Blizzard's Unannounced 'Titan' MMO Rebooted, Development Team Reduced
An anonymous reader writes "VentureBeat reports that the next-gen MMO Blizzard Entertainment has been hinting at since 2007, codenamed 'Titan,' is getting restarted with a drastically reduced development team. It was originally being built by a 100-person 'dream team' of developers that had their roots in other popular Blizzard games. Many people were expecting an announcement about Titan at this year's Blizzcon, but now that looks unlikely. 'Blizzard's development teams aren't known for their speed. The publisher often cancels projects that have been in the works for years if it believes that those games don't meet its standard of quality.' VentureBeat's sources say the game is now looking at a 2016 release at the earliest."
Didn't they already release Duke Nukem Forever?
So what happened with Diablo III? Because that was quality beta testing at its highest!
Asheron's Call 1 was a great game and had an update every month. Players were very happy playing it. The developers(Turbine) wanted better graphics, so they decided to make an entirely new game: Asheron's Call 2. It was being developed at about the same time as World of Warcraft. The developers decided to rush it out because they were worried WOW would compete with AC2's numbers and whoever got the players first would retain them. The problem is that Asheron's Call2 was a failure in terms of game mechanics:Armor didn't work and there were ways to make sure you never got hit at all. Asheron's Call2 was rushed and as such, it took away most of the Asheron's Call 1 players :( People quit Asheron's Call 1 to play AC2.
So Blizzard should be careful not to make the same mistake. As long as you have the leading MMO on the block, keep updating that. Keep making content for WOW and expansions. All the while, make a great project on the side in case WOW gets dethroned. I almost got a game design interview for World of Warcraft, and my big suggestion was for them was that they make enough money to create a lot more content than they do now. Aside from content, what they could do is explore end game content such as player housing and kingdom simulation. If they're worried this will screw up their subscribers in case something unpopular happens, they should run WOW experimental beta servers with different rule changes they're working on.
I see no big problem with Titan being delayed. The longer a game takes to develop is generally a good thing. And the last thing Blizzard wants is a chunk of its WOW players to come to a sub par game, then leave for something else that is new.
God spoke to me
"VentureBeat reports that the next-gen MMO Blizzard Entertainment has been hinting at since 2007, codenamed 'Titan,' is getting restarted with a drastically reduced development team.
This wouldn't happen to be because World of Warcraft started hemmoraging cash and players recently, would it?
The cash cow is sick -- quick, buy more cows!
#fuckbeta #iamslashdot #dicemustdie
Haha that's gotta be a joke.
This isn't even a simple RPG, MMOs are notorious for their development time...considering Blizzard. 2020 would be "soon"
I was really hoping SWTOR would be that next gen game as I actually liked the huge improvements over wow with companions, voice driven quests, choices, and companions doing the dirty profession work for you.
Wow seemed so primitive in comparison yet was bashed on slashdot for some unkown reason by Wow loyalists and other gaming sites. Sigh.
Of course I grew up but I want to see more than just wow but the fact of the matter is it is very very expensive to make a MMO. In time you run out of ideas like Kung Fu Panda in Wow. Man it rocked when Arathas was still around and Wow for me died when he was finally defeated.
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9 years in development by the time it comes out? People will have forgotten about it by then, the next piece of vaporware from Blizzard. With WoW going very stale, it's time for them to do something, something before 3 years from now.
A "dream team" of 100 for a game is only going to mean design by committee, and you'll end up with something like the software equivalent of the MS Surface Pro. Something that tries to be too many things and is "meh" at all of them. And thus, crap.
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
R.I.P. Blizzard - never forget.
Well, I can hope at least
I hope this is Blizzard learning from their own recent mistakes. The cynic in me thinks that they are cleaning out the old blood, the ones who knew how to design games and what made them re-playable, and replacing them with developers who know and love the McWoW formula.
WoW is still the biggest MMO several times over, even a decade later. Because of every game's attempt to mimic WoW in every aspect possible, the genre has made almost no progress in the last decade. They're all just re-skins of WoW and because of that, few are successful. However, because developers feel only a WoW type MMO can be successful, they're not willing to take steps to make bold new MMO games that are not just re-skins of WoW.
So, a decade later, the MMO genre is gasping. Clones of clones of clones. People aren't tired of MMOs as a concept, but are tired of their execution. Unless Blizzard has something amazing up their sleeve, they're just going to wind up releasing yet another WoW (though in space or whatever). They'll just be appealing to the existing WoW addicts they already have who are somehow so brain-numbed that they'll sit and play the same thing for a decade, even after they've gone through all the content a dozen times.
Though perhaps not directly, Blizzard has spoiled the genre and the audience. Their game sucked the air out of the room, making it difficult for others in the business who can only be bothered to poorly mimic them. And now everything is drying up.
I won't be surprised if it is completely canceled. Or, at least, postponed long beyond 2016, ultimately.
I question the logic. It seems to me that developers who reach that status have tired old ideas and/or have blown their creative wad, so to speak, and tend to coast by on past achievements. Luminaries such as Richard Garriott, Will Wright, Bill Roper, Chris Metzen etc... have they really created anything notable after their breakthrough games?
It might be better to throw the project to a team of fresh developers full of exciting, new ideas and give their vision a chance to live.
Old hands are safe hands, but make for a dull journey.
They must have had some devs in the ARR beta to see how good a game SHOULD look with a huge dev team, and in less than a third of the time to boot.
This summary and article read like someone issuing a denial about actually making a video game.
Blizzard would like to announce it is delaying the release of a product it has not yet announced.
We at Blizzard are actively pondering creating the Next Big Thing, but we might cancel it, or we might not, but we're doing it with fewer people, starting from scratch, and won't have anything for several years. But don't panic, we have agile programming.
Lost at C:>. Found at C.
"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Ever heard of Diablo III ?
Apart from the premature press release, I'd give Blizzard the benefit of the doubt on going slow with their next MMO.
They have proven their prowess at MMO's with WoW, which like EQ and others will eventually stale for players and be rendered technologically obsolete by new engines, platforms, etc. They probably realize that an advanced 100% interactive sandbox world, perhaps like the rumored Everquest Next, will take a ton of time and effort to get right.
MMO players, especially RP types, tend to be very franchise-oriented. It is in Blizzard's best interest to have a next-gen WoW product in the wings while the original is still commercially viable and thus retain their core player base.
For all it's failings, Sony has gotten a lot of mileage out of the EQ franchise. EQ and EQ2 fans, even many who quit from burnout, will flock to EQ Next if it ever launches because of their familiarity and comfort with the lore cache and medieval/hobbit weltanschauung. Continuity has benefited the Final Fantasy franchise as well. Blizzard, I'm sure, has taken note.
Fantasy RP games, especially MMO's, cater to fan bases with certain tastes in game world, be it outer space, sword n' dungeon, infantry combat, what have you. Blizzard had a knockout with WoW. I don't think they want to miss out on a repeat.
Disclaimer: I'm not a WoW player, but I am an MMORPG fan.
Scruting the inscrutable for over 50 years.
This might get the job done faster, you never know.
It's going to be a monumental task for Blizzard to one-up themselves. They came out with the best and biggest game this side of the Call of Duty franchise, with subscribers who buy the game again every 4 months (@14.95/mo), with a bonus 4 months added with every expansion they pump out. They had the perfect formula and it came together beautifully.
And then they got lazy. They decided they were infallible. The very fact that you can claim to have a "dream team" of designers tells me that they weren't even considering failure to be a possibility. They were living a dream alright, and Diablo 3 woke them up.
How could Diablo 3 fail? The last game was a monumental success, it's been years since it came out, the fans are drooling for a sequel - it's a guaranteed winner... until it wasn't. They changed the magic formula. They added a corruptable cash house, they completely changed the art style, they streamlined it and dumbed it down in the name of a broader audience. The game itself predicates its play on you playing through it multiple times, which is harder and harder to get gamers to do with the plethora of options out there.
And dammit, it just didn't feel like Diablo - it wasn't dark, it wasn't gritty, it wasn't EVIL enough - for gods' sake, you had one of the Prime Evils leaving you diary entries. The Diet Coke of Evil - just one calorie, not evil enough. Path of Exile was and will be a success because it made that magical Diablo formula work, and in a F2P model at that.
Blizzard has realized they can't just poop into a mold and call it a birthday cake anymore. They can't just rest on their laurels. The Azerothian Empire will sustain them for now, but their dominion is on the wane and they need creativity and genius again to remain relevant. But they're not agile anymore, now they are 100x larger, with more suits than a Men's Wearhouse sticking their permanent pressed lapels into every aspect of the game design.
So I don't doubt what came out into Alpha from project Titan was a misshapen afterbirth of a marketing-mutated CHUD baby. At least they had the good sense to put a pillow over it and start again, but going back to the drawing board at this stage of the game does not look good. Inventive game design is born with an idea that drives the creative machine, that idea guides the hand of all of the design, mechanics, art, rules, and acts as the very soul of a truly good game. I have a feeling that there is no solid core to this project, and it will end up being a pasted together clone of other people's ideas. AKA, a beautiful, epic, heavily marketed mediocre game.
"Not all who wander are lost" -- JRR Tolkien
If Blizzard keep on going with decade long development cicles, then they are going to delay Titan forever because when its is geting ready its already too old.
-.-'
The main issue is that everyone is competing against WOW that has had seven years to improve. Everyone's expectations are set to that. You've also got MMO pros (which didn't exist really when WOW launched) who already know how to play games like these. They blow through the content and go "That's it!!? WTF! This game SUX, I'm out of here!" Personally, I'm of the same opinion as Billy. I thought and still think SWTOR is actually pretty decent for a new MMO. They've had a couple years, things are slowly improving and it's starting to stabilize.
Virtually no one cares about Titan now, imagine how little we'll care in 2016.
Here's the problem with these stupidly retarded long development cycles; by the time the game actually comes out a majority of the code can be up to a decade old, and it shows, re: Duke Nukem Forever and Tabula Rasa.
But whatever. Blizzard isn't the Blizzard we all once knew and loved anymore, now it's just a corporate nameplate, shill, and underling for Activision. No vision, no breakthroughs, nothing new or exciting. Just stale old concepts with a fresh coat of paint showered with all the trappings of DRM, day one DLC, always-on Internet, and nickel-and-diming microtransactions that every single gamer HATES.
I think that's where a bunch of people disagree w/ you on D3. The first 5-6 hours were "fun", and then that all stopped. The AH and DRM are not the only issues - stale environments, stale enemies, bland weapon enchants, no skill perming, lack of customization, lack of quality sets, I could go on and all of these could/were impacted by the extended development cycle. It does not feel "True" to the titles before it. Torchlight II does, but not D3.
D3 is why I'm never pre-ordering a game from Blizzard ever again.
Where have I heard this before?
"Reboots" happen at Blizzard, that is why some games take so long. The first attempt gets to a certain degree of playability, they think the game is good but not great, so they step back and think about what "went wrong", what is missing. "Good" is not good enough for them. Adding a significant amount of time (varies with size and scope of the game) to the schedule to rework things is not a project killer, its happened more than once. I think this is one of the things that contributes to Blizzard's success.
Just goes to show how irrelevant this company is. They have supposedly been developing this project since 2007, and this is the first I have ever heard of it. Hopefully they restarted the project to increase the difficulty and implement a system to prevent children (mentally) from speaking their racist garbage.
EQ Next has started over 2 or 3 times already, it is refreshing to see that Blizzard is having the same trouble even if their project has flown well under the radar.
They are making nearly the SAME game? lol Ok yes throw some rocks but that is my first initial gut reaction (for fun).
Honestly, when they reduce devs on what should be the build and growth phase, that to me just says that their project just got derailed by other leadership or the design was actually flawed enough that it had to be scrapped.
I am glad they have the opportunity in such lean economic times to be able to hold off and I hope they will release something interesting and fun. We shall see. : )
This AC right here is exactly the type of elitist douche nozzle people are talking about when you try to get any little bit of help. EVE players are total asshats, hands down worse than the most elitist PVPers in WoW.
Anyone who has recently played World of Warcraft already knows Blizzard has no quality standards. Their idea of game balance is to put everyone on a merry-go-round that lets off at the local class-buffer.
Starcraft 2 isn't very good. Not bad, but you can't approach each level in new and exciting ways. It's more a multiplayer trainer.
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Maybe the core team will go kick Ghostcrawler out and fix WoW so it takes more than one hand to play. click.. click.. click.. dead mob
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