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3dfx sues Creative Labs over Glide

MztrBlack was the first to write us with the news that 3dfx has officially sued Creative Labs for "breaching a licensing agreement" and infringing on 3dfx copyrights by using 3dfx Glide Source Code into Unified, the techno designed to run Glide-only stuff on Creative TNT and TNT2 based systems. This violates the license because it prohibits the use and modification of any 3dfx source code.

192 comments

  1. Glide wrapper sucks anyway by r_hakz · · Score: 1

    I don't like the fact that 3dfx is doing this, but I have to say I don't feel bad for Creative Labs because Creative Labs is going to key the wrapper so it will only work with their cards. That makes them no better than 3dfx. At least 3dfx put in the work to make glide in the first place.

    I do hope Creative Labs wins in court though, then maybe other will be able to make wrappers without being threatened by 3dfx.

    nVidia kicks ass for releasing open source drivers! I wish other companies would be that cool!

    --
    The oxen are slow, but the earth is patient... - High Road to China
    1. Re:Glide wrapper sucks anyway by Anonymous Coward · · Score: 0

      Hey, if it'll work with any TNT that's not a dissapointment! But are you sure you're talking about the right wrapper, the one Creative Labs is working on?

      Well, the press release I read not long ago Creative Labs specifically said that they were going to key the wrapper to only work with their video cards...

    2. Re:Glide wrapper sucks anyway by gavinhall · · Score: 1

      Posted by ^ServO^:

      Yes it works with TNT, but I don't know anything about the Creative Wrapper (is it available to public? I haven't checked). I use the glsetup open available at: http://www.glsetup.com It's beta, but it works great. I've seen Q3test with 15 or so players and it looked/performed beautifully.

    3. Re:Glide wrapper sucks anyway by theSpartan · · Score: 1

      hey man...works with ANY TNT right now...sorry to
      disappoint you....someday i hear that it may
      work with any d3d card...or sumthing like that

      --
      ...used to be a library...now it's just a mind-cemetary
  2. The end of 3dfx by Utter · · Score: 1

    Well let me think.

    NVidia has passed 3dfx as best gaming 3D card creator. NVidia has also released their first 3D drivers for Linux, slow but they are promising that it will be much faster when Xfree 4.0 arrives. 3dfx never released the source for glide.

    I am a non-proud owner of a VooDoo 2 card, and this was the last hardware I *ever* bought from 3dfx. The V2 has brought me many hours of fun fragging in Quake and Quake 2, but now I had it.

    So long and thanks for the fish 3dfx.

    1. Re:The end of 3dfx by Anonymous Coward · · Score: 0

      NVidia has also released their first 3D drivers for Linux. . .


      I never heard of any 3D drivers from NVIDIA, just the open-source Xfree patch. So where is the 3D driver? (URL?)

    2. Re:The end of 3dfx by Anonymous Coward · · Score: 0

      As best I can tell, between their MesaGL patch and their X patch, they implement hardware GL support. I'm not sure which patch does it, but it should be in there somewhere.

    3. Re:The end of 3dfx by VinceJH · · Score: 1

      Go to Mesa's site, they have links to the open source 3d drivers. RPMS available, debs probably are to.

      --
      I know I will be moderated down for this, but . . . Vincent
  3. Re:Shit hitting the fan by AJWM · · Score: 1

    Look at the original design for the Space Shuttle's zero-G toilet. It uses suction to keep things moving in the appropriate direction, and rotating "slinger blades" to help fling the stuff to the container walls where (hopefully!) it'll stick until they dry it by venting the thing to vacuum.

    Yep, in the Shuttle toilet, the shit is supposed to hit the fan.

    --
    -- Alastair
  4. Re:Sigh.. by Anonymous Coward · · Score: 0

    Here here

  5. Re:Glide vs OpenGL. by Anonymous Coward · · Score: 0

    Glide API is proprietary? I doubt that Creative used anything but the API to write the wrapper, how could they have gotten or used the source anyway? The Glide API is availible to everyone and is NOT source code or illegal to implement on another platform, 3dfx is just trying to stop competition.

  6. Most Shrinkwraps DON'T Matter by ewhac · · Score: 3

    Sorry, but there are some things you can't agree to, even if you actually sign a contract (a crucial step that most shrinkwrap "agreements" conveniently neglect).

    For example: You can't sign yourself into slavery. Slavery is illegal in this country, period. The slaver could wave your signed contract until doomsday; the court would still strike the term as illegal and unenforceable.

    The problem here is that software vendors are trying to invent rights for themselves out of thin air (for no good reason that I can see), and get you to acknowledge and agree to observe those rights through the highly dubious mechanic of a shrinkwrap "agreement". It is therefore left to the courts to decide which invented rights are legitimate, and which are unenforceable under various laws. There's a lot of precedent to suggest that 3Dfx is going to lose.

    As for the GPL, that's rather different. GPLed code is copyrighted. Thus, you don't have the right to make copies. However, if you fulfill the conditions stipulated in the GPL, then the GPL grants you a license, and you may make and distribute copies. If you don't fulfill those conditions (distributing copies without source code), then the GPL does not grant you permission to make copies, and you are therefore guilty of copyright infringement.

    Note the subtle distinction:

    • GPL: "You may receive this software and do anything you want with it. But if you want to make and distribute copies (or derivative works thereof), you must agree to these terms before we'll grant you a license."
    • Typical shrinkwrap: "You must agree to these ridiculous conditions, limitations, and disclaimers, or you can't have this software at all.

    (Which one is the product of the more mature mind is left as an exercise for the reader :-).)

    Schwab

  7. I agree. by Roofio · · Score: 1

    It's high time we had more people blindly following rules, and less people judging a situation based on whether it's right or wrong and raising a protest if they don't agree.

    --
    Hey, have a nice one, guy.
    1. Re:I agree. by Ranger+Rick · · Score: 1

      > It's high time we had more people blindly
      > following rules, and less people judging a
      > situation based on whether it's right or wrong
      > and raising a protest if they don't agree.

      The difference is, Creative (assumedly) *agreed* to the NDA in the first place. They long ago decided to follow those rules, however faulty anyone may think they are.

      We have yet to see whether there is any proof to 3Dfx's statement; judging by their previous litigation, I'm inclined to believe there isn't. That doesn't change the fact that 3Dfx wants their code proprietary, and Creative agreed with it so they could sell 3Dfx cards.

      I'd been waiting to get the Voodoo 3 3500 (mpeg-2, video in and out), but the more I watch 3Dfx, the more it seems like they're on their way down, as another poster commented. Their reputation will carry them for a while, but if they keep this up, it won't carry them forever.

      --

      WWJD? JWRTFM!!!

  8. Re:Big Picture by Anonymous Coward · · Score: 0

    Guess who's a major presence on the board to issue the certifications of compliance? Control is basically the same as ownership, partial control the same as partial ownership.

  9. Re:Counterpoint. [pro-3dfx] by Fartboy · · Score: 2

    Apart from the fact that 3dfx has a lousy attitude, UltraTNT2 offers 32 bit and AGP texturing. The only bad thing is you can't play your old glide-only games anymore....
    Creative tried fixing that so people wouldn't have to buy/keep an V2 along with their UltraTNT2 and that is the ONLY reason 3dfx are suing. A reason why a V2 next to your TNT2 is a bad thing you ask ?
    1. Graphic Quality. Even if you don't own a TNT2 or Matrox, the difference between directly on the card or looped through the V2 is clearly visible at 1600x1200.
    2. Heat. Everybody who felt how hot a V2 gets knows this is a real problem.
    3. It's another unavailable PCI slot (or two).
    So you can see, apart from idealogical reasons (API's should be public domain IMHO), unified whould acctually offer better quality over V2.
    BTW the official URL to the article is http://www.3dfx.com/view.asp?IOID=248

  10. Creative Labs TNT by TedC · · Score: 1
    As an aside, does anyone have any recommendations for TNT or TNT2 based cards they have working under Linux, and if so, what issues (if any) did you have?

    I purchased a Creative Labs TNT a few days after NVIDIA released Mese/GLX drivers for Linux. I picked a TNT over the TNT2 because I have a P2-300, and there isn't that much difference in performance between the two on a "slower" system like mine. If you have a P2-450 or faster, you may want to go with a TNT2 instead.

    I choose Creative labs because they use the NVIDIA reference design (most mfgs do, I think), which I think is important considering the current driver situation. Also, the Creative board is inexpensive, and it didn't come with a bunch of software that I didn't want.

    I was using a RIVA 128 before, so upgrading was as simple as swapping boards and tweaking a few settings in XF86Config. I haven't gotten around to trying the Mesa/GLX drivers yet.

    TedC

  11. Re:Some of us HAVE to use 3dfx Voodoo cards by Fartboy · · Score: 1

    Both the Asus v3800 Deluxe and TVR have TV-in&out through SVHS and composite.
    Grab the Asus Tv-Box with it (includes remote control) and voila !

  12. Hypocrits by Anonymous Coward · · Score: 0

    Ya know, all the nVidia TNT2 Ultra buffs used to be Voodoo2 owners. Shame on you. Don't buy 3dfx's product because nVidia's chipset is better (?, maybe). But don't turn on 3dfx. It's in really bad taste.

  13. Re:Vote with your money: TNT2 recommendations anyo by theMAGE · · Score: 1

    One of my friends has a Diamond Viper 550 with TNT and is working very well on RedHat 6.0 with the X server from RedHat. Recently he downloaded the latest (and first) drivest from nVidia and the X server runs ok, except it doesn't like 11xx * 864 from some reason.

    Florin Iucha

  14. legal strategy by Mondo54 · · Score: 1

    Aside from the legal issues of whether Creative was violating its license agreement for the API, 3dfx's lawsuit can also block further development or releases on the Unified drivers, as long as the case remains tied up in court. 3dfx doesn't need to win, they just need to stall, because by the time this issue is resolved, the next generation of 3D accelerators will be out.

    --

    But isn't the purpose of the Doomsday machine lost if you keep it a secret!
    1. Re:legal strategy by werdna · · Score: 2

      This would not be the case unless they obtain preliminary injunctive relief. Absent an injunction, defendants are free to continue as they choose, albeit perhaps subject to potentially increased liability for willful infringement in some cases.

      This is not to say that I anticipate that plaintiff would not prevail upon seeking preliminary injunctive relief, but its never a lock -- preliminary injunctive relief is an extrarordinary remedy precisely for the reasons anticipated in the note to which I am responding.

  15. Re:Vote with your money: TNT2 recommendations anyo by ewhac · · Score: 1

    Agreed.

    Where I work, we were offered an opportunity to obtain 3Dfx Voodoo3 boards for rock-bottom prices. I abstained from the offer for precisely the resaons you give. I regard 3Dfx's behavior as unacceptable, and I do not want my dollars used to support it.

    I also am planning on getting an NVIDIA TNT2-based card, just as soon as I can find a card that has:

    • The Ultra chipset (highest speed)
    • DVD playback
    • Video out
    • Video in (streaming capture)

    The closest I've found so far is the ASUS V3800-Ultra-Deluxe, but for some reason, ASUS gives you 3D glasses with that board (which I don't need), and sells DVD playback separately.

    Schwab

  16. Another Link by webslacker · · Score: 2

    This one is where Tom's Hardware rated the major 3D cards, including a few TNT2 cards, Voodoo3 and ATI

  17. Or, "How to Win Battles and Lose Wars" by Nygard · · Score: 1
    It has been my experience that companies who exhibit this kind of litigious behavior and reliance upon proprietary whatzits (technical term) are generally going down.

    Not to mention the negative influence on current and potential customers. If customers become disenchanted with the product, the 3rd party support (game developers) will dry up. Then what is the market value of their proprietary API?

    Must be time to short TDFX.

    --
    "Genius may have its limitations, but stupidity is not thus handicapped." --Elbert Hubbard (1856-1915)
  18. Re:Shit hitting the fan by Shadowlion · · Score: 1

    The blades are also designed to break down feces from larger "chunks" so that they will stick easier to the sides of the container wall.

    (This really is disgusting.)

  19. Probably the end of Voodoo's chance with Linux... by Anonymous Coward · · Score: 0

    I wonder what Daryll Strauss thinks of all this
    suing being done by 3DFX?

  20. 3DFX: So stupid it's kind of rediculous by Anonymous Coward · · Score: 0

    Matrox or Riva based cards are of much higher quality, have OPEN drivers available and support open rather than proprietary APIs. I can't see why anyone would want to buy or write for 3DFX based cards under those circumstances. Maybe 3DFX should spend less time suing people and making TV commercials and more time improving their hardware.

    1. Re:3DFX: So stupid it's kind of rediculous by Anonymous Coward · · Score: 0

      They've basically been wrong-footed by
      Matrox and nVidia -- and are about half a years
      development behind in the necessary areas.

      They got their reputation through the
      sheer speed of their cards -- not quality.

      The problem now, is that speed is 'good enough'
      but the quality of 3DFX's products is lacking.

      Just take a look at the 3d bump mapping in
      the Matrox card for example.

      (oh, and a Friendly Open Source Policy(TM) --
      currently nVidia have taken the lead from
      Matrox in that one -- lets see what happens...)

  21. ASUS3800 or LeadtekS320II-Pro by Anonymous Coward · · Score: 0

    Get one with a LCD port. Its on all the ASUS3800's and on the Leadtek PRO's.

    in the $200 range, both have TV-Out, The 3800 has Video Capture, but the 320IIPro has some MPEG hardware(I think.)

    1. Re:ASUS3800 or LeadtekS320II-Pro by razorwire · · Score: 1

      The S320 II doesn't have onboard MPEG hardware AFAIK. (Although the Leadtek website seems to suggest it does... odd.) It does come with some sweet DVD software though (CyberLink PowerDVD)-- on my Celery/400 box it plays fullscreen at 1280x1024 flawlessly...
      --

    2. Re:ASUS3800 or LeadtekS320II-Pro by Anonymous Coward · · Score: 0

      The Leadtek S320 II also uses SGRAM as opposed to SDRAM. It's faster memory than in most TNT2 cards, but does the the TNT(2) driver support this too? (Probably silly question but it's stopped me from placing the order til I know. If anynone knows, please say)

  22. Sigh.. by Junta · · Score: 1

    I've been reading the thread, and while I am not a fan of 3dfx, and think the proprietary glide API is evil to have around, I think 3dfx is justified this time around... If Creative violated an NDA in the creation of its wrappers, then it is just plain wrong... I do not agree with 3dfx chasing after people who make glide wrappers without any NDA materials, and I think glide should be abolished and prefer nVidia now, but this time around Creative may have done something wrong, and people should not let the fact that glide is bad get in the way of the judgement of whether this is justified.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Sigh.. by Freshman · · Score: 1

      Strongly agreed.

      the law is the law, even if it does suck. I (Fresh Software) should know...

      --

      ----------
      "They misunderestimated me." --George W Bush, Nov. 6, 2000
  23. Re:Glide vs OpenGL. by reidbold · · Score: 1

    The question isn't whether it is illegal to implement GLide on other chip sets. (That was the question with the glide wrapper). Rather Creative used the glide source that was given to them to build voodoo and voodoo 2 boards. Creative breached the license agreement and developed the unified driver.

    --
    -Reid
  24. Re:your signature by Masem · · Score: 2

    I got that quote from www.duh-2000.com, which
    claims the original quote came from a Vanity
    Fair interview, so it sounds like a serious
    statement that probably came out wrong in
    the brevity of the interview.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
  25. No URL? by NutZac · · Score: 0

    I guess I'll have to find one myself...Sigh.

    --
    Linux: Because rebooting is for adding new hardware.
    1. Re:No URL? by NutZac · · Score: 1
      --
      Linux: Because rebooting is for adding new hardware.
  26. Link!?! by Dredd13 · · Score: 0

    How about a link to a story or article or such talking about this?

  27. Why 3DFX has a stick up their bum (buy RIVA) by SurfsUp · · Score: 1

    3DFX has a stick up their bum because they think that if people write wrappers to allow Glide programs to run on other cards, they won't have to buy Voodoo's any more. They are misguided in this analysis. In fact, they should encourage people to write wrappers, even help them. That way, they can claim that the only way to get the best, wrapperless performance, is to run on a genuine Voodoo. But alas, their PHB's have prevailed and they are now well advanced in the process of alientating their former most loyal supporters.

    BUY RIVA (good corporate citizens, and besides, TNT kicks butt)

    --
    Life's a bitch but somebody's gotta do it.
  28. Bad 3dfx, bad! by empath · · Score: 1

    First they take down the little guys trying to make glide wrappers, and now this. I used to like 3dfx, but they need to get their act together. Do we have a link to this story?

    --
    "Please don't sigh like that, maam"
    1. Re:Bad 3dfx, bad! by Anonymous Coward · · Score: 0

      3dfx has sued (or threatened to sue, until the project was abandoned) hobbyists for building glide wrappers in the past. they always claim that the offending wrappers are made using reverse engineered/decompiled/disassembled software belonging to 3dfx. in at least one occasion, this was clearly not the case, but 3dfx continued to push until the project was abandoned (sorry, i've lost the link to this particular story. I think I originally found it on www.glideunderground.com , but i can't find it now.). if the hobbyist in question was not scared away by looming legal fees, he would have almost certainly won in a lawsuit brought againt him by 3dfx.

      3dfx' childish behavior when faced with the loss of their only remaining advantage is well documented, and creative obviously knew that they would eventually face a lawsuit because of their "unified drivers." I feel fairly confident that Creative's case is relatively bulletproof, or their drivers/wrapper would never have seen the light of day.

      -martin


      >So you condone stealing proprietary source code >and support those that breach contracts? Wake up >dude, reverse engineering is one thing, but >outright STEALING code is just bad news. IF this >is true about Creative then this'll be a bad scar >on them for the rest of their lives.
      >
      >-Burt

    2. Re:Bad 3dfx, bad! by EddyGL · · Score: 1

      > Do we have a link to this story? Check out http://www.3dfx.com The announcement is there.

    3. Re:Bad 3dfx, bad! by Burt+Reynoldz · · Score: 2

      So you condone stealing proprietary source code and support those that breach contracts? Wake
      up dude, reverse engineering is one thing, but
      outright STEALING code is just bad news. IF this
      is true about Creative then this'll be a bad scar
      on them for the rest of their lives.

      -Burt

    4. Re:Bad 3dfx, bad! by Anonymous Coward · · Score: 0

      Some people just shouldn't be allowed to breed.

    5. Re:Bad 3dfx, bad! by Hobbex · · Score: 1

      Creative wrote the glide wrapper for the sole purpose of screwing 3dfx over as revenge for the whole STB affair (3dfx suddenly going from supplier to competitor).

      It is a rather childish way to run a company, and they had to have been expecting this...

    6. Re:Bad 3dfx, bad! by ewhac · · Score: 2

      Careful how you swing those allegations; you could put someone's eye out.

      Creative, being fairly intelligent, probably clean-roomed the API. Further, their lawyers are no doubt confident that they will prevail over 3Dfx's baseless claims that 3Dfx has the right to dictate how the GLIDE API may be used. Otherwise, they would never have signed off on the release of the drivers in the first place.

      Schwab

    7. Re:Bad 3dfx, bad! by Jburkholder · · Score: 3

      Well, I agree that 3dfx looks bad here in the eyes of open-source advocates, but the merit of their lawsuit will be decided by other factors. (std disclaimer, IANAL)

      Like, what exactly is the licensing agreement with creative, what assets did creative allegedly misuse, what evidence is there to support this, and what damages is 3dfx likely to sustain as a result of the breach? (although I'm not sure if proof of damages is needed to prove breach of contract?)

      Since most decent (current) games support either D3D or OGL, it seems safe to assume that only older games are "glide-only", no? Is the fear that little Johnnie will go and buy a Creative TNT2 instead of a Voodoo3 (I mean Banshee2 ;-) ) because of a handful of games he has for his voodoo1 that he doesn't even really play anymore? (oversimplification to make a point)

      But on the other hand, if 3dfx has an iron-clad license and has source listings of Unified with their code in it, then shame on Creative for breaking their contract (and getting caught).

      I may not like the idea of a company defending its proprietary API and closed source by going to court against a company I like that sells (IMO) a superior product, but that doesn't make 3dfx in the wrong. Just not likeable.

      Now another issue entirely is what 3dfx hopes to gain from all this. Many in the gaming world have criticized 3dfx for resting on their laurels and not improving their product to support open standards and high-performance 32-bit rendering like, say... nVidia. Maybe this *is* just sour grapes and defending their turf, in which case, "BAD 3dfx, BAD". (another disclaimer: I own a Voodoo2 and two nVidia cards. The Riva 128 was only so so, but the TNT2 is _by far_ the coolest piece of hardware I have ever owned).

    8. Re:Bad 3dfx, bad! by Anonymous Coward · · Score: 0

      If creative did use 3DFX source code in their drivers, as alleged, then this is clearly a serious breach of contract. While we may not care for it in particular, 3Dfx, for some understandable reasons, considereds their glide source code a trade secret, available only under an NDA that almost certainly prohibits including it in other products (certainly using it in competing products, and software which allows you to use a TNT2 with glide apps is definately competing).

      Evan

  29. UltraHLE is GLIDE Only by Anonymous Coward · · Score: 0

    I love playing zelda64 at 800x600 on my computer. Goldeneye is amazing too.
    unfortunately, ultraHLE a glide only app. so, i'll be stuck with 3dfx for a bit longer.

  30. Re:Incorrect. by Big+Jojo · · Score: 1
    APIs are not protectible intellectual property ...

    I'm sure that's incorrect. There are lots of folk who protect APIs ... as trade secrets, as copyrighted information, and so on. Even as parts of patents. (Whoops, the gazintas and gazoutas of this code match the description in that patent, it infringes, yowp!)

    Whether 3dfx has a real case here is, as you noted, a different issue.

    - Jojo

  31. Here is the URL by tamyrlin · · Score: 3

    (Found this one on bluesnews)
    http://biz.yahoo.com/prnews/990611/ca_3dfx_fi_1. html

    /Andreas

    1. Re:Here is the URL by Milican · · Score: 1

      And another on Maximum PC Magazine

      http://www.maximumpcmag.com/inside_sources/99.6/ 99.6.11.phtml#dfxSuesOverUnifiedDriver

      JOhn

    2. Re:Here is the URL by BuzzDat · · Score: 1

      Also, a REALLY brief excerpt containing a reply from Creative:

      http://www.ga-source.com/all/news/bits/05+11+199 9/20:31:52.shtml

  32. Re:A few comments. by Trepidity · · Score: 1

    We're talking about 3dfx's revenue here. 3dfx probably makes less than 1% of its profits by selling video cards to CAD users. Almost all of its sales are to gamers.

  33. small url by xbane · · Score: 1

    http://www.sharkyextreme.com/news.shtml#2080

    not a very informative one, though..

  34. Re:Ill-mannered, Spoiled Children by Trepidity · · Score: 1

    So if nobody uses GLIDE, and everybody uses OpenGL instead, why is Creative spending so much time writing GLIDE wrappers?

  35. Here's the URL by alta · · Score: 4
    --
    Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    1. Re:Here's the URL by purp · · Score: 2

      And here's the same info (http://biz.yahoo.com/prnews/990 611/ca_3dfx_fi_1.html) on Yahoo! if you don't like giving M$ another hit to which they can point and say, "See, people read our site!"

      --j, an admitted anti-Microsoft bigot

  36. Re:Glide vs OpenGL. by lubricated · · Score: 1

    the only hardware accelerated implementations that depend on glide are the 3dfx implementations. I am very happy with my tnt. no glide for me.

    M$ doesn't control OpenGL. so there is a toolkit away from M$. Writing a diffrent glide implemantation for each card is just as hard as writing register level OpenGL implementations for each card. Besides the windows OpenGL versions of glide are specific to each card.

    --
    It has been statistically shown that helmets increase the risk of head injury.
  37. Finally picking on someone their own size.... by Non-Newtonian+Fluid · · Score: 1

    I suppose [3dfx|3Dfx]'s legal dept. has gotten tired of running around threatening high school students with suits for writing Glide wrappers.
    Having warmed up, I suppose they think it's time to graduate to the big leagues and threaten someone who can fight back.

    When was the cool, underdog 3dfx replaced with this corporate nightmare? *sigh*

    1. Re:Finally picking on someone their own size.... by webslacker · · Score: 1

      After they sold the company. The 3Dfx of today is a different company. Screw them. TNT2 is better anyways.

      Gee, we're getting our asses kicked in all the benchmark tests. Do we:
      A) Spend more time on R&D and build in true 32-bit rendering with high performance, making sure we have a kick-butt chipset to dominate the future market, or
      B) Sue?

  38. Re:Glide vs OpenGL. by toriver · · Score: 1
    Umn, folks, the Quake GL-miniport, Mesa on Linux, basically _all_ of the hardware-accelerated OpenGL implementations _depend_ on Glide for their 3Dfx support.

    ... the operative word being 3Dfx. OpenGL for other cards does of course not "depend on Glide", which seems to indicate that no proper native OpenGL drivers exist for 3Dfx.

  39. 3dfx has gotten way too strong! by Anonymous Coward · · Score: 0


    I can remember a not too long time ago when 3Dfx was a small company with killer products.

    Now, they are BIG and looking to take over a smaller company S3, they have sued Nvidia and finally suing Creative Labs.

    Talk about outgrowing! If it wasn't for Creative Labs, 3Dfx wouldn't have had the same market penetration.

    Hope they lose and Creative countersues for damages and stuff. I will not ever own a 3Dfx card again!

    OpenGL rules, Carmack has finally won!

    1. Re:3dfx has gotten way too strong! by Anonymous Coward · · Score: 0

      Creative made money off of 3dfx too...nobody owes anybody anything in this industry.

      3dfx, like Creative, is trying to protect it's investment. Part of the strategy is protecting their propriatery API. Creative is trying to undercut their advantage by creating this new API.
      3dfx is wise not to willingly participate in Creative's efforts. This may piss some programmers off...but too bad. It's all about money and ensuring the dominance of their product.

      So don't buy their products if you don't want to. But one would hope you would base such decisions on the quality of the products they produce, rather than some silly support for Creative, who would no doubt do what 3dfx is doing under similar circumstances.

  40. Closed Development Issues. by SGC · · Score: 1

    Someone already commented that 3DFx is losing, so they're holding onto their closed API as a last resort.

    What I think is they are losing the 3D battle BECAUSE they have a closed API.

    Put simply, they got lazy. They thought no one could touch them and their API. So their hardware development suffered.

    1. Re:Closed Development Issues. by delmoi · · Score: 1

      not only there hardware, but there Driver development as well. I think creative actulaly had to come out with at mini driver for there v2 cards in order for them to work with q3test...
      ---------------
      Chad Okere

      --

      ReadThe ReflectionEngine, a cyberpunk style n
  41. I've bought a CB TNT AGP last weekend, by Anonymous Coward · · Score: 0

    and will buy another, PCI one soon.
    Even the cheap TNT works beautifully on my
    k6-2/400 (60 f/s with Forsaken). Planning to
    use the PCI one for my older k6/200.
    I have not tried the Linux drivers yet, but the mesa lists TNT and TNT2 as supported so I don't
    expect any problems.
    Voodoo is just that - voodoo with a version number

    Stefan Bo,
    not an AC.

  42. Re:Wonderful way to lose customers, huh? by tweek · · Score: 1

    Thankfully now that nvidia has released the drivers for linux, I dont have to go with a 3dfx product. This was a seriously grating issue at the time for me. I have a TNT card now. My problem was, do I sit with a tnt card and never have OGL or do I go with 3dfx and have good graphics but support a lame proprietary API? Sort of a catch 22 that I don't have to worry about now. Viva nvidia ;)

    --
    "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
  43. Re:Vote with your money: TNT2 recommendations anyo by Trashman · · Score: 1

    I've been looking at this card too. You might want to take a look at The Viper 770. it has MPEG2 and TV-out.

    I'm Torn between the G400MAx and TNT2 Ultra. Anyone want enlighten me as to which one I should buy? What Matrox doing in light of Nivdia Releasing all of it programing specs??

    --
    Do not read this .sig
  44. Re:Vote with your money: TNT2 recommendations anyo by Anonymous Coward · · Score: 0

    Couldn't agree more. Ever since nVidia open sourced their drivers, I went right out and bought a RIVA TNT. I even filled out the warranty form and was proud to put Linux as my OS on the form. Let those companies that have the balls and intelligence to see the light know that you support them.

  45. Well, they just lost my money by Anonymous Coward · · Score: 0

    As if open source TNT drivers weren't enough to sway my TNT2 vs. V3 decision, 3dfx has decided to make it even easier. I was still thinking about getting a V3, because the linux drivers will be faster until XFree86 4.0, however this was just too much. I'll be buying a TNT2, and bothering any companies which release Glide only games.

  46. No sense... by Shaheen · · Score: 1

    3dfx just keeps limiting the availability of their own technology. Glide wrappers aren't made to cut into 3dfx's profits, but to enable other users to use the cool stuff glide has to offer, but using their own cards to do so.

    I can understand that they want to push their own hardware, but in consequence, they are limiting the market acceptance of their own technology

    --
    You should never take life too seriously - You'll never get out of it alive.
  47. Re:Vote with your money: TNT2 recommendations anyo by Jburkholder · · Score: 2

    >As an aside, does anyone have any recommendations for TNT or TNT2 based cards they have working under Linux, and if so, what issues (if any) did you have?

    Sure do! I got a Diamond Viper 770 Ultra (TNT2) a couple weeks ago and it really shines. (running a Creative Labs V2 before and a Riva 128 before that). Linux support still has a way to go, but is shaping up nicely. I did just get the new Mesa/GLX stuff and the 3D is pretty slow (not really playable in q3 but ok for q2) but the 2d is very strong. (I like being able to finally drag and resize windows at 1024x768).

    In windows the card performs exceptionally well in 3D and I hope this is a good indication of how it will fare once Linux support matures.



  48. Have to disagree with the majority here ... by Bwah · · Score: 1
    ... news that 3dfx has officially sued Creative Labs for "breaching a licensing greement" and infringing on 3dfx copyrights by using 3dfx Glide Source Code into Unified...

    I'll agree that in the past 3dfx threatening people who dodn't nesscesearily break the rules pissed me off a little, but lacking a link to the story and just going by the /. post, I have to side with them here. Creative Labs apperantly broke the rules. This doesn't mean I like the rules or even agree with them, but a company the size of creative sure as hell had to go into this with their eyes wide open. They broke the rules and got caught. They lose. Game over.

    Again i'm just going by the posted story here, but if it's accurate, I have no argument with 3dfx over this issue.

    /dev

    --
    "There's no secret. You just press the accelerator to the floor and keep turning left." -- Bill Vukovich
    1. Re:Have to disagree with the majority here ... by Anonymous Coward · · Score: 0

      Nope -- they sue ANYBODY who produces a glide
      compatible library under those pretences.

  49. Re:Some points about 3dfx by Anonymous Coward · · Score: 0

    Personally, I own a Voodoo3 3000, and I get framrates EXCEEDING 140 Fps in halflife network games, I'm not going to sit here and argue the power of a Voodoo3 compared to a TNT2, They are both sweet cards, However, I am going to tell you people to stop reading the reviews (all they seem to care about is 32-bit graphics, and really, Who cares?) and bench the cards yourself. I'm sure most of you can't afford to pick up one of each, but you have a friend.... bench them against eachother. I have, The voodoo3 is better at some games (like halflife) and the TNT2 excells at others...
    3DFx has fought it's way up in the Hardware business, and have delivered amazing 3D preformance to my machine for a few years now, The fact that a corporate powerhouse like Creative labs is ripping off their hard work disgusts me, and I hope they learn a leason after 3Dfx wins this lawsuit.

    Everybody in here is trying to make it seem like 3Dfx is the larger, more established company.. I think it's time to see the facts.

  50. Re:Vote with your money: TNT2 recommendations anyo by Vengeance · · Score: 1

    Today, the best performing TNT2 card, out of the box, is the Hercules Dynamite TNT2Ultra. It is manufacturer-guaranteed to run at 175MHz core setting. Every other TNT2Ultra being manufactured today is only guaranteed to 150.

    Even the Hercules TNT2 standard is clocked at 143, which is close to the speed everyone else is running ultras.

    Visit some of the gaming sites, including AnandTech and Sharky Extreme, to see reviews of this and other cards.

    --
    It was a joke! When you give me that look it was a joke.
  51. Re:Doesnt 3dfx OWN Glide? by Vengeance · · Score: 1

    Ummm, up until a few months ago, there WERE a dozen 3dfx card makers. It was another foolish business decision on their part to bring that operation in-house.

    I wonder if anyone at 3dfx reads /.? It would be quite amusing to be a fly on the wall as this thread was presented to the chief executive.



    --
    It was a joke! When you give me that look it was a joke.
  52. Re:Some of us HAVE to use 3dfx Voodoo cards by BJH · · Score: 1


    I might be mistaken, but I think I saw some I2C stuff going into the BTTV code in 2.3.6, so it may not be too long before it does work...

  53. Re:Incorrect. by BJH · · Score: 1



    I think you'll find that they're protecting a particular implementation of an API, as opposed to the API itself.



    About the only way I can think of to protect an API is to trademark the function calls...;)





  54. Re:Big Picture by BJH · · Score: 1


    Did you never stop to think that with Mesa, the free software community is in a good position to embrace-and-extend OpenGL? ;)

  55. Re:Ill-mannered, Spoiled Children by Wag+the+Dog · · Score: 2

    A parking lot is a physical object. An API is not. If you want a comparison with "old" technology, the "interface" you use to drive a car would be more appropriate. Sure, the steering wheel and pedals may by patented (specific implementation) but the interface itself is not. That's all an API is, an interface on how two entities communicate.

    Should API's be protectable like this? I don't think so. Should specific implementations? Sure, if you are going to be a closed source company I don't see anything wrong with protecting your specific implementation. If Creative used 3Dfx's source code (specific implimentation) in their drivers and their agreement prohibited them from doing so, then I think they should be prosecuted. However, if they simply looked at the API (header files will do I'm sure) and wrote their own implementation I don't think they should be held liable at all.

    I guess it depends on if you are an open source advocate or not. If you believe that ideas such as API's or algorithms should be "ownable" or if ownership should be limited to physical items and specific implementations of general ideas.

    So, in response to your question "How is it that you can't believe 3dfx is dictating how THEIR api is used." my response is:

    Because I don't believe API's are property that should be protected under the law. If you're question was concerning their specific implementation of the API, then I would probably agree with you.

    Changing my car example above, it's more like the "API" or interface between the wheels and the car. You're saying that the API or interface between those two components is protected. You're saying that someone can not make a new wheel that might perform better simply by putting the appropriate number of holes in the right spots for the lug nuts (following the API specs). That's rediculous.

    API's are nothing like parking lots.

  56. Excellent by mattc · · Score: 1

    I hate Creative Labs.

  57. Re: I'd like to but quake3 only works on voodoo by Anonymous Coward · · Score: 0


    Sad but true. If I'm wrong, and there is a GL
    driver for say the i740, G200, or TNT, send email
    to mark@knm.org

  58. Re: you moron - windows-only doesn't count. by Anonymous Coward · · Score: 0


    If it doesn't work on Linux, it doesn't matter.

    Please keep this in mind. Windows-only people
    shouldn't even be here.

    Mark

  59. If you can't innovate, litigate ... by RedDirt · · Score: 1

    I disremember the link (I think it was on SharkyExtreme), but I read an interesting article recently on the engineering behind the VooDoo series products. How there hasn't been any innovation from 3Dfx since the original VooDoo chipset was introduced, just refinements.

    Me, myself and I are going to stick with nVidia products (well, for the time being at least).

    --
    James
  60. DIABLO 2 IS GLIDE ONLY. by Anonymous Coward · · Score: 0

    Last I heard is that if you didn't have a 3DFX card, you wouldnt see any of the awesome 3D effects and lighting in DIABLO 2, which is bound to be one of the years biggest sellers. 3dfx has/had some exclusive contracts with the big guys to only support their boards. I know it sucks, but daaaaaaaaaaah.

    Im sure Blizzard will release an 'update' that offers Direct3D support, but like a few months off...

    Sure we can just NOT buy the game, but who in their right mind WOULNDT buy this game? (well, considering if you're one of the billion who bought the first one and loved it to death.)

    1. Re:DIABLO 2 IS GLIDE ONLY. by Anonymous Coward · · Score: 0

      IF this is true, then I wont buy the game. Simple as that. GLIDE-only games are going the way of the dodo. 3dfx is shooting themselves in the foot. Developers know this. Consumers are learning this. 3dfx will figure it out soon enough, perhaps when it is too late. There are plenty of games that work with my nVidia card to satisfy me so the matter is moot to me. Let them screw themselves. I don't care.

      I've got my popcorn and comfy chair. I'm ready to watch the show.

    2. Re:DIABLO 2 IS GLIDE ONLY. by m|sTaMoFo · · Score: 1

      Nah, they are doing it in OpenGL and Glide. Blizzard isn't stupid enough to go with just glide. Check out the link below for the whole story.
      http://www.blizzard.com/PRESS/990513c.html

  61. wow, glad I bought a Viper550 by Darth+Maul · · Score: 1


    I'm sure glad I'm using a card with an
    nVidia chip, that's for sure... I knew
    there as something fishy with 3dfx. It's
    funny how they learned their business
    practices right from M$: Don't worry about
    making better products, just push proprietary
    formats to the users and then whine about
    them.

    I'm glad that nVidia is so gung-ho about
    Linux drivers. That day the drivers were
    released I downloaded the file, linked
    the correct libGL and copied over the
    XF86_SVGA, and in about ten minutes flat
    I had Quake III up and running in 800x600
    with full lighting and texturing.

    Man, I love it.

    -Mike -- OpenGL developer who can finally
    use his home Linux box!

    --
    --- witty signature
  62. Re:Some points about 3dfx by tofa · · Score: 1

    The statement "3DFX's cards suck" is absolutely ludicrous. I do not agree with what they are doing here, but I own a Voodoo 3, and it is incredible. I play Tribes, and Quake 3 (beta) at 1024x768 and get a spectular 60 - 80 fps.

    Their technology is good, they just need to make it better, and keep up with the competition. To say they "suck" though is just an ignorant statement (IMHO).

  63. Re:your signature by SalsaDoom · · Score: 0

    Heh, i remember reading that quote somewhere, the first time i almost shit myself it was so funny =)

    --
    "Computers will never truly be free until the last windows user is strangled with the entrails of the last mac user."
  64. Doesnt 3dfx OWN Glide? by Anonymous Coward · · Score: 1

    Oh please, whats next not being able to have sex with the dead?

    Geeze you guys got spirit, but when it comes down to the rights to company owned technology you guys go nuts. If someone came out with a Quad Twixel Engine, would you slam Nvidia for trying to sue that company? Probably so, cause its the fastest product that gets your respect, anything slower and you sandblast it with Cry Baby rants.

    3dfx is a nice card, not the best one out there, they own the technology and they should have the god given right to sue or slap an injunction anyone to infringes upon it. If there were a dozxen 3dfx card makers out there, this probably wouldnt matter but since STB is the only game in town for these cards, 3dfx has no choice but to protect their technology. To not do so would mean a SEVERE downfall for the company.

    Dont kick the lion in the nuts for eating a antelope, he was only trying to keep his pride alive.

    1. Re:Doesnt 3dfx OWN Glide? by Anonymous Coward · · Score: 0

      Sounds like you are ranting more than the people you are complaining about. The point is that 3Dfx is using heavy handed tactics a la Nintendo when there is no real proof of any infractions. How exactly does 3Dfx know that Creative violated their license? Creative knows how 3Dfx reacted to public Glide wrappers before and I'm sure they've protected themselves accordingly and they have the dough to defend themselves in court (side note here, it really sickens me to see how poorly the American court system works when it's people with the money that win the cases). The only sure way they could know if Creative used their code is by reverse engineering Creatives wrapper and then they'd be breaking Creative's license! So my guess is that they just throw this lawsuit at any wrapper programmer and hope to smother them before the truth comes out.

      As many others have said, 3Dfx isn't the leader of the pack anymore and is middle of the road at best. Glide is their last straw to cling onto and it looks like that's going to be stripped from them as well.

      Good riddance 3Dfx, I will never buy another card from you again.

      -Lord Crass

    2. Re:Doesnt 3dfx OWN Glide? by teraflop+user · · Score: 1

      You can't own an API. (Otherwise Wine would not exist).

      The issue is whether Creative looked at the Glide code when they wrote their TNT wrapper, or whether they developed the wrapper from scratch using the API docs.

      Either way 3dfx seem to be trying to tie up standards in a manner which has distinct MS overtones. I was intending to get a Banshee for use under Linux, but I wavered because nVidia demonstrated greater sympathy to the OSS community by releasing their source. Now I'll get a TNT for sure.

  65. Some of us HAVE to use 3dfx Voodoo cards by Anonymous Coward · · Score: 0

    Some of us have no choice to but to use Voodoo cards. Show me a card that can do what a voodoo and my ATI All in wonder pro can do. I use my Pro to watch cable TV and VCR tapes in linux, and my voodoo for Quake 2 in Linux. Show me an nvidia or other competitor to 3dfx that has an OpenGL solution with a built in TV tuner that works in linux but in a single daughterboard solution...Until then I'll have to stick to my 2 cards...Voodoo and All in wonder Pro until Nvidia makes a TNT card with all the features I need.

    1. Re:Some of us HAVE to use 3dfx Voodoo cards by Chad+Page · · Score: 1

      Asus has a TNT board with video in/out, but no driver support outside of Win9X. The video decoder chip does have a Linux driver but the connection to the TNT chip is unknown (i.e. the I2C bus...) so it cannot be made to work.

    2. Re:Some of us HAVE to use 3dfx Voodoo cards by zuvembi · · Score: 1

      The Asustek v3800 and the Elsa Erazor III both support these(TV in & out). If you don't think that will work for you, grab any TNT2 or TNT2 Ultra board and a Hauppage WinTV 98 . The single card or the combo should do everything your old cards did, only faster.

      So there you have it, the NVidia based boards that do everything you want, or a two board solution (like you have now), that does everything you want. But why would you want to watch TV? Don't you know it rots your brain? :)

    3. Re:Some of us HAVE to use 3dfx Voodoo cards by DeepThought · · Score: 1

      Just for clarification (no, I'm not trying to be nitpicky), I'd like to point out that it is not up to Nvidia to make a card with all the features you need. Nvidia makes the chips that go on the cards, that the card manufacturers add features and value to. Nvidia has the solutions, it's the card manufacturers that need some help in which direction the consumer wants them to go.

  66. Re: GL on Linux though? quake 3... by Anonymous Coward · · Score: 0


    If it doesn't suppport q3 at the highest possible
    performance level, then it isn't "the same thing"
    is it..

  67. Re: don't care about glide, but need it for games by Anonymous Coward · · Score: 0


    Quake 3, Diablo2 are just two examples of games
    that will ONLY work with mesaGL or some other GL
    driver.

    This basically means VooDoo1-3.

    If I'm wrong, and there's a way to use a TNT for
    example with Linux' Q3test, please send mail to
    mark@knm.org

  68. Re: even worse - it's WINDOZE ONLY by Anonymous Coward · · Score: 0


    Why even discuss this on Slashdot? It's a 'doze
    only game, isn't it?

  69. Re:Vote with your money: TNT2 recommendations anyo by no0n3 · · Score: 1

    actually your wrong, i have a creative tnt2 ultra and its running at 190... came at 182 and can be overclocked over 200..

  70. Re:Creatives Motivations by Nathe · · Score: 1

    Glide doesn't matter?
    heh.
    While we may not be the biggest community in the gaming market, the descent community has been virtualy held hostage to 3dfx because the only accelerated version of descent 1 or 2 was for glide. So if you wanted a pretty game, you had to go 3dfx.

    glide and it's future matters to us (though perhaps not for very much longer.. the source for d1 was released and d2 will be soon)

    --
    Welcome to hell. I'm your friendly local guide.
  71. Re:Vote with your money: TNT2 recommendations anyo by FreeUser · · Score: 1

    3dfx has a link on their homepage to Linux drivers, which forwards one to Daryll's 3dfx page (Daryll is a volunteer who has made heroic efforts to get 3dfx hardware running under Linux, sometimes with 3dfx's support, sometimes not). 3dfx is clearly representing themselves on their homepage as supporting, at least marginally, Linux, and seem happy to ride on Daryll's coattails and take credit for supporting the Linux community. Buy any reasonable definition this makes them, at least periferally, a member of the community. A member which until fairly recently enjoyed a pretty good reputation and a lot of goodwill. They have squandered this, and are now behaving poorly, and it behooves us to make this point clear to them in the one way they are sure to understand: with our purchasing dollars.

    There's nothing impressive about it. They are, or at least represent themselves as, a member of our community, in the hopes we'll buy their stuff. If this is misrepresentation, shame on them. If not, shame on them for being such poor citizens of the community. Either way, I am not buying any more of their stuff, and I encourage others who feel likewise to do the same.

    --
    The Future of Human Evolution: Autonomy
  72. Re: you moron - windows-only doesn't count. by Justin+Norman · · Score: 1

    |Please keep this in mind. Windows-only people
    |shouldn't even be here.

    and why shouldnt they? /. is an open forum, anyone running windows has every right to be here as well.. just cuz you might not agree on their os choice doesnt mean they might not like to keep up with whats going on in the 'geek world'.. /. isnt exclusive to linux users, or users of the various unices even. its for anyone who's curious..

    (I know its offtopic, but I tire of how /.ers associate anyone who uses a MS product as 'the enemy)

    --
    "Short, tall, fat, skinny, from the highest king to the lowest man, everyone uses the potty." - Brak
  73. Re:3dfx is right to sue by Anonymous Coward · · Score: 0

    It doesn't matter what the license states, the license cannot dictate that you can't write a wrapper. No license can have a bearing on another piece of software like this unless they used the code from the SDK in their wrapper. This is as ridiculous as companies suing because someone wrote an emulator for their system. The IP laws in America are hopelessly out of date and just don't apply to new technology the way they should. However, these companies use this bullshit to their advantage in courts and the like. Really doesn't matter though, because if people want something, they will get it, even if the whole wrapper deal has to be an underground process like the warez scene.

  74. Is this supposed to be surprising? by m|sTaMoFo · · Score: 1

    I think that it is safe to assume this is just more evidence that 3dfx tries to be anti-competitive. I hope Creative sues them back, because it seems very unlikely that they violated a liscenseing agreement knowing that the 3dfx lawyers are so damned trigger-happy. This is most likely just another attempt by 3dfx to try and scare other people away from developing glide wrappers.

  75. Evidence? by razorwire · · Score: 1
    According to 3dfx's own press release, this case revolves around a breach of license, specifically "the use and modification of...3dfx source code to operate with non-3dfx acceleration technology."

    I'm pretty sure the WINE developers haven't seen the Windows source code, but they seem to have done all right. The point being that original source code is not necessary to write your own version of an API.

    So does 3dfx have any proof that Creative abused their access to the Glide code? Or are they just slinging FUD? It seems to me that if 3dfx is going to haul Creative into court, they're gonna need more than accusations... unless they're trying to outdo M$ for Most Inept Performance in a Courtroom. ;)
    --

  76. Re:Vote with your money: TNT2 recommendations anyo by VinceJH · · Score: 1

    Matrox will be releasing a binary glx driver, based on the work of the people who made the OSS g200 driver. This driver will utilize the "warp engine", so it should be much much faster than the current one. And it will probably support the G400. Note, this is not a liscence violation, since the origional was released under the X liscence, so it could be included in X.

    I heard all of this from the g200-dev mailing list. Things might have changed now.

    --
    I know I will be moderated down for this, but . . . Vincent
  77. Re:3DFx just can't compete anymore? by delmoi · · Score: 1

    I agree, I think 3dfx could have a chance if they pull there heads out of there asses, but the v3 isn't any more powerfull then the TNT2, and I can only imagen what nVidia's chips will be able to do once the come out with really new ones (actualy, the TNT2 is what the TNT would have been if they wouldn't have had problems with the .25 micron fab process.). and it dosnt' even supprot true color rendering.

    if it hadn't been for Microsoft's Direct X, and later open GL there's a good chance that 3dfx could have become the next intel, in every PC, beacuse the only API that people would use would be Glide... It was pretty slick of them, I think, but I think microsoft saw it comming (and glide worked in dos, and MS wanted to kill dos support)

    well I guess microsoft is good for *somthing* :)
    ---------------
    Chad Okere

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  78. 3dfx suing Creative: It has to be done by Anonymous Coward · · Score: 0

    If a company copyrights something and then DOESN'T sue others for infringing on this copyright, they risk losing the copyright. In the US, companies have to *defend* their inventions if they don't want to see the copyright get repealed.

    If they copyright something and Creative violates this copyright, they can LOSE the copyright for not taking steps to defend it.

    1. Re:3dfx suing Creative: It has to be done by Eccles · · Score: 1

      >If a company copyrights something and then DOESN'T sue others for infringing on this copyright, they risk losing the copyright.

      No, that's trademark law. You can't "lose" copyright whether or not you go against violators.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
  79. A few comments. by Bouncings · · Score: 1
    I don't think of it like that. As an owner of a Voodoo3 card (if I knew 3dfx was going to be like this, I wouldn't have purchased the card), I have a few comments.

    First of all. "Win32 native games" having a majority in Direct3D doesn't constitute winning a market. The 3d acceloration market extends beyond games, and certainly beyond Windows.

    Consider CAD and modelling software. Most CAD software is either in Unix/X or Windows NT, and almost none of it uses Direct3D. The high-end CAD software is fairly consistantly OpenGL-based, Windows CAD software included. Go find a few modellers for ray tracing: OpenGL.

    In short, there's more to life than fun and games, and there is certainly more to life than Windows programs.

    --
    -- Ken Kinder ken@_nospam_kenkinder.com http://kenkinder.com/
    1. Re:A few comments. by Anonymous Coward · · Score: 0

      n short, there's more to life than fun and games, and there is certainly more to life than Windows programs.

      Yep, there's more to life. And probably about 2% of the total 3D revenue.

    2. Re:A few comments. by reidbold · · Score: 1

      I know there's more to life than games, and that's there more to 3d acceleration than win32 BUT as I said, most win32 games are D3d, and, the last time I checked, there's no such thing as Glide CAD. Plus, if you're wise you won't buy a 3d card aimed at games, but rather one aimed at CAD.

      --
      -Reid
    3. Re:A few comments. by Anonymous Coward · · Score: 0

      You've never priced high-end software, have you?

  80. Re:3dfx = uncool by reidbold · · Score: 1

    That's a pretty uninformed statement. the Voodoo 3 is almost on par with the tnt2, it's not as if 3dfx is being blown out of the water.
    Of course 3dfx wants to protect their proprietary api. It is, after all, their property.

    --
    -Reid
  81. Re:why are we discussing this?? by mrPalomar · · Score: 1

    How about because Glide is an API and its ridiculous to allow copyrights on API's ?

  82. Not the only way... by Chad+Page · · Score: 1

    Another good 2-slot combo (since the V2 takes a PCI slot, it's even) is a TNT(2) or G200 with a bt848/878/879 board like a Hauppauge WinTV, which interoperates with any video card you might grab in the future (it uses PCI and DGA to blast the TV onto the video card). That'll give you a video solution that is fully Free Software.

    Thanks to the team working on Video4linux, the bt848 has been well supported for some time (unlike ATI boards), and is in kernel 2.2. And to Matrox for releasing enough of the G200 specs to make a driver, and to Nvidia for making a driver and releasing it with readable source.

  83. I've heard rumors this has changed: OGL & D3D by DrHogie · · Score: 1

    Someone told me (sorry, but I don't know of any URL to verify this at) that, because of the fact that so many people are buying non-3dfx cards, and that the TNT is such a better chip than the VD series, that they changed their stance on this. I certainly hope so, else I'll have to keep playing the first one over and over and over and over . . . hey wait a minute, I still do, hehe :)

    --
    --DrH, the Sandwich with the Ph.D.
  84. Voodoo3 vs. TNT2 comparisons by Anonymous Coward · · Score: 0

    There is one thing that I think a *lot* of people who do hardware comparisons are missing: date of release.

    When the Voodoo3 was *on the shelves*, the TNT2 Ultra was still under wraps. Yeah, the Voodoo3 might be not as feature-rich on the capabilities side, but in mid-April, were there better options if you wanted ass-hauling 3D/2D video? No.

    Guess what? The K7-550 is almost undoubtably going to be faster than a P-III 550! But I needed a fast, non-overclocked PC *last week*, not next week. Guess what I bought?

    How many FPS could your Voodoo3 3000 crank out in 16-bit color back in mid-April? Lots. A TNT-2 Ultra? Effectivly zero.

    Availability matters.

    One reason why the Voodoo3 lacks certain features is because 3DFX wanted to be quick to the market. Now, don't get me confused with a "3DFX IS GOD!!!!!!!!!" zealot. I think the Ultra2 rips some serious ass, and the competition will definitely make the next generation of cards that much more bitchin'. Just remember that time-to-market is a feature, too.

    1. Re:Voodoo3 vs. TNT2 comparisons by Erik+Hollensbe · · Score: 1

      How many FPS could your Voodoo3 3000 crank out in 16-bit color back in mid-April? Lots. A TNT-2 Ultra? Effectivly zero.

      What about your Voodoo3 in true 32-bit color, compared to my TNT-1?

      TNT-1: Lots. V3: Zero. You see, the V3 doesn't do true 32-bit color, it fakes it. and when I want to play games on my machine with color settings worth of today's high quality games, I want 32-bit. I also don't want yesterday's technology, which is what a V3 is. I see no benefit for replacing my TNT-1 with a V3, but I see great reasons for getting a Rage128, G400, or TNT2.

      Don't moan because you bought a lousy card... You could have waited like all those hardware sites told you to for the newer cards.

      And I'm sorry, I still have yet to see an instance where someone needs a faster desktop machine *YESTERDAY*.

      -Erik-

    2. Re:Voodoo3 vs. TNT2 comparisons by Anonymous Coward · · Score: 0

      I find it really hard to believe that anybody can call the Voodoo3 a *lousy* card. If you're jumping to that conclusion based solely off of the lack of 32-bit color, though, that's your right. I think you'd be hard-pressed to find people who would say that makes it a "lousy" card, though.

      I really could give a shit about 32-bit color. 16-bit (or 22-bit, whatever approach people wanna take)color looks good to me. Don't get me wrong, 32-bit would be nice. But getting a TNT-1 and giving up 10-12 FPS, Glide capability (mattered a lot at the time), and the 350 Mhz RAMDAC wasn't gonna do it. Running 1280x1024x32-bit color @ 100 hz refresh was (and is)very important to me.

      Killer FPS are important to me. I notice a lack of FPS before I notice a lack of color depth. And, even though I wish it didn't have to be this way, I did/do play Glide-only games. If everything was OpenGL, that'd be great. Within the next year, I think OpenGL will in fact become the 3D gaming standard. But, in February, I could've snagged a TNT-1, or waited for the Voodoo3 cards. I'm glad I waited. The extra wait involved for the TNT-2 Ultras was not worth it to me.

      And the "fast desktop machine" comment wasn't about yesterday. It was about "last week". I needed the fastest machine available. Waiting for the K-7 was not an option.

  85. No, none of us does. by Anonymous Coward · · Score: 0

    If you want to use OGL on your computer and do all the stuff the All In Wonder Pro does, get an All In Wonder 128. 8-} That'll do the same as you had before, plus outperform the Voodoo1, and does 32 bit color, plus a lot of other stuff. I think the G200 marvel has all or most of that too, but I'm not sure.

  86. ST00PID! by HunterZ · · Score: 1

    Could Creative Labs, after going to all the trouble of only letting CL (Creative Labs) video card owners (and only most of them at that) have access to Unified, have been so stupid as to actually use code from the Glide SDK? If so, then they're really dumb, because even _I_ knew that 3dfx would bust their butt for it after what they did to all those other wrappers!

    As for 3dfx, they should quit wasting their money protecting Glide and start making better cards! _NOBODY_ uses Glide in new games anymore because not even a majority of people are buying 3dfx cards these days (meaning that companies who want to make the most money off of a game will want to use OpenGL or Direct3D to support as many people as possible - something Epic learned the hard way with Unreal)

    I can only hope that 3dfx will spread itself so thin financially by slapping stupid lawsuits on everyone that it will go under (and if that doesn't do it, then hopefully they'll get so mired in legal battles that they won't have time to make new, GOOD hardware) The era of being anal about hardware and proprietary software designed for it is OVER, and Linux (or those who use it actually) is one of the main things we have to thank for discouraging such ridiculous practices!

    If you are someone who works for a company that designs computer hardware, PLEASE get the message that these days people are NOT going to use your hardware unless you make a better product! If you're first in a market, use that to your advantage to develop new, improved products before anyone else even makes one to compete with your original - just DON'T try to use proprietary crap and DON'T deny access to important info that software developers need to create software that uses your product! Such practices are just not going to cut it anymore, and I for one am going to do all I can to make sure of that!

    (sorry for all the ranting - I'm just in that kind of a mood today =)

    Later,
    HunterZ

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  87. 3dfx can go to hell :) by smash · · Score: 1

    my funky new tnt2 arrived friday :)

    decided to get it the day before open source linux drivers were announced.. was just the icing on the cake :)

    smash

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  88. Re:3dfx is right to sue by brocheck · · Score: 1

    I am probably not up to date in this issue, have no idea about the specifics but from what I can ascertain from here I'd say 3dfx is in the right and Creative Labs is swappin' some source. May they be stabbed many times with pointy sticks.

    --

    suddenly I feel very tired

  89. Re: you moron - windows-only doesn't count. by gavinhall · · Score: 1

    Posted by ^ServO^:

    I use both regularly. Better keep an eye on me, I might be evil.



  90. Re:ASUS3800 or LeadtekS320II-Pro (yeah, off topic) by razorwire · · Score: 1

    There's supposedly a version of the S320 II that uses SDRAM instead of SGRAM, though I've never seen it for sale. In any case, my SGRAM version runs fine with the standard nVidia drivers, so no worries there. It's a great card; the only nitpick I have is that it didn't come with any bundled games... :)
    --

  91. Playing the Devil's Advocate by Cid+Highwind · · Score: 1

    The courts have upheld the shrinkwrap license agreements before. Let's consider why this is really a Good Thing(tm).
    Compare software to a videotape of a movie. At the beginning of the movie is the infamous "FBI Warning" screen, that states that you are not permitted to show the movie publicly or for profit. This is basically the same as a shrinkwrap license agreement. Mr Lucas invested a lot of time and money into making the film you are watching, and he has a right to say whether or not you are allowed to make a profit off his movie. Shrinkwrap licenses take the same approach to controlling who makes a profit from someone elses code.
    As much as we all like the open source vs evil empire rhetoric, 3DFX has the legal high ground here IMHO. 3Dfx wrote a license agreement, Creative violated it. Simple. As a (moderately famous) law professor said, "If you have the law on your side, pound on the law. If you have the facts on your side, pound on the facts. If you haven't got the law or the facts, pound on the table." Right now, slashdot is pounding on the table, and we sound pretty foolish doing it.

    --
    0 1 - just my two bits
    1. Re:Playing the Devil's Advocate by AmJur2d · · Score: 1
      The FBI warning on the front of a videocassette is NOT equivalent to a shrinkwrap license. When you buy a videocassette you don't get any license at all. You can only use the videocassette as permitted by fair use. The FBI warning is reminding people that their fair use rights do not include commercial reduplication. The presence or absence of that warning has NO effect on your actual rights.

      In contrast, a shrink wrap license offered as part of a commercial transaction is NOT effective unless the purchaser cannot possibly use the product without being put on notice of the license. This is why they're called "shrink wrap": they force you to open an envelope which is imprinted with a license warning so you can't help but know there's a license. This is because the license seeks to limit your rights and the only way they can do that is to be able to show that you accepted their licensure offer. Completely different situation legally.

  92. Re:Ill-mannered, Spoiled Children by sjames · · Score: 1

    No, it's more like Ford saying only their cars can have a steering wheel, gas peddle on the right, brake on the left (or center w/ clutch on left). The rest will have to use levers, tillers, etc...

    Or, for example, only AT&T phones can have RJ11 (or similar), get a new phone, put in a new jack, don't like it? Too bad!

    Perhaps you'd like auto manufacturers to use custom bolt heads and only they can make the custom sockets for them (and only their dealers can buy them). Need an oil change? See your dealer and bend over.

    3dfx may or may not be able to pull this off legally, but legal doesn't mean moral and ethical. If more people were concerned about that, and shunned corperates that were not ethical and moral, the world would be a better place to live.

  93. Death knell for 3dfx by Anonymous Coward · · Score: 0

    3dfx probably needs AGP 4x, faster and 32-bit rendering, geometric processing on-chip to counter NV10 from nVidia, finally a decent hardware scaler (like ATI has one on their cheap 60 USD Rage Pro) so I can watch DVD with less than 50% CPU usage, plus optimized not just decent drivers for XFree, and Windoze 9X and NT/2000.

    Since that is not going to happen, my V2 was probably the last card I bought from 3dfx. Who cares if they sue people, either they buy all the knowledge like MS does all the time or they are a takeover candidate themselves next year.

    relax
    --se

  94. Re:Ill-mannered, Spoiled Children by reidbold · · Score: 1

    Beep, wrong.
    Most (win32 native) games are in Direct3d nowadays.
    How is it that you can't believe 3dfx is dictating how THEIR api is used. It's the same as a parking lot owner. People pay to use the lot, and it can be closed to customers whenever the owner pleases.

    --
    -Reid
  95. /. likes the fastest? by drig · · Score: 1

    I don't think the readers of Slashdot are going to jump onto the latest, greatest, fastest, flashiest, etc. If we're rabid about anything, it's openness. If a card is a little slow, but offers full source to their driver and all the specs any developer could want, /. will love them. However, the fastest, greatest, most wonderful card in the world in nothing short of evil to /. if the specs are confidential. Look at the Diamond fiasco from a couple years ago, or the quick reversal of /.'s opinion on Nvidia after they released their sources.

    /. is reacting poorly to 3dfx's lawsuit because they are suing Creative over Intellectual Property. If 3dfx would open up their Glide interface (which would preclude this lawsuit), we'd be much happier.

    --
    Citizens Against Plate Tectonics
  96. Re:Ill-mannered, Spoiled Children by sammy+baby · · Score: 1
    If you're starting work on a new game, you use OpenGL. Period. It's cross-platform, and the performance is good and getting better thanks to everybody fighting over Quake frame rates.

    I hate to say it, but don't forget about DirectX. I dislike MS as much as the next guy, but I'd guess that DirectX's penetration among game developers is much higher than OpenGL's.

    As for competing on the merits of their products... fuhgeddaboudit. While their newest cards carry on their tradition of fast fill rates, visual quality isn't as good as much of the competition, and their "you don't really need 32-bit rendering" is killing them. (In the press, anyway. I haven't seen their sales figures recently.)

  97. Big Picture by Anonymous Coward · · Score: 0

    Is there nobody here who sees the value in attempting to defend the only 3D API that Microsoft doesn't have their fingers in?

    OpenGL is dandy, but MS owns part of it. And so it's part of their embrace-and-extend strategy, definitionally.

    Glide, although proprietary, is owned and defended by a company that's traditionally Linux-positive, and yet all you OpenSourceZealots are suddenly thinking they're the antichrist for trying to hold the line against other companies trying to appropriate their technologies.

    Take a couple steps backward and see the big picture. If this were Netscape, you'd all be cheering; Slashdot loves the underdog. But since 3Dfx is currently the top of the heap, that same MS/RedHat-style bashing has to go on. Sigh.


    1. Re:Big Picture by Anonymous Coward · · Score: 0

      Umm no, no one *owns* part of OpenGL -- it's open,
      hence the name. You need to have an implementation certified to have an 'OpenGL' label
      on it, but look at Mesa, it was OpenGL compatible
      long before it went towards being official.

  98. Well, if they could back up the talk . . . by DrHogie · · Score: 1

    Well, if they could back up the talk of having the best chips onthe market, they wouldn't have to hide behind their API and depend on it so damn much. If their chips were so incredibly good, they could care less about who tries to copy their API. Granted, if CL or nVidia did use the Glide SDK improperly, then yes, they're in for a tough time. But if they did their product legally, then 3dfx is just wasting money that could be much better spent on hardware design instead of throwing more shit on their original vd1 chip design (wait a minute, isn't that like Windows98 and DOS? *boggle*)

    --
    --DrH, the Sandwich with the Ph.D.
  99. Counterpoint. [pro-3dfx] by Joseph+Vigneau · · Score: 1

    What battle has 3dfx lost to OpenGL? The way I see it, GLide doesn't compete directly with OpenGL. OpenGL is a higher level API, while GLide is intended to be closer to the hardware. Unfortunately, 3dfx hasn't been paying enough attention to OpenGL, and is now lagging behind nVidia, among others.

    But don't loose sight of the issue here: 3dfx alleges that Creative violated the license by using 3dfx code. They aren't suing because they made a GLide wrapper. I don't think all the other 'high school kid' suits were expressly over the existance of GLide wrappers. All of these lawsuits involve license violations. If the defendants didn't want to be sued, they should not have accepted the license agreement.

    3dfx is not dictating how the GLide API may be used.

    Keep up the 3dfx bashing guys. 3dfx is the only company that is either shipping or helping other people ship drivers for their hardware *right now* for DOS/Win/Mac/Linux/BeOS, etc. Hopefully, nVidia's foray into source code releases will push 3dfx to do the same.

    I *still* trust 3dfx, because they actually deliver what they say they will, unlike nVidia's Microsoftian 'hype-and-switch' methods..

    So there.

    1. Re:Counterpoint. [pro-3dfx] by Xnij · · Score: 1

      didn't a see a week or so ago that nVidia released open source drivers for their cards? if so 3dfx just lost that argument too

    2. Re:Counterpoint. [pro-3dfx] by Anonymous+Shepherd · · Score: 2

      Keep up the 3dfx bashing guys. 3dfx is the only company that is either shipping or helping other people ship drivers for their hardware *right now* for DOS/Win/Mac/Linux/BeOS, etc. Hopefully, nVidia's foray into source code releases will push 3dfx to do the same.

      Yup, keep up the bashing, and maybe 3dfx will be forced to compete =)

      NVIDIA released X sources last week for their TNT and TNT2 accelerators for Linux, as well as OS/2 Warp, Win3.1, Win9x, WinNT, BeOS, and Linux drivers.

      And NVIDIA has a better OpenGL driver.

      And NVIDIA has more features on their cards than 3dfx...

      The only reason to buy a 3dfx card is loyalty or price... and a TNT from Creative is only $80 or so anyway =)


      -AS

      --

      -AS
      *Pikachu*
    3. Re:Counterpoint. [pro-3dfx] by ewhac · · Score: 2
      If the defendants didn't want to be sued, they should not have accepted the license agreement.

      Do not get me started about license "agreements." I regard them as an unethical legal fiction with absolutely no validity whatsoever. I have never agreed to the terms of any such contract, and continue to have no trouble obtaining commercial software. If you're bored, you can read my editorial on the subject.

      3dfx is not dictating how the GLide API may be used.

      Then why the spate of frivolous lawsuits, always, it seems, over GLIDE?

      Schwab

  100. Re:Who cares about Glide anyway by delmoi · · Score: 1

    actualy Unreal's software rendering was pretty slick, as I recall. it ran in 640x480 on my p200mmx at abotu 10-15 fps.

    it wasn't beautifull, but it was playable
    ---------------
    Chad Okere

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  101. Re:Vote with your money: TNT2 recommendations anyo by Edward+Carter · · Score: 1

    AFAIK, nVidia did not release specs, just source written by someone who had specs, which is almost as good. Also afaik, Matrox is not planning on releasing ANY specs for G400 any time particularly soon.

  102. tada by Freshman · · Score: 1

    http://www.betanews.com/article.php3?sid=story3755 ef24edc6b

    --

    ----------
    "They misunderestimated me." --George W Bush, Nov. 6, 2000
  103. Licenses DO matter by jdgeorge · · Score: 2

    I can't believe people are complaining because 3dfx is enforcing its license contracts.

    How would those people feel if some big corporation violated the terms of the GPL for its own profit?

    The reason the rules work is that everyone is bound by them.

  104. Re:Vote with your money: TNT2 recommendations anyo by Fizgig · · Score: 2

    The "binary-only glx driver" was really just the speculation of some people a little too pro-free-software for their own good. Matrox hasn't said anything to that effect, though they won't give the specs, so it'd have to be binary to use WARP. Seems like binary microcode (not the same as a binary driver) is the most likely release, but that's just me guessing too :)

  105. Company A more evil than company B? bullshit! by Anonymous Coward · · Score: 0

    I'm amazed how people will go on and on about how one company is more evil than the other, or rip on "business practices." I got news for you: companies are here for one reason only -- to make money!

    Switch 3dfx and Nvidia and I'm sure everyone would turn on Nvidia. Switch Microsoft and Redhat and people would tear Redhat apart (wait, they already are!).

    It doesn't make sense to associate ethics are any philosophical crap with companies. They make money, plain and simple. There's no other reason for a company to be founded.

    * Ken Olsen over at DEC was a ripe bastard! So what?
    * Leland (as in where Stanford is): Know who Leland was? He bribed the goverment for control of the railroads. Now we have Stanford.
    * Carnegie Mellon: Yep, that's right, thanks to an insanely rich steel mogul.

    Do I really need to go on? If you want to compare companies, and "take your business elsewhere," compare their products. Don't be so close minded that you won't use a product just because you don't like who is selling it.

    So, back to Microsoft, bash them not for business practices. You'd do the same in that situation. We do have reason do find fault with their software. People have know that for years. Recently though people have felt the need to make the attack personal and vicious. What good does that do us?

    So, before everyone goes off and says 3dfx sux and Nvidia rulez, please tell us why. For example, 3dfx makes a great card that does X trig-flops/sec and has a whiz-bang ciruclo-flipper.

  106. 3dfx = uncool by Anonymous Coward · · Score: 0

    I guess since they can't compete with great
    hardware anymore now they are just going to try to
    protect their proprietary API.

    1. Re:3dfx = uncool by Anonymous Coward · · Score: 0

      > Of course 3dfx wants to protect their proprietary api. It is, after all, their property

      Excuse me, you can't fuckin' own an API. I admit, that's what they're trying to do, and what they'd like to do, but they published it, and legally (IANAL) they can't keep people from reimplementing it for themselves; not even if you have to reverse-engineer their product to do so.

      I have no particular love for Creative Labs, but in this instance I hope they have their ducks in a row, and wish them the best of luck. 3dfx is now attacking someone who has muscle and lawyers, instead of people who do graphics programming as a hobby; I hope they go down in flames.

    2. Re:3dfx = uncool by Anonymous Coward · · Score: 0

      How am I uninformed. You said "almost" yourself.
      Sure, if you are into 16 bit (oh excuse me,
      22 bit) quality. Also, the upcoming
      G400 is faster and has better image quality.
      Sure the GLIDE API was necessary to provide an
      interface for programmers for Windows and DOS
      games, but now they are trying to make it a
      "platform" like playstation or nintendo which
      requires only 3dfx hardware, when other hardware
      should be able to do everything GLIDE can do.

      Technology company = cool.
      Marketing + Legal company = uncool.

  107. Re:Shit hitting the fan by NutZac · · Score: 0

    It could have been a desk or table fan, not necessarily a ceiling fan. I imagine a person was using the cooling, soothing power of a fan to dry themselves after a particularly hot day perhaps and ... well ... he/she had a sudden urge and the rest is history.

    --
    Linux: Because rebooting is for adding new hardware.
  108. Re:Vote with your money: TNT2 recommendations anyo by sjames · · Score: 1

    Look - 3dfx is not a member of the open source community.

    I'll buy that. 3dfx is behaving as a poor citizen of the community PERIOD.

  109. Ill-mannered, Spoiled Children by ewhac · · Score: 3

    That's how I see 3Dfx over this issue. I really wish they would pull the broomstick out of their bum and realize that they have already lost the battle with OpenGL.

    Back when 3Dfx was the only 3D accelerator in town, using GLIDE exclusively made sense. Now it's suicidal. If you're starting work on a new game, you use OpenGL. Period. It's cross-platform, and the performance is good and getting better thanks to everybody fighting over Quake frame rates.

    I also believe that 3Dfx has no legitimate right to dictate how the GLIDE API may be used. That's a bit like Dennis Ritchie announcing that the C programming language can only be used on AT&T-built computers.

    3Dfx should just drop this issue and compete on the merits of their products.

    Schwab

  110. Er "changing the sdk"...? by Masem · · Score: 3

    From my understanding of what Unified does, it is *NOT* Yet Another Glide Library, but instead merely maps the calls that a game would send to Glide into calls to Direct3d. This type of interface can be derived from the docs of the sdk without having the sdk itself, which implies a cleanroom implementation and absolutely no modification to the Glide SDK itself. (The Unified FAQ is located at http://www.soundblaster.co m/hotgraphics/unified/faq.html for those interested.)

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
    1. Re:Er "changing the sdk"...? by Anonymous Coward · · Score: 0

      They claim that about *all* the implementations: "3dfx's analysis has determined..."

      Bullshit.

    2. Re:Er "changing the sdk"...? by Fizgig · · Score: 2

      The license on the SDK says you can't use it for that purpose. Also, Creative made 3dfx cards in the past. It's conceivable that they had the source to Glide, which would have made it much easier to make a wrapper (I suppose). I'm sure that would have been under an even more strict license than the SDK. But I doubt Creative was stupid enough to use tainted people to do it. I'm sure it had to be clean room. At least I sure hope so!

    3. Re:Er "changing the sdk"...? by Anonymous Coward · · Score: 0

      Yes, it could be done this way. 3Dfx is alleging that Creative used part of their glide code when implementing the glide->Direct3D translations. This is not cool

  111. Re:Vote with your money: TNT2 recommendations anyo by Fizgig · · Score: 2

    I know this is an old thread and you probably won't read this, but I just noticed. That message was old even when I posted last time. Update is that they're working with two non-Matrox (you didn't mean NVidia, did you?) community developers and that nothing has been said yet officially. The two guys seem to be leaning towards microcode (everyone seems to be ignoring that email)

  112. This is "A Good Thing" by Anonymous Coward · · Score: 0

    Because now we have somebody that can take this to court and get it resolved once and for all.

  113. Wonderful way to lose customers, huh? by DrHogie · · Score: 1

    It's just a crying shame to me for the company to go from having, bar none, the best 3d accelerators on the market to having to hide behind their propriatary API to keep their edge. They've claimed this entire time they have the best cards on the market -- why do they have to sue everyone else to prove this? Sorry, but when I do finally upgrade from my Matrox Mystique 220, I'm buying a TNT card, nor am I putting VooDoo cards in any machines I build for people.

    --
    --DrH, the Sandwich with the Ph.D.
  114. Re:Vote with your money: TNT2 recommendations anyo by Vengeance · · Score: 1

    That's the memory clock. There are two different clock speeds we're discussing. Core + memory. The notation for the C/L Ultra (out of the box) is like this: 150/183: 150 MHz core, 183 MHz memory. The notation for the Hercules Ultra (out of the box) is: 175/200.

    If you've successfully overclocked your memory to 200, that's great. But your core speed is what?

    --
    It was a joke! When you give me that look it was a joke.
  115. why are we discussing this?? by Anonymous Coward · · Score: 0

    3dfx made GLide. they can do whatever they want with it. Creative can't use it. Plain and simple. We shouldn't evn be discussing this!!!!!

    1. Re:why are we discussing this?? by Anonymous Coward · · Score: 0

      How about 3dfx GLide is better than OpenGL because it actually works and that It is not choppy like Direct3d. And since 3dfx (hmmm) developed it and it is theirs.

    2. Re:why are we discussing this?? by chenry007 · · Score: 1

      OpenGl works perfectly, only its made for a better operating system. Get with the unix generation

  116. Creatives Motivations by delmoi · · Score: 1


    I think this brings up an intresting point, without glide, 3dfx has nothing (other than name recognition and mindshare) there not any better then Matrox or ATI, second string to nVidia and maybe s3.

    (actualy matrox and ATI support 32bit color, so they may actualy be worse)

    Recently, 3dfx mirged with STB, witch makes OEM cards, and cut off the suply of chips to Card Makers like Dimond, and Creative (and every one else). This reeally fucked everyone over...

    I personaly think Creative did this just to screw 3dfx, I don't think glide really matters that much anymore, and I'd be willing to bet that Creative did this just to pissoff 3dfx... :)
    ---------------
    Chad Okere

    --

    ReadThe ReflectionEngine, a cyberpunk style n
    1. Re:Creatives Motivations by Anonymous Coward · · Score: 0

      hey, his name is my name, too!!!

  117. Re:Vote with your money: TNT2 recommendations anyo by sammy+baby · · Score: 2
    Whatever the legal merits of the case, 3dfx is IMHO clearly behaving as a poor citizen of the open source community.

    Ugh. I hate it when people throw out phrases like like this because they sound impressive.

    Look - 3dfx is not a member of the open source community. The hardware is proprietary, the API (GLide) is proprietary, and the SDK is released under a license which does not permit you to modify and redistribute the code under any circumstances.

    If you want to criticize 3dfx, fine, but they've never had any pretentions to open-sourcing their SDK, to my knowledge, and shouldn't be faulted for that.

  118. Confused with need to protect trademarks? by Anonymous Coward · · Score: 0

    You don't lose copyright protection by postponing or eschewing legal action against infringing materials, but you can lose trademark rights if you do not actively defend them.

  119. Re:Ahmen Brother by Anonymous Coward · · Score: 0

    Thanks for the sounds of reason...

  120. Anybody know anything about 3DFX vs nVidia?? by Anonymous Coward · · Score: 0

    A while back we heard that 3DFX were throwing
    lawyers at nVidia -- any news on this front??

    oh, and how many fronts are 3DFX wagin war on,
    and how many fronts too many is that???

  121. Contrast 3dfx with nVIDIA and Creative Labs by Anonymous Coward · · Score: 0

    Although it is legally correct that 3dfx is taking action to defend their copyright, their stance is in stark contrast to nVidia and Creative Labs, among others, who seem to have recognised the benefits of working with the open-source community rather than against it. In nVidia's case they release and support Xservers optimised for their graphics cards. In Creative Labs' case, in January 1999 they announced plans to release Linux drivers for most of their hardware.

  122. Re: +X$ on laywers = -X$ on technology... by Anonymous Coward · · Score: 0
    For every dollar 3dfx spends on laywers, they spend one less on developing competitive technology. Talk about a vicious circle...
    1. 3dfx starts falling behind the technology curve...
    2. it starts suing people on the leading edge...
    3. while distracted from the real issue 3dfx falls even further behind.
    4. Repeat steps 2 through 4...

    Creative's not stupid... Unified is such a big obvious target that I think it's safe to bet that it has been developed clean-room.

  123. Glide vs OpenGL. by emerson · · Score: 1

    I keep seeing a lot of "Glide is irrelevant because everyone's coding to OpenGL now" posts.

    Umn, folks, the Quake GL-miniport, Mesa on Linux, basically _all_ of the hardware-accelerated OpenGL implementations _depend_ on Glide for their 3Dfx support.

    This is a good thing, because there'd otherwise have to be individual register-level versions of, say, Mesa, for each new 3Dfx card that came out. Glide is a nice thin API layer insulating the hardware details of the card from the actual 3D toolkit being used.

    Nobody writes directly to Glide any more, no, but it's still a _very_ important part of the 3Dfx acceleration stack. And, as an AC mentioned above, the only major 3D API that MS doesn't have a finger in.

    I, for one, am glad to see 3Dfx trying to keep Glide clean to their vision, although I also would prefer it not be proprietary.

  124. Re:Big Picture - 3dfx can't see it. by Anonymous Coward · · Score: 0
    original poster
    The OpenGL web site
    OpenGL is dandy, but MS owns part of it. And so it's part of their embrace-and-extend strategy, definitionally
    "An independent consortium, the OpenGL Architecture Review Board, guides the OpenGL specification."
    Glide, although proprietary, is owned and defended by a company that's traditionally Linux-positive
    "With broad industry support, OpenGL is the only truly open, vendor-neutral, multiplatform graphics standard."
    and
    "OpenGL implementations have been available for more than seven years on a wide variety of platforms."
    Take a couple steps backward and see the big picture. If this were Netscape, you'd all be cheering; Slashdot loves the underdog.

    A comparatively small company with closed propietary technology, fighting for their survival... Comparatively 3dfx IS the underdog. As far as the big picture is concerned, 3dfx is blind to it.

    3dfx is so focused on their outmoded propietary API that they are missing the boat... There are more important things to do than chase after Creative for Unified.

    Perhaps their time would be better spend designing competitive innovative hardware.

  125. your signature by RelliK · · Score: 1

    was he serious or sarcastic???
    My guess is he actually was serious, since he is the same guy who claimed he created the internet...

    --
    ___
    If you think big enough, you'll never have to do it.
  126. Some points about 3dfx by Laxitive · · Score: 1

    Well, this seems to reflect recent changes in the graphics card industry pretty well. 3DFX's cards suck (especially compared to the TNT2 and G400), and it's clear now where that lack of quality is coming from. 3DFX is more concerned about protecting their turf by any means possible rather than making good products. I got annoyed a while back when it messed with another college (or HS) kid for doing the same thing, but back then 3dFX had a strong foothold. Now, this is just suicide. Nobody has to stick to Glide anymore, OpenGL is a better solution anyway. And Voodoo3 is a shitty card also. So compared with the TNT2 and G400, both who are coming out with nice OpenGL support, this just leaves 3dfx in the pits.

    -Laxative

  127. Re:Shit hitting the fan by Mark+Storer · · Score: 0

    It's from some old joke. Basically, the bathroom in some bar was just a hole in the floor of the second story, directly over the ceiling fan.

    I never thought it was funny, but it does make for an "interesting" expression.

    My wife tells a story of how, as a child, she did something similar. She equated the blades of a blender with the blades on a neighbors AC. She and her little band of outlaws were trying to make a shit shake for some local undesirable. They collected all the doggy-doodle they could, and threw it, and several glasses of milk, at the AC fan.

    You can imagine the results.

    Relevant? Nah, but amusing.

    --
    --Mark
  128. Good! by blp · · Score: 1

    I'm tired of seeing 3dfx threaten everyone under the sun for making GLIDE clones. If they try to sue a large company and get slapped down in court, then they'll have no leg to stand on to threaten poor defenseless high school students and so on.

  129. Vote with your money: TNT2 recommendations anyone? by FreeUser · · Score: 1

    If this angers you as much as it does me, voice your feelings in the only language these people understand -- money. Support their competitors and do not purchase their products. Whatever the legal merits of the case, 3dfx is IMHO clearly behaving as a poor citizen of the open source community. I have a 3dfx card. A number of my friends are interested in doing 3d under Linux, and I volunteered to be the guinie pig. I am now going to purchase a TNT2 card and get it working under Linux, then recommend to my friends that they do the same. I am even going to go as far as to explicitely tell them that if they buy a 3dfx product they will be on their own -- I will not help them install or configure it. And yes, I am going to be very up front with them as to exactly why I am doing this.

    Our wallets are unfortunately the only way we have to voice our objections effectively. It probably won't work, but it *might* help reign in the overly litigious corporate culture which threatens to engulf us. I urge others to take a similar stance, and to make sure 3dfx knows exactly how you feel (in a polite, well considered manner).

    As an aside, does anyone have any recommendations for TNT or TNT2 based cards they have working under Linux, and if so, what issues (if any) did you have?

    --
    The Future of Human Evolution: Autonomy
  130. 3DFX! by chenry007 · · Score: 1

    3dfx has the right to sue creative, its their technology and they have the right to protect it.
    its obvious the 3dfx has the better product and creative and nvida are struggling to stay ahead of the game.

    why cant people just develop their own stuff!

    Loyal 3dfx fan!

  131. 3dfx is right to sue by Anonymous Coward · · Score: 0

    I've always disliked 3dfx since the V1 days because of no windowed rendering. I still don't like them because they haven't really upgraded their architecture (V3 = Banshee+V2, Banshee = 2d+Voodoo1, V2 = 2*V1). But as much as I dislike them, they have every right to sue Creative. 3dfx invested a lot of time and money supporting Glide, supporting developers that make Glide games. Now Creative is TAKING Glide support for free and using their once held position with 3dfx for advantage. Creative definitely had to source code, for that comes with the driver package that you get when you make 3dfx cards (like V1, V2, Banshee). We can be certain that they used this knowledge to help them make a wrapper. Even if they didn't, the license still prohibits making of wrappers (Glide is only for 3dfx hw).

  132. Incorrect. by ewhac · · Score: 2

    Incorrect.

    APIs are not protectible intellectual property (and probably not "intellectual property" at all). 3Dfx is inventing rights out of thin air through its license "agreement". Sadly, contracts of this nature do not create intellectual property or rights therein. 3Dfx is simply indulging in bullying tactics.

    The specifics of this case may be different, as Creative was obviously a source code licensee (with signed contracts and everything). We shall have to wait for the results of the discovery process to see what really happened. But your fundamental claim is incorrect: Inventors do not enjoy absolute rights over their inventions unless they keep them to themselves. Once you make it generally available to the public, the rules change.

    Schwab

  133. Re:Vote with your money: TNT2 recommendations anyo by VinceJH · · Score: 1

    So who's message is this this? Is it just some guy who worked at nvidia as a linux advocate, or just they guy who always answers the mail.

    The fact that I thought it was going to be a binary *.so file is becuase of some other message there, I forget which. I think it was a reply from the guy who made that message.

    (By "guy", i mean who the other guy is qouting. Get it:)

    --
    I know I will be moderated down for this, but . . . Vincent
  134. 3DFx just can't compete anymore? by Danse · · Score: 1

    I don't condone any of that. I do however believe that 3DFx needs to get off its collective ass and quit trying to use proprietary APIs to keep the competition at bay. Why can't they just make good products and let consumers choose what's best for them? Nah... that would mean competing on merit... can't have that now can we? All the wrapper does is allow games that were written only for Glide to run on other cards besides 3DFx cards. 3DFx doesn't want anyone to be able to play these games unless they buy a 3DFx card. That's BS. It shows that they are losing their edge and are grasping at anything they can to keep themselves from sinking into mediocrity. Looks like it's too late.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  135. Re:Vote with your money by jslag · · Score: 1

    I just voted with mine today. One Viper 770 (hey, it's cheap) should be in the mail right now, with my name on it. No more Virge-induced X lockups... I can hardly wait.

  136. Re:Vote with your money: TNT2 recommendations anyo by webslacker · · Score: 2

    Check out Tom's Hardware and Ace's Hardware for TNT2 reviews. As far as I remember, the Hercules cards were the best performers.

  137. Who cares about Glide anyway by Anonymous Coward · · Score: 0

    Glide sux.

    Proprietery APIs suck.

    Besides, long gone is the time when games came out with Glide-only support. If any game developer wants to survive in the market, they will need to develop their applications in Direct3D and/or OpenGL. I'm sure Unreal/Tribes/etc would have sold a lot more copies if it initially came out with great Direct3D/OpenGL support.

  138. Right... by Anonymous Coward · · Score: 0

    TNT it is then! Idjits.