Humble Bundle 2 Is Live
Dayofswords writes "The first Humble Bundle was a monster success, with over 100,000 people donating over $1 million in total to support the Electronic Frontier Foundation, Child's Play, and of course the developers behind the games. The second bundle is now live (bundle site), containing five great games: Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans. Each game is DRM-free, the games work on Windows, Mac OS X, and Linux, and you pay what you want and decide where your money goes."
And, as with the first Humble Indie Bundle, Linux buyers are more generous than Windows buyers. :)
The games are fun, they work on Windows, Mac, and Linux, and the charities are good causes.
This is pretty much just win-win for everyone, a great way to not only *get* some nice games on Linux but *support* games on Linux, and to support a bunch of good causes as well. I'm less familiar with these games than the last bundle but I'll check them out and likely donate if I like even one of them.
Considering that you can pay what you like, I don't see how it can be a bad deal.
You get to decide what you pay for the bundle...how exactly is this a "bad deal" even if one game isn't completed?
I don't know if it is just the day one attention but has anyone else had a long delay in getting their key? I already tried re-sending it to my email and checking my junk folder, just wondering if this was just an email typo on my part; although my payment confirmation went to my email just fine.
While I applaud the effort, I'm not really sure you can label this as a "monster success". A decent - though not obscenely large - number of people paid 1/5 the normal price of a single game for five games.
Nor is the absolute number - 1 million bucks - all that much money in the game development world. 10 people's salaries for a year? 20 on the outside? Hardly seems like the costs of development would be covered!
Disclaimer: I've not played the games, so maybe they're one-man jobs, I don't know.
Cortex Command is alpha software (unplayable for me, weird cursor bug), Osmos isn't as good as dozens of free Flash games, Machinarium won't download (for me and others--maybe it's working for some), Revenge of the Titans won't launch at all (no error, nothing pops up, just a brief busy cursor), and I just discovered that Braid, the whole reason I bought the bundle, doesn't let you re-map its controls to a gamepad, so I'm stuck dicking around with Joy2Key to get the game to work as well as goddamn Commander Keen.
If not for the charity aspect I'd be seeking a refund. Really, really wish I'd cranked up the charity sliders and left nothing for the devs.
At least two games (Revenge of the Titans is apparently beta).
If "pick what you pay" is supposed to be an excuse, instead of an opportunity for donations and developer support, then they might as well not have bothered...
Analogies don't equal equalities, they are merely somewhat analogous.
It looked rather thrown together compared to the original bundle, thanks for the info. I was mainly looking at Osmos as I enjoyed the demo a great deal, don't care for Machinarium, Braid doesn't even have a demo that I can see (nor does it mention Linux, implying a port in progress). With Cortex Command and Revenge of the Titans being alpha/beta and no word on updates for bundle purchases... what reason is there to get it? After all, charity will take direct donations.
Analogies don't equal equalities, they are merely somewhat analogous.
Games already made + money to fantastic charity + money to fantastic rights foundation = monster success
I live in constant fear of the Coming of the Red Spiders.
They all said I was crazy to wait for a linux version of Braid. CRAZY! ME!
Well, not that far-fetched. Still, this is the reason I bought the bundle. I'm really pumped to finally enjoy Braid to the fullest, even if it does mean resorting to joy2key for optimal playing.
Nobody disputes big box stuff (like Fallout 3) isn't going anywhere, and the indie stuff like this is doing great, but whatever happened to the middle tier stuff? You know, Stuff like No One Lives Forever & Blood, or Independence War or even Fallout Tactics? Is it just me or did they get squeezed out this generation?
:(
Indie games are fun in spurts, but I'm starting to miss the days of a steady stream of B grade titles with the budgets to do something a bit more meaty, but without the baggage of a big budget release. Anyone see gamespy's PC release list this month? They're listing stuff like 4 packs of girls games and emulated Sega Genesis games released on Steam for Pete's sake...
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
I was a big fan of the original Humble Bundle. I paid a fair price for the collection, but this time around I'm just not impressed. The only name in that collection that really sounds bells with me is Braid, and I'd be surprised if anyone didn't have a copy already. Osmos wasn't all that fun. I played the demo on steam a while back and felt like it was trailing behind free flash games. Two games aren't even finished yet and one of them is really early in development, and no idea when they'll be in a finished state (they can't all be Minecraft in terms of releasing early).
To be honest, I'd feel bad making the offer I think this bundle is worth.
from the humble bundle site
Please note, Cortex Command and Revenge of the Titans are still under active development. You are eligible for all future updates! The bundle makes a great holiday gift that will keep improving over time.
The version of Gish that was released with the original bundle was fully up to date, a patched version was even released later with bug fixes.
I'm not sure where you're getting your information but I have my suspicions that it's somewhere near your backside.
You can't take the sky from me.
Thanks, IMHO that should be more prominent but I guess not many people cared about the Gish update, so...
Analogies don't equal equalities, they are merely somewhat analogous.
I guess Linux users are desperate for games...the platform sucks for gaming...deal with it.
I use Linux as my single OS, and while I will admit we rarely (if ever) see a big-name release, I'm in no way desperate for games. Here's a list of the commercial games I have installed on my computer right now:
UT 2004
Prey
Machinarium
Osmos
Gish
Aquaria
World of Goo
Minecraft
And yet it moves
Braid
Cortex Command
Penumbra Overture
Penumbra Black Plague
Penumbra Requiem
Amnesia: the Dark Descent
Titan attacks
Revenge of the titans
Droid assault
Ultratron
Lugaru
Caster
Color Cube
Sun Blast
Brukkon
Samorost 2
In addition you have all the ID games, The Clockwork man, Heroes of Newerth, Anchron, Overgrowth(soon) and What makes you tick. That's just off the top of my head. Not to say that I'd be opposed to a big famous studio like Valve or Blizzard bringing games to Linux -- I've said many times that I'll buy every Linux game I hear about if only to support the platform -- but don't make it out like it's worse than it is.
As to your statement that the platform sucks for gaming...I can see that being true if you're using the open-source video drivers, but the binary drivers are exponentially more powerful. I've got an nVidia GTX 465. If I was going to use the open-source driver I could've saved myself $150 or so, but I enjoy gaming, so I beefed it up. Sure, in comparison to the selection for Windows the amount of Linux games is much smaller, but it was the same (to a lesser extent) for Mac before Steam. It's a Chicken/Egg problem; big studios don't port games to Linux because it doesn't seem a viable platform, and Linux is thought of as a non-viable platform because of its lack of AAA titles. Maybe the guys behind the Humble Bundle can upset the paradox a little.
I didn't say Gish was unfinished, now did I? The reasoning given with the Gish update (that is, that they didn't have access to the bundle data, not that you only got that one version with the bundle) was what gave me cause for concern here, AC cleared that up though, this time it's handled.
Analogies don't equal equalities, they are merely somewhat analogous.
Ah, the Humble Indie Bundle... the event that provided conclusive proof that many, many people who claim to pirate because "I can't afford", or "DRM sucks", or some other principle are completely full of shit. I hesitate to say most, but it was a significant enough number to really leave a bad taste in one's mouth
Here's hoping this one doesn't have a bunch of asshats essentially ripping off charity, but I rather don't think that'll be the case.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
I just noticed the top contributer is an advert for hosting.
Actually, I think that's kind of cool. That's another 1k going to charities/devs that wouldn't have been there.
The Internet has given stupid people the resources of intelligent people.
I think the Braid and Cortex Command Linux ports were written specifically for the bundle. I tried out Braid for an hour earlier and didn't run into any issues, although what he said is true, you're stuck with arrow keys and space for the controls. Cortex Command seems to run pretty well and seems well polished for an alpha game. Cortex Command is one of those permanent alpha games (similar to Minecraft, but much older), and so I'd hope we get some way to redeem our bundle keys with its creator. Machinarium is a flash game, so it will run as well as you can run flash (fully maxing out one core in my case). Osmos is pretty fun, especially the gravity based levels, but I didn't play very far so I don't know if it gets stale. Revenge of the Titans is tower defense. It appears to be good, but this bundle hasn't been out long and I have more pressing matters to attend to than reviewing games. Oh, Machinarium, Osmos, and Revenge of the Titans all come with soundtracks as well.
The games that promised to go open source from the previous Humble Bundle did follow through. From the humble site:
Announcements and source code links:
Aquaria goes open source.
Lugara goes open source.
Gish goes open source.
Penumbra goes open source.
Thanks! It looks like updates are handled this time around, so the deal is looking much better now.
Analogies don't equal equalities, they are merely somewhat analogous.
Osmos isn't as good as dozens of free Flash games
I must disagree most strongly with that - hidef responsive and beautiful graphics, gorgeous sound track, in depth game play - much better than any flash game.
Is there a good (and current) Linux alternative to Fraps?
Since I have multiplatform games I'd prefer not having to boot into Windows just to record the output.
Uh... which ones? Have you gotten to the levels where you have to deal with orbital mechanics at all? I can play those levels for hours on end. And then there's levels with actually intelligent AIs who either try to eat you or run away, puzzle levels where you have to use a mixture of blob ju-jitsu and Newtonian physics in order to actually get to something smaller than yourself... the game is remarkably deep, once you get past the first few tutorial levels.
I mean yes, the basic concept is expressed in a shitload of free Flash games - eat stuff that's smaller than you, run away from stuff that's bigger than you - but the polish and scenarios and music all come together to make Osmos worthwhile.
I already purchased the bundle and all the games have linux binaries including braid.
PS - I am happy that $1700 was donated by the top two "gamers", but am unsure how I feel about them using it essentially as $1700 for advertising that shows how "altruistic" the two organizations are.......thoughts?
www.RacquetUp.org - Helping Detroit Youth
Gee, 4 or 5 articles ago Amazon EC2 gets massive free advertising on slashdot, and now I can't buy anything because of this:
http://ec2-50-16-43-113.compute-1.amazonaws.com/#temporary-url-for-traffic-reasons
I would say, Humble Bundle is succeeding just fine where Anonymous failed. So much for using Amazon to help coping with webload! I hope the indie authors didn't pay too much for using the "most invincible website" service.
Actually, that sounds awesome in a way I hadn't previously considered - a form of advertising that is fully transparent, and where transparency is considered a feature. I think that because of this transparency, it doesn't matter that they're not being altruistic - they aren't pretending to be. Honest (which we all expect) is more important than altruism (which we expect a little, but never too much). They don't need to pretend that they're being purely altruistic. Having an altruistic net effect is fine, even if it's a small one.
I mean, really, it's advertising dollars well spent. The kinds of people who buy your services are exactly the ones who see your advertisements. It's targeted, without needing expensive/invasive profiling.
So at this point, it's win/win/win. They win (their message reaches you); a third party (that you both give a damn about) wins (it supports charities); and you win (you get advertising without being insulted or profiled).
Your reaction sounds like a very cynical - but reasonable! - knee-jerk reaction that has naturally developed from an environment with terrible advertising practices. But if you stop and think about it, this is as close as you can get to good advertising as I've considered yet - and I'm one of those Smithian economics types who think that advertising is not inherently immoral.
Yes, let basic economy with offer and demand work it out, rather than even considering regulating this. Don't make the mistakes the government makes :-)
I'm sure nobody involved would mind a bidding war between advertisers to get the top stop in the contributor list, and if nobody is willing to offer more than these companies, that means an ad there isn't worth more than what they gave.
90% of all charity done by corporations is just a matter of advertising.
I'll pay double if there is. I really liked messing with the source of the games from the previous bundle.
About 2 weeks ago I got an email from the Humble Bundle guys because they were sending out Steam keys for the 1st Humble Bundle pack to those who bought it, which is really handy for me. I wonder if they'll be doing the same for the 2nd one?
Well it seems I am wrong and have judged a game by its tutorial, or whatever the expression is in this situation.
I dual boot linux and windows.
I paid double of the average Linux user. (before this was a slashdot story)
But is there a bias for Slashdot users?
Either way they actually aren't bad games and even if your not feeling generous, a few bucks doesn't hurt for a good cause.
We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
The fourth guy seems to be a landscape photographer.
... is actually finished. We released the game on the Bundle instead of our own site (www.puppygames.net) (though it's still there, but I doubt anyone is interested right now ;))
I hope a few slashdotters give it a play - it's taken us 3 years to make. The devil is in the details. We're working on some Linux .deb installer problems at the moment.
Cas :)
and I just discovered that Braid, the whole reason I bought the bundle, doesn't let you re-map its controls to a gamepad, so I'm stuck dicking around with Joy2Key to get the game to work as well as goddamn Commander Keen.
I don't think Braid has ever let you remap your controls at all, unfortunately. Apparently it supports the keyboard and the XBox 360 controller on Windows, and that's it.
Either way they actually aren't bad games and even if your not feeling generous, a few bucks doesn't hurt for a good cause.
I don't see the point of buying games that "aren't bad". If you want to donate something to charity, just do it but don't feel you have to compensate the game makers for mediocrity.
It's the same with people who buy shitty chartiy records. It would be better just to donate the money directly to the charity.
To have a right to do a thing is not at all the same as to be right in doing it
Exactly. I am giddy with anticipation of mainstream media having to adopt the "Pay What It's Worth" model as well. Obviously, there is a long road ahead of us, fraught with court cases and corporate bankruptcies, but the natural order of the open market dictates that customer-defined value is the new economic order of the information-age open market. I am simply aglow.
Why do you think people will pay anything if they don't have to?
Most people like to (illegally) download music games and movies because they are free as in beer, pure and simple, not so that they can "evaluate" them and pay later.
To have a right to do a thing is not at all the same as to be right in doing it
If you want to donate to charity, you should do it because you believe in it, not so that you can receive some pathetic feeback for your ego.
To have a right to do a thing is not at all the same as to be right in doing it
Which is precisely why companies should be taxed much more heavily (like 90% of their profits), so that we don't need to depend on their whims to fund things like medical treatment for children..
To have a right to do a thing is not at all the same as to be right in doing it
If you are on ubuntu, or any other linux system where java is actually gcj, Revenge of the Titans will fail silently. To make it work you need to either point /usr/bin/java to the sun jre or edit /opt/revengeofthetitans/revenge.sh to point to the proper sun jre java binary.
You realise that is the whole point of donating to charity in the first place.
See Dilbert.. http://www.youtube.com/watch?v=XmE7LMcL8ZE
59,174 people (and counting) have so far paid a total of $419,914.75 (and growing), even though they didn't have to.
Maybe we aren't all pirates after all.
They use that extra server capacity to serve their custom "The website is down" page while their website is down.
Finally had enough. Come see us over at https://soylentnews.org/
I had basically the same experience in the original bundle, games not working, keyboard unresponsive, etc. I disagree with you about Osmos though, which is actually amazingly polished to a degree that no flash game will ever achieve because Flash is not such high-quality software. I found all the other games in the original Humble Bundle to be beta-quality or lower. I was especially dismayed by the lack of attention paid to most of the menu interfaces.
IIRC you could elect to donate more later if you wanted to, so the prudent thing is to pay the minimum and then add more later if you feel you ought.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Why do you think people will pay anything if they don't have to?
Because they can.
So I have a 6 year old laptop with ATi X700 (think DirectX9.0b era), which means that the manufacturers driver no longer supports my card. So I have to use the open source KMS drivers from Xorg. This card is no slouch as it accelerates many FPS games under WinXP which I dual-boot into for games only.
While performance in Windows is what it is it pains me to see how slow the machine seems using the KMS driers in Linux. While I understand that small teams of Xorg devs cannot compete with the optimisations of ATi^W AMD employees, it's just a pain to use the machine for any 3D. Even compiz struggles with the desktop cube.
My experience with HIB2:
- Braid refuses to run because it requires Shader Model 3, ATi X700 has SM2
- Osmos is painfully slow as described above
- Machinarium is Flash based. Full-screen the game is totally non-playble as the cursor feels like it is moving inside a jar of honey, however, windowed it is very enjoyable.
I have to say that I have had similar experiences with the first Humble Indie Bundle. Seems I should just accept that developers want to use the latest and greatest APIs even for 2D platformers.
Mild poor student rant over. :) I have to say I have a much better computing experience with my desktop machine because it is so much cheaper to upgrade incrementally.
Just like the Humble Bundle, you can also get a copy of The Witcher 2 without DRM. Pre-order it on GOG.com
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
I'm curious if there has been any community development with any of these engines now they went open-source?
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Braid for Linux at the moment doesn't work on Intel graphics adapters, as the binary requires the OpenGL S3 texture compression extension, and of course the open source drivers don't implement that (isn't that patent expired by now??)
Anyway, there's a bug report for it, so supposedly they're working on it.
Just for starters:
http://hg.icculus.org/icculus/aquaria (official repository, with post-Humble Bundle patches from several people)
http://bitbucket.org/_Agent/aquaria
http://achurch.org/cgi-bin/hg/aquaria
(Not to say the others aren't undergoing development as well; Aquaria is just the only one of those four that really captured my interest.)
Is that if you really want to support Linux gaming, like show that Linux people are willing to pay a reasonable amount for games on their platform, they you need to actually pay a reasonable amount. That does NOT mean $10 or the like.
Last time this was done, Linux users were practically spraining their elbows they were patting themselves on the back so hard over the fact that their average price was higher than Windows. What they didn't look at is that it was still pathetic, it amounted to like $2 per game which is insultingly low if you are actually saying you are giving a good amount.
So if you want to do right this time around, you need to pay a good price. Go and look up what the games cost to buy either from their site, or from Impulse or Steam. Right now looks like Braid is $10, Cortex Command is $18 (or $38 for the 'support us' version), Machinarium is $20, Osmos is $10, and Revenge of the Titans is $13. So $71 is the current market price for those games. Now give yourself a reasonable discount, since that is the point of a bundle. 25% would be a pretty normal bundle discount so $53, maybe round it off to an even $50.
THAT would be a purchase that shows support, that says "I understand games take time and effort to produce and will pay a reasonable price." If Linux users pay that, it says something. However $10 or less? Hell no. It's fine if you cannot afford any more (particularly in non-OECD countries where you just have far less money) and you aren't on about how great you are, you are just trying to pay what you can affird and do the right thing. That's fine. However if you like in the US, Canada or the EU and you give that, recognize you are being very cheap and you really aren't supporting them, or showing your platform as being that supportive.
I'm not trying to tell people this is what they need to do, they set the rules as "pay whatever" those are the rules. I just want people to understand that if you are honestly trying to pay something that shows support, you need to make a significantly bigger contribution than most people do.
For a platform to be viable for game sales it not only needs a substantial number people who play games on it, and people who will pay for those games. It needs people who will pay a reasonable amount for those games. You can't expect companies to want to spend large amounts of money to bring games to your platform if $2/game is seen as a "fair price". It would just not be economically viable.
Just keep that in mind if you are donating to make a statement about Linux gaming.
A good place to look for them in Impulse. It is a service like Steam, and they do have AAA titles too, but they also seem to have more low end publishers signed on. People like Paradox Interactive, 1C, and Meridian4. These aren't indy games, they aren't self published games from one person. The companies listed are game publishers, however they work on lower budget titles. So you don't go to sell them a $50 million game, they won't, can't, fund it. However you might go to sell them a $2 million game.
As such you get games in between indy and big titles. They do not have the polish a AAA game does, but they are generally larger and more in depth than an indy.
If you are looking for recommendations in particular, look at the King's Bounty series. Some interesting and very well done RPGs, different style than you normally see. Not AAA fully voiced amazing story Bioware RPGS, but pretty damn good.
For the most part you need to look online for those kind of games, the publishers can't get them in to the retail market. Sometimes you'll find them on the shelves, but not usually. As I said, Impulse is a good place to look. Steam has some as well, but Impulse just seems to have more of the small publishers signed on (and less of the big ones unfortunately).
Also as for releases this month, WTF did you expect? It is too late to release for Christmas, you had to be in stores and magazines last month to have a realistic chance. No point in releasing now, you'll miss big money. Releases go in cycles and this is an absolute dead time because of so many releases in the couple months preceding it. Come January/February of next year, it'll pick up again.
Besides, I know you haven't played every good game released in the lat couple years. Hit up Impulse and Steam and looks for older titles you missed, or hell even go check Best Buy. My problem isn't games to play it is time to play them. I have games I haven't even installed off Impulse and Steam.
I've never understood people who refer to charitable contributions as "tax evasion". Let's see, I can keep the money, pay taxes on it, and I'm left with (original amount) - (Tax on original amount). Or I can give part of it away, so I'm left with (original amount) - (charitable donation) - (tax on remaining amount) which would be less than if I had just paid the taxes on the full amount. I'm paying less taxes, true, but I'm also left with less money at the end.
Referring to charitable giving as "tax evasion" is making the stupid assumption that the government is somehow entitled to the money I gave to the charity. I look into each charity before giving them any of my money - I'd never donate to any charity that was managed as poorly as the government.
As for the claim that "90% of all charity done by corporations is just a matter of advertising," maybe, maybe not, either way, what's your point? As someone above said, it's the most transparent form of advertising out there. If I know a company has supported a cause I also support, I'm more likely to patronize that company. I may even send them a message thanking them for their support of (insert charity name here). Would you rather they sent that money to an advertising agency? It's a deductible business expense either way.
Redundancy is good And also good.
Two of my great weaknesses! I may have to give it a try.
Any timeline for when it goes on sale on your site? I just already own the other games in the bundle that I would wish to own, so I'd rather simply purchase it directly if I decide to after trying the demo.
Show me any government agency as well-managed as a legitimate charity, and I'll concede your point. Otherwise, you're an idiot.
Redundancy is good And also good.
Anybody else notice and enjoy that @notch is currently the single biggest current contributer at $2000?
I think it's genius. For $2,000 or less they have their website at the top of a list that's been seen by at least 67,348 people (as of right now) in their target demographic.
They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
Not to detract from your overall point, but Minecraft enters Beta in 5 days:
http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010
Carry on
For linux users only 2 of the 5 games were available before the bundle. It's good timing for me as I have been to busy with work/school to play games, and thus haven't tried any of them, but will over the break.
Those folks would do that anyway. There is no loss if they donate nothing or a very small amount. On the other hand people like me who never heard of any of these games, save for braid, pay something. The same folks paying would be the same folks paying in a traditional sale, but the HIB gets way more visibility so sales numbers are higher.
Why do you think people will pay anything if they don't have to?
The fact that 138,813 people coughed up $1,273,613 last time makes it clear that people will. That and the additional fact that even more are doing it this time. Of course, that is just 200,000 pieces of anecdotal evidence.
Is a totally fantastic game. I purchased it last year, and played it probably for 40 hours (which is a lot for me). Its one of those simple to understand, total PITA, to master, games. Similar in that regard to tetris. That said, the level difficulty progress at just the right rate. I definitely had to try some of them multiple times before I succeeded, but it never got to the point where I though, damn this is too difficult. Plus, the levels are very repayable once you unlock them all. In some cases there are multiple strategies that can be successful, so winning with one strategy, leaves the level repayable with a different strategy. It also has a simple beauty, both with the graphics and the music, which blend together very nicely. Most games just don't seem very polished, this isn't one of them. Its obvious that while the game is pretty simple, a lot of time was spent on the small details.
While i'm reviewing games:
I also purchased the last humble indy bundle, but really only played one of the games, Penumbra, which was pretty good. The game itself had a fairly good story, and was quite entertaining. Enough so that I put up with the annoying controls for the few hours it took me to get through it. The remaining games, didn't really get me very excited and I didn't play any of them for more than a few minutes. If it wern't for the control suckage I might have purchased the next penumbra game.
Personally, I'm wondering if they'll let you register the bundle with Steam (like they recently did with the first bundle).
"I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
According to the dev's blog RotT is out of beta now. 1.71 was declared non-beta when the bundle came out.
With indie games the "beta" status really doesn't mean anything.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Titans uses the same executable for the demo and full version, using online activation to unlock the full version when you enter your account. Unless the bundle version is a special one that works without an account you should be able to simply install the later versions.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I don't see the point of buying games that "aren't bad".
Actually I really wanted to play Revenge of the Titans
If you want to donate something to charity, just do it but don't feel you have to compensate the game makers for mediocrity.
I couldn't agree more, I guess some people like the "gift basket". Personally I give away (almost too much) money to many small organizations and large alike, and can confidently say that I never got more than a "thanks" on many occasions...and I'm OK with that!
who buy shitty chartiy records
(Every holiday at my parents, I notice they are suckers for this...donate but don't torture everyone's ears! Funny you would mention this haha)
We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
Donate to the cause regardless of the quality, the intent of the developers is worth something too. I'm going to purchase the bundle later tonight (for a respectable sum above $20) with the default split even if I already own 3 of the games.
how is babby formed?
59,174 people (and counting) have so far paid a total of $419,914.75 (and growing), even though they didn't have to.
Maybe we aren't all pirates after all.
I heard a figure once during my local Public Radio pledge drive that there's a 6-1 ratio of people that regularly listen and don't contribute to those that do.
Of course, it doesn't really answer the question of if people were required to pay to listen, would that increase revenue or decrease it?
Seeing as that was announced as a surprise almost six months after the bundle closed, I doubt we'll be hearing about that straight away. Still, several of the games in the pack are already on Steam this time around (Braid, Machinarium, Cortex) which might speed things up a bit – last time, the only game already available on Steam was World of Goo.
I coulda sworn a few others were already there too. At the very least, Gish was, because I remember thinking about buying it from Steam for a while, then the Humble Bundle came out.
Also, Osmos from this Humble Bundle is on Steam too.
"I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
Trying to raise the Windows average.
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
I can't help but to think about the MAC bundle as well. Great concept. However, I wonder how many will take the al cheapo route and gave only a dollar?!
This is nice! Someone can develop a closed-source project, sell it for a while, recoup costs and some profit, then make a big sale to launch it open source!
Build your own energy sources from scratch. http://otherpower.com/