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Review: World of Warcraft: Mists of Pandaria (video)

In this video (with transcript) we review the newest expansion to World of Warcraft, titled Mists of Pandaria. This is the fourth expansion to Blizzard's successful MMORPG, and while the quality of the content remains high, it's becoming increasingly apparent that they're basing it on a game that's been under development for over a decade. On top of that, the MMORPG genre itself is evolving, and though World of Warcraft remains a juggernaut of the industry, juggernauts are tougher to steer, and less adaptable to players' changing demands. The question for the success of an MMORPG expansion isn't simply "does it entertain?" It is: "does it entertain, and for how long?" Mists of Pandaria succeeds on the first count — it refreshes the gameplay, dangles new carrots in front of the players, and brings much-needed improvements to older systems. But keeping players engaged for a long time will be much more difficult. Hit the link below to watch/read our review.

204 comments

  1. Mists of Dailyquestia by RogueyWon · · Score: 5, Interesting

    The review touches upon the issue of the ridiculous number of daily quests required. I've been playing MoP myself and I can confirm that Blizzard have got something very, very badly wrong here. The daily quests are too numerous, too essential and far too boring. With a small number of exceptions, they all tend to be variations on the old "kill six snow moose" themes. Except this time it's panda-mooses. And you usually have to kill more than six of them.

    It's worse still if you play as a tank or healer. DPS players can at least blitz through individual enemies quite quickly. As a tank or healer, the health pools for enemies take so long to chip down that the daily quest grind can actually take hours. Plus the daily quests are tied into the valor point system, so unless you are a hardcore raider, you're more or less tied into continuing with daily quest grinds even after you max out your reputation. JOY!

    In all honesty, I can't see myself sticking with this much longer. I returned to the game in the late Cataclysm era, having quit in the late Lich King era, thinking I'd stick with it on a casual basis. MoP has just turned that into a chore.

    It's hilarious to watch the official "blue" forum posters try to defend the daily quest overload. They can't claim that it's fun or enjoyable. They can't claim that it's interesting. All they can do is keep coming up with new ways of saying "yes, it's a boring timesink, but we're not changing it".

    I suspect Blizzard are desperate for ways of getting WoW development costs down so they can focus on other things. Their end-game content model is horribly inefficient and expensive. They create new raid and dungeon content, go through an exhaustive and exhausting testing and balancing process, release it, then have it rendered obsolete by the next tier, 4-6 months later.

    I suspect the best thing Blizzard could do in the longer term, if they really do want to concentrate on other projects (including a WoW successor) without cutting off their income stream from WoW subs, would be to get to more of a steady-state end-game. Stop raising the level cap (leave it at 100, perhaps, as that's a nice round number) and move from the current "vertical" end-game into more of a "horizontal" model, like the one used by Final Fantasy XI and some other older MMOs.

    They could re-tune all of the old raid content up to level 100 standards (which requires some work, but less than creating entirely new assets) and add multiple progression paths. They'd then be able to get away with adding new raid content far less frequently, while giving the player-base something to do that isn't an endless, tedious grind of soloed daily quests.

    1. Re:Mists of Dailyquestia by alen · · Score: 1

      blizzard sold out to activision

      they need to make their money back by keeping you playing and paying every month

    2. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      Dailies are not required, they are optional.

      Doing them all everyday will make you get burned out of them, much like if you had the option to grind heroics to get Rep. Stop forcing yourself to eat the whole thing at once or you will get a belly ache.

      Do dailies in a group. Three of us only do them together. Its done in less than an hour for Lotus, Shado, August.

      The gear progression is what makes old content obselete. Plus who wants to do the same thing beyond 4-6 months.

      They tried Horizontal progression with AQ. I do not believe the majority enjoyed it as much (I did).

      Old raids were modeled and programmed off the old engine. It still will take a lot of work to reuse them.

    3. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      "I suspect the best thing Blizz could do in the longer term [is do what every failed rival mmo has done instead of what they are doing]."

      Not really sure on this one, but I think your train of thought is still boarding at the station.

    4. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      you have to ask yourself': are you a masochist or not? If not, move on. If you are, enjoy the pain.

    5. Re:Mists of Dailyquestia by RogueyWon · · Score: 2

      It's a myth that every MMO besides WoW has failed. There have been successful ones before and since. Not on the scale of WoW, perhaps, but then they've generally not had the resources put into them that WoW has either.

      Before WoW launched, 500,000 subscribers was considered a massive success and very profitable. Many people have been able to get by on similar figures since.

      If Blizzard want to move people off WoW content and onto other projects, they need to work out something that gives players something to do without driving too many away. Daily quests overload isn't the answer.

      If you really believed what you were saying, you wouldn't be posting AC.

    6. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      It's hilarious to watch the official "blue" forum posters try to defend the daily quest overload. They can't claim that it's fun or enjoyable. They can't claim that it's interesting. All they can do is keep coming up with new ways of saying "yes, it's a boring timesink, but we're not changing it".

      The latest bilge I've seen from them on this is "Dailies are not required."

      What's funny about that is, without doing dailies you can't get rep, and without rep you can't spend your VP. Since heroics, LFR, and raids all give VP, what are you supposed to do with it if you don't slog through these useless dailies?

      They are talking about implementing a system by which you can upgrade your gear using VP as a VP sink once you don't need it to purchase 489 gear, but quite frankly I and many others don't trust them to not put this system behind a rep grind also.

      ActiBlizzard: One step forward, two steps back.

    7. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      I played into Cataclysm. I focused on one class (shaman, only had time for one really) and got into the whole raiding guild thing. Even did some PVPing. But as I started grinding into Cataclysm raids something just clicked in me and I quit. I think it was the thought of repeating all the grinding and tweaking I had done in WotLK, it made me cringe. I'd be doing essentially the same thing just with different monsters and different numbers on my gear. I really dislike the way Blizzard just tosses out everything you've done before. All your gear, skills, everything gets thrown out when a new release comes out. I also dislike the way all previous content becomes filler. All those interesting and beautifully done places become ghost towns. Then, as the parent comment mentions, the total number of dailies alone started to take hours every day. So one day I just said "That's it, I'm done" and quit.

      The only way I'd really play at this point with the current game structure is maybe on a private server with "cheats" to speed up the time sucking parts of the game. I'm more interested in exploring the game and seeing the raids than in the dubious "thrill" of doing the same daily for the umpteenth time or spending hour after hour on a raid hoping to win the random number lottery for a drop. Gaming should be my way to relax, I don't want it to feel like a job.

      One more thing, fighting pandas feels like attack of the muppets. It is bad enough the gear frequently made you look like a bad Mardi Gras float but pandas? I know there were silly aspects to the game, like goblins, but it always felt like Blizzard was laughing with you, not at you.

    8. Re:Mists of Dailyquestia by NotBorg · · Score: 1

      It's worse still if you play as a tank or healer. DPS players can at least blitz through individual enemies quite quickly. As a tank or healer, the health pools for enemies take so long to chip down that the daily quest grind can actually take hours. Plus the daily quests are tied into the valor point system, so unless you are a hardcore raider, you're more or less tied into continuing with daily quest grinds even after you max out your reputation. JOY!

      Two things. 1. Blizzard has made it easier than ever to respec. 2. MASSIVELY ONLINE. Get some buddies to run with. If you don't have any in your guild or whatever, spam general chat as you are picking up the quests. "Heals LFG daily quests" I get invited almost instantly on pvp realms. The DPSers never have to stop... if there's PvP it results in major pwnage and fun. You may even make a new friend.

      I know there's a tenancy to want to solo all the content you can... but it's not necessary. You don't have to compete for the same quest mobs. Blizzard even reworked the "loot x many items" quests so that you don't have to collect x many for each player in the group. If a creature drops a quest item, everyone in the group can loot it. That is to say, adding more to the group doesn't increase the amount you need to kill.

      If we can queue for random BGs, random dungeons, random raids, random scenarios... don't you think you have acquired at least some tolerance for having random players in your party? If someone is in the area doing the same thing as you... just send an invite. Makes it quick easy and encourages your faction to work together. "Boring and repetitive daily quests" everyone says... group up and it you won't find them so boring... even if you do you'll find that you move through them fast enough that it's not such a big deal.

      --
      I want this account deleted.
    9. Re:Mists of Dailyquestia by js3 · · Score: 1

      The previous expansion had a limit. People complained they had nothing to do after doing the first 25. So they whined, then blizzard made it unlimited and they whined some more.

      --
      did you forget to take your meds?
    10. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      You dont have to do dailies at all. The problem is people trying to do ALL the content on ALL 9 of their 90 toons and then getting burned out.

      Dailies get you 489 gear.
      Heroics are 463 and slight chance of 463+
      Regular mob farming slight chance of 476
      Sha and Galleon are 483-496
      Player made 476-496
      LFR up to what 483?

      You arent tied specifically to dailies for gearing and if you just want the rep for the plans/mounts/etc then you should have figured out grinding it is boring, its been like that for what half a decade and hasnt changed.

    11. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 1

      Dailies are not required, they are optional.

      Wrong. You've been indoctrinated.

      If Dailies are optional, please explain what someone that doesn't do them is supposed to do with the VP they collect from heroics, raids, and LFR.

    12. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      I gave up on MoP when my raid pally who was in the top 25 of the server consistantly for heals was chucked out of his guild because "monks do everything pallies can, except better." Attempts to find a decent raid guild give the same exact thing, "roll a panda monk, we might consider you."

      After all the time sunk into daily quests where I had to sacrifice my tank slot just do I had the DPS to pound the 15 bears for the "bring back 10 bear butts" quests, I just decided to say fsck it.

      The FoTM thing with Blizzard gets old, and it is obviously predictable. Whatever new race/class comes out will be lord of the wasteland for 3-6 months, then get a legendary nerf. Usually this happens when a certain dev changes his main to another class.

      I hate shilling, and I have zero relation to Trion, but I ended up picking up Rift and finding it everything that WoW should be [1]. When doing the level grind, you have multiple ways of doing so. You get decent experience in Rift's analog of battlegrounds, warfronts. IAs (real time running around in raids and killing stuff) is good experience. So are dungeons (which are not all just heroics.) Dungeons allow people to mentor down, so if your equipment is craptastic and you don't mind healing/tanking a lower level, it is a good way to get geared. If wanting to do events, those are common, as well as "rift surfing". If you just want to get mobs in one spot and AoE them, there are carnage quests that give you exp and loot for racking up the body count. Finally, there is always good old fashioned questing, both lore, and dailies.

      Another nice thing is that your "class", or archetype isn't going to be thrown out of a guild due to a nerf. You might have to do a different talent set, but you are still useful, especially if knowing the fights and with the proper gear.

      As for class population, yes, there are a lot of rogues, but because they can tank, range DPS, melee DPS, buff, and even heal, they always have a spot. If one soul gets nerfed, you just use another, or return. Rift is great for fine tuning a playstyle.

      In WoW, you have to quest your way to end level, then run the dailies.

      Oh yeah... Rift's first expansion launches today.

      [1]: Well, some things would be nice to see in Rift. Flying mounts come to mind (because every other MMO has them.)

    13. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 1

      Are we sure the OP even plays? Tanks having to chip away at mobs HP? Clearly he's never seen a pally, monk, or warrior tank.

    14. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      Actually, here's the reality of it:

      A minority of people liked doing large amounts (25) of dailies each day for gold reasons. They complained about the cap.

      Blizzard removed the cap, and made the initial 90 endgame gated by rep grinds that required a large amount of dailies.

      What you said would only have substance if Blizzard just removed the cap. They didn't; they removed the cap because they're making us do excessive amounts of dailies if we want to get better gear.

      Misrepresenting reality doesn't do you any favors karmawise.

    15. Re:Mists of Dailyquestia by Hoi+Polloi · · Score: 4, Insightful

      Part of WoW's continuing business at this point is sheer momentum. People who have invested years of play in it who are unwilling to let it go.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    16. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      As a rage warrior I can tell you it's really no better for DPS. It pretty much sucks equally for all parties concerned. It took me 5 hours yesterday to do dailies. I'd be inclined to say just screw them and not do it, but my guild would like to be able to raid again someday, and the only way you can get your gear to 470+ (the requirement for raid) is to grind dailies for a coulple of months. It's beyond aggrivating.

    17. Re:Mists of Dailyquestia by Stickerboy · · Score: 1

      Dailies are not required, they are optional.

      Wrong. You've been indoctrinated.

      If Dailies are optional, please explain what someone that doesn't do them is supposed to do with the VP they collect from heroics, raids, and LFR.

      Seriously? Valor Points buy epic raiding gear. That is why the dailies are optional - you can still get your valor points just fine through heroic dungeon runs, LFR or tagging along raids. You can get Valor Points much faster by doing the dailies along with the above-mentioned activities.

      --
      Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
    18. Re:Mists of Dailyquestia by subanark · · Score: 2

      Blizzard did not sell out to Activision. Their parent company used a large chunk of their stock in the company to get Activision while retaining controlling stock. Yes, Activision's president runs the new "company," but in reality they aren't involved in Blizzard's games aside from physical distribution in Europe. Activision knows that Blizzard is a company that knows how to make good games, and they aren't going to kill the goose that lays that egg.

      As to your second statement, yes, Blizzard is a company, they will keep doing what they can to get players to keep paying their monthly dues as long as it doesn't hurt their reputation, this hasn't changed since the merger. Sometimes they will decide to hold off on short term money making opportunities in order to help the long term health of the game. As an example, up until a few months ago you could pay $2.00 a month to be able to use the in game auction house from your web browse or smart phone and talk online to your guild mates from your smart phone. For some unknown reason Blizzard cut this service and gave these benefits to everyone.

      Blizzard also (about a year ago) made a controversial move to make one of their pets you can buy with real money tradable to other players (although with the trading card mounts they already had). The reasoning to this was as much as they would like to keep real money separate from the game (in that everyone who pays their $15 a month fee is on equal footing), there was too much fraud in game with people making unofficial transactions. Placing some of these more common transactions in a in-game secure system would help reduce fraud even though it encourages players to use real money to get benefits. Diablo 3 developers decided to make virtually everything sellable on the real money auction house as an experiment to see how it affects pride in the game, "I earned all this cool stuff," vs being unhappy that "other people took the easy way out and just bought all their stuff".

    19. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 1

      The problem is that you cant even spend your vp without being revered (and each slot is attached to a different rep, so you have to do them all) which takes at least a few weeks to do

    20. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      Mod me down if you must but this is my view on your main arguments.

      Dalies - No daily quests are required, I've already completed the looking-for-raid (newbie raids for the outsider) and I am now enjoying regular raiding without ever doing a single daily. Tanks or Healers can use their second spec to go DPS, and with the gear changes you don't even need a second set of gear to manage dalies without issue. I've never seen a blue claim the dalies are required either by the way, only if you want the silly and frivolous rewards. Oh what about that profession item? Are you saying you can't find someone else on your entire server to make it for you? You're just being lazy.

      Content - Yes the content is disposable, do you still play Super Mario 3 after you've conquered it 30 times? Of course not. Enjoy new and free content patches. They have retuned old content before as your suggestion (Scarlet Monestary, Deadmines, Onyxia's Lair) which just leads to players bitching that they are recycling. So which is it?

      Why can't WoW be like XYZ? - So go play XYZ! I've played Ultima Online, World of Warcraft, Guild Wars, EVE, Runescape, and various other smaller MMOs. I also like FPS, RTS and Turned based games. Hell I even used to play MTG. You don't see me saying "WoW sucks because their aren't enough trading card-type things in it!" Go and play that game if it's so much better. Seriously, if you hate it that much what's the big deal about playing something else? It's just one of the many games I am interested in.

    21. Re:Mists of Dailyquestia by Stickerboy · · Score: 1

      Sorry, missed the point of your question. Let me clarify; eventually Valor Point vendors will sell epic raiding gear that don't require Reputation levels once the next tier is reached. It's been that way with every expansion pack, all the way since Burning Crusade.

      --
      Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
    22. Re:Mists of Dailyquestia by GoblinKing · · Score: 1

      I agree completely. As a casual MMO-gamer I find the work/reward system to be the most enjoyable part of WoW. The fact that there is always SO much to do in this huge landscape is what keeps me coming back.

      Have a bad day at work where you feel you have been "grinding" for 8-10 hours and accomplished nothing? Hit a raid or daily and, poof, you just did something useful with your day (emotionally at least by comparison).

      Some days I just like to sit around and fish for that damn turtle mount ... doesn't matter that I haven't gotten it yet. It was the same for the TLPD. Until you happen upon it by chance and you get really excited because you haven't actually seen it in 2 years of playing the game.

      So, personally, I love the new content. Have always enjoyed the background music for many of the zones (even bought the soundtrack a few years back). The back stories are engaging and the characters/NPC's you meet are often hilarious.

      And speaking of grinding ... go for Insane in the Membrane and THEN complain to me about grinding... sure, it's easier now that the Shen'dralar are gone ... not.

    23. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 1

      So their business plan is to hope their customers don't figure out the sunk-cost fallacy?

    24. Re:Mists of Dailyquestia by NotBorg · · Score: 1

      They whined about not having the option to do more. The trouble now is that people feel like it's mandatory to do more than before. So they switched from not having the option of how many quests you do to not having the option of how many quests you do. People don't like feeling that they absolutely have to do X amount of quests a day if they want to stay relevant. Esp on a week day. People like the option to do more on their days off but that doesn't mean they want to always do more in their after-work time. So it's not about the upper hard cap it's about the softer minimum cap being too high for those that work for a living.

      In previous expansions dailies didn't unlock content and gear to the extent they they do now.

      Having said that, I don't feel it's that bad especially if you take advantage of the "massively online" part of WoW and group up. Dailies really do go fast in a group.

      --
      I want this account deleted.
    25. Re:Mists of Dailyquestia by runeghost · · Score: 2

      EVE Online is generally viewed as quite successful commercially and critically. Despite having "only" 400,000 players, it's still going strong almost a decade after launch.

    26. Re:Mists of Dailyquestia by compro01 · · Score: 1

      Valor Points buy epic raiding gear.

      And you need faction reputation (which requires dalies) to buy that epic gear.

      For example, my mage's valor point belt and pants require revered rep with the Klaxxi.

      They've taken and fused together faction quartermaster gear and valor point gear. In Cata, you could collect rep and get epics (granted, first-wave epics, which were completely outclassed by gear from the halls of time heroic dungeons) from faction quartermasters or collect valor and buy from the valor vendor. Now you need to collect rep and valor to buy the gear.

      It's one thing I'm rather unimpressed with this expansion.

      --
      upon the advice of my lawyer, i have no sig at this time
    27. Re:Mists of Dailyquestia by runeghost · · Score: 2

      So, the only non-raid sources of level 289+ gear are... player crafted items and dailies. A quick search reveals that there are exactly two crafted items available for any given spec, AND that making those items takes a fair amount of rare materials that... only come from raids. In other words, to get the best gear before raiding you need to run dailies. Claiming they're optional or that players don't need to do them appears rather disingenuous. If players aspire to be at the top of the game's internal hierarchy (and let's be honest, that's the whole point to playing for many if not most players) then dailies are only optional in the same sense that playing the game is optional.

    28. Re:Mists of Dailyquestia by Silent+Node · · Score: 1

      Yea, I left WoW for Eve and never looked back. I haven't run a mission in over a year, and get to play however I want to. My gear never goes out of date, and is almost entirely player made. It's a better game in many respects, it just doesn't hold your hand like WoW.

      --
      "You can't win. You can't break even. You can't quit." -A. Ginsberg
    29. Re:Mists of Dailyquestia by UnknownSoldier · · Score: 2

      > The gear progression is what makes old content obsolete. Plus who wants to do the same thing beyond 4-6 months.

      That is true, however, you're talking to someone who has ~2000 hours of L4D playtime in. We don't do it for the gear (there is none!) -- we do it because the core game play is _fun_ with friends. If the old content is obsolete you need to ask WHY? Why aren't the old dungeons dynamically scalable? I'm not saying this is a trivial problem, or that only Blizzard doesn't get it -- the flaw is with the design decision of MMOs in general. Why would I waste time "grinding" for gear, when every expansion pack all your gear is immediately obsolete?

      The fact that you have to queue up for dungeons and pvp tells me the developers don't respect my time, and are not interested in learning how to.

    30. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      When Wow started to feel like a mind-numbing grind and too many chores, I was able to leave. You're talking about figuring out a sustainable endgame for its established veteran players. Blizzard has been doing that better than any competing MMORPG since the original Everquest. But since Blizzard has lost key developers including original creators/visionaries, I wonder if they have lost the ability to keep Wow truly fun, engaging & rewarding. Look at D3 - it lost that feeling of pure, instant fun that D2 had.

    31. Re:Mists of Dailyquestia by ShakaUVM · · Score: 2

      Oh, lord. Dailies. Hated those damn things.

      Thank you for inoculating me against any desire to buy Pandaren. =)

    32. Re:Mists of Dailyquestia by theangrypeon · · Score: 2

      Right, I think it's wrong to say dailies are optional.

      But, it should be noted that maxing out on every single conceivable daily every day is definitely optional. You definitely can reach the valor cap quite easily without doing dailies at all, and with the valor cap still being 1000 pts/week, It takes 2-3 weeks to usually to get enough valor for 1 item.

      If you did your leveling in the Dread Wastes, you should be close to revered with the Klaxxi already (I think it took maybe 3-4 days of dailies to hit revered). I'll give you that the Golden Lotus grind is ass, but you don't have to do it every single day in order to make sure you're weekly valor gains aren't "wasted".

      I still think it's a bad system, regardless, but it's not nearly as bad as people make it out to be.

    33. Re:Mists of Dailyquestia by Ben4jammin · · Score: 1

      A safe bet when viewed through the prism of the Either/Or fallacy that is (in the US) our 2 party system of government. In fact, I would posit that you could combine the 2 fallacies and have a comprehesive explanation of why in the US we continue to shout about Ds and Rs while a small group of people continue to control all the money, to their benefit and at the expense of everyone else.

      This would indictate, statistically speaking, that there are a large group of people that won't figure out either fallacy. So while not the best business plan, it is certainly not the worst either.

    34. Re:Mists of Dailyquestia by TheMiddleRoad · · Score: 1, Troll

      People still play this shit? As if life weren't filled with enough drudgery.

    35. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      At this point it's a family activity. I loved raiding for years and I'm kinda getting burnt out as is my wife, but we're still playing just not as much as we use to. If we wanted we'd already be raiding the new content with our guild. Our kids started playing and it's funner to play with them and see them get excited about content that's old to us, but new to them. The first time my son and daughter saw the play in Karazhan they thought it was the coolest thing ever then they saw the chess match. That's the big reason I still have so many accounts. If it weren't for our kids Blizzard would have probably lost us.

      --wmbetts

      Posting AC, because I have mod points.

    36. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      Are they worse than the BC daily quest grinding for rep?

    37. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      Problem lies with the players. No, the quests are not essential. You only believe they are.

    38. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      VP is an additional component to remove the RNG aspect of loot grinding. If you don't use VP, you will still gear out eventually from running heroics, raids and LFR.

      So.... I guess that's optional.

    39. Re:Mists of Dailyquestia by Andreas+Mayer · · Score: 1

      Having said that, I don't feel it's that bad especially if you take advantage of the "massively online" part of WoW and group up. Dailies really do go fast in a group.

      It's ... OK.

      But I think it would have been better if they had limited the daily quests to one or two factions a day. (Preferably two factions of your own choosing.) And I would prefer slightly harder fights and in exchange less of them. So, kill two mobs in longer fights instead of 10 in fights lasting only seconds.

      Also, heroic instances should have heroic difficulty ...

    40. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      How many dailies do you even need to do for rep to get gear? Everyone is complaining like they have to do a dozen dailies each day to get enough rep to spend their valor points... except with the cap on valor points it takes a week or two to get enough for a single piece. Having done just two sets of dailies each day, in less than an hour, I was getting rep to unlock gear much, much faster than I could get the valor points to spend on it. Especially considering leveling up in some areas gets you a head start on rep.

    41. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      That's likely, but it does nothing to address the fact that dailies are not optional right now - you cannot spend your valor points without doing them.

    42. Re:Mists of Dailyquestia by cptgrudge · · Score: 1

      Dailies are not required, they are optional.

      Wrong. You've been indoctrinated.

      If Dailies are optional, please explain what someone that doesn't do them is supposed to do with the VP they collect from heroics, raids, and LFR.

      If someone is actively doing raids, the likelihood of needing VP to spend on gear at all right now is pretty low. Even the time required to rep up to the level that unlocks the gear is roughly 2 weeks.

      We're in week 6 or 7 of raiding. A second raid opened up recently. Another is opening up today.

      I did about 3 weeks of dailies total, and then was able to stop. All of this talk of endless dailies is just nonsense.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    43. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      This is like saying you don't actually NEED a car to get to work if you live in the U.S.

      Technically true, but not helpful or realistic for anyone too far outside a major metropolitan area.

    44. Re:Mists of Dailyquestia by VGPowerlord · · Score: 1

      That is true, however, you're talking to someone who has ~2000 hours of L4D playtime in. We don't do it for the gear (there is none!) -- we do it because the core game play is _fun_ with friends. If the old content is obsolete you need to ask WHY? Why aren't the old dungeons dynamically scalable? I'm not saying this is a trivial problem, or that only Blizzard doesn't get it -- the flaw is with the design decision of MMOs in general. Why would I waste time "grinding" for gear, when every expansion pack all your gear is immediately obsolete?

      It's funny that you'd say this. L4D itself is obsolete since the entire game has been ported to L4D2.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    45. Re:Mists of Dailyquestia by Anguirel · · Score: 1

      They can't claim that it's fun or enjoyable. They can't claim that it's interesting.

      They can and do. Regularly. What they won't do is claim they're fun, enjoyable, and interesting for everyone. They understand a lot of people don't like all aspects of the game. They equally can't claim that raids are fun and enjoyable and interesting for everyone. Or PvP. Or Exploration. Or Dungeons. Point to any single aspect of the game, and there's probably someone that plays WoW that doesn't like that part, and never does anything with it. Even basic combat. I've enjoyed the variety of dailies. It's something neat to do while waiting for a dungeon, or for a friend to log in, or during my lunch break as a neat bite-sized block of content. In reaching exalted one the two factions I've worked on, I have only repeated a few of the quests more than once.

      I will note that I haven't been running every single daily every single day -- and there's necessary no reason to do that, for anyone. Seriously. Not even the Hardcore Raiders looking for every advantage actually need to do it. Anyone doing so is doing it because they can't learn how to pace themselves, manage their time, and can't take a logical look at the rewards and work out what they'd need to do for each, and then how much time it would take to get the required costs for them outside of the rep (i.e. with the VP cap, you're waiting a week or two per item anyway).

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    46. Re:Mists of Dailyquestia by rubikscubejunkie · · Score: 1

      right on...

    47. Re:Mists of Dailyquestia by bluescrn · · Score: 1

      But if you're not doing 'real raids', just LFR, then VP is the about only way to jump the ilvl hurdle and get in. Especially for classes with no affordable crafted gear available (resto druids, unless you lose a +5% int bonus by wearing cloth)

      Worse still... your chance of getting LFR loot is tied to grinding dailies, even after hitting exalted, due to the retarded charms system (you can grind dailies for an item that gives you a bonus roll on loot... epic fail!)

      So far, It's the worst WoW expansion for endgame yet, by quite some way Very few 5-mans, which are now extremely unrewarding, and for everything else... sodding dailies.

      Some of the class updates are cool, though. And Pandaria is a decent enough place to grind out another 5 levels. But for now, it's 'hit 90, say no to dailies, see if they fix things in the next update'...

    48. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 2, Insightful

      No, they did indeed sell out. There was a noticeable decrease in developer competence and quality of gameplay corresponding with the sale.

      It's not development staff that swept through, it's precisely the management you point out. Blizzard was the talented people who were there for Starcraft, Warcraft III, and Diablo 2. Those people aren't there anymore.

    49. Re:Mists of Dailyquestia by Pinehill.net · · Score: 1

      There's an 'I hate dailies' train, and I can see you jumped right on it. How can you, on the one hand, be upset that there are so many daily quests available, and on the other, say that having all of them available to you is boring?

      They certainly aren't essential either. The gear might have been relevant before raiding started, but if you're in a hardcore raiding guild, you've outgeared all the rewards by now anyway. If you're in a hardcore guild, then what are you complaining about? You should be used to running the same content 100 times during farm to be ready for the next tier anyway.

      Since dual-spec went in, you hardly have any basis to complain that they're too hard for a tank/healer, as a DPS spec is readily available to you. Better yet, it's a MULTIPLAYER game, get some friends and tear through the dailies in minutes, they'll appreciate having a tank or healer.

      I'm personally quite happy with the balance between casual questing content and other endgame stuff. I can do 30-60 minutes of stuff a day, or not. It's usually something different from the previous day, and it still results in some feeling of progress for my toon.

    50. Re:Mists of Dailyquestia by Hoi+Polloi · · Score: 1

      Eve is nothing. You haven't lived until you've played Railroad Tycoon.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    51. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      CRZ is terrible for low population servers. It doesn't solve the population issues on the smaller server. It doesn't put anyone in your guild. It doesn't add to your raiding core. It ruins the server economy of the smaller server by taking resources and rare spawns from the smaller server.

      But hey you see a few people while it takes you 5 minutes to get your next level and move to the next zone. So ridiculous. So shallow. Creating more problems and solving none.

    52. Re:Mists of Dailyquestia by Ironhandx · · Score: 3, Insightful

      The queue system isnt that bad. The gear system is basically what makes or breaks an MMO.

      Points grinding systems are garbage and always have been. Gated RNG bosses(and LOTS of them) as per Vanilla WoW and 3/4 of TBC are the BEST way to go. In fact there was no need for the burning crusade when it was released at all. They could have easily spent another year with minor updates to Vanilla. The biggest complaint I heard from most active guilds at the time was they were excited for the new content but they didn't really see the need.

      It can get bothersome for the few hardcore players who are geared out the wazoo and need that one last piece of gear to complete thier epicness but it made the whole game feel more epic. Due to the RNG of it all etc seeing someone even in thier full Tier 1 set after tier 2.5 was released was pretty awesome. The old content got played and replayed and overgeared players could help newer players learn the content and essentially learn to raid at the same time. There is no learning curve now. Its gone. They've tried to replace it with bolted on and very frankly BAD systems that just don't work.

      The raids are EPIC. They are what the designers spend a shitload of time on. The devs got pissed because at the end of Vanilla most people still hadn't even SEEN nefarian and they spent quite a lot of time designing BWL, not to mention AQ40 and harder content. The thing was I didn't see a lot of people complaining about that. All I saw was "Well my guild finally managed to down Ragnaros this week! On to Razorgore!!!!"

      The move to 25 man raiding was also bad because it put too much emphasis on every single person in the raid performing at 100%. With 40 guys it was a bit easier to have someone not perform 100%, but at least play to the mechanics to make sure the raid didn't wipe. In fact many of the fights were doable with far less people than the maximum 40, which was entertaining in its own right.

      Plus there are always those guys that are awesome and hilarious to have around that just aren't that good at playing. We carried at least two of these guys all the way through AQ40 purely for the entertainment value.

      They've lost sight of it.

      You may have someone in your L4D group thats bad but you like him IRL or something so he stays in because the other 3 of you can carry him. Same thing applies for MMOs.

    53. Re:Mists of Dailyquestia by bidule · · Score: 1

      I suspect Blizzard are desperate for ways of getting WoW development costs down so they can focus on other things.

      And it shows: http://www.wowhead.com/quest=31254... Dire straights indeed.

      I understand being lax in casual conversation, but not when millions will pay to read you. I never ever saw this kind of crap in the previous expansions and I've seen half a dozen in MoP.

      --
      ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
    54. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      Yeah I wasn't interested in the daily "grind" - how can a game be considered fun if you need to "grind" at some incredibly boring and repetitive tasks for the majority of your play time? I hit 90, did some dungeons and the raid content. Then quit. I've seen all I need to see of it, so I'm on to other games.

    55. Re:Mists of Dailyquestia by PiratePete1911 · · Score: 1

      I think that for people to keep playing a game that came out in 04 it needs to be better than "Not as bad as people make it out to be", it really needs to be fun. I and many of my friends have cancelled our subs since MoP and we have all been playing since Vanilla.

    56. Re:Mists of Dailyquestia by theangrypeon · · Score: 1

      Sure, I think the criticism is valid. It's a flawed system in my opinion. It needs addressing.

      But spewing hyperbole about how you have to do 50 dailies every single day for a month when it's obviously not true doesn't really accomplish anything either.

    57. Re:Mists of Dailyquestia by UnknownSoldier · · Score: 1

      > L4D itself is obsolete since the entire game has been ported to L4D2.

      While I agree the majority of the player base has moved onto L4D2 the hard-core fans still prefer L4D1 because it is better designed.
      i.e.
      http://www.gametracker.com/search/l4d/

    58. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 1

      When you compare the quality of the games Blizzard has put out since the Activision merger, it looks an awful lot like someone is trying to increase profits from the golden egg-laying goose by cutting back on the amount and quality of the goose-feed.

    59. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      Blizzard did not sell out to Activision. Their parent company used a large chunk of their stock in the company to get Activision while retaining controlling stock. Yes, Activision's president runs the new "company," but in reality they aren't involved in Blizzard's games aside from physical distribution in Europe. Activision knows that Blizzard is a company that knows how to make good games, and they aren't going to kill the goose that lays that egg.

      As to your second statement, yes, Blizzard is a company, they will keep doing what they can to get players to keep paying their monthly dues as long as it doesn't hurt their reputation, this hasn't changed since the merger. Sometimes they will decide to hold off on short term money making opportunities in order to help the long term health of the game. As an example, up until a few months ago you could pay $2.00 a month to be able to use the in game auction house from your web browse or smart phone and talk online to your guild mates from your smart phone. For some unknown reason Blizzard cut this service and gave these benefits to everyone.

      Blizzard also (about a year ago) made a controversial move to make one of their pets you can buy with real money tradable to other players (although with the trading card mounts they already had). The reasoning to this was as much as they would like to keep real money separate from the game (in that everyone who pays their $15 a month fee is on equal footing), there was too much fraud in game with people making unofficial transactions. Placing some of these more common transactions in a in-game secure system would help reduce fraud even though it encourages players to use real money to get benefits. Diablo 3 developers decided to make virtually everything sellable on the real money auction house as an experiment to see how it affects pride in the game, "I earned all this cool stuff," vs being unhappy that "other people took the easy way out and just bought all their stuff".

      Diablo 3 sucks ass, in that you have to play several hundred hours and you still won't find anything as cool as you'd find in the first 5 hours of Titan Quest. Seriously, Blizzard *used* to make good games, but now it's just about making money off their users.

    60. Re:Mists of Dailyquestia by Anonymous Coward · · Score: 0

      Absolutely agree. When my guild downed Rag the first time it was a heck of an awesome experience. And we spent months in BWL in the suppression room, and the very first fight Razorgore. The whole raid was epic as was AQ20 and AQ40, and hardly anyone saw Naxx which is why they brought it back in WoTLK. As I've gotten older the past 8 years, life has gotten more and more involved outside of gaming. I still love it, but gone are the times when I could devote 6+hrs 3-4 times a week on raiding, and not to mention the hours beyond that gathering mats for consumables.

      the new system was good, but 25man raiding was a terrible idea, as the OP said, making the emphasis on all 25 performing at maximum, unless you are all geared out the behind, which on first encounters is not the case. When I got my entire first set of tier1 I wore that crap until it was out of style, and I STILL have it in my bank, and reforged a lot of my gear to even look like it. Those were the memories you hold onto in a great game. Is it easier? Raiding no, but the overall game has become too casual, even though that is exactly what I need in order to even be able to play it.

  2. WarCraft, Star Wars, Halo, and other tired memes by xxxJonBoyxxx · · Score: 0

    OK, we've been beating these dead horses for more than a decade. At this point I'm not even sure who HASN'T been bored by these over-expanded, over-merchandised universes.

  3. too little, too late by etash · · Score: 1

    shouldn't this slashvertisement appear around september 25 or so ?

    1. Re:too little, too late by Anonymous Coward · · Score: 0

      shouldn't this slashvertisement appear around september 25 or so ?

      I suspect if you asked a heroin user about heroin use the day after it came out versus a month down the road, you'd have very different information.

    2. Re:too little, too late by theangrypeon · · Score: 2

      Funny thing about reviewing MMOs. You really need to play it for a while to get a good grasp of what the game has to offer.

  4. No thanks. by loonwings · · Score: 0

    No thanks, I've already got a full time job. The crazy bastards pay ME to do it, too!

  5. no one cares about WoW: Kungfu Panda 3D.... by Anonymous Coward · · Score: 0

    WoW is seriously on the way out... it won't be around in a few years anymore

    1. Re:no one cares about WoW: Kungfu Panda 3D.... by RogueyWon · · Score: 1

      Almost certainly wrong.

      Despite a recent partial recovery due to the release of MoP, WoW does seem to be in decline. Its player numbers have been in gradual retreat, with a few dips and bumps, at least since the middle days of Cataclysm and arguably since the latter days of Lich King.

      However, most MMOs to date, including many commercially successful MMOs, have spent most of their lifespan in decline. Everquest and Ultima Online's subscriber counts both peaked in their first two years, but both games had a lifespan long beyond that point (indeed, the continued life of Everquest was one of the biggest obstacles to its own sequel). Final Fantasy XI launched in Japan in 2002, had a player count that peaked shortly after the European launch in 2004, but is still alive and well today (Square-Enix keep threatening to kill it, but probably won't dare until and unless they can turn things arounf with Final Fantasy XIV). Lord of the Rings Online launched fairly well, had a gradually declining player-base for years, then as that started to dip towards a critical mass, it went Free to Play and is, by all accounts, reinvigorated.

      There are occasional exceptions; MMOs which have such dramatic subscriber-bleed that they go into a death-spiral. I have a feeling that despite the huge amounts invested in it, this will be the fate of Star Wars: Old Republic if the free to play relaunch doesn't succeed (and I doubt it will, the f2p offering is more like a demo than an actual game).

      But by and large, successful MMOs continue to live on for many years after their subscriber base peaks. WoW's achievement was that it continued to grow for quite as long as it did. At some point, Blizzard can put it into a low-dev-costs "semi-hibernation" and continue to run it for years, possibly introducing a few pay-to-win elements along the way.

      I wouldn't be surprised if WoW was still alive and (relatively) healthy in 2022.

    2. Re:no one cares about WoW: Kungfu Panda 3D.... by xhrit · · Score: 1

      > WoW is seriously on the way out... it won't be around in a few years anymore

      I agree. As soon as blizzard is finished with their Titan Project, World of Warcraft is over. They will 'prolly keep a few servers around, but for all intents and purposes it will be done fort.

    3. Re:no one cares about WoW: Kungfu Panda 3D.... by Anonymous Coward · · Score: 1

      Just like the desktop, right? Weeee! Internet predictions are fun! WoW was on it's way out back when they came out with BC... or so we were told. Forgive me if I don't jump on your bandwagon because you think that everyone is in consensus around your ideals.

      p.s. Desktop browsers still dwarf mobile browsers by a very large amount (~90% to ~10%). Almost every time some Internet forum dweeb says the desktop is dead... it's read from a desktop computer.

    4. Re:no one cares about WoW: Kungfu Panda 3D.... by Anonymous Coward · · Score: 0

      You'll always have the people who have no other life outside of it who can't let go. Hell, people still play Everquest.

    5. Re:no one cares about WoW: Kungfu Panda 3D.... by Anonymous Coward · · Score: 0

      The thing about SWTOR is....sure they had subscriber bleed, but that still leaves them with current subscriber numbers higher than any other MMO outside of WoW.

  6. Is this supposed to be humorous? by crazyjj · · Score: 4, Insightful

    I'm not a big WoW fan, but I have to ask, was this whole "Kung Fu Panda" thing supposed to be a joke in a Blizzard meeting that somehow made it past the joke stage, or something? Because that seems like a REALLY silly addition to me in a game whose players ostensibly take very seriously. A mean, little bits of humor are one thing, but I wouldn't add a little blue race to the Halo universe called the "Smurfias."

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:Is this supposed to be humorous? by nomadic · · Score: 1

      Thank you! I have been wondering the same thing; I don't play WoW so I could be wrong but I thought its whole aesthetic sense was just stolen from Warhammer, and anthropomorphic pandas seem tremendously silly for a dark fantasy theme.

    2. Re:Is this supposed to be humorous? by Nidi62 · · Score: 3, Insightful

      was this whole "Kung Fu Panda" thing supposed to be a joke in a Blizzard meeting that somehow made it past the joke stage, or something?

      Basically, yes. The Pandaren were added in (I beleive) WC3 as something of a joke/just to have a little fun (think Cow Level in Diablo II). However, they actually became rather popular within the fan base. The fact that they were added into WoW, though, tells me that Blizzard was running out of ideas (and players), and threw in the pandas as kind of a finger in the dike scenario, and to try and lure back players that had left. However, as a poster above noted, its new content, but same old carrot on a stick grinding gameplay, which is what drove many people away in the first place. It really isn;t enough to bring people back, myself included.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    3. Re:Is this supposed to be humorous? by spire3661 · · Score: 1

      Pandarians themselves are fine, and fit into the Warcraft universe pretty well. However, basing an entire exansion on them was pretty stupid.

      --
      Good-bye
    4. Re:Is this supposed to be humorous? by xhrit · · Score: 1

      Warhammer 40k is far more dark then normal Warhammer Fantasy, and 40k has a race called the Jokaero; a race of hyper advanced psychic orange-furred apes. Also, dwarf space bikers, called 'Squats'.

    5. Re:Is this supposed to be humorous? by Bill_the_Engineer · · Score: 1

      I think the Pandas aren't as bad as some people made them out to be. It also adds some asian based cultural references to the game which makes the MMO appear more global in nature.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    6. Re:Is this supposed to be humorous? by Hoi+Polloi · · Score: 2

      It really feels like they took a vanity pet (there was a panda pet) and used it for the basis of an entire expansion. Wait until they base an expansion on cat and dog pets.

      I stopped playing but I agree that it seems like the whole atmosphere of the game has been shot to hell.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    7. Re:Is this supposed to be humorous? by Anonymous Coward · · Score: 1

      Its actually part of the lore and is not a joke. Kungfu panda came out years after blizzard bought the rights for pandaria.

    8. Re:Is this supposed to be humorous? by xxxJonBoyxxx · · Score: 2

      >> "Kung Fu Panda" thing supposed to be a joke in a Blizzard? .. game whose players ostensibly take very seriously.

      The two things I loved most about WarCraft is that it never took itself seriously ("you never touch the other elves that way") and that it happily tossed backstory and convention aside to stage battles ("OK, so here's an orc vs. orc battle"). The beer-breathing panda in WarCraft III was...well, kind of par for the course, so here you go.

      Please don't tell me anyone's taking the World of Warcraft seriously.

    9. Re:Is this supposed to be humorous? by Anonymous Coward · · Score: 0

      Players ostensibly take very seriously?

      Have you not played WOW at all? Or Warcraft before it? Obviously you missed the rampant humor and silliness. It's never been the overwrought seriousness of some drama, but a mix of fun and tension.

      Though if you think the Pandaren are all joke, you really have failed to pay attention. Then again bringing up this tired old complaint is likely evidence enough.

      You say you're not a big fan, but I think you're just ignorant. None of what you had to say is new, nor is it particularly accurate. Maybe you're just innocently repeating the same mindless criticism without knowing, but if so that's your problem.

      People who actually play just hear your complaints and sigh. Also Chen came first.

    10. Re:Is this supposed to be humorous? by Anonymous Coward · · Score: 0

      I hope they make Elmo a boss fight then.

    11. Re:Is this supposed to be humorous? by Anonymous Coward · · Score: 0

      The two things I loved most about WarCraft is that it never took itself seriously

      Did you play before WC3? Warcraft 2 took itself very seriously, unless the player went out of their way to find easter eggs.

      The World of Warcraft designers, on the other hand, seem to think that they need to reference every pop culture trend and Internet meme, and trumpet the references as loudly as possible so that the kids know they're still hip.

    12. Re:Is this supposed to be humorous? by Andreas+Mayer · · Score: 1

      I stopped playing but I agree that it seems like the whole atmosphere of the game has been shot to hell.

      Well, I'm still playing and I think the atmosphere is the best since vanilla. (WotLK comes close though.)

    13. Re:Is this supposed to be humorous? by Guru80 · · Score: 1

      WoW has every popular pop culture reference (as well as some so dated you probably wouldn't even understand what it is if you just started playing) out there tucked into every crook and cranny. How ANYONE can take the game serious is beyond me.

    14. Re:Is this supposed to be humorous? by BriggsBU · · Score: 2
      The Pandarans were actually in WoW as early as Warcraft III: The Frozen Throne. (Note: This far predates "Kung Fu Panda")

      So, no, it's something that was referenced years ago and that they finally expounded upon within WoW.

    15. Re:Is this supposed to be humorous? by BriggsBU · · Score: 1

      Warriors of Azeroth are mustered to take down the fiend Elmo, discovered to have been using his popularity as an opening to sexually assault the children that loved him so.

    16. Re:Is this supposed to be humorous? by twocows · · Score: 1

      Shit, modded this wrong. Reverting.

    17. Re:Is this supposed to be humorous? by Anguirel · · Score: 3, Informative

      It was a joke at first, sure, but a popular one, and made a long time ago for Warcraft 3: http://classic.battle.net/war3/pandaren/

      And then, despite that being a joke, they actually did add the Pandaren to Warcraft 3 - The Frozen Throne, just not as a full race. The bonus campaign "The Founding of Durotar" includes the Brewmaster Hero unit Chen Stormstout (one of the major NPCs in MoP). Earlier, you may have seen a quest in the Barrens for Chen's Empty Keg (a reference to this). They've hinted at adding in the Pandaren race for years (and nearly did so for Burning Crusade), and have included them in other elements of the game, such as the Pen&Paper RPG books and the Trading Card Game.

      Point being... They've been in the lore for Warcraft long before there was a World of Warcraft. Their inclusion was neither unexpected by those that had been following the game, nor even a major break in lore (like, for example, the Draenei were). Death Knights as playable characters make less sense than Pandaren in the game, and they seemed to be accepted just fine. The Pandas will be accepted just as well by anyone that enjoys the game in general.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    18. Re:Is this supposed to be humorous? by GiganticLyingMouth · · Score: 1

      Pandarians have long been a part of the Warcraft lore. One of Warcraft 3's tavern heroes was the Pandarian Brewmaster. It was quite a popular 2nd or 3rd hero to get.

    19. Re:Is this supposed to be humorous? by Anonymous Coward · · Score: 0

      Do you find it silly because some notion you have of actual pandas? They already had antropomorphic cows and space goats as player races, and a zillion other anthropomorphic animal non-player races. I guess they could have added another different elf race like some fantasy games do. At least they also came up with a race of insects and statue demons too.

    20. Re:Is this supposed to be humorous? by Anonymous Coward · · Score: 0

      http://en.wikipedia.org/wiki/Samwise_Didier is the art director for the current Blizzard look and feel. The kung-fu panda was his favorite thing to draw, and it was something playful that they put in the earlier games.

    21. Re:Is this supposed to be humorous? by ourlovecanlastforeve · · Score: 1

      It's fan service for the furries.
      Many furries will refuse to participate or use a product that doesn't acknowledge their subculture. This can lead to a significant loss of profit potential.
      Brands are starting to recognize that furries comprise a significant and growing profitable market so they're starting to add anthropomorphic options to their services and products.
      For further example Second Life has entire sims owned and operated by furries and Everquest 2 added anthropomorphic felines.

    22. Re:Is this supposed to be humorous? by partyguerrilla · · Score: 1

      Can barely wait for Warcraft 4: PetZ

    23. Re:Is this supposed to be humorous? by Usekh · · Score: 1

      Actually what is really feels like is that you don't know Warcraft lore at all.

    24. Re:Is this supposed to be humorous? by redJag · · Score: 1

      The story has always taken itself fairly seriously even in WoW (for the most part). The game, however, never really has. The easiest thing to point to is the script from clicking on the units in the RTS games, which goes back to Warcraft 2 for sure. Warcraft: Orcs & Humans I can't recall for sure... Also, clicking on critters until they explode (yeah, that's an easter egg but still). Certainly, WoW takes it to a new level but I think that is because Blizzard has made it more a part of their identity in all their games and WoW just has loads upon loads of content to put stuff like that into.

    25. Re:Is this supposed to be humorous? by Anonymous Coward · · Score: 0

      Sort of like you not knowing what the word lore means? All WoW has is back-story. And the Pandas are fucking stupid no matter where they came from.

    26. Re:Is this supposed to be humorous? by Anonymous Coward · · Score: 0

      My take is that MoP is the last extension of WoW, and they plan on letting it in die a long agonizing death for the years to come. Asian crowd is more akin to keep playing forever and being satisfied by grinding (don't know why, but its a known fact in the industry, and also reflects in the way South-Korean games are designed). The Panda meme is probably to satisfy Chinese players and keep the game alive there, even when its long dead in the western world.

    27. Re:Is this supposed to be humorous? by Anonymous Coward · · Score: 0

      I'm guessing one of the 50 replies to you said this already (too lazy to read them all) but my guess is they are trying to expand in the asian market where "Pandas" are extremely popular.

      I'm a long time WoW veteran myself (with periodic breaks) and I don't greatly mind. The expansion is pretty well done (however, it is "more of the same". Caution for those who are looking for something new). But I've had my moments of: "I can't believe a joke developed into a successful business venture."

      I'm guessing it's like somebody said above: WoW thrives on momentum at this point. I'll probably take a break sooner then with some other expansions, but even off me they probably will make enough money to make it worth it.

    28. Re:Is this supposed to be humorous? by Usekh · · Score: 1

      Sort of like Anonymous Cowards not knowing how the word is used in computer/pen and paper RPGs?

  7. LFR was deployed in the middle of Cata, not WotLK by Anonymous Coward · · Score: 0

    As the subject says, LFR was deployed in the middle of Cata, not WotLK.
    Previously you just had a system where you put your name in, and if you were lucky somebody would contact you --- It was almost useless.

  8. Guild Wars 2 by Anonymous Coward · · Score: 0

    Seriously, that's where the action is at least at the moment.

    WoW was great but now it's done...

    1. Re:Guild Wars 2 by Anonymous Coward · · Score: 0

      Yup, they haven't even lifted a finger to improve the graphics to catch up to improvements in graphics cards since they started. You can always grandfather people with older rigs but it is starting to look old like Everquest.

    2. Re:Guild Wars 2 by 0123456 · · Score: 1

      WoW graphics looked old when it was first released. If you think Everquest graphics look old, you haven't seen what the original graphics looked like.

    3. Re:Guild Wars 2 by Anonymous Coward · · Score: 0

      No need to be sorry.

  9. VIDEOS DON'T WORK by Anonymous Coward · · Score: 0

    tl;dr

    I'm going outside.

    1. Re:VIDEOS DON'T WORK by Tarlus · · Score: 1

      I'm going outside.

      You're much better off.

      --
      /* No Comment */
    2. Re:VIDEOS DON'T WORK by Anonymous Coward · · Score: 0

      I'm going outside.

      You're much better off.

      Hello. Skin cancer would like a word with you...

  10. THANK YOU for having a transcript by Baloroth · · Score: 2

    Just wanted to say thanks to Slashdot for adding the transcript, some of us can't watch the videos, and it's nice to have an alternative.

    Now, down to the meat:

    They say they want players to interact more with the story, but this move surprises me. Now, if you don’t want to log in and do a specified amount of repetitive content every day, you don’t progress at all.

    Why would this surprise you? The entire point of an MMO like WoW is to get you to log in as often as possible, ideally every day, for some period of time. It's not even important to Blizzard what you do, really, just that you log in and do something. That drives up the server count, and ensures you are playing continuously, rather than brief spurts now and again. It's part of the MMO grind system. Blizzard likes WoW to feel full, even if it is just people repeating the same action over and over again. Same reason for this:

    Really, it’s part of a larger problem, one endemic to the MMORPG industry in general, which is that developers still require excessive amounts of content repetition if you want to use multiple characters.

    That isn't a problem from the developers point of view, thats a feature. Literally anything that gets people to spend more time in the game, and more importantly to spread out their enjoyment over a longer period of time (rather than getting a large enjoyment at once), is a fantastic thing from their point of view. It's basic addiction 101: give people small rewards over a long time with the promise of potential future rewards, rather than giving them a large reward all at once for relatively little effort. Keeps them addicted. You see the exact same methodology employed by Zynga and in tons of F2P and MMO type games. That's why they do that sort of thing, and it won't change so long as they keep charging (and people keep paying) a monthly fee. It's also why (from what I've heard) Guild Wars doesn't do that: because there isn't a monthly fee, they aren't trying to get you to grind as much as possible every day, they can give you the end rewards all at once.

    Finally:

    They've further refined their “phasing” tech, which allows two different players standing in the same spot to see different things. Quest givers and objectives were phased to a greater degree this time around, and sometimes only visible to each user individually. This effectively reduced wait times.

    Nice to see Blizzard implementing only the latest MMO techniques... that were Lord of the Rings Online (only an example, others may have done it earlier) featured 5 years ago.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    1. Re:THANK YOU for having a transcript by Anonymous Coward · · Score: 0

      The entire point of an MMO like WoW is to get you to log in as often as possible, ideally every day, for some period of time.

      Why do people believe this? They're not showing you ads. They don't give the slightest fuck if you play or not, as long you're paying that monthly subscription fee.

    2. Re:THANK YOU for having a transcript by jittles · · Score: 1

      Because, the bigger the server population, the easier it is to find groups for quests, instances, etc. I know you can do instances w/ others from other servers now, but it still makes the server feel more alive, magical, and interesting. You wouldn't play if there were only 10 people connected to your server at once. Part of the draw of WoW is the socialization while playing.

    3. Re:THANK YOU for having a transcript by runeghost · · Score: 1

      Why else do they provide massive incentives for doing exactly that (logging in every day) and punish (via delayed or inaccessible rewards) players who don't? It seems foolish to me, because as you pointed out, a player who logs in once a month for 2 hours and still pays his subscription is at least as profitable as one who spends 2 hours every day online. But... logging in every day (and performing the requisite tasks) gets you crafting points, cooking goodies, points to spend on gear, bonus points, rep with factions, pets, mounts, achievements, and more gold than you can shake a stick at. Try to play for 8, 12, or 16 hours every weekend and you'll still find your character outclassed by those for whom WoW is a daily habit.

      Why do they push such a seemingly nonsensical model of gameplay? Idk, but I have a few theories. Maybe they're planning to monetize something (their next game?) via advertising, and being able to show potential ad buyers/investors foo-million eyeball hours is vital to the business plan. Or maybe they believe that literally making players into WoW addicts is necessary to keep them from quitting. Or maybe it has something to do with the business model for the Asian half of their playerbase, where, from what I understand, the players pay for playtime by the hour instead of a monthly subscription.

      Full disclosure: I used to play WoW 20+ hours per week, but quit completely about a year ago. Amazing how much more free time I have now.

    4. Re:THANK YOU for having a transcript by Anonymous Coward · · Score: 0

      My theory is that they've fine-tuned their Skinner box and discovered that the 12-22 virgin demographic will keep pushing that lever long after everyone else has grown tired of MMOs (the writing is on the wall, people are tired of them), so they are going to milk the losers like crack-addicted cows for as long and as hard as they can.

      I mean, look at all the morons in this thread rationalizing the daily quests. Do any of them strike you as the kind of people who have jobs, spouses, or the interests of healthy adults? All their tortured rationalizations boil down to "get moar lootz!", never recognizing the fundamental stupidity of doing something easy, repetitive, and boring, for hours, every day, in a fucking game.

      Though you may also be on to something with the pay-by-the-hour thing.

    5. Re:THANK YOU for having a transcript by MitchDev · · Score: 1

      Exactly, if anything, the less you play the better for them. If you play 1 hour a month you pay the same as the guy who plays 400 hours a month, and you aren't using network resources to do it...

  11. I have said it before but MMO's need to kill playe by SmallFurryCreature · · Score: 5, Interesting

    I have said it before but MMO's need to kill players. Well, their characters at least. D&D always had the issue that at max level, you were a god. And god isn't fun to play. Superman has this issue, he is unstoppable, so you have to keep coming up with their weirdest stuff to make him at least temporarily vulnerable.

    In MMO's, the level cap keeps being raised, more content is tacked onto the end and the players despair of having to grind yet another set of gear, yet another factions reputation while all the fun has gone from the game.

    D&D solved this, you are NOT supposed to keep the same character around for ages. Hell, most games fixed this. In the Sims, your characters age and die, in Sim City and Transport Tycoon and Civilization, you start a new game when you "won" the old one. Only in MMO's do you keep the same character and play with it long after you "finished" the game.

    So, get rid of it. Create a game with a tutorial area, a mid level and an endgame that kills you. Then you restart the game, skip the tutorial and try a different path.

    Expansions flesh out the middle, where everyone is playing. New players find a busy active world and not everyone huddled at the end game claiming they are bored.

    It is a simple tried and tested mechanic but MMO's have become filled with people who want to wave their e-penis around no matter how much they hate the process of getting one, they want to show of their raid gear. Because putting in a hundred hours grinding makes them leet.

    WoW is for those gamers, the rest have long since left. Not that most other MMO's dare to offer anything different. First Lotro introduced gated content, now GW2 is doing the same.

    And all over, gamers are playing regular games with no grind, just for fun. Are MMO developers so insecure they feel they can't rely on the fun of their games rather then gated content and raid gear?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  12. Re:I have said it before but MMO's need to kill pl by Deltaspectre · · Score: 1

    I don't think this is too much of a problem for WoW, since you can always start up an alt that's a different class/faction. (And of course hours and hours of grinding on one of your max level characters)

    --
    My UID is prime... is yours?
  13. Re:I have said it before but MMO's need to kill pl by Anonymous Coward · · Score: 0

    In the Sims, your characters age and die, in Sim City and Transport Tycoon and Civilization, you start a new game when you "won" the old one.

    Wow. You actually pulled Transport Tycoon as one of the archetypes of that sort of endgame? I'm actually impressed anyone remembers that (and didn't go straight for referencing it as OpenTTD instead). Well-played, sir.

  14. Maybe some players are doing it wrong. by Shivetya · · Score: 1

    Just because the quests are there does not mean they are required. Then again this is like any other feature of an addictive MMO, players feel cheated if they don't.

    Far too many people are convinced they would be part of the elite if they only just... and then did ..... and they had ....

    So yeah there are a bazillion quests, but guess what. Given Blizzard's track record your going to have two years before the next expansion and honestly, do you need every grade of shiny purple items, items that usually are reduced in value with each point release let alone expansion?

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  15. Re:I have said it before but MMO's need to kill pl by N0Man74 · · Score: 2

    D&D had resurrections too. If you lost your D&D character because of a dumb reason, a DM has the power to hand wave them back. In D&D a DM can say, "Ok, you can start your new character at level 10". In D&D, sometimes people pull out their old characters, or DMs will have them make cameos in a new campaign.

    In an MMRPG, people don't like to lose a character that they've invested hundreds (or thousands) of hours in because someone turned on a microwave and caused them to temporarily disconnect from their Wi-Fi. In an MMRPG, people don't like losing their character because another player is griefing using a hack, or by exploiting game mechanics. In an MMRPG, people are more likely to stop subscribing if their characters reach mandatory retirement, rather than continue chasing the ever-moving carrot.

    MMRPGs are not primarily designed to make people happy, or to make people have fun. They are primarily designed to keep people playing.

  16. Re:I have said it before but MMO's need to kill pl by Anonymous Coward · · Score: 0

    That sounds awful, also being god IS fun.

  17. They lost me in Cataclysm by FilmedInNoir · · Score: 1

    I had a guild and we did raids. We weren't the best but we tried and sometimes got lucky and succeeded purely through determination. But Cataclysm changed that. People with years of experience and WotLK elite gear were like babies in a minefield. Cataclysm was no longer for casual gamers, it was for elitists only. The twitchers and the number counters. I did ok, but it alienated a lot of people. People I liked to play with. So what's the point of doing dailies alone all the time? I want to go with my guildies into group events but if the group events are frustrating suicide missions what's the point? Are they going to change that? Is MoP going back to a more easy on the old people approach or it is it moving further into the either your awesome or your a useless noob. If the latter, then it seems like the number of noobs is growing and the problem is they give Blizzard the same amount of money as those few and far between uber-elites. Just that noobs don't like to hang around for the abuse and frustration and quit after awhile.

    --
    Sig. Sig. Sputnik
    1. Re:They lost me in Cataclysm by Anonymous Coward · · Score: 0

      What the fuck? Cataclysm was for casuals to fap in the corner and collect lewtz.

    2. Re:They lost me in Cataclysm by babywhiz · · Score: 1

      That wasn't until the end. BWD/Throne/BoT, then Firelands was painful for the less elite crowd (the people between the hard core and casual). The only thing I don't like about MoP is having to have the rep to get gear. I could understand that if they had tied the Tier pieces to rep, but if I valor cap, I don't understand why I can't get a less desired piece that will at least allow me to kill those stupid vermin and birds on my farm in a timely manner. (there are WAAAY too many things to kill when planting seeds.). My other gripe is more that I'm forced to remain on my main to be viable in raid when all I really want to do is finish leveling my other 10 alts so I can farm on them too....it shouldn't take 2 toons 1 hour to do quests for the farm, plus Golden Lotus, plus the other reps for the professions, plus....plus...plus....it's not the least bit alt friendly, which was what MY complaint had been all along during Firelands. (It's better than it was.....). Well, I'm not sure what I'm even trying to say anymore....except to point out that Cata wasn't flowing purples until Dragon Soul.

  18. MoP is actually a huge improvement so far... by Anonymous Coward · · Score: 0

    I've been playing WoW since it was on beta, and I can tell you that MoP is a breath of fresh air. I really don't understand the claim that WoW is hard to steer and not adaptable, as this expansion is very different from the previous ones.
    I wouldn't worry about WoW losing subscribers just yet. MoP is so friendly to casual players that it makes Solitaire look like a game meant only for the most hardcore of players in comparison. My only problem with it is that it's now the third expansion in a row that trains players to play badly; so-called "heroic" dungeons have literally replaced the "normal" dungeons and are tuned accordingly, epic items are a dime a dozen, and actually challenging content just seems to be its own reward, which, again, makes sure that most people play badly.

    1. Re:MoP is actually a huge improvement so far... by Anonymous Coward · · Score: 0

      Grinding dailies isn't fun, it's stupid. When Cata dropped I tried to queue for several heroics when I hit 85 and got the ilvl requirement. (No small task). Waiting 40 min as a dps for a group that wipes on the first or second trash pull and then screams at each other and disbands is just ass.

      Heroics are not supposed to be hard. That's what heroic raids are for. What's funny is everyone that says "brah wow is too easy bring back vanillaz!!!!1111" does not have the heroic raid achievements, and so can't claim they've beat the whole game. The days of only the basement dwellers being allowed to progress are over, and rightly so, but you still have to have a well practiced and well tuned team to beat all the content that is offered.

  19. Re:I have said it before but MMO's need to kill pl by RogueyWon · · Score: 4, Insightful

    Saying that WoWlike MMOs need to have permadeath is like saying that fighting games should incorporate city-building elements. It's a gameplay mechanic that simply doesn't fit with the genre.

    Contrary to the general cynicism displayed in these parts, WoWlike MMOs do have a fairly solid gameplay core that is much more than just "keep people playing the subs". Leaving player-vs-player aside for now, they are, at heart, large-group co-op games (and often very difficult ones).

    At the heart of a WoWlike is raiding. And at the heart of raiding is fighting against bosses. Leaving aside casual-oriented "raid-finder" modes, raid bosses are generally tuned so that, at the level of gear players will have when they are first encountered, they are challenging fights with little room for error. The satisfaction in the game comes from overcoming that challenge and working with others to defeat the bosses. The level of co-operation required goes far beyond that found in most other genres. I have no shortage of criticisms of WoW, but I can attest from personal experience that the "rush" associated with my first kill of certain bosses (Illidan, Kil'Jaeden, the Lich King) was like nothing else in gaming - and that was irrespective of whether I got any gear from it.

    But with the difficulty tuned as high as it is, death is inevitable and very much part of the game. You learn from your deaths and adapt accordingly. Imagine Dark Souls with permadeath? A WoWlike with permadeath would be like that... but worse.

  20. Not talking about perma death by SmallFurryCreature · · Score: 2

    I mean END OF LIFE dead, reach lvl 50, go on end game epic quest, die/retire/ride into the sunset.

    In D&D you did have resurrects BUT once you reach a silly high level you were supposed to roll a new character, not keep playing a lvl 20/40 character over and over.

    So not dead because you fell of a bridge but dead because your hero's journey has com to an end.

    And yes, I agree, MMO's are about grinds but if you keep begging for the grind, don't be suprised that is what you are going to get.

    Be ready to let go of your lvl 80 blinged out alt if you want MMO's to change and become FUN again.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Not talking about perma death by Andreas+Mayer · · Score: 2

      Be ready to let go of your lvl 80 blinged out alt

      But ... you can already do this? It's not like anyone is forcing you to keep playing with your maxed out toon.

      I guess the main problem is, coming up with enough content to make it interesting to re-play everything again.

      And, yes, you can play another class. But that's what almost all players do already anyway. There is only a limited number of different classes ...

  21. Too many dailies by someones1 · · Score: 4, Insightful

    As the current top comment states, there's wayyy too many dailies. Let's see if I can remember them all... Klaxxi, Tillers (which have a half-dozen individuals with their own rep meters mostly independent of the main faction -- so when you get exalted with Tillers, you might barely be a bubble up on half the members!), Golden Lotus (which you must grind to then open up more grinding with Shado-Pan and August Celestials), the Lorewalkers, the Anglers, and the Order of the Cloud Serpent. For some of them, the set of dailies can take up to an hour to do (I'm looking at you, Klaxxi, with your stupid 40-kills and wing pieces).

    And they're boring as hell. But it seems near impossible to really advance without getting just about all the reps up to exalted. I hate doing it on my main character, more than ever before in previous expansions. Now I can't imagine going back through this on my alt. This review brings up an excellent point -- it's time to make rep apply across all of your characters of the same faction. Account-wide pets and mounts was a good start, but now it's time to do the next logical thing and give us account-wide rep.

    1. Re:Too many dailies by kdogg73 · · Score: 1

      If it's too easy, you get bored. If it's too hard, you get bored. If it's too repetitive, you get bored. If the dailies aren't each revolutionary, you get bored. I hate dailies, but let the reward justify the hard effort? Kinda like life, or are we all expecting the silver spoon. I love this expac. And I hope it takes me a while to get through it all. :) BTW: I hear if you reach Revered/Exalted on your main, your alts will gain rep twice as fast... starting in patch 5.1? But that's what I've heard.

      --
      Let's face it, most of us are scoffers. But moments before zero hour, it does not pay to take chances.
    2. Re:Too many dailies by Andreas+Mayer · · Score: 1

      Account-wide pets and mounts was a good start, but now it's time to do the next logical thing and give us account-wide rep.

      I'm almost through with my main with all the factions. Some of my friends already are. What am I supposed to do with my alts if they can just buy everything from the start? There wouldn't even be a point in doing instances since the faction rewards are better.

      Also you don't have to get the factions up to exalted with your alts since all you get for that are mounts and mounts are already shared.

    3. Re:Too many dailies by Anonymous Coward · · Score: 0

      The point would be the opportunity to play the differring classes, exploring their characteristics, without having to spend a year grinding to build each one up.

    4. Re:Too many dailies by Anonymous Coward · · Score: 0

      Why are you doing all of those dailies anyways? The Tillers ones get you the farm, but take about 10-15 minutes a day at most to do the whole set. The rest get you gear, but you can get away with just doing a single faction at a time, as you can get rep way faster than you can get the valor needed to buy the gear due to the valor cap. All of the dailies or rep with individual people in the Tillers is for vanity really, and can be skipped. The Anglers and Order of Cloud Serpent can be skipped too if you don't want the mounts they give. And the exalted level for most of those factions is just for mounts, with maybe one or two crafting exception.

      (I'm looking at you, Klaxxi, with your stupid 40-kills and wing pieces).

      Go find the spot that has the clusters of baby mantis hatchling things roughly south of the middle. You can get the 20+ some remaining kills you need after doing other dailies in a minute or two.

    5. Re:Too many dailies by Anonymous Coward · · Score: 0

      Do it with friends or guildies, takes 20 minutes.

    6. Re:Too many dailies by someones1 · · Score: 1

      BTW: I hear if you reach Revered/Exalted on your main, your alts will gain rep twice as fast... starting in patch 5.1? But that's what I've heard.

      This appears to be the new "grand commendation of xxx" items that are coming in 5.1. However, we don't know how much these will cost from the quartermasters.

    7. Re:Too many dailies by Anonymous Coward · · Score: 0

      It's a GAME. It is supposed to distract you from life, not remind you of your crappy 9-5 job. Games are supposed to be fantasy and diversion, sure some work and effort are required, but not grind-it-out-like-a-wage-slave effort.

  22. And the review doesn't even touch the issues I see by Anonymous Coward · · Score: 0

    1) All instances have become a foot race when you've dropped into LFG.
    2) Limited number of dungeons from 85 to 90.
    3) Gear from 85 to 90 doesn't leave you in a position to go to heroics, even if you get all the gear available.
    4) Content for pre-85 is too easy, blink and you miss it.
    5) Vast parts of the world are now ignored.
    6) Pre-85 level instances have been greatly dumbed down. Average time of 15 minutest to complete. See previous comment about footraces.
    7) Difficulty of communicating with vast number of players from realms that speak different languages. One night I was with a random instance group where the languages spoken were, English, Spanish, Portuguese, Chinese of some sort and French. No one could communicate other than the Spanish and Portugese speakers, and they only hurled insults at each other.
    8) Pandas. Wow, they are stupid.

  23. Excellent review by ip_freely_2000 · · Score: 2

    and i completely agree with comments about the future of the game. While I've had fun running two toons to 90, the grind for my other toons may not happen at all. I'm tired of it. Blizzard needs to make XP and rep for alts, once you've run through content once or twice, greatly accelerated. Then I'd have more fun with the end game content.

    1. Re:Excellent review by Andreas+Mayer · · Score: 1

      Blizzard needs to make XP and rep for alts, once you've run through content once or twice, greatly accelerated.

      That's what they plan for rep, I've heard.
      Accelerating gaining XP? Even more? Then they could just have you skip leveling completely.

    2. Re:Excellent review by Emetophobe · · Score: 1

      Blizzard needs to make XP and rep for alts, once you've run through content once or twice, greatly accelerated.

      Isn't that what heirlooms are for? You max a char, buy heirlooms, and then power level alts with them.

  24. Really? by yoshi_mon · · Score: 1

    As much as I'd love to spend every one of my 15 mod points furiously thrashing this whole thread, I think a much better justice will be done by first asking:

    1. Really? Now you are going to post a review on a game that has been out for almost a month? Nevermind that the beta was well published and visited by many who got to buy their way in. Nevermind that WoW at this point has almost more websites devoted to it than cats. Nevermind that the game itself is PTR testing the next major patch. Now, now /. is going to grace us with a thread about WoW? Really?

    Now that I've gotten that out of the way I'll give a few more points in no order.

    2. IMO this is the 1st major version of WoW that Greg Street (AKA Ghostcrawler) has had total control over the game. And it shows. Daily quests are now pretty much mandatory, much to the PR arm's (which includes cleverly the use of their fans), denial. Of course even Greg is not stupid, he does have a PhD in Biology (and that makes him a Lead Dev in an MMO...why?), so he (or someone smarter than him) eventually lifted the Justice Points rep grind on gear.

    And actually in Breaking News!, one of the major topics on the General Forums as of last night was Blizzard actually willing to talk about how people are not happy with the rep grind in the game. Seems that after this game has been around for so many years and that people who have fleets of toons at this point are not happy that it is going to take them a metric fuckton of time to get each one of those toons all the rep they need is not popular!

    They are still playing this one as Risk Management 101 in which I will refer to you to Mass Effect 3 if you want a primer on how that works.

    3. The gameplay is actually not bad. As are the visuals and, if you again have a metric fuckton of time to spend, you can actually get some really cool stuff. There are also some pretty neat additions to the game with turn based pet battles, farming, and some actually neat play mechanics for all the classes.

    4. However there are still bugs and while that is to be expected modern MMOs have reduced their downtime/hotfix window much more than Blizzard has. Now I know that dealing with legacy code is annoying at best. But given the cash flow that Blizzard has enjoyed over the years, that we still have to deal with Tuesday outages, sometimes that last 8+ hours, is unacceptable.

    They have said before that 'hiring more programmers won't just fix things'. Well, not really Blizzard. There are whole sets of methodology of how you program code to make it bug free. And with the amount of revenue you have you should make it happen. Your business should not be all about getting your execs their next new BMW.

    5. Overall Mists is OK. Again another linear quest path to the level cap, however pretty. I've got an 85 (some 90 now) of every class save a Monk and the gameplay is actually good on some of them. On others needs work but that is something that I've learned to accept since vanilla. However the grind, and this is coming from someone who did the TBC grind, is unacceptable.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  25. Re:I have said it before but MMO's need to kill pl by Anonymous Coward · · Score: 0

    > MMO's have become filled with people who want to wave their e-penis around...
    > ... WoW is for those gamers, the rest have long since left.

    Yep. The guys who sit in the cities blocking the main paths atop their "epic mounts" while calling everyone else a "scrub" in Trade Chat are pretty much all that is left.

    WoW has gone on for far too long. Guys who have been playing "since Vanilla, you fucking scrub" ruin the game for all newcomers. It's time to wipe the slate.

  26. Re:WarCraft, Star Wars, Halo, and other tired meme by HeckRuler · · Score: 1

    So go play some Achron, Splunkey, DwarfFortress, X-Com, Slash'em, Dungeon Crawl, Braid, Cortex Command, FTL, Aquaria, Minecraft, Cave Story, Defcon, SpaceChem, or whatever floats your boat. No one is stopping you. But if people enjoy the classics, don't hold that against them.

    Don't get me wrong, I understand where you're coming from. I'm kind of a hipster when it comes to Pen&paper RPGs. I enjoy inner-party conflict, sleeper agents, plot twists, revolutionary tactics, and story-based motivators. And all too frequently I see yet-another-angsty-Drow going on a homicidal rampage because he's misunderstood and it makes me throw up a little inside. But I also understand that sometimes it's nice to have a classic dungeon dive with a fighter, rogue, wizard, and a cleric clearing out a death maze with a lich at the end. While it's good to try new things, there's comfort in the known.

  27. Re:I have said it before but MMO's need to kill pl by thereitis · · Score: 1

    And all over, gamers are playing regular games with no grind, just for fun.

    Yep. I spend most of my gaming time on Minecraft these days. I'm tired of the same old WoW gameplay mechanics, even more than the grinding. The low level players never want or need any help because it's too easy. I don't want to spend a lot of time learning each boss's tricks and having to run back countless times.

    Still, I love the lore and I love the world and music and characters Blizzard has created. Give me a game with these elements with the customizability, open-endedness and player creativity of Minecraft and I'll be waving money at you. Give me something different - the mechanics of WoW have had their day in the sun.

  28. Also it most closely emulates a SP game by Sycraft-fu · · Score: 1

    In a single player game, you usually save your game quite often, or it does it for you (or both). So if you fuck up, you are back at the checkpoint, not back at the beginning. This is how most popular MMOs work. If you fail to kill a boss and wipe out, the boss resets. You cannot move on through repeated failures, but nor do you move back.

  29. Well... Sorta by Sycraft-fu · · Score: 3, Informative

    It -is- a joke, Blizzard's joke in fact. Back in the early days of WoW they did an April Fools joke, saying that you'd be able to order food from Panderan Express (a play on the real company Panda Express) in game with the /panda command. More info: http://www.wowwiki.com/Pandaren_Xpress.

    It was a joke at the expense of Sony, who really had implemented a /pizza command in Everquest 2 that would call up Pizza Hut's web page so you could order pizza.

    However apparently Blizzard is completely fucking out of ideas, and forgot it was a joke, and so now kung-fu pandas are part of WoW.

    1. Re:Well... Sorta by Omestes · · Score: 1

      Actually the Pandarens are older than that, they were in Warcraft 3's expansion (as mercenaries, and silly flavor). They actually were first brought up, as a joke, in 2002 before the actual release of Warcraft 3 (much less Kung-Fu Panda). They've been a running gag for a very long time, though originally they were more "Japanese-style" samurai types, and not more "Chinese-style" monk types.

      This doesn't make them any less stupid as a basis for an expansion, though. It does feel like they were really grasping. It does make me sad, I really want to like WoW, I played from Vanilla through the middle of Wrath of the Lich King, and formed some very fond memories of those times. Sadly something derailed them, at least as far as my tastes go. Looking at the info about Mists before release, I realized that there wasn't even a tiny bit of excitement left (there was a modicum for Cataclysm, but I managed to never get up the will to actually buy it). This makes me somewhat sad, I grew up on Blizzard games, and I love the universe of Warcraft. But with Mists and Diablo 3 (better than people say it is, but still deeply unsatisfying in the long run for some reason), I'm deeply skeptical that they will ever get another cent from me.

      I'm sticking with Guild Wars 2 for now. I don't have to give them money. I don't have to "be hardcore or go home". And I can quit for a couple months and not really care, or play for 30 minutes a day, and it doesn't matter. I'm not endorsing GW2 as a replacement for WoW, as it isn't the same type of game, and isn't really for the same type of players, it just fills my need since I can almost emulate what I loved about Burning Crusade (outside of the neon clown armor), I can do casual PVP, without having to listen to raiders whine about me playing the game differently and still getting rewarded (which killed endgame in WotLK for me, and made me stop giving Blizzard money).

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:Well... Sorta by Anguirel · · Score: 1

      It was a joke at first, sure, but a popular one, and much earlier than the Pandaren Express one. If you want the original joke, it was this: http://classic.battle.net/war3/pandaren/

      And then... they actually did add the Pandaren to Warcraft 3 - The Frozen Throne, just not as a full race. The bonus campaign "The Founding of Durotar" includes the Brewmaster Hero unit Chen Stormstout (one of the major NPCs in MoP). Earlier, you may have seen a quest in the Barrens for Chen's Empty Keg (a reference to this). They've hinted at adding in the Pandaren race for years (and nearly did so for Burning Crusade), and have included them in other elements of the game, such as the Pen&Paper RPG books and the Trading Card Game.

      Point being... They've been in the lore for Warcraft long before there was a World of Warcraft. Their inclusion was neither unexpected by those that had been following the game, nor even a major break in lore (like, for example, the Draenei were). Death Knights as playable characters make less sense than Pandaren in the game, and they seemed to be accepted just fine. The Pandas will be accepted just as well by anyone that enjoys the game in general.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    3. Re:Well... Sorta by Usekh · · Score: 1

      I love it when people speak so authoritatively, and are completely wrong.

  30. Not really by Moraelin · · Score: 1

    Not really. And here's why:

    We're just a little over a month before Christmas, a MAJOR point in times when people buy stuff. Even people who couldn't be bothered buying something for September, are likely to buy stuff for Christmas. Either for themselves or for someone else.

    So I'd say expect to see more of this kind of advertising over the next month. Or actually more accurately: PR firms and departments generating buzz. In fact expect it to ramp up over the next month.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  31. Re:I have said it before but MMO's need to kill pl by BriggsBU · · Score: 1

    The low level players never want or need any help because it's too easy. I don't want to spend a lot of time learning each boss's tricks and having to run back countless times.

    So the game is too easy but you don't want to put in work to learn a boss's fight?

    Please make up your mind if you want a hard game or an easy game.

  32. 4 kinds of people... by billtom · · Score: 5, Funny

    My review of Mists comes down to dividing players into four groups:

    1. You are an active WoW player.

    Well, you don't need a review of Mists because you most likely already bought it.

    2. You are a former WoW player, and you're kind of thinking that you'd like to come back to the game.

    Then please do come back. Blizzard did a pretty good job with this expansion. Lost of the rough edges have been smoothed. There's some good content. Fun to be had.

    Will you stay with the game for months? I don't know. But you'll be playing at that point, so you can make up your own mind.

    3. You're a former WoW player but you're still pretty down on the game.

    If the very thought of being told to "kill 10 panda-moose" makes you sick to your stomach, then for god's sake, don't come back. While Blizzard is on their game for this expansion, it's still basically the same game you left and the things that made you leave are mostly still going to be there.

    4. You've never played WoW.

    Well, my advice for all multiplayer games (MMO's, FPS's, etc, etc) is to play whatever your friends are playing (real-life or online friends).

    Online multi-player games are infinitely more fun when you play with your friends. So if your friends are playing WoW, play WoW; if your friends are playing Team Fortress, play that; if your friends are playing Hello Kitty Online... well, make new friends.

    1. Re:4 kinds of people... by Jintsui · · Score: 4, Insightful

      I happily quit WOW in February after almost seven years of playing. So I can tell you that I know something about the game. I've played all expansions through Cataclysm and I can tell you for fact, each expansion was worse the the previous one. Burning Crusade was an incredible expansion. Everything went downhill from there. MOP is sickening to almost all die hard players that played from vanilla on. Its clearly apparent that Blizzard has taken the carebear route to gaming. Instead of putting out quality content for both hard-core and casual players, they are appeasing the casual playerbase. Kung fu pandas? Seriously? I could understand a panda like race, that are similar to pandas, yet with a more ferocious aspect. Thin muscular race, with claws and fangs, sort of like Worgen but still different when compared. That is what they SHOULD have done. But no, they went with the Kung fu panda to attract the kiddies. Pathetic really..

    2. Re:4 kinds of people... by billtom · · Score: 1

      Great, you're in category 3. And according to my review system, you should not come back to WoW.

      I don't understand why you used a reply to my post as the place to put your general rant about the direction of WoW. I wasn't defending the game in general.

    3. Re:4 kinds of people... by Usekh · · Score: 1

      For a hardcore player you are sure ignorant of Warcraft lore, also please don't confuse your opinion, with objective fact. You are certainly entitled to say you think each expansion was worse than the last one. Other people disagree.

    4. Re:4 kinds of people... by Anonymous Coward · · Score: 0

      5. Get off your Funyun fattened ass and go do something productive.

    5. Re:4 kinds of people... by GiganticLyingMouth · · Score: 1

      I played WoW vanilla from launch until a few months into the Burning Crusade. I and many others would dispute your assertion that it was "incredible". But if you think vanilla WoW was anything but carebear, then you better refresh on its meaning... WoW was unprecedented in its levels of carebear-ness (take a look at the death penalties in Everquest to get an idea. Hell even Diablo 2 was harsher). Also, your rant about the "Kung fu pandas" is unfounded, as many others have stated Pandarians have been a part of Warcraft lore since Warcraft 3 (i.e. for over a decade before now). They were always portrayed as being large, jovial and fond of food and drink.

  33. Re:I have said it before but MMO's need to kill pl by UnknownSoldier · · Score: 1

    Almost agree with everything 100%.

    > Are MMO developers so insecure they feel they can't rely on the fun of their games rather then gated content and raid gear?
    Shhh! You're not supposed to let the MMO dirty design secrets out that MMOs are just "all about acquiring virtual power via fake items and let men* play virtual doll house! " ;-)

    Ask any player who has more then 1,000 hrs of L4D gameplay why they keep (kept) playing? ;-)

    * Yes a lot of women play MMOs.

    > I have said it before but MMOs need to kill players.
    1. That is one solution; the problem is most players won't go for it - because they don't understand the problem:

    The root problem is that games need to keep challenging the player. When a player cheats on a game they quickly lose interest because there is no longer any challenge. WoW's expansion packs are trying to address that problem.

    2. The second problem with MMOs is that they are not games they are toys masquerading as games. i.e. There is no way to win at WoW! That is HORRIBLE game design.

    Traditional games have a "game over" -- what I call a "hard win." They don't expect the player to spend hours, days, months, grinding for gear. Modern MMOs have corrupted their game design for greed - because they want players playing (and paying) for as long as possible -- they don't want players to see the facade the game is. IMHO they have no soul because they have sold out to corporate America (i.e. Craptivision.)

    "Old-school" games are like movies. You watch / play them. Have a great time. You move on. Portal 2 is a great example. Linear story, but a great experience. The co-op aspect introduces new maps, and it is optional if you want to do "speed runs". You keep playing it because you want new puzzles -- that is, new challenges. But you never feel remorse when you quit. Ask any MMO player who has been playing for a few years how they feel when they quit. They finally feel free! Why?! MMOs pretend they are games and make you feel guilty when you quit because you have all this time "invested" in that you don't want to "Let It Go" move on and enjoy life.

    The problem with MMOs is that their fundamental nature is flawed. They stopped caring about being "good games" and sadly focused on "how long can we keep people playing our game?"

  34. Re:I have said it before but MMO's need to kill pl by thereitis · · Score: 1

    Learning a boss's fight isn't the kind of "hard" I'm looking for, I guess. Once you learn the tricks, it's memorization.

  35. Re:I have said it before but MMO's need to kill pl by CowTipperGore · · Score: 1

    The MUD that I played for years in college had a system where you could "re-mort" and level again. You had to be at max level and complete a series of fairly difficult fights and challenges. If you succeeded, your character returned to level 1. You essentially rerolled at that point and started from scratch, except with a new ability available only to those who remorted. You could do this multiple times, with a new unique spell or ability each time.

    This MUD also had death traps that would claim all of your gear and anything in your bags, as well as perm death if your experience points dipped into the negatives. As interesting as some may find these features, they would not be popular in WoW, especially at this point. As others have pointed out, a good portion of WoW's subscription base is driven by lock-in these days. Just like my buddy feels stuck with his iPhone because all his stuff is in iTunes, it is hard to walk away from a dozen well-geared characters and several years of time invested to start over elsewhere. If those characters aged and died, it would ease the movement to other games, which of course Blizzard doesn't want.

  36. Re:I have said it before but MMO's need to kill pl by BadDreamer · · Score: 1

    The problem with this is that the main appeal of MMO's is building up your character. People have been standing around showing off their epics in Ironforge, Stormwind and Orgrimmar since the game began, and that's both the main motivator for a lot of people working up their characters and for most of the endgame players.

    If you're just playing your characters like slightly longer lived Battlefield 2 spawns you won't keep coming back to work on your character.

  37. Re:I have said it before but MMO's need to kill pl by DigitalSorceress · · Score: 2

    I liken it to learning a dance... you start out clumsy, but through practice and repetition, you work out the kinks and finally you get through it correctly the first time. From there, you keep re-doing it, getting more and more nuanced until you get to where it has transitioned from "oh crap I hope I don't mess up" to a very zen, fluid expression of art.

    except it's got epic lewtz.

    --

    The Digital Sorceress
  38. Re:And the review doesn't even touch the issues I by BriggsBU · · Score: 1

    3) Gear from 85 to 90 doesn't leave you in a position to go to heroics, even if you get all the gear available.

    This is not accurate. The "Heroic" dungeons are basically the entry-level lvl90 dungeons. You do not need specific item levels to queue for them or complete them.

    I think that you are thinking of the Challenge Mode dungeons which are designed to be very difficult and so you probably will not have adequate gear for them when you first hit 90.

  39. hmmm. weird... by urkam · · Score: 1

    Kewl, a review, nearly 2 months after the release of Mist of Pandaria.... a review with mostly no negative critics. the day rift : storm legion release (the mmorpg that have hurt WOW the most and the second one in terms of paid subscribers).... and 2 days before swtor goes free to play. this really sound like a paid advertisement from blizzard. i'm sorry, but your review has absolutely no credibility.

  40. The Secret World by Anonymous Coward · · Score: 0

    After growing overly tired of WoW getting more and more simple (e.g., dropping the need to skill up a weapon in order to use it, skill tree crappy overhaul), I moved through a few games Rift (good game, lacked replay-ability), SWToR (Great story, got kinda boring), DCUO, and a few other f2p. I got into GW2 beta and thought at first that it was the game to play. Then I got in beta for the secret world (closer to release, I heard early beta was bad) and is hooked me. More adult oriented content, phenomenal voice acting, open skill system, monthly content updates, devs who believe in their product. Its worth checking out the free trial, if only to save you from WoW for a few days.

  41. Re:I have said it before but MMO's need to kill pl by VGPowerlord · · Score: 2

    I don't think this is too much of a problem for WoW, since you can always start up an alt that's a different class/faction. (And of course hours and hours of grinding on one of your max level characters)

    To put this into perspective, WoW has 13 playable races (Alliance: Human, Dwarf, Gnome, Night Elf, Draenai, Worgen; Horde: Orc, Troll, Forsaken, Tauren, Blood Elf, Gnome; Both: Pandaren) and 11 playable classes (Warrior, Monk, Paladin, Rogue, Hunter, Druid, Shaman, Mage, Warlock, Priest, Death Knight).

    The problem is that there are only so many choices for zones to level up. This is particularly obvious once you enter Outlands at around level 60... your only zone choice is Hellfire Peninsula in Outlands. I suppose you could skip straight to Zangermarsh or Terrokar Forest, but if you try to skip too far ahead, the enemies will outlevel you.

    At least Outlands has separate quests for each faction, which can't be said for most of the level 55-60 quests. Hell, Silithus hasn't changed since the end of the opening of Ahn'Qiraj event in 2006. At least Blasted Lands (the other 55-60 zone) got a makeover in Cataclysm.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  42. *sigh* by jeff13 · · Score: 2

    Is the server up yet? *sigh*, I hate Tuesday maintenance.

  43. Whatever happened to the gold old days? by Anonymous Coward · · Score: 0

    Whatever happened the days when you ran your new toon into a dungeon to hack, slash and plunder? Any game that requires a BSc, BA, MA or, as is the real case with Eve - a bloody MBA.

    Listening to the arguments above reminds me of fine arts students debating Picasso. Sure, it's a nice painting, but if I need to know what kind of brush he used to truly appreciate it, I'm out.

    WoW is too big and too complicated and every expansion they add compounds the problem. To put it simply, without all that knowledge and without all that time invested you take your 'weak', 'squishy' or 'basic' character into at-level content and you wipe. Everytime. Not to put too fine point on it, but that gets really un-fun after a while. It's like a fun penalty.

    I want to have fun when I game and WoW isn't fun, it's work.

  44. Re:I have said it before but MMO's need to kill pl by mlts · · Score: 1

    I used to help run a Diku based MUD (CircleMUD OLC, Merc/Envy as the main engine) which did the remort thing as well. You have to be the top level (which was 30 back then [1].) Then you remorted to another class. You ended up level 1, but you had some abilities:

    1: You had all your talents and practices.

    2: You could use any weapons/armor -- no level restrictions.

    3: You had your HP.

    4: You gained an "emblem" which allowed you into areas where others who were not remorted couldn't enter, and the areas had better challenges/treasure/etc. This was before the days of raiding, so at best you had 5-6 people attempting a boss.

    5: You got a few abilities, such as an "undo" button for a death every 24 hours. Since the penalty for a death back then was half your exp to the previous level, and possibly losing all your gear if you couldn't get to your corpse, dying hurt.

    One could remort more than once to get access to other areas, as well as another class's abilities. (the MUD only had the four basic classes for simplicity reasons, but thief/rogue was extremely popular as a class just for the backstab ability as an opener.)

    These days, maybe a MMO should do a variant of that -- if someone does a quest, they end up back at level 1, except with their HP/mana pools and the ability to wear gear of any level, and they end up with an item that is very powerful, something similar to the heirloom armor in WoW, but can last someone not just to end tier level, but perhaps even as a tier comparable to raid tier gear. Perhaps have it be a charm or trinket. To further add to it, perhaps allow subsequent remorts to further add stats to that item.

    Yes, there will be people running 1-level cap multiple times to get full benefit from a "remort trinket", but it would keep the newbie areas busy, and help with the low level dungeons/battlegrounds.

    [1]: There was argument that 30 was higher than the old-school AD&D standard of 20 where a character ended up a deity (and thus out of the player's hands as an NPC.) However, since old Merc 1.0 MUDs used 30, we stuck with that.

  45. Well... by Anonymous Coward · · Score: 0

    I guess it will be byebye after i finish the main questlines...

    Too much grind!

  46. Re:I have said it before but MMO's need to kill pl by Anonymous Coward · · Score: 0

    except it's got epic lewtz.

    Which might drop for you on run #50 at 3am.

  47. Same carrot, longer stick :| by Anonymous Coward · · Score: 0

    Panderia is a grind. More of the same just with Panda colored packaging.

    Every damn word out of the mouth of an NPC Panda can likely be traced right back to a fortune cookie somewere. . .
    ( I swear if I hear " Slow down ! Life should be savored " one more GD time Imma throw my mouse into the river )

    Once you hammer out the 85-90 grind ( takes a while ), then the real grind starts in the form of daily rep. Ugh.
    Think I'll go learn a new language instead. It's more entertaining :|

    I'm going to go sacrifice a ( insert small animal here ) to the gaming gods and ask for something that doesn't require a time commitment on par with a full time job, isn't a rehash of the same old playstyle ( eg, level treadmill ), has an outstanding story and is actually ( gasp ) fun to play. Oh, and I want some sort of Divine Smite on the developers who release any DLC material on the same day as the game comes out. A giant crackling lightning bolt of doom will do nicely.

  48. Re:And the review doesn't even touch the issues I by Anonymous Coward · · Score: 0

    > The "Heroic" dungeons are basically the entry-level lvl90 dungeons. You do not need specific item levels to queue for them

    You sir, are incorrect. There are indeed iLevel gates for 5 man heroics.

  49. Same old, same old... by pr100 · · Score: 1

    I resubscribed to have a look at the new content having not played for a year or so.

    When WoW first came out I played and I loved it. Just exploring was interesting. There was real challenge in trying to complete some quest lines solo. Getting through instances was an achievement and took time. Raids took many experiments to get right - you had to figure it out for yourself rather than read up on the tactics on one of the many sites telling you exactly what to do.

    It's not that there's nothing to enjoy in the new expansion; it's just that really it's all so samey, and compared to the old days just too easy. The month I've paid for has run out and I don't plan to subscribe again anytime soon, quite possibly the next time there's a new expansion...

  50. Re:I have said it before but MMO's need to kill pl by Anonymous Coward · · Score: 0

    tdome?

  51. Guild Wars 2 by wfolta · · Score: 1

    Sorry, left WoW a while ago and am really enjoying Guild Wars 2. GW2 isn't perfect by any means, but it looks like they did a lot of thinking about WoW's (and other MMO's) plusses and minuses and they kept most of the plusses and rethought/fixed the minuses. Not sure why I'd step back to a game like WoW that was fundamentally flawed in so many ways.

  52. No thanks by Anonymous Coward · · Score: 0

    I started playing wow just after launch. I played threw BC (hated it and quit shortly after), I came back for Wrath, Played one character to 85 on cata and said no more. I have no desire to play a panda, no desire to grind daily or rep. How many hours did I spend killing furblogs?

    I have tried every "wow killer" mmo out there and the only game that has kept my attention is guild wars 2. Maybe it's because I don't have the time that I used to have to sit and play video games all day after work, maybe it's because I have grown up and matured. Nahhhhhhhhhhh, its because WoW content just repeats. You can only kill so many bosses where you Don't stand in the fire or don't get hit with bombs before it's just enough.

  53. Re:I have said it before but MMO's need to kill pl by Anonymous Coward · · Score: 0

    This is exactly the OPPOSITE of what MMO's are designed to do, they are designed to keep you paying your sub and gobbling up content if you are a raider. Raid guilds already had the problem, at least when I played, of whenever the latest and greatest expansion/dungeon was conquered a few players would decide they beat the game and quit meaning it required recruiting and re-gearing replacements. If you turned that into a "congrats you won, now why don't you start the grind over from level 1" that becomes a natural place to say "nah, thanks, I'm good now that I have nothing invested in the game anymore I think I'll just click cancel on my subscription."

  54. Re:Mists of Dailyquestia (revered) by WillAffleckUW · · Score: 1

    The problem is that you cant even spend your vp without being revered (and each slot is attached to a different rep, so you have to do them all) which takes at least a few weeks to do

    Once you have a character at 80 or so, just buy lots of extra tabards for the rep you're grinding and send them to the characters low on that rep.

    --
    -- Tigger warning: This post may contain tiggers! --
  55. Re:Mists of Dailyquestia (revered) by Calydor · · Score: 1

    Which would be nice except there ARE no reputation tabards for the MoP factions.

    Did you even play MoP?

    --
    -=This sig has nothing to do with my comment. Move along now=-
  56. Re:Mists of Dailyquestia (revered) by WillAffleckUW · · Score: 0

    I have four pandas right now.

    Unlike you, I have a life, so none are in their 80s yet, and my main is only 83 at the moment.

    I'll join the rest of you in Farmville ... um "end game Pandaria" when I get done having fun.

    --
    -- Tigger warning: This post may contain tiggers! --
  57. Re:Mists of Dailyquestia (revered) by Calydor · · Score: 2

    Unlike you, I have a life

    Wow, way to make yourself sound like a troll, there.

    --
    -=This sig has nothing to do with my comment. Move along now=-
  58. Re:I have said it before but MMO's need to kill pl by SCPRedMage · · Score: 1

    Dungeons & Dragons Online has a similar "True Reincarnation" system.

    Once your character reaches level 20, you can acquire a "True Druidic Heart of Wood", which you then use to "reincarnate" as a fresh level 1 character, changing anything you want except name and gender; certain permanent things like tomes carry over, although they may kick in gradually.

    The first two times you do this, you get more points with which to buy your starting stats, and the XP you need to level up increases. EVERY time you TR, you gain a bonus "Past Life" feat for the class you had the most levels in, each of which gives you a minor bonus (fighter, for example, will give you +1 to attack rolls) that will stack with themselves up to 3 times each (ie, reincarnate from a fighter three times and you'll get a total of +3 to attack rolls). Having the "free" Past Life feat for a class also allowed you to take another feat "active" Past Life feat associated with your class.

    --
    My sig can beat up your sig.
  59. Annoying by Anonymous Coward · · Score: 0

    You should really learn how to spell or pronounce what you're going to review.

  60. You've saved my life! by DiamondGeezer · · Score: 1

    By producing these videos, you've actually given me several years of life by actually reminding me how boring and repetitive WoW really was and why I refuse to waste any money on it.

    I actually spent yesterday downloading the entire client (all 20Gigs of it). I was going to revisit to see how things had developed. But I now know that WoW is a waste of lifespan. I think I'd rather do something useful with my free time, like learn a new language, improve my memorization skills, train for a professional certification, even read a book.

    I play other games where I can dip in and out like Team Fortress 2. But MMORPGs are a frightening waste of time. If I were unemployed then MMORPGs would help pass the time, but not help me get back into work.

    That's why I read Slashdot - somebody else wastes their time so I don't have to.

    Thanks Slashdot!

    --
    Tubby or not tubby. Fat is the question
  61. Re:I have said it before but MMO's need to kill pl by xhrit · · Score: 1

    If WoW had permadeath they would not need to make the drop rates so low. People could play through an instanced dungeon 1 time, and if they lived, they get the loot.

  62. Re:I have said it before but MMO's need to kill pl by HnT · · Score: 1

    This is an interesting idea and also an incredibly stupid one.

    First, WoW does not have any "different paths" to offer you to make leveling again and again really interesting... slightly different surroundings and slightly different colors when pressing 1-2-3 are not interesting, different paths. They would have to fundamentally change the game to the point it becomes a different game.

    Second, any sort of perma-death or real consequences in the game like you see implemented extremely well in "EVE Online" make the game much less simple-fun and much more of an actual, real-world-like challenge. What I mean by that is, you cannot just play "end-game" EVE without giving a single frakk because any and all of your actions can have very dire consequences and the typical EVE-player probably enjoys that in a masochistic way - but the typical WoW raid and battleground zerg will very likely not enjoy this AT ALL. And these kind of consequences are pretty rare in most popular video games, for a good reason. A lot of players just want to play and relax and NOT worry about actually losing things they put a lot of time into. You have enough consequences and serious things to worry about in daily life, video games should offer you a different world and a temporary escape, much like books and movies.

    --
    "Only one thing is impossible for God: To find any sense in any copyright law on the planet." - Mark Twain
  63. Re:I have said it before but MMO's need to kill pl by RogueyWon · · Score: 1

    You've missed my point completely - it's absolutely nothing to do with the loot.

    If all of the dungeons in an MMO could be beaten with no deaths on the first attempt, the game would be seriously lacking in challenge. The actual fun in WoWlike MMOs (and yes, they can be a lot of fun) is in overcoming difficult (sometimes extremely difficult) fights in a large group by the use of co-operative tactics. You're going to die. Repeatedly. That's part of the game. If you want permadeath, then you've either made the game impossibly difficult and time consuming, or you've compensated for this by turning it into a very different, much easier (and far inferior) game.

  64. Re:I have said it before but MMO's need to kill pl by MtHuurne · · Score: 1

    So, get rid of it. Create a game with a tutorial area, a mid level and an endgame that kills you. Then you restart the game, skip the tutorial and try a different path.

    You can end a character without killing it: in our pen and paper role playing group we've had several characters that retired from the adventuring life. It can be an individual goal that has been achieved (avenged my brother's death) or a group goal (defeated the big evil), but at some point it just makes more sense for a character to settle down than to continue as an adventurer.

    It could even be done on a world scale: if all players together defeat the big evil or if one faction defeats the other, the server could be put in "archive mode" where you can still log in and enjoy the views but have no further conflicts to resolve. The players would then create a new character and save a different world.

    I think the reason no MMO dares to do this is that such an end of a cycle is a moment at which players will ask themselves whether they want to continue playing in the next cycle or drop out. It's a pity in my opinion, as it reduces the meaning of the player's actions, since nothing ever really changes in the game world. It seems to be a trend in mobile games as well: "games" designed to keep the players busy rather than give them memorable experiences.

  65. Re:Mists of Dailyquestia (revered) by vivian · · Score: 2

    WoW is like nuclear war - the only way to win is to not play.

    I have been really enjoying a real world social life now, plus found time to pick up a few real world skills like playing a few tunes on the piano. I rid myself of the compulsion to keep trying to maintain 3 level 85 toons and grinding for gear, some time around the first Darkmoon fair for the cataclysm expansion. It was grinding for all the damned herbs for darkmoon cards that finally broke the WoW experience for me. Wish I'd quit way earlier - haven't missed it at all.

  66. Re:Mists of Dailyquestia (revered) by Anonymous Coward · · Score: 1

    Playing WoW seriously is like nuclear war - the only way to win is to not play.

    FTFY, and that applies to many other things

    Moderation is key.

    I quit WoW after 5 or so years. I did a whole bunch of different things, but I didn't do it all. I was hardcore at times. I was casual at times. Whatever happened, happened. Do I regret my time there, and my time was wasted? Nope.

    I had my fun. Now I'm doing other fun things (like trolling slashdot ;p). I don't have much of an urge to go back to WoW today, but I wouldn't rule out going back in the future.

  67. Re:I have said it before but MMO's need to kill pl by Anonymous Coward · · Score: 0

    It doesn't look like many people will get the genius of what you're saying.

    And this is coming from a Wow player who is still playing strong.

    What you're saying here makes sense.. and is a solution to the problem presented in your parent post as well.

    Raising level caps just makes previous endgame content obsolete. Continually fleshing out the middle game would make your re-lives different and more interesting. With nothing persistent but achievements, the game would be about the journey and adventure. Not about the goal. Which as is obvious from any MMO ever, does not work in the long run.

  68. Re: Generations by Phrogman · · Score: 1

    I think that MMOs need to look at characters that age, and can have descendents. Create a heritage for your kids, pass on items, establish a family history, etc.

    Also to survive, gameplay needs to be emergent. The things you can do in game should give rise to the fun you can have by letting you be inventive, letting you interact with other players and make changes to the world.

    I have recently started playing the SWGEMU (www.swgemu.com). I am in the process of being elected to be the mayor of a player city, I am building up businesses crafting, and I am slowly building a guild up. All of those activities are things which emerge from the possible activities my characters can engage in inside the game. Sandbox gaming is what is missing from today's MMOs I think, and it has far more potential for a long lasting appeal.
    Note: the swgemu is not finished, its in an alpha state so lots of elements of the game are not functioning yet but it is playable provided you have a copy of the install disks for the game. It is not illegal - they have permission from SOE's attorneys, and its free. The server code (as of patch 14.1 on the old game, so just prior to the Combat Upgrade) is being recreated by volunteer programmers and they are doing a fantastic job.

    EVE has sandbox gameplay, it has a player driven economy and is probably the best example of that style of gameplay in a current MMO. Sadly its never appealed to me - I guess I like walking around as a character - but I should give it another try.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  69. Re:I have said it before but MMO's need to kill pl by xhrit · · Score: 1

    In order for a perma death RPG to be challenging the dungeons need to be extremely hard. See Nethack.

  70. Re:I have said it before but MMO's need to kill pl by RogueyWon · · Score: 1

    Nethack is not an MMO. No persistent world, no game economy. Saying MMOs should be like Nethack is like saying Street Fighter should be like Sim City.

    Nothing wrong with either game, but they have fundamental and irreconcilable differences.

  71. Re:I have said it before but MMO's need to kill pl by drsquare · · Score: 1

    It's not really art though is it, you're just going through the motions, doing exactly what you're supposed to be doing. There's no creativity or expression, just regurgitation.

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