Conventional war is what you do when the country isn't coerced into meeting your demands via pictures of your H2H machines. Because you know that you won't use them. And they know that you won't use them unless they use them first. (Assuming they have them)
I think people are discounting the value of a good narrator. TTS is going to be monotone and not pause appropriately, etc.
There are recent advancements in computer speech that can sound pretty good (Hatsune Miku from Yamaha's Vocaloid comes to mind), but it requires a lot of effort adjusting the tone and pitch variables. Otherwise it doesn't sound much different from Microsoft Sam. This is something you won't get from generic TTS.
Vista and Windows7 disable Stereo Mix by default, but it can be easily enabled. This basically stops your average Joe. But then again if they know what Stereo Mix is, they can probably take 5 secs to Google how to enable it.
Go to Sound>> Recording>> Right-click in the window and choose Show Disabled Devices >> Enable Stereo Mix
They already have that in Wisconsin for emissions at least. SE Wisconsin runs emission tests every 2 years on all vehicles, and if you fail the test you have to get it fixed or stop using the vehicle.
My parents still have a nice 6-head SVHS deck that I helped them buy around 10 years ago just before DVD hit. (I have one as well) This seems disappointing because in the US at least, DVD recorders never caught on, and DVRs still aren't that ubiquitous as they're mostly service-related unless you DYI.
Ironically enough they never got a single SVHS tape due to the high cost. (Don't think I ever saw them for less than $6-7 a tape) But it has a recording mode that produces near-SVHS quality on standard VHS tapes.
I'll have to tell them to stock up on some more blank tapes, as they really aren't the technical type. I tried getting them to get a DVR, but they don't want the extra cost when what they have still works fine.
In a period where we are writing out checks for a trillion dollars to Wall Street, and $15 billion to the Auto industry, I fail to see why they would cut back on NASA.
NASA's yearly budget has already been greatly constrained over the last decade, and you think this would be a great program to maintain in the current time. We can point to this, that despite our troubles we're still looking at stuff bigger than ourselves, etc.
I dunno, I just always think it's sad we keep asking NASA to work on a shoe-string budget, but get disappointed when they have a failure.
Valve likes to implement the random factor into their games a lot lately, much to my dismay. Going from Day of Defeat to DOD:Source had a large dumb-down to the gameplay, and far more random weapon spray to benefit newer/bad players.
Similar could be said about Counterstrike after the first few post-release patches. It was originally a good mix of realism and deathmatch with a Rock-Paper-Scissors balance. With the patch after 1.3 it basically became "Riflestrike" if you actually wanted to be competitive.
Then of course the random death to criticals in Team Fortress 2...
Oh man, I remember someone linking me to that website YEARS ago. If Infinity hasn't came out by now, it's most likely never coming out. And tons of MMOs promise the moon (rimshot) and don't deliver on their stated initial features.
I extensively beta tested Tabula Rasa, but in the end did not buy the release version based on the experience. It's a classic example of an interesting idea rushed out the door before it was finished.
The classes were poorly differentiated, and in most cases the base skills were better to use than the later specialized skills. So most classes spammed basic attacks. Probably one of the worst games I've played as far as polishing classes goes.
You're thinking of the poorly named Team Fortress Classic for HL1. The ACTUAL original "classic" Team Fortress was for Quake1 5 years earlier;)
I have to admit I was partial to the MegaTF mod for TF1. Things like caltrops, magnetic mines, etc. were a great addition to the game. And I miss the fact that it actually had SHADOWS which are sorely missing in TF2 and most of today's FPSes.
What about for gaming though? You're essentially capped at 60fps due to needing Vsync on LCD monitors to avoid massive shearing issues. Whereas a HQ CRT supports 100+hz.
The naked eye may not see more than 60fps, but there are definite fluidity gains still up to the 100-120fps range which LCDs can't match currently.
These types of studies are easily debunked just by considering something like Looney Tunes. They've been around for 50-80 years, and if you consider the content of them, they are "violent". Characters shooting guns, exploding bombs and dynamite, hitting each other, etc.
And yet somehow those generations are considered "less violent" than today's politically correct feel-good cartoons.
Spanking a child is not abuse -- the problem is that some people in society have lost the objectivity to realize when one is spanking a child and when one is *beating* a child.
The irony is they then attempt to impose their will of not disciplining their kids on others who actually want to.
I wish something like narcissism could be accurately tracked:)
If spanking is such a violent discipline that breeds violence -- then why is it only in the last 10-20 years that school violence has reached unprecedented levels? Lack of discipline from both parents and what is allowed for teachers I see as a major reason why.
Why didn't students bring guns to school and shoot them up 50+ years ago then?
If so many MMOs are failing WITH charging for the initial software, what are the market chances for an MMO that starts out that much more in the hole?
MMOs are an economy of scale -- the development costs are going to be similar whether you get 20k subscriptions or 2 million. If you spend $30-50million developing an MMO, by the time you pay for development costs people may have already moved on. Or you take so long paying for the initial game you can't afford to work on an expansion until after people have lost interest.
On one hand this is an outrageous thing to do. Especially since you KNOW some people are going to be banned for posting outraged about DRM preventing installing games properly, bugs, etc. Some person is going to log in to complain and not pay attention to the fact that it may be a well known issue and instant-ban them.
On the other hand: Who goes to the EA forums anyways? That's what PA forums are for:)
VLC isn't supported very well and should be your last-resort if all else fails.
Media Player Classic Home Cinema is a much superior player that also has built-in playback codecs.
http://mpc-hc.sourceforge.net/
We could also detonate nuclear bombs in the center of the Earth. Brilliant!
Conventional war is what you do when the country isn't coerced into meeting your demands via pictures of your H2H machines. Because you know that you won't use them. And they know that you won't use them unless they use them first. (Assuming they have them)
What does this company expect? That everyone is going to have to register with a photo ID and be given assigned seating to every movie?
Besides, I thought most pirated movies were cammed after-hours by actual theater staff/owners nowadays.
I think people are discounting the value of a good narrator. TTS is going to be monotone and not pause appropriately, etc.
There are recent advancements in computer speech that can sound pretty good (Hatsune Miku from Yamaha's Vocaloid comes to mind), but it requires a lot of effort adjusting the tone and pitch variables. Otherwise it doesn't sound much different from Microsoft Sam. This is something you won't get from generic TTS.
Vista and Windows7 disable Stereo Mix by default, but it can be easily enabled. This basically stops your average Joe. But then again if they know what Stereo Mix is, they can probably take 5 secs to Google how to enable it.
Go to Sound>> Recording>> Right-click in the window and choose Show Disabled Devices >> Enable Stereo Mix
Where would you like to go?
=)
They already have that in Wisconsin for emissions at least. SE Wisconsin runs emission tests every 2 years on all vehicles, and if you fail the test you have to get it fixed or stop using the vehicle.
My parents still have a nice 6-head SVHS deck that I helped them buy around 10 years ago just before DVD hit. (I have one as well) This seems disappointing because in the US at least, DVD recorders never caught on, and DVRs still aren't that ubiquitous as they're mostly service-related unless you DYI.
Ironically enough they never got a single SVHS tape due to the high cost. (Don't think I ever saw them for less than $6-7 a tape) But it has a recording mode that produces near-SVHS quality on standard VHS tapes.
I'll have to tell them to stock up on some more blank tapes, as they really aren't the technical type. I tried getting them to get a DVR, but they don't want the extra cost when what they have still works fine.
In a period where we are writing out checks for a trillion dollars to Wall Street, and $15 billion to the Auto industry, I fail to see why they would cut back on NASA.
NASA's yearly budget has already been greatly constrained over the last decade, and you think this would be a great program to maintain in the current time. We can point to this, that despite our troubles we're still looking at stuff bigger than ourselves, etc.
I dunno, I just always think it's sad we keep asking NASA to work on a shoe-string budget, but get disappointed when they have a failure.
Valve likes to implement the random factor into their games a lot lately, much to my dismay. Going from Day of Defeat to DOD:Source had a large dumb-down to the gameplay, and far more random weapon spray to benefit newer/bad players.
Similar could be said about Counterstrike after the first few post-release patches. It was originally a good mix of realism and deathmatch with a Rock-Paper-Scissors balance. With the patch after 1.3 it basically became "Riflestrike" if you actually wanted to be competitive.
Then of course the random death to criticals in Team Fortress 2...
Yes, it's not like they taught such new-fangled subjects as MATH or HISTORY back then...
The way in which we teach is drastically different today, but the core subjects are not.
Oh man, I remember someone linking me to that website YEARS ago. If Infinity hasn't came out by now, it's most likely never coming out. And tons of MMOs promise the moon (rimshot) and don't deliver on their stated initial features.
I extensively beta tested Tabula Rasa, but in the end did not buy the release version based on the experience. It's a classic example of an interesting idea rushed out the door before it was finished.
The classes were poorly differentiated, and in most cases the base skills were better to use than the later specialized skills. So most classes spammed basic attacks. Probably one of the worst games I've played as far as polishing classes goes.
You're thinking of the poorly named Team Fortress Classic for HL1. The ACTUAL original "classic" Team Fortress was for Quake1 5 years earlier ;)
I have to admit I was partial to the MegaTF mod for TF1. Things like caltrops, magnetic mines, etc. were a great addition to the game. And I miss the fact that it actually had SHADOWS which are sorely missing in TF2 and most of today's FPSes.
What about for gaming though? You're essentially capped at 60fps due to needing Vsync on LCD monitors to avoid massive shearing issues. Whereas a HQ CRT supports 100+hz.
The naked eye may not see more than 60fps, but there are definite fluidity gains still up to the 100-120fps range which LCDs can't match currently.
What happened to the original CCP dev team? Were they pulled off for a new project or something?
These types of studies are easily debunked just by considering something like Looney Tunes. They've been around for 50-80 years, and if you consider the content of them, they are "violent". Characters shooting guns, exploding bombs and dynamite, hitting each other, etc.
And yet somehow those generations are considered "less violent" than today's politically correct feel-good cartoons.
Most video games are not violent. It's just that proportionally the violent video games tend to be bigger budget and sell more copies.
Spanking a child is not abuse -- the problem is that some people in society have lost the objectivity to realize when one is spanking a child and when one is *beating* a child.
The irony is they then attempt to impose their will of not disciplining their kids on others who actually want to.
I wish something like narcissism could be accurately tracked :)
If spanking is such a violent discipline that breeds violence -- then why is it only in the last 10-20 years that school violence has reached unprecedented levels? Lack of discipline from both parents and what is allowed for teachers I see as a major reason why.
Why didn't students bring guns to school and shoot them up 50+ years ago then?
If so many MMOs are failing WITH charging for the initial software, what are the market chances for an MMO that starts out that much more in the hole?
MMOs are an economy of scale -- the development costs are going to be similar whether you get 20k subscriptions or 2 million. If you spend $30-50million developing an MMO, by the time you pay for development costs people may have already moved on. Or you take so long paying for the initial game you can't afford to work on an expansion until after people have lost interest.
Realistically, only 1% of buyers will probably ever even set foot on their forums anyways. Most people just play the game...
On one hand this is an outrageous thing to do. Especially since you KNOW some people are going to be banned for posting outraged about DRM preventing installing games properly, bugs, etc. Some person is going to log in to complain and not pay attention to the fact that it may be a well known issue and instant-ban them.
On the other hand: Who goes to the EA forums anyways? That's what PA forums are for :)
Elder Scrolls: Brought to you by Hatsune Miku? *grin*