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Blizzard Launches Third WoW Expansion, Cataclysm

Last night marked the launch of Cataclysm, the third expansion for Blizzard's World of Warcraft. Cataclysm includes: two new races, both of which have their own starting zones; five new high-level zones that span the new 80-85 leveling content; seven new five-man dungeons (plus two heroic versions of classic dungeons); three end-game raids; a new profession; two new PvP battlegrounds; and one world PvP zone. In addition, Cataclysm features a revamp of Azeroth, the portion of the game world that went live when WoW originally launched in 2004, providing a much improved leveling experience for new players and alts. MMO-Champion posted a comprehensive collection of information about the new content. Of course, Cataclysm's launch has brought the video game addiction debate back to the fore.

218 comments

  1. First P-- by DeadPixelSociety · · Score: 3, Funny

    Nevermind, my queue popped.

    1. Re:First P-- by poormanjoe · · Score: 1, Redundant

      I didn't get first post, but at least I got chicken!

      --
      I want to be retired when I grow up.
  2. Three Endgame-Raids! by Anonymous Coward · · Score: 0

    Jay, so we can expect three sequel-sequel-sequels?
    And pay for each and everyone, of course!

  3. Getting drunk by Anonymous Coward · · Score: 0

    FTFA: "This episode genuinely contains someone advising people who game too much to go out and get drunk ("smashed") instead. It's insulting to those who for whatever specific reasons struggle to control their gaming, and dangerous for misinforming the public." I personally think that that's an excellent point. Basically gaming is bad but going out and harming your body and bank-account by drinking execcive amounts of alcohol is somehow better for you?

    1. Re:Getting drunk by Idiomatick · · Score: 1

      You WILL conform to socially accepted norms!

    2. Re:Getting drunk by Anonymous Coward · · Score: 0

      It is because you might actually get laid.
      Of course that means being liberal with the term excessive , just enough to make you sociable but not enough that you harm yourself one way or another. Very thin line it is.

    3. Re:Getting drunk by Anonymous Coward · · Score: 0

      Well being overly drunk, having unprotected sex, and being a douchebag are the norm at the moment. I have no interest in doing any of those.

    4. Re:Getting drunk by stonewallred · · Score: 0

      I drink cheap booze, and play WoW. I prefer to multi-task.

    5. Re:Getting drunk by moonbender · · Score: 2

      At the moment? Those three things have been the norm for pretty much all of human history.

      --
      Switch back to Slashdot's D1 system.
  4. Le sigh by Pojut · · Score: 0

    I have some absolutely AMAZING, AMAZING memories associated with WoW. I was in the closed and open betas, playing in my friend's basement during the summer of 2004. We had the run of his house (his Dad was in India from March until December of that year), so we set up two huge folding tables in his basement, and got a permanent 10-person LAN setup. Myself and the 9 other people spent ungodly amounts of time in WoW (during both betas and after launch.) I played religiously until about a week after Burning Crusade came out, and I haven't picked it up since.

    The funny thing is, despite all the amazing memories I have with WoW, I have pretty much zero interest in making any new ones. I think it has more to do with being done with MMOs in general; not even The Old Republic has piqued my interest enough to plunk down some cash.

    1. Re:Le sigh by jhoegl · · Score: 1

      Agreed,

      Perhaps we are getting too old for games?

      NAH!
      But the grind no longer interestes me. I want goals and good social atmosphere with no drama and immature people.

    2. Re:Le sigh by ildon · · Score: 1

      I think it has more to do with enjoying playing with those people than it does WoW itself. The people I know who still play WoW (including myself) play with good friends, either real world friends or those they met online.

    3. Re:Le sigh by osgeek · · Score: 4, Insightful

      Yeah, I know what you mean. After an EQ addiction and then a a bout of WoW addiction, I realized that as fun as MMOs are, they throw your life out of balance. It's one thing to have an escape every once in a while; but when you live your life in escape, those memories just aren't meaty enough to have been worth it. Memories of time spent with my family are more valuable. Learning something about science, technology, politics, economics, or history is more valuable than having my brain filled with the prices of virtual pieces of magical armor in a virtual world.

      It's kind of like a guitar hero addiction. Sure, have fun with it for a few hours here and there. If you have enough time to spend hours on it a day, though, why not take up playing a REAL guitar?

      That said, I think I started to drool a little when I looked at the new WoW expansion and thought about spending my Xmas holidays in Azeroth.

    4. Re:Le sigh by Pojut · · Score: 1

      I ALMOST agree with you...but I still loved just going solo every now and then.

      Still, the connection and feeling of community certainly had at least something to do with it.

    5. Re:Le sigh by Pojut · · Score: 1

      I'm mildly interested in it, but I have no desire to spend hour upon hour playing the same game again. That was my biggest gripe with WoW (and every other MMO I've played, from Gemstone III to Meridian 59 to Everquest to WoW, and everything in between.) When you're in the depths of an MMO, you miss out on everything else that gets released.*

      Both of my downstairs neighbors are into WoW (they put in about 2 hours a day or so, unless its a Friday night.) Any interest I have ins eeing the changes could be done looking over their shoulder.

      *ironically, I'm in my 74th hour of Dragon Quest IX :x

    6. Re:Le sigh by Anonymous Coward · · Score: 0

      Learning something about science, technology, politics, economics, or history is more valuable than having my brain filled with the prices of virtual pieces of magical armor in a virtual world.

      To quote Morpheus: What is "real"? How do you define "real"?

      Are those things more valuable because they are more "real" than a computer game? Are they more valuable because they are prerequisites for playing computer games in the first place? Have you figured out the fundamental reasons why they seem more valuable?

      These kind of questions don't matter much today, but there will come a time when it's going to be very hard to outright declare either one as 'more valuable'.

    7. Re:Le sigh by realityimpaired · · Score: 2

      To be fair, the bulk of the revamp of Azeroth is to get rid of the mindless/endless grind. They've even tweaked experience gains from instances so that your best bet for levelling quickly is to immerse yourself in the storyline and do the quests.

      The new races added with this expansion are especially good at that... I have only had a chance to play a Gilnean (worgen), as I only had an hour before I had to leave for work this morning, but I didn't run into a single FedEx quest. (well, ok, I did run into a couple, but they were well embedded into the story line and easy to do at the same time as others). What I found, instead, was a well developped story line that moved quickly and kept me wanting to do that next step in the quest chain. Levelling is also much faster at lower levels (I made level 9 on my little druid), and you get into the class skills that actually make you *feel* like your preferred spec as soon as you can choose that spec... there's real distinction between specializations right at level 10, whereas you used to have to be in the late 40's or 50's before you saw a meaningful difference. That does help to keep the levelling interesting, I find.

      That said, endgame is still going to be a grind. Particularly once you reach max level and get into the raiding game... I currently have 2 characters I raided with in ICC, and the only thing that kept it interesting was having dual spec... when I got bored of healing on my priest, I could switch to shadow, and when I got bored of DPS on my shaman I could switch to heals again. (and yes, healing on a shaman is very different from healing on a discipline priest, so there was enough difference there to keep me interested, too :))

      Can't do anything about the drama and immature people, though. My solution to that is to join an 18+ guild with a strict no-drama policy, and turn off trade chat. It helps that I'm on an RP server, as there's not quite as much stupidity in chat as you find on a regular server.

    8. Re:Le sigh by lymond01 · · Score: 2

      Agreed. It's not that I couldn't, probably, still sit for hours playing an MMO. But I get this niggling feeling of responsibility to myself, my home, my dog, etc. Should I be raking the leaves? Walking the dog? Showering? Or even doing something else I enjoy like tennis, etc. One my friends out-leveled me and I realize the simple gameplay mechanic of EQ wasn't worth much without the joking around and other social aspects, I was never drawn back into the MMO scene.

      I had this pipe dream of an MMO that interconnected everything so what you did mattered: you hunt deer, to sell to the market for meat, and you can use the hide to make clothing. The meat you sell is actually available in the store for other players and even NPCs. If no one is hunting and selling meat, a city's NPCs could decline -- no more city guards, no more Molly the Baker selling cherry pies. And you would build relations with NPCs in order to get discounts or quests or access to certain areas or just an extra story line. If an orc raid occurs on your little town, and there aren't enough NPC guards, and you're not around to assist, Molly the Baker may end up captured or dead...and you lose the bonuses that relationship brought you.

      And don't overhunt the deer, or the dire wolves will be looking for something else to eat.

    9. Re:Le sigh by WuphonsReach · · Score: 1

      But the grind no longer interestes me. I want goals and good social atmosphere with no drama and immature people.

      Shop around. You can get some of that in the better guilds. Our guild has a "nobody under age 25" rule and we're pretty strict on the maturity / language. Guilds like that tend to be the smaller ones, not the big mega guilds that will invite anyone. You're still stuck dealing with the rest of the kids on the server, but that also varies by server/faction and turning off "General" and "Trade" chat makes a big difference.

      After 9 years playing MMOs, the grind is what you make of it. At least in WoW, you can get things done in an hour or so of gameplay per session and there's not much grind left. I look at gear or whatever and decide whether or not the grind is worth it. If I'm not having fun, I stop chasing a particular goal and go do something else.

      And sometimes, the best way to stop grinding is to slow down, read the quest text, talk to random NPCs, look at the scenery, and stop trying to finish quests in record time.

      --
      Wolde you bothe eate your cake, and have your cake?
    10. Re:Le sigh by WuphonsReach · · Score: 1

      I had this pipe dream of an MMO that interconnected everything so what you did mattered

      Go live in null-sec (or 0.0) space in EVE Online.

      It's not as dynamic as it could be, but all those null-sec systems generally started out as nothing more then planets, moons, and asteroid belts with only stargates. Nearly everything in null-sec is player driven.

      (That being said, I found EVE to be too invasive to my schedule. If you weren't grinding 20-30 hours per week, you'd never really get anywhere or be able to afford flying battleships regularly. Or you had to be ready to login at a moment's notice and help defend your system / structures from attack. I played for 6-8 months again earlier this year, made 10B ISK and got back out.)

      --
      Wolde you bothe eate your cake, and have your cake?
    11. Re:Le sigh by shadowfaxcrx · · Score: 1

      First off, I agree with you that MMO's are grindfests, and that grinding just isn't very much fun no matter how they couch it. EVE has perhaps the best idea, in that your character gains XP just by being there. You don't have to do anything, and can just get on with the game. The downside to that is that anyone can be a high level as long as they don't quit before they automatically get the level, which means that the morons who want everything handed to them can be right there with the serious gameplay people.

      But what you wrote can be applied to just about any video game, from Pac-Man on up. Even an intensely story-driven game like KOTOR still had leveling, and there were parts of the game that were difficult to get through unless you decided to grind by killing the same guys over and over again to advance your level, or your money, or whatever you needed at the time.

      --
      "I disagree with you" does not equal "flamebait."
    12. Re:Le sigh by Americano · · Score: 1

      healing on a shaman is very different from healing on a discipline priest, so there was enough difference there to keep me interested, too

      Right - the major difference, of course, being whether you prefer being awesome (as a priest) or lame (as a shaman)? Yes, I went there. :) My priest was my first 60, 70, and 80, and still the best. I *detest* totems, though I find I generally love healing roles.

      I haven't gotten online yet today, hoping to get online for a bit tonight and check out the new stuff, but in general, I thought the Wrath questing was light years ahead of Vanilla & TBC questing, I'm hoping they continued that trend.

      Your advice on avoiding drama is good, and spot-on - find an adult guild populated with some people you enjoy bantering with, or start your own. The new expansion makes raiding for the very best gear very accessible to 10 players, so there's no reason you couldn't start a small but quite successful raiding group. Trade chat has its moments, but a robust ignore list helps. I've never played on an RP server, though I found that PvE servers seem to be a little more laid back (and thus less douchey, on account of everybody being PvE Care Bears) than the average PvP server (which, as we all know, is where the srs bsns happens).

      One other thing (for the guild officers out there) that's actually helped us a lot is asking people to get on a first-name basis... we've all got lots of alts, so it's easier for us to keep track of who's who if we know the person's name and can associate the alts with them. Plus it's a little easier to relate when you're not on vent calling out shit like "HolyCow, DI LegooooLASS and wipe it. HumanMage the Druid just got smoked by the blood beasts, and AngelLOLOL is our only healer left standing."

    13. Re:Le sigh by Americano · · Score: 1

      This is exactly the point of the game. As a solo-play experience, WoW would be pretty fucking boring. Its adding the social element that makes it enjoyable, and I find that most of what I look forward to when I get online is getting a chance to unwind with some friends - some of whom don't live near enough for me to "see" short of a weekend trip & a plane ticket.

    14. Re:Le sigh by Coren22 · · Score: 1

      Personally, I value my time too much, so I don't rat or mine or anything of that type for money. Selling GTCs keeps me in money so I can fly in fleets or solo and have fun.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    15. Re:Le sigh by stonewallred · · Score: 1

      There is also the idea that folks play the same game different ways. I love the low-level BGs. I have several XP-off toons that I do nothing on but PvP and run instances to gear them to the max. I have another toon I farm and fish on. I have several toons on different servers who only are lvl 5 or 6 and "live" simply to fill the gbanks with goods and then sell the stuff to make more gold to fill the gbank's money tab. don't raid, rarely quest (at lvl 10 I either BG for XP or I do the traditional grind of killing things)and I thoroughly enjoy playing WoW. I ain't buying Cata because Blizz broke my hunters, but I will eventually.

    16. Re:Le sigh by thesandtiger · · Score: 2

      The original Star Wars: Galaxies (pre-CU) had this kind of economy. It was *amazing* - and pretty much the ONLY thing the devs managed to get right, primarily because they didn't have anything to do with it.

      NPCs didn't sell anything, I think. Players would start off and pick a general profession, like "Crafter" which would let them make very basic weapons or devices like mineral harvesters. The crafter would start off by prospecting until they found a good source of whatever material they needed and then they would scrabble in the dirt to get a few. Eventually they'd get enough resources to make a few guns or whatever, which would give them crafting xp, and let them build more complex stuff. You'd eventually be able to build small harvesters that you could place atop a source of resources and you could have up to 10 of those. At some point you could specialize, and if you became an architect, for example, you could build factories and huge structures etc.

      Crafters would often hire other players to get them materials - in my case, I had maybe 20 people on my "galaxy" (server) who would go out and hunt animals and bring me their bones, meat and leather. They'd also rent me their "lots" so I could have more than 10 buildings. I also wound up doing server trades with people, where I would make a character on their galaxy and let them have my lots, and in exchange they'd do the same for me. At one point, I wound up having over 300 different people directly in my supply-chain - resource gatherers, lot renters, people who would make sub-components for me to make big items or hunt up rare components to be used in special requests. And some of those people had people working for them - I'd place an order for 1,000,000 units of a specific type of copper and they'd find a way to get it to me. There were even entire player built cities that would spring up with different abilities - some were better for crafters, some for people wanting to hunt monsters, some for PVP. You'd even have different players buying and re-selling wares. I wound up supplying some of the best armor on my galaxy directly, while I would sell my mass produced (and somewhat worse) armor in bulk to merchants who would sell it near big areas where fighting happened.

      Everyone in the game was participating in this economy at some level or another, and it was really, really glorious. Of course, SOE being SOE, they completely wrecked it, but it was incredible while it lasted.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  5. Revamped Azeroth sells the game by Shivetya · · Score: 3, Interesting

    With all the player friendly changes finally incorporated into the old world the game is essentially new enough for people who have never touched WOW. It also is freshened enough for existing players to want to revisit the old world. Overall, its a much better expansion than BC and possibly better than Wrath. Is it perfect, no, but rarely will changes please everyone.

    FWIW, someone made maximum level with the help of their guild within hours of the game starting up in Europe. Should be fun seeing all the people crush through the zones and race an un-winnable race

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Revamped Azeroth sells the game by Barny · · Score: 1

      Yeah, talked to a few long time players, almost makes me want to sign up... almost.

      --
      ...
      /me sighs
    2. Re:Revamped Azeroth sells the game by _xeno_ · · Score: 1

      With all the player friendly changes finally incorporated into the old world the game

      The fact that this is working for Blizzard gives me hope that Square Enix will ape it to fix the horrible world that is Final Fantasy XIV. Even if they fixed everything else in that game, they're still stuck with the most bland, most boring, most oversized, most repetitive world map that's ever been in an MMO.

      I don't really intend to play WoW, but it's nice to see that at least one MMO company is willing to take risks like completely redoing their original world map when they feel it needs to be redone. Apparently there's already talk from Sony about doing something similar to EQ2 for similar reasons.

      Of course, considering that rather than fixing gameplay flaws in their "big patch," Square Enix instead offered the ability to customize chat colors, I highly doubt that they'll actually fix their world. But it's nice to see that it can be done by MMO companies with a spine.

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:Revamped Azeroth sells the game by azalin · · Score: 1

      What a wonderful time to quit. Good bye WoW, we had some fun time but now it's time to do something that doesn't kill the very last bit of faith I still have in humanity.

    4. Re:Revamped Azeroth sells the game by Anonymous Coward · · Score: 0

      Yep,

      Now if only BC content was as fluid as 10-60

    5. Re:Revamped Azeroth sells the game by Anonymous Coward · · Score: 0

      You can't fix shitty art direction and assets after the fact. The whole world building process is what takes most of the labour, and unless the team is still in one piece and hasn't been assigned to another project, and there is more funding poured in, it will never get done.

    6. Re:Revamped Azeroth sells the game by WuphonsReach · · Score: 1

      Apparently there's already talk from Sony about doing something similar to EQ2 for similar reasons.

      If they were to do this, and get rid of the zone lines and make the world much more interconnected, I'd actually be interested. One of the things that drove me away from EQ2 in the first place was the tiny zones connected by tiny doorways that made WoW's Azeroth look huge. I got tired of taking bells everywhere instead of being able to actually walk or swim from zone to zone.

      It's also the reason I finally gave up on AoC and went back to WoW. A big, zoneless world with no obvious zone lines except for dungeons (where it makes sense because you're going from a shared world into a private instance) draws me in a lot more and it's fun to just go out and explore.

      I do wish Azeroth was about 50-80% larger in land mass, there are quite a few spots in the old world that feel tiny. And old-world flying is going to make that feel even smaller. But it still feels larger then AoC or EQ2 zones.

      --
      Wolde you bothe eate your cake, and have your cake?
    7. Re:Revamped Azeroth sells the game by _xeno_ · · Score: 1

      Meh, I actually like the art design in FFXIV more than WoW. The problem is that the world is like playing on a giant Carcassonne board - the world is very clearly made up of a very limited number of tiles that are frequently reused. And since it's a 3D game, the fact that they've just rotated some of them really doesn't help when you're running along a road - it still looks identical, even if the road is running east/west instead of north/south.

      Plus, while WoW has seamless zoning, FFXIV requires you to load in a new area whenever they change tile sets. To try and reduce the number of times you're required to load, the areas that all use the same tile set are vastly oversized. This is presumably a technical limitation that they'll blame on the PS3, but really, who cares why the world is bland, just that it is.

      There's no way to fix the world map other than to completely redo it from scratch. Which is why it's nice to see that it's possible to completely update your world map, even if there's absolutely no chance it'll happen in FFXIV before they're forced to cancel it. (I give FFXIV through maybe September of 2011, when it becomes clear that no one is willing to play it on the PS3, either.)

      --
      You are in a maze of twisty little relative jumps, all alike.
    8. Re:Revamped Azeroth sells the game by s4ndm4n · · Score: 1

      Of course, considering that rather than fixing gameplay flaws in their "big patch," Square Enix instead offered the ability to customize chat colors, I highly doubt that they'll actually fix their world. But it's nice to see that it can be done by MMO companies with a spine.

      2 things: over simplification - There are far more things that SE has been making updates to in the game if you actually followed the development. If you're going to make statements about the game criticizing it, you should know what you're talking about. You can get your facts straight here: http://www.ffxivcore.com/ where they always update the newest developments. (but I know you won't look) The idea that Blizzard is a company that has such a strong spine or has more guts, I would argue against. Honestly, nothing in what Wow's newest expansion adds is innovative, new or overwhelmingly exciting. It is new only in that it changes the content. Doesn't make it better or improve graphics, game mechanics or any such thing. If anything they continue to nerf the game so that more people can join that don't have to think and play. It was never a difficult game but now its downright elementary.

    9. Re:Revamped Azeroth sells the game by VGPowerlord · · Score: 1

      I do wish Azeroth was about 50-80% larger in land mass, there are quite a few spots in the old world that feel tiny. And old-world flying is going to make that feel even smaller. But it still feels larger then AoC or EQ2 zones.

      You don't get the ability to fly until you're ready to depart the old world into the Outlands, which already supported flying.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:Revamped Azeroth sells the game by _xeno_ · · Score: 1

      It honestly amazes me that a game as horrible as FFXIV has fanbois. I'm really not clear on why.

      There are far more things that SE has been making updates to in the game if you actually followed the development.

      The ability to customize chat colors is the only new feature. Everything else is a bug fix. Sure, I suppose you could argue that things like the ability to sort your inventory is a new feature, but that's like when Apple was advertising that the iPhone could now copy and paste. Congratulations, the game now has a feature that never should have missed beta.

      It is new only in that it changes the content.

      It changes existing content, along with adding new content. That's not a giant risk? They're completely replacing existing content. That takes guts.

      Doesn't make it better or improve graphics, game mechanics or any such thing.

      Really? Graphics? You must be new here. As for game mechanics, I'm pretty sure those are completely altered. I'm not really clear on the details, because as previously mentioned, I don't plan on playing WoW anyway. But from what I've read they've completely altered the way talents work.

      If anything they continue to nerf the game so that more people can join that don't have to think and play.

      Weird. I could have sworn one of the things that Square Enix did in their latest patch was lower the SP (XP for your class) required to level. And fix it so that SP is possible to earn for combat classes. I assume you must be pretty pissed off at Square Enix for "nerfing" the game, then.

      And, yes, I did actually try playing FFXIV after they released the November patch. Sure, it's improved, but it's got a loooooooooooong way to go before it's playable.

      --
      You are in a maze of twisty little relative jumps, all alike.
    11. Re:Revamped Azeroth sells the game by karmarep · · Score: 1

      You are correct, FFXIV is very bad, It's the first game I have ever been angry the entire time I played from day 1 until I rage quit and canceled 1 1/2 months later. I wanted to enjoy playing but I believe there are irreconcilable problems that cannot ever be fixed.

      I played the WOW beta and ended up playing EQ2 for many years instead. (2 high level EQ2 raid toons sit collecting dust for the last 2 years). I have never purchased any version of WOW and just to check it out will cost me around $100 plus a 14.99 sub...so no thank you! I might have even checked it out if they included all the previous expansions for free with cataclysm ...meh

      LOTRO is is working out very well for me, The game download is free, F2P if you want, or sub for $10 month. The graphics are nice and game-play is fun.(fun being the key word) with plenty to do.

      I think WOW will be the last MMORPG game to go F2P, but they will someday! Many people are tiring of spending the money on this stuff.

    12. Re:Revamped Azeroth sells the game by Dr.Boje · · Score: 1

      Actually you can buy the original game with the first two expansions for only $20 right now. Add that to the $40 Cataclysm and you're only looking at $60 for the original game and all the expansions, including a free month of game time. They also provide free trials for the game which last for 10 days I believe.

    13. Re:Revamped Azeroth sells the game by karmarep · · Score: 1

      I decided look around again for better pricing. The best pricing I can find with limited searching on the blizzard site and on Amazon is $85

      Amazon
      Battle Chest original game + Burning crusade-$25.22
      Wrath of the Lich King Expansion Pack-$19.99
      Cataclysm-$39.99

      I checked out the 10 day trial a year ago and enjoyed the game but If I decide to go "all in" this is what it will cost me.
      I guess my real point was that I'm cheap, and I don't want to spend money on game + subs anymore.

    14. Re:Revamped Azeroth sells the game by stonewallred · · Score: 1

      Buy Vanilla, comes with a month game play (so 20 bucks, 5 for game, 15 for months time) If you like it, then buy additional game time until you reach level 60. Then buy TBC, costs 20 bucks and comes with a month's game time. When you reach 70, Wrath will be 20 bucks and come with a month's game time. And if you actually take your time, try out different classes/races/specs, you might take a couple of years before you even get interested n Cata. Which will be about the time the next expansion comes out. Personally, I think the 15 bucks a month is the best entertainment value I got going at the moment. And that is if I log in for a couple hours a week, all day for a couple of days in a row, or not at all for a week.

    15. Re:Revamped Azeroth sells the game by gmhowell · · Score: 1

      I decided look around again for better pricing. The best pricing I can find with limited searching on the blizzard site and on Amazon is $85

      They claim it ended a week ago, but it's worth a shot. $20 for the ability to do everything except make a goblin or a worgen. End game content will cost another $40 after you've levelled up a bit.

      Actually, I rather hope the deal is still in effect since I'm finally going to buy my kid his own account.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  6. Did it go anything like this? by Anonymous Coward · · Score: 1
    1. Re:Did it go anything like this? by Pojut · · Score: 1

      Pfft, I wish! That would have made it crazy awesome, not having to get up lol :)

      But seriously though, our ages at the time ranged from 20-27, all of us either full-time employed or full-time students with part-time jobs. How else do you think we were able to afford properly setting up a 10-person LAN? (not to mention sustain it for months with the required snacks, booze, and soda.)

      Luckily, my buddy already had some exercise equipment in his basement, so we took shifts putting in some physical activity. Also luckily, I was working full-time six days a week as a mechanic back then, so I got in PLENTY of physical exercise during the day.

  7. no one who plays WoW will comment here by circletimessquare · · Score: 5, Insightful

    they are all busy playing

    therefore, if my understanding of the Slashdot demographic is correct, there will be a total of 22 comments in this thread all day, and all of them will by non WoW players commenting how much WoW sucks

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:no one who plays WoW will comment here by Anonymous Coward · · Score: 0

      Except us who are stuck at work and want to read anything and everything about what's going on with the game...

    2. Re:no one who plays WoW will comment here by Jimmy+King · · Score: 1

      Some of us are waiting on our pre-orders to even ship. Fucking Amazon. This is why I normally refuse to pre-order anything.

    3. Re:no one who plays WoW will comment here by zach_the_lizard · · Score: 1

      WoW sucks!

      (Am I doing it right?)

      I don't play WoW (or any MMORPG), but I'm having high hopes for Diablo III.

      --
      SSC
    4. Re:no one who plays WoW will comment here by Anonymous Coward · · Score: 0

      nah. i just tried. i have a few 80s. and i got one to 82. this is actually pretty boring. i was thinking of quitting, but figure'd i'd give the expansion a try. not worth it. i am done with it. i find myself looking for some entertainment while i play: music, tv, something... who needs this from a game?

    5. Re:no one who plays WoW will comment here by dousette · · Score: 1

      they are all busy playing

      therefore, if my understanding of the Slashdot demographic is correct, there will be a total of 22 comments in this thread all day, and all of them will by non WoW players commenting how much WoW sucks

      ...or from non-WoW-playing employees wondering where their "sick" coworkers are today.

      Timothy, I'm looking at you.

    6. Re:no one who plays WoW will comment here by Dexter+Herbivore · · Score: 1

      Actually, we're all reading Slashdot while waiting in the 2 HOUR QUEUES to get onto a server... sorry, I'm just a little annoyed that "the best expac ever" has dropped, and I'm still stuck waiting to play it.

    7. Re:no one who plays WoW will comment here by Andy+Dodd · · Score: 1

      Nope. I played for 10 minutes this morning to check out Stormwind from the air, then logged out for the day.

      I'm going to an open mic night after work so I won't even be playing tonight.

      --
      retrorocket.o not found, launch anyway?
    8. Re:no one who plays WoW will comment here by Dracolytch · · Score: 1

      You forgot us former WoW players, who are cautiously curious, but still keeping our distance.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    9. Re:no one who plays WoW will comment here by SatanicPuppy · · Score: 1

      See, this is more like me. I logged for a while last night, did some dailys, went to bed. I'll probably play tonight, but I've got to file some bills as well, so it probably won't be until late. I'd probably play a lot this weekend, but I've got family coming, so probably not.

      You can enjoy playing it without having to be a slave to it.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    10. Re:no one who plays WoW will comment here by MasterGwaha · · Score: 1

      they are all busy playing

      therefore, if my understanding of the Slashdot demographic is correct, there will be a total of 22 comments in this thread all day, and all of them will by non WoW players commenting how much WoW sucks

      WoW sucks.

    11. Re:no one who plays WoW will comment here by ArsonSmith · · Score: 1

      here as well...

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    12. Re:no one who plays WoW will comment here by Fred+IV · · Score: 1

      You forgot us former WoW players, who are cautiously curious, but still keeping our distance.

      ~D

      Exactly. I stopped playing over a year ago for good reasons, but the whole Cataclysm thing is still kind of tempting in ways I can't even explain properly. The closest parallel I can come up with is the sensation I get as an ex-smoker from time to time where I feel like I would really enjoy a cigarette, even though I know that it would probably just turn my stomach and leave a bad taste in my mouth were I actually to give in to that impulse.

  8. Servers non-responsive by sunderland56 · · Score: 5, Interesting

    According to the level 80 shaman that lives in my basement, Blizzard has basically slashdotted themselves - there are *so* many people trying to play that their servers are basically non-responsive. Players on the WOW forums are suggesting that people open 16 games simultaneously (in windowed mode), and then start to play whichever one responds first - which, of course, makes the entire scenario 16x worse.

    1. Re:Servers non-responsive by Alioth · · Score: 3, Interesting

      Worse still it made Starcraft 2 non-functional. I tried to have a quick game of SC2 last night, and as far as I could get was a frozen log-in screen and no way to either proceed or exit.

      I ended up having to ssh into my machine and kill -9 the Stacraft 2 process to get back to the desktop.

    2. Re:Servers non-responsive by ildon · · Score: 3, Interesting

      It's because this is the first expansion you could buy digitally before it was released, to have it unlock at exactly midnight (plus or minus a few hours depending on region). Previously, people had to physically buy a copy at the store at midnight, so unless you had a buddy that worked at Gamestop, you were actually in line or driving home for the next hour or so after midnight, and on top of that, it was always based on midnight local time. So not only were logins spread out by time zone, they were spread out by physical travel time from the store to the home.

      This time, you have people who bought it online, and people who bought their physical copies and installed them hours ago sitting at home waiting for exactly the designated time to simultaneously login at once. And if the other poster is correct, now their login servers have to share time with SC2 players, which is also not something they previous had to deal with.

      They really were just setting themselves up for disaster, but apparently whatever system they used to enable the digital download versions had to be run at the same time for the entire region, and I guess they didn't want to discourage/encourage digital purchases by giving an advantage/disadvantage to those who purchased online vs. in the store.

    3. Re:Servers non-responsive by Ephemeriis · · Score: 1

      According to the level 80 shaman that lives in my basement, Blizzard has basically slashdotted themselves - there are *so* many people trying to play that their servers are basically non-responsive. Players on the WOW forums are suggesting that people open 16 games simultaneously (in windowed mode), and then start to play whichever one responds first - which, of course, makes the entire scenario 16x worse.

      This launch may very well be worse than past ones... But I've seen something similar at the launch of each previous expansion.

      You've got a ton of people who haven't been playing WoW who suddenly run out and re-subscribe just to see the new stuff. You've got a ton of people all trying to log in and download the most recent patch at the same time. All hitting the authentication servers at the same time. All hitting the web servers and the forums to complain when it doesn't work. You've got piles of people rolling up new characters and all running through the same few geographic areas.

      It brings the servers to their knees.

      You're lucky if you can actually get in and look around on launch day. To hell with actually playing or accomplishing anything.

      I'll try to log in this evening... I'll roll up a new worgen and buy the Azeroth flight skill for my 80's... And then I'm going to switch back over to one of my non-Cataclysm alts and just ignore the expansion for a few days.

      If you give it about a week things will settle down. Folks who subscribed again just to see the new stuff will get bored and wander off again... The powergamers will have raced through the first few areas of 80+ content... Folks will have leveled their new characters out of the newb zones... And you can actually enjoy yourself without having to fight for every spawn.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    4. Re:Servers non-responsive by ijakings · · Score: 3, Funny

      For me, this was amazing, because I was fully able to tell all my friends who bought SC2 "I Told You so".

    5. Re:Servers non-responsive by Mascot · · Score: 1

      I dunno about non-responsive. I was up at midnight and the login servers did bork out, but everything was back to normal half an hour later. I don't think that's too bad, considering the insanely above normal load we're talking about here.

    6. Re:Servers non-responsive by Skarecrow77 · · Score: 1

      This always happens any time they release a new expansion, and often when they release a new major content patch. It's in inside joke in most raiding guilds that you learn never to schedule raids for the tuesday a major patch hits.

      That said, I digitally pre-ordered the expansion a week or two ago, had it all pre-downloaded in the past few days, went to bed last night at a normal time, got up this morning at the normal time (7am est), logged right into my server (Stormrage, one of the most populated servers around) with no authentication problems, no queue for the server, no delays logging in, and no problems. I flew around the old world for 15 minutes and then went to work.

      *Shrug* not sure what everybody else is seeing.

    7. Re:Servers non-responsive by SatanicPuppy · · Score: 1

      Nothing will ever be worse than the first day of the release of WoW classic. There weren't queues yet, so people would mob a server, crash it, then mob the next open server, crash it, etc.

      It took them 6 months to deploy enough server capacity.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    8. Re:Servers non-responsive by Anonymous Coward · · Score: 0

      Sounds cool, I just hit alt-cmd & esc.

    9. Re:Servers non-responsive by realityimpaired · · Score: 1

      No, I remember really long queue times when Wrath launched, too. And for several weeks after launch, at that. I have a screenshot somewhere on my hard drive of me sitting there at 900th in queue to get on to the server, too.

      This morning, when I booted up to check my e-mail, I decided to check and see if WoW was up. It was, I had an hour to kill before I had to go to work, so I logged in and created a Worgen. No waiting at all. There may have been a huge rush at the Midnight rollover, but this morning there was no delay at all. YMMV.

    10. Re:Servers non-responsive by realityimpaired · · Score: 1

      Didn't have to fight for every spawn as my young Gilnean this morning... :) The Worgen start zone is phased into at least 4 different instances that I've seen so far, and as a result, there's plenty of spawns for everybody. (at least as far as I've seen.)

    11. Re:Servers non-responsive by Ephemeriis · · Score: 1

      Nothing will ever be worse than the first day of the release of WoW classic. There weren't queues yet, so people would mob a server, crash it, then mob the next open server, crash it, etc.

      It took them 6 months to deploy enough server capacity.

      Yup. I was there for the initial launch. Logged in right at 3:00 EST and rolled up my first character.

      It was bad enough that they were actually crediting players free gametime, since the servers were down so much.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    12. Re:Servers non-responsive by Ephemeriis · · Score: 1

      If you did a digital pre-purchase you'd have most (all?) of the new content preloaded. There might be a quick patch to unlock everything, but that's about it.

      Folks who are installing from a retail CD are going to have more content to download. Even though they've got a disc, there've been tweaks on the server.

      And if everyone is trying to download that content it's going to be a painfully slow process.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    13. Re:Servers non-responsive by Ephemeriis · · Score: 1

      Didn't have to fight for every spawn as my young Gilnean this morning... :) The Worgen start zone is phased into at least 4 different instances that I've seen so far, and as a result, there's plenty of spawns for everybody. (at least as far as I've seen.)

      Nice.

      I won't be able to play until this evening... And my server is fairly populous... So I'm concerned that the phasing won't matter much.

      The deathknight starter area was phased, but it was still painfully crowded for several days after launch.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    14. Re:Servers non-responsive by ildon · · Score: 1

      We're not talking about queues. we're talking about the login servers being physically unavailable. As in, you can't even get into a queue. And it only really applied to the first hour or so the game was available in EU/NA.

    15. Re:Servers non-responsive by idontgno · · Score: 2

      Some of us, trying to level 80s, are running into shared-spawn quest areas with huge kill competition. For instance, the initial Vashj'ir quests. I hop on the boat leaving from Orgrimmar, travel over the sea, and promptly get shipwrecked by some hideous tentacle beast and find myself trapped with about 50 other Hordies in the shrinking trapped air bubble of our inverted ship. Did I mention I'm in a PvP server, and by some amazing stroke of luck the Alliance's ship arrived in our area at exactly the same time, and got wrecked at the same time?

      And now 50 Hordies and 50 Allys have to compete for mobs and quest items, and a few of us have figured out the best way to get ahead is to kill the guys on the other side. So much hilarity ensues.

      Ahhh. It definitely has the play feel of Classic WoW. I guess I've missed it.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    16. Re:Servers non-responsive by Skarecrow77 · · Score: 1

      It would be if everyone were downloading from a central server.

      Bliz's reliance on peer-to-peer patching should mean that the more people who are trying to patch simultaneously, the faster it is.

    17. Re:Servers non-responsive by Ephemeriis · · Score: 1

      That sounds absolutely awesome.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    18. Re:Servers non-responsive by bckrispi · · Score: 1

      Mob spawns appear to be scaling seamlessly. I went to Vashj'ir immediately after the release. Horde and Alliance were everywhere. But I didn't have to wait for any mob spawns. When I went after the first mini-boss for a quest, you could see her respawn immediately after someone had killed her. None of the killing or gathering quests were any more difficult than when I'm questing in an empty zone.

      --
      Xenon, where's my money? -Borno
    19. Re:Servers non-responsive by Ephemeriis · · Score: 1

      It would be if everyone were downloading from a central server.

      Bliz's reliance on peer-to-peer patching should mean that the more people who are trying to patch simultaneously, the faster it is.

      Assuming you've only got one client behind a given public IP address, and that you've got your firewall configured to forward the ports correctly, and your ISP doesn't mess up your traffic... Yes, the BT-based downloader actually does scale well.

      Unfortunately, that isn't the case for a lot of people.

      My wife and I both play WoW. We're both behind the same firewall and are NATing out to the rest of the world. This wreaks havoc with BT downloads. I can only forward the appropriate ports to one machine at a time. The other machine gets stuck with a slow download because it can't utilize the peer-to-peer goodness.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    20. Re:Servers non-responsive by bckrispi · · Score: 2

      And now 50 Hordies and 50 Allys have to compete for mobs and quest items, and a few of us have figured out the best way to get ahead is to kill the guys on the other side. So much hilarity ensues.

      Yup. That's the reason I'm only 40% of the way to lv81 after four hours of playing last night. It was a bloodbath:) Adding the 3rd dimension to PvP made it a totally new game. On my warlock, I made it a point to single out the Rogues. Call it karmic retribution.

      --
      Xenon, where's my money? -Borno
    21. Re:Servers non-responsive by Dread_ed · · Score: 1

      I played WoW for about 2 hours before coming in to work today. That is 7AM to 9AM central time. I logged in as normal, played for 2 hours straight without glitches, getting kicked out of the game, etc.

      I also had guildmates that had been on all night without a problem.

      Apparently this expansion is much more stable than the last 2 were.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    22. Re:Servers non-responsive by Anonymous Coward · · Score: 0

      Same here. I wanted to log in and see what was up but was expecting long queues (it was about 5am EST)... and I just got right in. Created a worgen, and other than one of the quests being a bit buggy (there were like 15 people doing the starting quests, and one of them pops in an NPC, so we ended up with 15 of the same NPC talking at the same time) it was fine. The furries might be disappointed to learn worgens don't have tails. >.>

    23. Re:Servers non-responsive by Hillgiant · · Score: 1

      It definitely has the play feel of Classic Wow.

      Classic WoW? Sounds more like classic UO.

      --
      -
    24. Re:Servers non-responsive by Anonymous Coward · · Score: 0

      Wow is built on 2004 tech.

      Those single CPU AMD Athlon 3200+ servers just can't take that kind of punishment.

    25. Re:Servers non-responsive by gmhowell · · Score: 1

      Game on disc is v 4.0.1, while the other night, live version was 4.0.3a. Lulz ensue.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  9. You can't win WoW by digitaldc · · Score: 0, Redundant

    There is no way to win the game. The only point is to get the best gear and achievements and then sit as 'King of the Hill' until someone else comes along and knocks you off, or you get bored and quit.

    Seriously, who over the age of 25 has 5-10 hours a day to spend playing a video game?

    --
    He who knows best knows how little he knows. - Thomas Jefferson
    1. Re:You can't win WoW by FinchWorld · · Score: 1

      You'd be surpirsed.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    2. Re:You can't win WoW by XxtraLarGe · · Score: 1

      Seriously, who over the age of 25 has 5-10 hours a day to spend playing a video game?

      I play maybe 5-10 hours a week, and that's plenty for me. At $14.95 per month, it's a good return for entertainment per hour.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    3. Re:You can't win WoW by poormanjoe · · Score: 1

      Seriously, who over the age of 25 has 5-10 hours a day to spend playing a video game?

      Anyone without kids, and/or a wife who is cool with it. You only need to play 5-10 hours a day if you suck. If you are half ass good at video games, you can play 5-10 hours a week, and still see all end game/end patch content. A good raiding guild raids twice a week for 4 hours a night 2 days a week, and clears and/or makes progress.

      You don't ever really "win" anything in life. Lottery winners go bankrupt like 33% of the time, if you went to state/college championship you still didn't win the Super Bowl, so you're a loser! In no aspect of life is there ever a clear winner. Someone somewhere is better than you at whatever you claim to be the best at. If people have fun playing why tread on them? Is it because they are not like you? Are you better than them because you choose not to play? Is you're wife better than thier's because she would be appauled if you spent 5-10 hours a week doing something you enjoyed?

      --
      I want to be retired when I grow up.
    4. Re:You can't win WoW by BlackHorse · · Score: 1

      I know someone who took off the rest of this week from work to play. To each their own...

    5. Re:You can't win WoW by Exitar · · Score: 1

      Winning the game is so 80s, nowadays you lose the game!

    6. Re:You can't win WoW by Ephemeriis · · Score: 4, Insightful

      There is no way to win the game. The only point is to get the best gear and achievements and then sit as 'King of the Hill' until someone else comes along and knocks you off, or you get bored and quit.

      You're doing it wrong.

      The point isn't to win (though some people seem to think that). The point is to have fun.

      It's a diversion. It's escapism. No different from reading a book or watching TV or going to the movies or whatever else people do with their spare time. Sure, some diversions like board games and most video games have a clear winner... But plenty of diversions like reading books and watching movies have no winner. It's just a way to kill some time.

      My wife and I both play WoW. We play with a guild we've been members of for about 10 years now. They're people we know. They're fun to hang out with. Half the fun of the game isn't actually mashing buttons and killing critters - it's the social aspect.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    7. Re:You can't win WoW by Wiarumas · · Score: 1

      I play maybe 3-5 hours every 3 or 4 days. Its enough for me. That 14.99 saves me from buying 49.99 video games every other week, "winning" and shelving them. Think of it as a financial investment. I have most fun PvPing in low level brackets - not end game content. I could care less about being king of the hill - like you said, I have a real life to be king of the hill in.

      --
      I will bend like a reed in the wind.
    8. Re:You can't win WoW by daid303 · · Score: 1

      You don't play to win. You play to achieve.

      Winning is just one of the many ways to achieve in a game. In pacman you couldn't really win, but you achieved higher levels every time you played. Or a higher score then someone else. In WoW, just like in many other games, you achieve things. You achieve a kill of the Lich King, or achieve some achievement. That's what keeps people playing, achieving things.

      As a former WoW player, I say, I didn't get enough achieve for my time. I might play a bit again once Cataclysm goes in the discount.

      Best "achieve" for my money this year: "Super Meat Boy" http://supermeatboy.com/
      The game is hard, but not impossible, and you achieve more and more when you progress. Impossible things become possible, hard things become easy. You see yourself achieving progress. I don't think I'll ever "win" SuperMeatBoy, as the game features well over 300 levels. But it's damn fun trying (&dieing, died over 4000 times now)

    9. Re:You can't win WoW by Monkeedude1212 · · Score: 2

      There is no way to win the game. The only point is to get the best gear and achievements and then sit as 'King of the Hill' until someone else comes along and knocks you off, or you get bored and quit.

      Seriously, who over the age of 25 has 5-10 hours a day to spend playing a video game?

      I see this said a lot. I really don't get why people bring this up, open ended games have been around for a while. (Myst, being the first one I can think of). Oblivion is another one. Point is, there is no way to "Win" these games either. And those ones aren't even multiplayer. Yet I know people who have played Oblivion past the final story arc multiple times through, different characters and all that.

      World of Warcraft HAS story in it. You just ignore it. Most people ignore it. They are so wrapped up in trying to get the best gear that they don't read the quest log. There is an insane amount of writing in amongst all the quest data. On the Alliance side, you can actually play all the way through to level 60 as if it were one massive chain quest - it will direct you to the next zones when you are ready (usually via another quest) and then finally it'll send you back to Stormwind and you can start the annoying Behemoth that is the Onyxia tuning, and then downing her.

      When the game was still young- that was considered the end. If you downed her, you won.

      As for the time spent playing a game - my girlfriend is out of town, as a result, I have around 4 hours a day monday through friday and 15 hours on the weekend where I have essentially "Free" time, if I wanted to play WoW I could.

      I just don't find it as entertaining as it used to, things have gotten too easy.

    10. Re:You can't win WoW by Anonymous Coward · · Score: 0

      "A strange game... The only winning move is not to play"

      -Joshua

    11. Re:You can't win WoW by whoop · · Score: 1

      There is no way to win the Slashdot. The only point is to get the best news and comments and then sit as 'King of the Slashdots' until someone else comes along and knocks you off, or you get bored and quit.

      Seriously, who over the age of 5 has 5-10 hours a day to spend posting on Slashdot?

      ad nauseum. If one gets enjoyment from something, what the fuck does it matter that it doesn't bring enjoyment to you? Are your desires the measuring stick the entire world needs to use to compare them self to?

    12. Re:You can't win WoW by OakDragon · · Score: 1

      I thought Myst was a puzzle/adventure game, and was meant to be won. Right? Or wrong?

    13. Re:You can't win WoW by Anonymous Coward · · Score: 1

      10 years? Wow just had its 6th anniversary.

    14. Re:You can't win WoW by OldeTimeGeek · · Score: 1

      One of the things that I've found in redoing the low-level quests is because I'm not concentrating on learning the game or on leveling, I can actually get involved in the story that they're telling. It's been a while since I did these quests the first time, but it seems like they're telling a more complete set of stories rather than "this is what you need to do to get through this area and on to the next one".

    15. Re:You can't win WoW by Monkeedude1212 · · Score: 1

      Myst is a puzzle/adventure game - but the fact is the game never stops you from playing once you achieve what can be considered the end goal. The story will not progress anymore, at all, but they let you wander around around and revisit places you've already visitted.

    16. Re:You can't win WoW by Anonymous Coward · · Score: 0

      10 years? Wow just had its 6th anniversary.

      People getting together to play a game and calling themselves a "guild" started a lot more than 6 years ago.

    17. Re:You can't win WoW by Anonymous Coward · · Score: 0

      I'm guessing MonkeeDude1212 just sucked at Myst really bad.

    18. Re:You can't win WoW by sgt101 · · Score: 1

      I've read all of Proust, all of Dickens and everything Alistair McClean ever wrote.

      HA HA HA

      I WIN

      I am best reader

      yus.

      --
      --------------------------------------------- "In the end, we're all just water and old stars."
    19. Re:You can't win WoW by RzUpAnmsCwrds · · Score: 1

      There is no way to win the game.

      Yes, there is. The only winning move is not to play.

      I played WoW for over five years, including throughout my entire undergraduate education.

      I have played the game for over 3500 hours, which is enough to get an air transport pilot license if I were flying a jet instead (to be fair, WoW is considerably cheaper).

      I was on a 2450-rated 3v3 Arena team, which in our class/spec comp was #1 in the US and #2 in the world (although we played a weird comp).

      I don't hate WoW. I would never begrudge someone for playing. But I do despise Greg Street "Ghostcrawler" ("GC") for what he did to the community and to the game. I despise the fact that 2v2s - which I loved playing - were effectively deprecated because GC said they couldn't be balanced. I despise the fact that damage was amped way up in WoLK, so much that people were dying in three hits at launch. It took almost a year for PvP to get back to a place where it was based on skill rather than getting lucky with crits. I despise the fact that mana was effectively removed from the game as a factor for healers, that threat was effectively removed as a factor for DPS, and that the release raid content was a too-easy warmed-over version of an instance from vanilla. And, most of all, I despise that GC has to constantly screw with things, as if a title that has stood as the #1 paid MMO for the past 5 years needs it.

      Eventually I just got tired of it. I got tired of reading patch notes and checking the PTR to stay ahead of the curve. I got tired of adapting to each new flavor-of-the-month combo. Maybe if you never played PvP it was better, but in my world it was a constant cycle of getting screwed by some comp for 2 months, finally seeing it get fixed with a patch, and then having to deal with the next flavor comp.

      So I'm not playing along anymore. I've found other games to play, like StarCraft II. There is a world of options out there and I eventually decided that I can live without WoW.

    20. Re:You can't win WoW by Americano · · Score: 1

      Yeah? Well I did that, plus the collector's editions from JK Rowling and Stephenie Meyer.

      READING IS SRS BSNS BRAH, not for CAREBEARS. YUMAD?

    21. Re:You can't win WoW by Rambone.ftw · · Score: 1

      10 years? Wow just had its 6th anniversary.

      Yes, and many people jumped from an earlier MMO to WoW. It was SWG for me, our guild there was up for about 2 years and we hopped to WoW and have been thre since launch. 2+6=8.

      --
      Trolling is a art and for that i give me 3,00 internets.
  10. Well... by Notlupus · · Score: 1

    I gave the game another shot, because I really wanted to give the 'fabulous new revamped overhauled Troll starter zone' a try. It took me 22 minutes to finish it, and I was level 9 when I did so. What a shame.

    1. Re:Well... by ildon · · Score: 1

      Seriously, what the fuck did you expect?

    2. Re:Well... by Wiarumas · · Score: 1

      1-60 was revamped - the troll zone is new. 80-85 is new. 22 minutes to finish 9 levels on an exponential growth leveling scale is hardly surprising considering there are 85 levels.

      --
      I will bend like a reed in the wind.
  11. In preparation for the launch... by awjr · · Score: 4, Insightful

    I gave away all my gold (about 120k), sold all my gear, deleted all my characters, waved good bye to guild friends (which is one of the major pressures to play) and un-subscribed.

    Boy have I been tempted to go back, but if the urge gets too great, I take a lump of wood, whittle a small penguin, stare at it for 5 minutes, look in the mirror and tell myself that I have achieved more in those 5 minutes than any achievement/raid boss kill would ever do.

    Interestingly enough our fortnightly games night had become a WoW LAN party (5 of us). With me quitting WoW, we have rediscovered board games and those nights have been a lot more mentally stimulating than any WoW dungeon crawl I can remember.

    WoW is an amazing life-sink that you justify because of the other 20-40 other people in your guild wasting their lives away playing a game that never ends. I can't fault them for playing, but some of them are failing school and divorcing over this game.

    1. Re:In preparation for the launch... by CaptainMoron · · Score: 1

      In that case, you would get the Tux achievement

    2. Re:In preparation for the launch... by zach_the_lizard · · Score: 1

      You could also do a Diablo 2 LAN party. If only there were more nerds in my neck of the woods...

      --
      SSC
    3. Re:In preparation for the launch... by awjr · · Score: 1

      I'm banking on Diablo 3!

    4. Re:In preparation for the launch... by The+Living+Fractal · · Score: 1

      I can't fault them for playing, but some of them are failing school and divorcing over this game.

      And you have iron-clad proof that these same people wouldn't be failing school or divorcing over something else, were it not for WoW being there?

      --
      I do not respond to cowards. Especially anonymous ones.
    5. Re:In preparation for the launch... by idontgno · · Score: 1

      Sheesh. Where have you been? Correlation is always causation.

      It's the Modern Way to shift responsibility the addiction, rather than the addict. It's what gave us our War on Drugs. (I suppose the War on Druggies wouldn't make such a good election campaign platform, eh?)

      So, at some point, some prominent socially-aware journalist will expose the scourge of addictive, violent video games and we'll have the War on Those too.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    6. Re:In preparation for the launch... by Chemicles · · Score: 1

      I'm glad you've found something else you really enjoy, like board games. That's fantastic that you find them more mentally stimulating and all that.

      However, to demonize the game or anything like that because you felt like you played too much... it's not the game's fault. And I'm not trying to demonize you, either. It happens. I had a bout with WoW addiction as well and luckily managed to overcome it. Now, I play for a few hours at night, go to bed at a decent time, and get up for work in the morning and put in a productive day.

      I love WoW now for the entertainment value. It is fun for me, and if I found whittling small wooden penguins to be entertaining, I would do that as well... but I don't. What would I accomplish by whittling? For me, it would be a waste of time. It wouldn't be fun, and at the end I would have nothing of value to me. Playing WoW for 5 minutes? I've done a quest, progressed my character, learned some lore, etc. Nothing material, but I had fun and was entertained for those 5 minutes.

      So I guess what I'm trying to say is do what you enjoy, and everything within moderation. Don't enjoy WoW or can't play it in moderation? It's great that you've mustered the strength of will to remove all your connections to the game in an effort to not play it anymore. That is truly admirable and there are people that wouldn't be able to do that. But to say that one must "justify" their WoW playing "because of 20-40 other people in your guild wasting their lives away" is a little silly.

    7. Re:In preparation for the launch... by awjr · · Score: 2

      And you have iron-clad proof that these same people wouldn't be failing school or divorcing over something else, were it not for WoW being there?

      Yeah my wife is sleeping with me again :P

    8. Re:In preparation for the launch... by Kjella · · Score: 1

      WoW is an amazing life-sink that you justify because of the other 20-40 other people in your guild wasting their lives away playing a game that never ends.

      What kind of hobby really "ends"? Like say all sports, you're never going to win anything of significance at the hobby level - not significant to anyone but you anyway. Same goes for playing any form of instrument. I got one in the family that likes to paint, where does that end? He's not heading for the Louvre, I can tell you that much. How much real "useful" or "meaningful" things do you really learn outside your own little self-referential world view? If you play the guitar you learn to play the guitar, but does anyone really care any more or less than if you're an 85th level something in WoW?

      The only reason I play games that do end and not stuff like WoW is because I get addicted and that's my control, at some point it'll end and when I'm ready I'll start a new game. It never really ends for me either, ultimately what do I get for it? Well I could pretend I get a little action/multitasking/strategy/planning/whatever skill out of it, but it's really more coincidental, an excuse to play. I play because it's fun, does it really mean less than the people that are talking about running/biking/skiing X distance in less than Y time? Good for you, you're now ranked 1578456th in the world in that sport, yay for you.

      --
      Live today, because you never know what tomorrow brings
    9. Re:In preparation for the launch... by awjr · · Score: 1

      I get where you are coming from and I think it comes down to your own personal experience with WoW.

      In my case there were usually 5-10 people sitting on Vent chatting while playing. So it becomes a social outlet. Although I cannot find a link to it, there is a massive social aspect to WoW, that is underpinned by the concept of the guild.

      I had some great times, but a lot of it was down to the people you played with on a nightly basis.

      There was a secondary reason for me quitting, I was taking off three months to work on a couple of projects and the last thing I needed was some sort of game sitting there that I could play whenever.

      Personally I recognise in myself that I have an addictive personality, but usually I pick up a game play it for a week or two then move on. With WoW it was the first game where the 'social' aspect became more important than the actual game. I was using it as a chat client. (Hint Blizzard bring out a RealId chat client!)

      I have made many real life friends out of the game. I can only thank Blizzard for that, but I also recognise that the game has certain aspects to it that are not compatible with my life at the moment and I really wanted to make a clean break. Cata seemed the right point.

    10. Re:In preparation for the launch... by Anonymous Coward · · Score: 0

      I can't fault them for playing, but some of them are failing school and divorcing over this game.

      Is WOW really a worse reason to fail school than getting drunk every weekend? Or because of the stress of it, or just not fitting in? Is a Divorce because of WOW worse than a divorce because of infidelity, or gambling?

      People fail school. People get divorces. WOW is not a singular cause.

    11. Re:In preparation for the launch... by Jimmy+King · · Score: 1

      And you have iron-clad proof that these same people wouldn't be failing school or divorcing over something else, were it not for WoW being there?

      Yeah my wife is sleeping with me again :P

      I never stopped playing WoW, but she's still sleeping with me.

    12. Re:In preparation for the launch... by gmhowell · · Score: 2

      And you have iron-clad proof that these same people wouldn't be failing school or divorcing over something else, were it not for WoW being there?

      Yeah my wife is sleeping with me again :P

      I never stopped playing WoW, but she's still sleeping with me.

      Damnit, she told me I was the only one.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  12. Kinda care-bear'd by XxtraLarGe · · Score: 0

    I've been playing for a long time, but haven't played in the last few weeks. Rolled an Alliance Pally last night just to see how the game starts. Used to be you could go from 1-7 in an hour just in the Abby area, without grinding. Now you get to level 5 and you're off. The rewards are better earlier (for instance, you get a bag in the Abby, along with the wine-stained cloak). Got killed once in the Jasperlode Mine because the Kobolds were respawning so quickly. What really surprised me was all the additional flight paths. Now you have them in Goldshire & the logging camp. Haven't made my way down to the garrison yet, but I'd suspect there's one there too. I'm all for refining the game, but at the same time I feel like I'm having stuff just handed to me, instead of having to earn it. Rolled a Worgen Rogue this morning but haven't really had time to check him out yet though, had to get to work.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:Kinda care-bear'd by Mascot · · Score: 1

      If spending half your game time running the length of Elwynn Forest is your idea of "earning it", I can only say I disagree. Completely.

      MMOs have a nasty tendency to pad game time with copious amounts of traveling. I hate that. Blizzard would seem to agree, and have made getting around quicker and easier for years now (with one exception, the removal of the hub city portals). You get mounts earlier, you get fast mounts earlier, you get flying earlier etc. It's the right thing to do.

    2. Re:Kinda care-bear'd by Skarecrow77 · · Score: 1

      4.0 is a better game than 3.0 was.
      3.0 was better than 2.0
      2.0 was better than 1.0

      I've been there for all of them (since open beta actually, when looting didn't even work half the time), and people who complain that the game is currently too easy are usually just annoyed that they had it harder "back in the old days" (lol 2004 was a long time ago).

      If you want harder gameplay, start questing in zones that are above your level. judging the current state of the game on the northshire abbey experience is retarded.

      Also, if getting a bag for free makes the game too easy for you, maybe you should throw it away?

    3. Re:Kinda care-bear'd by XxtraLarGe · · Score: 1

      I've been there for all of them (since open beta actually, when looting didn't even work half the time), and people who complain that the game is currently too easy are usually just annoyed that they had it harder "back in the old days" (lol 2004 was a long time ago).

      You're probably right. It did suck to have to wait until 40 to get your mount. :-)

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    4. Re:Kinda care-bear'd by Skarecrow77 · · Score: 1

      Sure, I admit that it annoyed me that I paid like 1000g for my shaman to have dual spec, my priest got it for like 50g, and my mage got it for 10g or 15g or something...

      But you know what, I'm glad that I didn't have to pay 1000g 3 times.

    5. Re:Kinda care-bear'd by soupforare · · Score: 1

      I grabbed a 10-day trial just for the hell of it. Hadn't played since the first year. Mounts at Level 20? That's freaking awesome. Half the annoyance I had with the game was walking all over hell and creation. There's a lot of stuff that the old players that have stuck with it bitch about, saying it's noobifying the game. As someone who played back then but quit, I'd say they just took a lot of the plodding dredge out of it.

      --
      --- Do you believe in the day?
  13. I Play WoW by eldavojohn · · Score: 3, Interesting
    I just play WoW responsibly. I will probably wait until middle of January to buy this expansion (got a lot of holiday time coming up). I played the original off and on for about two years and then got sick of it. Now, I just look forward to an expansion and I have a couple level 80 characters that I will play up to level 85. Or if the lower levels have new content, perhaps I'll start a new race. All I want to do is get most of the easy quests out of the way and enjoy the game for one month (the month that comes with the expansion).

    I "played" Fable III until about midnight last night. I mean, I was constantly interrupted but it's a great story line. I'll put in my 40-60 hours playing through the storyline and just enjoy it. Same thing with WoW. I don't understand why people treat WoW any differently. Given the monthly fee, I would think it'd make more sense to beat the regular content in that first month and let the end-game go. It's a case of diminishing returns.

    Oh, one more note, if I have extra time at the end of the month, I'll sometimes go back to old content and enjoy old end-game material that is now mid-game material that I never got to experience. With the new races, you can sometimes find a pickup group to go with you.

    and all of them will by non WoW players commenting how much WoW sucks

    WoW doesn't suck but it's not the last game I want to play. I am a WoW player but I'm at work right now. I am the elusive sensible responsible WoW player that you seem to claim doesn't exist. If you actually looked at the numbers though, a lot of us players are in this category. We're just not omnipresent in the game so you won't see my characters in game non-stop and now it's only when the new content comes out.

    --
    My work here is dung.
    1. Re:I Play WoW by macdude22 · · Score: 1

      This is how I play WoW. I have been playing Warcraft wince Orcs v. Humans. I love the lore, I love the art style, I love the content. I love RPGs and the stat crunching those games provide. I'm not interested in grinding in the slightest. I'm not interested in Raiding. I play WoW for 3-4 months, soak up all the content I desire and move on to the next thing. Most people associate some sort of "real" value with their time in MMOs, I do not. It's entertainment like watching 30 Rock or playing Street Fighter. Or reading a book. WoW is fun, for a time. Same as any other game. Except Starcraft. Never stop playing Starcraft.

    2. Re:I Play WoW by ildon · · Score: 1

      All I want to do is get most of the easy quests out of the way and enjoy the game for one month (the month that comes with the expansion).

      FYI, Blizzard has never given people a free month for buying an expansion. You might be given an e-mail begging you to come back and try it for 10 days if your account is inactive, but that's it.

    3. Re:I Play WoW by stonewallred · · Score: 1

      Bullshit and a lie. There are TBC expansions in Walmart right now that come with 30 days game time. And there were a couple of years ago when I bought my nephew a copy of the game.

    4. Re:I Play WoW by ildon · · Score: 1

      What country do you live in? (not a sarcastic question). I've bought every expansion and never gotten a free month of game time. I live in the U.S. It's possible it's a regional thing. Either that or you're mistaking the Battlechest, which includes both classic WoW (which does include a month of free game time) and TBC (which does not) for just a copy of TBC.

  14. Bad timing by CaptainMoron · · Score: 1

    I know, it's Christmas soon and everything, but this expansion is about the worst thing a gamer at university wants at the end of a semester.

    1. Re:Bad timing by The+Living+Fractal · · Score: 1

      Apparently you aren't ready for university if you can't handle your gaming.

      --
      I do not respond to cowards. Especially anonymous ones.
    2. Re:Bad timing by CaptainMoron · · Score: 1

      Guess what? CaptainMoron, ing, Ph. D.

  15. The bigger addition problem by Anonymous Coward · · Score: 0

    A shocking number of people are addicted to something called the "real world." Many people remain addicted from a very young age until the moment of death. This is especially tragic because the stuff that happens in this "real world" is worse than what happens in any virtual world.

    1. Re:The bigger addition problem by rrey · · Score: 1

      Damn I hope you're not serious !

    2. Re:The bigger addition problem by Anonymous Coward · · Score: 0

      A friend of mine that played since launch has since become addicted to heroin, and refuses to play again. I miss him.

  16. First Cataclysm by nitehawk214 · · Score: 0

    EVE had an expansion named Cataclysm years ago.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
    1. Re:First Cataclysm by Anonymous Coward · · Score: 0

      Not first, more like second: The first Cataclysm - Homeworld had the expansion named Cataclysm much before that way back in 2000.

      Stock names anyone?

    2. Re:First Cataclysm by Skarecrow77 · · Score: 1

      Dragonlance had a Cataclysm that reshaped the world back in 1984.
      (well 1987 if you want to be specific to the books where the characters were "there" for it).

    3. Re:First Cataclysm by OverlordQ · · Score: 1

      And Homeworld: Cataclysm came out a decade ago.

      --
      Your hair look like poop, Bob! - Wanker.
  17. Ho Hum by Greyfox · · Score: 1

    It's kind of hard to play through a game like Assassin's Creed and then get excited about WoW. I'm constantly astounded that Blizzard can constantly demonstrate how much money one can make and still not have any viable competitors. Oh well, maybe cataclysm will allow us to rescue that sixth slave.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Ho Hum by ildon · · Score: 1

      Oh well, maybe cataclysm will allow us to rescue that sixth slave.

      Considering the comic was about the Cataclysm beta... unlikely.

    2. Re:Ho Hum by Greyfox · · Score: 1

      Gotta admit I'm looking forward to dickwolves in Cataclysm...

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    3. Re:Ho Hum by Relic+of+the+Future · · Score: 1

      Network effect beats viable competitors. Why play some other MMO, when all your friends are playing WoW?

      --
      Those who fail to understand communication protocols, are doomed to repeat them over port 80.
    4. Re:Ho Hum by VGPowerlord · · Score: 1

      If it's referring to the quest I think it is... you can rescue more than 6 now (just continue to use the keys you picked up).

      Unfortunately, the only reason I know this is... my primary Horde server had a 500+ (30 minute estimated time) queue when I woke up this morning... so I tried a Worgen on a server a friend plays Alliance on.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  18. And my social life takes another hit by Taibhsear · · Score: 1

    And my social life takes another hit. Not because I play, but because a good deal of my friends do. Curse you Blizzard! (shakes fist)

  19. Viral by NuKe_MoNgOoSe · · Score: 1

    I seriously dont know of any other game except maybe Everquest which has been responsible for ruining so many of my friends lives lol. I dont mean to laugh but several have lost their jobs calling off fake sick and being caught on the servers by their supervisors who are ALSO playing WOW on their legitimate days off, not very smart lol. Several close friends of mine have also lost their girlfriends and one ended his marriage all over this damn Game. Ya cant blame the game or the game designers I am certain that they didnt develop the game with the intention of wrecking homes but that is indeed what it does. They need self help groups like AA for WOW players who obsess over their DPS lol. This new expansion is going to haul friends of mine who managed to pull themselves away from the game after months and months of grinding their social interaction percentage will now fall to 0 as they quest for ever highter dps lol.

    --
    When you dislike the human race as much as I do, Karma:Bad is inevitable lol.
    1. Re:Viral by realityimpaired · · Score: 1

      Or people just need to be responsible... When I realized that EQ was jeopardizing my university career, I quit cold turkey. Cancelled my account, and was done with it. I didn't pick up another MMO until after I'd graduated and had a job.

      I play WoW now, but I play in my spare time, and have not missed any work time for what amounts to a silly game. I'm in a strong and healthy relationship with somebody, too... we've been going out for a year now, and are talking about marriage in the spring. It isn't that hard to take responsibility for your actions, and be mature about your approach to the game. Heck, the game is *designed* to be taken in small bites, so that you can pick it up, play for a half hour, and then log off and go outside.

    2. Re:Viral by whoop · · Score: 1

      What is wrong with playing a video game while you are "sick?" Does the company have a policy listing acceptable activities to partake in when one has a sickness? If you are caught later talking about what happened that day in television, are you fired? It's not like you are at a bar and get seen by a supervisor, who can see your behavior. If anything, playing WoW proves you are indeed at home. Video games have often been a way to waste the time away while I'm sick, waiting for that magic hour when everything comes together and you're well again.

    3. Re:Viral by NuKe_MoNgOoSe · · Score: 1

      Patterns my friend.. much like people can get fired from their place of employment for the comments regarding the company on facebook. This supervisor noted a trend when my buddy was calling off the same days and subsequently this was when his guild was also set to raid. Both he and my supervisor are huge WoW nuts but the difference is the supe does his raids on his days off. My buddy chose to use the excuse he was sick like every other thursday all because his guild wouldnt reschedule their raids around his day off. He wasnt sick and he told me as much so when he got fired I called him a dumbass lol.

      --
      When you dislike the human race as much as I do, Karma:Bad is inevitable lol.
    4. Re:Viral by NuKe_MoNgOoSe · · Score: 1

      Well my issue is obviously with people who arent as balanced as you kudos btw on knowing when to call it quits. I play a EXCESSIVE amount of hours of COD, but that is one one of my days off and thats how i let off steam/rewind/relax etc. My relationship is healthy and my kids happy and thats what matters to me. A lot of people though apparently just cant see the insanity in giving up sex, a good woman, social interaction with friends outside the game over grinding and poring out over a game whose only value is virtual... but for those who are in that virtual world they will pay REAL world money for the intangible.. and that just blows my mind.

      --
      When you dislike the human race as much as I do, Karma:Bad is inevitable lol.
    5. Re:Viral by Hillgiant · · Score: 1

      I'm sorry, if your boss knows your in-game avatars... you deserve what you get.

      --
      -
    6. Re:Viral by Anonymous Coward · · Score: 0

      You know who also gives up sex, women, and social interaction?

      Monks. Some of them even give up speaking.

      Is it really so much better to seek whatever they're going for over enjoying a game?

      Besides, how many things do you pay REAL world money for that don't last? How many other people pay for them? Sometimes just the immediate experience is enough though.

  20. And... who cares? by Moraelin · · Score: 2

    There is no way to win the game. The only point is to get the best gear and achievements and then sit as 'King of the Hill' until someone else comes along and knocks you off, or you get bored and quit.

    And, basically, who cares? Not all games are made to be won or lost. There is also no winning Elite, or Tetris, or Pac-Man.

    What matters is whether you had fun playing it for X hours or not. Which fun can come from gear and achievements, but it also can come from doing quests, or exploration, or social interaction with other people, or just trying to be the biggest dick without getting banned, or really whatever floats your boat.

    Essentially if the only point you can see is comparing dick size and complaining that the game doesn't give you an "OK, you won" popup, then I can see how maybe it's not the game for you. I'm sure there's a bunny-hopping and teabagging simulator... err... FPS out there more suited to your needs.

    Seriously, who over the age of 25 has 5-10 hours a day to spend playing a video game?

    So, you know, don't? I keep hearing that complaint, and it never ceases to amaze me in it's pencils-up-the-nose underpants-on-head idiocy.

    Guess what? There is no paragraph in the TOS that says "Blizzard can ban your account and kill your dog if you play less than 5-10 hours a day." You can play just half an hour a week on weekends or take a month off, if you wish. The game was designed to be playable in whatever portions you wish.

    Heck, even if you're in a fairly obsessive "raiding guild", we're no longer in the pre-BC age of 40-man raids that take all night. You can do some reasonable raiding in two hours a day, which still falls short of the 5-10 hours a day bullshit. Or you can find yourself a social guild and never have any schedule at all.

    Frankly, it seems to me that the only ones who come up with that stupid objection are those who think they're basically playing to prove penis size. It can't be a coincidence that it almost always comes together with the "but you can't win!!!111eleventeen" objection and with the whining that all there is to do is collect the best gear and all achievements. They end up caught in some race to have all the penis size symbols, and have them yesterday if possible, and not even seeing any other way to play than grind 10 hours a day towards that coveted King Of The Hill Position.

    In reality, it's a race that exists only in your own mind, and a prize that exists only in your own mind. In reality, almost nobody actually gives a flying fuck about your being King Of The Hill or not, nor about how fast you got there. If you don't want to put 5-10 hours a day in a race that exists only in your own mind, then don't. It's really that simple.

    Of course, you may have to find yourself

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:And... who cares? by Anonymous Coward · · Score: 0

      Guess what? There is no paragraph in the TOS that says "Blizzard can ban your account and kill your dog if you play less than 5-10 hours a day."/p>

      Uh oh.
      You might want to go back and read the revised TOS.
      Quickly.

  21. Guild leveling by space_jake · · Score: 2

    The guild leveling system is fun. You can level your guild to level 25, each level gives a perk (%5 more xp, 10% faster mounted speed, etc) The guild levels by members completing quests, dungeons, and battlegrounds. Everyone contributes a little.

    1. Re:Guild leveling by js3 · · Score: 1

      Level to do what? Everything is about leveling and then when you're done what happens? You can't even stand around while newbs check out your "hard earned" gear anymore since they are giving it away fo free! The entire game is a pointless waste of time... and I'm not hating, I played it for 3 years and I forgot today was the expac.

      --
      did you forget to take your meds?
    2. Re:Guild leveling by Anonymous Coward · · Score: 0

      Well this game is not about looking cool to some people. It is about having friends in different countries, co-operating to complete goals and spending time playing with friends and family. The story is well made and engrossing. I understand the hate from people who only played in the beginning or joined a "hardcore" guild - it is boring under those conditions.

      But for some gear and leveling is a side effect of meeting up with friends (local and remote) and having fun. You may have spent 3 years but playing doesn't seem to fit the game you are describing. Playing usually involves fun which goes beyond leveling and gear.

      Peace
      AC

    3. Re:Guild leveling by Anonymous Coward · · Score: 0

      but, but, you can turn into a dragon

    4. Re:Guild leveling by discord5 · · Score: 1

      The entire game is a pointless waste of time...

      All videogames are a pointless waste of time. That's why they're entertainment.

    5. Re:Guild leveling by space_jake · · Score: 1

      If being a beautiful and unique snowflake is the only way you can have fun maybe a mainstream popular game isn't for you.

    6. Re:Guild leveling by D+Ninja · · Score: 1

      Very untrue.

      The fact that something is entertainment does not make it a pointless waste of time. For example, snowboarding is entertainment to me. As part of that, I bond with friends, enjoy the outdoors (and get to see some new sights), get some exercise, and feel accomplished when I do some new trick I'm working on (assuming I don't end up in the hospital in the meantime...helmets have saved me more than once).

      Now, when specifically talking about video games, those aren't necessarily a waste of time either. For example, a friend of mine comes over every Friday before we head out for a bite to eat, and we enjoy a few hours of [insert video game that we decide to play here]. Sure - we don't accomplish any TASK in the real world, but we enjoy the bonding time, and usually end up talking about whatever is on our mind (which is very good to do). Video games provides the medium that has helped our friendship become stronger.

      Video games DO become a waste of time when they are replacing more valuable time. This is true of anything. I have to be careful that I don't spend too much time on my computer (not gaming - just programming or reading the news) because then that time replaces time that would be much better spent with my loved ones.

    7. Re:Guild leveling by Anonymous Coward · · Score: 0

      Very untrue.

      The fact that something is entertainment does not make it a pointless waste of time

      I don't follow. If you're doing it for entertainment, you're not doing it for utility. That seems to fit the description pretty well?

      I don't see any more "use" in your snowboarding example than in any other activity one does to pass the time.

      Does that make either a waste of time? No, nothing is a waste of time, as long as it has value to the one doing it. That's the only person it matters to. If you prefer killing time being social, you do that. If you prefer solo activities, you do that. If you prefer intellectual pursuits, you do that. Physical activities, if that's what works best for you.

      The only way an activity would be a waste, is if it becomes an addiction. At that point you're no longer doing it for entertainment. That goes equally for any activity, including snowboarding.

  22. Wake me up when diablo comes out by Anonymous Coward · · Score: 0

    /snore

  23. pizza by skywatcher2501 · · Score: 1

    According to the level 80 shaman that lives in my basement ...

    yeah mom i'm running out of food down here could you bring me some pizza please?

    1. Re:pizza by gmhowell · · Score: 1

      According to the level 80 shaman that lives in my basement ...

      yeah mom i'm running out of food down here could you bring me some pizza please?

      Mom, bathroom!

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  24. Heh. What did you expect from a starter zone? by Moraelin · · Score: 1

    Heh. You do realize, I hope, that the starter zone is just that. It's partially a tutorial (e.g., telling you how to use Immolate or Steady Shot or whatever on some dummies) and partially giving you some back-story for your race and helping get in-character, so to sleep.

    It's basically the equivalent of, dunno, castle Cousland if you played Dragon Age as a human noble. Or that escaping-from-the-hospital-station level in Mass Effect 2, while being taught how to control the game. Or the tutorial town in Fallout New Vegas. Etc. You get the idea.

    It's not like it's the end of the content or anything.

    Honestly, I can't even imagine (A) why you'd actually want a tutorial longer than 22 minutes, and (B) seriously, why not go to another race's tutorial zone if you need to practice the start game some more?

    --
    A polar bear is a cartesian bear after a coordinate transform.
  25. Blizzard Entertainment by guyminuslife · · Score: 1

    Destroying students' final exam grades since 1991.

    Seriously, I know they're releasing it now to get big Christmas money, but that alone makes me really glad I don't play that game any more.

    --
    I don't believe in time. It's a grand conspiracy designed to sell watches.
    1. Re:Blizzard Entertainment by OutLawSuit · · Score: 1

      If they just released next week, it wouldn't conflict with most universities' finals schedule. As it is, this is painful trying to study for finals and write papers when Cataclysm just came out.

    2. Re:Blizzard Entertainment by Permutation+Citizen · · Score: 1

      Wait for a week, mobs will still be there waiting for you.

  26. Re:Athene World First. by The+Living+Fractal · · Score: 0

    What's your point?

    --
    I do not respond to cowards. Especially anonymous ones.
  27. Also, Frito-Lay has good news by Anonymous Coward · · Score: 0

    Reports of Cheetos sales went up over 40% after this expansion was launched... :3

  28. I'm still not coming back by orphiuchus · · Score: 1

    I've played all but 3 classes to 80, and done the endgame thing, and you know what I felt after this last patch? Even with different NPCs telling me to kill 10 different types of mobs, its still the same fucking game. I want a new decent MMO, and since for some reason blizzard are the only ones who make competent MMOs, I'm kind of stuck waiting for WoW2 or WoS, or WoD, or whatever it is they do next. Even though I'm sure there are at least 2 more expansions coming before this thing is over (we all know that level 100 is an inevitability.), I really hope that sometime early next year they announce a totally new MMO.

    1. Re:I'm still not coming back by Krneki · · Score: 1

      For every bored player 3 new join the Internet. WoW will last longer then Hell.

      --
      Love many, trust a few, do harm to none.
    2. Re:I'm still not coming back by D+Ninja · · Score: 1

      For every bored player 3 new join the Internet. WoW will last longer then Hell.

      Your statement presumes that those are two different things...

    3. Re:I'm still not coming back by Chris+Burke · · Score: 1

      World of Diablo. Heh.

      They can't make that right off, though. Diablo is too MMO-ish. They first need to make Diablocraft, the RTS. Then they can make the MMO based on the RTS, World of Diablocraft.

      --

      The enemies of Democracy are
  29. Self Worth by poormanjoe · · Score: 1

    To end ALL discussions of "game addiction" let me say this. Ones self-worth is not dictated by the gears/gold/achieves one has in game. If it is, there are other issues at hand that do not involve the game at all. If your self-worth is so low that you get divorced, then you probably should not have married her to begin with if she did not raise your self worth from "pond scum dirty dog", to King. If you your self worth is so low that you lose your job...chances are it was a crappy job, and you were not really important to the company anyhow. If you didn't feel important then you weren't. If others around you didn't make you feel important as a provider, then you weren't.

    --
    I want to be retired when I grow up.
  30. Not all people, though by Moraelin · · Score: 3, Interesting

    It's certainly one thing to motivate some people, but not the only one by far. E.g., Bartle's famous paper dates from the days of MUDs and identifies 4 types of players:

    1. Achievers (Diamonds): these are the kind you describe. They play to achieve something, be it a more epic sword, more money in the bank, a funky title, or a higher score.

    2. Explorers (Spades): these are the kind of people who play to find out stuff. It can be some mountain pass that nobody else heard about, or how the game works, or try to find every single quest, etc. For example the kinds that put numbers in a spreadsheet to find out the exact numbers in COH's attack formulas were explorers. Essentially these guys play to reverse-engineer the game.

    3. Socializers (Hearts): these guys basically treat the game as a chat room that incidentally has a video game attached. They're there to make friends, chat, organize some guild event, tutor newbies, etc. Even actually playing the game is only a tool towards interacting with people.

    4. Killers (Clubs): these guys are not the PvP gang, but the people who live to harass, annoy, gank, and make life as miserable as possible for others. Their highest reward and achievement is getting someone to leave the game entirely, effectively perma-killing them in the game. Hence the "killers" name. The rest of us tend to call them "griefers" or simply "asshats".

    Bearing in mind, though, that nobody is 100% in one category, but you can still classify people that way by their predominant interest and behaviour.

    And that's actually just one of many classifications.

    At any rate, the moral of the story is: please don't generalize. There's nothing wrong if you're an achiever, but do realize that other people play for very different reasons than you do.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Not all people, though by fishbowl · · Score: 1

      I think you could revolutionize MMO gaming by acknowledging those groups as the actual character classes, instead of trying to make a game work in spite of them.

      For me, the big problem that made me end up quitting WoW was the fact that I just don't enjoy group play among group members who don't respect each other.

      But there were other problems, chief among them being the fact that "12 million players" doesn't mean you can find nine on your realm to form a team. It became so incredibly difficult (e.g., not possible) to even make a 10-man team that I quit trying. There might be millions of subscribers overall, but on your realm? A couple thousand, with maybe a thousand of them able to run end-game content. Divide them among the 40 or so guilds and then take into account the whole situation of lockout (which I realize may be better in Cata), and even if you make a point of running your raid when the server starts, you are very lucky to get any kind of group.

      Organizing for a 25-man ongoing effort turns out to be as hard as organizing a small business with 25 employees. People do manage it, and I do not envy them.

      --
      -fb Everything not expressly forbidden is now mandatory.
    2. Re:Not all people, though by Moraelin · · Score: 1

      Hmm, I can see your problem, but I don't think making some meta-gaming categories into in-game classes would solve it much.

      I mean, imagine playing a D&D game where the available classes are Rules Lawyer, Munchkin, Real Man, Thespian, Drama Queen and Loonie. Now guess which of them can tank for you. I mean, sure, you know the Munchkin will want the best loot, the Real Man will go slap the Turbonium Dragon, the Thespian will try to talk to every skeleton in the dungeon, the Rules Lawyer will derail it into a half-hour debate over whether 3 people can wield 4 hand-and-a-half swords without penalties, and the Loonie is either going to tell a joke to the Turbonium Dragon or goose it, etc. But which of them heals, which is ranged, etc?

      I think dividing the classes by Bartle's categories would run afoul of the same problem, basically.

      That said, those categories _are_ more or less taken in account by many people when designing a game. Bartle's own paper is basically dealing with the same problem: how to make the game appealing to all 4 categories. Granted, some of the solutions are pencils-up-the-nose underpants-on-head retarded -- e.g., Bartle himself thought socializers actually need griefers... err... killers to harass and humiliate them, or they'll get bored and leave -- but at least the intention is there.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Not all people, though by daid303 · · Score: 1

      Exploring/finding out everything is also achieving something. "Killing" someone is also achieving something.

      Socializing could also be called achieving something, but then I'm stretching it.

      But I mend to say that people play games to achieve something. Only MMOs add the social part.

    4. Re:Not all people, though by Moraelin · · Score: 1

      True enough at a general level. We all have our own goals and work towards them. What is different though is what those goals are.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  31. Obsession Is The Problem Not The Game (Re:Le sigh) by EXTomar · · Score: 5, Insightful

    What about the guy who follows every football game is doing nothing but hitting refresh on ESPN? The same guy who is in multiple fantasy football leagues? What about if they start doing it for money?? The same guy who goes to work thinks about how soon he can get out of work to go home and play Madden or setup more simulations for the season to better his predictions in the fantasy league. And while at work yammers at the water cooler about football constantly to the point no one cares.

    I hate how games are being made out to be the "bad influence" when I look out at the office and see people just as obsessive with "harmless activities". Being obsessed with anything can throw your life out of balance where just saying "They should do something productive" or "Why not do the real thing?" while ignoring the guy trying to tweak their spreadsheets for the nth time planning out their fantasy football drafts for hours on end.

    The problem is obsession not the game or activity. If your kids are begging for your attention and ignore them it doesn't seem to matter if the excuse is because they are watching a football game or running around a virtual world.

  32. Not everybody playing WoW is dumb by Aceticon · · Score: 1

    Some of us that play WoW do not fit into the same demographics as the kind of people that will wait outside a store at midnight to get the expansion as soon as it comes out and then rush-through to level 85 without actually enjoying the content.

    Me, I'd rather wait until the crowds are past the initial quests: if this is anything like other expansions there will be, almost literally, lines of people waiting at all important targets from the main quest-line to kill them, and probably the secondary ones (actually, this being WoW, people won't actually form an ordered line and there will be plenty of bitching & moaning about kill-stealing) - everybody is starting from the same point at about the same time so lots of people will be going after the same things at once.

    My recommendation is:
    - Wait a bit before starting on the expansion and take the time to look around and explore the new content and enjoy the story.

    After all, what's the point of paying for an expansion just to get the everyday rush-hour experience but in WoW (only worse, 'cause many people are arseholes when under the cover of anonymity) and only see 10% of of the new content?

    1. Re:Not everybody playing WoW is dumb by Anonymous Coward · · Score: 0

      You should still get the expansion even if you're not going to do the content right away, simply for access to flying mounts in the original zones. That is 90% of the draw of Cataclysm for me. Faster travel = more time for doing fun stuff.

      I'm all about waiting a while before doing the new race starter zones, though. Those places are insanely packed for a while.

  33. WoW Subscriptions by Nighttime · · Score: 1

    What prevents me from getting into playing WoW are the payment options available to European (and US) players. It's either a monthly subscription or a 60-day timecard. With either option I'd feel obliged to play nearly every day to ensure I was getting my money's worth. I don't always have the time to do so every evening. In China, they buy game hours, which is a model that would suit me better.

    --
    I've got a fever and the only prescription is more COBOL.
    1. Re:WoW Subscriptions by Anonymous Coward · · Score: 0

      How much would you be willing to pay per game hour?

    2. Re:WoW Subscriptions by Nighttime · · Score: 1

      How much would you be willing to pay per game hour?

      Good question. According to this blog, "30 yuan will buy you 4000 minutes of gametime and 15 yuan will buy you 2000 minutes of gametime. That's $0.06 per hour played."

      That works out at US$4 for 4000 minutes, which would be about £3. Obviously, Chinese pricing reflects the local economy. 4000 minutes is 66h 40m, so say that's 2 hours a night for a month. Lowest UK monthly subscription is £7.69, so if I could get 4000 minutes for £7-£8 that expired after 90 days, I'd probably go for it.

      --
      I've got a fever and the only prescription is more COBOL.
    3. Re:WoW Subscriptions by amplex · · Score: 1

      How much would you be willing to pay per game hour?

      I think daily passes at $1 a day or so would be a good way for blizz to get a few casual players back. That would be double their current rate ($.50 a day) as well. I just can't justify spending $15 a month if I might play for 1-4 days in a month (if that) for a total of 8-20 hours. This is coming from someone who used to play 8-16 hrs a day in vanilla (played since before Gates of AQ opened), raiding til TBC then becoming a casual pug raider in Wotlk. I've noticed that the times that have been the most fun to me are (vanilla when the game is still new) & the exploration and grind when the expansion hits. Cata is the first expansion that I am not buying day of release and actually might never buy. To be honest I don't really care if I ever play wow again, I have put thousands of hours into the game, done the guild raiding thing, arena/pvp thing, world pvp thing, auction house thing, grind new characters thing, etc, and theres just no draw to it anymore. The social aspect doesn't matter to me as no IRL friends or family play on my server anymore, the vanilla guildies are long gone. Grinding out characters to 80 and geared just really lost its point to me, when PVP sucks in my battlegroup and arena is pointless, as is raid encounters in the end. For years I thought that I couldn't play another game after wow because I looked at games as so dramatically different post-wow.. But I resisted the urge to buy Cata, and I've been working so much that I truly don't care. And to be honest, I have more fun with FPS shooters or racing games, it gets the heartrate going a little faster on killstreaks/etc, where when you down a boss in Wow because your group is geared/skilled enough, its pretty anti-climatic. Loot drops / guild spam / chatty crap. I can see why the game got so popular, people are social creatures mostly, and work harder towards a goal if there is competition, even if there's no real life gains. I might try a wow2 or world of [etc] if one were to come out, but I don't know if I will ever buy cata. This is coming from a hardcore ex-wow addict who lost interest in most everything else in life when I started playing. The first two years of my daughters life I spent more time in wow than I did with my family.. For nothing.. All my friends had lost respect for me completely as being a wow-shutin and I didn't care at the time.. It upsets me to think how irresponsible that was, but luckily the family recovered from it when I finally got motivated and started a better career in IT. That part of my life is over and I'll never be more than casual now, if I end up playing again. But while $15 a month is not much too spend on an addiction, I'd rather not give the money away to blizzard to play maybe 1-4 days a month. The game is just too much of a timesink to seriously compete at anymore IMO unless you have absolutely no responsibilities. Then you're just a hard-core wow nerd in the parents basement. And whats the point of playing casual unless you just really like questing or pug PVP..

  34. I miss it so much... by Anonymous Coward · · Score: 0

    but between my three 80s, I think I'd logged a couple hundred days logged under /played. When I put that much wasted time in perspective now, I'd be well on my way to a decent degree or be a guitar god. I dunno, I had an absolute blast playing it, but my personality is just too damned addictive to play it in any semblance of moderation.

    I hear the new expansion is fantastic though.

    1. Re:I miss it so much... by eharvill · · Score: 1

      It would be interesting if other aspects of our lives had a /played option to look at - sleep, work, vacation, sports, TV, boinking, camping, sitting in traffic, etc. WoW might not look so bad in comparison.

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
  35. Should've been WoW2 by Anonymous Coward · · Score: 0

    With all the changes to the world and what not, they really should've just made WoW 2. Start from scratch and fix a lot of problems with the game. I'm sure the game is fun again, my wife has been playing and the changes look neat, but really there are lot of problems that could've been fixed with a fresh start (stat scaling, pvp, pve mechanics messing up pvp and vice versa, etc.). I hope folks are having fun though, just not really my cup o' tea anymore. I'm personally waiting for Guild Wars 2 and hoping it'll be as revolutionary to MMO's as they say. Been burned by that before though so just staying cautiously optimistic.

  36. You got pwned,didn't you? ;) by Moraelin · · Score: 1

    I gave away all my gold (about 120k), sold all my gear, deleted all my characters, waved good bye to guild friends (which is one of the major pressures to play) and un-subscribed.

    Aye. I've known people who did almost that before. Well, almost. The selling was done for them by whoever got them to download a keylogger, the gold went to some gold-seller site, and they didn't much unsubscribe as just had the password changed ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  37. Not doing anything better by LeotheQuick · · Score: 1

    I quit playing WoW for quite a while, thinking the same thing as many above posters - my time is better spent on other things. After some time and careful experimentation I have found that I just don't have it in me to be productive after a day of work. I just end up wasting my time on other stupid junk (tv, movies, console gaming). Of the array of time wasting things which I have to do it turns out that WoW is actually quite a bit better than most of them. Mainly because it's a social game. Hell, I'll take it over what I did the past 6 months on my time off.

  38. Cataclysm sounds great... by seebs · · Score: 1

    But back when Blizzard made that deal with Facebook, well. They've been really pushing the real names in game thing, and it's not something I like. They're also using real names on the new forums after all -- sure, they don't officially show them to other people, but they broadcast your real name in plain text with every page view, and they don't use encryption for it.

    Which would be a really stupid thing to do if there were anyone interested in trying to phish WoW players.

    Back before the ActiVision merger, Blizzard paid a fair bit of attention to security, and it was clearly the fault of idiot players when they got hacked. But back then, the people playing the game were the customers. Now, the people playing the game are the product, and Facebook are the customers.

    So even though pretty much all the game mechanics changes to the game sound great, and are stuff I was really enthused about, I'm still out. Went to a game where global friending people doesn't use real names, and I'm happy.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:Cataclysm sounds great... by Anonymous Coward · · Score: 0

      And this is one reason to only play games with prepay cards available via cash.

      If you have nothing tying it to your real name then there's no reason in hell for them to have your real name at all, which solves the whole 'omg privacy' issue. If there's nothing for them to keep private then there's nothing of yours they can 'sell/lose'.

      Aduh.

      Doesn't help if you hafta give them your CC info though.

    2. Re:Cataclysm sounds great... by BobMcD · · Score: 1

      I guess it depends on who is doing that phishing. My real name is publicly available information. Blizzard not only has it, but they have all sorts of other info on me as well, like my credit card number. I don't generally keep it a secret, and indeed I tell it to everyone I meet in meatspace. Heck, my work makes me wear it on my collar everywhere I go, just in case they forget who I am.

      People aren't used to it in the online world, but they'll get there. One day we'll be at a place where using your real, full name isn't some kind of a big 'harass me' sign. Maybe Blizzard was ahead of their time, but it is coming.

    3. Re:Cataclysm sounds great... by seebs · · Score: 1

      I don't think it works that way generically. There are always going to be some people looking around to harass someone, and some people who have strong reasons not to use their legal names in some contexts. Yes, Blizzard has my legal name (though if they're honest about their privacy stuff, they shortly won't). That doesn't mean they've got permission to give it out to random strangers.

      Blizzard told those of us who weren't cisgendered white males with tolerant jobs to go take a hike. Some of us took them at their word.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    4. Re:Cataclysm sounds great... by BobMcD · · Score: 1

      Being trans-gendered, non-white, or employed by gamer-haters isn't strictly relevant.

      We're talking about the future here.

      You might want to consider an alias.

    5. Re:Cataclysm sounds great... by seebs · · Score: 1

      It's actually pretty relevant for the forseeable future (say, as long as most of us having this conversation are likely to be alive). There is no realistic chance that discrimination and harassment will go away sooner than that. So until then, policies that promote a requirement that people use real names will be strongly discriminatory. And that will probably still be true centuries from now, even though the groups affected will, of course, change.

      As to aliases... Read the fine print. Blizzard views using something that isn't the real name on your government ID as in and of itself a bannable offense.

      It's not really the future. Being "the future" does not change human nature. People have been discriminating against and retaliating against other people for any and all reasons, including things like "being different", for thousands of years. It's not changing. And similarly, the importance of allowing people to participate in activities without having their "real names" disclosed will be with us for some time.

      I'm biased, though. I live in a country which wouldn't exist if people hadn't been able to publish unpopular material under untraced pseudonyms.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    6. Re:Cataclysm sounds great... by BobMcD · · Score: 1

      Well, if you're willing to walk away from the game entirely, then why sweat being banned? You've already soaked the bridge in gasoline, but you're stocking up on fire extinguishers?

      Also, I do believe that unavoidable societal change is upon us. Online people will soon know us as well or better than our physical neighbors. Identity is coming to the internet, and there's really no avoiding it. We need to start taking steps to adapt - if for no other reason than to avoid painful scenarios going forward.

  39. Hmm... by screwzloos · · Score: 1

    I play WoW eight to ten hours a day, every day. I have for six years with few breaks, and even those breaks were to play other MMOs. Between the characters I have made over the years I have recently passed the 700 days of played time marker. I have been accused countless times of being addicted, and that "it's ruining my life" and that "I should get out more" or that "I should get help".

    I don't get it. While endgame raiding I have moved out on my own, finished a 'difficult' bachelor's degree program at a high end university, and am now holding a 9 to 5 secure, meaningful job in the field I studied in. It's not like there's anything constructive to do at latitude 65. To be honest, I don't even like the game, but it's all that's here. Everyone I grew up with is either dead or incarcerated.

    I can understand having hostile feelings towards someone who neglects their spouse or children to play a video game, or towards those who play as much as I do but don't have a job and/or live at home with their parents. Just don't assume that everyone who plays for several hours every day fits into those categories. People that are worthless garbage while playing a video game are most likely also worthless garbage without the video game.

  40. Re:Obsession Is The Problem Not The Game (Re:Le si by Anonymous Coward · · Score: 0

    The problem is obsession not the game or activity. If your kids are begging for your attention and ignore them

    Trust me, the problem is the game. (I'm one of those people that can just drop an MMO cold turkey and not go back to it, so it's not obsession with me.)

    Leveling/questing/dungeons aren't bad. They tend to be quicker social interactions that you can pretty much pick up at any time, and not feel bad walking away from if required.

    Once you get to raid content, though, you're basically committing multiple days per week, multiple hours per committed day. The absolute *MINIMUM* I've ever heard of for a "serious" raiding guild was 3 days per week, 3 hours per day. Add the time required for consumables/enchants/gemming/etc. and you generally add another 2-3 hours in there per week.

    That's far too much commitment for a working *PARENT* to put in (for that matter, it's too much commitment for *anyone* - if you think it's ok for you, you're deluding yourself.) So yeah, since the game essentially requires that level of commitment to progress through raids, I'd say it's a problem with the game.

    Disclaimer: I'm a parent (and former raid organizer/participant) that chose to spend time parenting my children instead of playing WoW.

  41. Yeah right by Anonymous Coward · · Score: 0

    I think you need to do some more theory crafting.

    The reason people don't play "above your level" is because the game rules are designed in such a way that all your spells start resisting just a few levels above your own. You will also quickly notice that you cannot enter the new instances unless you meet the level requirement. You can't get any quests because they have a minimum level requirement. The summon stones stop working because you are too low level. You can't join a raid intentionally with bad gear because people will look at your gear score and reject you.

    1. Re:Yeah right by Skarecrow77 · · Score: 2

      you can often pick up most quests while they are still red.

      you can manually queue up for dungeons that are orange at the very least.

      yes things resist you, thus challenge.

      plus you can never underestimate the added challenge of grouping with people who are horrible and/or stupid.

      The gathered that previous poster was looking for a harder game, I was trying to provide him with one.

      What it turns out he was really commenting on is that wow is not as much of a time sink as it once was (unless you want to make it so), and things came cheaper and quicker than they once did.

      Wow is certainly more convenient than it used to be, but it's not -easier-. Not really.

      time taken to do a task does not necessarily indicate the difficulty of a task. Some things take less time and effort now. That's all. Other things still take a ton of effort.

      I had the pleasure of raiding both c'thun before AQ40 opened up (the classic definition of hard raid encounter) AND heroic Halion (fairly comparable encounters really) and you know what? The game is still hard. I didn't do heroic 25man LK, I hear that's even worse than heroic Halion.

  42. Re:Obsession Is The Problem Not The Game (Re:Le si by Anonymous Coward · · Score: 0

    No, the problem is very much in your approach to the game - just about any activity can be taken to the point of unhealthy obsession.

    You can play at max level and have a great deal of fun without ever setting foot in a raid, much less "committing" to a "serious raid schedule." Honestly, your comments sound a lot like you have trouble *balancing* your activities so you're not overdoing it, and thus need to quit "cold turkey."

    I play an average of maybe 8-10 hours a week. On a given "at-home" night, I leave work, hit the gym for a little bit, go home, have dinner, and take care of any random housework-ish stuff that needs to be done. After that, rather than watch TV or fart around on Facebook, I'll fire up some music, have a beer, and log on and have some fun with friends for an hour or two, then go read for a half hour or so before bed. It's a way to unwind - perhaps you have other ways you prefer to unwind, but if you're unable to sit down for a little bit without it turning into an all-night marathon, then the problem is not with the game, it's with your sense of balance and proportionality.

  43. Re:Obsession Is The Problem Not The Game (Re:Le si by greenbobb · · Score: 1

    The problem is obsession not the game or activity.

    Right on. And on the other end of the spectrum there are parents who get so over-involved in their kids' lives that their kids start playing WoW to try and get away from it. It would seem that some people have a greater propensity for addiction to certain things, but for now I'm still thinking obsessive behavior is still the culprit.

  44. Deaaaaaath Wingggggg... ooooooh. by greenbobb · · Score: 1

    Okay... So this looks to be a very cool expansion pretty much all around (not that I'll play), but... "Deathwing?" That's seriously the best name they could come up with for their paragon of evil type Dragon?

  45. Re:Obsession Is The Problem Not The Game (Re:Le si by Anonymous Coward · · Score: 0

    Except that the major difference is that WoW is specifically designed to be as addictive as possible. I'm sure they've done plenty of math to calculate the best grind to reward ratios. But they also set up amazingly long grinds with side rewards that keep you going. They have sucked an amazing number of people into this obsession.

    I agree that the problem is obsession. I disagree that WoW is not unique in it's ability to make people obsess.

  46. Point is... by emanem · · Score: 1

    ...that Blizzard's WoW is done on purpose not to have a defined end.
    Indeed doesn't end at all, and it's always a vicious cycle.
    While with games as StarCraft II you can decide to play multiple games but you always know that when a match is over is over, with WoW there's no such thing.
    This is why BBC's Panorama isn't that bad talking about WoW.

    Cheers
    Ps. I've played WoW for 4.5 years. Stopped when I realized the game wouldn't have anything to offer more.

  47. WoW is showing its age by NoSig · · Score: 2

    Cataclysm is by far the best World of Warcraft yet in terms of how you interact with the game, the game systems and the quests and story-telling and probably in every other way as well. It's very obvious that a lot of care by a lot of competent people have gone into this. The only problem is that the skeleton of what WoW is is being stretched in the direction of even higher quality, but the identity of WoW was set when it came out and they can't just make Cataclysm a new game. It still has to be WoW, and the formula inherent to WoW has e.g. storytelling issues. WoW is not voiced and it is not cinematic - you don't get to see facial expressions of anguish as Mankrik implores you to find out what happened to his wife. You get to read a short blurb about how he is imploring you. They can't change that because then it wouldn't be WoW, yet those non-classic-WoW elements are a main part of what lends Wrath of the Lich King and especially Cataclysm their superior story telling. So what they have to do is try to make these things work in an engine that isn't made for it without having players feel that they changed the nature of the game too much. They are doing an extraordinarily good job at that, it's just that it's a lousy task to be set and the outcome is not quite cohesive.

    Most of WoW is not voiced or cinematic - indeed most of the story in wow is throw-away and transparent excuses for having you go kill mobs - sprinkled with lots of puns, pop references and crazy goblin engineering. So when a tiny bit of WoW becomes voiced, kind-of cinematic and has a deeper and cohesive story, it makes the rest of WoW look shabby in comparison. That's probably why they rebuilt the whole of the original game for Cataclysm, but they have to stay true to what WoW is and so they can only go so far. E.g. the attempt is frustrated by the fact that the player character in WoW has no significant identity of his own in the game. That let's you imagine whatever you want, which is probably the point of that, but it also means that the character you are playing is always the all-important cog in the machine that makes things work out all right. Yet he has no identity or place in the story of WoW. He is an important but faceless technician that fixes the world and is never talked about except in generic and interchangeable ways, and even often in plural form like "the great heroes of Azeroth fought off the scourge." You can still do great story telling with that, as Blizzard is showing us all without a doubt - perhaps in the same way that the special olympics participants can probably all run much faster than you or I because they are so good at using what they've got. Yet the special olympics are not the real olympics.

    When you look at the successive expansions to WoW, it's clear that Blizzard is putting more and more of their resources into providing their game with an ever-better-told story. It's the only reason they put phasing into their game where the world changes progressively as the player goes through the story laid out in the various quest lines. Yet the kind of game they built 6 years ago will only support them in taking that story-telling ambition so far now.

    Compare this to the story telling style of BioWare's Mass Effect 1 and especially 2. I don't think Bioware has better writers than Blizzard does, it's just that WoW has not been constructed from the beginning to support excellent stories and they can only do so much to change that now - which is a lot but still there is a limit. With the resources Blizzard is increasingly with each expansion pouring into specifically story and narration, I think it's pretty clear that Blizzard themselves see this as something they must take as far as they can within their game's limitations. Bioware is coming out with The Old Republic in 2011, which is an MMO built from the beginning to support excellent and varied stories. If Bioware can approach the quality Blizzard has put into the rest of World of Warcraft outside of the story, then they will eventually supplant World

    1. Re:WoW is showing its age by CountBrass · · Score: 1

      Well I'll get the 'you should spend less time playing WOW and more time in English class' dig out of the way.

      You compare WoW with Mass Effect 1 and 2... you did notice that both of those are single player games where you *are* the great hero didn't you? WoW in contrast is a *massively* *multi-* player game. A very different beast.

      I also disagree that the WoW engine is what holds back Blizz from introducing voice etc through out the game. I think it's far more likely to be down to return on investment: i.e. it wouldn't be worth their while doing. Not because it goes against WoW's style.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    2. Re:WoW is showing its age by NoSig · · Score: 1

      The comparison has to be to a single player game because no one has done what Bioware claims they will do, so there is nothing to compare to. Of course WoW could have voice in the sense of some guy reading the quest text, what I'm talking about is the kind of cinematic story telling that you find in ME where voice is just one of the components. In fact, that sort of thing is exactly what you see Blizzard doing in Cataclysm. For the main story line they actually show you people doing things and saying things in front of you, instead of having you read about them doing those things. They did some of that in Wrath of the Lich King too and earlier WoW as well. It is there that the engine is showing its limitations. So it's not that an MMO can't do these things it's just that it is expensive to do and it is is both even more expensive and less effective if you have to do it with technology like WoW's that wasn't made with that primarily in mind. The difference between single player and MMO games that is relevant here is not the number of people in the game or the systems in these games, it is just the fact that single player games are much smaller than MMO's and so attaining a single player level of quality content in an MMO is fantastically expensive, which is why no one has done it. Perhaps Bioware will.

      I specifically write about how MMO characters are faceless generic beings, so yes, I did notice that in ME the story centers around you. In ME the whole world is centered around you, which wouldn't be doable in quite the same way in an MMO, but that's not necessary either to attain a similar level of quality of story. In the new starter areas they are clearly trying to go for the vision of having the story center around you in a more meaningful way, and those areas are better for it. The problem is not just with the limitations of the engine, it is also that they still cannot give you any personal characteristics at all in the story, because that is not how WoW works. In WoW each character is generic and they can't change that too much without making a new game out of it. They also cannot give you any kind of meaningful choice-based interaction because that also is not how WoW works. It would be a different game. The closest they have come to meaningful story choice is the very coarse Aldor/Scryer and Oracles/Wolvar faction allegiance choices, and the content behind that is very limited. They seem to be trying to come as close as possible (which isn't very) to what Bioware are claiming to be doing with TOR while still staying with WoW being WoW - and they are getting great reviews for it.

  48. moar phunnyz? by Anonymous Coward · · Score: 0

    I was expecting a lot more jokes. People are taking this very seriously.