The intel may in some cases be useless, but you dont want to reveal information that can allow your enemy to imply that you have broken his crypto, or that you have an agent planted near him.
I would say it is because Nintendo is aware that people play different sorts of games on a hand held then they do on a Console (though some overlap certaintly exists).
You dont play Warcraft 3 on a Console. You dont play Mario type games on a PC. You dont play 'long' games on a handheld.
People use handheld games when they are waiting, such as on a Bus / Subway, or waiting at a doctors. If you intend to play for 4 hours at a time, your first choice is not going to be a hand held.
Also, developers of handheld games really like that they are cheaper to make then current console games. Regardless of resolution, a screen that is about the size of the palm of your hand is not going to be ideal for showing several millions of polygons. You probably dont need the higher processor power to pull off a decent looking game on that size of a screen.
Anyway, Nintendo has placed plenty of competition from handhelds that had superior specs on paper. Sega Game Gear, The Turbo Grafix 16 hand held, the Atari Lynx, Wonderswan Color, the NeoGeo handheld, etc. Handhelds are obviously not won purely on paper specs. The higher emphasis is on price point and battery life.
While the big games were crowded, E3 is also the place where you can get early word of mouth about your game in the most darwinian envronment.
I was at the show, and saw a handfull of suprises that caught my attention. As an example, Pariah (on the PC, and developed by Digital Extreemes Toronto) and Odama (Game cube RTS Pinball) were both very well spoken of by everyone who played them that I spoke to. Also, chronicles of Riddick is getting alot of good word of mouth.
While E3 may get alot of upfront coverage from the big 3, the show lasts for 3 days, and you have plenty of time to see everything. And the lower profile games are less crowded then the big ones.
While the top 4 games on a top 10 lists will likely be no brainers (Half life 2, Doom 3, Metroid Echos), E3 is where the gaming media figures out what the other 6 games on that top 10 list will be.
Its also where developers get a chance to get their eyes and their hands on the competition, and can figure out if their game is able to compete. Its better to see and implement a good idea from a competitor that you saw at E3 then it is to discover a killer feature when your competition hits retail.
While the press conferences may cover everything in advance for the public, the show is not for the public. Its for the game media, and the developers. Thats why you and the rest of the general public arent invited.
END COMMUNICATION
More on DS, phantom, and N-Gage
on
E3 Wrapup Documented
·
· Score: 3, Interesting
I was at E3 for the first two days, and I pretty much agree with your points.
I tried the N-Gage 2 (the Q-Deck, as they call it). What will ultimately kill that thing is that playing games on it just sucks. The buttons are too close together to press individually.
I also chose to wait in line for the DS showing. And happily, I also got to play the thing. Metroid Hunters looks pretty good, especially for a 3d game on that small of a screen (the 2nd screen is just an overhead wire frame map). Playing with the stylus is very strange though.
Pictures of the DS exist so I wont bother describing the appearance. What it does have is 6 buttons (a, b, x, y, l, and r) plus start and select. The lower screen is pressure sensitive, and is intended to be used with a stylus. It will have wirelss communication, and will be WiFi enabled (801.11 compatible), so it will have some internet functionality. The games I tried on it were remarkably complete looking, and there were a decent number of them.
I spent alot of time in and near the Nintendo area. Aside from the flagship games, I think that Odama (RTS Pinball, yes, thats right, RTS Pinball) will turn out to be a pretty damn good game.
I also stopped by the Phantom booth. The damn thing does exist, and it does use a controller. The downsides is that the version they displayed had exactly 1 controller port. While network play is a good thing, they should realize that people actually do tend to have friends come over and visit once in a while. The controller is basically decent, but un-impressive. Basically a better version of the 6 button Sega Genesis controller.
Also, as far as PC games go, one that looked pretty good was Pariah, a FPS game with vehicles. While the gameplay may be revolutionary, it does look pretty damn nice.
Odama looked like a great deal of fun. I did not get around to actually playing it (I did not want to wait quite that lng for it). But I passed through Nintendo's floor venue several times, and that machine was busy every time I walked by it.
Basically, your slamming a huge pinball into the soldiers of an opposing army, and you have your own soldiers in on the field moving towards an opponent. You need to keep the enemy soldiers from killing you, and you need to somehow kill the opposing general.
It looked like a great deal of fun, and is on my 'buy' list when it comes out.
Yes, I was at E3. And Yes, I did stand in the DS line for a very long time. (For those who were there, I am the same guy who screamed 'Nintendo' loud for the pokemon girls that they saw my eyes vibrating. What can I say? I hate pokemon, but like free swag).
The graphics look pretty good, considering that I am used to a GBA type of graphics. The controls used the digital pad for move forward, back, and strafe left / strafe left. You used a stylus on the touch screen (the lower screen) to aim, and you tapped the stylus on the pressure screen to shoot.
Playing a shooter with a stylus is very weird, but I could see one getting used to it. Shooting is very easy, just tap at the target. The touch screen held up well to me 'machine gunning' at my target. Turning is awkward though.
The multi platform thing is not exactly critically important. If you compare the number of PS2's that have been sold vs X-Box and GameCube, you will find that Sony has an ungodly amount of PS2 units out there.
I hate to say it, but supporting X-Box or GCN right now is only marginally more important then a PC game supporting Mac. Being a single platform game is not a problem when that platform is 70% or so of the market.
The test would be to see what sort of thing the user has to click to agree to use the spyware.
If its a 30 page EULA, with a 'next' button, then it is not explicit approval.
If its a large dialog box that says "Do you wish to provide Company X with personal information", and lists what info it will send, then that is explicit.
If someone files a complaint under this law, and the spyware does not comply with the appropriate standards, then the company pays a fine (income for the state!), and possibly jail time.
1) So publishers can convince retailers to carry their games (which has already been pointed out).
2) So Developers can sign publishers for their product.
3) So Publishers can sign Developers.
4) For the "Big 3" can sign publishers to their consoles.
Essentially, E3 has a huge impact on the financial side of the game industry. It is where most deals are made. You need your stuff to look good so someone can use it to impress someone else.
Its also a pissing contest among peers. Its onething to convince an end user that your game is kick ass. Its another to convince your competitors that you are the 'hot shit'.
Unfortunately, E3 can screw with the schedule of a project. The tightest crunches on any project will be for its Beta / Gold milestones, and for E3. This is because if you show at E3, then people will want to play your game. And if you crash, it gets around.
Ever try to get software to a non-crashing state when its between 40% and 60% done?
Do they actually provide any measurable service to the users who use their product?
They sell advertising. Advertising is legal. But in order to sell advertising, they have to own or otherwise pay for the right to use the medium that they use to advertise.
If you own a building with a billboard, you can sell that space.
If you provide some form of media (print, tv, movies, or internet), you can sell advertising.
This company and others like it, do not own your pc, they are not your ISP, and they are (probably?) not providing some form of service to you.
So what right do they have to advertise to you, or sell information from your PC, beyond the end user being stupid enough to agree to some liscence?
Not because they are ripping off XBox or PS2 games. Mostly because everyone I know who has modded their XBox uses it to play MAME, NES, or SNES emulated games.
But while the occasional modder does copy X-Box games, most are not using their XBox in a way that would deprive Microsoft of revenue. Its not like Microsoft can extract any profit from MAME anyway.
I beleive the plan is to grow the rice, and extract the drugs from the crop, rather then using standard manufacturing techniques.
If that is the case, then I think its a neat idea. However, I also believe that measures should be taken to ensure that the pharm-crop cannot get loose into the general food chain.
The US seems to often confuse being the most influential nation on this planet with being the acknowledged rulers of this planet.
They may have the strongest bargaining position, but that does not mean that the rest of the world will alter its laws to suit US intrests. The same applies to trade practices.
I am sure that the problem will be solved via the US getting what it wants in exchange for slinging some money around somewhere. They should either bow to the external pressure, or start convincing / bribing the other members of the WTO, not blather on about how they wont bow to external intrests.
A superior UI is one that is very easy to figure out, and lets the user do anything that the game can let them do without it being awkward.
Consoles arguably have an edge because using a D-Pad or Joystick is very intuitive. And fewer buttons typically means that the UI is easy to figure out.
PC's have an edge in that for games that require alot of unique inputs or menu interaction, since a Mouse was specifically designed to point and click. (Which is why RTS games play better on a PC).
If you think that a PC offers superior input, it is probably because you tend to prefer the kinds of games that play better using a Mouse.
Then videogames have reached that same immortality plateau (marketing wise) that television and movies have been enjoying for the last 30 or more years!
Simple. Laws vary country to country. What may be legal and enforcable in the US or Canada might not be legal or enforcable in Japan or Germany or wherever.
The result of this is that a company will pick either the biggest viable market (the US), or their local market (Japan for a japanese company), and roll out there first. Where a product or service gets rolled out next depends on which markets are most compatible (language and law wise).
Its not that the companies would not like to part you and your money. Its just that other customers are more convenient right now.
You do make a viable point. A game that strays far from conventional ideas is better served by being short. However, it should not be short in terms of the amount of time it takes to beat the game. It should be short in terms of how long it takes to play a complete game / round / level.
What will cut down the costs of making an innovative game is in cutting down the 'turn around time', or time it takes to create and play test new levels or ideas.
Super Monkey Ball and Chu Chu Rocket managed to do this perfectly. You can play a complete game or level very quickly. Mario 64 did well at this also (it does not take too long to get that first star).
RPG's like Final Fantasy and Adventures like Half Life dont lend themselves very well to this. They work on a completely different time scale from a players point of view. Quick level transitions break up the narrative, which is the primary appeal of the game.
As such, they do not innovate with new styles of gameplay. They innovate by expanding the gameplay options of their predecessors (Better enemy AI, in game physics, more open storylines, new weapons or vehicles, new levels).
You cannot make a followup or immitator and expect to beat your predecesor title if you deliver less core gameplay then the predecessor. That only works for expansion packs.
For what it's worth, Yes, I am a professional Game Programmer.
From a programming standpoint, 20 hours of high quality game play is just as difficult as 60 hours. The bulk of the work for an additional 40 hours is done by artists and level designers creating the additional content.
And a shorter game does not aid its 'beat-ability'. It just aids its re-playability. Most 60 hour games can be beaten in 20 hours or less, typically, you just skip the side quests.
And doing a 20 hour game, but making more of them reeks of what EA does with expansion packs. Its a very shallow marketing ploy.
I would rather play one long well made game, then 1 short well made game and 4 short crappy games tossed off with the aim of turning out a profit.
Not all VoiP services are going to require you to use a PC. There is no reason why you could not have a typical looking phone connected to an internet access point (ethernet jack in the wall).
My understanding is that such phone sets are starting to come onto the market. And when your bleeding, your not likely to look at the wires attached to the phone when you call for help.
Calling 911 is one of those things that should just simply work. There is nothing unreasonable about this.
First, I have nothing against monopolies. However, EA is simply not a Monopoly. They do have competition.
Nintendo, Sony, Atari(aka Infogrames), Microsoft, THQ, etc, all put out competing proeducts, many of which perform better then EA's games.
All EA has done is two things. First, they have mastered the art of creating mass market games. Second, they buy up the studios that create the mass market games that they did not create themselves.
Aside from the possibility of changing intrests, another factor in gaming is available time.
I know plenty of poeple who enjoy D&D, but because of the huge time investment involved in a single session, not many can make the time to play. (never mind the difficulty in 4 or more adults with wives finding the SAME 4 hour block of free time on a regular basis).
Another factor is available options. Gaming is no more or less valid then any other activity. As a student, your often on a tight budget. And a game is a pretty good entertainment investment. But as an adult, you can probably afford to go out drinking with friends or paintballing or something. Doing such a thing once is cheap, but they add up quickly. You cannot afford that as a student or on a Mc Job.
I am guessing that your intrests have not changed as much as your resources have.
I dont think its a case of mature games not being in demand. I think its more an indication that Mature games are typically paid by the person who pays for them.
If you buy a shitty game for you kid, you probably dont care too much that its shitty. But you do care if the game you bought for your self is Shitty.
What do you do when the paint has become saturated? I suppose some care might need to be taken to dispose of it?
Absorbing the toxins is a good first step, but you still need to do something when them once they become more concentrated. By the time the paint is saturated with toxins, it will likely be quite toxic.
The intel may in some cases be useless, but you dont want to reveal information that can allow your enemy to imply that you have broken his crypto, or that you have an agent planted near him.
END COMMUNICATION
I would say it is because Nintendo is aware that people play different sorts of games on a hand held then they do on a Console (though some overlap certaintly exists).
You dont play Warcraft 3 on a Console.
You dont play Mario type games on a PC.
You dont play 'long' games on a handheld.
People use handheld games when they are waiting, such as on a Bus / Subway, or waiting at a doctors. If you intend to play for 4 hours at a time, your first choice is not going to be a hand held.
Also, developers of handheld games really like that they are cheaper to make then current console games. Regardless of resolution, a screen that is about the size of the palm of your hand is not going to be ideal for showing several millions of polygons. You probably dont need the higher processor power to pull off a decent looking game on that size of a screen.
Anyway, Nintendo has placed plenty of competition from handhelds that had superior specs on paper. Sega Game Gear, The Turbo Grafix 16 hand held, the Atari Lynx, Wonderswan Color, the NeoGeo handheld, etc. Handhelds are obviously not won purely on paper specs. The higher emphasis is on price point and battery life.
END COMMUNICATION
Its also about the smaller, low profile suprises.
While the big games were crowded, E3 is also the place where you can get early word of mouth about your game in the most darwinian envronment.
I was at the show, and saw a handfull of suprises that caught my attention. As an example, Pariah (on the PC, and developed by Digital Extreemes Toronto) and Odama (Game cube RTS Pinball) were both very well spoken of by everyone who played them that I spoke to. Also, chronicles of Riddick is getting alot of good word of mouth.
While E3 may get alot of upfront coverage from the big 3, the show lasts for 3 days, and you have plenty of time to see everything. And the lower profile games are less crowded then the big ones.
While the top 4 games on a top 10 lists will likely be no brainers (Half life 2, Doom 3, Metroid Echos), E3 is where the gaming media figures out what the other 6 games on that top 10 list will be.
Its also where developers get a chance to get their eyes and their hands on the competition, and can figure out if their game is able to compete. Its better to see and implement a good idea from a competitor that you saw at E3 then it is to discover a killer feature when your competition hits retail.
While the press conferences may cover everything in advance for the public, the show is not for the public. Its for the game media, and the developers. Thats why you and the rest of the general public arent invited.
END COMMUNICATION
I was at E3 for the first two days, and I pretty much agree with your points.
I tried the N-Gage 2 (the Q-Deck, as they call it). What will ultimately kill that thing is that playing games on it just sucks. The buttons are too close together to press individually.
I also chose to wait in line for the DS showing. And happily, I also got to play the thing. Metroid Hunters looks pretty good, especially for a 3d game on that small of a screen (the 2nd screen is just an overhead wire frame map). Playing with the stylus is very strange though.
Pictures of the DS exist so I wont bother describing the appearance. What it does have is 6 buttons (a, b, x, y, l, and r) plus start and select. The lower screen is pressure sensitive, and is intended to be used with a stylus. It will have wirelss communication, and will be WiFi enabled (801.11 compatible), so it will have some internet functionality. The games I tried on it were remarkably complete looking, and there were a decent number of them.
I spent alot of time in and near the Nintendo area. Aside from the flagship games, I think that Odama (RTS Pinball, yes, thats right, RTS Pinball) will turn out to be a pretty damn good game.
I also stopped by the Phantom booth. The damn thing does exist, and it does use a controller. The downsides is that the version they displayed had exactly 1 controller port. While network play is a good thing, they should realize that people actually do tend to have friends come over and visit once in a while. The controller is basically decent, but un-impressive. Basically a better version of the 6 button Sega Genesis controller.
Also, as far as PC games go, one that looked pretty good was Pariah, a FPS game with vehicles. While the gameplay may be revolutionary, it does look pretty damn nice.
END COMMUNICATION
Odama looked like a great deal of fun. I did not get around to actually playing it (I did not want to wait quite that lng for it). But I passed through Nintendo's floor venue several times, and that machine was busy every time I walked by it.
Basically, your slamming a huge pinball into the soldiers of an opposing army, and you have your own soldiers in on the field moving towards an opponent. You need to keep the enemy soldiers from killing you, and you need to somehow kill the opposing general.
It looked like a great deal of fun, and is on my 'buy' list when it comes out.
END COMMUNICATION
Yes, I was at E3. And Yes, I did stand in the DS line for a very long time. (For those who were there, I am the same guy who screamed 'Nintendo' loud for the pokemon girls that they saw my eyes vibrating. What can I say? I hate pokemon, but like free swag).
The graphics look pretty good, considering that I am used to a GBA type of graphics. The controls used the digital pad for move forward, back, and strafe left / strafe left. You used a stylus on the touch screen (the lower screen) to aim, and you tapped the stylus on the pressure screen to shoot.
Playing a shooter with a stylus is very weird, but I could see one getting used to it. Shooting is very easy, just tap at the target. The touch screen held up well to me 'machine gunning' at my target. Turning is awkward though.
END COMMUNICATION
The multi platform thing is not exactly critically important. If you compare the number of PS2's that have been sold vs X-Box and GameCube, you will find that Sony has an ungodly amount of PS2 units out there.
I hate to say it, but supporting X-Box or GCN right now is only marginally more important then a PC game supporting Mac. Being a single platform game is not a problem when that platform is 70% or so of the market.
END COMMUNICATION
The test would be to see what sort of thing the user has to click to agree to use the spyware.
If its a 30 page EULA, with a 'next' button, then it is not explicit approval.
If its a large dialog box that says "Do you wish to provide Company X with personal information", and lists what info it will send, then that is explicit.
If someone files a complaint under this law, and the spyware does not comply with the appropriate standards, then the company pays a fine (income for the state!), and possibly jail time.
END COMMUNICATION
And Yes, I am a game programmer...
E3 exists for two reasons.
1) So publishers can convince retailers to carry their games (which has already been pointed out).
2) So Developers can sign publishers for their product.
3) So Publishers can sign Developers.
4) For the "Big 3" can sign publishers to their consoles.
Essentially, E3 has a huge impact on the financial side of the game industry. It is where most deals are made. You need your stuff to look good so someone can use it to impress someone else.
Its also a pissing contest among peers. Its onething to convince an end user that your game is kick ass. Its another to convince your competitors that you are the 'hot shit'.
Unfortunately, E3 can screw with the schedule of a project. The tightest crunches on any project will be for its Beta / Gold milestones, and for E3. This is because if you show at E3, then people will want to play your game. And if you crash, it gets around.
Ever try to get software to a non-crashing state when its between 40% and 60% done?
END COMMUNICATION
Do they actually provide any measurable service to the users who use their product?
They sell advertising. Advertising is legal. But in order to sell advertising, they have to own or otherwise pay for the right to use the medium that they use to advertise.
If you own a building with a billboard, you can sell that space.
If you provide some form of media (print, tv, movies, or internet), you can sell advertising.
This company and others like it, do not own your pc, they are not your ISP, and they are (probably?) not providing some form of service to you.
So what right do they have to advertise to you, or sell information from your PC, beyond the end user being stupid enough to agree to some liscence?
END COMMUNICATION
Not because they are ripping off XBox or PS2 games. Mostly because everyone I know who has modded their XBox uses it to play MAME, NES, or SNES emulated games.
But while the occasional modder does copy X-Box games, most are not using their XBox in a way that would deprive Microsoft of revenue. Its not like Microsoft can extract any profit from MAME anyway.
END COMMUNICATION
I beleive the plan is to grow the rice, and extract the drugs from the crop, rather then using standard manufacturing techniques.
If that is the case, then I think its a neat idea. However, I also believe that measures should be taken to ensure that the pharm-crop cannot get loose into the general food chain.
END COMMUNICATION
The US seems to often confuse being the most influential nation on this planet with being the acknowledged rulers of this planet.
They may have the strongest bargaining position, but that does not mean that the rest of the world will alter its laws to suit US intrests. The same applies to trade practices.
I am sure that the problem will be solved via the US getting what it wants in exchange for slinging some money around somewhere. They should either bow to the external pressure, or start convincing / bribing the other members of the WTO, not blather on about how they wont bow to external intrests.
END COMMUNICATION
That is a highly debatable claim.
A superior UI is one that is very easy to figure out, and lets the user do anything that the game can let them do without it being awkward.
Consoles arguably have an edge because using a D-Pad or Joystick is very intuitive. And fewer buttons typically means that the UI is easy to figure out.
PC's have an edge in that for games that require alot of unique inputs or menu interaction, since a Mouse was specifically designed to point and click. (Which is why RTS games play better on a PC).
If you think that a PC offers superior input, it is probably because you tend to prefer the kinds of games that play better using a Mouse.
END COMMUNICATION
If the ad's are the primary source of the scantily clad images of women, then its a big nothing.
Now, if EGM starts to run editorials about how to score with such women, then its time to reconsider why you buy that magazine.
END COMMUNCATION
Then videogames have reached that same immortality plateau (marketing wise) that television and movies have been enjoying for the last 30 or more years!
END COMMUNICATION
Simple. Laws vary country to country. What may be legal and enforcable in the US or Canada might not be legal or enforcable in Japan or Germany or wherever.
The result of this is that a company will pick either the biggest viable market (the US), or their local market (Japan for a japanese company), and roll out there first. Where a product or service gets rolled out next depends on which markets are most compatible (language and law wise).
Its not that the companies would not like to part you and your money. Its just that other customers are more convenient right now.
END COMMUNICATION
Most slashdotters seem to hate Microsofts army of Lawyers. Or, they hate lawyers in particular. Slashdotters also hate spammers
Its always entertaining to see the anti-lawyer anti-corporate crowd actually agree with something that a lawyer heavy super corporation does.
END COMMUNICATION
You do make a viable point. A game that strays far from conventional ideas is better served by being short. However, it should not be short in terms of the amount of time it takes to beat the game. It should be short in terms of how long it takes to play a complete game / round / level.
What will cut down the costs of making an innovative game is in cutting down the 'turn around time', or time it takes to create and play test new levels or ideas.
Super Monkey Ball and Chu Chu Rocket managed to do this perfectly. You can play a complete game or level very quickly. Mario 64 did well at this also (it does not take too long to get that first star).
RPG's like Final Fantasy and Adventures like Half Life dont lend themselves very well to this. They work on a completely different time scale from a players point of view. Quick level transitions break up the narrative, which is the primary appeal of the game.
As such, they do not innovate with new styles of gameplay. They innovate by expanding the gameplay options of their predecessors (Better enemy AI, in game physics, more open storylines, new weapons or vehicles, new levels).
You cannot make a followup or immitator and expect to beat your predecesor title if you deliver less core gameplay then the predecessor. That only works for expansion packs.
END COMMUNICATION
For what it's worth, Yes, I am a professional Game Programmer.
From a programming standpoint, 20 hours of high quality game play is just as difficult as 60 hours. The bulk of the work for an additional 40 hours is done by artists and level designers creating the additional content.
And a shorter game does not aid its 'beat-ability'. It just aids its re-playability. Most 60 hour games can be beaten in 20 hours or less, typically, you just skip the side quests.
And doing a 20 hour game, but making more of them reeks of what EA does with expansion packs. Its a very shallow marketing ploy.
I would rather play one long well made game, then 1 short well made game and 4 short crappy games tossed off with the aim of turning out a profit.
END COMMUNICATION
Not all VoiP services are going to require you to use a PC. There is no reason why you could not have a typical looking phone connected to an internet access point (ethernet jack in the wall).
My understanding is that such phone sets are starting to come onto the market. And when your bleeding, your not likely to look at the wires attached to the phone when you call for help.
Calling 911 is one of those things that should just simply work. There is nothing unreasonable about this.
END COMMUNICATION
First, I have nothing against monopolies. However, EA is simply not a Monopoly. They do have competition.
Nintendo, Sony, Atari(aka Infogrames), Microsoft, THQ, etc, all put out competing proeducts, many of which perform better then EA's games.
All EA has done is two things. First, they have mastered the art of creating mass market games. Second, they buy up the studios that create the mass market games that they did not create themselves.
END COMMUNICATION
Aside from the possibility of changing intrests, another factor in gaming is available time.
I know plenty of poeple who enjoy D&D, but because of the huge time investment involved in a single session, not many can make the time to play. (never mind the difficulty in 4 or more adults with wives finding the SAME 4 hour block of free time on a regular basis).
Another factor is available options. Gaming is no more or less valid then any other activity. As a student, your often on a tight budget. And a game is a pretty good entertainment investment. But as an adult, you can probably afford to go out drinking with friends or paintballing or something. Doing such a thing once is cheap, but they add up quickly. You cannot afford that as a student or on a Mc Job.
I am guessing that your intrests have not changed as much as your resources have.
END COMMUNICATION
I dont think its a case of mature games not being in demand. I think its more an indication that Mature games are typically paid by the person who pays for them.
If you buy a shitty game for you kid, you probably dont care too much that its shitty. But you do care if the game you bought for your self is Shitty.
END COMMUNICATION
What do you do when the paint has become saturated? I suppose some care might need to be taken to dispose of it?
Absorbing the toxins is a good first step, but you still need to do something when them once they become more concentrated. By the time the paint is saturated with toxins, it will likely be quite toxic.
END COMMUNICATION