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Project Offset FPS Amazes

Spaceman40 wrote to mention a post up on Joystiq about a beautiful next-gen FPS called Project Offset. From the article: "Doom 3 engine? Was nice knowing you. UT? Old news. Source? Over there. We'll call you if we need you. You can all stand back, though. There's a new king on the way to town. Project Offset is a new first person shooter, and the developer is showing off what their new graphics engine can do. The movies are not pre-rendered. The developer says they're all real time...The demo looks amazing! Videos are available at the official site.'"

156 comments

  1. Is it really by Deltaspectre · · Score: 0, Interesting

    Is it really all that and a bag of popcorn? I sorta recall them saying this about Doom 3.... I'm just waiting for the UT3 engine to have some games under its belt before I get back into the FPS market

    --
    My UID is prime... is yours?
    1. Re:Is it really by zbuffered · · Score: 2, Interesting

      Is it really all that and a bag of popcorn?

      Having just seen it... Yes. Yes it is.

      I saw a demo of the Half-Life 2 engine at E3 a couple of years ago. The texture quality was awesome. This doesn't rely on just awesome textures. This solves lighting. SOLVES it.

      --
      Synergy is your friend
    2. Re:Is it really by andi75 · · Score: 1

      In what way does *it* (HL2? Project Offset) solve lighting?

      The latest real-time approaches for global illumination (e.g. PRT & spherical harmonics derived from cubic envmaps or irradiance volumes) are still just hacks. And this engine (while it looks nice) doesn't even mention these.

    3. Re:Is it really by Anonymous Coward · · Score: 5, Funny

      Solved lightning? I thought DOOM3 solved lightning, by making everything really dark ....

    4. Re:Is it really by rwven · · Score: 1

      Have you watched the video's of this thing? The graphics are absolutely amazing. No talking until you've walked :-P

    5. Re:Is it really by jafuser · · Score: 1

      This solves lighting. SOLVES it.

      I *wish* we had real-time photon mapping.

      Until we get that, I wouldn't quite call it 'solved'. =)

      Though this does look shiny, given current technology.

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    6. Re:Is it really by BigZaphod · · Score: 1

      Perhaps they found a different approach than the ones you've heard about. Maybe their approach is better. Who cares if they use the latest and greatest mathematical buzzwords if it LOOKS good? That's what all this is about anyway - approximating real life. There's surely more than one or two ways to do it. It's all smoke and mirrors, anyway. Very very pretty smoke and mirrors...

    7. Re:Is it really by Guspaz · · Score: 1

      From what I saw their engine is similar to Unreal Engine 3, but a lot less polished. It doesn't look nearly as impressive as UE3.

      It will take more than specular highlighting on a normal mapped model to dethrone UE3, since UE3 already does it, and better.

    8. Re:Is it really by Nautica · · Score: 2, Informative

      Please keep in mind that this is done by 3 developers on their spare time! I myself am in AWWWW! it looks great!

    9. Re:Is it really by drakaan · · Score: 1

      Any links to similarly impressive realtime captures from UE3. If I see one that looks better, I'll agree, but for now, this is freaking cool.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    10. Re:Is it really by Guspaz · · Score: 1

      And UE3 is done by Tim Sweeny fulltime. 3 developers working in their spare time should be roughly equal to one full time developer :)

    11. Re:Is it really by Nautica · · Score: 1

      Website states only 1 of the 3 do the development of the engine, part-time!

    12. Re:Is it really by Nautica · · Score: 1

      Just went throught the credits of UT2003, Looks like alot more then just Tim did the development!

    13. Re:Is it really by Guspaz · · Score: 1

      And more people than just John Carmack made DooM 3. However, like Carmack, Tim Sweeney is "the engine guy" who does the graphical engine. I'm not certain if he truely does the entire graphics engine himself, though it is certainly possible.

    14. Re:Is it really by fbjon · · Score: 1
      Bah, did you watch the video? It's a freaking troll, and the editors still didn't reject the submission!

      A troll, man! All blue and shit...

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    15. Re:Is it really by Pxtl · · Score: 1

      Well, remember that UE3's innovation is far more than just the graphics. For example, consider Kismet, the graphical programming language to replace UScript. For those who've used them, it's supposedly similar to VirTools or G (the langauge in LabView).

  2. Cool. by jericho4.0 · · Score: 3, Insightful
    In this day and age of skyrocketing game budgets, it's very cool to see a competitive engine being done by three guys in an ampartment. HDR, self shadowing, and an editor.

    Maybe this engine will be licenced in a way that indy developers can use it.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    1. Re:Cool. by abandonment · · Score: 3, Informative

      at least one of the developers worked on the very cool indie games festival winner 'savage: battle for newerth' (sp?) as well, so they have already proved that they can do some cool stuff, game-design wise

      unfortunately the character designs are less than inspired...so many games doing the same kind of blah characters...

      but very inspiring to have a team like this blowing the lid off the whole 'throw away your code' attitude that gabe newell spouted a few weeks back, and the 'indie developers wont be able to compete' line that EA tried to pass off a while back as well.

      lets hope the online play is as innovative as savage was (even being the natural selection ripoff that it sorta was)...combining an rts, fps and 3rd person game into a very fun online action game...

      savage did things in it's online play that haven't been seen in an action game before or since, with the ai controlled npc's mining resources and other very cool things like that.

      looking forward to seeing how this project (pardon the pun) progresses...

    2. Re:Cool. by Tim_F · · Score: 1

      I've been Googling for this Savage game and haven't found a link. Where can I find more info?

    3. Re:Cool. by jericho4.0 · · Score: 2, Informative
      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    4. Re:Cool. by That's+Unpossible! · · Score: 2, Funny

      I've been Googling for this Savage game and haven't found a link. Where can I find more info?

      You have? I googled "Savage game" and got the official page on the first result.

      --
      Ironically, the word ironically is often used incorrectly.
    5. Re:Cool. by usrusr · · Score: 1

      the "game design" page on their site is saying "enemy territory with a grain of battlefield put into a cheap LOTR ripoff", they are just using more words for communicating that message.

      but hey, if they manage to pull that off, nice, i just would not bet my money on it.

      another question is why a big-battle multiplayer shooter would need all those graphic goodies they advertize, guess most of that would need to be eaten by level-of-detail even on next-next generation hardware. considering the gameplay they are describing they should focus on scalability and nothing else.

      --
      [i have an opinion and i am not afraid to use it]
    6. Re:Cool. by drakaan · · Score: 2, Informative
      another question is why a big-battle multiplayer shooter would need all those graphic goodies they advertize

      They were pretty up front about that, honestly. They want to make a cinematic epic game for next-gen hardware (paraphrasing). To go epic, you need lots of characters, and places for them to run around in and do things. To go cinematic, you need "all those graphics goodies". Then they specifically say "to run on next-gen hardware"...

      What is there to not understand?

      What they should focus on is making an amazing game. I've wanted a game like that (RTS/FPS with realistic graphics) for as long as there have been computer games, really. If they succeed, they'll make AMD and Intel, and whatever graphics vendors are around at the time very, very happy.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    7. Re:Cool. by Anonymous Coward · · Score: 0

      'throw away your code' attitude that gabe newell spouted a few weeks back

      Having seen the Source SDK, I have to say, I agree. I'd throw away all my code too if it was that badly designed and organized.

    8. Re:Cool. by Slothy · · Score: 2, Informative

      Honestly, we were working on Savage before Natural Selection was announced or released. As similar as they turned out to be, neither influenced the other at all. Nobody at S2 was playing NS while we worked on Savage.

      That said, both games I think are great.

  3. Those Monsters... by Uplore · · Score: 0, Redundant

    Looks sneakingly similar to cave trolls from LOTR to me.

    --
    I couldn't think of a sig.
  4. Hrmm by Anonymous Coward · · Score: 1, Insightful

    I dunno, this post alone seems like the work of a hype machine. I'm downloading it right now and expect to see something that leavs D3/HL2/UT2004 in the dust

    1. Re:Hrmm by Anonymous Coward · · Score: 0

      (Note: I am a different AC) It's basically just "on-par" or "slightly better" than Unreal 3 engine. Only saving grace might be better dev tools, or not having a bunch of the code fucked up by either being based on or trying to support some old version or way of doing things.

      Time will tell, of course.

  5. Torrent by Anonymous Coward · · Score: 1, Informative

    Torrent of highest definition version of the latest video.

    Make sure to watch this before commenting. Seriously. Has a BUNCH of seeds.

    1. Re:Torrent by AliasTheRoot · · Score: 1

      Or you could click on the link in the article and get the torrent from there.

  6. Thats cool but.. by irc.goatse.cx+troll · · Score: 1, Insightful

    Thats cool, but I really don't care. If I wanted a movie I'd have rented one. I bought a game because I wanted to have fun. Its still more fun to duel someone in quakeworld than doom3, and I can play qw on a p100. (Or on a much much better system with 24bit textures, particle explosions, per pixel lighting, and anything else you can think of thanks to the wonders of open source)

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    1. Re:Thats cool but.. by kaellinn18 · · Score: 1

      Why is this modded insightful? It in no way addresses the blurb or game in any way. You don't want to watch the movie, then don't download it. How can you dis a game before it's even playable?

      There are those of us who were unaware of this project who are now interested in following its progress, and it's unprecedented that an independent developer (let alone three people in an apartment) creates this type of AAA engine. Whether it ends up living up to its claims is another thing, but at least now we will be able to follow the progress.

      --

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      This isn't the sig you're looking for. Move along.
    2. Re:Thats cool but.. by El_Servas · · Score: 1

      I think is modded insightful because the point of the post is that visuals aren't everything, but the gameplay and the general feeling that you are gamimg, that you are doing something, that you are part of the action, not just simply espectating...

    3. Re:Thats cool but.. by usrusr · · Score: 2, Informative

      according to the site it's one guy creating that engine.

      the other two are responsible for the nice "i just saw 'the two towers' at the cinema and it was sooo cool" paintings and the character modelling.

      which might not be too bad, but it is always easier to do that for a fantasy setting than for something people know how it should look like, and i admit that i did not download/see the movie (compression artifacts blur out the ugliness of game engine artifacts anyways, with the right codec even half-life 1 looks great) so i can't say how good the animation part of the characters is, which is usually more problematic than stills.

      --
      [i have an opinion and i am not afraid to use it]
    4. Re:Thats cool but.. by Anonymous Coward · · Score: 0

      The parent is a troll.

    5. Re:Thats cool but.. by Blakey+Rat · · Score: 1

      Even if the poster meant that... how is it insightful? The same post has appeared on every gaming story on Slashdot... it's not new, it's not insightful, and my response is always, "well, if you don't like it, don't buy it."

      So, to the original submitter: "If you don't like it, don't buy it." No need to be a jackass to these guys working on the engine by basically saying, before it's even playable, that they don't give a crap about gameplay.

    6. Re:Thats cool but.. by irc.goatse.cx+troll · · Score: 1

      Because its impossible to judge gameplay on a techdemo, making the whole thing a big circlejerk.

      Maybe its going to be the second coming of christ, maybe its going to be Daikatana 2: Electric Boogaloo, you just can't tell from a movie of the engine. Should I have put on a GamePro hat and said
      LOOKING FOR THE GAME OF THE YEAR? LOOK NO FURTHER THIS GAME WILL HAVE IT ALL. VERTEX SHADING, DYNAMIC LIGHTING, REALISTIC UBERPHYSICS, GREAT DIALOG AND AN INTERESTING STORY. even though all you know is that it can amke some nice machinema?
      When they come out with a playable demo, I'll grab a copy and proove myself right. Until then I'll just have to go off of intuition and trends (Name the last game that was hyped for its looks that ended up having good multiplayer gameplay. Yeah, hasn't happened.)

      As engines get more and more complex the bar for entry becomes too high for anyone with a fun idea. You have to compete with everyone elses techdemo its not worth the risk to try something innovative or fun. You're stuck with watered down stuff like CS:Source instead of something interesting like CS was back in 1999.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    7. Re:Thats cool but.. by Anonymous Coward · · Score: 0

      Fuck you.

      "This Supermodel is really, really good looking, but I could still have an orgasm by having sex with this smelly old hag, and I don't even have to impress her by showering or brushing my teeth!"

      Don't even try to say that's not an apt analogy, because that's exactly the kind of thing you fucks like to say. Instead, just go stick your head in a fucking oven, idiot.

  7. Old News! by Anonymous Coward · · Score: 0

    Project Offset has been in development for some time now, and a couple of demos showing actual in-game footage have been released.

    The most interesting promise is not how it compares with existing 3D game engines, but how it will standard up with other engines of its class, i.e. Bethesda's Elder Scrolls: Oblivion?

  8. Just one small point by FidelCatsro · · Score: 2, Insightful

    This is , right now a tech demo and not a game .
    No matter how good it looks right now it does not represent how the game will play or even perhaps the actual in game graphics. So its a little early to be calling the Death of Unreal Tournament and the Unreal engine etc.
    It does look nice and the games description sounds fun as well , but then so did Daikatana's description and screenshots .

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:Just one small point by Aeiri · · Score: 1

      No matter how good it looks right now it does not represent how the game will play or even perhaps the actual in game graphics. So its a little early to be calling the Death of Unreal Tournament and the Unreal engine etc.

      And of course, complying with Moore's Law, every 9 months technology gets decreases in power by one half.

    2. Re:Just one small point by kaellinn18 · · Score: 3, Funny

      but then so did [CENSORED]'s description and screenshots

      Don't you ever say that name again here. EVER.

      --

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      This isn't the sig you're looking for. Move along.
    3. Re:Just one small point by Anonymous Coward · · Score: 1, Funny

      Don't you ever say that name again here. EVER

      Daikatana Daikatana Daikatana

    4. Re:Just one small point by Shaper_pmp · · Score: 1

      See, to be really funny you should have waited four years before you said it.

      --
      Everything in moderation, including moderation itself
  9. Not a game engine by RzUpAnmsCwrds · · Score: 4, Insightful

    The DOOM3 engine, Source, and Unreal Engine are all complete products. They have physics, AI, gameplay logic, networking, and a lot more built in. Unreal Engine even includes its own install system.

    It's a cool tech demo, but it's a long way from being a competitive engine. You need more than pretty visuals to sell an engine, you need an environment that makes developing games cheaper.

    1. Re:Not a game engine by superpulpsicle · · Score: 1

      What do you mean? The market is entirely based on game-looks, not game-play.

      People were disappointed with Doom 3's ultra shallow gameplay, but you won't find out till 3 weeks after you bought that eye candy.

    2. Re:Not a game engine by Lisandro · · Score: 4, Insightful

      He was talking about developers. These days games seem to be all about graphics (sadly enough), but all the amazing graphics this technology has to deliver are of no use for game developers if they can't work with it. High profile engines like D3 and Unreal offer a full developement framework which makes development easier (and cheaper), covering pretty much everything a game developer could need. Including graphics.

          As for the sneak preview video itself... wow. It is mindblowing, and the motion blur effect alone makes the graphics much better. Still, i'd like to know what kind of hardware rendered that in realtime. And yes, for all we know, this is nothing more than a tech demo. An amazing tech demo, yes, but i've seen a lot of amazing tech demos elsewhere... i'll reserve judgment until the game is out.

    3. Re:Not a game engine by CMF+Risk · · Score: 1

      Just because they didn't annouce every single thing that is in their engine, doesn't mean they dont have them.

      From the video there appeared to be at least simple physics.

      "You need more than pretty visuals to sell an engine, you need an environment that makes developing games cheaper."

      Did you read their site at all? That's what their whole mission is about, making games cheaper and easier to develop.

    4. Re:Not a game engine by usrusr · · Score: 1

      yes they talk about aiming for a complete streamlined game development environment, but a one man show (plus 2 artists) that is doing it for fun and the desperate hope to find an investor will surely fire off some incredible graphics first, since for one thing many people (and surely including that guy) consider writing code for the latest cool gfx to be fun. and in addition to that you won't impress anyone with a nice code framework that does nothing but sit there and ease of use of that framework cannot be judged from the outside anyways (and not from the inside, any 1-man codebase is easy to understand for the original author).

      so how high are the chances that said "completeness" is already there? sounds more like a random (yetimportant) "wishlist entry" to me.

      (ps: i'm not saying this to diss the offset team but to defend RzUpAnmsCwrds's point)

      --
      [i have an opinion and i am not afraid to use it]
    5. Re:Not a game engine by auachapan · · Score: 1
      They are indeed making developer tools.

      If you look at their technology page, you'll notice they are developing an editor. There are pictures of this editor in action.

      http://projectoffset.com/technology.html

      From that page:
      The Offset Editor allows all aspects of the game and game content to be created and modified inside a single application. It is built from the ground up with the goal of decreasing development time in every aspect of game creation.
      Also:
      Editor Framework notable features:
      * For designers that prefer to work close to the metal, all content is editable external to the editor via easily readable XML files
      * "Hot loading" is supported for all content files. If a file, like an image, is modified externally, the editor will automatically detect the change and reload it instantly
      * Game code can be run while the designer edits a map
    6. Re:Not a game engine by ildon · · Score: 1

      You didn't even read the site. First, the engine is being developed for an actual game. Second, they go to great lengths to explain how they are developing an editor for all facets of content creation for the game, and how their goal in designing the engine is to decrease development time.

      Explain to me how this isn't a complete product? Just because all you did was download a video and look at some screenshots because you were too lazy to click one link labeled "About" and read some text?

  10. Re:Old News! - Correct! by Anonymous Coward · · Score: 0

    Heh, well been following Project Offset for sometime now. That article from the post is crap, this is a much better first-look:

    http://www.armchairempire.com/Previews/multi-platf orm/project-offset.htm

    Enjoy! :)

  11. These guys have a good History!! by spineboy · · Score: 4, Insightful
    These three guys are/were part of the 7 man team who created Savage (S2 games) - a must have for ANY Linuxer who plays games. I still play this game 2 years after it came out. The only other game I have ever done that with was Diablo II.

    If these guys keep with that spirit/tradition of Savage, then this game will be awesome.
    Yes, we all know by now that pretty pictures don't make a good game, but this game looks like it will have both.

    --
    ..........FULL STOP.
    1. Re:These guys have a good History!! by Seumas · · Score: 1

      Savage was good, but I honestly got bored of it quickly. The command top-down mode was useless half the time because people didn't really pay attention to the guy or the guy would have no clue what he was doing.

      This demo looks sweet, but it was incredibly choppy. Was it like that for everyone else? I've never had a video play like that on this box so I'm pretty sure it's the video itself...

    2. Re:These guys have a good History!! by Lisandro · · Score: 1

      This demo looks sweet, but it was incredibly choppy. Was it like that for everyone else?

          Same here (Mplayer on linux-x86). I thought it was my box alone...

    3. Re:These guys have a good History!! by Mortlath · · Score: 1

      The video played great at 1280x720p (in Windows XP).

    4. Re:These guys have a good History!! by eggsome · · Score: 1

      Try the DivX version on their website - smooth as.

      --
      If they made a movie of your life, would anybody buy a ticket?
    5. Re:These guys have a good History!! by joeljkp · · Score: 1

      Savage as good history for Linux gamers? Savage was the game that was initially released for Linux, but was subsequently dropped from the patch cycle, and saw any complainers summarily ignored on its mailing lists.

      It may have been a good effort at the beginning, but when I look for a Linux game, I want a commitment for patches and updates, not a one-off thing.

      --
      WeRelate.org - wiki-based genealogy
    6. Re:These guys have a good History!! by MotorMachineMercenar · · Score: 1

      "I still play this game 2 years after it came out. The only other game I have ever done that with was Diablo II."

      If you play Diablo II two years after its release, that doesn't convince me how good this game is; it merely reveals how crappy your taste in games is.

      --
      "We have an A-Bomb...what more do you want, mermaids?" --I.I. Rabi, speaking in defense of Robert Oppenheimer
    7. Re:These guys have a good History!! by Anonymous Coward · · Score: 0

      That's pretty much what I was going to say.

      I think his point was that he likes to click on things and Savage has lots of things to click on.

    8. Re:These guys have a good History!! by brsmith4 · · Score: 1

      I got the WMV, played it with Mplayer on amd64. Quite smooth... Quite beautiful...

  12. realtime? by Anonymous Coward · · Score: 0

    "The developer says they're all real time..."

    Yes, just like Sony says the PS3 video's are real-time. Someone show me some gameplay to prove it. Show me a guy holding a controller and controlling the gameplay. There are too many liars in this industry now to take these claims at face value anymore.

    1. Re:realtime? by RoadDoggFL · · Score: 1

      Sony never flat-out said the PS3 footage was real time. EA and Epic claimed their videos were real time but if you're referring to the Killzone 2 (or 3, apparently) video it was never labeled as real time footage. Only quotes from nameless "Sony reps" claim that, so if Guerilla doesn't deliver they can back out. Anyway, (getting back on topic) I'm trying to get my hands on these two Project Offset videos but it took 10 minutes to find a single working seed. Maybe I need a new client.

      --
      "This is considered plagiarism."
  13. Wow by Anonymous Coward · · Score: 0

    I have a grand idea.

    Let's compare an in-progress engine that is probably 3 years away to other game engines that are completed and have been on the market over 12 months.

    Ok sounds cool.

    1. Re:Wow by Nautica · · Score: 1

      Ok why we are comparing, lets look at the 10-50 Developers developing a commercial engine, verse the 1 (ONE) developer that did this demo/engine/game (Whatever). He is doing an awesome job.

  14. so... by Anm · · Score: 3, Interesting

    First, let me say that I respect these guys and their prior work in Savage, and it sounds like they have a good architecture for a realtime graphics engine. That said, I don't see much invovative work here compared to other unreleased engines. Unreal 3 supports the HDR and normal mapping described on their website. The website also doesn't mention anything about physics or scripting, but it doesn't mean it isn't there. While scripting can be tacked on relatively easily, I have heard from other game developers that first rate physics engines like Havok have specific unusual requirements to maximize the use of vector processing instructions. And one of the bigger questions in future game enginge design I don't see being address is for multicore processing. Lastly, I don't believe these guys have any background on consoles.

    Nonetheless, I'm rooting for their success, even if its a niche or lesser market.

    Anm

    1. Re:so... by BigZaphod · · Score: 1

      They mention more detail about the planned game here including a rough description of the intended physics.

    2. Re:so... by Anonymous Coward · · Score: 0

      I'd hardly describe four bullet points and twenty five words a description of the physics.

    3. Re:so... by BigZaphod · · Score: 1

      Don't be an ass. I said "rough description." Yeah, it's not much, but there *is* some info there to get an idea of where they plan to go with this.

  15. Jaw droppingly good! by gameboyhippo · · Score: 1

    I'm one of those Nintendo fans who looks at gameplay before graphics. But I was very impressed with the video. In fact, the idea of a FPS fantasy game sounds like a lot of fun. The sound cut out near the beginning of the movie clip. What platform is this going to be on?

    1. Re:Jaw droppingly good! by Dauntilus · · Score: 1

      The grahpics are very good, but I fail to see how this is anything revolutionary. It feels more like a 3rd person hack/slash game with the camera moved. There is not the careful aiming you would need for fps, just find a monster and start shooting it or slashing at it. It reminds me of LOTR:RoTK with the camera moved slightly

  16. Just once... by Wilson_6500 · · Score: 2, Insightful

    I'd like to see a press release touting nothing more than a game's "amazing, breathtaking plot and involving, even charming characters!" that turns out to be a tech demo for a novel, rather than a movie showing how much more realistic is the shine in some nameless girl's eye. Maybe instead of graphics engines and physics engines, developers should focus on generating some kind of "plot engine."

  17. Looks Nice by MoriaOrc · · Score: 2, Informative

    Unfortunetly it's only a sign of things to come when you're computer can't even render a video of the engine at 15 FPS.

    :(

  18. So... MSMP is required? by melikamp · · Score: 1

    I can't seem to play this movie using mplayer. Does it mean I would have to install MSMP for OSX? Sorry, project something, you lost me at "hello"...

    1. Re:So... MSMP is required? by Anonymous Coward · · Score: 0

      Don't worry about it. It's a video game. You have a Mac. The two don't work together anyways.

  19. Lord of the Offset by tod_miller · · Score: 1

    I think these guys have watched the LOTR films too much:

    http://projectoffset.com/game.html

    Humans, Elves and Dwarves.... and a Wizar in white... even One of those flying scarey things

    Oh well, looks good I guess :-)

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:Lord of the Offset by WhatAmIDoingHere · · Score: 1

      Or, maybe, here's an idea: They READ THE BOOKS!

      --
      Not a Twitter sockpuppet... but I wish I was.
    2. Re:Lord of the Offset by Chyeld · · Score: 2, Funny

      Bah! Novels created based on a screenplay always suck. :-P

  20. Here be duck-dragons by PromANJ · · Score: 5, Insightful

    I was playing a pretty good fantasy adventure game the other day. I started out near a castle where I found this awesome spear that I walked around with for a while. Suddenly a dragon ambushed me! I tried to defend myself but I held the spear akwardly and the dragon swallowed me whole!

    I was thinking Game Over man, Game over, but instead I was trapped inside the dragon's belly where I struggled for long to no avail. Then out of the sky swooped a giant bat, picked up the dragon with me inside its belly! The bat flew high into the sky, and actually gave me a nice little sightseeing of the fantasy world from above.

    Why does it take a 27 year old game to Shock and Awe me?
    It's funny how an abstract little square can look better than a 20 million polygon monster. But after all, what's all that detail worth if you fail to do anything interesting with it? Detail is only limiting the expression to something very defined, and the more you define something, the smaller is the chance that you push the right buttons.

    So no thanks, I'd rather be a attacked by a lowrez duck-dragon.

    1. Re:Here be duck-dragons by Anonymous Coward · · Score: 0

      Its funny how the best detailed dragon in the world can only be what it is, yet, your mental image of a dragon can be whatever it wants.

      We should stop with the graphics in games! Text based ones are the best, and you know it!

      Next thing you know, the colored people will want their equal rights or something.. Darnnabit!

    2. Re:Here be duck-dragons by Blakey+Rat · · Score: 1

      Could a moderator please explain to me what makes this post "insightful?" What "insight" is being conveyed here? That the poster doesn't like fancy graphics? A clone of the same posting that's been appearing on every game-related story since the topic was added?

    3. Re:Here be duck-dragons by rAiNsT0rm · · Score: 1

      Absolutely and so would most others. The simple fact is the more detailed a game character the less ability there is to project yourself into the role and get into the character. People love to role-play, it is the best form of escapism. Many studies have been done and most games are designed so the leading character is mysterious or non-descript so that this can still happen.

      Imagination beats polygons any day of the week. Back in the day that was no duck-dragon... it was a dragon! You saw it as a big bad dragon and your mind made it more fierce and real than any graphics card could ever render.

      That is why out of every game system and over 1,000 games my GB, GBA, NES, and GC get the most use. In fact Mario Party 5 and Katamari Damacy (PS2) have seen more gameplay than all of my other games combined and their graphics are as base as you get as far as current titles go.

      --
      http://teasphere.wordpress.com - A little spot of tea
    4. Re:Here be duck-dragons by PromANJ · · Score: 1

      Maybe the moderators wanted the post to be insightful to game developers, who tend to have tunnel vision?
      The poster, being an artist himself, certainly doesn't mind good graphics & designs, as long as they're actually good and not generic or uninteresting... *cough*

      Something that's aggravating to many (probably including moderators in question) is that although graphics are cool and all, a huge slice of the game idea cake has been abandoned or is being ignored, or is just inaccessible from a 3D viewpoint.
      Maybe I'm stretching it with this analogy, but imagine if suddenly no more imagination tickling sci-fi short novels were written, or no sci-fi books at all, instead you only get expensive hollowood productions like "I, robot" full of nicely rendered but "didn't look as cool as you imagined them" designs, and "look we're climbing on the walls" and "landing crouched like spiderman causing the floor to crack", and maybe a little "there was a cool scene described with 5 sentences in the book but we couldn't do it cuz it would take ages to model and rig the stuff".

    5. Re:Here be duck-dragons by borawjm · · Score: 1

      Then out of the sky swooped a giant bat, picked up the dragon with me inside its belly! The bat flew high into the sky, and actually gave me a nice little sightseeing of the fantasy world from above

      Just curious, but how could you see anything if you were inside the dragons belly? Did he have a clear stomach or something?

  21. Looks pretty, but... by biodeo · · Score: 2, Interesting

    How well will it run?

    The Source engine is so great because it has great visuals while still running at a good framerate. The new engine being used in F.E.A.R. for example, looks pretty good, but runs like crap. "Realtime" doesn't mean much when you talking about top of the line hardware 2 years from now. Making nice visuals is easy, making it run on realistic hardware isn't.

    (note: I will tip my hat though, that motion blur was nice)

    --
    I'll stop being cynical when the world allows
    1. Re:Looks pretty, but... by Danse · · Score: 1

      The new engine being used in F.E.A.R. for example, looks pretty good, but runs like crap.

      Runs like crap? Seemed fine to me, and I only have a Radeon 9800 pro. Granted, I was running at 1024x768 and most things set at medium.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    2. Re:Looks pretty, but... by C0rinthian · · Score: 1

      Depends on the timeframe they're looking at for release. More than likely we're looking at an engine designed to run on what will be realistic hardware a couple years from now.

  22. From what I've seen... by Arceliar · · Score: 1

    It's hard to judge how a finished product will turn out from a few breif minutes of video. There are many questions about the engine we likely will not have answered anytime soon.

    We can't very well say much about the engine itself, how easy it is to use, or when it really comes down to it, how much money would it save so-and-so when they're making this game or that.

    But we can say a few things about the game itself. We may not be able to judge the plot very well at this stage, but if it's even half as promising as the visuals in the game, I have three little words I'd like to share with those of you who have not seen the video yet for whatever reason...

    Oh My God

  23. S2 guys = great game by Tom · · Score: 3, Interesting

    Three of the guys are from S2, the small company that made Savage.

    For me, that means 2 things:

    One, it's going to be a great game. Savage was the first FPS game in years that I really enjoyed.

    Two, there is a fair chance that it'll be available for Linux, as they already have experience with Savage, and AFAIK they found out there that Linux users give more and higher quality feedback.

    --
    Assorted stuff I do sometimes: Lemuria.org
  24. re by PipoDeClown · · Score: 1
    The movies are not pre-rendered. The developer says they're all real time...
    i just wiped my ass clean after shitting, would you pull my pants to check that?

    am i right or the more demonic, ugly, unnatural the characters are the better the "engine" is?
    or is it so much easier to create ugly things instead of beauty?
    1. Re:re by Anonymous Coward · · Score: 3, Funny

      is it so much easier to create ugly things instead of beauty

      Take a look in the mirror and ask your momma how easy it was to make you :)

    2. Re:re by shawb · · Score: 1

      Of course it's easuer to create ugly things instead of beatuful things. Beauty is in the eye of the beholder: every person has their own very specific, detailed idea of what true beauty is. Ugly is pretty much universal.

      Also, "unnatural" movements are much more acceptable if the thing is supposed to be ugly. And you don't need to render such things as how the light changes as it plays over the skin which is moving ontop of the underlying skeletal and muscular systems. Oh, and you don't need to render very complex hair for ugly.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    3. Re:re by Aranth+Brainfire · · Score: 1

      "or is it so much easier to create ugly things instead of beauty?" Ever play Morrowind? The character models almost scared me away from playing the game. I swear, a planet-sized ugly stick must have fallen from space at some point onto Vvardenfell.

      --
      "Quoting yourself is stupid." -Me
  25. Holy Crap by BrainsVolpe · · Score: 2, Interesting

    As much as I am.... blown the hell away by the graphics, I'm more interested in the gameplay. Bows, maces, dragons, orges... Now that's some hot shit.

    1. Re:Holy Crap by karnal · · Score: 1

      Now that's some hot shit.

      Every time I see that, it reminds me of Orgasmo.

      "I don't wanna sound queer or nothin'; but unicorns totally kick ass!"

      --
      Karnal
  26. Single Player? Rant. by dbhankins · · Score: 3, Interesting

    Having wasted my time checking out Savage, and looking at the video, it's time to rant:

    Why is it that so many people who put out multiplayer-only games fail to mention it anywhere in their game descriptions, websites, etc? There are those of us who prefer single player games.

    It took quite a bit of looking at reviews of Savage and reading between the lines to figure out that it has no single-player component.

    Since the game devs seem to think that MP games are the only kind that count, I'll have to assume that "Project Offset" is also MP-only. Too bad. A single-player fantasy FPS with pretty graphics might have attracted my gaming dollars.

    Yeah, I bought Doom3 for the graphics engine as much as anything. And enjoyed it. So sue me.

  27. Tech demos ... by Anonymous Coward · · Score: 0

    What you can do in a tech demo and what you can do in a game are two completely different things. I remember some of the Tech Demos of the Unreal 2 Engine and, for the most part, we are only starting to get visuals of that quality today. The problem with tech demos are that you don't have to worry about physics, AI or even about memory management; combine this with the ability to render your tech demo on unobtainable hardware (for an average consumer) like a AMD 64 X2 4800 with 2 Geforce 7800 SLi (if you made a game for people who had this hardware you'd become very poor)

    1. Re:Tech demos ... by tempest69 · · Score: 1
      It's the high end games that make us lust after the hardware that can make it look real. Do you see people buying high end hardware for quake 3 anymore? And if there is demand, there will be sales in volume, if there are high volume sales, the cost will drop. Once the price drops, the high end gets so much better.

      As for the physics and memory, it might not be "there" yet, but this is one of those "OMG" moments, where you can see that a game at this level isnt a pipe dream anymore. These graphics make Doom 3 look cheezy. I was reading the tech page, and they are using around 1000 polygons for the heads, so I think they might be able to really do something here.

      Can you imagine if we just stagnated at the 486, we'd be stoked about doom quality games. Now were whining about mind blowing graphics that cost a couple grand, and you'll need that horsepower for longhorn anyway.

      And yea, once Longhorn is out, the whole bandwagon will be all over it, bugs and all.

      Storm

  28. Wrong - It is a game engine by tod_miller · · Score: 1

    It is not a game development platform / engine.

    It is not designed to be sold (yet) they are developing a game with it, that is the difference.

    Doom 3 engine can command millions in licensing and royalities (from the site they are very open).

    But, their intent is to use their game engine as a game engine, not to sell it 'competively'.

    One more day turning up the contrast on the subtle flaws in the logic of fellow /.ians.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:Wrong - It is a game engine by dnixon112 · · Score: 1
      Wrong - It is a game engine
      It is not a game development platform / engine.
      So is it a game engine or not? They are very clear on the site that they are designing it as a game engine and platform to allow developers easy to use tools for all their needs. Sounds basically like the Unreal or iD offerings. The only difference is their package is not finished yet.

      Quote directly from their website: The Offset Engine is a complete platform for creating next generation games. Though it aims to be a top tier engine, OE is not just built with large developers in mind.
    2. Re:Wrong - It is a game engine by tod_miller · · Score: 1

      Thei goals are stated clearly - to produce the game (the engine of course will probably become productized). Saying something isn't something when a) it is early days and b) they are not stating that intent is just trollish.

      I for one think this looks awesome, and hope this makes EA realise what arsebandits they are!

      I wonder what PA think of this... they like fantasy stuff, and WoW... they are worse than /. geeks.

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    3. Re:Wrong - It is a game engine by Doomstalk · · Score: 2, Interesting

      It is not a game development platform / engine... their intent is to use their game engine as a game engine, not to sell it 'competively'.

      From the "Technology" section of projectoffset.com:
      "The Offset Engine is a complete platform for creating next generation games. Though it aims to be a top tier engine, OE is not just built with large developers in mind. Every aspect of the engine is designed around the goal of reducing development time and cost, while empowering designers and artists with the tools they need to create spectacular visual effects and immersive environments."

      Yeah, they're totally not designing it to be licensed.

      One more day turning up the contrast on the subtle flaws in the logic of fellow /.ians.

      Seems to me you just turned your own brightness way down.

    4. Re:Wrong - It is a game engine by tod_miller · · Score: 1

      I quoted their goals, and acknowledges that they would market the game engine, but it was in response to someone flaming their efforts, saying 'it cannot complete' with UT* engines etc, because it is immature.

      Which was not a bad call. Look at my post in context +3 insightful, patish.

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  29. Uh, Yeah, only one part of that said "realtime" by thenerdgod · · Score: 1

    If you'll note, only the single-char demo said "Realtime"... and the graphics for that aren't anything an nvidia demo hasn't done before. There's a big difference between one character on screen and dozens, plus weapon effects, UI, local environment, distance environment...

    For all we know, the "gameplay" in the video renders as poorly as, say, Tribes 2 does. (Kidding , I love you guys)

    Now, to truly rant: ...remember how good DOOM3 looked in the demos? And how much the gameplay was like turning your monitor off for 5 minutes, then flipping it on to click madly while cutscenes from Alone in the Dark played? Yeah.

    It's a pretty demo. Well done. Can I go back to playing WoW now?

    1. Re:Uh, Yeah, only one part of that said "realtime" by aXis100 · · Score: 1

      best. doom3. quote. ever.

    2. Re:Uh, Yeah, only one part of that said "realtime" by richy+freeway · · Score: 1

      Can I go back to playing WoW now?

      Sure, knock yourself out.

  30. Wrong Wrong Wrong by DingerX · · Score: 1

    Did anybody actually look at the video? It's not a game engine, it is clearly a troll!

  31. Gameplay by Sinju · · Score: 1

    It may look good but what about gameplay? Whats the point in playing a game that looks good but leaves you with nothing to do but shoot people. A good rpg like NexusTK which (yes the graphics suck) but has many people who play it and is constantly changing with events that affect the whole world of Nexus will always beat a game that has good graphics but nothing for you to really get into.

    1. Re:Gameplay by jinzumkei · · Score: 1

      Can't we have ONE post about a game where some obligatory whiner doesn't complain about the state of gamplay these days? Ok we get the f*cking point, you want great gameplay.

      These guys just wanted to show off their work, sheesh.

  32. Re:Single Player? Rant. by i+is+sqrt+neg1 · · Score: 1

    Grab two of your closest friends, and do it better.

  33. *sigh* Slashdot layers of abstraction. by Anonymous Coward · · Score: 0

    Slashdot mentions that Spaceman40 wrote to mention a post up on Joystiq that mentions a link to the site where the actual videos are.

  34. I Want This Now! by rAiNsT0rm · · Score: 2, Interesting

    Holy S#$%! That is amazing. I don't care how many people want to downplay this or put it down... I've been a game reviewer/playtester for over 4 years and this is impressive!

    Fantasy, FPS, realism, this has it all to be THE game to finally get FPS' out of their rut. Anyone and everyone who has way outgrown the immaturity and predictableness of the FPS genre should be on this bandwagon for sure.

    It takes a lot to get my attention and this one has it fully. Please dear lord, let this not be vapor and or get changed into a carbon copy of theif or some such to please a corporate backer. We need new blood, and before the next gen consoles hit and they get the usual glut of doom/halo clones now is the perfect time to still influence new titles.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:I Want This Now! by James_Aguilar · · Score: 1

      You haven't learned in those four years that pretty videos don't make a good or necessarily interesting game?

    2. Re:I Want This Now! by rAiNsT0rm · · Score: 1

      Oh, I've learned it. You need to learn that when a small team can create an engine that can do all that that shows, you have something pretty damn special. I could list at least a page of features and effects used in that video as well as pretty solid physics work. In my years I know what to look for and how to dissect a video such as this, and I stand by my opinion that it is amazingly impressive.

      If you read what I wrote, I said there is still a lot of time and rope for the dev's to hang themselves on and pitfalls to fall into... I'm hoping (and given their track record) I don't think they will.

      A project like this will get picked up and with more people behind it, this game and more importantly this engine can become a reality. It is not a fake which I initially thought and it is also not actual in game... it is being rendered for the most part on the fly. Notice how the camera is "jerky"? it is because someone is manipulating it with a mouse controlling the camera... so most of it is not in-game it is just being rendered real-time. The game pars though with the archer and the enemy swinging the mace are actual game footage as far as I can tell and it is impressive to say the least.

      The toughest part of having worked in this industry is knowing that a lot of things like this fall away quickly or get changed and ruined. I still get my hopes up when I see some innovation and creativity and this is what it is all about... in such a stagnant genre as the FPS. I just don't get them up so high that there is a big crash coming down when it doesn't pan out.

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:I Want This Now! by AndyL · · Score: 2, Insightful

      Yes, yes, we all know that visuals don't make the game.

      We get it. Really. We all get it.

      Now is it ok with you if, all else being equal, we prefer more-pretty over less-pretty? Does that meet with your approval if we talk about that for one or two posts?
       
      Thank you for taking time out of your busy schedule of playing Nethack and Pac-Man to educate us about the dangers of judging a book by its cover, but I think we've got the situation under control now.

    4. Re:I Want This Now! by James_Aguilar · · Score: 1

      I was referring to the video's representation of the graphical technology, but feel free to read things I didn't say and exercise your moral superiority if you wish.

  35. Checked your 3d card expiration date lately? by AzraelKans · · Score: 3, Insightful

    As impressive as the engine looks, the big power behind it draws from the power of today high end PC's
    (ati x, geforce 7 sli combined with multiple CORE cpu's) you may want to sit down if you didnt know, but Its quite possible to do PS3 and X360 quality graphics on it TODAY, actually better than those.

    Unfortunately the price is still in the high price range (but will drop eventually) so you probably want to wait before being awed by graphics such as this in your own monitor (check out the ati/nvidia sites for further info). however PC's will eventually beat consoles in the graphics dept (as always)

    BTW That game is PC based.

    Why does it look better than doom3 and UT engine? easy it uses THIS generation latest tech , doom3, source and UT use the prior generation tech but at least are capable of running in a Medium end PC.

    On the game side I really have to aplaud S2 design, the game will be a weird mix between D&D and Halo. Imagine Halo with Dragons, magic arrows and Orcs instead of warthogs, needlers and covenants and you have a pretty good idea of what this will be like (how come no one thought about that before?).

    On the negative side Im not sure I like the name and also their motto is wrong, The first Fantasy FPS was Heretic followed closely by Hexen. Im not sure Raven is going to be pretty happy with their trailer.

    Anyway I wouldnt count out the next generation of console games NOT to include those effects in their engines, everybody knows each generation of console games is better than the last. Is going to be a neat contest.

    And please spare me the "graphics dont make games" speech, we are talking about graphics here not gameplay.

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:Checked your 3d card expiration date lately? by vigilology · · Score: 1
      PC's will eventually beat consoles in the graphics dept

      You owe me a new keyboard.

  36. Re:Single Player? Rant. by dbhankins · · Score: 1, Insightful

    This is exactly the kind of attitude I'm talking about.

    Maybe 'better' means something different to someone else than it does to you.

    To me, 'better' means a solid plotline and storytelling, interesting characters, the game as essentially a big puzzle to beat.

    It does not mean, griefers, cheaters, getting my ass kicked constantly because I'm no good at multiplayer (a man's got to know his limitations and I learned mine in America's Army), having to play when my friends are available or playing with strangers, having nothing to do but see who can make the other guys respawn more, "pwning" enemies, just fighting, fighting and more fighting, who's got the quickest trigger finger rather than the best logic-solver, getting killed in under 30 seconds, etc., etc.

  37. Yeah but.. by Sv-Manowar · · Score: 1

    How many times has an FPS came out with videos portraying it to be revolutionary, and then dissapointed people and not lived up to it's claims

    I think I will reserve judgement on whether this is "amazing" until I get my grubby mits on it.

  38. Re:Single Player? Rant. by HD+Webdev · · Score: 1

    Since the game devs seem to think that MP games are the only kind that count, I'll have to assume that "Project Offset" is also MP-only. Too bad. A single-player fantasy FPS with pretty graphics might have attracted my gaming dollars.

    Multiplayer often gets much more attention online because we are online and gameplay can change at any moment...much like replies to posts on forums such as this one.

    Single player games have a much more limited number of variations of gameplay. The game is scripted and that's what happens. (Deus Ex and Black&White did do much more though).

    Multiplayer games tend to last longer (ignoring EXCELLENT games) because playing them is akin to playing a game where anything under the sun can happen due to other humans interacting with it.

    --
    This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  39. Re:Single Player? Rant. by thryllkill · · Score: 0

    1) It is mentioned on the game's page, only one link deep, that this is a muliplayer game. No digging required.

    2) Multiplayer games sell more copies. No one is going to sue you for the fact that you like SP better. But what they will do is make MP games since MP games make better money. For every gaming dollar they lose because of a SP only player, they gain probably dozens from people who enjoy MP games.

    Sorry that you are part of a minority, it will make your gaming life harder. But when it comes down to it, the majority of game companies don't give a rats ass that you like SP games, since they are going to make so much more money on the MP market.

    --

    Note to self: No more arguing with the faithful.

  40. Re:Another Point to add by Anonymous Coward · · Score: 0

    It doesn't take into account physics or AI. It is obviously just a scripted sequence. Well guess what, run a timedemo in Quake and you'll easily get 2-3 times the framerate you do in-game. The reason is simple, everything is scripted so the engine doesn't have to work all that hard to make everything move on screen. Once a game is complete, corners are gonna be cut, and all those purdy little curves are gonna go away.

  41. From the Website by Collision891 · · Score: 1

    "The game is targeted for next gen PC hardware. Xbox360 and PS3 are also possible and we are excited about bringing Project Offset to these platforms."

  42. Re:Single Player? Rant. by dbhankins · · Score: 1

    Actually, you're right. It's mentioned in Savage's FAQ (the last link on the home page), 19th question out of 33, that there's no singleplayer campaign.

    As for Project Offset, it's mentioned on the Gameplay page, near the bottom of the first paragraph, that you can play alone so presumably there's a singleplayer campaign.

    So it's not as bad as I thought at 2AM. Mea Culpa.

    I don't mind at all that companies make MP-only games; more power to them if that's where the money is. What I do object to is having my time wasted; having to dig and make inferences and sometimes download a demo just to find out what the prereqs are.

    Some games don't directly tell you they're MP only - you have to infer it from game docs. Many of Valve's games and third-party content available through Steam are like this. Action Half-Life sounded like fun until I read between the lines and realized there was no SP campaign. In the stores, Planetfall sounded like fun until I read between the lines and realized there was no SP.

    Other games don't tell you that you need another game to make them work. Especially some TCs like Industri and Infection. Infection in particular didn't make it clear that a copy of Quake 3 Arena was required to make it work. Not all TCs need the original game - Code Red: Battle for Earth and Code Red: The Martian Chronicles are good examples of ones that don't.

  43. Re:Single Player? Rant. by chromaphobic · · Score: 3, Insightful

    Multiplayer games sell more copies.

    I'm curious where you get this information from. A quick check of the top ten selling PC games for 2004 paints a different picture.

    1. The Sims 2 - Single player.
    2. Doom 3 - Primarily single player, with a fairly flat multiplayer component seeming added on as an afterthought.
    3. World Of Warcraft - Okay, that's one.
    4. Half-Life 2 - Single player. Yeah, it comes with Counter-Strike & Half-Life 2 Deathmatch (which wasn't available or even announced at HL2's launch) but the core game itself is purely single player.
    5. The Sims Deluxe - Single player.
    6. The Sims 2 Special Edition - Single player.
    7. Battlefield Vietnam - That's two. Though it does have single player capability via bots, so it's not purely multiplayer.
    8. Call Of Duty - Fifty/fifty, IMO. It has single player, though many (I suspect most) buy it for the multiplayer.
    9. Roller Coaster Tycoon 3 - Yeah, that's single player too.
    10. MS Zoo Tycoon: Complete Collection - Single player.

    So, only one game in the top ten last year was a pure multiplayer game, with two more that are a mix of single/multi leaning towards multi. The other seven were primarily single player games, five of which have no multiplayer capability at all.

    Note that I've only looked at PC games, as this game is only officially announced for the PC. They say they want to port to next-gen consoles, but it doesn't sound like they've even begun working on that. So, for now, it's just a PC game and I want to compare apples to apples.

  44. Re:Single Player? Rant. by thryllkill · · Score: 0, Troll

    Damnit, you got me. I made the mistake of assuming. I rarely remember to include the sim and tycoon games when I think of popular games. Maybe I should have specified "good" single player games (that is of course relative to the player, I am simply being facetious).

    That being said, it is not hard to see that the industry as a whole is moving to multiplayer style games, and has been for a while. In a lot of games these days the SP component serves only as a pale imitation of the Multiplayer game. This can be seen as far back as Quake 3.

    I think, on the PC front anyhow, things are going to start sucking harder for single player fans before they start getting better.

    --

    Note to self: No more arguing with the faithful.

  45. Re:Single Player? Rant. by rossjudson · · Score: 1

    Not so fast. The WoW effect has been to suck a heck of a lot of revenue away from other titles. Remember that every copy of WoW out there is pulling $13 or something like that from each customer, each month.

    I buy far fewer games since buying WoW. How about you?

  46. If it was anymore realistic..... by cttforsale · · Score: 1

    It would be a video of me running out of a castle in Scotland as I shoot down tourists with my compund bow. NICE WORK GUYS.

  47. Re:Single Player? Rant. by jlapier · · Score: 1

    Since the game devs seem to think that MP games are the only kind that count, I'll have to assume that "Project Offset" is also MP-only.

    And what happens when you "assume"? Say it with me - you make an "ass" out of "u" and "me"!

    From the site:
    "Yes this game will have single player! And you will be able to play with friends as well. We have many things planned for this single player that will excite fps players and rpg players alike. Information about our single player/coop will be given soon."

  48. Clarifying a couple things by oSammy · · Score: 4, Informative

    Hey guys, just to clarify a couple things: - We're ex developers of S2 Games, but no longer affiliated with them. Offset Software is a new company. - Project Offset is not a multiplayer only game. We have a single player and coop mode planned. I've been developing this engine for about a 1.5 years now, and Travis and Trevor (the artists) started helping me out full time about six months ago. We feel like we've been making good progress, but we don't plan on completing the game with only the three of us, so we are looking for publishing opportunities and other forms of funding (licensing the engine...) Our goal is not to just make a game with pretty graphics. We're dedicated to making the gameplay equally as good. Sam McGrath www.projectoffset.com

    1. Re:Clarifying a couple things by Walker2323 · · Score: 0

      I'm sure I'll get slammed for this, but those graphics took my breath away. Period. Keep going at it, guys!

  49. Re:Single Player? Rant. by dbhankins · · Score: 1

    Yeah. Broke a cardinal rule: Never post at 4AM.

  50. Clarifying a couple things [formatting fixed] by oSammy · · Score: 2, Informative

    Hey guys, just to clarify a couple things:

    - We're ex developers of S2 Games, but no longer affiliated with them. Offset Software is a new company.
    - Project Offset is not a multiplayer only game. We have a single player and coop mode planned.

    I've been developing this engine for about a 1.5 years now, and Travis and Trevor (the artists) started helping me out full time about six months ago. We feel like we've been making good progress, but we don't plan on completing the game with only the three of us, so we are looking for publishing opportunities and other forms of funding (licensing the engine...)

    Our goal is not to just make a game with pretty graphics. We're dedicated to making the gameplay equally as good.

    Sam McGrath
    http://www.projectoffset.com/

  51. Re:Cool., yes cool indeed... by Some_Llama · · Score: 1

    " I've wanted a game like that (RTS/FPS with realistic graphics) for as long as there have been computer games, really."

    To have a game that is the feel of a classic RPG (epic battles, might and magic, etc..) with the control of a FPS, this is something I would jump on in a heartbeat...

    To me all of the WOW and EQ games look cartoonish and out of sorts... blows away the whole immersion aspect of the game to me.. to date the only thing rhwy have done with massivley multipler FPS is army simulations (BF2, BF1942, RTCW, etc..) to play a game like lord of the rings in a FPS would be awesome...

  52. About Adventure by PromANJ · · Score: 2, Interesting

    Adventure is a very old Atari 2600 game that probably inspired games like Zelda and played a prominent role in the creation of the whole graphically represented adventure/rpg game genre. If I remember correctly the program code/gfx was limited to 4096bytes (ROM), and 128bytes for variables (RAM), ie. not much to work with so the gfx was very simple. The coder made the graphics himself, that's why the dragon ended up looking more like a duck. Since it was 2D, the dragon could be drawn as a 'slice' with a hollow belly.

    Screenshot in this Wikipedia article about Adventure

    It might not look like much, but it's actually very refreshing and new to get physically trapped inside the belly after you've been eaten. The enemies also leave permanent corpses (unless you restart). In most new games stuff just go 'poof' when it dies cuz they don't have processing power for persistance with the level of detail/framerate they're going for.

    1. Re:About Adventure by borawjm · · Score: 1


      Actually, I remember playing that game. I loved it! Thanks for the info.

  53. Re:Single Player? Rant. by chromaphobic · · Score: 1

    I don't know, I think they've pretty much balanced out. There will always be a market for single player games, just as there will be for multiplayer games.

    There's a lot of single player games in a lot of genres I'm looking forward to over the next year or two: HL2: Aftermath, S.T.A.L.K.E.R., F.E.A.R., Hellgate: London, Prey, Unreal 3, Quake 4, Dragon Age, Civilization 4, SiN: Episodes, Alan Wake. I could go on, but you get the idea.

    I suspect you primarily enjoy MP games, so maybe you pay more attention to those games and pay less attention to the SP games. So, from your POV, there are more MP games out there. I'm just guessing here, making no assumptions. I'm quite the opposite, I prefer SP so I pay much more attention to those games. I'd have a hard time naming any upcoming MP games, outside of Day Of Defeat: Source, which I actually am looking forward to. Heck, the only MP-centric games I can even think of coming out recently are the Battlefield series and WoW.

    I think it all comes down to POV. From where I'm sitting MP games seem to be on their way out, even though I know that's not the case. I just don't pay enough attention to those games to keep up-to-date on what's coming out.

  54. Re:Single Player? Rant. by thryllkill · · Score: 1

    "I think it all comes down to POV."

    Not even something I considered, but entirely possible. It really takes a phenominal single player game to get my attention (Half Life 2 comes to mind) and yet a ho hum multiplayer game can keep me coming back for years (Planetside... why oh why do I resubscribe every couple of months?)

    --

    Note to self: No more arguing with the faithful.

  55. Motion blur??!!?! by Impy+the+Impiuos+Imp · · Score: 2, Insightful

    I don't want motion blur. Motion blur is an idiotic concept designed to ape the inferior 27fps of movies or 30fps of TV from the Neanderthal days of technology.

    In the original Quake, on a fast computer, pre-3dfx, the software renderer, though pixelly, could do faster than 60fps. It ceased to look like a game, and started looking like you were looking through a window at a blocky, but real world.

    STOP WITH THE DAMNED MOTION BLUR CRAP, BUFFOONS! God almighty! Stop it. Just stop it.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:Motion blur??!!?! by Anonymous Coward · · Score: 0

      Um, motion blur wasn't designed. It was just a natural byproduct of filming stuff moving around. I agree that putting in artificial motion blurring in games doesn't look that good but I don't think people should stop trying to work at it. Like it or not, until games have infinity frames per second, motion blurring will always be useful.

    2. Re:Motion blur??!!?! by Impy+the+Impiuos+Imp · · Score: 1
      > Um, motion blur wasn't designed. It was just a
      > natural byproduct of filming stuff moving around.

      Ummmmmm, hence my comment:

      Motion blur is an idiotic concept designed to ape the inferior 27fps of movies or 30fps of TV from the Neanderthal days of technology.
      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  56. Re:Single Player? Rant. by Slothy · · Score: 1

    Aside from MMO's, multiplayer game sales do not come close to single-player game sales. Compare the stats of how many people are playing MP versus sales for the games:

    http://archive.gamespy.com/stats/

  57. Re:Single Player? Rant. by bhtooefr · · Score: 1

    Also, while a game may be MP only, it may have an SP mode. Unreal Tournament is pretty fun when there's nothing else to do, and the network's down, even in SP mode. Bots are your friends :P

  58. Re:Single Player? Rant. by originalnih · · Score: 1

    To me, intelligent posting represents an informed opinion. Where as you opened your shithole and spouted some trolling crap you made up about it not being single player. The game is fucking MP and SP, and is proudly proclaimed on their site. Give them a break you no-hoper, they're a thousand times better than you.

  59. Re:Single Player? Rant. by originalnih · · Score: 1

    Now the excuses come out. Clearly you lost all hope of defending your precious opinion.

    Fucking jackass.

  60. Re:Single Player? Rant. by dbhankins · · Score: 1

    Sigh. I should get modded both offtopic and flamebait for feeding the trolls, but sometimes it's just too hard to resist...

    At least I have an excuse for having been a jackass that one time.

  61. Re:Cool., yes cool indeed... by drakaan · · Score: 1
    What I want is this:

    I start out with a scene looking down on my team (army, band, whatever) from above, Warcraft III-style, but nicely rendered.

    I click on a guy to directly control, and the scene zomms and pans until I'm looking at the same scene through his/her eyes.

    There are so many things that could be done that haven't been (at least not well)...someday, my game will find me. Maybe it'll be this one.

    --
    "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
  62. Re:Another Point to add by C0rinthian · · Score: 1

    Probably not, there are dedicated physics add-in cards in development. (Can't find a link at work though)

  63. Re:Cool., yes cool indeed... by Some_Llama · · Score: 1

    If you can find it... try Dungeon Keeper 2

    It has this exact functionality that you are describing.. although it is a rather old game (5+ years or so) it's gameplay is unduplicated since it's arrival...

    You can prolly find it in a bargain bin for 5 bucks or floating around somewhere...

  64. Re:Cool., yes cool indeed... by drakaan · · Score: 1

    I'll keep my eyes peeled...who was the publisher?

    --
    "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
  65. Re:Cool., yes cool indeed... by Some_Llama · · Score: 1

    Bullfrog was the original publisher, then i think it got picked up by EA who now offers it as a bargain bin item at like fry's or best buy (if you can find it...)

    Searching on ebay i was able to find a number of copies selling, often at a starting price of 1 dollar with a total price of 5 with shipping...

    Just search for Dungeon Keeper 2

    (the harder part will be finding the latest patches, but google should be able to help...)

  66. Re:Another Point to add by Taevin · · Score: 1

    Ageia is one company. I saw their demo system at Quakecon. Seems pretty neat but I'm skeptical about a long term market for them.