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Nintendo Embedding Classic Games on Trading Cards

bacontaco writes "Here's a quick article over at Adrenaline Vault about Nintendo's plan to put out old-school Nintendo games with the use of a e-Reader that plugs into the Game Boy Advance and trading cards that can be swiped with the device. The article flips back and forth on which console's games will be supported, saying either NES or SNES games will be used with the cards. It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

336 comments

  1. turbographic by meatbridge · · Score: 1

    its not that hard to imagine, because at the tail end of the nintendo legacy turbo graphix 16 had games that fit on cards

    1. Re:turbographic by 2names · · Score: 2, Funny

      ALL of the first computer games were on cards... PUNCH CARDS.

      --
      "I'm just here to regulate funkiness."
    2. Re:turbographic by tx_mgm · · Score: 1

      no.
      those were memory cards so you could take them to an arcade and play your saved games there.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    3. Re:turbographic by the+unbeliever · · Score: 1

      The turbografx 16's games were on credit card sized rom cards, with a row of contacts on the end that plugged into the system. You might be thinking about the neo geo.

    4. Re:turbographic by tx_mgm · · Score: 1

      oh yeah....thats right.
      d'oh. sorry about that.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    5. Re:turbographic by displague · · Score: 1

      I believe they were called HUE cards. I have no clue for what that stands..

      --
      Marques Johansson
    6. Re:turbographic by dark_panda · · Score: 2

      HuCards, actually. Hudson Soft was one of the main companies involved in the system's design, hence the "Hu". They were actually only called HuCards outside of North America, where they were called TurboChips.

      J

    7. Re:turbographic by icer1024 · · Score: 5, Informative

      I don't know if anyone reads this far down into a Slashdot thread but... The last post was correct. The Turbo Grafx 16 game system (or the PCEngine in Japan) was produced by NEC, with some significant Hudson Soft development effort.

      In case anyone cares, Turbo Zone Direct still sells new TG16 hardware and software (This is not a plug, I have no relationship with TZD). There is also a Turbo mailing list still in existence, where people discuss the PCE/TG16, as well as buy/sell/trade games and accessories. There's even a few fan sites left out there.

      The Turbo Duo was the American re-release of the original TG16, which included the cartridge (HuCard) port, and integrated CD-ROM unit. The TG16 was also the first game system to utilize as CD-ROM, and the only system to ever have a successful expansion device. Until the Game Boy Advance, the portable Turbo Express was the most powerful handheld gaming system, and it was capable of playing the entire library of games from the parent system, since they were on the extremely portable HuCards.

      While most people in the U.S. have never heard of the Turbo Grafx, the system was extremely successful in Japan (as the PCEngine), much more so than the MegaDrive (Sega Genesis). Send me a message if your a fan of the system. :)

    8. Re:turbographic by Anonymous Coward · · Score: 0

      i used to have a tg16, but like an asshole i threw it out by accident a few months ago while moving

      thanks for the link, i'll be sure to pick another one up!

    9. Re:turbographic by roc_machine · · Score: 1

      don't know if anyone reads this far down into a Slashdot thread but... The last post was correct. The Turbo Grafx 16 game system (or the PCEngine in Japan) was produced by NEC, with some significant Hudson Soft development effort.

      I owned a TurboGrafx 16. It was a pretty cool system. I bought it after I sold my NES, then subsequently sold the TG16 for a Sega Genesis. Some cool games on that system. I owned Keith Courage (came with the system), Double Dungeons, Takin' it to the Hoop, and TV Sports Hockey.

      If I had any more points, I'd mod ya up just for the nostalgia. :)
    10. Re:turbographic by ActiveSX · · Score: 1

      /me looks at his North American Keith Courage in Alpha Zones card and sees a "HuCard" logo in the lower-right corner.

      This game is (c) 1989, though. They could have changed after that.

    11. Re:turbographic by edbarrett · · Score: 1

      Street Fighter II CE was *awesome*. The graphics were almost, but not quite, as good as the SNES SF games. It was also on a non-standard-sized HuCard; where all of the other games I ever saw were flat, this card was twice as thick in the label area. And it played really well with a six button pad, but I managed to beat it on my TurboExpress (think narrow NES pad where the select button switches start, b and a between punch and kick)

    12. Re:turbographic by Smegma4U · · Score: 1
      I have to agree with this post. I'm a proud owner of a turbo duo, and all I can say is it's a shame because it has some of the greatest games made in its era. Especially the shoot-em-ups - they're awesome. Also, one of the best Castlevania games was produced for it as well, although only in Japan. Too bad it's awful hard to find games inexpensively for it...

      --
      If it's supposed to move and doesn't, use WD-40. If it moves and it shouldn't, use duct tape.
    13. Re:turbographic by 2names · · Score: 1

      heh heh.... "You are Jordy, We are HUE..."

      --
      "I'm just here to regulate funkiness."
  2. cool by Anonymous Coward · · Score: 0

    I love My GBA. One of the best investments I ever made.

    1. Re:cool by Kredal · · Score: 2

      the GBA was the second best investment.. the BEST investment was the frontlight I got here: Tritonlabs.com

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
    2. Re:cool by Chundra · · Score: 2

      I take it you don't have a flash advance card. That would be higher up on the list than a simple light. I personally prefer the Flash 2 Advance to the stuff made by Visoly, but they are harder to find. I heard there are problems with customs seizing these things from some of the larger companies (e.g. Lik-Sang) especially when shipped via UPS, but if you go with a smaller company and ship via EMS Speedpost (assuming it's coming from Hong Kong) there are fewer problems. The place I bought mine from was cool enough to put down that it was a gift worth $30 on the customs form and it was shipped with no mention of a company on the return address.

    3. Re:cool by Kredal · · Score: 2

      Oh ya, I have one of those too. (: Playing Final Fantasy 1 on airplane and long car trips is veddy cool. (:

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  3. Ahh, youth by thelexx · · Score: 2

    "It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

    Only if you don't remember cartridges! :)

    LEXX

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    1. Re:Ahh, youth by Moonshadow · · Score: 5, Funny
      "It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

      Not to mention having every one ever made fit onto a single CD, with lots of room to spare...

      *cough*

    2. Re:Ahh, youth by Anonymous Coward · · Score: 0

      Unless your on a pound of crack and have impaired perception, an NES cartridge is electrical circuitry in a plastic casing meny, meny times larger than these tiny playing card sized cards with dot codes printed on the sides.

    3. Re:Ahh, youth by shren · · Score: 3, Interesting

      I'd buy that. Every NES game on one CD? Neat idea.

      --
      Maybe the state's highest function is to grind out insoluble problems. (Zelazny, Hall of Mirrors)
  4. First Metroid Post by Anonymous Coward · · Score: 0

    Badass, now I can turn into that little ball thingy and kick some ass without stealing the rom!

    1. Re:First Metroid Post by dextr0us · · Score: 1

      just to let you know there is a new metroid game coming out for GBA and GC on the same day (in late novemember if i'm correct). The GBA incarnation is akin to a sequel to metroid 3, so you should be expecting it in novemember.

      --
      "Martha Stewart can lick my Scrotum......do i have a scrotum?" -- Sharon Osbourne
  5. Question to the slashdot community by Raul654 · · Score: 3, Interesting

    What is preventing someone from putting out a console capable of running games from all the classic system? Let's say I want to do NES, Sega, SNES, and maybe one or two of the 'lesser console'. Better yet, why not have a cdrom drive so you can fit a thousand of those old games onto a single media. What would be the issues holding this back?

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Question to the slashdot community by Nakago4 · · Score: 3, Insightful

      A little something called licensing.

    2. Re:Question to the slashdot community by gatekeep · · Score: 2

      Nothing is holding this back short of IP law. In fact, I've seen MAME/NESticle cabinets that do pretty much that.

    3. Re:Question to the slashdot community by Anonymous Coward · · Score: 0

      The original companies themselves. It's very rare that console technology is licensed to other companies (one notable exception is the JVC X-Eye, which is Genesis/Sega CD compatible). /me still wonders why Nintendo never released an NES converter for the SNES, it would have been fairly trivial considering the CPU similarities (if one were able to take advantage of that).

    4. Re:Question to the slashdot community by BlackGriffen · · Score: 2

      Aside from lots of copyrights, a few patents, and an army of lawyers, not much at all. Oh, yes, supporting all of the different connectors would be a hassle if you go for actual emulation of the cartridges. Honestly, you're computer can do it now (for the most part), if you know where to look.

      BlackGriffen

    5. Re:Question to the slashdot community by lightspawn · · Score: 4, Insightful

      What is preventing someone from putting out a console capable of running games from all the classic system? Let's say I want to do NES, Sega, SNES, and maybe one or two of the 'lesser console'

      You mean the Dreamcast?

    6. Re:Question to the slashdot community by Lxy · · Score: 3, Informative

      What is preventing someone from putting out a console capable of running games from all the classic system?

      Nothing. It's called a Sega Dreamcast.

      www.dcemulation.com has all the emulators and tools you need to put MAME, Stealla, NES, Sega Genesis, SNES, even LINUX on your Dreamcast. That is, assuming you have legally obtained ROMs.

      At last check, you could buy these units used for around $50. Sega killed it last Christmas, so there's no new ones to be found. Check your local Funcoland or pawn shop, you'll probably find one.

      --

      There is no reasonable defense against an idiot with an agenda
      :wq
    7. Re:Question to the slashdot community by merlin_jim · · Score: 3, Interesting

      Actually, this is currently possible. Licensing is the big issue.

      Get a good NES emulator (Nesticle is fairly good), SNES emulator (ZSNES), Sega emulator (I forget... something like Genocide is what its called)... these are all available for Linux. I have a demonstration system for this; they all run with decent framerates on the VIA Mini-ITX board, which you can fit into a console size system. Throw a CDROM on it, and run all your software from a FLASH card... these are cheap and solid-state, both good things in a console that might need to be banged around a little. Parts are gonna run you $250 - $300. And that's consumer prices. Wholesale might get a little cheaper. You can throw in basic networking ,e-mail, and websurfing for free, though, so people might be willing to pay $300 or so for this system.

      The problem is, you have to license it. You MAY need to license the box; IANAL, but it seems to me that emulators are not infringing on any IP laws, with the possible exception of patents, but IIRC none of the systems mentioned except SNES with the special GFX games (StarFox and Zelda are examples) are patented. However, you absolutely have to license every game you sell.

      How much does Nintendo value their legacy games? The article mentions $1 - $4. So, put 100 games on a CD and you're talking about quite a large royalty. In addition, how likely is Nintendo to want to license games on a system that can also run Sega games? What if they foresee that one day, you'll have a decent Playstation emulator on the box too?

      How likely is Nintendo to want to even start a dialog with you?

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    8. Re:Question to the slashdot community by swb · · Score: 2

      As the other posters have indicated, there are emulators for 'other' platforms that can do this.

      What'd be interesting would be a purpose-built commercial emulator that could do this, hook up to a TV and play actual ROM carts from all those systems.

      With the right licensing, I'm sure that Sega and Nintendo and especially older (Atari, etc) vendors wouldn't care, especially if it was designed to use legit media (ROM carts or official CDs). They're not making money selling the hardware, and they can only make money selling paid-for software again (presuming the device has a CD player or something they can supply old games on in a media format cheaper than making rom carts).

      The only objection I could imagine would be a small fear that "the retrostation" would canibalize sales from new hardware, but even that's iffy, since people that want to play the old games are probably dedicated enough to own *new* consoles and people that own none want the newer systems (PS2, Xbox, gamecube, etc).

      The bummer is that the hardware would probably be too expensive (since it'd probably be a cut-down PC inside).

    9. Re:Question to the slashdot community by RupertJ · · Score: 1

      It already exists. It's called the GP32. It already emulates SNES, plus PC Engine, Sega Master System, MSX, C64, Gameboy and Neo Geo Pocket Colour. Read about it HERE, and then buy one from HERE (NC Link HERE

    10. Re:Question to the slashdot community by Anonvmous+Coward · · Score: 3, Interesting

      "Better yet, why not have a cdrom drive so you can fit a thousand of those old games onto a single media. What would be the issues holding this back?"

      I'm sure pricing is a huge issue here. If you have 1,000 games, and they retailed at $50 a piece. It's pretty obvious the price of those games has little to do with the cost of manufacturing. However, you won't be able to sell this disc at $50,000. ($50 per game x 1,000 games) If you sell it for a reasonable price like... oh.. $200, then you're seriously undervaluing the games themselves. That may not matter if they're no longer around, but there may be executive suspicion that it'd hurt the market later.

      It's risky. They might be worried about destroying the value of every game ever made. It's interesting, though: Cartridge based cames from the 16-bit era didn't take up much space. I think 32-megabits (4 megabytes) was as big as it got, and the average was around 1 megabyte. You might come seriously close to putting all of SNES's games onto one CD. With compression such as ZIP, that's even more certain.

      I haveta say I like what Nintendo's doing, though. Personally, I wish they'd revive some of their old games for me to play somehow. Either via PC or Gamecube or something. Maybe an on-line pay-for-play arcade?

    11. Re:Question to the slashdot community by dirkdidit · · Score: 1
      how likely is Nintendo to want to license games on a system that can also run Sega games


      Umm, it's obviously pretty likely since Sega has games on both the Gameboy Advance and the Gamecube, which are both Nintendo systems.
    12. Re:Question to the slashdot community by Anonymous Coward · · Score: 0

      how likely is Nintendo to want to license games on a system that can also run Sega games

      uh, i dunno, but, sega is developing games for the Gamecube, so i get the odd feeling that those days are in the past now...

    13. Re:Question to the slashdot community by Anonymous Coward · · Score: 0

      Well, you can always play all those games online at www.consoleclassix.com -- they were featured on here a while back.

    14. Re:Question to the slashdot community by merlin_jim · · Score: 2

      Hmmm... right you are! I'd forgotten about that!

      Of course, what if you one day want to run PS games? What if you want your contract with Nintendo to allow you to do that? For that matter, has Nintendo ever been interested in letting their games run on a platform they didn't control?

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    15. Re:Question to the slashdot community by Com2Kid · · Score: 1

      Oh, yes, supporting all of the different connectors would be a hassle if you go for actual emulation of the cartridges.

      Nah, not really. I have seen various SNES/NES/GB all in one cartridges for the SNES, so to get your remaining 8-bit mid eighties / early nineties systems covered you would just need your Genesis and Masterdrive cartridges shoved on some how.

  6. First post ? by Anonymous Coward · · Score: 0

    I think so ! :)

  7. f1rst po0st by Anonymous Coward · · Score: 0

    fp

  8. ROM alternative by phigga · · Score: 2, Funny

    Sweet...now I can play Burger Time without having to search for a ROM that works!!!

  9. long ago? by flynt · · Score: 2

    I'd rather play Mario 1 than the new game personally! Those games are still great today, and this idea seems pretty cool!

    1. Re:long ago? by FCAdcock · · Score: 1

      Mario 3 is still one of my favorite games ever. That and Bird Hunter, I still play that game quite frequently...

      --
      --Forest C. Adcock--
    2. Re:long ago? by fobbman · · Score: 1, Redundant

      A bit of trivia. It actually called Donkey Kong. True story!

    3. Re:long ago? by Xenex · · Score: 1

      Eh?

      Generally, 'Mario 1' refers to the original 'Super Mario Bros' on the NES.

      Yes Mario (well, 'Jumpman') was the hero in Donkey Kong, but that doesn't make it 'Mario 1'.

    4. Re:long ago? by Anonymous Coward · · Score: 0

      forgetting that there was a "Mario Bros." before there was a "Super Mario Bros."? ;o)

  10. Knocks the wind out of the abandonware argument? by Rude+Turnip · · Score: 5, Interesting

    One of the main reasons people use to justify trading game ROMs is that the original publisher has "abandoned" them and that they're no longer selling or making money on them. Natually, if a company has gone under and no longer exists, that's a pretty good argument. However, here, we see Nintendo showing just the opposite.

  11. Gamecube by DBordello · · Score: 1

    But is gamecube powerful enough to play these classics? Doubt it :) db

    1. Re:Gamecube by mass2k · · Score: 0

      actually, in Animal Crossing you can collect classic NES games and play them emulated either on the GC or the GBA (with the gba cable)

  12. Now the e prefix is become a postfix? by stienman · · Score: 5, Funny

    In other news, Nintendo is post-fixing an 'e' to each game's title in the hopes of jumping ahead of the next revolution in electronic naming.

    "People are tired of e-this, and e-that, k-this, g-that. We're leading the next naming revolution with new-age names like Donkey Kong-e, and Mario Brothers-e."

    -Adam

    1. Re:Now the e prefix is become a postfix? by webslacker · · Score: 5, Funny

      It's called a suffix, not a postfix. What kind of nerd are you?

    2. Re:Now the e prefix is become a postfix? by sharkey · · Score: 1

      ...new-age names like Donkey Kong-e, and Mario Brothers-e.

      I can't wait for my personal favorites: Double-Dribble-e, Mike-e Tyson-e's Punch-Out!-e, and Duck-e Hunt-e.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    3. Re:Now the e prefix is become a postfix? by vasah20 · · Score: 2, Funny

      Wow, not only is Postfix a suitable replacement for sendmail, it's also a suitable synonym for suffix.

    4. Re:Now the e prefix is become a postfix? by trevinofunk · · Score: 1

      That postfix e... So hot right now. Postfix e.

    5. Re:Now the e prefix is become a postfix? by stienman · · Score: 2

      Prefix, Infix, Postfix. Think of it in relation to polish notation. Specifically postfix is RPN. Infix is 'normal' algebra, and prefix notation is another polish notation invented by the person who came up with RPN.

      -Adam

  13. Re:fp by Anonymous Coward · · Score: 0

    Yup you got the first post fool

  14. a swipe? by Mr.T1 · · Score: 1

    By swiping a card, these games can't be that small, can they. Or is the real news that they invented same high density magnetic material? Anyway, great idea, combining trading cards with computer games.

    --
    There I was, trying to rescue the world, but did it show any gratitude?
    1. Re:a swipe? by Rude+Turnip · · Score: 2, Informative

      The article says that the games will be stored using dots printed on the card and that the reader will scan in the dots optically. Now *that* sounds pretty cool...much cooler than just using a magnetic stripe.
      To have some idea of what the cards will look like, take a look at any UPS package with the dot-coded label that has that bulls-eye in the middle.

    2. Re:a swipe? by RegenesisX · · Score: 1, Insightful

      My understanding is that each game comes on 5 trading cards. I assume this means different levels will be on different cards and you'll be prompted to swipe a different card as the need arises.

    3. Re:a swipe? by yo303 · · Score: 1
      Why was this modded up? Can't Slashdot have a thing that detects if the moderators actually read the article?

      The games come on many cards because the whole game doesn't fit on one card. Several cards are swiped in sequence; all of the data making up the whole game is saved in the reader's onboard flash memory. The swiping process has to be transparent to the game.

      From Nintendo's site:

      The e-Reader hardware has a one megabit flash ROM to store up to one video game for continued play
      Up to one game. OK, so you can store either zero or one game... perfect!

      Personally, I see this opening up a big market for amateur game developers. Microprinting is probably not cheap, but it's cheaper than making cartridges.

      Also, you could easily see how certain MAME games could be squeezed onto cards.

      yo.

  15. TG16 by Anonymous Coward · · Score: 0

    Its not amazing that those games would fit on a card... remeber the turbographics 16 console system. those games were cards even back then.

  16. Data size? by unicron · · Score: 2

    Really makes me wonder how many games used only a fraction of the cartridges total space. On one hand you have a lot of really easy to beat, small games and then you have games like FF3 and ChronoTrigger, which takes a really long time to beat.

    --
    Finally, math books without any of that base 6 crap in them.
    1. Re:Data size? by unicron · · Score: 2

      I really hate reading over something I just posted and realizing it looks like a 3rd grader wrote it..been a long day..

      --
      Finally, math books without any of that base 6 crap in them.
    2. Re:Data size? by gatekeep · · Score: 2

      Do the catridges really have a predetermined total space? The storage of a cartridge is really only limited by the amount of memory which can fit in that physical space and be powered by the amount of electricity provided by the console, right? Of course there might be some issues about the console being able to address large amounts of memory and such, but that could probably be fixed through swapping or some other means, I'm certainly no console programmer.

    3. Re:Data size? by Anonymous Coward · · Score: 0

      FF3/6 and the CT roms are about 2-2.5 mb, IIRC. I'm not at home with my "m4d r0mz" collection right now. That's in PC speak, if you dump the rom to a computer file. The "megabit" size doesn't seem to add up to the megabyte on PC.

    4. Re:Data size? by cascino · · Score: 2

      Correct me if I'm wrong (it's been awhile), but I believe the largest SNES cart was 32 MBits, or only a few megabytes.
      And, as stated above, most big RPG's such as FF3 and CT used about all this space - I remember some extra stuff at the ending of FF3 wasn't able to make the final release due to cartridge-size limitations.

    5. Re:Data size? by photon317 · · Score: 3, Informative

      In the old 8-bit nintendo (probably other and later consoles as well) cartridge programmers implemented bank switching to put more data in the cartiridge than the architecture was really designed to handle. They are known as "mappers", and it's what you hear about when you read about NES emulators and whatnot and what "mappers" they support - they're referring to memory addressing schemes used by games that couldn't fit normally.

      --
      11*43+456^2
    6. Re:Data size? by shadow303 · · Score: 1

      It's limited by the ROM size on the cartridge. You could put a larger ROM on, but then you need to add more address lines to access the added memory, so generally once you pick a size, you are kind of stuck.

      --
      I've got a mind like a steel trap - it's got an animal's foot stuck in it.
    7. Re:Data size? by Anonymous Coward · · Score: 2, Interesting

      People are still hung up on this?

      This is why I have always despised the practice of reporting sizes in megabits instead of megabytes...8 megabits = 1 megabyte, simple as that. So, for example, Zelda 3 for SNES would be considered an '8 meg game', translating into the 1MB that you would see if you checked the ROM yourself (plus a tiny bit more for the SMC header). Of course, I understand that '32 megs' sounds bigger than '4 megabytes', but it's misleading. Using that logic, Dreamcast games can be up to '8 gigs', meaning '8 gigabits'.

    8. Re:Data size? by Anonymous Coward · · Score: 0

      Some where I heard Nintendo 64 carts are only about 32-64MB! Pretty amazing for the games they put on them.

    9. Re:Data size? by IsoRashi · · Score: 1

      If I'm not mistaken, a lot of the space inside a cartridge wasn't "used". They did this because of heating concerns. Basically, if they filled the whole thing up, your cartridge would melt all over your system, and that's not exactly a good thing. I forget where I originally read this information. It was in an article about some kid who opened an SNES cartridge and was disappointed to find that half the cartridge was completely empty.

      --
      This is not the greatest sig in the world, no. This is just a tribute.
    10. Re:Data size? by IIRCAFAIKIANAL · · Score: 2

      32 megabit, so they are 4 megabytes each, not counting the savegames, the size of which escapes me at the moment.

      Saving games might be tricky - I wonder if the e-reader (what a *stupid* name, reminds me of scientology :) will be capable of supporting savegames..

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    11. Re:Data size? by LocalH · · Score: 2, Interesting

      You're limited by the ROM size itself, which is why you wouldn't start burning ROMs until after you're already completely done with the game - you'd likely develop with either a hardware emulator or a flashcart on the real hardware, which would support the maximum the console supports. For example, the Genesis supports 4MB (=32Mb) of ROM without bankswitching hardware. On the NES, which I know less about, and going strictly by the CPU, it can only access 64KB of memory at one time - and part of that is taken by the PPU and I/O (reading carts, hidden I/O port, etc), which probably bumps the accessible ROM space at any given instant down to 32-48K, just guessing. Now you know why mappers are so prevalent in the NES world - mappers are essentially bankswitching hardware (some of them have added features as well, like MMC5). But to access more than the maximum ROM the console supports requires some sort of bankswitching logic to allow the coder to move banks of ROM in and out of the address space.

      --
      FC Closer
    12. Re:Data size? by LocalH · · Score: 1

      You're confusing physical space with ROM space. This may very well be true with regards to the actual ROM board, but that has nothing to do with how much ROM space there is internal to the ROM chip(s).

      --
      FC Closer
    13. Re:Data size? by klevin · · Score: 4, Informative

      Well, 8 Mb (megabits) doesn't necessarilly = 1 MB (megabyte). When measured in bits, kilo usually means 1000 and mega = 1000^2. When measured in bytes, kilo = 1024 and mega = 1024^2. So, 8 Mb = (8*1000^2)/(8*1024^2) = .9536 MB (or 976.56 KB).

      Pedantic, yes, but a helpful thing to remember.

    14. Re:Data size? by Mike+the+Mac+Geek · · Score: 2

      Not at the moment. The good thing is, the EReader is upgradable. New cards, new games, new features.

      --
      -------------------------------------------------- ---- The man, the myth, the something or other.
    15. Re:Data size? by Anonymous Coward · · Score: 0

      True, yes, but every ROM I've looked at that was revealed to be a '16 meg' or '24 meg' cart followed the binary syntax, not the decimal. Example: Sonic 3 for Genesis is a '16 meg' cart, and the ROM is exactly 2MB (exactly 2MB because unlike many consoles, the Genesis actually has a header in all carts already. Nice to see that SEGA was that forward-thinking ;)

    16. Re:Data size? by Dwedit · · Score: 1

      Donkey Kong is 24k in size.
      Balloon Fight is 24k in size.
      Pinball is 24k in size.

      Super Mario Bros is 40k in size...

    17. Re:Data size? by Euro · · Score: 2, Interesting
      Really makes me wonder how many games used only a fraction of the cartridges total space. On one hand you have a lot of really easy to beat, small games and then you have games like FF3 and ChronoTrigger, which takes a really long time to beat.
      I really don't understand what you mean here. There was no fixed size for either SNES or NES cartridges. They had as much memory as the developers decided to stick in their game (of course, more memory used meant more expensive carts). If you wanted to use more than 64k of ROM for NES carts (and most developers certainly did!), you simply used a memory mapper of some kind that did the relevant bankswitching for you and stuck as much memory in the cart as you needed. In theory there is no limit on the size of a NES cart, you'll just need a suitable memory mapper so you can access all the ROM banks you put in.

      I don't remember offhand how this was done one the SNES (the 16-bit processor of the SNES could access much more memory at once than the 8-bit NES one), but the same kind of system could have been used there as well.

      Of course, this was exactly the beauty of game cartridges: the developers could stick whatever they damn pleased into the cart. Memory was of course the number one thing, but adding actual hardware to the cart to aid the main system was possible too. On the SNES, some games had DSP processors added (Pilotwings is one of the earliest examples, but most of us can certainly remember Super Mario Kart). Star Fox had some polygon-pushing stuff added to the cart (props to Argonaut Software for that). And in the very early days Konami added extra sound hardware to their Salamander cart on the MSX. I don't remember any NES game offhand that used this technique of adding extra hardware to the cart. I am pretty confident that this was done, but cannot remember any game offhand. It would have been technologically possible, at the very least.

      *sigh*. The good old days...

    18. Re:Data size? by Anonymous Coward · · Score: 0

      Tales of Phantasia. 48mbit. SFA2 might be larger, but I don't remember. (Yes, it exists for snes)

      The main reason for the ff3 cuts is that the banking has to have a somewhat even size set. You can't just tack on another few kilobytes; Have to go get a whole new set of roms. And ff3 was damned expensive as it was.

  17. Not really impressed by this. by Anonymous Coward · · Score: 0

    Look at how big a CD is, its not much bigger than a trading card. And how much fits on one of those, and they're optical too...

  18. Interesting by Boogey · · Score: 1

    Being younger, I remember when the Snes came out. This is the first time I feel dated, now they fit those games on cards? Makes one wonder what the future holds for computers and consoles, you can only get so small and retain its usefulness.

    1. Re:Interesting by Dimensio · · Score: 3, Funny

      You feel dated? I remember the Atari 2600 and the NES!

    2. Re:Interesting by 72beetle · · Score: 2

      You feel dated? I remember the Atari 2600 and the NES!

      YOU feel dated? The 2600 was my SECOND console - our first one was a Fairchild!

      -72

      --
      -Those who dance are considered insane by those who can't hear the music.
    3. Re:Interesting by Chundra · · Score: 2

      Wow. Talk about nostalgia. I vaguely remember playing with the Fairchild Channel F (on a tiny black and white tv) when I was a kid.

    4. Re:Interesting by Anonymous Coward · · Score: 0

      The best I can remember is the debut of the 2600. Measuring my life by technology, I still feel old...man...my first x86 system was an IBM PS/2 model Z III. 286 10 MHZ...heh...made that machine do many things it wasn't supposed to. :)

  19. Zelda! by Anonymous Coward · · Score: 0

    This ia great, a perfect way to play Zelda in my car for only a few dollars, and I dont have to rig a laptop emu system.

    On another note nintendos new game Animal Crossing for the gamecube lets you download NES games to your GBA and play em on the run. Kick ass

  20. It's about damn time. by zhar · · Score: 1

    I've always thought nintendo should try and make some money off of the classic gaming market by using emulators or something along that line. Instead, they have been fighting the emulation scene tooth and nail.

    --


    DRINK DUFF (responsibly) DRINK DUFF (responsibly) DRINK DUFF
  21. Zelda by meis31337 · · Score: 1

    I would love to carry around Zelda in my wallet and pull it out whenever I want to play it... seems like a great idea to me... more companies should be doing stuff like this.

    1. Re:Zelda by Hamster+Of+Death · · Score: 1

      Might want to reword your comments there..
      Zelda might get jealous of whatever you're pulling out and playing with!
      =)

    2. Re:Zelda by disneyfan1313 · · Score: 1

      Hate to break it to you but you would also have to cary a Game Boy Advance and the bulky e-reader in your pocket as well. Well..unless you can fit the card directly into your skull..

      --
      -=SiGH=-
    3. Re:Zelda by anotherone · · Score: 2
      Funny you should mention that...

      I just found this yesterday, actually. pocketNES, an NES emulator for PocketPC systems. Zelda 1 and FF1 both run at full framerate on my iPAQ 3835 (sound is kinda crappy though). There's also an SNES emulator, but I haven't tried it yet.

      --
      Username taken, please choose another one.
  22. Where is the data? by phriedom · · Score: 4, Interesting

    It says that the e-reader plugs in and reads an optical dot code on the trading card. I expect that means the actual game data for all the games is already in the e-reader, and the trading card just enables the right game titles. Its probably microprinting too, to defeat photocopies.

    It is possible that the game data actually IS on the trading card. If that were true, I would say we have figuratively come full circle back to something very like punch cards.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:Where is the data? by TheOnlyCoolTim · · Score: 2
      The e-Reader accessory connects to the Game Boy Advance via the cartridge slot and uses "dot code technology" to read optical data imprinted on the specially designed trading cards. The e-Reader hardware has a one megabit flash ROM to store up to one video game for continued play. The hardware also links to a second Game Boy Advance or a Nintendo GameCube. Animal Crossing for Nintendo GameCube uses the feature and upcoming products will take advantage of it in exciting and innovative ways.


      It seems the game is actually on the cards themselves, but of course they could be bullshitting us... We'll see.

      Tim
      --
      Omnia vestra castrorum habetur nobis.
    2. Re:Where is the data? by Conspiracy_Of_Doves · · Score: 1, Redundant

      According to the full press release on the nintendo site
      "The e-Reader hardware has a one megabit flash ROM to store up to one video game for continued play

    3. Re:Where is the data? by questionlp · · Score: 3, Informative

      Each e-Card has two sets of dots... one running on the bottom and on the right-hand side of the card. Each set of dots can hold so many kilobytes of data. There was some information in the latest issue of Nintendo Power and probably can be found at nintendo.com.

      There is some ROM and Flash on the reader which is used to store the "OS" and the game data read from each of the cards respectively. Some games can fit on 2-3 cards whereas some games can take up 6+ cards.

      My guess is that the dots are arranged in a certain way and using a certain dye type to reduce/eliminate the ease of duplicating cards using copiers or printers... who knows. Each game goes for around $5-10 so it's not too expensive compared to GTA-3 or Halo.

      The idea of using the cards is also to trade stuff with friends for use in games (like Pokemon and the next Zelda game for the GC).

    4. Re:Where is the data? by questionlp · · Score: 1
      Oops... accidentally inflated the prices of the game card packs... according to the Nintendo press release:
      Additional e-Reader card packs will retail from $1.95 to $4.95.
    5. Re:Where is the data? by Anonymous Coward · · Score: 0

      It stores up to one game, how generous!

  23. Returning to their roots by CymorC · · Score: 1

    Nintendo was originally a playing card maker.

  24. A Little more info... by Kraegar · · Score: 5, Informative
    ...is available at Nintendo's site

    (note for some reason the link generates a 404, but if you refresh, it comes up with the page)

    1. Re:A Little more info... by Kraegar · · Score: 2

      And a little more info here at the Nintendo e-reader site.

    2. Re:A Little more info... by gmhowell · · Score: 1, Redundant

      And a little more info here at the e-reader site.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    3. Re:A Little more info... by Anonymous Coward · · Score: 0
      (note for some reason the link generates a 404, but if you refresh, it comes up with the page)


      Maybe they have referer page check to avoid deep linking and show the fake 404, but after refreshing you "come" from their web site, so the true page appears...
    4. Re:A Little more info... by GlassUser · · Score: 2

      Not if you don't have a system blessed (*ahem*) by flash. I want information, not a movie.

    5. Re:A little more info... by Kredal · · Score: 2

      You just made me think of something really cool. What would happen if DC comics put out a new Batman comic book, and the back cover had a barcode reaching arould the three sides that weren't attached..

      If you zipped those sides through the reader, and could play the original Batman for the NES... Think they would sell more copies of the comic than they normally do? And it wouldn't cost any more to create, either... Think of the tie in possabilities!

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  25. If SMC ROM files are any indication they are small by Mustang+Matt · · Score: 2

    ROM sizes are usually 1mb, 2mb, or 4mb.

    Sometimes they are bigger, sometimes they are smaller.

    The world's greatest emulator

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  26. Uh, yeah. by dasmegabyte · · Score: 2

    "Technology's progressed."

    Dude, the HuCard games for my TurboGraphix were on cards. Tiny little things...they liked to pick up legs when my other Turbo friends would come over. And they worked great...never had to blow on them or put them in new carts like genesis and Nintendo games.

    What's amazing is that the technology is so CHEAP you can do this with a trading card set.

    --
    Hey freaks: now you're ju
    1. Re:Uh, yeah. by Fnord · · Score: 3, Interesting

      Technology *has* progressed. The HuCards were rom chips in a card package. Look inside a genesis cart, its mostly air. If they had chosen to they could have put those on "cards". The cards this article is referring to are cardboard trading-card sized cards with an incredibly detailed barcode on one side (so detailed that the individual dots aren't distinguishable by eye). The e-reader actually scans them with a laser and stores the program in flash on the reader and runs it from there. So yeah, yesterdays games which used to be on huge cartridges (these will be original NES games so really huge) are now represented by dots of ink.

    2. Re:Uh, yeah. by Neon+Spiral+Injector · · Score: 2

      Sega has cards that were slightly smaller then the HuCards for their Master System. The cards were limited to 32k though, where Sega's biggest carts were 4 Mega[bits] (512k). The Sega Master System used a bank switching scheme much like the NES, but there was no need for "mappers" as the SMS had it's own built in mapping hardware. From my research it seems that it should have been able to address 256 banks (at least from a software standpoint, there probally were hardware limits like address lines, but I was a coder not a hardware designer).

    3. Re:Uh, yeah. by Anonymous Coward · · Score: 0

      You did read up on the accessory, right? This and the HuCard are two completely and totally different technologies.

    4. Re:Uh, yeah. by Ex-Cyber · · Score: 1

      The SMS mapping hardware is not built into the system. The reason emulators don't have to support a bunch of them is that all of Sega's mapper chips used for the SMS have a consistent programming model, which means just emulating the 315-5235 gives you instant support for virtually all officially licensed SMS games.

  27. The cards hold 4.4K by Target+Drone · · Score: 2
    According to this page the cards can hold up to two strips of data containing 2.2K each. The memory reader has 64 Mb mask ROM and 1 Mb flash memory.

    I suspect that the original NES and SNES games were bigger then 4K so you'll probably only get a stripped down version of a game.

    1. Re:The cards hold 4.4K by Benley · · Score: 3, Interesting

      Having read the article and also noticed this myself, I'm now wondering if the paper trading cards don't hold the game at all. Perhaps they are all pre-loaded on the e-Reader doohickey, and swiping the card just allows you to play it.

      That would be excessively lame, imho, but it wouldn't surprise me at all.

    2. Re:The cards hold 4.4K by photon317 · · Score: 2


      They could be using a hybrid of the two techniques:

      Perhaps they've stored a whole library of generic graphics/sound/"ai" routines on the dohickey that given good common coverage to the legacy games, and the cards just store sprite and gameplay/flow data in a highly compressed format.

      --
      11*43+456^2
    3. Re:The cards hold 4.4K by Lethal_Geek · · Score: 1

      Actually most the games seem to come on about 4+ cards. From pocket.ign.com ExciteBike review:

      "Excitebike will also be available for the Game Boy Advance e-Reader device as a pack of five cards. Players can scan the game into their system without the need of a GameCube, cable, or Animal Crossing game."

      Plus we're talking about FIRST gen NES games, I think the cart size on those is:

      I got Ice Climber clocked in at 32K PRG (I'm guessing Program) and 8K CHR, whatever that means. I'm sure a little compression or not actually using all that data in the 32K ROM accounts for that.

    4. Re:The cards hold 4.4K by Rastor0 · · Score: 1

      According to the e-Reader website (flash required), "with e-Reader technology, the code for an entire NES game can be stored on a stack of just five cards!"

      And so this is probably where the collectible trading card aspect really comes into play: you need a complete set of 5 cards in order to play the game! Very clever, but I'm not surprised considering this is the company responsible for the Pokemon craze.

    5. Re:The cards hold 4.4K by Anonymous Coward · · Score: 1

      That takes development, which costs $$$. I think the point is to reuse all this code without having to mess with it, which costs nothing.

    6. Re:The cards hold 4.4K by Anonymous Coward · · Score: 0

      Read your link again. "Each card can hold up to two code strips. A long bar holds 2.2 kilobytes of information and a short bar holds 1.4 kilobytes." It says there are two code strips, not two "long bars" which are probably just a small portions of one code strip.

      #/> Pomp

    7. Re:The cards hold 4.4K by Anonymous Coward · · Score: 0

      Most games will make you swipe a number of cards to load each game. For example, some games will have 4 cards you need to swipe. The ROMS are not pre-loaded into the e-reader.

    8. Re:The cards hold 4.4K by Ex-Cyber · · Score: 1

      CHR is short for "character" (i.e. graphic tiles). Unlike most systems, NES's graphics processor has a dedicated ROM bus available on the cartridge slot.

    9. Re:The cards hold 4.4K by photon317 · · Score: 2


      Yeah but how much dev $$ could it take to re-implement 8-bit nintendo games? The gameplay and graphics can be gratuitously ripped, so there's no design costs. The code is so simple and small by modern standards it couldn't be all that much $$.

      --
      11*43+456^2
  28. mb by Anonymous Coward · · Score: 0

    Note that mb is mega bit not mega byte

    1. Re:mb by Anonymous Coward · · Score: 0

      Wrong, in context to the parent. I've never seen a 128k commercially released SNES game. He was referring to the MB count as opposed to the Mb count.

  29. not that good... by lawngnome · · Score: 1

    from what I have read the card based games will be the small mapper 0 games such as baloon fight and soccer. I really wish they would release all the first gen nintendo games (the pixalated cover games) and zelda on a cart for the GBA - I would buy one on the spot...

  30. ROM trading by Anonymous Coward · · Score: 0

    Those of us who, a couple years ago, swapped ROM files and got all pissed off at nintendo for trying to shut down emulation sites even though they were making no money from new sales of those games anymore are likely all kind of feeling stupid right now.

    I still do not feel my trading of those rom files was immoral-- especially because 90% of the roms i downloaded were files that either i owned the cartriges for or were never made available in the U.S. (i still say Ufouria was the greatest NES game ever..).

    However, this is the kind of thing that makes the abandonware debate really all screwy. Yeah, the copyright for those games fell into disuse. Yeah, the game companies are gaining no new sales for those games, and yeah, it's unreasonable that it will continue to be illegal to duplicate copies of "ice climber" until long, long after the last physical copy and physical NES system has stopped functioning and started decaying.

    But can it really be said that it's right to take away a game company's copyright when it stops using them, given that cool things like what Nintendo just did can eventaully happen?

    And can it really be said that this is an efficient copyright system, when 1) there are so many games that will never make it into this new system, 2) there are so many non-nintendo systems where the games are just frozen in metaphorical ice, legally lost to the world forever, and 3) if some system were in place whereby Nintendo would be forced to licence abandonware games to third parties on a RAND basis, we could have seen a system like this possibly years ago?

    That said, this is a really neat idea, with the trading cards and all. Nintendo has impressed me once again, in a game industry i view as in a heavy creative slump..

    -- super ugly ultraman

  31. Its not that hard when you think about it by Anonymous Coward · · Score: 1, Informative

    "Really makes me wonder how many games used only a fraction of the cartridges total space."

    Go to any downloadable rom site. You will see that most the roms range from 50-250k in size.
    The occasional game like ff3 will top out at around 4 megs.

  32. Real Information on the e-Reader by Jered · · Score: 1

    There's real information on the e-Reader at Nintendo's official e-Reader site.

  33. IGN has some info and questions by sdjunky · · Score: 3, Informative

    You can see it here

    From my understanding the games either
    A. span multiple cards
    B. are built into the eReader and the cards have barcodes to unlock them

    Also, the games ARE for the NES.

  34. What I wanna know... by JasonMaggini · · Score: 1

    ...are they gonna put Zelda on a card with a little tiny battery to save the game?

    As I recall, that was pretty revolutionary in the days of the 8-bit console & cartridge...

  35. That's super nintendo. by Anonymous Coward · · Score: 0

    SMC is, for the record, Super Nintendo.

    ROMs for the original NES are almost never more than 50k in size.

  36. the "reader" holds the games, NOT the cards by gnudutch · · Score: 1

    Guys this is an old trick in the toy biz.


    The so-called "reader" actually contains the full games, all of them. The cards only store some index to the game, along with some trivial security perhaps.

    1. Re:the "reader" holds the games, NOT the cards by Reece400 · · Score: 1

      Note the fact that a section of CD or even DVD the size of a card could hold many many many games and they too are optical storage, meaning that it is quite possible fit a whole game on a card,, however, they could prove scratch prone unless they have some sort of protective casing,,

      Reece,

    2. Re:the "reader" holds the games, NOT the cards by Airneil · · Score: 1

      So why does it take ten scans to "unlock" Excitebike?

      The game comes on 5 cards, with two dotcode stripes on each card. You have to scan all ten stripes to play the game.

      If the game was already in the reader, then they wouldn't have to use ten stripes from one game, and 3 for another.

      In addition to that, what about the stuff that doesn't exist yet, like the Pokemon character data? Now, granted, they could have a store of data that contains years worth of releases, but now were talking about much more storage, and putting out that info into the hands of many people who can figure out how to get at the data without the cards. That is, if you are correct and the data is already in the reader...

    3. Re:the "reader" holds the games, NOT the cards by Airneil · · Score: 1

      It's a paper card, like a playing card.

    4. Re:the "reader" holds the games, NOT the cards by Fnord · · Score: 2

      Except not. The cards actually have an incredibly high detailed barcode that stores 2k per strip (two strips per card) and with four or five cards you can store an original nintendo game.

    5. Re:the "reader" holds the games, NOT the cards by Anonymous Coward · · Score: 0

      To bad the trick is that your an ignorant bastard and don't know what your talking about.

    6. Re:the "reader" holds the games, NOT the cards by Anonymous Coward · · Score: 0

      It is scratch prone, but according to IGN, you can cover up a bit of the dot code and it still works. Its called parity... used in modems and stuff. Now they use it in cheap games printed on paper. Ingenious! Now if they could only figure out how to put error checking in windows xp so it ran half the time....

  37. E-card will be NES only by alexhmit01 · · Score: 2

    If you look through the racks of the Gameboy Color, you'll see some NES games that were rereleased for that platform. If you look at the Gameboy Advanced, you see some SNES games (Super Mario Advanced series (NES SMB2 and SNES SMW), and the new Zelda is Zelda3:LttP, for example).

    So, now that the market for rereleases NES games ($30-$70 when new) as GBC games ($30-$40) has been exhausted, they are ready to be dumped ($5-$7).

    I would expect that the Super Advanced Gameboy, when released in 6 years, will get a lot of ports from the N64, selling at $40, and an e-card reader like device allowing them to dump old SNES games for $5-$7.

    That's the real reason that Nintendo can afford to "lose" the console war, they'll make enough money on the NGC to be happy and build a library of games. Then they'll make the real money porting old games to their handheld.

    It's a pretty similar strategy to certain genres in Hollywood... you know the internation and video distribution royalties, so you don't care if it tanks at the box office.

    Alex

    1. Re:E-card will be NES only by Anonymous Coward · · Score: 0

      Actually, it's my understanding that the Super Advanced Gameboy will be a GameCube Pocket. Think about it: the disks are tiny, and were designed that way for future portability (also to defeat piracy, of course). Shigeru Miyamoto hinted at this when the GC was announced.

      Cheers,
      g!

    2. Re:E-card will be NES only by Troed · · Score: 1
      Nintendo has never "lost" a console-war, they've always made a lot of money.


      Yes, on the N64 also.


      Yes, they're making money on the GC - and outselling the Xbox-sold-at-a-huge-loss at the same time.

  38. Games that *seemed* to be so great? by cje · · Score: 4, Insightful

    Hey, I've got news for you, buddy .. a lot of those games were great!

    Sure, they didn't feature a lot of the CD-quality music and breathtaking FMV and first-person, three-dimensional, high-polygon-count graphics that you'll find in modern games, but that doesn't necessarily mean that they're any less fun. I don't know about anybody else, but I probably had more fun playing the original Legend of Zelda than I did playing Zelda: Ocarina of Time or Majora's Mask. Good graphics and music + glitzy presentation does not necessarily = better games. A lot of today's games are very nicely packaged, but all too many of them are nicely-packaged garbage.

    --
    We're going down, in a spiral to the ground
    1. Re:Games that *seemed* to be so great? by zerocool^ · · Score: 2

      how about more fun with final fantasy 3 than final fantasy 10? Better story too.

      ~Will

      --
      sig?
    2. Re:Games that *seemed* to be so great? by bacontaco · · Score: 1

      I didn't mean to imply that the games were not great when it comes to playability, I meant that when I was just a kid playing on my NES, these games *seemed* great as in the size, the grandeur, especially of RPGs. I was trying to say that a game that used to come on a large cartrige could now be fit on a card no thicker than cardboard.

      Hell, I play much, much more of NesterDC on my Dreamcast, than I do the actual Dreamcast games. For instance, Baseball Stars just can't be beaten by any of today's baseball games. Too bad my original NES cart of Baseball Star's battery died and I lost all my old teams... =(

    3. Re:Games that *seemed* to be so great? by jamespharaoh · · Score: 1

      This reminds me of music...

      People frequently seem to be more interested in music that is new and current and whatever, but mostly because it has been overproduced. A few months later they couldn't give a shit and are more interested in whatever else is being marketted down their throats.

      Computer games are no different. People are encouraged to buy whatever is the latest and greatest. And generally not the kind of thing they will be interested in 12 or even 6 months later.

      The fact is I actually prefer the "retro" CDs you buy, where people have decided on their facourite songs from a period of maybe a year or two for a few years ago, rather than whatever people seem to be listening to at a particular time.

      And I apply the same to software - you can often buy a few "classic" games on a CD for a few quid (US: read bucks), and they are often classics worth a lot more than anything you could buy new.

      Anyway, I had better stop before I start ranting...

    4. Re:Games that *seemed* to be so great? by SirSlud · · Score: 2

      And alot of the old games were nicely packaged (for the time) garbage.

      Hindsight is 20/20, history is seen through the eyes of its victors with a focus on the classics, yadda yadda.

      There are still lots of great games coming out. I also wonder if people who didn't like todays games but loved the classics have a much simpler reason for doing so: youth. There are tons of stuff I enjoyed more when I was a kid than as an adult. The game of baseball hasn't gotten worse ... I just had more time and appreciation for playing it when I was a kid. :)

      Disclosure: played lots of games then, play lots of games now. I think alot of the reason that its hard to find great games today is a matter of optics. We're spoiled by the classics (considering that you rightly point out that the quality of the game is not detemrined by its _absolute_ level of graphic and audio greatness), and so the bar is higher for people who've played way more games than kids today.

      Anyhow, I'm getting sick of this whole "back when I was a kid, you didnt need great graphics to make a game" thing. The games that were classics still usually had graphics that were better than its peers at the time .. everything is relative.

      --
      "Old man yells at systemd"
    5. Re:Games that *seemed* to be so great? by Anonymous Coward · · Score: 0

      For instance, Baseball Stars just can't be beaten by any of today's baseball games. Too bad my original NES cart of Baseball Star's battery died and I lost all my old teams... =(

      best... game... ever

      i still have mine, and it works perfectly. i feel sorry for you man :)

    6. Re:Games that *seemed* to be so great? by Zork+the+Almighty · · Score: 1

      I'd like to point out one thing which definitely has changed in video games over the years, the amount of handholding players get while playing the game. At the beginning of The Legend of Zelda, if you didn't walk into that cave and get the wood sword, you were DEAD MEAT. And never mind that you had to find most of the dungeons yourself. Contrast this to modern games, where everything you need to survive and succeed is handed to you, or some unavoidable NPC tells you exactly what to do.

      For me, playing a game like Zelda was exciting precisely because it was merciless. Finishing a game like that (and finding everything, of course) left you with a sense of accomplishment. It's a huge contrast to the modern RPGs which anyone can beat without ever even running from an enemy. Games today offer little challenge to their patrons. When they do, it's always buried in a side-quest, or some other optional crap. There's never a moment when the player has to think for themself, the game tells you what to do so no moron out there gets "frustrated". It's totally pathetic.

      --

      In Soviet America the banks rob you!
    7. Re:Games that *seemed* to be so great? by Anonymous Coward · · Score: 0

      You could get by without the wood sword. For fun I used to go get the white sword before the wooden sword just to make the game interesting.

  39. Nice idea. by TheDanish · · Score: 1

    I thought Nintendo was AGAINST emulation? :p No, I know they'd permit it if they were doing it, especially if they had control over it. And it's not really all that much information. Some games are as small as 40kb (Super Mario Brothers, for example), and even the largest NES games are only 512kb (Megaman 4-6, Castlevania 3), which can be made a lot smaller if they're compressed. Anyway, what they could do is write a small emulator on the GBA cartridge and have a trading card reader that will enable ROM images already on that cartridge. You can put a lot of info on a GBA cart. I don't know the max capacity of a GBA cart, so that's just speculation. There's an FAQ on the GBA e-reader here, but that has more to do with Pokemon (and, if you think about it, it would make more sense)

    --
    Danish != nationality
    1. Re:Nice idea. by TheDanish · · Score: 1

      Erm, don't click that link. Go here instead. Sorry.

      --
      Danish != nationality
    2. Re:Nice idea. by TheDanish · · Score: 1

      On second thought, reading the post above mine, I guess they took the alternate route of simply writing out the image data on a card (several cards, actually). Oh, well, shows what I know...

      --
      Danish != nationality
  40. I have one, using it right now. by Mike+the+Mac+Geek · · Score: 5, Informative

    Bought an E-Card reader today for my GBA and Animal Crossing (GameCube Game).

    The data itself is embedded in the card. It's a printed optical dot code. VERY TINY DOTS. I can't pick one out with my naked eye. I'm sure I could with a magnifying glass though.

    I saw somewhere that a long strip (lengthwise) can hold up to 2.2KB of data, and a short strip (width) can hold 1.1. Each card can have only two strips. Presumably so the card can be handled.

    Picked up a few ECard games, like Excitebike, Pinball, Etc. Games take 9-10 long strips. The game can the be saved in the reader, so you dont have to swipe again until you save another. Only space for one.

    This is easy to use, holds a good amount of data, and has a LOT of possibilities. Kudos to Nintendo/Olympus!

    --
    -------------------------------------------------- ---- The man, the myth, the something or other.
    1. Re:I have one, using it right now. by phriedom · · Score: 2

      so you need 5 cards to play exciteabike? That sounds cumbersome.

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    2. Re:I have one, using it right now. by Mike+the+Mac+Geek · · Score: 2

      Well, if you are going somewhere and want to take it with you, you scan the cards in the reader, and save it. Then you can turn it off, turn it on later, and load the save file from the ecard reader memory. You can play other games too, but those have to be scanned in, and if you save it, there goes Excitebike.

      Not a great system, but it's 40 bucks. Besides, having a little box of scancards with my GBA holder just seems cool.

      --
      -------------------------------------------------- ---- The man, the myth, the something or other.
    3. Re:I have one, using it right now. by Kaz+Riprock · · Score: 2
      If a single card holds 3.3 Kb, then even with 5 cards, the game can only be 16.5 Kb big. Most games IIRC are bigger than that. I wonder if some of the basics are already in the reader. For example, all games might use the same font. IOW, a basic data set is in the reader and the dots only store which parts need to be accessed and what all the sprites are going to look like.

      Reader = building blocks
      Cards = specifics

      That would settle how you could put 20+ Kb games on smaller media.

      --
      Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
    4. Re:I have one, using it right now. by _fuzz_ · · Score: 2
      The data itself is embedded in the card. It's a printed optical dot code. VERY TINY DOTS. I can't pick one out with my naked eye. I'm sure I could with a magnifying glass though.

      So what DPI printer do I need to print NES ROMs and play them with this thing?

      It also seems like your cards would no longer be playable if they get too dirty, bent, smudged, etc. Of course that's good for Nintendo - you have to buy more cards.

      --
      47% of all statistics are made up on the spot.
    5. Re:I have one, using it right now. by Mike+the+Mac+Geek · · Score: 2

      From what I am reading other places, the dot codes are done using a proprietary ink. Only this ink can be seen by the reader.

      And yeah, I'm a fanboy. Never bought Pokemon cards, but now, I think I might. Nintendo really seems to have hit a gold mine here.

      --
      -------------------------------------------------- ---- The man, the myth, the something or other.
    6. Re:I have one, using it right now. by GweeDo · · Score: 2

      Since each strip can hold 2.2K we get 4.4K per card. At 5 cards that is 22.0K is the size that they are using for the first set of games atleast (at most that is). Almost all games for the NES are smaller than 256K (and they HAVE to be less than 256K so they fit in GBA RAM). Actually they have to be even smaller than that cause the code for the emulator has to fit in the 256K of RAM too.
      Since the largest game to be announced so far is Zelda which is about 66K, but it wouldn't surpise me if they are using some form of compression and having the emulator uncompress it so it all fits on roughly 5 cards. But that is just my guess.

      Sizes of games out now:
      Donkey Kong Jr (10 bars): 16K
      Pinball (9 bars): 15K
      Tennis: 16K

      I don't remember what other ones are out on e-Cards, but that should give you all a clue :)

    7. Re:I have one, using it right now. by Anonymous Coward · · Score: 0

      It's not prepitary it's been in use for at least 20 years.

      Banks use it on all your checks it's a magnetic ink.

      Sheesh, Anyone reading nintendo-power knew this 2 months ago when they released the information in that mag along with the reviews. Come on people ... Dont you dare call yourselves gamers if you dont subscribe to the magazines.

    8. Re:I have one, using it right now. by Anonymous Coward · · Score: 0

      yah right. 43% of gamers don't bother with printed gaming mags.

    9. Re:I have one, using it right now. by Kaz+Riprock · · Score: 2

      Read the parent post. The long side has 2.2K...the short side has 1.1K (i.e. the cards are 2:1 rectangles, not 1:1 squares).

      --
      Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
    10. Re:I have one, using it right now. by Anonymous Coward · · Score: 0

      This whole thing sounds like a pain. I'm sure it is cheap, and that is the why they went this route with the fancy bar code reading mechanism. Still, I'd be more interested in buying a single cartridge with 50 or so games. Its cheap and what else are all the Nintendo licenses doing for them? Just collecting dust.

      I'll admit I have some emulator disks for the Dreamcast with a whole mess of NES (and various other) games. I checked the directory (uncompressed) with the ROMS for the NES and it was about 200MB for 1000 ROMs. They range from 41kb up to 2MB. Most of the bigger ones are a 1/2 MB. I have no idea how big the Gameboy Advanced cartridges go, but I would think they could get 40 or so games on a cartridge....and you would not have to do the punch card thing.

      I think this whole product, as it stands, is pretty gimmicky and will not catch on.

    11. Re:I have one, using it right now. by GweeDo · · Score: 2

      Obviosly you have never seen the cards :) The strips are on the top and bottom of the cards. They are both the EXACT same length. The deciding factor on the 1.1K or 2.2K is the width of the scan line. So 1.1K, 2.2K, 3.3K and 4.4K cards are possible. I will post a picture of a card if I need to.

    12. Re:I have one, using it right now. by stanmann · · Score: 1

      Yup, and 73.98% of statistics are made up on the spot.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    13. Re:I have one, using it right now. by Otto · · Score: 2

      Okay, so are you sayign that you could get a 2.2k strip of data on the long axis of one edge of the card? And thus you can get 4.4K on one card?

      If so, is this strip one sided? I mean, could they then print another 4.4K on the back? If so, you could cram 8.8K on a card. Using compression, most NES games could fit on one or two cards.

      --
      - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
    14. Re:I have one, using it right now. by GweeDo · · Score: 2

      You can fit two long strips (2.2K each) and two short stripes (1.1K each) so you can fit 6.6K per side....go where you want :)

    15. Re:I have one, using it right now. by Anonymous Coward · · Score: 0

      if you wanted to... you could make a giant circle card that could hold 256MB of data. Ok. C'mon people. Its a rectangle and they are printed dots. You can fit a strip along each side of the card and on the front and back. With the size Nintendo uses, the long side holds 2.2K and the short side holds 1.1k. The stripes hold the game data and they can be scanned in any order. I don't know what is on the cartrige, but if the games were on the cart, or even a bunch of communal data, there would be very little future with this device, which would not be smart on Nintendo's part. Personally, I don't see Nintendo being that stupid.

  41. Re:Knocks the wind out of the abandonware argument by mattdm · · Score: 3, Insightful

    In this case, abandonware just makes an intermediate step. If there's some old software that I like that suddenly comes out in a new and useful format, of course I'll buy the new version.

  42. Perspective Please... by Anonymous Coward · · Score: 0

    The cartridge form-factor may have seemed large, but inside that cart was a small, say 20-pin or so memory chip with an even smaller slice of sillicon in it; This slice of sillicon is probably about 20% or so of the size of a CF card.

  43. Great by sdjunky · · Score: 4, Funny

    I can see it now. you buy a pack of cards and you have ALL but that 1 card to finish the set to play Zelda.

    Just like Baseball cards you'll go buying pack after pack in hopes of finding the one

    1. Re:Great by chill182 · · Score: 1

      Actually you don't get random cards when you buy a pack. You get exactly what game you want to buy.

      It's nothing like baseball cards. Except that they are cards, and they'll probably have baseball eventually.

  44. Overview of the device by lightPhoenix · · Score: 1

    Alright, alot of people didn't look at the article and therefore have some misconceptions about the device.

    It's a playing card reader that plugs into the GBA, with a link passthrough that allows a connection to the GameCube with proper cabling. The cards that it reads are not em-based or anything. It uses an optical dot system much in the spirit of the punch card system. Nintendo will be selling packs of classic nintendo games that can be scanned in, but these will mostly be first generation games as there's only like 2k of space on each long edge of the card and less for the other side. Nintendo will also be implimenting this eReader system with it's Pokemon Trading Card Game cards, so you can scan in cards and get stuff like minigames, songs, strategies, information, etc. Gamecube games like Animal Crossing can use the device with Animal Crossing cards, to scan in textures, songs, letters and more in the game. I don't know how else it'll be used, but my curiousity is piqued. Also it looks like it'll be fun for GBA programming contests if we can unravel the programming language.

    --
    http://www.somethingpositive.net Funny + bitter = comedy gold
  45. Finally some common sense. by grumpygrodyguy · · Score: 1

    What a great idea.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  46. I've seen it. It's cool. by Airneil · · Score: 1

    A friend showed his to me today.

    Imagine a Pokemon card with a thin (3mm or so) stripe of dots up one or more sides. The Pokemon cards he has have dots on one side and one end, you swipe both sets of dots to insert the monster in your Pokemon game.

    He has another game, Excitebike, that uses both long edges of 5 cards to hold the game. Scan all ten dot strips, and play the game.

  47. GBA/GameCube link and NES games by agent+oranje · · Score: 1

    There's also a neat feature in a game called "Animal Crossing," which was released stateside today, in that within the game, you can buy NES games, and play them within the game. These are transferrable to your GBA's flash memory via the GBA/GameCube link. Ever since that Pokemon fad, Ninendo has been thinking of new and tricky ways to make you want to "catch em all." Now I have to catch a GBA to take full advantage of my GameCube... heh.

    --
    -agent oranje.
  48. The games AREN'T on the cards by Kenshin · · Score: 1

    The cards don't actually hold the games, the games are already stored in the Gamecube's disc. The cards simply UNLOCK the ability to play the games.

    --

    Does it make you happy you're so strange?

    1. Re:The games AREN'T on the cards by Anonymous Coward · · Score: 0

      go read up on your information so you dont look like an idiot

      www.igncube.com
      www.planetgamecube.com

    2. Re:The games AREN'T on the cards by Airneil · · Score: 1

      So why does it take ten scans to "unlock" Excitebike?

      The game comes on 5 cards, with two dotcode stripes on each card. You have to scan all ten stripes to play the game.

      If the game was already in the reader, then they wouldn't have to use ten stripes from one game, and 3 for another.

      In addition to that, what about the stuff that doesn't exist yet, like the Pokemon character data? Now, granted, they could have a store of data that contains years worth of releases, but now were talking about much more storage, and putting out that info into the hands of many people who can figure out how to get at the data without the cards. That is, if you are correct and the data is already in the reader...

    3. Re:The games AREN'T on the cards by Kenshin · · Score: 1

      I saw the fuckin' thing at E3, jackass.

      Nintendo DEMONSTRATED IT TO ME.

      --

      Does it make you happy you're so strange?

    4. Re:The games AREN'T on the cards by Anonymous Coward · · Score: 0

      demonstrated animal crossing maybe? think and research your ideas before you post them. the only nes games on any gamecube disc are the ones you unlock or win in animal crossing, the e-cards that you buy have the actual data on the cards themselves for nes games, and that is why it takes 5 scans to play excitebike and not 1.

      all this info is online at any nintendo website, it isnt hard to find it.

  49. are they on the locked reader or the card? by Anonymous Coward · · Score: 0

    is the card just a key to unlock the games already on the reader? that would be lame.

    1. Re:are they on the locked reader or the card? by Anonymous Coward · · Score: 0

      see my other post

  50. Size ain't everything by h0ss · · Score: 1

    Just because these games are small doesn't diminish their greatness. In my view, which may be a minority view, gameplay is king. You can fit fun in a small space as well as a big one.

    1. Re:Size ain't everything by Anonymous Coward · · Score: 0

      I love excitebike. No seriously! I always wanted that game for NES. My favorite feature was the track designer. I never did get it, but I had a friend with it. Great fun.

  51. Great! by DonkeyJimmy · · Score: 1

    I think this is a great idea. Old Nintendo games are sometimes rare, and often still worth playing (Bionic Commando, River City Ransom, Super Dodge Ball, Contra).

    I have on more then one occasion hunted down an old great for a friend on his birthday and it's always well received. As time progresses it's getting harder to find working copies (funco land is a great place, though they charge as much as $20 for the rare ones if they have them, and sometimes they don't have much life left in them).

    Re-releasing the games is good, and making them small and "tradeable" sounds like fun, assuming they are sufficently cheap and random. I wouldn't mind buying a pack of nintendo cards, getting another copy of Super Spike V-Ball as my rare and trying to trade for my friends Solar Jetman, maybe I'll throw in a Ninja Gaiden. A lot more interesting to me then magic the gathering or baseball cards.

    --
    "Probably the toughest time in anyone's life is when you have to murder a loved one because they're the devil." -Philips
    1. Re:Great! by Anonymous Coward · · Score: 0

      Don't forget Low-G-Man. It was a great game

  52. ROM collection by drdink · · Score: 2

    Depending on the price of the GBA hardware and the cards, this will be a great way to start a ROM collection. All we need is for somebody to make an interface between the computer and the GBA hardware. This is much easier than previous methods for obtaining ROMs. Nintendo is kindly making it cheaper to emulate your favorite games on your home PC.

    --
    Beware, Nugget is watching... See?
    1. Re:ROM collection by TheDanish · · Score: 1

      Nintendo is kindly making it cheaper to emulate your favorite games on your home PC.

      How much cheaper than free did you want?

      --
      Danish != nationality
    2. Re:ROM collection by ymgve · · Score: 2

      I've got two word for you:

      Flatbed scanner.

      No need for an e-reader, no need for an GBA. You just need a piece of software that can convert the gaming cards into ROMs.

      Or, just buy the cards and then use Google to find the roms. I don't figure how you came to the conclusion that a few web searches would be harder than make a hardware interface with the accompanying software..

  53. Abandonware no more... by JFMulder · · Score: 1, Troll

    Okay, so let's say someone has the Excitebike rom on his or her computer. The argument is that it's "legal" since Nintendo doesn't sell it anymore.

    How many people told you that "Yeah, I'd buy the real game if it was still sold."? I can't wait to see all of them rush to Walmart to buy a GameBoy Advance and an e-Readers so you can play the game.

    I'd bet everything I've got that they're still going to play that rom in their basement, and still not give a penny to Nintendo.

    1. Re:Abandonware no more... by mobets · · Score: 1

      what if you just went to Walmart and bought the $2 card set and not the GBA or the reader. Would having the cards then make the ROM on your computer legal?

      --

      It was me, I did it, I moved your cheese
    2. Re:Abandonware no more... by JFMulder · · Score: 2

      Interresting idea... I wonder what other people think about this.

    3. Re:Abandonware no more... by Anonymous Coward · · Score: 1, Insightful
      Buy 'Excitebike' on this cumbersome goofy media? No thanks. And unless I can use that "eReader" on the PC, I'll keep my nice archive of 1,500+ NES games.

      Save your bullshit about the poor innocent corporations being eaten alive by the thieving vultures.

      Despite all the alleged 'theft' that ever took place of Nintendo's intellectual property during the 80's and 90's, they're still around, it's 2002, and doing quite well, ready to suck onto your wallet like a leech from hell because there's a nostalgia wave going on.

      We'll have to start up a Save the Executives fund for Nintendo because they're FIVE MINUTES FROM BANKRUPTCY because someone in Shitcakes, Alabama is playing Super Mario Bros. 2 on his PC.

      Let's also not forget how they basically lied to everyone about the legal status of emulation, and a users right to make backups.

      Pity the poor suits, indeed.

    4. Re:Abandonware no more... by Anonymous Coward · · Score: 0

      Legally all you would ahve to do is buy the game cards, and you are in the clear for having that rom. The emulator itself isnt illegal.

  54. Hu-Cards anyone????? by Steveftoth · · Score: 1

    I hate statements like the last line in said story.

    It shows no thought whatsoever. Besides, since the age of nintendo, games have been coming to usin the form of... a card. The TurboGraphix 16, all it's games came on cards.

    The Sega master system which came out only a year after the nes, also used cards to deliver game. I had about 10 of them. They were really good games too, like Spy vs Spy. Not stupid little crappy games, but full games just like on the carts. Though they were usually a little bit smaller in data size. (as well as physical).

    Also don't forget about those awesome card-cds, that are basically a cd cut down to the size of a card and can be put in the cd player.

    very cool stuff.

    1. Re:Hu-Cards anyone????? by Anonymous Coward · · Score: 0

      Uhh My Hero was one of those Sega Master System card games and it was crappy.

  55. SMS Cards by Anonymous Coward · · Score: 0

    "It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

    Uh, not really. The Sega Master System (and TG16) used cards for some of their games.

    I'm actually surprised that more smart-card type games haven't been developed. They hold, what 128MB? 256MB? Old Master System games were 1-4Mb (~125-500K). You could just about fit the entire library on just one card.

    1. Re:SMS Cards by inteller · · Score: 0

      I was gonna say this but you beat me to it....oh BTW, SMS 0wn3d NES. NES graphics sux0red. I'll take Phantasy Star over Zelda any day of the week.

  56. 2d barcode by Ryan+Stortz · · Score: 1

    How large were the files for a classic NES game? A 2-D Barcode can hold around 4MB of data, and most roms are around 2-3MB.

    --
    Bugs are just features that have been fixed.
  57. Good idea for business cards by briglass · · Score: 1

    Hi, nice to meet you, here's my shareware. ;)

    --

    ----
    "Those who quote others are more likely to one day be quoted" -Tom Planter
  58. TurboGraphix 16? by Xerithane · · Score: 2

    It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

    Do you guys not remember this platform? Those games were better than the SNES (on a technical level) and came on credit-card sized cartridges. In 1989. You remember 1989? A full two years before the SNES came out, if I recall.

    Granted TurboGraphix 16 used 2x8bit processors and a 16 bit graphics processor, so what does that make it, one and a half 16 bit? Unfortunately most the games for TG16 were Japanese based or horrible fucking American-cheezy games.

    --
    Dacels Jewelers can't be trusted.
    1. Re:TurboGraphix 16? by BagOBones · · Score: 1

      The sega mastersystem also had a card slot of the front as well as the cart slot on the top.. I only remember playing on sega card game it had something to do with a flying robot/ship. The card slot is also where the sega 3d (flicker) glasses pluged in (Same crap they keep trying to bundle with high end GFX cards today).

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    2. Re:TurboGraphix 16? by Anonymous Coward · · Score: 0

      Actually the PCEngine (jpn ver) came out in 1987. The hardware primarily consists of one 8bit main processor and 1 16bit graphics processor.

    3. Re:TurboGraphix 16? by Ex-Cyber · · Score: 1

      Those games were better than the SNES (on a technical level)

      That's subject to debate.

      Granted TurboGraphix 16 used 2x8bit processors and a 16 bit graphics processor, so what does that make it, one and a half 16 bit?

      Trying to measure whole systems in "bits" is an exercise in deception - even if you're not deliberately trying to lie to someone else, you're still fooling yourself. That being said, the PC Engine/TurboGrafx-16 has one 8-bit (data bus) CPU and one 16-bit (data bus) VDP. There's also the VCE (palette hardware), but that's only significant because it happens to be on a separate chip; if they could have, Hudson probably would have made it part of the VDP. Just pick your favorite interpretation of the numbers and come up with a justification; then you can feel secure in the knowledge that you've just used the same method as anyone else who ever decided "how many bits" a system "is".

    4. Re:TurboGraphix 16? by Xerithane · · Score: 2

      then you can feel secure in the knowledge that you've just used the same method as anyone else who ever decided "how many bits" a system "is".

      Actually, it was a joke. Anyone familiar with NEC and TG16 would have understood that. TG16 got knocked out of the US market because Sega and Nintendo spread the word it was only an "8-bit platform".

      --
      Dacels Jewelers can't be trusted.
  59. Ocarina... by mekkab · · Score: 2

    I dunno, man, I had a great time playing Ocarina and my wife had fun watching (and playing too... when I gave up the controller!)

    Infact, that's what I like about modern games-
    The old ones were a heck of a lot of fun. The good new ones just have better graphics.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  60. PocketNES? by zoid.com · · Score: 2, Interesting

    Why not use something like PocketNES http://nes.pocketheaven.com/ and run all of the game?

  61. Re:fp by Anonymous Coward · · Score: 0

    no he didn't. you fat nanookian bitch.

  62. Looks way too bulky by Brian_Ellenberger · · Score: 2

    Take a look at the picture on http://www.nintendo.com/news/news_articles.jsp?art icleID=7318

    Maybe it is the angle, but that e-reader looks about as big as the Gameboy Advanced itself.

    Neat idea but I'm not so sure about the execution.

  63. What do you mean returning? by Steveftoth · · Score: 1

    Have you ever heard of a little thing called Pokemon?

    Guess who makes it? Yeah, nintendo.

    They never left the playing card arena. Just cause you never owned a pack of Nintendo 'playing' cards doesn't mean that they stop making them.

    1. Re:What do you mean returning? by JMMurphy · · Score: 1

      They never left the playing card arena. Just cause you never owned a pack of Nintendo 'playing' cards doesn't mean that they stop making them.

      Nintendo owns the company (GameFreak) who created the original Pokemon Gameboy game and the sequels. They licensed Pokemon to Wizards of the Coast, who created the card game. Electronic game came first, card game followed by a different company. Nintendo did not produce the card game.

      random

    2. Re:What do you mean returning? by Anonymous Coward · · Score: 0

      He's talking about way back when Nintendo first started, they (well, it was one guy at first) made playing cards out of pressed tree bark like the paper ones we use today, except they had detailed paintings to represent the four seasons and 12 months of the year as opposed to numbers and suits.

  64. Been playing NES games.. by creep · · Score: 2, Informative

    ..on my GBA for over a year. A Flash Advance card from these people running this is one of the best investments I ever made.

    1. Re:Been playing NES games.. by Wind_Walker · · Score: 2
      Yeah, but the Nintendo-spawned copies are actually LEGAL.

      Fucking pirates. You are the reason why computer companies are cracking down on Fair Use laws and ruining life for the rest of us. Buy some fucking games once in a while and support the hobby you obviously enjoy.

    2. Re:Been playing NES games.. by creep · · Score: 1

      Hey! I owned every last one of the games on my card at one time...

    3. Re:Been playing NES games.. by Wind_Walker · · Score: 2
      Doesn't matter, thief. If you did not download the ROMs yourself, you are not entitled to a "backup" copy of that game. Read US Code Title 17 Chapter 1 sometime. Unless you make the backup copy, you're not allowed to have it.

      Oh, and you're also bound by the EULA, and all Nintendo first-party EULAs have an explicit "Do not copy" clause.

      Fucking pirates.

    4. Re:Been playing NES games.. by creep · · Score: 1

      Hold on, so you're telling me if I owned the game, it broke, I threw it away, and I download a ROM I'm a pirate?

      Not to mention the fact that I am a 'make-your-own-ROMs' kinda guy.

    5. Re:Been playing NES games.. by Anonymous Coward · · Score: 0

      Don't you get tired from getting fucked in the ass all the time by the MPAA? Or are you unable to complain because you're too busy sucking off the RIAA too?

      I'll leave you to the capitalist gangbang, whore.

    6. Re:Been playing NES games.. by Aexia · · Score: 2

      You're full of shit. I never agreed to an LA for any of my video games. They're even less valid that click-through EULAs, because, well, there's nothing to click. Just an "agreement" that no one agrees or even realizes exists.

      Furthermore, if a minor buys the game, they cannot agree to *any* contract, real or imagined. Somehow, i doubt Nintendo is going to insist "if Johnny can't agree to our terms, he must return his copy of Luigi's Mansion."

      It's really pathetic and sad that you would even argue this willingly. Are you a Nintendo PR flack or something?

  65. Re:If SMC ROM files are any indication they are sm by Anonymous Coward · · Score: 0

    IIRC, the original Zelda ROM is 32K. That's both quests, all the music, stages, text, etc. That's some leet hacking that even Mel the Real Programmer could admire.

  66. A little more info... by Nindalf · · Score: 2

    This isn't going to run SNES games. The cards have a total capacity of around 3K: 2K for a strip along the side, and 1K for along the bottom. I'm not sure, but they might also be able to make them with strips along both sides (4k), or all around the edge of the card (6k... maybe closer to 7k).

    The reader itself has a meg of flash memory, so it can do some more interesting things than just read and play one game card in isolation.

    I think it's less about games, and more about add-ons for games. What a great idea. I would have loved video games in the price range of comic books when I was a kid.

    It's been out in Japan for a while. I wonder what their licensing system is like...

  67. This will be pretty darned cool. by Typingsux · · Score: 3, Interesting
    It's been done already. Get the emulator here.

    Find some roms here and there....(No links)

    A little flash reader here....

    You got it.

    --
    The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
  68. Time to mention... by Mulletproof · · Score: 2

    "It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

    And it's kind of eye-opening to realize that this is the exact reason they are against ROMs, for those wondering why they'd care about such ancient games. It's not the games themselves they stand to make money off of, but the nostalgia they create and the more access the average gamer has to that nostalgia- aka ROMs -the less nostalgistic there will be when it comes time for Nintendo to release them and the less of a marketshare they'll have. And Nintendo likes marketshare. A lot. My theory at any rate. Time to go play some Battlefield: 1942...

    --
    You need a FREE iPod Nano
  69. Thats Amazing... by Myuu · · Score: 2

    I didn't think there was another use for it other than the Pokemon E-Card Series...

    --

    forget it.
  70. Dwindling Now by fm6 · · Score: 2
    It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card.
    Yeah, well the entire surviving literary output of Classical Greece -- a civilization of some small repute -- fits on a single cd. With enough space left over to include all the literature of the Byzantine Empire as well! Someday, somebody will say, "Every line of code written during the Dawn Age of Computing is available on a single nanowarp needle! With enough space left over for that 'Library of Congress' thing. Pretty sobering."
    1. Re:Dwindling Now by MAXOMENOS · · Score: 2
      Yeah, well the entire surviving literary output of Classical Greece -- a civilization of some small repute -- fits on a single cd [uci.edu].

      I'm surprised that they didn't get the complete works of Shakespere, the Greek New Testament, the Hebrew Old Testament, the King James, the complete works of Sherlock Holmes, and the complete works of Douglas Adams on there too.

      Seriously .. a CD holds about 670 MB, that's a lot of text. Most people could fit their entire libraries on there if they stuck to ASCII.

  71. It's good to see... by ktulus+cry · · Score: 1

    that there's a demand for NES play still. Even with all the great new systems out, NES games can still be as much, if not more fun, and very few new games (except notably Devil May Cry for PS2) are truly 'Nintendo Hard.'

  72. You're on the wrong game by Wind_Walker · · Score: 2
    There's two major NES related things happening. The first is this eCard Reader, which acts just like the article says. You receive 5 or so cards (regular playing deck size) with a string of dots on each side. These are swiped through the eCard Reader (which hooks up to the Game Boy Advance) and they contain the ROM information for that game.

    Secondly, there's Animal Crossing, which is a Gamecube game similar to The Sims. In the game, you can acquire NES games that you play on your Gamecube *OR* by downloading it to your GBA. Eventually there will be Animal Crossing eCards that will unlock things in the game.

    Hope this helps.

  73. Not like the TurboGrafix 16 at all by MasteroftheVoxel · · Score: 1

    Some clarfication is needed...

    First, the TurboGrafix 16 used (electronic)
    ROM cards that, yes, were the size of credit
    cards but they were significantly thicker. If you ever cracked a game open you'd find that they were just essentially a plastic-sealed circuit board. So, they were essentially the same things as the SNES games at the time, but instead of using DIP ROM chips soldered to a circuit board and then put in a plastic case, they were pure ROM silicon wired and coated in plastic without all that extra "packaging". If you've ever opened a Tamagotchi, a digital watch, or calculator you've probobably seen tiny microchips that are coated with a blob of plastic.

    Basically, the turbografx is not that impressive, because while the packaging for the games was probably way more expensive to manufacture, you must remember that the actual silicon in electronic products is pretty small - most of it is packaging to enable easy design and construction of circuit boards. For high volume items that never need to be upgraded or serviced and need to be small, especially if they are simple like a data ROM you can through them all in a single chip. Think of the TurboGrafx game as a "chip".

    Now, what Nintendo is doing now is something very different. They are actually printing the "data" for the game on a small card. Think of it like a really complicated barcode, because that is esentially what it is. These games probably won't be easily copied because they will beyond the resolution of a copy machine. Also, recall that NES games were quite small. A few K is all you need.

  74. (OFFTOPIC, -1) Re:Data size? by Anonymous Coward · · Score: 0

    Damn, now I wish I had logged in BEFORE posting that...

  75. whoah slow down kilelrs! by Anonymous Coward · · Score: 0

    Slow down people. Just because nitnedno is releasing their 8bit games on card doesn't mean all the NES games are going to be released. Nintendo develoepd those games (excitebike, metroid etc) however 3rdparty develoeprs made other games so it will likely depend on the 3rd parties.

  76. don't support copyrights qjkx by Anonymous Coward · · Score: 0

    Don't support any use of copyrights. Copyright is an evil. Especially for old games where the stupid lawyers enforce copyrights when you can't even buy it.

  77. I picked one of these up, yes, several swipes. by Anonymous Coward · · Score: 2, Interesting

    The actual unit is fair sized. And has a passthrough for the GBA link port.

    The unit comes with roughly 10 sample cards:

    1 Animal Crossing card that when used with Animal Crossing on the Gamecube let you swipe the card in the attaced GBA and have a special email sent to you.

    1 Game & Watch card with a complete Game and watch game (2 strips one on the top and bottom of the card)

    3 Pokemon cards (Mine was Machop and his evolutions) each card was fully setup for the Pokemon card game. They each had a strip on the bottom edge with a fancy display of info on that pokemon both in terms of pokemon info and card playing strategies. On the left edge of each card was a mini game. You had to scan all three cards to load up the mini game. Machop's workday had GBA quality graphics, but was just a mini game.

    5 Cards for NES Pinball. 9 Strips lengthwise along the cards with 2 strips on each card except the last one.

    These strips are an even more refined form of the 2-d UPS dot codes, a strip is only half a centimeter wide. And I certainly believe all the necessary info is on the code ready to be loaded into the ram of the dot code scanner.

    All the partial games would indicate what was scanned and what parts still needed to be scanned. And the one with 9 scans, pinball, actually let me save the scanned info to the scanner's memory so I wouldn't have to rescan it until I ousted it.

    Now on one hand it may seem hokey to scan 9 strips to play NES pinball (And does seem like it would be hard to recreate a full SNES game) but on the other hand, media costs are so neglible neglible. I may have to revist things once I can actually pick up some of the collector's packs, but it is very neat.

  78. I'm pretty sure they mean NES *not* SNES by MasteroftheVoxel · · Score: 1

    NES games were quite small. I'm not exactly sure but its likely that they were about 16k-32k or so. That means they could easily fit on an average of 5 of these cards. That seems to be consistent with what Nintendo is advertising. Each card holds 4.4k it seems.

    SNES games could get to be a lot larger - like up to a couple of megabytes (remember they were measured in megabits though). There is no way to fit a SNES game on a paper card that can hold only 4.4k.

  79. Chrono Trigger by mraymer · · Score: 1
    "It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

    Chrono Trigger, one of the best games of ALL TIME, takes up 4 MB on my hard drive. ;)

    Switching to the NES... I think the entire library of games for the thing would fit on one CD-ROM.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  80. Data not on card! by Anonymous Coward · · Score: 0

    If I read correctly, the data is already on the card-reader & swiping the card simply unlocks it.

    If this is the case I may be busting out my barcode printing software.

    1. Re:Data not on card! by Anonymous Coward · · Score: 0

      see other post.

      Also, as other posters have said, it is kinda stupid to have to swipe both sides of 5 cards (22K of data) to "unlock" excitebike.

      I also doubt that it is possible to copy these cards with consumer equipment. The dots cannot be seen with the naked eye. Damn! That means I can't fax my new games to my friends!

  81. One who knows what a postfix is, apparently by SandSpider · · Score: 1
    From dictionary.com


    Postfix - n. A suffix.


    Besides, the symmetry works better, pre- to post-.


    =Brian

    --
    There is nothing so good that someone, somewhere, will not hate it.
    1. Re:One who knows what a postfix is, apparently by LocalH · · Score: 1

      Isn't it fun when you can bitchslap someone like that? :)

      --
      FC Closer
    2. Re:One who knows what a postfix is, apparently by Anonymous Coward · · Score: 0

      postfix?
      you cwazee amewicans!

    3. Re:One who knows what a postfix is, apparently by Anonvmous+Coward · · Score: 2
      Let's go to the Instant Replay...

      webslacker: "It's called a suffix, not a postfix. What kind of nerd are you?"

      SandSpider: "Postfix - n. A suffix."

      Sandspider wins: FATALITY
  82. Animal Crossing by Wind_Walker · · Score: 4, Informative
    As a self-proclaimed Nintendo fanboy, I think it's also necessary to point out Animal Crossing, dubbed a "communication game" by Nintendo. It's for the Nintendo Gamecube (the cheapest of the consoles at $150) and the game retails at $50, which includes a special memory card (retail $15).

    Imagine a cross between Harvest Moon and The Sims. The player controls a small, cartoonish character and basically lives their life. You begin by getting a mortgage on a house, which you then have to pay off by performing tasks for the other villagers in town. There are also Pokemon-like collection aspects to Animal Crossing in that it features over 40 species of insects, dozens of fossils to discover (which you can sell for profit or donate to the museum), and also tons of fruit to collect and sell (or consume). You are also given a rating on your house, depending on how good your Feng Shui is. Actions affect how other villagers react to you. If you dig up their gardens, they'll stop being curteous to you, and eventually run the other way when you come around.

    But the game is about communication. You can visit other people's villages by inserting both your and your friend's memory card in the Gamecube. Items can then be traded with each other and collections can be completed. Don't have friends? You can also trade over the Internet by providing passwords that are keyed to the player name and the village name. There is already at least one good community for trading.

    Finally, the game runs in real time, based off of the Gamecube's internal clock. If you can only play after work, then the villagers will begin to make fun of you for being a night owl. Holidays occur on their specific days, and special things happen (presents exchanged on Christmas, girlfriends on Valentine's Day, etc). Also, you will receive presents on your own birthday (set at the start of the game). Seasons change, and snow or leaves fall according to the season. Sales happen during specific hours, and if you miss it, you miss the sale. And don't try to reset the clock - if you do, a character named Resetti will be coming after you and bother you with text for a full 5 minutes.

    How does this relate to the story at Slashdot? One of the things to collect are first party NES games. Donkey Kong, Pinball, Ice Climbers, Balloon Brothers, and dozens more are available. All of them can either be played in-game or downloaded to the Gameboy Advance for play on the road (until the power is switched off, it's stored in RAM).

    I advise anybody who's into addictive, play-for-30-minutes-a-day-everyday games to buy it. You won't be disappointed. Now if you'll excuse me, Tanooki is having a sale on coconuts in an hour and I don't wanna miss it.

    1. Re:Animal Crossing by still_sick · · Score: 1

      "(presents exchanged on Christmas, girlfriends on Valentine's Day, etc)."

      Girlfriend swapping on Valentine's Day? Wow, Nintendo IS Cool!

      --
      ...Also, I didn't know Buggalo could fly.
    2. Re:Animal Crossing by EvlG · · Score: 2

      I'd say the high concept for the game is The Sims meets Diablo meets Zelda.

      You have the house and relationship building from The Sims, along with the item hunting/collecting from Diablo, along with the side quests from Zelda all wrapped up in one.

      It's quite an entertaining game!

    3. Re:Animal Crossing by Anonymous Coward · · Score: 0

      "You begin by getting a mortgage on a house, which you then have to pay off by performing tasks for the other villagers in town."
      -
      Just what I want in a game....escapism!

  83. Master system... by Anonymous Coward · · Score: 0

    Master System already had a card reader.

  84. Re:Knocks the wind out of the abandonware argument by Mr.+McGibby · · Score: 1

    Except now Nintendo won't be able to sell as many games since a certain portion of potential buyers will say, "Why should I buy this thing when I can get an NES emulator for my GB advance?" I agree with abandonware, when it is really abandonware. If you're giving away something as abandonware, and the company isn't complaining, then it's abandonware, but Nintendo has made it clear that they don't want folks distributing their games, even the old ones. NES roms aren't abandonware.

    --
    Mad Software: Rantings on Developing So
  85. K in size? by yerricde · · Score: 1

    Donkey Kong is 24k in size.

    Hot Seat Harry is 1023 bytes in size. (It's padded to 16 KB with zeroes because the iNES file format supports only 16K chunks for code.) Find it here.

    --
    Will I retire or break 10K?
  86. Let's see how difficult copying would be... by MasteroftheVoxel · · Score: 1

    So, they say each card can hold 4.4k of data.
    Lets assume the cards are about 8 square inches or so. Maybe 4" by 2" or something.
    4.4kilobytes is 35.2 kilobits... lets assume no error correction, just to simplify things (though I am sure they use some). Thats about 36,000 dots for 8 square inches, or at least 4500 DPI. ok, guys, your 300dpi scanner can't read that and your copy machine is not going to make a readable copy of that.

    It looks like Nintendo won't have to worry about piracy.

    Besides who would go for that effort to pirate a 3 dollar game?

  87. Technology explained by kyle_unv · · Score: 1

    For the record: They are not embedding games onto cards. The cards just provide a key into the hardware of the eReader, which already has the contents of the games contained in it. This has been going on in Japan for some time now. The 'eye-opening' technology discussed here is the same as that used in grocery-store UPCs.
    The specific use for this technology is a tie-in with the game 'Animal Crossing' for the GameCube. IGN's preview for the game discusses the full list of games available.

    1. Re:Technology explained by Airneil · · Score: 1

      And you know this for a fact, how?

      If that is the case, why have 5 cards (10 stripes) for excitebike?

      If that is the case, how will they do things like pokemon characters that don't exist yet?

    2. Re:Technology explained by The_dev0 · · Score: 1

      I think you are having trouble understanding the articles. THE GAME IS ON THE CARD, not in the reader. In Animal Crossing, yes, the games are already there and you just use the cards to unlock them, but thats just how it works for that title. New Pokemon will be collectible for it's own franchise, extra spells and such for Phantasy Star Online and other RPG's, old games played as standalone, the possibilities are endless. Some cards for each title would work as you suggest, unlocking info ALREADY coded into the existing game, or be NEW SOFTWARE to run in addition with the finished project. How cool will it be to be able to finish Zelda, then trade cards with friends for extra dungeons? Awesome! It's a pretty versatile and cheap way to add little extras, easter eggs and make small variations to gameplay.

      --
      Never fight naked, unless you're in prison...
  88. The data is on the cards (mostly, at least) by grahamwest · · Score: 2

    The cards have 2 stripes, one on the long edge and one on the short edge of the card. The short one holds 1.1KB and the long one holds 2.2KB. With compression, 4 or 5 cards is definitely enough to hold a complete game of that era. They fit in 8KB or 16KB of ROM in their coin-op or NES incarnations, after all.

    However, the e-Reader has 8MB of masked ROM and 128KB of flash RAM. The contents of the ROM is not disclosed but I would imagine it contains several things, namely:

    Graphics for more sophisticated games
    Sound samples (simulating the old sound hardware is nontrivial, it may be easier to use canned samples)
    Canned content unlocked through single cards (eg. promotional Pokemon cards which show a simple animation)

    Note that if the data for all these games was already in the e-Reader ROM there would be no need for multiple cards or multiple stripes.

    I do think this is a pretty cool little device and it would be fun to write something to be printed onto the cards. They're also a great promo tool for unlocking demos or extra content because they can be distributed with magazines or given away at retail.

    --
    Graham
    1. Re:The data is on the cards (mostly, at least) by xenocide2 · · Score: 2

      Id imagine that 8M is for many things like emulating the NES, and a lot of ROM mappers nessecary to get around the limited address space of the default cartridge ROM.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    2. Re:The data is on the cards (mostly, at least) by Anonymous Coward · · Score: 0

      The NES's sound hardware is very, very easy to just generate samples from, provided the game didn't use the DMC (very few did.). It only had three outputs: Square wave, triangle wave, and noise. (Additionally, triangle wave was stairstepped.) There are varying duty cycles, but all in all it is not a big problem to do for, um, more or less any cpu.

      emulating it may be a bit trickier, but even then there's nothing stating they can't just go back and change some of that.

  89. Distilled to its essence. by phriedom · · Score: 2

    The more I learn of this scheme, the more I think it is a clever way to tie into the "collector" thing that has made so much money for Nintendo and Wizards of the Coast, primarily related to Pokemon. Furthermore, if any Nintendo execs or marketing types are reading slashdot, they must be jumping up and down with joy because Mike says:"...having a little box of scancards with my GBA holder just seems cool."

    Cool=pure gold, baby.

    I still think its funny we are figuratively back to punch cards.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  90. Small games by phorm · · Score: 1

    It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card

    Anyone know how many NES ROM's one can zip onto a floppy? Quite a few actually. A few CD's and you've got the entire collection of everything made for SNES, NES, and GB (original). The first NES emulator I used was called "nesticle", and had a very interesting icon. Mind you, if they're being made publicly available again, I'd probably just rather own them and have the card.

    8 bit pixellated wonders - phorm

  91. Zelda was bigger than that by yerricde · · Score: 1

    IIRC, the original Zelda ROM is 32K

    Metroid and The Legend of Zelda were each 128 KB. Super Mario Bros. was 40 KB. The maps on those early games were highly compressed.

    --
    Will I retire or break 10K?
  92. This is not news!! by Anonvmous+Coward · · Score: 2

    They've been printing games on trading cards for ages. You all played Solitare on Windows before? There's a game just like that, it was printed on 52 cards. You could even get them out of order and still be able to play!!

    As a matter of fact, I think Majong (sp?) has been ported to trading cards as well. Hell, Nintendo probably produced these cards as that was their previous business model before making video games.

    So get with the program guys, porting computer games to cards isn't new!!!

  93. Re:If SMC ROM files are any indication they are sm by Anonymous Coward · · Score: 0

    snes9x, of course, blows zsnes out of the water.

  94. Just got mine today by GweeDo · · Score: 3, Informative

    I picked up my e-Reader today and it is an interesting idea. It came with Donkey Kong Jr and it needs 5 cards to store that game. There are two bars per card for a total of 10 swipes for this one game. I believe that each bar can be either 1024bytes or 2058bytes each and no more. So SNES games are basically out the window since most where about 512K to 1M (I know I don't want to swip a card over 100 times!). But old NES games are all that Nintendo is using this for. there are also cards for the new game Animal Crossing that contain special songs and items that can only be gotten via the cards and their are new Pokemon cards for the up coming GBA pokemon as well. So it looks like Nintendo has a new cash cow on the way :)

    1. Re:Just got mine today by GweeDo · · Score: 2

      Here is the official statement from Nintendo

      they are also supposed to be released the second set of NES games in November with the first set of full Animal Crossing cards (I know I will be buying those!)

  95. Re:Knocks the wind out of the abandonware argument by Servo5678 · · Score: 2
    One of the main reasons people use to justify trading game ROMs is that the original publisher has "abandoned" them and that they're no longer selling or making money on them. Natually, if a company has gone under and no longer exists, that's a pretty good argument. However, here, we see Nintendo showing just the opposite.

    Exactly, which means that Nintendo "gets" it. That means its time to go out and show your support by buying those classic games instead of searching for the ROMs. Abandonware/Emulation is good for reviving the dead, but when a company brings the past back to life for us with their professional flare, we should support them with our dollars.

    Furthermore, the GBA re-releases of the Mario games and other classics are another good sign of the good 'ol games of yesteryear coming back for an encore. Good deal!

  96. 486 too by astrotek · · Score: 1

    I remember like 4 years ago I went to a local tech show and a company had credit card size 486 computers that had a small plug in the side that was an extension to plug in devices, was quite cool. So having a video game as a card shouldnt be that hard.

  97. Only if you use a scanner by yerricde · · Score: 1
    USA-specific:

    Would having the cards then make the ROM on your computer legal?

    Only if somebody figures out how to use a scanner and image processing software to turn the cards into ROM files. Then you're the "owner of a copy" according to the backup law. You have to rip your own copy of a cartridge or an e-card; you can't just download them from Romz-R-Us.

    --
    Will I retire or break 10K?
  98. Games on optical cards? by DavidLeblond · · Score: 1

    "No! Don't spill Coke on that! Auuuugh you just wiped out all of World 5!!!!"

    Really though, if the games were printed on cardboard with dots so small you can't see them with the naked eye, wouldn't that mean that the slightest bend or fold in the cardboard would destroy the game?

    1. Re:Games on optical cards? by Anonymous Coward · · Score: 0

      yeah, but that is what error correction is for.

  99. Cart reader by yerricde · · Score: 1

    Why not use something like PocketNES http://nes.pocketheaven.com/ and run all of the game?

    Because NES cartridge backup devices are very hard to come by. The only one I've seen is Kevin Horton's CopyNES.

    --
    Will I retire or break 10K?
    1. Re:Cart reader by Jagasian · · Score: 2

      You seem to misunderstand. PocketNES is a NES emulator that runs on the Gameboy Advance. Flash cartidges (aka "backup" carts) for the Gameboy Advance are easily purchased over the internet. Lik-sang is a respected source for such GBA flash carts.

      Using PocketNES with a 512Mb flash cart would allow you to put basically all of your favorite NES games on one tiny little cart. No carrying around a bulky card swiping device with tons of cards. Just one small cart plugged into your GBA gives you hundreds of classic NES games.

      Considering that classic NES games can be purchased for under $10 from Ebay or used game stores... you can legally own and use the roms with PocketNES as long as you own the original cart.

  100. Compact games. by Christopher+Thomas · · Score: 2

    It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card.

    Remember the atari? You can fit the code and data from an atari cartridge on an 8.5x11 sheet of paper in human-readable form. With mnemonics, not hex.

    Ditto the works of the 4k demo crowd from years ago. I really should look those up again.

  101. To the Fucktarded moderators by Anonymous Coward · · Score: 0

    Please point out how the parent post is redundant. Its parent did not contain that link. The story did not have that link. The link in the story did not have the link.

  102. Err... by Xenex · · Score: 1

    "/me still wonders why Nintendo never released an NES converter for the SNES"

    Most likely because they wanted people to buy games for the Super Nintendo, and not buy games for the original.

    Besides, picking up a NES would have been cheaper then buying an official converter.

  103. Better math: 600 dpi should work by yerricde · · Score: 2

    4.4kilobytes is 35.2 kilobits... lets assume no error correction, just to simplify things (though I am sure they use some). Thats about 36,000 dots for 8 square inches, or at least 4500 DPI. ok, guys, your 300dpi scanner can't read that

    Are you sure? 300 dpi is 90,000 dots per square inch.

    Each card has about five linear inches of data. Assuming that the strip is 1/8" wide (a guess based on the photos), each card holds 0.625 square inches of data. A 300 dpi scanner would be able to extract 300 x 300 x 0.625 = 56250 bits of data. At 10 bits per byte (taking into account error correction), that's about 4.4 KB. Then upgrade to a 600 dpi scanner for a better margin of error.

    --
    Will I retire or break 10K?
  104. Re:Knocks the wind out of the abandonware argument by Anonymous Coward · · Score: 0

    What if I really do own that game? the cart is sitting RIGHT here. There was no EULA (I know I kept all that crap too) that said I couldnt use the game in that way. Why should I pay for it again? For about 20 bucks you can get 10-20 GOOD used NES games. For about another 15 you can get a used NES if you gave yours up for some reason.

    If they have found a way to charge 10-20 bucks for something I can get for 2 more power to them. But I think I will give that a skip. The screen of the GBA is smaller than NTSC or PAL. So it will chop crap off. I bought a copy of the SMB remake on the GBA and it is impossible to play. Yet I can still sit down on the orig and finish it. They either made it harder or Im missing something...

  105. [OT] Re:Ahh, youth by Anonymous Coward · · Score: 0

    ...one nation, under God, indivisible...

    RE your sig, there is no comma after "nation" in the pledge. Posting as AC 'cause I like my karma, but I'm GlassUser. And no that doesn't refer to any habits.

  106. Re:Knocks the wind out of the abandonware argument by Kris_J · · Score: 2

    If you really think there's no added value in trading card versions of classic games then the abandonware movement is not the problem. People who just want stuff without paying for it are the problem. People who work on abandonware projects with the original spirit actually value the old stuff and don't want to see it lost. As a classic games collector, I don't care if I've managed to score the ROM for some of these titles, or even if I've got the originals somewhere (possible, since I have many hundreds of original carts and CDs) I'd still be interested in this new card-based classic gaming system. Just like I've bought one of every re-released Nintendo Game And Watch "Miniclassic" that I've found.

  107. What bout longevity? by Malicious · · Score: 1

    I had an oppertunity to see/test these cards today, and i noticed some perticuar things.
    They are clearly trying to curcimvent piracy via photocopiers or printers etc..), by not using barcodes, but instead, they've used what appears to be, a sequence of Grain/Static, for lack of the proper term. I'm assuming that the e-reader will change this into data, which obviously, is where the game comes from... My question however, is how long will these cards last? I have enough trouble getting a magnetic strip on my bank card, that lasts longer than 3 months, let alone a cheaply produced trading card, that is printed in this ultrafine code. Has anyone stress tested these cards yet, or know if replacements can be found, should your's be worn out?

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    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    1. Re:What bout longevity? by EvilFrog · · Score: 1

      The problem with your bankcards is that their magnetic coding wears off as it is used.

      These are optical codes which are printed on the cards, and I'm guessing the reason they need so many cards is that most of the space is there for redundancy- kind of like how CDs have redundant tracks in case on of them gets scratched up. They shouldn't have the same problem, although you probably wouldn't want to carry them around in your wallet.

  108. Small is no surprise by Anonymous Coward · · Score: 0

    Atari Lynx (released 1989) games were on small cards. Look at an Athlon XP processor w/o the fan and notice how small the actually processor is.

  109. Oops, I forgot the DPI was a linear measurement... by MasteroftheVoxel · · Score: 1

    it is pretty lame, but its not dots per square inch, but dots along a line... so yes, you are right, its 300 squared...

  110. Indeed. by Anonymous Coward · · Score: 0

    Snes9x is a well engineered emulator, that was written to be portable. Because of this, it is avalable for many more CPU architectures.

    Zsnes, on the other hand, is virtually x86 only.

    I know that OS X likes Snes9x a hell of a lot more, that's for sure...

    1. Re:Indeed. by Mustang+Matt · · Score: 2

      You're right... Mac does like Snes9x better, but x86 definately works best with Zsnes. I have yet to see a game that ran better on Snes9x.

      By now I would have thought the two projects would have completely merged.

      --
      The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  111. Uh huh. by Anonymous Coward · · Score: 0

    You mean, like the hidden NES games in Animal Crossing?

    Or perhaps the re-released Game and Watch and Super Mario games on the Game Boy and Game Boy Advance?

    Yeah, Nintendo don't re-release any of their own games...

  112. awsome by ModernGeek · · Score: 0

    I want a gameboy advance now, those games are the best :D

    --
    Sig: I stole this sig.
  113. seen on beyond 2000? by Kranium · · Score: 1

    Does anyone here remember that episode of Beyond 2000 in which they talk someone coming up with a method of printing out files and programs on your printer to make something like a whole-page bar code. You could then (snail-)mail the page(s) to someone who could then scan them in and recreate the digital file.

    Sounds like the same thing!

  114. Could they do this? by HarPaX · · Score: 1

    I can already see what Nintendo really wants to do with this.
    Buy the new Pokemon XYZ game. To get a new creature, you ONLY have to buy a card, swipe it, and there you go, you have a new pet to play with. Of course, you can COLLECT thoses cards, and trade them with friend.

    Nintendo is smart. This is a realy money making machine :)

  115. my Dad invented this.... in 1985! by Wise+Dragon · · Score: 2

    In 1985 my dad founded Data-Flex in Sunnyvale, CA. I was only 6 or so, so these are my recollections. He built a "cardette reader" which read bits from a 2"x3" piece of clear plastic. The bits were printed on the card with a laser printer and took up most of the card. He had it hooked up to a Vic-20 and an Atari 2600. You just inserted the card and pressed the button, and it sucked it in, read it into memory, and spit it back out. Due to mismanagement, the company went broke.. not before a lot of people ("potential investors") had seen the device, but before anything was patented.

    Later on... about '88, he built an updated model with a higher capacity. It was a lot smaller, more like the size of a cigar box, and it was connected to the Commodore 64. Instead of a motorized feed device, you just swiped the cardette through a slot. Since laser printers weren't very common, you had to encode your program into a graphic and have it printed onto plastic by a print shop. I don't remember the exact capacity of the cardettes.

    Anyway, another 80's technology rises again.

  116. Why not just release it all in one GBA cart? by WiredOni · · Score: 1

    I think that the reason that Nintendo is releasing their stuff this way is that it would be a lot more profitable then making a Nes collection GBA series. The price range is nice, you get $1.95 to $4.95 each, and is below the $25-40 range that some GBA games run for. I also bet they will be going the collector's card rout, make only X amount of cards for a popular game like the origional Zelda for example(if it is possable, I kind of have doubts about it).

    I would love just buy a GBA game with a collection of NES games already built in, and not have to bother with the hassle of cards and the amount of memory the reader has. I know I could get one of the pirate carts that allow this and use emulators, but I would like to what is legal, as well as support Nintendo so that they will start doing this more. Companies like Namco have been doing this with their classic games for quite some time. I really enjoyed the Museum series even though the selection of games they give is kind of low.

    I also remember hearing a while back that they where planing to release a GameCube Kirby tilt and tumble game with a cart that would allow you to download games to it. I haven't heard anything after that, and I haven't been paying much attention to it either. I would guess the main reason Nintendo hasn't done this is due to their concerns of piracy and how easy it would be hack and download stuff to it.. I guess they figured that no one would buy anymore classic NES collections or games when one can just hack the cart they provide and download these games for free.

    1. Re:Why not just release it all in one GBA cart? by Kredal · · Score: 2

      I was in Kuwait a while back, and picked up a GBA cart that had something like 72 NES games on it, along with Ice Age for the GBA... You can set the scaling so the game looks *almost* right... scale the background to fit the screen, and make the sprites the right resolution, and it usually works out pretty well.

      I paid 5 KD, which is about 17 dollars for it.

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  117. A smart marketer would.. by Anonymous Coward · · Score: 0

    A smart marketer would work out:
    Trading Cards=$$ Games!=$$$
    Therefore:
    Increase trading cards by decreasing Games
    Put a half a game on a swipe card - if you swipe all of the cards - you get the game.
    Or put a level/player a game.. ie. if you want the Yoshi player - you need the Yoshi SET!
    You want the XXX colect the whole set and you will get it!

  118. Innovative Scam by gilmet · · Score: 1


    Rather than making us stoop to pokemonesque consumerism, why don't they take advantage of these new technologies, with acronyms CD and DVD, and just give us all the games at once. They could even release it for their own gamecube and charge probably as much as 100 dollars for it.

    Oh wait a minute, those mediums would probably last too long - at least this way I'll be forced to buy another megaman 1 card when my first one no longer swipes.

    f******

    --

    Every time you read this, I am going against my principles.
  119. Hey, I play Zelda in my head by hackwrench · · Score: 1

    When I do that, though, I always win.
    If that's in violation of IP, they can come and get me.

  120. New Uses for Old Games by Anonymous Coward · · Score: 0

    So I guess we might soon see CmdrTaco's wife chopping her lines of VA-bought blow with a copy of Double Dragon II?

  121. Well, obviously. by Inoshiro · · Score: 2

    One who hasn't used qmail in a while!

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  122. Screen Resolution by Anonymous Coward · · Score: 0

    You've all been talking about the resolution of the printed cards, but what about the screen resolution?

    GBA has a 240x160 screen, NES has a 256x240 display... While it's usually okay to lose a few pixels on each side (16 total, to be exact) you're gonna lose 80 pixels vertically... that's pretty significant... how will that work out?

    [screenres.gif] for a comparison of many different screen resolutions for all sorts of platforms...

    1. Re:Screen Resolution by AmbientNightmare · · Score: 1

      they have figured out a way to effectively "letterbox" the gmaes to fit the gameboy screen properly. Head over to www.IGN.com and scout around and you'll find the article which explains it.

  123. I can see it now... by Sexc0w · · Score: 1

    ...one classic NES game, either Donkey Kong Jr.-e or Pinball-e, and a sample pack of five e-Reader cards...

    Kid 1: "Dude, check out this game!"
    Kid 2: "What is it?"
    Kid 1: "It's called Goats-e."
    Kid 2: "OMFG! What IS that man doing to his ass?!?!?"
  124. Screen Resolution by Jerronimo · · Score: 1

    You've all been talking about the resolution of the printed cards, but what about the screen resolution?

    GBA has a 240x160 screen, NES has a 256x240 display... While it's usually okay to lose a few pixels on each side (16 total, to be exact) you're gonna lose 80 pixels vertically... that's pretty significant... how will that work out?

    screenres.gif for a comparison of many different screen resolutions for all sorts of platforms...

  125. How are you going to read flea-market carts? by yerricde · · Score: 1

    PocketNES is a NES emulator that runs on the Gameboy Advance.

    I knew that. I was making a comment on how hard it is to obtain legitimate ROM dumps.

    Considering that classic NES games can be purchased for under $10 from Ebay or used game stores... you can legally own and use the roms with PocketNES as long as you own the original cart.

    Except how is a fellow going to copy the games he bought from his Game Paks to his PC in order to put them in a PocketNES package? One needs an NES cart reader for that, as well as the GBA flash hardware.

    --
    Will I retire or break 10K?
    1. Re:How are you going to read flea-market carts? by Anonymous Coward · · Score: 0
      Quit trolling, you know what he means.

      He's saying that if you buy the cart, then you legally can own the ROM- which might not be exactly right, but it's close enough. Who cares, honestly?

  126. Then Again... by Threed · · Score: 1

    How many times do you want to buy copies of Super Mario Brothers, Legend of Zelda, and Ms. Pac-Man?

    Also, Nintendo isn't immortal - a couple bad years could decimate their bottom line. Sooner or later, the games WILL be abandoned. The earlier they are ripped and archived for posterity, the better.

    It's the basic right-to-copy problem again. It's very hard to find a balance between the public good and fairness to the creator.

    1. Re:Then Again... by Rude+Turnip · · Score: 1

      In this case, the value is in paying for a trading card that can be used in a Game Boy Advance. So, if you already own a copy of the game for the NES, you're getting:

      1. The game again, but converted to a new format and on a trading card
      2. The ability to play it on GBA
      3. Portability (by having it on the GBA)

      Of course, you could download the ROM, but you wouldn't be getting the trading card.

  127. Trading cards by Anonymous Coward · · Score: 0

    Kudos to Nintendo to doing something very cool. PS2's edge is that it is backwards compatible, which opens up the game liabrary.

    It would be even more interesting if they turned the cards into a trading card game like magic or (shudders) overpower. Personally i'd pay 20 bucks(cdn) again to play chrono trigger on my GBA.

  128. allready exists .. by Anonymous Coward · · Score: 0

    with those business card sized cd's.

  129. WOW, that sounds GREAT! by 0xdeadbeef · · Score: 1

    That's even more fun than SCANNING BARCODES! I hope it COMES with a STICK OF GUM!

    1. Re:WOW, that sounds GREAT! by Chemical · · Score: 1

      I actually had a Barcode Battler when I was a kid. How pathetic is that?

    2. Re:WOW, that sounds GREAT! by Anonymous Coward · · Score: 0

      pretty bad. cause I remember when those came out and I was an adult already :(

  130. Starflight by Anonymous Coward · · Score: 0

    You're right, of course, Starflight, the original was a great game, because it unfolded like a novel - the goal of the game turns out to not be the one stated in the docs...

    I played it on my 4.77mhz dual 5 1/4 floppy disk system. Disk 1 in the first drive, disk 2 in the second...

    Awesome game, nice forerunner of Star Control - why are most games of this type set in a d&d universe?!?

    I've been looking for a game like this to work on a simple system, like a color gameboy perhaps...any ideas, anyone?

  131. No Big Deal by RazzleDazzle · · Score: 1

    Why is this person amazed all that data can fit onto a card? I mean really, didn't the original (NES) cartridges weigh about the same as an average card? Plus the cartridges had all that extra plastic to give it size and shape. Seems like going to a card is little more than trivial.

    I want to see all the NES/SEGA games put onto one device (maybe using emulation?) like my TI-89 calculator or something. YEAH, mindless 8-bit games to waste my time on.

    --
    ZERO ZERO ONE ZERO ONE ZERO ONE ONE! Just brushing up for my next big invention: Ethernet over Voice (EoV)
  132. Until GBA has a full-sized screen... by intermodal · · Score: 1

    then, um...*plays his original nintendo instead*

    --
    In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  133. Re:Knocks the wind out of the abandonware argument by Anonymous Coward · · Score: 0

    > I bought a copy of the SMB remake on the GBA
    When did they release Samba for the Game Boy?

  134. What you said about the emulator makes no sense, by hackwrench · · Score: 1

    So, according to you the emulator of the NES has to fit into the 256K limit of the NES. That doesn't make sense on account of the fact that the emulator is merely recreating the envionment of the NES for the sake of the ROM. The emulator itself does not have to be visible to the ROM.

  135. Turbografx wasn't the first with HU cards by Anonymous Coward · · Score: 0

    The sega master system - which was released before the nintendo - had games on cards. This is early 80's technology people.

  136. Re:Knocks the wind out of the abandonware argument by jx100 · · Score: 1

    I read that as Super Monkey Ball.

    Wait... Super Monkey Ball's been released for GBA?

  137. Re:Knocks the wind out of the abandonware argument by quintessent · · Score: 2

    You almost blew the straw man right over.

    Resurrection of games has happened before and it will happen before. However, abandonware still exists and will always exist, for which emulators play an important role.

  138. Games on Cards by clickety6 · · Score: 2



    Could these be the first video games to be pirated using a photocopier?

    !!

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    1. Re:Games on Cards by SmokeSerpent · · Score: 1

      No for two reasons:
      1) Apparently, it's magnetic ink, not read by bouncing light off it.
      2) For about a year or two in the 80s they used to print these barcode things in computer magazines that you would scan in to your AppleII or C=64 with a severely overpriced peripheral instead of typing in the listings.

      I kind of miss typing in BASIC listings... am I sick or what? Not those gawdawful Compute! hex listings though...

      --
      All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
  139. Partial versions? by artemis67 · · Score: 2

    The fact that some games have the "-e" suffix and some don't makes me think that maybe they aren't the full versions of the original NES games. Perhaps Nintendo is trying to deal with space limitations of these cards?

  140. To the Fucktarded moderator-basher by Anonymous Coward · · Score: 0

    Because the post's older-brother comment immediately above it, timestamped a full 14 minutes earlier, contained the exact same link, within a sentence containing the same content.

  141. Damn by Wind_Walker · · Score: 2
    You're pretty impressive. You've known about the eReader for all of about 20 minutes and you're already making broad generalizations about the future of the product!

    I'd like to ask you about the stock market sometime. I read somewhere about this thing that would let you buy something online. Do you think I should buy that stock?

  142. fitting console games on CD by Anonymous Coward · · Score: 0

    All the US games would just barely fit on one CD, but if you include all the Japanese ones it's more like three. There were A LOT of games for the NES. And then there are all the unlicensed ones - homebrews, translations, etc.

    For purposes of comparison, all the black and white GB games do fit on one CD, but only the US GBC ones do. And only the first 120 or so GBA games fit on one disc, and you can only get 15 or 20 N64 games on a CD.

    Posted anonymously for hopefully obvious reasons.

  143. not only that but by Anonymous Coward · · Score: 0

    I have a cd with 2400 NES roms and a Dreamcast NES emulator with complete menu system...

  144. Ahhhh Punch cards are making a comeback by vortoxin · · Score: 1

    I'm sure that the card reader version of excitebike will greatly beat out my punchcard version of tic-tac-toe that no human can beat.

    --
    When I was your age we didn't have music file sharing utilities. We had to go out to a store and shoplift the CD.
  145. Re:Knocks the wind out of the abandonware argument by NetFu · · Score: 1

    The bottom line with abandonware is:

    If I can't buy a piece of software [reasonably] because I want to use it, then getting a free copy from someone who has that software is ethical.

    I don't care if the company who made it and sold it before is complaining today -- if they don't want to take the trouble to publish it TODAY, then TOUGH! If they take the trouble to publish it for a reasonable price today (don't publish a 15-20 year old title for $50, obviously), then the software in question no longer fits the definition of abandonware.

  146. Re:turbographic -- sega nomad by Anonymous Coward · · Score: 0

    The portable tg16 was not the most powerful, that would be the sega nomad, which played all sega genesis games, could be hooked to a second controller and an external televison.

  147. Re:Knocks the wind out of the abandonware argument by Mr.+McGibby · · Score: 1

    No it isn't ethical. Sorry.

    When an artist (whatever kind of artist) sells some of his work, he hasn't given up the right to distribute it the way he wants.

    Every heard of limited edition prints? The artist wants to keep the value of his artwork high and so only releases a select number of prints of his work. You're saying that just because you were a lind a copy because they're SOLD OUT, you should be able to make your own copy for free? WRONG.

    Just because you "want to use it", doesn't mean that I have to give you a copy or you have the right to get one. If an artist sells me ONE copy of his work, that doesn't give me the right distribute it all over the place if the original artist decides not to sell any more copies.

    Now, of course, if for historical reasons, you want to keep a copy, and the copyright holder isn't telling you not to and ignoring copyright violations, then fine. The copyright holder has basically said, "I don't really care what you do with this stuff, and I'm not planning on do anything with." But this is not the case with NES roms, which this annoucement clearly shows. They are still deriving value from the work they did those many years ago, which is what copyright does and should be doing.

    And guess what, no matter how much they charge for it, if they're still publishing it, then it is unethical to copy it. I don't care if they're selling pong for $5000 a pop. If you don't want to pay that much, then TOO BAD. You don't get it.

    --
    Mad Software: Rantings on Developing So
  148. NES games? I don't think so by RichardX · · Score: 1

    Okay, as much as I like the sound of this as the next guy, let's take a realistic look at this:

    Your average NES game is between ~25k (very small game), and ~500k (only a few this big), with most clocking in around 128K of rom data.

    Now, how much data do you reckon you can get from one of these cards?.. well, according to Pocket IGN ...The graphic and sound quality of the data from Card-Es isn't amazing by any means...the data strip can only hold 2K of memory on the horizontal strip, 1K on the vertical...

    So, you're talking 3K per card. For a 25K game, (say, Tennis, or Donkey Kong) that's 9 cards (well, 8-and-a-third).. and if you want to play Kirby's Adventure - a whopping (by NES standards) 768K, then be prepared to scan in 256 cards!

    Now maybe if they could find a way to use the WHOLE card, and both sides, at that, instead of just little strips across the edges - maybe then you'd get decent storage.. my guess is that way 25K-per-card should be easily achievable.. but as it stands now, the only NES related games you'll get are horribly stripped down subgame-esque versions.

    However, there IS hope. Take a look at the GP32. Neat piece of handheld kit, more powerful (in many ways, less in others, but on the whole more..) than the GBA, it's aimed at homebrew developers - you can write your OWN code for it without any kind of dumbass linker setup, it uses smartmedia or CF (can't remember which) cards.. hell, there's even a DOOM port, a DivX player, and a NES emulator for it. What more d'ya want? :)

    --
    Curiosity was framed. Ignorance killed the cat.
  149. history is full of would'ves, should'ves and by zonker · · Score: 0

    could'ves. i invented the energy saving monitor 3 years before there ever was one. my step father invented the minivan. do i live in a mansion or drive a porsche? nope. guess this is where that 'patenting for the little people' article comes in, huh? =)

  150. Ok... some were crappy. by Steveftoth · · Score: 1

    But I really ment that they didn't have to make crappy games just so that they could fit in the smaller carts, some were just as good as the full size ones. Though generally the crappier games ended up on the smaller format because well good games usually want more space.