You're complicating things a lot. What you need for a functional public transit system is investment. None were built overnight, and all the good ones took decades. Otherwise, you make fine points, except for #6, which is insanely expensive for no good reason, since rail reliability is pretty awesome, and makes a double, unexploited line, not worth the investment.
You really do want a gamepad to play it properly, though - keyboard mode is not nice.
Um... why? I've beaten it with a keyboard without any problems, and I never really got those annoying warnings at the beginning. I can think of a lot of games where a gamepad is better than a keyboard*, but this isn't one of them.
* Anything where you mash a lot of buttons at the same time (you don't in SMB), and where there isn't the possibility of confusion between horizontal and vertical inputs (there isn't in SMB).
I'll add NightSky to the "great games" list and remove Runner, as it has a lot of copy-paste level design and insanely long levels without checkpoints.
I was actually impressed when a Universal DVD I recently bought had a "Thanks for supporting the film industry" message, instead of the "You wouldn't steal a car" piracy crap. The really ironic thing is that I wouldn't even have memorized that the film was from Universal if it weren't for that fact, which makes me wonder what the hell the other companies are thinking.
I disagree. A self-signed cert can only assure you no one is able to eavesdrop, not that you're talking to the right server. However, self-signed certs should be treated like any plain old HTTP connection, since they're more secure than those, even though browsers make them feel less secure than those.
I'll take the opportunity to plug distcc, which is Incredibuild's equivalent in the open source world. I'm not affiliated with it in any way, but it's a good idea and I'm a happy user.
I'm also playing through it, and maybe if you haven't played the previous ones, I can get what you're saying. If you haven't, here's what you're missing out on:
- No silly "Are you sure dialogs", even for things that don't make you wait at all. "Are you sure you want to return to the main menu?" Seriously? - Keyboard shortcuts for _a lot_ of stuff. The ones that get me most of the time are the ones for visualization, but mostly the one that toggles invisible supports. As for rotating... I don't miss that one. Middle-click + moving the mouse gets the job done more precisely. - The ability to have multiple ride windows open. In 3, you can't keep an eye on a ride while you do something on another one. - The ability to see a given train's speed, at the point its on, on the track. This could tell you instantly if you had turns that were too tight, for instance. - The elevation of the terrain paths are on not needing to be accurate to the milimeter for them to connect. - Easy(er) tunneling, without ruining the landscape completely. - Keyboard scrolling while your mouse is on a window or button. What were they thinking?! - Common stuff, such as opening a ride, needing only one click. - Windows "remembering" and filtering stuff. I.e. if you went to the "guests" window and clicked "thoughts", then when you passed to the summary for all guests, it would already be at "thoughts" instead of "actions". The next time you opened the window, it would be at the summary of all guests' thoughts too. Plus, if you clicked any summarized thought, it would filter the guests thinking it and show them in that same window, so you could get an idea of _where_ in your park the problems were. - The rides having sane defaults. No, I don't want a single car on a ride with a 10-block long station platform. Yes, if I place block brakes on a ride I want it to operate by block sections. The one default that has actually gotten saner was that rides now wait for any load by default, instead of a full one. - Most menus being accessible by a single click, or at least a click-and-drag. No, that "minimize" button isn't as useful.
You're complicating things a lot. What you need for a functional public transit system is investment. None were built overnight, and all the good ones took decades. Otherwise, you make fine points, except for #6, which is insanely expensive for no good reason, since rail reliability is pretty awesome, and makes a double, unexploited line, not worth the investment.
You can also withdraw more money than you have with the ATM functioning. It's called an overdraft.
XP is NT 5.1, Vista is NT 6, 7 is NT 7.
That's some internet troll's Twitter account, @OceanStretagy. His real twitter account is @OceanStratagy (yes, it ALSO has a spelling error).
That looks like another fine picture for http://kimjongillookingatthings.tumblr.com/.
Um... why? I've beaten it with a keyboard without any problems, and I never really got those annoying warnings at the beginning. I can think of a lot of games where a gamepad is better than a keyboard*, but this isn't one of them.
* Anything where you mash a lot of buttons at the same time (you don't in SMB), and where there isn't the possibility of confusion between horizontal and vertical inputs (there isn't in SMB).
I'll add NightSky to the "great games" list and remove Runner, as it has a lot of copy-paste level design and insanely long levels without checkpoints.
Looks like Microsoft... *puts on sunglasses* is going around in circles (with sound).
I was actually impressed when a Universal DVD I recently bought had a "Thanks for supporting the film industry" message, instead of the "You wouldn't steal a car" piracy crap. The really ironic thing is that I wouldn't even have memorized that the film was from Universal if it weren't for that fact, which makes me wonder what the hell the other companies are thinking.
I'd agree for VC#, or VB, VC++ has fallen pretty far behind in support, and I think Eclipse is better.
ATL, MFC, etc. are in the Platform SDK, which is also free, and compatible with VS Express.
Maybe they look anorexic if you haven't ever seen an anorexic person. They're just thin. That said, yeah, they're not perfect.
I think it's karma.
Also, defending cheese is usually not that hard. GP sucks at RTS games.
Did that guy come from a blaxploitation movie?
Absolutely true. I propose we make this the official "Thank you" thread. Thank you John! You rock!
And if it's too much for one machine, use distcc.
Nope, never got it.
<insert Han Solo joke here>
There, I did it.
And creating that specification corretly is almost as difficult as creating the program in the first place.
No title including "Wizard" or "Guru"?
I disagree. A self-signed cert can only assure you no one is able to eavesdrop, not that you're talking to the right server. However, self-signed certs should be treated like any plain old HTTP connection, since they're more secure than those, even though browsers make them feel less secure than those.
I use PDF X-Change Viewer. PDF annotation in a free program? The MSc student in me says "Yes, please!"
I'll take the opportunity to plug distcc, which is Incredibuild's equivalent in the open source world. I'm not affiliated with it in any way, but it's a good idea and I'm a happy user.
I'm also playing through it, and maybe if you haven't played the previous ones, I can get what you're saying. If you haven't, here's what you're missing out on:
- No silly "Are you sure dialogs", even for things that don't make you wait at all. "Are you sure you want to return to the main menu?" Seriously?
- Keyboard shortcuts for _a lot_ of stuff. The ones that get me most of the time are the ones for visualization, but mostly the one that toggles invisible supports. As for rotating... I don't miss that one. Middle-click + moving the mouse gets the job done more precisely.
- The ability to have multiple ride windows open. In 3, you can't keep an eye on a ride while you do something on another one.
- The ability to see a given train's speed, at the point its on, on the track. This could tell you instantly if you had turns that were too tight, for instance.
- The elevation of the terrain paths are on not needing to be accurate to the milimeter for them to connect.
- Easy(er) tunneling, without ruining the landscape completely.
- Keyboard scrolling while your mouse is on a window or button. What were they thinking?!
- Common stuff, such as opening a ride, needing only one click.
- Windows "remembering" and filtering stuff. I.e. if you went to the "guests" window and clicked "thoughts", then when you passed to the summary for all guests, it would already be at "thoughts" instead of "actions". The next time you opened the window, it would be at the summary of all guests' thoughts too. Plus, if you clicked any summarized thought, it would filter the guests thinking it and show them in that same window, so you could get an idea of _where_ in your park the problems were.
- The rides having sane defaults. No, I don't want a single car on a ride with a 10-block long station platform. Yes, if I place block brakes on a ride I want it to operate by block sections. The one default that has actually gotten saner was that rides now wait for any load by default, instead of a full one.
- Most menus being accessible by a single click, or at least a click-and-drag. No, that "minimize" button isn't as useful.