tie Fighter was the best, IMO, since you could customize your load-out and it supported high resolution graphics.

      And it was hard. It really felt like an accomplishment when you finally finished the entire game. Not 10 hours to get through like Prey. Try 50-100 hours to get through a game that originally fit in 20MB. Doom was the same, with Doom 2 being even better. Hours and hours to play and you never felt like you were wasting your money. Conversely, I played Doom 3 in 6-7 hours and it was linear, predictable, and just really didn't require any skill. I can still remember running out of ammo in Doom and having to get VERY creative to get more ammo or kill the monsters. "Should I use my pistol to save ammo or maybe my 20 shotgun shells will last untill the end of the level..."

      Old games have enormous value. You can easily get the old Ultima games, as an example, and for anyone under 20, they are quite compelling and "new". Sure, the graphics are weak, but it's like a typical Nintendo DS game(not really much worse than that) times 50 in scale. Ultima 4 was by far the best, with I don't know how many hours (100+?) to complete. X-Com is also another gem worth every penny(available on Steam, IIRC). You can put 40-50 hours into it and it still feels great, even years later.

    2. Re:Doom dreams by pspahn · · Score: 1

      I would like to find an old copy of SVGA Harrier. Most underrated game of all time. Combat flight sim with an RTS infused. Wow that game was hot.

      --
      Someone flopped a steamer in the gene pool.
    3. Re:Doom dreams by mcgrew · · Score: 1

      I had Doom dreams too, but I had them with Quake as well, and even more so with Quake II. I chalked it up to spending so much time playing them.

    4. Re:Doom dreams by danieltdp · · Score: 1

      To me, when I went to bed and closed my eyes, I kept seeing the tunnels comming through for a couple of minutes. Doom was like a drug to me. I could stop and when I stopped, I kept thinking about it and suffering side effects from the last dose.

      --
      -- dnl
  24. Whaaa Huh? by 3ryon · · Score: 5, Funny

    The creators make us sweat until we have it in hand. But once we have ...its big shots and its slow, fetishized ... stuff of macho fantasy. [It] is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact.

    I remember uploading Doom to my local BBS. I don't remember it being quite the right-of-passage depicted here.

  25. Heretic, Hexen, etc... by PmanAce · · Score: 1

    Oh man did I play the crap out of those games, and boy were they ever fun. Man did I love Hexen.

    --
    Tired of my customary (Score:1)
  26. So? by thatskinnyguy · · Score: 1

    News Flash! Gamer plays a game! Water is wet! Richard Simmons is gay! The sky is blue!

    --
    The game.
  27. Re:Doom-shaped hole in my life? by Hatta · · Score: 5, Insightful

    Some people go through life without ever reading Homer or listening to Bach. I'm sure they don't feel that they're missing out on much either. Doom is that kind of foundational work that crystallizes what's great about what came before, and influenced everything that came after. If you like movies, you owe it to yourself to watch Hitchcock and Kurosawa. If you like games, you owe it to yourself to play Doom. If you don't like games, skip it, no biggie.

    --
    Give me Classic Slashdot or give me death!
  28. Re:in fact I wish I could find a way to by cgenman · · Score: 1
  29. Here, let me summarize... by Frosty+Piss · · Score: 1

    Here, let me summarize: It's like sex.

    --
    If you want news from today, you have to come back tomorrow.
    1. Re:Here, let me summarize... by Martian_Kyo · · Score: 4, Funny

      Are summarizing sex or doom?

      Sex...it's like doom.

      Bonus 'joke':
      It's been 17 years since I enjoyed either.

    2. Re:Here, let me summarize... by nospam007 · · Score: 1

      And if you don't remember: It's like golf.

    3. Re:Here, let me summarize... by kalirion · · Score: 1

      You should try the single-player mode is for.

  30. Computer labs by Dan+East · · Score: 1

    Ahhh, Doom. At my college there were three types of computer labs:

    486 PCs: For Doom.
    IBM Mainframe terminals: For IRC.
    Unix X terminal workstations: For software development.

    At least that's what 90% of the people in each type of lab would be doing at any given time.

    --
    Better known as 318230.
  31. Re:Doom-shaped hole in my life? by tsalmark · · Score: 1

    I watch Homer 5 nights a week, that count?

  32. Re:needs to try windoom or zdoom or other ports an by Anonymous Coward · · Score: 1, Informative

    Agreed, ZDoom provides a more solid experience and can still be configured to play just like the vanilla version. Chocolate Doom always works too. I find it funny that the guy didnt bump into Skulltag when looking for multiplayer. He wanted to try.... XBLA Doom II.... Blergh.

  33. Emacs Dreams by corsec67 · · Score: 1

    During college, when I was doing everything in Emacs (Even the writing class, that was LaTeX in Emacs), I had some Emacs Dreams.

    It is really disturbing to be dreaming about syntax highlighting, and a bunch of glowing characters against a black background.

    (I have never had a VI dream, so I guess that shows where my allegiance lies)

    --
    If I have nothing to hide, don't search me
  34. Shows how minds have changed since DOOM as well by DNS-and-BIND · · Score: 1

    Macho fantasy? Instant puberty? Potency??? What is has this guy been learning that makes him interpret things in such an absurd manner? Sure, the shotgun was a great weapon, but jeez. The shotgun in DOOM is highly destructive because REAL shotguns are highly destructive. Whatever is ten feet in front of a shotgun gets DESTROYED. I suppose it goes without saying that the author has never fired a BOOMstick in real life, and instead chooses to imagine it in terms of what he thinks about daily.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    1. Re:Shows how minds have changed since DOOM as well by DNS-and-BIND · · Score: 1

      Fetishize? *whoosh* Sigh...

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:Shows how minds have changed since DOOM as well by mcgrew · · Score: 1

      I didn't RTFA (and from the /. comments I'm glad I didn't), but from the selected quotes its sounds like a newly pubescent boy wrote it after smoking something funny.

  35. idkfa by ben_kelley · · Score: 1

    No shotgun? Here's what you need my friend.

  36. Re:needs to try windoom or zdoom or other ports an by speedingant · · Score: 1

    All I have to say after looking at their logo is 2 Girls, 1 cup.

  37. Re:IDKFA, IDDQD, IDCLIPPING, IDNOCLIPPING by pspahn · · Score: 1

    Had to learn TCPIP early on

    Wasn't Doom IPX/SPX? I don't recall TCP/IP support.

    --
    Someone flopped a steamer in the gene pool.
  38. The Onion? by Digital+Vomit · · Score: 1

    I had to double check the link to make sure I wasn't reading The Onion:

    I could close my eyes and see Doom play out. In my mental port of Doom, the game was all grays and browns, with red highlights of violence. There was no blue. Wrong. There is blue.

    The blue surprise may seem trifling, but it gave me the sensation that my assumptions were wrong. It ensured that, for however long I played, I was likely to discover that, in other ways, Doom had more to offer than I had expected.

    Ugh.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  39. 17 years? OMG!!! by naoursla · · Score: 4, Interesting

    I can't believe it has been 17 years.

    I remember reading newsnet before DOOM came out. There was incredible buzz about the game. So much so that nearly every single post started with "DOOM:". People began to get tired of the prefix. Some suggested that the next game they get excited about have some super long name that couldn't be simply prefixed to a message title. Another person suggested the name "Smashing pumpkins into small piles of putrid debris." Yet another person countered that they would simply acronym it and all of the messages titles would be "SPISPOPD".

    When DOOM was finally released, SPISPOPD was one of the cheat codes.

    It was awesome.

    1. Re:17 years? OMG!!! by pak9rabid · · Score: 3, Informative

      Awesome indeed. What was even more awesome is when Smashing Pumpkins included Doom sound samples into their song "Where Boys Fear to Tread" as a nod to this joke.

    2. Re:17 years? OMG!!! by Jimmy+King · · Score: 1

      Interesting. I always wondered where the idspispopd code came from since it was so much longer than the others.

    3. Re:17 years? OMG!!! by Jonathan_S · · Score: 1

      And sadly by Doom 2 it morphed into the much more boring and descriptive 'idclip'.

    4. Re:17 years? OMG!!! by naoursla · · Score: 1

      I didn't have to copy urban dictionary. I *lived* it.

      For a sample of the madcap hijinks those kids we were got into, you can sample the usenet archives on google.

      http://groups.google.com/group/comp.sys.ibm.pc.games.action/browse_thread/thread/827ff5b435a4f757/f4389053ce7cb2fd?q=SPISPOPD

    5. Re:17 years? OMG!!! by Jimmy+King · · Score: 1

      That's awesome, thanks man! A childhood mystery has been solved.

  40. WASD? Flash version only, I guess. by Torodung · · Score: 1

    For regular old Doom, it was the cursor keys. For Quake as well, in it's original offering, IIRC.

    Plus "," and "." were strafe. Joy.

    Anyone who wants to repeat this experiment, and not a "purist," should grab gzDoom, which is zDoom with OpenGL rendering and light effects. Works great in Windows with the original .WAD files. Even runs "Strife," which is a pretty cool Doom engine game from a history perspective.

    I would just set the controls to whatever FPS style you like. The original controls for Doom and Quake were horrible.

    --
    Toro

    1. Re:WASD? Flash version only, I guess. by bluie- · · Score: 1

      it was only logical to have the arrow keys for movement, since you needed your left hand to always be holding the shift key to run anyway :)

      --
      life is a tragedy to those who feel, and a comedy to those who think
    2. Re:WASD? Flash version only, I guess. by demonbug · · Score: 1

      I would just set the controls to whatever FPS style you like. The original controls for Doom and Quake were horrible.

      What do you mean, they worked great. Right hand on the arrow keys, left hand on ctrl (for blowing shit up), shift (for running), z and x for strafing. Of course for Wolfenstein 3D you couldn't use z and x to strafe, you had to hold alt and then left/right arrows. The controls worked great for the game, it was designed around them and trying to throw in a mouse would have just screwed it up.

      The only problem was that some keyboards couldn't handle very many simultaneous button presses; I remember at least one keyboard I had where if I was turning, running, shooting, and strafing (so... 5 button presses) the controls would get stuck and it would beep at me. Not usually a problem in the single player, but it could be a problem when playing w/ a friend over the modem (or coax network, though I think that wasn't until Doom 2).

    3. Re:WASD? Flash version only, I guess. by Peter+Cooper · · Score: 1

      I still use the Quake with mouse scheme for all my FPS gaming. For anyone who forgets, that's right mouse button for "forward", A and D for strafe and S for back (as in WASD) and space for jump. Mouse inverted vertically.

      All FPS games support this setup still, though you have to tweak. The bummer, though, is when you get a mouse that doesn't allow simultaneous left and right mouse clicking.. you can either shoot OR move ;-)

      I keep trying to do the full, modern WASD method but can't deal with "W" being forward and the mouse merely being to aim. Just feels wrong. I guess this is what it is to be old. My muscle memory struggles to change.

  41. DOOM is the most important game by master_p · · Score: 1

    DOOM is the most important game ever. It was the game that opened the floodgates for 3d games.

  42. Re:needs to try windoom or zdoom or other ports an by node159 · · Score: 2, Insightful

    Yup seriously dude, avoided Doom for all these years and then decides on FLASH Doom! WTF... I think this guy didn't play Doom for all these years because he is a bit mentally deficient. And then... XBox demo... ohhh man.

    Then we wrights the review after the first level it seems... please stop... or at the very least stick with reviewing XBox games.

    --
    GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
  43. Yeah It Was All Right by Greyfox · · Score: 1

    But Quake, now that was freaking awesome! Of all the FPSes I've played, I still like the original Quake weapons over anything else. Tribes II came close, but even that fell short.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  44. Next year he should try ... by SickLittleMonkey · · Score: 1

    Castle Wolfenstein 30 years late.

    --
    main() {1;} // zen app
  45. This is news? by Haedrian · · Score: 1

    Someone played Doom. Stop the presses. I played it again two months ago - maybe I should have it published somewhere I actually prefer old Doom to the weird thing they did with Doom3. I still miss the days when you could play FPSs without needing a mouse.

    1. Re:This is news? by Seumas · · Score: 1

      Considering Doom was recently released on XBOX Live Arcade, I suspect LOTS of people have recently played Doom (though it's significantly different on the console port, of course).

  46. Re:OMG by longhairedgnome · · Score: 1

    I read the doom article and was disgusted, but at least the spinach article was on idle, probably where this belonged...

    --
    GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
  47. Doom. by Seumas · · Score: 1

    iddqd

  48. I'm old by hairykrishna · · Score: 1

    Shit. I just had one of those realisations that I'm properly middle aged.

    I was reading this 'review' of a guy vaguely dabbling in Doom and it was annoying me. A proper 'you young people, you don't understand' moment. Doom was fucking mind blowing at the time.

    --
    "Physics is to math as sex is to masturbation." -R. Feynman
    1. Re:I'm old by pinkushun · · Score: 1

      Yes that article is annoying, so it's not just me :) Doom was THE shit!

  49. Shotgun? by siddesu · · Score: 1

    First, you did not need to look for it - in Doom I, you got it as soon as you shot the guys in the first chamber on the left, and it was easy to get one in the other version, too. Second, shotgun? Meh. The biggest fun is doing the level with the chainsaw only, no iddqd :D

    Nightmare ...

  50. Essential PWADs by Tapewolf · · Score: 1

    Now he needs to play Castle Phobos, Cleimos (preferably the extended Doom 2 version), Mak's Doomdom, Yakworld, and probably a dozen others I've forgotten. Oh, 'Tower' or anything else by Jim Flynn.

    It's kind of weird, I've been playing through Fallout 3 and suddenly had this urge to play Doom again. I'm using Chocolate Doom (since Legacy doesn't seem to compile properly for 64-bit) and Castle Phobos in particular has kept me on the edge of my seat.

  51. Essential PWADs by Tapewolf · · Score: 1

    I always felt that the original levels left something to be desired. In particular the way the level titles had no resemblance to the levels themselves. If it hadn't been for the masses of WAD files out there, it wouldn't really have had much staying power with me.

    IMHO he needs to play Castle Phobos, Cleimos (preferably the extended Doom 2 version), Mak's Doomdom, Yakworld, and probably a dozen others I've forgotten. Oh, 'Tower' or anything else by Jim Flynn, and 'DMBBATH' which while sadly incomplete does try really, really hard to make a hangar that looks like a hangar, a chemical plant that is full of machinery and so on and so forth.

    It's kind of weird, I've been playing through Fallout 3 and suddenly had this urge to play Doom again. I'm using Chocolate Doom (since Legacy doesn't seem to compile properly for 64-bit) and Castle Phobos in particular has kept me on the edge of my seat.

  52. Vis a vis... by frist · · Score: 1

    The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact.

    Shut the fuck up you pretentious son of a bitch, viz a viz my ass.

  53. BFG ? Anyone by Kuruk · · Score: 1

    What happens when this guy gets a BFG ?

  54. From the IDKFA Dept. by pinkushun · · Score: 1

    "I began to stress that I would not find the famous weapon. Eventually I found the cheats, of course, and unlocked all the weapons"

    FAIL, Stephen Totilo!

  55. Re:Did they use a Monster card? by ZeroExistenZ · · Score: 2, Informative

    Long live 3dfx.

    3dfx is dead.

    They've gone bankrupt since 2000

    But I share your sentiments, once I got my Voodoo Banshee card and got some extra RAM in my Pentium I was king on earth.

    --
    I think we can keep recursing like this until someone returns 1
  56. "The shotgun is mighty" by Joce640k · · Score: 1

    Yep. There's still no feeling like shotgunning imps in any other game I've played. I think it's partly the sound they make when they die as well.

    Blam! Oooo!
    Blam! Ooo!
    Blam! Aaaah!
    Blam! Oooo!
    etc.

    I've got DOOM II on my laptop.

    --
    No sig today...
    1. Re:"The shotgun is mighty" by ground.zero.612 · · Score: 1

      You want Jdoom or Zdoom, and the quake2 models. The newer Doom engines went full 3D and added proper perspective, jump, 3D models, etc...

      --
      "Be prepared, son. That's my motto. Be prepared." --Joe Hallenbeck
    2. Re:"The shotgun is mighty" by Nimey · · Score: 2, Informative

      You mean GZdoom, not Zdoom - G is the one with 3d acceleration and OpenGL stuff.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
  57. Art and the observer by thasmudyan · · Score: 1

    I'd not played a shooter that looks like Doom. I'd not one that presented each of its figures as a stack of pixels rendered at the fever-dream intersection of real and colorful, relevant abstract. Be it dirt, blood, hair or the barrel of a gun, everything I saw was a block. Each block was a tile of a nightmare mosaic.

    I love how the technical deficiencies of the time can now be re-interpreted as not only intentional but also artistic and even metaphorically meaningful...
    And I wonder if that happened before in other contexts.

  58. Re:needs to try windoom or zdoom or other ports an by egcagrac0 · · Score: 1

    ... or maybe even Rockbox Doom.

    It is kind of disturbingly cool to play Doom on an audio player, even if the controls are a touch clunky.

  59. Art and the observer by thasmudyan · · Score: 2, Interesting

    I'd not played a shooter that looks like Doom. I'd not one that presented each of its figures as a stack of pixels rendered at the fever-dream intersection of real and colorful, relevant abstract. Be it dirt, blood, hair or the barrel of a gun, everything I saw was a block. Each block was a tile of a nightmare mosaic.

    I love how the limitations of the time are now being re-interpreted as not only intentional but also as artistically meaningful.
    One has to wonder how often that happened in other historical contexts before.

  60. Good Times by SirLurksAlot · · Score: 1

    Forgot all that prose from Kotaku. Doom 2 with the Army of Darkness mod said it much more succinctly. I spent my days making demons howl and die amid shouts of "Come get some!" and "This is my BOOMSTICK!" Man I miss games like that.

    --
    God, schmod. I want my monkey man!
  61. "The shotgun is mighty" by Joce640k · · Score: 1

    If pixel resolution was the only important thing in a game you'd be right.

    OTOH I think the game the weapons/sounds/enemies/maps of DOOM are still among the very best ever. Certainly better than, eg., Alien Swarm (which is fashionable at the moment).

    If DOOM was released tomorrow with better graphics you'd be all, "Best game ever!"

    PS: Does anybody know if there's a version of DOOM with, say, double or triple resolution sprites? I know there's a bunch of "ports" out there but all the ones I've tried are like "ports" of Space Invaders or Pacman. They look liek Space Invaders/Pacman but there's always something wrong with the gameplay, some little rule which they don't quite follow. I want original doom, higher resolution... (please)

    --
    No sig today...
  62. Mouselook? Who needs mouselook? by WWWWolf · · Score: 1

    The Xbox option was attractive, but I was not going to sully my first Doom experience with a video game controller.

    There's nothing wrong with the Xbox 360 port (or any other console port, for that matter), even if you swear by mouse/keyboard on FPSes. Doom was perfectly playable on keyboard alone, because up/down aiming was automatic. Works perfectly well on one digital directional pad and a few buttons, and the Xbox 360 port translates it pretty naturally to the dualstick layout.

    It was only in Quake when people started craving for mouselook, when four buttons wasn't quite enough to move and aim.

    That said, it's slightly annoying that Xbox 360 version runs in software mode and doesn't have any of the hardware-accelerated niceties in later source ports, but it doesn't make the game much worse. =)

  63. Mouselook? Who needs mouselook? by WWWWolf · · Score: 1

    The Xbox option was attractive, but I was not going to sully my first Doom experience with a video game controller.

    There's nothing wrong with the Xbox 360 port (or any other console port, for that matter), even if you swear by mouse/keyboard on FPSes. Doom was perfectly playable on keyboard alone, because up/down aiming was automatic. Works perfectly well on one digital directional pad and a few buttons, and the Xbox 360 port translates it pretty naturally to the dualstick layout.

    It was only in Quake when people started craving for mouselook, when four buttons wasn't quite enough to move and aim.

    That said, it's slightly annoying that Xbox 360 version runs in software mode and doesn't have any of the hardware-accelerated niceties in later source ports, but it doesn't make the game much worse. =)

  64. episode 1 level 3 on nightmare by mestar · · Score: 1

    I still think I'm the first person in the world to finish E1M3 on nightmare level, starting with just a pistol. This is the one where you open the door and already have one or two invisible pinkies munching on you, and soldiers sniping on you as well... Ah, the good times. :)

  65. I like big butts by Anonymous Coward · · Score: 1, Insightful

    and I cannot lie.

  66. Unbeatable gameplay... by Joce640k · · Score: 1

    Blam! Ooooh!
    Blam! Errrk!
    Blam! Oooh!
    Blam! Oooh!
    Blam! Errrk!

    Pixels aside, I don't think any other game has ever replicated the feeling of shotgunning a room full of imps (and it still works today just as well as it worked back then).

    Doom's weapons/enemies/sounds/maps are perfect.

    --
    No sig today...
  67. Article is wasting valuable adjectives. by goodmanj · · Score: 1

    body {color:purple;}

  68. No Sound!?!?! by cyclomedia · · Score: 2, Insightful

    WTF? According to the fine article instead of playing the very decent Chocolate Doom he played a flash version, without sound. The sound - alongside playing in a room where your monitor is the only light source - is one of the most important parts of the experience. I still remember cowering in a dark corner of E1M2 for what seemed like an age, terrified by the imps i could hear around me, but not see.

    --
    If you don't risk failure you don't risk success.
    1. Re:No Sound!?!?! by delinear · · Score: 1

      Totally agree - the sound is definitely 50% of the entire experience. I replayed the game a while ago on XBLA, I expected to be a bit disappointed but actually the sound (though low quality) was just as atmospheric and the gameplay just as twitchy and I found I could appreciate little nuances in the gameplay that I never noticed back then, having had a decade and a half more experience with other FPS games. The graphics are obviously hideously dated, but I'd forgot about that by about halfway through the second level (I was also surprised how much I remembered about hidden areas and surprise ambushes etc. from only two or three plays through all that time ago).

  69. Re:Doom-shaped hole in my life? by tverbeek · · Score: 2, Insightful

    Kurosawa? Bach? Seriously? If I were looking for analogies to Doom in other media, I'd go with the myth of Cronos devouring his children rather than The Odyssey, and "Anchors Aweigh" rather than "Mass in B Minor". Flashy, unsophisticated crowd pleasers. In film a better analogy would be Friday the 13th.

    Though maybe you're right, and Doom really is the foundation upon which modern gaming is built, and a standard touchstone for the medium. If cinema had followed the same path, then the majority of new releases would be slasher films, and most of the rest would follow the same conventions, regardless of genre: lots of dark shadows, an ensemble cast that slowly gets reduced to a single protagonist and antagonist, a fake ending before the final climax, etc.

    I played games once upon a time (before Doom became THE game), and I enjoyed them. But I look at modern gaming and I see a cineplex full of slasher films. The only reason I "don't like games" (as you put it) is because the "games" medium has been Doomed.

    --
    http://alternatives.rzero.com/
  70. He didn't get the doom experience. by Anonymous Coward · · Score: 2, Interesting

    First, playing the flash version with a modern operating system means latency.
    If you play DOOM in DOS on a fast machine like a pentium 200, the sound and graphics latency is very low. The only thing the machine is running is DOOM and the program writes directly to the sound and graphics drivers. This gives that immersion and connection with the game that is lost with even a few extra tens of milliseconds of latency.

    It runs full screen all the time, and you cannot alt-tab out like a chicken. Under no circumstances should you have an online map open in your browser like the reviewer, and be breaking the immersion by flipping in and out of the game.

    Second, the keyboard keys are the cursor arrows, ctrl, space and the keyboard side number keys. Not WASD. This means your right hand does the movement, and your left controls firing the gun, strafing, opening doors and selecting weapons.

    Third, from the article :-
    "Eventually I found the cheats, of course, and unlocked all the weapons."
    How pathetic. Before even completing the first areas too. DOOM is fun when you build up your skills so you are running, spinning and blowing things up like a natural. It was meant to last a game player a good few months. If it's too hard, you are just not good enough yet.

    1. Re:He didn't get the doom experience. by vasqzr · · Score: 1

      The left/right movement inside the Flash game isn't very good. There's too long of a delay. It sounds minor, but it throws the game off a lot. Just like some of the home-made Mario Brothers clones, if the gameplay feel when running and jumping isn't PERFECT, it's very bad. 'Close' doesn't even feel right.

      Other than that, it's very impressive.

    2. Re:He didn't get the doom experience. by Anonymous Coward · · Score: 1, Informative

      >Under no circumstances should you have an online map open in your browser like the reviewer

      Not to mention that Doom, unlike many modern games, has a built in automap. Just hit TAB and you should be looking at a live map that shows everywhere you have explored so far. Some levels even provide a power up that gives you the entire map. If you really have to, cheats will also reveal the entire map. From my experience exploring the levels was half of the fun. (Very much like Ulitma Underworld)

      Running Doom in a web browser of all things does it a great injustice for a variety of experience, interface, and technological reasons. How did this guy fail to find Zdoom or Skulltag? Heck, with Skulltag you can play multiplayer Doom for free with a variety of Doom mods!

  71. Re:IDKFA, IDDQD, IDCLIPPING, IDNOCLIPPING by bluie- · · Score: 1

    IDKFA: cheater! you don't deserve weapons... IDDQD: trying to cheat eh? now you die! oh wrong game

    --
    life is a tragedy to those who feel, and a comedy to those who think
  72. Never played it either, probably won't by GodfatherofSoul · · Score: 1

    I've found that going back to many classic FPS games is very disappointing because of monumental leaps made in the last 10-15 years. One exception for me is Half-Life. I enjoyed it just as much as Half-Life 2 which I had played first. Including the fact that it has one of the best final battles in any game.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  73. Software Hoarder by Kevin108 · · Score: 1

    I still have my original Doom shareware disks in the cardboard box. They're in my desk, next to a similarly-packaged copy of Rise of the Triad. I can't remember what else is in there but those small packages from Electronics Boutique way back when were some of the best money I've ever spent. Of course, I also have Ultimate Doom on CD, the Doom Level Editors Guide, D!Zone 150 and probably some other bits and pieces.

    --

    It's a perfect time for being wasted.
    A perfect time to watch the stars.
    - Burden Brothers, "Beautiful Night"
  74. Longwinded jackass by KriticKill · · Score: 1

    Maybe the reviewer could concentrate more on reviewing and less on literary masturbation, perhaps?

  75. I'm A New Doom Player Too!! by BigBlueOx · · Score: 5, Funny

    And I was going to post a deconstruction of the whole Doom metapsychological reference-view, especially its neoFreudian post-Marxist epistemological framework societal matrix, but then I found out that you can shoot the barrels and make them blow up.

  76. H@X by Subratik · · Score: 2, Funny

    To this day, (I'm 20 now) one of the clearest things I remember is 'IDDQD' and 'IDKFA'. This was some 10 years ago, but it has still managed to embed itself in my brain.

    1. Re:H@X by demonbug · · Score: 1

      Wasn't IDKFA Doom 2? I seem to remember it was a different (longer) code in the original... maybe it was just different in the shareware demo version.

    2. Re:H@X by Subratik · · Score: 1

      yeah, it was the shareware version. I never got around to actually buying it since I was only like 10 :\ bu

  77. Re:Doom-shaped hole in my life? by Monchanger · · Score: 2, Insightful

    Doom was much more than just a precursor to modern FPS (a genre I've personally long abandoned).

    It pushed the boundaries in gaming of graphics, audio, level design, and interactivity. It also helped excite a generation of game developers into joining the industry. Respect its authoritah.

  78. I paid more by Chirs · · Score: 1

    I paid about $450 for my first cd burner, and it wasn't top of the line. The "good" blank CDs (Mitsui Gold) were about $3 each.

    I was curious so I just checked...Mitsui Gold are still available, and they're still over $2 each.

  79. The Cyberdemon! by sgtrock · · Score: 1

    The first time you hear that wha-THUMP, wha-THUMP, wha-THUMP, wha-THUMP, RRRROOOAAARRR! at 2 AM!

  80. Re:Did they use a Monster card? by tibman · · Score: 1

    I had a Voodoo 3 2000 (16 MB ram!). I still have an orignal 3dfx mousepad.. one of those thin micro dot pads (secret tech back in those days).

    --
    http://soylentnews.org/~tibman
  81. Only half the experience without music. by kalirion · · Score: 1

    FTA:

    I chose Doom in my browser, programed in Flash with no music, but supporting the original WASD key commands for character movement.

    Seriously, half the atmosphere of the game, especially in the opening scenes, came from the music!

    1. Re:Only half the experience without music. by kalirion · · Score: 1

      Ah ok, read further and saw that he next tried the XBox version.

      But seriously, he should've worked some more getting DOSBox to work. I've never had DOSBox freeze my computer, not even my old Pentium 3!

  82. Re:in fact I wish I could find a way to by Dripdry · · Score: 1

    ha! Skulltag!

    Brad and I came up with that idea (he put it in practice) sitting around debating about Doom maps waaaaaaay back in the day. It's too bad the thing got hijacked from him a couple years back.

    I can't believe I'm a small part of Doom nostalgia. Mom said I'd always amount to something!

    --
    -
  83. Re:Doom-shaped hole in my life? by Lunix+Nutcase · · Score: 1

    They also tend to be able to crush people with their girth.

  84. Re:He got the controls wrong! by danieltdp · · Score: 1

    MMmm. The *default* was arrow keys and control. But If I'm not mistaken, the whole WASD began at that time, with Doom players

    --
    -- dnl
  85. You forgot something.... by mcgrew · · Score: 1

    You were supposed to tell him to get off your lawn, weren't you? That's OK, I'm old too, I forget stuff these days as well.

  86. Re:IDKFA, IDDQD, IDCLIPPING, IDNOCLIPPING by danieltdp · · Score: 1

    This is doom2. Learn the proper no clipping cheat code: idspispopd

    --
    -- dnl
  87. Doom maps by DragonHawk · · Score: 1

    ... had to look up maps online ...

    He got that wrong, too. He posted a map image saying it was the first map. It's sad, but I actually recognized it wasn't the first map, and was able to remember that it was E1M3, without looking at the image URL. I recognized the hidden staircase that led you to the first Supercharge you could get.

    I can't remember stuff for work, but that, *that* I remember.

    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
  88. Games are more than the sum of their parts by DragonHawk · · Score: 1

    Did you ever try Ultima Underworld? It was released *before* Wolf3D and was in many ways more advanced than Doom was. (Sloped ceilings and floors, up/down looking, jumping, water you could swim in, a physics model for throwing items, etc, etc)

    One reason Doom succeeded so well was that it did everything it needed extremely well, and left out anything it didn't need. So it was 3D enough to look cool, had enough lighting to make things spooky, but still ran relatively fast on the hardware available.

    I'm not trying to dismiss UU -- clearly it was an achievement -- just point out that games are more than the sum of their parts.

    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
    1. Re:Games are more than the sum of their parts by crwl · · Score: 1

      One reason Doom succeeded so well was that it did everything it needed extremely well, and left out anything it didn't need. So it was 3D enough to look cool, had enough lighting to make things spooky, but still ran relatively fast on the hardware available.

      Yes, indeed. Doom kind of perfected everything it did. With good enough hardware, it ran fluidly, looked gorgeous and had excellent yet simple and accessible gameplay mechanics. I'm not dissing Doom, it's one of my favourite games ever.

      And so is Ultima Underworld... which happened to have almost the HW requirements of Doom but almost 2 years earlier and a lot more complicated gameplay, though.

  89. My wife is on Slashdot? by Mauzl · · Score: 1

    Honey, is that you?