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ATI R300 and R250V

Chuu writes "The ATI R300 (Radeon 9700) and R250V (Radeon 9000/Radeon 9000 Pro) reviews are out, at all the usual suspects, but the one you want to pay attention to is over at anandtech.com, since somehow Anand got permission to publish his benchmark results for the R300 while the other sites were stuck with whitepapers. The results? The R250V is a GF4MX killer, which is not saying much. On the other hand, the R300 absolutely trounces the GeForce4 Ti4600, running 54% faster in Unreal Tournament 2003 and 37% faster in Quake 3 at 1600x1200x32 on a Pentium4 2.4ghz."

290 comments

  1. Anand's benchmarks by Zathrus · · Score: 5, Insightful

    The reason Anand got to post his benchmarks is because he doesn't have actual numbers... just correlated data. The R300 didn't post 256 fps in UT2k3, it just did x% better than a GF4 Ti4600.

    Of course, as he points out, the GF4 numbers are available, and it only takes some simple math to extrapolate from there.

    The card looks very impressive. It's out 4 months before the NV30. Maybe by then ATI will have drivers worth a crap too.

    1. Re:Anand's benchmarks by linzeal · · Score: 2, Informative

      Drivers have been good, well since they released the catylyst set. Took them 2 days to fix a fog table problem in GTA 3.

    2. Re:Anand's benchmarks by Anonymous Coward · · Score: 0

      In the anandtech article they also mention ATI dropping the Unified Driver Architecture which is used by NVidia. This troubles me since I thought they were finally getting on track with driver development.

    3. Re:Anand's benchmarks by H3XA · · Score: 1

      ....but the R300 drivers will form the basis of the next-generation UDA..... from what AnandTech also wrote (reworded from memory by me)

      - HeXa

    4. Re:Anand's benchmarks by linzeal · · Score: 1

      Unified drivers, nvidia has used them to "optimize" their old hardware into obsolescence. I mean why not have them divided up into generations of cards dx7/ogl 1.1 dx8/ogl 1.2 dx9/ogl 2.0 ?

    5. Re:Anand's benchmarks by GweeDo · · Score: 1

      It is also important to note that Anandtech doesn't have a REAL R9700 at all. They don't have the production model. There core was running at 325 and their memory was a t 310 (620 effectivly) but there is no gaurentee this is where ATI is going to stick it. And...just for fun, here are a few numbers since I can do some simple math:

      UT2003-DMAntalus 1600x1200x32 (since it is a less CPU bound test):
      GF4 = 198fps (rough estimate since it was a chart, not a number)
      R9700 = 304.92fps (198 * 1.54)
      Source for the GF4 number

      Anothing interesting note is that in anantech's R9000 review they claim the R97000 has the following speeds: 270MHz with 275MHz. So is their 9700 review wrong since that card is clocked 55 mhz faster (core) and 35 mhz faster (memory)????

    6. Re:Anand's benchmarks by Zathrus · · Score: 3, Informative

      I believe you read the numbers for the R9000 Pro (270/275) as being for the 9700... I don't recall seeing references to 9700 numbers anywhere in the R9k review (but I'm not going back w/ a fine toothed comb now either).

      All the rumors for the R300 indicated a GPU clocked at 300+ MHz, with 315, 325, and 350 being the most bandied about numbers.

    7. Re:Anand's benchmarks by GweeDo · · Score: 1

      Yes, they where speaking about the R9000Pro, my bad on that one. But again, there are no specific numbers yet on the speed of the R9700, lets just hope it stays up high :)

    8. Re:Anand's benchmarks by Paladin128 · · Score: 2

      I'll personally take it seriously when I see some reviews of the Linux drivers, if any exist. NVIDIA's Linux drivers are of very high quality, but closed source. If ATI releases some high-quality open-source Linux drivers that get it equivalent framerates to the Windows counterparts, I'll definately switch.

      --
      Lex orandi, lex credendi.
    9. Re:Anand's benchmarks by bastard01 · · Score: 1

      Well, I wouldn't hold your breath, because I think that ati's stance on linux is not very impressive. They may give their specs openly, but I don't think that they will make drivers themselves, hence why the weather channel is paying for the development of radeon 8500 drivers for linux. Also IMHO, I don't think that NVidia's drivers are that great in linux, first because it is a slightly more painful process than any other driver to install, it has a binary only driver, and opengl spec. Which, on a machine with another version of gl, doesn't work too well. For example, gltron is smart enough to pick up the NV renderer, but Return to Castle Wolfenstein really isn't. Which is why, I am waiting for the first non-NVidia company to make even half-way decent linux drivers, since I could give less of a damn with having high frame rates(I have a GeForce 2 MX right now) its not like any of the next gen cards will be a downgrade in performance anyway.

    10. Re:Anand's benchmarks by I_redwolf · · Score: 1, Flamebait

      ATI never has drivers worth a crap. Drivers are the most important part of the card and ATI always has shit drivers but great hardware.. I'll stick with Nvidia because I don't need another paperweight.

    11. Re:Anand's benchmarks by fwankypoo · · Score: 1

      I've posted this before in earlier topics, but I feel like I should post it again. ATI has (IMHO) a much better attitude towards linux (and other OSes as well) than NVIDIA. Sure, with a GeForce you know that the driver is built by the people who built the chipset, but it's closed source, and the NVIDIA driver is the only way to go. ATI releases the specs for all their cards openly (after signing up as a developer) so that any number of people can work on ATI drivers for any number of operating systems. This means that the DRM for a Radeon is included in the 2.4.x kernel series. This means that TV in and TV out and accelerated MPEG playback are (or will be) supported under Linux through the GATOS project.

      Personally, I far prefer a company that releases open specs over a company that releases minimally supported closed source drivers.

      --
      The time of day is 29:33.
    12. Re:Anand's benchmarks by 13Echo · · Score: 2

      I am not trying to diss nVidia's Linux drivers... They are pretty fast, but there are a lot of things that I hear they don't have... Like support for certain SDL video modes that things like Mplayer use. But then again, this may just be a bias from certain programmers that hate the idea that their binaries are closed source.

      I will note that often, the Linux drivers for nVidia cards are faster than in Windows. They use the same driver model.

      I've been pretty happy with the PowerVR Kyro 2 drivers in Linux. They are only beta drivers right now, but seem to be faster than when I used Windows 2000. RTC Wolfenstein flies, and looks gorgeous.

      Personally, I don't care if they are closed or open, as long as I have something that works well. Not everything can be open source. There need to be some exceptions at times- which is why I fronted $35 to www.opensound.com for proper CS4630 (for the Santa Cruz) drivers.

    13. Re:Anand's benchmarks by Afrosheen · · Score: 2

      Optimize the old cards into obsolescence? Um, I don't know if you've been paying attention, but each upgrade nvidia makes to their drivers actually INCREASES framerates, even on older cards. My brother is still using a TNT2 Ultra and his framerates DOUBLED with a driver release a few months back.

      I think a crack pipe is calling your name.

    14. Re:Anand's benchmarks by nnd · · Score: 0, Redundant

      you suck

    15. Re:Anand's benchmarks by Anonymous Coward · · Score: 0

      Are you sure he didn't dost updated his VIA drivers or something?
      I simply don't believe that statement?
      What driver versions? I wan't to check that myself.

    16. Re:Anand's benchmarks by dinivin · · Score: 2


      Uhhh... No offense, but you obviously don't know much about the ATI linux driver situation.

      ATI has written linux drivers for the Radeon 8500 and FireGL line of video cards.

      Dinivin

    17. Re:Anand's benchmarks by JebusIsLord · · Score: 1

      Back when I had my TNT2 and detonator3 first came out (this was Geforce2GTS era btw) my framerates went up about 20%. Plus I got DX7 and then 8 compatibility when they were released.

      --
      Jeremy
    18. Re:Anand's benchmarks by IHateUniqueNicks · · Score: 1

      Now that moderation is FUNNY!

    19. Re:Anand's benchmarks by Thaidog · · Score: 1

      Where can I get Kyro linux drivers?

      --

      ||| I still can't believe Parkay's not butter.

    20. Re:Anand's benchmarks by packeteer · · Score: 1

      NVIDEA makes high quality drivers as you said but MATROX puts out the same high quality level of drivers in a nice GPL package. I know my Matrox G400 works like a charm with hardware accel. xfree 4.2.0 i having nothing btu praise for matrox in the driver section... the only problem is that they cards arent fast untill the parhelia that is... i dont know about those new drivers in linux but its a nice card and i think that linux gamers should support matrox and their policy to go GPL... i mean if you get 150 fps on a parhelia and 250 on a ATI card its not like your eyes can tell the difference and i should hope linux users are smart enough to not spend money for things they cant use....

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    21. Re:Anand's benchmarks by 13Echo · · Score: 2

      http://www.powervr.com/Downloads.asp

      After installation, be sure to set your X-Server to 16 or 24 bit color. On the Kyro cards, it seems as though 24 bpp really acts as 32 bpp. This may be due to the 32 bit internal true-color rendering.

    22. Re:Anand's benchmarks by Paladin128 · · Score: 2

      The problem with the Matrox drivers is that the OpenGL performance is sub-par under Linux. And yeah, there's no difference between 150FPS and 250FPS in Quake, but what happens when Doom3 comes out? If the Parhelia can do 60FPS while the ATI R300 can do 100FPS, that makes a world of difference! That means with the R300 you can turn Anti-aliasing on, and use all of the efects, whereas you can't with the Matrox.

      Matrox and ATI both need to make top-notch linux drivers like nVIDIA, but open-source. Matrox needs to implement occlusion culling, Z-compression, fast Z-clear, and a better memory controller.

      If, however, NVIDIA open-sourced thier current driver code for thier graphics cards and the nForce, I'd probably ignore other companies' solutions completely.

      --
      Lex orandi, lex credendi.
  2. the only one by isorox · · Score: 1

    Am I the only one who read that story and had eyes glazing over at all the captial letters an numbers?

  3. I'm still holding off on my excitement by Dark+Paladin · · Score: 2

    Not that ATI doesn't make some good shit - I loved their ATI-TV for the longest time (until I got a Mac, but that's another story).

    But they've been known to, um, "help" their drivers along with specific applications. When I see one plugged into my PowerMac while I'm playing Medal of Honor or Warcraft III and I see better performance, then I'll believe it.

    Now, see what happens to the boy who cried "framerates", kids?

    1. Re:I'm still holding off on my excitement by Spyky · · Score: 2

      Speaking of Macs. I really hope to see these new cards in the updated desktops expected mid-August. The low end of the line currently carries a 7500 and the higher end Gf4MX or Titanium.

      Apple needs to keep up with the high end graphics cards if they want to keep attracting gamers (and games) to their platform.

      -Spyky

    2. Re:I'm still holding off on my excitement by Anonymous Coward · · Score: 0

      Huh you play games on a Mac? Is this a joke

  4. Uhh.. by Anonymous Coward · · Score: 0

    the R300 absolutely trounces the GeForce4 Ti4600
    It trounces it eh? I hope it trounced it good...

  5. It should! by Zone5 · · Score: 1, Troll

    No big surprise, it SHOULD trounce the GF4... after all, it's the first of the next generation cards - it's interesting to compare to previous generation cards, but it really should more appropriately be put head-to-head against the GF4 successor NV30. Trouncing current cards is a big yawn, but if it can go toe-to-toe with the big boys in 3 or 4 months they'll have something.

    That said, congrats to ATI - I love competition in the marketplace. Now if only they could write some decent drivers for once in their lives.

    --
    "So on one hand, honey is an amazingly sophisticated and efficient food source. On the other hand it's bee backwash."
    1. Re:It should! by _UnderTow_ · · Score: 3, Insightful

      As I see it, the R250 and R300 are ATI's answer to the GF4 line. The Radeon 8500 was meant to compete with the GF3 line but that hasn't stopped everyone from comparing it to the GF4's. Now the R300 will be out a few months before nvidia's next part, why not compare it to current cards.

      If you don't compare it to current cards you don't have a frame of reference for how powerful the new cards are.

    2. Re:It should! by tempest303 · · Score: 2
      two things:
      Now if only they could write some decent drivers for once in their lives.
      This is true, but their latest drivers, what they're branding "Catalyst" are supposedly very very solid. Time will tell, naturally, but most of the tech sites have had nice things to say about them. (incidently, better quality or not, I still can't fscking believe they're branding their drivers... oh, well.)

      secondly, about your sig: the "Linux is only free if your time is worth nothing" quote is NOT anonymous. It's from jwz, a rather famous (among geeks) Linux user. ;)
    3. Re:It should! by Hast · · Score: 1

      Why not compare the prices? At least here the 8500 have been in the same price range as the GF4 cards for the last few months.

      Most people don't care how old the card is, if the performance is lower then the price should be too. (Blatently disregarding the issue of features.)

    4. Re:It should! by Anonymous Coward · · Score: 0

      (incidently, better quality or not, I still can't fscking believe they're branding their drivers... oh, well.)

      Nvidia did the same thing with their "Detonator" drivers, and they did it first.

    5. Re:It should! by Dalroth · · Score: 3, Insightful

      It's a game of leap frog. It doesn't matter who had the best performance first, or who has the best performance now. It doesn't matter who's generation of cards are compared with who's generation of cards.

      All that matters is who has the best cost/performance ration (right now), and who has the best performance come Christmas time when people really start spending money.

    6. Re:It should! by Strog · · Score: 1

      Geforce4 4200 and Radeon 8500 prices. Of course the GF4 4600 starts just shy of $300. Bang for the buck would suggest you buy one of the first 2 unless you really need the speed.

      Maybe you just want the extra speed. Ok, go ahead. I'm not telling you what to do.

    7. Re:It should! by Anonymous Coward · · Score: 0

      My Quote:

      "Linux is only free if you're a no-life loser nerd."

    8. Re:It should! by Jungleland · · Score: 1

      Yes it should, but previous Radeon releases have been only marginally better than the current Nvidia chip, with quite often a driver tweak by Nvidia putting them back in front. This release appears to be offering huge increases in performance even with pre production drivers and boards! Check out the FSAA benchmarks on the Anand site ~250% better than the 4600 now that is impressive.

    9. Re:It should! by bogie · · Score: 3, Insightful

      "Trouncing current cards is a big yawn, but if it can go toe-to-toe with the big boys in 3 or 4 months they'll have something"

      Nice Logic. What are you some sort of Nvidia fanboy?
      So when the NV30 comes out(its more like 5 months away), is it O.K. for the ATI people say "yawn" big deal, put it up against our next card in 3 or 4 months.

      Disrepect ATI all you want but don't act like a card that will crush the top of the line Nvidia for several months to come is just something to take for granted.

      --
      If you wanna get rich, you know that payback is a bitch
    10. Re:It should! by Daemonik · · Score: 2
      incidently, better quality or not, I still can't fscking believe they're branding their drivers... oh, well.

      Why not, is it any different from nVidia and their "Detonator" drivers?

      And the current Catalyst drivers have been having some issues with Neverwinter Nights, often requiring that they be uninstalled and the user revert to an older version of the drivers.

      The main contention that I have is that since they seem to have dropped the pretense that their drivers for the 8500 up were going to be binary compatible with newer cards that they will orphan the 8500 series drivers. Yes, it can happen, ask anyone who has a Rage Maxx and Windows 2000.

    11. Re:It should! by Zone5 · · Score: 1

      That's just it - I don't disrespect ATI at all. They have some extremely nice hardware which is all too often hampered by poor drivers.

      ATI would have you believe they have become kings of the world because they can pump out graphics more effectively than the last generation of cards. Yes, this is comparison is partially relevant in that it demonstrates the progression of video technology, but my point (since I apparently wasn't clear enough) is that it's about as meaningful in the real world as comparing a Voodoo2 SLI configuration to an ATI Rage I back in the day. Vaguely interesting, but not something from which to draw intelligent conclusions. The R300 should stomp a GF4, and should do it by a good margin. The real news would be if it had NOT, or had only barely surpassed a GF4.

      I'm not a fanboy for any company, but I will admit to some skepticism as to ATI's sticking power and commitment to changing their problematic driver writing approach. I feel I'm more than entitled to that, having owned three ATI cards in the past, all with the same types of problems. As well, everything I have seen so far indicates that as good as the R300 is, its days are numbered as the NV30 approaches release. Despite that, I wish ATI nothing but the best, because strong competition is good for the market, and brand loyalty is for the weak-minded.

      P.S. To those who complain about my .sig, I freely admit I ripped it off of some AC on these boards. Just because it be the exact quote from the ultimate source doesn't change the fact that it's true, and truth should be spread around.

      --
      "So on one hand, honey is an amazingly sophisticated and efficient food source. On the other hand it's bee backwash."
    12. Re:It should! by cqnn · · Score: 2

      >> ask anyone who has a Rage Maxx and Windows 2000

      That was a somewhat different issue, as it had as much to do with
      how Win2k handled the two GPUs on the card together, as with how ATI
      designed the Rage Maxx. If you check now, you might find it surprising
      how many of ATI's legacy cards have had newer drivers released. I've even
      found W2K drivers for my old AIW Pro card, which most people thought ATI
      abandoned close to a decade ago.

      ATI still has a ways to go, but thier current level of driver support
      has gone from non-existant to visible, which is an unbelievable improvement
      from the viewpoint of most of thier users. If this keeps up, they might
      even be able to claim a consistent release schedule some time soon.

      This is also less of a break than it was when ATI went from the Rage 128 series
      to the Radeon. As the R300 is still based on the same design of the original
      Radeon. They may never be able to claim a complete UD model for all thier
      cards, but they is still some uniformity that can carry thru all generations
      of the Radeon.

    13. Re:It should! by Anonymous Coward · · Score: 0

      Ozymandias (probably a voodoo2-sli owner)
      (with apologies to Percy Bysshe Shelley)

      I met a traveler from an antique land
      Who said: Two vast and trunkless legs of stone
      Stand in the desert . . . Near them, on the sand,
      Half sunk, a shattered visage lies, whose frown,
      And wrinkled lip, and sneer of cold command
      Tell that its sculptor well those passions read
      Which yet survive, stamped on these lifeless things,
      The hand that mocked them, and the heart that fed.

      And on the pedestal these words appear:
      "My name is Ozymandias, king of kings:
      Look on my new video card, ye Mighty, and despair!"

      Nothing beside remains. Round the decay
      Of that colossal wreck, boundless and bare
      The lone and level sands stretch far away.

    14. Re:It should! by Hast · · Score: 1

      The GF4 4200 is listed at $130, the 8500 at $90. But when I went to the online store it was the LE edition of the 8500. AFAIK it is on the same level as a GF3 500TI, so it's not in direct competition with a 4200.

      The non-LE version of 8500 cost about $120.

      BTW, when I said "here" before I ment "Sweden".

    15. Re:It should! by Anonymous Coward · · Score: 0

      From http://www.nvnews.net"
      "Carmack Responds - 5/29/02 2:29 am" - Source: John Carmack in response to Chalnoth

      "It [The ATI card used] was compared against a very high speed GF4. It shouldn't be surprising that a next-generation card is faster than a
      current generation card. What will be very interesting is comparing the next gen cards (and the supporting drivers) from both vendors head
      to head when they are both in production."

      Were you going to plagiarize the whole thing for us? Do you have any thoughts of your own on this matter? Or do you, is that you thing, you come into Slashdot, you read some obscure passage, and then pretend, you pawn it off as your own, as your own idea just to impress some geeks?

    16. Re:It should! by Anonymous Coward · · Score: 0

      Lick my ass, fuckwad. I was able to come up with that brilliantly deep insight all on my own, thank you very much. Christ, the idea that only the Carmack himself could think of that is ludicrous. If that's how low you set your intellectual sights for yourself, do the world a favor and eat the barrel of a gun for us - your brain would do you much more use splattered over a wall than moldering away unused inside your skull.

  6. direct link to ana.. by Anonymous Coward · · Score: 0

    http://www.anandtech.com/video/showdoc.html?i=1656 &p=1

    1. Re:direct link to ana.. by silicon_synapse · · Score: 1

      http://www.anandtech.com/video/showdoc.html?i=1656 &p=1

      No, you're mistaken. That's a direct URL, not a link. Maybe you should learn basic HTML during recess.

  7. Excellent! by agallagh42 · · Score: 1

    Now the Radeon 8500 will come down in price enough for me to afford one. Sweet!

    --
    Carpe Cerevisi - Seize the Beer
    1. Re:Excellent! by JesFlemm · · Score: 1

      How cheap are you? You can easily find and 64MB OEM model for $120.

    2. Re:Excellent! by Anonymous Coward · · Score: 0

      Or less

    3. Re:Excellent! by agallagh42 · · Score: 1

      Gimmie a break... I just bought a frickin' house :-)

      --
      Carpe Cerevisi - Seize the Beer
  8. does it matter? by tps12 · · Score: 0, Troll

    Any modern video card can easily outperform the perception of the human eye. IIRC, humans stop distinguishing framerates above 60fps or so. When are people going to stop believing the hype around these things?

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:does it matter? by toast- · · Score: 2

      Yes it does. 3d games are becoming more and more complex, and the amount of GPU horsepower they need also increases. Using 'quake 3' as a benchmark showing it can do 200 FPS is merely an indication of the processing power of the unit. When you benchmark on next generation games (such as UT2003) it will run somewhere on the order of 60 FPS.

      If you play Quake 2 still.. stick to your Voodoo 2. Otherwise , upgrade if your interested in next gen gaming..

    2. Re:does it matter? by Anonymous Coward · · Score: 0

      Keep believing that, dumbass. I'm sure that's why it's universally acknowledged you should run your monitor at 75Hz or better for reduced eyestrain rather than 60Hz above which all things are imperceptible, right?

      And I'm sure you're aware that being capable of a 200FPS average in Quake3/Doom3/whatever means that when the shit really hits the fan in the game, you're less likely to have performance drop below that magical 60FPS line in the sand, right? Or perhaps that you could pump through extra textures or polygons while having a shot at maintaining 60FPS+...

      Or did that just slip your mind? It's not *ALL* hype, if you know how to read the feature lists intelligently.

      Certainly the ability to do 400FPS in Quake2 at 800*600*16 is completely useless, but that's not really what people are talking about (well, not the intelligent ones, anyways).

    3. Re:does it matter? by qubit64 · · Score: 1

      Have you played a game recently? Does it look real to you? How about even CG movies? do they look real? If so I think you need some of those new ocular implants...

      --
      "Save me jebus!" - Homer Simpson (btw, I'm probably talkin out of me arse)
    4. Re:does it matter? by Anonymous Coward · · Score: 0

      You need the faster framerates for when there is a lot of stuff on the screen... like in the middle of large battles with rockets flying all over the place. You don't want a slow down then. Graphics cards still have a long way to go until they reach pixar quality. To do that they still need to be faster than they currently are.

      When was the last time you played a game with grass blowing in the wind which your character could affect in realtime, while keeping the framerate at 60fps?

    5. Re:does it matter? by kappax · · Score: 1

      It is not that we need more FPS, it is that we need stable FPS, droping from 250 to 84 in a seciond and you can feel it (not see it) cus you have to re ajust the way you were to move your mosue, We have to get faster befor we can ssettle at a nice 60 fps, I would trade a 250 fps that drops alot when the GFX get high, for a card that will nto drop below 60fps and no higher than 62 fps. todays cards (R8500) i play games and it still drops to 40 fps in some gammes when around the corner it is blazing at 120 fps.

    6. Re:does it matter? by Spyky · · Score: 2

      Okay, I'll bite.

      Playing current games at 120fps isn't any gain over 60fps. It's the next generation of games that will push these cards to perform at 60fps and last generations cards will start to show their age.

      -Spyky

    7. Re:does it matter? by Jacer · · Score: 1

      It really does matter, it's a reserve for one, for when you get into more intense sequences, throw in some gibs, a blast radius or two, the quad damage aura lighting ect, it drops quickly. furthermore, they're using quake 3 for most of the bench marks... quake 3 is a bit out of date on its graphics technology, they should use rtcw, or wait until doom 3 comes out, i'd like to see if you can maintain that 230 average with a new game designed to push your graphics card to the limits. i'll be more than impressed if you can still maintain the famed 60 fps that you're knocking

      --
      --fetch daddy's blue fright wig, i must be handsome when i release my rage
    8. Re:does it matter? by DeltaSigma · · Score: 1

      It's my understanding that the human eye sees at approximately 60fps, not that it can't tell the difference between 60fps and 120fps. It COULD be smooth if the monitor was synced with your brain but we all know its not. I don't know about the rest of you but I have an easy time telling between 90 FPS and 120 FPS.

      Who came up with these numbers anyways? They could easily be referring to movie or television framerates (which IIRC are approximately 60 FPS). The diffence here is that television is blurry as all hell with quite a crapload of noise. It becomes quite difficult to tell any theoretical difference in framerates while watching television. With video games we see solid colors and high resolutions. Which makes movement easier to distinguish, and therefore, easier to gauge with the naked eye.

    9. Re:does it matter? by Anonymous Coward · · Score: 0

      To simulate motion you have to beat 16fps because the persistance of vision of the human eye is 1/16th of a second. NTSC (TV format in US and Japan) is 29.97fps and PAL (TV pretty much everywhere else) is 25fps. The reason TV is blurry is because the pixel count is horribly lower than on a computer monitor.

    10. Re:does it matter? by Anonymous Coward · · Score: 0


      Playing current games at 120fps isn't any gain over 60fps.


      with my 200fps, I own you in Q3-Arena.

    11. Re:does it matter? by Hoser+McMoose · · Score: 1

      Of course it matters!

      Just think, how many bragging rights does 60 f/s get you these days?! NONE! But if your card gets over 200 f/s then you get ALL the bragging rights in the chat rooms! You then become really 'l33t!!!

      Ohh, other then bragging rights though, you're mostly correct. The human eye tends to consider motion to be fluid at somewhere between 16 and 25 f/s, depending on who you ask. The eye also stops noticing any difference between frame rates at around 60 f/s, and it stops noticing even complete picture changes slightly higher then that (hence the reason why 60Hz refresh rates are a bit too low for most people, but 75 or 85Hz is fine).

      Another thing to remember is that most games play at a refresh rate of 75 or 85Hz, so beyond that, the difference is totally none-existant (the extra frames are never even displayed), so all those people who say "I can tell the difference between 75 f/s and 120 f/s" are completely full of shit and are seeing things that very litterally are NOT there.

      I know that a lot of people all talk about how these are only "average" frame rates and that when things get really complicated in games your frame rate drops, however most of these people have never bothered to qualify this. If they did, they would find that in most typical games, the worst-case frame rate is more then 50% of your average frame rate quoted in most of these tests. In other words, anything beyond ~150 f/s makes absolutely NO difference at all because both cards ALWAYS display exactly 75 f/s (or 85 f/s, depending on the refresh rate). What's more, most of the frame-rate tests used these days are designed as an absolute worst-case scenario to begin with, so in typical play the numbers shown in this tests are closer to your minimum frame rate then an average.

      However, that still doesn't change the bragging-rights requirement..

    12. Re:does it matter? by CarrionBird · · Score: 1
      Actually I've seen low number far below 50% of the average. For example in HL, an older game, I've ran scores like 35 min 110 max. The average is still close to the sync rate, but in those scenes with large areas & lots of entites, games still slow down.

      I don't really even care about staying at 85 fps, but going below 30 is irritating.

      --
      Free Mac Mini Yeah, it's
    13. Re:does it matter? by Naysayer · · Score: 1

      This is absolutely not true. At 120fps, you get half the latency that you do at 60fps, and that is very important (even in a single player game).

      - A game developer who actually knows what he's talking about.

    14. Re:does it matter? by Anonymous Coward · · Score: 0

      btw...rtcw IS based off of Q3 technology

    15. Re:does it matter? by Spyky · · Score: 2

      Not to be contentious, but this is Slashdot ;-)

      At 60fps each frame lasts for 16.7 ms
      At 120fps each frame lasts for 8.3 ms

      Human response time is on the order of 100 to 200 ms

      Therefore at best (best case scenario for improvment: fast human and longest delay to screen update) The response time improvement goes from 116.7ms to 108.3 ms, a mere 7% improvement.

      I'm not arguing against your point. Clearly there is a difference, however the improvement is very small. It's not like it doubles your response time like some people may mistakenly believe.

      -Spyky

  9. Does anybody else find it funny... by Anonymous Coward · · Score: 0

    That we use computer games as benchmarks nowadays?

    1. Re:Does anybody else find it funny... by Dakisha · · Score: 1

      No; considering that it's games that are driving the graphics market forwards; we need proformance to make Doom 3 run at 100 fps; MS word on the other hand......

    2. Re:Does anybody else find it funny... by Strog · · Score: 1

      I'll post numbers from my Word benchmarks*

      SIS6326 video card:
      Loads Word in 12.0003712 seconds

      Nvidia NV30 pre-production overclocked:
      Loads Word in 12.0003101 seconds

      As you can see here, the Nvidia card blows the SIS card out of the water. Our base-line TNT2 Ultra card falls somewhere in the middle of these at 12.0003442 seconds. As you can see this is a very good benchmark that is better than those stupid game benchmarks.

      *All benchmark numbers are figments of my imagination and totally worthless

  10. Great... by swordboy · · Score: 0, Troll

    Now we can all play games at 3x the refresh rate of the monitor.

    We don't need faster anymore. We need cheaper and more integrated. Get rid of the DIMM and PCI slots and all the legacy hardware. Put the memory on the motherboard and create a disposable form factor and an open laptop standard.

    Hello? Anyone listening?

    --

    Life is the leading cause of death in America.
    1. Re:Great... by Anonymous Coward · · Score: 0

      Now we can all play games at 3x the refresh rate of the monitor.

      We don't need faster anymore.


      Insert a comment here where I talk about technology which I do not understand and use phrases such as vertex shaders, fog effects and texels per second, and attempt to make it look like any of this is actually of any relevence what so ever. Make a reference to Doom III.

      Insert seven comments below this comment which all do the same thing.

    2. Re:Great... by stevenbdjr · · Score: 1

      It's not just about speed, it's also about quality. I want to be able to run my games at 1280x1024 in 32-bit color with FFA and bump-mapping. And I don't want it to be slow. I'm not looking for 256fps at 1024x768 on medium quality, I'm looking for 85fps at 1280x1024 on high quality, and I think that's what the GPU manufacturers are counting on.

    3. Re:Great... by Streyeder · · Score: 1

      Yea, so when previously I had to replace a bad stick of RAM I now will have to purchase an entire computer. Hrmm, will the poor college student want to spend $30 on new ram or $300+ for a new board...?

    4. Re:Great... by Zathrus · · Score: 4, Insightful

      Now we can all play games at 3x the refresh rate of the monitor.

      Sure you can. Hell, you've been able to for years now. Just drop down to the lowest resolution available, turn off all the effects, textures on lowest quality, and look at the not-so-pretty pictures.

      What? You want all that? You want fog, bump mapping, realistic lighting, high quality textures, and anti aliased to boot? At 1280x1024? Well, then keep upgrading. Because while the R300 comes closest to that of any card to date, I doubt it'll be able to handle it for long. Real time graphics still aren't even approaching the level of Toy Story, much less that of Final Fantasy (the movie), or (*gasp*) photorealism.

      When we can do realtime 3D effects that are indistinguishible from reality, we might be there. We aren't even close yet.

      Oh, and you contradict yourself - you ask for disposable form factors and then ask for an open laptop standard. Hint - if it's disposable, it's not going to be open. Unless you're talking about something as silly and trivial as alkaline batteries.

    5. Re:Great... by Anonymous Coward · · Score: 2, Interesting

      Every time a new card is announced, some uninformed consumer feels the need to point out that Quake 3 runs at 3x the refresh rate of the monitor. And, he always gets several intelligent resposnes explaining how Quake 3 is a benchmark, and that some games, like UT3 at full quality setting, still can't run very fast with the current cards.

      And, yet, the original post always gets to "5, Insightful".

      It's almost as if the hardware review sites need to explain the situation in the intro of their review, so that the masses could understand what's going on.

    6. Re:Great... by qubit64 · · Score: 1

      No, what we need is people to make games that will take advantage of the hardware we have now...

      --
      "Save me jebus!" - Homer Simpson (btw, I'm probably talkin out of me arse)
    7. Re:Great... by Geek+In+Training · · Score: 5, Insightful

      Hello? Anyone listening?

      Yes, an excellent troll; you've sounded passionate enough and invoked "cheaper!" enough to confuse some moderators into giving you points. Let me go over your completely misleading rants:

      Now we can all play games at 3x the refresh rate of the monitor.

      We don't PLAY games at that rate; we benchmark them there for comparison with other cards. I have a 15" LCD that I game with. I run my refresh at 60Hz, which I am imaging you are translating to "a maximum displayable 60 frames per second." I'll let someone more technical than myself debunk that one.

      I just got a very nice MSI GF4 Ti4200 (for $145 from GameVE.com, free shipping, only because newegg doesn't carry them and they are extremely overclockable cards with a great software bundle). If I ran this card in my LCD's native resolution of 1024x768, with the basic graphics settings, I pull approximately 180 frames per second in Quake 3. If, however, I go to the driver settings, crank up Aniso filtering, and turn on 4x FSAA (anti-aliasing is beautiful, btw), and set all settings to max quality in the game, I get about 85 frames per second in Quake 3. That is what my GF4 MX440 card was pulling with no options on.

      We need cheaper and more integrated. Get rid of the DIMM and PCI slots and all the legacy hardware. Put the memory on the motherboard and create a disposable form factor and an open laptop standard.

      Again, very nice karma troll. Cheaper is nice, and integrated has its place, but we do not need it. We don't want to put memory, cpu, and all peripherals on the board, for a variety of reasons. The two bigs ones are 1) repair/replacement after failure, and 2) CHOICE. If you want to buy a $20 video card to put in that AGP slot, you can! If you want to buy a $400 Matrox Parhelia to run 3 monitors in Quake 3, you can! Anything and everything between, as well! Everybody has a different budget and a different set of needs. Let the consumer decide.

      Disposable form factor? Is that tongue in cheek? Do we want disposable PC cases? Or just good standards like ATX? I know plenty of people who have had ATX cases for 5 years and have housed 4 different generations of hardware in them.

      Open laptop standard? Good idea, but many OEMs already work from something similar. The problem is the high cost of development on miniturized, highly integrated systems like laptops, especially when they need extremely tight cooling systems. Someday there will be a standard, where you can go into a store, buy a chassis (for 12, 14, 15, 17 inch LCDs), assemble the mobile parts, and walk out the door... but why bother? There are tons of cost-effective, and vendor-serviced laptops available in any conceivable configuration RIGHT NOW. Just because you can't get it for $1.99 at 7-Eleven does NOT mean the market is broken.

      So my summary is that we don't need more integrated, and cheaper is good, but we have cheap already. You were trolling, and I was feeding you. Any questions? :)

      --
      SlashSigTheorem: Humorous, Political, Critical, Constructive- If you have a .sig, someone WILL complai
    8. Re:Great... by Anonymous Coward · · Score: 0

      Hello? Anyone listening?



      no.

    9. Re:Great... by UnknownSoldier · · Score: 5, Insightful

      > Now we can all play games at 3x the refresh rate of the monitor.

      > We don't need faster anymore.

      Nonsense.

      A *lot* of people want movie quality graphics in real-time. Imagine playing a game with the visual quality of "The Matrix", but completely interactive!

      There are a ton of physical effects that still can't be done in real-time (yet), due to the memory bandwidth and geometry complexity.
      e.g.
      High resolution (4Kx2K) color/z/stencil buffers used for ray-tracing, radiosity, and displaying thousands of models each with a million+ vertices (used by CAD/Medical/Games), etc, come to mind.
      Then when you add in compositing / blending multiple alpha layers you just burnt all your left-over speed (if you had any). DOH!

      There is a reason that Pixar and other CG studios render scenes at the *sub* pixel level @ 64 bits/pixel. We're talking about 100+ triangles PER pixel. Because detail, such as hair which is less then a pixel wide, needs to be "super-sampled". Right now, games show hair by approximating the surface of it which makes it look "blocky". UGH.

      So if you want graphics to stagnate, and never look more "realistic", then sure, stick with your GeForce4 (or below.) It will continue to be usefull for the years to come.

      The rest of us will be trying to dazzle the world with new visual FX making people go "Wow!". :)

    10. Re:Great... by jeanluisdesjardins · · Score: 1

      Cheaper, yes; more integrated, no. Cheaper computer junk is always nice! but I disagree that we need more integration, that does make it easier to improve performance, but we have got so much performance already that I would rather have the ability to easily upgrade components. I say keep things seperate, and make them more afforadable.

    11. Re:Great... by prisoner · · Score: 2

      about your LCD, I've been thinking of buying one of those for awhile but was always afraid that it would "smear" the screen in CS, Quake, etc. Do you get any of those effects or is it clear? What kind do you have?

    12. Re:Great... by pmz · · Score: 4, Interesting

      When we can do realtime 3D effects that are indistinguishible from reality, we might be there.

      I find it interesting that untouched realism is frequently just not fun. There are aspects to games that require tweaking or simplifying the environment so it isn't frustrating or impossible to make progress.

      Masters of game-making understand that fun isn't derived purely from realism and that some unrealistic elements are the only way to make a game interesting and playable. For example, do you really want a football to get lost in the sun, so the receiver screws up and you lose the game? Or do you want clues in a mystery game to be so well hidden that you have to have take the hours of a real forensic investigation to find that triply-ricocheted bullet embedded in the neighbors compost pile?

      I really think that super-realism in games is a pipe-dream, and the only way to achieve it is in a Star Trek-style immersive holodeck...or, perhaps, just going outside.

      It also seems to be harder to find the basic time-waster games, since, I guess, it is a waste to put classics like Tetris or Solitaire on gigaflop-class consoles. In a way, this really is not progress at all.

    13. Re:Great... by theRiallatar · · Score: 1

      I have a NEC MultiSync LCD 1530V - 15" diagonal, 1024x768 @ 75hz native.

      It works beautifully for everything I've played thus far. As long as it stays at the native resolution. Try and run it at anything outside that (nevermind the fact that you can't go higher), and it begins to look horrible. Another thing you might want to try is playing CS in 1024x768 cloned onto a TV screen. You can't read the chat text for shit, but most of that is just insults anyhow. The game itself looks pretty good, in my opinion. Worth doing just for humor's sake, at the least.

    14. Re:Great... by John_Booty · · Score: 2

      Now we can all play games at 3x the refresh rate of the monitor. We don't need faster anymore.

      I wasn't sure whether I should just mod you down, or reply. Obviously I'm replying. :P Anyway, you're obviously really clueless on this, or a troll.

      First, most benchmarks measure average framerate. That's fine, but what's really more important is the LOWEST framerate in a benchmark. A card might average 80fps in a certain game, but dip down into the 30's, 40's, or lower during really intense action... which is when you need high framerates the most.

      Second, PC games evolve. Sure, nobody needs to run Quake3 at 250fps, but future (and even current games... Q3 is several years old) games will be much more demanding. So when people drool over ridiculously-high Q3 benchmarks, they're really drooling over the raw power of the card, and how it's going to run games a year or two from now. Some people like to purchase for the future.

      Third, while I don't know of any open laptop standards, there's plenty of motherboards with integrated video and other components. While it still has SDRAM slots and 1 PCI slot, the motherboard has a built-in NIC, modem, video, and sound. And I don't see a downside to non-integrated memory... why would you want it soldered onto the motherboard?

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    15. Re:Great... by delus10n0 · · Score: 1

      That's because the pixel recharge/cycle delay is too great... I have a Dell 2000FP 21" LCD (around $1,400), and there's no such "smearing" or blurring that I've noticed. If you buy a cheap LCD, you're most likely going to hate it for gaming/video/etc. The cheapies are really meant for "2d" type stuff.

      --
      Not All Who Wander Are Lost
    16. Re:Great... by stinkbomb · · Score: 1

      We don't PLAY games at that rate; we benchmark them there for comparison with other cards. I have a 15" LCD that I game with. I run my refresh at 60Hz, which I am imaging you are translating to "a maximum displayable 60 frames per second." I'll let someone more technical than myself debunk that one.

      What's there to debunk? If your refresh rate is 60hz, then how is that not "a maximum displayable 60 frames per second."??
      Maybe you've discovered a way to overclock your monitor? If so, please use a decent heat sink.

    17. Re:Great... by Alt_Cognito · · Score: 0

      You apparently haven't read that the ti4600 can render final fantasy in real time.

      You also haven't read John Carmack and other 3d luminaries who know more about computer graphics than anyone else in the industry say that these last generations of video cards are the first cards with the ability to perform cinematic quality graphics in video games.

      However, I do agree with everything else you're mentioning, there is vast room for improvement in the graphics.

    18. Re:Great... by LafinJack · · Score: 1

      Yep, he's talking about photorealism, not superrealism. Photorealism would be a troop of goblins marching through Times Square - no way it could be real, but it's rendered so well that you can't even tell it's not real without knowing goblins don't exist. Same for the FF movie, none of it's real, but lots if it you would be hard pressed to tell it's not real without knowing it came from a computer.

      --
      we are building a religion
      a limited edition
      we are now accepting callers
      for these pendant key chains
    19. Re:Great... by Geek+In+Training · · Score: 2

      If you're working with a standard (tube) monitor, the refresh rate is just how frequently the gun is making it back to the same point on the screen. While in practice this means that the screen redraws 60 times a second at 60 Hz, that does not mean that it drew 60 frames generated by the video card in that second.

      If the video card is generating 90 frames per second, then during that second, the 60 Hz monitor has displayed bits and pieces of the majority of those 90 frames, depending on the gun position when the frame was displayed.

      If the video card is generating 35 frames per second, then during that second, the 60 Hz monitor has displayed (probably) all 35 of those frames, sometimes two or three times as the gun scanned the screen several times before another frame was pushed.

      At least I hope I'm thinking this out right, or MAN am I going to look like an idiot. :)

      --
      SlashSigTheorem: Humorous, Political, Critical, Constructive- If you have a .sig, someone WILL complai
    20. Re:Great... by Anonymous Coward · · Score: 0

      You are assuming that VSYNC is disabled -- this will result in torn textures and other visual artifacts when the CRT refresh is done mid-frame on the gfx card.

      With VSYNC enabled, the video card waits for the vertical blanking interval to update video memory, and thus no tearing occurs, but the video memory is restricted to updating only as often as the screen refreshes.

    21. Re:Great... by IHateUniqueNicks · · Score: 1

      With VSYNC enabled, it also means that any FPS above what the monitor can display are lost frames. This can actually be detrimental to gameplay when the game speed relies on the frames rendered, as you can miss a frame you "need".

    22. Re:Great... by sl3xd · · Score: 2
      With VSYNC enabled, it also means that any FPS above what the monitor can display are lost frames. This can actually be detrimental to gameplay when the game speed relies on the frames rendered, as you can miss a frame you "need".

      I smell a know-it-all that needs whackin'.

      Modern graphics API's use time, not frames, to determine the speed of a game. The graphics rendering is completely independant of actual gameplay. It's the only way a game can be expected to run 'at the same speed' on the wide range of hardware.

      Ever use a boot disk to load DOS and then play an old game? The original, unadapted Wing Commander (1989 version) is completely unplayable because hardware speeds were so close back then, that the programmers could get away with using frame rate to regulate gameplay.

      A modern game doesn't care if the rocket impact is rendered. The game registers 'impact' by the vertex's position, which is computed seperately. When the graphics card does the vertex handling, the game still keeps a (much smaller) set to calculate object positions. In other words:

      The graphics card computes thousands of vertices, and renders the entire scene once.

      The CPU will compute a few hundred vertices. (the collision boundaries, which is generally a bunch of cubes the model fits inside) There is all kinds of time for the CPU to compute a few hundred intermediate steps before the graphics card asks for the next 'snapshot' to render.
      No, you don't miss the frames at all. What is this so-called 'need'? First, there is a very big difference between keeping track of the objects (Poly boundaries/collisions, positioning the vertices, etc), and actually rendering them. Vertex calculations (including physics and animation) is much less computationally-intensive. That's why the first 3D cards really only handled rendering. The CPU still did all the vertex operations-- the 3D card did the (exponentially) more intensive rendering of the frame.

      The way it usually works is as follows:

      Frame Buffer A is displayed on screen

      Graphics card renders to Frame Buffer B

      Graphics Card renders to Frame Buffer C

      When all of Buffer A has been displayed, flip display pages (or use a blit) to Buffer B.

      Frame Buffer B is displayed on screen

      Graphics Card renders to Frame Buffer A

      IF Frame Buffer A finishes rendering before B finishes drawing, flip pages (or blit) to C.

      Begin rendering B

      If A is being displayed, render C.

      If C is being displayed, render A.

      If the buffer isn't being displayed, render the next frame. Show frames in order, but drop frames when a more recent one is available.

      And so on. This is 'triple buffering', which not all games support (although it is becoming much more common). Double-buffering is almost always used, where there are only 'A' and 'B' buffers.

      Which means, that even with vsync enabled, the card is capable of rendering 120 (double) or 180 (triple) buffered. (And that's at an eye straining 60 Hz. With a better monitor that refreshes at, say 85 Hz, the card renders 170 (double) to 255 frames per second.

      --
      -- Sometimes you have to turn the lights off in order to see.
    23. Re:Great... by sl3xd · · Score: 2
      And one other thing I forgot- The human mind is incapable of even registering more than 60 FPS (the US military did the research for simulations). The military wanted to be as budget-consious as possible... but they didn't want to endanger the lives of their pilots by having a sim that rendered frames slowly enough to be noticable.

      It has been shown, however, that even though it's impossible to tell the difference in frame rate. However, in real life (as in games) there are things that happen too fast to see the motion.

      Games are full of explosions, etc. Very high-speed motion. Most people have watched too many movies; they're used to 'slow' explosions where debris & effected objects are visible on screen. Movie makers know we like eye candy, so they give it to us.

      Reality is quite different. A TOW missile explodes before it hits its target. The expanding gas forms a 2-4" hole in the targets armor in microseconds. A person watching it can't see the transition. Bullet wounds take 2-3 frames to fully appear in a movie. Reality is more like 1e-6 frames. Explosives can lift an entire car feet into the air so fast that a human thinks it's instantaneous.

      Video games use fairly real physics, as it both makes animating easier, as well as having a more realistic 'feel'. The frames rendered follow the model. With even moderately real physics, an object can move large distances in between frames.

      And, of course, there's the ultimate trump: Online gaming. Where the object boundaries (often simplified/compressed) must be transmitted over a low-bandwidth link, with a latency of hundreds of milliseconds. It doesn't matter how fast the graphics card renders, or how well the game keeps track of positions interally.

      Updates of 30/sec is pretty optimistic, with 10-20/sec more typical. Other players can 'pop' locations in between frames simply because, in between location updates, the opponent's 'actual' location(s) end up being different than the one the CPU guessed it would be.

      Which can mean 4-5 frames were rendered with incorrect locations, the update is recieved, and the 'real' frame is rendered. Next the game guesses where the opponent will be by the next update, and renders the frames necessary to make things look smooth.

      The guessing is an imperfect way to make up for the large difference in frame rates and multiplayer location updates. However, there simply isn't any option; there are 4-5 frames that must be rendered before the next update. Simply 'stitting still' looks awful, and lends itself to the perception of a lower framerate than actually exists.

      Programmers try to close the gap by making an educated guess. Since they use a realistic motion model (inertia, gravity, etc.), nearly all the possibilities for the 'next frame' can be eliminated immediately. Then it just chooses a 'middle road' that is close enough that us humans don't notice.

      Any high-speed, unexpected changes (such as an explosion) can foil the system:

      The player thinks they've killed someone (that's what was rendered/displayed on their screen, after all)

      But the estimate was wrong. The 'someone' was actually in a safe place when the explosion changed things.

      There is no 'backing up', so the next frame shows the person alive and well, and in a completely different place.

      The gamer gets upset because they want a perfectly synchronized game

      The much lower frequency of positional updates is unacceptably 'chooppy' when such synchronization is used.

      The programmers use a 'physics' trick to try and smooth out the picture, but the trick sacrifices accuracy.

      --
      -- Sometimes you have to turn the lights off in order to see.
    24. Re:Great... by Zathrus · · Score: 2

      You apparently haven't read that the ti4600 can render final fantasy in real time.

      You didn't read that it was a fraction of the movie's size with a subset of the functions they performed to generate the movie.

      And I've read a good bit of Carmack, et. al. - and sorry, even the next generation of cards (R300/NV30) aren't up to cinematography level effects in real time. Digital effects are done at resolutions of roughly 4000x2000 with 48-bit or 64-bit color depths. The top end effects houses do rendering at a sub-pixel level so when things are super-sampled they actually start looking realistic.

      They're getting better, but have a long way to go yet.

    25. Re:Great... by IHateUniqueNicks · · Score: 1

      Having written hardware-level non-accelerated graphics programs in the past (involving implemented software based double buffering), I am well aware of all of this.
      Despite quoting what I said, you seem to have missed the critical part of it: "when the game speed relies on the frames rendered"

      I never said game speed had to rely on them. And in fact, you yourself give examples of where I am correct, so while you see me as needing "whackin'", I think you need your glasses checked.

      Also, while I know that all recent games rely on time, I have seen some semi-recent titles in which some animations or other non-physics related portions still seem to use frames. (I recall reading that some games had 1 frame delays between bullets being fired and them hitting their targets for example)

    26. Re:Great... by sl3xd · · Score: 2

      And what masterpieces of good design are these?

      --
      -- Sometimes you have to turn the lights off in order to see.
    27. Re:Great... by IHateUniqueNicks · · Score: 1

      LOL, knew you'd ask, can't remember though, sorry.

    28. Re:Great... by sl3xd · · Score: 2

      Well, I do want to try & stay away from poorly designed games ;) I mean-- if they don't bother to get a somewhat trivial issue like that right, it makes me wonder what other things they fudged.

      --
      -- Sometimes you have to turn the lights off in order to see.
  11. Holy Mother of Carmack!!! by cOdEgUru · · Score: 4, Informative

    The page you really need to go is this. It talks about not just raw FPS, but about running UT2003 with 4X Anti Aliasing enabled at 1600x1200x32. This is where ATI trounces Nvidia with a whopping 251% faster performance.

    Though the framerates at 1600x1200 on UT2003 are not exactly playable (there goes my hopes of running DoomIII at 1600x1200 on this baby) ATI has finally produced a card worthy of their name.

    Nvidia has atleast six months to go before they can have something to show. And running the 927 leaked build of UT2003 on a GF4 Ti 4600, you dont get playable framerates beyond 1024x768 with every detailed notched up.

    1. Re:Holy Mother of Carmack!!! by nervlord1 · · Score: 1

      Nvidia has atleast six months to go before they can have something to show. And running the 927 leaked build of UT2003 on a GF4 Ti 4600, you dont get playable framerates beyond 1024x768 with every detailed notched up.

      Please dont forget, thats a Pre-release build, I'm positive there is still litreally thousand's of optimizations to do, it doesn't run too well on my card either (geforce 3 ti 200 with 128 DDRRAM), but have patients. (oh, incidently. for a little laugh, try submitting a bug report and see what happen's, its a hoot! ;))

      --
      Microsoft IIS is to webserving as KFC is to healthy eating
    2. Re:Holy Mother of Carmack!!! by turgid · · Score: 1

      All of these numbers are very interesting, but what would be really useful is a timeline of graphics hardware performance comparing modern cards with those released in the last five years or so, so that those of us with archaic cards have something to go on when we upgrade. It is good to know who's producing the most capable card at the moment, but I'd like to know how much faster it is relative to what I have now.

    3. Re:Holy Mother of Carmack!!! by Anonymous Coward · · Score: 0

      My parents live across the street from the mother of Carmack. She is a nice lady, but hardly Holy. She drives a really nice car thanks to her son.

    4. Re:Holy Mother of Carmack!!! by jcoleman · · Score: 3, Funny

      Actually it's more like 151% faster performance.

      2.51 is 251% of 1. 1 + 1.51 (which is 151% of 1) = 2.51. Here endeth the lesson.

      You could on the other hand say, "2.5 times faster than the nVidia card."

    5. Re:Holy Mother of Carmack!!! by ottffssent · · Score: 1

      You could on the other hand say, "2.5 times faster than the nVidia card."

      UM. No. How can you spend most of your post saying that 251% is 151% faster, and then go and say that 2.5x is 2.5x faster. It's 1.5x *faster* or 2.5x *as fast* just like it's 151% *faster* or 251% *as fast*. You shut your brain off a sentence too early.

    6. Re:Holy Mother of Carmack!!! by Anonymous Coward · · Score: 0

      6months my ass... nv30 will be surfacing much sooner than you all think... sorry thats all i can say...

    7. Re:Holy Mother of Carmack!!! by Anonymous Coward · · Score: 0

      You need to rethink I think.

      same speed == 100% of the speed == 1x faster
      100% faster == 200% of the speed == 2x faster
      150% faster == 250% of the speed == 2.5x faster

    8. Re:Holy Mother of Carmack!!! by Alt_Cognito · · Score: 0

      1024x768 is plenty sharp, it's getting the details right that matters. For years good games were possible at 640x480x256 because graphics were 2d and done by artists.

      Not saying we shouldn't got higher than 1024x768, just that it's not the most important factor.

    9. Re:Holy Mother of Carmack!!! by rabidcow · · Score: 2

      same speed == 100% of the speed == 1x faster
      100% faster == 200% of the speed == 2x faster
      150% faster == 250% of the speed == 2.5x faster


      Nope, he's right.

      Same speed = 100% of the speed = 0x faster, ie no faster, ie the same speed. If it is any "x" faster, then it is not the same speed.

    10. Re:Holy Mother of Carmack!!! by Anonymous Coward · · Score: 0

      640k is plenty of RAM...

  12. No by Anonymous Coward · · Score: 1, Funny

    Insert a comment here where I talk about technology which I do not understand and use phrases such as vertex shaders, fog effects and texels per second, and attempt to make it look like any of this is actually of any relevence what so ever. Make a reference to Doom III.

    Insert seven comments below this comment which all do the same thing.

  13. Oh my God! They killed Tom's Hardware! by Zelet · · Score: 1

    You bastards!!! I was trying to look up some motherboard reviews and now Toms is slashdotted!

    --
    ...And when they came for me, there was no one left to speak out for me." - Martin Niemoeller (1892-1984)
  14. The only problem by vlad_petric · · Score: 3, Informative
    How long will we have to wait for good XFree drivers ? ATI has a very bad record with drivers, even for the Windoze platforms. For them, Linux doesn't even exist, so my bet is that it'll take at least a year 'till we get decent drivers for these babies

    The Raven.

    --

    The Raven

    1. Re:The only problem by qubit64 · · Score: 1

      We still don't have good 8500 drivers for xf86, although there are some that should be good in devel now, thanks to the weather channel. I would imagine unless a bunch of people decide to take it upon themselves to start making some now we won't see em till roughly 6-8 months after the card is available.

      --
      "Save me jebus!" - Homer Simpson (btw, I'm probably talkin out of me arse)
  15. Linux drivers? by Brummund · · Score: 2, Interesting

    Will there be Linux drivers for these cards supporting 3D acceleration/OpenGL under XFree86, so I can play RtCW and Flightgear on my favorite platform?

    If so, count me in. Otherwise, I'll stick to NVidia.

    1. Re:Linux drivers? by davros74 · · Score: 2, Insightful

      I don't see why there won't be. I play RtCW under Linux/XFree86 with my Radeon VIVO and it runs just fine at 1280x1024x32. The composite video in also works, as well as video capture. Give the GATOS people some credit, their Radeon drivers have performed better for me than any ATI Windows or OS/2 (back in the day) drivers ever did.

      It really isn't a question of will _ATI_ release linux drivers, but will they release enough documentation so folks like GATOS can implement a driver in a reasonable amount of time.

    2. Re:Linux drivers? by timeOday · · Score: 1

      I've spent days trying to get video capture working on my AIW Rage 128 under linux, to no avail. Are you using the video 4 linux interface provided by "km"? Or do you capture with Avview?

  16. It'll be MORE interesting by end of the year by MtViewGuy · · Score: 3, Informative

    If you think the Radeon 9700 is amazing, just wait till ATI produces the R300 chipset in the 0.13 micron process version and cranks up the graphics card clock speed to likely way over 400 MHz.

    Slow it definitely won't be. :-)

    1. Re:It'll be MORE interesting by end of the year by Zathrus · · Score: 3, Interesting

      And if you had read the Anandtech review, you'd see that he comments on these rumors - that they're most likely baseless.

      The only product scheduled to come out of ATI by Q4 is the 9500, which is a slower, stripped down R300 for less money.

      And by that time it'll have to compete against the NV30, which is allegedly going to blow the R300 away (as it should given the time differences involved).

    2. Re:It'll be MORE interesting by end of the year by MtViewGuy · · Score: 2

      However, given that the current R300 chipset is built on the 0.15 micron process, it doesn't take much to figure out that ATI may produce a 0.13 micron R300 chip, which will allow cooler operation and/or faster clock speeds. The current 0.15 micron R300 chip requires a big heatsink/fan to cool it and extra power using a floppy drive power connector from the main system power supply, something that ATI may want to dispense with using a cooler-running R300 chip.

      I can imagine the nVidia NV30 (neé Geforce5) chip is probably going to need the floppy drive power connection, given its even higher transistor on die count than the ATI R300 chip.

      By the way, the Intel Northwood Pentium 4's are well-liked because the switch to the 0.13 micron process allowed Intel to run a much cooler CPU, which allowed Intel to crank up the CPU clock speed to 2.53 GHz.

    3. Re:It'll be MORE interesting by end of the year by Zathrus · · Score: 2

      Yes, but who are they going to have fab a 0.13 um chip? TSMC is (allegedly) going to be full - with nVidia taking up the majority of their capacity. I'm not in the fab business anymore, so I don't follow who's using who. And a 0.13 um fab isn't something you find laying around on the corner. Maybe someone has capacity, but will they be willing to lease it out at terms that are agreeable to ATI?

      Odds are they're stuck with .15 um for 6 months or more.

      The NV30 probably will need additional power as well - I don't expect a 0.02 um change to reduce power consumption enough to eliminate the need while at the same time adding 10-15% more transistors.

      I'd expect the next revision of AGP to seriously bolster the power available from the bus though. 3Dfx hit the wall 2 years ago, and now the non-monsterous die sizes are hitting it too.

    4. Re:It'll be MORE interesting by end of the year by ocbwilg · · Score: 1

      If you think the Radeon 9700 is amazing, just wait till ATI produces the R300 chipset in the 0.13 micron process version and cranks up the graphics card clock speed to likely way over 400 MHz.

      If you think that's fast, just wait till you see the Bitboys Oy Glaze 3D chipset. It's gonna spank everything! Oh wait...nevermind.

    5. Re:It'll be MORE interesting by end of the year by MtViewGuy · · Score: 2

      There are a number of fabs that could probably go to 0.13 micron process fairly quickly--SGS-Thomson, IBM Microelectronics, or excess capacity from AMD.

      Given the fact that the 0.13 micron R300 variant isn't going to need huge production capacity, I think there is fab capacity around that could make the chip.

  17. They used �Intel-like� approach to design?!? HA! by zaqattack911 · · Score: 2, Informative
    You see this is what upsets me about technology today.

    What we need to clue into is that due to marketing reasons ATI wanted to get the chip running at 300mhz. They didn't care about the possible performance loss, all the marketing assholes want is a high MHZ and they had to take a "different approach" (meaning, shittier design) to reach the 300mhz mark.

    The sooner the average joe can accept that MHZ no longer equals performance... the better off chip design will be.

    The Pentium 4 basically is less efficient than a pentium 3, however 2ghz makes morons happy. So 2ghz whatever the cost!

    Noodle.

  18. Linux support? by stevenbdjr · · Score: 1

    Are we going to see Linux drivers for these cards that will perform as well as their Windows counterparts? As much as I hate the closed-source nature of NVidia's Linux drivers, I have to admit they work, and work well.

    Additionally, ATI cards have always been renowned for their DVD playback capabilities. I think they could increase their user-base by porting their DVD playback software to Linux, and make it run just a pretty as it does under Windows.

  19. .... NV30 beater only as far as time goes by H3XA · · Score: 1

    AnandTech went on record as saying that the NV30 WILL be faster than the Radeon 9700 (which is expected due to a smaller manufacturing process of 0.13u) but this gives ATI the performance crown for pretty well the rest of this year. Nvidia plan on having the NV30 out November but this may be just wishful thinking.... could be early 2003 before we see a 9700 killer.

    Even when NV30 does come out and if it does beat the 9700 in performance, ATI will simply respond with their planned Radeon 10000 which will use the 0.13u process that the NV30 will release at - this should get ATI back up near or at the top. The you have the fact that the R300 is meant to work with DDR-II memory chips..... and Samsung just sampled 1GHz DDR-II chips so the R300 is going to rock the boat for the NV35 too.

    The NV30 is rumoured to be multi-chip, I hope it can scale up well so Nvidia win the "numbers war" at least (unless ATI want to go R300 MAXX which is possible for them).... I would be happy with either of these two cards :)

    - HeXa

    1. Re:.... NV30 beater only as far as time goes by Steveftoth · · Score: 1

      Multi-chip? I hope that rumor is false because it seems to me that any multi-chip design is going to be fataly flawed. Maybe it's just some sort of memory controller, I dunno. Multi chips designs have traditionally been bad because the boards are harder to make and thus more expensive. Nvidia's board are already too expensive for me. I mean unless it's for your job, why would you spend $400 on a graphics card that only does output (no tv functions) when you can get a game console and 3-4 games for the same price? Guess that's just my decision.

    2. Re:.... NV30 beater only as far as time goes by Anonymous Coward · · Score: 0

      Because you want the "biggest and the best" video card, and PC's have better games anyway.

    3. Re:.... NV30 beater only as far as time goes by Anonymous Coward · · Score: 0

      3DFX saw a multi-chip solution as the only way to remain competitive.

      Having said that, it's interesting to see where they are today.

  20. extra power connection? by ceswiedler · · Score: 2

    "The power requirements will be more than what ATI wants to run through the AGP port, so the card will have an extra floppy-drive sized power connection."

    That's very interesting. For one thing, I don't know of many cases which come with two floppy power connections any more. Other than that, it sounds like a good idea. Finally use the legacy floppy crap for a modern purporse...

    1. Re:extra power connection? by Dstrct0 · · Score: 1

      I'm thinking they'd probably ship the card with a pass-through connector, so you still only need one floppy drive power cable, but the connector splits in into one for the floppy drive and one for the video card.

      If they don't though, are you really gonna miss your floppy drive that much? The only system I currently use a floppy on is an old Pentium 75, and that's only when I'm upgrading the OS, cause it won't boot from CD...

      --
      Build boards not bombs
    2. Re:extra power connection? by H3XA · · Score: 1

      It come packaged with a pass-though 4 pin molex connector that will take power from a connector that would be used in a CD/DVD/HD for power..... similar to those cables you get for cooling fams

      - HeXa

    3. Re:extra power connection? by Zathrus · · Score: 3, Informative

      The picture on Anandtech clearly shows a pass through connector with a floppy power connection in the middle. So that should solve that.

      Honestly though, the past few power supplies I've bought did have a 2nd floppy connector on them. Never figured out what the hell they'd be used for until now though.

    4. Re:extra power connection? by liquidsin · · Score: 2

      I just (4 months ago) bought an InWin midtower atx case (300 watt psu) and it has 2 of the floppy-style power connectors, for whatever reason. So apparently they're still there, but I don't see why they didn't just use a regular mollex connector for power.

      --
      do not read this line twice.
    5. Re:extra power connection? by questionlp · · Score: 2, Informative

      Some Firewire cards have a power connector to provide power over the bus... I've seen one or two use the floppy style power connector and a couple using the hard drive style power connector. I also think the Sound Blaster Audigy Platinum (both the regular and the eX models) use a floppy power connector to provide power for the FireWire ports...

      My older computer power supplies don't have two floppy power connectors, but my newer machine does.

    6. Re:extra power connection? by Anonymous Coward · · Score: 0

      Funny how people are now saying that the floppy is "legacy crap", yet when the Macs came out without floppies people said "What about the floppy disk?"

    7. Re:extra power connection? by delus10n0 · · Score: 1

      My question is.. isn't AGP Pro supposed to combat this?

      --
      Not All Who Wander Are Lost
    8. Re:extra power connection? by Anonymous Coward · · Score: 0

      Never figured out what the hell they'd be used for until now though.

      Its for those jackasses who buy two floppy drives and stripe them.

  21. When to buy a new card?? by Pyrosz · · Score: 1

    Its the waiting game as usual. Do I buy a GF4TI 4600 or the new R300 when it comes out... or do I wait for the new NVidia card that is sure to come out in the next 6 months. My current card is being pushed to its limits (gf2mx32mb) with the new games that are coming out and I'm willing to spend the big bucks this time round to get a high end card. What to do!?

    --

    An optimist believes we live in the best world possible; a pessimist fears this is true.
  22. XFree drivers by wowbagger · · Score: 4, Funny

    That depends on what your definition of drivers is....</voice>

    If by "drivers" you mean "closed source drivers for the FireGL card based on this chip that support all the card's rendering features, but none of the video capture or tuner functions of the inevitable AIW version", then I would guess about 8 months.

    If you mean "closed source drivers that support all the rendering, video capture, tuner, etc. functions of this card" from ATI, then I suggest you monitor Mr. Andy Krist's credit cards for purchases of cold weather gear - this will happen about the same time the MBA selects Dr. Hawking as a star player.

    If you mean "Open source drivers that support some of the rendering, none of the video capture, and none of the tuner", then I would guess about 18 months.

    Sad but true. A pity - were there to be good drivers for this card (good = open source, all features supported by the standard APIs (Xv, Video4Linux2, DRI)) then I would pay up to $500 for one.

    Now, the question is, what about all the Mac owners?

    1. Re:XFree drivers by tempest303 · · Score: 2

      For the most part, you're sadly correct on much of what you said.

      On the bright side, though, Linux actually has working tuner and capture drivers for a lot of ATI hardware here at the gatos project.

    2. Re:XFree drivers by ZaMoose · · Score: 2

      Perhaps you meant N BA? I'd imagine Hawking is smart enough to take some MIS classes at Wharton...

      Although, with his new exoskeleton, I'd think Hawking could take anybody on a little pick-n'-roll...

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    3. Re:XFree drivers by tjw · · Score: 1
      If you mean "Open source drivers that support some of the rendering, none of the video capture, and none of the tuner", then I would guess about 18 months.
      I would guess sooner since Tungsten Graphics is working on Radeon drivers and plans to have 8500 drivers in XFree86 in less than 5 months. Of course that doesn't say anything about R250 and R300 drivers, but with quality open source R200 drivers it doesn't seem so far off.
      --

      XJS*C4JDBQADN1.NSBN3*2IDNEN*GTUBE-STANDARD-ANTI-UB E-TEST-EMAIL*C.34X
    4. Re:XFree drivers by silicon_synapse · · Score: 0, Flamebait

      Why do you really care if the drivers are open source? If a reputable company maintains the drivers well and supports all the features, closed source would be perfectly acceptable. There's nothing inherantly wrong with closed source software.

    5. Re:XFree drivers by wowbagger · · Score: 4, Insightful

      Because when I find bugs in the driver, I will be able to fix them faster than the company will get around to it.

      Because I can compile the drivers for my CPU, and screw compatibility with other CPUs I don't have.

      Because I will know it will work with the kernel I am running, which may be some mutant patched up version that the vender has never seen.

      Because when the card is discontinued, I will STILL have it, and will still be USING it, and will still want UPDATES to the drivers.

      Because my bretheren who run *BSD also deserve to have good drivers.

      Because I am an embedded software developer, and damn it I NEED to be able to tweak the drivers if I am using it in my designs.

    6. Re:XFree drivers by alienw · · Score: 2, Insightful

      Right. YOU will be able to fix bugs in the driver that the developers can't fix. Of course. You are smarter than all of the Nvidia and ATI engineers, and have more expertise in the field of graphics card drivers than all of them combined. Yeah right.

      Point #2 will give you a 0.01% improvement. Using open-source drivers that support half the card's features will give you a 40% disadvantage.

      What the hell does the kernel have to do with video drivers? These are in XFree, not the kernel. There are some hooks in the kernel, but nobody says you can't give away the source for the module. That's what nvidia does.

      When the card is discontinued, you'll probably throw it away. And if you will be the only person left using that card, drivers won't fix themselves even if they're open source. And I seriously doubt that you can maintain them, given that you probably don't even know how they work. Who in the world uses video cards so old that there aren't any drivers for them? For what?

      The bsd people can very well run the drivers if the company makes them for bsd. Given that there are very few games or 3d apps on bsd, I don't think there's a market there. It's mostly used for servers, anyway.

      If you're an embedded developer, I don't think you'll be integrating a PCI card into your "designs," much less tweaking drivers for it.

      I'd rather have fast, stable, closed-source drivers that work than piece-of-shit reverse-engineered open source drivers developed and supported by amateurs. No company in their right mind will give away the complete specs, anyway. So we will be stuck with crappy slow drivers that can only take advantage of half the card's features. Just compare then Nvidia drivers on Linux (fast, stable, compatible with all cards) with alpha drivers for the ATI Radeon 8500 (that the WEATHER CHANNEL paid to develop, no less).

    7. Re:XFree drivers by wowbagger · · Score: 2

      Right. YOU will be able to fix bugs in the driver that the developers can't fix.
      Yes, because THAT bug is important to ME, whereas it may NOT be important to the developers, so they may not work on it.

      Point #2 will give you a 0.01% improvement.
      I suppose you have some actual EVIDENCE to back that number up, other than having freshly extracted it from your nether oriface? Most drivers are compiled for least common denominator, and so cannot most effectively use features specific to one processor. Additionally, by compiling the code inline rather than accessing it via a run-time conditional, you can greatly speed up the code. You see child, I do this for a living, and probably have been since before you were able to wake up with dry sheets.

      What the hell does the kernel have to do with video drivers?
      All the 3D drivers have a component in the kernel to provide for security - a fact you would be aware of if you actually followed the DRI mailing list.

      When the card is discontinued, you'll probably throw it away.
      Since my first message clearly stated that wasn't the case, your point was void before you made it. Especially in my work, where I design systems with a projected service lifetime of a decade.

      The bsd people can very well run the drivers if the company makes them for bsd.
      And if they don't? Consider nVidia - they DON'T make BSD drivers. Again, had you done some homework you would have known my point was valid, but you lost this one before you started.

      If you're an embedded developer, I don't think you'll be integrating a PCI card into your "designs," much less tweaking drivers for it.
      BZZT! Wrong. I do. Again, since this point was made in my previous message, you lost this one before you began as well.

      Let me make a suggestion: Next semester, see if your high school has a Debate class. Perhaps when you've actually studied how to analyze an argument, identify the points made, research them, and then formulate a response your ability to post intelligent discourse will be improved.

    8. Re:XFree drivers by Anonymous Coward · · Score: 0

      I am really afraid that the response from ATi in regards to Linux will be just the 8500 drivers. That isn't totally bad. But I get the impression that they are thinking: "We don't take you seriously as gamers on the Linux platform, so no R300 drivers for you. But look at the nice things that we have done for you. We've allowed Tungsten Graphics to write some Radeon 8500 drivers."

      It is a shame, since the new cards will be neglected. ATi is abandoning their 8500 architecture, so they could give a rat's ass about the drivers being open source.

    9. Re:XFree drivers by Anonymous Coward · · Score: 0

      I agree. I am just happy to get drivers for my video card to work nicely in Linux. And they do work well, so as long as they maintain them, I won't complain.

    10. Re:XFree drivers by Afrosheen · · Score: 2

      this will happen about the same time the MBA selects Dr. Hawking as a star player.

      MBA? What is that? Someone with a Master's degree in Business Administration? Wacky.

      Oh, maybe you meant NBA, the National Basketball's Association. In that case, your presumption isn't too far fetched. Dr. Hawking already has a powered exoskeleton he can use to fight crime AND play basketball. So I guess those ATI drivers are just around the corner!

    11. Re:XFree drivers by be-fan · · Score: 2

      Actually, why aren't BSD NVIDIA drivers availabe? The X module is platform independent (by design, unless NVIDIA uses calls that are Linux-specific) and the kernel driver is extremely easy to port (its fully abstracts the kernel through a platform-wrapper layer).

      --
      A deep unwavering belief is a sure sign you're missing something...
    12. Re:XFree drivers by 0x0d0a · · Score: 2

      Right. YOU will be able to fix bugs in the driver that the developersan't fix. Of course. You are smarter than all of the Nvidia and ATIengineers, and have more expertise in the field of graphics carddrivers than all of them combined. Yeah right.

      Believe it or not, patches and bugfixes *do* get sent in to open-source software, even if there's an existing paid maintenance team.

      The ability to fix a bug doesn't say that you're more experienced and competent than someone else that missed it. A while back, I corrected a bug in a systems programming book that my professor had written. Does that make me more experienced and competent than him, a CS PhD? Nope.

      Point #2 will give you a 0.01% improvement. Using open-source drivers that support half the card's features will give you a 40% disadvantage

      So *all* of the features should be supported in the open source driver. Furthermore, compiling snes9x myself and setting the compiler flags I wanted sped it up by about 2-3x.

      When the card is discontinued, you'll probably throw it away. And if you will be the only person left using that card, drivers won't fix themselves even if they're open source. And I seriously doubt that you can maintain them, given that you probably don't even know how they work.

      Open source drivers get maintained. People that modify the kernel and break stuff have to take care of it. No care is given to breaking closed source drivers. Look at the driver list sometime in make menuconfig. There's some *old*, discontinued stuff in there. How are you going to explain this?

      ATI will not fund BSD drivers. There isn't enough demand to make it worthwhile to pay the people.

    13. Re:XFree drivers by mallan · · Score: 1

      Because when I find bugs in the driver, I will be able to fix them faster than the company will get around to it.

      Then how do you explain the difference in performance, features, and stability between the NVIDIA drivers and the DRI drivers? Have you have any idea of the expertise required to write/maintain 3D drivers? It's a nice theory, but in practice, not many people contribute patches to the DRI project.

      Because I can compile the drivers for my CPU, and screw compatibility with other CPUs I don't have.

      You can do this with the closed source NVIDIA drivers.

      Because I will know it will work with the kernel I am running, which may be some mutant patched up version that the vender has never seen.

      How can you know this? Just because you have the source code doesn't mean it will "just work." Your patched kernel can still cause problems with an open source driver.

      Because when the card is discontinued, I will STILL have it, and will still be USING it, and will still want UPDATES to the drivers.

      The closed source NVIDIA drivers support everything back to the original TNT (well over 4 years old), and upgrades to their drivers benefit all supported cards.

      Because my bretheren who run *BSD also deserve to have good drivers.

      Valid point. However, see this page (http://nvidia.netexplorer.org/news.html) "First, off, the drivers ARE being written, with help from NVIDIA." Far from ideal, but it's something.

      Another valid point is support for platforms other than x86.

      Because I am an embedded software developer, and damn it I NEED to be able to tweak the drivers if I am using it in my designs.

      The X/DRI is not at all well suited to embedded applications. It's huge.

      In theory, open 3D drivers would be great. In practice, however/unfortunately, it has not proved to be very practical. There are very few external developers contributing to DRI, and development has been excruciatingly slow. The DRI project is only now beginning alpha level support for fixed-function TCL pipelines, and an open source programmable pipeline driver isn't even on the radar screen.

      --
      "Good people drink good beer"
    14. Re:XFree drivers by wowbagger · · Score: 2

      Actually, from what I've heard nVidia's drivers aren't terribly stable - they frequently hard-lock the machine.

      And one of the single biggest problems holding back the DRI developement is that hardware venders refuse to provide documentation for the drivers (e.g. no specs on the chips), forcing the DRI team to reverse engineer everything. And surprise surprise, they sometimes miss things (oh, you have to CLEAR the DMA fifo before starting a new operation!). nVidia's internal engineers have access to all the documentation on the card - OF COURSE they can implement all the features.

      And even for companies like ATI, the chip set docs are only available to the XFree developers under NDA - ordinary folks cannot get access to them. Because you cannot get access to the info on the chips unless you are a registered XFree developer, many people who COULD contribute CANNOT because they cannot get access to the chip docs. This reduces the number of people contributing.

      And as for X being "huge" for embedded work - there's embedded and there's embedded. The systems I design have 64M of RAM on each of the 4 DSPs, before we EVEN start talking about the main processor. X is a drop in the bucket to me.

      This is why I keep beating the drum on this.

      CHIPSET MANUFACTURERS - PAY HEED!

      The magic is IN YOUR CHIP, not in the interface to your chip. Telling me about the settings of the frobnicate register does NOT tell me how to implement the frobnicate function in silicon - and if it DOES, then you are SCREWED anyway, as your competitors WILL reverse engineer it.

      Provide US, the developers, with the chip docs. We in turn will provide YOU with quality drivers, and we ALL profit!

  23. If I change... by Amazing+Quantum+Man · · Score: 2, Funny

    If I change the name from "QUAKE" to "QUACK", will the performance drop by 20%?

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    1. Re:If I change... by Anonymous Coward · · Score: 0

      Could be... who knows what those sneaky driver authors could be up to.

    2. Re:If I change... by Ziviyr · · Score: 1

      If I change the name from "QUAKE" to "QUACK", will the performance drop by 20%?

      Its a very good question given how some drivers in the past have predefined forced settings for when Quake is in play. Versus when something else names Quack might be...

      --

      Someone set us up the bomb, so shine we are!
    3. Re:If I change... by Amazing+Quantum+Man · · Score: 2

      It's not a troll. Don't you remember when ATI got caught jacking the settings for Quake? When the EXE was renamed, perfomance dropped.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  24. Congrats ATI (sarcasm) by gosand · · Score: 1, Flamebait

    Congratulations ATI, on your wonderful new video card. But you lost me back when your "new and improved" drivers for the AIW-128Pro effing freaked my system out. It took me a week to get it back to the way it was, and I am still not convinced it is as stable as it used to be. Until I hear people proclaiming "ATI finally got the drivers right", I will not consider purchasing another ATI video card. And even then, probably not, because there isn't that much of a gap between you and your competition. I don't need the latest and greatest card out there, I just want something stable.

    --

    My beliefs do not require that you agree with them.

    1. Re:Congrats ATI (sarcasm) by topham · · Score: 2

      Absolutly agreed.

      I've never seen GOOD drivers from ATI. I've had drivers that worked, but always made me nervous. I've had nothing but grief with them if pushed in any way. (And no, I don't mean by overclocking them!)

      I replaced my ATI card with an nVidia, and you know what, NO crashing issues I can blame on the video card since. None. Zero. Zilch.

      ATI has to get their drivers in order. I don't care if their video cards are 3 times faster than anyone elses, if it isn't stable its useless.

    2. Re:Congrats ATI (sarcasm) by davros74 · · Score: 1

      "ATI finally got the drivers right"

      Not sure what card/platform you have, but I used to have tons of driver problems with 3D games with the RagePro line of cards, and after they ditched OS/2 support (along with about everyone else), I wasn't sure if my next card would be ATI or not.

      But then I got the Radeon VIVO, and it was a completely different beast. I can't speak for all users, obviously, but I can say I've had zero issues with my ATI card (had for about 1.5 years now) under Windows98SE, Win2000 and XFree86 4.1/4.2. My dad has an All-In-Wonder Radeon which he uses under Win98SE with his DV camcorder. I've never had a driver issue with the Radeon line thus far.

      Which begs the question: where are these driver problems? Are they specific to the WinME/XP drivers or what?

    3. Re:Congrats ATI (sarcasm) by dgmartin98 · · Score: 1

      Ya know, the AIW-128 Pro worked fine in my system for a while. Then for some odd reason, my system started slowing down, and eventually getting to the point of 'locking up'. I'm not sure what caused it, but when I reinstalled my entire system, and decided NOT to install the DVD Player/Multimedia center, the problems went away. Of course, now I can't watch TV on it, 'cuz I didn't install the programs to allow TV watching. Does this sound similar to your problems? Anyone else?

      --
      FPGA, Wireless, ASIC, Verilog, VHDL, HW, 10yr exp, Team Lead, Ottawa (More? Email above. slashdotusername=dgmartin98 )
    4. Re:Congrats ATI (sarcasm) by gosand · · Score: 2
      Which begs the question: where are these driver problems?

      Upgrade your drivers to the most current ones, and see what happens to your system. Then try to go back to the old ones.

      Granted, the card was stable up until the point I installed the new drivers (mine were about a year old), but installing new, improved drivers from the manufacturer should not do that. I don't consider the instability unlucky, I consider the stability lucky. Oh, it was on an AMD900, 256RAM, Win98SE.

      --

      My beliefs do not require that you agree with them.

    5. Re:Congrats ATI (sarcasm) by NateDAC · · Score: 1

      I must say I also agree - I have an ATI AiW 128 Pro which i paid a good $170 for (yeah, I got ripped off, but I digress). Under Windows it was... OK. I never played games on it however. Under Linux, with the drivers from the GATOS project, I had nothing but problems with it when trying to use any of the high-speed features it offered. Constant system lockups (or hosed consoles), poor quality video input, no TV out, etc. I know the GATOS guys are working constantly on their drivers, so I blame the poor quality on ATI's refusal to release full specs for their card so that those coders could actually make the card work as advertised. Mind you, my information on ATI's current support is out of date, and I haven't checked on the status of the GATOS drivers in a couple of months, but nevertheless the problem remains.

      I too had problems with Windows drivers being unstable in some instances, and the update that was available after I bought my card was less than spectactular.

      Of course Windows being the problem that it is by it's very nature, I don't actually use it (had it for a while in a dual-boot setup, with Linux on the other side).. I have since switched to an nVidia card also, an older TNT2 which was given to me by a friend when he got a GeForce2. I shit you not, this TNT2 card is about 3 times faster on my 550 MHz Athlon than that AiW 128 Pro was. And, it doesn't crash the system. This is with Slackware 8 and the 2.4.18 kernel.

      So my message to ATI: Sorry guys, you've completely and permanently lost my business. You claimed full Linux support on your web pages, then failed to provide it to those who actually needed it (the driver coders, i.e. the GATOS projects). False advertising, if that term applies here, does not set well with me at all.

  25. Doesn't matter by chewmanfoo · · Score: 1

    Unless ATI has changed it's strategy regarding linux users, I'll ignore their new whizz-bang card.

    1. Re:Doesn't matter by Type-R · · Score: 1

      Errr, the one where they share developer info with lots of people? (Hint: There were drivers for the Radeon 8500 in XF4.2.0)

    2. Re:Doesn't matter by Zed2K · · Score: 1

      Just because you don't want to do the legwork and look for yourself. Oh well, your loss.

  26. boring q3 benchmarks... by Xspringe1 · · Score: 1

    Regular Quake3 benchies are not really of much importance anymore imho. Noone cares if they get either 200 or 300 fps in q3 :)

    Things start to get interesting once you enable FSAA and AF....

  27. calculated frame rate by epicstruggle · · Score: 2, Informative

    I thought this might help those people who dont want to take the time to calculate the FPS from the earlier article Anandtech did.

    Unreal Tournament 2003 (DM-Antalus) 1024x768x32 High Detail Settings
    Radeon 9700: 130.4
    GF4 Ti4600: 94.5
    Parhelia: 54.4
    Radeon 8500: 57.6

    Unreal Tournament 2003 (DM-Antalus) 1280x1024x32 High Detail Settings
    Radeon 9700: 87.8
    GF4 Ti4600: 59.3
    Parhelia: 35.1
    Radeon 8500: 37.9

    Unreal Tournament 2003 (DM-Antalus) 1600x1200x32 High Detail Settings
    Radeon 9700: 63.3
    GF4 Ti4600: 41.1
    Parhelia: 24.6
    Radeon 8500: 25.2

    Unreal Tournament 2003 (DM-Asbestos)1024x768x32 High Detail Settings
    Radeon 9700: 210.3
    GF4 Ti4600: 178.2
    Parhelia: 100.4
    Radeon 8500: 91.1

    Unreal Tournament 2003 (DM-Asbestos)1280x1024 High Detail Settings
    Radeon 9700: 144.3
    GF4 Ti4600: 115.4
    Parhelia: 65.5
    Radeon 8500: 58.9

    Unreal Tournament 2003 (DM-Asbestos)1600x1200 High Detail Settings
    Radeon 9700: 104.1
    GF4 Ti4600: 82.0
    Parhelia: 46.9
    Radeon 8500: 42.0

    Jedi Knight 2 'demo jk2ffa' @ 1600x1200
    Radeon 9700: 124.3
    GF4 Ti4600: 113.0
    Parhelia: 65.9
    Radeon 8500: 93.2

    Serious Sam 2: The Second Encounter 'Little Trouble' 1024x768x32
    Radeon 9700: 115.2
    GF4 Ti4600: 100.2
    Parhelia: 67.4
    Radeon 8500: 58.2

    Serious Sam 2: The Second Encounter 'Little Trouble' 1280x1024x32
    Radeon 9700: 102.6
    GF4 Ti4600: 72.9
    Parhelia: 49.5
    Radeon 8500: 45.3

    Serious Sam 2: The Second Encounter 'Little Trouble' 1600x1200x32
    Radeon 9700: 77.6
    GF4 Ti4600: 51.7
    Parhelia: 37.3
    Radeon 8500: 32.1

    --
    "Im drowning here, and you're describing the water!"
  28. Re:Oh my God! They killed Tom's Hardware! by agallagh42 · · Score: 1

    I really don't think slashdot was the one that killed Tom's. Every hardware site on the planet probably has a link to their article.

    --
    Carpe Cerevisi - Seize the Beer
  29. ati drivers ...again by Anonymous Coward · · Score: 0

    don't buy it. The r128 and 8500 still don't have 100% working linux drivers. They've been promising to fix the bugs in the r128 driver for 3 years now! ATI have lost any trust they had with knowledgable consumers.

    Don't waste your time, buy nvidia and be happy.

    1. Re:ati drivers ...again by martyn+s · · Score: 1

      What if I don't run linux? This card sounds pretty sweet.

      That being said, I'm not buying a new videocard until Doom 3 is actually out.

    2. Re:ati drivers ...again by tRoll+with+Butter · · Score: 2

      ATI's drivers suck badly. I made the mistake of upgrading my Radeon 7200's drivers from the 4-13-7075 version to whatever happens to be current at the moment and now Visual Basic 5sp3 crashes when I try to compile (VB, yes, I know... Please don't go there.) and only half of my DIVX movies play with overlay enabled. On the plus side, now I can actually play GTA3 with a VERY THICK FOG, which is much better than the old drivers which just caused it to crash.

      As much as I like playing GTA3 slowly with extra fog, I found a patch to fix the fog problem on ATI's site. I reported the other issues I was having to ATI's technical support; however, since ATI doesn't even have a checkbox for reporting application or video related issues (I'm not kidding, see for yourself on their support page!), I have my doubts about the issues being resolved. My only recourse is to go back to the old drivers and get a Playstation2 if I want to play GTA3... Course, there's also Nivida.

      --

      ---
      Siggy, siggy, siggy, can't you see? Sometimes your puns just irritate me.
  30. Still not fast enough. by Viewsonic · · Score: 1

    We still need cards to push three TIMES that to be able to play DOOM 3 by next year. PLEASE hurry up. It will really suck if Doom 3 is released before any cards can play it decently. (The demo shown was on an unreleased card running at low resolution..) ..

    1. Re:Still not fast enough. by H3XA · · Score: 1

      The demo was shown at low res due to a mistake by Id Software... John Carmack said that they actually meant to demo DOOM 3 at higher quality settings on that same hardware.

      The R300 will be plenty fast enough for DOOM 3 and the Nvidia F4Ti/ATI 8500 are meant to play DOOM 3 great as well. The big difference will be between 128MB and 64MB cards.... DOOM 3 is said to have about 80MB of textures to store.

      Go read John's .plan and many interviews on hardware websites - he has explained these points MANY times.

      - HeXa

    2. Re:Still not fast enough. by 1stflight · · Score: 1

      Actually he said he was aiming for it to be playable on a GF3...so there's hope still for us "lo-end" players :)

    3. Re:Still not fast enough. by H3XA · · Score: 1

      I have a hard time trusting the minimum specs of ANY software developer - so I left the GF3 out :)

      - HeXa

    4. Re:Still not fast enough. by Anonymous Coward · · Score: 0

      The unreleased video card that Doom 3 was demoed on was actually an ATI R300.

  31. Re:They used �Intel-like� approach to design?!? HA by H3XA · · Score: 3, Informative

    You don't seem to understand the direct relationship between MHz and pixel/texual fill rates in video cards.

    The Parhelia gets beaten in DX8 bechmarks by the GF4Ti because of the difference in clock speeds. If the 9700/10000 wants to compete with the NV30 at the top then raw MHz is needed - the DX9 specs state that both cards need 8 pixel pipelines for compliance (and both ATI and Nvidia say their next-gen cards do). This means whoever has the highest clock rate will have the highest pixel fill rate. Need to wait and see if the NV30 has more than one texture unit per pipeline, the R300 only has one (for a total of 8 texture units) which means if the NV30 has two or more for each pipeline, then it will beat the R300 in texel filrates by architecture alone (though for more than one texture unit per pipeline will need HUGE amount of memory bandwidth which is not likely to happen until DDR-II is utilized).

    So MHz does equal performance... which can mean a marketing success or failure. Parhelia is not grat for gamers (other than TripleHead) due to low clock speeds. Nvidia have delayed the NV30 to make use of the 0.13u process to get higher clock speeds (rumoured to be 400+) and ATI plan on releasing the Radeon 10000 next year based on a 0.13u process as well to try and beat the NV30 if it proves to outperform the 9700.... which is expected to happen.

    - HeXa

  32. Wrong! by Viewsonic · · Score: 1

    This new card is still not fast enough to play Doom3 were it to come out today. Buying these generation of video cards are worthless because they will need to be replaced when Doom3 is released anyways. Just like Doom and Quake made everyone upgrade their systems, Doom3 will make you do both. Technology isn't keeping up with the masterminds. Help.

    1. Re:Wrong! by Anonymous Coward · · Score: 0

      Ummmm, yeah, except Doom 3 has ALREADY been showed running on an R300 board, i mean, come on, they;ve SHOWN the game, had to be runnin on something.

    2. Re:Wrong! by Anonymous Coward · · Score: 0

      Oh come on. You are seriously over-reacting. Look at what Carmack has said about the R300. It is perfect for the game. Doom 3 isn't going to be *that much* of a step into the future.

    3. Re:Wrong! by damiam · · Score: 1

      Carmack said Doom 3 would run fine on a GeForce 3. These cards should be more than enough.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  33. Re:oh my god. A little fun for your dreary thursda by Anonymous Coward · · Score: 0
    But just so you know, I cheated a bit on 2 and 4.

    OK, I cheated a lot on 2 and 4. But it is a fucking boring Thursday.

  34. Radeon 9000 naming debacle (ala GeForce4 MX) by GoSpeedRacerGo · · Score: 1

    Boy, I sure hope people give ATI a ton of shit for breaking their own naming convention like they
    did NVIDIA for calling NV17 GeForce4 MX.

    ATI gave tons of presentations about how clear their naming scheme was and that the first digit
    represents the DirectX version. Now they have screwed that up by calling R250 Radeon 9000 when
    it is a DirectX 8 part and not a Direct X 9 part like the Radeon 9700.

    The difference between 0 and 7 is no better or worse than the difference between MX and Ti.

    1. Re:Radeon 9000 naming debacle (ala GeForce4 MX) by H3XA · · Score: 1

      Yes.... this is regrettable, especially considering the RV250 based Radeon 9000/9000 Pro cards are SLOWER than the R200 baed Radeon 8500 cards - one would expect to have FASTER performance with an increas in model numbers :(

      The average consumer doesn't care though becasue they don't know - Nvidia had that thought and ATI have followed suit. Its model number recognition that sells the cards... consumers will buy whatever is the latest release that suits their budget.

      - HeXa

  35. Does the RV250 need a fan or not? by georgep77 · · Score: 1

    I was just looking at Toms review and his 9000Pro makes due with only a passive heatsink. Anand otoh has a 9000pro with a fan. I'm a quiet pc kind of guy and am really interested in a modern, performant Graphics Card that does not generate noise. What is the story on this?

  36. Whew... glad I bought ATI stock two days ago... by puppetman · · Score: 2

    Now, with no claims of being objective, go buy a 9700 for yourself, and show your family how much you care by buying one for all your family members.

    If the stock triples, I might be able to afford a 1987 Honda Civic with only 200,000 kilometres on the engine.

    1. Re:Whew... glad I bought ATI stock two days ago... by Scudsucker · · Score: 1

      I've got an '82 Accord with 214,000 on it. :P

    2. Re:Whew... glad I bought ATI stock two days ago... by rehevkor5 · · Score: 1

      And I have a 1989 Acura Integra with 51,000 miles (82059 kilometers) on it. Mwaha.

    3. Re:Whew... glad I bought ATI stock two days ago... by Anonymous Coward · · Score: 0

      If the stock triples, I might be able to afford a 1987 Honda Civic with only 200,000 kilometres on the engine.

      If my LNUX stock triples, I'll be able to afford a stick of gum.

    4. Re:Whew... glad I bought ATI stock two days ago... by DiscoOnTheSide · · Score: 1

      1972 VW Super Beetle with 52318 miles (you do the conversion I'm lazy right now). Oh, and for those of you laughing. It's got a Porsche 911 Turbo engine. I have 350 HP comming off the WHEELS and I beat corvettes at the track. I win! :-D

      --
      Viva La Revolucion! Buy a Mac!
    5. Re:Whew... glad I bought ATI stock two days ago... by DiscoOnTheSide · · Score: 1

      Silly me. I meant to say 500k miles, not fifty. I forgot a zero. So sue me. It's been a long day at work :)

      --
      Viva La Revolucion! Buy a Mac!
    6. Re:Whew... glad I bought ATI stock two days ago... by sn0wcrash · · Score: 1

      216,000 miles on a 88 Civic

      OK, so I replaced the engine at 215,000 miles cause it had lost some get up and go...

  37. Neither! Here's why... by Viewsonic · · Score: 0
    Doom3 is slated to be released next year and WILL NOT RUN WITH THE CURRENT CARDS OR THESE NEWER R300 and NV CARDS. You will need to buy the generation AFTER those to run it. Buying ANY video card right now is tossing your money away unless you don't plan on playing Doom3 (Come on, why ISNT going to play it that buys a 3D gaming card like this??) .. There isn't many "must haves" in the video card life cycle, but for Doom3 it will be a must. Skip these, far too slow, even if they are the fastest on the block right now.

    Remember playing Quake1 on your 486 DX100 or P60? Yeah, I thought so .. You went and upgraded the next month, didn't you? Yep. Just after a week you bought that spiffy DX4 120 .. Should have skipped it and waited for the P90.

    It is going to happen AGAIN.

    1. Re:Neither! Here's why... by Pyrosz · · Score: 1

      hmmm point taken... but (heh, yes a but) did Carmack not say that a GF4TI4600 would play D3? I'm getting in the range of 30-40 fps in RTCW now so any improvement would be nice :)

      I wish Mr. Carmack would comment on the R300. I guess he will when he gets his hands on one. ATI give Mr.C a card!!

      --

      An optimist believes we live in the best world possible; a pessimist fears this is true.
    2. Re:Neither! Here's why... by H3XA · · Score: 2, Informative

      He thinks the R300 is sweet (not his exact words but similar meaning). He also stated that the ATI 8500 and GF4Ti cards would play DOOM 3 fine, just at medium quality levels or so.

      The big difference is the memory your card has, 64MB cards won't be great performers for high texture settings due to a statement about DOOM 3 having about 80MB worth of textures to be loaded onto the card at any one time.... 128MB cards will be needed for maximum eye candy.

      - HeXa

    3. Re:Neither! Here's why... by Hast · · Score: 1

      According to the horse's mouth (Carmack) current cards will play Doom3 "fine". Naturally this means that you can't do 1600x1400 maximum graphics but with reasonable settings it will play.

      He warns of the GF4MX though, but I think everyone knows that that is not a good card for a gamer anyways.

    4. Re:Neither! Here's why... by Viewsonic · · Score: 1

      He doesn't say "fine". He says they will run it. Much like how he said a high end would run Quake1. (Ie. 320x200 with the screen shrunk 90%)At e3 they had Doom3 running on one of the soon to be released cards in low res and it was just barely performing fluidly on a totally buffed out system.

    5. Re:Neither! Here's why... by Anonymous Coward · · Score: 0

      ummm maybe you dont pay attention. id demo'd D00MIII on a preprodcution r300 (radeon 9700). He worked very closely with them on driver fixes which is why the drivers don't suck. nv30 and r300 will play doom3 beautifully.

    6. Re:Neither! Here's why... by Hast · · Score: 1

      Ok so it depends on your definition of "fine". I'd expect 800x600 with low-medium effects or something like that.

      Now if you're a serious gamer that isn't really "fine" but for a lot of people it is.

    7. Re:Neither! Here's why... by be-fan · · Score: 2

      Bullshit. D3 is being demoed on R300s.

      --
      A deep unwavering belief is a sure sign you're missing something...
  38. Wow - 24 page review by kirkb · · Score: 2

    Many pages only have 10 or 11 sentences of text on them. Is the high number of page/banner views that Anand gets really worth the extra traffic (and annoyance) that this causes?

    --
    Slashdot: come for the pedantry, stay for the condescension.
    1. Re:Wow - 24 page review by Jinxo · · Score: 1

      You can always go to the printer-friendly version, if is bothers you that much...

    2. Re:Wow - 24 page review by Anonymous Coward · · Score: 0

      That is exactly why I never go there anymore. I remember about a year ago it had twelve or so advertisements on each page. I don't really care if it changed.

  39. Drivers by RichiP · · Score: 1

    My question is: will there be decent Linux drivers for this (R300) sucker? Otherwise, I'm just limited to nVIDIAs for good gaming graphics. (or am i missing something?)

  40. OMG we did it again... by Kalgash · · Score: 1

    We /.'ed Anandtech. We're bastards.

    I thought AT had the hardware goods to handle this crowd.

  41. OT: Your sig by Rupert · · Score: 1

    1) miquoted.
    "Linux is only free if your time has no value"

    2) misattributed.
    Jamie Zawinski

    Read the whole thing here:
    http://www.jwz.org/doc/linux.html

    --

    --
    E_NOSIG
    1. Re:OT: Your sig by Anonymous Coward · · Score: 0

      Maybe he wasn't quoting Jamie "Acne Faced" Zawinski. Maybe he was quoting some other anonymous nerd that said it the other way. Maybe you're a dumbutt.

  42. You're dead wrong by Anonymous Coward · · Score: 0

    Sir, you are mistaken. Everyone in the 3d gaming industry knows that the framerate on an interlaced TV screen is quite different than a progressive display such as HDTV or your typical 17" monitor. If your monitor has a refresh rate of 60hz then yes, 60 FPS is all that you will notice in a game. If your monitor can do 85hz, then you WILL see the extra FPS. Gameplay will be smoother, there will be less tearing, and turning really fast will have less of an impact.

  43. Chip design by ArtX? by deadwood · · Score: 1

    Wow. Impressive specs on the R300. For anyone in the know ("hint" ATI Employees "hint"), was the design of the R300 done primarily by the folks ATI got from buying out ArtX? For folks who don't know, ArtX was the company that did the GPU in the N64 and Nintendo Game Cube.

  44. I think someone swallowed something.... by aes12 · · Score: 1

    Like a big mouthful of marketing! It makes terrible business sense to release a game that only runs on the NEWEST cards. Almost nobody would play it. That would drive the cost of the game to roughly $450; far more than 99% of people are willing to pay. Believe it or not, but game companies are in it for the money, and though they work hard to satisfy the hardcore gamers, I'll bet they get most of thier cash from more casual players, like myself. I'm interested in playing Doom3, but if I'm expected to shell out $450 for the priveledge, I'll pass. Frankly, if you want a new video card now, get a GF4Ti4200 or Radeon8500 based card. You'll save $200 and will have most of the performance of the highest level. The idea that Doom3 will not run with a GF4 comes from one place, card marketers. Sure, you may have to tone down the detail and/or the resolution, but honestly, that's ok. I for one am not willing to shell out $400 every 6 months so that I can see the whiskers burn off my opponent's face when I hit him with a flame thrower.

  45. DVD by Anonymous Coward · · Score: 0

    How will the DVD and video overlay quality be of this piece of #$!@. I am looking for an overall solution that meets the following requirements: 1.) Needs to be fast and look good in both 16 bit and 32 bit color, (hey I still play Shogo: MAD), 2.) The DVD, video overlay, and tv out must have excellent quality 3.) Newer drivers should be released at least 4 times a year which yield increased performance, stability, and compatibility, 4.) Drivers must be available for XFree86 straight from the manufacturer even if it means they're closed source....they'll probably end up being on par or better than the Win drivers. If all these requirements are met, I shall upgrade from my Voodoo 3 2000 and purchase Ati's newer card.

    1. Re:DVD by H3XA · · Score: 1

      The "Video Shader" in the new chips is meant to offer great video playback quality...

      1. Yes - ATI is one of the best for the consumer PC market
      2. Probably - need to hear more feedback
      3. YES - ATI actually do work on their drivers for the last year.... I download leaks every 2-3 weeks on average for my 7500 Mobility
      4. Eventually.... Windows comes first for ATI due to the fact that makes up most of the target OS market.... Linux support will via binaries will happen later most likely.

      - HeXa

  46. Not for ATI7500AIW by wowbagger · · Score: 2

    The drivers for the ATI 7500AIW aren't working very well with the latest DRI code now, and there are problems with the I2C bus on the ATI - it's not documented where the bits for it are. ATI has been asked to provide this information, and last I'd heard it has not been provided.

  47. slashdot payola? by cheezus · · Score: 1, Troll

    What, is ATI paying slashdot kickbacks? It seems like there's a story about how great the new ATI cards at least twice a week.

    --
    /bin/fortune | slashdotsig.sh
    1. Re:slashdot payola? by yobbo · · Score: 2

      ATI just introduced a card that destroys the competition performance wise. If slashdot didn't report on that, would you accuse them of taking payola from Nvidia as hush money?

    2. Re:slashdot payola? by Anonymous Coward · · Score: 0

      Yes!

      I'm glad to announce that we are now owned by ATI Graphics!

  48. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  49. Real Not Unreal by DeadBugs · · Score: 2

    I am personally waiting to see benchmarks from retail off the shelf cards using the supplied drivers. ATI always seems to have good lab numbers but comes up short when the released product is tested under everday conditions. Also as others have pointed out it's not too impressive comparing it to video cards that have been out for awhile now. I hope that ATI can bring a truly competitive final product including stable drivers and I look forward to seeing the benchmarks against a released NV30 in the next several months. Christmas could be expensive this year.

    --
    http://www.kubuntu.org/
  50. Who Cares, This is a good thing by Phoenix · · Score: 3, Insightful

    Who cares if ATI is top dog untill the next chip comes out? Who cares if ATI will be second place next month? Who cares who is the current kick ass product?

    Personally I don't, and you know why? Competition. Good clean, healthy, product innovating competition.

    Something that is sadly lacking in the DeskTop OS market. Not to name any names *cough*microsoft*cough* but there is a very good example of what having one and only one player in the field. Poor quality product that we keep seeing so many bugs that we've become desensitized. Really, who falls over stunned when /. releases a story about the security hole big enough to drive a semi-trailer through anymore? Or do we read it, and patch it as needed (or mutter something to the effect of thank god I have Linux)?

    So ATI is ahead today, so nVidia will be ahead tomorrow, so what?

    Be glad that there is more than one dog fighting over the bone

    Phoenix

    --
    -- Wiccan Army, 13th Airborne Division "We will not fly silently into the night"
  51. Whatever it is..Its good by Ilgaz · · Score: 1

    So, Nvidia has at least competitors. As an 3dfx owner, I don't want to become alone.

    We, 3dfx owners know how a company they are... Since we are without new drivers since nvidia bought 3dfx.

    No need to describe, I guess 3dfx owners with a clue understood what kind of a company they are... In hard way...

    Oh me? When it ships (or shipped already), I am buying it... I won't buy from a company which left me in "digital cold" just because they bought my card/chip maker...

    mod me as you wish, I couldn't stand not saying this stuff...

    1. Re:Whatever it is..Its good by Anonymous Coward · · Score: 0

      A company died, and one of it's competitors purchased it's patents and such. Why would they support their competitor's products? That doesn't make much business sense.

      But by your reasoning don't buy anything from Creative Labs/Sound Blaster. They purchased the assets from Aureal and I don't have new drivers for my Monster MX300.

      The difference between the two scenarios is that 3DFX was killed by the market, while Aureal was sued to death with frizalious lawsuits by Creative Labs.

    2. Re:Whatever it is..Its good by Ilgaz · · Score: 1

      Well when people choose fps numbers over quality, this happens.

      Also let me say, I owned a AWE64, Creative made it as an orphan... I couldn't stand to that "hsss" noise anymore on windows 2000, I bought another card. Even people figured where that noise comes from, they plain didn't listen to us. Cancelled my post on news server etc.etc.

      I had a only spec while buying new card (in fact,chip)... "let it not be creative"...

      Its just the same I feel about nvidia.

      Also I know Aureal story, what a sad thing in fact. Just by "law" you can "kill" your rival.

    3. Re:Whatever it is..Its good by Anonymous Coward · · Score: 0

      lol, maybe its cause 3dfx cards are so old that there is no point anymore? i was a big tdfx fan but they brought their destruction on themselves going on their little buying spree instead of getting 'rampage' and 'spectre' out the door. 3dfx cards just aren't viable for new gaming. get over it.

    4. Re:Whatever it is..Its good by Anonymous Coward · · Score: 0

      as a current AWE64 user where did the hiss come form? I would love to hack a fix to it if possable.

    5. Re:Whatever it is..Its good by ocbwilg · · Score: 4, Informative

      We, 3dfx owners know how a company they are... Since we are without new drivers since nvidia bought 3dfx.

      No need to describe, I guess 3dfx owners with a clue understood what kind of a company they are... In hard way...

      Oh me? When it ships (or shipped already), I am buying it... I won't buy from a company which left me in "digital cold" just because they bought my card/chip maker...

      mod me as you wish, I couldn't stand not saying this stuff...


      You've not got the slightest idea what you're talking about. Nvidia did not buy 3dfx. They bought the intellectual property of 3dfx. They bought most of the 3dfx design work, technology, patents, etc. They didn't buy any of the office space, manufacturing plants or employees. They bought the IP because they thought that there was something in it that would be useful in their future chip designs.

      3dfx Interactive is still a company and is still in business, in a manner of speaking. If you want more info on the nVidia purchase of 3dfx IP, you can read about it here, here, or here. But don't go blaming nVidia because your favorite graphics card company stopped producing and supporting your product.

    6. Re:Whatever it is..Its good by keithlarsen · · Score: 1

      Speaking from what happened to me and research I did when I upgraded to Windows XP...

      When Microsoft released Windows XP NVidia would not let them rebuild the 3dfx 3D drivers for it (they were in the beta builds, but not the final). So if you have a 3dfx card and upgraded to Windows XP you had to buy a new card to get 3D support. Guess what you were going to buy, uhmmm, probably NVidia cause they had the best card.

      NVidia bought the rights to get intellectual property for some old cards, ya right. They did it so they could force people to upgrade hardware as new OS's came out.

      Fortunately we still have Linux drivers because they were GPLed.

    7. Re:Whatever it is..Its good by Zathrus · · Score: 3, Insightful

      Well when people choose fps numbers over quality

      Huh?

      What crack are you smoking man? You're claiming that 3dfx had quality? What a load of horsecrap.

      3dfx supported only 16-bit color long after nVidia, ATI, Matrox, and PowerVR had moved on to 32-bit color. Their 2D output was even worse than nVidia's, and they had no features other than pure fps.

      I had an original 4 MB Voodoo, and I bought a pair of 6 MB V2's. I still saw the writing on the wall when 3dfx ignored the rest of the industry and continued pushing 16-bit and Glide while 32-bit and DirectX/OpenGL were ascendant. Their anti-aliasing sacrificed too much performance for too little advantage, their cards were overpriced, and the chips were designed with such monsterously large traces that they created too much heat and used too much power (yeah - ATI and probably nVidia will now require additional power too.. but these are 0.15 and 0.13 um designs as opposed to the 0.25 beheomoth that 3dfx had).

      Also I know Aureal story, what a sad thing in fact. Just by "law" you can "kill" your rival

      Although I wish Aureal was still around (and still think A3D is far better than EAX), you still don't get it.

      Aureal and 3dfx were already dead. Bankruptcy, selling of goods, and so forth. Competitors bought the intellectual property (read: patents) because it meant they could utilize some of the nifiter features in future products. It sure as hell doesn't mean they have to support the old products - they didn't buy the product lines, plants, existing inventory, etc. And it doesn't mean that someone else couldn't buy all of that and support it.

      Did Creative kill Aureal? Essentially. Aureal was a couple years ahead of itself in order to make a break in Creative's stranglehold on the audio market. But Aureal failed to market themselves properly and fell to a much larger, much more market savvy, highly entrenched competitor.

      Did nVidia kill 3dfx? Again, essentially. nVidia produced superior products with superior support, pricing, availability, and features. And unseated the 800 lb gorilla of the graphics market. Whining about the fact that 3dfx died only proves that you have no clue just how incompetent a company they really were.

    8. Re:Whatever it is..Its good by ocbwilg · · Score: 2

      When Microsoft released Windows XP NVidia would not let them rebuild the 3dfx 3D drivers for it (they were in the beta builds, but not the final). So if you have a 3dfx card and upgraded to Windows XP you had to buy a new card to get 3D support. Guess what you were going to buy, uhmmm, probably NVidia cause they had the best card.

      While the 3dfx web site is no longer available, the official 3dfx drivers (including Windows XP) are available from other sources. Just look for them, you'll find them. It took me all of 5 seconds with Google.

      Fortunately we still have Linux drivers because they were GPLed.

      The wonderful thing about the GPLed 3dfx Linux drivers is that you could use them (if you had a mind) to write your own drivers for other operating systems. Like so. Again, nVidia bought the IP from 3dfx because that's all that they were interested in. If they were interested in supporting 3dfx hardware they would have just bought the company lock stock and barrel.

    9. Re:Whatever it is..Its good by fferreres · · Score: 2

      Well, I do remember 3Dfx having the best working drivers, support. They even had a newsgroup where they directly aswered some questions.

      I also remember them supporting Linux and having a decent product. Also, the 32 bit "image quality" thing you mentioned in your last post is, sorry to tell you, marketing hype. Why? Because at the time, mostly nobody used 32 bits in real life (ie: gaming): performace was too low, and i really mean slow (TNT card).

      3Dfx did a lot of mistaques, but they lost to crappy RIVA cards mostly not to a GForce or anything decent. TNT was the first thing to rival 3Dfx hardware, and it had more to do with 2D + 3D integration than anything else.

      But I also remember one more thing: buying an NV1 Edge 3D which I still own. What happened? Well, the Nvidia folks NEVER supported it. No games (except the bundled ones), no Direct3D drivers, no Win98 drivers. Not even DirectDraw drivers (except a buggy 2.0 version).

      NVidia is something that I will be avoiding. They didn't support a poduct they sold and they HAD resources. 3Dfx made big mistaques, but they NEVER left a product unsupported while in bussiness. They had flowed products, but support was always there trying to fix all hardware.

      --
      unfinished: (adj.)
  52. Doesn't look good for ATI by Anonymous Coward · · Score: 1, Insightful

    Looking at these benchmarks it appears that ATIs advantage is in their memory bandwidth, by using state of the art memory and better pipelining they are able to beat Nvidia by significant amounts only in benchmarks that require extreme amounts of memory bandwidth. At normal resolutions their actual '3D' throughput using their next generation chip is not that much better than nvidias current generation chipset. This does not look good for ATI. Give Nvidia equal memory bandwidth and they would be within spitting distance on all the benchmarks even with the current level of GeForce.

    1. Re:Doesn't look good for ATI by AA0 · · Score: 1

      do you understand how hardware works?
      Lower resolution benchmarks are bound by cpu, not graphics cards. Thats why they bench at such high res's because it our cpus can't increase as fast in speed as our video cards are (parallel processing).
      Anand doesn't even benchmark at 640 anymore because GF4s can max out the cpu at 1024 without suffering framerate drops.

  53. Did they try.... by Anonymous Coward · · Score: 0

    Changing the names of the programs to Quack3D and DuckIII?

  54. Just speculation but... by MrTilney · · Score: 1

    They haven't released the actual card specs, this is just a sample.
    The released card could run at different speeds.

    How hard would I have to overclock a Ti4600 to meet these specs?

  55. Where did they get that idea from by oliverthered · · Score: 1

    not Apple the marketing freeks, no way..
    Either Apple has turned from a Jornalist/ graphics designer platform for a Geek one or those apple boys have got there marketing team in full swing!!..

    Sections..

    Apachie 1
    Apple 8 !!!!
    askslashdot 9
    books 1
    bsd ZERO
    developers 8
    features 2
    interviews 1
    radio ZERO
    science 7
    yro 4

    Only ask /. beets Apple!!!

    --
    thank God the internet isn't a human right.
  56. ATI priorities by phorm · · Score: 2

    Seems to me that if ATI is going to be making a new video card, perhaps first they should make some drivers for their old cards that actually work. I switched awhile back from a Voodoo3 3500TV to a Radeon AIW. It's a really nice card, it's got lots of features, it's fast... it's a nice card... but the drivers are such crap that it almost never works like it's supposed to. The win98 drivers are swell... but in XP it doesn't run anything that runs fullscreen (that used to run on the 3500... XP was a fresh install so it's not a residual driver issue) and 90% of the directX stuff doesn't work (including Warcraft III or other new games). Note to ATI: If you make a good card, make drivers that make it work!

  57. Anand and roundabout by eddy · · Score: 2

    Anand states: We didn't have much time with the Radeon 9700 so we couldn't run a full suite of AA tests nor take screen shots

    Come on, this has got to be bullshit. All it takes in most games to take a screenshot is to push PRINT-SCREEN on the keyboard. All these tests, different games, different settings, it must have taken at least half a day to complete, and not once did they have the time to push print-screen?

    Just say 'ATI wouldn't let us publish screenshots' instead of lying about it. Oh, maybe you weren't allowed to say that either? Bah.

    I think it's great we'll soon have some competition in the arena, but these are really previews of things to come, previews tightly controlled by ATI, I'll wager.

    --
    Belief is the currency of delusion.
  58. its not just linux by Scudsucker · · Score: 1

    I bought an all in wonder Radeon for TV tuning and video capture, but it wont work with 2000 or XP so I had to put ME (ick) on my Asus K7 for it to capture.

    Nvidia has a very good track record of putting out quality drivers. ATI has an even longer track record, but its in producing shit drivers for the hardware.

    1. Re:its not just linux by jonnythan · · Score: 2

      That's kinda funny.. I have the AIW Radeon in XP. The default MS drivers for the card even worked just fine, right on bootup. I had to install ATI's drivers for the TV to work, of course.. but as soon as I did, everything worked perfectly (even the AC-3 output). Absolutely no problems. Even the new Catalyst drivers rock, never had any problems whatsoever.

    2. Re:its not just linux by delus10n0 · · Score: 1

      Yeah, but just don't upgrade to the latest version of the Multimedia Center, unless you enjoy not being able to record video anymore.

      --
      Not All Who Wander Are Lost
  59. Quake3? by dnoyeb · · Score: 1

    So a new card runs an old game faster than another card? I would hope the new card is optimized for more than just running old games faster. The benchmarks are "totally" meaningless. AS anyone that has read a Carmack plan file can attest.

  60. He's not really talking about games. by Steveftoth · · Score: 2, Insightful

    I think that he's saying that graphics cards can't yet do real time photorealistic rendering. When they can, that's when we need to stop developing faster boards and make them more intergrated.

    Games will never need to be photorealistic to be fun, the two things are totatly unrelated. I think that most graphics in games today are wasted on the player anyway, I never realized how good looking many games were until I could watch instead of play them. GT3 is a good example, amazing to watch, fun to play but you really can't enjoy the graphics when you are playing it. Same with many games for the X-Box. Or in MGS2, all the time, I'm checking out the little radar in the corner of the screen to see where guys are, not seeing any of the awesome special effects that they spent so much time on.

  61. Re:calculated frame rate *Not Exactly* by timwood · · Score: 1

    Only problem with this comparison is that you are comparing the new ATI numbers on a P4 2.4B platform to the older GeForce 4 numbers on an Athlon XP 2100 platform. I believe the difference wouldn't be too much in most games tho.

    I bet that Anand had to use the P4 platform in order to make it as different/diffcult as possible to find exact real performance numbers.

    -T

  62. Sorry ATI but I'll wait by Anonymous Coward · · Score: 0

    Not because I don't trust a company that cheats on benchmarks. Not because Nvidia hasn't released their latest and greatest. Not because your drivers are mediocre at best.

    Because I don't plan on upgrading until Doom III is out. Currently all the graphics of games coming out between now and the start of 2003 look very similar. They look good but theyre nothing that my GeForce 2 can't handle. Sure the latest iteration of the Unreal Engine looks good and will push the limits of my setup but thats all it is, an iteration.

    Doom III is a huge leap forward. The graphics market needs a generation or two before you can run Doom III in all its glory, and Ill be waiting for those cards before I even think of upgrading.

  63. Not final clocks (Re:Anand's benchmarks) by GoSpeedRacerGo · · Score: 1

    It should be noted that the sample they sent out is not necessarily what the final clocks will be. The obviously didn't pick the slowest sample they got back from the fab. If the production boards ship at 325 MHz then these numbers mean something. I am betting on 300-315 MHz but I could be wrong.

  64. LCD Gaming performance (offtopic but answering Q.) by Geek+In+Training · · Score: 2

    I bought mine about a year ago (wise spending of my "tax relief" check from George W.) at WalMart; the KDS RAD-15. They still sell around $370 at most Wal-Marts, and many SAM'S wholesale stores.

    I have zero complaints. The cost was good, I got zero dead pixels, the fit and finish of the unit is very tight, and the refresh runs up to 85Hz, depending on the video card you have it hooked up to. The brightness and contrast are superior; I have hooked up a 17" tritiron and a 19" tube to test at 1600x1200 to see what I am missing, and I REALLY miss the flicker-free brightness of the LCD. (PS - No magnetic interference from things like fans, either! Just solid picture.)

    The only nags that I have are it's not big enough pixel-wise (because I am too cheap to buy a nice 17-19" unit), it only has the standard 15-pin VGA connector (most newer ATI/Matrox/Nvidia/SIS cards have DVI connectors), and when I am in a fast round of capture the flag in Q3:TA with Scout powerup, I can see a little bit of clipping during power running and jumping. Just a hint of it, but enough that the purists would complain.

    There really isn't any "blurring" as you might have seen on dual-scan LCDs, but sometimes you can see some pieces clip as the screen does fast color-changes during colorful terrain areas. Granted I have a GF4 Ti4200 cranked up to 300 core and 600 RAM, which is capable of running at many more frames per sec than an LCD monitor is capable of displaying cleanly (because of the alluded-to activation/deactivation time on the pixels), but it is a good value for $370. At least it is for me, and I have been dealing with monitors for a long time. I plan on staying with my 15" until the 17s are available for under $300... in other words, a long time.

    --
    SlashSigTheorem: Humorous, Political, Critical, Constructive- If you have a .sig, someone WILL complai
  65. WRONG. by Viewsonic · · Score: 1

    You obviously dont play video games, and never had. When QUAKE came out, everyone had 486 DX4 100s. It WOULD NOT RUN acceptably on those machines, P60's were JUST released, and it BARELY ran on those. People weren't getting GOOD performance for QUAKE till nearly 6 months after it was released! The comment came from the PROGRAMMER HIMSELF. Doom3 will NOT run acceptably on these generation of cards NOR the ones posted about here. He told everyone this at E3 recently when he demo'd Doom3 on an UNRELEASED *new* card from either ATI or NV and it WAS STILL TOO SLOW because it was in LOW RESOLUTION. You are so entirely wrong it isnt funny.

    1. Re:WRONG. by Zed2K · · Score: 1

      My roomate had a 486 DX4 100. I specifically remember this and we were playing Quake just fine on it. So I don't know what the hell you were doing to your pc that you couldn't play, but it worked just fine. In fact I remember saying how much it sucked compared to the mass carnage that was doom 2. Sure it looked prettier (well except without much color), but it wasn't that much fun.

      Doom 3 will run just fine on Geforce 4 cards. Every interview and plan file from Carmack talks about him using Radeon 8500's and Nvidia Geforce 3 and 4 cards and the game running right now on them and its not even done yet.

      From Carmack himself:

      "Our "full impact" platform from the beginning has been targeted at GF3/Xbox level hardware. Slower hardware can disable features, and faster hardware gets higher frame rates and rendering quality. Even at this target, designers need to be more cognizant of performance than they were with Q3, and we expect some licensee to take an even more aggressive performance stance for games shipping in following years."

      If you don't believe me just check slashdot:
      http://slashdot.org/comments.pl?sid=334 53&cid=3619 372

    2. Re:WRONG. by Anonymous Coward · · Score: 0

      You have some serious capitalization problems. I'd try to get that shift key fixed.

  66. Is it again the case of game specific drivers? by Soul-Burn666 · · Score: 1

    With all respect to the benchmarks, ATI was "cought" making drivers with game specific optimizations (Quake / Quack etc).

    Check if this is the case here. Might not be, but it just might, which should be taken into consideration.

    --
    ^_^
    1. Re:Is it again the case of game specific drivers? by forkboy · · Score: 2

      They did benchmarks with like 4 different games in this review. (UT, Q3, Serious Sam, JK2) In places where CPU was not the bottleneck, the R300 was way ahead of the TI4600.

      I'd like to see non-game tests, too, which disappointed me. Something to test raw video horsepower without invoking memory or CPU limitations because of non-video processes. (sound, ai, etc)

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
  67. One beeeeellion FPS by nick_davison · · Score: 2
    "37% faster in Quake 3 at 1600x1200x32 on a Pentium4 2.4ghz."

    Does anyone else get the feeling there's a director of marketing at the GPU companies who just pulls a Dr. Evil inspired number out of the air and declares to the engineers that that's the FPS for Q3 they need for the next card?

    "I want our next card to not just give me a frame per second but TEN frames per second in Quake. We'll see how they like that, huh?!"
    "Uh, Sir? We already do one hundred and ninety two frames per second at maximum resolution."
    "I see. Then I want..." finger curls against his bottom lip, "....One Beeeeeeeellion frames per second."
    "But Sir, that's insane! No one can tell after about 50fps anyway!"
    "Mini-Marketing-Me, keeeeeell him!"

    1. Re:One beeeeellion FPS by Anonymous Coward · · Score: 0

      actually i for one can tell til about 75 fps then you lose me...

  68. So much for 'unified' drivers... by MarcoAtWork · · Score: 2

    The article at anand's says that ATI has abandoned their previous 'unified' drivers and that the drivers for R300 are 'brand new' and that this could create compatibility issues with older games and so on...

    Now, if there's somebody here that knows more, what exactly does 'unified' mean in technical terms (not marketspeak)? How can a 'unified' driver work for vastly different cards like GeForce1 (basic T&L) GeForce3/4 (shaders and so on) and NV30 (FP pipeline)?

    I don't see much that can be 'unified' in those architectures, and even less between the DX_8.1_and_lower and DX_9_and_higher parts, given the jump from integer to FP pipelines.

    So, is the claim of 'unified' drivers purely marketspeak (and maybe it's just a collection of 'workarounds' for specific game problems) or is there a technical case to be made for them?

    --
    -- the cake is a lie
    1. Re:So much for 'unified' drivers... by Massacrifice · · Score: 1

      My understanding of the unified drivers thing is that you have only one driver distribution for all cards. Makes support easier as customers dont have to know what exact type of card they have.

      --
      -- Home is where you eat your heart out.
  69. Re:They used �Intel-like� approach to design?!? HA by Hoser+McMoose · · Score: 2, Insightful

    Just a bit of food for thought...

    Intel had to REALLY stretch to get the PIII core up to 1.1GHz on a 180nm fab process, including having to recall their first attempt entirely. With the P4, they had little trouble releasing a 2.0GHz core on the exact same 180nm fab process.

    Which do you think is faster, a 1.1GHz PIII or a 2.0GHz P4? Intel's design strategy for the P4 wasn't all about marketing, being a little bit less efficient but clocking a LOT higher isn't entirely a bad thing.

    Of course, I don't know just how well this correlates to ATI's newest video card, we'll just have to wait and see.

  70. Dumbutt by Rupert · · Score: 1

    Dumb-utt or Dum-butt? I don't know what either of those would mean.

    --

    --
    E_NOSIG
  71. Speaking of Carmack... by The_Guv'na · · Score: 1

    If you cast your mind back to around the end of 2001, ATI shot themselves in the foot by placing a few sneaky modifications in the driver to produce faster benchmarks in quake3. Here's John's views on the ATI Quake3 driver trickery.

    Personally, that sort of behaviour is just low. I'm quite happy with my GeForce3 Ti200, and I shall remain so until I cannot run the games I want to at 1024x768 with good framerate and visuals.

    Ali

  72. Re:They used �Intel-like� approach to design?!? HA by scd · · Score: 1

    Small nitpick: More MHz at less 'work' per MHz, while possibly driven by marketing concerns, does not equal a "shittier" design. It still works (and the fastest P4's do outperform the fastest Athlons, in general, I believe).

    Also, making things run that fast is still difficult. Any design that runs that fast and can still actually do reasonable amounts of work is not especially bad.

  73. I honestly couldn't care about ATI cards any more by Suicide · · Score: 2

    Not a troll, and not off topic, or at least, not intended to be.

    Guess I've just been burned too many times by crappy drivers that don't do everything that was promised. And I'm talking Windows drivers here. Not quite complete OpenGL support, games not working correctly when they come out, games still not working correctly months after they come out because they are not big enough titles to get ATI's attention...

    Now I'm not the world's greatest NVidia fan either. I'll complaign about their lack of innovation, the way they seem to just want to throw more hardware at the problem, rather than find a more elegant solution, whatever. But as long as their drivers manage to play the new games, and they keep the new drivers comming out that I can play the new games when they come out, I'll take their cards, even if they are slower.

    A faster video card that doesn't play what I want it to, when I want it to, is of no use to me...

    And to bring this a bit back on topic... This is basically a warning to prospective buyers, check out ATI's track record for drivers before making a purchase. I haven't heard too many problems with the Radeon card, so they may have finally turned their policies of not caring about you after you give them your money around. But lets be honest here, current correctly working drivers are more important than the gap from 120 fps to 150 fps...

  74. Who needs a floppy drive? by prestomation · · Score: 1

    No really. I NEVER use floppies. CD's are cheaper,faster, and more reliable

  75. All-In-Wonder? Divx? by Anonymous Coward · · Score: 0

    I'm still hoping that we'll get an All-In-Wonder version that can encode straight to mpeg-4. Anyone know if that's on the horizon?

    Will there even be an All-In-Wonder version of these?

  76. To Chuu by Inoshiro · · Score: 2

    No, that's not 51% faster. If the GF4 is normalized to 1, and the ATI card is at 1.38, that means it's running at 138% of the GF4 capabilities, or 38% faster.

    Honestly, if they'd used an fps base and you'd had to do this with Gnome's calc, I could see you screwing up. But screwing up (1.38 - 1) * 10? Ouch. You should be able to do that in your head.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:To Chuu by itp · · Score: 2

      (1.38 - 1) * 10? That's easy. It's 3.8.

  77. Re:They used �Intel-like� approach to design?!? HA by Zathrus · · Score: 3, Insightful

    How do you know it meant a shittier design? Were you in on any of the design meetings? Didn't think so.

    Now, reread the section you misquote so heavily. The reviewer was specifically discussing an Intel-like design in that they hand picked transistors to go in specific places, rather than letting a VLSI design program layout the chip according to how it thinks is best. Intel and others have shown that this strategy - hand tuning critical junctures - can pay off in performance and manufacturing.

    Intel's chip designs have been pretty damn amazing for the past two decades. They've frequently been the ones pushing Moore's law (yeah, go ahead and take the obvious whine - "because they needed to, their chips are so inefficient"), and they've eeked a helluva lot more features and performance out of designs than anyone in their right mind expected. Their fabbing is second to none and their processes are emulated industry wide. A 35% yield for a first run Intel design is godawful, but considered spectacular for other companies.

    Have they made missteps? Yup. And I largely attribute those to upper management sticking its head deeply up its ass rather than to the engineers. Intel's brass stopped listening to their engineers 4 or 5 years ago. And it's been biting them since. Remains to be seen if they've figured this one out yet.

    that MHZ no longer equals performance

    No, it doesn't. But it's often a damn good indicator of performance, particularly in the GPU world. Frankly, the only people who know what the clock speeds on the chips are are the geeks who are into this thing. They're not advertised on the packaging.

  78. You are so stuuupid. by glrotate · · Score: 1

    Or how about (1.38-1)*100 instead of *10? Or 1.38 1 - 100 * in RPN.

  79. Re:They used �Intel-like� approach to design?!? HA by be-fan · · Score: 2

    If you had a clue you'd realize that nobody buys graphics cards based on clock speed. They're not advertised on the box! The only people who know the clock speed are geeks who read up on it, and those people depend on benchmarks anyway!

    --
    A deep unwavering belief is a sure sign you're missing something...
  80. Re:All-In-Wonder? Divx? by arielb · · Score: 0

    Yes. and that is the card I'm going to get :) (there's more to graphics cards than just games)

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  81. Re:They used �Intel-like� approach to design?!? HA by Steveftoth · · Score: 1

    The thing that Intel did with the P4 is stupid though, a 2.0Ghz P4 may be faster then a 1.1 Ghz PIII, but is it almost twice as fast? I don't think so.
    I agree that they do know what they are doing to get more performance, but it seems like they prefer to always increase the MHz rating, which as all geeks know isn't always the way to get more performance out of a processor.

  82. FWIW by Anonymous Coward · · Score: 0

    I use Mac OSX and I have never had a gui glitch or crash or ANY anomaly (?sp) whatsoever. Zero, zilch, nada, whatever it takes to get you to believe. I have had the machine lock once during a game (Heavy Metal FAKK). Seriously....no problems and it's an ATI Radeon 32MB in my powerbook.

  83. Gamers on the Mac by Clockwurk · · Score: 1

    Nah, it'll never happen. Apple doesn't have, nor will they ever have support for DirectX, the most commonly used API for games. Sucks for Apple users, but thats the cost of the crusade against MS.

  84. CPU limitations by Niscenus · · Score: 1

    You can use the sub-system clustering to shove the workload back on to the requesting utility if it has itsown processing tool, under the One Seat Couch additions to the abjournouis kernel.

    --
    "Yeah...it was the numbers that were irrational, not the murderous cult of vegetarians...." -- Hippasus of Metapontum
    1. Re:CPU limitations by AA0 · · Score: 1

      ya, I knew that. Where they hell were you?

  85. Re:They used �Intel-like� approach to design?!? HA by mabinogi · · Score: 1

    If you properly read that section, you'd see that they qualified the aspect of 'Intel like' approach.

    Here is the actual paragraph:

    >An admittedly very "Intel-like" approach, ATI didn't go as far as to hand pick transistors but they did a considerable amount of the R300 design by hand thus enabling them to reach decent clock speeds at profitable yields.

    There is nothing there about sacrificing efficiency for clock speed, but about improving implementation so as to allow for higher clock speed.

    Also the Pentium 4 is not 'less efficient' than a pentium 3, it just does things differently.
    As you point out, clock speed doesn't mean anything, so why does it matter if a P4 with the same clock speed of a P3 doesn't perform better at everything?
    Especially since the P3 simply cannot reach the speeds a P4 can.
    Also, faster clock speed means lower latency, which can be a performance benefit on it's own in certain circumstances, even with a lower IPC count.

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    Advanced users are users too!
  86. Re:LCD Gaming performance by anethema · · Score: 1

    Remember that refresh rates on LCD monitors don't really matter. With the way LCD technology works, the pixel will just 'stay on' untill it needs to change color or go black. Thats why you dont get annoying flicker, even with 60Hz on LCD monitors.

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    It's easier to fight for one's principles than to live up to them.
  87. We're both dumb. by Inoshiro · · Score: 2

    I missed a zero, and you missed that the point for my reply wasn't even correct in the first place because there's a 1.54 if you scroll down on the link.

    My fault for that.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  88. Hiding OSC using OSS by Niscenus · · Score: 1

    I've been in lots of places (went back to re-reg the place, also got Aron's for amusement sakes)

    Currently, I'm almost entirely ignored in Aussie-Land, though I thought about playing with DRicci and telling him I'm only an hour's drive away.

    If you're in IRC space i'm at #abiword; learning, understanding, well, mostly, making jokes about Dom's system right now.

    CC's out there, but unresponsive and Steven is poking around just to see what I know. Saturn's site is giving me trouble (pop over to roogroup to see YARenovation) I haven't even gotten my email...

    Anywho, harrassing DRicci, trying to find a one seat couch, attempting to contact CC, and for an interesting side note, I was in Jail...AGAIN!

    Send Cookies.

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    "Yeah...it was the numbers that were irrational, not the murderous cult of vegetarians...." -- Hippasus of Metapontum