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New Sony Patent Blocks Second-hand Games

silentbrad writes in with a story about a Sony patent that would block the playing of second-hand games. "... the patent application was filed on 9 December 2012 by Sony Computer Entertainment Japan, and will work by linking individual game discs to a user's account without requiring a network connection meaning any future attempt to use this disc on another user's console won't work. The patent explains that games will come with contactless tags that will be read by your console in much the same way as modern bank cards. When a disc is first used, the disc ID and player ID will be stored on the tag. Every time the disc is used in future, the tag will check if the two ID's match up and, if not, then the disc won't work. The document goes on to explain that such a device is part of Sony's ongoing efforts to deter second-hand games sales, and is a far simpler solution than always-on DRM or passwords. It's worth noting that Sony has not confirmed the existence of the device, and the patent doesn't state what machine it will be used in, with later paragraphs also mentioning accessories and peripherals. ... There's also the issue of what happens should your console break and need replacing, or if you have more than one console. Will the games be linked to your PSN account, meaning they can still be used, or the console, meaning an entire new library of titles would need to be purchased?"

243 of 344 comments (clear)

  1. Sony shiting on its customers by Anonymous Coward · · Score: 5, Informative

    ...customers do not (want to) know it and continue buying from these assholes.

    Well, have a very nice fuck you year Sony.

    1. Re:Sony shiting on its customers by Lonewolf666 · · Score: 5, Informative

      Indeed. Sony is one of currently three companies I would not buy any digital equipment or software from (the other two are Apple and Activision Blizzard).

      The rootkit on audio CDs and the deletion of Linux support from the PS3 are not forgotten. The patent in the article is only proof the thinking at Sony hasn't changed, it is not a new trend.

      --
      C - the footgun of programming languages
    2. Re:Sony shiting on its customers by crazyjj · · Score: 3, Funny

      Sony shiting on its customers

      Film at eleven?

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    3. Re:Sony shiting on its customers by Pieroxy · · Score: 4, Interesting

      The worst of all is that once you've blown your console to bits and you buy another one, you have to buy all your games all over again. As always, this will hurt regular users and encourage piracy for people in this situation will feel entitled (rightly so IMO) to crack their console in order to play their already purchased games. And from that point on they will download torrentz instead of buying because they will hold a (legitimate IMO) grudge against SONY and their console is already cracked.

      Apparently, shooting themselves in the foot feels good for them since they do it over and over again.

    4. Re:Sony shiting on its customers by h4rr4r · · Score: 3, Insightful

      While I hate this concept, I don't think it has that failing. Since it uses a user account instead of a console id adding the user account to the new console should allow replacing units.

    5. Re:Sony shiting on its customers by Anonymous Coward · · Score: 4, Insightful

      While I hate this concept, I don't think it has that failing. Since it uses a user account instead of a console id adding the user account to the new console should allow replacing units.

      So when Sony decides to ban your account for <something they deem ban worthy (whether it is or not)> you also lose all your games. I bet their EULA will also contain "... by reading this line of text you forfeit your right to sue us as well as grant us the right to use your account in any manner which we see fit, including (but not limited to) claiming (on your behalf) that you did violate our terms and are very remorsefulness ...".

      They will also need to pass the cost of this "feature" on to the consumer via the game console as well as a charge per game.

    6. Re:Sony shiting on its customers by Anonymous Coward · · Score: 5, Insightful

      Since it uses a user account instead of a console id adding the user account to the new console should allow replacing units.

      And if your household has more than one account? You know, if kids and parents each have their own accounts? Only one of the accounts can play the game even if it's played on the same console.

      This is their dream of limiting content to a specific individual. Want that song to play in your car and your home? You'll need to buy more than one copy. Both of you like having it on your MP3 player? We don't care if it is a household or if you're married, you each need to buy a copy (even if the government sees all purchases made by you to belong to both).

    7. Re:Sony shiting on its customers by CrankyFool · · Score: 2

      And if your household has more than one account? You know, if kids and parents each have their own accounts? Only one of the accounts can play the game even if it's played on the same console.

      Not necessarily. Multiple accounts can be logged into the PS3 simultaneously -- it would be trivial, once a game disc is associated with an account, to check not whether that's the currently active account, but whether it's an account defined on the particular PS3 at all.

      (Not that this isn't a terribly obnoxious idea, of course)

    8. Re:Sony shiting on its customers by zakkudo · · Score: 2

      Indeed. Sony is one of currently three companies I would not buy any digital equipment or software from (the other two are Apple and Activision Blizzard).

      The rootkit on audio CDs and the deletion of Linux support from the PS3 are not forgotten. The patent in the article is only proof the thinking at Sony hasn't changed, it is not a new trend.

      Don't forget about the import company, Lik Sang. http://en.wikipedia.org/wiki/Lik_Sang. Sony destroying them basically removed my last reason to game. I don't necessarily want to play all of my games in English.

      I dont' find working around the beauracrasy of gaming 'fun' anymore. That is why I mostly don't really play video games anymore.

    9. Re:Sony shiting on its customers by dougisfunny · · Score: 1

      So the Smiths get the new Medal of Duty 2012. Now Little Billy goes to his friends house for the weekend with the game to play it. The next weekend Little Bobby goes to his friends house. The next weekend, Mr Smith brings it to a party.

      Who gets to play it where?

      --
      This is not the funny you're looking for.
    10. Re:Sony shiting on its customers by Anonymous Coward · · Score: 1

      So the Smiths get the new Medal of Duty 2012.

      I think you mean 2013. Medal of Duty 2013 will most likely not have split screen multiplayer or any reason for the Smith's to take it with them.

      And that's why Little Billy and Little Bobby will instead focus on playing with their smart phones while Mr Smith has his tablet. They'll lap up the "social" games from Zynga, shelling out money on hats and pay-to-win.

    11. Re:Sony shiting on its customers by tapspace · · Score: 1

      Indeed. Sony is one of currently three companies I would not buy any digital equipment or software from (the other two are Apple and Activision Blizzard).

      I'll bite. Why Apple? (Other than the fact that you are required to say this as a slashdotter). If it's these recent legal battles, I think your list needs to be A LOT longer.

    12. Re:Sony shiting on its customers by Pubstar · · Score: 1

      www.play-asia.com/ It's where I used to buy my PS2 imports. I haven't checked them out lately for games, just CDs

    13. Re:Sony shiting on its customers by multicoregeneral · · Score: 1

      For about five seconds. You can copy or modify a bank card. It's so easy, I don't know why nobody's up in arms about it. If it's a variation on the technology, the same is true here.

      --
      This signature intentionally left blank.
    14. Re:Sony shiting on its customers by Spaseboy · · Score: 4, Informative

      Believe me, I had this problem. My PS+ sub renewed with an out-of-date credit card and 3 months later I am told I don't have access to PSN. No email, no reason, just call Sony. They want me to send a cashier's check, by postage mail, to them for the amount then they will "consider" unbanning my account. I can't pay it electronically where I can be sure they receive the amount and there is no guarantee they will unban my account after they receive payment.

      I sold my PS3 the next day and I'm trying to sell my PSV.

      --
      "I don't want more choice, I just want nicer things!"
      -Jennifer Saunders as Edina Monsoon
    15. Re:Sony shiting on its customers by Darinbob · · Score: 1

      It's still morally wrong. If you purchase the product you have certain legal rights to that products. Sony and many other game companies are actively trying to discourage your rights to what you purchased. This is not about piracy or IP protection. They just want to make sure every player has always paid full price for the product, no matter how old the game is or how closely related the second player is.

      When there is digital downloads then players bend over backwards to defend a game companies DRM restrictions, but now that this is essentially DRM on physical media (not just copy protection) I suspect some of the same DRM supporters will disagree with this new method.

    16. Re:Sony shiting on its customers by Darinbob · · Score: 1

      And you think Sony will allow this once they've gotten their way?

    17. Re:Sony shiting on its customers by Lonewolf666 · · Score: 1

      They pioneered the "walled garden" approach on devices that might otherwise have been more open platforms. I don't know a single Apple tablet or smartphone that does not have a locked bootloader and is restricted to getting its apps from Apples App Store. I admit I've overlooked the "classic" Mac desktops and laptops when writing my post, but otherwise I see only Apple products that are way too much under the control of the manufacturer.

      Lately Microsoft seems eager to provide the same reasons for not buying their stuff, see Windows 8 RT. But so far, it is only one of many products by Microsoft. Also, they have a history of playing dirty with the competition, but they never abused their customers directly in the way Sony did.

      --
      C - the footgun of programming languages
    18. Re:Sony shiting on its customers by X0563511 · · Score: 1

      Then maybe you've found one of the folly of console gaming? Have you missed the whole concept of Indy Games lately? Certainly, if you've been stuck in console-land.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    19. Re:Sony shiting on its customers by kelemvor4 · · Score: 3, Informative

      So the Smiths get the new Medal of Duty 2012.

      Okay.

      Now Little Billy goes to his friends house for the weekend with the game to play it.

      It won't work at his friends house unless he also brings the whole console

      The next weekend Little Bobby goes to his friends house.

      and the disc still doesn't work at his friend's house

      The next weekend, Mr Smith brings it to a party.

      ...and Mr. Smith finds the game doesn't work at the party.

      Who gets to play it where?

      It sounds to me like the idea is that it would only be playable in the first system. I'm not saying I agree with it but it doesn't seem all that complicated to me.

    20. Re:Sony shiting on its customers by kelemvor4 · · Score: 1

      Er, nope after re reading I think I misunderstood. If it's tied to the users' account rather than the console hardware then the disk should work in every scenario you suggested as long as the person logged into the console with the same credentials.

    21. Re:Sony shiting on its customers by rhalstead · · Score: 1

      I've not intentionally purchased any Sony products since the root kit and their CEO's comments about their customers intelligence.

    22. Re:Sony shiting on its customers by zakkudo · · Score: 1

      When I play games I prefer to do them in Japanese. I'll be happier than a barrel of monkeys if you link me to an Indy Games source that has games localized to Japanese. :3 I've settled in pretty good to my linux box over the years so my rig is not the best for games anymore.

    23. Re:Sony shiting on its customers by tapspace · · Score: 1

      How many android phones ship without a locked bootloader?

  2. As usual... by Puls4r · · Score: 5, Insightful

    All these DRM schemes are future-failures. More specifically, at some point in the future, you will be denied the game you purchased because of the DRM. Get a new console? Now you have to (somehow) reset your card so you can run it on the new console. Want to take it to a friends house? Pack up your console! Company goes out of business, or stops supporting it because it's obsolete? Say goodbye. In the future, old games won't be worth more because of rarity. They'll be worth more if you still have some way to make them work after their DRM scheme fails. Of course, it will be cracked. Quickly. Which is a GOOD thing.

    1. Re:As usual... by Anonymous Coward · · Score: 5, Interesting

      Or you wind up like this guy:
      http://arstechnica.com/gaming/2012/11/how-nintendo-drm-trapped-400-of-downloaded-games-on-my-failing-wii/

    2. Re:As usual... by firex726 · · Score: 4, Insightful

      A shame since I often find myself going back and playing older games from 10+ years ago.
      Many times the companies who made them are long since gone.

      I guess "Retro Gaming" is going to be redefined as playing last years Madden or CoD.

    3. Re:As usual... by zeidrich · · Score: 2

      No, it just means in 10 years Retro gaming will be playing older games from 20+ years ago.

    4. Re:As usual... by tlhIngan · · Score: 1

      A shame since I often find myself going back and playing older games from 10+ years ago.
      Many times the companies who made them are long since gone.

      I guess "Retro Gaming" is going to be redefined as playing last years Madden or CoD.

      Actually, Sony's already implemented a basic version of this in their Vita - it locks the game to the console. Move it to another console (on a different PSN account) and it'll work, however it won't let you get achievements and such.

      It's basic because its effects are limited (so far, just achievements, not sure if they can prevent say, saving games in the future), and you CAN reset the game back to new (Tap and hold the icon until it wobbles, then tap the "..." and select Delete with the card in it and it'll erase the game and reset the internal flash of the game card).

      Of course, this could be removed in a later firmware version.

      As for retro gaming, the companies know that. You'll still be able to play 10 year old games in the future, what they'll do is make you buy it for the "virtual console" on your current system. Nintendo has done this the most (the laws are in Nintendo's favor since dumping ROMs for anything other than software development is actually a copyright violation and mask work violation).

      Sony's already thinking ahead to the PS5 and 6 - they'll be providing PS3 classic games as DLC...

    5. Re:As usual... by Darinbob · · Score: 1

      You are denied your legal rights even on the very day you buy the game. That's what DRM is all about, they want to control the game and stop you from exercising your legal rights of first sale doctrine.

      Ie, I have Portal now. Not a new game and with a very short play time, so overall it has little value. However I can not in any way give that game away to my brother, and can not lend it even temporarily, I can only apologize to him. The US law allows me to do this, and the same applies to a majority of countries I think. Yet Valve has made sure that my rights are stopped cold. This is absolutely immoral.

      At the same time I am playing games that are 10 or even 15 years old. But I'm in the minority. The real gamer market is with kids who don't give a shit about anything that isn't currently popular. The game companies know that they can get away with this because of this attitude. The game companies even have customers defend DRM on their behalf because they're so infatuated with digital downloads.

    6. Re:As usual... by Gr8Apes · · Score: 1

      And this is why I don't game on these systems, any of them. I own a Wii, but no internet connection, so no Wii store (for the Wii anyways). Same for my internet "capable" TV. Sorry, the HTPC (which I control) is the only thing that needs an internet connection. BD Player? Only have it because it came with the TV on special and I needed a smaller DVD player than the old monstrosity for the rare time we actually use a disk. Nope - no internet connection for that either. (That's 4 internet enabled devices, only one of which has a network connection, and that's one that I fully control)

      --
      The cesspool just got a check and balance.
    7. Re:As usual... by jrronimo · · Score: 1
      100% agreed.

      I love to collect old video games. How can I do that when the download services don't offer them anymore and/or have been turned off? What if the games have to authenticate against a server to install and that server or the company is long gone?

      There's been a lot of speculation that the new consoles will start focusing on digital-only downloads. There are a lot of reasons that this is a ridiculous idea (25 GB download of a fully-packed blu-ray disc on American broadband? Sigh...), but most of all for me is for the future: What happens when that service goes away and my hardware dies and the games are gone?

      I don't like where gaming is going.

    8. Re:As usual... by DarwinSurvivor · · Score: 1

      I hear you. I just found my old GB Pocket and a bunch of games from 1997 earlier today. Had to clean it out a bit (tri-wings suck btw), but after throwing in some fresh batteries the thing turned on and ran like a champ. Sadly there's about a 0% chance my PS3 will do that in 10 years. I'm already on the SECOND one because the first bit the dust TWICE (fixed it the first time with a new part off ebay, 100% bricked the second time).

    9. Re:As usual... by donaldm · · Score: 1

      A shame since I often find myself going back and playing older games from 10+ years ago. Many times the companies who made them are long since gone.

      I guess "Retro Gaming" is going to be redefined as playing last years Madden or CoD.

      You do realize that all PS3's will play PS1 game disks which are well over 10 years old, although to be honest given the size of modern HD TV's the graphics leave allot to be desired. Still there are some PS1 games which are still good and the graphics is such that it is still presentable on large HD TV screens. I suppose if you are really into "retro" gaming then the old NES, SNES, Master System, Megadrive etc can be played on a PC preferably with a fairly small screen or a window.

      As far as the patent goes I would be very surprised if that was ever implemented unless all all the major gaming companies came to the party and I cannot see Microsoft or Nintendo doing that because if something like that was implemented by one company and the others did not follow suit then most people would desert the platform that it got implemented on. What companies are trying to do today is "digital downloads" which can actually lock the software to a particular account and in the majority of cases the machine.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    10. Re:As usual... by donaldm · · Score: 1

      I hear you. I just found my old GB Pocket and a bunch of games from 1997 earlier today. Had to clean it out a bit (tri-wings suck btw), but after throwing in some fresh batteries the thing turned on and ran like a champ. Sadly there's about a 0% chance my PS3 will do that in 10 years. I'm already on the SECOND one because the first bit the dust TWICE (fixed it the first time with a new part off ebay, 100% bricked the second time).

      I guess you must have some bad luck with your PS3's. I have the original PS3 FAT (still works) and my two son's have the later PS3's. All PS3's can play PS1 game disks (1994 to 2005) which effectively means games that can be 18 years old. I rarely play PS1 games since the graphics on most of them look very grainy on my 55" HD TV, however many PS2 games (you need the original FAT PS3 for this) do look quite nice on my TV. Sill I normally play PS3 games so backwards compatibility is not such a big deal now for me.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
  3. Obvious Solution by Anonymous Coward · · Score: 5, Informative

    Just don't buy anything by Sony.

    1. Re:Obvious Solution by SomePgmr · · Score: 2

      Resale might be dying either way since physical media is becoming passe, but what I see a lot more of is small developers publishing reasonably priced (sub-$60) games, often without horrible DRM.

      You do have plenty of options that don't include this kind of bullshit.

    2. Re:Obvious Solution by MickyTheIdiot · · Score: 5, Informative

      Actually, yes, it is possible. In the e-book market there are books that are now prominently promoting the fact that they are DRM free as a selling point.

      If this occurs in the tight assed corporate game market it will take a while, as the customers are more oblivious... but wait until Joe Sixpack from Alabama gets bit by this a few times and you'll see the Ric Romeros of the world start to pick up on it.

    3. Re:Obvious Solution by Guppy06 · · Score: 1

      And avoid patent trolling by Sony? Yes.

    4. Re:Obvious Solution by AlabamaCajun · · Score: 3, Insightful

      We did it before with their DRM DVDs and it stung them. Is Sony prepared to get kicked in the pecans again? Because of the DRM scandle, I still don't own any blue ray have gotten rid of Apple products and am dumping Microsoft this year. I also already dumped Verizon and paid out 15 months of contract just to get away from that fray (but I'll save more in that time). Humankind is in a state of rot with all the corporate takeover of people. Corporations now hold higher priority over life itself. Once lawyers coined the phrase "corporate entity" humans became second fiddle to the game of life. Bailouts, rights to discovery and intellect and disaster recovery all go to corporations before it goes to people. #OWS is a good example of this happening today. What was once a solid is now a liquid. In reality we only rent what we use as we can't take it with us when we go. Now we can't even pass it on.

    5. Re:Obvious Solution by PopeRatzo · · Score: 4, Insightful

      You think their competitors will do something different?

      If people stop buying Sony, you bet your ass their competitors will start doing something different.

      I think the days when people start shopping more strategically are coming. When consumers discover the power of their choices, you will see a lot of things change real quickly. For the better. In a lot of areas of our lives.

      Shop mindfully, I say. Even if you don't do anything differently, at least be aware of the ramifications of the choices you make as a consumer.

      --
      You are welcome on my lawn.
    6. Re:Obvious Solution by Barefoot+Monkey · · Score: 2

      Yes, unless they're willing to license Sony's new patent.

    7. Re:Obvious Solution by Anonymous Coward · · Score: 1

      You can't buy anything by Sony anyway.
      You can only license stuff from them.

    8. Re:Obvious Solution by SuricouRaven · · Score: 1

      We just passed Christmas. A game-sales peak due to gifts. People do not like giving virtual games as gifts - they lack the traditional tappings of a physical gift, the wrapping, the excitement, the 'solidity' of an item. Sony may well want to preserve physical media in parallel with virtual for just this reason.

    9. Re:Obvious Solution by The+Moof · · Score: 1

      If people stop buying Sony, you bet your ass their competitors will start doing something different.

      The thing is, Sony isn't the first company to attempt to kill used sales, and their competitors' sales haven't slowed outside of any norm.

      The new Xbox has been rumored to have functionality that disallows used games (reported just about a year ago). PC games are just as bad - Bethesda didn't sell me a copy of Fallout: New Vegas, they sold me a Steam key with a DVD, meaning I can't resell that disk. With Activision, I think we all know how D3 isn't capable of resale.

      EA's been trying to hurt resale market for years, but hasn't done a full "non-working game" yet. They've been trying to get a piece of the pie with their "Project Ten Dollar." They usually lock of a piece of the game with a one-time code, purchasable for $10 on used games. Then again, Battlefield 3 without multiplayer is hardly considered game.

    10. Re:Obvious Solution by SomePgmr · · Score: 1

      A minor hurdle, really. Companies have long since addressed the gift-giving complications of something you buy and retrieve online. You gift a card.

      A kid doesn't care if it's a disc or an immediate download code on a plastic card. They're not nostalgic for the old game cartridge in a box thing like I am. ;)

    11. Re:Obvious Solution by amiga3D · · Score: 2

      I bought a book from Amazon then found I couldn't read it on my Nokia N800 using fbreader. I googled until I found how to break the DRM then read the book but after thinking about it a while I decided not to buy any more of them as it just pissed me off. I then fired up PAN on my computer and visited alt.binaries.e-book on usenet and went to town. I now have a digital copy of almost every physical book I owned. I took 20 large boxes of books to the local friends of the library group and freed up a lot of storage space. I found that www.baen.com sold drm free e-books and I started buying from them as well. I have almost every book I own in .epub format on a micro SD card on my Samsung Galaxy media player 5. So damn nice and I don't need no stinkin' DRM either. I'm through paying people money for crippled shit. If I didn't feel sorry for the authors I could pirate any book I want. It's not for those fuckers at Amazon's sake that I don't.

    12. Re:Obvious Solution by amiga3D · · Score: 2

      In my house the year of the Linux desktop and the end of Sony happened years ago. What are you waiting for?

    13. Re:Obvious Solution by SuperTechnoNerd · · Score: 1

      I think the days when people start shopping more strategically are coming. When consumers discover the power of their choices, you will see a lot of things change real quickly.

      You put far to much faith in the average joe that just wants cool stuff and wants it now. Otherwise we wouldn't be in this situation. I try to explain thees things to people they just don't get it. In fact one says stop reading Slashdot - its the land of tinfoil hats.
      We buy more, sales are low - must be piracy - they tighten the screws. We buy even more, and it continues. It's like a frog that would jump out of boiling water - but raise the heat slowly and they will just sit and cook to death.

    14. Re:Obvious Solution by rochrist · · Score: 1

      Microsoft is reportedly working on something similar.

    15. Re:Obvious Solution by PopeRatzo · · Score: 2

      In my house the year of the Linux desktop and the end of Sony happened years ago.

      I like the way you think.

      If you want things to change, then use the power you have: the power to change yourself and the way you do things.

      --
      You are welcome on my lawn.
    16. Re:Obvious Solution by PopeRatzo · · Score: 1

      You put far to much faith in the average joe that just wants cool stuff and wants it now.

      No, I put my faith in the fact that I am not unique. If I've made a decision to be more mindful in the way I spend my money, then it's very likely that lots of other people are doing (or would like to do) the same thing.

      --
      You are welcome on my lawn.
    17. Re:Obvious Solution by kesuki · · Score: 1

      "physical media is becoming passe"

      and where do we store our bits? in lasers around blackholes?
      i have a bd-re drive and can get 50 GB of storage discs.
      from the internet archive i can legally download oggs with as little as 370 mb for a 90+ minute film with audio and color... at that rate an hour is 246.67mb or 200 hours on one removable disc. but i already have about 40 dvds in my queue on netflix and several discs of misc movies on dvds and blurays, plus i've got about 100 books on my kindle... all of that is stored on storage so what if you can buy a 32gb sd micro the size of a fingernail. it is still using space, i saw people swarming over cheap movie discs at walmart. and various other things...

      even if the cloud had all the data, there would still be networks, even if the networks can send the data cheaply that isn't an end to physical media, it just changes where it is being stored physically.

    18. Re:Obvious Solution by SomePgmr · · Score: 1

      Context.

      The discussion was about distributing games on discs. If you snipe five words out of context, of course it's going to sound odd.

    19. Re:Obvious Solution by Cuddlah · · Score: 1

      PC games are just as bad - Bethesda didn't sell me a copy of Fallout: New Vegas, they sold me a Steam key with a DVD, meaning I can't resell that disk. With Activision, I think we all know how D3 isn't capable of resale.

      I see a much bigger concern over perpetual use of the license than first sale. I'm not as worried about being able to re-sell a game as I am worried about whether or not I can use it wherever I happen to be trying to use it - online or offline, my console or a friend's, or which player account in my household can use it. That's my larger concern with D3, for instance - I don't care that I can't sell or transfer the ownership of the game, but I am bothered by the fact that I can't play it offline. I understand a lot of that is about defeating client-side hacking, but that's beside the point. If I want to play online, fine, store my character and items server-side so I can't cheat when other players are involved and ruin their experience, but I should also be able to play a purely local game, including hacking my inventory to give myself a +999 Flaming Vorpal Sword of Invulnerability if I don't care about my own private experience. The more pressing concern with first sale/secondhand issues for me is that, with the advance of digital licensing, we should see a drop in prices since all the expense of producing, storing, shipping, and shelving physical goods are replaced by relatively much smaller hosting and bandwidth costs. In short, if I'm getting a completely digital license, I should be paying so little that I don't CARE about being able to resell it. Does anyone worry about re-selling their copy of Angry Birds? Of course, not, why should you care about re-selling a game that cost less than a can of Coca-Cola? This is the eBook conundrum - why must I pay $9.99 for a Kindle book that is locked down to my account/device, when I can buy the same title in paperback form (which I can then loan, sell or give away if I wish) for $7.99? The vast majority of the cost of a real book is the paper, whereas it costs only pennies to store and transfer the few megabytes of data that make up the electronic version of the same book. I should be able to buy a top-selling Kindle book for $1.99 or $2.99, and the publisher and author would STILL be clearing a much bigger margin than they do selling dead trees. At a couple bucks, I wouldn't care if I couldn't loan it to a friend, because if I enjoyed it enough to recommend it that highly, my friends would buy their own copies because a couple bucks is a small risk to take compared to $10. Ultimately, the digital model ought to drive the middleman completely out of the picture anyway - I know artists who produce and digitally distribute their own books and music without publishers or labels, and they tend to actually receive most of their content's sale price for themselves (I think Amazon's payout structure is 70% to the author for self-published Kindle books).

  4. Good thing they patent it by Anonymous Coward · · Score: 3, Funny

    because then I just need to continue to avoid SONY and it won't affect me.

    1. Re:Good thing they patent it by somersault · · Score: 1

      Patents can be licensed you know.

      I don't see the point in this technology though. I avoid discs where I can.

      --
      which is totally what she said
    2. Re:Good thing they patent it by firex726 · · Score: 1

      And I'll then just avoid companies who license and make use of this technology.

      Considering the current state of gaming, and the rise of the Indie Dev, I now have more options then ever for gaming.

  5. Remember Steam by Dot.Com.CEO · · Score: 2, Interesting

    So basically Sony want to do pretty much what Steam already does on the PC and people are saying "it doesn't work". Well guess what. It *does* work and chances are you're already using a service where you simply cannot resell games. As for the rest of the arguments, I heard them before. In 2003, when Steam went online. The world, amazingly did not end.

    --
    Mother is the best bet and don't let Satan draw you too fast.
    1. Re:Remember Steam by Shinmera · · Score: 3, Insightful

      Except that Steam games are also available hacked, so it does not work. The reason why Steam works is because it makes actually buying the games attractive and it often has extremely good deals with sales months and so on.

    2. Re:Remember Steam by Lonewolf666 · · Score: 2

      Some of us are aware of that and adjust our purchasing habits accordingly.
      In the case of Steam, I simply won't pay full price anymore for Steam games. I will pay maybe a quarter of the original retail price though. At that point, I'm willing to take the risk that Valve kills my account at some point.

      --
      C - the footgun of programming languages
    3. Re:Remember Steam by lorenlal · · Score: 2

      There is an expectation when you have physical media. If you pay full retail for something, and you can hold the installation (or game media), you should be able to sell it. There may or may not be any laws that reinforce that expectation, I have no idea... But this is why activation schemes, media encryption, and all other sorts of DRM are heavily frowned upon.

      It's not a matter of typing it to you, it's a matter of tying it to you and then giving you no way to protect that. You still need the disc to play the game, even if you copy the thing to the local storage. If something happens to that disc, you're SOL. With that risk, why shouldn't you be able to resell the game? You lose the ability to play it, but you gain value in no longer having to protect it.

      Steam gives you no physical media, they merely attach the game to your account and you can install it anywhere you are, and play. They adopted a model where there is no expectation of resell, but the good side is that it doesn't take up any desk or cabinet space either. You also don't have to keep fragile media scratch free. The fact that they discount often doesn't hurt either.

    4. Re:Remember Steam by Vanderhoth · · Score: 5, Insightful

      Also with Steam, I'm not locked to a specific machine. I can load my steam account on my Wife's PC or my Brothers laptop or one of my three other computers. Sony wants to lock the disk to a specific machine, which are normally not very portable.

      Of course I already avoid all Sony products including any subsidiaries I know about.

    5. Re:Remember Steam by Anonymous Coward · · Score: 3, Interesting

      Though it was a recent legal battle, in at least in one European country Steam has to allow resale of purchases. Don't know when it is coming into effect or if it will proliferate to other regions, but it is a battle fought and lost by them.

    6. Re:Remember Steam by crazyjj · · Score: 1

      Can you resell your Steam game?

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    7. Re:Remember Steam by crazyjj · · Score: 1

      There is an expectation when you have physical media. If you pay full retail for something, and you can hold the installation (or game media), you should be able to sell it.

      That hasn't been the case with PC games for years now (and PC gamers stood by and let it happen with barely a whimper). They're just bringing it over to consoles now.

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    8. Re:Remember Steam by Grantbridge · · Score: 1

      You can if you made a separate steam account for each game, but who can be bothered to do *that*?

    9. Re:Remember Steam by petermgreen · · Score: 1

      Steam gives you no physical media

      That is true if you buy from them directly online.

      OTOH if someone goes into a store and buys a copy of one of valve's recent (since HL2) games or a game from another publisher that has bought deeply into steam then they have a physical copy and yet the only way they can use it is to permanently tie it to my steam account.

      IIRC initially if you installed from the disc it insisted that you both have the disc in the drive and were connected to steam (though if you installed from the internet they didn't even if your "license" originally came with a disc). Dunno if they changed that in an update.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    10. Re:Remember Steam by petermgreen · · Score: 1

      permanently tie it to my steam account.

      That should be "thier" steam account. I initially wrote the sentance in the first person but then changed it to the third person since i've personally never bought a retail copy of a steam game.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    11. Re:Remember Steam by Anonymous Coward · · Score: 1, Insightful

      why would I want to resell them when I bought them for about 5€ a piece? I'm pretty sure games for Sony consoles will cost a lot more, which actually would make resale attractive.

    12. Re:Remember Steam by Vanderhoth · · Score: 2

      My point was under the proposed system Sony would be selling physical media, but handicapping it. Typically one of the advantages of physical media is I can loan it out or trade it, which would not longer be possible. I wouldn't even be able to play the game on a new console if my old one broke down. While on Steam, I CAN load my steam account on any machine and play a game from my account.

      If I was paying $60 a pop for games on steam then I would expect to resell, but I'm not so that doesn't matter to me. I buy steam games so cheap I don't care about reselling them. If my account was lost and I lost all my games I might be peeved since I have quite a few and over time I've spent quite a bit, but typically if it's a game I really like I buy a physical copy so I can keep it in the event that Steam was to shutdown or my account was to be deleted.

    13. Re:Remember Steam by DaveGod · · Score: 2

      This is not doing "pretty much what Steam already does on the PC". The only thing they have in common is that games bought with it cannot be sold second-hand.

    14. Re:Remember Steam by h4rr4r · · Score: 1

      Huh?

      Assuming the CD key is with the materials where is the problem with it?

      I have several PC games I got that way and they work fine. I guess if you have to register with steam or something that might break it.

    15. Re:Remember Steam by Mordermi · · Score: 1

      Why does everyone jump to conclusions? Why can't it be like Steam? It could be linked to a PSN account and played on multiple machines via that account. There is no why of knowing, since they didn't specify and since this is only a patent. Though I do agree that the console game prices could use a decrease.

    16. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      Yes, and your behaviour is *clearly* everyone's behaviour.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    17. Re:Remember Steam by Mordermi · · Score: 1

      "no way* of knowing"

      Accidentally hit "Submit" instead of "Continue Editing". *facepalm*

    18. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      If it's a steam game, you cannot resell it. You can sell your physical disk all you want but whoever buys it won't be able to install it.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    19. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      Which is pretty much what the article is about, right?

      --
      Mother is the best bet and don't let Satan draw you too fast.
    20. Re:Remember Steam by Dcnjoe60 · · Score: 2

      Huh?

      Assuming the CD key is with the materials where is the problem with it?

      I have several PC games I got that way and they work fine. I guess if you have to register with steam or something that might break it.

      Because Sony's patent isn't about the user having to enter a key, but the console somehow modifying the disk so that the disk and console are linked and the game will only play on that specific console. Basically, once the game has been installed, it can never be installed on another console again, thereby killing off the second hand game market.

      Assuming the patent is valid, it will be interesting to see what the courts have to say about the legality of using it.

    21. Re:Remember Steam by h4rr4r · · Score: 1

      I think this is because steam sells cheap games. I have had a steam account since it opened. I still will not risk full price and any game I really expect to like I get a physical copy of so that I can crack it if the day comes that Valve burns me.

      I pretty much stopped buying games, until they added linux support. I am more than willing to risk $6 on Serious Sam 3, even if it means I might one day lose access to the game.

    22. Re:Remember Steam by ClaraBow · · Score: 1

      Also, I am able to play my Steam games on my Mac or PC, and I suspect that when Steam for Linux comes out, I will also be able to play my current games on my Linux box too! So Steam is very generous and the prices great compared to console games.

    23. Re:Remember Steam by Anonymous Coward · · Score: 1

      Physical media always had more features than digital versions of games and they always charged as such (at least in most cases). Moreover, Steam had to do that to keep dishonest people honest. It's always been pretty good with compensating people when DRM fails AND you don't always need to be online all the time either to play a game (unless of course it's an online game, duh). Basically, Steam required it because otherwise the market would have never gotten off the ground, in the future, maybe DRM won't be required, but until that point, very few of the big game makers won't allow digital distribution without it. Now, here's a separate issue. Why is Sony doing this? It's soley to destroy the second-hand market which has been a thriving ESSENTIAL part of the first hand market. Many people will buy the $60 knowing they can resell it and get back part of that and they could then use that toward another game for $60. Now, if that person can't do that, they can't keep paying for these new games. They'll no longer purchase as much and the game maker loses out. Why does everyone think that if someone can't buy the game used for $40 that they'd automatically buy it instead for $60? They're also removing the feature of portability. "-Want to see what the new game looks like? I'll bring it over. -Oh you think it's cool and you bought it and now we can play online together? Awesome." That won't happen anymore. Let's kill word of mouth advertising a whole lot. Cause that'll make us money.

      It baffles my minds that anyone in business can be this dumb. They're just jealous that Gamestop is making money. I don't know why, but for some reason they feel like they should get a cut. When Gamestop (and others like it) refused, they're now looking for ways to destroy that economy and in the end they'll destroy their own. This is not the way to maximize profit. You can't *REMOVE* features and expect more money. It's dumb and shortsighted and only works with monopolies. They may not have a monopoly, but there's only 3 big players in the entire world, so it's pretty damn close. Plus, in the face of new competition from other video game sources (tablets, phones, etc.) it's doubly dumb.

      If you're actually a dotcom ceo, you're a bad businessman and I'm not surprised your name doesn't advertise your company instead.

    24. Re:Remember Steam by Vanderhoth · · Score: 3, Interesting

      I've been around long enough to know:
      #1 - when it boils down to making money it has been repeatedly observed Sony will lie, cheat, steal. The conclusion it will be tied to a machine is a more likely scenario IMHO. If we do nothing now, then we really can't complain later if the worst case does happen and if nothing comes of it then no harm was done by collectively saying "We don't want this"
      #2 - being complacent and saying nothing usually results in the worst situation. If Sony does it and gets away with it, others will too. The most resent situation I can think of is the no class actions in a TOS agreement. We're all sure if challenged it won't stand up, but it didn't stop Microsoft and then many others from following suite.
      #3 - The squeaky wheel gets the grease. Voicing disperser over potential situations may result in a company rethinking a particularly smiley decision. I can't count how many times where the public response to a companies "we're going to" situation turned it into a "We'd never think of" situation.
      #4 - waiting until a situation occurs to complain results in very little if anything being done. Often companies will at that point will take an even stronger stance to try and convince their shareholders they made the right decision, backtracking on a decision after action has been taken makes them look weak and loses money.

    25. Re:Remember Steam by hobarrera · · Score: 1

      PS3 games cost about 50-80 USD (twice that were I live).
      Steam games cost 7-15USD.

      AFAIK, Steam also allows you to resell/gift games.

      Also, you need a Sony console to play their games. Steam works on any windows-based desktop (and soon, GNU/Linux)
      I hate Steam, and avoid it like the plague. But Sony is worse by far!

    26. Re:Remember Steam by lorenlal · · Score: 1

      Even in that case, you no longer need the disc after it's installed. You will always be able to play the game through Steam.

    27. Re:Remember Steam by lorenlal · · Score: 1

      I disagree, we all complained (and still complain) about that too. "I still need a disc, and a key, and I can only install it once?"

      How many times do you see that protection cracked, and subsequently cheered around here? Hint: Often.

    28. Re:Remember Steam by alen · · Score: 1

      long ago i sold my used games on ebay. the price you get for them is not worth the time you spend listing it, packing it and sending it.

      digital with no resale rights is a lot better and convenient and a lot of times cheaper than physical copy

    29. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      You could have saved yourself a lot of time by just having typed "$ony are the evilzor" and get it done with.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    30. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      It doesn't matter if "physical media" has more features. It's still a digital product if you activate it on steam, and you cannot resell it, return it, or anything like that.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    31. Re:Remember Steam by ultranova · · Score: 1

      So basically Sony want to do pretty much what Steam already does on the PC and people are saying "it doesn't work". Well guess what. It *does* work and chances are you're already using a service where you simply cannot resell games.

      And consequently, Steam is constantly running discounts. Also, Steam is exactly what you said: a service. It allows games to be downloaded and installed to hard disk without the hassle of going to a store or using physical disks. The Sonyscheme doesn't offer anything, so the only thing it can compete on is lower prices - but the next generation of consoles will bring with them even higher development costs, so...

      Not that I really care. At this point, the people who still deal with Sony can't possibly be ignorant of its nature, so it's hard to feel sorry for them.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    32. Re:Remember Steam by j00r0m4nc3r · · Score: 1

      That is definitely the best part of Steam

    33. Re:Remember Steam by Issarlk · · Score: 2

      Then you head to the Pirate Bay and rightfully download the game you lost, without an hint of guilt.

    34. Re:Remember Steam by Vanderhoth · · Score: 1

      Problem is this isn't exclusive to Sony. Possibly they'll be the first to implements something "evilzor", but others will follow suit if one can get away with it.

    35. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      "People who deal with Sony"? God damn, I didn't know that buying the best-selling current-generation console (In EU anyway) were making a political statement? Give it a rest, I know it's /. and circlejerking is pretty much what people are supposed to do, but seriously... live in the real world for a second there.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    36. Re:Remember Steam by P-niiice · · Score: 1

      Are you following the subject? This has nothing to do with PSN games.

    37. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      Steam are getting away with it, and have been getting away with it since 2003.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    38. Re:Remember Steam by MysteriousPreacher · · Score: 1

      I don't see why. Games could be moved from one account to another. Plenty of games already allow in-game trading, and Steam lets me gift games to fellow users. They could stay away from the reasons for trading. IP has long been licensed, not sold, so our binding it to physical discs makes no sense.

      --
      -- Using the preview button since 2005
    39. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      Are you at all aware you can buy FULL PS3 games on the Playstation store for a while now? No? Oh well, it doesn't matter, have a misguided opinion anyway, this is slashdot anyway.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    40. Re:Remember Steam by Spottywot · · Score: 2

      I've not heard of this before, nor does Google give me any results: Where are your sources? Why are people modding you 'Informative' when no sources have been supplied?

      Here you go. http://www.law.com/jsp/lawtechnologynews/PubArticleLTN.jsp?id=1202561924057&EU_Court_OKs_Resale_of_Downloaded_Licensed_Software&slreturn=20130004105755

      --
      In a cybernetic fit of rage she pissed off to another age...
    41. Re:Remember Steam by Khyber · · Score: 1

      Quit using google and start looking it up directly in the legal databases that most civilized countries provide.

      It's about time people started learning that Google and Wikipedia are pretty poor ways to go about getting information when you can go direct to the damned source.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    42. Re:Remember Steam by dstyle5 · · Score: 1

      Also, GNU/Linux? What the hell, are we back to 1995?

      Fortunately, no. http://store.steampowered.com/browse/linux/

    43. Re:Remember Steam by Vanderhoth · · Score: 1

      Getting away with what?
      Selling games on steam super cheap?
      Allowing me to play those games on any machine I can install Steam on, now including Linux?
      Sticking to the distribution plan they originally developed, honoring their customers?

      I know what I'm getting when I buy a game on Steam and from the beginning they made no question about how they were operating. Sony, on the other hand, is deciding, and has several times decided, to change the rules in the middle of the game, which is unacceptable, pardon the pun.

      Of course I don't care what Sony is doing, what I care about is how it will affect the broader culture. If they get away with it everyone else will try as well, which isn't good for any of us, including you.

    44. Re:Remember Steam by SuricouRaven · · Score: 1

      Not really that different from things already commonplace in networkable games. I recall that when I bought Guild Wars, it had a little card in the box with a one-shot key that had to be used to activate it online. The big advance in this patent is just making tying possible without a network connection, and thus extending what has been accepted practice in multiplayer games into singleplayer too. Still a dick move, but not the first time something like this has happened.

    45. Re:Remember Steam by Vanderhoth · · Score: 1

      That behavior has certainly made Steam popular, so maybe it's your behavior that's abnormal.

    46. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      Where in Steam's Linux page do you see "GNU/Linux"? *Thankfully* they speak about Linux.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    47. Re:Remember Steam by Vanderhoth · · Score: 1

      You're confusing buying games super cheap through a service that makes no previsions for reselling to buying a physical copy of a game. If I buy Civ V new for $60 for PC on disk, I expect to be able to resell that disk. If I buy Civ V on Steam Sale for $5 I don't care about reselling it.

      Bringing up the same argument that multiple people have said, "We don't care about that" and continuing to parrot the same argument isn't going to get whatever point you're trying to make across.

    48. Re:Remember Steam by omnichad · · Score: 1

      I don't want to resell. I want access to the game in perpetuity. And Sony is adding hardware restriction headaches. On top of that, since the PS4 or whatever hardware gets this wouldn't be general purpose hardware, they are going to stop making the systems that can play the games someday. I can still put together a Windows 95 computer if I had to or virtualize one.

      The only way to play 3DS or PS3 games right now is to own a PS3 or 3DS. The DRM prevents the game from outliving the hardware.

    49. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      You are actually the one confused there. Civ V is a steamworks game (and if it isn't, just find one that is). It works as follows: you buy the disk, you install it, it asks for the serial when it installs and when you put it in, it links the game to your steam account. You cannot, after it has been linked, sell the game. You can sell the disk, but you cannot install it without the serial.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    50. Re:Remember Steam by Bobfrankly1 · · Score: 1

      Steam gets away with it because games often go on better sales, and sooner, then the regular retail market (or even Xbox Live's game marketplace). No I can't re-sell my digital games purchases, but when I'm buying from steam, it's either a multiplayer game that I'm never going to want to get rid of, or it's so cheap that re-sale isn't even considered. If I want the ability to re-sell, I get physical copies.

      The serious issue is that Sony's attempting to cripple the physical angle as well. I'd be worried about losing the ability to rent games. What would this do for companies like Gamefly? How about the detail that I can't take my games to my friends house because he has no internet access? Of course this might be an issue if I was a Sony customer, but I've seen enough from them to make me avoid their products.

    51. Re:Remember Steam by Vanderhoth · · Score: 1

      Way to see the tree but miss the forest.

      Enjoy being lost there's no help coming.

    52. Re:Remember Steam by PhxBlue · · Score: 1

      Basically, once the game has been installed, it can never be installed on another console again, thereby killing off the second hand game market.

      The PC gamer has never had access to the secondhand game market. Sounds like Sony's decided to level the playing field. Not a very good business decision, but as a PC gamer, I don't much mind.

      --
      !#@%*)anks for hanging up the phone, dear.
    53. Re:Remember Steam by Dot.Com.CEO · · Score: 1

      Can you read? How explicit does an argument have to be before you find merit in it?

      --
      Mother is the best bet and don't let Satan draw you too fast.
    54. Re:Remember Steam by Wookact · · Score: 2

      Log in on the one computer, go offline mode. Go log onto second computer. You play Civ 5, and the young un plays torchlight on the offline mode one. I am assuming this is for a family member or other resident of the house of course.

    55. Re:Remember Steam by Zak3056 · · Score: 1

      Quit using google and start looking it up directly in the legal databases that most civilized countries provide.

      It's about time people started learning that Google and Wikipedia are pretty poor ways to go about getting information when you can go direct to the damned source.

      Just throwing this out there but maybe AC doesnt have an expensive subscription to LexisNexis and the like?

      I'm guessing the GP was very much aware of that, and was calling the US uncivilized. Which, in this case, I can't help but agree with. If "ignorance of the law is no excuse" then it's a piss poor system that makes you have to pay to read the law (which court decisions are, i.e. "case law.")

      --
      What part of "shall not be infringed" is so hard to understand?
    56. Re:Remember Steam by amiga3D · · Score: 2

      Which proves that DRM sucks no matter the form.

    57. Re:Remember Steam by Khyber · · Score: 1

      Don't need that either, I don't have it. I just know how to actually SEARCH instead of relying upon Google to tell you what you're looking for.

      That comes from many years of using WEBCRAWLER.

      Google search results are a gamed SEO-ridden fucking RICO-suit waiting to happen.

      And Google won't ever stop, because it makes them too much money.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    58. Re:Remember Steam by Wookact · · Score: 3, Informative

      Well because there are a number of benefits to steam's method.

      I can play my games offline.
      I can play my games on ANY pc,
      I get my games dirt cheap during sales. usually for 50-75% off retail. ( I have not paid more then 30 dollars for any game in years now, and I own all of the big titles that I want.)
      I do not have to keep track of the media.
      I do not have to keep track of CD keys.
      They allow me to backup the games.
      I do not have to have a cd in the drive while I am playing.

      So I do not have a method to resell my games. I never sold games before Steam, in fact I usually just lost one of 5 cds or the cd key. In fact my games from before steam are mostly unplayable due to either a damged/missing disc or a missing CD key code.
      That is why I use steam. They give me a fair bit in return for loosing the ability to sell the game. If you want to bag on DRM/Online distributing, you should take a look at games for windows live. If anyone deserves ridicule they do.

    59. Re:Remember Steam by N!k0N · · Score: 2

      Where in Steam's Linux page do you see "GNU/Linux"? *Thankfully* they speak about Linux.

      Brief Google search shows that "GNU/Linux" is the preferred term according to the FSF, whereas "Linux" just happens to be more commonly used/recognized. So, perhaps GGP poster is a FSF member/supporter/etc?

    60. Re:Remember Steam by zlives · · Score: 1

      +1 ridiculously obvious yet obnoxiously ignored

    61. Re:Remember Steam by petermgreen · · Score: 1

      The GGP said "Steam has to allow resale of purchases. Don't know when it is coming into effect or if it will proliferate to other regions, but it is a battle fought and lost by them."

      Assuming the word them is to be interepreted as valve software (owners of steam) then the link you posted does not match the GPs claim.

      Further the article you link says you can sell software but I don't see anything in that article about the vendor having to cooperate and remove technical blocks stopping you using what you bought.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    62. Re:Remember Steam by petermgreen · · Score: 1

      AFAIK, Steam also allows you to resell/gift games.

      Not really

      It is possible to get giftable copies of games on steam either by using the gift option at the checkout or through various promotions. You can freely give or trade these giftable copies between steam accounts.

      However if you want to actually play the game you have to convert it from a giftable copy to an entry in your game library. This conversion is a ONE-WAY process. So you cannot gift or sell used games within steam.

      You can of course try to sell the whole steam account but that is a violation of the terms of service and is rather inflexible.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    63. Re:Remember Steam by petermgreen · · Score: 1

      Afaict most modern games require some form of online activation though the exact form varies.

      Valve games and some others require you to register with an online service and tie it to your account. Unless you are prepared to break the TOS and have a seperate account for each game these can't really be resold (or even shared with a family member)

      Other games use more conventional activation where you enter the CD key on install and then click activate without associating with any account. The number of activations is likely to be limited*. Since you don't know how many times the previous owner installed the game and you may not know what the real limit is you don't know how far you are from reaching the limit.

      * Some games claim unlimited but I don't really believe them. If it was truly unlimted it would be pretty useless as an anti-piracy measure.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    64. Re:Remember Steam by shutdown+-p+now · · Score: 1

      Well, according to Valve themselves, dropping price has been the most successful marketing strategy for them by far - whenever they do it on any big game, they get a surge of sales, often bringing in record revenues. Which seems to imply that a great many people use Steam in exactly the same way as GP described.

    65. Re:Remember Steam by petermgreen · · Score: 1

      It seems to me it would be quite possible to setup the scheme in such a way that it was minimally functional (e.g. you can buy the disk take it home and play it) without a network connection but more options were available if the user had a PSN account and was online.

      Whether they will set it up that way is anyones guess.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    66. Re:Remember Steam by Darinbob · · Score: 1

      Steam games are not all that cheap. Many are full price for $60; the *same* cost as on the store shelves with media (ie, digital delivery is not cheaper, just more convenient for those with high end internet).

      This is not just about reselling! I want to give away FOR FREE some older games! I want to lend some games that I am not currently using! I am not going to spend $5 to lend my copy of Portal to my brother, which the law allows me to do with anything I have purchased outright. I have purchased Portal outright, the seller should no longer have the ability to prevent me from using it in any way I want to. Even if I do want to resell it, maybe I want to recoup some of my money on a lousy game (I did unexpectedly purchase some games at full price that I did not know were crippled with Steam).

      Note that with gog.com I can get a lot of DRM free games for under $5. I encourage people to go to gog.com and get some good old games. They are doing it the right way.

    67. Re:Remember Steam by Darinbob · · Score: 1

      It is patently ridiculous that someone should resort to shady sites that operate under the law merely in order to assert one's legal rights to the property they own.

    68. Re:Remember Steam by Darinbob · · Score: 1

      There are many games that come on DVD that still have DRM. Many DVD games come encumbered with Steam for instance (Fallout New Vegas, Skyrim, Half-Life 2, to name some popular ones). All the DVD does in those cases is save you a lot of downloading time.

    69. Re:Remember Steam by Darinbob · · Score: 1

      "Digital with no resale rights" is incorrect. You have the actual rights, what the companies are doing is putting in hurdles for you to exercise your rights.

      And forget reselling. Reselling is a silly side issue often used by DRM supporters because they know a lot of gamers hate GameStop. The issue is your legal rights to give away or lend your personal property that you have purchased.

    70. Re:Remember Steam by Darinbob · · Score: 1

      However Steam still has DRM. Just because it's a kind and benevolent dictator does not mean you're not living under a dictatorship.

    71. Re:Remember Steam by Spottywot · · Score: 1

      You're right, the GGP incorrectly infers that it was Valve that fought this battle and not Oracle. I was quite aware of this, but having followed the story when it first broke, the /. discussion inevitably turned to how the ruling would affect the Steam platform. I was not the AC in question but I am pretty sure that this ruling was the one he was refering to.

      Also, if the ruling says that customers have the legal right to resell downloaded software in the EU then surely vendors have an obligation to remove obstacles that prevent customers exercising their legal rights

      --
      In a cybernetic fit of rage she pissed off to another age...
    72. Re:Remember Steam by ultranova · · Score: 1

      "People who deal with Sony"? God damn, I didn't know that buying the best-selling current-generation console (In EU anyway) were making a political statement?

      It's not, any more than buying a used car from Honest All's Totally Fraud-Free Used Car Yard would be. That doesn't mean that it can't turn out to have been a far worse deal than it at first seems.

      Give it a rest, I know it's /. and circlejerking is pretty much what people are supposed to do, but seriously... live in the real world for a second there.

      In real world, talking of "political statements" and "circlejerking" doesn't make dealing with companies known for screwing over their customers any less stupid.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  6. And Sony continues the war by Anonymous Coward · · Score: 1

    The War against its own Customers :S

    They seem content swirling the drain...sad

  7. This is Sony we are talking about here by Attila+Dimedici · · Score: 1

    This is Sony we are talking about here. Why would it even be a question? Of course you will need to buy a whole new catalog of games if your console breaks and needs to be replaced. Sony does not consider their customers to be individuals with whom they enter into agreements to reach mutually satisfying exchanges of goods and services. Sony views their customers as sheep to be fleeced. If you are not a sheep, don't do business with Sony! (I know a few people who are not sheep who do business with Sony, but they are people who are willing to put out the effort to take advantage of certain market conditions).

    --
    The truth is that all men having power ought to be mistrusted. James Madison
  8. Fine, but not the problem they should be tackling. by Anonymous Coward · · Score: 1

    The 2nd hand market exists because the price of games are too high.

    Half the price of games, enjoy more than double the profit. The more than double comes from the fact that more people will likely buy games who would normally only buy brand new games and zero used, and those people who would make more impulse buys of random games just to see if they would like them or not.
    It isn't rocket surgery, there has been so many examples of this working and gaining a far higher profit than would be expected.

    One hopes that such a system wouldn't be used to lock out entire games, but lock out only extra stuff, or cut out some game sequences that would make the story seem incomplete. But don't lock out the entire game, that's just dick-ish.

    Me myself, I am part of the "only buys new games every other season and no used" side.
    If games were half price, I would likely be able to buy more than 1.5 the games I normally could.
    Your move, gaming industry.

  9. Patents work for once! by Cryacin · · Score: 5, Informative

    So the competition will be less tempted to steal their IP, and I as well as surely many others can take their business to them!

    Officially, screw you Sony. I will never, ever, over my dead body buy another product from you, or an affiliated company.

    And to their patent lawyers, please, I beg you - Make the patent watertight.

    --
    Science advances one funeral at a time- Max Planck
    1. Re:Patents work for once! by usuallylost · · Score: 2

      I have been avoiding Sony products for at least the last ten years. They are just to prone to putting some poison pill into their stuff that benefits them and screws their customers. Filing patents like this just convinces me that I have been correct in doing so.

    2. Re:Patents work for once! by jd2112 · · Score: 1

      Knowing Sony they will probably license this technology to any interested game company under extremely reasonable terms.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    3. Re:Patents work for once! by Cuddlah · · Score: 1

      More likely, they'll find a few major game studios and pay them to adopt this technology... just like they did with movie studios and BluRay.

  10. It's Sony... by TractorBarry · · Score: 2

    It's Sony. It's stupid. Why does anybody still buy their crap ? Why does anybody buy any sort of crap like this ?

    --
    Sky subscribers are morons. They pay to be advertised at !
    1. Re:It's Sony... by Scutter · · Score: 1

      I stopped buying Sony several years ago for this and other reasons. I just laugh when I see them pull more of this crap now.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    2. Re:It's Sony... by Pieroxy · · Score: 1

      Some (most) people don't read this kind of news and don't know what they're getting into when they buy a console. If anything, it legitimize piracy because piracy becomes the only way to play your games. After the thing is cracked, who cares what DRM was there originally?

    3. Re:It's Sony... by DMoylan · · Score: 1

      in the same way the tobacco industry needed to recruit new young smokers to replace those killed by their products sony needs to replace those that are driven away by restricted hardware.

      the kids and parents that buy the ps3 are those that haven't experienced the lockouts and restrictions enough to realise there are better companies to support.

      on the plus side sony stores around dublin seem to be closing and their sales are slumping so maybe the message is filtering down.

    4. Re:It's Sony... by Dcnjoe60 · · Score: 1

      Some (most) people don't read this kind of news and don't know what they're getting into when they buy a console. If anything, it legitimize piracy because piracy becomes the only way to play your games. After the thing is cracked, who cares what DRM was there originally?

      It doesn't legitimize piracy. However, it does help explain why piracy exists.

    5. Re:It's Sony... by AmiMoJo · · Score: 1

      They are the least terrible option. People who like to play with custom arcade joysticks, for example, have no choice but to buy a PS3 or do some ugly pad hack for XBOX 360. Sony allows 3rd parties to make controllers for the PS3 without license, Microsoft does not.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  11. Simple 1 step solution by Terry95 · · Score: 5, Insightful

    There is a really simple solution to this. DO NOT BUY ANYTHING FROM SONY. Complain to magazines and web sites that review their stuff. If they ignore you then boycott that site / mag too. DONE. Don't bitch and whine about it. Don't wave your arms and scream it's unconstitutional while you stand in line to fork over $75.00 for the latest repackage of the same game you've already played 50 times. Just Freaking walk away! People really fail to grasp this. Don't bother to pirate their stuff. Sure this can be broken - but why? Treat them like they don't exist. Honest you WILL live without Sony. But Sony will NOT live without customers. Then if this actually matters to enough people Sony will become a responsible corporation and behave in polite society. If not then you will have taken the moral high ground anyway, and probably given your money to a responsible studio that doesn't treat its paying customers as mortal enemies. Had you rather be on the side of good - or play Killzone 15? Free choice. It cuts both ways.

    1. Re:Simple 1 step solution by Cryacin · · Score: 2

      I bought Sins of a Solar Empire purely because it didn't have any DRM. It was cheap, and turned out to be one of the more innovative games I had ever played. Well said, and good advice from the Parent Poster.

      --
      Science advances one funeral at a time- Max Planck
    2. Re:Simple 1 step solution by N!k0N · · Score: 1

      I was seriously disappointed in the lack of a storyline/campaign. Game started with a badass intro movie, and then essentially went to "choose your skirmish map". Not that it stopped me from getting the expansions ... was just a shock picking this up after playing back through the original SC (+expansion) campaign for the 100th time.

  12. Easy solution by JestersGrind · · Score: 1

    Do not buy anything with Sony's name on it. Cast your vote with your spending dollars. If enough people oppose this, it will hit Sony where it hurts. Of course if most people don't care, Sony will probably get away with it and set a new low for the industry.

  13. Leave it to Sony by crazyjj · · Score: 4, Funny

    Always behind on technology, but on the cutting edge of evil.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:Leave it to Sony by petermgreen · · Score: 1

      Really? PC game vendors have been implementing anti-resale measures for years. Console vendors are just starting to implement them.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  14. Headline is Wrong by codewarren · · Score: 1

    Should be:

    New Sony Patent on Blocking Second-hand Games

    1. Re:Headline is Wrong by Pieroxy · · Score: 1

      Should be:

      New Sony Patent on Blocking Second-hand Games

      At least this one is not a big giant and blatant lie.

  15. Is someone forcing by Swampash · · Score: 2

    you to buy Sony toys? No? then STFU AND STOP BUYING THEM.

    1. Re:Is someone forcing by Mordermi · · Score: 1

      Exactly. There is a lot of Sony hate and bashing on here, and why? I buy new games and never resell, so I could care less if it is linked to my account. My Steam games are linked to my account. Also, since everything is eventually moving off of physical media, isn't this just a step towards eliminating said media? Everything is eventually going to be download only and linked to your account, what does it matter that they do it with discs now? Will it make all of your games unplayable if your console dies? I doubt it. I see no good reason to think that it would.

      Oh yes, and let's not forget that this is a patent. This does not mean that all games forward will use this. This does not even mean that it will ever make it to the PS4. There are a ton of unused patents out there, so there is no reason to equate a patent to something that is definitely going to happen.

      So yeah.. If you don't like Sony, don't buy their product. "I stopped buying anything Sony years ago after such and such incident." Who cares? I know Sony doesn't, and your hate for them is not going to prevent me from buying their product. I am not a sheep, as some would say. I get many hours of enjoyment out of my PS3, and I have no quarrels with Sony. They have a product that I want, and it is a good product.

    2. Re:Is someone forcing by P-niiice · · Score: 1

      This isn't about reselling, it's about rebuying. We still want to be able to purchase older games - you know, the ones that are far overpriced on PSN? Yes, those older games. You get them cheaper when you buy used. I'm glad you love every game you buy and are happy paying full price, but for most of us, not every game out there is not worthy of a full-price purchase.

      Sony actuallly has the best service right now - and this is making it as bad as Microsoft.

    3. Re:Is someone forcing by Mordermi · · Score: 1

      I see your point. But without used game sales, it could allow them to drop prices faster on new games. Maybe they will have bigger sales. In other words, if there were no used game sales, you could buy new games for cheaper and keep them for good. If they do it right, the only people hurt would be Gamestop. However, I'm not entirely sure that it would be the case.

      The main point is that it is just a patent application. Hopefully it is never implemented.

  16. Boycott by DiSKiLLeR · · Score: 1

    I just don't understand why people put up with this crap and don't just boycott Sony?

    Personally I avoid all DRM and walled gardens like the plague for this very reason.

    --
    You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    1. Re:Boycott by gnasher719 · · Score: 1

      I just don't understand why people put up with this crap and don't just boycott Sony?

      One reason is that Sony doesn't actually block sales of games, but they have a patent on blocking sales of used games. Which means Sony can or can not use that technology, as they choose, but everyone else can _not_ use this technology anymore without permission from Sony and without paying license fees to Sony. The second part is surely a good thing. The first part is fine as long as Sony doesn't use this technology.

  17. Dead on arrival? by Kergan · · Score: 2

    This patent seems a bit pointless. The future lies in digital app stores.

  18. Re:Fine, but not the problem they should be tackli by FireFury03 · · Score: 4, Insightful

    The 2nd hand market exists because the price of games are too high.

    Second hand markets will continue to exist, no matter what the price of the new product; so dropping the price of new games isn't going to solve that "problem". I do wonder what effect abolishing the second hand market would have on new games sales though - nievely you might say that new sales will increase because there is nolonger any competition, but that ignores the fact that the customer only has a finite amount of money. Lots of people fund their new purchases (in part) by selling stuff they no longer want, if they can't sell their old stuff they have less money to invest in new stuff. I'd certianly be less inclined to blow £50 on a game if I knew I could never sell it, and similarly less inclined to spend £hundreds on a console if I knew I could never buy any cheap games for it. (But then maybe I'm wrong - I'm not a gamer, I can think of far more fun things to do with my time and money than sit in a darkened room in front of a console for hours on end).

  19. UK statutory rights by gnasher719 · · Score: 2

    A seller (store) is responsible that goods work for a reasonable time. Typically two years for electronic goods. A snag is that after six months, the buyer has to prove that the fault was present at time of purchase (within the first six months, the seller would have to prove that the fault was not present at the time of purchase).

    I'd consider it a very clear fault if a game that I purchased doesn't work after I had to buy a replacement console for a broken one. And since the fault was intentionally built into the game, having to prove the fault was present is no problem. So stores in the UK and elsewhere in Europe will be very, very, very unhappy with this. I'd also consider it a serious fault if I can't sell a game because it doesn't work on the console of a prospective buyer.

    1. Re:UK statutory rights by jimicus · · Score: 1

      That's a very good point.

      In fact, UK law goes a bit beyond two years - the statute of limitations is six years, though it comes with the caveat that a product only has to last a "reasonable" time. (where "reasonable" obviously depends on what sort of item it is - a piece of fresh salmon will be useless in in six days, for instance, and you can't hold your supermarket responsible for that).

      There's two important things here, though:

        - The person responsible for this isn't the manufacturer, it's the retailer. The retailer can't simply shrug their shoulders and say "That's what the manufacturer does, if you don't like it then it sucks to be you"; they have to accept the return and deal with it themselves.
        - Electronics might only last two years, but software (ie. the game) one might reasonably expect to last a lot longer than that.

      One hopes that Sony will have the good sense to put some sort of process in place to deal with people moving their games across if their console breaks down. But knowing Sony, anything's possible.

  20. First Sale Conflict by skyraker · · Score: 1

    I'm sure any attempt by Sony to prevent second-hand sales will be highly contested in court on the first sale principle. So if they persue this an injunction will be pushed through while it sits in the court.

    1. Re:First Sale Conflict by gnasher719 · · Score: 1

      I'm sure any attempt by Sony to prevent second-hand sales will be highly contested in court on the first sale principle. So if they persue this an injunction will be pushed through while it sits in the court.

      That might be difficult. I have the right to sell the wallpaper that I put into my living room to you, but I just can't remove it and give it to you in a useful condition. Anyone using this patent could say "You are free to sell this game. It just won't work on any console other than the one it was first played on, so good luck selling it". And this wouldn't stop you from selling the console and all your games together.

  21. I guess I am done with consoles by h4rr4r · · Score: 1

    The Wii U is not interesting to me, if the PS4 uses this I will not buy it and I flat out will not have Microsoft products in my house.

    Maybe I should look into that OUYA thing slashdot keeps advertising.

    1. Re:I guess I am done with consoles by Holi · · Score: 1

      Why do you not allow Microsoft Products in your house? Is it some moral issue you have with Microsoft (it seems that way from the language you use.)? Yet you seem to give Sony a free pass even though they have had some very high profile morally questionable acts in their recent history. I really am curious why you feel this way. I mean did Bill Gates kill your dog or something?

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  22. Ah, Sony doesn't want to stay in business then by TheSkepticalOptimist · · Score: 3, Insightful

    So, I have seen the light and realize that Sony is a company that will do more harm to itself then good and therefore deserves to be losing the billions it does.

    Sony's gaming division is the only thing Sony has left. They lost in the consumer electronics race for TV's, home audio, mobile audio, eBook readers. I mean the last 20 years of Sony's history has been about failure more then success. However I don't think Sony will create a decent product in the PS4 if this is the direction they are taking by creating consoles that will reject used games and require some kind of network registration to play a new game for the first time.

    Sony should do one of two things, either sell off the hardware to Samsung, or sell off their entertainment divisions to Hollywood. By trying to be both a hardware manufacturer and content provider, Sony has always been at odds between trying to protect their content and creating innovative devices, they are failing to do both now.

    Sony stopped trying to make the best products and instead are only succeeding in becoming the world's best asshole company, which is amazing given that Apple exists,

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Ah, Sony doesn't want to stay in business then by andydread · · Score: 1

      +5 insightful. They need to get out of the content business. They have become pure arseholes since they got into that business.

    2. Re:Ah, Sony doesn't want to stay in business then by jonwil · · Score: 1

      http://en.wikipedia.org/wiki/Sony_Corp._of_America_v._Universal_City_Studios,_Inc.
      is an example of just how GOOD Sony used to be back before they made the decision to buy Columbia Pictures from Coca-Cola.

  23. Behind on technology? by oneiros27 · · Score: 2

    Where have you been? C'mon... the walkman, trinitron ... minidisc!

    Okay, sure minidisc wasn't popular in the US ... and they tried keeping CRTs around for too long due to trinitron ... but back in the 80s and 90s, Sony was way ahead in technology.

    Even their laptops were considered years ahead in design 'til Apple put out the TiBook.

    So, if you said 'behind on technology for the last 15 years', sure, I could agree ... but *always* behind? no. I mean, they had some of the most advanced rootkits for their time.

    (in the bluray vs. hddvd wars, bluray wouldn't have won over HD-DVD if it hadn't taken payoffs to other companies and selling PS3s at a loss ... I refuse to change over to their crap format that just means that I'm forced to sit through 10 min of commercials every time I put in a disk)

    --
    Build it, and they will come^Hplain.
    1. Re:Behind on technology? by drinkypoo · · Score: 1

      Okay, sure minidisc wasn't popular in the US ... and they tried keeping CRTs around for too long due to trinitron ... but back in the 80s and 90s, Sony was way ahead in technology.

      Minidisc was a MO drive and they had been around for aeons before Sony tried unsuccessfully to take over the music market with them.

      Even their laptops were considered years ahead in design 'til Apple put out the TiBook.

      Who told you that? Don't listen to them, they are full of shit. Sony laptops have always been shit. They are unreliable, festering, infected hyena assholes. They drop driver support faster than any other vendor, too.

      in the bluray vs. hddvd wars, bluray wouldn't have won over HD-DVD if it hadn't taken payoffs to other companies and selling PS3s at a loss ... I refuse to change over to their crap format that just means that I'm forced to sit through 10 min of commercials every time I put in a disk

      Sony also didn't develop Blu-Ray alone. Nor, in fact, did they invent the CD-ROM alone; Philips was instrumental.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  24. The PS3 Is The Top Selling Console In The World by Argerich · · Score: 1, Interesting

    The PS3 has been the top selling console in the world for over two years since the Wii started to rapidly fade in popularity.

    Console gamers obviously are doing the exact opposite of what you are suggesting.

    1. Re:The PS3 Is The Top Selling Console In The World by drakaan · · Score: 2

      I'm not sure that's right...where are you getting that from?

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    2. Re:The PS3 Is The Top Selling Console In The World by Kartu · · Score: 1, Informative

      "In the world" vs "in US"?

    3. Re:The PS3 Is The Top Selling Console In The World by petermgreen · · Score: 1

      The console vendors haven't really started tighenting down the screws too hard yet. Console games at the moment can still generally be resold, sometimes there is a bit of in-box dlc that is first-purchaser only but afaict it's generally pretty minor at least for single player games.

      Having said that I expect console gamers to bitch if the screws are tightened but ultimately suck it up. I resisted steam for years but ultimately I decided that the games were cheap enough that I was prepared to buy two copies (I like to play through games at the same time as my brother) and take the risk of losing them.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    4. Re:The PS3 Is The Top Selling Console In The World by Applekid · · Score: 1

      And "Honey Boo Boo" is a really popular show.

      The moral of the story? The masses are idiots.

      --
      More Twoson than Cupertino
    5. Re:The PS3 Is The Top Selling Console In The World by omnichad · · Score: 2

      Isn't that just because so many people waited until the price dropped to buy it? The Wii was cheap enough to buy it near launch. Of course I'm not sure if hardware failure prompted more additional sales of PS3 than Wii.

      It's like those movie trailers here in the U.S. that say "The #1 movie in America." Well of course, if you have a $200 million movie budget and $50 million marketing budget you're probably going to be #1 on opening weekend.

    6. Re:The PS3 Is The Top Selling Console In The World by amiga3D · · Score: 1

      The old adage, "A fool and his money are soon parted" continues to prove true today as in history.

    7. Re:The PS3 Is The Top Selling Console In The World by drakaan · · Score: 1

      Ahh...missed that, actually (in the article I looked at). I stand corrected.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    8. Re:The PS3 Is The Top Selling Console In The World by donaldm · · Score: 1

      The PS3 has been the top selling console in the world for over two years since the Wii started to rapidly fade in popularity.

      Console gamers obviously are doing the exact opposite of what you are suggesting.

      Basically the Xbox360 is outselling the PS3 in the USA by almost a 2 to 1 ratio however when you take the rest of the world into account you are correct if you say "On average the PS3 has been the top selling console at least for the last year".

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    9. Re:The PS3 Is The Top Selling Console In The World by CTU · · Score: 1

      As far as I know the PS3 did not have a problem as bad as the 360 with hardware failure, but then again I have a friend who had his phat PS3 break twice since he got it (was the one with the MGS bundle, just as they released the slim modle, or shortly after as the phat one was really hard to find)

    10. Re:The PS3 Is The Top Selling Console In The World by omnichad · · Score: 1

      Yes, until the slim. The slim took care of the worst of the heat problems (melting solder on graphics chip - which itself was poorly done in the first place).

  25. Boycott Sony! by Anonymous Coward · · Score: 1

    I avoid Sony products like the plague. I expect there is nothing that they could do at this point to change that. I wish everyone felt the same way.

  26. IANAL by Dcnjoe60 · · Score: 5, Interesting

    IANAL, but I wonder if such a patent, assuming valid, would be legal to use in the US and other jurisdicitons. There is a lot of case law describing consumer sales and what one is allowed to do with what one purchases, including resale of said goods. While Sony might have a legal patent, it might not be legal to impliment it.

    As I said, IANAL, but maybe somebody who is could chime in.

    1. Re:IANAL by AlecC · · Score: 2

      I certainly ANAL, but I can see plenty of weasels round it. You are buying the DVD, but only licensing the software. You have all your consumer rights over the DVD, but just because you can physically transfer the thing you bought, it doesn't mean it has to execute in another machine. The data, as oppose to the physical media, is licensed rather than sold, so you do not have the same rights.

      --
      Consciousness is an illusion caused by an excess of self consciousness.
    2. Re:IANAL by raznorw · · Score: 1

      Also IANAL, so this is purely conjecture, but I don't think it would be deemed illegal in the US. We already have DRM on ebooks / music which prevent us from effectively reselling those products and that hasn't been deemed illegal yet. In fact, the DMCA instead makes it illegal to remove that copy protection for personal use, let also for reselling purposes.

      That said, the patent wouldn't disallow reselling the disc. It would just make the resold disc ineffective.

    3. Re:IANAL by jimicus · · Score: 1

      There is a lot of case law describing consumer sales and what one is allowed to do with what one purchases, including resale of said goods. While Sony might have a legal patent, it might not be legal to impliment it.

      As I said, IANAL, but maybe somebody who is could chime in.

      Nor am I. But AFAICT most law is targeted towards companies taking legal measures to prevent you doing what you want with your purchases - ie. asking you to agree to a license or attempting to sue you.

      There is considerably less law targeted towards companies taking technical measures to prevent you doing what you want with your purchases. I suspect that's mostly because law tends to trail behind technology - by the time the law's enacted, the technology's been around for a couple of years.

    4. Re:IANAL by The+Moof · · Score: 1

      There is a lot of case law describing consumer sales and what one is allowed to do with what one purchases, including resale of said goods

      That concept's been long gone for a while in gaming. In terms of digital, I can't sell anything I've already purchased (Steam, XBL, nor PSN). In terms of physical retail, publishers have been trying to stop second-hand sales for a while - Sony's not the first. Usually, they'll include a key that unlocks some or all of the game.

      EA calls it "Project Ten Dollar" because buying a new pass costs you an additional $10 (Battlefield 3 only gives you the single player campaign without the pass). Activision outright tells you that the software isn't sold, just licensed to the account associated with the key (my DVD of Diablo 3 is a drink coaster for everyone else). Even my physical copy of Fallout: New Vegas turned out to just be a Steam key with a copy on the disc.

    5. Re:IANAL by Dragonslicer · · Score: 1

      I don't know about the laws regarding this particular DRM scheme, but in general, a patent only gives you the right to exclude others from implementing the invention in your patent, and to sue for damages if someone does so without your permission. If implementing your invention is illegal for some other reason, then it remains illegal even if you have a patent for it.

    6. Re:IANAL by tattood · · Score: 4, Funny

      I certainly ANAL

      TMI, dude. TMI.

      --
      WTB [sig], PST!!!
    7. Re:IANAL by Anonymous Coward · · Score: 2, Funny

      Only on Slashdot can you find "I certainly ANAL" and "weasels" in the same sentence, when discussing consumer rights no less.

    8. Re:IANAL by dcollins · · Score: 1

      I buy a bottle of juice and drink all of its contents. Do I have a right to resell it? Sure. The fact that it's been used up and no one would want to buy it is not a violation of law. Cue golden-shower jokes.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    9. Re:IANAL by Dcnjoe60 · · Score: 3, Insightful

      I certainly ANAL, but I can see plenty of weasels round it. You are buying the DVD, but only licensing the software. You have all your consumer rights over the DVD, but just because you can physically transfer the thing you bought, it doesn't mean it has to execute in another machine. The data, as oppose to the physical media, is licensed rather than sold, so you do not have the same rights.

      That has already been tried in numerous jurisdictions and failed. It is also why you pay sales tax on the full retail price of the DVD and not the $1.00 portion attributable to the plastic media. Sony can't have it both ways. Nor do they want that, because, that would mean that if you buy the DVD and licensing the software, you have additional contractual rights besides those from a sale, one of which would be that unless they specify otherwise, they have to maintain it until the license expires. That's not a good business model for most software companies selling consumer products as the terms are indefinite.

    10. Re:IANAL by Dcnjoe60 · · Score: 1

      Also IANAL, so this is purely conjecture, but I don't think it would be deemed illegal in the US. We already have DRM on ebooks / music which prevent us from effectively reselling those products and that hasn't been deemed illegal yet. In fact, the DMCA instead makes it illegal to remove that copy protection for personal use, let also for reselling purposes.

      That said, the patent wouldn't disallow reselling the disc. It would just make the resold disc ineffective.

      The difference is that e books are transmitted electronically. This is a protection on a piece of tangible property. There are both common law and case law supporting what one may do with personal property that they have purchased, regardless of any patents involved. For instance, if my yard has moles, and I buy a mole trap (which is patented, btw) to get rid of the moles, I am perfectly within my legal right to sell said mole trap to somebody else. Stoney's patent may infringe on my right to sell my personal tangible property by effectively making it non-functional. Even if I don't want to sell it, but must replace my console because of hardware failure, I am unable to use my personal tangible property with the new console, even though I am the original owner of the legally purchased property. The question is does Sony have the right to usurp property rights in these cases, patent or not?

    11. Re:IANAL by Dcnjoe60 · · Score: 1

      I buy a bottle of juice and drink all of its contents. Do I have a right to resell it? Sure. The fact that it's been used up and no one would want to buy it is not a violation of law. Cue golden-shower jokes.

      Your analogy would work if you ate the DVD, but since you are not consuming the data on the disk, it fails. Here is a more accurate analogy, although still flawed. You buy a newspaper at the local newsstand, but only you are allowed to read it. Even though you have taken it home, your spouse has to go purchase their own copy. The content is still there, it is just not allowed to be accessed.

    12. Re:IANAL by Gr8Apes · · Score: 1

      Not only that, but there'd be a group of people with axes to grind against Sony that would buy the disk, and return it daily (or more often) for new ones because "they don't work" for the entirety of the contractual period

      --
      The cesspool just got a check and balance.
    13. Re:IANAL by Darinbob · · Score: 1

      They basically want the business model where the customers do what they're told.

    14. Re:IANAL by dcollins · · Score: 1

      Inability to access is still not a violation of ability to sell. Of course, the main thing is that any proposed analogy has to deal with the fact that Sony's product idea does have a physical change to some part of the data (more like: a newspaper partly written in disappearing ink). Hypothetically, if the one-time-code-chip was replaced by an ultra-cheap dedicated wireless receiver, which checked against an online account for access permission, then I can't imagine that would make any legal difference.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  27. My response to Sony would be by Fuzzums · · Score: 1

    thanks for the compliment and fu-2.

    --
    Privacy is terrorism.
  28. Important point about patents by 91degrees · · Score: 1

    Just because a company patents an idea doesn't mean they have any intention if implementing it. Patents are cheap and potentially lucrative.

    Sony have certainly looked into this, and they have the option to screw over their customers, but they also have to consider how it would appeal to their customers.

    Now, this is Sony we're talking about who seem to relish in pissing off their customers but we should probably still wait until they try before making a big deal of it.

  29. In related news by ZeroSerenity · · Score: 1

    Gamestop stock dropped about $1.30 yesterday upon the news of this patent.
    Citation

    --
    For those who seek perfection there can be no rest on this side of the grave.
  30. Re:Fine, but not the problem they should be tackli by Anonymous Coward · · Score: 1

    Of course, it will continue to exist, but nowhere near the size it is now.
    People don't want to buy used games because it is the new hip thing, they do it out of necessity.

    If games were cheap enough, they'd not need to buy used games and most likely would never need to resell games either.
    That in turn could lead to more online and multiplayer games surviving for longer as people wouldn't want to resell the games much, if at all.

    And stores wouldn't suffer as much as they'd make it out either, since by having cheaper games, more of those casual gamers would buy games too.
    Wii game sales were pretty terrible overall, they got most of their profit from the consoles and a few games per console at best, simply because casual gamers are not willing to put down that much money per game.
    And dealing with something used by someone else would seem even less popular with most casual gamers because they would think they would be in absolutely awful conditions or something like that.
    Everyone benefits from half the game price of current games. But until those asses who only care about short-term large numbers die off, we will never get to that point. The industry will die again because of those morons.

    Maybe if Valve release that Steambox thing or whatever it is with cheap prices will cause concern to other console devs and make them drop prices to try match.
    I have high hopes for it, even if the idea of the steambox fails horribly, if it makes prices drop, it will be a huge success.
    It doesn't need to be as expensive as it is. Apple and partially Nintendo have already proved that there are tens of millions of potential gamers out there just waiting to be brought in to gaming. Nintendo strategy failed in that they kept up with the same pricing scheme the rest of the industry was using too.
    The games industry is horribly behind other media industries that sell their media at considerably lower prices, yet they still make up their sometimes HUGE budgets back quite often. If it hopes to expand, they are going to NEED to drop those prices. Gamers have money to spend, it is our hobby, our love. We'd give legs for games good enough. But try convince others to do the same.

  31. This is only going to bite them on the ass. by Nyder · · Score: 2

    This would not only kill the 2nt hand market, it would kill the rental market. I think Sony will find less people will buy a PS4 (if this as implemented in it) since they can't sell old games, buy used games, or rent games. Sure, the Hardcore PS fans will still buy the PS4 and new games, but only they will.

    Plus if Sony thinks they will go 4 years before they new machine is hacked to play backups, they are in for a rude awakening. My guess is Sony will have a huge target on their back this round.

    And this attitude that Sony has towards it's customers helped me quit playing EQ2 after 6 years. There was NO way I was going to pay them any more money for anything.

    --
    Be seeing you...
    1. Re:This is only going to bite them on the ass. by Skapare · · Score: 1

      But do they even have an ass to be bitten on?

      --
      now we need to go OSS in diesel cars
    2. Re:This is only going to bite them on the ass. by Nyder · · Score: 1

      I think Sony will find less people will buy a PS4 (if this as implemented in it)

      I very much doubt this. Gamers will buy whatever system has a better selection of games for it. Supposing for one second that this technology is implemented in the next iteration of the PlayStation (which I very much doubt anyways), do you not think companies like EA and Activision are going to heavily favor Sony consoles? Of course they will (unless of course the other consoles implement similar technologies, in which case your choice of console is a wash as far as this matter is concerned). Sony will be favored by the developers and gamers will follow the games and buy the Sony console.

      This is all theoretical, though, because it's pretty unlikely Sony would do something like this. They had a similar patent before the PS3 came around, and that technology didn't exist there.

      Almost every gamer i know doesn't sit on his collection. Sure, he keeps some games he really really likes, but will sell others to get new/used games to play. He will rent games to check them out. He likes to spend money, because he knows he can recoup some of the cost with trades/selling his old games. You take that away, and I know for a fact he's not going to be buying as many games. Since he won't be able to rent them, he won't be able to check them out, unless he knows someone that has them.

      Me, I pirate stuff. I'm not stupid, I don't buy sight unseen. Game producers have made too many shitty games that should of never been made. But then I like my consoles for hacking and homebrew, I don't care about most games for the PS3 or 360, I got my PC for new games. I have never had a problem with not buying stuff, and just copying it from friends. Music, movies, etc. The person I mentioned above, he buys stuff. He wants to actually have a store copy of music, DVD's and games. Yet, he's the one who's going to get screwed over.

      Time will tell what happens, but based on the video game market since it started, 2nt hand sales has always been a big thing.

      What if the car makers figured a way to lock cars to their original buyer. No 2nt hand car market. You can NOT sell your car after you buy it (and we know how much it loses value after you drive it away).

      But it's worse then no 2nt hand market. What if your console breaks. You have to get a new one. All those games you already bought? No good anymore. They won't work on the new console.

      Hmm, now that I'm thinking about it, I just figured some flaws.

      It works when the machine isn't hooked up to the internet, but if you never hook the machine up to the internet, then it can NOT share the info of the game with the "cloud" so any other machine wouldn't know that it has been used. Unless they use a different type of bluray disk that you can write info on it after it's been mastered, without the internet there is no way to share the info.

      Of course, Sony could make it so you have to update every game before you can play it, and that would require you connecting to the internet. Which they probably would have to do.

      --
      Be seeing you...
  32. Dongles by flyingfsck · · Score: 1

    I think the 1980s called and Sony responded. The next thing they will patent is a portable tape recorder....

    --
    Excuse me, but please get off my Pennisetum Clandestinum, eh!
  33. Don't forget rentals by Yabol · · Score: 1

    I was similar growing up, except that instead of buying second hand I would rent NES games from the local box store (Phar-Mor in the 80's), similar to movie rentals before NetFlix and such. I suppose the modern-day equivalent would be GameFly, which would also be cut out w/ this.

  34. There goes my PS3 party by Supp0rtLinux · · Score: 1

    So with this in mind, I guess I can no longer take my game with me to my friends house to play??? Instead I have to go through the hassle of unwiring my entire console and bringing the whole console with me? Or worse what happens if my game console needs to be warranty replaced? Now I have to buy all new games? Sounds like a load of crap.

  35. Re:Sony shitting on its customers by Z00L00K · · Score: 1

    Add to it the fact that Sony actually is in trouble together with Panasonic. They trying to make money by any means possible.

    And I too avoid Sony due to their attitude against customers. Not that it's possible to do in every situation, but as far as it's possible.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  36. How quickly would this be hacked... by David_Hart · · Score: 1

    What happens when you lose the case or the chip is broken? Are you forced to buy another copy?

    It seems to me that this would be hacked very quickly. After all, the DRM hackers out there seem to be a determined bunch when it comes to movies and games. There are a lot more of them, and they have more time, than programmers at Sony. You would have thought that Sony would have learned by now. Silly rabbit, tricks are for kids...

  37. Let me be the first to patent... by ravenscar · · Score: 1

    Little, laser-writable stickers that fit over the contactless patch on said games so that your console thinks the game is being played for the first time every time you put on a new sticker.

    1. Re:Let me be the first to patent... by omnichad · · Score: 1

      A sticker over an RFID chip? Better make it a foil sticker. And you also won't get your game decrypted to play it either.

  38. Limiting Profit from their Remaining Fans by evelo · · Score: 1

    Even among the most avid Sony fans, most will probably balk at purchasing two or more copies of the same game for themselves. These fans have no reason, ZERO, to have more than one Sony console in their home. Nice move greedtards.

  39. not yet buried by harvey+the+nerd · · Score: 1

    Thanks for the memories of Trinitron TVs, VCRs, transitor based radios and stereos. However Sony's brain dead corporate body is starting to stink badly. Please cremate or bury it soon.

  40. I wish I could boycott Sony over this by Skapare · · Score: 1

    I'm not a gamer, but I would still like to boycott Sony for this stupidity. The problem is, I can't. I'm already boycotting Sony for other previous acts of stupidity, such as, but not limited to, it's rootkit.

    --
    now we need to go OSS in diesel cars
  41. About more than just Sony by RogueyWon · · Score: 3, Insightful

    There's a lot of Sony-hate swirling around the comments on this story. Believe me, I can understand that. This isn't exactly the most pro-consumer technology ever to have been patented (though as yet, Sony haven't said they intend to actually use the technology).

    However, I actually see this as symtomatic of a wider problem for the video games industry; very few people are making money from it. Sony makes some pretty thumping losses these days; their gaming division is one of the better performing parts of the company, but it's still a long way from where it was in the last console generation. Nintendo's making some pretty big losses; it had to overturn a long-held hardware-at-a-profit business model to get any kind of installed base for the 3DS, has had to continue to sell at a loss on the Wii-U and faces an uncertain future of the Wii-U doesn't get traction. MS's situation isn't quite so bad, but its stock price has been flat for a decade and if it had the same currency issues that its Japanese competitors face, then its situation might be just as bad as theirs.

    The situation's hardly any better in the land of games development. Big developers like EA struggle to turn a profit despite trying every trick they can think of (day-one DLC, online passes, season passes etc). Their few guaranteed cash-cows like the annualised sports series and modern military shooters are basically the only reason that the more interesting games they put out can continue to appear. Mid-sized shops like THQ which don't have those cash cows are in very unpleasant places indeed. A couple of companies like Zynga and Rovio manage to get-rich-quick on the basis of low-budget titles that strike it lucky with the zeitgeist, but they increasingly look like one-hit wonders. And for every indie studio that produces a hit, there are 99 that produce forgettable garbage before vanishing into obscurity. It's even worse over in Japan, where all but a few of their developers have given up on true global competition, focussing instead on the same domestic kids-and-otaku market that most anime is produced for. Some people are clutching at free-to-play/pay-to-win as a potential solution, but that bubble's already bursting.

    And retail? Here in the UK, our biggest specialised retailer (Game) went into administration during 2012. Sure, it got rescued, but it doesn't seem to be doing particularly well since then either. Its most direct competitor (HMV) looks like it won't survive the next few months.

    Make no mistake, stuff like this latest Sony patent isn't thought up by plutocrats sipping champagne as they lounge on top of a Scrooge McDuck style lake of gold. These are desperate moves to stay afloat in what's become, over the last 3 years or so, a very unfriendly industry.

    People moan about the price of games, but these are, in real terms, substantially lower than they were a couple of decades ago, when development costs were a fraction of what they are today. What I'd actually welcome is a company which is prepared to say: "We won't do any of this evil stuff like anti-resale measures or day-one DLC - but for those games with high development costs, we will accordingly charge a higher price than you've gotten used to paying". The prices of Wii-U games are noticably higher than those for the older platforms - but unfortunately, most of them are very thin pickings compared to other games, or are already available on other platforms with a much lower price.

    1. Re:About more than just Sony by jez9999 · · Score: 3, Interesting

      How did stuff like SimCity and Civilization get made in the good old days? I'm guessing they didn't need such an enormous budget. RollerCoaster Tycoon was almost completely programmed by Chris Sawyer. I'd put up with less of their shiny 3d graphics for games that are just fun to play.

    2. Re:About more than just Sony by zeidrich · · Score: 1

      There are a number of companies, often smaller, innovative, independent game companies that release games that don't have the frightened DLC measures. Sure, they aren't the multi million dollar AAA titles, but they are still awesome games nonetheless. However, with a system like this in place, even those companies wont have an option to release on a platform like PS3 without those measures in place.

      The question is, is there some right that these big whales like EA have to continue to make profit through their giant content mills? Even Sony? In my experience, the memorable games that I have played recently have been titles from small studios. Minecraft, Super Meat Boy, FTL, The Walking Dead, Hotline Miami, Legend of Grimrock, etc. These are all innovative, or at least genres that haven't been recently explored. On the other hand EA releases yet another FPS, another racing game, another FPS, another sports game, and then another FPS.

      Sure indie games are 99 misses per 1 hit. But the thing is, so is EA or else there wouldn't be this struggle. But a company like EA doesn't get ahead by doing new and interesting things, they get ahead by raising the bar in development costs by iterating on existing IP. So sure, the indie games look like trash in comparison, but look at the front page of EA's PS3 catalog: http://www.ea.com/ca/ps3 (Army of Two sequel, Crysis sequel, Deadspace Sequel, Battlefield 3 release, Need for Speed sequel, Medal of Honor Sequel, Fifa Soccer annual release, Battlefield 3 release, NHL annual release, Madden annual release, Battlefield 3 release, FIFA release.

      People are getting bored, and the big companies are maybe flailing around. But it's the big companies that are making the boring titles, and but they're making them so pretty that the interesting titles look bush league.

    3. Re:About more than just Sony by ultrasawblade · · Score: 2

      That's fine. I'd rather have an industry that can't afford to sustain itself without violating my rights, privacy, and freedom collapse. *Especially* if it is one that is not needed for human survival.

      Movies, music, and video games are entertainment. Entertainment. Nothing more. Something to occupy your time when you have nothing else to do. It's not the end of the world if no one can make money of off any of them.

      Let the industries behind them die if they are unsustainable. I love movies, music, and games, but they can exist outside of a traditional for-profit corporate structure. None of those three things, to be honest, should be an "industry." Yes, there would probably be far less movies, music and games, and patronage models would likely become the best way of an individual or group getting what they want out of entertainment. I don't think that would be a bad thing.

    4. Re:About more than just Sony by Algae_94 · · Score: 2

      This is a fantastic point. Modern games are not so much games as interactive cinema. If they were to focus more on the game play and less on the audio/video production they might be able to make a little more profit.

  42. So, what happens when i break my console? by YoungManKlaus · · Score: 1

    seriously, ring of death and all (ok, that was MS, but Sony surely has an equivalent) what happens to my games then?

  43. what about replacement systems by JC61990 · · Score: 1

    So lets say on the odd chance my new playstation dies in a fire or implodes or something these new fancy consoles like to do, and i am forced to replace it with another. Technically this is another console, so are you saying i have to buy the same games i already own again? Or is this going to be more similar to Steam. Using keycodes with the disks that are assigned to a users account, so all they need is a user id and password to play their games anywhere. Next question is, would you still need to have the disk to play it once its been registered to you? Honestly i this this idea is DUMB. You will put gamestop and game rental companies out of business. People will eventually find a way past the DRM so theres no use in even trying. Plus i still like to trade games with some of my friends for a few days to see if i even like the game before i buy it. Leave the DRM bullcrap and game linking to the PC world, this sort of thing doesn't belong on a console. Sony, IMHO if you want to restrict people to what they can and cant do on a gaming console, not many people will buy your console, this is a very bad move.

  44. I can't wait for someone to hack unsold games... by hattig · · Score: 1

    So ... I can go into a game store with a RFID reader/writer, and program all the RFIDs on the unsold games? Okay, I'm sure there is some security, but that'll be hacked fairly quickly, as any security based around two devices you have in your hands (console with rfid reader/writer, rfid tagged item) is.

    What is good about this patent, is that someone has patented it, and hopefully will not license it. That means all the other platforms can't use this method of preventing people exercising their right to resale.

    OTOH if the RFID tag had enough memory, you could store game-specific data on it (saves, character saves, etc) and carry them between consoles just by taking the disc. But that is a completely different end use of the tag than this patent describes.

  45. The root of piracy by neghvar1 · · Score: 1

    Companies that use such draconian DRM and treat their customer like this are one of the major causes of mass piracy of games. I believe the publisher should be held accountable in some way for causing the growth of pirated software.

  46. I like Sony, but this smacks of .... by realsilly · · Score: 1

    pure and simple Greed.

    I'm pretty lucky so far, I have almost always had a great experience with Sony Products. Reading this patent I am seriously considering never buying Sony again. This is completely unfair to the consumer and it is very disappointing. I'm one of those consumers who always bought her games. 1st and 2nd hand when I couldn't find it new. It was because of the 2nd hand market that I would seek out new releases of games I normally would not have played 1st hand.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
    1. Re:I like Sony, but this smacks of .... by ikaruga · · Score: 1

      same here. I still buy their Xperia phones as they actually get software updates, have decent internals, excellent screen and sound and the design is really good. Their earphones are the best handsdown. I like their PSMobile SDK and homebrew support on the vita, even though I don't own one and I respect them for at least trying to support Linux on their consoles(which I stop buying because I got tired of console gaming), something I can't say about MS and Nintendo. I really like their high tech lab prototypes and experimental technologies, too bad most of them never see the light of the day. But dammit when they want they can be the biggest assholes on earth. Some of their anti consumer practices make Steve Jobs and Bill Gates look like saints. They have the tech and resources to be one of the biggest players in the IT world and yet they've completely losing opportunities one after the other, either by being lazy or by screwing the core costumers. Dear sony, if you want to get out of this 7 year old financial red history just stop treating you costumers as terrorist threats and try to work for them and with them.

  47. Sony above the law by Anonymous Coward · · Score: 1

    The 'first sale doctrine' means that items you buy outright (and this includes software) can later be sold by the purchaser. Why does Sony think it can get away with this?

    Well they are relying on a common trick- namely persuade your customers to think themselves 'lawyers' and then turn their misunderstandings against them.

    Case in point. Most brain-dead nerds on Slashdot think all pay-once, use forever software is LICENSED. Being morons, they do not comprehend the legal meaning of a license. That PC game or home copy on Windows8 is no more bought under 'license' than that book or CD you bought.

    A real 'license' means SERVICE and ongoing payments. When you stop paying, or the agreed license period is over, you can no longer use the service. Some software is used under this form of NON-PURCHASE contract, but almost never the software purchased by ordinary people. A company does not get to mis-describe its sold items as 'licensed' items in law, regardless of what it tells the purchaser.

    No ongoing payments to use the 'service', or agreed usage period = first sale doctrine applies.

    We've been here before. In the early days of Nintendo consoles, Nintendo placed notices in computer stores informing the customers that they no longer had the right to return faulty merchandise for a refund. Apparently, trading standards laws didn't apply to Nintendo. Well, when challenged, Nintendo lost in court, each and every time. They didn't care- they were about creating a false 'new reality' in the minds of nerds- nerds who would then go on to rant about how unreasonable it was to expect to get refunds on faulty software. The law was on the side of the customer, but Nintendo felt their was an advantage in winning a propaganda war.

    The idiots that spout rubbish about ordinary copies of games and applications being 'licensed' not bought are doing the same work for the corporations. These software publishers then attempt to buy the politicians to build momentum for the false reality. Fortunately, the courts (at the highest level) take a very dim view of these shenanigans. These courts don't listen to the dribble from nerds. Instead, they apply the same simple tests.

    Have you bought this game outright. Are you allowed to continue using it without (agreed) further payments? Did this game come with a specific termination date at point of purchase? If a piece of software is purchased and used like a book, it may as well be a book from the standpoint of law.

    Sony is free to turn its software into legally recognised services, and legally gain the control it wishes. Despite the dribbling of nerds, it CANNOT do this with mumbo-jumbo in the 'license'. No, Sony must clearly RENT its software, with recurring costs and finite use periods, agreed at the point at which the service commences. Sony is free to do this, but knows such actions would be suicide in the marketplace (I mean 'rent only' as opposed to rent as an option).

    Just as Instgram could NEVER gain ownership of your photos, despite what they may say in their TOS, the 'first sale doctrine' hammer is going to fall on the heads of all software publishers that try to deny their customers their legal rights, despite what you dribbling nerds may think you know.

  48. Dirty tricks by phorm · · Score: 2

    despite trying every trick they can think of (day-one DLC, online passes, season passes etc).

    Well, I don't know about the rest of the world, but among those I know a lot of the so-call "tricks" you've mentioned are the REASON that we don't buy games these days, or at the very least not day-one releases at full price.

    Maybe it's a surprise, but... people like to own stuff they pay for. Notice that the "so-called" American dream isn't to "rent a nice place", but to own one's house and property (this applies beyond USA of course, but is used as example).
    Beyond that, the money-chasing behaviour actually drives away customers. Always-on DRM is a turn-off for many, many gamers. Even the less hardcore crowd are starting to get pissed off that the newest $70 of "sports game X" really doesn't offer much improvement, but their older copy has suddenly lost the ability to play online with buddies.

    It used to be you could pull up a chair and play with a group of buddies on equal footing (mechanics wise). Now you're stuck with shared-servers full of potty-mouthed teams, having to play for hours to gain "experience" in order to even be competitive. Oh, but wait, you could get "big gun X" without having to play for a few days straight, all you have to do is... pay more money.

    People are tired of it. Yes, some people will still buy the console, but overall this sort of shit, these "tricks" are what drive away customers. Game prices aren't really that different from the old days, however anyone who cared with an old console can still pop in an old Mario cart and play with a bunch of friends, or you can load up an old PC game so long it runs on whatever OS you're running.

    How about if you bought a windows PC that was automatically cut off the internet after 3 years? What if you had to drive your car around a track for 30 hours in order to unlock the stereo (optionally available for $150 extra)?

    Game makers will try everything, but actual innovation or listening to fans seems to be the *LAST* thing they try. That's why kickstarter campaigns are getting some fairly surprising capital, and even a graphically simple game like Minecraft is a sneak-hit.

  49. More coffin nails! by wiedzmin · · Score: 1

    Like the world needed yet another reason not to buy Sony products. I personally, in just the recent year, consciously did not buy the following superior-quality Sony products, opting instead for their competitors: headphones, camera, LED TV. Just because they were Sony.

    --
    Bow before me, for I am root.
  50. Wait, I'm supposed to feel sorry for GameStop? by AndrewX · · Score: 1

    Guys, I think the market has already shown it's willingness to put up with this model through the rise of digital distribution. You already can't sell used games bought on the PSN, XBox Live, Steam, or any other digital distributor of games. And these services are super popular.

    Anyone crying about having to re-buy your games when you get a new console is inventing a bug in a system doesn't exist yet, and that's clearly just dumb. They already let you associate a new PS3 with your PSN account be ready do download all your PSN titles again in a snap, no re-buying necessary. Pretty sure that would extend to this possibly non-existent future disc non-product that they're not selling or even manufacturing yet too.

    And actually if it worked, it would likely cut down on having to re-buy games because this way they can allow people to download games they bought on disc so they don't have to buy it again if they ever lost it.

    Also if it worked, it would also make stealing someone's games pointless, because they wouldn't be able to play it. That's a plus.

    Really though, its pretty obvious they're not trying to dick their customers, they're trying to prevent piracy. They're trying to prevent what happened to the Nintendo DS with their products.

    I'm not sure they'd actually release discs like this, but I would miss being able to swap games with other people, and I suppose being able to buy/sell on Craigslist or something, but I rarely do either of those anyway.

    And GameStop can rot in hell, so... Meh. Poor GameFly I guess, but other than that I don't see any real news here.

    This is *your* fault for making Steam, PSN,and XBL so popular. Can't have your cake and eat it too.

    1. Re:Wait, I'm supposed to feel sorry for GameStop? by AndrewX · · Score: 1

      FYI, PS3 games aren't region locked.

  51. Here's an idea by gelfling · · Score: 2

    Every day, grab one patent attorney and cut his or her fucking head off and post it on YouTube. Every day. Until their behavior improves.

    1. Re:Here's an idea by gelfling · · Score: 1

      Patent trolls are the bottom feeders of the western world. Slightly above child molesters and human trafficking but not by much.

  52. Fuck them. by waspleg · · Score: 2

    Sony was already on my boycott list with Activision, Apple, and Walmart. But here is a list of their subsidiaries from wikipedia.

  53. Re:./ idiocy by Holi · · Score: 1

    Bet it does the opposite and drives more people to the pirate versions as they will most likely work better with less hassle.

    --
    Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  54. Screw Sony by Holi · · Score: 2

    All this will do is hasten the return of PC gaming. Especially with the surprisingly good F2P out there. Look at World of Tanks, (and the beta World of Warplanes, lotta fun there), Then checkout Hawken and MechWarrior Online for a little giant robot battle action (ok not really robots).

    Granted you can spend money on these games but you don't gain any real advantage (besides faster xp and credit accumulation).

    Screw the Consoles and their ridiculous DRM.

    --
    Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  55. Makes me want to not buy Sony by omfglearntoplay · · Score: 1

    This sort of evil empire attitude makes me really not want to buy Sony stuff.

  56. Re:Fine, but not the problem they should be tackli by Darinbob · · Score: 1

    I suspect second hand markets will also reduce piracy. Making games only available at full price and disallowing even lending of game media will just encourage people to find a different way to get the game.

    The problem is that game makers have seen that there used to be a huge market in both resold games as well as previously owned games (ie, not sold but given way or traded). These weren't always new games, in fact very rarely were these current games. But something a year or two old has lost its initial premium pricing which is where being able to buy it at half price is nice. (I have noticed that physical copies of games drop in price much faster than digital only games, even on Steam which so many claim to be inexpensive, I used to find find retail copies of Steam games to be cheaper than online purchases, though Valve does seem to be improving a bit here).

    So the makers have figured out that DRM will lock out game trades and resales and shrink the second hand market as much as possible. Once the legal second hand markets give up then the only thing left will be the illegal second hand markets.

  57. wrong problem by thegarbz · · Score: 1

    No doubt there is a widespread problem in the industry if they are not making a profit now. But as you said they were making a profit in the past. So it's time to consider what has changed?

    Is it piracy? Nope the PS3 never had a piracy problem.
    Is it a rise in second hand sales? Nope, if Game Stop's numbers are any sign there's been quarter on quarter shrinkage in the used game trading market.

    That leaves a few other external possibilities:
    People don't spend money on shit during a financial crisis. The fancy disc lock won't fix that.
    The titles being released are boring. There's certainly signs of that given the number of games that came out last year with a number after them. And sorry I can't get excited about yet another Fifa game. The fancy disc lock won't fix that.
    People are getting their fun elsewhere? This I can easily believe. It's been a long time since I spent money on a AAA gaming title. It's also been a long time since a AAA gaming title has provided me anywhere near as much enduring fun as a simple challenging arcade game purchased off Steam. When people ask what game I recommend and I spit out some title which can be had for under $10, that's not a good sign for the big name market. The fancy disc lock won't fix that.

    Sure the industry is in the toilet but it's because the drain is plugged and the execs can't figure out that maybe it's time to start shitting somewhere else. This outcome has been predicted by analysts for years. Rovio didn't get rich striking luck with the zeitgeist, they got rich exploiting a market that didn't exist and was utterly ignored by the big titles: casual and simple arcade style games.

    1. Re:wrong problem by RogueyWon · · Score: 1

      Actually, I think while there could be a wide range of factors behind the problems, there are three big ones:

      1) The rise in development costs. Watch the credits for a game released in the last year or two. Compare them with the credits for a PS2 era game. Then with an even older game. There are a lot more names there these days. If you want to look at all competitive in the mainstream commercial market, you have to invest a hell of a lot in development. I remember when Wing Commander 3 was launched, people cooed over its $4 million budget (a lot of which had gone on paying its acting cast). £4 million doesn't buy you much in games development terms today.

      2) Prices have fallen in real terms. When my parents moved house a couple of years ago, I cleared out a load of my old stuff from their attic, including a load of 90s video games - many of which still had their price tags on. Games like X-Wing and Gunship 2000 - for the PC, not consoles (so no licence fee to be factored into the price) - were sold for 45GBP. You wouldn't pay that for a PC game even in a high street store these days. On Steam, you very rarely pay beyond 30GBP even for a brand new title. Factor in inflation and that's a huge real-terms price cut for the average game.

      Now, those two themselves wouldn't be fatal - they were true to an extent during the PS2 era. But there's a third aggravating factor now:

      3) The market isn't growing at the speed it once was. From the launch of the original Playstation through to around 2008 or so, the gamer demographic went through a massive expansion, breaking comprehensively out of the kids-and-nerds niche (and expanding within that niche as well). That expansion hasn't quite stopped now, but it has slowed considerably. For a moment it looked as though the original Wii might pressage a further quantum shift in the size of the gaming demographic, but instead the tide rolled back a bit - many of the non-gamers who bought a Wii reverted to being non-gamers after a couple of weeks.

      This slowing in the rate of expansion is probably due to the economy to an extent, but also due to the fact that the low hanging fruit - the people with the capacity to enjoy gaming - has already been largely picked.

      Having development costs soaring, prices at the till falling and the market's growth slowing is a recipie for disaster.

    2. Re:wrong problem by thegarbz · · Score: 1

      1) Yes but my point is that the development costs don't need to be so high. Developers seem to have forgotten that incredible cutscenes don't make the game. The casual gamers market has figured this out, big name developers haven't. Honestly if Hitman Absolution didn't have amazingly rendered and very long cutscenes it would still be an awesome game.

      2 & 3) Quite true.

  58. 3 quick ways to tell if what you read here is BS by cundare · · Score: 1
    *Most* stories about patent law published on Slashdot are wrong or misleading. Regardless of whether the patent system is "broken," relying on the factoids reported in this forum to argue your position will often make you look silly to anyone who is actually familiar with the system. Here are three reasons why:

    - Anybody can apply for a patent for anything. So what? That doesn't mean a patent will ever be granted. Also, since patent prosecution is a process of negotiation it makes sense for an applicant to start from an extreme position and then negotiate down to something far more narrow. Just because you file a million-dollar suit against me because my dog crapped on your lawn doesn't mean that you'll prevail -- or that the tort system "doesn't work."

    ii) A story describes a patent claim that contains a ridiculously general and obvious element, but the story never cites the entire claim.

    - A patent claim protects an invention against an infringement that incorporates *every* element of the claim. So a claim that begins "a software method for moving a cursor on a screen,,," doesn't necessarily protect all methods of moving cursors on a screen. Unfortunately, Slashdot stories (and the idiotic stories it references on sites like Groklaw) sometimes fail to make that critical distinction. The only way to know the actual scope of a patent is to read the claims yourself. In the overwhelming majority of cases, doing so reveals that the breathless outrage expressed by a Slashdot story bears no relation to reality.

    iii) A story misrepresents a design patent as a utility patent (often because the author doesn't even know the difference).

    - A design patent on a uniquely shaped computer case does *NOT* patent the computer itself. A design patent on a page shape displayed on a monitor when a user electronically turns a page does *NOT* patent the concept of turning pages. Duh.

  59. Re:3 quick ways to tell if what you read here is B by cundare · · Score: 1
    ***CORRECTION: A LINE WAS OMITTED FROM THE ABOVE POST****

    *Most* stories about patent law published on Slashdot are wrong or misleading. Regardless of whether the patent system is "broken," relying on the factoids reported in this forum to argue your position will often make you look silly to anyone who is actually familiar with the system. Here are three reasons why:

    i) (As here), Slashdot stories often conflate a patent application with an issued patent.
    - Anybody can apply for a patent for anything. So what? That doesn't mean a patent will ever be granted. Also, since patent prosecution is a process of negotiation, it makes sense for an applicant to start from an extreme position and then negotiate down to something far more narrow. Just because you file a million-dollar suit against me because my dog crapped on your lawn doesn't mean that you'll prevail -- or that the tort system "doesn't work."

    ii) /. stories often describe a patent claim that contains a ridiculously general and obvious element, but never consider the entire claim.
    - A patent claim protects an invention against an infringement that incorporates *every* element of the claim. So a claim that begins "a software method for moving a cursor on a screen,,," doesn't necessarily protect all methods of moving cursors on a screen. Unfortunately, Slashdot stories (and the sloppy stories it references on sites like Groklaw) sometimes fail to make that critical distinction. The only way to know the actual scope of a patent is to read the actual claims in their entirety yourself. If you don't, you may be relying on idiots, since no one on the Slashdot staff seems to vet the patent-law stories it publishes. In the overwhelming majority of cases, even a quick readthrough reveals that the breathless outrage expressed by such a Slashdot story bears no relation to reality.

    iii) A story misrepresents a design patent as a utility patent (often because the author doesn't even know the difference).
    - A design patent on a uniquely shaped computer case does *NOT* patent the computer itself. A design patent on a page shape displayed on a monitor when a user electronically turns a page does *NOT* patent the concept of turning pages. Duh.