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User: Jesterboy

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Comments · 168

  1. Re:Please don'd die on Google Introduces New Android Features · · Score: 3, Informative

    My most common command to my Google Nexus phone is: "Please (beeeeep) battery, do not die. It's been just 3 hours since I fully charged you." I hope that the next generation of Android will teach the phone to obey.

    You're exaggerating by quite a bit or you have a broken phone. I got ~30 hours on a single charge running stock Nexus One ROM. I am currently running Cyanogenmod 6.0-RC2, and after 8.5 hours of a few calls, a few Youtube/Flash videos and a whole lot of internet browsing I still have 71% charge left.

    Maybe you have the brightness cranked to the highest setting? Enabling Automatic Brightness (Settings->Display->Brightness in Cyanogen; probably the same in stock) will make the biggest difference in battery life. Although, even running it at the highest brightness setting, I've managed somewhere over 12 hours of time after a full charge.

  2. Re:why BNF? on Measuring LAMP Competency? · · Score: 4, Informative

    Why BNF?

    I think he is referring to Boyce-Codd Normal Form, a level of database normalization, as opposed to Backus-Naur Form, a way of describing context-free grammars.

    Perhaps he accidentally dropped the C in the acronym. Although, judging from my CS classes, this is a common confusion.

  3. Re:Ok but... on Microsoft Unveils Smaller Xbox 360 Model, Kinect Details · · Score: 1

    Sorry, but Valve's big surprise was Portal 2 for PS3. A nice headline for Sony and great for PS3 owners, but a little anti-climactic, huh?

  4. Re:They might have a case on 3D Realms Sued Over Failed Duke Nukem Forever Plans · · Score: 3, Interesting

    but they'll never see 12 million dollars out of it.

    I think it's more likely that they are trying to get a cut of any assets sold by 3D Realms, either physical or intellectual. I could see them making a grab for Duke Nukem copyright, handing it over to another developer, and putting it out under the Duke Nukem Forever title...

  5. Re:It's been 5 years . . . on Bickering Blocks US Mobile Phone Payments · · Score: 1

    I think you just didn't notice people using them; they are not only limited to cell phones and credit cards, you can buy Suica / PASMO cards and load them with money. They can be read through a wallet or purse too. They are a godsend for trains; you can skip the crowed ticket vending machines, and go directly to the tracks. You wave your wallet / cell phone / purse over the blue IC reader on the turnstile and you're in. You ride to which ever station, go to the exit turnstile, wave it again, and it automatically deducts the appropriate amount. It makes dealing with transferring train lines so much easier to; just walk through the turnstiles you need. The paper tickets support some limited transferring, but you have to know exactly where you're going and how much it costs, and buy the combined amount of money for the station you want to end up in. If you make a mistake, you either throw away the ticket and the money or have to talk to a station master to pay the difference.

    They were all over the place two years ago, but I noticed a sharp increase when I was in Tokyo two weeks ago. Every station on the Yamanote Line has added pink Suica / PASMO only turnstiles, something you learn to watch for after trying to use a paper ticket on them. It wasn't just Tokyo, either; Niigata, Kyoto, Oosaka, all of them had these at every turnstile, on vending machines, and at every convenience store I went to. They seem pretty dangerous, though; they're even faster and easier to use than a credit card. You think American's average debt is large now...

  6. Re:that's nice on The Making of Bioshock · · Score: 3, Interesting

    I wish I could take credit for this, but it comes from this post on the 2K Froums in the thread about removing the install limits, but not the DRM, and I think it's pretty applicable here:

    Is a man not entitled to the game he purchased?
    No says the man at 2K, he may be a thief.
    No says the man at Sony, he may be a pirate.
    No says the pirate, I'll give it to you free...
    I rejected all those answers and did what many should do.... .... I ...purchased..... a XBOX 360, and never worried again.

  7. Someday is today on Someday You'll Hate Apple (And Google Too) · · Score: 1

    I already hate Apple and Google, you insensitive clod!

  8. Re:Excitement followed by disappointment on Neil Gaiman Book "American Gods" Free Online · · Score: 1

    Make sure you don't click "Fit to Window". When the page first loads, it comes up in whatever the native resolution of the images is. While not horribly large, it's decently clear, and not the pixelated mess that occurs if you try to scale it. Not ideal, but readable.

    I've been meaning to read this book for a while, but keep forgetting to pick it up at the library or bookstore. I've already read its follow up, "Anansi Boys", an excellent book, and I expect no less from this one. I, for one, much prefer the tactile feel of a book in my hands, especially if I'm going to read something as lengthy as a novel, but I'll give this a try.

    Also, it's worth noting there's a search feature, which makes me imagine there's already a plain text file somewhere behind it for comparisons. The page also has a "Send us your feedback" link, so don't be afraid to use it!

  9. A note to John on John Rhys-Davies Notes The Pitfalls of Game Movies · · Score: 4, Funny

    Dear John,
        Your talent dwarfs your competition. You were the bomb in "Sliders", so I'll kindly look the other way whilst you make some bankage.

        Keep on truckin'!

    Sincerely,
    Jesterboy

  10. Re:Yes! on Iron Chef Game Listed, Then Pulled · · Score: 1

    There's a game similar to this, like halfway in between your idea and Cooking Mama. It's a Japanese game called "Ore no Ryouri" (My Cooking / My Recipes) for the PS1. In it, you play as chef of a restaurant, preparing dishes as customers come in and order them. The gameplay consisted of combinations of analog stick motions to simulate cooking motions. For example, chopping a vegetable would require you to press down on right analog stick to do the chop, then right on the left analog stick to move the vegetable over, then repeat for the whole vegetable. You are then graded on how finely you chopped, contributing to overall food quality. Multiple actions such as this are required to prepare a dish for a customer. Unlike Cooking Mama, there are multiple customers coming in ordering things, and you have to serve them in a timely manner or they get mad and leave. What makes it interesting is a lot of actions can be done for multiple dishes at once. For example, if several customers order a hamburger at once, you can chop the beef for each one separately and then cook them all at the same time. In addition to serving customers, random mini games pop up that you have to take care of, such as having to wash dishes, make change, stamp out cockroaches, or chase down an eat-and-run customer. If you fail to take care of any of these random events before their time limit is up, it will entirely clear out your restaurant, which usually amounts to failing the level. Beating the level is based on "customer satisfaction", and it's a bit of a mystery exactly how this is determined. It's a combination of food quality and speed at which you prepare, which can lead to different winning strategies. Cooking decent food quickly or cooking better tasting food slowly both seem to be viable ways to win a level.

    Once you gain high enough customer satisfaction, you beat the level and have a showdown with a competing chef of this particular culinary style. Performing food combinations leads to "attacks" in the form of the random elements mentioned above. Winning is determined by customer satisfaction again, but it is compared against the customer satisfaction of the competing chef. Once you beat the boss chef of a particular style, you move on to a different restaurant with different menu items, which require more and different steps to prepare.

    The constant pressure of time is somewhat similar to Iron Chef, and this leads to a much more hectic and intense game style than Cooking Mama. The analog stick controls are much more accurate and less frustrating than the stylus / Wiimote ones of Cooking Mama, IMHO. Considering the different culinary styles, showdown with chefs, and time limit, it practically is an Iron Chef game. It does lack the sometimes hilarious seriousness of Iron Chef, but it's more lighthearted, cartoony style fits it well. As a game, it's a blast to play, assuming you don't mind performing the analog stick actions. It has multiple difficulty levels, two player showdown mode, and approximately 10 different restaurant styles, some of which you will only see on the higher difficulty levels. If you have a way to play Japanese PS1 games, I highly recommend it. If nothing else, it's a unique, fun diversion.

  11. Re:~150 Linux desktops migrate to OS X on Is Apple Killing Linux on the Desktop? · · Score: 2, Interesting

    Well, no offense, but I think you might be a bit of a special case...

    I had a friend who managed a network for an academic institution. In total, it was approximately 60 user systems in all, about 40 Windows, 20 Linux. The servers themselves were primarily Linux, but also included several legacy Solaris systems, a few multi-terabyte RAID arrays, and some printers / plotters. It was, for the most part, a smoothly running network. However, once a few of the people bought Macs as their workstations, chaos ensued. Despite my friend's considerable Mac experience, he spent 1/10th of his total time support 1/20th of the users, ignoring server administration and hardware tasks. This never seemed very "cost effective" to me.

    Of course, perhaps this wasn't a normal occurence case. I just hope your "lower cost" isn't based only on your laptop incident; you can't expect Steve Jobs to handle ALL your support calls. ^_^

  12. Re:Other than the Apollo missions... on Final Repair Mission To Extend Hubble's Life · · Score: 1

    Hint: if you want to lifetime test a part to make sure it's reliable, don't use that part in your satellite after burning up its usable life. Buy two parts from the same batch, test one, and use the other one. Hint: NASA and JPL know that. You don't seem to know much of anything, since both of the 'facts' in your introductory statement are actually 'fantasies'. Actually, this is exactly what NOT to do, and NASA/JPL do not do it this way. You do actually WANT to burn away a significant portion of a part's usable life before putting it into space. Basically, you're trying to chop off the beginning of the bell curve; some of these devices have very short lifetimes, and you want to make absolutely sure you eliminate them. Once a part makes it through a certain point in its usable life, you know to a high degree of probability that it will last for quite some time after that.

    This is especially important when it comes to ESD (static shock). ESD-damaged parts may perform excellently at first, but could utterly fail later on. When dealing with the extremely sensitive devices such as the ones going into Hubble, the potential differences they can handle are usually on the order of several hundred volts. The potential difference required for a human being to even notice static shock is on the order of 3000V, so you could damage these parts by walking by them, and you wouldn't even know it. NASA mitigates this risk by enforcing strict handling procedures during all stages of the part's life, and by performing accelerated aging tests.

    You may ask, why would you want do this? Why would you put a "used" part into space when you could just take another one from the same wafer? The answer is there's no guarantee those parts are remotely similar. Even parts from the same batch will have minor differences just from fabrication. The sum of these imperfections will lead to certain noise characteristics, sensitivities, and possible failure in each part. Each part goes through many steps to actually be useful, too; they get diced off of a silicon wafer, wire bonded, packaged, etc. Each of these steps is a possible point of failure, and a chance to introduce damage. So what do you do? You perform strenuous, accelerated aging tests on ALL of the parts that make it through this process, including the ones that go into space. This involves forcing them to the extremes of their operational ranges, pushing them well beyond their intended operating environment. You then choose the flight candidates from this pool. During this testing ones will fail partially, or get noisier, which makes them perfect for destructive tests or engineering grade parts used in system testing / verification. From the remaining parts, you have a high level of certainty they will last for at least X years, and then it's just a matter of choosing the best performing one to be blasted into orbit. E pluribus unum.

    I was kind of surprised to learn this too, but these NASA guys have been doing this stuff for decades, and they've gotten pretty good at it. Any sort of critical, space-bound component goes through this kind of testing. It's really impressive to be involved in this sort of process firsthand, and see the thought, time, and man hours that goes into each electronic device. The article seems to focus on the astronauts flying up to repair it, but don't forget there's a legion of people behind them working just as hard, if not harder, to make this mission successful.

    The brand new parts start out at tens of thousands of dollars a piece. At the end, the "used" parts are worth millions.
  13. From MS: Vista can't do it, use something else on Xbox Live Fall Update Drops Tomorrow · · Score: 4, Informative
    Found through Xvid / DivX files link, there's this little gem:

    12. What size USB storage device does the Xbox 360 support?

    The Xbox 360 will support as big of a storage device as you can format using FAT32. Unfortunately when formatting a device in Windows Vista or Windows XP you will be restricted to a maximum FAT32 size of 32GB. You can work around this limitation by using a 3rd party utility or using an alternative Operating System that does not have this restriction. Please note that the maximum size of any single file on FAT32 is 4GB. Rather amusing. According to this article, the 32GB limit was decided upon due to FAT32's linear-time algorithms; above this limit, they start taking inordinate amounts of time to just calculate free space.

    It was good for a chuckle, though.
  14. Re:Carl Brutananadilewski on Complete Set List for Guitar Hero III · · Score: 1

    dons the Foreigner belt Speaking of Foreigner, why hasn't there been a Foreigner song yet? Juke Box Hero? Urgent? Feels like the first time? Other ones that were mentioned on ATHF?

    I can't imagine they're very expensive to license, either...
  15. Re:Maybe this stems from... on Vista Runs Out of Memory While Copying Files · · Score: 1

    Isn't it a little odd that if you strip off the first and last digits of the number "16,400", it's 640, as in 'no one needs more than 640k"? Wow! What are the odds... like one in a million. Actually, it's more like 90 / 90000, but you're only a few orders of magnitude off.
  16. Re:Still out of place... on Halo In Church Points Out ESRB Flaws · · Score: 1

    I'm no biblical scholar by any means, but I've mostly seen it rendered as "You shall not murder" (NIV version) instead of "Thou shalt not kill" (KJV). "Murder" carries a strong connotation of taking a human life while kill does not.

    Also, I'm pretty sure churches have been doing things like this for a while. A church's primary goal is to instruct people about a religion, but it is not limited to only this. Most churches also try to benefit the community in some way.

    For example, when I was not quite a teenager, I used to enjoy all night sleep overs at the local Baptist church. These events were overseen by a few adults, and would usually begin with bible study sessions broken up into age groups, with older children attending longer, more in depth sessions. Afterwards, we would all eat together, and then enjoy an all night video game playing / movie watching marathon. It was a blast; I got to learn about the bible, make a bunch of friends, play a lot of video games, and my parents got to enjoy a quiet evening at home.

    Perhaps you could consider it bribery, but I would consider it a community service.

  17. Best tag ever on 'Hybrid' HDD Technology To Allow Data Access Without Booting · · Score: 3, Funny

    I don't really even care about the article, but I have to say, "flashyourcache" is the best tag I've ever seen.

  18. Not enough ads on Game Developer Now Offering Employees Overtime · · Score: 4, Funny

    I don't know, but I think Developmag.com could remove a few more lines of content, and shove a few more ads on the page.

    11 sentences to 14 ads is just too small of a cost/income ratio (yes, I counted).

    </sarcasm>

  19. Re:How about 2 sabers? on The Wiimote As Yoda Intended - A Lightsaber · · Score: 2, Funny

    I felt a great disturbance in the Force, as if millions of TVs cried out in terror and were suddenly silenced.

  20. Re:a blessing on readers of Wheel of time on Fantasy Author Robert Jordan Passes Away · · Score: 2, Interesting

    I would much prefer George R. R. Martin, although he's still busy with A Dance with Dragons. He seems ideally capable; he also manages a large, sprawling fantasy series with many characters, and actually manages to have them do something. He does have some experience with "dragons", after all.

    Plus, he's not afraid to kill or maim any of the main characters, which would probably lead to a very happy end for some of Wheel of Time's more disenchanted readers such as myself. ^_^

    Although, to truly end the books in the way Jordan himself would, we need someone else who started a fantasy series incredibly, and then ran it into the ground with equal aplomb. Think Terry Goodkind will take the job?

    In all seriousness though, it's sad to see any artist pass away. He will be missed.

  21. Re:2 zillions shipped but... on Bioshock Ships 1.5 Million, Sequels Likely · · Score: 1

    Correct me if I'm wrong, but shipping *is* selling, from the publisher's point of view. At this point, a store has already bought the product from the publisher, and that's all the money the publisher is going to see from it.

  22. Re:Duh, when game companies have to innovate.. on Are Game Publishers Late To the (Wii and DS) Game? · · Score: 5, Insightful

    ...Which can be both a good thing and a bad thing. I bought a DS pretty soon after it came out, before the DS Lite was announced. All my friends made fun of me because about the only thing to play at that time was Nintendogs and several mini-game collections. Eventually, good games did start coming out, but they would still have this sort of tacked on "innovation" due to the touch screen or microphone. Castlevania: Dawn of Sorrow, for instance. While a wonderful game, its inclusion of touch screen mechanics did nothing to improve the gameplay. However, because it was coming out on the DS they "had to innovate".

    Which is what bothers me a little bit about most developers approach to both the Wii and DS. Since the DS, everyone has been espousing how their unique additional features will open up developer creativity, which it certainly has. However, many developers seem to take it as since the additional functionality exists, they must use it. In my opinion, this sort of thinking hampers creativity, and leads to the "mini-game-itis" that both consoles have had in their conception; it's one of the easiest things to do that uses all that functionality. Certain game types just weren't made for the Wiimote's unique functionality, and they don't have to use it. I don't really what to play a 2D fighter by waving the Wiimote all over the place, so please don't force me to.

    I think Nintendo notices this, and that's why they've released peripherals like the classic controller for the Wii. I just hope that developers realize this too: innovation is great and all, but not at the detriment of gameplay.

  23. Re:Coming soon... on Carmack's Armadillo Aerospace Rocket Crashes and Burns · · Score: 1

    But come on, it is funny.

    Although, I would've preferred opening with a Quake "rocket jump" joke, but there's still plenty of posts to go; I'm sure someone will bring it up.

  24. Re:Don't worry on SourceForge's Hottest Five Apps · · Score: 1

    Sadly, I used to attend a college course with a guy who talked EXACTLY like this, so I guess it must have made sense to him. He essentially ruined the class's forum by dumping huge amounts of posts like this on it.

    The best part was when the teacher stepped in, and asked him to stop his "mental masturbation".

  25. No thanks on Capcom and Valve Team For Steam Releases · · Score: 2, Funny

    I'm waiting for Super Hyper Puzzle Fighter II Max Turbo HDX2 Re-Remix Plus: Never Ending Dream Battle (with your wallet).