Slashdot Mirror


Electronics Arts CEO Ousted In Wake of SimCity Launch Disaster

mozumder writes "The disastrous launch of SimCity took its first major toll, with EA CEO John Riccitiello being fired from his position and removed from the Board of Directors. It is unknown what effect this may have on the SimCity franchise or any future DRM of EA games, but clearly someone didn't think their cunning plan all the way through when they decided to implement always-on connections for single-player gaming."

427 comments

  1. Let me be the first (maybe) to say: by neminem · · Score: 4, Informative

    Yay!

    Also more likely the first to say: its != it's. Yay for slashdot editors.

    1. Re:Let me be the first (maybe) to say: by jhoegl · · Score: 1, Troll

      Also, he wasnt "ousted", and "fired" must mean something else to them, because March 30th is when he leaves.
      Sure, it might have been because of the Sim City issue, but one can only speculate. Slashdot is not the place for speculation.

    2. Re:Let me be the first (maybe) to say: by kootsoop · · Score: 5, Funny

      Slashdot is not the place for speculation.

      You're new here, aren't you?

      --
      "Engineering is the art of making what you want from things you can get" - Jerry Avins
    3. Re:Let me be the first (maybe) to say: by Anonymous Coward · · Score: 1

      Let me be the first to say: "Fuck off".

    4. Re:Let me be the first (maybe) to say: by hairyfeet · · Score: 5, Insightful

      Allow me to say that this is further proof that VOTING WITH YOUR DOLLARS WORKS and it works VERY well, its just not magical or instant.

      Remember folks this is NOT just about SImcity, its about how under his watch sales have gone down as he ran off more and more customers with douchebag behavior, from gouging on DLC to bad DRM schemes to bad services like Origin John Riccitiello has done for EA what Steve Ballmer has done for MSFT, run it into the ground. And I'm proud to say many folks have voted with their wallets and refused to buy these "DRMapaloza" games that treat the customer as a criminal, just look at how hard Activision and Ubisoft had their sales hit for this kind of shit, with Ubisoft going so far as to remove it from their games and apologize for it.

      So just don't buy products that treat you like crap, vote with your wallet and you CAN change things, just not overnight. EA under John Riccitiello has been widely derided for bad behavior so its really no surprise that people voted with their wallets, we need to continue to refuse to buy products that treat us like crap. As long as D3 is always online I won't have it, i instead bought my friends and family Torchlight II instead, I refuse to buy any game that treats me badly and encourage everyone to do the same as we CAN make a difference, it just takes time.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:Let me be the first (maybe) to say: by SpaceMonkies · · Score: 1

      Anyone who pre-ordered through origin (like me) received $20 off coupon for a purchase of $30 or more through origin. Not a bad deal, I could pick up C&C franchise for $29.99 and add a $5 or $10 filler to break that threshold.. sure I'd be giving them a bit more money but every C&C game ever made for $20 seemed like a good deal. However the fine print says the offer expired today at 10am PDT. I don't recall seeing the limitation to the offer until after I had purchased the game. Today I got the email telling me I'll get a free game due to the Sim City fuckup. It's not fine print this time but the email says that eventually we'll be able to choose our game (doesn't say when exactly) but we have to have it downloaded by March 30th. They want to limit their "losses" by making the instructions difficult to understand and leaving a very short window to "cash in". EA are a bunch of dicks (I knew it already, just felt like reiterating).

    6. Re:Let me be the first (maybe) to say: by Anonymous Coward · · Score: 0

      i am new, but how can i down vote this guy?

    7. Re:Let me be the first (maybe) to say: by Flentil · · Score: 1

      Is this the free game they promised? A $20 coupon you can only use on purchases of $30 or more?

    8. Re:Let me be the first (maybe) to say: by Anonymous Coward · · Score: 0

      Elsewhere I read that EA had decided to not honor their promise for the free game. I also received that e-mail, and that is proof they're trying to weasel out.

    9. Re:Let me be the first (maybe) to say: by zieroh · · Score: 1

      Slashdot is not the place for speculation.

      That's either the most absurd thing I've ever read on slashdot, or some very sublime humor. And really, at some point, it probably doesn't matter which is which.

      --
      People who say "sheeple" have about as much sophistication as an AOL user, and in fact are probably actually AOL users.
    10. Re:Let me be the first (maybe) to say: by gargleblast · · Score: 3, Funny

      Lighten up, will you? This is no place for picking on newbies. Or, for treating old timers as newbies. Or for recycling lame jokes.

    11. Re:Let me be the first (maybe) to say: by Anonymous Coward · · Score: 0

      :-)

    12. Re:Let me be the first (maybe) to say: by Anonymous Coward · · Score: 0

      I like the benefits that are gained by having D3 as an always online game. It's also one reason I prefer D3 to Torchlight II.

    13. Re:Let me be the first (maybe) to say: by girlintraining · · Score: 2, Insightful

      Lighten up, will you? This is no place for picking on newbies. Or, for treating old timers as newbies. Or for recycling lame jokes.

      No, but it is THE place where sarcasm is interpreted literally, to the great amusement of those whose sense of humor hasn't been surgically removed. Also, every joke has been recycled. I mean, they've made entire TV series out of recycled jokes. Like The Big Bang Theory (vomits in mouth)...

      --
      #fuckbeta #iamslashdot #dicemustdie
    14. Re:Let me be the first (maybe) to say: by tacokill · · Score: 0

      In russia soviet.....wait I fucked it up

    15. Re:Let me be the first (maybe) to say: by fsterman · · Score: 2

      Possessive apostrophe s?

      --
      Is there anything better than clicking through Microsoft ads on Slashdot?
    16. Re:Let me be the first (maybe) to say: by DragonTHC · · Score: 1

      Not with a user number lower than yours.

      --
      They're using their grammar skills there.
    17. Re:Let me be the first (maybe) to say: by dcollins · · Score: 5, Interesting

      It wasn't the "voting with dollars" that did this (or rather non-voting), and I would continue to argue that individual purchases don't do dick. What made a difference here was PUBLIC SPEECH, outrageously bad reviews, blog posts, and forum discussions. This is what forced EA spokespersons to take up the issue publicly and make detailed responses; the wildfire of public condemnation. And communities organizing to protest and boycott in the future.

      Probably more difference was made by people who DID buy the game, and reported honestly how wretched it was, then someone like myself, who never had any prospect of even possibly buying this game.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    18. Re:Let me be the first (maybe) to say: by Anonymous Coward · · Score: 0

      Oh great. Let the infinite recursion begin.

    19. Re:Let me be the first (maybe) to say: by Anonymous Coward · · Score: 0

      I didn't buy the game because it looked like they went even futher to the wrong direction. The last game was crap, this one looked like more crap. You know it when all the screenshots show people doing whateer on street level. It's supposed to be a city building simulator, not a damn sims game, right? I don't give a crap what each invidual sim thinks, they can suck donkey balls for all i care. I want to make big decisions, I want to decide where they are allowed to build industry, I want to make sure they have electricity, water, i wan tto lay down roads. What I don't want to do is try to comprehend the big picture by questioning each invidual sim. Who cares, gimme statistcs and overlayed maps of pollution! Just abstract the inviduals away somehow and make somo fake traffic like in previous versions. I'm not even too hot on rotatable 3D worls. I don't care, i'd rather take more models that can only show one side.

    20. Re:Let me be the first (maybe) to say: by drdaz · · Score: 1
    21. Re:Let me be the first (maybe) to say: by dzfoo · · Score: 2

      And by "public" you mean online nerd-rage, right? I haven't heard a thing about it outside a few blog posts and Slashdot.

      Most reviews were written before the release and were published after, so they turned out to be positive.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    22. Re:Let me be the first (maybe) to say: by Cederic · · Score: 1

      I don't give a crap what each invidual sim thinks, they can suck donkey balls for all i care.

      Ah, now I understand why SimCity wasn't for you. Try http://www.farming-simulator.com/

    23. Re:Let me be the first (maybe) to say: by L4t3r4lu5 · · Score: 1

      As someone else pointed out long ago, The Big Band Theory isn't a show for nerds. It's a show to laugh at nerds. Yes, you get the references and that's nice and all, but that's not the point! You're not supposed to get the references, and you're supposed to sympathise with Penny for not getting them and laugh at the nerds. It's playing up to the stereotype, and for some reason we love it!

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    24. Re:Let me be the first (maybe) to say: by mabhatter654 · · Score: 1

      Not to pick, but always connected, is not the same as DRM, is not the same as treating us badly. iTunes has DRM, Facebook games are always connected... But they try not to treat paying customers as badly as EA. DRM, DLC and Freemimum, and always connected are here to stay. The companies that remain useful will make those as PAINLESS as possible for paying customers.

      The problem in this whole mess was EA TREATING CUSTOMERS BADLY. It was all just an excuse. The latest Sims was literally take your money and BLAME YOU for playing the game. That stuff comes from the TOP. The CEO let BILLIONS in IP ROT by pissing on the customer. The new Sims should have defined a DECADE. It will be lucky if its not bargin bin by the holidays.

    25. Re:Let me be the first (maybe) to say: by zidium · · Score: 0

      Oh look! Another redditard!

      --
      Slashdot Valentines Beta Massacre: iT WORKED! The boycotts killed Beta!!
    26. Re:Let me be the first (maybe) to say: by zidium · · Score: 1

      I'll go with sublime humor. Especially since they have a 6 digit user ID ;-)

      --
      Slashdot Valentines Beta Massacre: iT WORKED! The boycotts killed Beta!!
    27. Re:Let me be the first (maybe) to say: by rodrigoandrade · · Score: 1

      It wasn't the "voting with dollars" that did this (or rather non-voting), and I would continue to argue that individual purchases don't do dick. What made a difference here was PUBLIC SPEECH, outrageously bad reviews, blog posts, and forum discussions. This is what forced EA spokespersons to take up the issue publicly and make detailed responses; the wildfire of public condemnation. And communities organizing to protest and boycott in the future.

      No, not really. At the executive level, companies keep track of sales, not forum comments or Metacritic reviews. Sim City 5 sales were shit, CEO got the boot, and that's that. EA directors don't give a rat's ass about nerd-rage on /.

      Voting with dollars work at the aggregate level, not individual. It always has and it always will. Capitalism hinges on this very principle.

    28. Re:Let me be the first (maybe) to say: by drinkypoo · · Score: 1

      It wasn't the "voting with dollars" that did this (or rather non-voting), and I would continue to argue that individual purchases don't do dick.

      You can argue that, but you're wrong. Business is made up of individual purchases. Less individuals, less business. Don't be such a pathetic defeatist.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    29. Re:Let me be the first (maybe) to say: by AmiMoJo · · Score: 2

      It's mentioned in all the places that matter. Go on Amazon and read the reviews, go on YouTube and watch the popular videos, you can even go on BBC News and see coverage.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    30. Re:Let me be the first (maybe) to say: by Anonymous Coward · · Score: 0

      He's (he is)
      She's (she is)
      It's (it is)

      His (posessive)
      Hers (posessive)
      Its (posessive)

    31. Re:Let me be the first (maybe) to say: by Anonymous Coward · · Score: 0

      Christ, you thin skinned people give me a pain. BBT is hilarious! Sheldon, Leonard, Howard, and even Raj are extreme caricatures of my own personality (at least whe I was their ages) which is what is so funny. I suspect you guys hate it because you see yourselves in those characters as well, and cringe.

      And it isn't just the nerds being made fun of, it's the normal and stupid as well. Look at that one boyfriend of Penny's who thought that the nerds doing an experiment shooting a laser at the moon would blow it up. Look at Sheldon's bible thumping mother. Look at Howard's stereotypical jewish mother. They make fun of everyone.

      Of course, if you're incapable of laughing at yourself, you're going to hate the show.

      (mcgrew here, can't log in on this machine. New Nobot chapter "Farmers" posted either tonight or tomorrow night in JE as proof of who I am)

    32. Re:Let me be the first (maybe) to say: by Kinthelt · · Score: 1

      Let's see if we can get the replies down to 3 digits. :)

      --

      "Evil will always triumph over good, because good is dumb." - Dark Helmet (Spaceballs)

    33. Re:Let me be the first (maybe) to say: by Cajun+Hell · · Score: 1

      BTW, don't forget to also stop going to review sites, where the reviews don't talk about DRM.

      If a game has DRM and a review doesn't tell you exactly what limitations the reviewer experienced (and it's ok if he says there weren't problems; that's something we need to know too, if it that's what happened) then that's a fake review, or a copied press release. Reviewers' job is to tell people about this nonsense before they spend their money.

      --
      "Believe me!" -- Donald Trump
    34. Re:Let me be the first (maybe) to say: by crossmr · · Score: 1

      voting with your wallet had nothing to do with this. They broke SC sales records with this game, 1.1 million copies in the first couple weeks. As far as EA is concerned this is a success.

    35. Re:Let me be the first (maybe) to say: by L4t3r4lu5 · · Score: 1

      I don't hate the show. I'm just saying that it's not meant for nerds. It's nice that the references are correct and all, but the only person who isn't made fun of is Penny, and if she is it's by the socially awkward nerd being even more nerdy for the nerds to laugh at.

      The IT Crowd is the same. Average Joe sympathises with Jen as Line Manager of a couple of socially awkward nerds. Everyone laughs at the nerds. There's a few humourous t-shirts and Star Trek gags. Yes they're funny, but we're not the audience. We're incidental.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    36. Re:Let me be the first (maybe) to say: by Krojack · · Score: 1

      And in the end they got $95-$105 from you. Sounds like they still win. I would demand $60 coupon or a full $60 (plus tax) refund for the game.

    37. Re:Let me be the first (maybe) to say: by steelfood · · Score: 1

      On GP's preferred version of Slashdot, jokes recycle you!

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    38. Re:Let me be the first (maybe) to say: by hairyfeet · · Score: 1

      Exactly, lets put an end to this myth right now because as a retailer I can tell you that a good 95%+ of the buying public doesn't know that nerd culture even exists much less WTF the nerds are pissed about this week. when the whole SOPA/PIPA thing was going on I'd ask people that came into my shop to help shoot it down. Know what I got every single time I mentioned it? "WTF is SOPA/PIPA?" It was ONLY when I started spamming FB and encouraging everybody to spam FB with links pointing out WTF SOPA/PIPA was that people started going "Oh yeah, that stupid Internet screwing law".

      Voting with your dollars works because it hits these corps where it hurts, right in the wallet. They ain't giving out bonuses and patting themselves on the back with raises if the big properties are tanking, nope they are shitting themselves and going "WTF did we do wrong? Isn't this a big franchise? Why isn't it selling?" and THAT is why it works. The nerds can rage until the end of time and the public will never know about it, they might as well be farting in a hurricane for all the good it did, but when everyone says "Fuck that, I'm not buying that" then the corps have no choice but to pay attention because they are seeing that bottom line go into freefall, they are seeing their coffers start to empty, they are looking at future projections and the numbers are all bad...that scares the shit out of them, as the CEO firing proves.

      Just remember folks that voting with your dollars takes time to affect the company, it takes months of those sales figures not matching projects before some suit goes into a meeting with the figures and goes "so what is this about? Why are the numbers not there?" but it DOES work as long as more people refuse to buy the bullshit than the previous release.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    39. Re:Let me be the first (maybe) to say: by hairyfeet · · Score: 1

      Nope sorry, you are not looking at the big picture. Those "record breaking" sales were because of PREORDERS which when calculated would make the product SEEM like its destined to be another megahit but when the game hit the ground and the "DRM in a dress" as one poster put it caused another D3 disaster the sales fell right off the chart. That is why you have EA handing out free copies of $30 games with a "We're sorry" because they are seeing those that WERE recommending the game are saying now "My friend bought it and his city got wiped, fuck this noise" and the sales fell right off the map.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    40. Re:Let me be the first (maybe) to say: by dywolf · · Score: 1

      the company's stock has been in the crapper for years. this was just the icing on the cake.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    41. Re:Let me be the first (maybe) to say: by hairyfeet · · Score: 1

      Sorry friend but in this case always online IS DRM, it serves no fucking purpose to the end user, the ONLY "benefit" always online gives is to EA. If the SP would have been offline or on and the MP online only? Would have agreed with you but that is not what happened here, here its all about DRM and it sucks hairy balls.

      And I have NO problem with a game that is primarily online because that is what it is, I still fire up TF2 occasionally (even though I suck it it while my oldest wins prizes in TF2 contests) because it is what it is, basically a team based fragfest. those just don't work worth a shit with computer controlled characters so i can see why that would be more about online play, but we are talking the fucking Simcity franchise here. There is NOTHING in the Simcity franchise that gains by having online SP, not like you are gonna want some stranger fucking with your layout or wandering through your city and judging it, fuck off all I want is to build and that doesn't need online.

      Which is why I urge everyone to vote with their dollars and not buy shit like this. Look at D3, instead of buying D3 I pumped the living shit out of Torchlight II and bought extra copies some my friends and family could have it and I have to say it was one of my better calls, its a great fucking game by the guys that made D2 and unlike D3 they treat you like a valued customer, they gave away T1 with every pre-order while only charging $20 a pop for the game (I thought they could have easily charged twice that) and they even support modding! How is THAT for being user friendly, support modding which lets games have real staying power in this day and age? Fucking awesome.

      So if you don't like being treated like shit? Please for all that is good and decent in gaming DO NOT BUY IT so these douchebags can see this kind of shit won't be tolerated. Also be sure to spread the word, i've been all over the forums to warn those that haven't heard about the nasty DRM to avoid it. You CAN make a difference, just remember its not magic and takes time but voting with your wallet DOES work.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    42. Re:Let me be the first (maybe) to say: by hairyfeet · · Score: 1

      Actually the thing I do with those sites is to post about the DRM in the comments and if it doesn't get banhammered? Then I figure the reviewer just didn't have the problems. Remember that when the reviewers are handed the game its MAYBE in beta with RTM code, so they just ain't seeing the server swamping that an end user sees. Now if it were me reviewing I'd refuse to review any online only games until it went live with the general public for just that reason but since these sites are competing with each other for stories i can see why some want to rush to print the story first.

      At the very least you should take ALL reviews with a big fat grain of salt because the reviewer may just have different tastes, for example Yangtze at ZP gave shit reviews for both the Borderlands series and Bioshock II whereas I think Borderlands if fricking brilliant and I thought the Minerva's Den DLC for Bioshock II had a story as strong as Bioshock I and should have been the main story. If I would have listened to him I wouldn't have bought but luckily i make up my own mind when it comes to games and enjoyed the hell out of 'em.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    43. Re:Let me be the first (maybe) to say: by Anonymous Coward · · Score: 0

      Online nerd-rage is public speech when the subject is computer games.

  2. Finally! by Shoten · · Score: 4, Insightful

    Someone at a high level paying the price for DRM-incurred failure. Don't let the door hit you in the ass on the way out, asshole.

    --

    For your security, this post has been encrypted with ROT-13, twice.
    1. Re:Finally! by ddegirmenci · · Score: 1

      Probably paying the price by grabbing millions in various dismissal fees?

    2. Re:Finally! by Shoten · · Score: 4, Insightful

      A one-time payout at departure...particularly departure for failure...is less than the cumulative pay over time. And it's something he was going to get sooner or later. It's not like departing under good conditions pays worse than departing under bad ones.

      --

      For your security, this post has been encrypted with ROT-13, twice.
    3. Re:Finally! by Anonymous Coward · · Score: 1

      Better to pay millions in dismissal fees now than to pay for bankruptcy later.

    4. Re:Finally! by pipatron · · Score: 5, Insightful

      I think this is much more a PR move than it is a financial move.

      They want to show that they have "solved" the problem and that it will not happen again, by letting a manager walk. I'm pretty sure the full board of directors knew perfectly well what was going on with Sim City, and it is not likely that the CEO was the only one driving this through.

      --
      c++; /* this makes c bigger but returns the old value */
    5. Re:Finally! by Anonymous Coward · · Score: 1

      Yeah, he's certainly getting his. Totally not being paid ludicrous money and totally won't just go do the same kind of shit elsewhere. And the customers are completely vindicated now. A complete and utter victory.

    6. Re:Finally! by darkwing_bmf · · Score: 4, Funny

      I offer my services as CEO. I might fail, but I'd be willing to do it at half the price.

    7. Re:Finally! by Fluffeh · · Score: 5, Insightful

      ... and totally won't just go do the same kind of shit elsewhere.

      Actually, I think you might underestimate how "big companies" look to other "big companies" to see what to do and what not to do. If this was some little dev house, no it wouldn't make a difference in the world. Given that it is such a large company, others might actually take some notice.

      Also, there is a good chance that given such a negative dismissal, he is going to find it harder to get into the next position. Not to say that he won't, but it likely won't be as good as he had hoped for.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    8. Re:Finally! by fuzzyfuzzyfungus · · Score: 5, Insightful

      I offer my services as CEO. I might fail, but I'd be willing to do it at half the price.

      I honestly have to wonder, at this point, why somebody hasn't caught on to the 'get random Indian H1Bs to fail at leadership for 40k/year and pocket the savings' strategy...

    9. Re:Finally! by Guppy06 · · Score: 4, Insightful

      Someone at a high level paying the price

      Golden parachute.

    10. Re:Finally! by jbolden · · Score: 5, Informative

      A board of directors is generally responsible for things like regulatory issues. They may not even know what Sim City was until it became a PR disaster.

      Paul Vivek -- from GE
      Leonard Coleman -- from Heinz and baseball team owner (probably helps on sports licensing)
      Jay Hoag -- finance guy
      Jeffrey Huber -- adverting
      Maffei -- media
      Ubinas -- Ford
      Simonsian -- mobile expert
      3 ex EA guys

    11. Re:Finally! by murdocj · · Score: 1

      I wish it were true but it seems like having been a big time CEO counts as good job experience, even if you have a disaster. I suspect he'll land on his feet :(

    12. Re:Finally! by atheistmonk · · Score: 5, Insightful

      Too bad this didn't happen with Blizzard after Diablo 3 as well. Fuck this always-online NWO bullshit.

    13. Re:Finally! by plover · · Score: 2

      What makes you think they haven't? There's nothing about a Senior VP job or a CIO job that requires the executive to live full-time in the USA. If a board is serious about their outsourcing, even those jobs go to the lowest bidder.

      Now, should it go to a contractor? Different question. They certainly could not do worse than most of the non-engineering MBAs I've seen in the corner offices.

      --
      John
    14. Re:Finally! by Anonymous Coward · · Score: 0

      Probably worried that the resulting mismanagement would cost the company more than the savings would balance out.

    15. Re:Finally! by rolfwind · · Score: 4, Insightful

      The buck has to stop somewhere. If the Chief Executive Officers can't take responsibilty, what are they being paid for?

      Besides, DRM for a single game sounds way more like a CEO decision at best and not a board decision.

    16. Re:Finally! by Anonymous Coward · · Score: 1

      Adobe did that and look what happened.

    17. Re:Finally! by jest3r · · Score: 5, Informative

      Riccitiello's 10-point plan to Success

      1. Buy Franchise
      2. Water Down Experience for Casual Players
      3. Add Online
      4. Add Co-op
      5. Add Gritty Camera Filters
      6. Overwork Developers
      7. Pretend Game is Finished
      8. Add DLC / Make Old Features New by Converting Them to DLC
      9. Pay for Good Reviews
      10. Hype the Fuck Out of The Game

    18. Re:Finally! by GumphMaster · · Score: 5, Insightful

      Yes, but he still gets the "pay over time", just from some other company, because he's a member of the endlessly rotating pool of CxO/Director/Board Members.

      --
      Patent litigation: A doctrine of Mutually Assured Destruction... in which everyone seems willing to push the button
    19. Re:Finally! by girlintraining · · Score: 3, Interesting

      It's not like departing under good conditions pays worse than departing under bad ones.

      His career just got derailed. Who's gonna hire a guy who presided over the biggest disaster ever at his previous company? Leaving on good terms, or quitting, or resigning, all have the potential for later career opportunities. Getting fired and told you're a complete and abject failure? Not so much.

      --
      #fuckbeta #iamslashdot #dicemustdie
    20. Re:Finally! by jxander · · Score: 3, Insightful

      At least Blizzard had an excuse, if a flimsy one : D3 had a Real-Money auction house... so a lot of the code was kept on their servers, to hopefully prevent enterprising hackers from exploiting bugs to make millions of real dollars. I admittedly haven't tracked how successful that was

      SimCity has no such excuse. What's the worst an enterprising hacker could accomplish here? Fixing the roadways? EA's always-on DRM was pure unexcused buttfuckery.

      --
      This signature is false.
    21. Re:Finally! by girlintraining · · Score: 4, Insightful

      Besides, DRM for a single game sounds way more like a CEO decision at best and not a board decision.

      You mean a strategic decision to incorporate DRM into all of its products, and its long history of using always-on DRM, is a decision that was made without any input from people responsible for the financial success of the company?

      I don't think so. No, the board was told. They may not have been told SimCity was traditionally single player. They may not have been given crucial details about this particular product... but they most definately knew DRM was being put into all of its products "to combat piracy", which they took to mean "increased revenues".

      See, the problem here is that "combat piracy" didn't translate to "increased revenues" in this case, and that's why he's getting shitcanned. He's the fall guy so they can go to investors and say "Well, it worked all the other times, and he assured us it would be the same with this product!" Yeah. Right. CYA strategy 101: Either place the blame on one person, or blame an overly complex process that nobody was individually responsible for. Guess which one they went with?

      --
      #fuckbeta #iamslashdot #dicemustdie
    22. Re:Finally! by Albanach · · Score: 3, Insightful

      Besides, DRM for a single game sounds way more like a CEO decision at best and not a board decision.

      I'd imagine the bigger problem was when customers found out they'd been lied to by the rapid emergence of a hack enabling offline single-user play. Even if the CEO wasn't involved in the early stages you can bet he was closely involved after the initial Amazon cock-up.

      Had they been upfront and honest with customers and pledged to make an offline version available in response to the overwhelming demand, things might not have gotten to be so bad. Instead, someone decided to further propagate a lie.

      Even the lowest quality MBA factories teach the basic rule of 'when in a hole stop digging.' The better business schools will teach it frequently. Compounding the problem when the company's back was already against the wall was an elementary mistake and one which rightly cost the CEO his job.

    23. Re:Finally! by Charliemopps · · Score: 4, Insightful

      Because being a CEO is a lot more than what it appears on the outside. These guys don't "know" about all the stuff we attribute to them. Their job is to hire smart people, listen to reasoned arguments, and then make choices. When they listen to the wrong arguments, they get fired in spectacular fashion and the people they listen to simply get listened to a little less. This was a public relations disaster, that's why he got fired. If you think for a second anyone at EA thinks DRM is a bad idea, or even that THIS DRM was a bad idea you're living in a fantasy. He got fired because the DRM wasn't test well enough, and now the public wont trust EAs fancy new DRM system for their next game. The problem here was they didn't have anyone to blame this on but themselves. If they'd made the account provider a 3rd party they'd have had an easy scape goat. My prediction? Facebook login required to play our game comes next. This, of course, is so you can update your friends on your game progress... not to track everything you do and monetize it.

    24. Re:Finally! by Darinbob · · Score: 4, Insightful

      The departure pay may be more than many of his employees will see in their lifetimes.

    25. Re:Finally! by Anonymous Coward · · Score: 5, Insightful

      It's not like departing under good conditions pays worse than departing under bad ones.

      His career just got derailed. Who's gonna hire a guy who presided over the biggest disaster ever at his previous company? Leaving on good terms, or quitting, or resigning, all have the potential for later career opportunities. Getting fired and told you're a complete and abject failure? Not so much.

      In yours and my world, yes. For CEOs, not necessarily. They live by different rules and have far greater connections. Very easy for him to tell his cronies it was some underling and he just took the fall because that's what good CEOs do.

    26. Re:Finally! by Darinbob · · Score: 4, Insightful

      These guys do get hired. A failure means he's now got more experience. Companies never hire executives from outside the executive gene pool.

      What are their jobs? To socialize with bankers and investors, occasionally give a speech to the workers, and not much else.

      Besides when you get down to it, it wasn't his fault that things screwed up with the launch. Sure if it had gone great he would have taken 100% of the credit (another job of CEOs). But practically speaking the failures are just as much do to him as the successes are. He's probably not entirely clear was DRM stands for and has probably never even played the game. The fault lies with the designers and operations.

      He just took one for the team is all. The team being the rest of the board of directors. He'll get a nice departure bonus, and end up on the board of some other company.

    27. Re:Finally! by Anonymous Coward · · Score: 1

      Diablo III was still a predominantly single player game that was shackled with bullshit DRM.

      Not only could an enterprising hacker fix the roadways, they can play at Godzilla.

      http://www.techdirt.com/articles/20130318/01035222365/simcity-always-online-drm-lets-hackers-play-godzilla-with-anyones-cities.shtml

    28. Re:Finally! by Anonymous Coward · · Score: 0

      Since Diablo III sold 11 million copies, the CEO probably got a raise for his masterful DRM execution that encouraged PC users to actually buy a game.

    29. Re:Finally! by Anonymous Coward · · Score: 1

      Yes, I feel sorry for the guy getting less millions that he could have gotten. I'm sure he tried his best.

    30. Re:Finally! by girlintraining · · Score: 1, Interesting

      He just took one for the team is all. The team being the rest of the board of directors. He'll get a nice departure bonus, and end up on the board of some other company.

      Citation needed. You need to back it up with a study or something if you're going to claim that with the vast majority of job titles, if you screw up and get fired, it hurts your career, yet for this specific job title, the rules do not apply. What you're describing is a popular myth. While it is true that there is an "elite" club of very wealthy individuals who control much of the wealth and resources in this country, it is possible to fall out of that circle if you cause others in it to lose money, especially in a dramatic fashion like this. Simple logic demands this outcome -- how else would they remain wealthy if they continually made bad investment decisions?

      --
      #fuckbeta #iamslashdot #dicemustdie
    31. Re:Finally! by sjames · · Score: 1

      So why not hire perfectly competent CEOs from Europe where salary expectations for CxO positions are considerably lower than here.

    32. Re:Finally! by Samantha+Wright · · Score: 3, Informative

      the biggest disaster ever

      Not just one—he was CEO since 2007. That makes him responsible for Spore and everything in between. And a bit before that, probably.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    33. Re:Finally! by Anonymous Coward · · Score: 1

      A board of directors is generally responsible for things like regulatory issues. They may not even know what Sim City was until it became a PR disaster.

      While I appreciate the list of folks on EA board of directors you provided, your understanding of what a board of directors does is WAY off. Borrowing from Wikipedia:
      "In a publicly held company, directors are elected to represent and are legally obligated to represent the interests of the owners of the company—the shareholders/stockholders. In this capacity they establish policies and make decisions on issues such as whether there is dividend and how much it is, stock options distributed to employees, and the hiring/firing and compensation of upper management."

      If the board of directors is does not understand how revenue is impacted by strategic decisions, then they are not acting in the interest of the shareholders and need to be removed. They need not micromanage every single product release, but major product releases such as SimCity they definitely should have been ware of aware of the risks of a DRM-based launch. Plenty of history in industry to prove that EA's current means it just a bad idea. Starcraft2 has gotten the closest to finding the right balance, like it or not.

      Expect to see a shakeup in the board following the CEO outing. Don't believe me? Lookup HP's history and how many board members are new in the past 2 years.

    34. Re:Finally! by bloodhawk · · Score: 1

      Someone at a high level paying the price for DRM-incurred failure. Don't let the door hit you in the ass on the way out, asshole.

      That appears o be the usual BS Slashdot summary more than anything. The usual pick 2 events and immediately make up the most sensational story they can come up with by combining the 2.

      He doesn't step down till March 30 (not what you would expect if he was fired) and there is no mention or insinuation from anywhere that it is to do with SimCity, apart from the usual Slashdot sensationist summary writers. More importantly there is absolutely no indication that EA has any intention of backing away from there idiotic DRM, if anything there public facing response has hardened over the last few weeks showing they believe it was the right thing to do regardless of how much it screws over everyone.

    35. Re:Finally! by Anonymous Coward · · Score: 1

      Work for a big company that has a lot of higher ups for 10 years or so. You'll see at least a few take the fall for some high-profile failed projects. You'll also get to hear about how they now have a similar job at an even bigger company. It's unreal. They truly do live in a different world than us peons.

    36. Re:Finally! by Anonymous Coward · · Score: 0

      Because the first rule of Old Boys Club is that you don't disrupt Old Boys Club by hiring outsiders.

    37. Re:Finally! by Anonymous Coward · · Score: 0

      He kept the ship going through a recession, and has been with the company for a long time beyond being their CEO. If you only look at the small picture of this particular disaster, then you're missing the point entirely.

      CEOs are not mere mortals like us. They are simply the people who have to take the fall when the company board fails. That's why they're paid so much that it ultimately doesn't matter if they never get a job again, and it's also why they'll be hired by someone else.

      I think people refuse to understand how different it really is for the small community of people who are at the top of companies. You really don't have the options you think you do when it comes to getting someone on board to that position. That's why they're always being rotated, and given such luxurious thanks when they leave.

      If you truly think this is his punishment, it's not. It's not just him that "lead the company here". He's just the one that has to take the first fall. If the EA shareholders agreed with any of the kids here thinking he's the problem, and that without him EA will change their policies, then the shareholders would have had him ousted him YEARS ago.

    38. Re:Finally! by Kittenman · · Score: 1

      Riccitiello's 10-point plan to Success

      1. Buy Franchise
      2. Water Down Experience for Casual Players
      3. Add Online
      4. Add Co-op
      5. Add Gritty Camera Filters
      6. Overwork Developers
      7. Pretend Game is Finished
      8. Add DLC / Make Old Features New by Converting Them to DLC
      9. Pay for Good Reviews
      10. Hype the Fuck Out of The Game

      You missed out
      11. Profit!!

      --
      "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    39. Re:Finally! by tompaulco · · Score: 3, Interesting

      Ok, I'll pull the first couple of hits on google for fired CEOs.
      Scott Thompson, fired from Yahoo. Hired on by Shoprunner.
      Léo Apotheker, fired from HP. Hired on as Chairman of the Board for DMK.
      Dick Fuld, CEO of Lehman Brothers, went on to work at Matrix Advisors and Legend Securities. He is the #1 ranked worst CEO in history by portfolio.com.
      To say nothing of CEOs who have run their companies into the ground and have been rewarded by not getting fired at all and keeping their cushy jobs.

      --
      If you are not allowed to question your government then the government has answered your question.
    40. Re:Finally! by LordLucless · · Score: 1

      By "sold" you mean "given away when WoW users subscribed for a year", don't you? All sales figures I saw from D3 included those units as units sold, and never gave details on how many they gave away as part of their "Annual Subscription" deal.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    41. Re:Finally! by Flentil · · Score: 1

      Spore too? This firing is long overdue. I bought that game and because of it's screwy DRM it crashed constantly on my PC until they patched it about six months later, then it was finally playable, but boring because they dumbed the game down to appeal to kids.

    42. Re:Finally! by davidbrit2 · · Score: 3, Funny

      His career just got derailed. Who's gonna hire a guy who presided over the biggest disaster ever at his previous company?

      HP?

    43. Re:Finally! by Scutter · · Score: 5, Funny

      His one-time payout should be a game of his choice from EA's portfolio or five dollars off of his next purchase of an EA game.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    44. Re:Finally! by girlintraining · · Score: 1

      D3 had a Real-Money auction house... so a lot of the code was kept on their servers, to hopefully prevent enterprising hackers from exploiting bugs to make millions of real dollars.

      Real money transactions, or RMT, have a simple, proven method of mitigating fraud: Auditing, and a fraud department that can contact the police and get your ass arrested. And there's no reason for "a lot of the code" to be kept on their servers for RMT. The only code that would be needed would be the API to conduct the transaction (half-dozen method calls), and then securing the database behind a robust series of calls to ensure world interactions conform to defined parameters... which is what you do for any MMO. The RMT portion is a tiny fragment of the overall codebase. Or at least, it should be unless the programmers were total morons.

      --
      #fuckbeta #iamslashdot #dicemustdie
    45. Re:Finally! by girlintraining · · Score: 5, Interesting

      Scott Thompson, fired from Yahoo. Hired on by Shoprunner.

      Fired for lying on his resume, not because he ran the company into the ground. Despite this, he went from being the man in charge of a company on the Fortune 500 list (barely, at 483), to being in charge of a company that, uhh... doesn't even have a wikipedia page. I had to dig this up to find out what the company even did. It's a startup company nobody's ever heard of.

      Léo Apotheker, fired from HP. Hired on as Chairman of the Board for DMK.

      HP: Ranked the 10th largest company on the Fortune 500 list. Lost over $300 billion in market capitalization under Apotheker's leadership.
      DMK: Doesn't exist.
      KMD: Does exist... and is a Danish IT firm with 3,000 employees. Is not on the list. Also... Chairman of a board is not the same as CEO of a company, so it's a false analogue anyway! But let's say he was the CEO -- he went from one of the largest companies on Earth to some tiny po-dunk company in another country.

      Dick Fuld, CEO of Lehman Brothers, went on to work at Matrix Advisors and Legend Securities.

      Lehman Brothers: Suffered a total existance failure under Dick's fearless leadership. Was only publicly traded for about a decade before folding. In other words, a nothing commanded by a nobody.

      Matrix Advisors and Legend Securities: A hedge fund. It's not even a proper company. And it's primary source of income? The money that Dick was able to hide from creditors when he bankrupted both himself and his former company. Like, for example, the mansion he purchased just before it went under that he sold to his wife for $100 to evade creditors.

      So as you can see, each of these people didn't get to "keep their cushy jobs"... every mistake led to a dramatic downward step in their cash flow. Far from proving me wrong, you've managed to brilliantly prove my point: CEOs get just as big of a black mark when they're fired as "the peons" do. All three of the examples you provided resulted in someone being a CEO on paper only -- they were never given a real company, with real money, to play with again.

      --
      #fuckbeta #iamslashdot #dicemustdie
    46. Re:Finally! by Anonymous Coward · · Score: 0

      HP hired Carly Fiorina after she destroyed Lucent, and then she proceeded to destroy HP. And THEN she nearly got elected as a senator. It's not success at a corporate level with these people. It's about hooking up the people who can put you into a high up position. As long as those people are satisfied, it doesn't matter who else you drag down.

    47. Re:Finally! by Anonymous Coward · · Score: 1

      It was not a failure. It was a learning experience. He is a better CEO for it now.

    48. Re:Finally! by jbolden · · Score: 1

      If EA were acquiring a company they'd be involved. But no, not a major release. That's still too small scale until it blew up. Board members typically are people who are politically connected, connected to like possible acquirers, connected to financiers... EA has plenty of people in the gaming industry inside the company they don't need the board to provide that kind of experience.

    49. Re:Finally! by Anonymous Coward · · Score: 2

      But practically speaking the failures are just as much do to him as the successes are. He's probably not entirely clear was DRM stands for and has probably never even played the game. The fault lies with the designers and operations..

      Wrong. Ultimately, like the captain of a ship, they are responsible for everything that goes on and set the course, establish the culture and climate of the company. If the climate and culture in the company is to treat customers as potential criminals who must be squeezed for every dime, that is entirely his fault.

    50. Re:Finally! by broken_chaos · · Score: 1

      I admittedly haven't tracked how successful that was

      Not especially, or so I've heard. Apparently duplicated items are rampant, like they were in D2 -- but it actually 'matters' now.

    51. Re:Finally! by Anonymous Coward · · Score: 0

      I honestly have to wonder, at this point, why somebody hasn't caught on to the 'get random Indian H1Bs to fail at leadership for 40k/year and pocket the savings' strategy...

      Because an H1B has no concept of the culture, and more importantly, has fuck all in terms of connections.

      Also, it probably has something to do with the fact that C-level executive positions aren't what plebs think they are.

    52. Re:Finally! by Austerity+Empowers · · Score: 1

      Lucent always had an issue with cronyism and wealthy people and their children. Carly did her part screwing up there, but she was far, far from alone. I'm not sure there was an exec in that place who could pound sand in a hole.

    53. Re:Finally! by AK+Marc · · Score: 1

      What's the "day job" of most members of boards? CxO. Who decides the pay for the CEO? The board, which is made up of CEOs. Once you prove yourself a proper member of the club, you are anointed. For life. I know a rich guy who bought a company just so he could put his son as CEO of it, knowing that on his resume is all he needs to have a million dollar salary for the rest of his life.

    54. Re:Finally! by SpzToid · · Score: 1

      He must have understood the risk.

      --
      You can't be ahead of the curve, if you're stuck in a loop.
    55. Re:Finally! by Sperbels · · Score: 1

      every mistake led to a dramatic downward step in their cash flow.

      Perhaps. But do you really need cash flow when you have tens of millions sitting in an offshore account?

    56. Re:Finally! by Anonymous Coward · · Score: 0

      I've heard of Yahoo, HP and Lehman. Not so much of the rest. Coincidence?

    57. Re:Finally! by Billlagr · · Score: 1

      No choice - he should be given a copy of SimCity as his payout.

    58. Re:Finally! by blind+biker · · Score: 1

      Yes, but he still gets the "pay over time", just from some other company, because he's a member of the endlessly rotating pool of CxO/Director/Board Members.

      Exactly. CxOs aren't particularly talented or possess any skill that would be useful for companies - they have connections and belong to an elite.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    59. Re:Finally! by BulletMagnet · · Score: 1

      Leonard Coleman -- from Heinz and baseball team owner (probably helps on sports licensing)

      From his Wikipedia page....
      Leonard S. Coleman, Jr. was the last, non-honorary president of the National League. He held the office until 1999 when it was eliminated by Major League Baseball.

      He held a worthless title that was eliminated over 10 years ago.

    60. Re:Finally! by TFAFalcon · · Score: 1

      Because that would lower their expected salary at the next job they (the board) get.

    61. Re:Finally! by TFAFalcon · · Score: 1

      And that's why MMOs are always online as well. In Diablo what mattered were item drops. How can you prevent the player from getting better drops then he 'should', if you let the client determine the items they get? You can make your auction house as secure as you want, if the items that are sold in it can be duped or created at will, it's not going to make one bit of difference.

    62. Re:Finally! by Anonymous Coward · · Score: 0

      You seem to be making a very strong case for hiring ten random non-H1B Indians for $5/hr. They'll "know" just as little, and statistically will have a better chance at success to boot...

    63. Re:Finally! by blackicye · · Score: 1

      Far from proving me wrong, you've managed to brilliantly prove my point: CEOs get just as big of a black mark when they're fired as "the peons" do. All three of the examples you provided resulted in someone being a CEO on paper only -- they were never given a real company, with real money, to play with again.

      Except for the part where this Paper CEO of a not real company still makes more a year than 90% of the population.

    64. Re:Finally! by Magius_AR · · Score: 1

      And that's why MMOs are always online as well. In Diablo what mattered were item drops. How can you prevent the player from getting better drops then he 'should', if you let the client determine the items they get? You can make your auction house as secure as you want, if the items that are sold in it can be duped or created at will, it's not going to make one bit of difference.

      It's actually very easy. The server acts as a moderator, an auditor, a go-between. Your client can tell the server whatever the hell it wants as to what items it actually "Has" or actions it is performing, but if the server says "nuh-uh, you don't have that" or "nuh-uh, you can't do that". If it doesn't make it past the smell test, the client gets ban hammered. This is the exact same way cheating has been handled in the past, and there's literally no reason why it can't continue to be handled this way. Now there are some forms of cheating that are virtually impossible to stop even with an online only game (such as fog-of-war/map hacks in RTSes), simply because the client is required to have some level of knowledge of game state, and there's no way to prevent someone from reversing and then looking at that information in memory during a game.

    65. Re:Finally! by Tubal-Cain · · Score: 1

      At the rate they spend it? I wouldn't be surprised.

    66. Re:Finally! by Anonymous Coward · · Score: 0

      I wouldn't mind him doing trillions as long as he spends it in stupid lifestyle shit instead of actively evil purposes.

    67. Re:Finally! by dzfoo · · Score: 1

      LOL! Is that the best you can do, a snark remark about someone's old resume?

      Where's your Wikipedia page? :P

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    68. Re:Finally! by Cederic · · Score: 1

      They need not micromanage every single product release, but major product releases such as SimCity they definitely should have been ware of aware of the risks of a DRM-based launch

      Given that strong DRM comes as standard on most major games - not just EAs - the risks were relatively low.

      Hell, the game outsold expectations, even with DRM. When the board were presented risk/revenue expectations, they weren't being misled at all.

      Reputational risk is a very different thing, and it's not unreasonable for the board to take the position that everyone does DRM, all the customers know they do DRM and although a small minority will bitch about it, it doesn't prevent (and may even boost) sales.

      The only difference this time is that it wasn't a small minority bitching about it.

    69. Re:Finally! by geminidomino · · Score: 1

      They want to show that they have "solved" the problem and that it will not happen again, by letting a manager walk.

      I'll buy that when an EA game comes out without some kind of odious DRM or Yanked-From-The-RTM DLC.

      Yeah, Riccitello was a hypocritical shithead who should have been shown the door a long time ago, and now I'll have to keep an eye on where he ends up next so that they can go on my no-buy list too, but you've got to be remarkably naive to think we're going to see any huge "change in direction" from EA.

    70. Re:Finally! by TFAFalcon · · Score: 1

      So what do you do when you kill a monster and it's time to determine the drop? Do you ask the server what dropped, or do you let the client pick and have the server trust the result once the client connects to the auction house? Sure the client could be limited in what COULD drop, but in Diablo that does not mean much - chance is much more important then the enemy you kill.

    71. Re:Finally! by Lonewolf666 · · Score: 1

      I cannot offer a study about multiple CEOs, but just consider Ron Sommer:
      http://de.wikipedia.org/wiki/Ron_Sommer. Sorry, no English Wikipedia page about that critter. Summary by me:
      -1995 to 2002: CEO of Deutsche Telekom, abysmal financial performance. Resigned because of "lack of mutual trust" between him and the supervisory board, received "only" 11.6 million Euros as severance package.
      -Today: Member of the Board of directors at Sistema, Motorola and Tata Consultancy Services.

      --
      C - the footgun of programming languages
    72. Re:Finally! by RabidReindeer · · Score: 1

      I offer my services as CEO. I might fail, but I'd be willing to do it at half the price.

      Which is why you won't be offered the job.

      Demand DOUBLE the price, and they'll come running.

      Corporate compensation doesn't run on the same math system as the rest of us.

    73. Re:Finally! by drinkypoo · · Score: 1

      All three of the examples you provided resulted in someone being a CEO on paper only -- they were never given a real company, with real money, to play with again.

      You're assuming that was their goal. They're also not dead, so there's time for them to be given another company to profitably run into the ground. But you don't understand how the golden parachute system of cronyism works. The rich help each other and provide each other with opportunities. A CEO running a company into the ground in an obviously deliberate fashion has, you can be sure, made deals with other CEOs whose companies will profit from his company's failure. Handshakes go around behind closed doors, and stock is purchased for some months before an event so that it does not appear to be premeditated. A company is run into the ground, and other CEOs profit because their companies profit. The CEO who runs the company into the ground walks away from the wreckage with a big pile of money which should belong to the workers, who are not only being robbed from but also now unemployed. If he runs out of money, one of his buddies will eventually hook him up with another job.

      You have proven nothing unless you're looking at the entire lifespans of CEOs who ran businesses into the ground.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    74. Re:Finally! by drinkypoo · · Score: 1

      News flash, most of these CEOs are perfectly competent, too. If they are running a company into the ground, and you can't figure out how that is happening, it's not an accident. That's what the "golden parachute" system is all about; making money from the misfortune of others. It's just one of the ways the ruling class has worked out to separate us from our money, like pork or secret contracts.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    75. Re:Finally! by jest3r · · Score: 1

      NO .. HE MISSED PROFIT !!

    76. Re:Finally! by Anonymous Coward · · Score: 0

      It's not like departing under good conditions pays worse than departing under bad ones.

      His career just got derailed. Who's gonna hire a guy who presided over the biggest disaster ever at his previous company? Leaving on good terms, or quitting, or resigning, all have the potential for later career opportunities. Getting fired and told you're a complete and abject failure? Not so much.

      In yours and my world, yes. For CEOs, not necessarily. They live by different rules and have far greater connections. Very easy for him to tell his cronies it was some underling and he just took the fall because that's what good CEOs do.

      Yep. See Peter Moore: The Sega we knew goes belly up despite one of the best software libraries and some of the most innovative North American sports games...and he goes on to launch the Xbox and head EA Sports...

    77. Re:Finally! by Anonymous Coward · · Score: 0

      Someone at a high level paying the price for DRM-incurred failure. Don't let the door hit you in the ass on the way out, asshole.

      While I agree with the sentiment, this isn't why he got canned.

      This summary is also completely missing the point: "when they decided to implement always-on connections for single-player gaming" NO no no no NO. That's not what they did. They decided to NOT OFFER single player gaming. THAT was the problem, combined with a Deceptive Marketing campaign which carefully avoided all mention of the lack of a single player mode. They have publicly admitted that the new SimCity is NOT designed to be a single player game at heart. THAT is where they fucked up.
      Nobody with a brain in their skull has any problem with having to connect to a server to play a Multiplayer game. The problem here is that people THOUGHT they were buying a primarily single player game which had an online mode.

    78. Re:Finally! by Anonymous Coward · · Score: 0

      In yours and my world, yes.

      You have a lot to learn about the real world if you think this is true.

    79. Re:Finally! by bluefoxlucid · · Score: 1

      Now you know that's not true. What about Steve Jobs?

    80. Re:Finally! by Anonymous Coward · · Score: 0

      It worked for Citibank.

      http://en.wikipedia.org/wiki/Vikram_Pandit

    81. Re:Finally! by Anonymous Coward · · Score: 0

      Don't worry, his severance package will be more money than you and I combined will see in the next 10 years.

    82. Re:Finally! by Cajun+Hell · · Score: 1

      Spore too? This firing is long overdue. I bought that game and because of it's screwy DRM..[consequences to YOU]

      Emphasis mine. Back then, you personally voted for him to be kept, and you told the company to keep up the excellent work.

      We all make mistakes; me too. I don't say the above an attack against you. But we have to take responsibility for DRM's prior successes, if we ever want it to stop. We are truly in control, and always have been. Assert it.

      --
      "Believe me!" -- Donald Trump
    83. Re:Finally! by DarkOx · · Score: 1

      CEOs at companies the size of EA often have very short tenures; and no even abject failures are not necessarily career enders. It really comes down to investor perceptions. If the company is/was a mess to start with or the objective (I'll get to that) is thought to have not made any sense; they usually go on to other things without much trouble. Yes the existing board and management always blame the departing CEO for their ills if things are not great because lets face it, if you have to assign blame who better than they guy/gal who isn't there anymore? This works well because blaming the blaming the CEO (even if completely undeserved) is credible enough to protect the company from share holder legal actions or votes that might require other board-members or management to be removed.

      Often CEO's will be moving on to "pursue other interests", "spend time with families", etc almost regardless of success or failure. Sure companies that are experiencing really good time might bring in a care taker CEO that hangs on longer but most are brought in to effect some thing, they have demonstrated they can do in the past. Maybe its move the target demographic for the product, major re-branding, off shoring efforts; but something along those lines. They can either do it or they can't and at the end of the 18-24 months its time for them to go. Even if successful as being good at getting one of those projects that sucks up an entire corporations' focus and doing day to day well after the dust settles are different skills and its rare one guy has both.
       

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    84. Re:Finally! by frank_adrian314159 · · Score: 1

      What about Steve Jobs?

      Dig him up (or bring his ashes in an urn) and I'm sure someone would hire him as CxO for his mojo. Yeah, you could reduce his salary by the cost of the "spokesperson" you'd have to hire to talk for his corpse, but that's no biggie...

      --
      That is all.
    85. Re:Finally! by jxander · · Score: 1

      Color me unsurprised. I said it was a flimsy excuse from the start, and was bound to fail anyway.

      Should have been a hint though, when Blizzard -a company that has been making online only games for quite a while now- couldn't pull it off, EA didn't have a prayer.

      --
      This signature is false.
    86. Re:Finally! by Anonymous Coward · · Score: 0

      Spoken like someone who thinks all a CEO does is order other people to do things. I'm a C-level officer at my (substantially sized) company. CEOs do way more than you think.

      Not to mention having connections is pretty damn essential to getting things done in large bureaucracies.

      Or do you think people like Steve Jobs, Bill Gates, or Jack Welch did not actually do anything particularly useful?

    87. Re:Finally! by bluefoxlucid · · Score: 1

      Yes, but Jobs knew how to market. He didn't have great skill in the same area that Woz had great skill, but he did have great skill.

    88. Re:Finally! by poofmeisterp · · Score: 1

      A one-time payout at departure...particularly departure for failure...is less than the cumulative pay over time. And it's something he was going to get sooner or later. It's not like departing under good conditions pays worse than departing under bad ones.

      ..and "BAD" CEOs of companies that were "let go" are in even higher demand with other companies. They'd like to get the fresh ideas and opinions. Oh, and this DRM thing... WOW, we all want to do that. Let's have the ol' CEO who supported this idea come in and give us new ideas about how to accomplish the same task but make it look different.

      Lather, rinse, repeat, repeat, repeat, rep.........

    89. Re:Finally! by poofmeisterp · · Score: 1

      It's not like departing under good conditions pays worse than departing under bad ones.

      His career just got derailed. Who's gonna hire a guy who presided over the biggest disaster ever at his previous company? Leaving on good terms, or quitting, or resigning, all have the potential for later career opportunities. Getting fired and told you're a complete and abject failure? Not so much.

      Conversely, these ex-CEOs usually get hired by other companies for their awesome ideas that just didn't pan out right. Plus, there's a little inside information to be gained from this ex-CEO who promised not to disclose anything. POWER.

    90. Re:Finally! by Anonymous Coward · · Score: 0

      His career just got derailed. Who's gonna hire a guy who presided over the biggest disaster ever at his previous company? Leaving on good terms, or quitting, or resigning, all have the potential for later career opportunities. Getting fired and told you're a complete and abject failure? Not so much.

      SCO?

    91. Re:Finally! by Anonymous Coward · · Score: 0

      He doesn't need a career; he still has millions and millions of dollars.

    92. Re:Finally! by TheFlamingoKing · · Score: 1

      Why do you have a Facebook if you don't want to be monetized and tracked?

    93. Re:Finally! by Magius_AR · · Score: 1

      So what do you do when you kill a monster and it's time to determine the drop? Do you ask the server what dropped, or do you let the client pick and have the server trust the result once the client connects to the auction house?

      If in single-player, client. If in multi, server. I still don't see why this can't be easily handled without requiring "multiplayer only" implementations. Just because the client can randomly produce its own loot doesn't mean the server has to believe it.

    94. Re:Finally! by dywolf · · Score: 1

      CEO is not even a normal employee. CEO is essentially a permanent hire consultant. their contracts essentially confirm this.
      and this is less about simcity than overall poor performance of EA as a whole for the past several years.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    95. Re:Finally! by dywolf · · Score: 1

      exactly. CEOs are essentially permenent hire consultants. very few are the Bobby Koticks of the world, that dictate game design from teh top. most are probably fairly clueless about game design. afterall, CEOs are generally hired for business acumen, not engineering/design ability.

      the biggest blame he can probably take is giving hte ok to hire the guy that hired the guy that gave the ok for the simcity design and launch.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    96. Re:Finally! by dywolf · · Score: 1

      drm for any game is not a CEO level decision. drm is more likely a policy thing, and implementation/itnerpretation is up to the project lead/director.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    97. Re:Finally! by Anonymous Coward · · Score: 0

      He was lucky. He had an OS from a company that failed because of him and Gil Amelio had a need for an OS. Then Jobs released products which were developed under Amelio's leadership and Jobs was the visionary behind them.

    98. Re:Finally! by Pubstar · · Score: 1

      Okay, let me just correct you on this - All the processing for game state on modern RTS/MOBA (DotA, League of Legends, ect.) is all handled server side. There is no reason the client needs to know the game state outside of his own vision. This is why there are no map hacks available for modern RTS/MOBA games. As for everything else you said, then there needs to be a single player mode (No RMT available) and an online mode (where server determines drops - RMT available).

  3. Guns don't kill... by Anonymous Coward · · Score: 0

    DRM does.

    1. Re:Guns don't kill... by Anonymous Coward · · Score: 0

      He is just playing the Devil's Advocate in this case. He took DRM to the extreme so much that it had to rebound. He will not be appreciated until hind-sight comes into play when this is the turning point for absurd DRM to die off.

  4. Is this a first? by MickyTheIdiot · · Score: 4, Interesting

    Serious question... is this the first time an exec was ousted for a mistake with DRM?

    1. Re:Is this a first? by Anonymous Coward · · Score: 5, Informative

      Serious question... is this the first time an exec was ousted for a mistake with DRM?

      This isn't necessarily about DRM. EA is going to miss the financial projections they made at the end of Jan. He's leaving before the board and shareholders come after him with pitchforks.

    2. Re:Is this a first? by rwa2 · · Score: 2

      Try to be more cynical, will you? If anything it won't be due to the DRM, but from poor capacity planning to go with the launch. Actually, even that is too technical, the official reason will probably have something to do with "PR management".

    3. Re:Is this a first? by fuzzyfuzzyfungus · · Score: 4, Insightful

      Serious question... is this the first time an exec was ousted for a mistake with DRM?

      If memory serves, one of the more plausible reasons posited for SimCity's ill-conceived launch was that it was right before EA's financial year wrapped up. I don't think that anybody who mattered gave a damn about DRM; but mangling the DRM-induced server hooks so badly that total non-techie rags like Forbes were writing articles about it... That just doesn't look competent.

      If anything, DRM(as a lock-in and market segmentation strategy) is something that team management would probably earn points for; but only if they can pull it off well enough to win more than it costs them. People like Apple and Valve, yes. EA, not so much.

    4. Re:Is this a first? by jxander · · Score: 5, Insightful

      He wasn't ousted for DRM, but failing to execute the DRM properly.

      If the servers had been even REMOTELY close to sufficient for a day 1 load, the manager would still be onboard and the DRM would be proven successful. As that was not the case, the problem is the manager failing to properly plan for launch day activities. The DRM is still successful and will be implemented in subsequent EA releases.

      --
      This signature is false.
    5. Re:Is this a first? by im_thatoneguy · · Score: 4, Interesting

      Serious question... was he fired for Sim City or everything except for Sim City?

      EA is celebrating the biggest SimCity launch of all time even as overall the video game maker missed operational targets for the year. Late Monday, CEO John Riccitiello resigned, taking responsibility for the overall poor performance.

      I highly doubt EA's quarterly report includes Sim City already. More likely it was every game except for Sim City--and had nothing to do with DRM in the slightest.

    6. Re:Is this a first? by flimflammer · · Score: 4, Interesting

      Who the hell modded this troll? This is exactly right. As much as I want this to be about SimCity, this is about a lot of things, including but primarily because of their financial position over the past few years. There is no direct correlation between always on DRM and his departure.

      So no, this wasn't the amazing win for anti-DRM efforts we all want it to be. That doesn't mean this situation won't help, though.

    7. Re:Is this a first? by girlintraining · · Score: 3, Insightful

      I highly doubt EA's quarterly report includes Sim City already. More likely it was every game except for Sim City--and had nothing to do with DRM in the slightest.

      Maybe it was the proverbial straw that broke the camel's back? After coming in below target on multiple projects, they may have been considering it, but seeing how this latest one completely cratered to the point they're having to give away their product in an attempt to maintain credibility with their customers while warding off massive amounts of bad PR... the board may simply have said enough is enough. SimCity may not be on the ledger, but when your latest failure in a string of them is by far the worst, and most publicized, it's foolish to think it wasn't given serious weight in the decision.

      --
      #fuckbeta #iamslashdot #dicemustdie
    8. Re:Is this a first? by Anonymous Coward · · Score: 0

      The next quarterly report, which is where they're going to miss earnings, surely will include SC5. I believe their quarter ends Mar 31.

    9. Re:Is this a first? by Patch86 · · Score: 2

      There is no direct correlation between always on DRM and his departure.

      Unless you consider poor reviews, disappointing sales, and an embarrassing telling-off by your biggest distributor (Amazon) to have a direct impact on financial results.

      EA is a company which makes every penny of its money by selling games. The quality of the games it makes, how they review and sell, are more or less the only factor that goes into whether it's a financial success. If the CEO is being fired for crappy results (and there isn't some other cock-up attached to account for it, e.g. fraud), then essentially he is being fired for making crappy games.

    10. Re:Is this a first? by Hentes · · Score: 1

      EA has been doing invasive DRM for quite a few years now, and I'm willing to bet that it had a great effect on profits.

    11. Re:Is this a first? by drinkypoo · · Score: 1

      The problem with your idea is that EA has been consistently in denial about this issue. This is not the first EA title some people have avoided due to oppressive DRM. It's simply the first one that made the news.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Is this a first? by SillyHamster · · Score: 1

      The problem with your idea is that EA has been consistently in denial about this issue. This is not the first EA title some people have avoided due to oppressive DRM. It's simply the first one that made the news.

      EA's ability to be in denial is not as important as the ability of their shareholders and their competitors to see cause and effect.

  5. Fired? What? by Mashiki · · Score: 4, Informative

    The guy tendered resignation. The letter he wrote is in that link there. Besides of that EA has been all over the place in terms of performance for awhile. I picked up a few hundred shares at $12 ~6mo ago and sold them at $18.50, which while not a spectacular turn around was decent enough.

    --
    Om, nomnomnom...
    1. Re:Fired? What? by Dan+East · · Score: 5, Insightful

      When a board member calls up the CEO and says that it's unanimous, it's time for you to leave, the CEO can either save face and "resign", or let the board officially vote them out. Regardless of what they're calling it, "fired" is probably an accurate description.

      --
      Better known as 318230.
    2. Re:Fired? What? by Anonymous Coward · · Score: 1

      "In the biz" this has been expected for a long time, and no, it's probably not a direct reaction to SimCity (though that probably didn't help).

    3. Re:Fired? What? by Anonymous Coward · · Score: 0

      Speculation, nothing more.

    4. Re:Fired? What? by Fluffeh · · Score: 1

      Speculation, but very likely. These sort of folks have to do something basically *criminal* to be fired. Anything else is a note saying you have [insert number] days to tender a resignation. Firing someone at that level generally looks bad on the company doing it, so they prefer to let the person resign themselves - and it most often works in favor of the person as well, so they take up the offer.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    5. Re:Fired? What? by DerekLyons · · Score: 3, Informative

      When a board member calls up the CEO and says that it's unanimous, it's time for you to leave, the CEO can either save face and "resign", or let the board officially vote them out. Regardless of what they're calling it, "fired" is probably an accurate description.

      Yep, at that level you're rarely publicly 'fired'... You just come back to the office after lunch and find on your desk the equivalent of a pistol with a single round in it. Everyone (involved) knows what that means.

    6. Re:Fired? What? by mark-t · · Score: 0

      When a board member calls up the CEO and says that it's unanimous, it's time for you to leave...

      Where had you heard that had happened, or is this just more speculation?

    7. Re:Fired? What? by Anonymous Coward · · Score: 0

      Speculation. Got it!

    8. Re:Fired? What? by jxander · · Score: 1

      These sort of folks have to do something basically *criminal* to be fired.

      From what I've seen, criminal activities tend to get people promoted at that level. Not fired

      --
      This signature is false.
    9. Re:Fired? What? by plover · · Score: 2

      Because that's how these things are done up and down Big Corporate America. Being quietly offered the chance to "quit or be fired", most executives choose the resume-preserving path. They are then unctuously thanked for their many contributions, and wished well while they go on to pursue other interests or spend more time with their families.

      It's a professional courtesy. Sure, the board could fire him, but once they start down the paths of firing executives, other executives find themselves uncomfortably on the firing line. That way lies chaos, so instead, the Old Boys Network has unwritten protocols that govern the whole process, keeping it "civilized."

      The thing about executives is that their contracts make clear they're holding a "future scapegoat" role. In a larger company it's just a matter of time before some big project goes bad, and heads need to roll in order to slake the bloodlust of the stockholders. The guy in the corner office knows up front that he's going to be sacrificed if such a thing happens on his watch. When it does, it's not a big deal. The other Old Boys at The Club will say to him "too bad, old chum, your subordinates obviously let you down. Don't mind that, same thing happens everywhere, they're all incompetent. Have a drink. How would you like a nice cushy job being our scapegoat for a while?"

      If your company isn't already being run by these kinds of self-serving bastards, I suggest you quit reading slashdot, and go back to work. That's a boss you want to keep, and not a job you want to lose.

      --
      John
    10. Re:Fired? What? by Anonymous Coward · · Score: 0

      Normally at that level you are not outright fired. You are informed its time to move on, so you can save face by resigning. Same result, same intent but looks different on the resume. And cheaper for both parties.

    11. Re:Fired? What? by timmyf2371 · · Score: 3, Informative

      The letter is a PR stunt and reads as such. Who really puts something like this in a resignation letter?

      "EA is an outstanding company with creative and talented employees, and it has been an honor to serve as the Company's CEO," Riccitiello said in a statement. "I am proud of what we have accomplished together, and after six years I feel it is the right time for me pass the baton and let new leadership take the Company into its next phase of innovation and growth. I remain very optimistic about EA's future — there is a world class team driving the Company's transition to the next generation of game consoles."

      --

      Backup not found: (A)bort (R)etry (P)anic
    12. Re:Fired? What? by mark-t · · Score: 1

      You misundertand what I was asking. I was not asking where it was read that this is how they encourage people to leave, I only asked where the above poster had ever read that the board had ever actually suggested he resign at all.

      I'm not saying it didn't happen that way, but without objective evidence to support it, the premise that this is what actually happened in this case strikes me more as a case of wishful thinking than actual fact.

    13. Re:Fired? What? by Anonymous Coward · · Score: 1

      With the stipulation that you don't get caught doing it.

    14. Re:Fired? What? by bloodhawk · · Score: 2

      Someone that understands corporate environments in that board members more often then not work across MANY big corporates and it is idiotic to do anything to burn your bridges as the next company you want to work for has a chance of being connected to some of the same board members. Only a fool or someone that has no interest in further employment would write anything different.

    15. Re:Fired? What? by Anonymous Coward · · Score: 0

      You might as well ask for the Truth on the JFK assassination or 9/11, cause you aren't going to get that either. Unless there's an insider on the board here willing to spill the beans, that info is private and you will never be privy to it. An educated guess is the closest you'll get to what happened, and this one is probably pretty accurate.

    16. Re:Fired? What? by Anonymous Coward · · Score: 0

      I would guess 95% or more of management who resign or are shit-canned would write similar drivel.

    17. Re:Fired? What? by Anonymous Coward · · Score: 0

      CEOs are really just one member of the board and exec structure, and the one that's paid a bit more to take the fall when something bad happens. Getting rid of the CEO won't change anything, because the root of the problem is still there.

      You can tell this is the case because EA is already saying that they won't change anything, and that their position is "stronger" because of his "leadership". He's getting another year's pay and other generous perks that amount to the lifetime earnings of many people.

      Bottom line: he's not being "fired", he's doing his job.

    18. Re:Fired? What? by Anonymous Coward · · Score: 0

      When the public is watching, you attract more bees with honey than vinegar.

    19. Re:Fired? What? by Anonymous Coward · · Score: 0

      This only means that he had someone who writes EA's Press Releases and/or Marketing material write his public resignation letter.
      It reads just like that and this a PR issue.

      It's actually OK to have crappy products, it only effects the bottom line if people notice.

      Problems with unstable products can be fixed two ways; you can improve the technology or you an change people's perceptions of the product. Hopefully they'll do both - I'd enjoy some of their games if only the DRM could be fixed / eliminiated.

    20. Re:Fired? What? by mark-t · · Score: 0

      So... conspiracy theory then? Got it.

    21. Re:Fired? What? by Dachannien · · Score: 1

      I picked up a few hundred shares at $12 ~6mo ago and sold them at $18.50

      That's pretty good. Of course, I consider it a success when I can pick a stock and not lose 10% all in one day after the next earnings report.

    22. Re:Fired? What? by dreamer-of-rules · · Score: 2

      Something about "not burning bridges".

      --
      Everyone is entitled to his own opinions, but not his own facts.
    23. Re:Fired? What? by Dexter+Herbivore · · Score: 1

      You also attract more flies with shit than vinegar, are we to draw the conclusion that vinegar is bad for attracting insects?

    24. Re:Fired? What? by Anonymous Coward · · Score: 0

      In my experience pretty much everyone at the higher exec level. I'd personally use some sort of mumbojumbo generator software for that.

    25. Re:Fired? What? by AK+Marc · · Score: 1

      I took the AC's insane ravings as stating "even if the board issued a statement, would you believe it?" The point isn't that everything is a conspiracy, but that when given an answer, often the answer is what they want you to know, not necessarily related to the truth. Ask OJ who he thinks killed Nicole. That's not a conspiracy, but the person in the best position to have an opinion will gladly lie to you when asked about the truth.

    26. Re:Fired? What? by AK+Marc · · Score: 1

      Bah, maybe upper management. I walked out on a middle management job. My boss lied about his blunder to the owner. It wasn't the first time he pinned his incompetence on me.

    27. Re:Fired? What? by Anonymous Coward · · Score: 0

      If they wanted to be old-school, it would be a (poisoned) glass of wine. However, I doubt the C-levels are up on their classical education enough to get the reference and would probably just drink it without a second thought.

      ...

      On second thought, that's probably the best idea, ever.

    28. Re:Fired? What? by gatkinso · · Score: 1

      Being asked to resign is being fired. Just in case you didn't get the memo.

      --
      I am very small, utmostly microscopic.
    29. Re:Fired? What? by drinkypoo · · Score: 1

      The point isn't that everything is a conspiracy

      When two people get together to take advantage of a third, it's a conspiracy. Practically everything in our society is a conspiracy.

      Ask OJ who he thinks killed Nicole. That's not a conspiracy,

      At least, probably not :p

      (Yes, I think OJ is guilty.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    30. Re:Fired? What? by Anonymous Coward · · Score: 0

      Obligatory XKCD.

      http://xkcd.com/357/

  6. Submission Facts Fail by Anonymous Coward · · Score: 1

    Poster "Unknown Lamer" lives up to name.

  7. Schadenfreude by Anonymous Coward · · Score: 5, Funny

    Well, hopefully his golden parachute will only be accessible if he maintains a continuous online connection to HR for the next three years.

    1. Re:Schadenfreude by Anonymous Coward · · Score: 0

      Excellent.

    2. Re:Schadenfreude by Anonymous Coward · · Score: 0

      I see the term "golden parachute" bandied about whenever a CEO leaves his company, presumably with a nice severance package, but the term confuses me. I for one wouldn't like to jump out of an airplane with a golden parachute...

    3. Re:Schadenfreude by IBitOBear · · Score: 1

      No you wouldn't want to jump from a plane with a solid gold parachute (it'd be too heavy). Golden is a different beast alltogether. A golden parachute could be made out of $20m of rarest silk with all the d-rings made from chocolate diamonds and a harness embroydered with hundreds of untraceable swiss bank account numbers.

      In one of the Books of the Malazans series there was a town where, should you default on an obligation the holder of that obligation could decide to to make you swim across the local harbor with bearing the amount of your default strapped to your body in gold. It cost the owed party twice the amount (e.g. his cash out of pocket and the money he'd never get from you) but people were very unlikely to default on obligations. Plus the creditor coudl often make his money back on the side bets for how long it took you to drown... Now _that_ woudl be a system for exiting CEOs.

      --
      Innocent people shouldn't be forced to pay for inferior software development.
      --"Code Complete" Microsoft Press
    4. Re:Schadenfreude by Cederic · · Score: 1

      . It cost the owed party twice the amount (e.g. his cash out of pocket and the money he'd never get from you)

      No, the money was in a bag with rope attached, so that they could haul it back ashore.

    5. Re:Schadenfreude by Anonymous Coward · · Score: 0

      Pension payouts for tax purposes

  8. Odd by Anonymous Coward · · Score: 4, Insightful

    The press release doesn't mention anything about SimCity. Could it be other causes and you're just trying to bend the message to your own personal fantasies? In any case, I doubt it'll have any real effect on the user of DRM.

    1. Re:Odd by DrGamez · · Score: 4, Interesting

      I would -love- if this was because of SimCity, but this entire summary is pretty suspect. It smells really bad of wanting to push forward the idea that "Simcity is a failure, and with it, takes EA".

      Like I said, I'd love if this was true - but there are many other reason for the CEO to step down outside of SC5. Not saying the whole mess didn't help him/the board finalize on the decision - but lets not turn into Kotaku levels of terrible summaries here.

    2. Re:Odd by Anonymous Coward · · Score: 1

      EA is unlikely to ever admit that they made the wrong decision with SimCity. They *might* try to quietly fix the issues, if we're lucky -- like the Mass Effect 3 ending -- but admitting fault is something that companies rarely ever do.

    3. Re:Odd by Hatta · · Score: 2, Funny

      Obviously he just wants to spend more time with his family.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Odd by chill · · Score: 1

      How about this one...

      Despite connection problems plaguing the opening days after launch, city-building simulation SimCity has sold more than 1.1 million copies, publisher Electronic Arts announced. -- USA Today, March 18.

      Amazon lists it for $60 and has a release date of March 4. So it grossed $66 million in two weeks.

      I doubt the SimCity launch was the reason for this guy leaving.

      --
      Learning HOW to think is more important than learning WHAT to think.
    5. Re:Odd by shentino · · Score: 1

      The press release's timing is strongly suggestive of it.

    6. Re:Odd by westlake · · Score: 1

      The press release doesn't mention anything about SimCity. Could it be other causes and you're just trying to bend the message to your own personal fantasies?

      The SimCity download is back on Amazon.com. The disclaimer about EA's servers is gone.

      #2 in PC game sales. #8 in combined PC and video game sales --- and how often does a PC game reach such heights? The retail box is doing well, SimCity 4 is right up there, EA has 20 or so games in the top fifty PC bestsellers ---- these numbers change hourly.

      If this is failure, I'd like a taste of it myself.

    7. Re:Odd by bdwebb · · Score: 1

      I was just posting something to this effect but I'm glad I read further in the comments thread.

      There are MANY reasons that EA has been having problems lately and Sim City isn't really one of them. If you notice, even despite the intermittent ongoing issues, Sim City has sold 1.1 million copies in 2 weeks and is still going strong as many people who have waited for the launch issues to die down start picking up their copies. I fucking hate EA and I despise their DRM platform and while I would LOVE for this to be the reason dude was ousted, it just looks like coincidence to me with regard to the timing. That's not to say that this isn't a straw/camel's back scenario but I just can't see that this was THE reason.

    8. Re:Odd by Twinbee · · Score: 1

      If you look at the latest reviews at Amazon (when the servers should have calmed down a bit), you'll see that most are still giving it 1 star. And it's not just DRM/server problems, but also because the game is flawed in various ways according to many:

      http://www.amazon.com/Electronic-Arts-41018ted-Edition2-SimCity/product-reviews/B007VTVRFA/ref=cm_cr_dp_see_all_btm?ie=UTF8&showViewpoints=1&sortBy=bySubmissionDateDescending

      --
      Why OpalCalc is the best Windows calc
    9. Re:Odd by Dexter+Herbivore · · Score: 1

      $66 million wouldn't have even covered their marketing budget yet.

    10. Re:Odd by Anonymous Coward · · Score: 0

      I wonder how many were pre-orders? I, for one, will never pre-order a game again. I don't care what extras they offer.

  9. How about SWTOR? by Billly+Gates · · Score: 3, Interesting

    I still play that game and it was sooo fucking close to a Wow killer. They rushed it without dailies and raids to meet Christmas projection marks in some accountants spreadsheet and they killed the game cards and the expansion at the store and gave up too early.

    I do not care what other say about SWTOR it is not failure and much better. Bioware did great things and they got rid of great people too quickly. Another 6 months when SWTOR had the dailies, raids, and fixes it would have 3x the amount of subscribers.

    What a shame and I am irritated as I do not want to go back to Wow.

    1. Re:How about SWTOR? by armanox · · Score: 1

      You think they would have learned not to do that after so many people complained about KOTOR2's dropped content.

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    2. Re:How about SWTOR? by Billly+Gates · · Score: 1

      They have.

      It was close but the good employees have been let go. Making it F2P kills profits so I assume it will be killed soon 90% done without a chance.

    3. Re:How about SWTOR? by Anonymous Coward · · Score: 0

      Ilum. Enough said.

    4. Re:How about SWTOR? by Anonymous Coward · · Score: 0

      I had a SWTOR trial account back when they had dailies but it hadn't gone F2P yet. I played for the full trial period as different classes. The storylines were OK as game stories go, but I found the gameplay boring. When the trial expired, I didn't feel a big loss.

      I might not be a good representative of MMO gamers though - I actually like Guild Wars 1 (but not GW2) - so what I like might be very different from what most MMO players would like. Maybe WoW players might find SWTOR more interesting. However if its too much like WoW, the people who like WoW might just stick with WoW. I know WoW players who try SWTOR and drop it because its just an inferior WoW whereas they play GW2 because its different.

    5. Re:How about SWTOR? by Patman64 · · Score: 1

      It also didn't have addons, which is a big killer, especially when the game doesn't have a built-in DPS meter (makes gear check-type raid bosses impossible because you don't know why you are failing).

    6. Re:How about SWTOR? by Anonymous Coward · · Score: 0

      Well, yeah. Except that it was a different "they", some of "them" were there (Lucasarts), but others were not as Kotor 2 was developed by Obsidian and not Bioware.

      I'm not sure if I remember correctly, but it was Bioware that turned down the development of the game, they probably had done some of the design before turning it over to Obsidian, which I understand they had done similarly in the past and had had some success in doing so.

    7. Re:How about SWTOR? by Anonymous Coward · · Score: 0

      Hmm, my experience w/SWTOR was that everyone that played it quit after a week or two because it was a terrible hallway of an MMO.

    8. Re:How about SWTOR? by Anonymous Coward · · Score: 0

      Disclosure i was part of closed and open beta.

      SWTOR has so many issues it would have never been WoW killer and sadly even WAR was better MMO than SWTOR. Put it simply it was single player game and even if they delayed it for a year they could have never changed that. The game world was heavily instanced and the engine was POS. It would often crash in beta forcing them to limit number of players on the map and change most npcs to static. Bioware simply had no MMO experience and it clearly showed. Fact that they blew thru 100 million+ budget is travesty, i am surprised EA had that much patience

    9. Re:How about SWTOR? by dywolf · · Score: 1

      the F2p thing helped it, though they could have done more. 3 bg's a week and such is a bit limiting for F2P, though the being able to level up from 0 to max free is very nice

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    10. Re:How about SWTOR? by dywolf · · Score: 1

      F2P in this case really means microtransactions, and that historically actually means higher profits, if you can give them an incentive to make those microtransactions.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  10. On the plus side... by Bookworm09 · · Score: 4, Funny

    ... this does give him more time to play SimCity.

  11. Severance Pay by Anonymous Coward · · Score: 0

    And the next video game you buy from EA will include a golden parachute tax. Thanks free market.

    1. Re:Severance Pay by innerweb · · Score: 1

      Hmm. I simply don't buy anything EA anymore.

      --
      Freud might say that Intelligent Design is religion's ID.
  12. Tipping point ... by jest3r · · Score: 5, Insightful

    SimCity was the tipping point.

    Remember, EA was recently ranked as the Worst Company in America. Gamers have been complaining about EA way before SimCity. Like when EA negotiated an exclusive rights deal on all NFL games and then churned out the worst NFL games for years and years to come. They have ruined many, many franchises.

    1. Re:Tipping point ... by Bing+Tsher+E · · Score: 5, Funny

      Since they had exclusive rights didn't they also thus turn out the best NFL games for years?

      Also, we're nerds here. What's a good NFL game in the first place?

    2. Re:Tipping point ... by Anonymous Coward · · Score: 1

      I haven't played a NFL game in nearly a decade but back in the day NFL Blitz was an excellent game. Football was something I didn't care for back then (and still don't today) but I still had a blast with NFL Blitz. This can be attributed to it's focus on game play and fun than on accurately modeling teams, players and rules. Some impossible players were amazing fun, throwing the ball the length of the field only to have the opposing team jump up 20 feet, intercept it mid air, catch on fire, run the length of the field and dive something like 10 yards for an interception touch down.

    3. Re:Tipping point ... by darkwing_bmf · · Score: 2

      The last football game I really got into was Tecmo Super Bowl. Damn I'm old.

    4. Re:Tipping point ... by Guppy06 · · Score: 1

      SimCity was the tipping point.

      I sincerely doubt it. Ultimately, EA's problem with SimCity was that they had too many paying customers. That's generally not something shareholders or board members would be terribly displeased by.

      There's no real indication that EA's bottom line is hurting regardless, let alone what it would be caused by.

    5. Re:Tipping point ... by Anonymous Coward · · Score: 2, Insightful

      Take off the Gamer Goggles.

      The world through Gamer Goggles: EA is an evil company that kidnapped NFL execs' pets until they signed a usurious contract and churned out crap NFL-branded games.

      The world through Reality Goggles: The NFL approached EA about a licensing deal in the first place, and the Madden series has continued to be one of the strongest sports game franchises.

      Sorry guy, not everything is a huge conspiracy on a corporate level to put out bad games. Just because you happen to dislike them doesn't make millions of other games' experiences any less positive.

    6. Re:Tipping point ... by jest3r · · Score: 2

      Ultimately, EA's problem with SimCity was that they had too many paying customers.

      Uh no. Their shares have been at sitting at all time lows since 2008 and John Riccitiello with whom they brought in to fix things has shit the bed. There is more bad news on the revenue front coming soon (as the press release indicates).

      Riccitiello destroyed the NFL franchise, killed almost every other big name game (Command and Conquer, Mass Effect), bet the bank on Spore and lost, and oversaw the launch of a bug-plagued online service that is now shutting down more old games that people purchased than launching new ones.

       

    7. Re:Tipping point ... by Anonymous Coward · · Score: 0

      QB BILLS MUTHAFUCKAAAAA. haha seriously though, I'm always the Giants. LT gets sacks like crazy.

    8. Re:Tipping point ... by amicusNYCL · · Score: 1

      I sincerely doubt it. Ultimately, EA's problem with SimCity was that they had too many paying customers.

      In general yeah, too many customers caused problems. But maybe when they had to rush to add additional servers and hardware, someone along the chain of command decided that it's pretty stupid for EA to be paying monthly bills to run an online requirement of a pay-once game. Customers only have to pay once, EA gets a monthly bill for it.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    9. Re:Tipping point ... by Nidi62 · · Score: 1

      Also, we're nerds here. What's a good NFL game in the first place?

      Any one the Patriots lose in. Oh, you meant a video game.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    10. Re:Tipping point ... by Anonymous Coward · · Score: 0

      Atari Football then 10 Yard Fight, young'un.

    11. Re:Tipping point ... by Anonymous Coward · · Score: 0

      "Too many" paying customers this time ... how many of them will come back?

    12. Re:Tipping point ... by WillAffleckUW · · Score: 1

      Also, we're nerds here. What's a good NFL game in the first place?

      Any one the Patriots lose in. Oh, you meant a video game.

      I'd try FIFA 13, it's actually pretty good. I got to play an advance copy when they had an EA van on University Ave here in Seattle.

      --
      -- Tigger warning: This post may contain tiggers! --
    13. Re:Tipping point ... by ygtai · · Score: 1

      What's NFL?

    14. Re:Tipping point ... by boarder8925 · · Score: 1

      ESPN NFL 2K5

    15. Re:Tipping point ... by CurunirAran · · Score: 1

      FIFA 13 is horrible. Their online play is terribly buggy. The inbuilt presets for teams are totally unlike their actual playing styles. The AI often plays in stupid ways, and yet manages to have near perfect ball control/ passing, even for very weak teams. There's a bug in Career mode which makes it impossible to play more than two seasons if you want to buy a player in the transfer market. While it may be the best offering on the market, with the money it makes, I expect a much better product.

    16. Re:Tipping point ... by jjp9999 · · Score: 1

      Or when they released their "EA Indie Bundle."

    17. Re:Tipping point ... by Anonymous Coward · · Score: 0

      Monster Yardage was way better, imo.

    18. Re:Tipping point ... by Issarlk · · Score: 1

      EA gets a low, low monthly bill. It's not like running statistics on a big spreadsheet of all the cities can cost a lot of money. Their server software was probably buggy, or they very much underestimated launch traffic.
      But think about it: they can run a handful of servers for 4 years and no, there's no reason for it to be that expensive, but then they can shut down Sim City 5 shortly after Sim City 6 is about to be released, forcing everyone to buy the new one. I think this is valuable for them.

    19. Re:Tipping point ... by thejynxed · · Score: 1

      When you have the monopoly (Madden) on official NFL Football games, there's nothing to compare it to. So saying it's one of the strongest sports franchises is a fucking joke, sir.

      NFL2k series was far superior in gameplay to Roster Change 2xxx.

      And I quote:

      "However, after the competitively priced NFL 2K5 significantly reduced sales of that year's Madden release, EA signed an exclusivity deal with NFL that made Madden NFL the only series allowed to use NFL team and player names."

      EA's shitty game couldn't compete on merit, so they ran crying to the NFL.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    20. Re:Tipping point ... by splutty · · Score: 1

      Also, we're nerds here. What's a good NFL game in the first place?

      National Fuck League! Sort of the logical follow up to Leisure Suit Larry.

      We're all nerds here, right?

      --
      Coz eternity my friend, is a long *ing time.
    21. Re:Tipping point ... by jest3r · · Score: 1

      No-one said it was a conspiracy. SimCity was just the tipping point.

      EA has made MANY terrible decisions over the past 5 years. No conspiracy ... just a company out of touch with reality and losing touch with their core market. CEO gets fired.

      Madden continued to be a strong NFL sports franchise because there's no other official NFL games anymore ...

    22. Re:Tipping point ... by jest3r · · Score: 1

      Thank-you. I hate when EA lovers try to rewrite history.

    23. Re:Tipping point ... by Guppy06 · · Score: 1

      how many of them will come back?

      This isn't EA's first screw-up, and yet enough "came back" for this to be an issue.

    24. Re:Tipping point ... by amicusNYCL · · Score: 1

      You don't "force" your customers to do anything. If they make a popular game that people paid for suddenly unplayable, that's not a good thing. Customers don't like it when that happens.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    25. Re:Tipping point ... by dywolf · · Score: 1

      remember when they shut down Origin studios...right when Origin was working on an MMO version of Wing Commander? And then, in another brilliant move, went to Westwood, and commanded them to make an MMO space ship game instead of the Command & Conquer games (and possible MMO RTS) they were working on? And then insult to injury, they name their stupid downloader program "Origin"....no thank you sir. I will not have the good name of Origin sullied in this manner.

      EA is the Fox TV Network of games companies.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  13. ... and nothing of value was lost. by Verminator · · Score: 3, Insightful

    Good riddance. Now kindly proceed rolling heads throughout all upper and middle management, until you get to the first employee who indicated that the always-online feature was an indescribably bad idea. He or she is new CEO.

    --
    "The more corrupt the state, the more it legislates." - Tacitus
    1. Re:... and nothing of value was lost. by Kittenman · · Score: 1

      Good riddance. Now kindly proceed rolling heads throughout all upper and middle management, until you get to the first employee who indicated that the always-online feature was an indescribably bad idea.

      He or she is new CEO.

      No, that's not how it works. I think I learnt here that if you disagree with a lot of people and are proven right, it doesn't mean that you were worth listening to. It means that you weren't a team player.

      The new CEO will be brought in, of course.

      --
      "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
  14. Poor guy will be living on the streets by hawguy · · Score: 5, Informative

    He'll somehow have to scrape by on 24 months of full pay (and stock vesting):

    http://www.polygon.com/2013/3/18/4120344/ea-ceo-john-riccitiello-quits

    As part of Riccitiello's separation agreement, he'll receive 24 months of salary continuation and continued vesting of unvested stock options until Nov. 30, 2013, with those options exercisable until Feb. 28, 2014.

    1. Re:Poor guy will be living on the streets by pclminion · · Score: 1

      Douchebags all over the planet make a lot of money. At least he ain't running EA anymore.

    2. Re:Poor guy will be living on the streets by kav2k · · Score: 1

      Well, not strictly everywhere..

  15. That was a fast ouster by sarysa · · Score: 4, Funny

    I guess John Riccitiello couldn't get past Turbo Tubes...

    --
    Charisma is the measure of someone's ability to lie with a straight face.
  16. Pure speculation by blarkon · · Score: 4, Insightful

    While it's nice to speculate that the guy was fired for reasons that suit the average slashdotter's predilection's about DRM, there is no evidence that this is the case.

    1. Re:Pure speculation by Anonymous Coward · · Score: 0

      Correct. I speculate that he was not fired for the DRM, but for the way the market and media reacted after the Sim City release.

    2. Re:Pure speculation by DRJlaw · · Score: 3, Insightful

      While it's nice to speculate that the guy was fired for reasons that suit the average slashdotter's predilection's about DRM, there is no evidence that this is the case.

      In the real world, and even in the legal world, circumstantial evidence is still evidence. You're welcome to offer direct evidence to the contrary... but direct evidence has never been a requirement for criminal convictions, much less individual opinion concening massive business failures followed closely by executives seeking more time with their families.

      "No evidence" is usually a euphamism for "LALALALA I CAN'T HEAR YOU LALALALA." You're welcome to offer a better explanation, but there is certainly evidence that this is the case.

    3. Re:Pure speculation by ron_ivi · · Score: 2

      Perhaps he was fired because the DRM wasn't strong enough and some hacker proved it was technologically capable of running off-line.

    4. Re:Pure speculation by Anonymous Coward · · Score: 0

      No.

    5. Re:Pure speculation by mark-t · · Score: 3, Interesting

      Except there's not enough circumstantial evidence to really come to any conclusions here in that regard. What we have here is a story submitter who read far more between the lines of a story about a recent event than was actually published, most likely as a result of something that they wanted or already had expected to be true. Scientific skepticism demands that all the evidence be considered... not just that which might serve a particular desirable outcome, and that might mean waiting a little while to see what happens.

      It stands to reason that if the submitter's proposed reasons for the "resignation" are accurate, then eventually the truth should come out about that matter. At the very least, if those reasons are accurate, then it seems that EA should start taking measures to prevent the situation from repeating. So... wait. And see.

      Otherwise, it's just a conspiracy theory.

    6. Re:Pure speculation by DRJlaw · · Score: 1

      Except there's not enough circumstantial evidence to really come to any conclusions here in that regard.

      Where enough is arbitrarily defined so that what exists is inadequate, even if nothing else is more adequate.

      Perhaps this is enough.

      Query: What projection-altering event has happened within the past two months to tank the financial guidance issued in January?

    7. Re:Pure speculation by mark-t · · Score: 2

      And where, other than in the rantings of outraged geeks who are find almost every capitalistic move that a large company might make offensive, and so cannot be trusted to be detached enough from these events to report upon them in an unbiased manner, do you find anyone who is reputable suggesting the two events are causally connected?

      EA's already stated that they believe that the extreme outrage that was recently expressed about their practices was just a very "vocal minority", and not a reflection of the true direction that today's market is heading for... which does not suggest they are a company that genuinely thinks they had made any real mistakes.

      Show me an official statement, from the company, or an otherwise objectively issued report that states that was the reason for it, and I'll buy it. But so far, it sounds like just another conspiracy theory to me... one built on nothing more than wishful thinking.

    8. Re:Pure speculation by DRJlaw · · Score: 1

      And where...do you find anyone who is reputable suggesting the two events are causally connected?

      No, no, no... you do not have the privilege of creating ever shifting standards that others must meet.

      Where is your other, more plausible explanation for the deviation from the January revenue forcast cited in the man's own resignation letter?

      EA's already stated that they believe that the extreme outrage that was recently expressed about their practices was just a very "vocal minority", and not a reflection of the true direction that today's market is heading for... which does not suggest they are a company that genuinely thinks they had made any real mistakes.

      And Bill Clinton did not have sexual relations with that woman...

      Show me an official statement, from the company, or an otherwise objectively issued report that states that was the reason for it, and I'll buy it. But so far, it sounds like just another conspiracy theory to me... one built on nothing more than wishful thinking.

      Create a near-impossible standard of proof, fail to present any counter-hypothesis, and then sit back and claim that your professed ignorance as to why events have occurred is the only possible rational position. Too bad that's not the way that life works.

      Show me an official statment, from the company, or an otherwise objectively issued report that states that the SimCity 5 met its financial expectations for release (especially in view of the royalty charges and measurable, if less than 1:1, sales hit that their free-game giveaway has incurred). Otherwise, it's the most plausible explanation you'll find short of an Anonymous raid-and-dump of board meeting minutes.

    9. Re:Pure speculation by mark-t · · Score: 1

      Create a near-impossible standard of proof...

      The only reason it would ever be nearly impossible for objective journalism to cover this is if there was some sort of cover-up in the first place. Which, gosh-darn-it... sounds *JUST* like a conspiracy theory.

      ...fail to present any counter-hypothesis..

      Pot, meet kettle. All I see from the summary submitter is something that they wanted to see, not necessarily a reflection of what actually happened. Maybe it did... but it's jumping to conclusions based on irrational belief, intuition, or a hunch. It's not unbiased reporting.

      Besides... EA themselves stated that they believe such outrcries to be nothing more than the loud outbursts of a minority, albeit a very vocal one.

      If consumer retaliation over such games actually played some part in this turn of events, then it stands to reason that would be endeavoring to learn from their mistakes. But they are showing no intention of changing their behavior, which suggests that they weren't that negatively impacted by the consumer outcry. Which suggests that the notion they are firing their CEO over it may be nothing more than wishful thinking on the part of the person who posted the summary..

    10. Re:Pure speculation by Anonymous Coward · · Score: 0

      but direct evidence has never been a requirement for criminal convictions

      Which is pathetic, and over the years has caused numerous people who were later proven to be innocent to be executed.

    11. Re:Pure speculation by DRJlaw · · Score: 1

      The only reason it would ever be nearly impossible for objective journalism to cover this is if there was some sort of cover-up in the first place. Which, gosh-darn-it... sounds *JUST* like a conspiracy theory.

      You've had three chances to provide an alternative explanation. You have not. That says it all.

      Pot, meet kettle.

      No, I have been arguing a hypothesis. Offered a copy of the very resignation letter. The best you've come up with is a PR denial that will be belied by sales data post-release

      If consumer retaliation over such games actually played some part in this turn of events, then it stands to reason that would be endeavoring to learn from their mistakes. But they are showing no intention of changing their behavior, which suggests that they weren't that negatively impacted by the consumer outcry.

      If you conveniently ignore that whole "oops" EA game giveaway. I look forward to the strained rationalization you will apply to sales data, financial results, and further management attrition.

      Which suggests that the notion they are firing their CEO over it may be nothing more than wishful thinking on the part of the person who posted the summary.

      Then pray-tell, why was he fired?

    12. Re:Pure speculation by thejynxed · · Score: 1

      He was fired due to overall poor revenue. When about the only games you have out that are pulling in any money at all consist of SWTOR (cash shop is raking it in) and Battlefield 3 (ditto), your game company is in trouble for the quarter.

      The "free games" giveaway is nothing. That IP has already long made back it's development fees and then some, and all of the "free" copies are digital, meaning absolutely zero reproduction costs and only the minor expenditures taken to post and host on their Origin servers (and I bet any of the games people get to choose from, were already there).

      At 1 million copies in the first week alone, SimCity 5 certainly made back its development, marketing, and distribution costs, especially since most copies sold were digital, ergo, no physical production/distribution costs whatsoever.

      I would be one of the secondary reasons is this particular CEO was lagging behind the rest of the industry when it comes to mobile gaming. When you're the captain of a gaming ship that keeps pumping out endless console titles while everyone else is starting to pump out new PC and mobile titles, you're not going to see good results on your quarterly reports.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    13. Re:Pure speculation by thejynxed · · Score: 1

      Spelling correction: Should be "I bet" instead of "I be". Awake way too early, only on first cup of coffee.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    14. Re:Pure speculation by drinkypoo · · Score: 1

      Otherwise, it's just a conspiracy theory.

      Conspiracies are the norm, not the exception. When the board of EA is discussing how to convince customers to purchase a game on terms they don't really want, that's a conspiracy.

      The only overarching conspiracy I'm aware of is the conspiracy to make people think that conspiracies are unusual, and they thank you for your support.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Pure speculation by Anonymous Coward · · Score: 0

      The circumstantial evidence points to the fact that SimCity was NOT the culprit. CEOs are fired when the company does not meet it's financial targets. EA did not meet it's financial targets. SimCity was too late to make the last annual report. So SimCity was not to blame.

    16. Re:Pure speculation by westlake · · Score: 1

      While it's nice to speculate that the guy was fired for reasons that suit the average slashdotter's predilection's about DRM, there is no evidence that this is the case.

      EA is claiming 1.1 million in sales, according to USA Today and other sources.

      50% of that in download sales. The bestseller lists at Amazon.com are in perfect alignment with this.

  17. I know this is /. but still... by Anonymous+CowWord · · Score: 3, Informative

    Good God.

    I know this is /. and no one RTFA and all but seriously, at least try to search for key words like "Sim" or "City" before submitting an article with a moronic sensationalist headline like this.

    His resignation has nothing to do with Sim City. Dream on.

    --


    Disclaimer: My opinions are my own and do not, in any way, reflect the opinions of my employer or university.
    1. Re:I know this is /. but still... by amicusNYCL · · Score: 2

      The headline is strictly correct. He was ousted from his position (in his letter he cites accountability for missing financial targets, which probably means he didn't decide to quit on his own - which CEO would?), and this did in fact happen in the wake of SimCity's launch (which was, in fact, a disaster). The summary obviously tries to conflate his being fired with SimCity's DRM, but the headline seems fine to me.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    2. Re:I know this is /. but still... by amicusNYCL · · Score: 1

      Think of it this way: if the SimCity launch had been a smashing success, do you think the CEO would be stepping down?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    3. Re:I know this is /. but still... by Seumas · · Score: 1

      No, "in the wake of" implies that one event is the direct result of fallout from the other event, which -- no matter how shitty the game, the launch, and the DRM of SimCity are, is unrelated to those things.

    4. Re:I know this is /. but still... by Seumas · · Score: 1

      You mean, a smashing success like selling a million copies in less than two weeks?

      One has nothing to do with the other.

    5. Re:I know this is /. but still... by amicusNYCL · · Score: 1

      You mean, a smashing success like selling a million copies in less than two weeks?

      No, I mean a smashing success as in critics and customers love the game and it is well-received.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  18. My first experience with EA by dfn5 · · Score: 1, Interesting

    Pinball Construction set for the Mac 512. The 800k floppy disk was DOA. Was I ever pissed. Got a free hat for my trouble, though, so...

    --
    -- Thou hast strayed far from the path of the Avatar.
    1. Re:My first experience with EA by Anonymous Coward · · Score: 0

      Hard Hat Mack was mine, like a Mario Bros. rip off but a good one.

  19. I doubt it was just over SimCity by eksith · · Score: 5, Insightful

    It may have more to do with the fact EA stock went from $40 to $20 since he took office and there are plenty within and without the company that want to move into mobile gaming more and he's in the way. The board may also believe fresh blood will bring in a new way of doing things in the gaming sphere. I hope they take this opportunity to actually do some worthwhile changes; first being getting rid of or at least finding a better DRM mechanism (since I'm sure there are some dinosaurs who think DRM is still a workable system) and branch out.

    They should learn a lesson from Atari. Inheritence isn't how you hold on to the throne. If blood must be spilled, then so be it.

    --
    If computers were people, I'd be a misanthrope.
    1. Re:I doubt it was just over SimCity by Anonymous Coward · · Score: 0

      Right, they should learn from the company that went into bankruptcy. If you look at the history of EA's stock prices, they took a nose dive along with everyone else back in 2009. If the stock price was the reason then they would have dismissed him back in '09, not five years later.

      However, I will agree this may not be over SimCity at all, the press release that /. links to doesn't name any specifics, though another poster linked to his letter of resignation stating that they weren't going to make their mark this quarter. While SimCity might get reported for this quarter, I doubt the fall out of the bad launch has yet hit their books. That "free" game offer they're giving might hurt them a bit, but given the timing I wouldn't be surprised they can make that run on next quarter's reporting, thereby possibly giving them a chance to soften the blow on their earnings report.

    2. Re:I doubt it was just over SimCity by DrEldarion · · Score: 1

      If the entire market went down, there would be no reason to fire him in 2009. EA going down was expected at that time, the reason he got fired is because he was completely unable to bring it back up again while the market has completely recovered and is hitting new records.

  20. Can I dream... by mlts · · Score: 2

    Perhaps the next EA CEO might see about some of the IP they are sitting on and make something decent that isn't just the same junk over and over.

    Wing Commander, Ultima (I know there is are games in the works, but it would be nice to see Ultima 8 stricken off the books, and a "real" 8 and 9 made. Heck, I'd love to see a modern rendition of "Cybermage" just for the surreal aspect that mixes magic and technology, and not being Shadowrun or steampunk.

    1. Re:Can I dream... by Anonymous Coward · · Score: 0

      Will Wright for CEO!

    2. Re:Can I dream... by Anonymous Coward · · Score: 0

      Over scoped and over budget. He'll be a perfect CEO!

    3. Re:Can I dream... by Anubis+IV · · Score: 1

      Gonna be pretty hard to make a "real" Ultima without Lord British on board. And he's a bit busy at the moment Kickstarting his next game.

    4. Re:Can I dream... by Spikeles · · Score: 1

      just for the surreal aspect that mixes magic and technology

      Try this: E.Y.E: Divine Cybermancy

      --
      I don't need to test my programs.. I have an error correcting modem.
    5. Re:Can I dream... by Anonymous Coward · · Score: 0

      Nice. I wondered what he would do with his EA contract over. Am definitely looking forward to seeing how this would fare... although I dread the UO type PvP model with today's MMO players which barely can dodge fire in pickup raids.

    6. Re:Can I dream... by MozeeToby · · Score: 1

      Heck, I'd just be happy if they revived Mirror's Edge...

    7. Re:Can I dream... by Anonymous Coward · · Score: 0

      You don't want EA to do Ultima... just look what they did to Mythic and Dark Age of Camelot / Warhammer Online.

  21. Schadenfreude by hduff · · Score: 1

    It's all good.

    BWAHAHAHAHA!

    --
    "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
  22. Restoring Trust by onyxruby · · Score: 2, Interesting

    When the spokeswoman for Electronic Arts stated that they would try to restore trust with their users I never fathomed that they would actually follow that up with action. I cannot begin to overstate my congratulations to the board of Electronic Arts for doing the right thing and ousting a CEO that had declared his customers the defacto enemy.

    When the lies came out that the online requirement was for server processing I took it as yet another BS statement from a company that held it's customers in contempt. When customers showed how easily you could play offline the lie was exposed and Maxis / EA was forced to admit the truth. I never expected that action would come out of this, and must say I am surprised by this as anything in technology in twenty years. Congratulations to EA for taking a step in trying to restore the trust of your customers.

    1. Re:Restoring Trust by Gel214th · · Score: 2

      If you believe this, though, then shouldn't the head of Maxis that actually made the statements that their servers were doing critical processing for the Single Player experience also take some blame?

      If I recall the first position from Maxis was that this was their responsibility, and their design choice, implying it had nothing to do with DRM but was a "design decision" that the team made to enhance the user experience.

      --
      -Gel214th
    2. Re:Restoring Trust by shentino · · Score: 1

      Going after the guy on top was the right move.

      Since EA owns Maxis, Maxis may well have had their statement compelled.

    3. Re:Restoring Trust by gnu-sucks · · Score: 1

      Hook, line, and sinker.

      He's taking the blame to remove heat and save the company. Probably has very little to do with him.

  23. Same guy? by grilled-cheese · · Score: 1

    Wasn't this the same guy that killed single-player only games from EA?

    1. Re:Same guy? by BulletMagnet · · Score: 1

      Wasn't this the same guy that killed single-player only games from EA?

      Not quite - it was EA Labels president Frank Gibeau

      "I have not green lit one game to be developed as a single-player experience," Gibeau said. "Today, all of our games include online applications and digital services that make them live 24/7/365."

      http://www.gamespot.com/news/no-single-player-only-games-ea-labels-boss-6394663

  24. Have they actually learnt? by Anonymous Coward · · Score: 1

    Is there any actual confirmation that he was let go because of the DRM failings specifically and not just because of simcity's general failure.

    We know why it failed but it's bad reporting to say that's EA's reason.

    1. Re:Have they actually learnt? by mark-t · · Score: 1

      I wouldn't expect there to be.

      This story is just a nerd-fantasy take on a recent event, without any objectively verifiable proof to substantiate it.

  25. Its first major toll by GrahamCox · · Score: 2, Informative

    "The disastrous launch of SimCity took it's first major toll

    Look, I'm getting sick of this. Just leave out the fucking unnecessary apostrophes OK? What are you, 7? How hard is it to learn the bloody rule and use it? Not hard at all - I've known it since I was seven!

    I do not expect to see this happen ever again. Thankyou.

    1. Re:Its first major toll by mrclisdue · · Score: 5, Funny

      It's a shame you don't feel the same way about code tags....

      cheers,

    2. Re:Its first major toll by p0p0 · · Score: 0

      I would like to point out that there is no "official" rule on the apostrophe and can' ac'tually be use'd when'ever.
      What they taught you in school was generally accepted, but in no way set out in stone.
      Example: Grocer's, Grocers' and Grocer' are all grammatically correct.

    3. Re:Its first major toll by GrahamCox · · Score: 1, Informative

      You're wrong.

      Do whatever you want - it's you who looks like an ignoramus, not me.

  26. Hold your applause till the end... by HaeMaker · · Score: 2

    We have no idea this was the reason and I would bet EA does NOT blame DRM for the failure. Especially given the fact that the servers do little processing (as we now know). I am sure they blame server engineering for being unprepared, or the guy who didn't sign the big server check, or the team responsible for forecasting. I can almost guarantee they do not blame DRM, since your gamer brethren BOUGHT THE GAME knowing DRM was in there.

    Only if DRM disappears from EA games in the future, can you declare victory.

  27. They could have expanded their market with Linux by Anonymous Coward · · Score: 0

    I wonder if they would have just spent that money to expand the market into Linux then they could have picked up an additional few percent on sales. Then they would be much closer to being able to port to new devices and platforms in the future to extend the sales out for longer. Basically they could have spent that engineering cost on expanding the market instead of locking down the existing one.

  28. Spare me by Anonymous Coward · · Score: 1

    > It is unknown what effect this may have on the SimCity franchise or any future DRM of EA games, but clearly someone didn't think their cunning plan all the way through when they decided to implement always-on connections for single-player gaming.

    Your comments imply that always-on connected DRM is the reason this guy was fired. If EA is like any corporation I've ever worked for or with, that issue isn't even close to being on the radar. I'm sure the reason the board thinks it's firing him are as follows:
    * Poor release and capacity planning for such a major launch
    * Failure to mitigate the emergency before it became a catastrophe
    * Need a scapegoat, the higher on the totem pole the better. I guess in this case, VPs of engineering or QA weren't enough.

    I'd be shocked if anyone above manager level at EA was thinking about releasing the next game without "always on connected DRM". They're thinking about capacity planning and performance testing instead. Why? They think DRM makes them money. This was fundamentally an execution problem. It's unfortunate, but I think the days of big budget games that didn't require a network connection are over.

  29. Greed greed greed, control control control by erroneus · · Score: 1

    Sometimes the best way to get what you want is to give a little and let go a little.

    It has never been a question of "can they" but of "should they." I think most of us agree they should not, and now perhaps a few more agree as well. Interestingly, there have been ample examples of why such practices are bad. Blackberry outages should have taught this to executive types over the years. But there have also been DRM servers which have gone down in the past I seem to recall with large amounts of attention on the matter of DRM and always online gameplay.

    "This time it will be different." Perhaps not.

    Fans are more valuable than customers... and customers more valuable than consumers. Hubris.

  30. If only he'd been a banking CEO.. by Anonymous Coward · · Score: 0

    US taxpayers would have been happy to fund a large performance bonus for him!

  31. so... by slashmydots · · Score: 1

    Why are the marketing and IT departments still there?

  32. It's Kind of a Shame... by Akratist · · Score: 1

    I remember the good ol' EA days, when they had nice fold-open packaging complete with campy pictures of the development team and some other neat odds and ends. In a way, it kind of symbolizes the direction that gaming has gone, from being very much a novel and experimental field, into something which has become ruled by focus groups and boardroom politics (I guess that parallels movies, too). I don't think that firing this guy is going to make much of a difference to EA's business model in the long term, but seeing the titan stumble a little bit may at least signal to indie developers that there is still plenty of room to grow and capitalize on the paralysis at the AAA level. Come to think of it, the last AAA game I played that really screamed "Wow!" was Red Dead Redemption. Since then, I've found things like FTL to be far more compelling. Anyway, get off my lawn, EA execs!

  33. Not just DRM by Ogive17 · · Score: 2

    Anyone who pre-ordered through origin (like me) received $20 off coupon for a purchase of $30 or more through origin. Not a bad deal, I could pick up C&C franchise for $29.99 and add a $5 or $10 filler to break that threshold.. sure I'd be giving them a bit more money but every C&C game ever made for $20 seemed like a good deal. However the fine print says the offer expired today at 10am PDT. I don't recall seeing the limitation to the offer until after I had purchased the game.

    Today I got the email telling me I'll get a free game due to the Sim City fuckup. It's not fine print this time but the email says that eventually we'll be able to choose our game (doesn't say when exactly) but we have to have it downloaded by March 30th. They want to limit their "losses" by making the instructions difficult to understand and leaving a very short window to "cash in".

    EA are a bunch of dicks (I knew it already, just felt like reiterating).

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    1. Re:Not just DRM by Anonymous Coward · · Score: 0

      Those coupons are such bullshit. Here's $20 off a game we make $30 on so we're still making money off you as punishment.

  34. No support for under ocean/lake cities by Anonymous Coward · · Score: 0

    Well, of course the 'always online' requirement was ridiculous. But I am commenting on a more important point. The future.

    The future will require society to embrace new living situations. Small communities moving below ground and below water, and ultimately to space.

    SimCity concept as a game is fun. I played the demo, when I could get on the server - that is. SimCity could be a dream for design ideas that require count of people, water, pollution, air, transportation, etc. What a better system for designing cities built into cliffs, along and in the shore, below lake, underground, could you have? It could have been perfect.

    My (and your) poor grandchildren need our help. SimCity - Please, just think of the children!!

  35. MCO too? by Anonymous Coward · · Score: 0

    I hope he was responsible for the demise of Motor City Online too.... best game ever.

  36. It wasn't the DRM by meta-monkey · · Score: 4, Insightful

    First, it wasn't necessarily the failure of SimCity that caused the job change. Second, the existence of the DRM wasn't the reason SimCity is a disaster.

    SimCity is a disaster because of the implementation of the DRM, the PR surrounding the DRM, and then the fact that it's just a completely broken non-simulation.

    Implementation failure.

    Just having an account sign-on for DRM authentication is a thumbs-down, for sure, but it isn't a guaranteed game killer. Case in point, StarCraft 2. I do not like having to sign on to play the single player campaigns, but I've never had a problem logging in, even on day 1 of Wings of Liberty or day 1 of Heart of the Swarm.

    With SimCity, however, I was unable to log on and play for 3 days after launch. After that I never had server problems, but there are many people who are still unable to stay connected or who are having their cities (which are saved on EA's computers) erased or rolled back.

    The lesson is, if you're going to force people to sign on to play a single-player game, you better fucking make sure they can sign on to play their single-player game.

    PR failure

    I don't think Blizzard ever lied to people about why they had to sign on to battle.net for StarCraft. "It's 'cause DRMs." Lucy Bradshaw, the Maxis spokesweasal has stated that SimCity just had to be always connected because EA's servers are performing "significant computations" that just have to be done by their servers. Their terrible "sims go the nearest house to sleep" AI has gotta be run on their Beowulf cluster of HAL 9000s. The beast of a gaming rig under my desk clearly isn't up to the task.

    Of course this is a monstrously stupid lie, and obvious to anyone who has any experience with video games or computers or breathing. This falls into the "pissing on me and telling me it's raining" category. If you're going to piss on me, at least be honest about it. And don't eat asparagus first.

    Game failure

    Despite all that, the real problem with SimCity is once you actually are able to get in and play, you find that they did not actually make a city simulation game, they just made a pretty city drawing program.

    You lay out reasonable street designs, but they get snarled with traffic because the sims do not know where they're going to end up when they leave their homes for work in the morning or when they come home at night. They pick as their destination the nearest place that meets their need and go there first via the shortest path. If when they get there they find the place is already filled up, they go to the next closest place. So imagine if all 400 people who live in your neighborhood were coming home from work at the same time, but instead of going to their actual homes (or whatever place they're going to end up sleeping) they all came to your house first. And after 2 of them crash on your floor, the remaining 398 go next door and all knock there. And then the remaining 396 go to the next house after that, etc etc.

    Next, the whole RCI balance mechanic has been the core of SimCity forever, and that's completely gone. Residential areas are supposed to need Commercial areas so people have a place to buy things (or work). Commercial needs shoppers, workers, and goods. Industry provides jobs for residents and goods for Commerce. They broke all of that, because sims, it seems, can live on love. All they need to not move out of their homes is "happiness," which can be obtained from shopping (commerce) but can also be obtained from city parks. So people have made 400k+ population cities that are absolutely nothing but residential high rises and parks. The people have no jobs and no money and no food, but they can still live in gleaming skyscrapers because I guess they're urban foraging in the parks.

    So, yeah, you can "solve the puzzle" and make cities that don't collapse, but they're completely ridiculous, so it's not a city simulation game. It'd be like having a flight simulator where the rudder has no effect on y

    --
    We don't have a state-run media we have a media-run state.
    1. Re:It wasn't the DRM by wildstoo · · Score: 1

      Next, the whole RCI balance mechanic has been the core of SimCity forever, and that's completely gone. Residential areas are supposed to need Commercial areas so people have a place to buy things (or work). Commercial needs shoppers, workers, and goods. Industry provides jobs for residents and goods for Commerce. They broke all of that, because sims, it seems, can live on love. All they need to not move out of their homes is "happiness," which can be obtained from shopping (commerce) but can also be obtained from city parks. So people have made 400k+ population cities that are absolutely nothing but residential high rises and parks. The people have no jobs and no money and no food, but they can still live in gleaming skyscrapers because I guess they're urban foraging in the parks.

      Sounds like they were trying to create a game where cities could be genuinely different and still successful and functional. With the strong emphasis on multiplayer and shared maps, a game where people didn't have to follow the same rigid template as everybody else to create a viable city was probably considered a vital feature.

      Older SC games really only had a single "optimal" strategy. I think this was what they were trying to avoid.

      Unfortunately, it seems that in trying to make it more free-form and less rigid, they inadvertently weakened the "Sim" part of "SimCity".

      It's a different game. People used to RCI balance as the core mechanic are going to find it different to what they expected. Whether that's better or worse is probably a matter of opinion.

    2. Re:It wasn't the DRM by meta-monkey · · Score: 1

      I think you're half right. A goal of "being able to make cities in a different way" is good, and achievable through region play, but there need to be tradeoffs in order to make a simulation game actually be a game and not just a drawing kit.

      So, yes, you should be able to make a city that has no industry and still have it work, but you should have to build a large transportation infrastructure for commuters to work elsewhere in the region and for freight to be shipped in. Or you could build a commercial/tourist town with more jobs and shops than workers, but you'll need an airport to bring in tourists. Or a college town with dormitories and (again) transportation.

      There just has to be some kind of tradeoff or else there really is no game. Like I said, the game allows you to build residential-only cities, as the only city in the region. There is massive unemployment (the people are not commuting elsewhere as there's nowhere to commute to). Like, you can look at the unemployment numbers in the graphs and see that the entire town is unemployed except for the few people who work at the power and water plants. There are no places to shop. These people have no jobs, no money, and no food, and yet they're super happy living in their gleaming skyscrapers because they go to the parks, which provide happiness. That ain't right. Yes, you should be able to build a town with no jobs, but that town should end up looking like Detroit.

      Actually, what I think would have been a really neat update for the RCI mechanic would be to add an A and maybe an S. Residential-Commercial-Industrial-Agricultural-Service. With agriculture you could make say a farm town that feeds the metropolis in the region. Commercial becomes purely for shopping (food/goods) and does not turn into high-rise banks and insurance companies and such as high density C regions do now. Then, split the general "happiness" metric into "necessities" and "quality of life." Money from jobs can be exchanged for either, but the "necessities" come from zoned buildings whereas happiness comes from city services like parks, low pollution, low taxes, etc, and lack of services (power, water, health, fire) have a negative impact on quality of life. The tradeoffs come from balancing people's necessities (which you indirectly encourage) with the quality rating, which you directly encourage. So putting down more parks gives people quality, but taking up that area means they can't have a shopping center or industry there to work at (or shop or make goods for shops). And putting down industry there creates pollution and lowers land values which reduces quality of life.

      Now you have some options.

      Agriculture: Provides few jobs, lots of necessities, extra necessities are shipped as freight to Commercial buildings.
      Commercial: Provides some jobs, necessities in exchange for money, needs freight from I or A
      Industrial: Provides lots of jobs, creates pollution and freight. Needs Commercial to have a place to ship freight to
      Service: Provides lots of jobs, creates happiness in exchange for money.

      So now you can have heavy A towns that are farm towns that ship a lot of necessities into other towns in the region.

      You can have a high density Residential, Commercial, Service (think New York) with shopping and tourist attractions and transportation infrastructure, but it needs to import food and freight from an A/I town.

      You can have a heavy I town that slaves away to ship freight to other cities.

      You can try to make a futuristic "sustainable community" with high-density agriculture buildings that are like those "vertical farms" you see in futurist articles.

      I think that would have been a neat way to diversify the types of cities you can build while still making it a challenging and interesting simulation to coax working cities in those genres into existence. As it stands, you can just draw pretty much anything you like and it'll "work," unless the traffic collapses, and the traffic collapses because the sims are stupid and don't know where they're going, not because the player laid out the roads poorly or didn't build enough infrastructure.

      --
      We don't have a state-run media we have a media-run state.
  37. Probably not over SimCity, but... by Torodung · · Score: 1

    I doubt this is over SimCity, corporate America doesn't move that fast, but the fact is that it will look like that, the same way Steven Sinofsky looked over Windows 8, and that's good enough for me.

  38. No mention of Sim City in TFA by dmomo · · Score: 3, Informative

    We are all assuming that this is specifically because of the botched Sim City release. While it may be very compelling and possibly even obvious to think so, there is no mention of SimCity in the article. It's all speculation by the poster. It might be true, but it makes for a slanted summary. You can see from this thread that it had a definite affect on the discussion.

    An article I read on Forbes today about this didn't mention Sim City as a reason either. The announcement came with the report that Q4 earnings at EA were lower than expected. The server issues, may have had something to do with this and maybe even a big part, but the summary jumps to conclusions. Pretty much this entire thread is following suit.

    1. Re:No mention of Sim City in TFA by Kthoris · · Score: 1
      AS you state, yes, this MAY not be specifically because of Sim City, as in, the total sum of ALL the reasons that Riccitiello was fired. Yes, the Q4 earnings were pretty pathetic. My point is: who's to say that, Riccitiello didn't go to the board and say something like "Yes gentlemen, I know the latest earnings aren't where I predicted they would be, BUT, as you can see, Sim City is coming along, and I can tell you it is going to be a SMASH HIT! I am so confident of this game to make up the difference in the earnings (just like SWTOR was going to), that I am willing to put my job on the line."

      As it is, Riccitiello, as of late (and previously mentioned by another poster), has had a very anti-customer approach to ALL EA games. That, in and of itself, could be the biggest thing against him. He's been promising to the damn board for years that their earnings would keep going up and up, and all of the gamers have just continued to be more, and more, fed up with his tactics. So much so, that they stopped buying them. When they did, they get this Sim City hunk o' junk. It's one giant slap in the face.

      Now, add on the Amazon debacle, the twisted pile of crap PR that's against them, and you have a mixture of really poignant reasons why he's been ousted, or resigned, or whatever 'slant' you want to give it.

      To say that, "No the article doesn't specifically state Sim City as the reason" , may be true, however, what's stated in the article is not necessarily the WHOLE truth behind his (ahem) untimely departure.

    2. Re:No mention of Sim City in TFA by Anonymous Coward · · Score: 1

      Right, but no one comes out and says "we're firing the CEO for XYZ", unless it was an illegal activity.

      That discussion is behind closed doors, and all that is publicly announced is that the CEO resigned. It's basic decency in the corporate world.

    3. Re:No mention of Sim City in TFA by Anonymous Coward · · Score: 0

      Exactly my thoughts as well. From what I understand, SimCity is doing well for EA/Maxis financially so it's unlikely that would be the cause for his ouster/resignation. I'm surprised no one has mentioned the elephant in the room that is Star Wars: The Old Republic. They poured millions into it's development and it's been quite a flop. I wouldn't be surprised to find that is a big part of their poor financial performance in recent quarters and one of the bigger influences on his departure.

  39. When will the non-DRM version of sc5 be available? by Taco+Cowboy · · Score: 5, Insightful

    Whether or not that asshole got sacked, or how he got sacked, isn't important

    What's more important is if EA gonna let users enjoy SC5 without been unnecessarily burdened by the online DRM ?

    --
    Muchas Gracias, Señor Edward Snowden !
  40. I for one welcome our DRM-enabled always on by WillAffleckUW · · Score: 1

    Well, I for one welcome our FIRED and DISGRACED DRM-enabled always-on EA gaming overlords.

    Next time, don't cross the time streams.

    --
    -- Tigger warning: This post may contain tiggers! --
  41. Re:Finally! or CEO pay by WillAffleckUW · · Score: 2

    I offer my services as CEO. I might fail, but I'd be willing to do it at half the price.

    See, that is the problem. If they pay less for you, you must be worth less.

    You need to say you'll work for only 10 percent more than the outgoing CEO did.

    Insane Executive Search Committees think that way. They're really really really really stupid.

    --
    -- Tigger warning: This post may contain tiggers! --
  42. Re:It wasn't the DRM - um, yes, it was by WillAffleckUW · · Score: 2

    First, it wasn't necessarily the failure of SimCity that caused the job change. Second, the existence of the DRM wasn't the reason SimCity is a disaster.

    SimCity is a disaster because of the implementation of the DRM, the PR surrounding the DRM, and then the fact that it's just a completely broken non-simulation.

    No, the DRM turned a product launch glitch from a "no patches yet" minor issue into a always-on "NO GAME FOR YOU" utter debacle.

    There are ways to have an online capability be semi-optional.

    Have only the online servers be used for city-to-city competitions, but single player (just me and my quadrants) run locally.

    Have only extra add ons be from the server - and give away free ones - this is what they do at EA Maxis for Sims 3 - if you login you can download new content, from other players, and Gold (pay extra) crafted items - this could be used for extra disaster scenarios, special buildings, etc. You charge for the chrome, like they do in China and South Korea. You can play without Chrome, but most people will pay a small amount for Chrome.

    --
    -- Tigger warning: This post may contain tiggers! --
  43. Re:When will the non-DRM version of sc5 be availab by Gorobei · · Score: 5, Informative

    It's not the DRM (a real screw-up) but the fact that the entire underlying game is borked.

    All that cool "model each sim, global structure emerges" rather than "model the global structure, visualize it with animations of sim" seems to be faked. All the fakery means the global structure of the game is just broken: you can't build a large functional city in any reasonable way.

    For example, sims leave work, drive home, and pick the first random house they see. They they get wealthy/educated for the next day based on the house they are in. Sure, you get some emergent structure, but it's nothing like a real city or even previous simcity games.

    Path-finding seems borked: shortest path is picked over fastest path. All your fire-trucks race to the single closest fire. Left-turns are a recipe for endless traffic jams. Forget using mass transit usefully.

    The YouTube videos show all this. It seems beyond fixing, unless they can revert to the old statistical simulation model somehow: one PC doesn't have enough compute to run a large city - they could offload to the cloud (ha, they aren't going that,) or rope the GPU into doing clever sim work (that's a research project.)

  44. Re:It wasn't the DRM - um, yes, it was by meta-monkey · · Score: 1

    I think we agree. My point was the summary made it sound like "well game companies will learn not to have DRM anymore!" when SimCity isn't a debacle because customers rebelled against the concept of DRM. People bought the game knowing full well they'd have to log on to play. Customers rebelled because they couldn't play the game, and when they could play they game they discovered it was broken.

    If they'd had a DRM authentication requirement and it didn't stop people from playing the game, and the game were good, there wouldn't be a problem (for most users).

    Starcraft: good game + available authentication servers = happyish customers.
    SimCity: broken game + broken authentication servers = RAGE.

    --
    We don't have a state-run media we have a media-run state.
  45. Fired by Kozar_The_Malignant · · Score: 5, Insightful

    He was fired. At the CEO level, they don't hand you a check and take your key and have the security droid escort you out of the building. He's being paid what his contract says he will be paid when he is terminated, and the face-saving fiction is that he is allowed to resign effective March 30. However, make no mistake; he was fired.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
    1. Re:Fired by Anonymous Coward · · Score: 0

      ahh the security droids.

    2. Re:Fired by SpeZek · · Score: 3, Funny

      It's funny, the rich don't even get laid off the same way as us.

    3. Re:Fired by Anonymous Coward · · Score: 1

      UMAD BRO?

    4. Re:Fired by SeeManRun · · Score: 1

      Doesn't this mean that any time a CEO decided to pursue other interests he is fired? Sounds like the only way he would go without being fired is retire or it was long planned like with Bill Gates. John Riccitiello might show up as the head a new company very soon and it all his own doing of wanting to leave. The stock price fell very far already and was trending up; seems like odd timing to oust the CEO. I would have expected it to happen a few years ago instead of now.

    5. Re:Fired by thetoadwarrior · · Score: 1

      I believe it went up on the news of him leaving so it was clearly the right move in some people's eyes.

    6. Re:Fired by ax_42 · · Score: 1

      Usually in corporate-speak, "pursue other interests" == "spend more time with his family" == "fired". I've had companies I do business with where the CEO left explicitly call me up to explain that, in this case, "spending time with his family" was really "spending time with his family" as the CEO's wife was really quite ill, and the company didn't want us to wonder about their direction/strategy/management competence.

    7. Re:Fired by Anonymous Coward · · Score: 0

      So when will you be joining your buddies in Galt's Gulch for a rich man's dick sucking party?

      Maybe then can get some fucking peace from your Randian babbling.

    8. Re:Fired by Lonewolf666 · · Score: 1

      The short notice on which he "pursued other interests" strongly suggests that it was due to the SimCity debacle.
      Also:

      The Board has appointed Larry Probst as Executive Chairman to ensure a smooth transition and to lead EA's executive team while the Board conducts a search for a permanent CEO.

      Usually it is known several months in advance if a CEO will have his contract renewed, and if not, a new "permanent CEO" can be found without interim solutions.

      --
      C - the footgun of programming languages
    9. Re:Fired by SeeManRun · · Score: 1

      Right, but surely there must be cases where people actually do tire of being the CEO. He clearly doesn't need the money. It is hard to infer from the press release what actually happened. He likely was fired for poor performance, but it is not impossible that he actually decided himself to leave for his own reasons and the board didn't try to convince him to stay.

    10. Re:Fired by SeeManRun · · Score: 1

      This is true. But I don't think SimCity is really a factor here. The game is a very small chunk in the EA empire. If SimCity was a major issue they likely would have fired the leader of Maxis or someone down there rather than take out the CEO; he was clearly under performing long before SimCity came out.

    11. Re:Fired by Anonymous Coward · · Score: 0

      At CEO level it is better to be lucky than good as Steve Jobs proved when he came back to Apple whose decline was temporarily halted by John Sculley and which saw Gil Amelio having products under development which were credited to Steve Jobs when they were successfully introduced under his reign.

    12. Re:Fired by Anonymous Coward · · Score: 0

      You know, for a website so packed to the gills with libertarians, there is a surprising amount of whining about the consequences of freedom to contract here.

    13. Re:Fired by Anonymous Coward · · Score: 0

      It's funny, the rich don't even get laid off the same way as us.

      You obviously have never seen a union contract or the futility of even attempting to fire someone for even egregious offenses.

    14. Re:Fired by dywolf · · Score: 1

      so negotiate a multimillion dollar severance package next time?

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  46. Re:It wasn't the DRM - um, yes, it was by WillAffleckUW · · Score: 1

    A better comparison would be to switching from Diablo II to III or Warcraft to WoW.

    You can move from single player to always-on multi-player, but you have to do it well.

    (not disagreeing)

    --
    -- Tigger warning: This post may contain tiggers! --
  47. Re:When will the non-DRM version of sc5 be availab by X0563511 · · Score: 1

    You don't have to simulate the whole thing from roots to leaves. You sample.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  48. Re:It wasn't the DRM - um, yes, it was by meta-monkey · · Score: 2

    Oh agreed. That's the other terrible decision by the EA management. I understand that EA had decided they wouldn't green light anymore single player games (citation googlable). "The future is social cloudified experiences! I read that in the inflight magazine, so you programmers best do it!" So in order to make a SimCity game, EA demanded it be multiplayer. But who the hell wants that? As a long-time SimCity player, I certainly do not. I do not want other players in my region that I have to wait on or rely on for services or, anything really. I do like multiplayer games, for sure. But not SimCity. I really don't want an online, "social" version of tetris, either.

    Shoehorning online DRM into the game and then trying to spin it as "our vision for a multiplayer experience" and "we're doin' cackalashuns!" was a disaster. And an obviously foreseeable one.

    --
    We don't have a state-run media we have a media-run state.
  49. Re:When will the non-DRM version of sc5 be availab by Gorobei · · Score: 4, Interesting

    Agreed, but what do you expect them to sample?

    A global statistical model? They claim not to have one.

    A Population of actors doing rational things? They didn't seem to implement one.

  50. Hopefully, EA's Frank Gibeau gets the message by Y-Crate · · Score: 3, Interesting

    As he refuses to greenlight single player games.

    Which should not be construed as even a suggestion that the man should lose his job. I don't believe the appropriate response here would be to destroy a man's livelihood. I would like him to reconsider his policy, though.

    1. Re:Hopefully, EA's Frank Gibeau gets the message by Tom · · Score: 2

      would be to destroy a man's livelihood

      Please. We are talking CEOs here. They can live comfortably on their savings for a decade, provided they didn't blow it all on whores and drugs.

      I'm all for sympathy, but against handing it out indiscriminately. Doing so reduces the value of the times it really is meaningful.

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:Hopefully, EA's Frank Gibeau gets the message by SlippyToad · · Score: 1

      . I don't believe the appropriate response here would be to destroy a man's livelihood

      Well, his livelihood is not guaranteed, as are none of ours, and he is certainly entitled to nothing except the opportunity to show up for work and do it right. Just like the rest of us.

      --
      One day I feel I'm ahead of the wheel / the next it's rolling over me / I can get back on / I can get back on
  51. Piracy will continue to evolve by Anonymous Coward · · Score: 0

    I think EA (and all other video game companies) are missing the mark on this entire subject, they implement these ridiculous methods of anti-piracy within their games to the point where you know have a CEO of 7 years stepping down in shame at this blunder of a launch.

    Maybe if they reconsider the fact that implementing more sophisticated anti-piracy measures only evolves piracy more and more. Pirates get better at what they do, I know for a fact some of these people crack these games simply for the joy of cracking them. It's a puzzle to them, and when they figure the puzzle out, they share it with the world and it pisses the developers off.

    Unfortunately, I do not have a suggestion to any of these companies who are so avidly combating piracy, but maybe they could consider that fact... Maybe it's the fact that games cost so much that normal people decide it's a LOT easier to steal a game and VERY EASILY get away with it.

  52. Re:When will the non-DRM version of sc5 be availab by AK+Marc · · Score: 4, Insightful

    Having worked in a company that big, there's nothing the CEO could have done about it. Everyone would have lied to him "oh, it's going good, it'll be great" if he asked, and he'd be so far out of development, he'd have no way of knowing that something was buggy or not ready. Just have to shuffle CEOs around so that they look like they are worth $100,000,000 per year, when they outsource on the basis of "supply and demand" and any of a million people would take his job, and apparently, not many could do it worse.

  53. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    one PC doesn't have enough compute to run a large city - they could offload to the cloud (ha, they aren't going that,) or rope the GPU into doing clever sim work (that's a research project.)

    I have a hard time accepting that. Rollercoaster Tycoon, released 14 years ago, was able to simulate a theme park with 1,000s of actors without too much difficulty. I remember the game was able to run pretty well on my Pentium 2 at the time.

    Comparing the processors, I see that today's i3s run about 100x more flops than p2. (i3 ~ 25 Gflops, p2 ~ 0.23 Gflops).

    Given the resources that EA/Maxis has (compared with 1 developer programming the whole thing), I think they probably could have programmed it to simulate ~100,000 citizens at acceptable speed on midrange hardware. So I think it probably boiled down to more a question of priority than possibility.

  54. What about heads at Maxis? by Anonymous Coward · · Score: 0

    Lucy Bradshaw outright lied to the customers over and over again.

    If they want to squash this PR nightmare then they need to sacrifice all of those whom made it so much worse. That means firing Lucy Bradshaw.

    Because of her utter contempt for their customers I have no intention of purchasing another EA or Maxis title.

  55. Re:When will the non-DRM version of sc5 be availab by Stolpskott · · Score: 4, Informative

    I have a hard time accepting that. Rollercoaster Tycoon, released 14 years ago, was able to simulate a theme park with 1,000s of actors without too much difficulty. I remember the game was able to run pretty well on my Pentium 2 at the time.

    Comparing the processors, I see that today's i3s run about 100x more flops than p2. (i3 ~ 25 Gflops, p2 ~ 0.23 Gflops).

    Given the resources that EA/Maxis has (compared with 1 developer programming the whole thing), I think they probably could have programmed it to simulate ~100,000 citizens at acceptable speed on midrange hardware. So I think it probably boiled down to more a question of priority than possibility.

    Gorobei's point is that the simulation approach to SC5 is fundamentally different to the older "Sim" games - the older games, as you say, modelled the entire organism (theme park, in the case of Rollercoaster Tycoon) and generated the actors within that simulation based on a group of relatively simple statistical behaviours - a certain percentage will head for the next ride, a certain percentage will puke as they come off the rollercoaster (always a goal of mine when playing that game), some will go and eat, and so on. The graphics are then generated to put a visual representation on those statistical behaviours.
    SC5, on the other hand, turns that model upside down - now, instead of having a single simulated organism (the theme park or city) with a small number of centres for behaviour collection (rides in the theme park, city zones/buildings/events in Sim City) for which to generate the statistical behaviours that your actors will show, now each individual actor is their own organism - the model is too complex to resort to "averaging" and modeling the overall system, but it is not complex enough to give each actor enough behaviours to be able to form creative solutions such as taking a detour around a road block.
    In that sense, SC5 is going in the right direction, but until the models for the actors are complex enough that they can appear semi-intelligent, the gameplay result is going to feel inferior to what it has replaced.

  56. How is this Sim City related? by Anonymous Coward · · Score: 0

    How did you connect Sim City and the firing of this guy? All I found was reports on targets missed, nothing particularly Sim City related (in fact I'd wager it's a box office success, we all paid already).

  57. Slime City by Stirling+Newberry · · Score: 1

    He was fired because his financial results sucked. The projections on the launch were higher than actual sales, and the perception is the problems with launch were at the root of it. As much as one would like to say he was fired for being a DRM pimping grease ball, the reason he went down is because he could not execute well enough on being a DRM pimping grease ball.

  58. Re:When will the non-DRM version of sc5 be availab by AmiMoJo · · Score: 3, Informative

    A PC could easily handle that level of simulation because you don't have to calculate everything every frame. The simulation is asynchronous to the GUI.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  59. Re:When will the non-DRM version of sc5 be availab by dzfoo · · Score: 2

    I keep reading this regurgitated as fact. I also read from some who apparently know what they are talking about that parts of the population is being modeled in independent simulations, while the rest is more emergent, and that the videos you mention capture only the anomalies.

    Also,I understand that EA were forced to tone down the simulations because of the back-end availability problems.

    You and others make it sound as if the game does nothing but 1980s Pac-Man AI.

                -dZ.

    --
    Carol vs. Ghost
    ...Can you save Christmas?
  60. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    If there is nothing he could do about it, why is he getting paid so much? One could see a big salary being justified if he was critical to the company performing well. But I guess not.

  61. Re:When will the non-DRM version of sc5 be availab by Cederic · · Score: 4, Insightful

    .. after which you end up back at Dwarf Fortress.

    One bloke intent on building a game so deep that it takes sixteen materials and four different crafts to create a metal bucket (then measures individual happiness on how pretty it is) is modelling individual actors right down to the loss of an arm, the saving that makes in gloves, the work that individual can now do and how upset his family are about it.

    And EA with a budget in the tens of millions can't even work out basics such as 'works here, earns that, lives there, wants food/entertainment/job/sleep'..

    Hell, the Tropico series manages it, and they depict all of the individuals. Crunching the numbers in the background without displaying each person is easier, and should scale up to SimCity levels. Certainly for the first few hundred thousand.

  62. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    I've never ever encountered a game that wasn't cracked (drm removed) in a few days/weeks.

    So why trouble? Just wait a little and you'll can play it. For nothing. Just fuck the drm a..h..s.

  63. Re:When will the non-DRM version of sc5 be availab by AK+Marc · · Score: 1

    The CEO sets the direction. Even if the direction is down, it's still a direction. But in a practical sense, the CEO only ever sees the executive team, his admin, and people outside the company. Smaller companies are less rigid, but when I worked IT for a 10,000 employee company, he pretty much never left the executive floor.

  64. Re:When will the non-DRM version of sc5 be availab by L4t3r4lu5 · · Score: 4, Interesting

    He's a figurehead and a spokesperson at big events, but ultimately is only as good as his advisors and staff. He can't be at every interview for coders, or even interviews for the HR people who hire the coders. He has to trust his staff to do their job, and they didn't. I see this as more of a marketing selling an idea up the food chain, and dev trying their best to hold it together while sticking to their ridiculous deadlines.

    The next CEO will be in exactly the same position, because everyone else responsible is still in their position of responsibility.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  65. The online requirement was to be DRM. by Anonymous Coward · · Score: 0

    And one of the reasons why this game tanked is for the same reason it was done this way: Diablo 3.

    Lots didn't buy it, most did, because they loved D2 and D1 so much and ignored (and even violently repudiated) the "online only is shite for a single player, it's just DRM in a dress". But these idiots were then buttfucked when D3 came out EXACTLY AS WE PREDICTED.

    EA saw D3 and saw it sold well (the customers didn't want to know any better and so bought it, meaning plenty sales), and saw the DRM-in-a-dress and went "We'll have some of that".

    That's how it started.

    But, having been truly fucked over by D3, with an example of WHY this is a fucking stupid idea for a single player game to have "always on online" DRM-in-a-dress, people had decided NOT to pooh-pooh the arguments against it and didn't buy. Complained about it. And didn't scream abuse at people for DARING to say they won't buy it because it's online only.

  66. Accountability by Anonymous Coward · · Score: 0

    Wow. He should have a got a job in the banking sector. Become CEO and you can fuck up as bad as you want and you'll just get a bigger bonus. Should the shit really hit the fan, you might even become treasury secretary for the US government.

    Anyway, seems perhaps a bit over the top for releasing a single player game that requires internet connectivity.

  67. Look at GW Bush's job history by Anonymous Coward · · Score: 0

    Look at how many businesses he's had a hand in killing off by incompetence.

    Hell, one of the BoD at Guiness a while back had been in jail for fraud at his Director job, released early because his doctor said he had alzheimers and would die in prison, which is cruel, so let him out. Then when he got out, it turned out to LOOK like alzheimers, not actual alzheimers.

    And, despite having been in jail for fraud and having the symptoms of alzheimers, he got a job as a Director within a month of release.

  68. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 5, Interesting

    Have you even played the game? I've clocked about 40 hours and the sims really do go into teh first available house. And the schoolbusses all go to the same stop. And all the moving vans spawn at the exact same time.

    Freight does nothing.

    Sims will not cross the road to go shopping even if they have money and the shop is of the right level.

    If you have a single tourist in your city then the simulation builds hundred or perhaps thousands of hotel beds... then the hotels gets abandoned because they don't have costumers and you demolish it and start again hoping that it won't turn into a useless hotel.

    If there is a hidden proper simulation then it is disabled or being ran on so few sims that it's virtually untracable.

  69. Torchlight II by Anonymous Coward · · Score: 0

    Hey, you are right, Torchlight II looks like fun. Thanks for the tip.

  70. Re:When will the non-DRM version of sc5 be availab by DarkOx · · Score: 4, Interesting

    I don't disagree with anything you said, but just as much as its not DRM (borked), its not the game play (borked) but the marketing failure he is being ousted for.

    From what I have seen there is simply no indication anyone writing official communications from EA recognizes the problems from our perspective. As far as they are concerned they think "he did not sell it right", and as far as the investors/sheep/dollars and cents all play together they might be correct.

    Yea its pretty disappointing as product but I don't think that is what is driving the musical chairs game starting to play out at EA.

    --
    Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
  71. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    someone made the call to DRM this thing. And it was not the coders. The marketing weasels? maybe.

    But the end call was the CEO. No one put's that much money/thought into a back end infrastructure without the CEO knowing about it.

  72. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    At least in pacman the different ghosts had different behaviour.

  73. Re:When will the non-DRM version of sc5 be availab by bfandreas · · Score: 1

    He's taking the fall because EA will publish dismal figures by the end of March.
    EA has been in a downward spiral for some time now. And that has everything to do with the general strategy of the company. The reliance on high-risk AAA games, EAs failure to tap into the lucrative mobile market, the non-starter of their "indie" label, buying and closing down expensive studios, the launch of Origin to the sound of crickets...
    The SimCity kerfuffle is a drop in the bucket. And I highly doubt it was a financial desaster. They sold a lot of copies of it and that's what shareholders care about.

    EA has been a company to avoid for some time. The amount of hassle involved as a legitimate customer is a bit higher than anything Ubi or GfW will throw your way. Origin, UPlay and Games for Windows are clear indicators(to me at least) that I may have to count myself lucky if I can play the game at all.
    The strategy to launch highly expensive AAA games with a Michael Bay sized budget has proven to be unsustainable. You run a very high risk not to make any money on the game even if you sold gazillion copies of it. People laughed when EA announced they wanted to launch an "indie" label. But that made quite a lot of sense, actually. If you can sell cheaper games with a lot less production cost you have a lot less risk involved.

    as a really old school gamer I can't see the appeal of AAA games anyway. The cutscenes get in the way. All that voice acting makes for a very narrow plot. You have no emergent gameplay. And most of the time one game mechanic is enough.

    --
    20 minutes into the future
  74. Recipe for successful DRM in SimCity by Anonymous Coward · · Score: 1

    The always online requirement for SimCity could have been a successful campaign if:

    1) The developers lowered the ping request timer, or have a steady stream to their servers via the chat client
    2) EA servers should have only processed the chat client and login authentication.
    3) Multiplayer as a mode / choice
    4) Open and honest about the DRM / always-online requirement
    5) Proper infrastructure to handle the login attempts and chat clients.. even add chat client "regions"
    6) Only saved games are stored on the EA servers

    If they (EA) had done the five things listed above, this launch would have fairly successful. People would still have groaned and moaned about the always-online, however, I think most people would have understood why it was done. "Hi guys, this is such and such, I'm the overseer / overlord of SimCity 5, we're adding a login and regional, that is, based on your country, chat client. While you can (hide, turn off, whatever) the chat client, saved games will be processed on our servers. Yea, the full game is installed on your computer, and it is your computer that handles the simulation and graphics, but we're doing this to try to combat piracy as much as we can. We know it'll eventually be hacked and pirated, but, we can only do so much."

      Even if the launch failed due to the infrastructure prediction, the PR department could have said, "OMG, we're very sorry guys and gals, we're adding more login servers for everyone as fast as possible!" and people wouldn't have been in arms about the entire fiasco.

    Of course, this is nothing to say about the actual gameplay, that is a different subject.

  75. Re:When will the non-DRM version of sc5 be availab by Scoth · · Score: 2

    Loss of an arm? DF models it down to individual fingers and toes, and fingernails and toenails. It's quite possibly one of the most painfully accurate anatomy simulation available in an RPG.

    And it's probably why I've never been able to play more than about 15 minutes minutes of it before giving up in frustration and going back to something less tedious, like Hydlide or Battletoads.

  76. Re:When will the non-DRM version of sc5 be availab by ultranova · · Score: 1

    A PC could easily handle that level of simulation because you don't have to calculate everything every frame.

    A PC can easily handle that level of simulation because it is actually not very computing intensive. SimLife, for example, was an agent-based simulation, and came out in 1992. Or take Tropico, which is a city-building game which models every citizen. So does Simcity Societies, for that matter, so there's really no excuse: they could had just bolted in a few additional simulations and better graphics on that and called it a day.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  77. Re:When will the non-DRM version of sc5 be availab by drinkypoo · · Score: 0

    parts of the population is being modeled in independent simulations, while the rest is more emergent, and that the videos you mention capture only the anomalies.

    The grammar employed in your sentence is sufficiently tortured that I don't believe that even you know what you're trying to say.

    Also,I understand that EA were forced to tone down the simulations because of the back-end availability problems.

    [citation needed]

    You claim that what we're seeing is just the anomalies, but there is no evidence of this whatosever. Since traffic patterns also shut down at the same time these alleged "anomalies" appear, in fact the evidence suggests that all sims are behaving in the same manner. Surely a handful of sims exhibiting anomalous behavior would be insufficient to bring your city to its knees, given that the game doesn't have a Charles Whitman mode.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  78. Re:When will the non-DRM version of sc5 be availab by drinkypoo · · Score: 1

    And it's probably why I've never been able to play more than about 15 minutes minutes of it before giving up in frustration and going back to something less tedious, like Hydlide or Battletoads.

    In my case it's the interface, which I found to be even more impenetrable than nethack. Text-based does not have to mean "shit".

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  79. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    It's not the DRM (a real screw-up).

    #1 reason I will not buy it (#2 is not having the time).

    Left-turns are a recipe for endless traffic jams.

    Seems realistic enough...

  80. Re:When will the non-DRM version of sc5 be availab by Cederic · · Score: 1

    Yeah, it would benefit from actual graphics, and particularly from a modern UI with little things like templates - design a 'standard bedroom' and just paste it where you want it, with the appropriate build orders for the various bed, wardrobe, door, etc.

    None of that impacts the gameplay, but it would make it far more accessible. Unless you count "forgetting to make enough beds" as part of the gameplay, which to be fair in a way it is. The comedy oversights lead to some of the more interesting emergent outcomes.

  81. have any of you actually played this game? by Anonymous Coward · · Score: 1

    I am not a fan of always on, DRM, ect. But after having actually played this game for the last 2weeks, it just isn't a single player game. While I understand many people here want it to be, it really isn't. The entire game relies on an ecosystem of cities interacting.

  82. Re:When will the non-DRM version of sc5 be availab by ultranova · · Score: 1

    SC5, on the other hand, turns that model upside down - now, instead of having a single simulated organism (the theme park or city) with a small number of centres for behaviour collection (rides in the theme park, city zones/buildings/events in Sim City) for which to generate the statistical behaviours that your actors will show, now each individual actor is their own organism - the model is too complex to resort to "averaging" and modeling the overall system, but it is not complex enough to give each actor enough behaviours to be able to form creative solutions such as taking a detour around a road block.

    The problem with that argument is that the ancient (1994) very first Settlers game already did model the flow of individual packets from producers to consumers through a limited-capacity road system, did this in real time, and implemented such niceties as priorities and terrain effects on delivery speed. There were no statistics involved, you could trace any delivery on-screen from the moment the producer leaves his door with it to the moment the final hauler walks in the target building's door with it. There's no excuse whatsoever for losing to a game that ran on Amiga 500 in AI complexity.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  83. Re:When will the non-DRM version of sc5 be availab by ultranova · · Score: 1

    The SimCity kerfuffle is a drop in the bucket. And I highly doubt it was a financial desaster. They sold a lot of copies of it and that's what shareholders care about.

    They sold a lot of copies. They also likely killed a golden goose franchise. They won't be selling a lot of copies of the next SimCity game, at least not on hype - and it's a lot harder to compete on actual merit than on hype. The shareholders know this, and any potential future shareholder also knows, so it affects the shareholders whether they choose to stick with EA or not. And that's something they do care about.

    So yeah, it is/will be a financial disaster, just one with slow-motion special effects.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  84. Its a start.... by Anonymous Coward · · Score: 0

    However, until they get rid of their Origin requirement to use any of their games, they still won't see a dime from me...

  85. Missed opportunity by cornface · · Score: 1

    They should have just went with the non-digital rights management that the original SimCity used.

    That annoying piece of red paper with barely legible blue ink with the symbols on it that you had to squint at.

  86. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    You know what it looks like to me? It really looks like the project lead pitched all the 'in depth simulation' shit to upper management with a fancy demo, upper management ate it up, then acted like upper management does and bogged down the project hopelessly, and in the end what got released was... the fancy demo, which is only meant to look smart, not be smart. Maybe halfway through somebody in upper management said "If WE can't tell the difference, who else can!" and removed the "actually implement logic" section from the timeline.

  87. Re:When will the non-DRM version of sc5 be availab by eth1 · · Score: 1

    Having worked in a company that big, there's nothing the CEO could have done about it. Everyone would have lied to him "oh, it's going good, it'll be great" if he asked, and he'd be so far out of development, he'd have no way of knowing that something was buggy or not ready. Just have to shuffle CEOs around so that they look like they are worth $100,000,000 per year, when they outsource on the basis of "supply and demand" and any of a million people would take his job, and apparently, not many could do it worse.

    On the other hand, if he's the kind of person that punishes people for being honest so that everyone lies to him, then he does need to go.

    In a company that size, your primary source of information is going to be other people, and if you can't create enough trust with them to get good information to make your decisions, then you can't do your job.

  88. Wait, what? by SlippyToad · · Score: 1

    You mean the CEO of a big company fucked up hugely and actually had to endure consequences?

    Cats and dogs sleeping with each other, chaos, the world is upside down!

    --
    One day I feel I'm ahead of the wheel / the next it's rolling over me / I can get back on / I can get back on
  89. Re:When will the non-DRM version of sc5 be availab by gizmo2199 · · Score: 1

    "you could offload to the cloud (ha, they aren't going [to do] that,) or rope the GPU into doing clever sim work (that's a research project.)"

    You see, if this had been the default behavior of the game and the need for being always connected, I think more people would have been
    less frustrated. Or if SC5 had some revolutionary AI behavior which would have made waiting to connect worth it.

    But what do we get: corner-cutting in terms of the (really weak) AI, unnecessary online-only play for single player mode (due to DRM paranoia) a prettier version of SC4
    with the added problem of having to wait a week to actually play the game after EA gets your money, in addition to the fact that once you do connect, you don't even get half of the features they promised. Even prostitutes have better business sense than that.

    You'd think in the age of Siri and Watson, SimCity would actually be a real sim.

    --
    This Sig does not Exist.
  90. Re:When will the non-DRM version of sc5 be availab by bfandreas · · Score: 1

    Yeah, but the EA fiscal year ends at the end of March. Believe me, at CEO level you only deal with strategy and how much you made in that quarter and how you make your projections for the next quarter. SimCity might have saved him if he had gotten more of those massive sales into this fiscal year(read: rushed it out for the holiday season). SimCity only interests shareholders that actually play the game.

    --
    20 minutes into the future
  91. Re:When will the non-DRM version of sc5 be availab by FooAtWFU · · Score: 1

    It's true. Some decade the programmer will possibly even do something about it. But right now, it's all about actually integrating your dwarven armies and your civilization's trade caravans into the world at large, or something like that.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  92. PR Issues by yoshi_mon · · Score: 1

    EA's earnings have been sub-par for a while now. And their poor company and customer practices have been well documented. And while the CXX's have done everything in their power to insulate themselves from responsibility there still is a limit to what even our borked system will take.

    I personally think part of the straw that broke the camel's back was the fact that the story broke that the game itself did not need EA's servers to be played solo. That right there is a huge egg on face moment when you are caught in such a huge lie.

    Because trust me, those MBA nerds were ready to feed on the fact that they all told each other, the press, and their friends that the game was using EA's serves for processing. And zomg those pirates! Hahaha, they would never crack the game because it would take them reverse engineering the server code!

    When the story came out that the game did not require EA's servers but for linking the city's (those tiny tiny city's) and saves heads were rolling in those plush EA offices. I especially liked when a Maxis engineer did not roll over on his sword and said something to the effect of, "Well we never said that it was a requirement that they use the servers to play the game," when EA's press machine had said the direct opposite of that over and over and over.

    Knowing those MBA geeks like I do, that was what pushed him out. His lies have to make the company money and make them look good. Under him the lies did not.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  93. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    Gaming in an industry heavily determined by appearance. He's the figurehead, which means he gets to be absurdly rich when the company does "well," and gets to be tarred and feathered when the company does "poorly."

    That said, from what I've heard most problems with EA games are in fact due to the interference of management, and the CEO is supposed to have a handle on the types of managers he employs. Of course it's not as if Riccitiello snuck into the codebase at night and replaced good code with bad, but it's probably also not the case that he was completely clueless as to what was going on. And if he was really, honestly clueless, he wasn't doing his job properly, either in paying attention to reports or in putting people who will tell him the truth in positions of power.

    But of course, I'm just an armchair CEO going off one press release. It would be far more useful to see what other changes are taking place inside EA. What other middle managers left? What project leads got fired/reassigned? Is anybody looking at the process and saying "Where should this failure have been caught?"? Chances are nothing is changing aside from the name plaque on the corner office, and that's really the problem.

  94. BACK END availability? Game sucks THAT much?! by Anonymous Coward · · Score: 0

    Also,I understand that EA were forced to tone down the simulations because of the back-end availability problems.

    Hey, I have a novel idea. 20 years ago people told me that in just a few decades, regular average people like me, would own "supercomputers." That by the year 2013 we might all have two-CPU SMP systems, with each CPU clocked possibly as high as a GIGAHERTZ, and possibly containing up to 512MB of RAM and maybe as much as ten gigabytes of hard disk space!

    Now, I happen to know that the personal computers of the early 1990s are themselves capable of some pretty impressive sims, so it makes you wonder what might be possible in 2013. What if someone were to write a simulation game which runs on the very same personal computer as the person who pays for the game, rather than having to run the game in CompuServe or AOL's data center? Not only would you get superior performance and reduced latency, you would get automatic scaling; every sale of the game gets that copy of the game a new computer to run on.

    Is my idea genius, or insanity? Could it work? Might we some day run CPU-bound games on our own computers? Will Joe Average people some day be able to afford hardware which can run more than one thread simultaneously, might the Pentium Pro not be the final word in Instructions per Clock, and might the GigaHertz barrier be reached? Or is the problem that these supercomputers of the future, will be too expensive (over $5000) and therefore not be used for anything as trivial as games, so they won't have color screens? I admit my vision may not come to pass, I'm just wonder how it might fail.

    [/sarcasm] My point being, of course, that the person playing the game likely has at least a Core i3 or Phenom II, each of which is a fucking beast of a monster machine, easily able to eat the problems in question like an veteran-hunter orca whale ripping apart a cute baby seal. Back end? For a single-player sim game? Really? EA can't possibly be that stupid. Is the game really that bad?

    1. Re:BACK END availability? Game sucks THAT much?! by Anonymous Coward · · Score: 0

      [/sarcasm]

      Well played. But anyone that really needed the sarcasm tag should turn in their geek badge and get off /. now.

  95. Re:When will the non-DRM version of sc5 be availab by AbrasiveCat · · Score: 1

    He's a figurehead and a spokesperson at big events, but ultimately is only as good as his advisors and staff. He can't be at every interview for coders, or even interviews for the HR people who hire the coders. He has to trust his staff to do their job, and they didn't. I see this as more of a marketing selling an idea up the food chain, and dev trying their best to hold it together while sticking to their ridiculous deadlines. The next CEO will be in exactly the same position, because everyone else responsible is still in their position of responsibility.

    If they are just figureheads, then why are they paid such a high salary. They do well when things out of their control go well, they are punished when things out of their control go wrong.

  96. Re:When will the non-DRM version of sc5 be availab by TheCRAIGGERS · · Score: 1

    The amount of hassle involved as a legitimate customer is a bit higher than anything Ubi or GfW will throw your way. Origin, UPlay and Games for Windows are clear indicators(to me at least) that I may have to count myself lucky if I can play the game at all.

    That's why I basically only buy games that either come in humble bundles (or sometimes one of its many ripoffs) or on Steam/Desura after I'm sure the game doesn't have some kind of silly DRM like the ones you mentioned.

    Yes, it means I can't play the newest versions of SimCity or Diablo or whatever, but judging from what I hear after releases of these games, neither can the people who actually bought them. So I still count myself ahead.

  97. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    And who gets to decide on the CEO's staff and advisors? The CEO.

  98. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    The ghosts in pacman had better pathfinding....

  99. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    CEO's don't get canned over a single mistake. SC5 was simply the straw that broke the camel's back. It is the end result of a long series of poor judgement calls which has resulted in EA stock price suffering through a year long drop in price. I actually find it a little surprising that he is being let go now instead of at the start of the year as the stock price has been recovering over the last couple months.

    However, I think pretty much everything that EA has been involved in has been a bit of a disaster for the last few years. Old Republic has been a failure. ME3 and DA2 were met with lots of negative press and customer complaints. The botched SC5 release is simply the last chapter in EA"s legacy of poorly considered decisions.

  100. Re:When will the non-DRM version of sc5 be availab by hackula · · Score: 1

    Look no farther than Dwarf Fortress for the prime example of what is possible.

  101. Re:When will the non-DRM version of sc5 be availab by hackula · · Score: 1

    They have graphics packages for it that make it much easier to play. Of course, most DF fans loathe those packages since it makes the game accessible to newbs. The whole fun of DF is dealing with its insane complexity and difficulty to use.

  102. What if this is misdirection by thewolfkin · · Score: 1

    EA: "Hey look.. we care we fired our CEO" Consumer: "Sweet, this means they care" but then next game they do this and everyone just buys in all over again. It's like the Xbox 360 a console that caused endless headaches for nearly every consumer that bought one for years, cost microsoft billions of dollars and yet how many of the people who 'swore they wouldn't do it on the third xbox" will be there buying it not only in the first month but on that first day. Quite frankly if we really want to 'vote with our wallets' noone should be buying this next xbox offering until at least two weeks have past and ideally a month or two.

    --
    Just another second banana
  103. Its like their slogan says... by Anonymous Coward · · Score: 0

    EA JOBS...ITS IN THE GAME.

  104. Re:When will the non-DRM version of sc5 be availab by Kelbear · · Score: 2

    Much of the industry had already expected Ricitello to get fired months ago after it became clear that he'd directed hundreds of millions of dollars into Old Republic, and produced poor-to-lukewarm revenues from the result.

    Putting that much investment into Old Republic was definitely the CEO's choice of direction. I agree with others above that SC5 was only the straw that broke the camel's back. Old Republic is what cracked it.

    (It's not even that Old Republic was a bad game, it just produced really poor ROI after consuming an enormous amount of the company's investments).

  105. Re:When will the non-DRM version of sc5 be availab by SillyHamster · · Score: 1

    Whether or not that asshole got sacked, or how he got sacked, isn't important

    What's more important is if EA gonna let users enjoy SC5 without been unnecessarily burdened by the online DRM ?

    Actually, I'd say it's far more important that the CEO got sacked. If the gaming industry learns that stupid DRM results in Bad Things (tm) like losing your job, even for upper level management, than this will be less likely to happen in the future.

    It is better that future games avoid this inanity than that this specific game gets fixed.

  106. Re:When will the non-DRM version of sc5 be availab by Polo · · Score: 1

    What are you TALKING about?

    The CEO is definitely the one calling the shots for stuff like always-on DRM, free-to-play, in-app purchases and other decisions of this kind.

    He implements "big" policy and mediates the power struggles between for instance marketing and engineering.

    There are numerous examples of this, but one that comes to mind is Steve Jobs' architecting of Apple so that Jonathan Ives would "win" when it came to design decisions.

  107. Re:It wasn't the DRM - um, yes, it was by SillyHamster · · Score: 2

    If they'd had a DRM authentication requirement and it didn't stop people from playing the game, and the game were good, there wouldn't be a problem (for most users).

    For most gamers, that's an acceptable compromise. Yes, there are some costs, but people are willing to pay that. Some gamers refuse to do DRM on principle, and there's a part of the gaming market that caters to them, but for the rest, all they care about is enjoying the game. If they get to enjoy their game, who is anyone else to deny them their enjoyment?

    This failure is going to encourage companies to do DRM non-intrusively (more effort, more expensive), or avoid it altogether (cheaper). That's still a positive step IMAO.

  108. One can only hope. by Anonymous Coward · · Score: 0

    I don't mean to appear disconnected, but I haven't purchased an EA game since PS2, and I actually would applaud them using a Facebook login as a requirement for the next few games. This seems like a good time to buy more FB stock while it's still below $30.

  109. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    The next CEO will be in exactly the same position, because everyone else responsible is still in their position of responsibility.

    Then maybe where the last guy fell down and where the next guy should start is eliminating some of the advisors that failed. There is unlikely a single point of failure, and the first point of failure so large that someones job should be evaluated is quite high up. I like that the CEO was sacrificed, but I hope the next guy does some management house cleaning. Blaming developers is doubtfully the right course of action (bias note: IAAD) because you can only get so much done in a ten hour workday, and when the demands exceed the time contraints of a developers ability, they shouldn't be accountable for that. Some manager somewhere that answers any estimate by demanding it be completed in 1/3 the time is accountable for that.

  110. um.. you mean, like LotRO? by Anonymous Coward · · Score: 0

    As someone who rarely "fellows" in LotRO, I don't see why I really need to be online all the time - unless it's just so the Turbine Store UI opens quicker.. oh, yeah.

  111. Re:When will the non-DRM version of sc5 be availab by steelfood · · Score: 1

    The frame keeps the GPU from having to render the entire city all at once. What's keeping the city from having to simulate the entire city all at once? The frame isn't going to do it (unless you want to put parts of you city that you can't see on hold).

    It's the other way around. They can crank the graphics up to 11, but the simulation can only be so complex or the city so large before a commodity CPU can't handle it any longer.

    --
    "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  112. Re:When will the non-DRM version of sc5 be availab by steelfood · · Score: 1

    A figurehead CEO is a shitty CEO. The CEO is the Chief Executive Officer. It's his (or her) job to lead the damn company. If John Riccitiello said, "No DRM", there'll be no DRM on EA's games. If the company isn't executing his orders, then he's ineffective and should resign anyway (or he should start firing people).

    This whole thing just sounds like he's incompetent, and not capable of leading a major game publishing company, either because he doesn't understand the business, or he doesn't have an effective team reporting to him. It's not surprising. Most CEOs are picked not because of what they know, but because of who they know.

    --
    "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  113. Re:When will the non-DRM version of sc5 be availab by poofmeisterp · · Score: 1

    Whether or not that asshole got sacked, or how he got sacked, isn't important

    What's more important is if EA gonna let users enjoy SC5 without been unnecessarily burdened by the online DRM ?

    The answer is: "We're going to come up with a more clandestine way to hide the fact that we're going to produce a product with the same effect, only with a different presentation. See, we're fired the guy who made all of this bad happen, so nothing but good things can come from now on."

    It's just another play in the proverbial game of chess. Dude got sacked with a buttload of cash just to convince the masses that things are About To Change(tm).

  114. Re:When will the non-DRM version of sc5 be availab by DG · · Score: 1

    Mind you, you have to account for the Amiga's near-magical ability to run programs an order of magnitude or so more complex than it theoretically should have been capable of doing.

    When your Amiga, running a software-based Mac emulator (ShapeShifter) is running a Mac program faster than the native Mac at the same clock speed.. there's some Dark Arts shit going down.

    DG

    --
    Want to learn about race cars? Read my Book
  115. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    Who're you calling a sample, you blatherskite?

  116. Read the memo by Anonymous Coward · · Score: 0

    There was an internal memo where he apologized for missing earnings forecasts. He left apologizing to investors, not to gamers.

  117. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    Gorobei's point is that the simulation approach to SC5 is fundamentally different to the older "Sim" games - the older games, as you say, modelled the entire organism (theme park, in the case of Rollercoaster Tycoon) and generated the actors within that simulation based on a group of relatively simple statistical behaviours.

    I suggest you go back and re-play RCT if you don't believe me on the simulation aspect of it. It is not fundamentally different from how SC5 is simulated, except smaller numbers of people and perhaps less fudging (I haven't played SC5, this is based on what I've read about it).

    RCT was NOT the same kind of simulation that Sim City 2000 and other simulation games of the time were running. You could look at each individual person and see their hunger, queasiness, happiness, bathroom, money, etc. Then they would walk from location to location based on what those statistics suggested they did. It was very much bottom-up simulation in nature. Hell, even the rollercoasters themselves were simulated in order to determine thrill/excitement/nausea scores.

    It was really neat. To see what you should do to improve your park, you could look at an aggregate number of people thinking a certain thing. For example, you could sort by people's thoughts and see that 100 people think that Splash Mountain was overpriced, (and even sort through them and find where they are in your park, see their names, statistics, etc.) then lower the price based on that. Versus Sim City 2000, where there was a magic colored indicator that showed you how much residential/commercial/industrial you were supposed to build.

    Now I'm sure there was some internal fudging on it, but it was difficult to see where from players point of view. Certainly, there was no "getFudgedPop" or whatever they have in SC5 - if you're park had 2000 people there then dammit, you could go through and count each person and come up with 2000. So I fail to see any difference in principle in that simulation vs. the one in SC5.

  118. Great, now axe Origin by glittermage · · Score: 1
    The CEO got fired for several reasons and the last straw could very well been latest SimCity release issues. My video game budget is about $1,500 per year for my household. EA games used to be a stable part of my gaming time. The last game I recall buying from EA was Battlefield 3 in late 2011. I have abandoned the Mass Effect franchise at 2. I abandoned the Dragon Age Origins franchise at first game. Battlefield 3 is my last Battlefield franchise game. I really enjoyed all three franchises. There are two major reasons for my abandonment:
    1. 1. Games are not available on Steam (I hate Origin). My only Origin game has been Battlefield 3 (I tried it, I hate it). My Steam library is over 300 games. My wife, all four kids, my network of friends, and family use Steam games. Nobody I know is using Origin.
    2. 2. Bioware has gotten lazy. I refuse to reward those lazy developers. Mass Effect and Dragon Age Origins could easily have multiplayer co-op support.

    Since dropping EA games I have moved EA part of my budget to buying more Ubisoft games. I got into Prince of Persia series only after the initial release of a DRM free Prince of Persia (I bought on Steam but I like their form of DRM and Valve as a company). I have since purchased every Prince of Persia game I can via Steam, I got into Assassin's Creed franchise, bought every game and DLC, and enjoy the integration with Ubisoft platform and Steam (it's not in the way of my enjoyment). I also started investing in KickStarter games that are focused on PC (Star Citizen), Castle Story, and others (buying six games at a time for household use)

    If EA wants part of my cash pie DROP Origin. It's a waste of time (kind of like Bing against Google, nice try but in the end you'll cut your losses). Let those talented developers at Bioware work on co-op in their games (Neverwinter Nights is your benchmark). Then I'll come back. I haven't even played over half the games in my Steam library, I simply stockpile to help Steam, Valve, developers, and I'll get around to them one day. I don't miss EA games at the moment. I enjoyed the news that CEO was canned and removed from Board.

  119. Nega-BSAF by Anonymous Coward · · Score: 0

    EA is a Nega-BSAF. They don't make a lot of the games we buy, they make a lot of the games we buy worse.

  120. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 0

    "It's quite possibly one of the most painfully accurate anatomy simulation available in an RPG."

    Until you can determine the circumference of a Sim's nipples, F.A.T.A.L. still wins that matchup (for very low values of 'winning').

  121. The problem as I see it by Zargs · · Score: 1

    I have been unable to purchase anything through the Origin interface since Dead Space 3, as all of my attempts at purchases have been denied due to 'error NU2001' Origin themselves couldn't help me and the automated responses I got from them stating it had now been fixed try again were fabrications as I still had the problem, in the end I just gave up trying to buy anything from them, as have the countless thousands of other people who have had the NU2001 problem (You can verify this with a quick Google for 'error nu2001' - No wonder they are in trouble now, they have lost a huge cross section of their customer base through lack of communication between the complaints department and management. The only person who has genuinely tried to help me with this problem so far is whomever it is that runs the Origin Facebook page - Thanks Dude! I haven't had problems prior to or subsequently when purchasing stuff through Steam or GOG, or anyone else for that matter, so the problem is with Origin, not me, my card, nor my financial institution. So, I can't even buy SC5 through Origin to join in the fray, or not.

  122. Always on was because of Maxis by Anonymous Coward · · Score: 0

    EA says that the always online decisions was a creative one made by Maxis, the developers of the game, not an evil plot by EA.

    Source: http://www.gameinformer.com/b/news/archive/2013/03/28/ea-exec-simcity-always-online-came-from-maxis.aspx