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First Reviews of Civilization V

An anonymous reader submitted linkage to a story explaining why Hemos has been twitching for a week in anticipation: "Defying the urge to phone-in an unambitious sequel and coast on past successes, Sid Meier's Civilization V is anything but a lazy rehash. It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version. It's similar enough to be familiar to veterans, different enough to be fresh, and its polish and accessibility make it a great place for new players to pick up one hell of a Civ addiction."

380 comments

  1. Just...one...more...turn... by Anonymous Coward · · Score: 5, Insightful

    Just... another... one...

    1. Re:Just...one...more...turn... by mark72005 · · Score: 4, Insightful

      Ok, it's midnight. One more turn.

      One more.

      Five more.

      Oh crap, sunrise! I gotta go to work!

      One more.

    2. Re:Just...one...more...turn... by Sonny+Yatsen · · Score: 4, Funny

      I don't think I'm going to get Civilization V. The last time I played Civilization, I sat down at 9 AM and got up again at about 6 AM of the next day, having completely forgotten to eat or sleep.

      Oh, who am I kidding? I'll be the first one at the counter.

      --
      My postings are informational and does not constitute legal advice. Act on it at your risk.
    3. Re:Just...one...more...turn... by Anonymous Coward · · Score: 0

      I'd buy it if it was available here but for some stupid reason they impose country specific limits on downloaded versions.
      They had their chance to get full price from me but blew it.
      I'll torrent it and buy it once the price drops below £10

    4. Re:Just...one...more...turn... by XxtraLarGe · · Score: 2, Funny

      Ok, it's midnight. One more turn. One more. Five more. Oh crap, sunrise! I gotta go to work! One more.

      Me and my roommates used to have a joke that we were calling in "civ" to work or taking a "civ" day if we stayed up too late the night before playing.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    5. Re:Just...one...more...turn... by natehoy · · Score: 2, Interesting

      I'll be there as soon as I finish this turn. No, wait, this one. Oh, crap, at this rate I won't make it until Civ VII comes out...

      In all seriousness, I'm very happy with FreeCiv. The graphics aren't terribly awesome, but graphics aren't what I play Civilization for, anyway.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    6. Re:Just...one...more...turn... by Mongoose+Disciple · · Score: 2, Interesting

      In all seriousness, I'm very happy with FreeCiv. The graphics aren't terribly awesome, but graphics aren't what I play Civilization for, anyway.

      FWIW, the games have been getting more mechanically complex over time, too. At least, I remember FreeCiv as being very Civ2-like.

      I much prefer Civ 4, although I did love Civ 2 for what it was in its day.

    7. Re:Just...one...more...turn... by interkin3tic · · Score: 1

      I wasn't going to buy Civ V, but I'm so exhausted from playing Civ IV all night that I forgot.

    8. Re:Just...one...more...turn... by AvitarX · · Score: 2, Interesting

      I'd consider FreeCiv to be like 2.5 I think. But I may be remembering civ2 wrong, it has been a long time.

      I can't recall when things like borders got added.

      I do agree that each game does add to it, though lots of people don't like that. I wish i had a computer that can play the new one, but I don't.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    9. Re:Just...one...more...turn... by RCGodward · · Score: 1

      I'm glad I'm not the only one... "Hmm, what can I do while I'm waiting for Steam to unlock Civ V? Oh, I'll play a little Civ IV. WTF I have to leave for work now."

    10. Re:Just...one...more...turn... by natehoy · · Score: 2, Interesting

      FreeCiv is very much like CivII, though it adds the "borders" feature I first saw in the demo of Alpha Centauri, and there are a bunch of little things. Some slight visual improvements (city walls actually get drawn on the map, etc).

      Of course, FreeCiv is also under active development, so they keep adding new features.

      Still, I just RTFA, and Civ V does look very beautiful, especially compared to the pixelly CivII-ish gameboard of FreeCiv.

      But I don't play for the pretty pictures, and I get precious little time to play at all, so FreeCiv fills my Civ addiction quite nicely and the price is right. If I had a current Windows box, and I had the time to play it, I might buy it.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    11. Re:Just...one...more...turn... by KingAlanI · · Score: 1

      This (and the late-night jokes) are so true!
      The fact that there's more micromanaging to do late-game,l when things really start to get interesting, fuels the stay-up-late part

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    12. Re:Just...one...more...turn... by Vintermann · · Score: 2, Interesting

      I didn't like Civ2 much. It had isometric graphics, but I felt they were uglier. It also had basically the same tech tree, with some things grafted on in unconvincing places.

      Why are they imitating that instead of Civ 1? Not to speak of Master of Magic. Best Civ1-engine game ever.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    13. Re:Just...one...more...turn... by Martin+Blank · · Score: 1

      Back when Civ III came out, I did just that: scheduled vacation time and told my boss straight out why I was taking the time off. He laughed and signed the approval form.

      I tried to do that this time. My current boss laughed it off. No vacation time approved. I do plan, within the next weekend or two, to sit down with a family-sized bag of Doritos and a 2L bottle of Dr Pepper for a 24-hour Civ session, just like I used to do.

      --
      You can never go home again... but I guess you can shop there.
    14. Re:Just...one...more...turn... by Hatta · · Score: 1

      In all seriousness, I'm very happy with FreeCiv.

      Have you played SMAC?

      --
      Give me Classic Slashdot or give me death!
    15. Re:Just...one...more...turn... by TangoMargarine · · Score: 1

      City walls got drawn on the map in Civ II. They varied according to which architectural style you had, but there'd usually be a line around the bottom of the square. (link For comparison, Cherbourg does not have city walls; Vichy and Strasbourg do.)

      I tried FreeCiv and, while the graphics don't bother me at all, the game mechanics seemed horribly unbalanced: No matter what I tried, it seemed like every time I attacked a unit I'd inevitably lose. And this from a guy who's been playing Civ II for years.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    16. Re:Just...one...more...turn... by TangoMargarine · · Score: 1

      That game is frickin' fantastic! Come join in some multiplayer if you're interested :-)

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    17. Re:Just...one...more...turn... by Fieryphoenix · · Score: 1

      Thanks to my cat, I modded you redundant. Thanks, kitty, now I have to post.

    18. Re:Just...one...more...turn... by natehoy · · Score: 1

      I assume you mean Alpha Centauri. I tried the demo, years ago, but life soon beckoned and I left the Civ universe. I'm only recently coming back, and I don't get a lot of time to visit. :)

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    19. Re:Just...one...more...turn... by Anonymous Coward · · Score: 0

      I tried to do that this time. My current boss laughed it off. No vacation time approved.

      Wow. You actually have to give a reason meeting your boss's approval to take *your* vacation time which you've *earned*?!?
      Damn, I pity you. Why would you sign up for indentured servitude? Don't you have any self respect at all?!?!

      Ouch.

    20. Re:Just...one...more...turn... by Teancum · · Score: 1

      Borders effectively existed in the original "Civ" (aka Civ 1), but weren't explicitly drawn on the map until Civ 3. In the earlier versions, it was pretty much those squares which were under production. There were some tricks to "lay siege" to an enemy city by building a city real close to your target and push back by acquiring production squares from the enemy even if you haven't taken the city. Lower production cuts down on units built there and can starve the citizens to drop the size of the city down too. For a really tough city to take out, it at least was one additional strategy for combat.

    21. Re:Just...one...more...turn... by Anonymous Coward · · Score: 0

      Having your boss approve your vacation request isn't just a good idea... its the law.

      Usually, companies have to grant vacation time within a certain time period (eg by the end of a 12-month period), but the have discretion over when the time is actually used. If you think about it, this makes sense, as it allows the employer to prevent employees from going on vacation at critical times.

    22. Re:Just...one...more...turn... by totally+bogus+dude · · Score: 1

      Sure, but why would you tell them what you're planning to do? They made it sound like their reason for taking time off was a factor in the boss's decision to reject the application.

      I'm loosely planning to take time off when DCS: Warthog is released. My boss isn't a douche and wouldn't reject it even if he thought it was dumb to waste annual leave on a video game, but I don't have any intention of saying what it's for all the same. It's not any of his business.

      Approval/rejection should be on operational grounds only, and rejection should be a last resort.

    23. Re:Just...one...more...turn... by electrosoccertux · · Score: 1

      I wonder if this is a design failure about the game.

      Because my memories of Civ2 pretty much sum up everything that I hate about gaming. Sit down to have some fun, get up and you've just passed 8 or so hours. It's like you completely missed the time. I don't even have a memory of it. Other games I get up and can think "ok, that felt like 8 hours, needed that, glad I got it out of me", but Civilizations never has that resolution. As a result, I've no interest in buying it, and would rather just stay away.

    24. Re:Just...one...more...turn... by mcvos · · Score: 1

      SMAC was great, but I think I still love Civ2 more. Or do I? Hm... SMAC was really great in some ways.

    25. Re:Just...one...more...turn... by Skal+Tura · · Score: 1

      I'm sorry, but this whole discussion about vacation days makes me thing all of you lack self respect. What are you... Slaves? ...

      Oh yes, i forgot we all are slaves of the money machine :)

  2. Civilization 'V' by AnonymousClown · · Score: 2, Funny
    What does the 'V' stand for? "Victory"? "Vendetta"? "Venereal Disease"?

    I was lost for Civilization II - Why the two 'I's? Confused me with World War II - "eye eye".....

    --
    RIP America

    July 4, 1776 - September 11, 2001

    1. Re:Civilization 'V' by Anonymous Coward · · Score: 0

      WTH ? is this a joke ? I don't get it.

      http://en.wikipedia.org/wiki/Roman_numerals

    2. Re:Civilization 'V' by The+Car · · Score: 3, Funny

      You, sir, are obviously not familiar with the metric system.

    3. Re:Civilization 'V' by Anne_Nonymous · · Score: 3, Funny

      V stands for vacation. You're going to have to request one if you're not going to get fired.

    4. Re:Civilization 'V' by Anonymous Coward · · Score: 1, Funny

      V stands for "Vwooosh!"

    5. Re:Civilization 'V' by Monkeedude1212 · · Score: 1

      Vernacular. As in, why aren't you good at yours? trolololol

    6. Re:Civilization 'V' by oodaloop · · Score: 3, Funny

      It refers to Rocky V, which was the fifth movie. It stood for Very.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    7. Re:Civilization 'V' by Anonymous Coward · · Score: 0

      @AnonymousClown V = #vagina. its the closest most #slashdorks will get.

  3. My Review... by ShakaUVM · · Score: 3, Informative

    Been playing it all morning.

    Be back later.

    1. Re:My Review... by click2005 · · Score: 2, Interesting

      I try not to read reviews as these days they're little more than advertising funded press releases.

      A few questions...

      Is it actually any good? The video I saw of some gameplay made it look like a console game designed
      for the lowest common denominator. I understand them wanting to improve graphics and change it to appeal
      to non-civ fans but I'd be happy with a Civ4 that didnt run constantly out of memory.

      Can you still zoom out to see more than 4 blocks away?

      most important...

      Does Spock still beep...beep...beep?

      --
      I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
    2. Re:My Review... by Anonymous Coward · · Score: 0

      UI is inspired by Civ Rev, but not nearly as limiting, you can zoom out. No Spock though, Nimoy didn't want to do it, was replaced by Morgan Sheppard. It's a little early to tell, but it does not seem dumbed down. No its not as complex as Civ IV, but remember that Civ IV only got that complex after 2 expansions.

    3. Re:My Review... by Jaysyn · · Score: 1

      The video I saw of some gameplay made it look like a console game designed
      for the lowest common denominator. I understand them wanting to improve graphics and change it to appeal
      to non-civ fans but I'd be happy with a Civ4 that didnt run constantly out of memory.

      Just curious, are you running on a somewhat modern system? I don't think Civ4+expansions ever crashed on me.

      --
      There is a war going on for your mind.
    4. Re:My Review... by DavidTC · · Score: 1

      The gameplay is mostly the same. The hex map gets rid of a lot of silliness, and the entire concept of 'one military unit per hex' makes strategy entirely different. (And much more reasonable.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    5. Re:My Review... by ShakaUVM · · Score: 5, Informative

      >>Is it actually any good?

      I'm enjoying it. Playing it on normal difficulty (prince), and I've made it to 1500AD without going to war with anyone. No real pressure to, either. Peace has a lot of benefits - earn gold, bribe city states, and they supply you with lots of resources. If you start blowing up city states, though, they get annoyed at you, and the present parade ends. They also give you lots of quests to earn reputation with them as well.

      Culture is now like science - earn a certain amount, and you get a culture tech. (Remember fascism and the like? That's how you get them now. I love how it's implemented.) Instead of culture pushing boundaries out in all directions all at once, it's broken down to just one hex at a time of expansion, but a lot more often. Another good change.

      Money can be used to buy units right off the bat, which means that gold is a lot more useful in Civ V than in previous versions (when you'd have thousands sitting around without much to do for them.)

      Naval adventures are a lot better, with an early-ish tech allowing land units to build their own transports. They can't defend themselves, but it eliminates a lot of the annoyance of building transports and microing units on and off of them.

      Diplomacy seems kind of limited. I miss the old diplomacy screen that shows all the plusses and minuses enemies have toward you. I think there's something missing here.

      Overall, a very good game. It's nice to see that they didn't make another shit game like their latest Colonization attempt.

    6. Re:My Review... by KingAlanI · · Score: 2, Insightful

      Reminds me of my play style in Civ II - I stay peaceful for most of the game, often only exploding into conflict in the modern era. Railroads help troop movements; this and some other things seem to make waiting be in the human player's favor.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    7. Re:My Review... by whereiswaldo · · Score: 1

      UI is inspired by Civ Rev...

      I'm glad to hear that - I really disliked the UI for Civ IV: It felt like work.

      Now if Civilization V would come to the console like Civ Rev did I'd definitely be forking some money over! In fact all these weeks I was expecting it to come out on the console so I'm pretty disappointed today.

    8. Re:My Review... by jd · · Score: 2, Interesting

      Better diplomacy would be nice - one of the real strengths of all the Civilization games is the depth and complexity of the interaction with NPCs. I like what you're saying about an improved navy. To improve realism, it would be good if they added a raft-with-sail (likely how early humans reached Australia, now believed to have been 70,000 years ago - well beyond the timeframe of Civilization of any edition). There's a few other such touches I'd like added, but whatever they added there'd always be something else that they could add which could be neat.

      I have Civ I and II, never bothered with III and IV (I was spending waaaay too much time with FreeCiv), but V sounds like it'll be worth buying.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    9. Re:My Review... by rainmouse · · Score: 1

      I try not to read reviews as these days they're little more than advertising funded press releases

      I have to agree, these days I find professional reviews to be less than worthless.

      On Metacritic, Civ 5 is the only high profile release I have seen where the user score is similar to the Metascore so it must be genuinely really good. Normally the dishonesty of professional reviewers inflates directly in proportion to the marketing budget of the game. If you doubt this then go look up some of the most expensive games released recently and note their glowing Metascore compared to the vastly more honest user scores. Low budget and indie releases of course tend to gravitate towards accurate reviews but seemingly advertising revenue is not what lines the pockets of professional reviewers these days.

    10. Re:My Review... by rainmouse · · Score: 1

      It's nice to see that they didn't make another shit game like their latest Colonization attempt.

      I found Colonization more enjoyable than Civ 4, but each to their own I guess.

    11. Re:My Review... by Thing+1 · · Score: 1

      I have Civ I and II, never bothered with III and IV (I was spending waaaay too much time with FreeCiv), but V sounds like it'll be worth buying.

      It's funny you say that. I tagged it "willnotbuy" because I own Civ 2, and every once in a while I decide to play a game, and lose a weekend. There's no way I'll "get current" with such a time sink...

      --
      I feel fantastic, and I'm still alive.
    12. Re:My Review... by Lillebo · · Score: 1

      Try running Civ 4 with the Beyond the Sword expansion pack and a combination of the Giant Earth mod and 50 civ mod. Makes the game as it really should be, but save games take 4-5 megabyte and frequently crashes from a lack of memory. Have a look www.civfanatics.com...

    13. Re:My Review... by m50d · · Score: 1

      The modding system probably allows adding most of the techs you want. I remember the Double your Pleasure mod back in the civ3 days, that filled the tech tree screen to overflowing.

      --
      I am trolling
    14. Re:My Review... by way2slo · · Score: 1

      IMHO, both you two (jd and Thing) should consider getting III with all the expansions. It is superior to II (which is fun and I played a good bit of) and on par with IV. III is the game Sid wanted I and II to be.

      If you love II, you owe it to yourself to give III Complete a shot.

    15. Re:My Review... by Carewolf · · Score: 1

      Diplomacy seems kind of limited. I miss the old diplomacy screen that shows all the plusses and minuses enemies have toward you. I think there's something missing here.
      Overall, a very good game. It's nice to see that they didn't make another shit game like their latest Colonization attempt.

      What I am hearing you and other say is: It is a good game, but it has room for expansion... ;)

      Sigh.. Just like civiv. The question is now to buy it at first or second expansion

    16. Re:My Review... by jd · · Score: 1

      Time is relative and relatives exist to embarrass you.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    17. Re:My Review... by jd · · Score: 1

      Ok, I'll give it a shot. Have you taken a look at FreeCiv, though? It has some very nice features for game rule tweaking, but doesn't have as nice a diplomacy system for AIs as Civ II.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    18. Re:My Review... by Jaysyn · · Score: 1

      I had both expansions & the Giant Earth mod. No crashes. Not sure If I'd want to play against 50 Civs at once though.

      --
      There is a war going on for your mind.
    19. Re:My Review... by Jaysyn · · Score: 1

      Ok, I take that back. I had a different earth mod installed, but it's not the mammoth one you are talking about.

      --
      There is a war going on for your mind.
    20. Re:My Review... by KingAlanI · · Score: 1

      On Slashdot, Civilization II strategy is Insightful. :P

      (The "other factors" include faster transport ships, and units with higher offense factors and more movement points even sans railroads; especially considering the railroad abuse, I consider Howitzers to be more powerful than many naval, air and missile units.)

      Yes, I win (if I win) by space race, if I'm playing on Level 6 (Deity); the AI (or at least a couple AI players) is otherwise too uncooperative with my "conquer them" plans. :P

      Many of my wars are triggered by diplomatically uncooperative AI civs, maybe picking easier targets to help me against the big guys

      (I don't compare in-game philosophy to real-world philosophy)

      Sometimes I don't technically win, but rather focus on my civ score.

      In many cases, I project myself as having been able to conquer the world relatively soon after game end.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    21. Re:My Review... by ShakaUVM · · Score: 1

      >>To improve realism, it would be good if they added a raft-with-sail (likely how early humans reached Australia, now believed to have been 70,000 years ago - well beyond the timeframe of Civilization of any edition).

      Well, to be fair, they did implement something very close to this. You start off with naval transports that look like Noah's Ark, and then as you tech up, occasional techs will give +1 speed to your transports, and upgrade the graphics as well, so by the time WWII rolls along, you have a pretty decent speed with your D-Day amphibious craft.

  4. Wine? by SwedishPenguin · · Score: 2, Interesting

    What is the wine status? I want to know whether to get it right away or wait for wine to gain proper support for it..

    1. Re:Wine? by a+whoabot · · Score: 5, Funny

      You'll probably have to research Monarchy, and also have a source of grapes.

    2. Re:Wine? by Robotron23 · · Score: 2, Interesting

      Raises an interesting point; in Civilization IV do you need to have researched a technology required to gather a luxury resource like wine to be able to receive it in a trade?

      It's plain to see you can't get strategical goods like iron in trade without Iron Working and so on, but as a casual Civ player I'm uncertain about less vital things like luxury resources...

      If you do need the tech, then it's certain you'll need Monarchy for wine; probability won't enter the equation.

    3. Re:Wine? by theshowmecanuck · · Score: 1, Funny

      If he is waiting for it on Linux he'll have sour grapes. IT'S A JOKE ALRIGHT!! :)

      --
      -- I ignore anonymous replies to my comments and postings.
    4. Re:Wine? by SwedishPenguin · · Score: 2, Insightful

      Why? My current operating system runs everything I need fine, including StarCraft II. I'm not a big gamer, I have other things to do with my life, but StarCraft and Civilization are the exceptions to the rule.
      And I'll have you know that my neckbeard is quite clean. ;)

    5. Re:Wine? by Anonymous Coward · · Score: 0

      Need to reset my desktop's wine prefix. Installed fine on my laptop but can barely run it at minimum settings.

    6. Re:Wine? by Anonymous Coward · · Score: 0

      This is the equivalent of an elegant riposte from a brute force swipe. Bravo!

    7. Re:Wine? by HiVizDiver · · Score: 1

      This joke is awesome. Well done sir (or ma'am), well done.

    8. Re:Wine? by jaggeh · · Score: 1

      wooooooooosh

      --
      I would give everything i own for a little bit more.
    9. Re:Wine? by Anonymous Coward · · Score: 0

      I could run demo in Steam. My additions were the same as for civ 4

  5. Farewell Starcraft II by dunsel · · Score: 1

    Farewell Starcraft II, we had a good run but my heart now lies with Civilization V.

    1. Re:Farewell Starcraft II by TheKidWho · · Score: 1

      They're both very different games.

    2. Re:Farewell Starcraft II by Mongoose+Disciple · · Score: 2, Interesting

      Yep, but you can only really play one of the two at a time.

      I'm in much the same boat as that poster -- Starcraft 2's nice enough for what it is (although it still pales to SC1 in most respects for me) but Civ 5 will probably be getting my gaming time for a while.

    3. Re:Farewell Starcraft II by Spad · · Score: 1

      Nonsense, Civ is turn-based so you can play it during the SC2 cut scenes and loading screens.

    4. Re:Farewell Starcraft II by Mongoose+Disciple · · Score: 1

      Granted, my computer is about 3 years old at this point, but it really does not like alt-tabbing out of SC2. Or SC2 doesn't like it on my machine, take your pick.

    5. Re:Farewell Starcraft II by allusionist · · Score: 1

      I wasn't aware SC2 had 36-hour cut scenes to fit a game of civ into.

    6. Re:Farewell Starcraft II by TheKidWho · · Score: 1

      Set Starcraft II to Windowed(maximized) mode. It makes alt-tabbing work well on almost any computer.

  6. Reading along... by Anonymous Coward · · Score: 0

    Reading tfa... Most interesting so far:
    Hexagons instead of squares. And this:
    "Civ I through IV are like Risk, where you can stack all your armies on one space and march around the world conquering everything in your path. Civ V scraps that system in favor of something more like global-scale chess, where each space can only be occupied by one combat unit at a time, and some, like archers and artillery, can attack over a distance."

    That's all for now.

    1. Re:Reading along... by happy_place · · Score: 1

      I wonder if they ripped _Age_of_Wonders'_ Adjacent Hex rule... Every unit immediately adjacent the hex where the attack could occur were also pulled into that hex for combat. This added a new level of strategy, in that you moved your stacks in groups of three. Modified to include extra range (two hexes adjacent, for example), could be a cool mod to that rule.

      --
      http://www.beanleafpress.com
    2. Re:Reading along... by Raenex · · Score: 1

      I wonder if they ripped _Age_of_Wonders'_ Adjacent Hex rule... Every unit immediately adjacent the hex where the attack could occur were also pulled into that hex for combat.

      Diplomacy had this first, at least some variation of it.

  7. CAN'T FREAKIN WAIT by Pojut · · Score: 1

    I spent lord knows how many hours with the Civilization series. Countless memories of LAN parties and late night solo games. I'm hoping Civilization V will provide more of the same kind of memories.

    Everything I've read about the way things have been streamlined seems to be like a good direction to go. Not sure I'm keen on them dropping religion from the game, but nearly everything else I've heard about seems like a shift in the right direction.

    1. Re:CAN'T FREAKIN WAIT by Monkeedude1212 · · Score: 5, Interesting

      Religion was horribly overpowered or over-abused in Civ4 - Most of my multiplayer game lobbies were a scramble to see who could get the civilizations with the Mystical starting research, so they could jump right into Buddhism and Hinduism. I mean, once the races were picked, then people would all research polytheism and meditation, then it was a cointoss on who got it first.

      Eventually, as the games would progress on, whoever got the religions first would end up winning. It put you so far ahead of everyone else, there was no real way to catch up. The only way you got to Mega cities of 17 Population or more was mostly to do with keeping people happy, not so much about keeping them fed, and since Religion gave you an early burst in happiness, you had a more productive city than everyone else, so you generated more research, and were able to get a great person sooner (usually a priest! no doubt). Then they get to Monarchy sooner so they can just do that "military keeps people happy" civic and then they've got an a mega city that works because its so well defended. So then whoever gets the first priest ends up using the priest to get another religion. And Bam, before you know it, One person has founded 4 or 5 of the religions, and has an amazing economy because of it, has good culture to spread better than you can, and has the happiness available to use slavery to catch up on the infrastructure. If you attacked him early on you cripple yourself for everyone else to take you out, if you leave him be he wins automagically. You dare not attack him later because he's further in the tech tree than you (at least defensively) - so you ride it out. By late game, He still has 100% dedicated to research and is raking in over 100 gold per turn, and then when he feels like finishing it, he switches to universal suffrage, nationalism, and Theocracy, and pumps out an instant army and steams rolls each civilization 1 by 1.

      I am glad they dropped religion, it ruined Civ4 multiplayer for me.

    2. Re:CAN'T FREAKIN WAIT by Pojut · · Score: 1

      Hmm...interesting. I guess I have a different view of it, since every multiplayer game of Civ IV I played was either at a LAN or when a couple of friends stayed over for the weekend...never did any online multiplayer.

      Speaking of friends coming over for the weekend, here's a fun Civ IV drinking game: Every time Nimoy says something, you do a shot of beer. Every time you take over a city (not build one, just take over), you do a shot of whiskey. Every time a player (computer or actual person) gets knocked out, everyone guzzles a beer.

      Things get interesting REAL fast.

    3. Re:CAN'T FREAKIN WAIT by bigstrat2003 · · Score: 1

      Maybe someone will mod religion back in. Sure, it just amounted to a diplomacy bonus, but it added a lot of character to the game. There's something glorious about the moment when your missionaries have converted almost everyone (including Saladin) to Christianity, and your safety as you push on to a culture victory is all but guaranteed.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:CAN'T FREAKIN WAIT by Monkeedude1212 · · Score: 1

      Well - yes - when playing with people I know, it becomes a very person very exciting experience, as no one is really in that "I NEED to win" attitude, its more of a "Let's have some fun and see what happens" kind of mood.

      We never really did a drinking game - but we did drink while playing it. And yes - those games become quite hilarious. (Why do your archers spell out LOL in the landscape?)

    5. Re:CAN'T FREAKIN WAIT by Pojut · · Score: 1

      Well - yes - when playing with people I know, it becomes a very person very exciting experience, as no one is really in that "I NEED to win" attitude, its more of a "Let's have some fun and see what happens" kind of mood.

      This was my favorite part of playing it at a LAN. Very laid back. One of my fave Civ IV memories:

      Super long weekend...me, my then-fiance (now wife), her uncle, and three friends all took a Thursday and Friday off. We all congregated at my wife's uncle's house on Thursday morning, and got everything set up. Early Thursday afternoon, we started playing a 6-player game. My wife's uncle and one of our friends were competing with each other, while the rest of us were focusing on culture, technology, or religion. Because there were so many people in the game, sometimes turns took 10-20 minutes to complete. While waiting for turns to finish, I played through the entirety of Mirror's Edge.

      Such an amazing weekend.

    6. Re:CAN'T FREAKIN WAIT by nigelo · · Score: 1, Flamebait

      Not sure I'm keen on them dropping religion from the game, but nearly everything else I've heard about seems like a shift in the right direction.

      Now if we could just get civilization to drop it from RL...

      --
      *Still* negative function...
    7. Re:CAN'T FREAKIN WAIT by westlake · · Score: 4, Insightful

      The only way you got to Mega cities was mostly to do with keeping people happy, not so much about keeping them fed, and since Religion gave you an early burst in happiness, you had a more productive city than everyone else, so you generated more research, and were able to get a great person sooner (usually a priest! no doubt). Then they get to Monarchy sooner so they can just do that "military keeps people happy" civic and then they've got an a mega city that works because its so well defended. So then whoever gets the first priest ends up using the priest to get another religion. And Bam, before you know it, One person has founded 4 or 5 of the religions, and has an amazing economy because of it, has good culture to spread better than you can, and has the happiness available to use slavery to catch up on the infrastructure

      Historically, that strategy worked pretty out well for the Egyptian, Greek, Roman, Chinese, and many others.

    8. Re:CAN'T FREAKIN WAIT by XxtraLarGe · · Score: 4, Informative

      My favorite path: Play as Romans. Research Bronze working, switch to slavery, then Mysticism. Chop/whip for Stonehenge. Bee-line to priesthood, chop/whip for Oracle (preferably in the same city as Stonehenge). When you get the Oracle, you should be able to get Monarchy. Switch to Hereditary Rule, then pick up all the technologies you need for Theology, but don't research Theology. Once you have all those techs, get Iron Working. By the time you've finished researching Iron Working, you should have enough great person points in the city with Stonehenge & the Oracle to get a Great Prophet. Use him to discover Theology. Convert to Christianity & adopt theology. Now you'll be able to produce Praetorians with City Raider 2 promos off the bat if you've built baracks. That gives them an unequalled 12 attack power. This will give you an advantage for a very long time versus anything you'll come up against, even archers in walled cities on hilltops.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    9. Re:CAN'T FREAKIN WAIT by Anonymous Coward · · Score: 0

      Seems like your ability to achieve these things would rapidly diminish. I guess it's like a martini glass. If you can't hold the glass anymore, you can't drink.

    10. Re:CAN'T FREAKIN WAIT by natehoy · · Score: 1

      I remember the first time I encountered an enemy Priest in Microsoft's "Age of Empires" (read: simplified Civilization clone for when a Civ game will take too long, with poorer gameplay but nicer-looking graphics). I hear this strange "heyeyeyey-heyeyeyey" sound and suddenly my primary and very expensively massive defense tower changed to an enemy unit after about 20 seconds.

      After that, AoE was all about developing religion first and fastest, at the cost of everything else, and I quickly got bored with it. There was basically little point in doing anything but developing and supporting the most powerful priesthood you could, because that was the key to stealing enemy units. A group of about 5-10 well-equipped Priests could go up against an enemy force of almost any size with very little fear. Put one or two of them "out in front", keep all of the others beyond enemy range but only focused on healing the first one, and start picking off enemy units and converting them to your side one by one. Keep a few pawn units around to draw fire and buy the Priests enough time to convert an enemy unit or two, and it's all over but the waiting.

      Deus ex Machina is bad enough in scripted shows and movies. In what are supposed to be strategy games, it sucks. There should never ever be any one unit type that is infinitely effective and indestructible.

      Religion may be an actual influence in a human-strategy game, and introducing it is interesting, but when your priests can always convert every resource (including cities and buildings) very rapidly and without fail, what's the point of building any unit except priests? (and workers to keep the gold a-flowin into the Temples so new priests keep popping out, of course).

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    11. Re:CAN'T FREAKIN WAIT by Vintermann · · Score: 1

      If you're generous and count "semites" as one civilization, I suppose they can be credited with founding three world religions. Oh, and India has two if you count hinduism as a world religion (Civ4 did, so why not?)

      --
      xkcd is not in the sudoers file. This incident will be reported.
    12. Re:CAN'T FREAKIN WAIT by Monkeedude1212 · · Score: 1

      For starters, you can't really compare AoE and Civ together at all, turn based and real time games can never seem to mesh in a comparative analysis. But seeing how I play both games avidly, I'll continue with countering your post.

      Perhaps your opponents were not at the highest caliber - I've found AoE2 to be very balanced - and it's expansion Conquerors also was very balanced. I didn't play the first one so much because by the time I recieved it the second one was already out.

      I've found the best counter to a mass priest army is Calvary Archers, as its very easy to hit and fade on that killing many more units than you will lose, especially in cost per cost: Since Gold is essentially the most saught after resource and Priests cost a lot of it, and the other units you can produce instead are far cheaper and easier to mass manufacture.

      And also, none of the defensive towers are worth investing into, save for the outpost for its sight range. You are better off saving up the stone for another castle to pump out your races special units, and castles are great for holding choke points.

      The ONLY time I have ever found a mass priest army to be of any good effect against my opponent is against persians, who usually just end up Massing elephants and try to steamroll through your base with their massive tanking ability.

      What made AoE balanced was that a good mix of unit composition with some decent micro skills is better than any mass army anyone can come up with, even if it's the hard counters.

      I usually play Britons because the Longbowmen is by far the most annoying defensive unit in the game and that allows them to establish map control once they reach castle age. I usually go with 2 full hotkeyed groups of Bowmen + 2 dozen knights + 5 priests + 1 full group of Halberders + 3 trebuchets (if possible). This is just the standard army that will change drastically depending on what my opponent throws at me. Like I said earlier, if I encounter mass priests, a bunch of Cavalry archers are making their way in there.

      But for the most part, this group cannot be touched. Anything from the machine workshop will actually be taken out by the archers before it can fire - when you see the knights on the horizon you throw the spearmen in front. Your priests will be efficient enough to heal your bowmen from any other archers, and you can use your cavalry to flank any archers, catapults, or other ranged units that might have caught you off guard. You can also use the Cavalry as a shield should some footsoldiers manage to march their way up to the archers. The Trebuchets are just there to take out towers, castles, and walls from afar.

      This tends to lose to only 2 massed armies: Persian mass elephants and Tutons Mass... whatever that special unit is, its like a champion with extra arrow resistance. Their melee units are slow and good micro around a good open part of the map will help your army stay alive, but you'll tend to have a rough time doing enough damage before your castles are taken out.

      However, thats just the rock-paper-scissors aspect of it. Can't be TOO overpowered.

      Try playing Age a little bit more like the pros play Starcraft, and you'll see a drastic change. Rush your opponent with Militia men before he reaches priests, and he'll QQ.

    13. Re:CAN'T FREAKIN WAIT by MarkvW · · Score: 1

      You, sir (or ma'am), are a scholar and a gentleman (or gentlewoman).
      I appreciate your insight.

    14. Re:CAN'T FREAKIN WAIT by aod7br · · Score: 0

      Lol religion couldnt matter less for civ4 multiplayer. Looks like u are one of those noobs who get slaughered in FFA online or a lame island player. CIV 4 is about MAXMIZING PRODUCTION of hammers, gold and food.

    15. Re:CAN'T FREAKIN WAIT by Monkeedude1212 · · Score: 1

      Looks like you're one of those noobs who doesn't understand how much Religion maximizes production of hammers, gold, and food. A happy city is a productive city, maximizing food means you'll maximize population, which will always yield productivity if you place them anywhere near hills or mountains.

      Priests by themselves give +5 hammer +2 gold, no other specialist comes close to that. Priests with a founding religion give +1 gold per every city with your religion. You found four, special building, it auto spreads. 10 of your cities x 4 religions you founded = 40 easy gold. Then when you add enemy cities having your religion, you get even more gold, and then you get the aded bonus of spies which tell you about your opponents city.

      Seriously, nothing maximizes production and gold like religion, and you can forego all the effort of actually maximizing production once you reach the end game with 5 religions founded, you will literally be sitting on top of so much gold you can universal suffrage instantly produce armies. It's over powered.

    16. Re:CAN'T FREAKIN WAIT by aod7br · · Score: 1

      Lets duel and put theory to practice. U get religion early and I dont. Find me in bts lobby, my login is aod7br what is urs?

  8. Can we have a Linux version... Please... by arivanov · · Score: 1

    I paid for both Loki releases and I would have loved to be able to waste time again and again and again with Civ old and new :) A linux version of a new Civ would be most welcome and I will be glad to pay for it.
    However, that does not seem to be on the menu so until then it looks like the "commuter train game" will still be Nethack again and again.

    --
    Baker's Law: Misery no longer loves company. Nowadays it insists on it
    http://www.sigsegv.cx/
    1. Re:Can we have a Linux version... Please... by Anonymous Coward · · Score: 1, Informative

      It runs great under wine/crossover.

    2. Re:Can we have a Linux version... Please... by captainpanic · · Score: 1

      I have the idea that a rather large percentage of linux users and slashdotters likes Civ :-)
      Although linux has a 1% market share in the operating systems, Civilization V may find a significant part of its fans (10%? 20%?) among linux users.

  9. DRM? by Hatta · · Score: 3, Insightful

    I didn't see anything in the review related to DRM. That's an essential subject for any game review these days.

    --
    Give me Classic Slashdot or give me death!
    1. Re:DRM? by Mashiki · · Score: 1

      The DRM is steam based. So it's either amazingly good, or it will consume your first, second, and third born in order to let you play.

      --
      Om, nomnomnom...
    2. Re:DRM? by A+Friendly+Troll · · Score: 4, Informative

      I didn't see anything in the review related to DRM. That's an essential subject for any game review these days.

      It uses Steam, the opinions on which are divided. You might like it, or you might not.

      Multiplayer is done over Steam.

      The demo also requires Steam.

      Even if you purchase an actual retail box with the game, you still have to create a Steam account. The only thing the box gives you is less time spent downloading the initial game. But you'll get your patches through Steam, not separate downloads.

      That's pretty much it.

    3. Re:DRM? by Pojut · · Score: 1

      It uses steamworks. YMMV, as far as that being a good or a bad thing is concerned. (Good thing, in my opinion.)

    4. Re:DRM? by Mongoose+Disciple · · Score: 1

      I kind of hate Steam (disclaimer, it works great for lots of my friends who love it, etc.) because out of the half dozen or so games I've bought through it so far, 0% have worked without extra Steam-related problems. I assume it's something about my machine but I'm in the "this shit should just work" camp and avoid Steam whenever I can now.

      I hate Steam, but I don't hate it enough to skip Civ 5. Woe is me.

    5. Re:DRM? by emkyooess · · Score: 4, Insightful

      My review: It forces Steam on your machine. Therefore, it's a "don't purchase" title.

    6. Re:DRM? by kurokame · · Score: 1

      LAN play works in Steam offline mode according to the FAQ. You still have to install the Steam client and get spammed with their ads even if you buy a boxed edition, but you can still play on a LAN (unlike certain other LAN gaming franchises we could name - which have been cracked anyway).

      I'm curious whether they did this more for "zomg the pirates" or because they want to force people who play it at home with their family to buy multiple copies. Personally, I'd be more inclined to worry about hampering migration from Civ 5. Say someone plays it at home with their wife and two kids...okay, that's four copies of Civ 5 now versus continuing to play Civ 4 this weekend. And next. And so forth. Raising the barrier to entry can be problematic when you're self-competing.

    7. Re:DRM? by Tassach · · Score: 2, Informative

      I agree. I refuse to purchase anything contaminated by Steam.

      Sorry, Sid. I've bought every Civ game that's ever come out, but you've lost me as a customer.

      --
      Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
    8. Re:DRM? by splatter · · Score: 1

      yup seconded. I stopped FPS with Half Life and now that Civ has gone with steam I will have plenty of time to go do other things, like go out.

      --
      "(I) have this unfortunate condition that causes me not to believe a single thing any politician says when a mic's on.
    9. Re:DRM? by Pojut · · Score: 1

      So why not buy a copy of the retail game, then download a cracked torrent? The devs get their money, you get another Civ game minus the DRM, and everyone's happy.

      DRM is generally a publisher's decision anyway. Don't take it out on the developer.

    10. Re:DRM? by Mr.Intel · · Score: 1

      As much as I hate to contribute to the Steamworks addiction that game developers have, I'll likely go this route. Speaking of which, I need to go check the torrents to see if one is available yet.

      --
      ASCII tastes bad dude.
      Binary it is then.
    11. Re:DRM? by Hatta · · Score: 4, Insightful

      Because that's providing all the wrong incentives. If you financially reward those who put DRM on their games, you'll just keep getting DRMd games. Simply refusing to buy punishes those who put DRM on their games at essentially no cost to yourself, since there are always other ways to entertain yourself.

      I don't particularly care that the publisher demands DRM. That publisher, and any developers they sign, do not get my money. If you're a developer and you want my money, don't sign with a publisher that requires DRM. It's that simple.

      --
      Give me Classic Slashdot or give me death!
    12. Re:DRM? by Pojut · · Score: 1

      I pretty much follow the same line of thinking, with a few rare exceptions. Civilization V is one of those exceptions. (Not to mention I actually rather enjoy Steam. I've had good success with it, and it makes multiplayer gaming really simple.)

      Still, I can see where you're coming from, as far as DRM is concerned.

    13. Re:DRM? by emkyooess · · Score: 1

      Because I don't *want* the devs to get their money because they let the publishers rape the customers with DRM.

    14. Re:DRM? by Pojut · · Score: 1

      I was talking to the GP with my post, since he remarked that he's bought every Civ game before this one.

    15. Re:DRM? by geekoid · · Score: 1

      what ads? I usually just star the games from my menu and don't go into steam. Yes it still opens but I never see it unless I want to.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    16. Re:DRM? by wjousts · · Score: 1

      Add me to this list too. I've brought and played all the Civ games since the first (including the original twice, once on my Atari ST and once on the PC), but I'll be skipping this one unless they end up dropping steam.

      I noticed that the Civ IV complete (or whatever it's called) edition proclaims that it contains no DRM and doesn't even require a disk check. I'll be picking that up when the price drops (due to the Civ V coming out) since I missed the expansions for Civ IV). Here's hoping that the Civ V complete edition goes the same route.

    17. Re:DRM? by Anonymous Coward · · Score: 0

      Spammed with ads? The only ads I ever see are for specials FROM STEAM, and no more than once a week. Is the 15 seconds it takes to click next (or the 2 seconds it takes to close the window) inconveniencing you to the point of tearing your hair out?

      If this is SPAM, I wish real spam were more like it. It would be far less intrusive.

    18. Re:DRM? by Anonymous Coward · · Score: 0

      He definitely should take it out on the developer. What you're suggesting just means we'll have this problem forever. It's actually better for everyone (devs too) in the long run if he just forgoes it altogether or pirates it. Which option he picks is up to his moral code.

    19. Re:DRM? by Itchyeyes · · Score: 1

      I see a lot of hate for STEAM in game reviews on sites like Amazon, but step into any PC gaming forum and almost everyone there practically refuses to use anything but STEAM. I have to admit I'm in the latter category, but I find the polarizing nature of STEAM to be rather fascinating.

      I can somewhat understand the haters' point of view. If all you want to do is simply play the game you bought, then having to install and run 3rd party software might seem a bit frustrating to me. However, I've always found the benefits of STEAM vastly outweigh the potential drawbacks. For starters, let me just say that if you're purchasing boxed copies of games that require STEAM to play, you're doing it wrong. Not only you missing out on one of the biggest things that makes STEAM so great, bypassing the retailer and downloading straight to your hard drive, but games are generally cheaper on STEAM as well, sometimes even shockingly so.

      Throw in a built in community, no need to keep track of CD keys, automatic patching (and now driver updates if you have an AMD/ATI video card), cloud support for game saves, and pre-loading for day one purchases, and the benefits start outweighing the costs pretty quick.

      And of course the biggest argument in STEAM's favor actually has little to do with STEAM at all. Simply put, in a day and age when it's rarely ever a question of if a publisher will require some sort of online authentication for their game, but more a question of what form that authentication will take, STEAM is far and away the least of all evils.

    20. Re:DRM? by Majix · · Score: 1

      Civ IV Complete Edition was $10 on Steam just recently, a real steal. You can install on as many computers as you like and re-download whenever you want. Both Mac and Win versions included in the same price.

    21. Re:DRM? by wjousts · · Score: 2, Insightful

      Well, $10 for renting it isn't bad.

    22. Re:DRM? by Anonymous Coward · · Score: 0

      As long as you don't care about actually owning the game. Because when Steam goes away you will find you were only renting it.

    23. Re:DRM? by kurokame · · Score: 1

      Yes. Ads. For specials from Steam. Presented on my computer as pop-ups. Entiende ahora?

      For all I know, there's even a way to disable them. But why the heck should I have to figure out how, just to play a game I paid for?

    24. Re:DRM? by GreatNull · · Score: 1

      For starters, let me just say that if you're purchasing boxed copies of games that require STEAM to play, you're doing it wrong. Not only you missing out on one of the biggest things that makes STEAM so great, bypassing the retailer and downloading straight to your hard drive, but games are generally cheaper on STEAM as well, sometimes even shockingly so.

      That depends on region you are living in. In my area, brand new box copies are usually way cheaper than steam digital download. Thanks to that and some completely nonsenical policies of the past, like EUR=USD, steam usually leaves unpleasant aftertaste. It still beter than other systems though and it's not like we have a choice, do we?

    25. Re:DRM? by Mongoose+Disciple · · Score: 1

      ... okay, somebody needs to stay out of the ragehol.

      I don't have an ethical objection to Steam. I just think it sucks.

      If YOU have some kind of crazy-ass ethical objection to it, then YOU can not buy shit on Steam.

    26. Re:DRM? by vadim_t · · Score: 1

      Not only you missing out on one of the biggest things that makes STEAM so great, bypassing the retailer and downloading straight to your hard drive, but games are generally cheaper on STEAM as well, sometimes even shockingly so.

      Steam isn't required for that. There's no reason why a company can't just set up a standard "give your card number, get download link" system. In fact I find such things much easier and convenient.

      Throw in a built in community, no need to keep track of CD keys,

      Thing is, that assumes I want some sort of relationship with the company. And in most cases not only I don't want it, but I actively want to avoid having one. The model I want for buying games is the same model I have for buying apples: I absolutely don't care if the shop, transport company or farmer involved goes under. I want to buy a game now, and absolutely not give a damn if the company that made it, the retailer, or anybody else involved goes bankrupt tomorrow.

      And the solution to not having to keep track of CD keys is not having CD keys to keep track of in the first place.

      automatic patching (and now driver updates if you have an AMD/ATI video card)

      No way. I utterly hate this concept. This is what allows stunts like Sony removing Linux support, and making it impossible to avoid the update. This is an automatic guarantee I'm not going to buy whatever you're selling.

      cloud support for game saves

      That's a bug, not a feature. I want my saved games locally, where I can back them up, and where they're not dependent on the company supporting the game.

      and pre-loading for day one purchases, and the benefits start outweighing the costs pretty quick.

      That is an upside, but not a significant enough one to outweigh the downsides by any measure. And I very rarely buy on day one, as I wait to hear from other people on the various issues, gotchas and DRM.

    27. Re:DRM? by Anonymous Coward · · Score: 0

      You're an idiot then. There's nothing so bad about Steam - it's quiet, convenient and works well. It's never caused me the slightest issue with running. Yes, yes, I know you like to masturbate to the idea that all DRM is evil, but really, it's not. Steam is a pragmatic answer to a difficult problem. Sure, it's not exactly what I'd want as a customer, but it really doesn't restrict me very much, and makes my life massively easier when it comes to reinstalling games, playing at different places etc. No-one is ever going to give you your ideal little utopian vision of how you should be treated, because they'd be pirated into oblivion the moment they did. So get over yourself and enjoy the game.

      Did I lose first sale rights? Yes. Did I get games for so cheaper than amount I'd buy them for - resale value? Yes. So I didn't lose financially. Do I see an ad once a week? Yes. Does it affect me at all, or not go away instantly upon dismissal? No. Up on your high horse it must be lonely, having no games to play and only fellow wankers for company. So come join the rest of us and have some fun. After you try Steam for a while, you'll wonder what you were so scared of.

  10. No more religion? by Anonymous Coward · · Score: 1, Funny

    I can't force everyone to convert to Confucianism anymore?

    1. Re:No more religion? by Pojut · · Score: 1

      One of our many memorable Civilization IV LAN games involved one of my friends starting to take over the world with Christianity. Then, my friend playing as the Arabs came in and wiped him out...then, myself, trying to spread Judaism, shifted gears and started churning out units (I was on an island). I went on to murderate everyone and won a domination victory.

      Classic stuff.

    2. Re:No more religion? by Anonymous Coward · · Score: 0

      You could stay here and try and convert everyone to Linux

    3. Re:No more religion? by Anonymous Coward · · Score: 0

      They probably took out religion so Sid Meier wouldn't have to go into hiding because of Muslim death threats because you could wipe out Islam in the game.

    4. Re:No more religion? by SengirV · · Score: 1

      True. I'm sure some prior versions had a depiction of Muhammad as well. That's at least worth a couple death threats right there. And he most help the gov't will give is what the FBI just did - advise you to start running.

      --

      Prof. Farnsworth - "Oh a lesson in not changing history from Mr I'm-My-Own-Grandpa!"

    5. Re:No more religion? by Yvan256 · · Score: 1

      It's too confusing.

    6. Re:No more religion? by Teancum · · Score: 1

      As a matter of face, Muhammad was one of the "Great Prophets" that would appear in Civ IV. It would even be a unit that you could move around or even kill if you cared to. The main purpose was to establish Islam in the game (you get to select the "holy city" that becomes the new version of Mecca in your game universe), but if that isn't a depiction of "The Prophet", I don't know what else would be.

      On the whole, I think that the developers were pretty even handed with the role of religions in the game, and there certainly were some benefits for having religion. The main complaints I heard about it is mainly the game balance that is thrown out of whack when some of the religions (notably Buddhism) were used in multi-player games. Solo playing generally wasn't as big of a deal.

      I certainly enjoyed building up an army of missionaries (another unit in the game) to "spread the word" and conquer the world from a religious aspect rather than through military action. Some cities tended to be a real hard nut to crack in terms of spreading religion, and it could be considered an act of war to send a missionary to another civilization's city. It made life real exciting even if you succeeded in converting the enemy city. Cities with the same religion as you have also could be conquered via culture rather than military units... something I also enjoyed doing at least with solo play.

  11. A veteran Civilization fan... by blind+biker · · Score: 0, Redundant

    ...and I, for one, won't play Civ V in the foreseeable future. Why? Because none of my computers reaches the minimum hardware specs required by the game. I could spend some money to get up to speed with the newest PC gadgetry (plus some money for the game itself), but as a grad student supporting a family of three, I cannot easily afford that, just to play a game. I bought all the Civilization games, from the good-old DOS-based first Civ to Civ IV, and all expansion packs. But for the first time Civilization's HW specs overstepped my current setups.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    1. Re:A veteran Civilization fan... by Anonymous Coward · · Score: 0, Offtopic

      Sucks to be you.

    2. Re:A veteran Civilization fan... by Pojut · · Score: 2, Insightful

      No offense, but are you surprised? People seem to forget how ludicrous Civ IV's specs were at release...

    3. Re:A veteran Civilization fan... by Anonymous Coward · · Score: 0

      Why not just download the demo and see if it'll work on your machine anyhow? Lots of games run just fine with specs below the manufacturer's recommendation.

    4. Re:A veteran Civilization fan... by jpapon · · Score: 4, Insightful
      # Processor: Dual Core CPU # Memory: 2GB RAM # Hard Disk Space: 8 GB Free # DVD-ROM Drive: Required for disc-based installation # Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics

      Seriously? That's too much for you? I'm sorry that you haven't bought (or upgraded) a computer in 4 years, but I don't see why developers should have to cater to you by making their products worse for the rest of us. A system meeting these requirements wouldn't cost more than MAYBE $200 used.

      They need better hardware to make the AI smarter, not just for better graphics.

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    5. Re:A veteran Civilization fan... by blind+biker · · Score: 0, Offtopic

      Sucks to be you

      I'm living the best days of my life, currently. No strategy game comes close to the wonder of holding your own baby in your arms.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    6. Re:A veteran Civilization fan... by MRe_nl · · Score: 1

      and I, for one, won't play Civ V in the foreseeable future. Why?
      Because I still haven't beaten Civ III at Deity, and have not even started on Civ IV.
      On a more serious note, I think the graphics on Civ IV and now V are actually detrimental to the game. It's like going to war with the wrong kind of map. As an old board- and war-gamer I prefer my maps and graphics simple. Top-down, no (fake)3D, animated, colourful shrubberies or flocks of birds please. It's nice and all, but I'm trying to annihilate the free people of Earth and I can't find my Panzerdivisionen and Stealth-bombers. Somebody execute that game designer!

      --
      "Kill 'em all and let Root sort 'em out"
    7. Re:A veteran Civilization fan... by jpapon · · Score: 3, Funny
      So what you're saying is that you've built your own great wonder?

      May your +100% happiness not expire with the discovery of toddlerhood, or worse yet, teenagery.

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    8. Re:A veteran Civilization fan... by InkDancer · · Score: 5, Insightful

      You are in grad school and have three kids. When were you planning on playing video games?

    9. Re:A veteran Civilization fan... by mooingyak · · Score: 2, Interesting

      I'm living the best days of my life, currently. No strategy game comes close to the wonder of holding your own baby in your arms.

      When my last child was still an infant, sometimes I would sit with her in my arms... while I played Civ IV. Beat that.

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    10. Re:A veteran Civilization fan... by AxemRed · · Score: 1

      pfffffff

      Any schmuck can make a baby, but it costs $50 to get Civ 5. Now who's laughing poor boy?

    11. Re:A veteran Civilization fan... by Osgeld · · Score: 1

      crap 200$ new

    12. Re:A veteran Civilization fan... by Anonymous Coward · · Score: 2, Funny

      There's a reason grad school takes 5 years to finish.

    13. Re:A veteran Civilization fan... by Kazymyr · · Score: 3, Interesting

      Actually it's the graphic card requirements that break it for me. They're above 99% of laptops, and certainly above mine which does have a separate graphic card with dedicated memory but it's an ATI 3200, way below their specs. Plays many games well, but I won't even try to get anywhere near civ5 knowing what their minimum specs are - or else it'd be wasted money. Also, my laptop is my only computer right now.

      --
      I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
    14. Re:A veteran Civilization fan... by electron+sponge · · Score: 1

      ...and I, for one, won't play Civ V in the foreseeable future. Why? Because none of my computers reaches the minimum hardware specs required by the game. I could spend some money to get up to speed with the newest PC gadgetry (plus some money for the game itself), but as a grad student supporting a family of three, I cannot easily afford that, just to play a game. I bought all the Civilization games, from the good-old DOS-based first Civ to Civ IV, and all expansion packs. But for the first time Civilization's HW specs overstepped my current setups.

      You need to get your priorities straight, man.

    15. Re:A veteran Civilization fan... by badboy_tw2002 · · Score: 1

      But it DID cost him $50 to make the baby!

    16. Re:A veteran Civilization fan... by Austerity+Empowers · · Score: 1

      Jeez if it consumes more resources than Civ IV I won't play it, and I have a pretty good setup. That was a bear.

    17. Re:A veteran Civilization fan... by blind+biker · · Score: 1

      Every Age has its own Wonders ;)

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    18. Re:A veteran Civilization fan... by blind+biker · · Score: 1

      You are in grad school and have three kids. When were you planning on playing video games?

      I don't have three kids, but one. The family of three would be my kid, my wife and myself :) Nevertheless, you make a very good point. On week-ends I do get an hour or two that I can squander on something which I do by myself, such as cycling around or playing a strategy game, but I guess I really don't want to get my hands on Civ V, as that would be detrimental to my health, my time spent with the family, my attentiveness at work, or all of the above.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    19. Re:A veteran Civilization fan... by Mongoose+Disciple · · Score: 1

      When my last child was still an infant, sometimes I would sit with her in my arms... while I played Civ IV. Beat that.

      My wife's home right now holding our baby and playing Civ V, although it's too soon to say if that's a topper because I don't know if I'll like Civ V yet.

    20. Re:A veteran Civilization fan... by Nick+Ives · · Score: 1

      Civ IV had required a pretty decent system at the time it came out too. However, hardware has moved on a lot in the past five years so most systems should easily play it.

      I've not played Civ 5 yet (gotta wait till Friday due to living in the UK, boo-hoo!) but I bet Civ 5 will run much better than Civ 4 did on bottom range systems, due to the "board game" view mode that turns off most of the fancy graphical effects.

      --
      Nick
    21. Re:A veteran Civilization fan... by Liquid+Len · · Score: 1

      Jeez, cut the man some slack. He didn't say the kid was a wonder, just that holding him (or her) was a wonder... He (hopefully) knows it's not gonna be like this forever. Why not let him enjoy his baby why it lasts ?

    22. Re:A veteran Civilization fan... by IrquiM · · Score: 1

      Me neither, but because of steam!

      --
      This is blinging
    23. Re:A veteran Civilization fan... by jpapon · · Score: 1
      To those of us who don't fully understand the intricacies of biology, it is kind of a wonder.

      But I suppose you're right, it's more of a national wonder than a great one, since everybody can build their own.

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    24. Re:A veteran Civilization fan... by rnelsonee · · Score: 1

      I bought a computer less than 3 months ago, which cost $700 on sale and has a new processor architecture that was released just earlier this year, and it barely meets the minimum requirements. It's not like this is an FPS - it shouldn't be hard to get this working in a reduced graphics mode for older computers.

    25. Re:A veteran Civilization fan... by wulfhere · · Score: 1

      When both of my kids were newborns, I used to volunteer to give them their nightly bottles, just so that I could play Civ II while holding them.

      --
      -- Sent from a computer.
    26. Re:A veteran Civilization fan... by amorsen · · Score: 1

      The CPU requirements are fine, but the graphics requirements are difficult to match with a laptop. My last non-laptop non-server was a BeBox, I'm not going back to having to sit at a table.

      My current laptop doesn't handle Civilization IV very well, even... I'd buy the game if it had a 2D option, something I'd love for Civilization IV as well.

      --
      Finally! A year of moderation! Ready for 2019?
    27. Re:A veteran Civilization fan... by Lord+Ender · · Score: 1

      NVidia is working on add-on graphics cards for laptops. They use mini-PCIe. Until these come out, you will simply have to face the fact that gaming laptops cost more than office laptops. You bought the later to save a few bucks. Was it worth it?

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    28. Re:A veteran Civilization fan... by interkin3tic · · Score: 1

      My new laptop has a GeForce 310M which can't handle Civ V. It wasn't top of the line, but it wasn't bargain bin either.

      Sure, devs shouldn't make games for the weakest link, and I didn't buy a laptop thinking I could run the newest games. Still, it's annoying when your computer can't run a game, and I've never understood the typical PC gamer response of "You're an idiot if you can't run this game, just get a new computer." He said he's a grad student supporting a family of three. A $200 PC for one game considering the computer he has now apparently suits his needs for everything else? That's not a very helpful suggestion.

    29. Re:A veteran Civilization fan... by Totenglocke · · Score: 3, Funny

      Wait........people finish grad school?? I know getting my bachelor's was the best 7 years of my life.....

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    30. Re:A veteran Civilization fan... by Anonymous Coward · · Score: 0

      Family of three means he has one kid (2 if he is a single parent).

    31. Re:A veteran Civilization fan... by geekoid · · Score: 1

      And?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    32. Re:A veteran Civilization fan... by Anonymous Coward · · Score: 0

      They have a strategic mode that is just that: top down, 2D, simple graphics. And you can play the whole game that way if you want.

    33. Re:A veteran Civilization fan... by tepples · · Score: 1

      devs shouldn't make games for the weakest link

      Yet they make games for Wii, iPhone 3GS/iPod touch 3, and even Nintendo DS, which are weaker than the weakest PC that can usefully run Windows Vista or Windows 7. I see no reason why PC games can't have "Lowest" settings that result in Wii-class graphics.

    34. Re:A veteran Civilization fan... by King+Coopa · · Score: 1

      Are we the same person?

    35. Re:A veteran Civilization fan... by PitaBred · · Score: 1

      The 3200 is not a discrete card. It's barely above Intel's integrated graphics, even if it has its own memory. By "plays many games well", you have to mean games that are 4-5 years old on lower settings.

      Civ5 is a modern game. If you want to play modern games, you will need more modern hardware and performance. A 3 year old laptop with graphics that were already severely sub-par at the time the machine was released will not cut it.

    36. Re:A veteran Civilization fan... by interkin3tic · · Score: 1

      You've got a point there. At the very least I'm having a hard time seeing how a -graphics card- is necessary to the game. Jpapon made a point it was the AI that was demanding most of the hardware, but I would assume that doesn't apply to the graphics card.

    37. Re:A veteran Civilization fan... by bazorg · · Score: 1

      I'm sorry that you haven't bought (or upgraded) a computer* in 4 years

      * laptop owners need not apply? :(

    38. Re:A veteran Civilization fan... by interkin3tic · · Score: 1

      Er... to clarify, how -my- graphics card means I can't run -this- game. Plenty of other games would be pointless to run without a good graphics card, I get that.

    39. Re:A veteran Civilization fan... by jpapon · · Score: 1
      You're right, they're not necessary for Civ 5. And since my only computer at home is a laptop, I don't know how well this is going to run on it, even though it has a discrete graphics card.

      I really wish they would have made a way to scale down the graphics to the point where they would run easily... But I guess they didn't have the resources to do that.

      I guess their choice came down to "We have limited resources, which do we prefer, people complaining they can't run the game, or people complaining that the graphics look dated?" Unfortunately for laptop users, they chose the latter.

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    40. Re:A veteran Civilization fan... by jpapon · · Score: 1

      And by latter, I meant former. I should really learn to hit submit slower!

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    41. Re:A veteran Civilization fan... by jpapon · · Score: 1

      Yeah, I know, it stinks for me too. I have 9600M GT in my laptop, and that's right around (below) the minimum specs. I'm scared that when I get home and install it, it will only run at ~10FPS. Of course, if there's a way to disable animations, that might actually be somewhat bearable.

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    42. Re:A veteran Civilization fan... by jareth-0205 · · Score: 1

      I'm living the best days of my life, currently. No strategy game comes close to the wonder of holding your own baby in your arms.

      Sorry, I missed that, you must have overloaded my smug-filter.

    43. Re:A veteran Civilization fan... by Kazymyr · · Score: 1

      In fact it plays decently well Oblivion (a 3-year-old game) on medium settings. Oblivion was renowned at the time to be very resource-intensive. I find it amusing that a turn-based game released 3 years later has minimum specs that exceed by an order of magnitude the recommended specs of a high-end, demanding adventure game from 2007.

      And I was responding to the post claiming that you can get a system within specs for $200. Not true if you are traveling a lot like me and can't lug a desktop with you. A laptop that barely touches the minimum specs for civ5 is $900+

      --
      I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
    44. Re:A veteran Civilization fan... by Kazymyr · · Score: 1

      Considering that "a few bucks" is $600, yes it was.

      --
      I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
    45. Re:A veteran Civilization fan... by Lord+Ender · · Score: 1

      It does not cost $600 additional to get a laptop with a mobile GPU.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    46. Re:A veteran Civilization fan... by Kazymyr · · Score: 1

      If you get suckered into buying a $800 piece of junk that has the same specs than my $400 piece of junk, then you're right it doesn't. :)

      --
      I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
    47. Re:A veteran Civilization fan... by ebuck · · Score: 1

      Amusing. Had a good laugh.

      Lucky me, we just hit toddlerhood and it only got better. YMMV

    48. Re:A veteran Civilization fan... by mooingyak · · Score: 1

      Yeah I did that with one of my older ones and Civ II. Civ II lasted a while for me, I wasn't a big fan of Civ III

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    49. Re:A veteran Civilization fan... by IICV · · Score: 1

      You know that's not really a requirement, right? It's not like the game scans your PCI bus and goes "oh shit you don't have a discrete graphics card, I'm gonna report you to the gamer police!"

      It'll probably run acceptably but sluggishly on your laptop, especially if you mainly use that not so fancy pants strategic tile view and/or turn most of the settings down. After all, it's a turn based strategy game - it's not like you need hyper twitch reflex response times to play the game.

      Furthermore, there's a demo. You can download that and try it out - if the demo runs acceptably well on your laptop, then the full game almost certainly will as well.

    50. Re:A veteran Civilization fan... by mjwx · · Score: 1

      They're above 99% of laptops

      How?

      The specifications are Core i3 + integrated or A geforce 8 series or greater. That's 4 generations ago, We bought A$1400 laptops with Geforce 9xxxM GPU's, so they are pretty common as are GT1xx GPU's. Core i3's have been out for months. I'd be surprised if any laptop in the last 3 years with a dedicated GPU couldn't run it. If you're a gamer that needs to run a laptop you will have a dedicated GPU.

      Compared to a lot of games, these specs are very very light. Hell, their recommended specification is a Geforce 9800.

      If a $100 GPU is beyond your budget, then a $50 game is too.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    51. Re:A veteran Civilization fan... by Anonymous Coward · · Score: 0

      It works on my Lenovo T500 laptop just fine? ATi graphics.

    52. Re:A veteran Civilization fan... by Kazymyr · · Score: 1

      I dare you to find a laptop with a GF9800, heck not even that, with a GF 9600, that costs only $100 more than the equivalent system with integrated graphics. I double and triple dare you.

      --
      I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
    53. Re:A veteran Civilization fan... by mjwx · · Score: 2, Informative

      I dare you to find a laptop with a GF9800

      What?

      Did you forget your meds this morning.

      $100 is the price for a 9800 equivalent in a desktop (sorry, I made the mistake of assuming you were smart enough to figure that out on your own).

      If you have trouble meeting the Civ V minimum specifications, you will have trouble affording the game.

      that costs only $100 more than the equivalent system with integrated graphics. I double and triple dare you.

      Here you go and these are Australian prices, which due to the Indian-Pacific Price Dilation Field are significantly higher then US prices despite the AUD fetching 0.95 USD today. Look between option two and three, same proc, different GPU, A$115 in it. Also that's a geforce 310, a bit more advanced then an old 9800.

      Now sod off and take your trolling meds.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    54. Re:A veteran Civilization fan... by Anonymous Coward · · Score: 0

      The demo runs fine on my 780G system. You can't enable all of the eye candy, but it is playable. Maybe you should give it a try.

    55. Re:A veteran Civilization fan... by blind+biker · · Score: 1

      He said he's a grad student supporting a family of three. A $200 PC for one game considering the computer he has now apparently suits his needs for everything else? That's not a very helpful suggestion.

      I wish all the participants in this thread had your comprehension skills.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    56. Re:A veteran Civilization fan... by zwei2stein · · Score: 1

      Guess what?

      That makes $50 game a 150$ game.

      Wrap your mind over the fact that cost of game is not just what you pay for box if you did not bother to keep up with silly arms race and if you will not really use that hw for anything else.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    57. Re:A veteran Civilization fan... by mjwx · · Score: 1

      Wrap your mind over the fact that cost of game

      Wrap your mind over the fact that Video Cards and Games have a ONE TO MANY relationship.

      SHOCK HORROR, it's unheard of that a video card can be used for multiple games.

      Perhaps even more shocking that people who know they like to play games plan in advance when they buy a computer. I buy 2 games a month (a bit more but I'll keep the numbers low for you) I have a A$600 video card, per game over a 24 month period that's... A$12.5 per game (this ignores all the other things I use my PC for as well).

      You haven't quite gotten this whole economics thing have you. Costs may be immediate, but they are amortised across the entire lifetime this is why businesses and people who understand money PLAN AHEAD.

      if you will not really use that hw for anything else.

      Well then you're choice is not to buy the game (or even pirate it) but that's your choice. I fail to see why I should be held in a graphical dark age because you are too cheap to fork out for a card that is capable of playing the game you are whining about.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    58. Re:A veteran Civilization fan... by Anonymous Coward · · Score: 0

      For 200$ I would buy Playmobil and Lego for my children instead of spending it on computer parts or video games.

    59. Re:A veteran Civilization fan... by zwei2stein · · Score: 1

      Great math you have over there.

      Too bad I am not really interested in playing other new-ish games. This is where it falls apart. Something that will be outdated next time you want to use is not really going to be amortized or subject to planning ahead (plan: maybe play som game two years down the line? yeah, todays 100$ card will work reall nice for that)

      Let me paraphase:

      SHOCK HORROR, it's unheard that someone might not really play more than one (modern) videogame a year.

      Anyhow, I wonder what graphics dark age you are afraid of. Funny how best games have little graphics to write home about and how all those drool-inducing things get forgotten because goddamn perfect shaddow does not make game fun.

      Well, I will be happy with civ iii.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    60. Re:A veteran Civilization fan... by Pulzar · · Score: 1

      On a more serious note, I think the graphics on Civ IV and now V are actually detrimental to the game. It's like going to war with the wrong kind of map. As an old board- and war-gamer I prefer my maps and graphics simple. Top-down, no (fake)3D, animated, colourful shrubberies or flocks of birds please.

      It looks like Civ 5 designers were thinking about you. There's a button available to turn on "strategic" view, that shows something that looks like a board game -- simple top-down hex board, with plain 1 or 2-color icons showing the unit positioning and such.

      I haven't really found it necessary to use yet, but I did only play one game so far.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    61. Re:A veteran Civilization fan... by Dyolf+Knip · · Score: 1

      > colourful shrubberies

      Ni!

      > It's nice and all, but I'm trying to annihilate the free people of Earth

      Tell me about it. Just like anything else, man, do it 9 to 5 and it's just another job.

      --
      Dyolf Knip
    62. Re:A veteran Civilization fan... by toolie · · Score: 1

      Isn't comparing a gaming laptop to a desktop kinda completely useless? Of course the laptop is going to cost more than the desktop, it always has and always will.

      --
      -- toolie
  12. Interesting but short article by Anonymous Coward · · Score: 0

    The article tantalizes, but leaves more questions than answers. One question I'd have is why the CPU requirements keep getting jacked up. Shouldn't a turn based strategy game be a bit easier on the CPUs than that?

    My other question is not about the actual story, but the slashdot blurb. What on earth is a "Hemos"???

    1. Re:Interesting but short article by Pojut · · Score: 1

      One question I'd have is why the CPU requirements keep getting jacked up. Shouldn't a turn based strategy game be a bit easier on the CPUs than that?

      There is an insane amount of behind the scenes tracking and calculations going on in a Civilization game. Frankly, I find it impressive that the game only requires a dual-core.

    2. Re:Interesting but short article by Raenex · · Score: 1

      There is an insane amount of behind the scenes tracking and calculations going on in a Civilization game.

      Oh come on. I played Alpha Centauri on a computer from 2002 and it was blazing fast. Compare a Civ game to a real-time game like StarCraft 2 for "insane" amounts of computations.

    3. Re:Interesting but short article by Pojut · · Score: 2, Insightful

      I think you think Starcraft II is more complicated than it really is. Think about it, honestly...what is there to keep track of behind the scenes, second by second? Hit points, unit locations, resources, and build queues. That's about it. Now look at a Civ game, and all of the things that simultaneously happen each time one turn ends and another begins.

      You honestly think there is less to compute in a Civ game than in Starcraft II, just because Civ is turn based?

    4. Re:Interesting but short article by Pojut · · Score: 1

      Not to mention the Civ games have notoriously had high-ish requirements, which is the opposite of pretty much everything Blizzard has ever released.

    5. Re:Interesting but short article by Mongoose+Disciple · · Score: 1

      Hey, I love AC as much as anyone, but let's be honest: these games keep getting more and more complicated, and there is a lot more going on turn by turn in, say, Civ 4 than in AC.

      For example:

      Where can various trade goods get at this turn and what are the effects of that? How about when corporations are in play? What resources do I need and what actions will I take (as the AI) to get them?

      What's going on with religions? Which ones spread to where this turn? When do I, as the AI, change religions?

      What's going on with culture and changing borders? When does the AI need to take an action to shore up its culture or garrison a city against revolt?

      Which civics / social engineering choices should I make? In AC, *mostly* you know what the right choices are for your faction, and you'll make them as soon as you can. In Civ 4 this is a lot less clear cut -- what makes sense changes as the game progresses and with game conditions, as well as with technology.

      What's going on with espionage? (Here I much prefer AC's system, but Civ 4's is clearly more computationally intensive.)

      etc.

    6. Re:Interesting but short article by Raenex · · Score: 2, Insightful

      You forgot real-time path finding with a horde of units interfering with each other.

      Now look at a Civ game, and all of the things that simultaneously happen each time one turn ends and another begins.

      What simultaneously happens? The unit orders are sequenced.

      You honestly think there is less to compute in a Civ game than in Starcraft II, just because Civ is turn based?

      Well, um, YES. There's a difference between localized, separate battles at the end of every turn versus battles that update dozens of times a second all over the map. That you have thought about this and tried to equate the two is mind boggling.

    7. Re:Interesting but short article by Raenex · · Score: 1

      You're talking here about just the AI. While the AI is in general impressive at first blush, it isn't very computationally expensive. First, it cheats. Second, it mostly just follows hard-coded scripts about what actions to take.

      I'm not just taking a guess, either. I recently watched this Google Tech Talk about it: http://www.youtube.com/watch?v=IJcuQQ1eWWI

    8. Re:Interesting but short article by Pojut · · Score: 2, Insightful

      What simultaneously happens? The unit orders are sequenced.

      Economic calculations. Research calculations. Diplomatic calculations. Borders expanding/contracting. Etc, etc, etc. These things don't just happen on their own...every little nuance, every single little piece of data you see in a Civilization game (which, lets face it, can be overwhelming at times) has to be calculated.

      Well, um, YES. There's a difference between localized, separate battles at the end of every turn versus battles that update dozens of times a second all over the map.

      A map that, by comparison to an endgame Civilization map, is pretty small. You are also still continuing to focus on just fighting. You do know there's far more to Civilization games than just fighting...right?

      That you have thought about this and tried to equate the two is mind boggling.

      I'm not saying I'm right or wrong, I'm not saying you're right or wrong... I'm just saying that there's more going on behind the scenes in a Civilization game than you realize.

    9. Re:Interesting but short article by wjousts · · Score: 1

      You honestly think there is less to compute in a Civ game than in Starcraft II, just because Civ is turn based?

      Yes. The only reason for the high system requirements is all the eye-candy. The game itself should have fairly modest computational requirements that should all happen at the end of a turn.

    10. Re:Interesting but short article by AvitarX · · Score: 1

      Alpha Centauri was way simpler in AI than Civ4

      Not even close. I was relatively quickly (a few games) able to dominate on the hardest level (as either the corporatists, the greens, or the UN people), while in Civ4 I'm still at Noble (with about twice as many games), which has me at +3 happiness in my favor. I can't even close to compete on an even footing.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    11. Re:Interesting but short article by AvitarX · · Score: 2, Insightful

      But let me play, even if it takes 5 minutes between turns instead of 1.

      The only thing that can't be slowed down is the graphics.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    12. Re:Interesting but short article by Raenex · · Score: 1

      See my reply to another poster regarding the AI.

    13. Re:Interesting but short article by Raenex · · Score: 1

      Economic calculations. Research calculations. Diplomatic calculations. Borders expanding/contracting.

      With the exception of diplomacy, there are similar calculations in StarCraft. It's not a big deal to compute once every turn.

      A map that, by comparison to an endgame Civilization map, is pretty small.

      The Civ map is broken up into big, discrete chunks. In StarCraft, the units, of which there can be hundreds, have fine-grained movement.

      I'm just saying that there's more going on behind the scenes in a Civilization game than you realize.

      No, there really isn't. You are trying to equate:

      a) real-time, full map computation that has to allow fluid animation with
      b) once a turn, battle at a time computation.

      It's just a ridiculous argument.

    14. Re:Interesting but short article by RogerWilco · · Score: 1

      The original Civ ran fine on a 286. Current computers have many many many more times that power. Sure, it's gotten a little more complex, but I don't think the demands on the CPU should be extensive.

      --
      RogerWilco the Adventurous Janitor
    15. Re:Interesting but short article by Pojut · · Score: 1

      It's just a ridiculous argument.

      Yeah...yeah it is -_-;;

  13. In the day of digital distribution... by Xelios · · Score: 1, Interesting

    What reason is there to release the game 3 days later in Europe?

    --
    Murphey's fighting Occam, and we're in the stands.
    1. Re:In the day of digital distribution... by Anonymous Coward · · Score: 0

      Because like every publisher, they likely have deals with various distributors/brick and mortar shops promising that they won't release they game through other channels earlier. For whatever reason, North America releases games/music/movies on tuesdays, and Europe does it on Fridays.

    2. Re:In the day of digital distribution... by mooingyak · · Score: 1

      So we Americans can go "Neener neener!"

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    3. Re:In the day of digital distribution... by NecroPuppy · · Score: 1

      To keep the Germans from taking over France. Duh. :)

      --
      I like you, Stuart. You're not like everyone else, here, at Slashdot.
    4. Re:In the day of digital distribution... by click2005 · · Score: 1

      Play.com appears to be shipping it but it'll probably still take 3 days to arrive.

      --
      I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
    5. Re:In the day of digital distribution... by mjwx · · Score: 1

      What reason is there to release the game 3 days later in Europe?

      It's because you have all the good early game wonders.

      Same in Asia/Oceania. I consider it retribution for having a better nation.

      In all seriousness. I could order the US version for A$60 from Hong Kong but I'd rather wait until Friday and get the Asia version for A$50 (local price is A$90).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  14. Haven't played it yet... by Rhys · · Score: 2, Interesting

    But I did do the steam unlock on my laptop and copied over the music directory to play while I'm at work today. The 15 hours and 58 minutes of oggs (and, I think, one wav) I copied over have -- at least so far -- been top notch. Not that I've listened to anything near the 15 hours of them, only about 2-3, but still.

    Nice background music too; mostly instrumental, not too quiet nor too loud.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:Haven't played it yet... by Pojut · · Score: 1

      REALLY happy to hear that. I've been looking forward to trying to pair different albums with the game, but I'm still really glad to hear that the included soundtrack is good.

      How "worldly" is it? As in, does the music cover different genres from different parts of the world, or is it all similar?

    2. Re:Haven't played it yet... by Rhys · · Score: 1

      The musical styles are substantially different and at least from what I can tell, culturally(/period?) appropriate. In particular there is one really neat Japanese-style (at least I assume from the track name) drum piece that is pretty long and very nicely done. Similarly, a couple of the Chinese pieces are accurate of what I've heard from student/foreign parent "culture shows/celebrations" from the university's laboratory high school.

      But I'm not exactly an expert in world music. I don't think it will disappoint, however, from what I've heard so far.

      --
      Slashdot Patriotism: We Support our Dupes!
    3. Re:Haven't played it yet... by Pojut · · Score: 1

      Awesome, thanks very much! That's just what I was hoping to hear :-)

    4. Re:Haven't played it yet... by antdude · · Score: 2, Interesting

      Are there any good tunes like Christopher Tin's Baba Yetu: http://www.civfanatics.net/downloads/civ4/music/BabaYetu.mp3 ? I am not even a Civ. fan (don't like turn based strategy games).

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    5. Re:Haven't played it yet... by mike2R · · Score: 1

      A link I found on the civfanatics forum here (legal).

      This is the peace and war music for different nations which, I think, is used when speaking to them diplomatically. The England peace music is fantastic, it is (and I've cribbed this from the forum) a section of Holst's Jupiter from The Planets, which was written by Holst to go with the song I Vow to Thee, My Country.

      --
      This sig all sigs devours
    6. Re:Haven't played it yet... by penguinchris · · Score: 1

      I got the game yesterday (played it for about ten hours which is why I didn't comment on this story yesterday...) and I was really impressed with the music. I played as Siam and the music was Thai classical music, and it was really well done. I have spent a lot of time in Thailand, and my girlfriend is Thai. I heard very similar music in Thailand on several occasions and it was really nice to hear it in-game (not that I would listen to it outside of certain contexts, but it's great for the game).

      That said, I was hoping for more culture-specific touches, like different looks for the civilizations (cities and other buildings, and units). There are unique units for most civilizations and that's good, but I wish they'd do more along these lines because all the civilizations basically look the same.

      Also, I chose the "Earth" map type and it started me out along a river with a big meander that looked suspiciously like the real-life river Bangkok is built along, which I thought was impressive (since I was playing as Siam), but once I had more of the map visible I realized it put me in what would better be described as Eurasia, above the "Himalayas". A little disappointed there as well, but can't really fault it since I believe it's just random placement :)

  15. And for those who don't use Steam by Sycraft-fu · · Score: 5, Informative

    An explanation of how their DRM works:

    The executables for the game are built to need to launch Steam (it can be cracked, of course). When you run the game, Steam must be running on the system. If it is not currently, it will be spawned. Steam will then need to log in with a user and password that has purchased that game. By default, it will log in online which gives access to things like achievements, online chat, multi-player and so on. Also any game the person has purchase is available. If it is not installed on the system, it can be downloaded. There is no restriction on the number of downloads, you can download to new systems or reinstall as often as you like.

    However if an Internet connection is not available, or if requested by the user, it will log in offline mode. You will have access to any games that account has purchased that are currently installed on the system. Obviously you can't download any new ones if you aren't online.

    As you might guess you do require an Internet connection the first time a game is installed. You either need to be online to download it, or if purchased retail, online to activate it and add it to your account.

    However no matter what, Steam has to be running and has to be logged in with a legit account, be it online or offline.

    Also because of the activation, the game may not be resold. It becomes tied to your Steam account. I suppose you could make an account just for that one game and then sell the account with the game, but as a practical matter Steamworks games cannot be transferred or resold.

    So it is not the least invasive DRM, but it isn't horrible. It does come with some bonuses too, like the download capability. Buy a game retail, it is associated with your account. Losing the DVD is no problem, just redownload it. The Steam interface provides nice perks too. However it does mean no resale and you have to run Steam to play.

    I consider it an acceptable DRM, but some do not.

    1. Re:And for those who don't use Steam by kungfugleek · · Score: 1

      Also because of the activation, the game may not be resold.

      I thought that you could "gift" games away after you bought them. Am I wrong about that?

    2. Re:And for those who don't use Steam by viper34j · · Score: 1

      You are wrong about that.

    3. Re:And for those who don't use Steam by Anonymous Coward · · Score: 3, Interesting

      That's what I do. I have a primary Steam account with credit card info that purchases the games; I set up a throwaway gmail account for every game, create a Steam account for it (primarily 'cause Steam doesn't accept "+" in e-mail addresses), and gift the game to it. The steam accounts are named $myprimaryaccount_$gamename, so I have xxx_hl2, xxx_heroesV, and soon, I'll have xxx_civ5.

      I'm not doing it in order to be able to fine-grainedly resell games from my account, but instead in order to get around the "logged-in in a single computer only" limitation with my kids; if I want to play Half-Life2, my kids can still play Heroes of Might and Magic V on another machine. If both games were in a single account, we couldn't do that. Until Steam invents "family accounts", I'll keep to this strategy.

      BTW, I was disappointed to see Civ5 is Steam-only. I would've preferred to buy a boxed copy that's Steam-independent.

    4. Re:And for those who don't use Steam by Anonymous Coward · · Score: 0

      My brother in law let me have his half life/counter strike and steam let me transfer it from him to me, i had to take a picture of the cd key and send it to them, granted this was a couple years ago. But they let it happen.

      So you could sell a game if they still allow that

    5. Re:And for those who don't use Steam by Anonymous Coward · · Score: 0

      Thank you for this write up.
      To me, "must be online to register this thing that you bought in a store" is absolutely unacceptable and a complete deal breaker.

  16. No kidding by Sycraft-fu · · Score: 3, Insightful

    The only thing on there that is even remotely "heavy hitting" is requiring a discrete graphics card. However if you are a computer gamer, well then you should be well aware that games need a discrete graphics card, and they aren't expensive (A 5750 runs it great and costs $110-130 or so and is current technology).

    A dual core with 2GB I consider to be the minimum sort of system you should have these days for desktop usage. It is not expensive, and well worth it. A dual core CPU really makes things much smoother and more responsive, even if you are just doing basic office productivity stuff. The ability for the processor to actually do two things at once is a big gain in terms of responsiveness. RAM is also big performance wise, and really cheap. I recommend 4GB, even for desktop usage, but 2GB minimum. Less than that and you are swapping when you don't need to.

    Those are NOT onerous system requirements, particularly for a game. They aren't demanding the highest end system. Hell even their recommend requirements are tame: 1.8GHz quad, 4GB of ram and a 4800/9800 series GPU.

    Personally, I'd say if you can't afford a dual core system and a mid range graphics card from a few generations ago, you probably can't afford a new $50 game either. In that case, stick with Civ 4 or Civ 3 (or 2 or 1). They haven't stopped working. You can still play them. Hell if I end up not liking Civ 5's gameplay and can't mod it to my likes, I'll go back to Civ 4 since I do like it.

    I do not find it very legit to whine about not having the rather reasonable system requirements, while still saying that $50 is a fine price to spend. Save that $50 for a better computer, something that will do better for EVERYTHING you do, rather than spending it on a new game.

    1. Re:No kidding by natehoy · · Score: 1

      In that case, stick with Civ 4 or Civ 3 (or 2 or 1). They haven't stopped working. You can still play them.

      Don't forget Freeciv, if you are a newbie to the Civilization universe and just want to try it out. It seems to be pretty light on resource requirements, and it's free.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    2. Re:No kidding by blind+biker · · Score: 1

      A dual core with 2GB I consider to be the minimum sort of system you should have these days for desktop usage.

      Really, why? I can run all of the office apps I need (Word, Excel, Powerpoint), Gimp, Inkscape etc. and even Comsol Multiphysics and a few Spice (el. circuit simulation) packages. I can watch any movie I like, regardless of codec. What else is there, for contemporary desktop usage, that I'm missing out on?

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    3. Re:No kidding by IrquiM · · Score: 1

      A dual core with 2GB I consider to be the minimum sort of system you should have these days for desktop usage.

      I bought my current desktop to play Civ IV. Are you telling me I have to buy another one, even though it still works perfectly as a desktop?

      --
      This is blinging
    4. Re:No kidding by omglolbah · · Score: 1

      Games.

    5. Re:No kidding by Altus · · Score: 1

      I find the whole graphics card requirements to be pretty confusing, maybe its just because im not a hard core gamer and I don't really have any reason to keep up on what card is rendering the most polygons on a day to day basis.

      In this case it says "ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better" but I have no idea where those cards sit in the hierarchy of graphics cards. How can I easily find out if my laptops nVidia GeForce 8600M GT good enough or not. It has a higher number, but somehow I doubt that is a reliable indicator.

      Its a bit of an annoying problem in video card specifications.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    6. Re:No kidding by Totenglocke · · Score: 1

      What else is there, for contemporary desktop usage, that I'm missing out on?

      Running them at the same time. Running newer versions of said programs with newer features. Not having to wait a few hours for a virus scan. Not having to wait a few minutes just to reboot your computer. Being able to run new software (which you just wrote a post above bitching about how you cant do it), especially when that new software has very low requirements.

      If you want to run an old computer and say "It still runs, why upgrade?" - that's fine, you have that right. However, you don't have the right to bitch that new software doesn't run on your antique paperweight.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    7. Re:No kidding by euroq · · Score: 1

      Totally agreed. Everything else is easy to compare, but not graphics card. Maybe if they specified "XXX MB YYY Processor Speed" for graphics cards, it would be easier.

      --
      Just because the U.S. is a republic does not mean it is not a democracy. Democracy/republic are not mutually exclusive.
    8. Re:No kidding by tepples · · Score: 1

      I have no idea where those cards sit in the hierarchy of graphics cards. How can I easily find out if my laptops nVidia GeForce 8600M GT good enough or not. It has a higher number, but somehow I doubt that is a reliable indicator.

      Please see the chart at Tom's. Xbox is like a GeForce 3; Xbox 360 is like a Radeon X1900.

    9. Re:No kidding by Sycraft-fu · · Score: 1

      Well given that Civ 4 came out 5 years ago, I don't think upgrading your computer is unreasonable. However everything on their list except the graphics card is 5 years or more old. The Pentium D launched in 2005, and you could get 2GB (or more) RAM for them. Windows XP is from 2001. In fact you could even get a powerful enough graphics card in 2005 to play Civ 5 (A 7800GTX is more powerful and has the features as a 7900GS).

      So if you bought a highish end system with current hardware, and I'd think you'd want to if you plan on not only gaming but having it last for 5 years, then it should be fine today, possibly needing only a GPU upgrade that can be had for around $100.

      If you bought a low end system, well then it should be no surprise that a 5 year old low end system doesn't cut it. Buy a current mid-low end system and it will work fine.

      Having old hardware is fine, nothing wrong at all with it if you are ok with it. Don't bitch you can't run new games though.

    10. Re:No kidding by AvitarX · · Score: 1

      I'm going to guess yes, it will work, but it's been a long while since I last purchased a card (6600 gtx I think).

      in XY00 X is generation, Y is model within. Then letters that related to speed and/or memory in that pairing of numbers. An 8600 will be slower than a 7900 for things that do not use more modern features (and pump more pixels). But the 8600 should do better with the newer stuff. GT means it is fairly usable (Better than GS I think). I would guess that in the end it comes down to graphics RAM, if you have the 256MB you should be fine.

      the X200 serieses are budget and sometimes all around worse than the previous generation I think, but maybe that's ATI.

      I actually think that if a GS is working you can get away with a high-end 6x00 as long as you have enough RAM.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    11. Re:No kidding by Sycraft-fu · · Score: 1

      Ya. There is no good way to rate graphics cards. MS is trying what with their new numbers in Windows Vista and 7. However those aren't great, and nobody uses them. With laptops it is an additional problem because they lie with the names. For example my laptop has a 5850M. However it isn't really a 5850, when you compare it to the desktop part. It is more like a 5750. Nothing wrong with that, perfectly good fast card, but not the 5850 the name implies.

      However, when it comes to games running, it is generally ok to say so long as your number is as big or bigger, and you have as much or more RAM, you are fine. It might not be as fast as you'd like (though with a TBS slow is ok) but it'll run. It will have all the features needed, and enough RAM.

      What they are really saying with those requirements is we need shader model 3.0 or above, and 256MB of VRAM. So if you have that, it will run. Speed is another matter, but that it what it takes to be able to execute.

    12. Re:No kidding by jpapon · · Score: 1

      For that matter, rating CPUs using a single number is just as pointless. What's the clock speed? How many cores does it have? How big is the cache? What's the speed of the FSB? And on and on and on...

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    13. Re:No kidding by Totenglocke · · Score: 1

      People view it as whining because you made it sound like the game had ridiculous hardware requirements - it doesn't. The hardware requirements are from a mid-range system from 4 years ago. You could probably go on Craigslist and find someone selling a system that meets those requirements for around $150.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    14. Re:No kidding by Anonymous Coward · · Score: 0

      If this thread were your thesis, you'd have your degree already.

    15. Re:No kidding by Rockoon · · Score: 1

      I can build a new one for $150.

      --
      "His name was James Damore."
    16. Re:No kidding by Anonymous Coward · · Score: 0

      Lately graphics cards have been going for really cheap if you don't need the latest and greatest. There have been low-to-midrange cards like the GT 240 selling for under $40 after rebate. That should be more than sufficient to play Civ V at max settings, and most modern games at medium.

      When Civ IV came out, people tried to play on integrated graphics and were sorely disappointed (notwithstanding the horrible memory leaks, which were eventually fixed). Aside from the poor performance, integrated graphics drivers are usually just plain buggy.

    17. Re:No kidding by drinkypoo · · Score: 1

      NV2A lies between NV20 and NV25, clocks more like NV20, features more like NV25.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:No kidding by afidel · · Score: 1

      For a strategy game it's rather heavy, especially since it rules out about 90% of the laptops that are over 2 years old.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    19. Re:No kidding by benhattman · · Score: 1

      Personally, I'd say if you can't afford a dual core system and a mid range graphics card from a few generations ago, you probably can't afford a new $50 game either.

      That's very generous of you to inform other people how they may prioritize their own money. What if Civilizations V is the only game the GGP wants to play this year. Maybe they estimated that a civ game is good for about 300 hours of entertainment, at $0.60 an hour. Surprisingly, even people who think spending more money on computer is a low priority right now might think that entertainment has a certain value.

      I actually think it's pretty pathetic that the parent and grandparent got modded insightful for telling people that if their computer is insufficient for a game they need to just suck it up. A lot of people do little more than browse the web, balance their bank account, write documents, play media, sync their ipod, and store digital photographs on their home computers. Why should any of those people feel inclined to upgrade their computer so long as those things they do remain reasonably responsive?

  17. Mac by Anonymous Coward · · Score: 0

    I love Civ IV on the Mac, but I'm not going to bother Bootcamping or VMing into Windows just for this. I'll wait until the Mac version comes out. I'm also not going to screw with creating a "Steam" account just to play a game.

  18. How in the hell can that possibly be praise? by UberOogie · · Score: 3, Insightful
    "It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version."

    I don't want three blind men describing an elephant incorrectly. I want Civ.

    --
    "Enough of this wretched, whining monkey life." -- Marcus Aurelius, _Meditations_, Book 9, 37
    1. Re:How in the hell can that possibly be praise? by Minwee · · Score: 1

      I don't want three blind men describing an elephant incorrectly. I want Civ.

      So... why not play it? It's not like giant Civilization V robots have stomped all over the world and destroyed every copy of the original game with their overpowered death-lasers. If you still want to play the old Civilization, just load it up and play.

    2. Re:How in the hell can that possibly be praise? by thetzar · · Score: 4, Interesting

      Just finished a couple hours of Civ 5. Honestly, it's disappointing. The new no-stacking concept has solved the stacks-of-death problem, but just created serious roadblocks in the game itself. And I do mean roadblocks - movement is a major hassle. Cities and the effects of what you do with them are more opaque than ever. In an attempt to simplify, they ended up just glossing over the gameplay. Same with diplomacy. They didn't actually make things simpler, they just stopped giving you the numbers involved.

      I can get behind a number of the new mechanics - embarking land units is a great idea, the hexes are swell, the game is very pretty. But if feels more like a cheap rip-off of Civ than an advancement.

      The pull-back strategic view is great in concept, but poor in execution.

      I hope it will grow on me, but for now, Civ5 is one step forward, two steps back from Civ 4 (which itself had serious issues).

    3. Re:How in the hell can that possibly be praise? by Monkeedude1212 · · Score: 1

      "It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version."

      I don't want three blind men describing an elephant incorrectly. I want Civ.

      Perhaps you missed some interpretations of the story, but 3 blind men describing an elephant could be a good thing. Civ thoughout it's entire lifespan has never been "Perfect". A completely different iteration of it might be what is required. Think of Civ1 as the leg, Civ2 as the trunk, Civ3 as the tail, Civ4 as the Tusk. You still do not know what the body of the elephant looks like - just like Civ has not reached perfection. Now, are you going to cling to the tusk and leg and claim that those are the only parts of an elephant?

    4. Re:How in the hell can that possibly be praise? by UberOogie · · Score: 2, Funny

      You still do not know what the body of the elephant looks like - just like Civ has not reached perfection. Now, are you going to cling to the tusk and leg and claim that those are the only parts of an elephant?

      No, but I am going to complain if I end up with an elephant ass.

      --
      "Enough of this wretched, whining monkey life." -- Marcus Aurelius, _Meditations_, Book 9, 37
  19. Retailers probably by Sycraft-fu · · Score: 2, Informative

    Like it or no, most games sales still happen in the retail market. Don't believe the online surveys, they suffer heavily from selection bias and are not properly conducted. Go ask a developer/publisher (Stardock has talked about this, as they do both). Retail still outsells online by a large margin. That means you have to keep retailers happy and part of that means not selling online before they can sell it retail.

    As to why it is taking longer to get to retail there, that's the real question. Did they fuck up the shipping? Were the EU retailers pushing for a later date? Was there some EU reg they and to deal with?

    That's the reason though. They don't want to sell it online early and anger the retailers. Retailers have limited shelf space and if you piss them off, they might not give it to you.

    1. Re:Retailers probably by Anonymous Coward · · Score: 0

      it's simply the EU bricks and morter like large weekend sales and quiet week days so they only have to pay cheap students not adults

    2. Re:Retailers probably by Anonymous Coward · · Score: 0

      absolutely correct. I know this from being on the producer side and one who has worked in retail. If you dont give any considerations to them you are in big trouble.

      And to answer to a previos complaint about hardware requirements, they seem resonable enough. Personally, my computers is under spec and I am currently unemployed and are typing this on a celeron 300A @ 450 eith a Nvidia TBT (1). I bougt in 1997- 98

      No I havnt been brooke that long, but the powersupply (wich is 4 month old) brooke and gave away my amd 2000 and took this one back from my parents. I will probably get a new powersupply tomorrow. It is on the way anyhow.
      Still, my main system is only 3GHz P4 Single. I hope Ill get a job soon:). And my car boke down... bad week.

      And I live in sweden, not so great on social securety as it once was. I really couldnt even survive without help from friends, luckely I still have a lot of good friends.

    3. Re:Retailers probably by mjwx · · Score: 1

      Go ask a developer/publisher (Stardock has talked about this, as they do both). Retail still outsells online by a large margin.

      I believe the ratio is 4:1 Retail/Digital. I think I've read the same interview with Wardell as you have. Not a bad ratio considering how new digital distribution is.

      As to why it is taking longer to get to retail there, that's the real question. Did they fuck up the shipping? Were the EU retailers pushing for a later date? Was there some EU reg they and to deal with?

      Nope, nope and nope.

      We have the same problem in Australia. It comes down to:
      First, the publishers. They decide when each market gets what, they also prioritise shipments. Distributors in AU and EU already have Civ V but the publishers will punish anyone who breaks the release date.
      Second, production. Asia region disks will be pressed in Singapore or Thailand, North American disks in Mexico. This allows the publisher to have a very coarse control over shipping dates.
      Thrid, local distributors. Publishers make deals with local distributors, they get a say in the timetable.

      For the most part, it's because publishers only press a limited number of disks and for some strange reason the US gets first dibs. Retailers hardly get a say, it's the publisher and distributors who decide this. I can order a US disk from Hong Kong today, but I have to wait until Friday to get an Aisa region disk (which is A$11 cheaper). Some publishers do world wide releases, such as StarCraft II.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  20. Color Blindness Support? by KermodeBear · · Score: 3, Interesting

    Can someone comment on the support for red/green color blindness? I often had problems being able to read certain map features and recognizing some units in Civ III and Civ IV because of it.

    --
    Love sees no species.
    1. Re:Color Blindness Support? by DeadDecoy · · Score: 1

      You could always wear those 3d glasses and blink one eye at a time to see which side the units belong to :D.

    2. Re:Color Blindness Support? by Anonymous Coward · · Score: 1, Funny

      Can someone comment on the support for red/green color blindness?

      I recommend retroviral gene splicing.

    3. Re:Color Blindness Support? by Xelios · · Score: 3, Insightful

      I'm not sure about out-of-the-box support for this, but Civ V is much more mod friendly than Civ IV was and I'm sure it wouldn't be too difficult to make a mod addressing color blindness.

      --
      Murphey's fighting Occam, and we're in the stands.
    4. Re:Color Blindness Support? by Anonymous Coward · · Score: 0

      no support. spend your money elsewhere.

  21. Warfare "Enhancements" vs City Simplification by religious+freak · · Score: 1

    So from TFA, it sounds as though they've simplified the city side of things while making the warfare more complex with a need to micro-manage the positioning of units and strategize about precise unit positioning needed to take a city over.

    Maybe it's just me, but I HATE micromanaging battles, or micro-managing anything for that matter. I'm the Emperor / President / King so I like deciding the blend of units to produce, general city enhancements to pursue, when and where to build new cities, diplomacy, etc. Managing the tactical battle plans sound like a pain in the ass.

    I don't play the amount of strategy games I used to but Alpha-Centauri is still far and away the best game I've ever played that allowed this "macro" level control over things.

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    1. Re:Warfare "Enhancements" vs City Simplification by Anonymous Coward · · Score: 1, Informative

      I suggest that you try Hearts of Iron III

    2. Re:Warfare "Enhancements" vs City Simplification by penguinchris · · Score: 1

      This aspect seems to be getting overblown. I thought it would involve more micro-managing than it actually does. There's a little bit more involved because you can't build a death-stack of units and just tell it to go do something, but other things have been simplified to compensate for that. Now you tend to end up with a lot fewer units in general (no stacking means that if you had as many units as before the map would be completely covered with them), cities can defend themselves quite effectively so you don't need to station a stack of units on each city that's under attack, and unit-on-unit battles are more realistic and take several turns to complete.

      Terrain seems a lot more important than before as well, making for some interesting situations. Make no mistake, you have to manage military units more than you did previously, but the unit balance is such that it's basically the same as you did before, except now you just use one unit instead of a stack.

  22. Pinky? by Anonymous Coward · · Score: 0

    we're going to take over the world, Pinky.

  23. Linux by Anonymous Coward · · Score: 0

    It will never be a true nerd game until there is a Linux version!

  24. Goddammit stop being so happy you guys by poity · · Score: 4, Insightful

    We still don't have Alpha Centauri 2
    That's all I ever want.
    Nothing else.
    Just that.
    :(

    --
    your thin skin doesn't make me a troll
    1. Re:Goddammit stop being so happy you guys by Zcar · · Score: 2, Informative

      And you won't get it since Firaxis doesn't have the rights to it.

    2. Re:Goddammit stop being so happy you guys by Quirkz · · Score: 1

      Wow. You just reminded me that I bought Alpha Centauri I way back when it came out. Then I played for 30 minutes, got eaten by some alien slime, started over, had the game crash, called it quits for the night, and never played again. Couldn't even say why, now. I liked Civ well enough. I think I just kind of forgot I had the game and never gave it any real effort.

    3. Re:Goddammit stop being so happy you guys by AvitarX · · Score: 1

      Yeah, Just like we won't see Sid Meier's Pirates, or Sid Meier's Railroad Tycoon.

      I'm pretty sure it can be released if wanted.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    4. Re:Goddammit stop being so happy you guys by ElectricTurtle · · Score: 3, Informative

      Why wouldn't they? It was a unique Firaxis product. That's like saying MS doesn't have the rights to Windows. You're confusing it with Civ itself, which used to be a MicroProse IP. The real reason, so far as anybody knows, is that the Brian Reynolds and Tim Train who were main designer/producers for SMAC left Firaxis after the development and release of the Crossfire expansion. I still can't believe that the guy responsible for SMAC (Brian Reynolds) now works for Zynga churning out shit like Farmville. It's like learning that after painting the Mona Lisa Leonardo da Vinci went on to draw illustrations for magazine advertisements.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    5. Re:Goddammit stop being so happy you guys by dkf · · Score: 1

      We still don't have Alpha Centauri 2
      That's all I ever want.
      Nothing else.
      Just that. :(

      Yes! SMAC was always my favourite of the lot. And those starting secret projects were really valuable because they didn't expire. (The University always wanted the Virtual World, though it did mean that you'd miss out on some of the coolest buildings messages in the game. "Do you know what I've been told? Deirdre's got a Network Node!...")

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    6. Re:Goddammit stop being so happy you guys by Anonymous Coward · · Score: 0

      We still don't have Alpha Centauri 2 That's all I ever want. Nothing else. Just that. :(

      "Your ideas are intriguing to me, and I would like to subscribe to your newsletter."

      -- Commissioner Pravin Lal, A Social History of Springfield

    7. Re:Goddammit stop being so happy you guys by raydobbs · · Score: 1

      No...I believe an appropriate statement would be to say that it would be like after Leonardo painted the Mona Lisa went to paint pornographic bathroom stall art for crack.

    8. Re:Goddammit stop being so happy you guys by bonch · · Score: 2, Funny

      Whew, for a while, I thought nobody would mention Alpha Centauri in a Civilization article. Since somebody does every single freaking goddamn time, I was getting worried.

    9. Re:Goddammit stop being so happy you guys by Anonymous Coward · · Score: 0

      It's like learning that after painting the Mona Lisa Leonardo da Vinci went on to draw illustrations for magazine advertisements.

      No...I believe an appropriate statement would be to say that it would be like after Leonardo painted the Mona Lisa went to paint pornographic bathroom stall art for crack.

      Which one of these is supposed to be the worse one?

    10. Re:Goddammit stop being so happy you guys by mqduck · · Score: 4, Informative

      Why wouldn't they? It was a unique Firaxis product. That's like saying MS doesn't have the rights to Windows. You're confusing it with Civ itself, which used to be a MicroProse IP.

      http://www.firaxis.com/company/faq.php

      Question :
      I really loved Alpha Centauri! Are you planning to make Alpha Centauri 2?

      Answer:
      We’re all big fans of Alpha Centauri as well. However, the rights to that game are owned by Electronic Arts (we were making games for them at the time) so any decision to make a sequel is up to them..

      --
      Property is theft.
    11. Re:Goddammit stop being so happy you guys by argStyopa · · Score: 1

      So make it.

      Civ 5 was *built* from the design up to be easily modded.

      I would expect within a year we'll have Alpha Centauri mods, as well as Masters of Magic-style mods.

      It's a great game.

      --
      -Styopa
  25. You are incorrect by Sycraft-fu · · Score: 1

    You can only gift new games. So if I wanted to buy you a game, I could do that. I'd purchase it, say it was a gift, and then specify who for. However existing games can't be gifted:

    https://support.steampowered.com/kb_article.php?p_faqid=549

    1. Re:You are incorrect by VGPowerlord · · Score: 1

      There are a few games you can gift if you get duplicates, but the list is extremely small.

      As far as I know, the list only includes:
      Any game that has a 4-pack (examples: Borderlands, Left 4 Dead, Left 4 Dead 2), Half-Life 2, HL2: Episode 1, the Secret of Monkey Island: Special Edition.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  26. PCGamer review: braindead AI by doug141 · · Score: 3, Insightful

    For single player, wait for an expansion to fix the AI. The review in PCGamer said the AI does really stupid things with its combat units, like send them headlong into battle without regard to unit type, so its ranged units go right up to your melee units, and its melee units get trapped behind its own ranged units. The game balance is preserved simply by giving computer players more units. Given that this is the most tactical Civ yet (due to elimination of unit stacking), it's clear from the review it suffers even more from AI limitations than Civ IV did (before the Civ IV expansions).

    1. Re:PCGamer review: braindead AI by jpapon · · Score: 1
      Yeah, this has me depressed. I would think that AI that didn't move ranged units towards melee units would be fairly easy to implement.

      If you gave a decent programmer who understood how to make a chess AI a year to work on Civ 5 combat, I bet they could make it really fiendishly smart.

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    2. Re:PCGamer review: braindead AI by xenocide2 · · Score: 1

      Apparently this is deliberate. I can see their point, a lot of games with "good AI" are basically impossible to beat on easy. But it's kinda annoying to have a civilization constantly impaling themselves on your wall of pikemen etc.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    3. Re:PCGamer review: braindead AI by bonch · · Score: 1

      All it said was that the AI sent a siege unit close to his melee once.

  27. Runs under linux (wine) by Anonymous Coward · · Score: 0

    And yes, it does run under linux :)

    (Using Wine or Crossover Games (Wine))

    Starcraft 2 and Civ V running under linux .. good times. (Too bad its not native, but we take what we get)

  28. It blocked installs till 10 AM local time too by Shivetya · · Score: 4, Insightful

    One person on CIV Fanatics reported they got the game early but were unable to install it till the appointed time. Steam blocked them.

    To me this is unacceptable. They had the boxed game. We have a DRM system which states that that is not enough to play a game. They reserve the right with thirty days notification to change/void the agreement.

    In other words, they can prevent you from using the product you purchased. No longer is the $50 for having a game you can play when and where you want to, it only applies when and where they permit you.

    Steam is invasive and essentially arbitrary.

    I did find it humorous how many derided the retailer at being at fault for selling the game. With users like this what hope is there for the old model.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:It blocked installs till 10 AM local time too by Pojut · · Score: 1

      Weird...I was able to pay for, download, and install it through Steam two weeks ago...and I know for a fact they were advertising "pre-loading" it at least two weeks before that. ::shrug::

    2. Re:It blocked installs till 10 AM local time too by Archangel+Michael · · Score: 3, Insightful

      One person on CIV Fanatics reported they got the game early but were unable to install it till the appointed time.

      Yeah, because of one person, who got prereleased game ahead of schedule, you're not going to buy any Steam games because of some nefarious potential problem that may, or may not ever exist.

      First off, I have no problems with Steam or Apple or some other DRM that is minimally invasive. It is a fact of life. The key for me is that I don't need to be logged into Steam Servers to play the game, except for the one time activation. Seems reasonable to me.

      I find it humorous how many people complain about non-existent "potential" problems.

      Car Analogy: You should not drive a car because you may be in an accident, which is part of the great big evil conspiracy by the Insurance Companies, Oil Companies, Car Companies to get you to buy new cars, pay money on regular basis etc. After all there is potential for something bad happening.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    3. Re:It blocked installs till 10 AM local time too by Anonymous Coward · · Score: 0

      Steam allowed you to install before release time, but users still had to wait until 10AM EST to run Civ V. Everyone seems to want to blame Steam for this, even though it was 2K that decided what the release time was.

    4. Re:It blocked installs till 10 AM local time too by grasshoppa · · Score: 1

      Mine didn't go active until this morning around 7:30ish local time ( PST ).

      Would have liked to have played it last night at 12, but oh well.

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    5. Re:It blocked installs till 10 AM local time too by Anonymous Coward · · Score: 0

      The official release date was today, (in the US). If he got the game early, then the retailer IS at fault for breaking the street date. Steam allows publishers to have more control over the street date, so pirates end up having to wait untill the game goes live before they can crack the game. This doesn't prevent piracy, but it DOES prevent cracked versions from hitting the torrents a week before release. For the companies, this is good. It forces people to either wait a few more days for the crack, or buy the game legally. It probably doesn't tip the scales much, but an extra 10,000 sales on the first day could equal a gross of $50,000.

    6. Re:It blocked installs till 10 AM local time too by tophermeyer · · Score: 1

      Steam is invasive and essentially arbitrary.

      I did find it humorous how many derided the retailer at being at fault for selling the game. With users like this what hope is there for the old model.

      But the problem is with the retailers. Specifically that the retailers are not being held accountable for selling software which requires license agreements that you are not made aware of at the time of purchase. If I buy a game and am later confronted with draconian DRM measures that I am not comfortable agreeing to, then my recourse is to take that game right back to the retailer and get my money back.

      If people start holding them accountable for selling crap like this, they will be putting pressure back on the publishers to stop putting that junk into their games. As a proud American it pains me to say this, but the Europeans have the right idea on that one.

    7. Re:It blocked installs till 10 AM local time too by geekoid · · Score: 2, Insightful

      Which has nothing to do with steam. The publisher had steam set a run date.

      Other then someone trying to install the game before the publisher want's you to, steam does not restrict you from playing.

      It sounds like the seller violate their agreement with the distributor/publisher.If that is the case, then it is the sellers fault for selling an item they know wouldn't work.

      Steam is not invasive...yes, it is fairly arbitrary. In that the publisher wants some sort of DRM so they select steam.

      There is the practical matter that games are focusing more on online play, so servers need to be ready as possible. They can not do that with out a specific date.

      The only issue I have with steam is my inability to transfer a game I no longer want to play. .. a 'Family' Account would be nice as well. I kind of offset that by waiting for steep discounts.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:It blocked installs till 10 AM local time too by vadim_t · · Score: 5, Insightful

      Yeah, because of one person, who got prereleased game ahead of schedule, you're not going to buy any Steam games because of some nefarious potential problem that may, or may not ever exist.

      That's entirely correct. It proves there's a way for steam to decide when you can and can't run the game. Just the fact it's possible at all is so loathsome I will never pay a cent for such a thing.

      First off, I have no problems with Steam or Apple or some other DRM that is minimally invasive. It is a fact of life. The key for me is that I don't need to be logged into Steam Servers to play the game, except for the one time activation. Seems reasonable to me.

      No, it's not a "fact of life". It's an arbitrary limit imposed by the company which could not be there.

      Activation is unreasonable. What if the activation server goes away in 5 years from now? I still play 10 year old games sometimes.

      I find it humorous how many people complain about non-existent "potential" problems.

      Because those potential problems were demonstrated multiple times to be actual problems. Like the several music services with DRM that went out of business and left people unable to play the music they paid for.

      Car Analogy: You should not drive a car because you may be in an accident, which is part of the great big evil conspiracy by the Insurance Companies, Oil Companies, Car Companies to get you to buy new cars, pay money on regular basis etc. After all there is potential for something bad happening.

      A car that never crashes is not possible due to the "fact of life" as you put it, that wear exists, humans and roads aren't perfect and so on.

      However, DRM is an entirely artificial addition and there's no physical law that says it has to be there.

    9. Re:It blocked installs till 10 AM local time too by Archangel+Michael · · Score: 0, Troll

      However, DRM is an entirely artificial addition and there's no physical law that says it has to be there.

      Meaning "I want to BitTorrent the games I play, I'm not paying for anything anyway" right? OR are you just a dick that doesn't care if people pirate games? Steam provides a greater service than you're giving them credit for.

      1) Steam only requires activation to their servers, this is one time deal. YES they could go away, but as long as you have that computer you have you can still play the game.

      2) In giving up the off chance that Steam isn't around in ten years, you get the ability to install the game on any computer now, that you have access to.

      3) Lost or broken CD/DVDs are no longer a problem, as long as Steam servers offer the game.

      Activation is unreasonable. What if the activation server goes away in 5 years from now? I still play 10 year old games sometimes.

      You haven't lost or broken the CD? Are still using the ten year old computer?

      Or you expect me to believe that the game you bought (dubious claim) ten years ago (WIN 98) actually plays on your Win 7 machine, provided you still have the CD for it?

      Or is it your DOS game works on Linux?

      Basically I'm calling bullshit. Name the game that is ten years old, and what computer you use to play it.

      Lastly, if you don't want to play the game, because of some "potential" problem, then don't.

      humans and roads aren't perfect and so on.

      Neither are computers and games and so on.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    10. Re:It blocked installs till 10 AM local time too by ElectricTurtle · · Score: 1

      I'm sure that the potential for abuse will never be realized... *giggle*

      I mean really, are you that gullible?

      Granted, when Amazon's consumers rightly started to riot, Jeff Bezos himself stepped in with some deus ex machina and made everything better, but that's exactly it, unless a ton of people complain loudly they are going to get shafted.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    11. Re:It blocked installs till 10 AM local time too by Anonymous Coward · · Score: 0

      Car Analogy: You should not drive a car because you may be in an accident, which is part of the great big evil conspiracy by the Insurance Companies, Oil Companies, Car Companies to get you to buy new cars, pay money on regular basis etc. After all there is potential for something bad happening.

      Your analogy doesn't work unless it assumes that the car manufacturer has decided to start putting remote kill-switches in all its new cars, and that it is said kill-switches that people are objecting to. "Don't buy a car because you might get in an accident" is a strawman.

    12. Re:It blocked installs till 10 AM local time too by Mongoose+Disciple · · Score: 1

      1) Steam only requires activation to their servers, this is one time deal. YES they could go away, but as long as you have that computer you have you can still play the game.

      FYI, offline mode doesn't work for everyone. Specifically, it's never worked for me across a half dozen different Steam games on two different machines. In the most benign cases the game just won't start.

      I spent a few hours on unsuccessfully trying to figure out why at one point and going back and forth with Steam customer service, but ultimately decided I was just going to never buy a game on Steam again if I had a choice rather than waste more time.

      Basically I'm calling bullshit. Name the game that is ten years old, and what computer you use to play it.

      I'm not the poster you were responding to, but for the sake of discussion: Starcraft, Diablo 2. Both run fine on modern machines (although you pretty much have to run both as administrator on Vista/7).

    13. Re:It blocked installs till 10 AM local time too by vadim_t · · Score: 1

      Meaning "I want to BitTorrent the games I play, I'm not paying for anything anyway" right? OR are you just a dick that doesn't care if people pirate games? Steam provides a greater service than you're giving them credit for.

      If I wanted to torrent stuff, Steam wouldn't stop me. Just google for HalfLife 2 torrents, there are plenty out there. In fact, the torrented version is probably a lot more convenient, since I bet that it installs without activation, questions, creating a steam account or anything of the sort.

      No, I don't torrent stuff. I simply don't buy it. I do pay for stuff without DRM instead, which is mostly indie games. Examples: lugaru, world of goo, aquaria, penumbra overture. Also bought starscape but ran into issues with the activation system, which is the thing that made me decide I'll never ever pay for anything that requires it again.

      1) Steam only requires activation to their servers, this is one time deal. YES they could go away, but as long as you have that computer you have you can still play the game.

      The computer still being around by then is very unlikely. Any computer will be disassembled to pieces, reassigned to server duty or given away in 2-3 years.

      2) In giving up the off chance that Steam isn't around in ten years, you get the ability to install the game on any computer now, that you have access to.

      I refuse. If I bought it, it damned well work in 10 years. Without that guarantee, I'm not buying. And no, not torrenting either.

      3) Lost or broken CD/DVDs are no longer a problem, as long as Steam servers offer the game.

      I can backup a non-DRMed game easily. I'll just burn my own CDs if needed, and keep a copy on every hard disk.

      You haven't lost or broken the CD? Are still using the ten year old computer?

      I'll keep the ISO/installer. The "no DRM" requirement also includes the requirement that the original media is copyable. Without artificial restrictions, there's no reason why I couldn't keep the installer safe for a century. It's just the question of keeping a copy on every computer, and when a computer gets replaced, copying all the data to the new one.

      Or you expect me to believe that the game you bought (dubious claim) ten years ago (WIN 98) actually plays on your Win 7 machine, provided you still have the CD for it?

      Linux here, but yeah, it does.

      Or is it your DOS game works on Linux?

      Basically I'm calling bullshit. Name the game that is ten years old, and what computer you use to play it.

      Yep. For instance, SCUMM games. Also, I play One Must Fall 2097 sometimes. It came out in 1994. Also Creatures, from 1996.

      I play on a Phenom II X4 940 with 8GB RAM, nVidia GTX 260 video card.

      Lastly, if you don't want to play the game, because of some "potential" problem, then don't.

      Which is exactly what I do.

      Neither are computers and games and so on.

      True. But maintaining my hardware is my problem. It's also much easier without artifical impediments put in place that have no good reason to be there. Most importantly, I object to paying to people that make things for me unnecessarily complicated. So I give my money to people who aren't so controlling instead.

    14. Re:It blocked installs till 10 AM local time too by kyhwana · · Score: 1

      $50USD? Here (in new zealand) it's listed as $90USD! What a rip off..

      --
      My email addy? should be easy enough.
    15. Re:It blocked installs till 10 AM local time too by Archangel+Michael · · Score: 0, Flamebait

      I play One Must Fall 2097

      According to this site: http://robyrt.coolserver.net/omf2097.html

      The official page of the makers website is http://www.omf.com/

      Which is a spam/hosted search site. Yeah, you're solution is much better.

      Keep playing obsolete games from companies that don't exist.

      FYI, the games I'd like to play require $5 deck of cards, cash and several friends. You'd probably balk at having to purchase a deck of cards since you can "print your own" ;) (Joke!!!)

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    16. Re:It blocked installs till 10 AM local time too by Kjella · · Score: 1

      Or you expect me to believe that the game you bought (dubious claim) ten years ago (WIN 98) actually plays on your Win 7 machine, provided you still have the CD for it?

      Dude, you're just being an ass. The oldest game I've played in the last year is a buddy of mine who has a working original Commodore 64 where we played Bubble Bobble from cassette that came out in 1986. Hell yes you can make 10 year old games work, and it's a lot more likely that a game I buy today is playable in 2020 than it was looking backwards.

      --
      Live today, because you never know what tomorrow brings
    17. Re:It blocked installs till 10 AM local time too by j0nb0y · · Score: 1

      I prefer steam to non-steam pc games. I can install any steam game on my computer at the click of a button without digging around for a disc. Integrated friends list, achievements, steam cloud... I'll take tangible benefits today over the possibility that Steam *might* someday shut down. Steam has been around for, what, six years? It's not going anywhere...

      --
      If you had super powers, would you use them for good, or for awesome?
    18. Re:It blocked installs till 10 AM local time too by electrosoccertux · · Score: 1

      I did find it humorous how many derided the retailer at being at fault for selling the game. With users like this what hope is there for the old model.

      It takes users like that who are stupid enough to bend over for to get hot steam blown up their ass. Make money of them sure, but they are tough to manage when angered.

    19. Re:It blocked installs till 10 AM local time too by vadim_t · · Score: 1

      Keep playing obsolete games from companies that don't exist.

      Yes, that's exactly what I do!

      It's a fun game. It was fun back then, and it's still fun today. So why wouldn't I want to play it, especially given that it has a set of mechanics I happen to still enjoy?

      It goes even more for Creatures, which wasn't replicated by any other company to my knowledge.

    20. Re:It blocked installs till 10 AM local time too by Anonymous Coward · · Score: 0

      "Or is it your DOS game works on Linux?"

      You are apparently unfamiliar with something called DosBox.

      And, actually, yes. Some of my DOS games do work on Linux. I can play Ultima VII and Ultima VII Part 2 via Exult.
      Similarly, for some of my Win95 era games. TA3D lets me play Total Annihilation, for instance.

      And before you're so dismissive of running old Win95/98 games on Windows 7, do some research. Between Good Old Games (whatever they're turning in to now) and old RPGs like Planescape and Baldur's Gate, there are a lot of old games still available and playable.

      Furthermore, you might have heard of something called virtualization. I can flat-out run DOS or Windows 95 on my current system, so I could indeed run the original games if I so desired. As long as you aren't trying to do networked play security isn't an issue, either; just don't give the VM a vNIC.

    21. Re:It blocked installs till 10 AM local time too by Stray7Xi · · Score: 1

      That's entirely correct. It proves there's a way for steam to decide when you can and can't run the game. Just the fact it's possible at all is so loathsome I will never pay a cent for such a thing.

      The activation server wouldn't activate until 10AM EST (not local time) because that was the release time the publishers set. The real question is why are they setting the release time in the middle of the day, and why are they selling boxed copies beforehand. It's actually pretty common for games to be sold before their release date, and then not work because the infrastructure isn't up.

    22. Re:It blocked installs till 10 AM local time too by vadim_t · · Score: 1

      The activation server wouldn't activate until 10AM EST (not local time) because that was the release time the publishers set. The real question is why are they setting the release time in the middle of the day, and why are they selling boxed copies beforehand. It's actually pretty common for games to be sold before their release date, and then not work because the infrastructure isn't up.

      I don't care. I don't like that the ability to deny running the game exists at all. It's not important who controls it, or for what reason the system is used.

      If there wasn't Steam, or Steam didn't have the ability but the game checked an activation server at Firaxis, I wouln't like it any better. I repeat: the existence of a server anywhere that can deny me the ability to run the game for any reason is a 100% guarantee I'm not buying the game. The only exception allowed is for MMOs for the obvious reason, but I don't play any except Second Life, which has third party servers.

      Last time I checked, Civ had a single player mode, for which theres absolutely no justification to require a server anywhere.

    23. Re:It blocked installs till 10 AM local time too by TheSunborn · · Score: 1

      How do you know it checked with a server. It could just have checked your computers clock.

    24. Re:It blocked installs till 10 AM local time too by vadim_t · · Score: 1

      Assumption on my part, since it's Steam we're talking about. I imagine that if you can control things remotely you'd avoid hardcoding a date. What if for whatever reason they decide to release a week earlier, or a bug results in copies shipping set to activate in 20 years? Much better to be able to change your mind at any time.

    25. Re:It blocked installs till 10 AM local time too by black3d · · Score: 1

      I play OMF 2097 all the time. It's a great game, and one of the few fighter-style games I can actually win. ;)

      I also play all the old Sierra games I bought, and dozens of other DOS games. I play SkyRoads frequently, and have Warcraft 2 on my work PC.

      I run Windows 7. Look up DosBox. DOS games aren't obsolete simply because we don't use DOS as an OS anymore.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    26. Re:It blocked installs till 10 AM local time too by Anonymous Coward · · Score: 0

      Unless, of course, they were putting the finishing touches to some small (in download terms) thing that would be downloaded one time upon install at the specified time to finish off the gigs of material on your DVD, thus requiring you to have a one-time activation. But don't let that spoil your conspiracy theories.

  29. Eventually by Chelloveck · · Score: 3, Interesting

    I was itching to buy it, but then found out that the Mac version will be ready "eventually", not a simultaneous release. Bugger. Back to Civ IV for me.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  30. I'll give the shortened version by elrous0 · · Score: 5, Insightful

    Ten years from now, when Steam no longer works or supports your game, you'll find out that you were just renting it.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:I'll give the shortened version by cowscows · · Score: 1

      I very seldom feel the need to play 10 year old games, but whenever I have, finding cracked versions online is not difficult. I see no reason why this would change 10 years into the future.

      --

      One time I threw a brick at a duck.

    2. Re:I'll give the shortened version by Anonymous Coward · · Score: 0

      In practical terms, does it matter? Ten years from now, you will be playing Civ XV.

      Note I said "practical terms" not "nerd outrage, what if scenarios".

    3. Re:I'll give the shortened version by mabinogi · · Score: 1

      If any game is likely to still be played in 10 years time, it's Civilization. (Assuming there's not a Civ 6 by then, of course).

      --
      Advanced users are users too!
    4. Re:I'll give the shortened version by ultranova · · Score: 1

      I very seldom feel the need to play 10 year old games, but whenever I have, finding cracked versions online is not difficult.

      So why not get one in the first place?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    5. Re:I'll give the shortened version by PitaBred · · Score: 1

      Valve so far has always kept it's promises to it's customers. I'm more worried about my OS not supporting the game in 10 years than Steam.

    6. Re:I'll give the shortened version by Haeleth · · Score: 1

      Ten years from now, when Steam no longer works or supports your game, you'll find out that you were just renting it.

      Just recently, when I found that a game I bought more than ten years ago no longer worked because the CD was broken, I was playing it anyway within mere minutes -- because it was available on Steam.

      Will it still be playable in another 10 years? I don't know, but I have no reason to assume it won't be -- and so what if it isn't? I want to play it now, and Steam gave me that opportunity where physical media didn't.

    7. Re:I'll give the shortened version by ADRA · · Score: 1

      *shrug* support developers for their hard work maybe?

      --
      Bye!
    8. Re:I'll give the shortened version by MozzleyOne · · Score: 1

      Because Steam has a lot of benefits to me. It's very easy and simple, and takes care of things like patching and installing for me. Cracking is harder work - not by much, but enough that I consider Steam to be a very acceptable trade.

      --
      Ayjay on Fedang
    9. Re:I'll give the shortened version by zero0ne · · Score: 1

      It has been slightly over 7 years since CS 1.6 was released on STEAM, and I haven't lost access to that yet...
      (around 6 years from the release of CS:S)

    10. Re:I'll give the shortened version by Rockoon · · Score: 1

      10 years from now, I will have at some point purchased the game during one of Steams big discount weekends for 75% off and wont care about "owning" vs "renting."

      The previous two civ's retailed with copy protection as well, yet here we have a long list of people who say that while they gladly chowed down on that copy protection, that this one cannot be swallowed. What we have here is group-jerk. "DRM is bad, mmkay" .. "yeah! DRM is bad!" .. "Hell yeah I hate Steam!" .. didn't stop you folks before .. "Yeah Civ3 rocked!" .. "I have all the other CIV games" ..

      I gladly take Phone-Home-Once over the insane mess that was CD Checks. There is no SecuROM, Tages, or SafeDisc on my system. All I've got is Steam. If you installed CivIV from the retail CD, well then you've got some shit infecting your kernel to implement SafeDisc or whatever they first used.

      You thought that without Steam, that multi-million dollar game you purchased didn't have DRM? What are you, fucking stupid?

      --
      "His name was James Damore."
    11. Re:I'll give the shortened version by Anonymous Coward · · Score: 0

      You might not have, but windows 2000 users have

    12. Re:I'll give the shortened version by sabt-pestnu · · Score: 1

      This is why I waited for the DRM-free version of Civ IV to come out.

    13. Re:I'll give the shortened version by Anonymous Coward · · Score: 0

      But that is what cracks are for. I only wish they provided them to paying customers too.

    14. Re:I'll give the shortened version by Dyolf+Knip · · Score: 1

      Remember Yahoo Music? DRM laden crap that became just so many unusable megabytes when they decided to close up shop and shut down their servers. They didn't even last 4 years, much less 10.

      No, I won't be buying Civ5. If I play it at all, it will be a hacked copy that doesn't require a permission slip from mommy to let me run it.

      --
      Dyolf Knip
    15. Re:I'll give the shortened version by Anonymous Coward · · Score: 0

      Next time you assume someone will have written an emulator, removed DRM and cracked the copy protections - remember that they might've done so while worried about facing jail time for those actions.

      Vote Pirate Party

  31. Is the voice acting as good as Alpha Centauri? by Eightbitgnosis · · Score: 1

    I got pretty sick of monotone Leonard Nemoy in the last game

    1. Re:Is the voice acting as good as Alpha Centauri? by ElectricTurtle · · Score: 1

      While I agree the voice acting in SMAC was excellent, it is down right nerd heresy to criticize Leonard Nimoy's voice. Hell, it's hard for me not to cream myself when I hear Leonard Nimoy read a quote from Aristotle.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  32. Get help - do it now: by Anonymous Coward · · Score: 0

    http://www.civanon.com/

  33. A more conservative path? by tepples · · Score: 1

    Now you'll be able to produce Praetorians with City Raider 2 promos off the bat if you've built baracks.

    But what do I get if I've taken a more country-first path and built johns instead of baracks?

  34. Spawn by tepples · · Score: 1

    I'm curious whether they did this more for "zomg the pirates" or because they want to force people who play it at home with their family to buy multiple copies.

    Probably the latter. Otherwise, there would be spawn support like on the first StarCraft.

  35. Same here... by KingAlanI · · Score: 1

    Starcraft 1 and Civilization 2 are both amazing games; though I'd love to see where the series headed, I like being able to keep a computer with older specs.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  36. There goes all my time... by euroq · · Score: 1

    No sleep tonight!

    --
    Just because the U.S. is a republic does not mean it is not a democracy. Democracy/republic are not mutually exclusive.
  37. One unit per spot & other by KingAlanI · · Score: 1

    This came up when talking about the game earlier...

    The one unit per spot thing could prevent abuses/skews that came with huge piles of units in one place, make it more than "how many units could you place on the square"

    Also, consider how railroads make it almost too easy to move invading troops around; I wonder what they did about that.

    [I play II, so I'm not very knowledgeable in how these were addressed - or not - in III and IV]

    (At RIT you can have long and involved conversations about the Civilization series...)

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    1. Re:One unit per spot & other by mjwx · · Score: 1

      Also, consider how railroads make it almost too easy to move invading troops around; I wonder what they did about that.

      In Civ IV they reduced that bonus to a max of 10 movements per turn.

      The one unit per spot thing could prevent abuses/skews that came with huge piles of units in one place

      I agree, there were better ways to deal with the "stack o' doom" issue such as applying negative buffs to large stacks (increased chance of hitting your own unit instead, reduction in firepower/HP, make multiple units vulnerable to damage from regular weapons and so forth). I haven't played the demo but I can imagine rather then having a "stack o' doom" you could have a "wall o' doom" as you just line up units behind each other.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:One unit per spot & other by Teancum · · Score: 1

      Railroads had the bonuses removed from Civ II. Basically, you only built a railroad for transportation routes rather than filling the map with this grid that had railroad going to every single square on the map. Certainly there is no need to build a railroad on an island with only one city.

      This is something that with Civ V has been worked on even more, where now there is maintenance costs associated with roads and railroads. This gives you a real incentive to remove the roads even if you aren't at war. A scored earth approach when giving up cities is even more useful in these situations.

    3. Re:One unit per spot & other by KingAlanI · · Score: 1

      Yeah, in my long and involved convo with the other RIT student, he did mention the railroad problem being partially addressed in Civ IV; you gave details that he did not. Thanks, metaphorical +1 Informative.

      One thing that *disadvantaged* large stacks is that barely killing one unit would kill the whole stack [assuming the spot was unfortified; especially annoying if you were in the process of fortifying it.]

      One or a few good defensive units could guard as you built up attacking units.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    4. Re:One unit per spot & other by mjwx · · Score: 1

      One thing that *disadvantaged* large stacks is that barely killing one unit would kill the whole stack

      Not in CIV IV, one unit would kill one unit in a stack (maybe damage others). The real killer was that artillery units had to be scarified to attack (not in CIV III) so in order to weaken a stack, you had to sacrifice expensive and slow moving units.

      I played the demo last night, they are treating archers units as ranged attackers, so they can bombard/attack from 2 tiles back. Haven't seen how they defend against melee units yet.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:One unit per spot & other by KingAlanI · · Score: 1

      Sounds like I missed a lot of improvements. :)

      BTW, how do y'all think FreeCiv compares to development of the brand-name series?

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    6. Re:One unit per spot & other by mjwx · · Score: 1

      BTW, how do y'all think FreeCiv compares to development of the brand-name series?

      Civ I but 10 years later. Seeing as I've still got all my CIV disks I've never really played it much.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  38. Game Series by KingAlanI · · Score: 1

    Sometimes, the game really could use added features, sometimes they overload the players' game-management capabilities. Often, the sweet spot seems to be hit in the middle of the series.

    the 2nd Sim City and 2nd Civilization were massive improvements over their already-intriguing predecessors; although they both could have stood some tweaks, not sure what more's needed.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  39. The AI is all that matters by Princeofcups · · Score: 1

    How do you make a better Civilization? Create an AI that can challenge the player without cheating, and perform diplomacy as well or better than a human player. It sounds like they missed yet another opportunity, and instead opted for graphics and ease of play. Again. Double sigh.

    --
    The only thing worse than a Democrat is a Republican.
    1. Re:The AI is all that matters by mqduck · · Score: 1

      They had someone whose entire job was to write the A.I.. Apparently it's pretty difficult.

      --
      Property is theft.
    2. Re:The AI is all that matters by penguinchris · · Score: 1

      The AI seems quite different than in IV, and the diplomacy they offer to me is a lot more involved than I ever got from them before. They frequently ask for ridiculously one-sided deals (in their favor), but I hardly got any diplomacy from them in IV (besides declaring war/peace).

      I haven't played it enough to judge how much they're cheating, but it doesn't seem so bad. I often feel like the AI cheats because they build units and expand much quicker than I do, but then I play against another person who does the same thing, and I realize that I just suck :)

  40. A little thought experiment by Itchyeyes · · Score: 1

    I see this argument a lot, and while it makes sense on the surface, if you actually sit down and do the math it seems pretty empty to me. Take a top game from ten years ago, I'll go with Deus Ex for an example. Looking at Amazon I see I can buy a new copy of Deus Ex for a low as $17. I think it's safe to assume that this is a fairly typical price drop for a game over the course of 10 years. Now $17, while cheap, is still a bit too much money for us to simply write off completely. However, we're not spending this $17 today, we're spending it 10 years from now, which means we have to discount it. Inflation typically hovers around 3-4% and the rate on a relatively risk free investment (your opportunity cost for that $17) is historically around 5-6%. So for the sake of simplicity, let's just assume a discount rate of 10%.

    If you do the math, that puts the present value of having to repurchase that game you're so afraid of losing at about $6.50. But wait, we're not done yet. That's the value if you're absolutely 100% certain that you're going to have to repurchase that game, which we're not. To figure out that real cost of "renting" that game, you'll need to multiply your present worth by your expected probability that Valve will actually go out of business, and not unlock your games before doing so. So if we think Valve has a 50% chance (a fairly high number IMO) of going out of business, then the present value of the expected cost of re-purchasing that game is only about $3.25. If you think Valve has a 20% chance of going out of business (probably a more realistic number), then the value drops to $1.30.

    Call me unconvinced that an expected $1.30 is something to get all up in arms about, especially when it's probably less than the tax I pay if for some reason I decide not to buy on STEAM.

    1. Re:A little thought experiment by Hatta · · Score: 2, Insightful

      There's psychological value in owning a game that's worth a lot more than $1.30. I'm simply going to be happier playing my game, as opposed to one that's been lent to me, even for free.

      Public libraries work for a lot of people. They have no problem getting a book, reading it, and never touching it again. Other people buy books and hang on to them, spending thousands of dollars amassing a private library that they can refer to whenever they need. Steam may be a good option for the first group, but it will never fly with the second.

      --
      Give me Classic Slashdot or give me death!
    2. Re:A little thought experiment by Anonymous Coward · · Score: 0

      Public libraries work for a lot of people. They have no problem getting a book, reading it, and never touching it again. Other people buy books and hang on to them, spending thousands of dollars amassing a private library that they can refer to whenever they need. Steam may be a good option for the first group, but it will never fly with the second.

      That analogy might work if the guy who used steam (library card guy) was able to play a different game every single time he wanted to, just like you can take out a different book each time you're at the library.

      Stick to car analogies, slashdot.

    3. Re:A little thought experiment by Anonymous Coward · · Score: 0

      Even on the library user side it's not necessarily so desirable.

      When you go to the library you're free to read a variety of things and don't have to pay for each and every one of them. (although of course there are things like late fees, if you don't return your stuff)

    4. Re:A little thought experiment by drinkypoo · · Score: 1

      Other people buy books and hang on to them, spending thousands of dollars amassing a private library that they can refer to whenever they need. Steam may be a good option for the first group, but it will never fly with the second.

      I'm still playing games I bought years ago. SMAC was ported to linux in 2000, so that's a decade old now. Simcity 4 is seven years old. I thought Civ:Call to Power blew, so I skipped it. I haven't even bought Civilization IV because I heard it was pretty pointless. I won't be buying Civ V because of Steam. I was eagerly awaiting a new title until I heard they were adding this DRM that prevents you from exercising your First Sale rights. That is what Steam is for.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  41. Dollars per hour by Infonaut · · Score: 1

    I look at entertainment expenses this way:

    How much did I pay for it? How many hours of enjoyment did I get out of that expense?

    Let's say I buy a game for $100 and only play it for a year. Let's further stipulate that I play it only 10 times, with each session lasting 10 hours (which is actually a very fast game of Civ). $100 for 100 hours. $1/hr.

    Even with those very conservative numbers, if the game stopped working after a year I'd feel I'd received my money's worth. It's a far better deal than going to a movie theater or an amusement park. I've probably put in at least 400 hours with Civ 3, and even though I've only dabbled with Civ 4, it's already approaching the $1/hr. mark.

    Whether I'm renting it or owning it is immaterial.

    Ten years from now, when Steam no longer works or supports your game, you'll find out that you were just renting it.

    --
    Read the EFF's Fair Use FAQ
    1. Re:Dollars per hour by Hatta · · Score: 2, Insightful

      I can go down to the library and borrow a book for 0 dollars. By your logic this must be the utmost value proposition in entertainment. 0 dollars per hour, you can't get any better than that. Yet people continue to spend money on books they can keep forever. Why is that? Figure that out and you'll understand why Steam isn't acceptable to many of us.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Dollars per hour by HungWeiLo · · Score: 1

      That's how my mother-in-law justifies buying $900 shoes. She'll go out of her way to tell you she wore them at least 20 times, and therefore the shoes have "paid for themselves".

      --
      There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
  42. polish by Kvasio · · Score: 1

    different enough to be fresh, and its polish and accessibility make it a great place for new players to pick up one hell of a Civ addiction.

    While I'm glad that there is Polish version, I don't really get why it is so great for new players worldwide.

  43. civ V VERY dissapointing to hardcore players by aod7br · · Score: 1

    I play civ since Civ1, and Civ4 was the best yet. Not only game mechanics were much polished, it was endless fun playing it online (which is a TOTALLY DIFFERENT game from single player). We online players were hopping for just a civ4 with better graphics (sell point for non-hardcore gamers) and with multiplayer issues solved (host control of joiners, no Out Of Synchs, ban of trolls etc etc). Instead we get a new kind of Civilization Revolutions, which is a game for non-civ players. Sure it will get more people into civ, but WHY THE HELL SHOULD THE FANS BUY IT? No reason at all for us civ4 players to buy this noob game.

    1. Re:civ V VERY dissapointing to hardcore players by Anonymous Coward · · Score: 0

      You didn't mention any particular reasons. Why, as a longtime fan of Civ and Civ4 in particular, wouldn't I like Civ5? Apart from religion being removed, that is.

  44. Not really by Moraelin · · Score: 3, Informative

    Not really. Or rather, not really like in Civ 4. In Civ 4 you can basically have a monopoly on religion, so to speak. Historically that didn't work anywhere near that good.

    E.g., sure, you can superficially say that the Egyptians did the same, but really they didn't. Each city has its own deity before Narmer even came along, and really mostly stuck with it. Even afterwards, there were several competing systems even inside the country, with the Ennead being severely at odds with the Ogdoad and both being at odds with Akhenaten's monotheism or with the Hyskos cult of Set.

    And then Egyptians having polytheism didn't stop the Greeks from having their own different version, nor the Akkadian zone from having its own, nor the Mayans or Azteks across the ocean from having their own, and so on.

    Even stuff like "Hinduism" or "Monotheism" that's in the game, really weren't anywhere near a monopoly.

    E.g., Hinduism... which Hinduism? It's a blanket label applied to a multitude of religions in India ranging from polytheistic to monotheistic to technically atheistic. It's about as accurate as saying that everything from England to Persia is Abrahamic.

    Monotheism? Which Monotheism? Judaism didn't prevent Zoroastrianism from existing in parallel (and while some versions were strictly dualist, some were really monotheistic), nor the monolatry of Marduk in Mesopotamia taken to near-monotheistic extremes, nor most of the Phoenician city-states from really having each their own monotheistic cult of Ba'al. Was it the same religion? Nope. Check out the whole Jezebel episode in the Old Testament for an example one monotheistic religion kicking out another.

    Heck, even Judaism had splintered relatively early. Ever hear of the Good Samaritan? There's a reason a Samaritan is chosen there. Because Samaria had its own version of One True Judaism and were bitter religious enemies with Jerusalem over that. That parable chooses for "even he counts as your neighbour" an example as extreme as that. So there you have it. Two countries with their own version of it.

    Even when technically there was one religion, having a grip on it world-wide proved to be a nigh impossible task. Christianity was splintered majorly for a few centuries, with competing schools including Arianism, Pelagianism, etc. Even just the major interpretations of Christianity were a battle royale between monophysitism (Jesus had only one nature, which in turn split into those who made him 100% human and those who made him 100% god), dyophysitism (natch, he had both natures), and miaphysitism (dude, he had two, but _inseparable_.) And if you think the last two are just splitting hairs, they had schisms and purges over that. In fact so severe was the purge done by the Byzantines in Armenia over such a hair-splitting issue that it basically removed any Armenian support or know-how in dealing with the Turks and, in a too long story for this message, it paved the road for Manzikert and the start of the fall of Byzantium.

    And then political or nationalistic interests caused further splits. E.g., the Husites ravaged Germany in the name of their own interpretation of the bible, but that in turn was more fuelled by anti-German sentiment than by actually what was in the bible. E.g., earlier, the fight for religious hegemony between Rome and Byzantium ended up with something as ridiculous as the Pope and Byzantine Emperor excommunicating each other over whether the communion hosts (the Jesus-flavoured chips;) should be leavened or unleavened bread.

    Really, nobody could have a monopoly on a religion like in Civ 4, much less a monopoly on a _type_ of religion. Inventing Monotheism didn't prevent someone else from inventing their own, much less keep it from splintering.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Not really by HBI · · Score: 1

      A bit of ham in the spam. Deserves more modding.

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    2. Re:Not really by Anonymous Coward · · Score: 0

      Really, nobody could have a monopoly on a religion like in Civ 4, much less a monopoly on a _type_ of religion. Inventing Monotheism didn't prevent someone else from inventing their own, much less keep it from splintering.

      That's just because they didn't have proper DRM and copyright laws on religion...

    3. Re:Not really by Sparton · · Score: 1

      Good analysis.

      Overall, this portion of the thread very clearly points out one of the major reasons why religion probably got the cut: it was overpowered; even if thematically correct, made for a stale game; and there will be no end to the squabbling about what religion comes first, or what it should have been, or the christian god is the only true god, etc etc.

      I still think it's a bit of a shame that it's part in Civ 5 is so greatly limited, but it does seem like it'll work out for the best in the long run.

  45. Stacks of death are not the problem by Chemisor · · Score: 1

    The problem is not the existence of powerful stacks, it's the AI's inability to use them properly. It is much better for the human player to have a few powerful units than a hundred weaker ones because they are easier to control. The sheer tedium of arranging your units so they'll attack properly is the result of the latter, and is the reason I am not even going to bother getting this new civ.

    Supreme Ruler 2020 is a good example of this problem. You get really wimpy units that you are supposed to make a lot of and then to manually layer them to put the artillery and supply units behind the infantry. To take on a decent sized country you'll need a several hundred units, arranged into a three line front, which can take hours to set up. And God help you if you want to change formation in case the AI tries its favorite tactic of circling around your front to cut off your supply. Sure it's sort of realistic, but the real world solution of widening the front line is simply not practical for my poor human patience.

    Micromanaging units is NOT a good thing. It's what the computer ought to know how to do already. Please, give me some AI generals that will already know that the artillery goes behind the infantry and should STAY THERE, DAMMIT! Let the computer do tactics because it should be good at it and the player do strategy because humans are better at that.

  46. EU2 by luk3Z · · Score: 0

    I rather stay with Europa Universalis series games.

    --
    Recipes for USA bankrupt - http://tinypaste.com/0d66f dd = dollar deluge (printed in the infinity)
  47. Demo crashed twice... by Anonymous Coward · · Score: 0

    ... in under 10 minutes... after that I considered it junk...

  48. Call to Power by RogerWilco · · Score: 1

    I still liked the Call to Power series more then the direction Civilization took. I'm sad no more CtP sequels are being made.

    --
    RogerWilco the Adventurous Janitor
  49. Over the counter VS steam ? by __aazrka9419 · · Score: 1

    Would anybody know; if you buy the boxed version, will you be able to download it from steam at a later date ? Or does buying it over the counter negate any advantage you get from buying it from steam in the first place ?

  50. Expansions by kenp2002 · · Score: 1

    A sad fact of the new economics of the video game industry is planning for expansions.

    I've been in meetings before for a variety of programming projects (I do enterprise test environment managment these days) and a constant issue that is brought up is what "enchancements" go into a release. For business and office software this revolves around quarterly releases. For game development it is about (direct quote from a meeting in March):

    "What features go into the initial release and which are RETAINED for a future expansion pack"

    The feature in question for the project was "... bookmarking route templates ...".

    The business line determined that the feature was "Too good" for the inital release and was a better value to RETAIN\WITHOLD the feature for the first expansion pack as it "Provides better leverage in promoting the expansion".

    Ironically no project had begun for an expansion yet. For all they know the initial game would flop and no expansion ever made. But costs, development time, etc need to be factored in.

    With Civ4 and the complexity that Civ games tend to have it would make perfect sense to me to retain a good number of features and hold them off for expansion packs. I expect it would take Civ5 players 6-18 months to exhaust the current feature set so I'd sit for 3 months, troll the forums, and see what 4-6 retained features should be deployed next. With mod support it will be easy to see where players want to go with the features.

    Sounds like good business and in the long run, as was with Civ4, a decent return for players.

    --
    -=[ Who Is John Galt? ]=-
  51. Civ II railroad bonuses by KingAlanI · · Score: 1

    I never understood why the AI RR'ed every square on the map. All I did was build direct links, and RR up the industrial squares that benefitted from the shield bonus.
    I find other ways to screw around with surplus Engineers (small new cities, Transform, etc.)

    I did put roads everywhere within city radius, because of trade bonus.

    Ought to see if the fix help overall, or if they're outweighed by assorted other things thrown into the game.

    I never did scorched-earth, because I planned to reconquer and usually stood a chance at doing so. Often times, my border cities fell in harassment operations easily reversible next turn. (Defeating enemies on their home turf was/is my issue sometimes.)

    I did sometimes cut railroad links due to a threatening siege, something the AI could have done; I only ever saw them pillage near my cities, when on the attack.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  52. Me neither by KingAlanI · · Score: 1

    I focus on Civ II for Windows; I've only occasionally messed around with FreeCiv on the Linux box that's my secondary computer anyways.

    I have Civ II on physical CD, but I play without the disc so I don't have to fish it out. I play my normal music collection in the background, like I usually do, with game sound effects mostly turned off.

    (Civ II can select music for the game from a regular audio CD, but doesn't play whole tracks, switching tracks when the game music would have normally switched.)

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  53. Anonymous Coward by Anonymous Coward · · Score: 0

    The only thing I don't like about Civ V is that the "please wait" duration is far too long. I am playing a huge map on Chieftan (second?) level and Marathon setting with 4 other civs in the game on a Quad Core machine with 6 Gigs of RAM and it still takes 20 seconds +/- for the computer to take it's turn. I like everything else about the game, but that wait is far too long for today's technology.