So basically I can file DMCA takedown requests en-masse against big-content promoted stuff like the entirety of WMG's channel and youtube would have to remove it?
If I'm the top 1% then I can't imagine how bad it must be for the remaining 99%. In fact I find it kind of odd, because the past year I wasn't able to pay my rent two times and had to change places (calling them apartments would be an overstatement). If I'm the top 1% then where are my 99 homeless peers?
You're not taking perspective into account.
And yes, I do realize that foreign workers are toiling away for meagre scraps so that big business elsewhere can make a buck off it. Trust me, I know that very well as I do outsourced java/python/flash myself. Out of curiosity I actually added up all the money I have actually received (unlike the money I was promised) and guess what, I make less than 4k USD a year. 3874 to be precise - but I guess according to your logic I should be thankful for the millions of people who earn even less?
I have the luxury of being able to move to any other country with high GDP and earn what amounts to considerable savings here by washing dishes abroad - probably a more pleasant job than refactoring a broken indecipherable mess left by some crackjob coder anyway - but the people who call those wealthy countries their home don't have anywhere to run.
I'm perfectly fine with earning even one dollar monthly, if I can buy a flat for ten. With all your insight you seem to be forgetting that living costs are, if for nothing else then by the forces of supply and demand alone, inevitably tied to local wages. Sure, Chinese factory workers may not be able to afford an iPhone as easily - or designer brand jeans. But they do have phones and they're certainly not walking naked.
Indeed that poses a serious programming challenge. If anybody discovers a way to limit login attempts for one account to N per hour, please give me a call.
No underage commercial porn is made and publically released in CA. Brazil for example had it's share of commercial and interestingly enough (at the time of the 80s) legal porn flicks with underage actors before the age restrictions kicked in. While this didn't make child porn producers from CA go to Brazil, this meant the child porn in Brazil earned more than it's counterpart in CA. Well at least the official firms, we're not counting basement tapes, just like we're not interested in clandestine developers (however cheesy that sounds)
So yes, putting age restrictions on porn means porn without age restrictions is produced elsewhere.
Organized PvP is where the real fun is at. Think Battlefield.
Bots are still too stupid to be a real challenge, and in certain games, 2142 being an example, there comes a point where a massive improvement in arcade skills (think all the skills you ever need to play Quake Live) won't benefit your team as much as a disproportionally smaller increase in your teamplay skills.
Some problems can be of a variable difficulty - an enemy bot may have good or bad aim, turning speed or viewing range. The player character may have more or less health. It's all fine when difficulty can be regulated using those values.
However core gameplay mechanics also determine difficulty. Take for example difficulty in RPG/adventure games. How will you cater to both the sophisticated gamer and the inbred teenage moron? Essentially you have to create two different games, one where the vocabulary is limited to one thousand words and the solutions to all the puzzles are written out step by step in a journal, all while having a glowing arrow always telling you where to go, the other game being much more mature. There are few games that took this approach - like Blair Witch Project.
I suggest you take a look at Space Rangers II - it shows that not all gameplay elements can scale in difficulty, and a lot of those have difficulty set in stone by design. Such as text adventures.
What's more, I think you should pay attention to difficulty in RPG games. I'm totally fine with the default combat being easy, even to the point of absurdity, as long as I can up it a notch. However when you're designing a game for the lowest common denominator then you're not going to have a game half as awesome as Planescape Torment. That's why Fallout 3 sucked - because it catered to players with rock-bottom expectations in storyline, difficulty and a 30-second attention sp-OOH SHINY NUKE BAZOOKA!!!!!
I could tell you that it's the journey, not the destination that matters. I could tell you that after some time you'd be an expert at electronics and would gain so many different valuable skills.
But what would you need skills like that for? It's not in your job description.
Younger gamers demand something more sophisticated, while older gamers don't have the time or energy to play through something built around a punitive system for a bazillion hours.
Well doesn't that smell of BS. I thought it was the other way around. Younger gamers tend to go for the mass-produced crap with low difficulty, low barrier of entry and immediate gratification. It's usually the older, more seasoned players who can appreciate a game for it's depth (of mechanics or storyline) and enjoy it despite having a steep curve.
Ever wondered why Runescape's audience consists mostly of 12 year olds, while Eve Online tends to attract older people? Who the hell wrote this bullshit article?
It is a well known FACT, sir, an undeniable FACT that is backed by experts, that TERRORISM is funded by child pornography and software piracy. While we all stand arm in arm, certain harmful and degenerate elements stand out here on slashdot, advocating for the molestation of innocent children, like yours or mine, or theft of the common daily bread from the fair and honest folks at Warner or Sony, all while fueling their sinister plots of murder and hatred.
All those elements need to know that the american people will not and never will turn a blind eye to the abuse of children or theft of intellectual property, and only those who have something to hide would choose to hide it! Therefor it is immediately obvious that decrypting the data is not required to convict the terrorist, but only to prove additional charges.
P.S. I'm not americanish, but I think I'm doing good?
Oh I know it's perfectly wrong, but I don't really care anymore.
My monthly income is 490. U.S. dollars. The adobe web premium software package that allows me to earn that is 1700 USD. Although admittably I signed up for a free flex, a kind gesture on adobe's part.
While I would gladly pay for that software, liver and onions aren't going to walk on my table by itself, y'know.
Oh yeah, and I'm not really a US developer. I just put that to dollars so that you don't have to.
Frankly you can sue me. It's not like you're going to get much more than dirty clothes and a PC that looks like a prop for the upcoming mad max.
Every market is slightly different.
America likes it action packed and colourful - big epxlosions, tropical islands, big hairy men in super-advanced armour running around and killing baddies. Crysis is a great example, even though it was created by an european studio.
Europe likes it serious, complicated and gritty. A good storyline is one that has a thirty xanathos pileup. Good graphics are those that look like they were bathed in acid and rust. Guns jam, the world is morally gray and ultimately you get the impression that the game really hates you. Example: Fallout or Stalker.
Eastern markets love it.. uh.. for the lack of a better word kooky. Emos with swords that look like support beams, people who can fly and casually jog up walls (yet you don't see vertical catwalks anywhere), cute antropomorphic animals, big eyes and plots that make you go "Who the hell wrote this shit and what was he taking?" - example: Final Fantasy MXMCVIVMCI those games also love to break the western standards, like metal gear solid, where the fourth wall was blown up with C4, rebuilt, blown away with a WMD, rebuilt again and painted red with a neon sign "THIS IS THE FOURTH WALL" mounted on it.
European tastes are basically the direct opposite of eastern ones.
An analogy can't be 100% accurate, so it's sometimes easy to misinterpret it.
Either way, what I meant is:
Viruses, worms and other malware exploit particular weaknesses, which you can easily patch. Once that's done, the worm can't get in and is harmless.
Now DOS and in particular DDOS is something you can't protect against - it's using brute force to inflict damage - disable clients from accessing the network, hogging up system resources, disk space, spamming the logs, posting rubbish or spam - there's no finese in clogging a server, just like there's little finese in driving a truck into someone's home, with both being rather obvious and evident. And if he lives in a bunker... well you can always just get a tank or more trucks.
See?
Viruses, worms and malware are like entering your house through the window you forgot to close. DDOS is like entering your house by driving an 18-wheeler into your living room.
It's significantly easier to close your window than to rebuild your house using architecture that would make a truck bonuce off it.
I just can't wait to see the v2 of apple's killswitch. Suppose you're listening to pirated music and apple notices and you happen to have your DRM-enabled iBuds in..
I guess you know where this is going..
Maybe Android users aren't in debt because they don't have to spend much money on whores.
Corrected that for you.
So basically I can file DMCA takedown requests en-masse against big-content promoted stuff like the entirety of WMG's channel and youtube would have to remove it?
If so why hasn't anyone tried this already?
1. Where should I send my CV?
2. Is free pot a perk?
3. Is speaking Spanish a requirement?
Hey,
If I'm the top 1% then I can't imagine how bad it must be for the remaining 99%. In fact I find it kind of odd, because the past year I wasn't able to pay my rent two times and had to change places (calling them apartments would be an overstatement). If I'm the top 1% then where are my 99 homeless peers?
You're not taking perspective into account.
And yes, I do realize that foreign workers are toiling away for meagre scraps so that big business elsewhere can make a buck off it. Trust me, I know that very well as I do outsourced java/python/flash myself. Out of curiosity I actually added up all the money I have actually received (unlike the money I was promised) and guess what, I make less than 4k USD a year. 3874 to be precise - but I guess according to your logic I should be thankful for the millions of people who earn even less?
I have the luxury of being able to move to any other country with high GDP and earn what amounts to considerable savings here by washing dishes abroad - probably a more pleasant job than refactoring a broken indecipherable mess left by some crackjob coder anyway - but the people who call those wealthy countries their home don't have anywhere to run.
I'm perfectly fine with earning even one dollar monthly, if I can buy a flat for ten. With all your insight you seem to be forgetting that living costs are, if for nothing else then by the forces of supply and demand alone, inevitably tied to local wages. Sure, Chinese factory workers may not be able to afford an iPhone as easily - or designer brand jeans. But they do have phones and they're certainly not walking naked.
Besides, iPhones are overhyped anyway.
And hello from eastern Europe.
Grab yer guns and prepare for red dawn! The Russians are coming! Ramirez, take out that aircraft carrier with your grenade!
Indeed that poses a serious programming challenge. If anybody discovers a way to limit login attempts for one account to N per hour, please give me a call.
No underage commercial porn is made and publically released in CA. Brazil for example had it's share of commercial and interestingly enough (at the time of the 80s) legal porn flicks with underage actors before the age restrictions kicked in. While this didn't make child porn producers from CA go to Brazil, this meant the child porn in Brazil earned more than it's counterpart in CA. Well at least the official firms, we're not counting basement tapes, just like we're not interested in clandestine developers (however cheesy that sounds)
So yes, putting age restrictions on porn means porn without age restrictions is produced elsewhere.
No, I didn't miss the anonymous tick.
Organized PvP is where the real fun is at. Think Battlefield.
Bots are still too stupid to be a real challenge, and in certain games, 2142 being an example, there comes a point where a massive improvement in arcade skills (think all the skills you ever need to play Quake Live) won't benefit your team as much as a disproportionally smaller increase in your teamplay skills.
Games ARE my life. I'm a game designer and programmer. Do you mean another life, like joining the Marines or something?
It matters.
Some problems can be of a variable difficulty - an enemy bot may have good or bad aim, turning speed or viewing range. The player character may have more or less health. It's all fine when difficulty can be regulated using those values.
However core gameplay mechanics also determine difficulty. Take for example difficulty in RPG/adventure games. How will you cater to both the sophisticated gamer and the inbred teenage moron? Essentially you have to create two different games, one where the vocabulary is limited to one thousand words and the solutions to all the puzzles are written out step by step in a journal, all while having a glowing arrow always telling you where to go, the other game being much more mature. There are few games that took this approach - like Blair Witch Project.
I suggest you take a look at Space Rangers II - it shows that not all gameplay elements can scale in difficulty, and a lot of those have difficulty set in stone by design. Such as text adventures.
What's more, I think you should pay attention to difficulty in RPG games. I'm totally fine with the default combat being easy, even to the point of absurdity, as long as I can up it a notch. However when you're designing a game for the lowest common denominator then you're not going to have a game half as awesome as Planescape Torment. That's why Fallout 3 sucked - because it catered to players with rock-bottom expectations in storyline, difficulty and a 30-second attention sp-OOH SHINY NUKE BAZOOKA!!!!!
I could tell you that it's the journey, not the destination that matters. I could tell you that after some time you'd be an expert at electronics and would gain so many different valuable skills.
But what would you need skills like that for? It's not in your job description.
Younger gamers demand something more sophisticated, while older gamers don't have the time or energy to play through something built around a punitive system for a bazillion hours.
Well doesn't that smell of BS. I thought it was the other way around. Younger gamers tend to go for the mass-produced crap with low difficulty, low barrier of entry and immediate gratification. It's usually the older, more seasoned players who can appreciate a game for it's depth (of mechanics or storyline) and enjoy it despite having a steep curve.
Ever wondered why Runescape's audience consists mostly of 12 year olds, while Eve Online tends to attract older people? Who the hell wrote this bullshit article?
It is a well known FACT, sir, an undeniable FACT that is backed by experts, that TERRORISM is funded by child pornography and software piracy. While we all stand arm in arm, certain harmful and degenerate elements stand out here on slashdot, advocating for the molestation of innocent children, like yours or mine, or theft of the common daily bread from the fair and honest folks at Warner or Sony, all while fueling their sinister plots of murder and hatred.
All those elements need to know that the american people will not and never will turn a blind eye to the abuse of children or theft of intellectual property, and only those who have something to hide would choose to hide it! Therefor it is immediately obvious that decrypting the data is not required to convict the terrorist, but only to prove additional charges.
P.S. I'm not americanish, but I think I'm doing good?
In regards to your signature, what exactly is an "ayer"?
Oh I know it's perfectly wrong, but I don't really care anymore. My monthly income is 490. U.S. dollars. The adobe web premium software package that allows me to earn that is 1700 USD. Although admittably I signed up for a free flex, a kind gesture on adobe's part. While I would gladly pay for that software, liver and onions aren't going to walk on my table by itself, y'know. Oh yeah, and I'm not really a US developer. I just put that to dollars so that you don't have to. Frankly you can sue me. It's not like you're going to get much more than dirty clothes and a PC that looks like a prop for the upcoming mad max.
Every market is slightly different. America likes it action packed and colourful - big epxlosions, tropical islands, big hairy men in super-advanced armour running around and killing baddies. Crysis is a great example, even though it was created by an european studio. Europe likes it serious, complicated and gritty. A good storyline is one that has a thirty xanathos pileup. Good graphics are those that look like they were bathed in acid and rust. Guns jam, the world is morally gray and ultimately you get the impression that the game really hates you. Example: Fallout or Stalker. Eastern markets love it.. uh.. for the lack of a better word kooky. Emos with swords that look like support beams, people who can fly and casually jog up walls (yet you don't see vertical catwalks anywhere), cute antropomorphic animals, big eyes and plots that make you go "Who the hell wrote this shit and what was he taking?" - example: Final Fantasy MXMCVIVMCI those games also love to break the western standards, like metal gear solid, where the fourth wall was blown up with C4, rebuilt, blown away with a WMD, rebuilt again and painted red with a neon sign "THIS IS THE FOURTH WALL" mounted on it. European tastes are basically the direct opposite of eastern ones.
I agree. My GPS has brought me to interesting places indeed. Then it brought me to even more interesting places, when the battery died.
Then you'd be shot or beaten up, you wussy. And yes, it was stupid of him to go in unarmed and without a few more people.
Built-in battery? Ahahahahahaha Hahahaha Oh hahahahaha Ha.. haha.. ha I mean.. build-in battery? Seriously?
An analogy can't be 100% accurate, so it's sometimes easy to misinterpret it. Either way, what I meant is: Viruses, worms and other malware exploit particular weaknesses, which you can easily patch. Once that's done, the worm can't get in and is harmless. Now DOS and in particular DDOS is something you can't protect against - it's using brute force to inflict damage - disable clients from accessing the network, hogging up system resources, disk space, spamming the logs, posting rubbish or spam - there's no finese in clogging a server, just like there's little finese in driving a truck into someone's home, with both being rather obvious and evident. And if he lives in a bunker... well you can always just get a tank or more trucks. See?
Viruses, worms and malware are like entering your house through the window you forgot to close. DDOS is like entering your house by driving an 18-wheeler into your living room. It's significantly easier to close your window than to rebuild your house using architecture that would make a truck bonuce off it.
Or a Boeing 757-223 from a BGM-109 Tomahawk. *dons tinfoil hat and ducks*
I just can't wait to see the v2 of apple's killswitch. Suppose you're listening to pirated music and apple notices and you happen to have your DRM-enabled iBuds in.. I guess you know where this is going..
2 killed, 14 injured in Baghdad after a suicide bovine attack. Feargus Urquhart has denied involveme
I assure you his house (and no one's is)
20-30cm think outer hand-cut stone in concrete
20cm reinforced concrete /w internal pillars
15cm fiberglass insulation
25cm calcium silicate bricks
Tell me buddy, what kind of fire would eat that through?