a fun game of old, rex nebular and the cosmic genderbender, had a part towards the end of the game where you had to transform into a woman to get past a genderscanner or somesuch to beat the game. twas an odd game, but lots of fun...
something he didn't mention in his article (though i breezed through it) was all of the pages in that issue of ads with scantily clad woman. there are quite a few of them...
i remember reading a gaming magazine a while back (around 97ish), i think it was cgw, but i don't remember exactly, where they said that they would no longer run ads for games or do reviews of games that were lude in any way. i'd guess that they wouldn't take that sort of stance any more...
say goodbye to these guys and possibly to what's left of the emulator community... the only reason why the community exists is because few people know about it. and there's enough fud about open source as it is w/o these asshats mixing in.
if this gets big exposure and precedent is set with them, the community (what's left of it today anyway) will disappear.
i doubt this kind of thing can be accomplished on many other consoles, especially the really old ones, due to very specific timing issues.
with newer, more pc based systems, i imagine the chance of overclocking may be more possible, but still, timing issues are always going to be a problem...
i agree with most of what you say, however, i remember reading in a gaming mag (nextgen I think it was) a few years ago when ms was developing the xbox and they were so proud that they were doing a 'grassroots' effort, going into gamers homes and talking to them about what they wanted in a game system.
so it is interesting to me that some of the first complaints about the xbox when it was released was that it had controllers that were enormous and that the box itself was too big... i guess it all depends on which people you are talking to. because in ms' situation, they appear to have been talking to too many older gamers who liked the bigger controllers and a box that would fit nicely on top of their vcr in their entertainment center (whereas younger gamers may not care about that)...
I know you're joking, but try WilsonWindowWare's (remember them from the old days?!) WinBatch. If you can get around the pricetag for the compiler ($99, not too bad), you'll find a really cool utility...
highly doubtful that will happen. a more likely scenario:
she gets her ps2 back and is given a choice of any 3 games she wants as long as she signs an agreement not to sue eb and not to discuss it with the media. the manager gets fired. it gets forgotten and they go about business as usual.
for the most part the coleco controllers were good, the only problems were that it was sometimes hard to do and ^ instead of a as you had to be a little precise about how you pushed the knob. also i found that i lost most of the command inserts for the controllers early on.
but yeah, the steering wheel with sega's turbo was awesome at the time.
If IBM would name MS in their countersuit with SCO as a backer of this arrangement (or at least have it investigated since their does seem to be some creditable evidence) and bring it up with the Justice Dept.
It would be amusing to have IBM having the last laugh of the MS/IBM competition over the years (starting with DOS, OS/2, then Windows, etc.)...
yeah, that ever shrinking demo is also part of what sculley managed to create for apple. sculley looked at the short term like a typical enron executive. how much money can i make this quarter? instead of looking to the long term. what projects can we do that will make us a bundle in the long term and keep us going well into the future?
though it wasn't a cpu per se, but a gpu, the i740, if i recall correctly, was a pretty big flop when it was trying to compete against the likes of 3dfx as a low cost alternative onboard graphics chip...
interesting. a few years ago we had cingular nationwide service, shortly after their launch (this was in i think '99 if i remember right but i'm not sure exactly).
my girlfriend and i took a roadtrip across country from upstate new york to southern california. we travelled mostly on i-90. from about the mississippi on to northern california we lost service altogether. even when we were passing through or by large cities we had no service. you would think a nationwide network would want to beef up its coverage on the nation's largest highway.
i have no idea what their service is like now (though i imagine it has improved), but it doesn't really matter. we switched to sprint and have been incredibly happy with it...
ooh, well if you want a good metal hammer that doesn't kill your arm after working day in and day out, buy one of the stanley antivibe hammers. they've got a tuning fork inside them that absorbs the blow, so your arm doesn't have to. and yes, it works. =)
actually, i used to work in the it dept. of a bank and we pretty much abhorred change across desktops as it was a pain in the ass to maintain. i think that you'll find that most businesses (especially the execs) are in this mindset too.
games that take me 100 hours to complete make me 'feel the pain'. maybe i'm of a smaller subset of gamers, but i really don't like super long games (like rpg's)... i like the kind of gaming where you can play for a while and come back w/o having to remember a litany of events that pertain to the future quest (which are required to understand what the hell is going on). oy.
yes, but did you play GORILLA.BAS a few years later? i loved that game and my cousin and i made several different varients of it. it was my first intro into programming.
a fun game of old, rex nebular and the cosmic genderbender, had a part towards the end of the game where you had to transform into a woman to get past a genderscanner or somesuch to beat the game. twas an odd game, but lots of fun...
too bad the assmaggots of the gaming industry don't seem to want to fund any adventure games like that anymore...
nope, just 3d shooters and gta rehashes (which is about the same as a 3d shooter only now you can drive around and shoot, innovation!)
le sigh...
Jeeze, a library is going to be an awefully noisy place if you got everyone hooked up to one of these things...
something he didn't mention in his article (though i breezed through it) was all of the pages in that issue of ads with scantily clad woman. there are quite a few of them...
i remember reading a gaming magazine a while back (around 97ish), i think it was cgw, but i don't remember exactly, where they said that they would no longer run ads for games or do reviews of games that were lude in any way. i'd guess that they wouldn't take that sort of stance any more...
seems to me that the only way people are making money on the amiga today is by selling the company instead of selling its products. sad...
yeah, MASSIVE isn't going to run on your p4 unless maybe you are playing checkers, but then it would be pointless wouldn't it?
say goodbye to these guys and possibly to what's left of the emulator community... the only reason why the community exists is because few people know about it. and there's enough fud about open source as it is w/o these asshats mixing in.
if this gets big exposure and precedent is set with them, the community (what's left of it today anyway) will disappear.
i wish! =)
i doubt this kind of thing can be accomplished on many other consoles, especially the really old ones, due to very specific timing issues.
with newer, more pc based systems, i imagine the chance of overclocking may be more possible, but still, timing issues are always going to be a problem...
you mean a more descriptive name than 'phantom'? i think that's a great name for something that is still largely vaporware...
i agree with most of what you say, however, i remember reading in a gaming mag (nextgen I think it was) a few years ago when ms was developing the xbox and they were so proud that they were doing a 'grassroots' effort, going into gamers homes and talking to them about what they wanted in a game system.
so it is interesting to me that some of the first complaints about the xbox when it was released was that it had controllers that were enormous and that the box itself was too big... i guess it all depends on which people you are talking to. because in ms' situation, they appear to have been talking to too many older gamers who liked the bigger controllers and a box that would fit nicely on top of their vcr in their entertainment center (whereas younger gamers may not care about that)...
I know you're joking, but try WilsonWindowWare's (remember them from the old days?!) WinBatch. If you can get around the pricetag for the compiler ($99, not too bad), you'll find a really cool utility...
Nice Snowcrash ref... ;p
try usenet considering it probably has the oldest collection of recipes anywhere on the net...
highly doubtful that will happen. a more likely scenario:
she gets her ps2 back and is given a choice of any 3 games she wants as long as she signs an agreement not to sue eb and not to discuss it with the media. the manager gets fired. it gets forgotten and they go about business as usual.
for the most part the coleco controllers were good, the only problems were that it was sometimes hard to do and ^ instead of a as you had to be a little precise about how you pushed the knob. also i found that i lost most of the command inserts for the controllers early on.
but yeah, the steering wheel with sega's turbo was awesome at the time.
If IBM would name MS in their countersuit with SCO as a backer of this arrangement (or at least have it investigated since their does seem to be some creditable evidence) and bring it up with the Justice Dept.
It would be amusing to have IBM having the last laugh of the MS/IBM competition over the years (starting with DOS, OS/2, then Windows, etc.)...
yeah, that ever shrinking demo is also part of what sculley managed to create for apple. sculley looked at the short term like a typical enron executive. how much money can i make this quarter? instead of looking to the long term. what projects can we do that will make us a bundle in the long term and keep us going well into the future?
though it wasn't a cpu per se, but a gpu, the i740, if i recall correctly, was a pretty big flop when it was trying to compete against the likes of 3dfx as a low cost alternative onboard graphics chip...
interesting. a few years ago we had cingular nationwide service, shortly after their launch (this was in i think '99 if i remember right but i'm not sure exactly).
my girlfriend and i took a roadtrip across country from upstate new york to southern california. we travelled mostly on i-90. from about the mississippi on to northern california we lost service altogether. even when we were passing through or by large cities we had no service. you would think a nationwide network would want to beef up its coverage on the nation's largest highway.
i have no idea what their service is like now (though i imagine it has improved), but it doesn't really matter. we switched to sprint and have been incredibly happy with it...
ooh, well if you want a good metal hammer that doesn't kill your arm after working day in and day out, buy one of the stanley antivibe hammers. they've got a tuning fork inside them that absorbs the blow, so your arm doesn't have to. and yes, it works. =)
actually, i used to work in the it dept. of a bank and we pretty much abhorred change across desktops as it was a pain in the ass to maintain. i think that you'll find that most businesses (especially the execs) are in this mindset too.
jeeze, the north korean's with their atomic bombs and the south korean's with their cloning... if they combined powers...
I will show the world that I can be its master. I shall perfect my own race of people -- a race of atomic supermen which will conquer the world!
thank you mr. wood, here's your oscar.
games that take me 100 hours to complete make me 'feel the pain'. maybe i'm of a smaller subset of gamers, but i really don't like super long games (like rpg's)... i like the kind of gaming where you can play for a while and come back w/o having to remember a litany of events that pertain to the future quest (which are required to understand what the hell is going on). oy.
yes, but did you play GORILLA.BAS a few years later? i loved that game and my cousin and i made several different varients of it. it was my first intro into programming.