Congressman Introduces Video Game Warning Label Legislation
Gamasutra reports that Congressman Joe Baca (D-CA) has introduced legislation that would require video games with a rating of T or higher to have a warning label that alerts buyers to the dangers of simulated violence. The warning would read: "Excessive exposure to violent video games and other violent media has been linked to aggressive behavior." Congressman Frank Wolf (R-VA), who introduced similar legislation in 2009, co-sponsored the bill, and said, "Just as we warn smokers of the health consequences of tobacco, we should warn parents — and children — about the growing scientific evidence demonstrating a relationship between violent video games and violent behavior. As a parent and grandparent, I think it is important people know everything they can about the extremely violent nature of some of these games.”"
When will some people learn?
I give up on you, America. Do something about these people, will you?
How about the useless wars that are shown on TV? Daily base? Maybe add a "extremely unhealthy" tag as well? (Esp if you're the one fighting it....)
Can we get some citation on the whole "linked to aggressive behavior" bit? Last I heard... The opposite was shown.
nope.
Whats it like having violent games?
Sincerely Australian
How about a warning label for television and movies warning that prolonged exposure to violent acts desensitizes a person to violence behavior and makes it socially acceptable. I'd trust a gamer over a person who is desensitized to their own violent and antisocial behavior from too much violent media consumption. Hell T.V. and movies glamorize violence as much if not more than video games do.
Huge unemployment, wars still raging in Iraq/Afghanistan, debt at crippling levels, and people losing their homes at huge levels, great to see the important stuff like video games is being addressed.
But...
Every time a politician brings this up, it just shows how out of touch (old?) they are. Hopefully this won't be too much of a problem in not too many years as people who grew up gaming end up in positions of power and see that it's just a pastime. Golfing/Tennis/few rounds at the bar. It's just so not worth spending any time over, and shows they probably shouldn't be holding any positions where their opinions matter if this is the best they can come up with on something todo.
Waiting for an amusing sig.
We have one those already on video games, ITS CALLED E.S.R.B. RATING!
I propose we put a warning before every comment on the news (print, online, or televised)by a politician that says "Warning: Being a politician has been linked to severe defects in reasoning ability and to rampant paranoia of all things invented after 1950. All statements should be assumed false until verified by independent sources".
"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
oh it is baca
I'd rather see a warning label that warns about over use leading to eye problems (e.g. myopia). Although maybe that should go on the TV / monitor instead. At least that link is reasonably consistent. You could also label books and magazines!
Does he have shares in a games company? Having warning labels will only increase sales.
America, Home of the Brave.
Could someone please supply this "growing" evidence.. From my understanding and following of this specific discussion there seems to be less and less evidence that Violent Games are in any way linked to aggressive behavior. Except that aggressive people play video games.. But then again, so do normal placid people.. This is like saying Murders driver cars, thus we need to put a warning labels on all cars informing people that driving a car might cause you to become a murdered.. The pre-disposition was already there, it had nothing to do with the car or the game. The problem is the person >
The link between violence and video games lies between the congressmen who don't know what video games are, and want to waste everybody's time and money so that they appear to be thinking of the children, and the people who have had enough of this.
Honestly, politicians can introduce legislation all they want, doesn't mean it'll go anywhere. This guy's just flamebait. I'd be more concerned if the bill had like 20 or more co-sponsors. I'm not sure of the hurdles one has to jump through to get legislation to the floor but I doubt it's that many.
How about a warning label on guns. You know, the things that actually ENABLE people to kill others.
Then again this is the US, that would be crazy talk.
A large majority of the population at large, even people who would usually be considered 'normal', must be aggressive, then. There's few people that don't view violent material. But, then again, they're not aggressive or violent. Most of them are just 'normal' people, with very few who aren't. The average persons' mind is likely not so fragile as to be altered by mere entertainment, violent or not. If the average mind truly was that weak, society would likely have destroyed itself by now (well, there would be far more violent people, at least). Looking at the statistics, I really don't see how you could come to this conclusion.
Filthy, filthy copyrapists!
I think they should just legislate that broccoli tastes grate and cures global warming. I mean, might as well since they are making stuff up as they go along.
Fine. Put a warning on the games. It lets me know which ones are the good shit.
(Yeah, I know, Leary is a ripoff of Bill Hicks, blah, blah, blah. History is written by the living.)
Jesus was all right but his disciples were thick and ordinary. -John Lennon
Excessive warning labels may lead to a distrust of warning labels.
Let's not be negligent and forget about violent books, articles depicting grotesque situations, television shows, etc! If you're going to impose labels then you might as well be thorough about it [/sarcasm]. It feels like video games are a new type of literature that beckons for the rite of passage of controversy that every other media has been subjected to.
I see there is a lot of critical thinking going on here.
For discussion/perspective:
Proverbs 11:5 Jehovah himself examines the righteous one as well as the wicked one, And anyone loving violence His soul certainly hates.
Note an important difference between what I see many others argue and this: It's not just whether doing what Jehovah God desires is obviously beneficial or otherwise. Nor is it doing so out of duty. Rather, most important and easiest to do when you are 'of that persuasion', is doing so out of love for God and a desire to please him.
That's my perspective.
Excessive exposure to violent video games labels and other violent media labels has been linked to aggressive behaviour like impulsive buying of violent video games and other media.
by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
WARNING: Excessive exposure to life has been linked to death.
* I apologize that this websites formatting squishes all my writing together and does not allow paragraphing.* I'd like to call everyones attention to this article: http://www.gamerevolution.com/features/violence_and_videogames In the article, the author explains that the current time we live in, the early years of this century and now, has seen a DECREASE in violence among youth, in fact there was a sharp rise in violence after the release of the NES, and a decrease in violence after the release of the Playstation, which was home to misinformed mothers' favorite scapegoat, Grand Theft Auto. So if we take violence in correlation with video games, what we need to do is get Mario off our children's game consoles. In 1985 violence among people aged 18-24 years began to rise significantly. What happened in 1985? - May 15 – An explosive device sent by the Unabomber injures John Hauser at UC Berkeley.July 10 - The Greenpeace vessel Rainbow Warrior is bombed and sunk in Auckland harbour by French DGSE agents. in 1991 violence among people aged 18-24 was at it's highest. What happened in 1991? - Video games in their current form -DO NOT EXIST- - March 3 – An amateur video captures the beating of motorist Rodney King by Los Angeles, California police officers. - Jully 22 – Jeffrey Dahmer is arrested after the remains of 11 men and boys are found in his Milwaukee, Wisconsin, apartment. - August 17 – Strathfield Massacre: In Sydney, Australia, taxi driver Wade Frankum shoots 7 people and injures 6 others before turning the gun on himself. - August 23 – The Super Nintendo Entertainment System (or "Super Nintendo") is released in the United States. The most popular games on this console include various Mario titles. If we call Mario violent, we should keep children far away from Tom & Jerry! In 1994 violence among people aged 18-24 years began to decrease. What happened in 1994? *- December – The Playstation video game console was released. - January 14 – U.S. President Bill Clinton and Russian President Boris Yeltsin sign the Kremlin Accords, which stop the preprogrammed aiming of nuclear missiles toward each country's targets. - September 19 – American troops stage a bloodless invasion of Haiti in order to restore the legitimate elected leader, Jean-Bertrand Aristide, to power. In 1997 violence among people aged 18-24 continued to decrease. What happened in 1997? !!!*** GRAND THEFT AUTO WAS RELEASED! -- 1994 theft of automobiles in California - 308,205 -- 1997 theft of automobiles in California - 228,722 -- 1998 theft of automobiles in California - 195,517 - A similar decrease in those numbers were seen in New York, Illinois, and Texas. Despite the name, the game also features gun violence. -- 1994 murder and aggravated assault in California - 3,703/191,548 -- 1997 murder and aggravated assault in California - 2,579/81,468 -- 1998 murder and aggravated assault in California - 2,171/68,782 - A similar decrease in those numbers were seen in New York, Illinois, and Texas. Documents as of 2009 shows that we are seeing continually decreasing numbers of violent crimes including murder and aggravated assault. The lowest we have seen since 1967! Now obviously, these numbers have gone up along with the population, the era of violent video games has caused us to break this correlation, and despite the increasing population, we are decreasing violence. (http://www.disastercenter.com/crime/cacrime.htm) These numbers explain how, if any correlation exists, video games actually cause our people to be LESS violent. Let's put a warning label on video games that says this: "PARENTS: Allowing your child to play video games may cause them to take out their aggression via the game instead of in the real world."
as there are no reputable studies that show myopia, or any serious eye problem, is caused by TVs.
A democrat...
Thanks to file sharing, I purchase more CDs
Thanks to the RIAA, I buy them used...
I saw a study recently that showed Fox News viewers held significantly more incorrect beliefs about recent news than viewers of other channels, and that this effect scaled with the amount of viewing. Very neatly showed a causal effect. If it had been about a food additive and brain damage, we'd already have people screaming about a ban. Perhaps there should be a mandate that Fox carry a disclaimer at every ad break: "Studies show that watching Fox News results in you believing things that aren't true." The research is just as solid and incontrovertable as the research on violent video games.
No kidding!!! What do you say at this point?
Add warning labels and ignorant laws, add DRM, add ANY sort of difficulty for a consumer to get what he/she wants and would *normally* be entitled to, and guess what will happen.. Unexpected, you say?
I can see it now, you have the kids that are non-agressive and withdrawn suddenly being encouraged to play violent video games in the hopes their increased agression will be better than having them be withdrawn. Considering how poorly many children are raised, I can see this being done by parents who hear about this and want more outgoing children.
The Bible: Rated M for mature: "Excessive exposure to the Bible and other violent media has been linked to aggressive behavior."
Just because you THINK you have the moral high ground doesn't mean that it's true.
Apparently he stopped paying attention to the evidence, what is it, 5, 10 years ago? The only thing to positively identify video games as causing violence are headlines... which I guess, is where he gets his 10 years out of date news from.
Many aspects of society are built around violence and aggression - especially sports. Sports is basically the main outlet that most people had up until recently to get this natural aggression out of their system. Knute Rockne (who won "one for the gipper") recognized this in the 20's as the Notre Dame football coach when people wanted to crack down on football and violent sports. I saw the film Knute Rockne, All American recently and was struck by this point in the film and its similarity to today's attitude of certain people against video games.
Now, video games fill the same role for many people - and much better, because you can play video games a lot more often than you can play aggressive sports. It's just harder for older people to see the connection, and that the positive aspects of sports (building teamwork and leadership and whatever) come from video games as well. Of course, you don't get the exercise benefit, but that's a different story.
As a disclaimer, I'm not into sports in the slightest and I play(ed) lots of video games.
Gamasutra reports that Congressman Joe Baca (D-CA) has introduced legislation that would require video games with a rating of T or higher to have a warning label that alerts buyers to the dangers of simulated violence. The warning would read: "Excessive exposure to violent video games and other violent media has been linked to aggressive behavior.
Why am I reminded of this?
Seduction of the Innocent cited overt or covert depictions of violence, sex, drug use, and other adult fare within "crime comics" — a term Wertham used to describe not only the popular gangster/murder-oriented titles of the time, but superhero and horror comics as well. The book asserted, largely based on undocumented anecdotes, that reading this material encouraged similar behavior in children.
In 1954, it was comics; now it's video games.
I think violent/aggressive games are an outlet for the natural violent/aggressive behavior that everyone has (some more than others of course). In other words, if you give a kid who is violent and aggressive toward others in real life violent video games, by taking out their aggression in the game perhaps they'll show less of it in real life. Kind of like how football players fit a certain stereotype - they're outgoing and aggressive both on and off the field.
I don't have any studies to back it up, but it seems a lot more plausible than what they're claiming here.
... viewers held significantly more incorrect beliefs about recent news than viewers of other channels, and that this effect scaled with the amount of viewing. Very neatly showed a causal effect.
You've neatly described correlation, not causation. Still missing a couple of elements to causation.
I'd agree that video games oftentimes are linked to agressive/violent behavior. I work with games, I play games, and indeed i see that happen. I don't agree games are alone in that situation, we live in a very violent society and there are dozens or hundreds of things leading to increased violence. Indeed reducing violence in society is one of the most noble activities, all kinds of specialties are concerned with it. So let's label everything that leads to violence, yes, I agree. Are military recruiters and training posts going to be required to use the same label? Police signup stations too? Law schools? Post offices? Managerial posts? Salesmen? Prisons? Government posts? Customer service rep positions? Many, many professional activities, hobbies, books, toys, social environments, in society "have been linked to" aggressive and violent behavior, some very correctly, the abuse from customers some positions are required to politely tolerate is just completely insane and utterly wrong, the customer is *not* "always right", and neither are the companies, nobody is always right. Many people get incredibly arrogant and rude. But the bottom line is, *everything* should have a "warning label", saying something like "you are responsible for your actions, mental, and emotional state. You are a member of your own society, if you see or experience violent or abusive behavior, you are *legally required* to take action to call attention to it and stop it, or be liable for social negligence charges".
Build your own energy sources from scratch. http://otherpower.com/
Welcome to the extended argument from the 80's that tried to blame violence in kids to video games. Just proves nothing ever really goes away.
Frankly, I see nothing wrong with rating systems for games like they have for movies and I would even support warning labels too... IF there is actually corroborating evidence of what the label claims. Show us multiple independent peer reviewed and verified studies and then, yeah, label to your heart's content.
In the meantime, focus on your country's astronomical debt/deficit and maybe think about ending those useless wars of yours (drugs, terrorism, etc).
~Syberz
It should also say: Correlation != Causation
Great -- no federal budget (the fiscal year started last October), but Congress has time to legislate warning labels.
We've got so many real problems in our country today, and you chose to focus on this one? I'd say ESRB does a good enough job already, you can't fix the idiot parents buying their 2 year olds GTA no many how many warning labels you slap on there.
What do I know, I'm just an idiot, right?
I felt strongly enough about this to post my first comment on Slashdot. Flame away at the noob.
Psychological Bulletin, a peer-reviewed and well-respected psychology journal, published a large meta-analysis of existing (published and unpublished) research on video games and aggression-related outcomes in 2010: Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review (pdf). The authors analyze results from 136 studies (total sample size, 130,296) that used a variety of methodologies (laboratory/experimental, correlational, and longitudinal). They find (from the abstract): "The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior."
The journal published with it a critique from a perennial naysayer on the video game violence - aggression hypothesis: Much Ado About Nothing: The Misestimation and Overinterpretation of Violent Video Game Effects in Eastern and Western Nations (pdf), as well as a response to the critique (pdf) and an additional comment (pdf).
I am happy to leave you all with this information--though the fact that it is social science rather than hard science means that many Slashdot readers will dismiss it reflexively--but I'd like to share a sentence from the abstract of the additional comment piece with the readers of Slashdot: "The results of meta-analyses are unlikely to change the critics’ view or the public’s perception that the issue is undecided because some studies have yielded null effects, because many people are concerned that the implications of the research threaten freedom of expression, and because many people have their identities or self-interests closely tied to violent video games." (emphasis mine)
So let me get this straight...simulated violence in video games makes you aggressive, but saturated violent speech on Fox News ("Tiller the baby killer") has zero impact?
This is where are Tax money goes??? No wonder we are broke as a nation. You have Moronic congressmen trying to pass stupid, pointless crap as the nation sinks in it's own crap. I HATE the people that run our government. They have NO common sense and are out only for themselve. If they were all to die and we had to start over from scratch I would throw a party.
I'm a progressive liberal minded person but dumb shit like this makes Democrats look like fucking out of touch assholes.
We dont need a label on a videogame. It's not cancer... get the fuck over it. GET TO WORK ON UNIVERSAL MEDICARE FOR ALL ASSHOLE.
He's a Californian Congressman, it seems lately that entire state has a hard on for video games.
Do any major game companies not support ESRB? ESRP ratings already list why they are rated whatever they are rated in fact its not just for teen and up titles. As for adding a warning that video games lead to aggression is absurd, participation in sports can "lead to aggression" should football helmets have the warning too. Driving on the highway has been shown to cause aggression in some people, perhaps we need the warning on cars as well. Hell politicians tend to piss me off more often than not...perhaps that warning should scroll across the bottom of c-span.
http://www.paulspoerry.com/wp-content/uploads/2008/04/videogameviolencechart.jpg
Granted, this is circumstantial, but I'm betting it's more evidence than they have.
I'm not sure that I'd classify WoW as a violent video game. Here's some other games that would be required to carry this label (taken from the ESRB website:
Back to the Future: The Game - Episode 1: It's About Time
The Sims 3
Full House Poker
Magic: The Gathering - Tactics
Scrabble Tour
Test Drive Unlimited 2
How about Congress let the ESRB do it's job. Compared to similar rating boards, it's a pretty decent one IMO. At least we're not in Austrailia (sorry Aussies, your ratings system is overly opressive!)
I'm curious if there is anything in the legislation concerning non-physical copies of games. It would become a bit odd if warning labels started showing up in steam/gog/etc.
Perhaps this law should also apply to books. Books containing violence, homosexual behavior, etc should have similar warning labels. For example, "The Catcher in the Rye" has been linked to two famous political assassins, so perhaps readers should be informed. And The Bible would be X-rated if there was a book rating system at all.
Now that I think about it, perhaps ideas should be rated and labeled too. Ideas can be a poison, leading to violence. But how can we label ideas? Do we need to label people? How can we make this work?
(No, this post is not to be taken literally)
I think this is a great idea. We should also start throwing these labels on all movies rated PG-13 and above, music that has harsh tones, violent novels and graphic novels, violent posters or pictures, and of course most sports equipment. Actually, perhaps there should be warning labels on kids sports equipment that mentions the link between kids playing sports and psychotic parents that attack each other during games.
I'm totally OK with this. Just so long as they post the same notice on the Bible/Torah/Qu'ran/Insert religious script here. After all, so many wars/acts of terrorism have been done based on the words in these books (or their interpretations).
Also all sports games. Fights break out, even at little league games. So we'd better put warnings there.
Or we could grow up and stop using such cowardly words as 'linked' - anyone can 'link' any two random things without any evidence. For cigarettes there were causal studies and medical evidence of the effects before the warning labels went on. We should hold everything to the same standards - either anecdotal crap will suffice and we can 'link' any two things we choose, or we can have research done by psychologists/sociologist and actually prove things before we do this crap.
As I keep saying, if people just imitated what they see on the screen, then a chunk of those who grew up with PacMan would be popping pills in the dark to the sound of repetitive music... err... wait a minute ;)
A polar bear is a cartesian bear after a coordinate transform.
congressmen need to work on something more productive then worrying about video games, like maybe the budget, public education, net neutrality or most anything would be a better way to spend the tax payers money then working on putting yet another label on a package that parents aren't going to look at...way to go
The game is this. While you dummies are playing games, your being gamed. While your busy clicking that mouse, the banksters are stealing your fucking house. This congressman is a dick, and I am sick of hearing his fucking name on c-span. I am sick of hearing all these dick's and whore's name on c-span, every fucking (D) and (R) must be tossed out in 2012. Get the fuck out of group think, and think for yourselves! Go research who the fuck has foreign interests and corporate interests, toss all that political advertisement shit in your mail box into the garbage (since your fireplace is now gone along with your "wet ink" loan paperwork) This dick won't go after banksters for screwing the monetary system over. Video game labels are more important. This dick won't go after the jp morgue for fucking veterans mortgages. Video game labels are more important. This dick won't go after fraudulent mortgage paperwork. Video game labels are more important. This dick won't go after BP. Video game labels are more important. MOtherfuckers could be starving in the streets, but this dick thinks Video game labels are more important.
"Excessive exposure to violent video games and other violent media has been linked to aggressive behavior."
Excessive exposure to violent video games and other violent media has been linked to reduced passive behavior and a greater likelihood of standing up for yourself and the rights of yourself and others.
E.g.: witnessing a terrorist act on an airplane has lead to a reduced likelihood of cowing to the demands of terrorists hijacking airplanes.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
So a new scare will come by.
See, the original scare of something that's turning children into delinquents was... comic books. Nowadays we'd probably laugh and say it causes at most keeping one's virginity, but in 1954 Fredric Wertham made a whole book out of and massaging dubious anecdotes and flawed logic into "proof" that kids imitate every all those antisocial acts from comic books. Some not even as much actually having anecdotes to show any link, but just reproducing gruesome comic-book panels out of context and providing his own hand-waving that basically you just know that a kid seeing something like that will become some kind of monster.
Or using his own kind of freudian divination to argue that there are hidden sexual images in there. Basically that if you squint just right at a drawing of a tree, you can get a pareidolia kinda of seeing a naked woman in the bark pattern. (And puritan America being still scared shitless that a kid seeing a boob will be the end of the world, you can imagine how much worse that was in 1954.)
And he was a psychiatrist, so if he said something about how the brain works, a lot were only too ready to swallow it without any other evidence or clinical data. Especially if he said what they wanted to hear.
He went even in front of a congressional committee, and actually got those whipped up in a frenzy too.
The comic industry crippled itself with a code of what it can show and what not, and of course America was free of crime ever after and kids grew up upstraight. I kid. Obviosly it made no difference whatsoever.
Not that it made a dent in Wertham's claim, since to him the code was just not enough. And apparently anything short of stopping printing anything even remotely violent would be enough.
After that it's been "satanic" rock music, often supposedly in the form of hidden messages you can hear only when playing it backwards. Never mind that there still is no evidence that the brain can decode such messages at all without actually playing the record backwards. But supposedly makes kids kill, rape and commit suicide anyway.
And then D&D. Now that was a big piece of bullshit. Though it spawned such mildly amusing stupidities as that Chick tract where kids actually get taught real spells when their char gets to a certain level. Yeah, right.
And violent TV shows. And god knows what else.
Video games are just one in such a long list of bullshit scares about the next generation.
So if I'm to take a prediction, when generation Y firmly takes over the world and stops giving two shits about violent games making people evil... it'll promptly get scared shitless about some new thing that generation Z does.
A polar bear is a cartesian bear after a coordinate transform.
Tomorrows headline: Watching the news and CSPAN has been linked to higher rates of lying!
The idea that video games are responsible for my (or anyone else's) behavior is ridiculous! You are the only one who can control you. It is truly a weak and thoughtless move to support the idea behind this legislation...
Anyone remember the PMRC? They are responsible for putting warning labels on CD's. They also were responsible for the huge rise in sales of Warning Labeled CD's.
I can program myself out of a Hello World Contest!!
Wow, I read this, and it says nothing about actual content, only the rating that the ESRB gives a game. That means we're going to see violent video game warnings and labels on fucking GUITAR HERO and ROCK BAND games. What the fuck? Text of the bill:
A BILL
To require certain warning labels to be placed on video games that are given certain ratings due to violent content.
Be it enacted by the Senate and House of Representatives of the United States of America in Congress assembled,
SECTION 1. CONSUMER PRODUCT SAFETY COMMISSION REGULATION.
(a) Regulation- Not later than 180 days after the date of enactment of this Act, the Consumer Product Safety Commission shall promulgate regulations to require the warning label described in subsection (b) to be placed on the packaging of any video game that is rated T (Teen) or higher by the Electronics Software Ratings Board.
(b) Warning Label Content- The warning label required under a regulation issued under subsection (a) shall be placed in a clear and conspicuous location on the packaging of the applicable video game and shall state: `WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior.'.
(c) Video Game Defined- As used in this Act, the term `video game' means any product, whether distributed electronically or through a tangible device, consisting of data, programs, routines, instructions, applications, symbolic languages, or similar electronic information (collectively referred to as `software') that controls the operation of a computer or telecommunication device and that enables a user to interact with a computer controlled virtual environment for entertainment purposes.
FC Closer
That is the best suggestion ever. I wonder how we could get this implemented.
So long as every alcoholic beverage comes with a clear indication of its effects as well. Including loss of inhibitions, self restraint (leading to violence including brutal fights), judgement, motor ability, visual acuity, etc. The list is impressively long, so perhaps a pamphlet should be distributed that requires that you read all the way to the end then click 'I Agree' before you can drink.
Hilarious how something like Alcohol bears no warning to its effects but a video game must claim "warning: simulated violence is linked to violent behaviors." Hilarious, really. Hilarious. Fucking morons.
Cars need giant warnings painted on the driver's side door about the dangers of driving. And there should be a huge penalty for painting over or removing the warning after you buy it. They kill a fuckload more people than "simulated violence" does.
more waste of taxpayer's money...and nothing new http://tbchq.org/forums/index.php/topic,2768.0.html (previously posted on Slashdot.org)
Does anyone remember the Columbine shootings, and that the news reported that the killers were known to play violent video games such as Final Fantasy 7?
HA! For the 5% of you who don't know what that is, FF7 is a fantasy game and it's laughable to be described as violent.
So even if there is some study testing relationship between violent video games and violent behavior, how are we to know how to describe the "violent" in a violent video game?
Just because the U.S. is a republic does not mean it is not a democracy. Democracy/republic are not mutually exclusive.
You just gave children and adults alike the best reason to buy these games. When legislation passed to print "Explicit lyrics" on records, Twisted Sister were ecstatic because they knew kids would want the profane album. As Denis Leary said about the cigarette warning label: they could make a black pack with a skull and crossbones, call them Tumors and people would line up around the block to buy them.
Chewbacon
The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
It should say, "Excessive exposure to violent video games and other violent media has ABSOLUTELY NO CORRELATION to aggressive behavior." Violent people may be attracted to violent video games, but just because you play violent video games doesn't mean you're violent.
Having an effect which scales with exposure to something is usually considered one of the preliminary signs of a cause-effect relationship between the effect and the suspected cause. The others are an appropriate time sequence and that sacred gold standard, direct interventional research. At any rate, the looseness of the research is part of the point I was trying to make.
No kidding!!! What do you say at this point?
Just remember: Those people who were 18 years old in 1969, the summer of love, will be 60 this year. Obama was born in 1961. People in power who looked the other way at illegal wiretaps, are old enough to remember COINTELPRO. George W Bush ducked the Vietnam War only to start one in Iraq and another in Afghanistan. Our government representatives ought to remember My Lai and the bombing of Cambodia, but never batted an eye at Abu Ghraib and extraordinary rendition. The generation of hippies and flower children are the ones who want to touch your junk in airports in the name of safety. The "counterculture" wants to keep you from flying on airplanes just because your parents chose your name poorly.
I find it almost humorous that the generation that wanted us to turn on, tune in, and drop out and the most autocratic, dictatorial, and fascist of all. But that's okay, because it's for our own good and safety...