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Hacker Skips SimCity Full-Time Network Requirement

An anonymous reader writes with this excerpt from Geek.com: "Ever since SimCity launched, there has been a suspicion that the need for the game to always be connected to a server was mainly a form of DRM, not for social game features and multiplayer. Then a Maxis developer came forward to confirm the game doesn't actually need a server to function, suggesting the information coming out of EA wasn't the whole truth. Now EA and Maxis have some explaining to do as a modder has managed to get the game running offline indefinitely." The writer names a few small ways in which the game is actually improved by being offline, too.

303 comments

  1. Not a huge surprise... by AdeBaumann · · Score: 4, Insightful

    Not a huge surprise... Though I wonder how they're going to wriggle their way out of that one. I'm guessing they'll just try to ignore it and hope it goes away.

    --
    I gave up sigs almost a year ago.
    1. Re:Not a huge surprise... by Anonymous Coward · · Score: 5, Interesting

      Not a huge surprise... Though I wonder how they're going to wriggle their way out of that one. I'm guessing they'll just try to ignore it and hope it goes away.

      It will just go away. If people were really upset by this type of thing they would have fought it long ago. Anyone who didn't see it coming is blind, stupid, or both. I wouldn't be surprised if they are monitoring what else is going on on your computer (but of course not full on spying, that would be illegal...) and selling as much as they can to marketing companies. Personally, I no longer buy games, I refuse to use steam or any other software, I will not buy a console and I bitterly await the time when I cannot find something to play games like AoE, BG and BGII, and the like. The last game I bought was Witcher 2, specifically because they removed the DRM after installation (or at least marketed it as such), but that game was terrible. The interface was clearly meant for a freaking console, not a computer.

      AlphaA

    2. Re:Not a huge surprise... by PhxBlue · · Score: 4, Insightful

      It will just go away. If people were really upset by this type of thing they would have fought it long ago.

      Bullshit. Ubisoft got smacked upside the head. EA's been smacked upside the head -- HARD -- in the past with limited activations and other shenanigans. If customer outcry is loud enough, EA will take the hint this time, too.

      --
      !#@%*)anks for hanging up the phone, dear.
    3. Re:Not a huge surprise... by CanHasDIY · · Score: 3, Funny

      Not a huge surprise... Though I wonder how they're going to wriggle their way out of that one. I'm guessing they'll just try to ignore it and hope it goes away.

      The same way they always wriggle out, Pinky!

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    4. Re:Not a huge surprise... by Looker_Device · · Score: 1

      This is EA we're talking about. They'll just use their dark arts to conjure up a demon to swallow the souls of all SimCity critics and a Siren to sing a beautiful song to lull more suckers to keep buying it.

      --
      Your political party doesn't care about your rights and only represents corporate interests.
    5. Re:Not a huge surprise... by Looker_Device · · Score: 5, Insightful

      I keep hearing a lot about "consumer outcry" about EA games. And yet every time a new one comes out, those same consumers seemed to be lined up around the block to buy them.

      --
      Your political party doesn't care about your rights and only represents corporate interests.
    6. Re:Not a huge surprise... by Ben4jammin · · Score: 4, Insightful
      I don't think they have any plans to wiggle out of it. This "always on" setup is by design:

      Frank Gibeau, the president of EA Labels... is very proud of the fact he has never green lit a single project that consisted solely of a single-player experience.

      http://www.geek.com/articles/games/ea-wont-green-light-any-single-player-only-games-2012095/

      So the engineers were REQUIRED to do something that made it "social" and thus needing to be always online.

    7. Re:Not a huge surprise... by cob666 · · Score: 2

      Cool...

      But, where are the instructions to do this mod?

      --
      Do what thou wilt shall be the whole of the Law - Aleister Crowley
    8. Re:Not a huge surprise... by PhxBlue · · Score: 5, Insightful

      And yet every time a new one comes out, those same consumers seemed to be lined up around the block to buy them.

      This launch was so bad Amazon actually stopped selling it. It was so bad that EA's offered a free game to anyone who made the regrettable choice of purchasing SimCity (though they still won't offer refunds to anyone who ordered the game through Origin). It was so bad that Polygon's reviewer downgraded their initial review from a 9.5 to a 4.

      So trust me when I say people are going to remember this the next time someone takes a traditionally offline game and tries to add an always-online requirement -- for any reason.

      --
      !#@%*)anks for hanging up the phone, dear.
    9. Re:Not a huge surprise... by Anonymous Coward · · Score: 1

      Why am I not surprised some MBA's ego is at the heart of this?

    10. Re:Not a huge surprise... by gl4ss · · Score: 1

      but they seemingly managed to fuck up copying diablo 3 enough.

      the devs clearly were supposed to copy it. but it's extra effort, so they skipped actually moving the game logic to servers...

      --
      world was created 5 seconds before this post as it is.
    11. Re:Not a huge surprise... by Time_Ngler · · Score: 4, Insightful

      The reason for all that was because too many people bought it and it crashed their servers! All EA has to do is turn on the hype machine, and people will come flocking regardless of whatever happened in the past.

    12. Re:Not a huge surprise... by Lithdren · · Score: 4, Insightful

      ...Polygon's reviewer downgraded their initial review from a 9.5 to a 4.

      Wow...if that doesn't tell you something about how the game was reviewed, nothing will.

    13. Re:Not a huge surprise... by The+Mighty+Buzzard · · Score: 1

      Customer outcry won't do shit. After they have your money, they do not care. People not buying is the only thing that would make them care.

      --
      Violence is like duct tape. If it doesn't solve the problem, you didn't use enough.
    14. Re:Not a huge surprise... by Anonymous Coward · · Score: 2, Interesting

      It will just go away. If people were really upset by this type of thing they would have fought it long ago.

      Bullshit. Ubisoft got smacked upside the head. EA's been smacked upside the head -- HARD -- in the past with limited activations and other shenanigans. If customer outcry is loud enough, EA will take the hint this time, too.

      [citation needed]

      Preferably in the form of actual drops in sales, plus evidence that these shenanigans are what caused it.

      No, seriously. Show me one time where this was the case. Show me a single road bump this sort of thing has ever caused in either Ubisoft's or EA's business plans.

      I don't mean for you to show me where a few people whined really really really really really really loudly. I don't mean for you to show me the most flowery, prosaic form of bitching about it by a few dissatisfied customers. I mean show me where this HURT Ubisoft and EA. And by HURT, I don't mean where one game didn't sell well, I mean HURT as in it REALLY damaged their bottom lines and forced them to change their ways significantly to avoid going out of business. Show me just how HARD they got smacked upside the head.

      Yeah. You won't find any examples. You CAN'T find any examples. I know you can't. You won't find a single smack upside the head. At worst, you'll find a pillow fight with nice, soft, fluffy pillows to the face, nice and slow, roughly around where Ubisoft and EA executives sleep quite comfortably at night. You know how I know this? Because both companies have been doing this for many years now. They wouldn't be doing this if it were hurting them in the slightest bit. They're still making money hand over fist, the DRM controversy isn't even slowing them down at all, let alone stopping them, we're being proven dead wrong, and there's not a thing we can do about it.

      No, whining EVEN LOUDER won't help. Making creative protests won't help. We can come up with the loudest, most creative, most nasal whine ever recorded in the history of the internet, amplify it by a billion blogs and a trillion tweets, and harass every single person on the face of the planet in person, 24/7, and it'll still be drowned out by the cold drumming of reality and the rhythmic ringing of a cash register. We are NOT the majority of gamers anymore, we're not the most lucrative, we don't even play as much as this new generation does, and nobody cares what we think because we can demonstrably be ignored to no ill effect.

    15. Re:Not a huge surprise... by MightyMartian · · Score: 2

      Gamers are not idiots. They accept network connectivity for multiplayer games, knowing the downside that goes with that. But I've seen enough posts on other forums to suggest that they are getting right pissed that a single player game should require always-on connectivity, and may in the future make that requirement a factor in the purchase of future single player games.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    16. Re:Not a huge surprise... by virgnarus · · Score: 4, Informative

      That's because it was most likely reviewed by a copy given to publishers and other reviewers prior to retail. There was no stress to bear on their cloud when it was just a few reviewers testing the product, so everything went smooth. But when it came time for the floodgates to open, the cons of their cloud-centered setup got exposed. This is one those situations where when it works, it's all fine and dandy, but when it doesn't, it crashes and burns for just about everyone.

    17. Re:Not a huge surprise... by PhxBlue · · Score: 2, Informative

      Reviewers conducted their initial reviews on private EA servers. That should have been a factor made clear in every review.

      Going forward, I think reviewers -- and game "journalists" in general -- are going to have to be more skeptical when dealing with publishers' PR flacks. Hopefully this will teach them to do that, because apparently Blizzard's "Error 37" fsck-up didn't. Then again, the "Error 37" was a pretty minor glitch compared to this.

      --
      !#@%*)anks for hanging up the phone, dear.
    18. Re:Not a huge surprise... by asylumx · · Score: 1

      The game is still available for sale on Amazon: http://amzn.com/B007VTVRFA

      I'm not sure why people keep saying they took it down. Maybe they did, but it's there and available now and the ratings on it are still horrible.

    19. Re:Not a huge surprise... by fuzzybunny · · Score: 2

      So trust me when I say people are going to remember this the next time someone takes a traditionally offline game and tries to add an always-online requirement -- for any reason.

      How many of those people are 14? Or grandparents-oh-look-sonny-I-got-you-a-game? And how many are slobs with your average consumer's short-term memory, though?

      --
      Cole's Law: Thinly sliced cabbage
    20. Re:Not a huge surprise... by StuartHankins · · Score: 3, Insightful

      People not buying means the software companies blame piracy, or tablets, or some other silliness instead of solving the real issue. Many people such as myself have the disposable income and a long history of gaming, but we now hate the companies so much that it's lost its appeal. I will do something else with my money and time instead of dealing with modern gaming frustrations and the companies' shenanigans.

    21. Re:Not a huge surprise... by sdnoob · · Score: 1

      how they're going to wriggle their way out of that one

      oh, that's easy..... all the bugs in the AIs are because of a client-server interaction bug preventing the proper calculations from being run on the "servers".

    22. Re:Not a huge surprise... by sdnoob · · Score: 1

      EA has a large enough business in *console* games that a little hissyfit over DRM in PC titles won't be noticed... especially given that there are new console hardware launches upcoming for which they'll sell a shitload of games for, and which will save their chief executive asshole's job.

    23. Re:Not a huge surprise... by Charliemopps · · Score: 5, Insightful

      Or... Reviews are bought and paid for wholesale.

    24. Re:Not a huge surprise... by FlyingCheese · · Score: 5, Funny

      So is EA going to be demanding a refund?

    25. Re:Not a huge surprise... by steelfood · · Score: 4, Informative

      The thing about persistent-online game (including MMO) reviews is that you can't really review the most important aspect of the game until after the game ships and people begin playing. Any review of such games is really just a preview, and mostly a graphics, game mechanics one at that.

      Reviews need to stop calling such previews "reviews" and call them by what they are. Once the game is launched, they then should go back to do an actual review of the game. That's how things should be done anyway. Getting a preview mislabeled as a "review" out of the door faster than everybody else seems to trump the disservice they are doing to their readership.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    26. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      I loved the Battlefield series.. haven't played 3 yet. Probably never will be able to.

    27. Re:Not a huge surprise... by blackiner · · Score: 2

      I think Game Informer handles this type of game pretty well. For any new games that come out that have deep online connectivity or such nonsense, they hold off on reviewing it until waiting a bit and seeing how the online features play out in the real world. And SimCity was no exception, they still have not released their review of the game. However, I have no doubt that they will just release it once the server problems are over and give it an 8/10 or something.

      The downside is that people looking to see if the game is any good or not on release day will have to go elsewhere, and will probably just end up at some other site that gave the game glowing reviews.

    28. Re:Not a huge surprise... by simtel · · Score: 2

      They took it down for about a week, but restored it a few days ago.

    29. Re:Not a huge surprise... by gitano_dbs · · Score: 3, Funny

      EU just get another biased review for free on next game.

    30. Re:Not a huge surprise... by PhxBlue · · Score: 1

      How many of those people are 14? Or grandparents-oh-look-sonny-I-got-you-a-game? And how many are slobs with your average consumer's short-term memory, though?

      They're going to buy the game from somewhere. If they go into a GameStop and walk up to the counter with a copy of the game, there's a good chance the guy behind the counter might warn them away from it. If they go to Amazon and see that it has 1½ stars, they're probably less likely to buy it. Game reviewers will (or had better) point out that EA's dicked customers over in the past, therefore caveat emptor.

      What other avenues are available for EA at this point? What bridges has EA not burned here?

      --
      !#@%*)anks for hanging up the phone, dear.
    31. Re:Not a huge surprise... by wbo · · Score: 3, Interesting

      The game is still available for sale on Amazon: http://amzn.com/B007VTVRFA

      I'm not sure why people keep saying they took it down. Maybe they did, but it's there and available now and the ratings on it are still horrible.

      Amazon did take it down for a few hours but they put it back up and added a notice to the page stating that EA was having server problems and was working to resolve them and that customers who purchase the game may be unable to play until those problems are resolved.

      Now I see that Amazon has since removed that notice and replaced it with a note saying that owners of SimCity are entitled to a free game from EA.

    32. Re:Not a huge surprise... by steelfood · · Score: 1

      People have short memories. People like shiny things.

      Look how long it's taking Sony to die, and they've screwed over their customers in far worse ways.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    33. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      We could try legislation if talking to those people doesnt work...

      Right ?

    34. Re:Not a huge surprise... by Nightjed · · Score: 2

      Actually, he downgraded it to an 8 for the launch problems and then he downgraded it again to a 4 when they removed cheetah mode and leaderboards (they were more important that being able to play the game apparently)

    35. Re:Not a huge surprise... by Xest · · Score: 3, Insightful

      Reviews have always been protection rackets. Companies pay for them with money or freebies and in turn the reviewers give it a good review.

      This is why just every once in a while great games get oddly bad reviews - someone in the marketing department forgot to pay a certain reviewer their protection money.

      There are very very few review sites (if any?) now that review honestly and independently. The best metric you can get I guess are post-release user scores, assuming they're never manipulated.

      For what it's worth this isn't new, I remember all the way back in the 80s there was some scandal about print magazines here in the UK doing the exact same thing back then.

    36. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      Gamers are not idiots.

      Oh?

    37. Re:Not a huge surprise... by Anonymous Coward · · Score: 3, Funny

      People not buying means the software companies blame piracy

      EA rolled out the big guns on this one, using the most advanced & effective anti-piracy technique available: making a shitty game.

    38. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      ...the cons of their cloud-centered setup got exposed.

      Apt choice of words, heh.

    39. Re:Not a huge surprise... by LBt1st · · Score: 1

      They took it down for a day or two after launch.
      I guess EA convinced them to put it back up though.

    40. Re:Not a huge surprise... by Lithdren · · Score: 5, Insightful

      My point is more about how fake a review score has to be, to even do that.

      I get people are upset because the servers wont even let them play the game, and I fully support people who are angry at EA over it, no question.

      But how can you cut a games review in half, after the fact? Either they're riding the wave of hate and trying to keep it off themselves; which means you shouldn't trust their reviews because they're not being honest about what they are reviewing; or they're honestly saying the game is half as good as it was before the release; which means you shoulnd't trust their reviews because not not being honest about what they are reviewing.

      An honest review should have come out saying the game was (for example) a 7/10, because of the possible issues the always-online DRM could cause, even if its a fantastic game. Still good, but be warned, there could be issues. It just highlights how unreal they're being with game reviews. a 9.5 out of 10 means its almost perfect, which is clearly absurd on the face of it. The scores are getting paid for, either over or under the table (or both) and clearly shouldn't be trusted.

    41. Re:Not a huge surprise... by Anonymous Coward · · Score: 3, Insightful

      Gamers are not idiots.

      Perhaps not, but many of them are addicts, and behave in the same self-destructive fashion that weak-willed addicts always exhibit.

      I've known people who wrecked their lives with computer games, and I've known people to wreck their lives with drugs, and the effect on their families, friends and health was pretty much the same.

      If you're not an addict, it's a pleasant diversion, and if you're an addict, no amount of DRM will stop you from lining up at the EA store.

    42. Re:Not a huge surprise... by SilentStaid · · Score: 1

      In the article. I'm not suprised you didn't see it. This is /. after all.

      You enable debug mode. That's all. There's a thousand ways to Google that. :)

    43. Re:Not a huge surprise... by Dins · · Score: 2

      So is EA going to be demanding a refund?

      No, the reviewers will simply offer to review another EA game for free...

    44. Re:Not a huge surprise... by Dins · · Score: 1

      Oops - didn't read gitano_dbs' post before mine saying more or less the exact same thing before posting. Sorry about that!

    45. Re:Not a huge surprise... by amicusNYCL · · Score: 4, Insightful

      The reason for all that was because too many people bought it and it crashed their servers!

      And another way to say that would be that the reason it happened was because the game was required to connect to a server in the first place in order to play. If it didn't need to connect, then there wouldn't be overloaded servers, would there?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    46. Re:Not a huge surprise... by Talderas · · Score: 2

      If they go into a GameStop and walk up to the counter with a copy of the game, there's a good chance the guy behind the counter might warn them away from it.

      Wait. You're seriously suggesting that a retail employee would say stuff that drives revenue away from the store? That's the fastest way to get shitcanned in retail.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    47. Re:Not a huge surprise... by Dins · · Score: 1

      First, I wouldn't be surprised at all if review scores are bought and paid for.

      That aside, I could see them honestly giving the game a 9.5/10 after playing their review copy on more or less empty EA servers before the game's release, then trying it after release and realizing that it's now an unplayable mess. It was 9.5 (in their opinion), but now it's 4/10.

      Yeah, I know, that's giving them a huge benefit of the doubt...

    48. Re:Not a huge surprise... by amicusNYCL · · Score: 1

      Giving the game social or online aspects and requiring an internet connection at all times are not the same. You should still be able to play the game if you're offline, it would just tell you that the online features are not currently active because you're offline. It sounds to me like they added the social features as an afterthought to help justify the online requirement, not that the online requirement came from the social features.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    49. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      I decided not to buy this shit. I also convinced at least one coworker not to purchase SimCity.

      Convince your friends not to buy games that pull this kind of shit. Keep adding people to our side, keep generating bad PR for EA. We will fight them in the trenches and on the beaches. We will not allow EA, bobba kotick and Ubisoft to take our great nation.

    50. Re:Not a huge surprise... by PhxBlue · · Score: 3, Insightful

      Reviews need to stop calling such previews "reviews" and call them by what they are. Once the game is launched, they then should go back to do an actual review of the game. That's how things should be done anyway. Getting a preview mislabeled as a "review" out of the door faster than everybody else seems to trump the disservice they are doing to their readership.

      In full agreement with you here. Reviewers are still basing their methods on a single-player model. That needs to change. Polygon did OK by updating their review, but I think Metacritic still has SimCity somewhere in the 60s ... which is about 60 points more than EA and Maxis deserve.

      --
      !#@%*)anks for hanging up the phone, dear.
    51. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      It also can build trust, which can turn into money long-term. Also, maybe they can recommend another game.

    52. Re:Not a huge surprise... by PhxBlue · · Score: 5, Insightful

      No, seriously. Show me one time where this was the case. Show me a single road bump this sort of thing has ever caused in either Ubisoft's or EA's business plans. ... Yeah. You won't find any examples. You CAN'T find any examples. I know you can't.

      There ya go. Took me about 10 seconds on Google, by the way.

      --
      !#@%*)anks for hanging up the phone, dear.
    53. Re:Not a huge surprise... by PlusFiveTroll · · Score: 3, Insightful

      ...Polygon's reviewer downgraded their initial review from a 9.5 to a 4.

      Wow...if that doesn't tell you something about how the game was reviewed, nothing will.

      I don't own SC since I do not buy EA, but I'm not sure if I'm willing to blame the the reviewers or the beta testers.

      The beta only allowed one hour of play at a time. I'm sure the reviewers had a pretty limited amount of time to look at the features trying to touch a little bit on each part. EA designed the well enough that it could pass a few hours of uncritical inspection, but once the curtain was pulled back and people were had time to play it long enough the SC engine has revealed itself as a sham. I'm going to assume that most reviewers are not given a whole lot of time to review the game on purpose. This just goes to prove my next premise. Any game review created before release will be creatively framed by the manufacture to limit the amount of actual review that can occur.

      tl;dr Don't believe the hype and never preorder. Let your peers test the water for sharks.

    54. Re:Not a huge surprise... by Bobfrankly1 · · Score: 1

      If they go into a GameStop and walk up to the counter with a copy of the game, there's a good chance the guy behind the counter might warn them away from it.

      Wait. You're seriously suggesting that a retail employee would say stuff that drives revenue away from the store? That's the fastest way to get shitcanned in retail.

      Depends on your manager and the style of the company. Returns may impact your Manager's pay. When I used to work retail (about a decade ago) I was valued because I'd steer customers away from crap that was constantly returned. Even if I sold them something with a lower profit margin.

    55. Re:Not a huge surprise... by PhxBlue · · Score: 1

      Wait. You're seriously suggesting that a retail employee would say stuff that drives revenue away from the store? That's the fastest way to get shitcanned in retail.

      Not at all. Anyone behind the counter who's worth his salt will recommend something else that Johnny can play right out of the box.

      --
      !#@%*)anks for hanging up the phone, dear.
    56. Re:Not a huge surprise... by PlusFiveTroll · · Score: 1

      Employee sells game that customer doesn't like > customer mad at store and game.

      Employee directs customer to another game that works better in the first place > customer happy and buys more from store in future.

      Not fucking your customers and employees is something that many businesses forget to do.. like EA.

    57. Re:Not a huge surprise... by PhxBlue · · Score: 5, Informative
      Additionally, here's another story produced by WebProNews, based on the RockPaperShotgun article produced a day earlier. From the story:

      This week, Stephanie Perotti, Ubisoft’s worldwide director for online games, confirmed in an interview with Rock, Paper, Shotgun that Ubisoft has ditched always-on DRM. In fact, the company hasn’t implemented such tactics in over a year. Ubisoft’s policy is now to require only a one-time activiation when a game is first installed. In addition, the company now allows gamers to activate a game on as many PCs as they want. Perotti stated that Ubisoft changed its policy based on feedback from its customers.

      "Whining" helped. "Creative protests" helped. Not buying Ubisoft's DRM-encumbered games helped.

      Not going to bother posting more citations; I have decent karma already. I'll just leave this here and let you find some examples of your own.

      --
      !#@%*)anks for hanging up the phone, dear.
    58. Re:Not a huge surprise... by PlusFiveTroll · · Score: 1

      >Preferably in the form of actual drops in sales, plus evidence that these shenanigans are what caused it.

      http://www.gamasutra.com/blogs/GeraldBelman/20120410/168299/Electronic_Arts__Why_has_its_financial_performance_been_so_poor.php
      http://investor.ea.com/financials.cfm

      Doing sooooo good they are bleeding money like a guillotined Marie Antoinette. The problem with EA is I think they are so internally fucked that they will not come out of their death spiral. Really for the health of the rest of the industry they need to die.

    59. Re:Not a huge surprise... by twocows · · Score: 1

      And yet SimCity hasn't been cracked yet. Who are they going to blame this time?

    60. Re:Not a huge surprise... by PhxBlue · · Score: 1

      Point. I didn't quite get the logic there, either, but I still think the new score is more accurate, whatever the reasons.

      --
      !#@%*)anks for hanging up the phone, dear.
    61. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      Yes, and that how Microsoft acted a few years ago, and it may take a few more years to see the result. But some already FEEL it.

    62. Re:Not a huge surprise... by PhxBlue · · Score: 1

      I think GP was trying to be funny.

      --
      !#@%*)anks for hanging up the phone, dear.
    63. Re:Not a huge surprise... by Cederic · · Score: 3, Interesting

      If you're not an addict, it's a pleasant diversion, and if you're an addict, no amount of DRM will stop you from lining up at the EA store.

      Nonsense. If you're an addict you're going to take the easiest possible route to feed your addiction. On the PC that's going to be MMOs or Steam.

      EA store? Far too much hassle. I'm too addicted to sit around watching a game tell me I can't play.

    64. Re:Not a huge surprise... by Talderas · · Score: 1

      PC games can't be returned if they're opened and the only way to realize you might have been fucked by a game is to install and start playing it.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    65. Re:Not a huge surprise... by Talderas · · Score: 1

      At which point the customer gets mad says "I want this AAA title." and you sell it to them the manager catches you got the customer mad and shitcans you. The other hand is the customer gets mad, storms out and goes to the other big box retailer who sell them the game then you get shitcanned for driving the customer to the other retailer.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    66. Re:Not a huge surprise... by Talderas · · Score: 1

      This has nothing to do with fucking with your customers. It's retail and there's multiple boys on the yard selling the exact same thing. If you don't give the customer what he wants he'll just go to another retailer. So if your retail employees make a habit of trying to convince customers that they don't want what they want, then those retail employees are going to get shitcanned for building up the reputation of not giving the customer what he wants.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    67. Re:Not a huge surprise... by PRMan · · Score: 2

      How are the graphics?

      They were good, but now I just get a text screen.

      How is the sound?

      It used to be awesome, but now it's silent.

      How is the gameplay?

      It used to be fun, but now it's really boring.

      I'm not seeing a problem in going from a 9.5 to a 4.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    68. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      Dead Space 3? They went heavy with the microtransactions and DLC and it sold pretty poorly.

      But you are right. Gamers are not one unit and no matter how many people are whining on one side there are just as many people buying the game on the other.

    69. Re:Not a huge surprise... by zzsmirkzz · · Score: 1

      An honest review should have come out saying the game was (for example) a 7/10, because of the possible issues the always-online DRM could cause, even if its a fantastic game

      Emphasis mine. Yes a 7/10 would be reasonable if the DRM issues were possible and could cause hiccups in your game. However, the facts upon their revised review were that the DRM issues are happening and they do cause hiccups in the game turning 9.5/10 rating (when there was no observable reason to believe the servers were anything but flawless) to 4/10. Personally, it should of dropped to a 1/10. The fact it still got as high as a "4" is the evidence I'd use to say the review was bought and paid for.

    70. Re:Not a huge surprise... by Cederic · · Score: 2

      There are very very few review sites (if any?) now that review honestly and independently.

      I can't promise that they're completely independent, but the reviews at RockPaperShotgun are not the usual fawning affair.

      They're not even traditional reviews. No scores. No awards (except the 25 games of Christmas). Just discussion on upcoming games, and the journalist's thoughts on the released game that he/she just played.

      The journalists also participate in the discussions on each article, addressing any challenges to the article, giving a little more info, etc.

      If you want non-PC game reviews, I've no idea where you should go. But if you want high quality commentary on PC gaming, including indie, kickstarter funded games, major blockbusters, the good and the bad, and the weird little things produced in a 48 hour game-jam, try RPS. They do PC gaming.

      Lets face it, Square Enix probably didn't pay for this review:

      This narrative, which offers not a single twist, surprise, or even interesting notion, is shoved down your throat at every opportunity, the controls constantly wrestled from your hands as it crucially needs to take over to stop you from doing something it might not like. This is so deeply at the core of every element of the game that you can't even shimmy along a ledge without the game doing the bits where you go past a pillar for you. Run toward a building and scoooop, control is stolen, the camera jerked upward, because you might not have looked up at the pretty thing they drew. It feels like a combination of arrogance and deep paranoia. "You might play the game wrong! Let me do it!"

      (shamelessly lifted from http://www.rockpapershotgun.com/2013/03/06/wot-i-think-tomb-raider/ )

    71. Re:Not a huge surprise... by Nightjed · · Score: 1

      agreed, however the 9.5 still sits proudly on the second place in metacritic, just check out the quote :

      "A near-perfect fusion of the classic simulation game with modern social and online play elements. It is in every way the fully realized evolution of the franchise and a much welcome iteration, perfectly engineered to dispense the maximum amount of fun in the most efficient way possible. "

      i want to give them credit for coming out and taking it back (regardless of the stupidity of numerical scores) but im having such a hard time doing it after reading that quote "perfectly engineered to dispense the maximum amount of fun in the most efficient way possible" ... jeez

    72. Re:Not a huge surprise... by Anonymous Coward · · Score: 2, Interesting

      Or... Reviews are bought and paid for wholesale.

      Except then the downgraded score wouldn't have happened. But don't let facts get in the way of your clumsy efforts to look like a world-weary cynic.

    73. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      If you think management is likely to see it that way, then it's pretty clear you've never worked in retail yourself.

    74. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      And yet SimCity hasn't been cracked yet.

      Look at the title bar in your browser. What does it say?

    75. Re:Not a huge surprise... by dywolf · · Score: 1

      No, what happens is people whine and moan about the DRM, but buy the game anyway, fully expecting for these hacks and cracks to be created.

      Everyone wins.
      The customers get to whine and moan...and after waiting for a week, get to play anyway.
      The hackers get to "stick it to EA". In theory.
      And EA still moves units, because now that there is a way around the onerous "feature", there no real reason to not buy and enjoy the game.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    76. Re:Not a huge surprise... by Pubstar · · Score: 1

      Not really. I was with my friends when they went to go pick up Dead Space 3 from the local GameStop. When picking it up, the first thing the guy warned was that if they were buying it for local multiplayer, that they should not get it, since it was removed. He also said the gameplay mechanics had changed, and it was not nearly as strong as the other ones in the series. He did talk to them for a bit about some other games, and they bought $70 in random used titles (More profit for them!) and a few pre-orders.

      On a personal note: I used to work at RadioShack. I would regularly steer people away from Monster Cable when they were buying TVs or audio gear from us. Sure, I lost a bit of commission up front, but since I was a manager with business cards there, I got tons of new and repeat business from people who would tell their friends that I was an honest salesman and would look out for what was in their best interest. Yes, my DM was pissed with my sales for a bit, but he relaxed when he realized that most of the people that came in the store asked to buy from me only. That, and the margins were higher on RS branded cables anyways.

    77. Re:Not a huge surprise... by Pubstar · · Score: 1

      Completely forgot the tail end of that last sentence. ..."When he realized that most people came in the store and only asked to buy from me only, he started to get off my case and let me do my own thing".

      Posting before coffee. Still a bit out of it.

    78. Re:Not a huge surprise... by Anonymous Coward · · Score: 2, Interesting

      Speaking as a guy who has been doing game reviews for more than a decade (AC because I can't remember my password), my reviews have never been paid for, and I've always had games to review far in advance of the general release to the public. So, if I had a game, and played it, and found it great, and then later found when the general public got it that it was entirely unplayable for some reasont that is (1) unavoidable and (2) something I didn't run into, I could completely see revisiting my score and dropping it by at least 50%.

    79. Re:Not a huge surprise... by Viewsonic · · Score: 1

      Because the fact is, and reality was, the game was unplayable. What the reviewers got to see was not the actual product and they changed the scores accordingly. Pick any car analogy you want. Reviewer gets x car with a turbo, says its so awesome. Actual care comes without it, says its a pile.

    80. Re:Not a huge surprise... by slimjim8094 · · Score: 3, Insightful

      Not necessarily. It could mean that the game was great, but the problem of overloaded servers basically ruins the game. Just how much it ruins the game wouldn't necessarily be apparent from a pre-release copy, and the fact that it happened once means it could happen again - putting a serious dent in the scores. No dishonesty required - a great game that has a huge major flaw that ruins the game is a perfectly valid reason to downgrade its score, and this probably qualified. You're probably just annoyed they didn't get all up-in-arms about the online requirement while everything was working fine. I have a problem with that too, but most people don't and wouldn't hold it against a game if the game worked fine

      Now of course some reviews are paid for, and some reviews are dishonest. But it's not a necessary condition for this to happen.

      For the record, I don't have this game, nor will I ever buy it despite being somewhat interested in it. So I can't make any claim about how good the game is when it's working.

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    81. Re:Not a huge surprise... by hairyfeet · · Score: 3, Interesting

      Look at the sales before and AFTER they started being douchebags when it came to DRM, you'll see that they lost a LOT of sales thanks to douchebaggery which is one of the reasons EA is now for sale and shows that voting with your wallet DOES work, its just not magic and takes time.

      I have personally refused to buy any games that require me to be online for SP and honestly? I don't miss 'em. There are so many good games out there that don't treat you like shit that you could buy 3 new games a day and never get them all. My only suggestion is to write a nice little letter when you do so explaining WHY you bought the other guy's product, sure they'll probably use PPT math anyway (Our PPT shows X number of people like Y so since we didn't sell X copies of our DRM douchefest it MUST be those evil pirates yargh) but at least you will have made it clear why their product isn't being bought. I gifted my friends and family Torchlight II through Steam when it came out D3 was online always DRM and RMM and even though I was a buyer and fan of D1 and D2 I'd rather have TL2 where I'm treated as a customer than D3 where I'm treated as a walking ATM.

      But you just have to realize voting with your wallet takes time and there are certain genres where the fans? Would buy dogshit in a box and not care. Take Madden, I used to work with a guy that had his CC on file with Gamestop so the SECOND a new Madden came out a copy for both his console and his handheld was sent to his house so when he got off work it was waiting. He never looked at a single review, never looked to see if EA was treating him like shit because he really did not care as ALL he wanted was the latest rosters, that's it. The same thing applies to the CoD games where the hardcore MP CoD players don't give a rat's ass WHAT EA does as long as they have the latest maps on release day so they can learn every place to go to bitchslap the noobs.

      But thankfully CoD and Madden aren't enough to sustain a lumbering hulk like EA so they really need more buyers and if we refuse to purchase and spread the word we CAN hurt them by voting with our wallets, just don't expect change to happen overnight. By voting with your wallet you can not only refuse to support douchebag behavior but you can boost support to those that treat you well, which frankly is what we should all be doing anyway.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    82. Re:Not a huge surprise... by Anonymous Coward · · Score: 3, Funny

      Recalibrate your cynicism. The paid-reviewer's scale goes something like this:

      1 - Game killed my parents and desecrated their remains while it made me watch; rampage on game studio and publisher imminent
      2 - Game brutally slew all of my pets
      3 - Game desecrated my fondest memories of childhood
      4 - Game is functionally equivalent to long-term psychological abuse
      5 - The Golgothan can be favorably compared to this game
      6 - Game is terrible -- this is the worst allowable score that won't typically lead to disciplinary actions
      7 - Game is bad, but salvageable
      8 - Game is mediocre; try before purchase or get it on sale
      9 - Game has enough good points to look past the bad ones for most people
      10 - Publisher is holding my loved ones hostage

      [1-4] - Can also be considered notice of resignation if reviewer isn't fired for it first
      [6-9].x - Second digit of review score scales as the natural logarithm of cash received from publisher

    83. Re: Not a huge surprise... by SleazyRidr · · Score: 1

      Way to miss the point. They still sold enough copies to crash their servers, so they have a giant pile of money to make them feel better about all the bad reviews they're getting.

    84. Re:Not a huge surprise... by FileNotFound · · Score: 2

      I have to admit, as a gaming addict with over 500 steam games, I just never bothered to even try Origin.

      ME3? Sim City? These games do not exist to me. I can get my fill of gaming with steam alone.

      --
      In Soviet Russia, the television watches YOU!
    85. Re:Not a huge surprise... by PhxBlue · · Score: 1

      Yes. I think Metacritic will have to change their method, too, to accommodate reviewers like Polygon who update their review scores based on server conditions.

      --
      !#@%*)anks for hanging up the phone, dear.
    86. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      Oops - didn't read gitano_dbs' post before mine saying more or less the exact same thing before posting. Sorry about that!

      That's ok, yours was at least a proper sentence....

    87. Re:Not a huge surprise... by Spiridios · · Score: 1

      Because the fact is, and reality was, the game was unplayable. What the reviewers got to see was not the actual product and they changed the scores accordingly. Pick any car analogy you want. Reviewer gets x car with a turbo, says its so awesome. Actual care comes without it, says its a pile.

      Actually, this may be an apt analogy. You get the item to review in advance with the understanding that it's exactly what the purchaser will see. You find out later you've been had, you don't just lower the score to what is appropriate (oh, it was 9, but since there's a few login problems it's a 7), you slam them for violating the agreement. Because, as a reviewer, that is your leverage against the publisher making a special build just for you that hides all the flaws. I could see this with a car review as much as a video game review.

    88. Re:Not a huge surprise... by Hatta · · Score: 1

      This is why you never buy a game based on reviews. Wait until it's been out for 6 months to a year, and buy it based on word of mouth.

      --
      Give me Classic Slashdot or give me death!
    89. Re:Not a huge surprise... by RocketRabbit · · Score: 1

      Bullshit. Ubi and EA get complained about here on Slashdot but their games seem to be selling just fine.

      Sure, some of their schemes backfire, but that's the thing with brinksmanship - you have to push your enemy (customers) as far as you think they can go, and then just a little further. Once you find that point at which they begin to push back, you're at the brink, and you can start assessing your strategy for edging them back a little more.

      This, in effect, is what every one of these so-called blunders has been. A mere test to see how much abuse a customer will take before they really squeal.

    90. Re:Not a huge surprise... by shentino · · Score: 2

      That's another thing.

      Since they're not crunching all those numbers in the cloud like they said they were...how the hell are their servers overloaded?!

      I mean seriously, how much power does it take to log in, log out, handle saves, and bounce numbers between cities?

    91. Re:Not a huge surprise... by shentino · · Score: 1

      It's entirely possible that game quality genuinely declined during the server rush.

    92. Re:Not a huge surprise... by shentino · · Score: 1

      Convinced or threatened?

    93. Re:Not a huge surprise... by shutdown+-p+now · · Score: 1

      I'm pretty sure that having tons of 1-star reviews on Amazon, and the notice from Amazon itself that the game is basically unplayable, did cost them quite a few customers (and hence profits).

    94. Re: Not a huge surprise... by amicusNYCL · · Score: 2

      They still sold enough copies to crash their servers, so they have a giant pile of money to make them feel better about all the bad reviews they're getting.

      Not necessarily. Maybe they were using a single Dell R910, or maybe they had 10,000 virtual servers. Do we know exactly what their server infrastructure was which couldn't handle the load, or how many copies they sold?

      But yeah, I did miss the point. It got bad reviews because the servers were down, the servers were down because that many people were trying to use them, so the bad reviews obviously didn't have any impact on the people who had already bought it.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    95. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      They may not have even noticed. I'm guessing game reviewers' machines /are/ always online because a lot of the stuff they review requires online for multiplayer. Also pre-release there probably was no pressure on the servers. So these are things they might not have thought to check for. Perhaps in the future they will check for them. A fantastic game (9/10) that becomes useless (0/10) if half the time the servers are hosed probably does deserve a 50% cut in ratings once that becomes apparent.

    96. Re:Not a huge surprise... by tibit · · Score: 1

      I don't know about Ubisoft, but EA is now not even a dozen quarters removed from being bankrupt, IMHO. Their games are not selling fine - they don't support their company's continued existence, and haven't for a while now. Myself, I say good riddance.

      --
      A successful API design takes a mixture of software design and pedagogy.
    97. Re:Not a huge surprise... by Bobfrankly1 · · Score: 1

      PC games can't be returned if they're opened and the only way to realize you might have been fucked by a game is to install and start playing it.

      Not the point I was arguing against, but I'll bite anyway. This again depends on the manager and style of the company. You can tout "company policy" all you want, but if the customer is loud and persistent enough, they will more often then not get a refund. The whole "squeaky wheel gets the oil" concept. You may have also missed that Amazon was reportedly allowing returns of SimCity, open box or not.
      First link I found, but there are others.

      It appears that Simcity has been a special case, and instead of risking the ire of it's customers for selling what was worthless garbage at the time, Amazon bent the rules, as you will find many retailers will do to "keep the customer". Why you may ask? Here's my guess: EA doesn't care about keeping the customer because their next large game release won't be for many months, and the customer will likely have forgotten by then. Amazon (or your local retailer) is counting on you still wanting to buy things tomorrow or next week. Pissing off customers is often a surefire way to send them (and their money) to another retailer.

    98. Re:Not a huge surprise... by RocketRabbit · · Score: 2

      EA is just a husk, a shell used by the board members and executive officers to suck money out of both gamers and the remaining assets of the company.

      If and when it goes bankrupt, it will be the excuse they need to fire off all the useless eaters, retain control of the profitable franchises, shop out development of them to teams in India and China, and sell off the remainders.

      However, this means that, despite what you may think, EA's name might die but its immortal spirit will live on because these executives and board members will be rewarded with new jobs heading a new firm (which might or might not be called EA) which will inherit not only the IP but the business culture of the old EA.

      A vampire company, if you will.

    99. Re:Not a huge surprise... by Sigg3.net · · Score: 1

      The better review would read: "We're a little disappointed by the DRM this time around. There are few indications of spyware or bloatware, the constant-connection requirement will make the targets more suspicious, and all in all this isn't the draconian evil DRM we've come to expect from EA; there will be no buying out people's rights with EULAs if the big players don't deliver. We can only hope the overall scheme is advanced enough for the next iteration, when people have forgotten all about it. Here's to Sim City 6(66)!"

    100. Re:Not a huge surprise... by mjwx · · Score: 1

      +1 for RPS.

      They also review games that dont get a mention in mainstream press. OK a lot of them are "Euro Train Simulator 5" but you get a lot of columns on indie games and games that aren't the latest Call of Honour: Modern Crapfield.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    101. Re:Not a huge surprise... by Anonymous Coward · · Score: 0

      I do not think threatened would have worked.

      I mean, think about who needs whom in that situation.

    102. Re:Not a huge surprise... by shentino · · Score: 1

      Considering that Amazon is a retailer and needs its own margin to make a profit, I'd say that it could go either way.

      Plus it's not just about who needs who more, but also who can inflict the most hurt.

      EA could desperately need amazon, and still be in a stronger position if Amazon has more to lose than EA does.

      http://en.wikipedia.org/wiki/Bargaining_power

    103. Re:Not a huge surprise... by Nyder · · Score: 1

      And yet every time a new one comes out, those same consumers seemed to be lined up around the block to buy them.

      This launch was so bad Amazon actually stopped selling it. It was so bad that EA's offered a free game to anyone who made the regrettable choice of purchasing SimCity (though they still won't offer refunds to anyone who ordered the game through Origin). It was so bad that Polygon's reviewer downgraded their initial review from a 9.5 to a 4.

      So trust me when I say people are going to remember this the next time someone takes a traditionally offline game and tries to add an always-online requirement -- for any reason.

      tbh, if the Polygon reviewer didn't change the score, people would of known he received money from EA for the review...

      --
      Be seeing you...
    104. Re:Not a huge surprise... by AmiMoJo · · Score: 1

      Addicts are always looking for a new, better high. The old ones get boring quickly. The new ones always fail to satisfy, so on to the next one.

      That's why there is always a market for new porn. Every fetish had been covered a thousand times at least, but the next time might just offer a new edge on that thrill.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    105. Re:Not a huge surprise... by LazyBoot · · Score: 1

      Polygon did OK by updating their review, but I think Metacritic still has SimCity somewhere in the 60s ... which is about 60 points more than EA and Maxis deserve.

      That's probably also because metacritic won't accept updated scores, and will only use the first one...

    106. Re:Not a huge surprise... by LazyBoot · · Score: 1

      From what I understand, the press version did not have the time limit that was in the beta...

    107. Re:Not a huge surprise... by drinkypoo · · Score: 1

      I mean seriously, how much power does it take to log in, log out, handle saves, and bounce numbers between cities?

      I always ask that question when I log into Steam, except it's not actually doing anything for me, it's more doing things to me as they figure out how they should advertise at me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    108. Re:Not a huge surprise... by Charliemopps · · Score: 1

      I'm sorry that you don't understand how this works. Let me explain it to you.
      The publisher pays a set fee for a "review" often that fee is laundered via advertizing revenue. The publisher overpays for banner adds on the site, etc...
      The reviewer can review the game as he/she sees fit. This keeps it all legal and legit. If they paid for particular rating that would not necessarily be illegal or even immoral (in their eyes) but it would require a certain amount of disclosure that they'd rather not get into.

      Instead, what happens is, the publisher pays for reviews... but they are not going to go to a site that consistently gives them bad reviews. As a result, if the review site wants to keep their add revenue up, they need to be giving consistently good reviews to AAA titles that pay for all of their ad revenue. Giving a bad review to a game that's clearly having big trouble isn't going to look all that bad to the publisher, especially if, after the publisher issues a patch, the reviewer raves again about all the improvements. Which I'm sure we'll see relatively soon.

      By the way, this method of fake reviews goes on for just about every product sold. The only reviewer you can really trust is consumer reports and maybe NPR.

    109. Re:Not a huge surprise... by ynp7 · · Score: 1

      What if they're addiction is to city building games and the bump they get from the last Anno has started to diminish from overuse?

    110. Re:Not a huge surprise... by imbaczek · · Score: 1

      try reading the review first.

      oh wait, forgot this is slashdot. carry on.

  2. Somebody's going to get a stern letter by Anonymous Coward · · Score: 1

    And it'll pretend to be all just and kind, but it'll just be Maxis/EA dickery from lawyers acting to protect their client's interests.

    And the law enforcement system will eat it up.

  3. Proof? by schneidafunk · · Score: 1

    I read the article and don't see any source code, just a screen shot. Anyone have additional info?

    --
    Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    1. Re:Proof? by PhxBlue · · Score: 5, Informative

      There's a YouTube video at the top of the article. Here's a direct link: SimCity Super Debug Mode.

      --
      !#@%*)anks for hanging up the phone, dear.
    2. Re:Proof? by Anonymous Coward · · Score: 0

      You expected to see source code? What the fuck? This is EA's game, not some chucklefuck in a basement churning out python scripts.

  4. Semantics by Anonymous Coward · · Score: 1

    Call him modder and it's OK. Call him cracker and it's ZOMG! ILLEGAL! TAKING ARTISTS MONEY!!

    1. Re:Semantics by jythie · · Score: 2

      Well, as politics and marketing have shown, careful word choice has a massive impact on people's reactions.

    2. Re:Semantics by JMJimmy · · Score: 3, Funny

      Why do you assume he's white? ;)

  5. SimCity Rescued? by Frightened_Turtle · · Score: 4, Insightful

    This is probably the best thing that could have happened to SimCity 5 in order to save the SimCity franchise.

    It's a pity how corporate greed can ruin an otherwise excellent product. Management at EA/Maxis was obviously incredibly detached from the product. Comments such as how surprised and unprepared they were for the massive response they got to the new product speaks volumes to the fact that the people in charge had absolutely no clue about the products they make, nor what it takes to make them successful.

    The good news? At least there is one team out there that gets it!

    --


    Whew! This water sure is cold!
    1. Re:SimCity Rescued? by GodfatherofSoul · · Score: 2

      I have no clue how their beta testing works, but I'm confident suggestions aren't a part of the process. Many of the EA games I've played have clunky UI elements that would've been exposed in seconds of observed interaction.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    2. Re:SimCity Rescued? by asylumx · · Score: 1, Interesting

      Regarding the kickstarter project, if it's DRM free, then why is one of the donation rewards "three digital copies" -- if there's no DRM, why would three copies be any different than one?

    3. Re:SimCity Rescued? by Anonymous Coward · · Score: 0

      I saw the graphics and the new elements and thought 'hmm that looks cool might pick it up when they come out with the super version' (and there is always a super version). Then found out about 'share with friends' and 'always on network' and 'server saves'. It went from hmm might get it to skip. I have too many games to fiddle with that sort of thing. I buy a game and sometimes do not play it for a year or two. What happens when they shut down the servers? Yeah.

    4. Re:SimCity Rescued? by LordNimon · · Score: 4, Informative

      Because you honestly want to purchase three copies -- one for you, and one for each of two friends. DRM-free does not mean royality-free licensing.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    5. Re:SimCity Rescued? by Anonymous Coward · · Score: 2, Insightful

      These things we like to call morals. You see, when games release DRM free, as a community, we try not to be douchenozzles. So you could try actually paying for multiple copies if you want your friends to play it, unless you would rather send the message that DRM is necessary.

    6. Re:SimCity Rescued? by Anonymous Coward · · Score: 2

      Just because it's DRM-free doesn't mean you're allowed to give it to all your friends for free without paying. It just means there are no technological measures standing in the way of you ripping them off.

    7. Re:SimCity Rescued? by Anonymous Coward · · Score: 1

      Regarding the kickstarter project, if it's DRM free, then why is one of the donation rewards "three digital copies" -- if there's no DRM, why would three copies be any different than one?

      Because even withou DRM you are still expected to pay for every copy...

    8. Re:SimCity Rescued? by Anonymous Coward · · Score: 1

      if there's no DRM, why would three copies be any different than one?

      Just because a store isn't giving you a cavity search as you walk out, that doesn't mean the products are free.

      "Three copies" means "A license to use three instances of the software concurrently". "No DRM" means, "We're just going to assume you aren't an asshole. Please don't make us look foolish."

    9. Re:SimCity Rescued? by Frightened_Turtle · · Score: 1

      I'm inclined to agree with your opinion. Among the myriad of articles I read about this snafu, a couple mentioned beta-testers saying they felt they were being ignored. When you read how shocked and surprised EA's executives at the demand for SC5, it becomes clear that the beta-testers interviewed were being ignored. It begs the question, who were they listening to?

      I saw a headline touting yet another "reality" TV series was going to be in the making soon, featuring some minor "major celebrity" I had never heard of before. I groaned, wondering when will it occur to TV executives that people cannot stand this kind of drivel? Well, in order to keep pushing this kind of crap, there must be some demand for it. I began to consider the surprising number of people I know who no longer subscribe to TV cable service, preferring to watch any TV shows they like via Netflix or Hula. What was most interesting about these people is that they are NOT techies, nerds or geeks. They are ordinary people, many of whom don't like using computers all that much! Yet, they now get their TV program fix via the internet. Well, if 70% of the people who watch TV have stopped watching TV, then perhaps it is a majority of the remaining 30% who are watching the stupidity of reality TV shows. Maybe the TV executives haven't realized the fact that they just lost 70% of their audience? And that the choice of programming for the remaining minority is keeping a much larger market away?

      In light of that thought, I'm pretty sure EA was looking at social gaming on social networking sites, and not paying attention to the fact that companies selling social gaming have pretty much collapsed in their values. I knew a lot of people who got into the social games about a year or two ago, now they can't stand them. Why wasn't EA paying attention to the market? Why didn't they take a look at the people who bought SimCity in the first place ten years ago and ask their opinion? The people who like to play SimCity are NOT the social type of person. They are the people who like to tinker and build their models.

      --


      Whew! This water sure is cold!
    10. Re:SimCity Rescued? by Saithe · · Score: 1

      They never had a proper beta, they had a Demo-play masqueraded as a beta with suggestions to tell friends about the game. And with EA's history of banning accounts, making people unable to play other titles, for making "negative" feedback I'm sure many were at least a little cautious.

    11. Re:SimCity Rescued? by Frightened_Turtle · · Score: 1

      Because the vast majority of people are honest and will pay for their copy.

      And the vast majority of people are intelligent enough to understand that if you want more of a good product, you pay for it so the creators can continue making that product and making better products.

      --


      Whew! This water sure is cold!
    12. Re:SimCity Rescued? by amicusNYCL · · Score: 3

      This is probably the best thing that could have happened to SimCity 5 in order to save the SimCity franchise.

      What? No, the best thing that could have happened for the SimCity franchise was for SimCity 5 to be released with no major bugs or problems like the online requirement. EA's decisions are what caused the problems. EA could have made different decisions, and those problems wouldn't exist. Those are all manufactured problems. If I was a programmer at Maxis and this was my project, I would be pissed. I hope more of them speak out.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    13. Re:SimCity Rescued? by Anonymous Coward · · Score: 0

      You don't understand what DRM is do you? You don't even understand how purchasing a product works in real life.

      DRM is like you buying a chair to use but the company won't let you use it unless you had some sort of proof like a key or internet authentication.
      DRM free means you can use the chair without those proofs. However it would NEVER mean that you can magically create multiple chairs to share with your friends. If you actually buy DRM-free games from anywhere such as Humble Indie Bundle or other companies and share it freely with your friends then you are a douche bag.

    14. Re:SimCity Rescued? by im_thatoneguy · · Score: 5, Informative

      Regarding the kickstarter project, if it's DRM free, then why is one of the donation rewards "three digital copies" -- if there's no DRM, why would three copies be any different than one?

      Ladies and gentlemen... this is a great example of why game companies are afraid of offering DRM free software.

    15. Re:SimCity Rescued? by prehistoricman5 · · Score: 1

      It isn't. There's absolutely nothing stopping you from seeding a torrent of your drm free copy and distributing it to millions. It doesn't change the fact that you are still violating the copyright of the developer and are being a massive dick. To me, DRM-free means "if you own multiple computers, go ahead and install it on all of them without issues."

      --
      Fuck Beta
    16. Re:SimCity Rescued? by flimflammer · · Score: 1

      How is this modded up, honestly?

      Just because it's DRM free doesn't mean you're allowed to give it to everyone you know. DRM free means they're trusting you enough not to do that. You are the rationale for DRM personified. Handing out the game to others is copyright infringement, DRM encumbered or not.

    17. Re:SimCity Rescued? by Anonymous Coward · · Score: 0

      Regarding the kickstarter project, if it's DRM free, then why is one of the donation rewards "three digital copies" -- if there's no DRM, why would three copies be any different than one?

      Hey, you know what, pal? Thanks. Thanks for being a part of the problem. Thanks for being a distinct, assholy part of why EA, Ubisoft, et al will never drop DRM entirely, even if it means the death of their companies. Thanks for being an example the **AA can point to as to why they need more laws and more DMCA restrictions in their favor. Thanks for being a significant part of the reason indie game developers, musicians, artists, and movie directors willingly turn to the big labels for survival.

      Thanks. Thanks a lot, you fucking dipshit.

    18. Re:SimCity Rescued? by Anonymous Coward · · Score: 0

      Now you understand why they have to have DRM.

    19. Re:SimCity Rescued? by Anonymous Coward · · Score: 0

      EA pretty much ruins and destroys every game franchise they get their hands on.

      Remember the Ultima series of games? EA completely ruined it, going so far as providing voice acting to make the Avatar ask "What's a paladin?"

      They ruined the Command & Conquer series, Mass Effect, Battlefield.. You name it.

      Sim City is just one more series in a very long trail of broken souls and ruined games. It will not be the last.

    20. Re:SimCity Rescued? by girlintraining · · Score: 2

      The good news? At least there is one team out there that gets it!

      *cough* Two.

      --
      #fuckbeta #iamslashdot #dicemustdie
    21. Re:SimCity Rescued? by tibit · · Score: 1

      Just what you need in a game: building permits. I feel ambivalent about that, having to fork out ~$500 (US) for city permits to renovate a room...
      Otherwise, Civitas seems promising. Alas, the real building permits ate my gaming budget this year.

      --
      A successful API design takes a mixture of software design and pedagogy.
    22. Re:SimCity Rescued? by Patch86 · · Score: 1

      Added bonus with Civitas- it is promising a Linux port.

    23. Re:SimCity Rescued? by strikethree · · Score: 1

      Hm. I read his question differently. I read it more like: Why would I need three copies if there is no DRM protection since I can make backups and reinstall whenever I like?

      I guess it is possible that he was asking in such a manner because he intended to distribute it widely. That is normally how I interpret other people's actions... however, that is not how I interpreted this one.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    24. Re:SimCity Rescued? by Anonymous Coward · · Score: 0

      Ladies and gentlemen.... most licenses are non-transferrable and per user. One user getting 3 copies of the same thing is USELESS. Thanks for not considering the implications and goodbye.

    25. Re:SimCity Rescued? by Frightened_Turtle · · Score: 1

      Just what you need in a game: building permits.

      LOL! I feel your pain.

      Personally, I rather liked their idea as it allows you to better create and optimize various kinds of neighborhoods. I believe it stems from their intent to make the game as customizable as possible. There are a lot of people who wanted to use SimCity to create models of their own towns or cities, but were unable. One of the goals of Civitas is to allow the user to do just that: create models of a given city and see how they could run (or ruin) it. By using the permits, the user can better force a given neighborhood to more closely resemble a neighborhood in their actual municipality.

      --


      Whew! This water sure is cold!
    26. Re:SimCity Rescued? by Frightened_Turtle · · Score: 1

      *cough* Two.

      I stand corrected!

      --


      Whew! This water sure is cold!
    27. Re:SimCity Rescued? by asylumx · · Score: 1

      Thank you for apparently being the only person to get my point.

  6. Still can't save the game by Leafheart · · Score: 3, Informative

    According to TFA you still need to go online to save your progress. So, no, he did not skip the requirement. At most it is not full-time, but "so many times itis easier to keep it on full time"

    --
    --- "When you gotta do something wrong. You gotta do it right. (Fighter)"
    1. Re:Still can't save the game by schneidafunk · · Score: 1, Redundant

      Further down it says you can save the game by reconnecting at the end of your offline session and it will save all the progress from when you were offline.

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    2. Re:Still can't save the game by jythie · · Score: 3, Insightful

      I suspect someone will throw together a mini-server at some point that will facilitate local saving, it will just take more time then this work around.

    3. Re:Still can't save the game by Anonymous Coward · · Score: 0

      Which is exactly what the parent said! lol

    4. Re:Still can't save the game by Anonymous Coward · · Score: 0, Flamebait

      Yes, he did skip the "full-time" network requirement, exactly as stated. Apparently both you and the idiots voting you as informative don't read what is actually written, and instead read and vote based on what they WANT to read.

    5. Re:Still can't save the game by Anonymous Coward · · Score: 1

      The code to dump whatever exists on the client to the remote server must be within the program, and the code to load whatever exists on the remote server must also be there. The only way it couldn't be *eventually* hacked to work would be if the remote server does something to significantly transform the saved state files while they reside on the server. That seems unlikely, given that they'd be optimizsing the process to minimize server load and distribute as much of the computation to the client as possible (contrary to their claim, this would be many times more efficient and cost-effective for them). It woudl surprise me if it was much more than a dumb file dump with timestamps and some kind of (useless, unnecessary) encryption in a (futile) attempt at DRM.

    6. Re:Still can't save the game by 0100010001010011 · · Score: 1

      I'm waiting for the open source server. Sniff some packets. Reverse engineer. Now you can run your own server.

      Either edit the code to point to a new server or just edit your hosts.

    7. Re:Still can't save the game by Krojack · · Score: 1

      As of right now, EA has stopped all SimCity server work to push out a patch preventing this is my guess.

    8. Re:Still can't save the game by Anonymous Coward · · Score: 1

      In other words, he skipped the full-time requirement exactly as the title said?

    9. Re:Still can't save the game by Anonymous Coward · · Score: 1

      Not happening, at least not in the USA especially in the 8th Circuit. Look up what happened to bnetd.

    10. Re:Still can't save the game by flimflammer · · Score: 2

      It will still happen anyway. Are you kidding? Pretty much all of Blizzard's other games these days has been made to play offline. bnetd was certainly a win for them, but it hasn't stopped those from continuing this sort of behavior.

    11. Re:Still can't save the game by Necroman · · Score: 1

      It'll require some client hacking as well. All server communication is via HTTPS. MITM (man-in-the-middle) does not work against it as the simcity client may have checks to look for certain certificates built into the client itself. So you'd probably need to hack the client to allow for other certificates to be accepted during the SSL negotiation.

      (I've been digging into this some, but sadly I have a day-job that I actually have to do)

      --
      Its not what it is, its something else.
    12. Re:Still can't save the game by Sigg3.net · · Score: 1

      You just need to build a tower in your city that is tall enough to look above the encrypted wall and straight into the core. But don't get noticed or the tower will collapse.

      Your citizens may experience linguistic confusion some periods of time afterwards but eventually they'll come together in commerce.

      Persuade them that they're in the Matrix, and the only way to break free of chroot is to dig an SSL tunnel to the / directory.

      Anyway. Watch your back. They're gonna be pissed off as soon as they've forgotten you created them.

  7. The only surprise. by CimmerianX · · Score: 1

    The only surprise is that it took this long. Seeing how much press the SimCity mess got, this hack will probably get some press as well.

    1. Re:The only surprise. by Wamoc · · Score: 5, Funny

      They were probably finally able to login to the game last night.

    2. Re:The only surprise. by whoever57 · · Score: 3, Insightful

      The only surprise is that it took this long

      There is another surprise: that anyone ever believed that a *significant amount of the calculations.* would run on the server. Seriously, it doesn't pass the sniff test that they would offload calculations from the clients onto their own servers.

      --
      The real "Libtards" are the Libertarians!
    3. Re:The only surprise. by Anonymous Coward · · Score: 0

      It's technically possible to do so and it would be great DRM, so yes I can believe they would do that. I can also believe that they wouldn't want the get CPU usage so they'd keep those calculations to a minimum. I'm not surprised *significant amount of the calculations* is false advertising. But I don't care. I haven't played an EA game since SWBF2.

    4. Re:The only surprise. by spire3661 · · Score: 1

      It is a total non-statement. They could be considering the cloud saves as 'complex calculations'. If you read the word usage, you can see they carefully made sure to not get painted into a corner.

      --
      Good-bye
    5. Re:The only surprise. by shutdown+-p+now · · Score: 1

      There is another surprise: that anyone ever believed that a *significant amount of the calculations.* would run on the server. Seriously, it doesn't pass the sniff test that they would offload calculations from the clients onto their own servers.

      The reason why many of us believed that is that it is a perfectly logical thing to do if you do, indeed, want unbreakable always-online DRM. The usual DRM schemes are all faulty in that they, ultimately, have to give access to code and resources somehow to make it run. But if you only give the customer half of the game, and retain control of the other half, there's nothing he can do short of reverse-engineering that other half (i.e. rewriting half the game).

      So apparently EA/Maxis ended up being even more lazy than they are greedy.

    6. Re:The only surprise. by Anonymous Coward · · Score: 0

      More likely would be: "the cloud needs your CPU for a significant amount of the calculations."

  8. Terrorist by roman_mir · · Score: 0

    This Maxis developer is clearly a a cyber-terrorist.

    Send in the drones.

    1. Re:Terrorist by Anonymous Coward · · Score: 1

      Of course he's a terrorist. He's disrespecting the JOB CREATORS at EA, stealing the productivity of entrepreneurial businessmen at EA, who without them the game wouldn't even be possible.

      It's not a Maxis dev who hacked it btw. A Maxis dev only confirmed there's no need for a server for the game to function. The hack was done by some other modder by the name UKAzzer (who's not Maxis, but more like Marxist)

      So this modder doesn't work for EA. He's not an investor, or a businessman. He wasn't the one whose labor made the game SimCity possible. But there he is disrespecting the hard work done by the Maxis devs and the business owners and shareholders at EA. He's an enemy of capitalism, and of free market. If he didn't like SimCity, JUST DON'T BUY IT. Hacking it is a violation of EA's individual rights and property, and unfortunately, the socialist mob on slashdot (again) is cheering at how the collective is oppressing poor individuals like the executives of EA.

      I bet this little modder doesn't even pay income taxes, and lives on welfare in his mom's basement, lamenting how his useless art degree isn't finding him any real job!

      I applaud you, roman_mir, for being one of the few people who sees the truth. Fight on comrade!

  9. Lying to customer base is always a good idea! by Anonymous Coward · · Score: 0

    Now all he needs to do is figure out the packets sent and retrieved to the saved-game servers, their IP address and port numbers (not difficult).. then people can set up a program to act as the saved game server.

    Probably.

    1. Re:Lying to customer base is always a good idea! by Cito · · Score: 2

      that is exactly how the skidrow crack for Ubisoft's Anno 2070 city builder works also.
      they were saving to the "cloud" (hate that buzzword)

      skidrow crack uses a mini server emulator so that when you go to save it checks localhost and drops the save file in a /user/%appdata%/skidrow/ folder

    2. Re:Lying to customer base is always a good idea! by Anonymous Coward · · Score: 1

      The Cloud is a perfect name... made of mist, some people see fantastical figures looking at them, they disappear if you look hard for any length of time, increasing density of clouds suggests big storm coming.

  10. THEY LOSE: Just don't care any more by mabhatter654 · · Score: 4, Insightful

    I just don't care to spend that much effort fixing something that should have had the option out-of-the-box. EA is a big company, if they want sales, sell a finished game. Getting upset and spending my TIME trying to hack it or pirate isn't worth the $60 anymore... The have created a situation where even FREE is losing me money.

    The solution is that the servers needed to JUST WORK. As a grown up, waiting twenty minutes even twice has wasted more of my money/time than the price of the game... They're jerks, fix it.

    1. Re:THEY LOSE: Just don't care any more by eriklou · · Score: 1

      The solution is to hire smarter people who actually realize that the Beta Testing only will see 5-10% of the actual traffic and build for it. They are straight up retarded for thinking that the beta was going to be the max traffic the servers would see...

    2. Re:THEY LOSE: Just don't care any more by k_187 · · Score: 2

      True, but what's max traffic going to be 2 weeks after launch? A month? They can't build for the max usage scenario, because that's just not going to last. Don't get me wrong, they still screwed up, but this problem occurs on just about every MMO's launch too.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:THEY LOSE: Just don't care any more by marcosdumay · · Score: 3, Insightful

      The solution is to hire smarter executives that won't spend money creating absurd barriers to annoy their honest clients.

    4. Re:THEY LOSE: Just don't care any more by Anonymous Coward · · Score: 0

      No need to even do that, with flexible cloud computing now ubiquitous.

    5. Re:THEY LOSE: Just don't care any more by meerling · · Score: 3, Insightful

      The CEO is the one insisting they do this bullshit. It's not going to change until the stockholders oust him, and maybe not even then if they ensconce another neanderthal.

      Though I shouldn't say things like that. Neanderthals are shown to care far more for others than he does.

    6. Re:THEY LOSE: Just don't care any more by Cid+Highwind · · Score: 4, Insightful

      They can't build for the max usage scenario, because that's just not going to last.

      They don't need to. This is one place where "the cloud" is an improvement over physical in-house servers. Build one complete server image, then in the days after launch you can stand up as many EC2 hosts as it takes to satisfy demand, and later as numbers of simultaneous players drops you can start taking them back down.

      It's not impossible to launch without day-long server queues, EA is just either incompetent or too cheap to pay for the sort of infrastructure their always-on DRM requires.

      --
      0 1 - just my two bits
    7. Re:THEY LOSE: Just don't care any more by nitehawk214 · · Score: 1

      True, but what's max traffic going to be 2 weeks after launch? A month? They can't build for the max usage scenario, because that's just not going to last. Don't get me wrong, they still screwed up, but this problem occurs on just about every MMO's launch too.

      It is going to be pretty low, because few people are buying the game now and many that have returned it.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    8. Re:THEY LOSE: Just don't care any more by Anonymous Coward · · Score: 1

      That's not a solution, because "just works" is never permanent. As soon as they decide that running the authentication servers is not cost-effective, they'll shut them down.

      The solution, in every single case (yes, I include Steam) is not to require online authentication at all. That's the only solution. No exceptions.

    9. Re:THEY LOSE: Just don't care any more by tlhIngan · · Score: 2

      True, but what's max traffic going to be 2 weeks after launch? A month? They can't build for the max usage scenario, because that's just not going to last. Don't get me wrong, they still screwed up, but this problem occurs on just about every MMO's launch too.

      Isn't this the whole reason we have "the cloud" and such? You build for projected utilization in your data center, and have stuff like Amazon EC2 on standby to take overflow being that if you need to, you can spin them up basically instantly. Then when utilization falls you take your EC2 sessions offline and save the money that would've gone into overprovisioning. If it turns out that your projections were wrong, then you purchase additional hardware in your data center and then migrate the traffic.

      This is supposed to be the ideal utilization for The Cloud. Handle peak loads without overprovisioning by being able to quickly bring up more to handle the load, then take them offline as traffic settles. Or for times when you need a burst of computing but only for short durations, so maintaining a whole set of datacenter racks for something used 1 month out of 12 doesn't make sense (same thing, really).

      You can also predict launch day traffic - given how many people preordered the game (publishers can get this information from retailers quite easily), and pre-emptively spin off more cloud instances.

    10. Re:THEY LOSE: Just don't care any more by whoever57 · · Score: 1

      They can't build for the max usage scenario, because that's just not going to last

      Surely a short term capacilty expansion can be done with Amazon Web Services (or equvalent service).

      --
      The real "Libtards" are the Libertarians!
    11. Re:THEY LOSE: Just don't care any more by nedlohs · · Score: 1

      If only there was some way to rent server resources to handle such spikes.

    12. Re:THEY LOSE: Just don't care any more by Anonymous Coward · · Score: 0

      20 mins to start one game? When I had my spectrum I had to wait that long EVERY time I wanted to play any game!! lol

    13. Re:THEY LOSE: Just don't care any more by Anonymous Coward · · Score: 0

      Fun fact: they were already using the cloud for this project.

    14. Re:THEY LOSE: Just don't care any more by Ksevio · · Score: 1

      Sounds like when EA said it connects to "the cloud", they actually meant to a handful of EA run servers instead. It doesn't seem like they have any of the characteristics of a cloud application compared to a normal server.

    15. Re:THEY LOSE: Just don't care any more by Bobfrankly1 · · Score: 1

      They can't build for the max usage scenario, because that's just not going to last.

      ...t's not impossible to launch without day-long server queues, EA is just either incompetent or too cheap to pay for the sort of infrastructure their always-on DRM requires.

      With the ease of usability that VMs offer, I'd lean on incompetent. EA's other studios have a small wealth of experience in dealing with online-dependent games, and Bioware's "Star Wars The Old Republic" comes to mind. Ignoring the experiences of online launches such as the launch of SWTOR (long wait queues and latency which were resolved through spinning up new VMs) is the very definition of incompetence.

    16. Re:THEY LOSE: Just don't care any more by amicusNYCL · · Score: 1

      EA is just either incompetent or too cheap to pay for the sort of infrastructure their always-on DRM requires.

      What do you mean "either/or"? Why can't they be both incompetent AND cheap? And greedy? And malicious?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    17. Re:THEY LOSE: Just don't care any more by Anonymous Coward · · Score: 0

      So you just keep spinning up further and further oversubscribed VMs? Someone's gotta buy hardware and bandwidth.

    18. Re:THEY LOSE: Just don't care any more by mabhatter654 · · Score: 1

      If they shut them down, it's time to buy a new game!!! Winning!

    19. Re:THEY LOSE: Just don't care any more by mabhatter654 · · Score: 1

      As their BUSINESS is running game servers, some clowns might have ALL the games on the same internal architecture. When a new game launches, you could move resources away from older games for a few days to handle the bump in traffic. But that would make sense. And treat game customers like humans.

      EA isn't even that bright because they launched another game while this was going on... Really?

      In another post I compared this to Walmart Black Friday where stores are under staffed and poorly laid out and humans are trampled (if only the excess damage rolled over to the corporate masters) and maimed or killed. This is EXACTLY what EA is doing... For entirely no point.

    20. Re:THEY LOSE: Just don't care any more by Bobfrankly1 · · Score: 1

      So you just keep spinning up further and further oversubscribed VMs? Someone's gotta buy hardware and bandwidth.

      If you were some small organization with a lack of focus on IT and IS, I could agree with your sentiment. However, this is Maxis and EA. There is a wealth of experience, and per their leadership there is an explicit focus in having an online presence in each and every game they ship. Even at the smallish organization I work for, we don't deploy new large installations when we're near or at capacity. We add capacity (hardware AND bandwidth) and THEN deploy. If a smallish organization can have the foresight to plan appropriately with what comparatively little experience that we have, there's no excuse for the disaster that Simcity's launch was.

    21. Re:THEY LOSE: Just don't care any more by mabhatter654 · · Score: 1

      If its NOT MORE traffic... After two weeks, what the hell are they playing at? Their ENTIRE BUSINESS is to get people PLAYING their games. Yet here you are acting like customers PLAYING the new games is some unexpected problem???

      This is basic Customer Service 101. EA's entire job as a publisher is to LAUNCH GAMES! The CEO is paid millions of dollars to do that ONE JOB. If people aren't playing YOUR game, then they are playing SOMEBODY ELSE'S game!!!

    22. Re:THEY LOSE: Just don't care any more by Anonymous Coward · · Score: 0

      the publisher doesn't care about people PLAYING their game, unless microtransactions are involved.

      Otherwise they just want people to BUY their game, or to pay subscriptions.

      Hell in the latter case they'd prefer people didn't play the game, but kept their subs running.

  11. Let us ask Data by nitehawk214 · · Score: 5, Insightful

    Here is what Lt. Cmdr Data thinks about this.

    I was a big fan of the game since the original and thought it odd it was one of the few mega-popular EA franchises that did not get updated frequently. I was anticipating the release, but I have learned not to pre-order any video game, nor buy it until it has been out a number of months for it either to be "fixed", for customer reviews to roll in, and beta test NDA's to expire. The bigger the game company the worse the lies become.

    Professional game reviewers and magazines can simply not be trusted. Shorly after release metacritic scores showed the "professional" critics giving 90's and 100's, while no customer aside from a stockholm syndrome candidate gives a good review at all. Now that it is popular to bash the title, magazines being rolling in with the poor reviews.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
    1. Re:Let us ask Data by L4t3r4lu5 · · Score: 3

      I thought this was going to be a comment by Brent Spinner. It was not.

      I am so disappointed.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    2. Re:Let us ask Data by Looker_Device · · Score: 3, Insightful

      Shorly after release metacritic scores showed the "professional" critics giving 90's and 100's,

      Hard to believe, considering most of those critics work for magazines and publications heavily supported by EA advertising.

      --
      Your political party doesn't care about your rights and only represents corporate interests.
    3. Re:Let us ask Data by Anonymous Coward · · Score: 0

      Anyone else read this in Data's voice, while imagining his slightly disconcerting head-bob and rigid posture?

    4. Re:Let us ask Data by MrSavage · · Score: 1

      It's Brent Spiner, you insensitive clod!

    5. Re:Let us ask Data by Phrogman · · Score: 1

      Its not only that. In order to do a review of a game, you need to be able to play it, or at least an advance beta of it. Review sites that do not give a company good reviews, stop receiving advance copies so they can review them.
      Any game review that is online or in print media is likely bullshit if the reviewer is talking about a brand new game. The pressure to write as good a review as you possibly can is pretty intense.

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    6. Re:Let us ask Data by Nemyst · · Score: 2

      Professional game reviewers reviewed the game before its release, because guess what? Gamers expect reviews to be out by the game's release date! If the review isn't out within the first few days of release (which would be impossible with a game like SimCity), the site's either criticized for not putting out a review, or the review is ignored because it's too late already.

      You can't blame everything on the reviewers. If you played before all the servers started going boom, you'd have had a fine and dandy time. The hiccups only started appearing when the servers got overloaded, and it all went down from there.

      As for the bugs with the simulation itself, those are largely found by people trying to break the game, and took more than a few days to show up, so once again you can't reasonably expect a straight review to necessarily find those.

    7. Re:Let us ask Data by Anonymous Coward · · Score: 0

      Fred? Is that you? Moley moley moley...

    8. Re:Let us ask Data by Kimomaru · · Score: 1

      Agreed, 2013's SimCity is a tedious experience with no payoff. In about a month people will realize that a huge fuss was made over a game that's not really worth anyone's time.

    9. Re:Let us ask Data by Russ1642 · · Score: 1

      People should be trying to break the game while it is in beta. Then you go back and fix those problems. In this case they used the extremely limited beta only as a form of advertizing.

    10. Re:Let us ask Data by Zeromous · · Score: 1

      Seems like Tropico 4 with more Sims. That sounds tedious alright.

      There's a reason I play Simcity and my wife plays Sims. EA/Maxis need to realize they are trying to appeal to the wrong group when they combine levels of simulation.

      --
      ---Up Up Down Down Left Right Left Right B A START
    11. Re:Let us ask Data by Raptoer · · Score: 2

      My problem with the game isn't the servers, that was resolved rather quickly, it's the way that traffic objects work. Traffic objects are anything that travels along a road, so buses, streetcars, garbage trucks, and sims trying to get to and from work.

      Every traffic object just goes to whatever is closest and meets their needs, regardless of how many others are also going there. You end up with 10 buses that hang out at 3 or 4 bus stops and traffic jams because every single worker is trying to get to the same job.

      Instead as traffic objects get destinations the destination should have the required number of objects go down. As each sim is assigned a work destination the number of required workers should go down, and if a bus with 20 slots left is assigned to a bus stop with 30 people waiting them the next bus should see that 10 people need to be picked up.

      While this will decrease performance it is well worth it. The only problem I can see that cant be easily dealt with is if there are multiple threads assigning sims to destinations.

    12. Re:Let us ask Data by Anonymous Coward · · Score: 0

      Professional game reviewers reviewed the game before its release

      That's why I wait for the amateur game reviewers...the ones that aren't getting paid.

    13. Re:Let us ask Data by drinkypoo · · Score: 1

      Instead as traffic objects get destinations the destination should have the required number of objects go down.

      Instead, workers should have jobs which they go to, which would be realistic. If that means I can't support as many humans, so be it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  12. Class-Action Suit by Khyber · · Score: 1

    It's false advertisement, no matter how you put it.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Class-Action Suit by Dunega · · Score: 1

      You're interested in making a bunch of lawyers rich for your $2 off the next EA game coupon?

    2. Re:Class-Action Suit by Anonymous Coward · · Score: 0

      If it pisses off EA, yes.

    3. Re:Class-Action Suit by Khyber · · Score: 1

      $2? My last suit against EA netted every single participant that wasn't class-leader $250. Us class-leaders (5 of us) got substantially more.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    4. Re:Class-Action Suit by Anonymous Coward · · Score: 0

      The point of a class action is not to make you rich but the target poor. They fucked you over, this is your chance to get even.

    5. Re:Class-Action Suit by flimflammer · · Score: 1

      What suit was this?

  13. Well by TheSpoom · · Score: 1

    That took longer than I thought it would.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
  14. DRM did what it was supposed to by Anonymous Coward · · Score: 0

    One week of exclusive sales!

    I hope it was worth cashing in on the several years' worth of reputation-building that EA just flushed down the drain. No one will ever trust them again.

    It turned out not to be all that difficult. Someone leaked the source to the UI, which happened to be written entirely in Javascript (that opened up a whole new can of worms re: was this actually supposed to be a standalone game rather than browser based) -- the phone-home check was in the UI of all places. So not even the game cared that it was online.

    1. Re:DRM did what it was supposed to by Anonymous Coward · · Score: 1

      I hope it was worth cashing in on the several years' worth of reputation-building that EA just flushed down the drain. No one will ever trust them again.

      Wait, what? Didn't it just cement their reputation, as an exploitative company that couldn't care less about its customers? Or did they have some other reputation I'm not aware of?

    2. Re:DRM did what it was supposed to by Anonymous Coward · · Score: 0

      DRM did what it's supposed to do: reduce revenue.

  15. It's EA, does this really surprise you? by realsilly · · Score: 1

    Over the years I've read article after article about EA Games that are too invasive, too expensive, too restrictive. Does this really surprise any of you?

    Personally, when I see EA attached to any game, I tend to want to run the other way. Sure they may make some good games every once in a while, but they are too much trouble.

    For those that enjoy EA Games and don't mind their restrictions, I say to you. "Game on".

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
    1. Re:It's EA, does this really surprise you? by i+kan+reed · · Score: 1

      Yep, I stopped buying EA, no Dragon Age, no Mass Effect, no Sims, no Sim-City. They have some skilled dev teams, but way way way way way too much hatred for me for me to buy their products.

    2. Re:It's EA, does this really surprise you? by Anonymous Coward · · Score: 0

      I guess I am the only one who doesn't care about DRM? Sure I couldn't play SimCity for the first 3 days.. big fucking deal, go find something else to do.
      If I had a choice would I prefer not to always forced online? Sure I guess, but I am always connected to the net anyways so who cares?. I know worst comes to worst a scene will release a server emulator anyways.. and if not, oh well I'll find something else to do.

    3. Re:It's EA, does this really surprise you? by Anonymous Coward · · Score: 0

      Dead Space 3 seems to be going just fine.

  16. Re:Edited the game code? by Anonymous Coward · · Score: 0

    Javascript is quite capable of controlling DirectX, but Chrome doesn't expose any DirectX interface as far as I am aware so you wouldn't be able to simply write code and run it in a browser. But I'm not sure why you'd bring such a thing up - the article doesn't mention doing DirectX in Javascript anyware.

  17. Was it worth it EA? by Graydyn+Young · · Score: 2

    This horrible DRM has created a huge amount of negative press, and prevented piracy for around a week. Now that a hack exists, not only is piracy not prevented, but the pirates get a clearly superior version of your product. As a result, many kids will be driven to try the pirated version, and thus educated on how easy torrenting and patching a game can be. You may even have inspired some burgeoning young hackers to learn how to crack your future games!

    1. Re:Was it worth it EA? by gl4ss · · Score: 1

      This horrible DRM has created a huge amount of negative press, and prevented piracy for around a week. Now that a hack exists, not only is piracy not prevented, but the pirates get a clearly superior version of your product. As a result, many kids will be driven to try the pirated version, and thus educated on how easy torrenting and patching a game can be. You may even have inspired some burgeoning young hackers to learn how to crack your future games!

      I don't think you've been paying attention.

      EA's core audience (that they think is) doesn't simply read reviews.
      or newspapers. or anything.

      in short, if you haven't been following their bigger franchises for the last two years EA DOES NOT GIVE A FUCK. they just keep hordes of devs on their ranks so they can manage to get something out - nobody in charge cares what they get out as long as it looks polished.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Was it worth it EA? by ToxicBanjo · · Score: 1

      Dead on, EA really doesn't care... they've said and done as much time and time again when this stuff happens.

      So I say, FUCK EA! Stop buying their garbage lemmings!

      --
      There are only 10 kinds of people in the world. Those that understand binary and those that don't.
    3. Re:Was it worth it EA? by Graydyn+Young · · Score: 1

      So EA doesn't care about making money? That seems unlikely. Sure SimCity sold over a million copies of a broken game, but it easily could have sold more. After all, this is Sim-fucking-City, one of the most popular franchises of all time. Have you seen the EA stock price since they started pulling this crap? Their CEO just stepped down. You can't claim that this scam of theirs is actually working.

  18. Paying EA customers are suckers. by Anonymous Coward · · Score: 0

    If you pay for EA products youre a sucker, plain and simple.

    Infact most paying customers are suckers anymore. If I go out and pay 60 bucks for a new game I have to register it, have constant online connection, sign up for something, enter a login, enter a cd key, put up with server downtime for my single player game, bug, glitches and so on. But if a pirate steals a game and cracks it he can play as much as he wants with no hassle at all while paying customers have to jump through a dozen hoops.

    If you want real change from EA then STOP BUYING THEIR GAMES! Bitching about it online wont do a thing. If you don't like what a company does then don't buy their games, do not buy their dlc, don't visit their website, don't complain endlessly (all that does is attract more attention to them). If you must buy their game then buy it used. And encourage everyone you can to do the same.

    EA, besthesda, Capcom, activision, Nintendo, gearbox, etc are all companies I do not give my money to at all because for one reason or another they pissed me off one too many times.

    But stop giving EA money, that is the only thing they will pay attention to.

    1. Re:Paying EA customers are suckers. by Anonymous Coward · · Score: 0

      Even more important is to also not pirate EA games. Regardless of what they say in the press, they know that low perceived traffic of their game in terms of piracy is a very bad indicator.

  19. Online, offline - is it even fun? by QuasiSteve · · Score: 1

    Regardless of the online vs offline debate - which is interesting to Slashdot readers for a variety of reasons (DRM, cloud, corporations lying to the users (do they ever not?), etc.), is it even a fun game?

    After seeing videos and reports like these:
    http://kotaku.com/5990362/with-simple-ai-like-this-why-does-simcity-need-cloud-computing

    I'm inclined to think that the answer may well be 'no'. At which point it really doesn't matter much whether you play it online or offline, does it?

    1. Re:Online, offline - is it even fun? by Anonymous Coward · · Score: 0

      Just play SimCity 4.

    2. Re:Online, offline - is it even fun? by darkshot117 · · Score: 1

      In my opinion yes. All the DRM and server issues aside, I really enjoy playing the game itself. The servers are much much more stable now than on launch day, and I have no problems connecting anymore. If you look past the terrible DRM there is actually some fun gameplay to be found, which is sad because it will always be overshadowed by this scandal. I think if someone comes out with a private server for this game it will make it one of the best Simcity games I've played.

    3. Re:Online, offline - is it even fun? by meta-monkey · · Score: 5, Interesting

      "Is it even fun?"

      The answer is "no."

      I'm embarrassed to say I purchased this game. The goddamn digital deluxe edition for $80 goddamn dollars. I should probably click the "Post Anonymously" box to hide my shame, but I won't. I'll wear my scarlet EA.

      Now, I knew about the "you have to be online" thing, but I thought that was just for authentication, like StarCraft 2. I do not like DRM, I run Linux on most of my computers, and I'm a donation-making member of the EFF (got the t-shirts and everything) but I will, on occasion, fork over cash for a DRMed video game and roll my eyes when I have to sit through "verifying with server..." bullshit. I'm weak.

      I read pre-reviews of the game, and I watched gameplay videos. I have fond memories of SimCity 2000, and thought this game looked awesome.

      I was annoyed when I couldn't play for the first two days because of 'server load' issues. They were right about the "multiplayer experience." Not being able to play a video game because "servers are unavailable" is definitely part of the multiplayer experience.

      But, I'm a patient person, and I wanted to play this game. So when the servers stabilized and I had time over the weekend, I played. And it was great! It was a ton of fun drawing and planning my city.

      Until.

      Until you hit about 100k population (which, as the decompiled ui code shows is only actually 15000 sims because they inflate the pop to make it seem like they're doing more). When you get about that big, all of a sudden, the city collapses because of incredible traffic jams on the roads. No one can get to work or back, a building catches fire and the fire trucks can't get to it so the building burns down. Sims get sick and the ambulances can't reach them because of traffic, they die, people become unhappy and leave, no money from no taxes, city collapses etc etc.

      And at first you think, "Oh, I have clearly been mistaken with regards to my city planning abilities! What an interesting challenge! Let's look closer at the traffic patterns to see what I've done wrong, and what I can do to fix my city that is being simulated in exciting and challenging ways!"

      So you start looking closer. You turn on the traffic map and see, "hey wait a minute. Why are all cars using that one narrow side street instead of the massive 4 lane highway right next to it..?"

      So you think, "perhaps I've overloaded that street, or have failed to understand the population density along it?" So you look closer. So you follow a single sim to see what he does to get to and from work.

      And when you look at an individual sim, an "Agent" in the GlassBox lingo, you see that he is stupid, and does not behave in any way like a real denizen of a city. Which is what you're trying to simulate.

      You follow the sim and discover that when he leaves his house at 6AM to go to work, he does not know where he is going. It isn't even correct to call it "his" house, as it's not his house, it's the first open house he came across when he left work the night before. When a sim goes to work, he becomes aware of the closest building with an available job. And closest means "shortest path" routing, not "least cost." So he will take a .99999 mile long dirt road instead of 1 mile long super highway, because it's shorter. So he travels to this closest building, and if when he arrives, there is still an available job there, he will go inside and fill up a job slot. If by the time he reaches the building, some other sim has arrived first and TOOK HIS JERB he will pick the next closest building with a currently available job and try his luck there instead.

      However. Every other sim that spawned is following the same process. Which results in the city-ending traffic jams.

      And this is when it happens. There's an word for it, "anagnorisis." It's an element of greek tragedy. It's the moment when the protagonist realizes the clearer, fuller picture of the situation and of his destiny, in all of its horror.

      Because you think, "so how

      --
      We don't have a state-run media we have a media-run state.
    4. Re:Online, offline - is it even fun? by eabrek · · Score: 2

      TOOK HIS JERB

      You, sir, win one internet. Use it wisely.

    5. Re:Online, offline - is it even fun? by amanaplanacanalpanam · · Score: 2

      It isn't even correct to call it "his" house, as it's not his house, it's the first open house he came across when he left work the night before. When a sim goes to work, he becomes aware of the closest building with an available job.

      Wait...that's not normal where you live?

    6. Re:Online, offline - is it even fun? by Anonymous Coward · · Score: 2, Informative

      What I got out of that was the following:

      Seriously? They didn't fix the traffic model from SC4?

      SimCity 4 has a similar fundamental flaw in its traffic model that you describe. The SHORTEST route always won out, regardless of whether or not it was the FASTEST route, or HIGHEST-CAPACITY route. Every city you make in SC4 will have that same issue.

      Well, they do until you have enough of that nonsense and install the Network Addon Mod ("network", in this case, meaning "traffic network"). Just ignore all the neat-looking highway and other traffic stuff they give you; the mod's MAIN draw is fixing the damn traffic model so that speed and capacity are more heavily weighted than just distance. I've had SC4 cities where I was getting constant traffic problems related to stupid sims, most roads entirely in the red density, and then I installed NAM and found everything right back to green. Now if I have problems on roads, I can trace down logical reasons why (so it turns out an onramp near an industrial center is a commuter hotspot, big deal).

      What I'm saying is that apparently whatever dev team EA forced to wear Maxis's rotting corpse as a disguise STILL can't figure out traffic models worth a damn (SC4 was the first SimCity post-buyout). And that someone will make a mod that fixes it. Still, not a good scenario for EA.

    7. Re:Online, offline - is it even fun? by meta-monkey · · Score: 1

      Well, the routing is really the secondary problem. Yes, it's dumb that they pick the shortest path instead of the quickest/least cost path, like they never heard of the Interior Gateway Protocol. But, even if all the cars picked the fastest route instead of the shortest route, you'd still end up jammed, because the fundamental problem is that they're all going to the same place.

      Not exactly "all" but a lot of them, because if you have your city separated into regions, which one usually does as you don't want your industry right next to the homes, then when the workers are put out at night and have to find a home, well there's probably one home in the residential district that is closest to the industrial district, and every single Sim is going to go there first. If all 400 people who live in your neighborhood are driving from work to your house right now, and then when they get to your house realize they don't live there and all drive next door, and then next door, and then next door until they each find a place to sleep, does it really matter if they took the dirt road or the highway to get there? Your front yard is still fucked.

      So, yeah, traffic routing is silly, but it would still have mostly worked if the sims weren't so completely retarded in picking their destinations to begin with.

      --
      We don't have a state-run media we have a media-run state.
    8. Re:Online, offline - is it even fun? by Sigg3.net · · Score: 1

      So it's like SimCity for Lemmings without the cliffs?

      They should put all of it indoors and call it the EU or something.

    9. Re:Online, offline - is it even fun? by DuranDuran · · Score: 1

      Now THAT'S a useful and interesting review. I'd definitely mod up if I had the points.

      --
      "You can justify anything by putting it in quotes, adding a famous name and making it a sig" - Albert Einstein
    10. Re:Online, offline - is it even fun? by drinkypoo · · Score: 1

      So, yeah, traffic routing is silly, but it would still have mostly worked if the sims weren't so completely retarded in picking their destinations to begin with.

      Bottom line, the game will never make sense unless their destinations make sense. I don't know how complex Simcity 4 actually is, but it appears to be highly complex. You can click on a route and see that people are going from this area to that area, they have an actual destination in mind which might be in another town. Today, each and every citizen of the city ought to have their own job, their own way of getting there (if they have enough money and traffic's not too bad, they should own their own car, which they should have to park...) The graphics in simcity 4 were completely adequate, so what I need from a city simulator isn't more shiny, but more functionality. I want each sim to have a life. You can model all their interactions that somehow don't affect traffic as simplistically as you like, if I'm not able to interact with individuals in a meaningful way. But any time they're going to hit the road, I need them to be going somewhere that makes sense.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Online, offline - is it even fun? by Anonymous Coward · · Score: 0

      You just saved me the cost of the game. I enjoyed sim city 1 2 and 3 so I think that I will re-install one of those insted of wasting my monies.

  20. I'm not even fazed to know that they're lying.. by Anonymous Coward · · Score: 3, Insightful

    But it wont matter anyway, in a few months after this whole fiasco the very people who condemn EA for lying to them will still buy the next shiny AAA game from them anyway. They're happy being ripped off and lied to, and I can see them everywhere. Such spineless people who cant make a stand would only pretend joining the "so called game vendor is bad" bandwagon to get their "gamer" cred. They don't really care about gaming, they only identify themself as one because right now it is cool to be a nerdy gamer.

    I enjoy playing games and I don't even bother to pirate *ANY* new titles, that's how much disgusted I am to gaming industry right now. The last game that I bought was released at 2006, been what.. 7 years? and I'm not even going to entertain the idea of buying or pirating any games because I've drawn my line many years ago.

    For others, welcome to the future of gaming! It's a multi-billion dollar industry, you better have the money and willing to shed your principles 'cause otherwise you're not going to get your fix.

    1. Re:I'm not even fazed to know that they're lying.. by Anonymous Coward · · Score: 0

      I enjoy playing games and I don't even bother to pirate *ANY* new titles, that's how much disgusted I am to gaming industry right now. The last game that I bought was released at 2006, been what.. 7 years? and I'm not even going to entertain the idea of buying or pirating any games because I've drawn my line many years ago.

      ...at all? Like, in the ENTIRE industry? No indie games, no web games, no nothing?

      Wow. I'm glad I kept reading after the "such spineless people" buzzphrase. You shot from pretentious hipster douchebag criticizing the "little people" for their video game tastes right to holier-than-thou overreacting dipshit in the course of two paragraphs. Well done, sir!

    2. Re:I'm not even fazed to know that they're lying.. by UnknownSoldier · · Score: 1

      > the very people who condemn EA for lying to them will still buy the next shiny AAA game from them anyway.
      Sadly, The "Call of Duty" boycott proves that you are right.

      http://i67.photobucket.com/albums/h299/rangerxml/boycotting.jpg
      http://cache.gawkerassets.com/assets/images/9/2011/11/6e49368e85bd37eee55b92c4a1e63640.jpg

      > The last game that I bought was released at 2006, been what.. 7 years?
      Tossing the baby out with the bath water is not a very pragmatic philosophy.

      There have been many great indie titles recently released:
      Limbo, Trine, World of Goo, Faster Then Light.

      At least Team Fortress 2 is free if you need your multiplayer / co-op fix.

  21. I play Diablo 3 off line.. and will with SimCity by Wingfat · · Score: 3, Informative

    so easy to do it. so very easy. (if you know how to read that is)

  22. How to save it in offline mode by goombah99 · · Score: 4, Interesting

    The article noted that you can do everything, and better, offline except "save" and "socialize". I would bet that you can work around the save issue simply by running a virtual machine and saving the session using the virtual machines capability to preserve memory state. Unless this thing is actually monitoring gaps in the wall clock time record for DRM puproses it should be possible to use a memory image.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:How to save it in offline mode by Nadaka · · Score: 1

      even if it is monitoring time gaps you can suspend the image and it can retain the same system time.

    2. Re:How to save it in offline mode by Myopic · · Score: 1

      Screw socializing, but saving would be a deal breaker for me. If I can't save my SimCity on my hard drive, then I'm not going to buy the game. That is retarded.

    3. Re:How to save it in offline mode by tibit · · Score: 1

      You mean, like some LISP systems were doing for decades? Why, what a great idea :)

      --
      A successful API design takes a mixture of software design and pedagogy.
  23. Doesn't matter by garyoa1 · · Score: 1

    There have been reports that some have played as long as 7 hours off line without a problem. But the main bitch was on line in general. So, sure you can play off line and save by getting on line again. BUT in order to start the game you have to go on line. Therein lies the problem. If you're traveling you can't START the game to play off line.

    --
    Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
    1. Re:Doesn't matter by Anonymous Coward · · Score: 0

      1 - Install game in a VM
      2 - Launch game with working internet connexion
      3 - Save memory state with a snapshot
      4 - Play offline forever (EA still profits)

  24. Now we need the NAM plugin to have real highways w by Anonymous Coward · · Score: 0

    Now we need the NAM plugin to have real highways with overpass and interchanges.

  25. Hell hath no fury like a gamer scorned. by Warhawke · · Score: 2

    "Well that's fantastic, a really smart decision. We can put a DRM requirement into a traditionally single-player game, then we'll require a permanent internet connection to thwart piracy aaaaaand it's gone."
    "Uh, what?"
    "It's gone. It's all gone."
    "What's all gone?"
    "The DRM on your game - it was circumvented, it's gone."
    "What do you mean? The game is social and computational. It requires servers to make all of those calculations and connections!"
    "Not anymore it doesn't. POOF."
    "Well, well what can I do to get back my customers?"
    "I'm sorry sir, but this release is for DRM-employing, user-abusing companies only."
    "But we're EA!"
    "Do you have any DRM on your game?"
    "No, you just hacked it!"
    "Then please stand aside for companies who actually have a poorly-implemented DRM scheme on their game. Next please."

    1. Re:Hell hath no fury like a gamer scorned. by Ksevio · · Score: 1

      This wasn't even a hard hack to get the game to run. It was a debug mode left in by the developers. A non-dev build should have compiler flags to not even include a mode like that, unless there's some benefit to having a feature end-users are not suppose to use.

    2. Re:Hell hath no fury like a gamer scorned. by Anonymous Coward · · Score: 0

      Yeah, scorned gamers get so furious that they'll go out and buy the next EA game that requires an always on internet connection for no reason.

  26. Stupid consumers. by MaWeiTao · · Score: 1

    This is great and was inevitable. I'm still not buying SimCity and no one else should either.

    EA wants your money. They don't care if you're angry when you buy their games, if you post furious blogs about their practices, they don't even care if you never open the packaging. Once money has changed hands their relationship with you is done. They know that consumers have incredibly short memories. They also know that gamers as a whole aren't all that principled and can't go without their entertainment fix.

    I think it speaks to a larger societal problem. Americans love to be self-righteous. "I'm a consumer whore because companies are evil."

    Except that it's always the company that suits my lifestyle which is good and noble, or at worst, a necessary evil. Nevermind that the whole notion of a company being "evil" is incredibly stupid. But it foists all the blame on them. We're not talking about a monopolistic enterprise here. We're not talking about a company engaging in slave labor, although some would argue EA does have a miserable work environment. The point is that EA's fortunes are entirely within the control of every single consumer. We don't need legislation. We just need people to stop buying their damn games.

    I don't know how many more times EA needs to screw people before people take a hint. We've already gone far beyond the point of all reason.

    1. Re:Stupid consumers. by shentino · · Score: 1

      There's two cases where caveat emptor isn't a silver bullet:

      1. When the company is a monopoly and our only other choice is to go without
      2. When the company engages in fraud and actively deceives an otherwise informed consumer

  27. Even the positive reviews are negative by Animats · · Score: 5, Funny

    This is the top positive review on Amazon:

    You'd think I'd be mega unhappy like everyone else at the constant waiting and lack of actually being able to play a game I purchased.

    Well, you'd be wrong.

    The hours upon hours since launch that I haven't been able to log in, whether it be sitting in queues, or server busy messages, or just plain old not working screens, I've managed to do a heap of things that I never do when I'm locked in my man cave playing video games.

    I've washed the dishes, the laundry, changed the oil in the car, mopped the floors, dusted, did a spot of gardening, greeted my children who I hadn't really seen since Christmas, walked the dog, asked how my wife's day has been and listened to the entire response, restocked the groceries and many more things! My family has never been happier that they've got a father and husband again.

    In fact, I feel like Simcity has given me a new lease on life. This wouldn't have been possible without the seemingly crazy decision to have constant online connections and server side save points even for single player.

    So I can only thank EA and Maxis. Your failures have been my rewards. 5 stars!

  28. Saving locally not likely unachievable. by dmomo · · Score: 1

    If an offline game can be brought online for the ability to save, that means the remote server needs to be updated with sufficient information to save the game state. Since that information has to be sent from the client, why can't it be trapped? The only real obstacle I can think of is if there's some sort of encryption in the save-stream. If so, it's being encrypted on the client, and can likely be bypasssed.

    That being said, TFA states that many debugging features are disabled for the commercial version. Offline play happens to not be disabled. Couldn't EA just patch the game to prevent this? If that's the case, I guess the 1.0 (or whatever disc) would be a coveted item.

    1. Re:Saving locally not likely unachievable. by Anonymous Coward · · Score: 0

      I have to disagree with this assessment, sometimes when you exit the game, it'll say the local and cloud copies are not synchronized. The word synchronized suggests to me that there is a local SOMETHING that is being uploaded to the server. I strongly suspect that SOMETHING is a valid save file. An override on the sync routine to drop a local copy someplace in %AppData% and a similar hook for loading should be all that is required to making a valid offline mode. Shifting processing power for thousands of sessions to an EC2 instance is expensive, there is no way they're offloading client calculations to the cloud, I'd give good odds the only thing offloaded to the cloud is the inter-city trading stuff.

  29. Re:First! by courteaudotbiz · · Score: 2

    I think you were not online when you clicked [Submit]

  30. Same-screen or LAN multiplayer by tepples · · Score: 1

    They accept network connectivity for multiplayer games, knowing the downside that goes with that. But I've seen enough posts on other forums to suggest that they are getting right pissed that a single player game should require always-on connectivity

    So why don't they get pissed that a game doesn't offer same-screen or LAN multiplayer, which has no strict need to connect to the publisher's server?

    1. Re:Same-screen or LAN multiplayer by PhxBlue · · Score: 1

      Because the multiplayer portion of the game is optional?

      --
      !#@%*)anks for hanging up the phone, dear.
    2. Re:Same-screen or LAN multiplayer by Anonymous Coward · · Score: 0

      Because not that many fucking people play that way, anymore.

    3. Re:Same-screen or LAN multiplayer by CodeHxr · · Score: 1

      So why don't they get pissed that a game doesn't offer same-screen or LAN multiplayer, which has no strict need to connect to the publisher's server?

      Personally, it irks me to no end that games that could easily offer LAN multiplayer do not do so. Torchlight 2 does. I bought it because of this fact. Outside of the MOBA/MMO genre (for resaons I presume are obvious), I have not bought a multiplayer game that doesn't support LAN in quite some time.

  31. Mod parent and GP up by Anonymous Coward · · Score: 0

    This is ridiculous. How GGP got modded +5 for not doing his research is beyond me.

  32. Wow EA by TheSkepticalOptimist · · Score: 1

    How is this company not bankrupt? Probably spent millions on the DRM and building the servers to release a broken product that can only work when hacked, which was done a little over a week after release.

    The CEO of EA should be fired if he doesn't step down first, this represents one of the biggest fails in gaming history.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  33. Spawn installation by tepples · · Score: 1

    then why is one of the donation rewards "three digital copies" -- if there's no DRM, why would three copies be any different than one?

    Because too many PC game developers have eliminated spawn installation from their products and instead require a household with three players to buy three copies.

  34. How many cities can one server simulate? by tepples · · Score: 2

    it doesn't pass the sniff test that they would offload calculations from the clients onto their own servers.

    A Super NES console has a ~3 MHz* single-threaded processor and 128 KiB of RAM and can run the Micropolis model that powers SimCity. A modern server is clocked about a thousand times faster than that, CPUs like the Bulldozer have eight cores, and servers have sockets for multiple CPUs. So I'll guess that each server can simulate at least sixteen thousand cities at once.

    * The Super NES CPU can operate at 2.7 MHz or 3.6 MHz depending on what part of memory is accessed. Early games always ran at 2.7 MHz; as yields of faster mask ROMs increased, newer games accessed ROM at 3.6 MHz and RAM at 2.7 MHz.

    1. Re:How many cities can one server simulate? by Anonymous Coward · · Score: 0

      You make some pretty wide assumptions that imply an almost perfect linear scale between then and now. That's not how it works.

    2. Re:How many cities can one server simulate? by Anonymous Coward · · Score: 0

      it doesn't pass the sniff test that they would offload calculations from the clients onto their own servers.

      A Super NES console has a ~3 MHz* single-threaded processor and 128 KiB of RAM and can run the Micropolis model that powers SimCity. A modern server is clocked about a thousand times faster than that, CPUs like the Bulldozer have eight cores, and servers have sockets for multiple CPUs. So I'll guess that each server can simulate at least sixteen thousand cities at once.

      * The Super NES CPU can operate at 2.7 MHz or 3.6 MHz depending on what part of memory is accessed. Early games always ran at 2.7 MHz; as yields of faster mask ROMs increased, newer games accessed ROM at 3.6 MHz and RAM at 2.7 MHz.

      The city model of the original SimCity (and the SNES SimCity) far, far pales to what, say, SimCity 4 dealt with. SimCity 4 could track (somewhat) individual workers in a city, their commutes, where they work, and all the factors that work into WHY they work and live there (education, ease of transportation (when combined with the rest of the people taking said transportation systems), etc, etc), updating as those factors changed. And that's just people. It also tracked specifically where industry was sending its products, estimated same for connections to other cities in the region (including by boat and plane!), power grid decay, more traffic than most people would ever care about, regional employment and commerce, the water network and the effects of ground pollution on it, the trash collection system, public transit networks, transportation that can take multiple types of transit to and from destinations*...

      It's genuinely unfair to compare the original/SNES SimCities to anything later in the series. Sure, modern systems could run 16k of THOSE cities at once, but how many SC4 cities could they run, even without the graphics model? And how much more complex is the SimCity 5 engine than the SimCity 4 one?

      *: I've seen people in my cities drive to a parking garage near a bus stop, bus to a passenger ferry, ferry over to a subway station, and walk from the other end of that to their jobs, and the game didn't even flinch... it's not like I was intentionally tormenting my citizens, there WERE closer, high-value jobs, but they just wanted the REALLY high-value jobs on the other side of the river, the ungrateful gits...

  35. Server Flop by DarthVain · · Score: 1

    I'm kind of wondering now that the game has indeed been a gigantic flop, how long those servers that you are required to use to play the game will be operational, and if EA will hasten their demise, further making SimCity a useless game into the future.

  36. WebGL by tepples · · Score: 1

    Doing DirectX in JavaScript must be fun.

    ANGLE exposes DirectX to JavaScript over an interface similar to OpenGL. Have fun.

  37. modding is different than hacking.... by Anonymous Coward · · Score: 0

    Modder, not a hacker. There is a difference.

    1. Re:modding is different than hacking.... by Anonymous Coward · · Score: 0

      No, they are using the "real" meaning of hacker, not the media one.

  38. Mobile broadband by tepples · · Score: 1

    If you're traveling you can't START the game to play off line.

    Several telcos offer a service to do just that.

    1. Re:Mobile broadband by garyoa1 · · Score: 1

      Not if you're in the middle of nowhere.

      --
      Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
  39. Meanwhile at the Next EA Shareholders meeting... by FlynnMP3 · · Score: 1

    Shareholder: What is this I heard about from my son that a pirated version of SimCity is available because of "debug mode"?
    Other Shareholder(s): {blank stares}
    Frank Gibeau: It's something for testing without the online requirement for the people who wrote the game.
    Shareholder: {pounds desk} If it's something that allows these a**hole pirates think they can beat us, then let's remove this "debug mode".
    Frank Gibeau: It shall be done.
    Shareholder: And if I find out these people re-enable debug mode or uses it for future IPs we make, for whatever reason, I want them fired!
    Frank Gibeau: It shall be done.

  40. Politicians and EA... Birds of a Feather.. by LVSlushdat · · Score: 1

    Wow! EA got caught in a big bald-face lie..Guess those lying lessons they took from Congress and the Whitehouse paid off.. But just like Congress and the Whitehouse, they continually lie to the American people and everybody (at least the low-information voters) keep putting them in office, despite the fact that every time their lips move, another lie comes out of their mouths.. And EA will continue to get gamers with short-term-memories buying their crap, forgetting this fiasco, and of course EA is counting on this... EA's got a LONG ways to go to lie as well as Congress and "Dear Leader", but they've got a good start with this whopper.. Kinda reminds me of Microsoft stating that you absolutely could not.. it was absolutely impossible to remove IE from XP, it could NOT be done.. Then somebody (or somebodies) smarter than MS came along and made NLite, which gave you a nice slimmed down copy of XP, withOUT IE (or WMP or a bunch of other cruft)...

    On another note.. Remember you heard it here first.. I'm gonna bet that EA is soooo pissed that somebody found out about their whopper lie that they'll sic their legal department on the poor schlub that discovered the lie... You know the drill.. attack him for DMCA circumvention...

    --
    THANK YOU, Edward Snowden!! Americans owe you a debt of gratitude (whether they know it or not..)
  41. How log til he's arrested by greenbird · · Score: 1

    The question is how long before EA has him arrested for violating the anti-circumvention provision of the DMCA.

    --
    Who is John Galt?
  42. Until there are real consequences for lying.... by mark-t · · Score: 1

    Companies like this will just continue doing it.

    All we can do, as consumers, is to not endorse the products of companies that do decide to be dishonest with their consumers.

  43. Better solution ... by garry_g · · Score: 1

    I wonder how long before the big players in the software market come out with a 500+MB installation that is nothing more than an RDP or VNC etc. client ... at least _then_ they won't be lying anymore when they say the game needs a network connection ...

    I for one boycott any of these programs that the companies believe they need to mess up so much by DRM ... but I guess there's still too many people that would rather be harassed and play the newest games, than just pass them bye and go with decently programmed software...

  44. To get away from technology by tepples · · Score: 1

    AT&T's "orange cloth" commercials may have ripped off "The Gates" by Christo and Jeanne-Claude, but they got the point across that AT&T's 2G service covers 98% of all Americans. If you're traveling to somewhere not even covered by 2G, then how do you call for help should you need to? And if you're traveling to somewhere not even covered by 2G, aren't you doing so because you need a break from electronic technology in general?

    1. Re:To get away from technology by garyoa1 · · Score: 1

      You're talking about a phone or maybe a tablet. Thing is, you aren't going to play this game on a phone or tablet.

      --
      Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
  45. Who are the 'thickies' that believe the PR bull? by Anonymous Coward · · Score: 0

    Server-side calculations? Really? I am sickened to think there was even one person thick enough to believe this.

    The original SimCity was successful, because its programmer realized something profound. It is better not to even TRY to use any real simulation in a game like this. Instead, simple metrics are 'read' from the city created by the player. Simple statistics, in other words. Ratios of roads to buildings- things like this.

    The trick is a psychological one. Most dedicated players will build 'sane' cities with road networks that make 'sense'. They think the correct layout plays a part in the success of their city (which it most certainly does NOT). As their city 'grows' and functions increasingly well, they assume some kind of clever simulation is happening under the hood. They couldn't be more mistaken.

    Of course, in fairness, there is a HIGH-LEVEL simulation occurring. The original graphs of wealth, pollution, population density, happiness etc are the key. This is where the game makes the real calculations NOT at the level of your individual road or water pipe choice.

    The original age of simcity gave way to the age of 'transport tycoon' and 'roller coaster tycoon', where low-level 'atomic' simulation was truly happening. The programmers at Maxis were far too hopeless to attempt these types of advanced games.

    I should point out that the origin of simcity lies with the old text-based BASIC games that created simple simulations with 3 or 4 dependent variables that could be graphed across time. The designer of simcity realised that one could create a graphical front end for the user input that modified these variables, and that such an input could be 'abstracted' by extracting the stats from a user-crafted 'city'. The results of the resulting functions processing these variables could then feed back into the 'city' in the form of evolving building advancement. The imagination of the gamer would do the rest.

    Modern day SimCity games are all about the modelling tools and graphics. Here's a clue. If the gamer has 'fun' the game is successful, and many gamers do NOT want to follow rigid rules when they lay down their city. The product NEEDS bad city designs to work as well as good ones, so it is an advantage to Maxis and EA that they do NOT do any true low-level simulation.

    The real issue- the always online nonsense- is impossibly hard to fathom to anyone with a brain. Most users of the game were going to have an interconnection connection anyway, so the game could have been feeding optional online services into the experiences of 95%+ of players WITHOUT controversy. People don't HAVE to use Windows 8 online, or with a browser active, but the vast majority will do so anyway. When people are willing, do you really want to put a gun to their heads to force them?

    What was EA thinking? Well, from first hand experience, I can tell you that the people that own/run the biggest game publishers are vicious psychopaths. They are far more concerned to be mean over smart. The people that produce their products- programmers and artists- are mostly subject to terrible exploitation. Poorly rewarded. Hired and fired on a whim. The publishers are 'trained' by the subservience of their 'worker ants' to be haters (it is natural to 'hate' that which you perceive as 'pathetic'). The publishers simply transfer that 'hate' to their customers as well.

    You saw the same phenomenon at the recent Oscars, where VFX people were holding protests. The team that won best 'Visual Effects' for 'Life of Pi' saw their company closed down the very next day (a VFX company originally setup by the late great John Hughes- puntastically named 'Rhythm and Hues'). Scum like Spielberg take the majority of profit from effects-driven blockbusters like 'Jurassic Park' into his own personal pocket. The people really responsible for the success get squat. The more the technical people allow Spielberg types to steal all the glory and profit, the more the Spielberg types learn to despise the 'little people' who do all the real work. This is the same process that gives us 'kings' and 'peasants'.

  46. Why not "SimCity 2013"? by tepples · · Score: 1

    And how much more complex is the SimCity 5 engine than the SimCity 4 one?

    For one thing, EA is misrepresenting the model in the newer product by calling its newer product SimCity rather than SimCity 5 or even SimCity 2013 like it does for its sport franchises. For another, how much of a steeper learning curve* does the more complex model bring with it?

    * Pedants: I mean "steeper" in the sense of X = mastery, Y = required effort.

  47. How unexpected. by Anonymous Coward · · Score: 0

    Gosh, they lied to us! When did that EVER happen before?!?

  48. Simcopter One Reporting Heavy Traffic by Torodung · · Score: 1

    If they had just made this the error sound when SimCity couldn't log on, it would have been an epic win.

    (*and 10 minutes of "Simcopter one" sounds like it's less annoying than this game*)

  49. USB and Wi-Fi cellular modems; tethering by tepples · · Score: 1

    You're talking about a phone or maybe a tablet.

    How so? I thought I was talking about a USB cellular modem or a cellular modem with a Wi-Fi router. And even if I am talking about a phone, a lot of carriers have started to offer a tethering add-on plan allowing a phone to act as a Wi-Fi router, forwarding traffic to the Internet.

    1. Re:USB and Wi-Fi cellular modems; tethering by garyoa1 · · Score: 1

      How many folks do you know that will go out and buy a cell modem and service just to play a game? Not to mention carrying all that crap around with them.

      --
      Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
    2. Re:USB and Wi-Fi cellular modems; tethering by tepples · · Score: 1

      How many folks do you know that will go out and buy a cell modem and service just to play a game?

      For one thing, people bought a modem and AOL just to play online games. For another, a lot of people already have a tethering plan.

    3. Re:USB and Wi-Fi cellular modems; tethering by petteyg359 · · Score: 1

      Tethering add-on? ROTFLMAO. Desktop data bits are the same as laptop data bits are the same as tablet data bits are the same as phone data bits. The effin' bits are effin' bits. If you've got a silly carrier with idiotic maximum-ripoff-profit-is-more-important-than-happy-customers management, there are these nice things called VPNs. Root your portable modem (sometimes referred to as a "smart phone"), connect it to a VPN, and tether all you want.

  50. *slow clap* by Anonymous Coward · · Score: 0

    That is all.

  51. Not buying SimCity for the same reason I didn't... by prowler1 · · Score: 1

    ... buy spore.

    I wanted to buy spore and I would like to buy SimCity but the DRM is just ridiculous. I have had varied problems with other DRM based games and I am over it. Give me a game I can play and also make the saves to my local machine if I want to and I will buy it (if I like it of course). Bundle the game with crippling DRM, not interested. Simple as that.

  52. Screw EA by Anonymous Coward · · Score: 0

    I really wanted this game to be great. Due to the nature of video game releases I held off buying and waited for the reviews. Pretty amazing that EA could torpedo a beloved franchise so easily.

  53. Beta Data Shit by globaljustin · · Score: 1

    I have no clue how their beta testing works

    I am an HCI researcher and neither do they. First off, the whole concept of 'beta testing' and the larger way companies contextualize the development process is pedantic, bloated, and makes anti-user products.

    Specifically, they only test a narrowly defined set of factors in their 'beta test'

    It's like if automotive engineers tested a sports car by driving it around the block, parallel parking with it, then revving it's engine to max RPM while in Neutral.

    Sure, they'll have reems of data...some useful (parallel parking) and even a big fat 'performance portfolio' on the engine...but as a whole the test is **shit**

    So for the game, they probably tested it with everyday gamers, but the quesitons on the questionaire would explain everything. They probably had a 7-Likert scale on questions like "Did you feel excited when you began playing"...then "Do you feel that excitement diminished during gameplay?"

    Then some benchmark metrics of course, but those are custom installs on super-fast machines most likely (as a final commercial build of the Game wouldn't be done at this time ;). Those performance tests are also usually shitty, but there's still a inferable relationship between actual performance curves and the lab-perfect curves...just reduced.

    Then that's put in a report to the game 'producer'...yes they have titles like that...who sees what he/she expects to see.

    Talk to the off-the-street testers after the test...they'll tell you all about what the didn't like and how the dumbfuck survery didn't ask them about any of it.

    Science is only as good as it is rigorous.

    --
    Thank you Dave Raggett
  54. Boycott EA. by Anonymous Coward · · Score: 0

    Really. It's the only way to combat this bullshit.

    Just stop buying their products.

  55. The bits are the same; there's just more of them by tepples · · Score: 1

    Desktop data bits are the same as laptop data bits are the same as tablet data bits are the same as phone data bits.

    The bits are the same; there's just more of them. The larger the screen, the more bits the user is expected to use. In the plans I've seen, a tethering add-on adds a few more GB to the monthly cap as well.

    Root your portable modem (sometimes referred to as a "smart phone"), connect it to a VPN, and tether all you want.

    By the time you've paid to replace your phone with one designed to be rootable (namely a Nexus), paid to replace all your iOS applications with corresponding Android applications if your prior phone was an iPhone, paid for a VPN, and paid for extra GB per month for your computer, you could have paid for the tethering rider.

  56. EA Bad Practices by Anonymous Coward · · Score: 0

    For more Bad EA practices go to http://forum.ea.com/eaforum/posts/list/9375964.page.