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Angry Birds and Parabolic Instinct In Humans

Frankie70 writes "Matt Ridley writes about Angry Birds, an iPhone game (later ported to other platforms) which has sold more than 12 million copies. The spectacular trajectory of the game, from obscure Finnish iPhone app to global ubiquity — there are board games, maybe even movies in the works — is probably inexplicable. Ridley wonders if there is an evolutionary aspect to its allure. There is something much more satisfactory about an object tracing a parabolic ballistic trajectory through space towards its target than either following a straight line or propelling itself."

234 comments

  1. Like tank wars by sanchom · · Score: 2

    a rhttp://en.wikipedia.org/wiki/Tank_Wars

    1. Re:Like tank wars by sanchom · · Score: 2

      I meant Tank wars

    2. Re:Like tank wars by Jim+Hall · · Score: 2

      Before that, there was ARTILLERY for the Apple II. I remember also playing a variant called BERTHA that let you abort your shot (if it was too powerful) by typing "ABORT" within 1 second.

    3. Re:Like tank wars by Jonah+Hex · · Score: 1

      Or like Kitten Cannon, something amazingly satisfying about seeing that kitten bounce in arcs.

    4. Re:Like tank wars by HeckRuler · · Score: 5, Informative

      It'll always be Scorched Earth to me. Kids these days though, they'll probably just remember worms or worms or worms3D or possibly even Scorched Earth 3D if they're really hip.

    5. Re:Like tank wars by Seumas · · Score: 3, Informative

      App Store . . . the home of people ripping off ideas that have been around for 30 years and becoming millionaires from all the suckers who think it's the greatest thing they've ever seen.

    6. Re:Like tank wars by Beardo+the+Bearded · · Score: 1

      "Happy Birthday to you!"

      I played 3D; it wasn't nearly as much fun as the original version.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    7. Re:Like tank wars by rubypossum · · Score: 1

      I was always partial to Scorched Tanks. Granted, it was a rip-off. But the graphics were better. I almost killed my brother a couple of times during multi-player.

      --
      I have a theory that the truth is never told during the nine-to-five hours. - Hunter S. Thompson
    8. Re:Like tank wars by Nialin · · Score: 2

      True. So what's stopping you from raking in the dough with the same business model?

    9. Re:Like tank wars by ferongr · · Score: 1

      Dignity? Ethics? I dunno 'bout you man, but some people care about those things.

    10. Re:Like tank wars by Concerned+Onlooker · · Score: 1

      App Store...the home of people riffing on ideas the way humans have always done and users discovering those ideas due to the great exposure they can get now.

      --
      http://www.rootstrikers.org/
    11. Re:Like tank wars by migla · · Score: 2

      Yep, definitely scorched earth. It was, after all, the mother of all games. It said so itself.

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    12. Re:Like tank wars by Anonymous Coward · · Score: 0

      And the rest of us get paid!

    13. Re:Like tank wars by Anonymous Coward · · Score: 0

      Like tank wars

      Before that, there was ARTILLERY [wikipedia.org] for the Apple II. I remember also playing a variant called BERTHA that let you abort your shot (if it was too powerful) by typing "ABORT" within 1 second.

      It'll always be Scorched Earth to me. Kids these days though, they'll probably just remember worms or worms or worms3D or possibly even Scorched Earth 3D if they're really hip.

      I remember it as Pillbox on the TRS-80. Later, Microsoft had Gorillas.bas that came with DOS. Scorched Earth is still the best of them all.

    14. Re:Like tank wars by Nursie · · Score: 1

      Used to love scorch....

      If you want an updated but still 2d and pretty basic scorch-style game, I recommend "Atomic Tanks".

      I have it on every computer I own, including my phone...

    15. Re:Like tank wars by ShakaUVM · · Score: 1

      I think you meant to say Artillery. =)

      http://en.wikipedia.org/wiki/Artillery_game

    16. Re:Like tank wars by srothroc · · Score: 1

      Scorched Earth was the big game for me, but before I found it on some BBS, it was gorillas.bas...

    17. Re:Like tank wars by sgbett · · Score: 1

      It'll always be tanks to me. Kids these days though, they'll probably just remember scorched earth ...

      (yeah i know artillery was earlier but i was 0 then)

      --
      Invaders must die
    18. Re:Like tank wars by tehcyder · · Score: 1

      True. So what's stopping you from raking in the dough with the same business model?

      What's stopping anyone going out and selling crack to schoolkids?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    19. Re:Like tank wars by Raenex · · Score: 1

      Dignity? Ethics?

      More likely it would take too much work, and the chance of success is low. For every hit game, you've got countless games that languish. How many developers would turn down a sure thing, even if it's a cheesy remake of old ideas? Not many, I bet.

    20. Re:Like tank wars by FloydTheDroid · · Score: 1

      Where are all the grey beards that remember this as that great game for ENIAC?

    21. Re:Like tank wars by Anonymous Coward · · Score: 1

      I have already sold all of it and I'm waiting for my next shipment. That's what's stopping me: damn supply lines.

    22. Re:Like tank wars by jewens · · Score: 2

      Gorillas , written in BASIC of course. http://en.wikipedia.org/wiki/Gorillas_(video_game)

      --
      That group of bovine standing over there appears quite portentous. That's right it's an ominous cow herd.
    23. Re:Like tank wars by Grapes4Buddha · · Score: 1

      Are you seriously comparing writing derivative games for a smartphone to selling crack to schoolkids?

    24. Re:Like tank wars by jgrahn · · Score: 1

      It'll always be Scorched Earth to me. Kids these days though, they'll probably just remember worms or [...]

      I must be really old; I thought you meant /usr/games/worms. I liked Scorched_Tanks for the Amiga though.

  2. FRIST by Anonymous Coward · · Score: 0

    And did anyone enjoy QBASIC Gorillas?

    1. Re:FRIST by religious+freak · · Score: 1

      Yes. Loved it. My first experience with trying to manipulate code (after nibbles, of course). Good times.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    2. Re:FRIST by MrEricSir · · Score: 1

      Yes! And ironically, one of Microsoft's best games was open source.

      --
      There's no -1 for "I don't get it."
    3. Re:FRIST by somersault · · Score: 1

      Wasn't my first experience, but I wrote some AI for it when I was on holiday once, and the only computer around was an old 386 laptop. The opponents ranged from an artificial simulation of me which played pretty well, down to one of my brother - which I rather harshly set to throw the banana completely randomly, meaning he often destroyed himself! :)

      --
      which is totally what she said
    4. Re:FRIST by Anonymous Coward · · Score: 1

      01011001 01100101 01100001 00101100 00100000 01001001 00100000 01101011 01101110 01101111 01110111 00101110

    5. Re:FRIST by stonedcat · · Score: 1

      We had a lot of fun changing the size of the explosion to envelope the whole screen. ^_^
      This was done on various computers at school and people were unaware of the changes until they played.
      I wonder if those computers are still being used today and if anyone has managed to revert the changes.

      --
      You can't take the sky from me.
  3. Cannon by Concerned+Onlooker · · Score: 2

    Anyone who played the ancient cannon game would resonate with this. Two cannon, placed on opposite sides of the screen, take turns firing shots where the angle and velocity is variable. Very satisfying for such a simple game.

    --
    http://www.rootstrikers.org/
    1. Re:Cannon by khallow · · Score: 1

      I played the version with nukes and other such weapons. Very satisfying, but that was because when you won, your foes' bunkers would crumple and explode. A game is much more fun when it has multi-megaton death throes. That's what "parabolic" means, right?

    2. Re:Cannon by simcop2387 · · Score: 2

      I always found the logical progression of that game to be much much more fun. http://en.wikipedia.org/wiki/Scorched_Earth_(computer_game) Along with having AI players, you had wind and landscape between you and different weapons to play with. The newer 3d version is also fun but for some reason lacks the same thing that made me want to play for hours. http://en.wikipedia.org/wiki/Scorched_3D

    3. Re:Cannon by specialguy92 · · Score: 1

      Ah, some of my earliest computer memories were on an old 386. My dad was/is a programmer, and had that QBASIC gorillas game. Same idea, throw (explosive?) bananas, accounting for angle and trajectory as well as wind and obstacles. Wonder why it was so addicting..

      --
      I can never spell "recursion" correctly on Google
    4. Re:Cannon by Musically_ut · · Score: 1

      Anyone who played the ancient cannon game would resonate with this. Two cannon, placed on opposite sides of the screen, take turns firing shots where the angle and velocity is variable. Very satisfying for such a simple game.

      You mean Pocket Tanks?

      --
      Never trust a spiritual leader who cannot dance -- Mr. Miyagi
    5. Re:Cannon by Anonymous Coward · · Score: 0

      I think the game you are referring to is Scorched Earth, an extremely fun game given its extremely simple design.

    6. Re:Cannon by IdolizingStewie · · Score: 1

      Aha! That's the game I used to play in high school. I couldn't remember the name, but I knew none of the others were it.

    7. Re:Cannon by dysfunct · · Score: 1

      Could that have been Ballerburg for the Atari?

      --
      :/- spoon(_).
    8. Re:Cannon by Anonymous Coward · · Score: 1

      They're so terrific. There's an entire article devoted to "artillery games" on Wikipedia. I particularly like the classic Scorched Earth and the newer Death Tank on the Xbox 360 (which is real-time rather than turn-based; more powerful weapons have a slower refire rate, and you can move but slowly enough that it's not hard to compensate against).

    9. Re:Cannon by RoccamOccam · · Score: 1

      I fondly remember writing an HP Basic version for a computer that had a single-line LED display. It had really great graphics though - the forts, terrain, artillery, and cannons were drawn on the vector display of an attached (HP-IB) spectrum analyzer.

    10. Re:Cannon by bill_mcgonigle · · Score: 1

      Anyone who played the ancient cannon game would resonate with this. Two cannon, placed on opposite sides of the screen, take turns firing shots where the angle and velocity is variable. Very satisfying for such a simple game.

      Heck, we played that on paper in grade school. Two of us would draw up our side of the mountain, put assets there, and then take turns by passing the paper back and forth (I think this was mostly during religion class). Any reasonable arc was acceptable. New, absurd, assets were added as needed to pass the time.

      And, yes, were were impressed with the simple version of the game on the 8-bit computers.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    11. Re:Cannon by mcrbids · · Score: 1

      I must be getting old. The first time I saw Angry Birds, I thought of gorilla.bas, the now-ancient basic game I played back when MS-DOS 5.0 was cutting edge. Did you notice the name of the "department" this article was filed in?

      Yeah. I'm not so young, anymore. =/

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    12. Re:Cannon by MrMonty · · Score: 1

      On my Apple IIc+ the game was simply called "Howitzer"

    13. Re:Cannon by ThatMegathronDude · · Score: 1

      I remember playing that with my cousin and discovering that you could set a pretty high velocity for the banana throw; the game had a rather simple clipping detection algorithm and the bananas would penetrate partway through obstacles.

    14. Re:Cannon by Anonymous Coward · · Score: 0

      What do you expect when you set the speed to faster than light?

  4. Movie...? by MrEricSir · · Score: 4, Insightful

    An "Angry Birds" movie? Look, I love the game, I really do. But a movie? Please no.

    --
    There's no -1 for "I don't get it."
    1. Re:Movie...? by plover · · Score: 5, Informative

      An "Angry Birds" movie? Look, I love the game, I really do. But a movie? Please no.

      http://www.youtube.com/watch?v=bMltvlqEM54

      It's less than three minutes, and completely hilarious. Warning: audio contains the 'F-bomb' and you may not consider it SFW.

      I think it's exactly the right length for an "Angry Birds" movie.

      --
      John
    2. Re:Movie...? by MrEricSir · · Score: 1

      Okay, that was pretty good.

      But for a full length movie, I'm afraid we'll end up with another monstrosity from Uwe Boll.

      --
      There's no -1 for "I don't get it."
    3. Re:Movie...? by Nadaka · · Score: 4, Funny

      If there is anyone who can turn angry birds into a 90 minute movie starring Meatloaf and a room full of Ukrainian prostitutes, it is Uwe Boll. It will be a spectacular success, if only due to German tax shelter laws concerning the funding of a failed movie.

    4. Re:Movie...? by Anonymous Coward · · Score: 0

      They got rid of that law. No more shit from Uwe Boll.

    5. Re:Movie...? by MrEricSir · · Score: 2

      Do you think a law could stop him? IMDb shows he has several movies in production.
      http://www.imdb.com/name/nm0093051/

      --
      There's no -1 for "I don't get it."
    6. Re:Movie...? by Kvasio · · Score: 1

      a sitcom ;-)

    7. Re:Movie...? by Anonymous Coward · · Score: 0

      Hey, how about you just don't watch it? The power of choice!

    8. Re:Movie...? by Mateorabi · · Score: 1

      From the same director that brought you the minesweeper movie? http://www.youtube.com/watch?v=LHY8NKj3RKs

      --
      "You saved 1968." - Ms. Valerie Pringle to the crew of Apollo 8

    9. Re:Movie...? by MrEricSir · · Score: 1

      Sure, but they could use those resources to make something that's actually good in the first place.

      --
      There's no -1 for "I don't get it."
    10. Re:Movie...? by tehcyder · · Score: 1

      a 90 minute movie starring Meatloaf and a room full of Ukrainian prostitutes

      Great pitch, I'm sold.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    11. Re:Movie...? by Anonymous Coward · · Score: 0

      If there is anyone who can turn angry birds into a 90 minute movie starring Meatloaf and a room full of Ukrainian prostitutes, it is Uwe Boll

      I'll go if they skip Meatloaf. And the movie.

  5. Jeez. by orphiuchus · · Score: 4, Insightful

    Can't anything just be fun anymore?

    1. Re:Jeez. by Quiet_Desperation · · Score: 2

      No, they can't. Sadly, the all the marketers did not follow Bill Hick's advice.

      Gosh, I hope my hateful post does not trigger some lunatic to go out and shoot anyone!

    2. Re:Jeez. by Monkeedude1212 · · Score: 3, Interesting

      Perhaps, but I think its a good idea that some study goes into this. I've experienced this weird effect personally. Having JUST gotten an Android phone this past month (I know, what took me so long) I asked a buddy of mine what apps he has that are handy. I figured I'd grab iTriage in case of emergencies, and that 3G Watchdog to keep an eye on my data usage. He recommended Angry Birds as a game, so I downloaded it and played it a bit.

      I didn't think much of it, having played Bloons on Flash for the PC years ago, and then Worms before that, and some manner of tank game before that - I've noticed that theres always some addictive parabolic gravity based game here or there.

      THEN my girlfriend got a hold of my new phone. Testing out the apps she stumbled across Angry Birds. She can't put it down. I absolutely can't understand it. She'll get her attention devoted to it. Enough to a point where I'm driving and we'll be having a conversation and she'll be playing the game at the same time, and then she'll go "Oh darn... shoot..." and then when I stop talking she goes "oh yeah... I'm still listening. Open Source, Microsoft, Yada yada. Continue" (perhaps I shouldn't BORE her with certain topics but it shows that she can't even fake an attention span while playing the game). She's killed my battery more than a few times just playing Angry Birds while driving across the city. She hasn't been a gamer like me and been exposed to this type of game before.

      I wonder if its the same reason we like to throw rocks in the river and/or make them skip, or put basketball through hoops, kick balls into nets, or swing clubs at them to make them land in a tiny hole. I think there might be something deeply engrained into every human mind that enjoys this, and I'm curious to see what they find.

    3. Re:Jeez. by tool462 · · Score: 3, Insightful

      Umm... Do you realize what site you're on? 'Round here, trying to dissect the appeal of a game like Angry Birds IS fun!

    4. Re:Jeez. by Gen-GNU · · Score: 1

      Over analyzing the reason for mass appeal, as well as statistical distributions showing cross cultural appeal of various game genres is just how these people have fun, you insensitive clod.

    5. Re:Jeez. by gmuslera · · Score: 1

      Depends. You see knowing yourself as something fun or sad? How many things that you consider fun now know what boring things have behind (you pick, smoking, drinking, friends, wife,etc) and still have fun with them?

    6. Re:Jeez. by fishexe · · Score: 4, Funny

      Can't anything just be fun anymore?

      Says the dude that broke the zodiac. Thanks a lot, pal...

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
    7. Re:Jeez. by martin-boundary · · Score: 1

      Can't anything just be fun anymore?

      Within limits. There's only so much real fun people can take, before it becomes unreal. After all, it doesn't take a conic genius to imagine that a circular trajectory would work just as well to project the birds, plainly speaking.

    8. Re:Jeez. by bsquizzato · · Score: 1

      Surely not. The same way that love, other emotions, and creativity must surely be based upon completely quantifiable electro-chemical behavior, right?

    9. Re:Jeez. by Anonymous Coward · · Score: 0

      Subtle.

    10. Re:Jeez. by merxete · · Score: 1

      Parabola's are more innate to the human evolution. Insects follow ballistic motions, but most mammals and more complex species surely derived form fish that swam in more parabolic patterns. It's more natural. Birds evolved from flying fish, so there you go. If there was some app with fish that moved in parabola's it would probably be just as successful.

      I've never played the games, so I'm just surmising, which I realize is something isn't respected around here, but let's face it, the scientific method will struggle to prove this.

    11. Re:Jeez. by phantomfive · · Score: 1

      I'm with you on this one. I went to the Apple store to play Angry Birds, to see what all the fuss was about, and I didn't get it. I was so bored. So I kept on playing to level 17, hoping that with the next level, I would finally understand it. But I still have no idea.

      And it's frustrating. Normally with games, I can understand why other people would like them, even if I don't personally. But this one seems so generic and boring to me.

      --
      "First they came for the slanderers and i said nothing."
    12. Re:Jeez. by phantomfive · · Score: 1

      Alright, in the time since I wrote the last post, I've come up with something. I realized, there was a cannon game where two players sat on opposite sides of the screen and shot at each other in parabolic arcs. And I really liked that game. Why? After analysis, it's because I really got into the competition of beating another person. And winning. It was a real emotional rush for me.

      However, I realize other people don't get the same emotional rush to push them into playing a game. But, maybe something about the angry-cute birds, and the poor eggs, and the mean pigs really appeals to your girlfriend, the same way competition appealed to me. Emotional draw plus developing a skill equals addiction.

      --
      "First they came for the slanderers and i said nothing."
    13. Re:Jeez. by Qwayzer · · Score: 1

      Birds evolved from flying fish, so there you go.

      I thought you were serious until I read that.

      Although, to tell you the truth, I still can't tell.
      Your potential sarcasm allures me.

    14. Re:Jeez. by tehcyder · · Score: 1

      I figured I'd grab iTriage in case of emergencies,

      Please confirm that this was a joke.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    15. Re:Jeez. by Neil+Boekend · · Score: 1

      Yes it can, but if you know why it's fun you can milk it and become rich!

      --
      Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
    16. Re:Jeez. by Anonymous Coward · · Score: 0

      I was with you up until the part about the girlfriend.

    17. Re:Jeez. by Quiet_Desperation · · Score: 1

      Thanks! :-D

  6. Not just people by plover · · Score: 3, Interesting

    When I was a kid, I had a dog that could follow a parabolic trajectory. By throwing the ball at an angle to roll along the angled roof of our house, its trajectory would follow the arc and drop down at a point further down the yard.

    The dog learned to anticipate where the ball would fall from the roof, even though she couldn't see the ball from her vantage point on the ground.

    --
    John
    1. Re:Not just people by WinstonWolfIT · · Score: 1

      If I had keen hearing I could do it too.

    2. Re:Not just people by CrazyJim1 · · Score: 3, Funny

      When I was a kid, I had a dog that could follow a parabolic trajectory.

      Anyone else think,"Kids are so cruel they even throw dogs around."?

    3. Re:Not just people by idontgno · · Score: 5, Funny

      When I was a kid, I had a dog that could follow a parabolic trajectory.

      My dog, too. No matter how many times I threw her up in the air, off a roof, out of a moving car, whatever.... parabolic arc. Apparently, Peanuts the poodle was not immune to gravitation and Newtonian conservation of energy.

      She was a good dog. Except for resisting being picked up. I guess she figure out pretty quick you are less likely to end up flying in a perfect conic section path if no one can raise your gravitational potential above local ground state. A physics genius, Peanuts.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    4. Re:Not just people by plover · · Score: 1

      +5, pedantic AND funny!

      --
      John
    5. Re:Not just people by rts008 · · Score: 1

      I always considered all of this as a survival trait of all predators. The ability to calculate trajectories combined with some experience to take in the effects of gravity, and other effects are demonstrated all around us in this world every day.

      For example:
      I have watched a Red-tail Hawk stoop on a rabbit running across a section of freshly plowed ground. The hawk displayed an awesome degree of precision and accuracy combined with speed that almost took my breath away!

      Not to disparage you dogs display of high-level skill of a predator, but it really is nothing special. :-)

      On a side note[on-topic], humans are also part of 'the animal world', and should be no surprise that we share some traits with the rest of the worlds predators.
      I figured this out at an early age, due to my fascination with devices that launched projectiles...of all types.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    6. Re:Not just people by blair1q · · Score: 2, Interesting

      That's just learning by repetition.

      There are a couple of things suggesting that "parabolic instinct" is hogwash.

      First, objects in the gravitational field of a sphere follow ellipses, not parabolas. Granted, on the scale of a human-powered throw the higher-order terms in the Taylor-series expansion are as near to nothing as makes no odd, but still, if you're talking about an instinct and getting mathematical, you need to be more precise.

      Second, objects in a nonconserving gravitational field don't follow a parabola even to second order. Ballistic objects in the atmosphere are affected by lift and drag, and follow a lot of different families of curves depending on the wind, altitude, precise shape, and spin of the object. A couple of decades ago we marvelled at the ability of outfielders to do all that math in their heads within the first few feet of a batted ball's flight and head for the right spot at the right speed to catch a batted ball. There was even a formula derived to do it. But it can't be right, because, as I said, batted balls are vanishingly unlikely to follow a parabolic trajectory. Play a few thousand games in the outfield, though, and you'll have an enormous database of neural sense-memory to tell you where a ball is likely to land.

      Third, I'm pretty sure I've caught Angry Birds fixing-up a few trajectories. I could be imagining it, but the accuracy of the targeting mechanism using a 2x4-inch touchscreen of dubious quality just isn't good enough to make some of those precision shots.

      Fourth, and this might be surprising, most kids can't catch. Period. Good athletes are rare. Most people ain't close. Throw them a high one and they're likely to run the wrong way entirely.

    7. Re:Not just people by gfody · · Score: 1

      I'm sure this was accomplished by smelling where the ball would be

      --

      bite my glorious golden ass.
    8. Re:Not just people by ShakaUVM · · Score: 2

      >>There are a couple of things suggesting that "parabolic instinct" is hogwash.

      Have you ever been driving your car at a green light, that's been a green light for a while, and it's still kind of a ways away? You can feel the point at which it is better to stop and brake if it turns yellow, versus accelerating and making it through (assuming you're not someone who drives through reds). In other words, your brain is calculating two second order equations in real time, and measuring it against an estimate of distance that's probably more accurate than if you actually asked people how many feet away the light was.

      Indcidentally, I once drove an old car that had very little acceleration and braking, so there were stretches on the road where there was no solution to the problem. Made me very nervous every time I approached a long green, and eager to get rid of it. The only nice thing about this 80s Caprice Classic was that when it underwent unintended acceleration (way before Toyotas made it cool), it took it a long while to get up to speed.

    9. Re:Not just people by mangu · · Score: 0

      If I had keen hearing I could do it too.

      It might surprise some people to learn this, but humans have better hearing than dogs.

      Have you ever trained a dog to do one task when you whistle a C# tone and another when you whistle a Db tone? The difference between C-sharp and D-flat is 80/81 but humans can discern it. Even those humans who are "tone deaf" can tell if one tone is higher than the other, but I have never seen a dog that could do any accurate recognition of sound frequencies.

      As for very faint sounds, the human ear is as accurate as it can be. I majored at electronics engineering at college and I once had a class where we measured the ultimate low-level sound sensitivity of our own ears in an anechoic chamber. After the professor did the math, we realized that the sensitivity of the human ear is just above the level where one could hear every single air molecule hitting the eardrum.

      Humans have wonderful hearing, make no mistake about that.

    10. Re:Not just people by blair1q · · Score: 1, Insightful

      That's learned, too.

      It's not 2 seconds everywhere.

      Your brain isn't calculating anything. It's making an estimate based on past understanding of the timing.

      And that's a linear calculation anyway (x = v*t), not a parabolic one.

      I have no doubt that our brains understand physics without knowing any math. In fact, they understand it better than most people can do the math, since almost no real-world physics occurs according to the simple model of a controlled, limited universe under which x = a*t^2 was derived.

      This is all built into the deepest parts of our brains, and requires no "thinking" at all to activate. But it does require learning, and isn't instinctual in us.

    11. Re:Not just people by rcamans · · Score: 1

      Are you trying to tell us your dog was smarter than you?
      A classic day on slashdot!

      --
      wake up and hold your nose
    12. Re:Not just people by ShakaUVM · · Score: 1

      >>And that's a linear calculation anyway (x = v*t), not a parabolic one.

      If your car doesn't have pedals for acceleration or braking, I wouldn't recommend driving it.

      >>Your brain isn't calculating anything. It's making an estimate based on past understanding of the timing.

      An estimate is a calculation, there's no way around it. And it does a very good job. The only time I got it wrong is when the City of San Diego started shortening the yellow lights to the legal minimum, so that they could get more income from red-light cameras and tickets. Took a few days to learn the reduced time period, and then I was fine again.

      But you can feel that uncertainty too when you encounter yellow lights you've never seen before, since it means your brain doesn't know exactly what the target is.

    13. Re:Not just people by arun84h · · Score: 2

      Seriously?

      The difference between C-sharp and D-flat? What difference? They're enharmonically equivalent to each other.

    14. Re:Not just people by the_other_chewey · · Score: 1

      The difference between C-sharp and D-flat? What difference? They're enharmonically equivalent to each other.

      Only in a tempered tuning.

    15. Re:Not just people by bobdotorg · · Score: 1

      When I was a kid, I had a dog that could follow a parabolic trajectory.

      My cat would follow a parabolic trajectory while also demonstrating the Doppler effect to horrified bystanders.

      --
      __ Someday, but not this morning, I'll finally learn to use the preview button.
    16. Re:Not just people by Anonymous Coward · · Score: 0

      The difference between C-sharp and D-flat is 80/81 but humans can discern it.

      I'll bet YOU wouldn't even be able to discern the difference between C-flat and B-sharp.

    17. Re:Not just people by mattack2 · · Score: 1

      Does she come when you call? Does she chase squirrels at all?

    18. Re:Not just people by Anonymous Coward · · Score: 0

      Or the dog had good hearing.

    19. Re:Not just people by Tablizer · · Score: 1

      Neural nets are pretty good at learning to predict such paths even though they don't necessarily model it mathematically. Thus, if there is food or pleasure involved, just about an any animal could probably learn. (You may have to slow it down for snails.)

    20. Re:Not just people by zmollusc · · Score: 1

      Well, I thought "Meh! We are in a gravity well. All dogs will follow a parabolic trajectory".

      --
      They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
    21. Re:Not just people by Anonymous Coward · · Score: 1

      tfa says "The parabolic ballista is ours alone."

      You're correct, TFA goes a little too far assuming animals do not get this. If it's learned or "instinct"-based doesn't matter. Many of us have been observing dolphins using their nose to send balls towards their instructor with such precision, it's just amazing. They're definitely on level with the NBA stars.

    22. Re:Not just people by CheerfulMacFanboy · · Score: 1

      tfa says "The parabolic ballista is ours alone."

      You're correct, TFA goes a little too far assuming animals do not get this.

      Funny, and I thought the article was mostly about how only humans could compute a ballistic trajectory beforehand, and then actually put something in that motion and take that path more or less well. Thanks for showing me the errors of my way.

      --
      Fandroids hate facts.
    23. Re:Not just people by 6Yankee · · Score: 1

      >>Your brain isn't calculating anything. It's making an estimate based on past understanding of the timing. > An estimate is a calculation, there's no way around it. And it does a very good job. Maybe you're both right, and it's a calculation based on the timing. :) I would expect it to come down to a direct comparison of times, "three seconds left on the yellow, 4.1 seconds to reach the line at this speed, not gonna make it" rather than (badly) estimating distance and "three seconds, 50 yards to go, I'm doing 30mph, so that's..."

  7. Then why... by tarsi210 · · Score: 3, Insightful

    ..don't they fix the parabolic action (or lack thereof) of the "bomber" birds' payload egg? I had gotten so used to the extremely satisfying physics of the game that when that one came along and didn't describe a curved trajectory upon release, it totally threw me off and still does to today.

    1. Re:Then why... by rainmayun · · Score: 1

      Agreed. I speculate that it somehow made the game either too easy or too difficult, at least with the style of level design they are using.

    2. Re:Then why... by Anonymous Coward · · Score: 1

      I disagree. When the egg 'bomb' launches, it's apparent that the bird itself is flying away with an increased x and y vector. My take on it is that the egg is launched down and back from the point of view of the bird, with just the right vectors to cancel the horizontal velocity and increase the down vertical velocity. Newton's second law as applied to both objects and all that.

    3. Re:Then why... by fbartho · · Score: 1

      That's probably half the reason why I only ever drop the egg at the extreme moment before the bird slams back into the ground... (Other part of the reason is that the flight upwards for the bird can do additional damage

      --
      Gravity Sucks
    4. Re:Then why... by justme8800 · · Score: 1

      Assuming the right bird to egg mass ratio, the bird and egg system follows conservation of momentum laws just fine. If the bird simply dropped the egg, it wouldn't be terribly interesting, as they would both follow the same trajectory and hit the same spot. The bird squirts the egg down and backwards in such a way so that the egg drops straight down.

      Why the birds are throwing eggs at the pigs at all is more of a quandary, considering that the operation's primary goal is to recover stolen eggs in the first place.

    5. Re:Then why... by Anonymous Coward · · Score: 0

      If you had said that the bird shot the egg backwards, canceling the horizontal component, you might've been on to something. But methinks you need to revisit Physics 101.

    6. Re:Then why... by Anonymous Coward · · Score: 0

      ...the egg is launched down and back...

      He did say that. You may need to revisit reading comprehension 101.

  8. Tank Wars, Scorched Earth, a multitude of others by gatkinso · · Score: 1

    Angry Birds is fun and cute, but hardly anything more. It isn't even original.

    --
    I am very small, utmostly microscopic.
  9. The frustrating part of the game by Anonymous Coward · · Score: 1

    When you drop things, they drop straight down. They should carry some forward momentum.

    1. Re:The frustrating part of the game by hedwards · · Score: 1

      Oh, great that's what we need. Flash games that require a physics accelerator.

    2. Re:The frustrating part of the game by mrxak · · Score: 1

      The math is rather trivial, no different than the rest of the game.

    3. Re:The frustrating part of the game by Anonymous Coward · · Score: 0

      This...is not a computationally difficult task. Especially given that everything else in the game except the one thing you can drop behaves correctly (or at least decently) with respect to momentum.

  10. I haven't Seen This App... by sycodon · · Score: 2

    ...but is it anything like that Cheerleader tossing game on the web?

    http://www.ebaumsworld.com/games/play/80505395/

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
  11. The crazyness by Midnight+Thunder · · Score: 2

    For me the game seems attractive due to a mix of simple, but challenging game play, simple but cute graphics and the whole audio choice which makes it feel like some sort of crazy mad house. Maybe people like crazy?

    --
    Jumpstart the tartan drive.
    1. Re:The crazyness by D+Ninja · · Score: 3, Funny

      Maybe people like crazy?

      I did like crazy at one point in my life. Now I don't interact with my ex-wife anymore.

    2. Re:The crazyness by korgitser · · Score: 1

      They must like crazy, they are taking up ipv6:)

      --
      FCKGW 09F9 42
    3. Re:The crazyness by rts008 · · Score: 1

      Huh, you also?
      Man, I'm so messed up financially now that I'm NOT 'saving money' by overspending the budget buying everything that happens to be 'on sale'...
      Well, as sad consolation, at least NOW I can afford a computer and internet connection to reply on /. ;-)

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  12. Cave man inside? by trollertron3000 · · Score: 1

    I kind of wonder if this is our inner caveman speaking out. Rock throwing intrigues us and was once our main weapon against prey and predator. There's something inside that just drives a man to pick up an object and throw it. It's fun.

    --
    Tiger Blooded Bi-Winning Machine
    1. Re:Cave man inside? by icebike · · Score: 1

      Exactly what I was thinking.

      Humans have a long history of throwing things at prey and predators, which is more or less unique to humans. Its a survival skill you never find in other animals.

      Is the game tapping into the very thing that makes us different from every other hunter in the world?

      Have we something in our brains uniquely tuned to calculating the arc, the throwing speed, angles, etc which this game (and those like it) exercise?

      --
      Sig Battery depleted. Reverting to safe mode.
  13. Re:first post! by Midnight+Thunder · · Score: 0

    first post!

    Must be the doing of a green pig. Launch the birds!

    --
    Jumpstart the tartan drive.
  14. Either that, or breaking things by us7892 · · Score: 2

    The parabolic path of the birds, sure. Or maybe just breaking things. Glass, wood, rocks, pumpkins. Who doesn't like smashing a pumpkin? A simple puzzle game. That's the allure. Let's try not to over-analyze.

    The snow in the Christmas version kinda didn't behave correctly. It made me angry.

    1. Re:Either that, or breaking things by Jeremi · · Score: 1

      Or maybe just breaking things. Glass, wood, rocks, pumpkins. Who doesn't like smashing a pumpkin?

      Agreed. I think AB appeals to people for the same reasons bowling does.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    2. Re:Either that, or breaking things by 93+Escort+Wagon · · Score: 1

      Or maybe just breaking things. Glass, wood, rocks, pumpkins. Who doesn't like smashing a pumpkin?

      Agreed. I think AB appeals to people for the same reasons bowling does.

      I, for one, don't get it. What's the connection between bowling and Good Eats?

      --
      #DeleteChrome
    3. Re:Either that, or breaking things by fishexe · · Score: 1

      A simple puzzle game. That's the allure. Let's try not to over-analyze.

      Yeah, but there are thousands of simple puzzle games. Why should this one be so much more popular?

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
    4. Re:Either that, or breaking things by Anonymous Coward · · Score: 0

      The snow in the Christmas version kinda didn't behave correctly. It made me angry.

      The Christmas version has two problems:

      - the snowfall is distracting, especially if you try to aim accurately. It's cute first then gets annoying.

      - the snow does not break nor does it collapse properly so there's no "sudden joy" effect at triggering a snowball effect which makes wood/stone/glass structures so satisfying to destroy. It's like a sticky goo in a machinery - it's annoying and frustrating.

    5. Re:Either that, or breaking things by stewbacca · · Score: 1

      Yeah, the birds aren't as fun as smashing stuff.

      95% of the time I just aim the bird low and fast. Those stupid boomerang birds aren't really fun.

    6. Re:Either that, or breaking things by lewiscr · · Score: 1

      Haven't you seen all the bowling shirts that AB wears?

  15. Nothing new by fleeped · · Score: 1

    With no reference to other artillery games in TFA, I'm wondering if the author has any clue that this gameplay mechanic is awesome, proven, and more than 30 years old. As it's relatively fresh, long live wikipedia btw :)

    1. Re:Nothing new by Hognoxious · · Score: 1

      I'm wondering if he's ever seen a game of cricket, because if the bowler's sending it in a noticeable parabola he's doing it wrong. And is probably Australian.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    2. Re:Nothing new by MobileTatsu-NJG · · Score: 1

      I'm wondering if the author has any clue that this gameplay mechanic is awesome, proven, and more than 30 years old.

      Possibly. Or maybe he doesn't see the mechanics of a slingshot to be all that similar to those of a tank.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Nothing new by howdotheydothat · · Score: 1

      Unless viewed from above. Then the sight of a parabolic arc is the result if doing it right, and bowler is probably not Australian

    4. Re:Nothing new by John+Allsup · · Score: 1

      I imagine leg breaks don't swing much, so would probably travel in a rough parabola, relying on their contact with the ground to make them move rather than the aerodynamics that swing bowling uses. Not totally sure on this one, so please don't crucify me if I'm wrong...

      --
      John_Chalisque
    5. Re:Nothing new by TeknoHog · · Score: 1

      Just like Microsoft invented the GUI and Apple invented the tablet, we Finns invented the parabolic trajectory.

      --
      Escher was the first MC and Giger invented the HR department.
    6. Re:Nothing new by fishexe · · Score: 1

      I'm wondering if he's ever seen a game of cricket, because if the bowler's sending it in a noticeable parabola he's doing it wrong. And is probably Australian.

      So clearly he's only seen amateur Australians play cricket. Riddle solved.

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
    7. Re:Nothing new by CheerfulMacFanboy · · Score: 1

      With no reference to other artillery games in TFA, I'm wondering if the author has any clue that this gameplay mechanic is awesome, proven, and more than 30 years old. As it's relatively fresh, long live wikipedia btw :)

      Given that the article only takes a currently hugely popular game as a starting point to talk about something in real life, why the fuck should it mention other artillery games? Are you demanding that all articles about extracurricular activities that mention "Glee" to also include a lengthy history of Musicals on big and small screen?

      --
      Fandroids hate facts.
    8. Re:Nothing new by fleeped · · Score: 1

      With no reference to other artillery games in TFA, I'm wondering if the author has any clue that this gameplay mechanic is awesome, proven, and more than 30 years old. As it's relatively fresh, long live wikipedia btw :)

      Given that the article only takes a currently hugely popular game as a starting point to talk about something in real life, why the fuck should it mention other artillery games? Are you demanding that all articles about extracurricular activities that mention "Glee" to also include a lengthy history of Musicals on big and small screen?

      Because he makes it sound like Angry Birds is something NOVEL regarding videogame gameplay mechanics, and draws his parallels to why this NOVEL thing became so successful. He could mention that this WHOLE GENRE uses the same mechanics, and that Angry Birds is the LATEST smooth, sleek and feel-good implementation, which would explain its popularity, and THEN draw his parallels. This would be the "background" section after the "introduction".

  16. Re:Tank Wars, Scorched Earth, a multitude of other by MobileTatsu-NJG · · Score: 1

    Angry Birds != Scorched Earth.

    If you really really oversimplify those two then they have some similarities but the way you play them is very different. It's like saying Sonic the Hedgehog is unoriginal because Super Mario Bros. preceded it.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  17. Another advert? by McTickles · · Score: 1

    Is this another advert for that overhyped game?

    Seriously this game is nothing new. Yes it is addictive but so are all the trajectory games made before it.

    Also the music and sound effects is a bloody outrage, so extremely repetitive.

    --
    http://www.twilightcampaign.net/index.php?topic=19.0

  18. Re:Tank Wars, Scorched Earth, a multitude of other by Anonymous Coward · · Score: 0

    God damn, this a quadrillion times.
    It isn't even that good. It is only popular because it is terribly simple, too simple even.
    There are countless other better "tower knock-down" games, which aren't overly complex, but still have more depth than Angry Birds.

    Friend had to review the game and i could hear the disappointment in his voice over Skype.
    I guess it is a casual thing. Sadly, appeasing the casual gamers is more profitable now.
    Simple concepts, simple controls, ????, millions of dollars.

  19. Yes! by Anonymous Coward · · Score: 0

    It is true it is probably the first game or even movie in decades that has used natural PHYSICS while showing you the end result. It doesn't have a fucking subway car able to accelerate without propulsion and tear through reinforced steel columns at blazing speeds and stilll continue to accelerate. It doesn't have a car which was hit by another car or monster, the only force ever acting on it, continue to accelerate and spin faster and faster and faster through the air. On and on and on...

    The fact is it's the fucking game and movie producers who not only feel that fake physics is what people want to see, but decide that we need to see the same fake, bad physics in every thing after they think of it. That is where they fail.

    P.S. Quit making everyone/thing go "RAAAAAAAHHHHHHHHHHHHHHH". I bought good speakers for good sound effects not amateurish stunts. I know they are good. I don't need it to be tested every god damn movie.

    1. Re:Yes! by vlm · · Score: 1

      It is true it is probably the first game or even movie in decades that has used natural PHYSICS while showing you the end result.

      You know what would be interesting, an airplane flight simulator. Theres a new and creative idea!

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  20. OK... by Anonymous Coward · · Score: 0

    What's with all the talk about this Angry Birds game everywhere? It's like Minecraft, but less deserved. Did I play the wrong game or something? Wasn't anyone else underwhelmed after only 3 levels?

    IIRC there were dozens of Flash versions of this exact game back in 2006. They sucked too, but at least they weren't hyped.

    1. Re:OK... by Anonymous Coward · · Score: 0

      You're not alone. The game is boring as hell and nothing new.

      NORP's are weird though.

    2. Re:OK... by grumbel · · Score: 4, Interesting

      What's with all the talk about this Angry Birds game everywhere?

      It is the result of the way the AppStore and basically the whole Internet works. Some stuff gets to the top and then, by being on the top it enters a feedback loop: more people see it, thus more people buy and thus more people report about it, which in turn means more people will see it and buy it. This feedback loop then turns a decent game into such a blockbuster success. All those random flash games out there never entered into such a feedback loop and thus never got that popular.

      This is one of those depressing things with modern technology. You have access to basically everything, which should mean more variety, but due to the self enforcing feedback everybody gets exposed to basically the same stuff and the result is less variety.

    3. Re:OK... by SydShamino · · Score: 5, Funny

      I'm not sure what the GP said (apart from the bit you quoted), nor do I know if anyone else said something more insightful than you did. But your post is +4, and I almost moderated it up to +5.

      Then I decided to break the feedback loop and not mod you up. Viva variety! You're welcome.

      --
      It doesn't hurt to be nice.
    4. Re:OK... by sootman · · Score: 1

      > It is the result of the way the AppStore and basically the whole
      > Internet works. Some stuff gets to the top and then, by being
      > on the top it enters a feedback loop: more people see it, thus
      > more people buy and thus more people report about it, which
      > in turn means more people will see it and buy it.

      Replace "the AppStore and basically the whole Internet" with "pretty much everything everywhere"--movies, TV shows, cars, songs, restaurants, nightclubs... does anything NOT work like this?

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    5. Re:OK... by syousef · · Score: 1

      This is one of those depressing things with modern technology. You have access to basically everything, which should mean more variety, but due to the self enforcing feedback everybody gets exposed to basically the same stuff and the result is less variety.

      Only if you're a sheep. Besides one man's lack of variety feed back loop is another man's sense of community. Technology gives you capabilities you'd otherwise not have. Choice is good.

      --
      These posts express my own personal views, not those of my employer
    6. Re:OK... by Anonymous Coward · · Score: 0

      "This is one of those depressing things with modern technology"

      It has nothing to do with technology it has everything to do with limited amounts of time and attention span. The same thing happened long before the internet came along.

    7. Re:OK... by seamuse · · Score: 1

      more than the internet, its the way power law phenomena occur. Big cities get bigger faster. Frequent words are disproportionately more frequent than you'd expect. So, the question is, what is the generalization to what you called the "feedback loop" for cities, word usage, etc.?

    8. Re:OK... by Anonymous Coward · · Score: 0

      No app store told my wife and kid to demand my iphone whenever they can, or the fact the wife plays hours on end - its like WOW for the wife - "honey - please - stop playing for a few minutes so we can talk", having to take away the phone at 2am so she can sleep - its a well designed game, perfectly addictive, funny entertaining sounds, great visuals and the pigs laughing when you lose..

    9. Re:OK... by Anonymous Coward · · Score: 0

      Back then, there would be much more feedback channels, each creating different feedback loops for different audiences.

    10. Re:OK... by Anonymous Coward · · Score: 0

      Does anyone not realize that we associate pleasure with urination, and urine follows a parabolic trajectory....at least for a man. For the females it's a plain case of penis envy ;-) NE

  21. bullshit by Ryanrule · · Score: 1

    clearly this "parabola" person has never seen a missile file in person.

  22. Paper Toss by NicknamesAreStupid · · Score: 1

    This other popular iPhone game works this way, too. Instead of just gravity, a variable speed fan adds to the arc calculation.

    1. Re:Paper Toss by blair1q · · Score: 1

      I bet paper toss has lots of downloads but not much actual gameplay.

      Angry Birds has a sort of continuously rewarding aspect to it that locks you in. And a curiosity thing that sucks you into doing the next level instead of putting it away and getting back to work when you accomplish one. Paper Toss just lets you see your throw go down a hole or bounce away, then gives you almost the identical problem to solve. Angry Birds gives you several to solve on the same screen, and many ways to accomplish them, and layers of rewards in return.

  23. Almost as gratifying as Gorillas.bas by VortexCortex · · Score: 1

    http://www.kongregate.com/games/Moly/gorillas-bas

    My first exposure to source code was BASIC on the Apple II in elementary school -- computer lab.

    However, it wasn't until a year later when I got an IBM with MSDOS + QBasic, that I was able spend enough time with source code to discover how to program. The books were all gibberish to me, but learning via modifying GORILLAS.BAS was a satisfying / rewarding experience.

    I've seen lots of today's young programmers enlightened by open sourced games (like Doom, Quake, etc.), Perhaps Angry Birds source will be available in time as well.

    1. Re:Almost as gratifying as Gorillas.bas by phaserbanks · · Score: 2

      I remember playing with this code as a kid. I made nuclear bananas. Good times.

  24. Finally! by Locke2005 · · Score: 1

    Somebody has finally explained the runaway popularity of GORILLAS.BAS !!!

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  25. Re:Tank Wars, Scorched Earth, a multitude of other by AvitarX · · Score: 1

    The sound makes it a good game.

    Also, the repetitiveness and then accomplishment of finishing a level.

    It's similar to playing Ikaruga over and over again to get just a little bit further, but forgiving enough for the masses.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  26. Since the catapults of medieval times by countertrolling · · Score: 1

    we have been fascinated by parabolic trajectories. It has evolved somewhat into the interest of aerodynamics, hence the Frisbee. When do we get a dog catching a Frisbee game?

    --
    For justice, we must go to Don Corleone
  27. Re:Tank Wars, Scorched Earth, a multitude of other by Xtravar · · Score: 1

    Actually there are flash games out there that did what Angry Birds did before Angry Birds. Those games you mentioned... not so much.

    --
    Buckle your ROFL belt, we're in for some LOLs.
  28. Golf by Rude+Turnip · · Score: 2

    Golf isn't too far off from the same basic concept, either.

    1. Re:Golf by migla · · Score: 1

      Golf isn't too far off from the same basic concept, either.

      Except, in golf it's swine hitting birdies.

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
  29. Re:Tank Wars, Scorched Earth, a multitude of other by Anonymous Coward · · Score: 0

    you shoot a (bomb, bird) at an opponant. Scorched Earth uses shields and terrain, Angry Birds uses planks and helmets.

    Indeed they are quite different. Not.

    So I just downloaded xscorch and compiled it. Ran it, let my 6 year old play. Asked him if he payed anything like it. HIs response is that it is like Angry Birds.

  30. When I think parabolic curves I think... by Anonymous Coward · · Score: 0

    BOOBIES!

  31. The sounds are the best part :-) by thaig · · Score: 2

    The physics is fun but the birds have character because of the sounds and I like that most - they're not precisely cute either which is also nice because soppy cuteness can be revolting :-) Other games often lack this kind of appeal as it's harder to describe than fps and explosions. If I was going to rant it would be about how brain dead and boring multi-million dollar games seem to be *because* the money drives out the personality.

    --
    This is all just my personal opinion.
    1. Re:The sounds are the best part :-) by cgomezr · · Score: 1

      I agree. I have played Gorilla.bas, Scorched Earth, Worms, etc. But for me, this one is special because of the characters and especially the sounds. The smile and the laughs of the pigs scoffing at me when failing a level never fail to make me laugh. I think I'd have delete the game long ago if not for those little but important details.

      Also, it's not only the satisfaction of parabolic ballistics, but also the satisfaction to demolish things! Worms also had that to an extent, but it's not the same without the structures and the physics engine. This one feels more like destroying real things, which is well-known to be pleasurable and relaxing for most humans.

      I don't think this game's success can be explained by a single factor. They came up with a magic formula that worked.

    2. Re:The sounds are the best part :-) by penguinchris · · Score: 1

      Part of the appeal of the Worms games to me was the sound too - you could pick from dozens of different sets of humorous voices for your worm squad, and all the weapons had appropriately fun sounds.

      I downloaded Angry Birds on my android phone a couple weeks ago, because I had heard so much about it. Also I saw two cute asian girls playing it on separate occasions in NYC within a few hours of each other. Anyway, I don't play a lot of games on my phone (though I've tried a lot, so long as they're free or there's a demo - Angry Birds is free on android, with ads), but I think this one ranks pretty highly in the "hard to define details" category, which so many android games fail at (iphone games are better in this area in my experience). I've only done maybe 15 levels so far.

      And... the whole time I had the sound muted. Thanks for your informative post :)

  32. Worms by Exclamation+mark! · · Score: 1

    Don't forget the classic Worms! That was HOURS of fun!

    --
    I'm a wanker.... and loving it!
  33. Re:Tank Wars, Scorched Earth, a multitude of other by Anonymous Coward · · Score: 0

    you shoot a (bomb, bird) at an opponant.

    You really have to oversimplify both games in order to say that. The way you aim in each of those games is very different. Also, the ways you can actually kill your opponents, are very different. I do appreciate you proving my point.

  34. Re:And Worms by arisvega · · Score: 1

    Yes, Worms! That's an incredible just-one-more-and-then-I-quite-seriouslah game!

    Parabolic, wind resistance, thrust, what a physics project that was.

    Btw my little brother replaced the voicesets- Imagine hearing Worf throwing intimidations in-game.

    --
    The three laws of thermodynamics:(1) You can't win. (2) You can't break even. (3) You can't even quit.
  35. Re:Tank Wars, Scorched Earth, a multitude of other by Anonymous Coward · · Score: 0

    Scorched Earth is not the only other game in the world.

    Crush the Castle is almost identical to Angry Birds, and there are a number of similar games.

  36. Re:Tank Wars, Scorched Earth, a multitude of other by MobileTatsu-NJG · · Score: 1

    I'll give you credit that the game is more similar to Angry Birds is than Scorched Earth is, but it is not 'almost identical'. You can't, for example, master Crush the Castle then suddenly be an expert at Angry Birds. It doesn't work the other way, either. The way the games are played is that different.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  37. Parabolic more challenging? by noidentity · · Score: 1

    There is something much more satisfactory about an object tracing a parabolic ballistic trajectory through space towards its target than either following a straight line or propelling itself.

    Seems obvious to me: hitting your target is more challenging, and thus it's more of an accomplishment, which is what games are all about. Imagine Scorched Earth where there were no obstacles and you could just shoot straight at the enemy.

  38. Truth is in marketing by Anonymous Coward · · Score: 0

    It's a good game, but its ubiquity is entirely due to Apple. There is any number of games that Apple could have chosen to consistently feature, but Angry Birds is it. A prominent graphic "banner ad" (if you can call it that) has shown off the game for at least the last 2 years now. How could the game NOT get downloaded so much ?? This is pure marketing (of a good product). Stick a product in front of someone, and WHOA, what do you know, they know it exists. A game buried > than position 50 in a list sees much less eyeballs.

    Apple features AB everywhere, even in commercials and uses the image as an icon to represent certain game categories.

  39. Or more likely by Cloud+K · · Score: 1

    It's just a game that was lucky enough to become "cool" with kids and the next big thing in school fashion. Youth club leader friend says every kid who is anyone has that game. This is of course also true to a fair extent with adults. I'm sure it's not the first time this kind of thing has happened to some random lucky subject, be it a game or a pop star (Bieber?)

    Or to put it more cynically and slashdotty, it is massively overhyped and managed to go viral.

  40. Re:Tank Wars, Scorched Earth, a multitude of other by fishexe · · Score: 1

    It's like saying Sonic the Hedgehog is unoriginal because Super Mario Bros. preceded it.

    Actually it kinda is. Very little in that game that hadn't been done before.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  41. Re:Tank Wars, Scorched Earth, a multitude of other by MobileTatsu-NJG · · Score: 1

    You could use the same argument to say that men and women are virtually identical.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  42. Cafeteria-table football!! by PopeRatzo · · Score: 2, Interesting

    Parabolic, wind resistance, thrust, what a physics project that was.

    The coolest version of this game was "Football" played on a cafeteria tabletop with a folded up sheet of paper. You would score by flicking the paper with your middle finger through a set of "uprights" consisting of your opponent holding up two "L's" with his thumbs and index fingers.

    Had it all. Parabolic, wind resistance, thrust, what a physics game that was.

    --
    You are welcome on my lawn.
    1. Re:Cafeteria-table football!! by nedlohs · · Score: 2

      I'm pretty sure you've never used the wind in your "Football" game to have the hit a target sheided under an overhang by shooting into the wind so that that shot turns 180 degrees.

  43. Of course a parabola also describes... by chameleon_skin · · Score: 1

    ...the sales numbers for flash-in-the-pan games. Not saying this is one, but we've seen it with just about every game on Facebook. Mobile games may not be much different.

  44. GoldenEye? by sseaman · · Score: 1

    Is this why few things in video games have ever been more satisfying than using the grenade launcher in GoldenEye?

    1. Re:GoldenEye? by Mateorabi · · Score: 1

      Prox Mines FTW. And no, I was never Odd Job, why do you ask?

      --
      "You saved 1968." - Ms. Valerie Pringle to the crew of Apollo 8

  45. Of course we have a parabolic instinct. by SETIGuy · · Score: 1

    Even better than that we have a multidimensional integrator that can take into account the effects of drag on a trajectory. Its hard to imaging a sport involving throwing or hitting flying objects that would be possible without this instinct. Our ancestors probably would have died out before they reached the savannas without it.

  46. If people want parabolas, play Gorillas instead! by Anonymous Coward · · Score: 0

    Seriously, grab Gorillas -- there's tons of parabolas in that game! There's even a recently released modern version for WP7 available!

  47. I loved that link! by Wrexs0ul · · Score: 1

    Taking apart Gorrilas, Nibbles, and some GWbasic programs are what really fast-forwarded my understanding of programming. The fact that they were just sitting there in C:\DOS - for FREE! - was like finding treasure!

    I'm going to show my wife this tonight and let her marvel at the wonders that came with DOS 6 :)

    Bigger explosions, wider buildings, bigger sons, floating gorillas, smarter computer... Man I spent hours on that in Elementary.

    -Matt

    --
    --- Need web hosting?
  48. Nothing to do with parabolic instinct by Vermyndax · · Score: 1

    For me, the enjoyment of Angry Birds has nothing to do with parabolic instinct. It has everything to do with causing destruction with different methods and giggling over the silly graphics and sounds. The game is entertaining. This feels like an attempt at a scientific explanation for popularity. Why can't a game just be fun?

  49. That was a very well written game article. by Dare978Devil · · Score: 1

    Very interesting article, very well written. My daughter loves Angry Birds, it is one of the few games I have actually played on her iPod Touch which doesn't make me grimace. This article does a very good job of explaining why such a simple game is so intriguing. They are milking it a bit now with the addition of the Eagle as an in-game paid-upgrade, but the original game was simply very well put together. This article explains how it came to be such a big seller, and regardless of whether the "humans are the only creatures which use parabolic curves" argument holds any weight, it certainly made for interesting reading. DD.

  50. Retard Game for Retard People by fluffy99 · · Score: 1

    This article does a very good job of explaining why such a simple game is so intriguing.

    I thinks it's more like it appeals to dim-witted people. Seriously. It's only the people who are a little bit slow that seem to like this retard game. Most of the more intelligent friends I have go for games that take a little bit of brain power. I can't understand for the life of me why it's a #1 app in the Apple store. On the iPhone or the iPod, you can't even see the whole field of play on the screen and you spend the whole time panning back-n-forth!

    1. Re:Retard Game for Retard People by jmuzz · · Score: 1

      On the iPhone or the iPod, you can't even see the whole field of play on the screen and you spend the whole time panning back-n-forth!

      Find any 8 year old and they will show you how to do the super secret trick which lets you see the whole screen...........

    2. Re:Retard Game for Retard People by SpectreBlofeld · · Score: 2

      Dude, you pinch to zoom in and out.

      Who did you say was a retard, again?

    3. Re:Retard Game for Retard People by Anonymous Coward · · Score: 0

      Awww... it's so cute when the trolls try to be elitist. Did that post make you feel better than other people?

      It shouldn't.

    4. Re:Retard Game for Retard People by stewbacca · · Score: 1

      You can zoom in and out to see the entire field. Maybe you have to be a "retard person" to have figured that out, or maybe with the good level and game design, and the intutitive iPhone UI, most people (retard people or not) figure that out on the first level.

      I think you are confusing Farmville with Angry Birds and I think you are overestimating your own intellect.

    5. Re:Retard Game for Retard People by hansamurai · · Score: 1

      Genius, I didn't realize this.

  51. Re:Tank Wars, Scorched Earth, a multitude of other by fishexe · · Score: 2

    You could use the same argument to say that men and women are virtually identical.

    Not "virtually identical", we were talking about "unoriginal", which is true of the design of women, because God basically used the same blueprint and only made enough changes for Eve to serve as a companion creature to Adam.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  52. Re:Tank Wars, Scorched Earth, a multitude of other by fishexe · · Score: 1

    Angry Birds is fun and cute, but hardly anything more. It isn't even original.

    Yeah, because firing projectiles to kill an enemy on contact is totally the same as firing projectiles to knock down a complex structure that would be a puzzle in itself even if the ballistic aspect were taken out of the game.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  53. Ok, now explain to me the Pet Rock. by orichter · · Score: 1

    Ok, the parabolic instinct explains Angry Birds, but now explain to me the Pet Rock, the Chia Pet, or anything sold by Ron Popeil. Sometimes people just fall for something inexplicably stupid and pointless. I'd write more about it, but I have to get back to World of Warcraft.

  54. Re:Tank Wars, Scorched Earth, a multitude of other by MobileTatsu-NJG · · Score: 1

    Not "virtually identical", we were talking about "unoriginal"...

    That's not exactly a big distinction. Any inspired piece of work would not be considered 'original' then.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  55. Originality of Angry Birds by tgibbs · · Score: 5, Insightful

    It is quite correct that physics-based games that involve targeting of parabolic trajectories are very old, dating back almost to the earliest days of computer gaming. Yet over all this time, such games have been at best mildly popular. So how is it that Angry Birds is a mega-hit when nearly everybody has played a game that is sort of like it?

    I attribute its success to these factors:

    1. Excellent puzzle design and progression. Key to a puzzle game is that the player must always feel challenged, but never frustrated enough to give up. In Angry Birds, it is possible to pass a level without a perfect score, reducing frustration, while still returning it to try to improve performance, maintaining replay value.

    2. Excellent user interface. Touch control makes a big difference for games of this sort is a big asset to games of this sort. The use of a slingshot, as opposed to a cannon or catapult also makes the game more intuitive, as most everybody understands the dynamics, and the rubber band provides a visual cue to the trajectory. A dotted line shows you last trajectory for comparison. (For comparison, I took a look at Scorched Earth, a game identified by others--correctly--as similar, and after 5 minutes I still hadn't figured out how to control my trebuchet.

    3. Engaging graphics. Puzzle games go well with bright, cartoony characters. The simple, cute characters and backgrounds amuse the player without distracting too much from the puzzles.

    So basically, what we have is a triumph of execution--a classic concept finally done well.

    1. Re:Originality of Angry Birds by The_mad_linguist · · Score: 2

      dating back almost to the earliest days of computer gaming.

      I'd say to the earliest days of computer gaming, since Tennis for Two could easily be considered the first computer game.

    2. Re:Originality of Angry Birds by Anonymous Coward · · Score: 0

      Don't forget sound and music effects.

      The music underlines the cartoon characters.

      The sound gives very nice feedback about what happened when a target was destroyed - what kind of obstacle was hit, etc. We use it subconsciously.

    3. Re:Originality of Angry Birds by stewbacca · · Score: 1

      I think it was clever of Rovio to disguise an annoying UI feature (shooting the bird backward if you grab it before the UI is ready). They give you an "achievement" for basically exposing a UI weakness.

  56. Re:Tank Wars, Scorched Earth, a multitude of other by Fiduciary · · Score: 1

    I'll give you credit that the game is more similar to Angry Birds is than Scorched Earth is, but it is not 'almost identical'. You can't, for example, master Crush the Castle then suddenly be an expert at Angry Birds. It doesn't work the other way, either. The way the games are played is that different.

    They are as identical as two independently developed games based on the same concept can be. Angry Birds has the same goal and progression style as Crush the Castle. Just because the projectiles have different special features or the launching mechanics are slightly different doesn't mean they are not virtually identical. Angry birds is just simplified for a mobile interface and with a cute storyline added.

  57. Re:Tank Wars, Scorched Earth, a multitude of other by MobileTatsu-NJG · · Score: 1

    The point of the game isn't the goal, it's the gameplay. In the example you gave, Crush the Castle and Angry Birds are not identical. In fact, the difference isn't even subtle. What's similar, to you, is the presentation of the game. If you were watching those games on Youtube, it'd be very easy to say that they're virtually identical. However, when you have the controls in your hot little hands, they are not. What you learn playing Angry Birds does not apply to Crush the Castle.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  58. Re:Tank Wars, Scorched Earth, a multitude of other by fishexe · · Score: 1

    Not "virtually identical", we were talking about "unoriginal"...

    That's not exactly a big distinction. Any inspired piece of work would not be considered 'original' then.

    ???????????

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  59. Re:Tank Wars, Scorched Earth, a multitude of other by MobileTatsu-NJG · · Score: 1

    What I mean by that is that the term 'unoriginal' in this context is vague. You have to ignore the fact that the gameplay is distinct in order to call the unoriginal. You could call Super Mario 64 unoriginal using the same rationale.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  60. Re:Tank Wars, Scorched Earth, a multitude of other by fishexe · · Score: 1

    What I mean by that is that the term 'unoriginal' in this context is vague. You have to ignore the fact that the gameplay is distinct in order to call the unoriginal. You could call Super Mario 64 unoriginal using the same rationale.

    I guess I don't find the gameplay of Sonic to be that distinct. I do find the gameplay of Super Mario 64 distinct. Sonic is just far more similar to SMB in how it plays than any of the other pairs of things you've mentioned are similar to each other. Including Angry Birds. OP's comparisons to Scorched Earth and Tank Wars had me wondering if OP has ever actually played Angry Birds. Shooting objects on parabolic trajectories where one only needs to hit the enemy is very different from shooting objects on parabolic trajectories to impact a structure and cause its collapse; analyzing the structure that needs collapsing is basically a puzzle game unto itself. So I was in total agreement with your main point, I just didn't think Sonic vs. SMB was the best illustration of that point.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  61. Re:Tank Wars, Scorched Earth, a multitude of other by MobileTatsu-NJG · · Score: 1

    Yeah, I think we more or less agree. I do see a distinction between Sonic and SMB, but the main reason for that is with Sonic you just keep going and going and going. With SMB, you go, stop, go, stop etc. That make sense?

    Have a good evening.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  62. Dogs Can Do Calculus by Anonymous Coward · · Score: 0

    A mathematician showed how his dog can do calculus:
    http://abcnews.go.com/Technology/story?id=97628&page=1

  63. Objects do not fly in a parabola in real life. by maxwells_deamon · · Score: 1

    They lied to you in high school physics. The sad thing is that they usually have the correct answer on the test: an ellipse. Things flying when we ignore air resitance, tides and such are in orbit for a very short time.

  64. Nice theory. Too bad it doesn't fit history. by Jane+Q.+Public · · Score: 1

    While parabolas might be interesting to humans, they are a rather recent discovery. And although humans have long been able to play catch, the nature of the actual curve and its extrapolation to other things was unknown until recently.

    It was Galileo who first had the insight that a ballistic object might follow something like a parabola. But it wasn't until Newton and Bernoulli that the idea really took hold.

    Keep in mind that military applications were the highest common applications of mathematics at the time. Military ballistic diagrams from times prior to that show projectiles following angular paths, such as forward and up in a straight line to the middle, suddenly turning X degrees, and heading forward and down in a straight line. Or else weirdly curved paths, like going at an upward angle in a nearly straight line or shallow curve, then turning and falling straight down.

    Since the best military minds of the time could do no better than that, I don't think there is much evidence for an "instinct" for parabolas.

    1. Re:Nice theory. Too bad it doesn't fit history. by eyenot · · Score: 1

      The minds you bring up as counter-examples could have been overthinking the problem or not using all of their senses properly.

      --
      "Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
  65. A Nokia game by Kensai7 · · Score: 1

    Angry Birds, an iPhone game (later ported to other platforms)...

    Hm, correct me if I'm wrong, but I think Angry Birds was a game first for Nokia MeeGo/Symbian. After its success there it was ported to the iPhone and other platforms.

    --
    "Sum Ergo Cogito"
    1. Re:A Nokia game by gmuslera · · Score: 1

      Maemo, not Meego. Is for the N900 since the start of that phone. But not sure if was available at first for it or for iPhone or Symbian.

  66. I already do this IRL by DaveDerrick · · Score: 1

    Try long range target shooting IRL, perfect example of trajectories in practice.

  67. Wash, cycle, repeat by Tomsk70 · · Score: 1

    Guitar Hero wasn't that impressive to anyone that remembered Simon - AB isn't that impressive to anyone that played Tanks (or later, Worms...it's not exactly a new concept.

    None of which will stop the mac crowd writing articles such as this (TL:DR; games are fun!) - but then I supposed they were starved of games for so long, it'll be a while before they run out of oldies.

    1. Re:Wash, cycle, repeat by wed128 · · Score: 1

      Guitar hero, however, is WAYYY more fun then Simon.

    2. Re:Wash, cycle, repeat by Tomsk70 · · Score: 1

      Not when Simon was the only electronic game in the world.

      And learning to play a real guitar is easier than playing GH, which doesn't help (but will get you more female attention)

    3. Re:Wash, cycle, repeat by wed128 · · Score: 1

      Disagree. I've done both; learning to play a guitar well is much harder then guitar hero. Guitar hero is a lark that lasts a few months, musicianship is a lifelong persuit.

    4. Re:Wash, cycle, repeat by Tomsk70 · · Score: 1

      You could say that about either - you can learn to play, or learn to play well.

      And musicianship is a lifelong pursuit *for you*. For me, playing a musical instrument is a lark unless you're a professional musician.

      I would advise people to do the above on a real guitar - otherwise it's like PC's vs. consoles - play games on a PC, you'll pick up PC-stuff along the way. Play games on a console, and all you will achieve is the high score. And I'd much rather be a basic guitar player than a guitar-hero-simon-god.

  68. Old DOS game by waltew · · Score: 1

    I miss VGA Bomb.

  69. Microsoft Gorillas by Anonymous Coward · · Score: 0

    iYou were expecting this reply so here you have. But I actually mean it.
    I think it is the best piece of software Microsoft has ever released.
    I'm sorry to leave you but I have to hum the victory song.
    Da da dada dadda da dadada...

  70. it's catharsis by eyenot · · Score: 1

    The game wouldn't matter if it was just another bomb-tosser, of which there are numerous extant variations, none of which became imminently "huge".

    The real thing people like is:

    1. Sympathising with the underdog (the birds)
    The birds are being held back by the green pigs. What's not to like. The birds are cute, they probably don't deserve the ill treatment, and we'd all probably do the same thing in similar circumstances. Similar things have happened before, people used to catapult human beings over walls in order to destroy towns (but that's also not anything that became a huge modern deal).

    2. Smashing up cute little things, especially birds
    I've seen this personally. On the sidewalk, near the capitol building of my state, smashed-up little birds on the sidewalk. Where you never see anybody but businesspeople walking around carrying briefcases. Some business person saw little baby ducklings and smashed them with his briefcase. Also, since they're birds, they're edible, so we want to smash them anyways, to eat them. And, since they're cute, they are instant targets for aggression in the modern age. This may not be our historical tradition, but it's the way people behave in modern times. If something is cute, or proper, or useful, there's an immediate aggressive and competitive instinct to destroy it.

    3. Channeling their anger and aggression through proxy
    The bids are really angry, and grumble really angry things when you propel them into the air. If you let the birds just set there, they would grumble and growl for the infinite rest of time or until the device stopped working. They are constructs of pure hatred and malice. Modern people relate directly to that and feel like each individual bird is their hero, and a small part of their own self projected into the imaginary world with the green pigs and houses made of ice. They can vent their aggression by playing the game.

    --
    "Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
  71. So you knew the band before they were famous... by stewbacca · · Score: 1

    For all of you mentioning games before Angry Birds...yeah, we get it. You knew the band before they were famous.

  72. Re:Tank Wars, Scorched Earth, a multitude of other by Fiduciary · · Score: 1

    The point of the game isn't the goal, it's the gameplay. In the example you gave, Crush the Castle and Angry Birds are not identical. In fact, the difference isn't even subtle. What's similar, to you, is the presentation of the game. If you were watching those games on Youtube, it'd be very easy to say that they're virtually identical. However, when you have the controls in your hot little hands, they are not. What you learn playing Angry Birds does not apply to Crush the Castle.

    I don't know what you're arguing for. Of course the controls are different, simpler even, and that along with amusing graphics has made it the mobile super app that it is.

    None of that detracts from the core game concept that makes it fun. The argument from almost everyone else is that Rovio didn't invent a new way to have fun. They just refined it a little for mobile touch environments.

    I know your aspergers makes it hard, but please try to grasp the intent of the words you read rather than just the superficial dictionary meanings. Human interaction will become easier for you once that happens.

  73. reminds me of an even earlier game by Anonymous Coward · · Score: 0

    called hunting with a spear.
    it was lots of fun and addicting.
    we played it for millions of years.

  74. Re:Tank Wars, Scorched Earth, a multitude of other by Anonymous Coward · · Score: 0

    You can't master Titan Quest using what you learn from Diablo 2 either, but you'd have to be willfully ignorant not to see that they're effectively the same game.

    I see from your constant posting throughout the whole comment tree that you have a real hard-on for Angry Birds, like it's some amazing thing that cannot be compared with anything else. Do you perhaps work for Rovio?

  75. Games and evolution by tgibbs · · Score: 1

    And before that, we probably threw rocks. Play in most species rehearses the behaviors that are critical for survival. As a species, human beings have three uncommon capabilities which were likely important in our survival as a species: We can throw objects with great accuracy, we can run for extended periods of time, and we have sophisticated communication that enables us to coordinate complex activities within a group. I think that it is not a coincidence that most of our games involve running, throwing/shooting, or teamwork, and often all of them at once.

  76. Article is incorrect. by Anonymous Coward · · Score: 0

    This article is incorect in that Angry Birds was originally out for Maemo on the N900 and the iPhone came after.

  77. Re:Tank Wars, Scorched Earth, a multitude of other by Tacvek · · Score: 1

    But Armored Games' Crush the Castle did exactly that (knock down a complex structure, while also killing the occupants, albeit with a trebuchet, rather than a slingshot.)

    The Angy Birds game is merely a refined clone of that game.

    --
    Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  78. Re:Tank Wars, Scorched Earth, a multitude of other by fishexe · · Score: 1

    That game sounds really cool. I'ma have to go check it out. Trebuchets >= Birds, no matter how angry.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  79. Angry birds accessories by Anonymous Coward · · Score: 0

    http://www.cafepress.co.uk/AngryBirdsStore