I just cancelled Verizon today, having switched to Comcast and tried it for a couple weeks, in the West LA (Manhatten Beach/Marina Del Rey/LAX) area.
I play Desert Combat a lot, and I used to get great pings - 10-30 or so. However, after about 9 months of great service, suddenly I was getting 70 ping as an average, with frequent prolonged rapid fluctuations between 20 and 200, sometimes settling out at 150. This happened with various servers and various games. Tracert showed the problem was the Verizon/Level3 (I think it was Level3, whoever the upstream provider is) hookup... but because the IP showing the ping problems in Tracert is listed as being owned by Level3, not by Verizon, they claimed the problem was not their fault and they could do nothing (HELLO! Thats YOUR uplink!)
So I switched to Comcast. Now I get 500 KB(KByte, not Kbit) downloads from FilePlanet and elsewhere - 3x faster than what my 1.5megabit DSL gave me - and an average ping of 20-30 to the servers I play on.
I loved Verizon for the 9 months I used it, until the ping problem. After that... it was all downhill. Comcast gives me 3x the throughput and a much better latency than Verizon, for $5/mth more.
I wear glasses, but I already was wearing glasses before I seriously started using a computer. We didnt have a computer in the house until I was 13 or so, at which point I was already wearing glasses. Since then I have spent many hours every day in front a computer, 12+ hours since the last 5 years (hell, it's how I met my wife, who is a computer gamer herself:-)... recently got new glasses, and my eyesight has not changed much in the past 13 years.
The relaxed standards in passing units with dead pixels is a not-insignificant reason for the price drop in LCDs. The cost of an LCD would still probably be 2-3x what it is today, otherwise.
So what do you recommend? I love dark chocolate, but it's hard to figure out what the good stuff is.
I recently tried the Lindt Excellence 70% cocoa, and found it quite enjoyable (perhaps more than I enjoyed a bar of Ghiradelli dark, was a bit smoother). What would you recommend as a better dark chocolate?
Re:The last of the great Offline Content creators
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Troika Games Closes
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· Score: 1
Firaxis (Sid Meiers Pirates!) had the same, with a quite thick manual detailing everything in the game, down to the strengths/weaknesses and modifiers of land combat, to a chart showing the details on all the ships (best angles into the wind, general speed, guns, cargo, crew, etc)
I believe the "Shuriken drive" is a hoax. For one, the disc ACCELERATES in the video... and appears to be falling straight downwards. Second, my friend bought a PSP and brought it into work, and we examined it:
1. Theres a bar in place to keep it from just popping out 2. It has no spring mechanism to push the disc outwards; it has a spring to move the disc slot outwards from the unit (it doesnt insert into the top, it inserts into a slot which then pushes into the PSP) 3. He couldn't get it to eject without pressing the eject button, even by applying as much twisting torque to the unit as he felt comfortable without risking breaking the thing.
On the contrary - the publisher IS making money licensing it for emulators, compilations, etc. Look at Activision Anthology and the Namco compilations - games 20 years old that you can buy for the PS2 TODAY. So yes, you CAN buy the games and the hardware to run them, just not always the ORIGINAL hardware they were shipped on - and in some cases you CAN buy even the original hardware, used; that's still a market, even if it's not being actively produced.
Just because you WANT it to be public domain doesn't mean it is.
That $20 price tag couldn't have lasted, they had to be losing money on it, or close to it. I think it might have been a ploy to get brand name recognition and establish itself as a brand, steal market share from the entrenched competition, and then once it had a loyal fan base, jack the price up and make up the losses.
Consider: out of that $20, stores keep about $10. After production and console licensing costs, that may have left $6 per unit in revenue. The average game has 3 to 4 times that much gross profit per unit.
By "more realistic physics" it means collisions, physical chain reactions, complex shapes, more correct aerodynamic reactions, water simulation.
Think Half Life 2, but with objects being more realistic in reaction (all those crates acted like they were hollow and made of balsa wood... which, if you break them open, you discover they are!).
Consider a complex problem of an urban combat situation ala Black Hawk Down, but lets even make it more complex: a helicopter taking a hit to the tail, going into a destabilized spin, slamming at an angle against a building and sliding along, tearing things up as it goes.
These days, the results would be: the helicopter takes the hit, which blows it up, and the dead husk falls to the ground, maybe with some forward velocity retained. The building would likely be unharmed.
Ragdoll these days tend to look like dolls made of rubber. GOOD calculations are very CPU expensive, and multiple iterations are as well, so as few iterations of very fast low resolution calculations are used in physics these days to leave CPU time for other things, such as AI logic.
If you create product B derived from A which is licensed under GPL, B must be licensed under GPL.
HOWEVER, the code you wrote exclusively for B CAN be relicensed and incorporated AT YOUR PERMISSION into C under a difference license. You control the licensing of the code you explicitly wrote, but you cannot relicense a derived work including GPL'ed code you did not write without approval from the authors of the specific code.
They just did - Part 1 on Tuesday at 9 pm and again on Wednesday at 7 pm, and Part 2 on Wednesday at 9 pm. They also aired "33" Wed. night at 11, after the miniseries.
Well, that'd be news to me. (Playing classic nes games on GBA). I have to admit i don't follow console games much anymore. So what was the problem with the british man buying a pirated game? She still could enjoy it right?
Except it was a whole news story, even posted here, because "Shark Tale" had the word "Fuck" in its intro text, turns out because it was the text inserted by the pirates. Everyone blamed Disney for it...
Are you smoking crack or something? All SNSE games were about $50. And indicently stayed there until the gov't said that Nitendo couldn't set prices like that. But i've NEVER seen a SNES game going for anything more then $50.
There were several quite well known games that were over $50. Chronotrigger, if I recall, was one, which ran $70-100. The Mario RPG ran something ilke $65 at first, I think. There were others as well.
Granted, before this, a decade earlier, games were only $15-30. However, they could be made by 3 people in 4 months.
You're just making things up. Popular games make TONS of money, unpopular ones don't. Piracy doesn't matter here; people that will only take the game for free wouldn't buy it anyway, if pirating was not an option. So where is the money lost?
You're twisting what I'm saying. I said a video game is still OFTEN a money losing or barely profitable proposition. Yes, the popular ones make lots of money. The popular ones aren't a majority proportion of all the games published.
Because strong copy protection hasn't prevented a game from being a commercial success. The majority of the game buying public Doesn't Give a Rats Ass.
Consider Half Life 2 (one of the strictest copy protections to date, yet still a blockbuster), and all the console games.
We were talking DVD set sales, not movie sales.
If its made even $40K (let alone 40M) off these screenings then those must be VERY expensive tickets.
You seem to forget - $40 is the MSRP. Wholesale is around $20. Production, distribution, etc will eat up about $5.
That works out to $15 profit per set, and doesn't include other potential expenses, so if 5 million sets were sold, that's only $75 million.
...unless you're a 13 year old EQ addict...
Red vs Blue (http://www.redvsblue.com/ portrayed time travel this way in their later episodes (around episode 49 or 50).
Of course its not like any other MMORPG. It's like Diablo 2 with a single realm and an in-game matchmaking lobby/trading center.
Four people in an instanced zone is hardly 'massive'.
I just cancelled Verizon today, having switched to Comcast and tried it for a couple weeks, in the West LA (Manhatten Beach/Marina Del Rey/LAX) area.
I play Desert Combat a lot, and I used to get great pings - 10-30 or so. However, after about 9 months of great service, suddenly I was getting 70 ping as an average, with frequent prolonged rapid fluctuations between 20 and 200, sometimes settling out at 150. This happened with various servers and various games. Tracert showed the problem was the Verizon/Level3 (I think it was Level3, whoever the upstream provider is) hookup... but because the IP showing the ping problems in Tracert is listed as being owned by Level3, not by Verizon, they claimed the problem was not their fault and they could do nothing (HELLO! Thats YOUR uplink!)
So I switched to Comcast. Now I get 500 KB(KByte, not Kbit) downloads from FilePlanet and elsewhere - 3x faster than what my 1.5megabit DSL gave me - and an average ping of 20-30 to the servers I play on.
I loved Verizon for the 9 months I used it, until the ping problem. After that... it was all downhill. Comcast gives me 3x the throughput and a much better latency than Verizon, for $5/mth more.
Good guess, but the parent post was an hour before mine, and I got mine a few minutes before my post
I got the same one, so it looks like it's only mildly pseudorandom.
I wear glasses, but I already was wearing glasses before I seriously started using a computer. We didnt have a computer in the house until I was 13 or so, at which point I was already wearing glasses. Since then I have spent many hours every day in front a computer, 12+ hours since the last 5 years (hell, it's how I met my wife, who is a computer gamer herself :-)... recently got new glasses, and my eyesight has not changed much in the past 13 years.
The relaxed standards in passing units with dead pixels is a not-insignificant reason for the price drop in LCDs. The cost of an LCD would still probably be 2-3x what it is today, otherwise.
So what do you recommend? I love dark chocolate, but it's hard to figure out what the good stuff is.
I recently tried the Lindt Excellence 70% cocoa, and found it quite enjoyable (perhaps more than I enjoyed a bar of Ghiradelli dark, was a bit smoother). What would you recommend as a better dark chocolate?
Firaxis (Sid Meiers Pirates!) had the same, with a quite thick manual detailing everything in the game, down to the strengths/weaknesses and modifiers of land combat, to a chart showing the details on all the ships (best angles into the wind, general speed, guns, cargo, crew, etc)
I believe the "Shuriken drive" is a hoax. For one, the disc ACCELERATES in the video... and appears to be falling straight downwards. Second, my friend bought a PSP and brought it into work, and we examined it:
1. Theres a bar in place to keep it from just popping out
2. It has no spring mechanism to push the disc outwards; it has a spring to move the disc slot outwards from the unit (it doesnt insert into the top, it inserts into a slot which then pushes into the PSP)
3. He couldn't get it to eject without pressing the eject button, even by applying as much twisting torque to the unit as he felt comfortable without risking breaking the thing.
On the contrary - the publisher IS making money licensing it for emulators, compilations, etc. Look at Activision Anthology and the Namco compilations - games 20 years old that you can buy for the PS2 TODAY. So yes, you CAN buy the games and the hardware to run them, just not always the ORIGINAL hardware they were shipped on - and in some cases you CAN buy even the original hardware, used; that's still a market, even if it's not being actively produced.
Just because you WANT it to be public domain doesn't mean it is.
This brings to mind the Futurama episode about 'robot love'... Fry falls in love with a love-robot Lucy Liu look alike...
That $20 price tag couldn't have lasted, they had to be losing money on it, or close to it. I think it might have been a ploy to get brand name recognition and establish itself as a brand, steal market share from the entrenched competition, and then once it had a loyal fan base, jack the price up and make up the losses.
Consider: out of that $20, stores keep about $10. After production and console licensing costs, that may have left $6 per unit in revenue. The average game has 3 to 4 times that much gross profit per unit.
By "more realistic physics" it means collisions, physical chain reactions, complex shapes, more correct aerodynamic reactions, water simulation.
Think Half Life 2, but with objects being more realistic in reaction (all those crates acted like they were hollow and made of balsa wood... which, if you break them open, you discover they are!).
Consider a complex problem of an urban combat situation ala Black Hawk Down, but lets even make it more complex: a helicopter taking a hit to the tail, going into a destabilized spin, slamming at an angle against a building and sliding along, tearing things up as it goes.
These days, the results would be: the helicopter takes the hit, which blows it up, and the dead husk falls to the ground, maybe with some forward velocity retained. The building would likely be unharmed.
Ragdoll these days tend to look like dolls made of rubber. GOOD calculations are very CPU expensive, and multiple iterations are as well, so as few iterations of very fast low resolution calculations are used in physics these days to leave CPU time for other things, such as AI logic.
That is because they (exeem, suprnova) are/were merely trying to profit from promoting software piracy.
Anyone who says P2P shared content is mostly legit is either outright lying, lying to themselves, or blind and ignorant.
The first part is a bit incorrect.
If you create product B derived from A which is licensed under GPL, B must be licensed under GPL.
HOWEVER, the code you wrote exclusively for B CAN be relicensed and incorporated AT YOUR PERMISSION into C under a difference license. You control the licensing of the code you explicitly wrote, but you cannot relicense a derived work including GPL'ed code you did not write without approval from the authors of the specific code.
Sorry, correction, should read Wednesday and Thursday, not Tue/Wed.
They just did - Part 1 on Tuesday at 9 pm and again on Wednesday at 7 pm, and Part 2 on Wednesday at 9 pm. They also aired "33" Wed. night at 11, after the miniseries.
It's also available on DVD now.
And where do you get the natural gas from???
TACO BELL!
Well, that'd be news to me. (Playing classic nes games on GBA). I have to admit i don't follow console games much anymore. So what was the problem with the british man buying a pirated game? She still could enjoy it right?
Except it was a whole news story, even posted here, because "Shark Tale" had the word "Fuck" in its intro text, turns out because it was the text inserted by the pirates. Everyone blamed Disney for it...
Are you smoking crack or something? All SNSE games were about $50. And indicently stayed there until the gov't said that Nitendo couldn't set prices like that. But i've NEVER seen a SNES game going for anything more then $50.
There were several quite well known games that were over $50. Chronotrigger, if I recall, was one, which ran $70-100. The Mario RPG ran something ilke $65 at first, I think. There were others as well.
Granted, before this, a decade earlier, games were only $15-30. However, they could be made by 3 people in 4 months.
You're just making things up. Popular games make TONS of money, unpopular ones don't. Piracy doesn't matter here; people that will only take the game for free wouldn't buy it anyway, if pirating was not an option. So where is the money lost?
You're twisting what I'm saying. I said a video game is still OFTEN a money losing or barely profitable proposition. Yes, the popular ones make lots of money. The popular ones aren't a majority proportion of all the games published.
Because strong copy protection hasn't prevented a game from being a commercial success. The majority of the game buying public Doesn't Give a Rats Ass.
Consider Half Life 2 (one of the strictest copy protections to date, yet still a blockbuster), and all the console games.