One litre of petrol will produce the same amount of carbon dioxide when burned, regardless of the engine in which the burning takes place.
I'm not sure this is true. CO production is not constant and varies with ignition temperatures, pressures, and fuel/air mixture composition and ratios. Also, CO production does not equal CO emission, thanks to things like catalytic converters.
IANAM, but my hunch is that prime numbers are prime only in the base10 integer numbering system. Humans, with 10 fingers and 10 toes, perhaps chose base10 out of convenience.
Alien races with a different default numbering system would have different prime numbers than us.
The game is like the old Battlezone game where tanks move around trying to simply kill each other. The flag part is where you run over flags and get different "power-ups" depending on the type of flag.
It's cross-platform, simple, and the graphics are scalable such that it can be run on a variety of machines varying horsepower.
Generally speaking, what you said is true, however there will be certain instances where your min fps is constant through varying average scores. Yes, I am nitpicking:)
If I recall my orbital mechanics correctly, the shuttle would have to DEcelerate in order to reach higher orbits. Granted, fuel is used during deceleration (counter-thrust), but I don't think it would be "propelling" itself into a higher orbit. Disclaimer: I could very well be wrong about this, it's been about 15 years....
As someone on slashdot wrote before me, what about 1 singular PC connected to the internet running a couple of sessions of vmware?
Perhaps it would appear to the outside world that there are more than 1 pc connected, but to prove it, they'd have to have physical access to your home.
The entire market is up today, so I would not base any increases in RedHat's price soley on a product release. As of closing, RedHat's price increase is not statistically significant when compared to the rest of the market.
I agree with you. But unfortunately I am not in a position to set policy, I can only accept it. I wasn't trying to throw ISO around as a buzzword, just as a reason (albeit weak) for our current methodology.
I know a person who owns his own company and writes code on a for-hire basis. He puts in timed expiration code such that if they don't pay him within 30 days of delivery, his code de-activates.
Where I work, we do similar things, but our motivation is to ensure that users are always running the latest version of our frequently updated codebase. We, as developers, do have the ability to run expired code via the backdoor.
Disclaimer: I have no knowledge of the editor's daily routines and how busy/not-busy they may be. However, I find it difficult to believe that it is a difficult task to browse through submissions and check for dupes.
This issue is not new. This issue reflects very poorly on the professionalism of the site or lack thereof.
So the message that I'm getting is that they simply don't care about it. To me, that is sad.
I'm sure that businesses will take this very seriously, unfortunately. It's their computer equipment, technically, and if you have illegal media on it the business could face severe liabilities. Just like if you had pirated software on company computers. Not good. I would guess that most corporations would firewall away access to these networks anyway.
What's really amazing about this flaw is that GameSpy and it's ilk unwittingly offer thousands of IP addresses from which possible DOS attacks may originate. Part of running an Unreal server involves sending "heartbeats" to the master servers of your choice advertising your IP so that other players may easily connect.
No port scanning any IP ranges to determine what services available is needed.
That's like Microsoft providing a web page showing which IIS servers are still affected by code red and showing their IP's.
However, these 7 astronauts were heroes as are all the remaining current astronauts who endure what they endure for the sake of scientific pursuits. They are risking their lives for the benefit of others.
I was an owner of the Atari 5200 when it came out and loved it, mainly for the reason that most of the arcade titles were so much more accurately represented (Pac-Man, etc.)
However, the joysticks kept breaking on me. It wasn't so much that they weren't self-centering, but that the primary red buttons on the sides failed to always respond when pressed.
My fondest memory was of the baseball game that came out for it. It had a 3D physics model that seemed pretty realistic. Long drives bounced off the outfield walls, curve balls dipped down which affected the grounder/flyball outcomes. Playing the game on hard difficultly often yielded 2-1 games where runs had to be manufactured by bunting/stealing. It was great, but I couldn't play it do to the joysticks always breaking. Much sadness ensued.
While what you say is true, I don't believe anyone with P2P uploads is acting as a server. Isn't the peer to peer model inherently different than the client/sever model? Maybe I'm picking nits.
The reason CD's (IMO) took off in the late '80's was NOT because of the higher quality, but because of their convenience.
Instant access, portability, etc. were the main reasons the mainstream bought into the format. Higher quality was a bonus, but not the main reason. I recall digital audio tapes (DATs) advertised as being of a higher audio quality. But who cared? Nobody. Nobody wants to rewind or fast forward when you can have it instantly.
Now mp3's are the rage. Why? Convenience. Smaller footprint than CD's, instance access (again), and the ability to archive an entire music collection on 1 portable device, harddrive, etc. The quality loss of mp3? Who cares? Not the mainstream.
It's all about convenience.
Until something else becomes more convenient, there will be no new formats that will be accepted by the mainstream.
One litre of petrol will produce the same amount of carbon dioxide when burned, regardless of the engine in which the burning takes place.
I'm not sure this is true. CO production is not constant and varies with ignition temperatures, pressures, and fuel/air mixture composition and ratios. Also, CO production does not equal CO emission, thanks to things like catalytic converters.
I'm posting this way too late in the game to get any response, but here goes anyway.
Which is better?
A piracy prevention mechanism that prevents 100% of the pirates from playing the game AND 5% of the valid legal customers as well,
OR
A piracy prevention mechanism that prevents 95% of the pirates from playing AND 0% of the valid legal customers?
Methinks it's the latter and Valve has chosen the former.
Be careful, short term success does not a good poker player make.
Even the BEST in the world, Brunson, Chan, etc., go through long losing streaks due to the high variance of poker.
You can make the correct decision each and every time based on the proper odds, yet lose money for weeks at a time.
It's not how you handle winning that determines how good a player you are, it's how you handle losing.
IANAM, but my hunch is that prime numbers are prime only in the base10 integer numbering system. Humans, with 10 fingers and 10 toes, perhaps chose base10 out of convenience.
Alien races with a different default numbering system would have different prime numbers than us.
Is this correct? I haven't worked it out...
Lost my respect w/Metallica but quickly regained it with In Flames and Opeth. I'm going to assume you're talking Pre-Justice Metallica (inclusive).
I don't know about you, but if I'm buying a REAL Les Paul for $3500 then I'm not modding it with anything. At all.
I'd rather manually tune it than ruin a fine piece of craftmanship with modern technology that isn't worth the bang for the buck.
I'd have trouble even changing the pickups on a Les Paul for fear of devaluing it....
http://www.bzflag.org/
The game is like the old Battlezone game where tanks move around trying to simply kill each other. The flag part is where you run over flags and get different "power-ups" depending on the type of flag.
It's cross-platform, simple, and the graphics are scalable such that it can be run on a variety of machines varying horsepower.
Some IP's end in ".1" which are normally ISP gateways....
Not to continue to be offensive, but that's why I use the term "ghey." Hopefully it's enough of a differentiator.
Number of vunerabilities, perhaps. Severity of vulnerabilities, no.
Generally speaking, what you said is true, however there will be certain instances where your min fps is constant through varying average scores. Yes, I am nitpicking :)
If I recall my orbital mechanics correctly, the shuttle would have to DEcelerate in order to reach higher orbits. Granted, fuel is used during deceleration (counter-thrust), but I don't think it would be "propelling" itself into a higher orbit. Disclaimer: I could very well be wrong about this, it's been about 15 years....
As someone on slashdot wrote before me, what about 1 singular PC connected to the internet running a couple of sessions of vmware?
Perhaps it would appear to the outside world that there are more than 1 pc connected, but to prove it, they'd have to have physical access to your home.
Pretty sure they won't get past me...
The entire market is up today, so I would not base any increases in RedHat's price soley on a product release. As of closing, RedHat's price increase is not statistically significant when compared to the rest of the market.
I agree with you. But unfortunately I am not in a position to set policy, I can only accept it. I wasn't trying to throw ISO around as a buzzword, just as a reason (albeit weak) for our current methodology.
Well, just to clarify, the code we write is for INTERNAL use. We require users to run the latest code due to ISO9000 regulations.
Please feel free to "attempt" to assault me next time you see me on the street. And bring a lunch.
I know a person who owns his own company and writes code on a for-hire basis. He puts in timed expiration code such that if they don't pay him within 30 days of delivery, his code de-activates.
Where I work, we do similar things, but our motivation is to ensure that users are always running the latest version of our frequently updated codebase. We, as developers, do have the ability to run expired code via the backdoor.
Disclaimer: I have no knowledge of the editor's daily routines and how busy/not-busy they may be. However, I find it difficult to believe that it is a difficult task to browse through submissions and check for dupes.
This issue is not new. This issue reflects very poorly on the professionalism of the site or lack thereof.
So the message that I'm getting is that they simply don't care about it. To me, that is sad.
I'm sure that businesses will take this very seriously, unfortunately. It's their computer equipment, technically, and if you have illegal media on it the business could face severe liabilities. Just like if you had pirated software on company computers. Not good. I would guess that most corporations would firewall away access to these networks anyway.
What's really amazing about this flaw is that GameSpy and it's ilk unwittingly offer thousands of IP addresses from which possible DOS attacks may originate. Part of running an Unreal server involves sending "heartbeats" to the master servers of your choice advertising your IP so that other players may easily connect.
No port scanning any IP ranges to determine what services available is needed.
That's like Microsoft providing a web page showing which IIS servers are still affected by code red and showing their IP's.
I will not argue with your definition of hero.
However, these 7 astronauts were heroes as are all the remaining current astronauts who endure what they endure for the sake of scientific pursuits. They are risking their lives for the benefit of others.
So, has anyone downloaded the source example from bugtraq, compiled it, and seen what happens?
I was an owner of the Atari 5200 when it came out and loved it, mainly for the reason that most of the arcade titles were so much more accurately represented (Pac-Man, etc.)
However, the joysticks kept breaking on me. It wasn't so much that they weren't self-centering, but that the primary red buttons on the sides failed to always respond when pressed.
My fondest memory was of the baseball game that came out for it. It had a 3D physics model that seemed pretty realistic. Long drives bounced off the outfield walls, curve balls dipped down which affected the grounder/flyball outcomes. Playing the game on hard difficultly often yielded 2-1 games where runs had to be manufactured by bunting/stealing. It was great, but I couldn't play it do to the joysticks always breaking. Much sadness ensued.
While what you say is true, I don't believe anyone with P2P uploads is acting as a server. Isn't the peer to peer model inherently different than the client/sever model? Maybe I'm picking nits.
The reason CD's (IMO) took off in the late '80's was NOT because of the higher quality, but because of their convenience.
Instant access, portability, etc. were the main reasons the mainstream bought into the format. Higher quality was a bonus, but not the main reason. I recall digital audio tapes (DATs) advertised as being of a higher audio quality. But who cared? Nobody. Nobody wants to rewind or fast forward when you can have it instantly.
Now mp3's are the rage. Why? Convenience. Smaller footprint than CD's, instance access (again), and the ability to archive an entire music collection on 1 portable device, harddrive, etc. The quality loss of mp3? Who cares? Not the mainstream.
It's all about convenience.
Until something else becomes more convenient, there will be no new formats that will be accepted by the mainstream.