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Study Shows Teen Gamers Like Tech, But Don't All Crave IT Jobs

CIStud writes "If you think playing endless hours of Dungeons & Dragons will create a desire to get into the information technology, think again. A new study by CompTIA of teens and young adults shows that only 17% want to pursue a technology career despite the fact that 97% say they 'love' technology." This can't be any more surprising than that most concert-goers don't intend to be professional musicians, can it? 17% actually sounds like a pretty high figure to me. The article goes on to soften even that number, though: "[I]nterest levels jump when teens and young adults are presented with options for specific jobs. Nearly half of the respondents can see themselves potentially designing video games; 41 percent envision creating applications for mobile devices; 39 percent, designing web pages; and 34 percent, applying technology in fields such as healthcare or education."

227 comments

  1. Stupid article is stupid by Anonymous Coward · · Score: 5, Insightful

    I like pizza, but I don't want to be a cook at the local pizza joint.

    1. Re:Stupid article is stupid by Anonymous Coward · · Score: 1, Insightful

      I like turtles, but I don't want to become one...

    2. Re:Stupid article is stupid by Gideon+Wells · · Score: 4, Insightful

      This article would have made more sense realistically a while back. Current teen gamers are part of a console generation where one of the main three contenders, the Wii, is even doing well in Nursing homes. Gaming could be seen as having a stronger correlation back when gaming was more niche.

      To use your analogy, anyone can make and eat pizza these days. At one point, in a steadily decreasing percentage of those alive, the only people who made/ate Pizzas were enthusiasts who either built their own oven, knew someone who did, or was a relative of an over owner/builder. If you are this involved, connected, etc. you might be more inclined to work at a pizzaria than anything else.

      These days anyone can buy a frozen pizza for a dollar and nuke it in the microwave. Yet the TFA makes a big deal that these microwave pizza eaters aren't as dedicated or interested as the oven building pizza eaters. Go fig.

      --
      by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
    3. Re:Stupid article is stupid by Captain+Hook · · Score: 1

      Go Green Machine

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    4. Re:Stupid article is stupid by Sir_Sri · · Score: 2

      Gamers don't really have a lot of use for the Wii. Their adoption rate (games per console) is pretty pitiful as is their overall played time. The nursing home thing is much more what we would call serious games. Game technology used for serious purposes, although in a nursing home it might be half and half, get the people exercising while getting them some mental stimulation and entertainment on a rainy day.

    5. Re:Stupid article is stupid by Anonymous Coward · · Score: 5, Insightful

      I'm not exactly in "get off my lawn" territory, but when I was a kid, if you liked computers at all it just made sense to pursue a tech career. Then the 90's boom happened, the market flooded with people that weren't really that interested who wanted the pay day, etc. I've bounced around a bit over the years doing web and winforms development, sys/net/tel admin, etc., but you learn a few things about peoples' perceptions of what various careers mean.

      Developing video games isn't sitting around playing retro video games all day and dreaming up awesome shit for an amazing new product. Not in a place that actually ships. It's work.

      Being a sysadmin doesn't usually mean reading others email and goofing off on facebook all day, it means stress and deadlines and working on shit hardware you wish you could pitch in a lake, while someone who doesn't understand the job breathes down your neck.

      Making websites isn't like playing with ideas on construction paper all day, it's about fighting with bizarre customer requirements, broken browsers, legibility, accessibility, viewer device support, etc. We're largely past the days of Frontpage (or god help us, MS Word) goofs knocking out awful, broken shit for huge sums of money.

      Most other kinds of regular programming aren't Matrix-style uberhaxoring in a back alley club somewhere. They're people in polo shirts and khakis, in cubes, with a short stack of reference books, wondering how long that next awful meeting is going to last and if they're going to fall asleep in front of the boss.

      For most, jobs are jobs. It's hard to get pumped about doing them unless you just really like what you do.

    6. Re:Stupid article is stupid by Theophany · · Score: 4, Insightful

      Possibly one of the best posts I've read on Slashdot. Real life is the place all those cool ideas you have as a kid come to die.

      I'd have loved to work for Google or Apple 5 years ago. Sadly, along with the rest of the industry, they couldn't pay me anything like what I value my time as being worth.

    7. Re:Stupid article is stupid by Anonymous Coward · · Score: 0

      I like pizza, but I don't want to be a cook at the local pizza joint.

      The Hell you say. ;) You must be a pizza troll.

    8. Re:Stupid article is stupid by Anonymous Coward · · Score: 0

      Best IT description I've seen in a long time. Too bad you posted anon.

    9. Re:Stupid article is stupid by cyberchondriac · · Score: 1

      Boy this nails it. I didn't really get full swing into IT until the mid '90s, about a year before Win95 came out. I was doing electronic repair before that. Terms like "multimedia" were still the hot buzzwords, CompuServe and AOL were the hot tickets online, Packard Bells were popular and the Pentium was just coming out. I was riding the crest of the wave, home computers and the 'net were about to become prolific.
      For me, actually, Quake - on PC, of course- helped me get interested in IT. I liked that the game was "hackable" by design, that it's console allowed a player to input command line changes; I gave up totally on console games and was drawn to the PC. It just sort of grew from there, like a deformed, three-headed monster.
      Of course, once you really get settled into a career in IT, it's generally nowhere near as cool as you imagined it'd be- it's still work. OTOH, could be worse.

      --

      Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
    10. Re:Stupid article is stupid by hackula · · Score: 1
      If you fall into one of a few categories, you might want to reconsider the tech career track:

      - CS design pattern snob who shows up to their first day of work expecting to be spending weeks on individual low level sort algorithms. Sorry, in the real world we like to get things done. Use the GD framework.

      - "Hackers" who think that building their own pimped out gaming machine (well... picked one out from Alienware anyway) has prepared them to be a network engineer. This is usually the type who's technical expertise revolves around deciding between the blue LEDs for their cooling properties or the red LEDs for their overclocking properties.

      - People who want to be devs because it allows them to be by themselves and licenses them to be a complete dick to everyone they are forced to interact with. Sorry, but if you cannot get along with a team and with clients, then you will not be a good developer...period. Big, complicated, expensive projects require teams and if you cannot work with one, then have fun developing shit websites for your grandmother's cat until you learn to get over yourself.

      Of course, I have met plenty of people on the job like this, so I am not saying it is impossible...but I have not met any people in these categories who are happy and fulfilled. If you just enjoy automating things, finding efficiencies for business processes, building things, fleshing out people's ideas to make them great, constantly learning even on your own time, having a reasonably stable and well paying job, being part of a team working towards a greater goal, and making customers say "Holy shit! Why didn't we do this sooner!" then you will be perfect for the job. It is a job, and there will always be crap to deal with, but if you are passionate, patient, and semi-intelligent you can work pretty much anywhere you want (including for yourself) with very little effort compared to 99% of other industries. The numbers these days are even starting to lean in the favor of software engineers over the more traditionally "successful" careers like law or engineering. I am 3 years out now with a well paying, challenging, and fun job with no student debt. Compare that to my law school friends who are just getting out now, taking jobs for half as much (if they can find a job at all. The market for lawyers is oversaturated), wearing suits, working for old a-holes, and struggling to not default on their 100k in student loans. No thanks, I would not trade what I have for anything.

    11. Re:Stupid article is stupid by djnforce9 · · Score: 1

      As a professional web developer myself, you hit the nail on the head. The beauty of the IT industry is being able to meld into just about every business because in this day and age, most will require an IT department and more and more companies are moving to the web (if they haven't already). I happen to work at one such place that conducts most of their business online and is constantly expanding their website in order to tap into untouched markets and just makes things more versatile.

      FORTUNATELY, I have never come across any of the people you have described in your post. My co-workers are really pleasant to work with and they clearly put a lot of effort into what they do. Makes it much easier to work with them and we can all produce a better product in the end.

    12. Re:Stupid article is stupid by djnforce9 · · Score: 1

      Couldn't have said it better myself. Just because you like or are even enthusiastic about something, it doesn't mean you'll automatically be interested in "creating" it. Just playing video games and using new technology is very different than trying to construct the concepts and design as well as creating the solution to implement them.

      Naturally you never know until you try of course assuming your curiousity is enough to do so.

    13. Re:Stupid article is stupid by Hognoxious · · Score: 1

      Especially the one at the bottom.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    14. Re:Stupid article is stupid by Anonymous Coward · · Score: 1

      I understand fully. I had the same problem with Manchester United.

    15. Re:Stupid article is stupid by antsbull · · Score: 1

      So....what is the adoption rate for the Wii compared to the other consoles then?

      Because, as far as I know it is more or less slightly lower, not "pitiful" as you make out. You seem to be completely ignorant to the fact that most of the top selling games of all time are Nintendo games. In fact, 20 of the top 21 games of all time are Nintendo published.

      And how many 20 million plus sellers do the PS3 and 360 have again? The Wii has 6 games (not including Wii Sports) - but the other consoles have none.

      The Wii also has 136 million plus selling games compared to the PS3's 143 and the 360's 148 - not so pitiful is it?

      The Wii also has more 10 million plus sellers than the 360 and PS3 added together - again, how can that be when it has such a pitiful attach rate?

      So, lay it down and dig up your attachment rates - as it sounds like you are just mouthing off ignorantly like a little fanboy, laying down some smack talk from your mom's basement if you will....

    16. Re:Stupid article is stupid by antsbull · · Score: 1

      Seeing as its highly unlikely you could back up your "claims", I've done some digging for you:

      • PS3 attach rate = 8.49 (550.37m games / 64.8m consoles)
      • 360 attach rate = 9.56 (639.55m games / 66.9m consoles)
      • Wii attach rate = 8.26 (791.35m games / 95.8m consoles)

      So, again - you are obviously a fanboy.....

  2. users vs producers by tverbeek · · Score: 5, Insightful

    This should be obvious that gamers would be mostly uninterested in tech careers. It'd be like people who watch television all wanting to go into theater, or people who like to drive going into automotive mechanics, or people who like to eat pursuing a career in culinary arts. Liking to use something is very different from wanting to be one of the people who make it work.

    --
    http://alternatives.rzero.com/
    1. Re:users vs producers by internerdj · · Score: 2

      It would be far more interesting to know of those who were interested in tech fields, how much these activities influenced them. Of course, that difficulty of the difference in experiments is probably on par with the difference in how interesting the results are.

    2. Re:users vs producers by detritus. · · Score: 3, Insightful

      Exactly, the whole "video game programmer" craze that started years back from the various online colleges fell flat on its face.
      All the gamers expected they could just walk in and land a job making up and designing games without any idea of what was really involved, or that they would actually have to learn a thing about development. The only best possible scenario for the 99th percentile was being doing grunt work for EA working long, stressful hours on someone else's project.

      Notice how those degree programs are rarely advertised anymore.

    3. Re:users vs producers by Anonymous Coward · · Score: 0

      users vs producers == players vs GMs

    4. Re:users vs producers by cpu6502 · · Score: 1

      That's because IT is boring. Sitting in an office not talking to anyone is not most people's view of an ideal job. (Though it does offer the opportunity to consume lots of audiobooks. :-) Also talk and music radio.)

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    5. Re:users vs producers by internerdj · · Score: 1

      "Notice how those degree programs are rarely advertised anymore." I wonder if that has more to do with the legal trouble Le Cordon Blue Schools got into last year. Essentially some for-profit cooking schools were sued for overstating the employability of their graduates.

    6. Re:users vs producers by simcop2387 · · Score: 1

      Actually eating might corrolate decently. It's rare to find a chef that doesn't like to eat.

    7. Re:users vs producers by idontgno · · Score: 1

      But liking to eat doesn't correlate strongly to liking to cook.

      Generically, it's not reasonable to assume that someone who likes partaking or consuming a thing will automatically be drawn to preparing or making that thing. Not all drivers are mechanics, not all foodies are chefs, not all gamers are computer nerds.

      What makes a chef/nerd/mechanic is the enjoyment of the end product AND curiosity/enjoyment of the process. The latter is the rarer thing, the "nerd spark".

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    8. Re:users vs producers by s0nicfreak · · Score: 1

      It's a valid study, though. For example: all the good writers read a lot, and most people that "love books" have thought up a story or two of their own in their life. Most artists like to view art as well as produce it. Do all people that have a deep interest in viewing art/reading books yearn to also produce it, or is it just that people that like to produce art/books also like to view it?

      I really think that every teen that is truly a fan of TV (most people watch TV, yes, but that's different from being a true fan - just as being a gamer is different than simply playing games, as most people play games of some type nowadays) yearns to be on TV or be one of the people that make it work, at some point. The amount of teens on youtube are a big sign of that, imo.

    9. Re:users vs producers by aardvarkjoe · · Score: 1

      This should be obvious that gamers would be mostly uninterested in tech careers. It'd be like people who watch television all wanting to go into theater, or people who like to drive going into automotive mechanics, or people who like to eat pursuing a career in culinary arts. Liking to use something is very different from wanting to be one of the people who make it work.

      Yeah, it would kind of be like all concertgoers wanting to become professional musicians.

      Wait, I think that I may have heard that analogy already.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    10. Re:users vs producers by Sir_Sri · · Score: 4, Insightful

      We offer a very successful game development specialization as part of computer science or software engineering. That works very well. It is our most popular stream and even kids who don't get the full specialization usually take at least one of the game development courses. It's still a comp sci degree, so they can go off and do anything any other computer scientist can do, they are specialized in game dev.

      Easily half of our students are interested in games (and take some game dev courses), and are into technology because of games. But that's mostly the domestic ones. The ones from the middle east, india and china are much more academically oriented (which is why our grad programme is 85% foreign). But game development on average is a shitty career choice, long uncertain hours, low job security and dependence on government handouts for game companies isn't a great way to make a career. So even the ones who have fun making games in course work will go off and build boring databases and web sites or be business analysts etc. When someone offers you a job paying 50k with no benefits to make video games, and someone else offers you 70k with benefits and career advancement options it's tough to take the game dev gig.

    11. Re:users vs producers by tverbeek · · Score: 1

      "most people that I know play games of some type nowadays"

      Fixed that for you.

      There is a large cohort of people over 50 who never played video games as a kid, and still don't. In fact, even after the dawn of the video game in the 1980s, there was still a period when it was mostly (male) geeks playing them, so I think you'd even find a pretty large number of over-40s who never got into gaming when they were young, which is the strongest predictor of whether someone plays games today: aside from people encountering a Wii in their assisted-living facility, you don't see a lot of people getting into gaming for the first time in middle age or later.

      --
      http://alternatives.rzero.com/
    12. Re:users vs producers by Anonymous Coward · · Score: 0

      Gamers are like people who post on this site, JUST PLAIN STUPID!

      You can't expect them to enjoy tech can you? They can just high jack every post like this site does with their politics and dumb it down everyday.

    13. Re:users vs producers by BoyIHateMicrosoft! · · Score: 1

      Couldn't agree more with you on this. I played a lot of Nintendo as a kid. Mostly Zelda and the Mario stuff. To be honest that is all I really ever played. Wasn't a really hard core gamer and I really didn't use a PC all that much. Then I hit my 20's an feel in love with software development. I still really don't use a PC that much when I get home, just be cause to be honest, I am tired of staring at a screen all day.

    14. Re:users vs producers by avandesande · · Score: 2

      Lots of people who gamed when they were young and now have IT jobs would rather spend their free time away from a computer.

      --
      love is just extroverted narcissism
    15. Re:users vs producers by jedidiah · · Score: 1

      All of the criticisms you just leveled at the game industry can be applied equally well to any job in IT. It's especially true of any tech nexus like Silicon Valley.

      If you aren't into it, you're going to be miserable and wondering why you put up with any of the shit. You will also likely be rather bad at it too.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    16. Re:users vs producers by jedidiah · · Score: 1

      People are missing a bit on the logic.

      They take the fact that most professionals are enthusiasts to erroneously conclude that most enthusiasts will become professionals.

      In Venn terms, it's a little circle nearly completely inside a much larger circle.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    17. Re:users vs producers by Sir_Sri · · Score: 1

      It's true if you let it be. Game development as an industry is like that. IT is like that only if you choose to take that kind of risk. You could just work for cisco or a bank or something and make a decent career of it and turn your e-mail off at 5.

      Now sure, you take a pay write down on that. But there's something to be said for the quality of life of making shitty web pages 9-5 and not getting called in at 3 am to fix a down server, or still being at work at 3am trying to get a publisher deadline that is completely unreasonable.

    18. Re:users vs producers by Kittenman · · Score: 1

      "most people that I know play games of some type nowadays"

      Fixed that for you.

      In my opinion There is a large cohort of people over 50 who never played video games as a kid, and still don't. ...

      And fixed that for you. Signed, a 50-something gamer (I avoid FPSs but enjoy a good RTS)

      --
      "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    19. Re:users vs producers by smee2 · · Score: 1

      Posting to undo mod error.

    20. Re:users vs producers by Anonymous Coward · · Score: 0

      This should be obvious that gamers would be mostly uninterested in tech careers. It'd be like people who watch television all wanting to go into theater, or people who like to drive going into automotive mechanics, or people who like to eat pursuing a career in culinary arts. Liking to use something is very different from wanting to be one of the people who make it work.

      Yeah, totally. I like watching porn. But that doesn't mean I'd like to have sex with beautiful women.

    21. Re:users vs producers by Anonymous Coward · · Score: 0

      Writing games can sound like more fun to some, but it is exactly the same programming as doing a slightly complex website. You are hunting down bugs in some C++ code churned together under crunch time. You need a slightly different skill set, in bank you would hunt bugs in Java. Writing a standard shooter number 300 is no more fun then writing a standard database number 278. Both can be equally boring and both can be equally interesting.

    22. Re:users vs producers by tehcyder · · Score: 1

      When someone offers you a job paying 50k with no benefits to make video games, and someone else offers you 70k with benefits and career advancement options it's tough to take the game dev gig.

      You're not exactly a starving artist in a garret on 50k so the choice is simple. If you could only earn 5k and had to rely on additional work to survive (like a lot of musicians and actors) then that's a different matter. But otherwise, it is always better to be happy than rich.

      My career advice would always be to go for what you enjoy, as long as you can make some sort of living out of it. As anyone who has ever worked should know know, being well paid does not compensate for having a dreary, uninteresting job.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    23. Re:users vs producers by Anonymous Coward · · Score: 0

      People are missing a bit on the logic.

      They take the fact that most professionals are enthusiasts to erroneously conclude that most enthusiasts will become professionals.

      In Venn terms, it's a little circle nearly completely inside a much larger circle.

      Who's this Venn guy and why should we care what he thinks?

    24. Re:users vs producers by tehcyder · · Score: 1

      I like watching porn. But that doesn't mean I'd like to have sex with beautiful women.

      I like watching porn. But that doesn't mean I'd be able to have sex with beautiful women.

      FTFY.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    25. Re:users vs producers by Hognoxious · · Score: 1

      You're not exactly a starving artist in a garret on 50k

      Well you're not. Nobody who lives in his mom's basement is.

      Move out and pay going rates in Manhattan or the decent parts of Silicon Valley. It won't go far.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    26. Re:users vs producers by Hognoxious · · Score: 1

      I like watching porn. But that doesn't mean I'd like to have sex with beautiful women.

      I like watching porn. But that doesn't mean I'd be able to have sex with beautiful women without paying them half of what I earn in a week

      FTFY

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    27. Re:users vs producers by s0nicfreak · · Score: 1

      You see many people in middle age or later playing iphone games or facebook games or etc. or casually playing some game with their kids/grandkids. Playing games while young is the strongest predictor of whether someone will become a gamer, but nowadays most people in the US play some sort of game - which is why I differentiated the two.

  3. D&D! by KatchooNJ · · Score: 5, Funny

    Let's roll to determine your career path. Roll a d20!

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    1. Re:D&D! by kenj0418 · · Score: 5, Funny

      Let's roll to determine your career path. Roll a d20!

      Ooo, sorry. You rolled a 1. It looks like it's help desk for you.

    2. Re:D&D! by Anonymous Coward · · Score: 0

      Roll to confirm... yup, another 1. You're a musician! Too bad, man, bards used to get paid.

    3. Re:D&D! by HeckRuler · · Score: 1

      Man, I LOVED Traveller.

    4. Re:D&D! by DarthVain · · Score: 1

      In today' job climate its more like 1-2 = unemployed, 3-15 service related job (McDonalds, Call Centre, Server), 15-19 (middle class jobs), if you roll a natural 20, you get to re-roll, if you get another natural 20 (1%, Wall Street, Banker, CEO)...

  4. I could "see myself" as an astronaut as well by slimjim8094 · · Score: 2

    Am I missing something, or is this roughly the equivalent of people saying "I want to be a fireman when I grow up!"?

    Still, I suppose it's encouraging that software dev is seen as reasonably classy. Even just a few years ago it was all "but I'm not a sweaty nerd!"

    --
    I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    1. Re:I could "see myself" as an astronaut as well by detritus. · · Score: 2

      Am I missing something, or is this roughly the equivalent of people saying "I want to be a fireman when I grow up!"?

      Still, I suppose it's encouraging that software dev is seen as reasonably classy. Even just a few years ago it was all "but I'm not a sweaty nerd!"

      Sort of, they see the potential fun in a career and say "I want to be a fireman because I just want to play with the siren and drive a big red truck."
      They have no idea of what it fully involves (pun intended).

    2. Re:I could "see myself" as an astronaut as well by slimjim8094 · · Score: 2

      I suppose this could be the same thing... lots of people going "I want to make a game like Angry Birds!" who don't really understand the work involved (hours of debugging a missing paren, etc

      )

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    3. Re:I could "see myself" as an astronaut as well by Sir_Sri · · Score: 2

      Everyone has game design ideas, it's only a relative few that can do the required statistics and linear algebra and programming to make it all work. And the people who can do all of those necessary things have as many ideas as people who can't.

    4. Re:I could "see myself" as an astronaut as well by Jeng · · Score: 1

      I wanted to be a fireman because I liked to play with fire.

      One of the crazy things we would do at bonfires was to toss a pallet up on the bonfire which blocks the flames from going up, then seeing how long you can stand on the pallet. High school was such fun.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    5. Re:I could "see myself" as an astronaut as well by dev.null.matt · · Score: 2

      Am I missing something, or is this roughly the equivalent of people saying "I want to be a fireman when I grow up!"?

      Still, I suppose it's encouraging that software dev is seen as reasonably classy. Even just a few years ago it was all "but I'm not a sweaty nerd!"

      Sort of, they see the potential fun in a career and say "I want to be a fireman because I just want to play with the siren and drive a big red truck." They have no idea of what it fully involves (pun intended).

      Okay, I give up, what pun was intended? (Or are you obliquely referencing the xkcd about using the phrase "no pun intended" after a sentence with no pun in it?)

    6. Re:I could "see myself" as an astronaut as well by Anonymous Coward · · Score: 0

      No, more like saying "I love eating steak, but don't want to be a farmer."

    7. Re:I could "see myself" as an astronaut as well by rossdee · · Score: 5, Funny

      But Firemen aren't the good guys these days. Their wages and benefits are costing the government money that could be better used giving to the rich as tax cuts.

    8. Re:I could "see myself" as an astronaut as well by Anonymous Coward · · Score: 0

      My brother used to say that he wanted to grow up to be a tiger...

    9. Re:I could "see myself" as an astronaut as well by jedidiah · · Score: 1

      You're conflating designers and programmers. They aren't necessarily the same thing. Actually, they usually aren't the same thing. Although there is some overlap.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    10. Re:I could "see myself" as an astronaut as well by Sir_Sri · · Score: 1

      Every programmer contributes to design, but ya, absolutely, these days there are world designers, encounter designers, systems designers etc. I'm half systems designer half programmer. And programming is more 'tools programming' for some of us, so we build the stuff the regular designers do.

      The thing is, the barrier to those lower skill jobs, the level design and itemization and so on jobs is being able to use the tools. You can learn that skill in school, which is pretty easy, a 12 month course will manage easily. But you have to then be willing to spend that time not doing something that you know will keep you employed.

      For small projects (mobile these days) there are still a lot of programmer/designer all in one gigs. That's your 10 person or less teams, million a year budget (which might cover 2 games) kind of thing. The big guys who have hundreds of employees can layer senior systems designers (scientists of some sort) over top of lower level people. And the low level people get laid off and the end of the project, where the science and engineering types stay employed.

    11. Re:I could "see myself" as an astronaut as well by Anonymous Coward · · Score: 0

      Actually every good game, and there are very few, is made by a programmer.

      Designers are shit. Designers are people who can't create, so they just come up with some unrealistic bullshit idea, hand it to a creator to actually turn into something, and are surprised when their bullshit idea comes back as bullshit.

      Programmers don't need designers, engineers, artists, craftsmen don't need designers. Designers are bullshit "can't doers".

    12. Re:I could "see myself" as an astronaut as well by Anonymous Coward · · Score: 0

      Well, that's very funny but I donate into 401K plan and do not rely on robbing future taxpayers for retirement. Also, government empowered unions to protect people against "evil" [un]free enterprise. Decades later, government empowered unions seek protection from the... government? Acutally, it is fiscal responsibility from which they hide.

      To all who will listen, I support ending ALL social security, medicare, veterens' benefits, and government pensions plans. Every last one of them. Give the would-be recipients the names and addresses of the congress critters who either stole their money or made promises that a future generation ought not be obligated to keep.

      You get a paycheck every two weeks, what you do with it is your fucking business.

    13. Re:I could "see myself" as an astronaut as well by tehcyder · · Score: 1

      Am I missing something, or is this roughly the equivalent of people saying "I want to be a fireman when I grow up!"?

      Still, I suppose it's encouraging that software dev is seen as reasonably classy. Even just a few years ago it was all "but I'm not a sweaty nerd!"

      I would say the public perception of software dev being classy/cool is based entirely on seeing a twat like Mark Zuckerberg make ten billion dollars because he could do a bit of coding, plus the stories of a simple iphone app making its developer a million dollars in a couple of weeks, or whatever.

      If there were many lazy, untalented, young, incredibly rich burger flippers, then burger flipping would be cool too.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    14. Re:I could "see myself" as an astronaut as well by tehcyder · · Score: 1

      Actually every good game, and there are very few, is made by a programmer.

      Designers are shit. Designers are people who can't create, so they just come up with some unrealistic bullshit idea, hand it to a creator to actually turn into something, and are surprised when their bullshit idea comes back as bullshit.

      Programmers don't need designers, engineers, artists, craftsmen don't need designers. Designers are bullshit "can't doers".

      Did your girlfriend just dump you for a designer?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    15. Re:I could "see myself" as an astronaut as well by tehcyder · · Score: 0

      Cool, Ron Paul posts on slashdot.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    16. Re:I could "see myself" as an astronaut as well by tehcyder · · Score: 1

      My brother used to say that he wanted to grow up to be a tiger...

      Well, did he?

      You can't just tell half the story and leave us guessing.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    17. Re:I could "see myself" as an astronaut as well by hackula · · Score: 1
      I do not know if I would go that far, but I have certainly encountered the type. Conversations such as the following are pretty common:

      "It needs better design."

      "Would you like me to change the colors?"

      "Yes."

      "What would you like the colors changed to?"

      "Just bring me a bunch of different combinations and I'll pick the best one."

      "...OK..."

    18. Re:I could "see myself" as an astronaut as well by Anonymous Coward · · Score: 0

      If you knew Ron Paul's positions, you would know he wants to honor nation's debts. I want to tell the pension/retirement-based debt holders to go take a hike.

    19. Re:I could "see myself" as an astronaut as well by Hognoxious · · Score: 1

      I'm half systems designer half programmer.

      I don't know you, so this isn't a personal judgement.

      But generally when I meet someone who is (or claims to be) half chef and half lumberjack he cooks trees and chops parsley with a chainsaw.

      See also: Switzerland.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  5. Huh, not mutually exclusive categories by ewanm89 · · Score: 1

    How many said they wished to produce educational video games for mobile devices?

  6. Influx of jock gamers by Anonymous Coward · · Score: 0

    After spending decades ridiculing the nerds with their pen-and-paper games, board games, and joy sticks, the jocks are finally owning up to being closet gamers. Isn't that cute?

    Shut up and mow my lawn.

    1. Re:Influx of jock gamers by Jeng · · Score: 1

      Jocks play games.

      Water is Wet.

      Fire is usually hot.

      The sky is often blue.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    2. Re:Influx of jock gamers by Anonymous Coward · · Score: 0

      It's socially acceptable to play certain kinds of games...on a game console. But if you play WoW on your computer...nerd!

    3. Re:Influx of jock gamers by Anonymous Coward · · Score: 0

      Water was wet ten years ago.

      Fire was hot ten years ago.

      The sky was often blue ten years ago.

      Jocks would rather have been caught fondling each other in the locker room than be associated with gaming ten years ago.

      Some things change; this has changed. Stop being a jackass.

  7. Everyone wants to design videogames by Anonymous Coward · · Score: 1

    But when it comes to design jobs, you either got in because you have other skills, or because you already had a game design job. In a smallish commercial game team, we'll have 2-3 designer/producers, a dozen or so coders, and over a dozen artist types by the end. On an indie project the "designer" is likely also project lead, and any other "designers" are dual-role.

    1. Re:Everyone wants to design videogames by Anonymous Coward · · Score: 0

      And kids naively going into the game development business where there is already far more supply of labor than demand, is exactly why the guy in "IT" is making six figures a year writing code for 40hrs a week while the "glamorous video game kid" is spending half his time unemployed and the other half working 80hr weeks in miserable conditions for $45k/yr.

    2. Re:Everyone wants to design videogames by Anonymous Coward · · Score: 0

      Does having experience modding games using the game editors help in getting a video game design job?

    3. Re:Everyone wants to design videogames by Anonymous Coward · · Score: 0

      Does having experience modding games using the game editors help in getting a video game design job?

      Modding using the game editors? What does that mean?

      If you're talking about a map editor like UnrealEd, then yes. Typically, if you apply for an LD or Art position, you're expected to present a portfolio including work that represents the sort of things you'd be expected to do for the company. An LD with no projects under his/her belt and no levels to demo will probably be ignored. You'll also normally be tested; you'll get a small task and be asked to complete it to the best of your abilities within a certain timeframe.

    4. Re:Everyone wants to design videogames by _Shad0w_ · · Score: 1

      If you're actually any good at it, possibly.

      --

      Yeah, I had a sig once; I got bored of it.

    5. Re:Everyone wants to design videogames by jedidiah · · Score: 1

      You're confused. It's the IT code monkey that's more replaceable. He has no real skills to speak of and has probably already been replaced by some guy in Mumbai.

      No. The "guy in IT" has likely already dropped out of the industry entirely.

      The supply situation isn't nearly as unbalanced as you make it out to be. Expectations in a game studio are quite a bit higher than for your typical "guy in IT".

      --
      A Pirate and a Puritan look the same on a balance sheet.
    6. Re:Everyone wants to design videogames by tehcyder · · Score: 1

      Does having experience modding games using the game editors help in getting a video game design job?

      No, what games companies generally look for in a potential employee is someone with a keen interest in breeding newts and Tibetan folk music.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  8. Obligatory Car analogy by Dinghy · · Score: 1

    I love having a car to drive around, but I don't want to be an auto mechanic. (race car driver though... hmm....)

    1. Re:Obligatory Car analogy by Mashiki · · Score: 1

      Oddly enough, if you like tinkering with things or pulling stuff apart. You're just as likely to have as much fun being a mechanic, as you are being a programmer. More so with modern cars, but even 14 years ago there was enough electronics in cars to make it an enjoyable experience in to the world of electronics and "why doesn't this damn thing work."

      --
      Om, nomnomnom...
    2. Re:Obligatory Car analogy by Dinghy · · Score: 1

      Oh I certainly love tinkering, I even did a fair bit this last weekend replacing the battery in my car (and in a '99 Monte Carlo, that's an ordeal). However, like I said, there's a difference between being interested in something or liking it as a hobby vs. desiring it as a career. Gaming is, in general, a hobby.

    3. Re:Obligatory Car analogy by Mashiki · · Score: 1

      Oh I agree. It took me 8 years to finish my mechanics ticket, mostly because I got bored.

      --
      Om, nomnomnom...
  9. No surprise, really. by Anonymous Coward · · Score: 0

    I suspect that a lot of people realize that turning something you love into a career can (can, not will) suck the joy out of it.

    I've loved technology for as long as I've been old enough to figure it out. It wasn't until I started doing it for a living that I started to hate it.

    1. Re:No surprise, really. by CodeHxr · · Score: 1

      Really? My experience has been quite the opposite. I got a C=64 as a kid and when I learned I could control it through writing programs, I was hooked. When I got older, the fascination never wore off. To this day, I find it just as entertaining. I'm a programmer both by hobby and profession. Some days I wonder how it is I can live in a world where I can be well paid for doing something I'd be doing at home anyway.

      Granted, I don't expect everyone's situation to be the same, but if one truly does enjoy the work, I can't see it getting old at all. Repetitive? Sure... Frustrating? Definitely... Maybe I'm just weird, though. (Well, I'm definitely weird for sure, but whatever...)

  10. Please by PCM2 · · Score: 3, Insightful

    I think the percentage of "young adults" who actually have any idea what their future career is likely to be is less that 17 percent.

    --
    Breakfast served all day!
    1. Re:Please by Gideon+Wells · · Score: 2

      Realistically, yes. I agree.

      I'm still dumb founded by those who genuinely believe that we have our life-long career and ambitions set by time we enter high school.

      --
      by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
    2. Re:Please by DriedClexler · · Score: 1

      Also, how many Google employees wanted to be a "search engine optimizer" (or whatever) when they grew up? How many could have wanted it, since the concept didn't exist in their time?

      --
      Information theory is life. The rest is just the KL divergence.
  11. I bet they don't want to be janitors either. by pathological+liar · · Score: 5, Funny

    Why go into the white collar equivalent?

    I (sometimes) enjoy my work, but glamorous it ain't.

  12. Sounds about right! by Demoknight · · Score: 1, Insightful

    I'm entrenched in IT and I'd rather be doing anything else on certain days... :)

    1. Re:Sounds about right! by tehcyder · · Score: 1

      I'm entrenched in IT and I'd rather be doing anything else on certain days... :)

      It's called "having a job". Get over yourself.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  13. And? by Anonymous Coward · · Score: 1

    Study shows lots of people like pudding, few aspire to become Bill Cosby.

    1. Re:And? by Anonymous Coward · · Score: 0

      best analogy so far

    2. Re:And? by Anonymous Coward · · Score: 0

      Of the repeated analogies throughout this thread, I believe this is the one I like most. But just because I like your post, doesn't mean I want to be an Anonymous Coward.

  14. Smarter than they look by girlintraining · · Score: 4, Insightful

    Normally teenagers are the gold standard for naive thinking, but they got it perfectly right on this one. I'm in IT. I've been here for a long time. I tell anyone considering a career in it to beat themselves soundly about the head and shoulders. How many ways is it bad? Ah, let us count the ways...

    You'll rarely get any respect from your employer.
    Most of us don't work for Google -- we work for MegaCorp(tm). MegaCorp's sole focus is on the end of quarter profit margin, and that means that everyone that isn't in sales is slowing us down. Cut those budgets! Trim those sales! Yarr, matey, we be bringin' in da gold this quarter! Nevermind that IT said it costs more and runs slower being powered by wind than a diesel engine. Your entire field is considered a bloated waste of money.

    You will not be playing with the best technology, you will be helping others play with it.
    Whatever is sitting on your desk is most likely a 3 coiled turd unless you are a programmer of some kind, or a manager. It's 3--5 years old, and so loaded down with antivirus, encryption, and at least 5 conflicting corporate 'big brother' programs to catalog your every keystroke that it runs slower than molasses uphill.

    Your talents will be wasted.
    Only the '20 year men' have a shot at getting something done and being recognized for it. And most likely they'll be looking for dumb kids like you to put in tons of overtime for a pat on the head.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Smarter than they look by Anonymous Coward · · Score: 0

      It seems that the article was in fact talking about a wide range of technology fields, not specifically administration or the operations side of organizations using Technology. I have great hardware and get to play with fun technology at work... My desktop has an i7 with 8 GB of ram, I have two 24" monitors on my desk, and I'm currently leading developer on a project using Hadoop to do distributed processing of various large scales of data. I have been provided a cluster of 5 x 12 core machines just for testing, and have an even larger 7 machine. The PO for that was approved without batting an eye lash.

      Maybe that's not the best technology, but it's hardly what I would call antiquated. Getting to write prototypes in new technology is a challenge for me as well, so i don't feel that my "talents" ,such as they are, are being wasted. While I can't disagree with your assessment of many technical positions within the US, and I've worked at some places not entirely unlike what you describe, the truth is there are some great jobs and great positions int he field of technology. While it's true that many/most of the available positions are sub-optimal, I suppose the same could be said for many lines of work. In any event, I think there are excellent opportunities in the technology field in the US, and there's no reason to discourage teens from pursuing it. What would you have them do instead? Get an MBA? (They probably would make more money...)

    2. Re:Smarter than they look by Anonymous Coward · · Score: 0

      This is crap.

      Just because you're stuck in a crappy job doesn't mean there aren't a lot of great, rewarding tech jobs out there. If hate your boss or the company you work and aren't fulfilled, then quit. If you have real skills you'll have no trouble finding another.

    3. Re:Smarter than they look by cpu6502 · · Score: 2

      Insightful.
      As for the last sentence, the key is to collect lots of PAID overtime. Your job is to make the "20 year" manager look good by meeting deadlines; but that doesn't mean you should be taken advantage of.

      If they refuse to pay overtime, then just work 42-43 hours and go home. Miss a couple deadlines. When the manager complains say, "I need to work overtime to meet schedule. But I expect to be paid, as required by law." If they still refuse to pay, and insist you MUST come-in on Saturday to work for free (like my last job), do so, but watch hulu instead. Nobody can force you to work without pay.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    4. Re:Smarter than they look by Anonymous Coward · · Score: 0

      Or document the overtime, use the time to look for a new job, and report them on the way out.

    5. Re:Smarter than they look by Anonymous Coward · · Score: 0

      Sounds like you work for CSC

    6. Re:Smarter than they look by Hatta · · Score: 1

      If they still refuse to pay, and insist you MUST come-in on Saturday to work for free (like my last job), do so, but watch hulu instead

      If I'm at work, the damage is already done. Whether I work or watch hulu, the point is I'm not relaxing at home. If you find yourself in such a position, get the manager on tape and sue.

      --
      Give me Classic Slashdot or give me death!
    7. Re:Smarter than they look by Anonymous Coward · · Score: 0

      Or document the overtime, use the time to look for a new job, and report them on the way out.

      Or, document the unpaid overtime and bill them as a consultant at prevailing wage.

      When they refuse to capitulate and/or fire you, turn them in to the state AG and sue the crap out of them.

    8. Re:Smarter than they look by Anonymous Coward · · Score: 1

      Are they paying you $27.63/hr (assuming a 40-hour workweek), and pay you as salaried, and are a programmer, developer, etc? Then you're not going to get a dime for overtime. You qualify as exempt under federal law due to the "hourly" rate you're paid and the job title you have, but because they stipulated you're a salaried worker, then overtime is considered "included" in your pay. If they want to tell you that you have to work 50 or 70 or 90 hours a week to meet deadline XYZ, then there's very limited options: do it, and get paid $0 extra, don't do it, and risk getting fired with cause (didn't meet deadlines), or quit. There's no law to protect you here, unfortunately. Try very hard to get listed as an hourly, rather than salaried employee. That way, they at least have to pay you your hourly rate when asked to do overtime (not time and-a-half, you're still exempt), and they are completely legally required to pay you every hour they "permitted or suffered" you to work. Meaning, if they explicitly told you not to work more than 40 hours, but then you did, and they continued to tell you not to work more than 40 hours, then they're not liable. If they instead thanked you for working extra, or encouraged you to, then they owe you. (IANAL).

    9. Re:Smarter than they look by ciggieposeur · · Score: 1

      Out of curiosity, what industry is this in? Bioinformatics? Finance? Pharmaceuticals?

    10. Re:Smarter than they look by Anonymous Coward · · Score: 0

      I do the same for my kids as well as anyone asking "What's it like in IT."

      It's a physical, mental and emotional beating, that's what it's like.

      Learn decent computer skills, by all means because unless you are the janitor you will be using a computer in some form in any job. Learn enough so you don't get shafted or robbed when buying a PC. Learn enough to know how to do your job, but what's better is knowing how to do your job without the computer.

    11. Re:Smarter than they look by Anonymous Coward · · Score: 0

      IT isn't all bad. If you have the aptitude for it, its the easiest way to make good money. With or without education.

    12. Re:Smarter than they look by wienerschnizzel · · Score: 1

      My experience is completely different.

      I work for an industrial MegaCorp and the process is very simple. True, the bottom line is profit and growth but it is by no means quarterly - at least not for the development because it takes a lot more time than 4 months to implement a new iteration of industrial equipment and bring it into the field.

      The process starts with defining new requirements - of course ones that will either increase sales or decrease costs. Then development budgets and timelines are established and after that the development tech people come - engineers, coders, testers... In our company these people are indispensable. If a couple of them leave during a project, your timeline is blown. You're never going to hire replacements in time. And if the milestones are not reached, management gets some really hard time from somebody up the stream.

      While Google might have scores of talented people lining up to work for them, your local (and global) assembly line (medical device, power plants etc.) manufacturer does not. Well, there are plenty of people who can do web pages, but try finding somebody experienced in embedded software and robotics or in parallel programming and high-availability platforms or a GUI expert for government regulated medical environment.

      You can consider yourself very lucky if you find somebody like that. Generally the only way is to hire a graduate (which is hard enough since they don't tend to look for assembly line development jobs) and school him over a couple of years and if he leaves, you are fucked.

      So if you are treated like dirt, you are either working for the wrong company, or you've chosen a branch of IT where you are easily replaceable. At the same time there are industries killing themselves to find professionals who are just not there because the field is not hip enough.

      And on a side note - to find a capable manager for these fields is even much much harder

    13. Re:Smarter than they look by tehcyder · · Score: 1

      Normally teenagers are the gold standard for naive thinking, but they got it perfectly right on this one. I'm in IT. I've been here for a long time. I tell anyone considering a career in it to beat themselves soundly about the head and shoulders. How many ways is it bad? Ah, let us count the ways...

      You'll rarely get any respect from your employer. Most of us don't work for Google -- we work for MegaCorp(tm). MegaCorp's sole focus is on the end of quarter profit margin, and that means that everyone that isn't in sales is slowing us down. Cut those budgets! Trim those sales! Yarr, matey, we be bringin' in da gold this quarter! Nevermind that IT said it costs more and runs slower being powered by wind than a diesel engine. Your entire field is considered a bloated waste of money.

      You will not be playing with the best technology, you will be helping others play with it. Whatever is sitting on your desk is most likely a 3 coiled turd unless you are a programmer of some kind, or a manager. It's 3--5 years old, and so loaded down with antivirus, encryption, and at least 5 conflicting corporate 'big brother' programs to catalog your every keystroke that it runs slower than molasses uphill.

      Your talents will be wasted. Only the '20 year men' have a shot at getting something done and being recognized for it. And most likely they'll be looking for dumb kids like you to put in tons of overtime for a pat on the head.

      And who exactly forced you to work for MegaCorp(tm)?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    14. Re:Smarter than they look by xtal · · Score: 1

      His landlord? :)

      --
      ..don't panic
  15. Dungeons & Dragons? by Sir+Realist · · Score: 4, Insightful

    What tiny proportion of teens and young adults has ever even heard of it, much less played it?

    1. Re:Dungeons & Dragons? by internerdj · · Score: 1

      D&D was not mentioned in TFA.

    2. Re:Dungeons & Dragons? by Sir+Realist · · Score: 1

      You're right; how weird. In fact, searching for that D&D quote from the original post, all I can find is news aggregators and repostits quoting /. I wonder where the quote comes from?

    3. Re:Dungeons & Dragons? by Hatta · · Score: 1

      If you read the summary it says:

      CIStud writes

      "If you think playing endless hours of Dungeons & Dragons will create a desire to get into the information technology, think again. A new study by CompTIA of teens and young adults shows that only 17% want to pursue a technology career despite the fact that 97% say they 'love' technology."

      Looks like CIStud actually wrote his own summary. That's actually better than the SOP of quoting the first paragraph and leaving it at that. That's more work than the /. editors do.

      --
      Give me Classic Slashdot or give me death!
  16. Just like animals by blastum · · Score: 2

    People who love animals are the same way. The vast majority love them because they are tasty. An independent group love them because they're animals. Same kind of thing for technology.

  17. Dungeons & Dragons by erp_consultant · · Score: 1

    If someone is sitting on the sofa playing hours of D&D and eating handfuls of Doritos I doubt they have ANY career ambitions, let alone IT. Personally I don't get the allure of computer games. If I'm going to spend hours doing anything it had better yield some results. And by results I don't mean blowing up the bad guy with a plasma ray.

    1. Re:Dungeons & Dragons by HeckRuler · · Score: 1

      Ok, so D&D, novels, television, movies, theater, concerts, art galleries, museums, webcomics, masturbation, watching sports, videogames, meditation, and religion might not be for you. It may take time, and you don't have anything to show for it other than the experience, but some people enjoy it. Live and let live I say.

    2. Re:Dungeons & Dragons by geekoid · · Score: 0

      Hello.
      UI have had a great software engineering career. I also like to sit on the sofa playing D&D and eat dorrito's.

      Not that I eat dorritos anymore, I'm getting too old.

      " If I'm going to spend hours doing anything it had better yield some results. And by results I don't mean blowing up the bad guy with a plasma ray."
      too bad, thats the best kind of results.

      Of course, you are lying. Otherwise you wouldn't post to Slashdot. OTOH, you are an ERP consultant;which are lying plagues upon the IT industry.

      Also, it's fallacious to think there are no results from playing computer games.
      I have friends from around the world, I have had good times with my kids. I have seen sing voice during games has improved my sons speech dramatically.

      So it's false to say there are no results.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Dungeons & Dragons by tehcyder · · Score: 1

      If someone is sitting on the sofa playing hours of D&D and eating handfuls of Doritos I doubt they have ANY career ambitions, let alone IT. Personally I don't get the allure of computer games. If I'm going to spend hours doing anything it had better yield some results. And by results I don't mean blowing up the bad guy with a plasma ray.

      You'd really be the life and soul of the party if you ever got invited to any.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    4. Re:Dungeons & Dragons by CodeHxr · · Score: 1

      Different strokes for different folks, yes? I spend my working hours yielding results. I prefer to enjoy my personal time, and that frequently involves blowing up bad guys (and sometimes good guys, depending on my mood) with plasma rays. Granted, I can't see the allure of games like Angry Birds - they have very little mental challenge to them, but again, different strokes for different folks. :)

    5. Re:Dungeons & Dragons by erp_consultant · · Score: 1

      Perhaps I've been a little hard on the gamers out there. No hard feelings. To each their own :-)

  18. as a video game designer by james_van · · Score: 4, Interesting

    i thoroughly enjoy crushing teenagers' dreams of being video game designers by showing them the reality of it. i show them some code and start talking about physics or shaders and their little souls just deflate. granted, ill occasionally get one that isnt scared off, but most of them just think that because they play of lot of video games, they could design them.

    1. Re:as a video game designer by dgatwood · · Score: 2

      They could design them, but most of them couldn't code them. People who use the web can often be good web designers, but not many of them can actually write the html, and even fewer can write the server-side that generates the HTML.

      I realize that in the game design industry, the term "designer" is usually abused to include the coding aspects, but that really isn't design. Even creating the 3D models may or may not qualify as design, depending on how strict you're being about the term.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    2. Re:as a video game designer by james_van · · Score: 2, Interesting

      valid point. with very few exceptions, most of the kids ive ever talked to about game design probably couldn't "design" a game though. They have a few abstract ideas, but when i've challenged them to write some things down and make a few sketches (to at least encourage them to think more in depth and flesh those ideas out) they quickly fold. i usually get stuff like "i want to make a game like WoW, but cooler". so i say "what would you do to make it cooler?" and they reply with " i dont know, add more stuff or something".

    3. Re:as a video game designer by Anonymous Coward · · Score: 0

      Most adults I've talked to have the same problem.

      Them: "I have a great idea for a game! Angry Birds, but better!"

      Me: "That's an interesting idea, but I'm uncreative. Can you give me some kind of deeper design, what you want the levels to look like?"

      Them: "Um......can't you just do it?"

    4. Re:as a video game designer by Jeng · · Score: 1, Offtopic

      Here is a game I would like to see developed.

      I would like a racing game that allows you to drive anywhere in the world using maps and information from real world mapping providers.

      It would be great, I could finally drive as fast as I want on any road I want to drive on.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    5. Re:as a video game designer by Ryanrule · · Score: 1

      Any idiot can design. A good design is something different.

      NO ONE SHOULD BE A DESIGNER WITHOUT A HARD SCIENCE DEGREE.

      Unfortunately, business idiots like to put other business idiots in charge of these things.

      We see the result in shitty shitty software every day.

    6. Re:as a video game designer by dgatwood · · Score: 1

      I can see it now. Google Street View Racer. Watch out for the blurry pedestrian!

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    7. Re:as a video game designer by dgatwood · · Score: 1

      I think you're confusing designers with architects. A designer determines how it looks. An architect determines how it is built under the hood. There are some aspects of design that do have a bit of light science behind them, e.g. determining how to cluster menu items to make it easiest to get to the most-commonly-used choices, determining which colors are easiest to discern by the colorblind, etc., but most aspects of app design are art, not science.

      You don't need a science degree to be a good designer. If anything, I would say the reverse is true. Most people with technical backgrounds suck at design. One of the main reasons so many apps exist with awful UI is that they use engineers to design it instead of people with a background in design/user experience.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    8. Re:as a video game designer by Anonymous Coward · · Score: 0

      Considering how well Call of Battleduty looks and how fucking boring as a game it is I would say that's not true at all.

    9. Re:as a video game designer by Ryanrule · · Score: 1

      Take an engineer with a bit of creativity and teach them to design. I see FAR too many things designed with no basis in reality.

    10. Re:as a video game designer by geekoid · · Score: 0

      "You don't need a science degree to be a good designer."
      I won't say degree, but they need to be well versed in science.

      Understanding w=how what you use and design works always helps.

      It's like a painter who doesn't bother to understand paint. Sure then could create something, but it will be miuch more richer and diverse if the understand the properties of paint.

      Understand the physics and science allows one to design practical and beautiful things.

      The world is full of pretty design with no functionality or practicality.

      " background in design/user experience."
      If they study HMI as a field of study, then yes. I have see designed, with years of experience, make useless interface. Simple horrid because they only and some vague perception of how people use computer.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    11. Re:as a video game designer by tehcyder · · Score: 1

      I hope your 1337 programming skillz are better than your English grammar.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    12. Re:as a video game designer by tehcyder · · Score: 1

      NO ONE SHOULD BE A DESIGNER WITHOUT A HARD SCIENCE DEGREE.

      Well that excludes everyone with a computer "science" qualification then.

      Posted AC foir obvious - oh shit.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    13. Re:as a video game designer by tehcyder · · Score: 1

      It's like a painter who doesn't bother to understand paint. Sure then could create something, but it will be miuch more richer and diverse if the understand the properties of paint.

      Most painters don't have much scientific knowledge about how paints work, only how they are used. It's like saying a musician should know how to build his own instruments, whereas they're two totally separate things.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    14. Re:as a video game designer by CodeHxr · · Score: 1

      An interesting anecdote - a "larger than I would've imagined" portion of the game designers I've talked to have very little knowledge of code, physics, or shaders. They might know a little bit at a high level, but not enough to actually make anything happen.

      I guess the point I'm trying to make is that designer != coder, although those that can fill both roles have my respect. :)

    15. Re:as a video game designer by Ryanrule · · Score: 1

      If someone gets a compsci degree, they will have gone through enough math, science, statistics, logic, and generate coding bullshit to qualify.

  19. D & D and technology? by Anonymous Coward · · Score: 0

    Isn't Dungeons and Dragons a tabletop game played with dice and paper and figures? I fail to see the relation with "technology". It's not like we're talking about video/computer games here.

    I work with computers and electronics, and I have never played or observed D & D.

    1. Re:D & D and technology? by Anonymous Coward · · Score: 0

      You're thinking of the good old days of D&D. With 4E (and the trailing days of 3.5) WotC really started pushing online components, probably because they knew everyone wanted searchable PDFs of their 3 splatbooks/mo. The result was a number of dodgy initiatives focused around an online tabletop coordinating system that was a combination of Skype and maptools.

      Or something like that. I'm not sure how it panned out, because I left to go play some AD&D over IRC. It's fun.

  20. In other words... by geekmux · · Score: 1

    teen gamers like to play, not work.

    Gee, real "news at 11" story there...

    I'm also failing to find an overall point here. I drive a car every day, yet I'm not an auto mechanic. I brush my teeth every day, yet have never had a desire to be a dentist. Not quite sure when we started thinking that most of the objects or functions consumers interact with or do every day would somehow prove a professional correlation, especially when the cobbler wears no shoes.

  21. Post-Microsoft era by Relayman · · Score: 0

    I have successfully discouraged my 20-year-old son from going into IT. There have been countless man-years and dollars lost due to the incompetence of a Microsoft-dominated world (mostly viruses and malware, but also regular blue screens of death and lack of consistency among development platforms). Now that we're entering a post-Microsoft world (think Linux/Apache/Java/PHP/Python, Watson and iPad), it's safe to go back into IT if you do it the right way.

    For you that think I'm just picking on Microsoft, I have spent my entire career (1976 to present) working on systems that don't require anti-virus software to be safe.

    --
    If I used a sig over again, would anyone notice?
    1. Re:Post-Microsoft era by Anonymous Coward · · Score: 0

      I'm willing to bet you don't let an end-user sit down on a production server and start browsing the web with active x security turned off.

    2. Re:Post-Microsoft era by Anonymous Coward · · Score: 0

      Every system today required protection against malicious code and attacks. Wake up hippy, disco is over.

    3. Re:Post-Microsoft era by Anonymous Coward · · Score: 0

      +1 Insightful. Grandparent is a moron.

    4. Re:Post-Microsoft era by Jeng · · Score: 1

      Those man-years are only lost if you are the one paying for them, otherwise it is known as a steady paycheck.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    5. Re:Post-Microsoft era by Relayman · · Score: 1

      True that.

      --
      If I used a sig over again, would anyone notice?
    6. Re:Post-Microsoft era by jedidiah · · Score: 1

      > Every system today required protection against malicious code and attacks. Wake up hippy, disco is over.

      The best protection against malicious code is to learn from your mistakes and try not to repeat them.

      Your proud ignorance is the best way to ensure that all of those past mistakes will be repeated over and over and over again.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    7. Re:Post-Microsoft era by Anonymous Coward · · Score: 0

      If you're worried about "consistency among development platforms", certainly don't introduce your kid to web development. The 'platform' gets radically overhauled every 3-5 years. Even if you were to take something 'constant' like PHP or Javascript, the standards and best practices are completely different from where they were a few years ago.

    8. Re:Post-Microsoft era by tehcyder · · Score: 1

      If you arey an IT professional, why would you care about having extra work to do because of Microsoft?

      That would be like a lawyer complaining that people broke the law.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    9. Re:Post-Microsoft era by Relayman · · Score: 1

      I want my time to be productive. Maybe you could work at a job where you spend all day installing Microsoft updates but I can't. I get my jollies from designing systems that work well on the factory floor 24 hours a day, six days a week without crashing.

      If you think the last 37 years have been great because of what Bill Gates and Microsoft did, think of how great they could have been if Bill Gates and Microsoft had done things right (using the quality standards in place in the mid '70s).

      --
      If I used a sig over again, would anyone notice?
  22. "Potentially designing video games" by DurendalMac · · Score: 1

    From what I've seen, most of them think this means coming up with a few ideas and then finding someone else to do all the hard stuff. It's pathetic. Maybe 1% of that 50% will actually take it seriously, and even then a bunch of them may get 2-year technical school degrees that come printed on Charmin 2-ply. If they're lucky, they can get a job at EA getting paid peanuts while being chained up in the basement and eating hardtack and swill.

  23. There is more to technology than IT! by godrik · · Score: 1

    Past the obvious, "it's not because I like it that I want to produce it". There are more technology than IT. Engineering (as in building stuff) is all about technology, but it has nothing to do with computers. Chemical engineering is all about technology as well. But it is not IT.

    1. Re:There is more to technology than IT! by Anonymous Coward · · Score: 0

      This.

      I kept waiting for the author to mention other technology areas, instead of just rambling on as if IT were the only one. Oh hey, look, CompTIA (who produced the study the article is based on, is an IT industry association. That would explain the "all tech is IT" tone of things. Grain of salt taken.

      Mandatory anecdote: my 14-year-old nephew, an avid gamer, wants to go into biology. According to this article, that would place him into the "not going into technology" category. Pfft.

    2. Re:There is more to technology than IT! by geekoid · · Score: 0

      Technology is a stupid word to us ein this context.
      You know what else involves technology? building road, cooking, service industry.. Everything use 'technology'.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:There is more to technology than IT! by tehcyder · · Score: 1

      Mod parent up. Using "technology" as a shorthand for "information technology" is ridiculous.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  24. "Teen Gamer craving a job" seems like an oxymoron by dlb · · Score: 3, Funny

    Who was thinking about work when you were a teen? (Let alone IT work)

    When you're a teen,.. playing Xbox 8 hours a day while getting paid for it would seem like a perfectly legitimate career path.

  25. Playing games isn't the same as creating games by Anonymous Coward · · Score: 0

    I think there is a misconception that somehow creating a game is easy, especially a popular game since those are the ones that make $$$. How many AAA titles are created by a single person or even 10 people? None! How many games are released and don't see enough copies to break even? Most! How many years of your life does it take to create a game? 2-3!

    Now what about IT? You are a cost cog in the cogs of business

  26. Different world now, tech-wise by ErichTheRed · · Score: 5, Insightful

    I think this is just natural considering what's happened with technology in the last 20 or so years. Tweeting, blogging or posting a status update to Facebook is not a difficult, cumbersome task. The user interface is intuitive, you don't have to do too much magic to get Internet access, and the results are immediate. Someone on the back end did all the magic to make this possible -- you're just a user.

    Contrast that with being interested in PCs around the early to mid 1990s. The cohort who "loves technology" was limited because loving technology meant you loved to mess around with arcane, strange concepts that most of the population didn't understand. Today's "love technology" crowd actually loves using technology someone else built for the most part. Do you think your average Facebook using teenager would want to go back to, say, 1993 and spend hours fiddling with driver parameters to get a video card working in Windows, or OS/2, or DOS, or Linux? Or figuring out the magic incantations to get your 14.4 kbps modem to dial into an ISP?

    Unlike a lot of people, I still actually enjoy my systems engineering/architect job. I get to solve interesting problems and come up with workarounds for strange situations all the time. I wouldn't want a traditional corporate job, or project management, or whatever, just because those jobs aren't intellectually stimulating IMO -- mindless paper shuffling. However, I have seen my share of people who tried to force themselves to love IT jobs, and they're disappointed. The fact remains that you have to have the "figure it out" mindset and the discipline to sit and work through a complex problem. I'm also one of those people who is interested in all the crazy stuff going on under the hood to deliver data around the world, so I guess I "love technology" too. That said, with things like ITIL and process-driven IT, there are a lot of IT jobs that are very boring now...the key is to get yourself one of the interesting ones. As far as software dev goes, sure, everyone thinks they'd love to program video games because playing them is fun. Doing boring, predictable, corporate software development is different -- just connect parts from different toolsets. I can't tell you how many CRUD web interface applications I've seen -- businesses need this stuff a lot more than they need video games. Someone has to do the unsexy work.

    So, the group of people who "love building things with technology" is much smaller than the "love using technology to stay in contact with my social circle" group -- same as always.

    1. Re:Different world now, tech-wise by Anonymous Coward · · Score: 0

      Just thinking about fiddling with jumpers brings back the migraines I had then.

    2. Re:Different world now, tech-wise by girlintraining · · Score: 1

      Do you think your average Facebook using teenager would want to go back to, say, 1993 and spend hours fiddling with driver parameters to get a video card working in Windows, or OS/2, or DOS, or Linux?

      First, the driver parameters for DOS were, uhh... "load=ansi.sys" Second, Windows didn't back then didn't really have video drivers to speak of. Third... Linux wasn't really useful in 1993 and only a few thousand people at most even knew of its existance at the time.

      Or figuring out the magic incantations to get your 14.4 kbps modem to dial into an ISP?

      BananaCom and other terminal programs handled that for you, but if you really felt like doing it manually: AT&D1&C2S95=55 followed by ATDT1235551212, and when you were done +++ATH0 got you where you needed to go. Not complicated. My passwords are harder to remember.

      So, the group of people who "love building things with technology" is much smaller than the "love using technology to stay in contact with my social circle" group -- same as always.

      It's not so much people love technology as they love what it enables them to do. That's always how it's been... IT or otherwise. Nobody loves cars, they loved that cars could get them from point A to point B in minutes instead of hours and you didn't have to scoop car poop out of your parking spot every day. But IT in the 90s was not overly difficult... Most kids grew up with Mac classics... a primitive but easy to use system. And they did pretty much what they do now with them: Play games and dial up BBS (except now BBS are 4chan, facebook, slashdot, etc.).

      Younger people always think that new technology is some kind of paradigm shift. Older people know better: It's just evolution from one to another. 8 tracks became tape became compact discs became mp3 players became cell phones.

      --
      #fuckbeta #iamslashdot #dicemustdie
    3. Re:Different world now, tech-wise by Anonymous Coward · · Score: 0

      You touched on a point that occurred to me as well while reading TFA.

      In the 80's/90's we were still building the infrastructure and introducing computers to the workplace. This was a new paradigm as monumental a shift as the first textile mills replacing weavers. There was this "magic" to making a computer work especially getting multiple computers to collaborate and share data.

      Now the "magic" is that devices just work with little to no thought on the users' part. We have generations growing up that have always had a computer in the home and school. To this generation, computers "just work." There's no understanding of how they work or what to do if it stops working other than buy a replacement.

      After 28 years I still enjoy my job as an engineer, but I definitely do not love like I did through the 90s. Pushing through all the business and political red tape to get something simple accomplished just is not worth it.

      I certainly hope there are kids out there interested enough in IT to learn how it works; in a few decades those that understand why these things work may begin dwindling. That or everything will be run by a self-aware, "skynet" system and humans will be dependent slaves to technology.

    4. Re:Different world now, tech-wise by Ryanrule · · Score: 1

      Funny thing is, we own them. They do not know that however. My generation is going to enjoy/is enjoying rubbing their faces in this fact.

    5. Re:Different world now, tech-wise by tehcyder · · Score: 1

      Today's "love technology" crowd actually loves using technology someone else built for the most part.

      Whereas you designed and manufactured your own microchips, created your own operating system, and set up your own internet?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    6. Re:Different world now, tech-wise by Lord+Lode · · Score: 1

      > Nobody loves cars

      I don't know how it's in the U.S., but in Europe, many people LOVE cars. Not the getting from point A to B, but the CAR. The sound of the engine. The smell of the interior. Etc...

    7. Re:Different world now, tech-wise by cyberchondriac · · Score: 1
      I think the GP's point was that the Facebook teens of today would look at having to enter an arcane string like AT&D1&C2S95=55 followed by ATDT1235551212, and say, "screw that". It ain't point and click.
      There was LOT more to DOS than loading ansi.sys,.
      Between the the config.sys and autoexec.bat files, you had to load mscdex.exe, and you had to worry about trying to load as many things above 640K as you could ("load high") to allow for more memory for apps, and if you wanted your soundblaster sound card to work, there was yet more work; and though the driver install should automatically insert those lines, we all know they had to frequently be tweaked due to IRQ conflicts, another thing of the past.
      It was more like:

      @echo off
      DEVICE=C:\Windows\HIMEM.SYS
      DOS=HIGH,UMB
      DEVICE=C:\Windows\EMM386.EXE NOEMS

      for your config sys file, and

      @echo off
      SET SOUND=C:\PROGRA~1\CREATIVE\CTSND
      SET BLASTER=A220 I5 D1 H5 P330 E620 T6
      SET PATH=C:\Windows;C:\
      LH C:\Windows\COMMAND\MSCDEX.EXE /D:123

      for your autoexec.bat.

      Oddly enough.. there are times when I miss those days. I guess the novelty hadn't worn off yet.

      --

      Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
    8. Re:Different world now, tech-wise by Colin+Douglas+Howell · · Score: 1

      It's true in the U.S., too. This country has had lots of car nuts for many years. If that weren't true, many of the small industries that cater to auto enthusiasts would be in a lot of trouble.

  27. Adding one's own toppings by tepples · · Score: 3, Interesting

    These days anyone can buy a frozen pizza for a dollar and nuke it in the microwave.

    Pizzas don't have a mechanism to keep people from adding their own toppings before putting it in a microwave or conventional oven. Console games, on the other hand, do have a cryptographic mechanism to keep end users from adding mods.

    1. Re:Adding one's own toppings by Anonymous Coward · · Score: 2, Funny

      I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?

    2. Re:Adding one's own toppings by Gr8Apes · · Score: 1

      These days anyone can buy a frozen pizza for a dollar and nuke it in the microwave.

      Pizzas don't have a mechanism to keep people from adding their own toppings before putting it in a microwave or conventional oven. Console games, on the other hand, do have a cryptographic mechanism to keep end users from adding mods.

      And yet to most of those putting frozen pizzas in microwaves a kitchen knife or can opener are almost as alien as the toppings in their non-prepared form.

      --
      The cesspool just got a check and balance.
  28. Media vs Medium by Anonymous Coward · · Score: 0

    Most teenagers only care about the media, not the technical side of how it's produced or presented. Look at how many kids post on YouTube, or play with pirated copies of Photoshop. They like technology because it allows them to consume and make media.

    Id be more interested in the demographics comparing today's teenagers to the 30 somethings. The average gamer is now 30 years old and has had some experience with non-graphical computers. I'm wondering what effect on the generation that grew up with Apple iDevices had on the interest and more importantly their competency with technology.

    Would you trust today's teenager with fixing your computer or a 30 something? What about back in the late 80s early 90s when today's 30 somethings were teenagers?

  29. I love drinking.... by Anonymous Coward · · Score: 0

    maybe I should make my own beer....

    *ends up making shitty craft beer to hide the shitty taste of its beer and inferior hops*

    Now I'm the CEO or Sam Adams.

    1. Re:I love drinking.... by Anonymous Coward · · Score: 0

      Right around the time I got my DWI I was suppose to go try out to be a test taster at Schiner. Talk about bad timing, now I may drink once every month or two.

  30. YouTube is two-way by tepples · · Score: 1

    It'd be like people who watch television all wanting to go into theater

    That or like people who watch YouTube making their own videos to post on YouTube. It's a bit harder to do that with a video game.

  31. I love food by GoodNewsJimDotCom · · Score: 1

    I'm not going to become a chef anytime soon though.

  32. Help desk == foot in door by tepples · · Score: 1

    On the other hand, help desk might be a good way to get one's foot in the door at some companies.

  33. hardware!! by aprdm · · Score: 1

    no love for hardware developers ? :(

    1. Re:hardware!! by ajlitt · · Score: 1

      No, this is Slashdot. There is no technology besides IT.

    2. Re:hardware!! by russotto · · Score: 1

      no love for hardware developers ? :(

      Do you speak Mandarin Chinese?

  34. Smart kids by rexbinary · · Score: 0

    "Hey computers are fun and all, but I don't want to be an outsource monkey" Brilliant.

  35. Tester's job by tepples · · Score: 1

    How would a teen react to the description of a tester's job? "You will be playing Xbox for eight hours a day. The games you will be playing are horribly broken. You win if you can tell us how you broke them."

    1. Re:Tester's job by Anonymous Coward · · Score: 0

      No way, that's BS. Everyone knows that being a tester is all about tightening up the graphics on level 3.

  36. Gamers are not stupid by Ryanrule · · Score: 2

    Well of course. If I go into management, I can play computer games all day. If I go into IT, I have to fix the managers computer when it won't play games

  37. Dungeons and Dragons Video Games/Computers by Zrako · · Score: 1
    Since when does playing a game with paper, pencils, dice and figurines constitute the use of computers or technology? A better analogy would be:

    "If you think playing endless hours of Call of Duty will create a desire to get into the information technology, think again.

  38. My .02 by DaMattster · · Score: 1

    When you do something you love for a living, sometimes you don't love it anymore. Plus, unless you are a software engineer, a typical IT career can be for the birds. Infrastructure guys are generally worked to the bone and only noticed when something breaks or fails. Management rarely complements an infrastructure team when things go smoothly. Also, to management, IT is an anathema at best and at worst, seen as a liability (read that, necessary evil.) I don't know that I would encourage my son or daughter to go into a career in technology unless they wanted to become programmers. That said, if my children absolutely desired a career in IT infrastructure, I would steer them to the networking side versus the systems side.

  39. Gaming led me into IT because... by wynterwynd · · Score: 4, Insightful

    You used to have to learn everything about the computer just to get the damn games to run.

    I literally started my IT career at age 13, hammering away at a shiny new 486SX/25 on a command line trying to get games to run properly. I learned very basic scripting/programming concepts working with batch files and optimizing autoruns so the sound would work in Wing Commander or Space Quest wouldn't crash. I learned hardware installing my first CD-ROM and sound card to play 7th Guest. I learned troubleshooting methodology trying to get Windows 3.1 to work just so I could play Myst.

    Gamers today don't have to go through all that. Gaming is mainstream and a long way from the marginalized hobby for nerds that it used to be. Consoles took away all the need for know-how, now it's just insert disc and push buttons. When you don't have to understand the components to get the pretty-shinies to bleep-boop on the screen, you don't try to.

    Having said all that, I do believe that PC gaming can lead to IT knowledge, if to a lesser extent than it used to. Hardware tweakers, framerate enthusiasts, and OCers will absolutely have the skills to jump into system building and optimization with both feet.

    --
    "Not all who wander are lost" -- JRR Tolkien
    1. Re:Gaming led me into IT because... by Johann+Lau · · Score: 1

      I also learned a lot of stuff because I "had to" (that is, it was a side-effect of getting to what I actually wanted)... but other things, I learned because I was curious and enjoyed creatively misusing things, and many games today are very open to modding, surely more so than in the past. So not everything got worse IMHO. I would have had such a ball with Javascript or LUA... instead of buying a fucking C compiler for the Amiga, for a lot of money (certainly for a kid), and then realizing I'm totally out of my depths, without anyone to ask for help because a.) nobody speaks English and b.) no internet... I'm as nostalgic as the next guy, maybe more so, but there is also a lot I don't miss :)

    2. Re:Gaming led me into IT because... by Norwell+Bob · · Score: 1

      It all comes down to whether a person has the "how do things work" hacker mindset. It sounds like our "IT career path" started off pretty similarly... I actually went to a decent school for computer science with the hopes of someday working on games. What I learned in my time there (and particularly while writing "Asteroids" from scratch for my senior project) was: I don't like programming. I enjoyed breaking a problem down into discrete components, and I enjoyed getting results, but I loathed the tedium that was the actual programming.

      Now I'm a Systems Engineer, and I much prefer working with the physical components, or even just the jigsaw puzzle of pre-written software. I like how all the pieces fit together to make an enterprise environment. My hobby is collecting, restoring, and repairing classic arcade games and pinball machines. Again, how do all the pieces work together? That's what interests me more than playing them.

      Kids today are "consumers" of computer technology, much like our generation spent countless hours in front of the TV watching Yogi Bear or playing our Atari VCS but had no idea how they worked. My father knew how to open up a TV and replace the vacuum tubes, because "back then" you needed to do more care and feeding of that technology. By the time I was around, TVs were more reliable, more common, and cheaper... they were magical boxes that generally just worked. I think, by and large, computer technology has followed a similar arc.

      I dunno... I'm rambling. Time for me to go home and throw the Millenials off my lawn.

    3. Re:Gaming led me into IT because... by tehcyder · · Score: 1

      I learned hardware installing my first CD-ROM and sound card

      No, you would have learned hardware by designing and building your own CD-ROM and sound card. What you learned was about the equivalent of repairing a bike tyre puncture, or assembling a basic Meccano model.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  40. Stupid, lazy, ignorant and just dumb "study". by Anonymous Coward · · Score: 0

    This is as god damned stupid as saying "Hey we found out people who like to drive dont all want to be auto mechanics" or "people who like to eat dont all want to be a chef". Whoever got grant money for this study found the worlds biggest sucker.

  41. They love it because they're dependent... by eepok · · Score: 1

    The newer generation didn't grow up with the opportunities the understand what simple coding could do. In the 4th grade (1991), I had "computer class" once a week where we were taught BASIC and the concept of step-by-step logic coding via turtle (Logo). I was able to grow up tinkering with throw-away 286s and 386s, screwing them up and then reinstalling DOS.

    Today, kids have beautiful UIs and systems that want to minimize their interactions. They don't have computers... they have "apps", "the internet", and all these other environments, but are rarely presented with the opportunity to understand how Action A leads to Result B.

    They love what technology can do, but they have no clue how it works. They're not tech-savvy. They're tech-dependent.

    1. Re:They love it because they're dependent... by Anonymous Coward · · Score: 0

      4th Grade in 1991! You Are the younger generation!! heh!

    2. Re:They love it because they're dependent... by Norwell+Bob · · Score: 1

      The newer generation didn't grow up with the opportunities the understand what simple coding could do. In the 4th grade (1991), I had "computer class" once a week where we were taught BASIC and the concept of step-by-step logic coding via turtle (Logo). I was able to grow up tinkering with throw-away 286s and 386s, screwing them up and then reinstalling DOS.

      Today, kids have beautiful UIs and systems that want to minimize their interactions. They don't have computers... they have "apps", "the internet", and all these other environments, but are rarely presented with the opportunity to understand how Action A leads to Result B.

      They love what technology can do, but they have no clue how it works. They're not tech-savvy. They're tech-dependent.

      This is all so true... and your last paragraph sums up perfectly what I've been trying to explain to people who say "kids today know so much about computers!" I'm stealing it, if you don't mind.

    3. Re:They love it because they're dependent... by geekoid · · Score: 1

      IN 4th grade('72) we did do simple programming either, yet I have a lucrative career in IT.

      By you assertion we wouldn't have any computers because no 4th grader had basic programming until the 90's

      "but are rarely presented with the opportunity to understand how Action A leads to Result B."
      my kids are going through school, and I find that statement to be ridiculously false.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:They love it because they're dependent... by geekoid · · Score: 0

      They love what technology can do, but they have no clue how it works. They're not tech-savvy. They're tech-dependent.

      which can e said about anything.

      They love what cars can do, but they have no clue how they works. They're not car-savvy. They're car-dependent.

      They love what stores can do, but they have no clue how it works. They're not hunter gatherer-savvy. They're store-dependent.

      Welcome to how things work. The people who are interested in computers are still interested in computer. And now with so many people wanting apps, that person can make money in a much wider field then, say, 20 years ago.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:They love it because they're dependent... by tehcyder · · Score: 1

      . I was able to grow up tinkering with throw-away 286s and 386s

      At the time, a 286 was only a throw-away cost if you were pretty well off. I seem to remember that the first 286 I used would have cost aproximately one month's average gross wages, so about two and a halff thousand quid in today's money.

      Just because they look like primitive toys now doesn't mean they were cheap at the time.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  42. I can see their point by vortoxin · · Score: 2

    I like good looking women.

    But that doesn't mean I want to be in Pr0n.

    I remember an old Sensai wo said he loved his martial art but his turning it into a career teaching kids killed his love of it.

    --
    When I was your age we didn't have music file sharing utilities. We had to go out to a store and shoplift the CD.
    1. Re:I can see their point by tehcyder · · Score: 1

      I like good looking women.

      But that doesn't mean I want to be in Pr0n.

      The main reason I didn't get into porn was the money: I just couldn't afford to pay them that much.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  43. What's the link with D&D? by loufoque · · Score: 1

    What's the link between technology and D&D? Roleplaying (which involves real-life social interaction) in a medieval setting (which has no technology) is pretty far from IT or software development.

    It is true that software engineers often fancy board and role playing games. But it's not because of technology, it's because of their mindset.

    1. Re:What's the link with D&D? by Anonymous Coward · · Score: 0

      The author showed his age by stating this and you're showing yours by not understanding the connection. :-)

      In the 80s if you saw a group of D&D gamers, it was a 100% chance that they all owned a computer or had access to one. I wouldn't really call what we did "social interaction" either.

      The converse was not necessarily true, though. If you went into a data center, you had about a 20% chance of finding a D&D gamer. Although it was more like 75-90% chance of finding some sort of gamer as games tended to be the only software that would really push computers' limits and take advantage of the mathematical capabilities.

    2. Re:What's the link with D&D? by Anonymous Coward · · Score: 0

      I've found that a higher percentage of people that consider themselves tabletop gamers consider themselves techies versus video gamers. Then again, more people play video games, and many board/ccg/tabletops have rules designed by computer scientists or based off of CS in some way.

  44. 164% of people didnt know what "IT job" was. by issicus · · Score: 1

    half designing video games; 41 percent mobile device apps; 39 percent, web pages; 34 percent, healthcare or education i dont think i read that right.

  45. And also by Anonymous Coward · · Score: 0

    Tech is cool, but tech jobs suck.

    Long hours, shitty work, shitty pay, barely any upward mobility. The only teens who would be excited about that are teens who don't know the facts.

    1. Re:And also by snowraver1 · · Score: 4, Insightful

      Sorry to hear you feel that way. I started my current job in one of (if not the) lowest salaried pay band. In the last 7 years I have change job titles at least twice, have more than doubled my pay, and am now at the lower end of the highest non-management pay band. IT pays better than most other areas of employment. Maybe you just need a new employer, or maybe you aren't cut out for IT.

      I also enjoy the work.

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
    2. Re:And also by Anonymous Coward · · Score: 0

      eh, 7 years is not long enough to become jaded young one.. give it some time.. I agree that it pays more than most jobs..but it' still a job and I'd rather be doing something else than tweaking worthless web pages for the college drop outs in marketing..

    3. Re:And also by hackula · · Score: 1

      but it' still a job and I'd rather be doing something else than tweaking worthless web pages for the college drop outs in marketing..

      Like what? Filling out piles of paper work as a lawyer? Dealing with mindless hospital bureaucratic administrations as a doctor? Working 80 hour weeks as your typical MBA manager? All of which cost 50k-100k to get through the degree-door and pretty much have the same pay scale as a software developer. Sure, maybe if you are stuck as a geek squad/tech support person for 7 years, but software development at least is pretty damn cushy. Play your cards right and you can work remotely in a lot of cases and do it all from the beach. It can get stressful, but only if you let it. Manage expectations, don't get involved in office politics, and give estimates with normal working hours in mind; it will all work out.

    4. Re:And also by humanrev · · Score: 1

      I also enjoy the work.

      You are a rare exception my friend. Having said that, I also enjoy my work, but I'm not naive or clueless enough to think it's particularly common to do so, so I don't boast about it.

      --
      Most people on Slashdot are fucking idiots.
  46. Not that big of a surprise by betona · · Score: 0

    I love eating great food, but I have zero interest in how it's prepared and no desire to learn about cooking; much less work as a chef.

  47. Seriously, 17%? by Anonymous Coward · · Score: 0

    They call 17% out like it is some awfully low percentage, but when you take into consideration the vast array of potential jobs and fields to go into, suddenly 17% seems a lot more impressive.

    That being said, I find the conclusions in this article dubious at best, as others have already noted. In fact, now I'm not so sure that they didn't horribly skew or contaminate their results via equally dubious polling techniques. Garbage in, garbage out.

  48. I can't imagine... by Anonymous Coward · · Score: 0

    why more people don't want to be a Corporate Whipping Boy, gee...

  49. Have any of you guys ever worked in tech? by Idimmu+Xul · · Score: 1

    There's no girls and it's all full of fat guys with social disabilities, it fucking sucks.

    How does enjoying playing a computer game cross over in to that kind of environment?

    --
    The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
  50. Why is this unexpected? by Anonymous Coward · · Score: 0

    I love sex, but I'm not really interested in being a prostitute.

    I love drugs, but I'm not really interested in being a pharmacologist.

    Is this really a surprise?

  51. Alien but not banned by tepples · · Score: 1

    to most of those putting frozen pizzas in microwaves a kitchen knife or can opener are almost as alien as the toppings in their non-prepared form

    Alien? Yes. Banned? No, unlike Sony v. Hotz and before that the team effort of Microsoft, Nintendo, and Sony to shut down Lik Sang.

  52. wha? by geekoid · · Score: 1

    ""If you think playing endless hours of Dungeons & Dragons will create a desire to get into the information technology, "
    Who the fuck ever thought that?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  53. Because They Have Friends by KermodeBear · · Score: 1

    Part of the reason is that they have friends, such as myself, in the IT industry. Friends who say, "Yeah, working in IT is fantastic, I love getting phone calls at 2am when I'm trying to sleep because some client decided to change their API without telling us first. And of course, it has to be fixed RIGHT NOW, because Grandma can't get to her webmail interface to read the latest chain letter."

    --
    Love sees no species.
  54. Re:"Teen Gamer craving a job" seems like an oxymor by geekoid · · Score: 0

    Everyone person i Know, without exception, who know what they wanted to be as a teen is very, very successful at what they chose.

    So I advise teens to decide now. Even if they change latter, at least they had a goal as opposed to over analyzing every possible thing and doing nothing.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  55. u breath every moment by Anonymous Coward · · Score: 0

    do u care about air pollution?
    do not

  56. Stupid analogy from TFS by tehcyder · · Score: 1

    "This can't be any more surprising than that most concert-goers don't intend to be professional musicians,"

    The slight difference is that anyone with half a brain can work in technology one way or another, while very few people can become professional musicians.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  57. I second this by DarthVain · · Score: 1

    It is how I got interested, and I work in IT. I think I started a bit earlier, in that it was a 286 that got me started. Sure I had earlier computers than that, but I was younger, and they were not as game friendly (TRS80, VIC20, never had a C64, had a friend that had one).

    But yeah I remember fiddling with batch files, boot disks, memmanger, EMS, XMS memory and the like and all sorts of hacks to get a game to work. Back in the day it was a rare thing to simply install a game and have it work, you had to really fiddle to get things to run (or maybe I was always on the edge of compatibility perhaps). Everything was new, and not everything worked all that well together. Heck I remember upgrading from 5 1/4 to 3.5 to CD-ROM. Bought a copy of MS Flight Sim 4.0 just before CD-ROM came out. It came on like 40 3.5 disks! I remember having to mess with Pools or Radiance and Curse of the Azure Bonds to get them to run, and then when running to get them not to crash.

    I also got very heavily into modems soon after. I was a daily users of a host of BBS's so much so that my folks were forced to buy a second phone line (even then there were pickups followed by the mod/demod screeching sound, followed by a 14 year old screeching sound). I even tried briefly to host my own BBS. I even did my co-op placement in highschool in a university IT dept (which really should have showed me what I was in for, too idealistic I guess). Later I got into building, OC, and moding computers for fun. Heck getting "multiplayer" (which was really 2 player) to work over a modem was an experience, but awesome as well. I remember setting up Warcraft (original) and Doom2 over 2400 baud modems in my 1st years residence. The year after that it was all about Quake, Duke Nukem 3D, and Warcraft 2 all, modem good times... I think one of the things that made Starcraft 2 very popular (other than it was a great game) was the fact that it was one of the first games where you actually didn't individually connect to another PC, but to the Internet (Battlenet) and let it do the connection for you. Anyone remember TEN (The Entertainment Network I think it stood for), that was all it was for, to help players connect.

    So when I went to university I naturally went into Computer Science (1995), and everyone and their dog seemed to be getting rich making web development or software. Then I graduated in 2000, all ready to make my mark on the world, and the tech bubble burst.

    I have however worked in my field for 12 years, and while some of it has been rewarding, much of it hasn't exactly been what I expected when I started all of this so long ago. Then again I never worked for a start up or a small company, I work government, which can be very restrictive, cumbersome, and frustrating at times, but it does have a good pension and benefits and is pretty stable, so the good with the bad I suppose.

    But given the history of IT jobs, I don't think it is all that surprising that people are not getting into it in droves. When I did, it was sexy, and the potential to make a very good living, now you are much more likely to be an abused corporate drone with little respect, overwork, and little chance for advancement. Yadda yadda yadda, you want to make real money, go into management. I think the youth see not just all the folks that got rich off the tech bubble, but all of those that missed it, and the result it had on everyone (pretty negative). While in a totally capitalistic sense, everyone in the last 10 years should have been going in to finance, so they can be one of those guys on Wall Street cleaning up.

    If I had to do it all over again, I think I would still go into CS, as it is still despite everything a passion and an interest. However I might have looked at doing a joint major in Economics, and then getting the appropriate certification, leveraging my CS into the finance world.

  58. Dungeons and Dragons by __aajgon4133 · · Score: 1

    D&D is a tabletop game played with dice, miniatures, pencil, paper, and imagination. Why in the world would that imply a career in IT?

  59. Better like travel to India by hambone142 · · Score: 1

    I.T. jobs are one of the most-easy to outsource to India. I would advise my son against taking any job that fits this category. Perhaps one may begin in domestic I.T. but it's also likely that some time in one's career, it'd be necessary to train their Indian counterpart to perform their job, only to have it transferred to the country at 1/3 to 1/2 one's salary. Having spent an engineering career at one of America's "big computer companies", I've personally seen this happen on many occasions. I walk through our campus and observe large empty parking lots with weeds popping up through the asphalt, looking at the empty buildings they surround. I tell my son "these lots used to be full of cars and those buildings used to be full of working people." They've all lost their jobs mostly to India and China. It's sad.