Obviosly you have never seen the cards:) The strips are on the top and bottom of the cards. They are both the EXACT same length. The deciding factor on the 1.1K or 2.2K is the width of the scan line. So 1.1K, 2.2K, 3.3K and 4.4K cards are possible. I will post a picture of a card if I need to.
Since each strip can hold 2.2K we get 4.4K per card. At 5 cards that is 22.0K is the size that they are using for the first set of games atleast (at most that is). Almost all games for the NES are smaller than 256K (and they HAVE to be less than 256K so they fit in GBA RAM). Actually they have to be even smaller than that cause the code for the emulator has to fit in the 256K of RAM too. Since the largest game to be announced so far is Zelda which is about 66K, but it wouldn't surpise me if they are using some form of compression and having the emulator uncompress it so it all fits on roughly 5 cards. But that is just my guess.
Sizes of games out now: Donkey Kong Jr (10 bars): 16K Pinball (9 bars): 15K Tennis: 16K
I don't remember what other ones are out on e-Cards, but that should give you all a clue:)
they are also supposed to be released the second set of NES games in November with the first set of full Animal Crossing cards (I know I will be buying those!)
I picked up my e-Reader today and it is an interesting idea. It came with Donkey Kong Jr and it needs 5 cards to store that game. There are two bars per card for a total of 10 swipes for this one game. I believe that each bar can be either 1024bytes or 2058bytes each and no more. So SNES games are basically out the window since most where about 512K to 1M (I know I don't want to swip a card over 100 times!). But old NES games are all that Nintendo is using this for. there are also cards for the new game Animal Crossing that contain special songs and items that can only be gotten via the cards and their are new Pokemon cards for the up coming GBA pokemon as well. So it looks like Nintendo has a new cash cow on the way:)
As Per Anandtech: "In doing so, AMD actually mimicked Intel's own actions a couple years ago. Back when the original Athlon was the first to hit 1GHz, Intel pulled in the launch of their 1GHz Pentium III to remain publicly competitive. Intel did this despite the fact that their 1GHz CPUs had not entered mass production and only a handful of samples were available, shipping to OEMs and the press of course. Intel became known for perfecting the "paper-launch" with the Pentium III, in response to overwhelming performance from AMD's Athlon.
Perhaps with a similar goal in mind - to steal some of Intel's thunder - AMD is "releasing" their 2400+ and 2600+ CPUs well before they hit mass production. The CPUs are sampling now but retail availability isn't expected until September with volume shipments occurring sometime between now and then."
If you read the review of the new processor by Anandtech you will find that the processor hasn't hit mass production yet. This is more of a paper launch much like what Intel did with the 1ghz P3 back when the 1ghz Athlon was released. It still won't be another month or two until we see mass production and then commericial avalibility. But the numbers sure do look nice:) Good to see AMD can still get some higher speeds out of the.13 process!
I agree with you totally on this. I don't blame the soda company for making soda, or the cup company for making big cups...because in the end it is our choice to get the 8032oz drink and not the 8oz one. Hopefully as more over weight American's get really sick (as bad as this sounds) they will learn and others will too. Three years ago (I was 18) I weighted in at 180lbs. 2 months ago I was 225. Now I am 218ish. My goal is 200lbs for now. I hope that everyone can learn...and drop some of their bad eatting habits!
I recently stopped drinking pop all together. Now I only drink water, milk (one glass per day), and juice (2 glasses per day roughly). In the 6 weeks since I started this I haven't really changed anything else about my excerise and eatting habits. I have already dropped 8lbs. I used to drink close to 5 12-16oz pops per day. At the low end that is 60oz (smaller than the 80oz drink they are talking about). So I think you see the weight concerns here. This is truely making America fatter...:(
"My current work on Doom is designed around what was made possible on the original GeForce, and reaches an optimal implementation on the NV30. My next generation of work will be designed around what is made possible on the NV30."
When last week he was saying all his work is revolving around the Radeon 9700!?!? Does every company have their hand in his wallet?
note: I do know that the Radeon 9700 and the NV30 have the same feature list (DX9.0) but which does he really like the most...
It appears that Nvidia is finally behind someone in this race (atleast for this leg of it). They specs they are quoting for the NV30 are nothing over what ATI is about to ship already with the Radeon 9700. The only advantage the NV30 has is the smaller die size and the DDR-2 (but memory bandwitdh traditionally hasn't been the issue with video card performance). So while Nvidia would like to steal some hype away from ATI...they aren't releasing the next best thing since sliced bread this time around. They are releasing the second product to the market for the first time in a long time...this is gonna get interesting:)
They aren't really working together, Sony is just offering input, it appears that Nintendo is really pushing it though. Read this qoute: "Motorola and Nintendo have demonstrated the isochronous gaming LAN privately at gaming conferences over the last quarter." Looks like Nintendo is really pushing it...not Sony!
Well, if there is one thing that Nintendo has been tight lipped about, it is online gaming. This might be there plan though. They have always promoted multiplayer/party atmosphere's with there games (think Mario Party). This would be an amazing technology for a lot of there stuff. I can see it now, 16 people over on 4 TV with 4 Cube's playing Mario Kart with 16 Wavebirds (cause we might as well have our controllers be wireless too!).
Yes, they where speaking about the R9000Pro, my bad on that one. But again, there are no specific numbers yet on the speed of the R9700, lets just hope it stays up high:)
It is also important to note that Anandtech doesn't have a REAL R9700 at all. They don't have the production model. There core was running at 325 and their memory was a t 310 (620 effectivly) but there is no gaurentee this is where ATI is going to stick it. And...just for fun, here are a few numbers since I can do some simple math:
UT2003-DMAntalus 1600x1200x32 (since it is a less CPU bound test): GF4 = 198fps (rough estimate since it was a chart, not a number) R9700 = 304.92fps (198 * 1.54) Source for the GF4 number
Anothing interesting note is that in anantech's R9000 review they claim the R97000 has the following speeds: 270MHz with 275MHz. So is their 9700 review wrong since that card is clocked 55 mhz faster (core) and 35 mhz faster (memory)????
Some people seem to be concerned about how good a 3D app would be on such a small screen at a low resolution. I think the best idea is to look at the state of 3D games on the GBA. There are a mirid of them and many of them are great. One of the best examples is V Rally 3. While most of the other racers use a technique called Mode 7, this one is fully 3D in all aspects. Since the GBA at 240x160 on a small screen can look good in 3D, I wouldn't be concerned with the 3D not being acceptable on a cell phone...
Anandtech's Article...much more indepth....
on
nForce2 Preview
·
· Score: 2, Informative
Anandtech's article This one is much more than just a "breif" overview...it is meaty:)
Kind of funny this should get mentioned since I just finished reading the chapters in Game Over, Press Start to Continue about Nintendo's long haul to gain the rights to Tetris for their new little system called the Gameboy. This was in 1989 and they went so far as to send Pazhitnov and Miyamoto to America to meet. Pazhitnov's kids where the only kids in all of Russia to own a Nintendo Entertainment System. The book does make an interesting point that Pazhitnov (atleast in the Gameboy era) basically saw no real money from the licensing deals because of the big old Iron Curtain...poor guy...hope he is rolling in the dough now!
The Songboy is only use the GBA as a display unit...nothing more...that is sad! Now, here is a company using the GBA for something cool. A digital camera!
That is cool 20 some photos at 640x480 and only for $25 bux. So 25 + 70 = 95 bux and you get a Game system and a 1.3MP camera...can't beat that!
Want your GBA backlit? go here Want to play your GBA on a TV (cause we all know that 240x160 looks great on a 27 inch TV!) then go here (or here if you are in a PAL region).
So you can pay about 80 bux for the TV adapter and 35 for the backlight on a REAL GBA LCD...or build this ugly contraption...your choice
There are a lot of things that are popping up for rural areas. My wife is from a small town in western Kansas called Plainville. There town having only 2500 people just got DSL and a town about fifty miles north of them called Phillipsburg now has wireless access within 20 miles of a certain grain silo (no joke). The company providing the server is Nex-Tech. Many of the cities that this company works with are in the 1000-3000 people range...and they don't suck either:)
This is nothing really new. I have been doing homebrewed GBA development for a while (bying a flash cart this summer). Here are some links of GCC cross compiled for ARM/THUMB.
Also check out gbadev.org for all sorts of demos (source included), emulators and tools.
As a note, I am working on a full API for the GBA called GGAPI. I can do rotation backgrounds, 8-bit bitmaps, hardware sprites and more so far...so again...nothing new...hope you enjoy:)
You can fit two long strips (2.2K each) and two short stripes (1.1K each) so you can fit 6.6K per side....go where you want :)
Obviosly you have never seen the cards :) The strips are on the top and bottom of the cards. They are both the EXACT same length. The deciding factor on the 1.1K or 2.2K is the width of the scan line. So 1.1K, 2.2K, 3.3K and 4.4K cards are possible. I will post a picture of a card if I need to.
Since each strip can hold 2.2K we get 4.4K per card. At 5 cards that is 22.0K is the size that they are using for the first set of games atleast (at most that is). Almost all games for the NES are smaller than 256K (and they HAVE to be less than 256K so they fit in GBA RAM). Actually they have to be even smaller than that cause the code for the emulator has to fit in the 256K of RAM too.
:)
Since the largest game to be announced so far is Zelda which is about 66K, but it wouldn't surpise me if they are using some form of compression and having the emulator uncompress it so it all fits on roughly 5 cards. But that is just my guess.
Sizes of games out now:
Donkey Kong Jr (10 bars): 16K
Pinball (9 bars): 15K
Tennis: 16K
I don't remember what other ones are out on e-Cards, but that should give you all a clue
Here is the official statement from Nintendo
they are also supposed to be released the second set of NES games in November with the first set of full Animal Crossing cards (I know I will be buying those!)
I picked up my e-Reader today and it is an interesting idea. It came with Donkey Kong Jr and it needs 5 cards to store that game. There are two bars per card for a total of 10 swipes for this one game. I believe that each bar can be either 1024bytes or 2058bytes each and no more. So SNES games are basically out the window since most where about 512K to 1M (I know I don't want to swip a card over 100 times!). But old NES games are all that Nintendo is using this for. there are also cards for the new game Animal Crossing that contain special songs and items that can only be gotten via the cards and their are new Pokemon cards for the up coming GBA pokemon as well. So it looks like Nintendo has a new cash cow on the way :)
As Per Anandtech:
;)
"In doing so, AMD actually mimicked Intel's own actions a couple years ago. Back when the original Athlon was the first to hit 1GHz, Intel pulled in the launch of their 1GHz Pentium III to remain publicly competitive. Intel did this despite the fact that their 1GHz CPUs had not entered mass production and only a handful of samples were available, shipping to OEMs and the press of course. Intel became known for perfecting the "paper-launch" with the Pentium III, in response to overwhelming performance from AMD's Athlon.
Perhaps with a similar goal in mind - to steal some of Intel's thunder - AMD is "releasing" their 2400+ and 2600+ CPUs well before they hit mass production. The CPUs are sampling now but retail availability isn't expected until September with volume shipments occurring sometime between now and then."
Shipping 5 CPU's doensn't constitute a launch
If you read the review of the new processor by Anandtech you will find that the processor hasn't hit mass production yet. This is more of a paper launch much like what Intel did with the 1ghz P3 back when the 1ghz Athlon was released. It still won't be another month or two until we see mass production and then commericial avalibility. But the numbers sure do look nice :) Good to see AMD can still get some higher speeds out of the .13 process!
I agree with you totally on this. I don't blame the soda company for making soda, or the cup company for making big cups...because in the end it is our choice to get the 8032oz drink and not the 8oz one. Hopefully as more over weight American's get really sick (as bad as this sounds) they will learn and others will too. Three years ago (I was 18) I weighted in at 180lbs. 2 months ago I was 225. Now I am 218ish. My goal is 200lbs for now. I hope that everyone can learn...and drop some of their bad eatting habits!
I recently stopped drinking pop all together. Now I only drink water, milk (one glass per day), and juice (2 glasses per day roughly). In the 6 weeks since I started this I haven't really changed anything else about my excerise and eatting habits. I have already dropped 8lbs. I used to drink close to 5 12-16oz pops per day. At the low end that is 60oz (smaller than the 80oz drink they are talking about). So I think you see the weight concerns here. This is truely making America fatter... :(
"My current work on Doom is designed around what was made possible on the original GeForce, and reaches an optimal implementation on the NV30. My next generation of work will be designed around what is made possible on the NV30."
When last week he was saying all his work is revolving around the Radeon 9700!?!? Does every company have their hand in his wallet?
note: I do know that the Radeon 9700 and the NV30 have the same feature list (DX9.0) but which does he really like the most...
It appears that Nvidia is finally behind someone in this race (atleast for this leg of it). They specs they are quoting for the NV30 are nothing over what ATI is about to ship already with the Radeon 9700. The only advantage the NV30 has is the smaller die size and the DDR-2 (but memory bandwitdh traditionally hasn't been the issue with video card performance). So while Nvidia would like to steal some hype away from ATI...they aren't releasing the next best thing since sliced bread this time around. They are releasing the second product to the market for the first time in a long time...this is gonna get interesting :)
They aren't really working together, Sony is just offering input, it appears that Nintendo is really pushing it though. Read this qoute:
"Motorola and Nintendo have demonstrated the isochronous gaming LAN privately at gaming conferences over the last quarter."
Looks like Nintendo is really pushing it...not Sony!
I have four wavebirds and they have 16 seperate channels :)
As a note though...sometimes you can get 2 birds to work on the same channel but be only heard by their respective receivers...it is kinda wierd
Well, if there is one thing that Nintendo has been tight lipped about, it is online gaming. This might be there plan though. They have always promoted multiplayer/party atmosphere's with there games (think Mario Party). This would be an amazing technology for a lot of there stuff. I can see it now, 16 people over on 4 TV with 4 Cube's playing Mario Kart with 16 Wavebirds (cause we might as well have our controllers be wireless too!).
Yes, they where speaking about the R9000Pro, my bad on that one. But again, there are no specific numbers yet on the speed of the R9700, lets just hope it stays up high :)
It is also important to note that Anandtech doesn't have a REAL R9700 at all. They don't have the production model. There core was running at 325 and their memory was a t 310 (620 effectivly) but there is no gaurentee this is where ATI is going to stick it. And...just for fun, here are a few numbers since I can do some simple math:
UT2003-DMAntalus 1600x1200x32 (since it is a less CPU bound test):
GF4 = 198fps (rough estimate since it was a chart, not a number)
R9700 = 304.92fps (198 * 1.54)
Source for the GF4 number
Anothing interesting note is that in anantech's R9000 review they claim the R97000 has the following speeds: 270MHz with 275MHz. So is their 9700 review wrong since that card is clocked 55 mhz faster (core) and 35 mhz faster (memory)????
Finally, now the T&L unit in my cell phone can be fully used! I was afriad I would have to use DX on my phone for a while there ;)
Some people seem to be concerned about how good a 3D app would be on such a small screen at a low resolution. I think the best idea is to look at the state of 3D games on the GBA. There are a mirid of them and many of them are great. One of the best examples is V Rally 3. While most of the other racers use a technique called Mode 7, this one is fully 3D in all aspects. Since the GBA at 240x160 on a small screen can look good in 3D, I wouldn't be concerned with the 3D not being acceptable on a cell phone...
Anandtech's article This one is much more than just a "breif" overview...it is meaty :)
Kind of funny this should get mentioned since I just finished reading the chapters in Game Over, Press Start to Continue about Nintendo's long haul to gain the rights to Tetris for their new little system called the Gameboy. This was in 1989 and they went so far as to send Pazhitnov and Miyamoto to America to meet. Pazhitnov's kids where the only kids in all of Russia to own a Nintendo Entertainment System. The book does make an interesting point that Pazhitnov (atleast in the Gameboy era) basically saw no real money from the licensing deals because of the big old Iron Curtain...poor guy...hope he is rolling in the dough now!
The Songboy is only use the GBA as a display unit...nothing more...that is sad! Now, here is a company using the GBA for something cool. A digital camera!
That is cool
20 some photos at 640x480 and only for $25 bux. So 25 + 70 = 95 bux and you get a Game system and a 1.3MP camera...can't beat that!
This old skit from SNL isn't far away I guess.
"And when they grab you with those metal claws you can't break free, because they are made of metal and robots are strong"
Want your GBA backlit?
go here
Want to play your GBA on a TV (cause we all know that 240x160 looks great on a 27 inch TV!) then go here (or here if you are in a PAL region).
So you can pay about 80 bux for the TV adapter and 35 for the backlight on a REAL GBA LCD...or build this ugly contraption...your choice
There are a lot of things that are popping up for rural areas. My wife is from a small town in western Kansas called Plainville. There town having only 2500 people just got DSL and a town about fifty miles north of them called Phillipsburg now has wireless access within 20 miles of a certain grain silo (no joke). The company providing the server is Nex-Tech. Many of the cities that this company works with are in the 1000-3000 people range...and they don't suck either :)
This is nothing really new. I have been doing homebrewed GBA development for a while (bying a flash cart this summer). Here are some links of GCC cross compiled for ARM/THUMB.
:)
Linux and Windows
Also check out gbadev.org for all sorts of demos (source included), emulators and tools.
As a note, I am working on a full API for the GBA called GGAPI. I can do rotation backgrounds, 8-bit bitmaps, hardware sprites and more so far...so again...nothing new...hope you enjoy