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User: Sludge

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  1. Re:Why top of the line products exist on ATI Unveils the X850 Series · · Score: 1

    This may be true, but I believe there is another reason.

    Ever since the Geforce 3, cards have existed that no shipped game can make use of. These cards are targetting developers, at developer prices. By the time the games are released, the cards typically sell for a more reasonable $250 to $300.

    There was no decent reason for any non-developer to own a Geforce 3. And I say this as an avid multiplayer first person shooter player. By the time it was reasonable, it was superseded by the Geforce 4.

  2. Re:Boast? on Funniest IT Related Boasts You've Heard? · · Score: 1

    Size doesn't matter as much if you're catchy.

  3. Two things on Short Coding Projects? · · Score: 2, Interesting
    First, I write a CLI calculator. This gets me understanding simple I/O and type conversions.

    If the language has compelling semantic separation (usually object orientation), I'll write some form of random song guitar tab generator. That's a personal project of interest to me.

    Then I go back to Python.

  4. Damn it! on DS Launch Titles Officially Revealed · · Score: 1

    I'm starting to really want one. I was hoping to avoid the early adopter burn, but Nintendo seems to rope me in every time.

  5. You can't make a game with this easily. on Irrlicht - Fast Realtime 3D Engine · · Score: 1

    3D games require a significant about of art assets. Don't waste your time starting out on making a game with this or any other 3D tech unless you have a solution to this problem.

  6. Not a true zoom. on Sony Develops TVs That Zoom in for True Close-ups · · Score: 1

    Using heuristics to assume material and interpolate between known data does not a true zoom make.

  7. Re:I was thinking something similar to this on The Rise And Fall Of Game Audio · · Score: 1
    Remember in Super Mario World when you got on Yoshi? It unmuted an expendable but catchy bongo midi track.

    A game logic programmer coupled with level hints could make it possible to program a heuristical "state" machine that would be able to detect when the player is in combat, when his senses are heightened and when he is looking at scenery.

    At this point, I would be impressed with a game that traversed modes (scales) depending on the by-the-minute interactions in the current scene.

    Mixing mostly precomposed music in realtime isn't too intensive. Games have used MODs for a very long time.

  8. Tedious Game on On The Most Boring Videogames Of All Time · · Score: 2, Interesting
    The most absolutely tedious game I've ever played was on a Sesame Street Cookie Monster Counter. Cookie Monster tossed a couple cookies back and forth, and when one made contact with his hand, you had half a second to press the juggle button. Between the lines, the goal of the game was not to let your eyes glaze over from the rhythmic tedium.

    I remember seeing full grown adults playing it for an hour at a time, trying to beat their old juggling highscores.

  9. Re:Multiplayer disappointment on DOOM 3 Final Video Trailer Released · · Score: 1
    Uhm. Doom 3 multiplayer won't disappoint if you like the oldschool deathmatch style of play. Expect small maps and a small number of players. Basically, tight fast deathmatch from the guys who invented it. And it's confirmed to not be peer to peer.

    In this day and age where Battlefield 2 is promising 100 players, I personally find it refreshing to play a game where I can make a difference.

  10. The artwork. on Why Haven't 3D Graphics Surpassed 2D Game Art? · · Score: 3, Interesting

    The artwork on some of the old Nintendo games was amazing. The established art style in SNES Zelda is a perfect example of expressive simplicity.

    I love oldschool 2D games, and I think there is still a place for some of that in the indie scene. You need really good artists to make it worthwhile, though.

    In fact, if you know of one, contact me. I may be able to offer a job.

  11. Re:Relative failure of new TLD's on Berners-Lee on the TLD Explosion · · Score: 1

    Gamesindustry.biz is actually a good site.

  12. hopefully they get it right on Universal 3D File Format In The Works · · Score: 2, Informative

    Do something cool, and THEN move to standardize it. This was the fundamental problem with VRML. Standards locked it down far before it was useful.

  13. Even better on "Port Knocking" For Added Security · · Score: 1

    You have to call a modem connected to the server. The number of rings defines whose login gets rewritten from /bin/false to their real shell (/usr/bin/perl!). There is a five minute window at this point for this user to log in using ssh.

  14. Re:Easy? Intuitve? Powerful? on Trying Your Hand at Level Design? · · Score: 2, Insightful
    There is no need to make your own textures even in a smaller company. There is easily enough work in actually creating the geometry and placing the entities that we would never ask a full on mapper to ever bother with creating his own textures. Maybe the odd shader tweak, but that really is the sum of it.

    Most games nowadays have finalized editors before they even start. Having an engine and tools developed during a game's development is the exception, not the rule, and it's usually done by financially independent dev houses. (Though that's not always the case).

  15. Technology is secondary to artistic ability on Trying Your Hand at Level Design? · · Score: 3, Interesting
    Threewave has hired mappers out of the Quake 3 community. We've trained artistic and dedicated people on the tools. And, finally, we've retrained people for different technology. (Our company does multiplayer for two or more games a year, so you're gonna get a lot of exposure to different toolsets).

    The most important things are a quality filter so we can leave you alone and have you produce good work, ability to come up with a working layout (this is fundamental and oft underestimated), a decent technical understanding and in our case, a love for multiplayer gaming.

    Having experience shipping finished maps implies very good things about your ability to manage your own time, and your ability to finish what you start. That's a pretty rare trait. Extra bonus points if youur work gets played. (Probably means it's part of a pack or a mod.)

    It also falls into the "nice work if you can get it" category, as mapping careers are relatively tough to find. I don't know of any other companies in Canada who are asking for the same technology experience that Threewave is. Digital Extremes comes close.

  16. Why not ship with Linux instead? on Dell Offers FreeDOS With New PCs · · Score: 1

    More functionality means more support costs. Higher opportunity for security patch support. This way they can ship with an OS, but without any of the hassle of supporting all that modern functionality.

  17. Positioning on Linus on SCO, and the Desktop Being 10 Years Away · · Score: 1
    I have my doubts about Linux ever getting into the public's minds as the operating system of choice. Unless everyone is willing to examine the details and make an educated decision, Linux doesn't look to me like it'll overtake the market leader. There is only room for one position at the top, and while it's nice to think quality will make the difference, it's extremely hard to dethrone a market leader.

    A great book on the subject is the classic Positioning . For a guy like me who has a background in software development, it was a real eye opener. Highly recommended, even though it's a little out of date (1975).

  18. I want a portable DVD mp3 player on Thoughts on the New Crop of Ogg Aware Players? · · Score: 1, Interesting

    I don't mind the size of a discman. With the advent of cheap DVD burners, I've been creating mp3 DVDs instead of mp3 CDs. I haven't been able to find any players for this, though. Has anyone here heard of any?

  19. Re:Building a mod inside a level editor... on NYT on Game Mods · · Score: 1

    I know you're talking about the original Doom, but...

    The Bobtoolz plugin packaged with GtkRadiant has C++ code that generates brushes, the windings that they consist of, entities and patch meshes, and sends that data to GTKRadiant, as a plugin.

    The new Doom opens up opportunities for random map generation, as there should be no lengthy map compilation step. You could send a random seed or a series of parameters over a network and have a map be built for all clients.

    I was toying around with a random level generator this summer when I had some free time. I built an preview window, as I was not able to hook it into Doom 3 (not released yet, obviously).

    Link

  20. Become generous. on Ways to Beat the Telecommuting Blues? · · Score: 1
    Set up a nice, long desk along a wall, grab a couple computers and put them on it, and add whatever other niceties it would take for your friends to come hang out at your place. Buy a hockey table. The only way being a contractor is socially tolerable is if you have an open door policy for your friends.

    I've seen those who do something similar to this. It's pretty cool having a friend who's always home and you're always welcome over.

  21. Re:I Used to Love Borland IDE's on Borland Releases New C++ Toolkit · · Score: 1

    I use Visual Studio as my main compiler, because of it's excellent debugger, but I still prefer emacs for the long coding sessions. this article on k5 that I wrote awhile ago (site seems down right now) may help ease the jealousy.

  22. Give estimates on Learning to Say No in the Workplace? · · Score: 4, Insightful

    Don't say no. Give estimates. Show your time table. Put the onus on someone else to fit it in, so they are clear on what the tradeoffs are going to be. In my line of work, things got complex enough that maintaining a Microsoft Project document was worth my time. The visual output was well received with management.

  23. Re:Disappointed on New Red Hat Linux Beta: Severn · · Score: 1

    Geforce 4 ti4200, nforce motherboard, 2.4.22-pre7, tried both agp8x enabled and disabled in the bios, tried agpgart and nvagp. Tried a Gf3 that was lying around the office, and now I have tried Slackware 8.0 as well as redhat 9.0. Everything has the exact same hard crash. Bios option? Perhaps so. I've been using linux since 1994, and I can't get this up and running. It's a real shame.

  24. Don't exercise. on Getting Back Into Shape While At The Office? · · Score: 1
    Exercise tops off a healthy lifestyle fine, but weight is lost through creating a calorie deficit. I lost 65 lbs this year (and have only gained back five) by carefully monitoring my food intake.

    If you don't want to get mired in the math of doing the calculations, I suggest the effective weight watcher's diet where it is all summarized into easy to follow points. I had a friend who went through WW's, and I just read the material.

    Two years before I lost the 65lbs, I ran 30-50 minutes 4 to 5 times a week. I lost next to nothing over that time. Lugging around the much more significant weight helped me build my leg muscles (which probably factored into maintaining my weight), but it doesn't help burn fat if I go home and barbecue two hamburgers at the end of the day.

    Following the weight watcher's thing was also the easiest diet I have ever attempted.

  25. Disappointed on New Red Hat Linux Beta: Severn · · Score: 2, Offtopic
    I installed RedHat 9.0, and it wasn't able to autodetect or otherwise utilize my configuration: GF4 ti4200 w/ dual monitor setup (21" + 19"). Installing the latest Nvidia binary drivers as-is caused hard lockups on boot (read: no num/caps lock or ping replies), despite many attempts.

    I was hoping for a quick, clean install of a modern Linux OS to port my software over to (which uses OpenGL, so the binary drivers were a must), but I crashed and burnt. Many times over, even after tweaking my BIOS and following all available tips I could find on forums.

    Sigh.