I've never played either, actually. More often than not me and the wife are cursing each other out over Mario Kart: Double Dash or Soul Calibur II. Really really need to clean up our language before the kids are old enough to repeat it.:)
I'm buying it because it's the product I want. The people who should feel bad are the ones who knew the previous releases were butchered and paid for them anyways.
You're right. Tomorrow I'm going to wake up and shave with the help of the revolutionary blade system in the Gillette Fusion. Then I'll drive my Chevrolet (An American Revolution!) to work and compose an e-mail on my iMac, which is powered by the revolutionary Core Duo processor, explaining how much I looked forward to plugging a Revolution into my Sony WEGA, which is at the forefront of the digital home entertainment revolution.
Heh. I think some people are just in the "denial" stage of grief.;)
The name debate is just noise. What I'm interested in is how many developers create titles targetting the new controllers and if multi-platform titles exploit their capabilities. In the last generation playing the same game wasn't radically different, so there was little motivation to buy a console aside from platform exclusives. This time around, you might have people saying "dude, you haven't played Soul Calibur III until you've played it on the Wii."
Never seen Chevrolet ads? Part of what kills revolution for me is the number of billboards proclaiming "An American Revolution" (that ironically involved one Korean rebadge and models based on platforms used in European markets first). Then there "revolutionary" razors from Gillette (oooh five blades instead of four". And almost every little UI enhancement or design tweak in the computer industry gets touted as revolutionarym especially if Apple does it (think Expose or flat panel iMacs). Maybe I'm just a cynic, but to me it's just another tired over-used adajective.
I know I'm in the minority, but I actually think Wii is a good name. Simple, iconic, and non-intimidating.
Coke II was just the name they used in the 1992 reintroduction of "new" Coke
Re:Nintendo's Wii akin to Chevrolet's Nova?
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· Score: 1
Yes. Coke II was the name they sold it under from 1992 and on.
Re:Nintendo's Wii akin to Chevrolet's Nova?
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· Score: 2, Insightful
Very few things are truly new in their components. The key is finding the correct composition.:) Though the ability to create attachments is pretty damn novel.
Re:Nintendo's Wii akin to Chevrolet's Nova?
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There's a huge difference between an accessory marketed by a third party and a feature of the bundled controller that developers can count on being available.
The Power Glove also only detected roll, while the Wii controller detects yaw, pitch and roll.
Re:Nintendo's Wii akin to Chevrolet's Nova?
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Both Sides of Wii
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· Score: 2, Insightful
"Two small sensors placed near the TV and a chip inside the controller track its position and orientation, allowing the player to manipulate the action on screen by physically moving the controller itself. For example, you could slash an in-game sword by actually swinging the controller from side to side, turn a race car just by twisting your wrist, or aim your gun in a shooter by pointing the controller where you want to fire."
So you're telling us your TV remote is motion sensitive?
So fifteen years ago everyone else had 20GB/sec buses? Funny, Sun seems to think they were using MBus, which peaked at around 350-400MB/sec. And HP was dropping CPUs on a GSC bus running at ~ 250MB/sec. I'd look up what state of the art was for SGI and IBM, but it would be silly. AMD and Intel surpassed other chip vendors on a number of fronts years ago.
My bet would be eSATA. Over six times faster than USB2 or FW400, and over three times faster than gigabit even if you ignore protocol overhead.
I've been holding off on a video archiving solution until the perpendicular drives started pushing capacities up again. Now that the new Seagates are announced, I just want to wait until the kinks with the first models are worked out and they get a near-line rated drive on the market.
I recently bought a pair of 250GB disks to run as a mirror pair for my legal music collection because I've got another fifty CDs or so that need encoding. Big part of the reason I need so much space is because I archive in flac, but even lossy it would take in the neighborhood of 45-50GB to hold the 700 or so albums I have.
An MP3 is about 5MB/song, but any of the lossless formats will be about 25MB/song. That's assuming a CD audio source. Bump the sample rate to to a 24-bit 96k sample source (think DVD-A) or add more than two audio channels, perhaps, and the storage requirements jump again.
Likewise with video, moving from standard definition interlaced video to high definition progressive.
Media is the driving force behind drive utilization, and current prevailing formats are a compromise between storage space and quality.
Not quite write. It's GCC that generates the code that erroneously twiddles the registers. The change in 2.6.16 was using an optimization flag by default that uncovered the bug.
The kernel patch doesn't restore the assumption, it works around the bug in GCC that breaks the assumption for userspace programs.
s/ia32e/em64t/
I've never played either, actually. More often than not me and the wife are cursing each other out over Mario Kart: Double Dash or Soul Calibur II. Really really need to clean up our language before the kids are old enough to repeat it. :)
They'll announce a port of Call of Duty to the Wii, and thousands of slashdotters will drown in their own spittle while guffawing. DOODY! WEE! :P
Bluescreen? Sometime last year, don't recall why.
Spontaneous reboot? A couple of weeks ago.
Inexplicably corrupt registry after running Windows Update? Last week.
Throttling the CPU down to 600MHz and then reporting that as the maximum speed? A couple of days ago.
I thought they were "insisting" people use it like a name, which is what it is.
I'm buying it because it's the product I want. The people who should feel bad are the ones who knew the previous releases were butchered and paid for them anyways.
You're right. Tomorrow I'm going to wake up and shave with the help of the revolutionary blade system in the Gillette Fusion. Then I'll drive my Chevrolet (An American Revolution!) to work and compose an e-mail on my iMac, which is powered by the revolutionary Core Duo processor, explaining how much I looked forward to plugging a Revolution into my Sony WEGA, which is at the forefront of the digital home entertainment revolution.
Revolution is a tired adjective. Wii is iconic.
Heh. I think some people are just in the "denial" stage of grief. ;)
The name debate is just noise. What I'm interested in is how many developers create titles targetting the new controllers and if multi-platform titles exploit their capabilities. In the last generation playing the same game wasn't radically different, so there was little motivation to buy a console aside from platform exclusives. This time around, you might have people saying "dude, you haven't played Soul Calibur III until you've played it on the Wii."
Never seen Chevrolet ads? Part of what kills revolution for me is the number of billboards proclaiming "An American Revolution" (that ironically involved one Korean rebadge and models based on platforms used in European markets first). Then there "revolutionary" razors from Gillette (oooh five blades instead of four". And almost every little UI enhancement or design tweak in the computer industry gets touted as revolutionarym especially if Apple does it (think Expose or flat panel iMacs). Maybe I'm just a cynic, but to me it's just another tired over-used adajective. I know I'm in the minority, but I actually think Wii is a good name. Simple, iconic, and non-intimidating.
But I think Revolution was such a perfect name. It was catchy, yet differentiated the console perfectly.
I still don't get why so many people laud Revolution as a great name. It sounds like a generic "extreme" corporate branding, like Urge or Edge.
Coke II was just the name they used in the 1992 reintroduction of "new" Coke
Yes. Coke II was the name they sold it under from 1992 and on.
Very few things are truly new in their components. The key is finding the correct composition. :) Though the ability to create attachments is pretty damn novel.
There's a huge difference between an accessory marketed by a third party and a feature of the bundled controller that developers can count on being available.
The Power Glove also only detected roll, while the Wii controller detects yaw, pitch and roll.
"Two small sensors placed near the TV and a chip inside the controller track its position and orientation, allowing the player to manipulate the action on screen by physically moving the controller itself. For example, you could slash an in-game sword by actually swinging the controller from side to side, turn a race car just by twisting your wrist, or aim your gun in a shooter by pointing the controller where you want to fire."
So you're telling us your TV remote is motion sensitive?
"A large LCD screen filled with image sensors would be ideal for videoconferencing..."
Or telescreens. I suddenly want to dig out the 1984 commercial again.
I think that was the point.
So fifteen years ago everyone else had 20GB/sec buses? Funny, Sun seems to think they were using MBus, which peaked at around 350-400MB/sec. And HP was dropping CPUs on a GSC bus running at ~ 250MB/sec. I'd look up what state of the art was for SGI and IBM, but it would be silly. AMD and Intel surpassed other chip vendors on a number of fronts years ago.
Acting sanctimonious on the internet is a temporary distraction too.
My bet would be eSATA. Over six times faster than USB2 or FW400, and over three times faster than gigabit even if you ignore protocol overhead.
I've been holding off on a video archiving solution until the perpendicular drives started pushing capacities up again. Now that the new Seagates are announced, I just want to wait until the kinks with the first models are worked out and they get a near-line rated drive on the market.
I recently bought a pair of 250GB disks to run as a mirror pair for my legal music collection because I've got another fifty CDs or so that need encoding. Big part of the reason I need so much space is because I archive in flac, but even lossy it would take in the neighborhood of 45-50GB to hold the 700 or so albums I have.
An MP3 is about 5MB/song, but any of the lossless formats will be about 25MB/song. That's assuming a CD audio source. Bump the sample rate to to a 24-bit 96k sample source (think DVD-A) or add more than two audio channels, perhaps, and the storage requirements jump again.
Likewise with video, moving from standard definition interlaced video to high definition progressive.
Media is the driving force behind drive utilization, and current prevailing formats are a compromise between storage space and quality.
Not quite write. It's GCC that generates the code that erroneously twiddles the registers. The change in 2.6.16 was using an optimization flag by default that uncovered the bug.
The kernel patch doesn't restore the assumption, it works around the bug in GCC that breaks the assumption for userspace programs.
why use RS-MMC?
Support for 1.8V operation instead of 3.3V.
About four million last quarter. Lawyers are expensive.