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Blizzard Boss Says Restrictive DRM Is a Waste of Time

Stoobalou writes "Blizzard co-founder Frank Pearce reckons that fighting piracy with DRM is a losing battle. His company — which is responsible for one of the biggest video games of all time, the addictive online fantasy role player World of Warcraft — is to release StarCraft 2 on July 27, and Pearce has told Videogamer that the title won't be hobbled with the kind of crazy copy protection schemes that have made Ubisoft very unpopular in gaming circles of late. StarCraft 2 will require a single online activation using the company's Battle.net servers, after which players will be allowed to play the single-player game to their hearts' content, without being forced to have a persistent Internet connection."

563 comments

  1. Call me a fanboi or whatever but... by Jorth · · Score: 2, Interesting

    Seriously, this is why I love this company. Ever since being a young kid playing Warcraft Orc and Humans, then playing multiplayer against my dad, I've known they make quality games, how they want, when they are ready. I still play Diablo 2 to this day, completing Hell difficultly on Hardcore still gives me a feeling of achievement lacking in recent games!

    1. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      omg I feel old... Other things I *loved* about Blizzard back in the days: all that was needed on Windows for their games to work was to have the game's folder. You could copy it from one machine to another etc. No crazy Windows registry non-sense. One folder. Copy it at will, have your CD handy, and the game would work. So I could reinstall Windows on my C: drive and Blizzard's games on the D: drive wouldn't need any re-install. That was great.

      Nowadays I don't: I switched to Mac since many moons. And the other reason why I love Blizzard: all their recent titles works perfectly fine on Mac too (many hours of fun on Warcraft III on my Macs).

    2. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 3, Insightful

      Why the love? They are still shoving restrictive DRM at you, just not as restrictive as another company's DRM. That's like saying that the guy who broke both your legs was really nice because he didn't murder you. (Convert that to a car analogy if it makes you more comfortable)

      When Microsoft implemented activation for Windows and Office I complained like mad and stopped upgrading. When games started doing it, I stopped buying games for a long time and just replayed my old ones as I didn't trust game writers enough to connect my game system to the Internet. Even now I try to avoid it by buying games on GOG.com.

      You say you still play Diablo 2? How would you feel if you suddenly couldn't play it anymore because a 10 year old game had reached its end of life?

    3. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Seriously, this is why I love this company.

      You love this company because they may brick something you paid for at any time?

      Granted, it's less severe than Ubisoft's ridiculous DRM but you still have to rely on them keeping their servers up and not simply stop supporting older games (or worse, going out of business/get taken over).

      You still play Diablo 2 but will you be able to play Starcraft 2 after the same amount of time?

    4. Re:Call me a fanboi or whatever but... by EyelessFade · · Score: 1

      Luckily they have made a patch for all their old games to remove their DRM. Hopefully they will do that to SC2 in time too.

    5. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 3, Informative

      Unfortunately, they still require online activation, don't support LAN play, and are region locking SC2 so that you can't play with people from a different region without purchasing that regions version.

    6. Re:Call me a fanboi or whatever but... by dintech · · Score: 4, Insightful

      That's like saying that the guy who broke both your legs was really nice because he didn't murder you.

      It's the DRM equivalent of Stockholm Syndrome.

    7. Re:Call me a fanboi or whatever but... by MrZilla · · Score: 4, Informative

      What exactly are you talking about?

      It's a single online activation. It would not surprise me if they release a patch sometime in the future to remove even that, especially if they take down the auth server. Blizzard has done similar things in the past, although on a small scale. You are not, since 1.15, required to have a CD in your CD drive to play Starcraft or Broodwars.

      I don't mind that they are trying to protect the single player part of the game from casual copying. That multipalyer is forced to be on battle.net only is slightly annoying, but I had not intended to play anywhere else anyways.

      --
      mov ax, 4c00h
      int 21h
    8. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      (Convert that to a car analogy if it makes you more comfortable)

      It's like saying that the guy who cut your brakes was really nice because he didn't wire your GPS into the steering wheel and set the first waypoint in the South Pacific.

    9. Re:Call me a fanboi or whatever but... by Jorth · · Score: 4, Insightful

      How is a single online account signup, your key is then bound to this account, any real form of DRM?

      I paid for the game, I bind it to my battle.net account which has 4-5 other games on. I can log in and play whenever I want with no restrictions. No install limits, nothing. I can sell my account with all the games bound to it. Or create multiple battle.net accounts one per game and sell them seperately. There's no DRM/DLC or crap like that being pushed by other companies.

      If you count a simple restriction of a login to prove the account you logged in with at some point legally bought the game (note the person using the account didn't have to buy it, you could lend it to a friend, or whatever). Then you've missed the point. I download stuff as much as the next guy, but when a company lets me use my purchase of the game the way I want. Then thats a good thing and should be applauded.

      I fail to see anything restrictive about what they are doing.

    10. Re:Call me a fanboi or whatever but... by del_diablo · · Score: 1

      Diablo 2? They removed the DRM a short while ago, and there already exists battle.net clones along with the fact that LAN still works?

    11. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      So you have to HOPE you will be able to use what you paid for?

      Yeah ... if that's their business model, don't expect me to pay more than 5$ per game, because I'm no longer buying games but renting them.

      This is exactly the reason I haven't bought a AAA full-price game in years. Either give me indie without DRM, DRMed/rented AAA for 5$ or keep it.

    12. Re:Call me a fanboi or whatever but... by sortius_nod · · Score: 1

      Don't forget, this is Activision/Blizzard. They may run their own arm, but they can be screwed with by Kotick if he feels like it.

    13. Re:Call me a fanboi or whatever but... by osu-neko · · Score: 1

      ... You are not, since 1.15, required to have a CD in your CD drive to play Starcraft or Broodwars.

      The current Diablo and Diablo II patches also remove the CD requirement.

      --
      "Convictions are more dangerous enemies of truth than lies."
    14. Re:Call me a fanboi or whatever but... by Xarius · · Score: 1

      Did you even read the summary?

      "StarCraft 2 will require a single online activation using the company's Battle.net servers, after which players will be allowed to play the single-player game to their hearts' content, without being forced to have a persistent Internet connection."

      It doesn't seem this game will be EOLed, activate once only...

      --
      C17H21NO4
    15. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 3, Insightful

      What exactly are you talking about? It's a single online activation.

      You just answered your question. Online activation seems so simple, until it all goes wrong. You might install it on a notebook without net access (admittedly less of an issue these days). The servers might crash. A pirate might have already used your ID and you can't install. There may be limits to how many times you can install, so reinstalling after a system crash will cause problems. I don't know if it may happen in this case, but upgrading your computer may cause the software to think it has been copied onto another system and demand reactivation (or just stop working). The company might go bankrupt or just decide the software is at end of life.

      But all that wasn't my point of my original post. The point was that you can't go around saying you don't have restrictive DRM and then implement restrictive DRM, but just less so than someone else.

    16. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 2, Insightful

      "I can sell my account with all the games bound to it. "
      No you can't. Whoever you sell it to, there is nothing stopping you from reclaiming it later, and the sucker claming fraud, hence it violates the terms of service.

      Now "Activation" from a marketing point of view is a good thing, because they can track legitimate sales, and device what to put more development into. If everyone pirates the game and they only make a few hundred sales, then obviously the game is a bomb and they'll shut it down and cease further development.

      From the players point of view, "Activation" is still intrusive DRM, albeit the least intrusive next to "serial only"

      LAN play was likely removed because it's impossible to keep players from not cheating in a 'netcafe' environment, the very environment that is popular in asia where the highest piracy is. Kill two birds with one stone.

      Starcraft and Warcraft II had a very useful installation feature called "spawning", which let you do this kind of net play, but this was early on before everyone had the internet, and often involved dialup, or taking your PC to your friends place, very inconvenient. Now today everyone has internet, wether it's on the mobile phone, dsl, cable, or whatever, and social networks. It's a lot easier to simply load up a friends list, see who is online and play, than it is to phone all your friends to see who wants to play and by taking your PC to their place.

      LAN play is dead.

    17. Re:Call me a fanboi or whatever but... by Eirenarch · · Score: 1

      If suddenly he couldn't play Diablo 2 anymore this would mean that Diablo 2 Battle.net is down. If Diablo 2 Battle.net is down he won't want to play Diablo 2 anyway since someone who plays that much Diablo 2 probably plays on battle.net only and will find no satisfaction in playing anywhere else.

      You may not buy games that require Internet connection but some people buy it exactly because they require Internet connection (i.e. are connected to a service). Have you ever heard of World of WarCraft? It doesn't even have a multiplayer mode with less than several hundred people.

    18. Re:Call me a fanboi or whatever but... by lxs · · Score: 1

      I have to agree. They are so close to getting it with realizing that the strategy is fundamentally flawed, but still they cling to DRM-lite.

      Oh well. One day the industry will get it and drop all copy protection, like it did in the early '90s. And then the next generation of managers will demand protection and the cycle will start all over again and again and again.

    19. Re:Call me a fanboi or whatever but... by Undead+Waffle · · Score: 1

      Unfortunately, they still require online activation, don't support LAN play, and are region locking SC2 so that you can't play with people from a different region without purchasing that regions version.

      I consider region locking a plus. It's not very fun having someone on the other side of the world lagging up your game, which they seem to love doing in Warcraft 3.

      I won't miss LAN play so much assuming it doesn't hurt the third party developers adding features that should be in the game anyway (from Warcraft 3: banlists, latency reducers, hosting bots, ping checkers, etc.)

    20. Re:Call me a fanboi or whatever but... by EyelessFade · · Score: 1

      Same goes for Windows, Office, Adobe, etc etc etc. But you still have to activate it each time you reinstall. And even worse you tie your copy of CS2 to your battle.net account.

    21. Re:Call me a fanboi or whatever but... by KDR_11k · · Score: 5, Insightful

      Online activation for singleplayer mode is still leagues more restrictive than what we had just 5 years ago.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    22. Re:Call me a fanboi or whatever but... by mr_mischief · · Score: 1

      Taken over by Activision, for instance? Or did you mean Activision (who made Pitfall) taken over by someone else?

    23. Re:Call me a fanboi or whatever but... by osu-neko · · Score: 5, Funny

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet, even temporarily, but still are modern enough to meet the other system requirements. Yes, if the authentication servers crash, you may be forced to suffer without a video game for an hour or two (or rather, without this particular video game -- presumably you'll still be able to play others if you really, really can't just read a book or watch TV or something). A meteor might come out of the sky and destroy your computer. YOU NEVER KNOW! So many things may prevent you from getting your SC2 fix at the particular instant you want it most...

      But all that wasn't my point of my original post. The point was that you can't go around saying you don't have restrictive DRM and then implement restrictive DRM, but just less so than someone else.

      Apparently, you can. Furthermore, since "restrictive" can be a very relative term, you can do so with a straight face, in perfect accuracy, and be understood by most competent speakers of the English language, just like you can claim you don't like hot beverages but then drink a "cold" beer that's hundreds of degrees above absolute zero.

      --
      "Convictions are more dangerous enemies of truth than lies."
    24. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 1

      Diablo 2 was just a "what if" example. I wasn't saying that it didn't work. The point was what happens if a new game today was being played in 10 years time like the poster was saying he was doing with Diablo now. Will the new games with the new DRM still work?

      The company will intend to remove the DRM at some stage, but this is a volitile market and one day we are bound to have some company go under without freeing up their software. The receivers will be more interested in selling the assets rather than keeping gamers happy.

    25. Re:Call me a fanboi or whatever but... by Jedi+Alec · · Score: 1

      Actually, for a very long time after it was released Blizzard has been opening more parts of D2 to the modders, and those definitely don't play online(maybe over a lan though). No need for battle.net

      --

      People replying to my sig annoy me. That's why I change it all the time.
    26. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      When games started doing it, I stopped buying games for a long time and just replayed my old ones

      I'm sorry, but games have had restrictive copy protection since the very earliest days. I remember buying an Amiga in 1987 which came with a handful of games, all of which had copy protection that made them impossible to back up and susceptible to being destroyed by boot-sector viruses.

      So your little rant about not supporting games since they started with copy protection is stupid, unless you're still playing Space Invaders or Colossal Cave.

      This particular story is about a company going to lengths to minimise the copy protection and minimise the impact of it on end users. If your response to that is going to go off on a rant about copy protection, then fine; be my guest, but don't expect anyone to really take your opinion seriously.

    27. Re:Call me a fanboi or whatever but... by psnyder · · Score: 1

      Yet if Diablo 2 had the same sort of activation as SC2, and Blizzard stopped running BattleNet, you wouldn't be able to play it today, because when you upgraded your computer (I'm assuming you've upgraded since you bought D2) you wouldn't have been able to activate it again.

    28. Re:Call me a fanboi or whatever but... by nkh · · Score: 0, Troll

      Yes, if the authentication servers crash

      Or shut down forever. I have 20 years-old games that I still play. Can Blizzard swear on the US Constitution that their authentication servers will be available for free in 20 years? I don't think so.

    29. Re:Call me a fanboi or whatever but... by rikkards · · Score: 2, Informative

      No but looking at past behaviour and extrapolating when they bring the servers down they will put out a no-cd patch.

    30. Re:Call me a fanboi or whatever but... by wickerprints · · Score: 2, Funny

      Same goes for Windows, Office, Adobe, etc etc etc. But you still have to activate it each time you reinstall. And even worse you tie your copy of CS2 to your battle.net account.

      The day I need a battle.net account to run Adobe Creative Suite 2 is the day I get nothing done with Photoshop.

    31. Re:Call me a fanboi or whatever but... by mwvdlee · · Score: 1

      Just pray your computer hardware won't change in the next 20 years.

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    32. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 2, Interesting

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet, even temporarily, but still are modern enough to meet the other system requirements.

      Rather than unable to connect, let's try unwilling to connect. I have always kept my games separate from my real computer network because I deem game programmers and DRM programmers to be suspect. Because I am installing things more often on a games system, there is more chance of things going wrong and viruses being introduced. For this reason, I always keep this away from my real data. The easiest way to do this is physical separation. This then limits access to the Internet.

      Furthermore, since "restrictive" can be a very relative term, you can do so with a straight face, in perfect accuracy, and be understood by most competent speakers of the English language, just like you can claim you don't like hot beverages but then drink a "cold" beer that's hundreds of degrees above absolute zero.

      In that case, no DRM is restrictive because there could always be something more restrictive. Therefore there was no point in making the claim in the first place because it would be stating the obvious. But really, this line of argument is just silly wordplay and doesn't prove anything.

    33. Re:Call me a fanboi or whatever but... by masterwit · · Score: 1

      They are still shoving restrictive DRM at you, just not as restrictive as another company's DRM. That's like saying that the guy who broke both your legs was really nice because he didn't murder you. (Convert that to a car analogy if it makes you more comfortable)

      Two words: Stockholm Syndrome

      (I converted it to another analogy which made me comfortable: there are not that many alternatives on the market!)

      --
      We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
    34. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 3, Insightful

      How is a single online account signup, your key is then bound to this account, any real form of DRM?

      Here's the test: try to run the game without signing up. If you can't do that then it is a restrictive DRM. That's fine if you have no problems with that, just don't try to claim that it isn't restrictive DRM.

      I paid for the game, I bind it to my battle.net account which has 4-5 other games on. I can log in and play whenever I want with no restrictions. No install limits, nothing. I can sell my account with all the games bound to it. Or create multiple battle.net accounts one per game and sell them seperately.

      How many people really create separate accounts with a view to reselling their games? I would find that a total pain. What do you do, keep logging out and back in again to play another game online?

    35. Re:Call me a fanboi or whatever but... by gmack · · Score: 3, Insightful

      I've seen exactly this happen. Two years ago my coworker and I were dragged to Spain and tossed into an apartment that didn't have internet.

      First thing he did was put together a solid gaming machine that weighed a ton. But it was still another month before we would have internet so he was stuck hunting for a crack online just so he could play the game he payed for.

    36. Re:Call me a fanboi or whatever but... by hairyfeet · · Score: 3, Interesting

      Alright! It's nice to see a fellow GOG'er, welcome brother! After trying Good Old Games I don't know if I can really stomach jumping through the other guy's hoops anymore. Having to deal with a bunch of discs, or having it phone home, install nasty viruses like SecuROM or Starforce, no thanks.

      And from the looks of it they are just trying to put on a "happy face" to the same Ubisoft horseshit. And I quote "If we've done our job right and implemented Battle.net in a great way people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net"

      So how exactly is this different than the Ubisoft bullshit? He is just basically saying "We will make it so you WANT us to screw you hard baby!". I shouldn't need a fucking Internet connection to play a single player campaign and yet again it is just another excuse that screws the paying clients while the actual pirates laugh their asses off and don't have to deal with the bullshit. At least GOG treats me like a valued customer instead of a criminal. NO DRM, NO phoning home, NO payment hassles, NO limits to your installs, NO problems backing up the installers (just a single .exe), NO problems running on x64, in other words they make their option a better value than piracy instead of treating me like a thief for daring to give them my money.

      --
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    37. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 1

      One day the industry will get it and drop all copy protection, like it did in the early '90s.

      I'm not sure about that. Services like Steam act as copy protection, but also do provide an easy way to buy software. If it looks like a benefit to the comsumer then I can't see any incentive for companies to go without DRM. Judging by the reactions here, enough people seem to think that this is a reasonable trade off - which is fine if you wait for the sales and don't pay full price for anything to offset the inability to resell your old games.

    38. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      It is tied to economic times. Times get shitty, the more DRM foisted on legit consumers. Times get good, you see DRM go away.

      Same old crap. Except this time around, instead of actually making good games like Origin did in the 90s, they are whining to lawmakers to get DMCA/ACTA/etc. laws passed.

    39. Re:Call me a fanboi or whatever but... by Jorth · · Score: 2

      I think in all honesty I'm just being a realist.

      5 years ago you popped a CD in the drive and played the game, if you wanted to play multi your mate came over, installed it too, and you had fun.

      But no one is going to do that anymore, so whilst they may want me to login once to activate the game, thats the best you are going to get. Considering the original battle.net is still up for D2 and Warcraft III I don't see any problem believing this won't be an issue. Those games aren't going anywhere, and Blizzard removed the CD check for Warcraft III over a year ago at least now (your CDKEY must still be valid for online play, but everything else doesn't need a thing after install)

      DRM is bad, we know that because you still get a more useable copy when you download it. But when it comes to who is going to get my £40 for a game, its someone like Blizzard and not Ubisoft, I know I have missed out on Settlers 7 because of my principles over that crap DRM and I really enjoyed the beta. Fuck you Ubisoft.

    40. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Adobe is making you tie their CS2 (we are on CS5 now people!) to battle.net now?

    41. Re:Call me a fanboi or whatever but... by TheRaven64 · · Score: 1

      all their recent titles works perfectly fine on Mac too

      And both versions are on the same disk. I bought Diablo II and Lord of Destruction when I was on Windows, and exactly the same disk works fine for Mac. The installer is a Classic app, and doesn't run right on recent versions of OS X, but they released a new installer that does. The only other game that I own that had both Windows and Mac binaries on the install disk is Future Cop: LAPD, but it is a Classic app and won't run on a recent Mac, and the copy protection means that the Windows version doesn't run under WINE. One of the reasons why I won't buy DRM'd things now - I'd like to play that game on my current machine, but I can't because they decided to treat me (a paying customer) like a criminal. Maybe I should have just pirated it...

      --
      I am TheRaven on Soylent News
    42. Re:Call me a fanboi or whatever but... by quadrox · · Score: 1

      I'll buy it when the patch is out then, not a second earlier. I will not fall for mere promises.

    43. Re:Call me a fanboi or whatever but... by TheRaven64 · · Score: 3, Informative

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet, even temporarily, but still are modern enough to meet the other system requirements

      It can also be a question of location. When I get a new machine, I use the wizard thingy to move my home directory and installed apps across. One game, Escape Velocity Nova, notices that it's running on a new machine and wants to update. First time I noticed this was when I tried to play it on the train. Ooops, no Internet, couldn't play it. I then tried a bit later to play it on campus. Well, there is Internet, but the firewall blocks the port that they use for authentication. I don't think I've tried reactivating it since then, I just make a note not to give Ambrosia Software any more of my money (and wrote them a polite email explaining why).

      --
      I am TheRaven on Soylent News
    44. Re:Call me a fanboi or whatever but... by Dachannien · · Score: 1

      What's more, you also get the ability to digitally download the game next time you need to install it. I wouldn't throw away the discs, but I wouldn't feel the need to keep them handy, either.

    45. Re:Call me a fanboi or whatever but... by TheRaven64 · · Score: 1

      Diablo 2 had DRM? My copy only required me to enter the serial number from the side of the box. It did require the disk to be in the drive to play, in theory, although the OS X version worked fine with an image of the disk mounted (Oh no! Apple's shipping circumvention devices! Quick someone tell the DMCA!). Not sure about battle.net, because I never used it; you can play multiplayer, both LAN and Internet, without it.

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    46. Re:Call me a fanboi or whatever but... by RichiH · · Score: 2, Insightful

      I can sell my account with all the games bound to it. Or create multiple battle.net accounts one per game and sell them seperately. There's no DRM/DLC or crap like that being pushed by other companies.

      Exactly. What you can not do is to sell a single game out of your account. Or if you can, they might disable it tomorrow. If Blizzard goes out of business or stops caring, how will you activate your copy on a new system?

      While this form of DRM may be better than some, it's still DRM.

    47. Re:Call me a fanboi or whatever but... by Seth024 · · Score: 1

      "What do you do, keep logging out and back in again to play another game online?"

      Battle.net isn't like steam, in a sense that you don't have a program running that combines all your games together (not yet anyway)
      You still need to log in with your e-mail and password everytime you start a game; it would just be a different e-mailaccount if you keep everything separated.

    48. Re:Call me a fanboi or whatever but... by hustlebird · · Score: 1
      When did half life two come out? I remember my machine at the time didn't have internet (no modem, and I was living at my parents without broadband) and I was irate that my brand new single player game needed to get on the internet before I could even install it!

      So anyway, Wikipedia says Nov 2004 is when HL2 was released, and while it might not have been the first, thats still 5.5 years ago they were implementing what blizzard seems to be implementing here.

      It really has been a while since we had un-restrictive drm in games. Funny how we just get used to it after a while...

    49. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      dude, SC2 or should i say new battle.net is so feature poor it's not even funny. Tried and true stuff from battle.net 1.0 was left out and battle.net 2.0 offers nothing people care about, but hey - there is facebook integration! 3rd party apps are not accepted in general, the fact that people can use these playing dota? blizzard doesn't care about wc3 or sc2 but don't think they won't screw you if you use 3rd party apps with their new titles.

      http://imgur.com/kQk61.jpg lolworthy comparison of rock and new battle.net

      http://forums.battle.net/thread.html?topicId=25026323000&sid=3000

    50. Re:Call me a fanboi or whatever but... by Ralz · · Score: 1, Informative

      LAN play is dead.

      I participate in local 'LAN parties' fairly often (3-4 times a year). We tend to get about 60 people turn up to each one and it seems to be getting more popular at each event, so I'd say that there is still a place for LAN play.

      We also occasionally set up our own small LAN (about 10 of us) at a friends house.

      One of the great things about playing LAN is that you're all in the same room, so you can sort teams and communicate between your team easier, which I find gives a much better gaming experience. It's much more fun than sitting alone in front of your computer talking into a headset.

      So for me, and quite a few people I know, LAN play is important in a game, and when a game only has online multiplayer and no LAN, it's pretty shit. 60 people playing an online game through a 2Mbps connection doesn't work too well...

      --
      I am a leaf on the wind, watch how I soar.
    51. Re:Call me a fanboi or whatever but... by TheRaven64 · · Score: 2, Insightful

      It looks like a benefit to some customers. I owned a boxed copy of Half Life, and I remember being unable to play online for most of the weekend that Steam came out, because it decided to download a new copy of the game (which took several hours), and then the servers were too loaded for the authentication to work. If I do a fresh install from the CD, then I can play right up until the last pre-Steam patch, on dedicated servers or in-game servers on a LAN or the Internet without needing Valve to exist. I won't buy any games from Steam, or any related service. I like knowing that I can dig out my old games and play them whenever I want. I still occasionally play some C-64 games from the '80s for the nostalgia value (and because some remain fun). I have no assurance that any DRM'd product will last that long. A lot of the games for the C-64 were made by companies that no longer exist, and the company that made the hardware doesn't exist either. They games outlived both. If a company that made a DRM'd game goes bust, what do you think happens?

      --
      I am TheRaven on Soylent News
    52. Re:Call me a fanboi or whatever but... by MrHanky · · Score: 1

      How would you feel if a 10 years old game stopped working because your current OS is incompatible? In that situation, the lack of access to source code is just as restrictive as DRM, and a DRM system such as Steam, with its automatic updates, might be less restrictive. Fact is, when you buy close-source software, you don't get to own it.

    53. Re:Call me a fanboi or whatever but... by Jurily · · Score: 1

      Other things I *loved* about Blizzard back in the days: all that was needed on Windows for their games to work was to have the game's folder. You could copy it from one machine to another etc. No crazy Windows registry non-sense. One folder.

      That "back in the days" was yesterday for me. World of Warcraft is exactly this.

    54. Re:Call me a fanboi or whatever but... by poetmatt · · Score: 1

      what's there to love? They make good games but do a ton of horrible shit. Look back at bnetd, wowglider, these are easy examples of why I will never buy blizzard ever again.

      They're still having DRM, as you have to validate the game online. It's considered less onerous, but it's absolutely still trying to fight piracy with DRM.

    55. Re:Call me a fanboi or whatever but... by Jurily · · Score: 1

      +1. They're basically giving away their old stuff they don't care about anymore. And why should they care? There's no way they can make any more money out of those games, and they do have the cash cow tightly under control.

      It's as "do no evil" as you can get.

    56. Re:Call me a fanboi or whatever but... by Teckla · · Score: 1

      LAN play is dead.

      A small group of friends and I played StarCraft every Friday night over the Internet for years.

      Over the years, though, we finally got tired of the game, and now we only play the occasional LAN game. LAN games are still fun because of the social factor.

      And now I have to tell them LAN games are dead. *sigh*

    57. Re:Call me a fanboi or whatever but... by gmack · · Score: 1, Funny

      Online from the office that is.

    58. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Are you employed by Blizzard?

    59. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Not even the government can swear on the Constitution. They keep ripping that thing to shreds every day.

    60. Re:Call me a fanboi or whatever but... by Antity-H · · Score: 3, Insightful

      The unofficial patch will be out within a few days after the game hits the shelves, I think it's safe for you to buy it ....

    61. Re:Call me a fanboi or whatever but... by Zironic · · Score: 1, Insightful

      You don't need an internet connection to play Singleplayer, however they hope they made their service good enough that you WANT to be connected and the service does look pretty decent so far.

      How you can find it an optional online service offensive is a fucking mystery to me.

    62. Re:Call me a fanboi or whatever but... by MrZilla · · Score: 1

      You might install it on a notebook without net access (admittedly less of an issue these days).

      Indeed. One of those mythical notebooks that are permanently deprived of an internet connection.

      The servers might crash.

      And be up again, this is something you do ONCE. Ever.

      A pirate might have already used your ID and you can't install.

      I won't pretend this isn't a problem, it has been problematic since the time of Half-Life, and probably before. My guess is that the company will replace such a copy however.

      There may be limits to how many times you can install, so reinstalling after a system crash will cause problems. I don't know if it may happen in this case, but upgrading your computer may cause the software to think it has been copied onto another system and demand reactivation (or just stop working).

      Seeing how this works for the games Blizzard has out today, I doubt this will be the case. I have entered my BW serial key into my battle.net account, and have since used their torrent-based installer to install the game on several computers.

      The company might go bankrupt or just decide the software is at end of life.

      They might. Blizzards history however indicates that this activation requirement will be dropped after some years.

      But all that wasn't my point of my original post. The point was that you can't go around saying you don't have restrictive DRM and then implement restrictive DRM, but just less so than someone else.

      For your definition of restrictive. Nothing in the currently spec:ed DRM restricts me from doing anything that I would want to do. It might restrict some of the things YOU want to do, but please keep your generalizations for yourself.

      --
      mov ax, 4c00h
      int 21h
    63. Re:Call me a fanboi or whatever but... by jittles · · Score: 1

      I don't know how the release version of the game is going to be but I couldn't even do a solo comp stomp of the game without an internet connection in the Beta. My girlfriend uses sprint 3G for internet at her place and her reception is terrible. I could never play a game for more than about 2 minutes at her house before it would dump me to the desktop and say my network failed. On top of that the game would then crash (it was a beta though).

      Sounds like pretty restrictive DRM to me. I won't be buying it.

    64. Re:Call me a fanboi or whatever but... by jittles · · Score: 1

      I can sell my account with all the games bound to it.

      Actually if you read the terms of service, you are not allowed to sell your battle.net account and if they find out that you have, they will block the entire account. They do it with World of Borecraft (TM) all the time.

    65. Re:Call me a fanboi or whatever but... by MrZilla · · Score: 1

      And why should they care? There's no way they can make any more money out of those games, and they do have the cash cow tightly under control.

      You would be surprised. Starcraft sold 1.5 million copies in the first year after it was released, but has over the following decade sold a total of ~11 million copies, and are still selling today. (http://en.wikipedia.org/wiki/Starcraft#Reception)

      I think the cause is more likely that they understand that this CD check really doesn't affect the number of sold copies in any substantial way, so why not give the players the option to play without the disc if they want?

      --
      mov ax, 4c00h
      int 21h
    66. Re:Call me a fanboi or whatever but... by Xest · · Score: 4, Insightful

      I'd rather just call you ignorant.

      Blizzard is the same company that removed LAN play forcing an internet connection to play with friends from Starcraft II.

      The same company that sued a producer of a cheat application on the basis that it hooks on their application, all the while including an application with World of Warcraft that does exactly that to all the other processes on your computer.

      The same company that sued a group of people who produced a 3rd party solution for playing their games online so that you weren't restricted from playing when Blizzard had problems or deemed a game end of life, or otherwise restricted you playing the game you bought.

      If you think Blizzard is a good company then it's a rather fucking sad reflection of how much a company can get away with nowadays without being chastised.

      I remember a time when a good company was a company like id Software that released it's game to you, handed you a fuck load of mod tools, included no copy protection whatsoever, let you play it wherever and however you want, and eventually even released the full source code too.

      It's like when Gabe Newell at Valve goes on about how he hates DRM and thinks it's useless, all the time whilst peddling the most restrictive gaming DRM on the planet via Steam until Ubisoft managed to outdo them for that title.

      Just because someone at a company says they don't like DRM, doesn't unfortunately mean that their corporate strategy is to not use DRM, or to generally just not treat their customers like shit I'm afraid.

    67. Re:Call me a fanboi or whatever but... by AntiNazi · · Score: 1

      Well, sure you can play StarCraft via LAN all you want (which isn't much apparently), but it will be pretty tough to keep the LAN scene alive when all the new games are removing the feature. Blizzard is the primary offender here.

    68. Re:Call me a fanboi or whatever but... by tepples · · Score: 1

      It's a lot easier to simply load up a friends list, see who is online and play, than it is to phone all your friends to see who wants to play and by taking your PC to their place.

      Unless you're going to be at their place anyway for an unrelated reason, such as a family reunion. That's where LAN parties are good and single-machine multiplayer (at least for non-RTS) is better.

    69. Re:Call me a fanboi or whatever but... by Lumpy · · Score: 0, Troll

      When fighting a tiger, you never lose eye contact. If they do something that surprises you and makes you let your guard down... "aww kitty is purring" it's then when you are in the most danger.

      I read his statement as "DRM is expensive in licensing fees, We are going to instead give that money to our lawyers to sue the pants off of everyone we can think of."

      I'll bet you that he is thinking that the RIAA tactics are a better route to take.

      --
      Do not look at laser with remaining good eye.
    70. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Sure they don't include any DRM because fighting piracy is a losing battle. But that's forgetting that they removed LAN because of... piracy! Yay blizzard marketing! This is a fluff piece, move on.

    71. Re:Call me a fanboi or whatever but... by Lumpy · · Score: 1

      Like Halo 2 for example...

      I do buy games, but only ones that I can find a complete crack for first. I download the cracks, keygens and no-cd patches and then go out to buy the game.

      --
      Do not look at laser with remaining good eye.
    72. Re:Call me a fanboi or whatever but... by Some+Bitch · · Score: 1

      Blizzard dealt with this one last year, game setup needs battle.net but the gameplay is P2P. If you have 60 people on the same LAN then all traffic will be local, no internet traffic required.

    73. Re:Call me a fanboi or whatever but... by Lumpy · · Score: 1

      you say lan play is dead, yet a LOT of gaming shops offer it. Honestly there is nothing like fragging a friend and then standing up and nerf darting him from across the room. It's far more fun to be all in the same room. Those that say it adds nothing has never been to a real lan party.

      --
      Do not look at laser with remaining good eye.
    74. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Because they removed LAN play.

    75. Re:Call me a fanboi or whatever but... by Demonantis · · Score: 1

      I don't get why people argue about not being able to play their games in 10 years because of DRM. I would be more worried about my computer in 10 years being able to play the game without some sort of patch or emulator that could easily never materialize. Not to mention that I would still want to play the game in 10 years. Its also not like you are paying an arm and a leg for the software. You are willing to spend $70 tonnes of other items without ever expecting them to last that long (food, hardware, gas, housing), but when you spend it on a game you expect to be able to play it forever. What I don't like is when the DRM ruins the system stability and shoehorns crap into parts of the OS that the game has no business being in. Not being able to play the game in the first place is much more of a turn off then in 10 years when anything can happen in that time.

    76. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      We'll they broke my legs but they gave me a crutch to walk...

      No seriously software developers aren't geeks they are mostly viscous anti human math people don't trust them,

      dot com fraud, recent wall street fraud, go back junk bonds and stock markets in general fraud made buy who... Bankers the software developers of their time

      Math people Bad, really really Bad

    77. Re:Call me a fanboi or whatever but... by PsychoSlashDot · · Score: 1

      How is a single online account signup, your key is then bound to this account, any real form of DRM?

      Windows XP activation.

      You only have to do it once, to prove that you've bought a legitimate copy for your computer. If you change hardware, thereby changing your computer then you may have to do it again, depending on how severe your changes are.

      Strange. We - the IT community - freaked out when Microsoft introduced online activation in WinXP. We bitched and moaned and complained and the sky was falling down on us. Here we are nearly a decade later and things have gotten so bad in DRM that we're looking at a video game that has effectively the same scheme and declaring it "good".

      Indeed we have become desensitized.

      --
      "Oh no... he found the .sig setting."
    78. Re:Call me a fanboi or whatever but... by Dog-Cow · · Score: 1

      You are a retarded idiot. And you're incredibly stupid.

      There is zero DRM at play here.

    79. Re:Call me a fanboi or whatever but... by Jarik+C-Bol · · Score: 1

      I have about half a dozen games that cant be installed on my current machine, due to hardware/software changes that the game makers did not release patches to compensate for. Surprisingly, I'm not that upset. Sure, they where great games 5-8 years ago, but times have changed, and i'm not interested in playing them anymore. Sure, from time to time I'll get 5 minutes of nostalgia, and want to play it, but then it goes away, and I feel fine again.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    80. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Just like Warcraft 3 I wouldn't be surprised if the activation were removed in one of the last updates it receives. War3 and it's expansion no longer require CDs to run.

    81. Re:Call me a fanboi or whatever but... by SanityInAnarchy · · Score: 1

      Here's the test: try to run the game without signing up. If you can't do that then it is a restrictive DRM.

      No, then it's DRM. DRM is by definition restrictive, sure, but it's also comparatively less restrictive than most other forms of DRM, so I think it is accurate to say that it's not "restrictive DRM" when comparing it to, say, anything from Ubisoft. Requiring a single activation is considerably different than requiring a constant Internet connection.

      --
      Don't thank God, thank a doctor!
    82. Re:Call me a fanboi or whatever but... by Dog-Cow · · Score: 0, Flamebait

      The only difference between this scheme and what is used in every single other Blizzard game you can still buy is that the activation is online. If online is too hard for you, I'd suggest suicide. You'd be doing yourself and those around you a favor.

    83. Re:Call me a fanboi or whatever but... by Dog-Cow · · Score: 0, Flamebait

      Actually, now that I think about it, even the current games verify that the serial code is not already used, so there is zero difference.

      You are simply too stupid for your own good.

    84. Re:Call me a fanboi or whatever but... by SanityInAnarchy · · Score: 1

      ...though I should clarify...

      Maybe I didn't read carefully, but I'm also assuming that it can be activated multiple times. If there's a hard limit on the number of activations, then yes, I'd call that restrictive and I'd start to have a problem.

      --
      Don't thank God, thank a doctor!
    85. Re:Call me a fanboi or whatever but... by Dog-Cow · · Score: 1

      All Blizzard games require that the serial be checked online to ensure it is not already used. This is no different than what is being done for SCII. So basically Blizzard is doing exactly what they already do, so this story is almost non-news. (It's only news in that it compares with Ubisoft.)

    86. Re:Call me a fanboi or whatever but... by Brandee07 · · Score: 4, Informative

      They released no-CD patches for Warcraft 3, Diablo 2, and Starcraft 1, you know. They have a good track record here.

    87. Re:Call me a fanboi or whatever but... by Acaeris · · Score: 1

      I think this is probably down to the fact the beta is designed for performance testing and Battle.NET is only used as the set up medium (Blizzard have stated once a game is started it runs P2P), so it could be dropping you out of games because it's failing to update performance logs, etc. online

      While I've been playing the beta I've noticed a peak in connection at regular intervals throughout games (both vs CPU and another player), even to the point of having to wait a moment for the game to sort itself out which suggests some kind of data transfer happening.

      My suggestion would be to wait and see if the same problem occurs with the release version (obviously from someone else).

    88. Re:Call me a fanboi or whatever but... by MrHanky · · Score: 1

      Right. Because a game is just a game; it's something you buy to enjoy for a short while, and although you may want to experience it again later, for nostalgia's sake, it's no big deal if you can't. It's not like buying a piece of productivity software only to notice that you can't read your documents -- your own work -- when you need to move to a new computer platform. Either you accept that, or you insist on playing FreeCIV instead of Sid Meier's games.

    89. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      20 years? I think you need to change your priorities in life.

    90. Re:Call me a fanboi or whatever but... by SanityInAnarchy · · Score: 1

      I owned a boxed copy of Half Life, and I remember being unable to play online for most of the weekend that Steam came out, because it decided to download a new copy of the game (which took several hours), and then the servers were too loaded for the authentication to work.

      If that's Half-Life 1, well, Steam has improved massively since then. I don't play heavily, but I never have Steam refuse to let me.

      I like knowing that I can dig out my old games and play them whenever I want.

      That's one reason I like Steam. I don't keep old game installers around, and I certainly don't keep CDs around. I like that whenever I want to play Half-Life, even if it's a fresh Windows install, all I have to do is download Steam, login, and download Half-Life. Oddly, in the case of Half-Life itself, I don't even need the full game to be downloaded to start playing.

      Now, true, I have no assurance that this will continue to work, but right now, it works a lot better than sticking strictly to the old version. If I cared, it would be pretty trivial to fix offline mode to work.

      --
      Don't thank God, thank a doctor!
    91. Re:Call me a fanboi or whatever but... by Dog-Cow · · Score: 1

      And you're a piece of fluff. That would explain why you bothered to post.

    92. Re:Call me a fanboi or whatever but... by mdarksbane · · Score: 2, Insightful

      Yes, it isn't an inconvenience at *all* to have to haul my giant gaming PC to someone else's house just to install my new game.

      What about people who just moved? What about people on a vacation? What if you installed it at a lan party that doesn't have general internet access?

      I've been stuck for over a month waiting for the damn ISP to get my account set up and working again. I had planned to use that time to play Half Life 2, but hey, offline mode requires that you've activated online first.

      It doesn't affect the majority of users in the majority of situations, I get that. But a significant minority get screwed by it, and get their enjoyment of their purchase *significantly* delayed. For those of us who have to ration their video game time carefully to fit into real life, having the nice block of free time you set aside to enjoy a game get blown to pieces can really sour you on a game. I still hate steam for that month of not being able to play Half life 2 *single player*.

    93. Re:Call me a fanboi or whatever but... by Acaeris · · Score: 1

      You wouldn't need to. The single activation they are talking about is connecting your CD-Key to your Battle.NET account. Once that is done you can just use that login to play, no matter who's actual installation you are playing on. Also, as long as you have logged in at least once on the installation with the internet connected, the game will allow you to log in while not connected (On beta, it logs in but then kicks you back out because it can't load any of the screen you have access to (multiplayer ladder, achievements, news, etc.))

    94. Re:Call me a fanboi or whatever but... by SanityInAnarchy · · Score: 1

      It's not very fun having someone on the other side of the world lagging up your game, which they seem to love doing in Warcraft 3.

      I'd blame WC3, then. There's a trivial solution: Use actual servers (including dedicated servers), and make it obvious who's the server. Server lists are apparently being phased out of newer games as too technical, but there's something to be said for getting a list of open games, sorted by latency, and then knowing that if your own ping time to that server holds, it'll be other people lagging, not you.

      --
      Don't thank God, thank a doctor!
    95. Re:Call me a fanboi or whatever but... by rwa2 · · Score: 1

      They make good games. But their handling of the bnetd was pretty lame.

      We used bnetd for our group games for a good while, and even hacked it up to show ladder stats, all kinds of achievements (which player had the highest mining, or DPS, or kills, etc.), and so forth back before that sort of thing became available, popular, or even expected. Neat stuff.

      To this day I think one of my friends still donates an equal amount to the EFF any time he buys a Blizzard game.

    96. Re:Call me a fanboi or whatever but... by Dog-Cow · · Score: 1

      It's not effectively the same. The key difference is also why this scheme is basically harmless.

      Blizzard doesn't care how many computers you copy (not just move) your game to. For single-player, it sounds like you could even use them all at the same time. (No, I don't know why you'd want to.)

    97. Re:Call me a fanboi or whatever but... by Dog-Cow · · Score: 1

      If that happens, don't buy their game. It's really not hard. With this scheme, your existing copy will still work. Forever, from the perspective pf Blizzard's existence.

      I would think more people would be wary of purchasing a game that requires servers for any play, such as any MMORPG (like, I dunno... WoW), but they aren't.

      Everything becomes obsolete eventually for some reason or another. People seem to cope.

    98. Re:Call me a fanboi or whatever but... by Antiocheian · · Score: 3, Insightful

      Some people choose principles and self-respect over satisfaction, Dog-Cow. That doesn't make them retarded shits, Dog-Cow.

    99. Re:Call me a fanboi or whatever but... by Toridas · · Score: 1
      Not true. This is from a twitter chat with the devs just a few weeks ago, on April 30:

      Q: For several Australian players at a LAN, who have logged into a custom Battle.net game, will the game be local once initiated?

      A: You'll be connected through Battle.net. However, we're locating game servers more strategically to allow the best possible game experience from where you play. For Australia we are by default routing games through the Oceanic region which should provide a much lower latency experience.

    100. Re:Call me a fanboi or whatever but... by Dog-Cow · · Score: 0, Flamebait

      You replied to a complete and utter moron who has absolutely no ability to reason. Chances are that someone actually wrote the post for him because of his inability to understand the world around him.

    101. Re:Call me a fanboi or whatever but... by MisterZimbu · · Score: 1

      It's an online multiplayer beta.

    102. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Diablo 2 had a nearly perfect system.

      Your CD-key was checked prior to the installation (no internet connection required) and you were free to play single player indefinitely afterward, provided the play disc was in the CD-ROM. Access to the online multiplayer required a valid CD-key, checked when connecting to their servers. You were free to use that CD-key from anywhere else and from any other account. However, only one instance of your CD-key could be connected at a time.

      Blizzard's new system is pretty restrictive in comparison.

    103. Re:Call me a fanboi or whatever but... by Dog-Cow · · Score: 1

      It also sounds like you're a complete idiot. Please do the world a favor and stay away from it.

      The beta doesn't have single-player at all, and it makes perfect sense for Blizzard to want you online when you're PLAYING FOR FREE. This way they get Battle.net testing from every player and the game can report various conditions while you play.

    104. Re:Call me a fanboi or whatever but... by Dog-Cow · · Score: 1

      Unless you buy the game and never install it until after Blizzard goes away, they can't brick it. But you knew that and are just a fucking piece of shit. Or you didn't and you're also an ignorant shit.

    105. Re:Call me a fanboi or whatever but... by AltairDusk · · Score: 4, Insightful

      Rather than unable to connect, let's try unwilling to connect. I have always kept my games separate from my real computer network because I deem game programmers and DRM programmers to be suspect. Because I am installing things more often on a games system, there is more chance of things going wrong and viruses being introduced. For this reason, I always keep this away from my real data. The easiest way to do this is physical separation. This then limits access to the Internet.

      So you are paranoid enough that you don't want your gaming machines connected to your network of machines with personal data on them for fear of sneaky game and DRM programmers. You then go on to say the necessity of physical separation from your real network prevents you from hooking these machines up to the internet implying that your network with "real data" on it you care about is connected to the internet.

      Am I the only one surprised that someone would view games as a larger incursion threat than being connected to the net?

      On a side note, complete physical separation is not necessary, what you need is a good switch hooked up to your cable modem (or whatever your point of access for the internet is) set up with your gaming machines and "real" machines on separate VLANs.

    106. Re:Call me a fanboi or whatever but... by mcgrew · · Score: 0

      "restrictive" can be a very relative term

      If you're one month pregnant you're a little pregnant, but eight months pregnant and you're a lot pregnant? If your body is still warm you're only a little dead?

      DRM is restrictive. Period. That's its very purpose.

    107. Re:Call me a fanboi or whatever but... by isilrion · · Score: 4, Insightful

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet, even temporarily, but still are modern enough to meet the other system requirements.

      I come from a country where connecting to the internet is a luxury. Luxury, as in "no ISP will ever consider offering you the service without explicit authorization from the government (or without a bribe)". Connecting, and having something else than HTTP access, was unheard of (unless, like me, you happened to work at one ISP, in which case, maybe you could be NATted from work).

      Now, I realize, or at least hope, that Cuba is the exception (but don't fool yourself thinking about all the poverty - I know plenty of people who have brought games abroad). But internet access is not a guaranteed everywhere, even if you can afford a to buy a game.

    108. Re:Call me a fanboi or whatever but... by isilrion · · Score: 1

      s/brought/bought/, of course. Typo.

    109. Re:Call me a fanboi or whatever but... by Hatta · · Score: 1

      Did you forget what they did to Bnetd? Bastards.

      --
      Give me Classic Slashdot or give me death!
    110. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Even now I try to avoid it by buying games on GOG.com.

      Why? What is wrong with GOG? Do they have activation, or require an account online?

    111. Re:Call me a fanboi or whatever but... by ildon · · Score: 3, Informative

      Battle.net 1.0 is still up and it's been 14 years. So far so good.

    112. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Your own two-term president wrote it off as "just a piece of paper." A corporation is even less interested.

    113. Re:Call me a fanboi or whatever but... by DrgnDancer · · Score: 2, Informative

      What are your principles exactly then? If you want Free Software, obviously Blizzard's games are not for you. They never made any pretense to that fact. Of course, if you want Free Software there are only a VERY limited number of games that are for you (Beyond the 17th free version of Majong.) If I were to make a Venn diagram of "games I want to play" (beyond killing time a few minutes here or there) and "FOSS games" the overlap would be pretty small. If you want a game with no DRM at all, again, Blizzard's games aren't for you. They have always made token anti-piracy efforts to keep the most casual pirates from simply giving away copies of their games. Again though, the number of games you *can* play is kinda slim.

      If you want a sane, reasonable DRM policy, Blizzard seems to fit the bill. Their protection schemes have never been terribly onerous, and they often make the DRM go away once the game is past it's first blush of popularity. They aren't asking for much here. "Hook up to our servers once so we can verify the game." 95% of the people playing will use B.net for online games at some point anyway. Unless you plan to install SC2 on a classified government network with no possibility of hooking up to the Internet, there's practically no way this can be considered onerous.

      The concept of SOME kind of check to make sure you actually paid for the game you're playing isn't going to go anywhere when the games are made by companies that want to make money. I have no objection to Blizzard making money, they've made a ton of games that I've spent *many* hours being entertained by. I therefore feel perfectly comfortable supporting their reasonable and painless approach to making sure you bought your game.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    114. Re:Call me a fanboi or whatever but... by DrgnDancer · · Score: 1

      You realize you're talking about a multi-player game right? I mean, yeah, there's a single player campaign, but buying SC2 just for the single player game is essentially wasting half your money. The same B.net servers that allow you to play the multiplayer version of the game authenticates its one time check. If you can play the game completely, you can authenticate it. Besides, your argument is a straw man. if you really wanted to play the game it would trivial to give the computer Net access for the 30 seconds required.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    115. Re:Call me a fanboi or whatever but... by Barrinmw · · Score: 1

      The lack of LAN play on Starcraft 2 is the biggest reason why I won't buy it. There are times where me and my fiancee are not in location of an internet connection and I would have loved to be able to play SC2 with her, since I can't, I am not buying the game.

      DRM ruins good games.

    116. Re:Call me a fanboi or whatever but... by jittles · · Score: 1

      Uhh one can still beta test without a constant network connection. Thanks for jumping straight to the harsh words. The release version still requires you to authenticate to play any sort of network version of the game. They've said that.

      Since they've completed the game they haven't said if the offline version will end up requiring it or not. It wouldn't surprise me if the Activision arm of the corporation demanded it. Also, I added as a caveat to my comment that it was during the beta. Everyone following the game knows the beta does not feature the campaign in the slightest. Thanks for playing.

    117. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 1

      Even now I try to avoid it by buying games on GOG.com.

      Why? What is wrong with GOG?

      You misread my sentence. I said that the way I avoid DRM is to buy games on GOG.com . GOG is good.

    118. Re:Call me a fanboi or whatever but... by Barrinmw · · Score: 1

      You are forgetting the lack of LAN play. Lack of LAN play is DRM too cause they are not implementing it in a vain attempt to stop Piracy.

    119. Re:Call me a fanboi or whatever but... by jittles · · Score: 1

      Yes, of course I am aware that the beta does not feature the campaign. I've played it. But you can still play a single player game in the beta. So why does it need a constant connection to the network, other than DRM? I could have just as easily completed the game and then done a massive dump to their servers.

    120. Re:Call me a fanboi or whatever but... by Gr8Apes · · Score: 1

      Other things I *loved* about Blizzard back in the days: all that was needed on Windows for their games to work was to have the game's folder. You could copy it from one machine to another etc. No crazy Windows registry non-sense. One folder.

      That "back in the days" was yesterday for me. World of Warcraft is exactly this.

      WoW requires a subscription and persistent internet connection to play. It's a little different than an offline game.

      --
      The cesspool just got a check and balance.
    121. Re:Call me a fanboi or whatever but... by Barrinmw · · Score: 1

      Its their lack of LAN play in my opinion that is the most Restrictive DRM feature on the New SC2.

    122. Re:Call me a fanboi or whatever but... by Daengbo · · Score: 4, Informative

      Bonus -- if you like LAN play, you get sued. Add Warden to the mix, and I hate Blizzard with a passion. "No onerous DRM?" Can't play on a LAN without access to your servers. Spyware monitoring your computer's memory every 15 seconds for an EULA violation. What are these? Pictures of cute little kittens?

    123. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      To strengthen this point, I know people who have signed up for WoW using totally false personal information and paying with game cards. This only becomes a problem after they get hacked. ;)

    124. Re:Call me a fanboi or whatever but... by Gr8Apes · · Score: 1

      The only one that's a "retarded shit" is you.

      I'm not "depriving" myself of a good game. A good game is one that does not have DRM on it that will deprive me at some point and time of the ability to play it.

      --
      The cesspool just got a check and balance.
    125. Re:Call me a fanboi or whatever but... by morari · · Score: 1

      The lack of LAN play may come back to haunt them anyway. I really can't see the entirety of Korea putting up with some lag-filled internet connection in their StarCraft tournaments.

      LAN play be a basic requirement for multiplayer games. Furthermore, Blizzard should really revisit the idea of Spawn Installs, like WarCraft and Diablo had. I think it's ridiculous that if I want to play a game with my family (on our LAN, in our home) that I have to purchase a copy of said game for everyone.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    126. Re:Call me a fanboi or whatever but... by morari · · Score: 1

      Blizzard would disagree with you. StarCraft II has been marketed as being primarily a singleplayer game. That's why the singleplayer campaign has been broken up into three different titles (or at least two expansion packs?). Is that just another ploy for money? You betcha! Still, it doesn't really show that the developers attention leaned toward multiplayer. All they had to do there was more or less clone the original game... otherwise Koreans everywhere would have been up in arms.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    127. Re:Call me a fanboi or whatever but... by RulerOf · · Score: 1

      you can sort teams and communicate between your team easier, which I find gives a much better gaming experience. It's much more fun than sitting alone in front of your computer talking into a headset.

      Amen. Gamers that don't understand this boggle my mind.

      I play DotA and Heroes of Newerth with my friends, and I can't even begin to describe how much our gameplay improves when we're in the same room (sometimes arguing very fiercely) vs. only communicating via PTT VoIP. The plays are more precise, the teamwork is tighter, and the overall level of enjoyment is much higher.

      Over the period of about a year, I converted the unused master bedroom in my house into my office/computer room, complete with enterprise-level computer tables (the lab-surface type made from solid wood and steel frames with built in cable management) that I acquired from the CompUSA closing and two other business-type desks and comfy desk chairs that were getting tossed when my employer moved locations. A few older Intel P4's and AMD 939 machines with $50 video cards, and a few low-pro Dell boxes with the same combined with flat panels and gaming mice all acquired on sale or just over time, and I've managed to build an 8-player LAN room which doubles as a home lab for all of my IT self-learning trickery (which, imho, is an absolutely fantastic thing to have as an IT pro) for about $2k. I was kind of amazed when I totaled everything up and realized I've spent more on a single desktop in the past.

      However, my Friday nights kick ass. My friends come by, bring no equipment, and we have a blast.... that is, when my girlfriend doesn't con me into doing something else :P

      --
      Boot Windows, Linux, and ESX over the network for free.
    128. Re:Call me a fanboi or whatever but... by morari · · Score: 1

      For me, even installing the multiplayer beta took days and countless attempts. Why? It seemed as though the auto-patch utility was broken, or the recent patch itself was. Frankly, that alone wouldn't give me too much hope for the system, beta or not.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    129. Re:Call me a fanboi or whatever but... by SupremoMan · · Score: 1

      I will bet money that what they intend for you to do is add the game to a Bnet account. So in case you ever want to resell your game used you will need to bundle it with bnet account login credentials, and login credentials for an email account, and your mother's maiden name, and the name of your elementary school, and your date of birth.

      Yes having enough foresight one can make dummies of all these, but damn that's a lot of work!

    130. Re:Call me a fanboi or whatever but... by Taibhsear · · Score: 1

      LAN play is dead.

      Bologna.
      Why? One word:
      laptops.

    131. Re:Call me a fanboi or whatever but... by idontgno · · Score: 1

      "You keep using that word. I do not think it means what you think it means."

      No, sorry, "restrictive" is, in fact, relative. A 32" high chain-link fence with an unlocked gate is restrictive. Solitary confinement in a supermaximum security is restrictive. But one of these things is not like the other.

      Your position is doctrinaire and has no bearing on reality. It expresses your opinion well, but that just emphasizes that your position is extreme and absolutist.

      I dislike DRM intensely. But I do, in fact, draw the line somewhere to the right of never.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    132. Re:Call me a fanboi or whatever but... by koreaman · · Score: 1

      They are also implementing it so that they can control the competitive and professional scenes and try to monetize them, rather than leaving that to shady third-party operations in Korea.

    133. Re:Call me a fanboi or whatever but... by PeterBrett · · Score: 1

      I consider region locking a plus. It's not very fun having someone on the other side of the world lagging up your game, which they seem to love doing in Warcraft 3.

      I prefer Valve's solution: show all the servers available, but allow you to filter them by region and latency. Region locking is a crock to help Blizzard enforce differential pricing between regions.

    134. Re:Call me a fanboi or whatever but... by Kharny · · Score: 1

      You cannot play single player in the beta, only multiplayer without inviting human players.

      This is still concidered multiplayer, and battle.net connected.

      Blizzard already stated this is just for the beta.

      --
      Make a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
    135. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      You are being an "F" ing lawyer. Simply put DRM=Digital Restrictions Management. There is no such thing as Digital Rights Management. What Digital Rights do I have?

      • The Right to continually pay
      • The Right to loose access to the program/data I've created at any time
      • The Right to be treated not as a valued customer but a worthless theif
    136. Re:Call me a fanboi or whatever but... by koreaman · · Score: 1

      Your assumption is correct. No hard limit.

    137. Re:Call me a fanboi or whatever but... by Broken+scope · · Score: 1

      You seriously think competent hackers won't find a way to remove the authentication within a week?

      --
      You mad
    138. Re:Call me a fanboi or whatever but... by ChinggisK · · Score: 1

      I play DotA [playdota.com] and Heroes of Newerth [heroesofnewerth.com] with my friends, and I can't even begin to describe how much our gameplay improves when we're in the same room (sometimes arguing very fiercely

      Usually goes something like this at my place:

      Dammit stop feeding! Why the hell didn't you ulti?
      I was out of f**ing mana!
      GG man, let's just freakin concede.

    139. Re:Call me a fanboi or whatever but... by feldicus · · Score: 1

      That can't be the only requirement for a game to be good. I mean, someone could write a Whack-A-Mole simulator that dialed out to Anthony & Victor's Discount Kneecappings, but didn't require online activation, CD-keys longer than my state motto, or any of the other zany ideas game companies have tried in the past.

    140. Re:Call me a fanboi or whatever but... by feldicus · · Score: 1

      Lack of LAN play != DRM

    141. Re:Call me a fanboi or whatever but... by ChinggisK · · Score: 1

      You replied to a complete and utter moron who has absolutely no ability to reason. Chances are that someone actually wrote the post for him because of his inability to understand the world around him.

      Wow, you must be an incredibly fair and reasonable person!

    142. Re:Call me a fanboi or whatever but... by Barrinmw · · Score: 1

      It is when the sole reason for them to remove LAN play was to deter piracy.

    143. Re:Call me a fanboi or whatever but... by Barrinmw · · Score: 1

      Which is a far second to them doing it to deter piracy. You would think that all professional scenes would prefer not being connected to Battle.net in case an internet hickup would cause massive problems in the middle of games.

    144. Re:Call me a fanboi or whatever but... by TheRaven64 · · Score: 0

      Bonus -- if you like LAN play, you get sued

      Hyperbole much? I talked about Diablo II in the post that you are replying to, and no other Blizzard games. Diablo II comes with LAN support, without any need for bnetd or BattleNet. You don't get sued for playing Diablo II on a LAN, it's a supported feature and works fine without any of the machines ever being connected to the Internet.

      --
      I am TheRaven on Soylent News
    145. Re:Call me a fanboi or whatever but... by DJRumpy · · Score: 2, Interesting

      A single online activation isn't 'restrictive'. it's the norm for a wide range of software packages and it is not unreasonable. A simple system to prevent casual infringement is a non-issue. ALL DRM by it's nature is restrictive in some way, but most are oppressively so. You mention a lot of those oppressive systems in your post, none of which are as painless as the Blizzard alternative. They already release patches to remove CD requirements on their Old games. There is no reason they couldn't release a patch to remove the online activation if they should ever find themselves going out of business.

      At this point, I think we should be encouraging more sensible and sane DRM solutions, rather than immediately claiming that it will never be enough.

    146. Re:Call me a fanboi or whatever but... by isilrion · · Score: 4, Insightful

      If you don't have Internet access, you really have no need to play StarCraft 1 or 2. The whole point is the online play. I can see why people would get angry at online-activation for other games, but for competitive RTS games whose main purpose is online play, it really isn't an issue.

      What? That may be your whole point to the game. Mine, I loved the campaigns, but I couldn't stand multiplayer games. Even if you are into multiplaying, with SC1, you could play over a LAN, no need for internet access. Don't be selfish and assume that because you (and a lot of other people) only enjoy the multiplayer games over the internet, no one else can enjoy any other form of play. We do - specially when online playing is not an option.

      Of course, in Cuba, that point is moot. You have to be out of your mind pay for the game abroad, then violate the license by importing it to Cuba, then possibly violate some obscure Cuban law or directive by bringing it, then cracking it anyway to bypass the activation. But there are many people out of their minds... and while I can't be certain of it, if most Cuban gamers enjoyed SC1 without BattleNet, I can assume that many people who may have access to the game but not to the online services would also enjoy it.

    147. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      WHAT?!?!?! You makes no sense at all. "it was still another month before we would have internet" *AND* "hunting for a crack online" in the same sentence? Why not just activate the damned game from your internet connection from the future? I smell exaggeration and fud.

    148. Re:Call me a fanboi or whatever but... by RulerOf · · Score: 1

      Dammit stop feeding! Why the hell didn't you ulti? I was out of f**ing mana! GG man, let's just freakin concede.

      Hahahahahaha! Sounds like a pub :D

      There was this argument I got into the other day with a pubber. I was playing Valkyrie, and Defiler had soloed mid:

      "Damn it Valk, stop feeding."
      "I f**king told you, buy some wards and put them in the river for f**ck's sake!"
      "If you want wards, why don't you buy them yourself?"
      "I'm agility! You're intel! Buy the wards, please!"
      "What does that have to do with anything? I need the money."
      Feeling the urge to ragequit at this point, "Do you have any idea how this game works? Intel heroes with spell nukes need far fewer items and far less money to put out effective DPS than agility heroes who use their auto-attack to deal the majority of their DPS. Now for f**k's sake, buy the f**cking wards."
      Short silence, then, "Well what about Puppet Master?"

      I think he missed the point, as he just kept arguing. I did get a laugh when I called him ignorant in a sentence with a few three-syllable words and he spoke gibberish back into his mic to make fun of me. The irony almost killed me.

      I think I'm stuck playing support/tank/pusher for the rest of my days, primarily because I'm too good at it.

      Also, [/offtopic].

      --
      Boot Windows, Linux, and ESX over the network for free.
    149. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      I really think people like you that complain about battle.net and steam haven't bothered to use either of them. When I upgrade computers or just start using one I don't normally use, I spend zero time worrying about my blizzard and steam games. Because all I have to do is login, download another copy, and I'm good to go. If it isn't blizzard or on steam then I don't buy it.

      Are they both DRM? Sure. But they stay out of my way and let me do what I want which is play my games wherever I want. Worried about playing when your network connection goes down? The keep steam in offline mode. It is DRM done right and I have no problem with it.

    150. Re:Call me a fanboi or whatever but... by VGPowerlord · · Score: 1

      They released no-CD patches for Warcraft 3, Diablo 2, and Starcraft 1, you know. They have a good track record here.

      • None of those require activation over the Internet.
      • It took them approximately 10 years to do so (for Starcraft anyway).
      • It's a moot point, since I still have the CD and can use it if I wish. If they take their Internet service down, I have no choice but to resort to some illegal measure.

      The real reason they did it is because they started selling digital copies of these games through their online store, not to convenience their existing customers.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    151. Re:Call me a fanboi or whatever but... by silverglade00 · · Score: 1
      Psnyder:

      and Blizzard stopped running BattleNet,

      Acaeris:

      connecting your CD-Key to your Battle.NET account. Once that is done you can just use that login to play

      Looks like something got lost along the way...

    152. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      But it was still another month before we would have internet so he was stuck hunting for a crack online

      Does not compute.

    153. Re:Call me a fanboi or whatever but... by Kalewa · · Score: 1

      When Valve first started requiring an internet connection to install HL2, people treated it like the DRM end of the world. I certainly haven't bought anything from them since they started doing that. The fact that "restrictive DRM" now means that you're required to be connected to the internet to play is insane. Restrictive DRM is anything that makes it harder for a paying customer to play the game than a person who pirated it. Requiring me to register online when I install is more work than the pirates are going to have to do. And that's both ethically wrong and counterproductive.

    154. Re:Call me a fanboi or whatever but... by VGPowerlord · · Score: 1

      For me, even installing the multiplayer beta took days and countless attempts. Why? It seemed as though the auto-patch utility was broken, or the recent patch itself was. Frankly, that alone wouldn't give me too much hope for the system, beta or not.

      Steam is usually pretty good about installing updates... but on one occasion, I've had it completely screw up an install, forcing me to completely reinstall the game in question (Team Fortress 2).

      Speaking of Half-Life 2, with the latest update, it now uses the Steam Cloud to store saved games. Does this mean Offline mode is completely useless? I want to know, because I've had it for a while but never bothered to play it. I have it installed on my laptop for the express purpose of being able to play it some-time I don't have Internet access.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    155. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      If the remote possibility of being deprived of playing it in the future is enough to stop you from enjoying it now, then yes, you are a bit on the anal side.

    156. Re:Call me a fanboi or whatever but... by VGPowerlord · · Score: 1

      Slashdot doesn't have a post edit feature. If people have corrections, it has to go in a reply. Like the very first reply to that post that says

      Online from the office that is.

      that was posted 3.5 hours before yours.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    157. Re:Call me a fanboi or whatever but... by Daengbo · · Score: 2, Informative

      bnetd is about Starcraft. Warden is about WoW. This whole article is about Blizzard, which makes both of those titles, in addition to your Diablo II.

    158. Re:Call me a fanboi or whatever but... by nomadic · · Score: 2, Interesting

      I don't know about that, I enjoyed SC1 single player more than battlenet, maybe because I could play leisurely against the computer and not have to worry about being zerg rushed by some manic 14 year old, or some 32 year old basement dweller who focuse all of his frustrations with life into mastering every aspect of SC strategy and tactics.

    159. Re:Call me a fanboi or whatever but... by VGPowerlord · · Score: 1

      And from the looks of it they are just trying to put on a "happy face" to the same Ubisoft horseshit. And I quote "If we've done our job right and implemented Battle.net in a great way people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net"

      So how exactly is this different than the Ubisoft bullshit?

      Because Ubisoft forces you to be online as long as the game is running. Worse yet, you can't even play the game if their servers mess up.

      It's not Ubisoft that Blizzard is imitating, it's Valve. The major difference between Steam and the new Battle.NET (as far as I can tell) is that Steam occasionally requires games to be re-authenticated, even if you have Steam set to Offline mode. It'll be interesting to see if Battle.NET gains that feature prior to StarCraft 2's launch, or worse yet, some time after it has been released.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    160. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 1

      So you are paranoid enough that you don't want your gaming machines connected to your network of machines with personal data on them for fear of sneaky game and DRM programmers.

      Not just sneaky, but sloppy. How many games out there require administrator access to run? And it is not just the programmers, but me. I download demos, games and other untested software from various sources to use on that system. If I let a virus through then it will be completely contained.

      Am I the only one surprised that someone would view games as a larger incursion threat than being connected to the net?

      You are making assumptions about the rest of my network. I have three computers that are completely disconnected from my network because they just don't need access to anything. Of the rest of them, only three workstations have access to the Internet, and only two of those have access to my file server. My firewalls are set to block everything by default and I set up rules to allow particular applications to use particular ports to particular servers. Yes, I am paranoid, but I am supposed to be paranoid for a living.

    161. Re:Call me a fanboi or whatever but... by Cederic · · Score: 1

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet

      My girlfriend has no internet access at home. She owns a modern PC.

      Blizzard wont be selling a game designed for single-player offline gaming to her, because of an arbitrary and irrelevant constraint mandated by people that quite clearly hate their (potential) customers.

      Yet again, the cracked copy (which will become available) will be easier to install and use.

      No, getting hold of it with no internet access wouldn't be straightforward, but cracking/sharing games predates the world wide web..

      Oh well, I'll loan her my copy of Total Annihilation - it was a better game that Starcraft anyway.

    162. Re:Call me a fanboi or whatever but... by networkBoy · · Score: 1

      What I want to know is if I want to do a LAN game does all the traffic go over the internet (to my GW or farther)? or does the game play stay local and just the matchmaking requires B-net? If it's the former than LAN parties are out for me as I have a relatively shitty network connection, given the number of machines that may be connected. If it's the latter then no real worries as the games will play fine, and only the lobby will have questionable performance.

      Anyone actually know?

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    163. Re:Call me a fanboi or whatever but... by Cederic · · Score: 0

      it's the norm for a wide range of software packages

      Agreed.

      and it is not unreasonable.

      Disagreed.

      Why is it reasonable for a company to treat its customers as potential criminals (by forcing them to prove purchase) when the people that didn't buy it wont have that inconvenience?

      It's pretty fucking unreasonable.

      Reasonable is asking you to log onto the matching servers for online play. Reasonable is even an invisible check for the physical DVD, but that is unnecessary.

      Online activation will not prevent distribution of illicit copies. Online activation will not help a single legitimate customer. Online activation is not 'reasonable'.

      (It is sufficiently painless that it wont stop many people buying the game, but that doesn't make it reasonable).

    164. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      PHAIL. WRONG. Until it's either up for infinity years (because I'm going to be playing this game UNTIL THE DAY THE UNIVERSE ENDS) or the game dies and they make a no-activation patch (because the BESTEST way to play games is after the community's dried up and only the REAL TRUE players remain), it's NOT good at all and in fact is a FAILURE and a LIE and you're a bad person for playing it. And I hate you. Stop enjoying things in front of my dogma, goddamnit!

    165. Re:Call me a fanboi or whatever but... by networkBoy · · Score: 1

      car analogy please.

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    166. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      not if you legitimatly do not have internet access, the "unofficial patch" will require internet to download

    167. Re:Call me a fanboi or whatever but... by Actually,+I+do+RTFA · · Score: 1

      Do you mind if I use your beer analogy, well, everywhere people are being idiots about relative terms?

      --
      Your ad here. Ask me how!
    168. Re:Call me a fanboi or whatever but... by networkBoy · · Score: 1

      not being able to run from the same disk has been a problem far longer than 5 years. Back in the 90's I got a copy of Spectre (http://en.wikipedia.org/wiki/Spectre_VR). I installed it on my machine and then discovered it could be networked (over SPX-IPX, Parallel port, or serial port), so I took another machine and networked it. After about 3 hours fiddling with the setup so the game could work I got an error about same copy on both machines and the game wouldn't run :(

      So, DRM in the simple form like this has been around for ages.
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    169. Re:Call me a fanboi or whatever but... by Cederic · · Score: 1

      There is zero DRM at play here.

      Being unable to play the game without online sign-up _is_ DRM.

      You are a retarded idiot. And you're incredibly stupid.

      Oh, the irony.

    170. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 1

      You realize you're talking about a multi-player game right? I mean, yeah, there's a single player campaign, but buying SC2 just for the single player game is essentially wasting half your money.

      Surely the issue here is not value for money. This is not the only game that requires authentication. This is becoming the industry standard. Besides, I used to play Unreal Tournament in single user mode because it was a great game to play if you had 10 minutes to spare and wanted to fill in time. StarCraft II looks like it will be a good single player game too.

      But I can imagine that someone who was primarily interested in online multiplayer gaming would be perplexed by my rejection of online activation. If you are playing a single user game, then you can see how silly it is to require Internet access just to placate the beancounters.

      Besides, your argument is a straw man. if you really wanted to play the game it would trivial to give the computer Net access for the 30 seconds required.

      Actually, my argument was that I still considered the online authentication to be restrictive DRM and that we shouldn't love the company merely because they weren't as bad as the worst DRM in the industry. This branch of the thread came from me having to explain the potential problems with the DRM. It was other people who seem to think that I was talking out of my hat to say that some gaming computers would not be connected to the Internet.

      And in any case, I would be mad to connect it to the Internet when it hasn't been locked down in any way, is not fully patched and has had a bucket load of dodgy software installed on it. But as I said, it was a theoretical example, especially since I wasn't in the market to buy StarCraft II anyway! I have too much of a backlog of games!

    171. Re:Call me a fanboi or whatever but... by Actually,+I+do+RTFA · · Score: 1

      "restrictive" can be a very relative term

      If you're one month pregnant you're a little pregnant, but eight months pregnant and you're a lot pregnant? If your body is still warm you're only a little dead?

      Congratulations, you've discovered that two terms (pregnant and dead) are not relative, highlighting the difference between relative and not relative.

      Interesting point one: If all or no terms were relative, there would be no need for the word as it would never convey information.

      Interesting point two: Relative is in fact relative. We tend to think of the degree to which relative is relative as "scale".

      --
      Your ad here. Ask me how!
    172. Re:Call me a fanboi or whatever but... by dan325 · · Score: 1

      That multipalyer is forced to be on battle.net only is slightly annoying, but I had not intended to play anywhere else anyways.

      I did. Some of my favorite Starcraft 1 games were played with my friends on an ad hoc LAN in the middle of nowhere while on vacation.

      Earlier this year gamers reacted angrily to the strict DRM used by Ubisoft

      ...

      StarCraft II developer Blizzard is taking a different approach.

      Is the author a Blizzard employee? Did they give him a free Warcraft account for a year? Seriously -- requiring an internet connection to play against someone who is across the room from me is just as bad as requiring one for a single player game.

      You can't have it both ways, Blizzard. The gaming community is more than willing to shower you with good will (and lots of sales) if you legitimately want to denounce DRM and remove it from your games. But we're not morons. You can't pretend to be anti-DRM and use it anyway -- even if it is slightly less draconian than Ubisoft's implementation.

      "If we've done our job right and implemented Battle.net in a great way people will want to be connected

      This is a red herring. I'm sure Battle.net is a good service, but they're repeating this talking point to distract from the fact that one of Battle.net's primary functions is DRM. Great service or not, I shouldn't have to be connected to it to play over my LAN.

    173. Re:Call me a fanboi or whatever but... by Mister+Whirly · · Score: 1

      The only one that's a "retarded shit" is you.

      That's not true. I have it on good authority that there are actually a whole lot of retarded shits out there. Just tune in to Jersey Shore for 10 seconds and see for yourself if you don't believe me.

      --
      "But this one goes to 11!"
    174. Re:Call me a fanboi or whatever but... by icebraining · · Score: 1

      The lack of LAN play may come back to haunt them anyway. I really can't see the entirety of Korea putting up with some lag-filled internet connection in their StarCraft tournaments.

      Lack of LAN play will be how the game is set-up, doesn't mean it's the actual technical solution. They can force you to use Battle.net to create and join the game, but nothing stops them from transmitting the game data directly in a peer to peer fashion through the LAN, using the central server only has an indexer (like MW2).

    175. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      But it was still another month before we would have internet so he was stuck hunting for a crack online

      Does not compute.

      Learn to fucking read replies to posts: http://games.slashdot.org/comments.pl?sid=1667744&cid=32373902

    176. Re:Call me a fanboi or whatever but... by harl · · Score: 1

      Please document this claim.

      As of last week it still asked me for the disk.

      --
      I find being offended by me offensive.
    177. Re:Call me a fanboi or whatever but... by icebraining · · Score: 1

      Only if the Blizzard devs are idiots. Why would they put the traffic through the servers? As long as you're forced to use the server to create and join the match, they can later use simple P2P traffic for the actual game traffic. It's the best of both worlds: forcing a connection to their server while keeping the game lag-free.

    178. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Or you could just make a battlenet account for each game you buy and thereby sell your used game individually....

      Does that make me a l337 h4x0r?

    179. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      "but then drink a "cold" beer that's hundreds of degrees above absolute zero."

      Pathetic. That's horribly wrong. How dare you call yourself a /.er. Mods deserve a kick in the nads for moderating this so high. /. is going down the toilet, can't even analyze a post for proper content and believability.

      You are clearly wrong using absolute zero as the determining point. While certainly the absolute guideline for cold is temperature/atomic movement, in order to drink, you have to have liquid and it has to flow. The limiting factor wouldn't be absolute zero, but at what point your beer of choice freezes.

      I hear ethanol is often cited as one of the main reason to drink beer, and ethanol freezes around -114degC. Since beer has various alcohol content, including some well above some wines (Samuel Adam's Utopia, and that new one I think from Italy that has like 40% or something), -114degC, not -273degC, should have been cited.

      And don't you go citing liquid hydrogen temperatures or some quack stuff; everyone knows that stuff if purified enough to be contained would have long escaped/boiled off/leaked even if corked and waxed at such high temperatures during the production or storage.

      Bonus points and infamy for someone who comes up with a calculation of alcohol content to freezing point considering pressure, altitude, humidty, and a miscibility measure of the alcohol versus remaining contents (mostly water) in given choice beverage.

      Yes, I post on /. because I don't have a job. I'm too dumb.

    180. Re:Call me a fanboi or whatever but... by genner · · Score: 2, Insightful

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet

      My girlfriend has no internet access at home. She owns a modern PC.

      Blizzard wont be selling a game designed for single-player offline gaming to her, because of an arbitrary and irrelevant constraint mandated by people that quite clearly hate their (potential) customers.

      Yet again, the cracked copy (which will become available) will be easier to install and use.

      No, getting hold of it with no internet access wouldn't be straightforward, but cracking/sharing games predates the world wide web..

      Oh well, I'll loan her my copy of Total Annihilation - it was a better game that Starcraft anyway.

      If she has a modern PC and no internet she's in a such a small minority that Blizzard simply doesn't care. Sad but true.

    181. Re:Call me a fanboi or whatever but... by Barrinmw · · Score: 1

      Well then I guess Blizzard devs are idiots because that is what they are doing...or maybe by running it through their servers they ensure some amount of unhackability. Still not worth it though, I want LAN play.

    182. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      I have a number of modern computer perfectly capable of connecting to the internet. Unfortunately, I don't have a capable company to bring internet to my house. AT&T's DSL/U-verse say they can, but if you try to order they say there's "an engineering issue". The first cable company is happy to, but they run the cable above the ground (not suspended from poles, we don't have utility poles as utilities are buried) not just across my yard but also my neighbors. The third cable company wants $800 to rewire my house for cable; mind you they've never been on site to have a reason to say they have to rewire it, but they know they're the only choice and are jacking up their prices. The laptops I take to the library and get online, but my desktop which is my gaming machine (I've only been in this situation since October) is a bit harder to get online.

    183. Re:Call me a fanboi or whatever but... by rcuhljr · · Score: 1

      Why is it reasonable for a company to treat its customers as potential criminals (by forcing them to prove purchase) when the people that didn't buy it wont have that inconvenience?

      I actually consider it much more reasonable to do a single online activation than almost any other form of DRM. I want my copy registered with blizzard so if I lose my discs or can't find my cd key when I reinstall a few years down the line it won't be an issue. Also how in the hell can you complain that pirates don't have to go through the activation, then list multiple other forms of DRM that pirates ignore while in the same breath calling them more reasonable? what the hell?

      Reasonable is even an invisible check for the physical DVD

      What? CD checks are easily bypassed or else insanely annoying. Companies that disc check either have completely shitty checks which are doing neither them, or me (who's prone to disk loss) any good, while requiring I keep track of a CD for years to come. On the off chance they make a good disc check it's going to block daemon tools and any kind of virtual disk mounting software which is just a pain in the ass. I'm sorry but I just can't agree with any of the points you raised, you've suggested two horrible solutions instead of a method I actually enjoy and provides added value to me the customer.

    184. Re:Call me a fanboi or whatever but... by Cederic · · Score: 1

      Well, this is true. I'm still mystified that she doesn't have 'net access at home. She's happy with having it at work!

      Me, I use my phone when I'm at her house :)

    185. Re:Call me a fanboi or whatever but... by cheesybagel · · Score: 1

      Blizzard gets bankrupt and the servers are taken offline. What then? Oh and do not think it cannot happen. If there is something ample demonstrated out there, it is bankrupt game software companies.

    186. Re:Call me a fanboi or whatever but... by Xest · · Score: 1

      "I really think people like you that complain about battle.net and steam haven't bothered to use either of them. When I upgrade computers or just start using one I don't normally use, I spend zero time worrying about my blizzard and steam games. Because all I have to do is login, download another copy, and I'm good to go. If it isn't blizzard or on steam then I don't buy it."

      Ah, so you're one of those people who it has fortunately just worked for then?

      Don't worry, eventually you'll be one of the growing number of people who tries to play a game they've paid for one day and is told they can't, then you'll actually realise how stupid the whole system is.

      There's no such thing as DRM done right, because when it inevitably fails, and it will eventually, you'll hate it too.

      This is really the problem with DRM, it's the same with Apple's old iTunes DRM, people thought it was fine when they just plugged in their iPod and sync'd it, but then when they got their new non-Apple phone that'd replace their old iPod just fine they find suddenly they can't actually use half their media any more without technically breaking the law, and needing a decent amount of technical knowledge to even do so.

      I agree DRM seems fine when it "just works", but it doesn't always "just work", you'll find that out one day, the feeling of not being able to use something you've paid for will hit you too.

    187. Re:Call me a fanboi or whatever but... by Xest · · Score: 1

      What is this mystical casual copying you speak of? Last I checked every man and his dog knew how to grab the latest game off of BitTorrent, eMule, Limewire or whatever, or failing that, knew someone who could do it for them.

      There's no such thing as protecting against casual copying, because what you presumably call non-casual copying is casual copying these days.

    188. Re:Call me a fanboi or whatever but... by RabidMoose · · Score: 1

      Not only did they put out no-CD patches for those games, they made them available for torrent downloads originating from battle.net. Just go there, put in your CD keys from Blizzard games you own (it wouldn't take my Warcraft 2:Battl.net edition), and you can download and install those games on as many computers as you'd like. I'm going with others here, and trusting Blizzard based on their track record of being generally good to their customers.

    189. Re:Call me a fanboi or whatever but... by nmb3000 · · Score: 1

      Please document this claim.

      See the Patch 1.12 section: http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21358

      As of last week it still asked me for the disk.

      learn2read patch notes. You need to copy the MPQ files from the Diablo II discs to your local installation folder or it will still ask for the CD.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    190. Re:Call me a fanboi or whatever but... by Sancho · · Score: 1

      There's another issue, though. Companies are looking forward and seeing a day where cdroms are used less. Dell (Alienware) for example, has an 11-inch gaming netbook which doesn't have a cdrom. As much as I'd like to be able to buy games which don't have any sort of DRM, CD-check, online activation, etc. that's just not going to happen. It's part of the reason that I don't buy many games anymore.

      I hate online activation. It just seems much more reasonable than some of the other schemes. Just like a CD check (now) seems more reasonable given on-line activation and a limited number of activations.

    191. Re:Call me a fanboi or whatever but... by yurtinus · · Score: 1

      The single online activation I'm not *as* concerned about. What really bugs me though is the lack of multiplayer games independent from Battle.net. Now, I certainly expect things to be better in release than they have been in the beta- frequent outages and server-side game lag seem pretty common- but being reliant on their servers to play a game that doesn't need to involve them is kind of a dick move. It's all based on control.

      Hopefully, down the road, Blizzard will release a patch allowing LAN play (and non-battle.net multiplayer) when they're sick of supporting the game.

      --
      +1 Disagree
    192. Re:Call me a fanboi or whatever but... by harl · · Score: 1

      Thanks for the info.

      No need to be rude about it though.

      --
      I find being offended by me offensive.
    193. Re:Call me a fanboi or whatever but... by Bigjeff5 · · Score: 1

      I absolutely loved StarCraft, but never once bothered to play online.

      You're an idiot.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    194. Re:Call me a fanboi or whatever but... by Reapy · · Score: 1

      I bought dawn of war 2 + expansion after a nasty storm in the area. It had left comcast down for a few days, and normally I play mount & blade warband online as my game of choice. So facing the power outage I decided to grab a new game I intended to play for a few days while the internet came back up.

      So I come home with my cd's out of the box, and lo and behold, I can't install the game in steam offline mode. There was just something extremely frustrating about holding the product and box in my hand, and having it refuse to install on my machine with no solution in sight to put it there.

      So yeah, a couple days later I was able to install it, but the whole purpose of buying the game was to have something new to play while the net was down, and its pretty god damn annoying.

      Also, I doubt we would really hear from people on an INTERNET forum about how they can't load games due to not having internet, since you know, you need the internet to post.

      Honestly I think having a cd key is enough for single player, and then just go with the cd key check/registration when they want to go online with the game. I think that is a great balance between making the game playable for paying customers and still having a huge incentive to purchase the game to access the multiplayer portion.

      I also understand how companies making RPG style games that don't rely on multiplayer would want to have some sort of DRM incentive going with them, but that hard limit of needing the internet for access to install is just too punishing imho.

    195. Re:Call me a fanboi or whatever but... by broken_chaos · · Score: 1

      Diablo II, yes. Not Diablo. I had to crack that myself (random aside for those trying it on Windows 7 -- be sure to disable DEP for Diablo.exe, set it to run in 256 colours, at 640x480, and without desktop composition).

      Warcraft III, however, also no longer requires a CD. I don't know if Warcraft or Warcraft II still do (or ever did, given the age of the games).

    196. Re:Call me a fanboi or whatever but... by Draek · · Score: 1

      I paid for the game, I bind it to my battle.net account which has 4-5 other games on. I can log in and play whenever I want with no restrictions. No install limits, nothing. I can sell my account with all the games bound to it. Or create multiple battle.net accounts one per game and sell them seperately. There's no DRM/DLC or crap like that being pushed by other companies.

      How is that different from Stardock's Impulse or Valve's Steam? or hell, SecuROM for that matter?

      If you count a simple restriction of a login to prove the account you logged in with at some point legally bought the game (note the person using the account didn't have to buy it, you could lend it to a friend, or whatever). Then you've missed the point.

      Again, how is that different from any of the other DRM schemes on the market other than Ubisoft's? they all work as Install -> Login -> Play, every problem we've had with DRM so far relates to the usefulness of the product when you're unable to finish the "Login" part, and Battle.net doesn't seem any better than what we had before (ie, no login -> useless product).

      --
      No problem is insoluble in all conceivable circumstances.
    197. Re:Call me a fanboi or whatever but... by Bigjeff5 · · Score: 1

      How is a single online account signup, your key is then bound to this account, any real form of DRM?

      I paid for the game, I bind it to my battle.net account which has 4-5 other games on. I can log in and play whenever I want with no restrictions. No install limits, nothing. I can sell my account with all the games bound to it. Or create multiple battle.net accounts one per game and sell them seperately. There's no DRM/DLC or crap like that being pushed by other companies.

      If you count a simple restriction of a login to prove the account you logged in with at some point legally bought the game (note the person using the account didn't have to buy it, you could lend it to a friend, or whatever). Then you've missed the point. I download stuff as much as the next guy, but when a company lets me use my purchase of the game the way I want. Then thats a good thing and should be applauded.

      I believe you completely fail to understand the concept of Digital Rights Management.

      CD keys and Play-with-CD-Only were the original forms of PC game DRM. It has since evolved, the pinnacle of which is EA's system - which to their credit protected the game for about a month.

      Blizzard's DRM is still DRM. Any technical measure designed to prevent copying is DRM, that's what Digital Rights Management means.

      Some people are anti-DRM, I'm personally not. What I'm against is copyright laws that heavily skew the legal rights in favor of the copyright holder at the expense of the public.

      In other words, it's fine that they implement restrictive DRM, but we should be allowed to remove such DRM to facilitate our own legal usage of the software. If they believe a person is using the software illegally, they need to prove it in court. That's the way DRM and copyright used to work, but the DMCA has basically made any fair-use of any copyrighted material that has DRM of any sort illegal. That's just wrong.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    198. Re:Call me a fanboi or whatever but... by Draek · · Score: 1

      Well, there's also the fact that XP is an Operating System and Starcraft II is just a game. If a game refuses to run it's $50 down the drain, but if your OS stops working and you're unable to do your work because of it, it's your whole salary that's going up in flames not just the cost of the WinXP license.

      --
      No problem is insoluble in all conceivable circumstances.
    199. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      I'd rather just call you Old.

      On the topic of LAN play: How many people in the 13-24 age range have used really made sufficient use of LAN play on their previous games? You know what? That's actually the target audience for games. I'm outside of that age range, myself, and I used to be a pretty hardcore gamer, but even I haven't used LAN play in almost 10 years. It's too much work and waste of time to lug my computer to my friends' house or, as would usually be the case, for my friends to lug their computers to mine (four out of six of us live together, but we don't play without the other two). We have a lot of fun playing over the internet for most games, like Halo and CoD. We haven't had any serious problems at all. For the one or two times one of us gets kicked each weekend and for the increase in latency from around 40ms to 120ms because of "bad" latency, we're more than happy to "suffer" the pain of not moving around our physical computers.

      On the topic of Suing for Hooking: Yeah, Blizzard sued the guy making Cheat Programs for WoW which did what WoW's protector program does. Yeah, the Blizzard fanbase cheered and doesn't care that Blizzard sued for hypocracy. The difference? Blizzard couldn't get the guy to stop ruining the game for honest players any other way. Blizzard tried suing him on the basis that he was violating the terms of use and having a negative impact on the game for pretty much every other user, but the courts didn't go for the subjective reasoning, so it was up to Blizzard to find something specific. And no one but you lost any sleep over it. Why? Because people who actually enjoy WoW don't appreciate the devaluing of their hard work by someone who is getting the same reward without even sitting at his computer when the rules clearly say you need to be. Honesty should never be a punishment.

      On the topic of Suing people who publish a "3rd party solution" (AKA Crack): So, I suppose you'd be fine if someone started selling a device that could unlock your car's door? Not your neighbours' door--just yours. Of course, that person has to rebuild the device for each new door he wants to open, but for now, yours is the door he targeted.

      Now, all of the above is largely irrelevant because you're trying to tie a moral imperative to an objective-driven entity. Blizzard is, first and foremost, a company--a company whose major purpose is generating revenue. Blizzard is required by its shareholders/parent company to do that to the best of its ability. Everything it's doing is for that purpose. If you don't like it, go live in a communist state where the pursuit of money isn't a major driving force. If you choose not to, please dispense with the self-righteousness in the future.

    200. Re:Call me a fanboi or whatever but... by nmb3000 · · Score: 1

      No need to be rude about it though.

      Meh, just a case of failed written communication as the last bit was a joke. I suppose I should have put a :) or something in there.

      Have an extra smile for your trouble: :)

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    201. Re:Call me a fanboi or whatever but... by Draek · · Score: 1

      It's like when Gabe Newell at Valve goes on about how he hates DRM and thinks it's useless, all the time whilst peddling the most restrictive gaming DRM on the planet via Steam until Ubisoft managed to outdo them for that title.

      Actually, even before Ubisoft we had TAGES and SecuROM with limited activations so Steam still wasn't the most restrictive. But your general point still stands.

      --
      No problem is insoluble in all conceivable circumstances.
    202. Re:Call me a fanboi or whatever but... by geekoid · · Score: 1

      It would suck, and I would join the thousand of others and sue them. Mean while I would download a patch so I could keep playing.

      I think the gaming industry is learning that shutting down an old game only hurts them.

      You should seek psychiatric help about your trust issues.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    203. Re:Call me a fanboi or whatever but... by geekoid · · Score: 1

      All process at Blizzard with dealing with those problems have been smoothed out.

      The only problem with Blizzards activation is this:
      "Can you still resell the product?"

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    204. Re:Call me a fanboi or whatever but... by geekoid · · Score: 1

      I would argue that making up reasons to prevent you from doing something you want is the opposite of self respect.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    205. Re:Call me a fanboi or whatever but... by geekoid · · Score: 1

      "The easiest way to do this is physical separation. This then limits access to the Internet."

      What is this, 1992?

      You can have 2 machines on a network that can't access each other. You can do this in the router. Your reason is completely made up bullshit, or you are incompetent. Admittedly my opening statement leaves room for one more option: You are a time traveler from 1992.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    206. Re:Call me a fanboi or whatever but... by geekoid · · Score: 1

      yeah, Blizzard didn't take the extreme edge case into account. BFD.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    207. Re:Call me a fanboi or whatever but... by geekoid · · Score: 1

      Also, cars completely screw over the Amish.

      "significant minority"
      You are the smallest minority of users.

      You should hate Valve, not steam. Steam is an implementation of Valve's policy in this matter. You can have a game distribute by steam and not have activation.

      That said, I plays the Orange Box well before I installed steam.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    208. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      You didn't have internet for a month, so you spent that month "hunting for a crack ONLINE"

      If you're going to make shit up, at least try a little harder.

    209. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      ^This.

      When did a "single online activation" become acceptable? Have we lived with this excessive DRM for so long that it's blinded us from the bullshit? It's like Stockholm syndrome for copy protection.

    210. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Online activation for singleplayer mode is still leagues more restrictive than what we had just 5 years ago.

      I don't know... How is that really any different than having to enter a CD key for the single player mode?

      In both cases, your copy of the game has a unique ID that has to be on the list of allowed IDs in order to play legally.

    211. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 1

      Would you buy a high end video card for a computer, even if it was only be a headless server? No. Because it would be a waste.

      So why would I set up a network for a computer that I have no intention of connecting to anything else? A computer that is not going to print, or share files. That I don't want to keep updated with the latest patches because I will probably reinstall it fairly often? That will possibly get some malware that I would want to keep away from the Internet.

      Seriously, why MUST I cable this computer into my network and then do extra work to isolate it from everything else it could connect to? Just to satisfy some anonymous bozo on slashdot? I think not. You are just not that worth it.

    212. Re:Call me a fanboi or whatever but... by thetoadwarrior · · Score: 1

      You must be a real joy to live with.

    213. Re:Call me a fanboi or whatever but... by thetoadwarrior · · Score: 1

      It has to be up at least another 40 years before I get my $30 worth out of the game.

    214. Re:Call me a fanboi or whatever but... by enjerth · · Score: 1

      The majority of my gaming is at LAN parties, which we have 2-3 times per year. Aside from $10 or less game titles, I don't buy anything that we can't play at the LAN parties. Quite a few guys at the LAN parties also just buy the newer games solely for LAN play.

      Sounds like Starcraft 2 will be joining Dragon Age on my it-may-be-the-greatest-game-ever-but-I'm-not-going-to-buy-it list.

    215. Re:Call me a fanboi or whatever but... by Daswolfen · · Score: 1

      What part of 'Beta' did you not understand?

      --
      Don't rush me, Sonny. You rush a miracle man, you get rotten miracles.
    216. Re:Call me a fanboi or whatever but... by Xest · · Score: 1

      The average age of computer gamers is now 31, in the US it's supposedly higher- around 33 - 35. Any company that sets 13 - 24 as the target audience for games might be considered an epic fail for this reason.

    217. Re:Call me a fanboi or whatever but... by mdarksbane · · Score: 1

      Your analogy is flawed. This is more akin to taxing the amish to pay for roads that don't allow buggies on them.

      Also, it's not an unusual occurrence at all to have ISP's fail or delay when you move houses.

      The consume gains *nothing* from online activation save the fact that it is slightly less odious that other DRM schemes. You still receive a better product by stealing the damn thing.

      Now, online activation for online play? Completely fair. It's the online activation for single player games that gets me. A large part of the reason for a single player game is to play when you do not have net access... I'm not upset that I can't play World of Warcraft offline, I'm pissed because I can't play a primarily single player game without calling home to their server and asking permission first.

      Also, I bought the orange box in a store, and had even activated and played it previously, but apparently not recently enough for their online activation.

    218. Re:Call me a fanboi or whatever but... by Slime-dogg · · Score: 1

      The way it works is that you register the game on the internet from anywhere. You enter the CD key, and then you receive a Battle.Net ID key in response. You copy / paste that key to your computer, and you'll be able to install the game at any time, wherever, whenever. You can "register" without even installing the client.

      That's how the D2 and WC3 clients work, which are also available for download, without need of a CD.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    219. Re:Call me a fanboi or whatever but... by Gr8Apes · · Score: 1

      Just tune in to Jersey Shore for 10 seconds

      I believe 10s of exposure will damage your IQ.

      --
      The cesspool just got a check and balance.
    220. Re:Call me a fanboi or whatever but... by Acaeris · · Score: 1

      Maybe you should have considered my whole statement. If I installed SC2 at any point when Bnet2 is running I can upgrade anything on the computer and still play. Even if you buy a new PC you can just copy the folder from one PC to another and it will still work.

      Personally, I'd rather this over the old CD protection because over the course of Diablo 2's existence, I've had to buy 3 copies of it due to damage. So I have no idea how some of you think that this possibly breaking in 10 years (and no one managing to make a fake server app in that time) is any worse than the possibility your CD will break.

    221. Re:Call me a fanboi or whatever but... by gangien · · Score: 1

      How many games out there require administrator access to run?

      How many programs out there require administrator access to run?

    222. Re:Call me a fanboi or whatever but... by Gr8Apes · · Score: 1

      That can't be the only requirement for a game to be good.

      I just stated that it was a requirement. Not the sole requirement.

      --
      The cesspool just got a check and balance.
    223. Re:Call me a fanboi or whatever but... by Mister+Whirly · · Score: 1

      I know. I watched it for a minute and now I am a retarded shit myself. Stay away.

      --
      "But this one goes to 11!"
    224. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      In that case, the DRM on your PC games should be the least of your concerns. If I were in that situation, I would be spending every waking minute trying to figure out how to get the hell out of there.

    225. Re:Call me a fanboi or whatever but... by brkello · · Score: 1

      Your argument is terrible. Restrictive can be relative. You are choosing to define it in your own way. The guy was defining it as something that requires a constant Internet connection just to play the game.
       
      They aren't surprising you with anything here. If it is so bad, don't buy the game. But don't freak out about it like it is the Patriot Act of games or something.

      --
      Support a great indie game: http://www.abaddon360.com
    226. Re:Call me a fanboi or whatever but... by khellendros1984 · · Score: 1

      From a theoretical perspective, there may be a time that you install it on a computer when you don't have internet access. From a practical perspective, whatever computer you put it on will have an internet connection *sometime* soon after you install it (for most people...I assume you've got somewhat frequent access, since you're able to post here).

      I don't think that there's a single Blizzard game (that supports single player) that they haven't removed the CD or online requirement after a few years. While "past performance is no indication of future behavior", I think Blizzard's past stance makes it likely that this game will be DRM-free a long time before their servers go down.

      In short, I agree with your definition of "good", I just think that this game fits that definition for the VAST majority of Blizzard's market. So, I guess I'd say you're "depriving" yourself. But if you're happy with that, cool. Have fun!

      --
      It is pitch black. You are likely to be eaten by a grue.
    227. Re:Call me a fanboi or whatever but... by Pentium100 · · Score: 1

      Well, he could have searched for the crack in a library, at school or at a friends place. He could get the crack but could not get his machine connected to the net to activate.

    228. Re:Call me a fanboi or whatever but... by brkello · · Score: 1

      You are much worse than a fanboi to me. You are one of these annoying over-reactors that get karma by repeating the same thing the Slashdot groupthink has said a million times before.
       
      They removed LAN play, if that is important to you today, don't buy the product. I'll have no problem playing my friends online or at a LAN. This is largely a bunch of crying before anyone has even seen how it will be implemented.
       
      Yeah, they sued the cheat company. You know why? Because their customers want them to do that. People who play MMOs hate cheaters, it ruins their experience. You would rather them not sue a company that allowed people to bot? As far as Warden goes, if they didn't have that, then they wouldn't be able to detect who was cheating and who wasn't and there would be a lot more cheaters today. As someone who used to play WoW, I have no problem with this.
       
      bnetd...sigh, what is wrong with you? bnetd was used to bypass key checking so that people could play pirated versions. That was its primary use and purpose. This is typically when the moron arguing with me counters that bnetd offered to do key checking if they could have Blizzard's key algorithms. How stupid can you be? Do you think a company is going to hand over their key generation algorithm to a random third party? No doubt, corporations can be evil. But this isn't BP, this is a company trying to get people to pay for a product they have supported longer than any other game that I know of.
       
      The difference between me and people like you isn't that much. You aren't dumb. You are articulate. But somewhere you bought in to this idea that companies can't do anything to protect their products other than "make great games". Sorry, you aren't being reasonable. Blizzard may have done some awful things. None of the stuff you listed are them though. They have all been reasonable responses to the issues they have faced.

      --
      Support a great indie game: http://www.abaddon360.com
    229. Re:Call me a fanboi or whatever but... by khellendros1984 · · Score: 1

      This *is* DRM. It's more than inputting a CD-key or something, or even copy protection on the CD. I'm sure there were games and software in the 80s where you had to call the manufacturer to get a key or something...that would be DRM too, we just didn't call it that then.

      --
      It is pitch black. You are likely to be eaten by a grue.
    230. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 1

      Your argument is terrible.

      No it isn't.

      Restrictive can be relative.

      Not by itself it can't.

      You are choosing to define it in your own way.

      No, I am using the definition from the dictionary: "restricting or tending to restrict". Does that sound like it is a comparative word? Sure you can say that something is more restrictive or less restrictive, but neither phrase was ever used here and it is the words "more" and "less" that makes it into a comparison. If the word restrictive really meant "more restrictive", then surely unrestrictive would mean "less restrictive" - which it does not.

      The word "restrictive" is an adjective and modifies the noun with which it is paired. Here it states that the DRM restricts the use of the software. Period.

      Any attempt on your part to claim that it implies relativity is an exercise in redefining the word yourself.

      The guy was defining it as something that requires a constant Internet connection just to play the game

      Well I consider it to be restrictive if it requires ANY Internet connection to play a single user game.

      If it is so bad, don't buy the game. But don't freak out about it like it is the Patriot Act of games or something.

      My original point was to tell someone who "loved the company for this" that they are merely implementing the same copy protection scheme that had some of us complaining just a few years ago. Rather than "freaking out" about this, I just said that we shouldn't go too far in the other direction and fall in love with the company. There is no suggestion that we should boycott the game, and I don't think we should call the company evil for this. But don't say that just because their system is not the most restrictive around that therefore it contains no restrictions at all and that Blizzard should be congratulated.

    231. Re:Call me a fanboi or whatever but... by zpeidar · · Score: 1

      stuck hunting for a crack online just so he could play the game he payed for.

      Yeah, i hate when that happens... Wait, what? You had problems connecting for authentication, so you hunted ONLINE for cracks?

    232. Re:Call me a fanboi or whatever but... by morari · · Score: 1

      I understand the term perfectly well. But it quickly and easily illustrates the point. These games can become unplayable at the drop of a hat. Server hiccup, dissolved company, DoS attack, whatever. There's too much generally at stake when you think about the long-term.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    233. Re:Call me a fanboi or whatever but... by kiddygrinder · · Score: 1

      I'd say just use dial up, but having tried to activate single player mode on half life 2 previously i know the foolhardiness of that quest. Hopefully they at least make it able to activate over dialup.

      --
      This is a joke. I am joking. Joke joke joke.
    234. Re:Call me a fanboi or whatever but... by mdarksbane · · Score: 1

      I'd actually be fairly happy if that's how it works. Remember, though, that Diablo II and WC3 are both pretty old games now. I'm pretty sure for D2 you just entered the code off the cd case and called it a day.

    235. Re:Call me a fanboi or whatever but... by adolf · · Score: 1

      Must be some girlfriend, if you'd rather play with your phone than play with her.

    236. Re:Call me a fanboi or whatever but... by kiddygrinder · · Score: 1

      meh, i'd prefer this if i don't have to have a cd in the drive

      --
      This is a joke. I am joking. Joke joke joke.
    237. Re:Call me a fanboi or whatever but... by Antiocheian · · Score: 1

      Some context is necessary here:

      Can Blizzard swear on the US Constitution that their authentication servers will be available for free in 20 years?

      No but looking at past behaviour and extrapolating when they bring the servers down they will put out a no-cd patch.

      I'll buy it when the patch is out then, not a second earlier. I will not fall for mere promises.

      Buying a software product with the requirement of perpetual functionality within its specifications (system requirements etc) is a principle.

      My argument would continue, almost identical in philosophy, with this AC post: http://slashdot.org/comments.pl?sid=1667744&cid=32378396

    238. Re:Call me a fanboi or whatever but... by koreaman · · Score: 1

      In that case, I was wrong, and I apologize for the mistake.

      However, I think it makes more sense to blame your government for this problem than it does to blame Blizzard...

    239. Re:Call me a fanboi or whatever but... by KDR_11k · · Score: 1

      In the late 90s it became standard to allow multiplayer matches with fewer discs than players but somehow that disappeared again.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    240. Re:Call me a fanboi or whatever but... by KDR_11k · · Score: 1

      That used to apply only to online multiplayer, now they're requiring it for singleplayer too.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    241. Re:Call me a fanboi or whatever but... by KDR_11k · · Score: 1

      I was in a university dorm once that only allowed port 80 traffic. Game activation didn't work (fortunately the only activatable game I had back then was HL2). Using tunneling was detected by the firewall as well. I'm long since out of there but I still keep the situation in mind when thinking about schemes like this. With regular CD key systems the installer only checks against a checksum function, no internet connection required. You'd only get a proper uniqueness check when you go online.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    242. Re:Call me a fanboi or whatever but... by shnull · · Score: 1

      the thing is, i AM buying starcraft 2, like i bought warcraft 3 and wow , and i am NOT buying assassin's creed 2 ... and i think a lot of people around the world feel the same, quality shit makes money.

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    243. Re:Call me a fanboi or whatever but... by isilrion · · Score: 1

      In that case, I was wrong, and I apologize for the mistake.

      No need to apologize - if I seemed harsh or angry, please blame my English skills.

      However, I think it makes more sense to blame your government for this problem than it does to blame Blizzard...

      In the Cuban case, yes, my government is one of the parties to blame (not the only one, mind you - a great deal of the blame, probably most of it, should go to the US government). But that is not the point, I said so in the first post (Blizzard can't even let us buy the game, after all). Cuba is not the only place in the world where Internet is scarce, but computers not necessarily so. For any such place, the only one at fault for having to use a cracked version of the game would be the publisher.

    244. Re:Call me a fanboi or whatever but... by Cederic · · Score: 1

      You play with your girlfriend all the time? I mean _all_ the time? While she's asleep, on the toilet, reading a book, talking to her mother, doing her ironing?

      Me, I somehow find the time to check my email occasionally..

    245. Re:Call me a fanboi or whatever but... by ukyoCE · · Score: 1

      5 years ago when Half-life 2 came out and required online activation for single player mode? Or 10 years ago when Quake3 required cd-key checks for online play, every time you play?

      Not saying whether its a good place to be, but one-time online activation is not considered "restrictive" by most people. Compare that one-time activation to the ridiculous things Ubisoft, Sony, and the like are trying to force on consumers.

    246. Re:Call me a fanboi or whatever but... by ukyoCE · · Score: 1

      For clarity, you should specify what's being restricted in terms of LAN play. There is nothing in Starcraft 2 that prevents you from playing SC2 on a LAN with friends. The restriction is that your LAN needs internet access, and your friends need to own the game. Neither of those sound all that cumbersome, do they?

      So are you upset that your LAN party has no internet access?

      Or are you upset that there's no Spawn Installation, where friends can play on a LAN without buying the game?

    247. Re:Call me a fanboi or whatever but... by adolf · · Score: 1

      I thought the whole point of having a girlfriend was to play with them, while having another place to go and live when not playing.

      What you describe sounds more like a wife. I have one of those. It's the opposite problem: I get to use the Internet on my phone to avoid having to come home. :)

    248. Re:Call me a fanboi or whatever but... by spire3661 · · Score: 1

      All the 'online check' does is register your serial with a battle.net account. Also, HL2 required online activation 6 years ago.

      --
      Good-bye
    249. Re:Call me a fanboi or whatever but... by Xest · · Score: 1

      "They removed LAN play, if that is important to you today, don't buy the product. I'll have no problem playing my friends online or at a LAN. This is largely a bunch of crying before anyone has even seen how it will be implemented."

      The issue is it sets a precedent, will it mean LAN parties become a thing of the past even though they were a massive part of Starcraft culture? That gone simply because Blizzard are paranoid about piracy?

      "Yeah, they sued the cheat company. You know why? Because their customers want them to do that. People who play MMOs hate cheaters, it ruins their experience. You would rather them not sue a company that allowed people to bot? As far as Warden goes, if they didn't have that, then they wouldn't be able to detect who was cheating and who wasn't and there would be a lot more cheaters today. As someone who used to play WoW, I have no problem with this."

      The issue is again precedent, the argument Blizzard used effectively applies to the likes of anti-virus software too such that someone could now sue AV software vendors for hooking into their app. The issue with warden is the way it snoops on and send data back about such a wide range of software, a shotgun effect in the hope it finds a cheat, but that in the meantime farms data about your innocent system usage. It's not the fact they have anti-cheat software, it's their abysmal, authoritarian implementation that is the problem. Other games like Dark Age of Camelot handled the problem eventually simply by checking for specific cheats rather than every single app on your system, and then banning people who did it. They did it with such ruthless efficiency that people stopped cheating because cheaters got sick of losing characters they'd spent months on every few months.

      "Do you think a company is going to hand over their key generation algorithm to a random third party? No doubt, corporations can be evil. But this isn't BP, this is a company trying to get people to pay for a product they have supported longer than any other game that I know of."

      Yeah, except there's a major flaw in your theory. If this was the case, if it was really about piracy, then why would they even engage with Blizzard? Further, what does it matter for Blizzard if their key checking algorithm is out there or not when people are bypassing it anyway? If it was out there it'd mean that bnetd checked people had legit keys and stopped those using pirated versions from using it, if it's not out there, then everyone including the pirates would use it. I'm sorry that blatant obviousness got lost in your fanboy rage, but between your spoutings of "moron" and "stupid" your argument doesn't make any sense. Generally, if you're going to call other people names, it's best to actually make sense, but your argument doesn't follow logically.

      "But somewhere you bought in to this idea that companies can't do anything to protect their products other than "make great games". Sorry, you aren't being reasonable."

      But again, the fundamental problem is that anti-piracy approaches don't work and only serve to screw over the paying customer. It means it is the paying customer who doesn't use cracks that ultimately suffers, and as above, in the case of the Glider trial it has potential repercussions far beyond protecting WoW from cheats, it's a ticking time bomb they've created in the software industry where legitimate software could be deemed in breach of IP. The argument surrounded hooking in to external applications, and making copies of them in memory being copyright infringement, yet that's exactly how things like operating systems work, it's exactly what a lot of security software does, but in WoW's court case was deemed illegal. I'm all for stopping cheating, but setting a time bomb that's bound to come back and bite the software industry hard is completely the wrong way to go about it. The irony is regarding Warden that it could well be them it bites- if some software developer complains about Warden making a copy of his software in memory, just as

    250. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 0

      Technophobia, anyone? This "DRM" system is nothing new. It comes back from the days of yore, when the only thing you needed to play an online game was a VALID serial number. That's the case here. Nothing new. Play as long as you want in SINGLE player, but please... use an original game to play online. Seriously now, have you ever played a pirated game on official multiplayer servers before? Seriously?

    251. Re:Call me a fanboi or whatever but... by jklame · · Score: 1

      Single player no-DRM PC games I bought long enough ago absolutely will not run on modern machines. I suppose if it was really important I could find enough working old parts to put together a machine to play them, but I'm not even sure of that since I'm not particularly knowledgeable about such things. My point is that all computer games, DRM or not, will mostly likely be unplayable for most people after enough time has passed. Given that, I'm perfectly happy to pay for games that have requirements such as internet access and live external game servers.

  2. What about multiplayer? by Anonymous Coward · · Score: 2, Informative

    Hasn't Blizzard said you'll need a connection to Battle.net for multiplayer, even if you're playing with someone in the same room?

    1. Re:What about multiplayer? by GrayNimic · · Score: 5, Informative

      The second link confirms that there still will be no LAN support - the 'offline' mode is for the single-player only. Any networked game, including on a LAN, has to go through Battle.net 2.

    2. Re:What about multiplayer? by Hinhule · · Score: 2, Informative

      This is the standard for games these days.
      I'm afraid we are going to have to live with it.

      Those who can't, well guess you'll be playing the cracked version.

    3. Re:What about multiplayer? by BitZtream · · Score: 2, Insightful

      Thats what they now call DRM.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    4. Re:What about multiplayer? by 54mc · · Score: 1

      All games go through battle.net so that your progress can be monitored, stats updated, etc. You call it DRM, I call it stat tracking. Living in a home with several SC2ers, we've already confirmed that if play a game with all people in your LAN, it will be hosted on your LAN, but you'll still need a connection.

      --
      Joy! Beautiful spark of the gods!
    5. Re:What about multiplayer? by Anonymous Coward · · Score: 0

      Unfortunately, your point of view is wrong. It is DRM, that's absolutely the only reason they do it. All of their public announcements (which you are now parroting) have convinced you otherwise, sorry.

      They have removed a major feature and locked you in with DRM under the guise of "stat tracking". Required, unavoidable stat tracking. What if I don't care about that? What if I do care about it, but every once in a while I want to have a LAN party and can't have 8 people connected to the internet?

    6. Re:What about multiplayer? by beelsebob · · Score: 1

      To be honest, I call it a good use of coder resources – why fuck around implementing LAN play when that coder could be doing something else, and you can *already* play against someone on the same network as you.

    7. Re:What about multiplayer? by Idiomatick · · Score: 1

      Sure, that sounds fine, if a connection is available do stat tracking. If it isn't then blocking the game isn't doing you any fucking favours. To not admit that is pretty bad. And I love blizz.

    8. Re:What about multiplayer? by Eirenarch · · Score: 1

      This is not DRM. This is a missing feature. They decided there is no business value in implementing such a feature and guess what - they are right. The 2 people who want to play in the same room and have no internet connection won't buy the game but they probably won't pay off the investment in developing the LAN feature anyway.

    9. Re:What about multiplayer? by Anonymous Coward · · Score: 0

      Maybe this is just my inner fanboy talking, but something tells me that Blizzard will eventually add LAN support through a patch, once the initial rush of sales is over and their corporate overlords (Activision) aren't breathing down their necks about OMG PIRATES any more. Blizzard has been reasonable enough to remove the requirement of a CD in the drive in patches for their pre-WoW titles, which demonstrates both a sensitivity to DRM inconvenience and the hindsight to recognize that people are still playing those games. Seems like allowing offline multiplayer later would be the least they could do, especially since they're already forgoing online verification for single-player.

    10. Re:What about multiplayer? by thegarbz · · Score: 2

      So why do local games between say family members require stat tracking? How about playing at LAN parties where no internet is available? What about some people who don't want stats tracked say for instance they are having a stupid muck around game rather than actually playing competitively?

      In other words, stat tracking is good and fine, but where is the opt-out button?

    11. Re:What about multiplayer? by shutdown+-p+now · · Score: 1

      There's no need to fuck around with anything - LAN or no LAN, it's TCP/IP either way.

    12. Re:What about multiplayer? by Anonymous Coward · · Score: 0

      But the feature already is developed and works. What they did was adding an ADDITIONAL requirement for an online connection to it.

    13. Re:What about multiplayer? by Anonymous Coward · · Score: 0

      Well, unless someone somewhere is able to create a BNet2 home server, which won't happen anytime soon if at all, this is very doubtful. Playing solo is quite like missing the whole point, no LAN support...

      There, screwed. Kudos Blizzard.

    14. Re:What about multiplayer? by Anonymous Coward · · Score: 1, Interesting

      Clearly, Blizzard doesn't want your sales.

      LAN is what made StarCraft the dynamo that it is. By removing that, they've removed all incentive for most people to buy the game.

      They could only have two possible reasons to not include LAN (especially considering that it's coded and everything..) and those reasons are copyright infringement (stupid) and being the gatekeeper for all things StarCraft (really stupid).

      It won't affect copyright infringement because nothing affects copyright infringement. Not law, not dogma, not stupid commercials, not DRM, absolutely nothing. Hell, the beta was cracked so you could play without a beta key.

      If they want to be the gatekeeper for all things StarCraft, they can blow it out their asses. If I buy a game, it is mine to use when I want, how I want. Obviously this doesn't hold in a mass-user environment such as Battle.net, but that's not what I'm talking about.

      Because they do not offer this seemingly normal feature, I'm not buying from them. I loved StarCraft to death, but StarCraft II is not worth it if it isn't my game when I buy it. I encourage many others to do the same if that's how they feel.

    15. Re:What about multiplayer? by beelsebob · · Score: 1

      And one of them involves fucking around detecting games on the local network, advertising them, setting up menu systems for them, while the other one involves just talking to one server. It then involves running a server locally or playing the game in a peer-to-peer mode; rather than just talking to one server.

      Just because two things talk the same protocol, does not make one easy to implement if you have the other.

    16. Re:What about multiplayer? by pdusen · · Score: 1

      Unfortunately, YOUR point of view is wrong. It's all part of their master plan to stat count everything that we do. Dammit, at the end of the week, if I'm the one who's had the most beers, I want an achievement! If all the massive paranoia (which you are now parroting) has convinced you otherwise, sorry.

      See? I can do that too.

    17. Re:What about multiplayer? by Vaphell · · Score: 1

      guess what was there first, in the very first playable version of sc2

      it certainly was not a battle.net server, because they worked on it last year. First versions had tried and true LAN screen. They programmed it in to scrap later and put the bloat of the battle.net only multiplayer in instead. Isn't that more work?

      LAN detection would solve few problems - latency in the beta is so bad, that even AI in comp stomp games can timeout on you (everything is routed throug bnet), i mean, seriously?

    18. Re:What about multiplayer? by rwv · · Score: 1

      why fuck around implementing LAN play when that coder could be doing something else, and you can *already* play against someone on the same network as you.

      I think it's a latency issue. When the game server is two network hops away through a router that everybody in the room is connected to the speeds are arguably faster than when the server is seven states or provinces away.

      I've never played in LAN mode with more than two people, though. I suspect that a 15 Mbps modern ISP connection could handle at least a dozen co-located gamers playing in faux-LAN mode at a game party.

    19. Re:What about multiplayer? by Dog-Cow · · Score: 1

      They do it because including LAN play is more work for little gain. The longevity of the game is based on Battle.net access and they know it.

      It's not DRM, but if you don't like it, don't buy it. They aren't introducing LAN play and then taking it away from you. They are simply never offering it in the first place.

    20. Re:What about multiplayer? by Barrinmw · · Score: 1

      There was a quote up higher in this Message Board dealing with people in Australia, after connection, you still go through the Battle.net servers and the game never becomes local.

      Why is that you think? It would be much easier to spoof that initial connection to Battle.net.

    21. Re:What about multiplayer? by rxan · · Score: 1

      If it was just for stat counting then why do they only allow one disc key to play online at a time? It's DRM.

    22. Re:What about multiplayer? by Barrinmw · · Score: 1

      No, when they implement something a certain way to stop Piracy, its DRM. They are not adding LAN play not because it would require more coding, or cause they want to track your stats or any other reason to try and stop piracy. Everything else is them trying to cloud it with smoke and mirrors.

    23. Re:What about multiplayer? by Taibhsear · · Score: 1

      Which they'll then attribute to piracy, and not the lack of wanted features. Just because it's the standard doesn't mean it's the way it should be.

    24. Re:What about multiplayer? by PeterBrett · · Score: 1

      Those who can't, well guess you'll be playing the cracked version.

      No, I'll be paying for and playing games by developers who don't treat their customers like criminals.

    25. Re:What about multiplayer? by CrazyJim1 · · Score: 1

      I love Blizzard games, but forcing Battle.net upon you is bad. I'll give you an example why: If you're playing solo against computers you can get dropped from your game if their Battle.net is congested. They haven't even written the "reconnect to Battle.net" code, so getting dropped from Battle.net and your game can happen once every 2 hours or so.

    26. Re:What about multiplayer? by Monkeedude1212 · · Score: 1

      It's said the offline mode doesn't require battle.net

      So no, Solo against PC's won't get you dropped.

    27. Re:What about multiplayer? by Actually,+I+do+RTFA · · Score: 1

      That's why they don't need DRM. They're big games are all multiplayer. After all (absent independent shards), everyone who plays WoW has a legitimate account. And all the Battle.net accounts mean that they have successfully moved to Software As A Service. The single-player version is essentially a demo.

      --
      Your ad here. Ask me how!
    28. Re:What about multiplayer? by genner · · Score: 1

      There's no need to fuck around with anything - LAN or no LAN, it's TCP/IP either way.

      With the last patch it's also UDP.

    29. Re:What about multiplayer? by ukyoCE · · Score: 1

      It is DRM, that's absolutely the only reason they do it.

      DRM may be their primary reason. In Diablo and Diablo2 though, I would say hacking is the primary reason. They provided "open battlenet" that uses save files on your computer, and not many people use it. It's full of cheaters and exploits.

      I'm not sure how much that applies to Starcraft2, but there are many benefits to a centralized server architecture besides DRM.

  3. So it's still only good until the server dies? by Anonymous Coward · · Score: 1, Interesting

    So it's still only good until the server dies? Or are you going to be able to back up the activation?

    1. Re:So it's still only good until the server dies? by msclrhd · · Score: 1

      If that happens, they will likely release a patch to disable that part of the installation/activation process.

      They did a similar thing with older titles so they no longer require the CD to be in the machine to run the game.

    2. Re:So it's still only good until the server dies? by Jafafa+Hots · · Score: 5, Insightful

      Unless of course they DON'T release a patch.
      Maybe because they at that point don't want to.
      Or maybe they are bought out by someone else who doesn't want to.
      Or maybe because they go bankrupt and there are simply no funds or willingness on the part of the company sweeping up the pieces to do so.

      Copyright is NOT intended to protect media creators. It is intended to create public domain works by temporarily incentivising creators.

      The deal is they get short term profits, humanity gets the product forever after. In addition there are fair use rights in the interim.

      DRM breaks fair use, but not only that it breaks copyright itself.

      Activation is DRM. DRM breaks copyright. By breaking their end of copyright yet taking advantage of OUR end of the bargain, they are stealing what does not belong to them. They are breaching a social contract.

      What if they collect royalties for the many decades they're allowed to, and then just stiff us? What was supposed to be public domain is lost forever.

      Please post your address, I'd like to come take all your stuff. You'll clearly be OK with that if I give you the vague impression that I'm "likely" to give it back to you someday.

      --
      This space available.
    3. Re:So it's still only good until the server dies? by osu-neko · · Score: 5, Funny

      Please post your address, I'd like to come take all your stuff. You'll clearly be OK with that if I give you the vague impression that I'm "likely" to give it back to you someday.

      Oh, come on. After that rant, you can't possibly be suggesting you believe individual people should be allowed to own stuff.

      --
      "Convictions are more dangerous enemies of truth than lies."
    4. Re:So it's still only good until the server dies? by Jafafa+Hots · · Score: 1

      I'm sorry if you disagree with copyright law as it was originally written and intended, as that is all I was trying to make clear.

      --
      This space available.
    5. Re:So it's still only good until the server dies? by RichiH · · Score: 1

      Please post your address, I'd like to come take all your stuff. You'll clearly be OK with that if I give you the vague impression that I'm "likely" to give it back to you someday.

      And there you go, ruining your perfectly valid points with useless and derisive hyperbole.

    6. Re:So it's still only good until the server dies? by Anonymous Coward · · Score: 0

      Unless of course they DON'T release a patch.

      In which case, he'll have had only seven or eight years of use out of a $60 video game that he probably stopped using less than two years after buying, and that will only run well on his Windows-9 operating system if several layers of software prove to have been better-designed than their ancestors were.

      It's a video game, not the accounting system for a major city, or even for a small business. Who cares if it's in the public domain and useful in the 22nd century?

    7. Re:So it's still only good until the server dies? by PhrstBrn · · Score: 1

      I'm sure within a few months of the game launch somebody will come up with a quasi Battle.NET server that you can run on your PC or your friends PC to simulate LAN play. Yes, it would be somewhat more annoying than having it done the "right" way, but there is little doubt in my mind that there won't be a homebrew workaround in the future. This existed with the original StarCraft game, so it wouldn't surprise me to see it a second time.

    8. Re:So it's still only good until the server dies? by Anonymous Coward · · Score: 0

      I have seen this mis distinction made a few times even by a certain drummer from metallica. That a copy of something is equal to say my sofa a physical item.

      If I take your book I now own the book. You have lost something. If I borrow your book xerox every page then give you the book back you are only out the time I had the book.

      There is a difference between COPY and TAKE. It is why it is called *copy*right not takeright.

      The idea here is that you get a limited time for exclusivity of an idea. You then get compensated in some way for a short period of time. This compensation is not necessarily money, could be fame, or just notation that you did it. Why did they make it limited? As if it was unlimited you could very literally lock up in legalese the very fabric of society.

      But why not just have it at all then? As there are people out there who will take the work of others and sell claiming as their own and not giving the original author any recourse. Even back in the 1700's the printing press existed. Before the press a book was an expensive thing to own. As you had to pay to have someone slowly copy it by hand. There was some serious work put into producing the physical version of an idea. With the printing press that cost dropped dramatically. With todays tech that cost is even lower (some would argue 0).

    9. Re:So it's still only good until the server dies? by Monchanger · · Score: 1

      Activation is DRM. DRM breaks copyright. By breaking their end of copyright yet taking advantage of OUR end of the bargain, they are stealing what does not belong to them. They are breaching a social contract.

      That's an interesting fresh point of view on the matter, but I must disagree based on what the law actually provides.

      Copyright will expire and the public will have access to everything which was protected. The problem is that one's use and/or enjoyment of the copyrighted material is not protected and guaranteed by law, but only the tangible stuff. We'll be able to extract from game files things like text, imagery, audio and video and use them however we like. We can develop unofficial games based on the franchise without fear of being sued and share our copies without being labeled a "pirate." But that's about all we should expect (as to what we should deserve that's debatable but irrelevant to existing games, given current law).

      If the developer actually releases the source code, that's fantastic, but not a requirement based on how the current law actually reads. If not, yet we can play the original game that's a bonus, but again not a requirement on the publisher. We gain the right to disassemble binaries but have no claim over anything more than came in the box or posted on the company's website. Source code is not published in the case of proprietary games and thus should not be expected, just as you cannot go to Tolkien's heirs and demand a copy of his unpublished works or notes. Similarly we have no claim over game servers.

      Just because you can now legally use, copy and distribute expired works freely under copyright law, that does not require the author or original publisher to provide you with the means to do so. For games that means proprietary audio/video formats are our problem, not the developer's.

    10. Re:So it's still only good until the server dies? by Bigjeff5 · · Score: 1

      Copyright is NOT intended to protect media creators. It is intended to create public domain works by temporarily incentivising creators.

      The deal is they get short term profits, humanity gets the product forever after. In addition there are fair use rights in the interim.

      DRM breaks fair use, but not only that it breaks copyright itself.

      You have no idea what you're talking about. Copyright exists because we like culture, and artists/authors need to be compensated or they won't be able to. The options were a patronage system, or copyright. We chose the more organic copyright system.

      Copyright's express purpose is to protect media creators from free-for-all copying of their work for a limited time to allow them time to be compensated. The purpose was not to push as much content as possible into the public domain, it was to produce as much art and literature as possible. Since the government was founded on the idea of restricting the individual as little as possible, it was set to be a temporary monopoly that lasts no longer than necessary for the artist/author to be compensated sufficiently to produce the work.

      DRM has always been a completely legal option for content producers. A book seller can choose not to sell the book to prevent people from copying it - that's a form of Rights Management (a pretty stupid form, but RM none the less). He can sell his book in a script nobody can read, and then designate certain individuals who will be trained to read it, who then read it aloud to others. All this is legal.

      What is also legal, is one of the trained readers of the book can develop a key for the author's cryptic script, which would then allow anyone who purchases that book to read it. That's still legal today, as long as it involves paper books and not software. The circumvention of these types of barriers that copyright holders are free to put up on their work has always been legal. What has also always been legal, until the DMCA, was the circumvention of the digital equivalent of such measures - which have always been necessary because of the extreme ease with which a digital work can be copied. It was the copying that was protected, and there were fair use exceptions. Nothing outside that was protected by copyright.

      The DMCA effectively makes fair use of any digital work illegal. That's not a knock against DRM, it's a knock against the DMCA. DRM is fine, the DMCA should be repealed. It is arguably unconstitutional, in that it goes far beyond what is necessary to promote the arts as laid down in the Constitution.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
  4. Those who don't learn from history... by techno-vampire · · Score: 5, Insightful

    ...are destined to repeat it. I can remember, back in the early '80s, when computer games on floppies (remember them?) were "protected" by weird copy protection schemes, including scrambling the directory so that if you tried to copy the files you'd just get garbage. There were even games that blanked the directory as part of their startup, only re-writing it at the end, so that if you removed the disk before the game was over, you lost everything. It didn't last, because, among other things, people always found ways around it. Now, Blizzard is learning that old lesson Yet Again: copy protection is, and always will be a lost cause.

    --
    Good, inexpensive web hosting
    1. Re:Those who don't learn from history... by ComaVN · · Score: 4, Insightful

      It didn't last, because, among other things, people always found ways around it

      The real reason it can't last is that it annoys paying customers more than freeloading pirates.

      --
      Be wary of any facts that confirm your opinion.
    2. Re:Those who don't learn from history... by chilvence · · Score: 3, Insightful

      I actually stopped being a gaming customer specificaly because of being treated with no respect (by DRM, bugs and lies on system requirements), so I'll vouch for this. I wen't from being obsessed with buying new games to being deeply cynical and spiteful overnight, and I don't feel a smidgen of guilt about it. My philosophy, "you are getting paid by me, you don't get to dick me around" and if more people had the balls to use that philosophy, we wouldn't be in this mess.

    3. Re:Those who don't learn from history... by Anonymous Coward · · Score: 0

      I remember way back in the day when the internet was still a fledgling thing, or possibly just a mad dream, there was a...racing game I think it was? that asked you questions from the game manual that you had to answer in order to play it.

      Once you lost the manual, though, you kind of could never play the damned game ever again. What a pain that was.

    4. Re:Those who don't learn from history... by chilvence · · Score: 1

      And don't ask me why I wrote went with an apostrophe... too early

    5. Re:Those who don't learn from history... by jochem_m · · Score: 1

      I think that was Indy 500, you had to enter word X from line Y on page Z. Civ1 did the same thing. There was a very limited number of questions with very few answers though, so most of the time you could guess.

    6. Re:Those who don't learn from history... by mr_mischief · · Score: 1

      Maxis did that with some of their games, as did SSI. SimEarth from Maxis at least and Eye of the Beholder from SSI.

      I'm sure there were others. The bargain-bin 10-older-games-for-10-bucks boxes would include a PDF copy of the manual with a paper note to look in it, or sometimes would even have a list of just the questions and answers if they didn't offer the manuals.

    7. Re:Those who don't learn from history... by Anonymous Coward · · Score: 0

      I guess you are referring to this game:

      http://en.wikipedia.org/wiki/Formula_One_Grand_Prix_%28video_game%29

    8. Re:Those who don't learn from history... by TheRaven64 · · Score: 1

      I remember having a pirate copy of Indy 500, and no manual. Playing the game involved half an hour of guessing the right word. Then, it turned out that the game was actually not that great. I had a really old game called Realms that ran on my 8086 that did the same thing. Space constraints, however, meant that it only ever asked you about a dozen or so different words. If you memorised four or so of them then you'd get one that you knew out of the three that it gives you most of the time. Much easier than keeping the manual around.

      --
      I am TheRaven on Soylent News
    9. Re:Those who don't learn from history... by loshwomp · · Score: 1

      It didn't last, because, among other things, people always found ways around it

      The real reason it can't last is that it annoys paying customers more than freeloading pirates.

      Okay, I'll bite. If DRM can't last, why is it still common more than 3 decades into the PC era?

      Don't get me wrong -- I consider DRM obscene, but claiming it can't last is like claiming that economic sanctions against Cuba are going to work any day now.

    10. Re:Those who don't learn from history... by RivenAleem · · Score: 0, Redundant

      It really pisses me off every day that I have to unlock my doors, disable the engine immobiliser and use an ignition key to get my car running in the morning.

      Why can't I simply walk up to my car, and press a button and it comes on?

      Oh right, because some fucker will come along and steal it.

      People stealing software like they think they have a right to are what causes companies to install DRM. It is simply a security measure that ensures you pay for the privilege to play the game they spent money creating.

      Until pirating of games disappears, and everyone behaves all nice and moral DRM/Product registration/Internet connection and all other forms of anti-piracy methods are going to be developed and incorporated into games. Be thankful that the protection measures that Blizzard are adding to SC2 are among the least intrusive in the market.

    11. Re:Those who don't learn from history... by Pharmboy · · Score: 1

      Okay, I'll bite. If DRM can't last, why is it still common more than 3 decades into the PC era?

      Why did Prohibition last for years? Why is marijuana still illegal yet more available than ever? And as you point out, the Cuban Embargo is still in effect. Just because a bunch of companies are doing something, that doesn't mean it isn't stupid, nor does it mean they will continue to do it forever.

      I do expect they will always have some form of DRM to prevent casual pirating, such as this method of one time registration, which is fine as that doesn't affect the ongoing playability of the game. What I expect will disappear is the Ubisoft style that actually can kick you out of the game while you are playing because of a 2 second glitch in your internet connection.

      --
      Tequila: It's not just for breakfast anymore!
    12. Re:Those who don't learn from history... by Hurricane78 · · Score: 0, Flamebait

      Are you drunk? Freeloading? THERE IS NO LOSS! None. Period. It’s a copy. It’s bitspace.
      If those fucking idiots who gave away the information (=software) would have enabled their brains for even a fucking single second, they would not have passed it on without getting something in return, since they would have known that when you pass it on, you lose all control and power over it forever, and can not ever again make any fucking demands whatsovever. It’s too late. Cry me a river. Boohoo. You were and idiot, if you expected that you could just tell everyone your secret, and then later everyone would give you money for it when he hears about it, nice and orderly.

      Also, you have just proven that you are already a brainwashed MAFIAA zombie drone by using their FUD wording (“pirate”), and insulted pretty much everyone on planet earth except for your criminal friends.

      So fuck off and please shoot yourself, drone! Or I will do it!

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    13. Re:Those who don't learn from history... by bughunter · · Score: 1

      Wow, you've managed to take a rational argument and turn it into an irrational flamebaiting screed that now will forever be associated with that argument in the minds of those who encountered it here the first time.

      Good job. You've irreparably damaged your cause just a little bit more...

      --
      I can see the fnords!
    14. Re:Those who don't learn from history... by Barrinmw · · Score: 1

      Or...the thief can just steal your car anyway...last I heard, keys didn't stop them.

    15. Re:Those who don't learn from history... by nomadic · · Score: 1

      The worst were disks that would scramble the original disk if you tried copying it. But honestly, I know the Slashdot kool-aid is mixed with a generous dose of "piracy never hurt any company anytime ever," but for a lot of those 80's companies piracy put them out of business. The "key disk" protection probably was the most successful, but even that only really worked on a large scale when computer games got more mainstream and the players were less likely to know about cracking copy protection.

    16. Re:Those who don't learn from history... by ComaVN · · Score: 1

      I was talking specifically about the crazy copy protection schemes of yore the grand-parent mentioned, not all DRM.

      And yes, the "can't last" is wishful thinking. Replace it with "shouldn't last" if that makes it more accurate.

      --
      Be wary of any facts that confirm your opinion.
    17. Re:Those who don't learn from history... by _Sprocket_ · · Score: 1

      Okay, I'll bite. If DRM can't last, why is it still common more than 3 decades into the PC era?

      DRM hasn't been around for 3 decades. Copy protection schemes have been and as it's been noted, they run through the industry in waves. DRM is related to copy protection but there is much more to it.

      So why does the concept keep coming and going? Good question. My entirely uneducated guess is that it's natural to see unauthorized copies as money that didn't end up in your pocket and to try and solve that with technical fixes. But if you watch the industry tackling these fixes, you see constant shifting as each scheme is abandoned for the next one that promises to be much better than the previous one. Some get off that treadmill and do the unthinkable - publish without the latest scheme. In a lot of ways, the game industry is like the rest of the IT industry.

    18. Re:Those who don't learn from history... by hoggoth · · Score: 1

      Ah those were the days. I remember trying to copy a game on my Apple II that just wouldn't work. I finally figured it out. The original disk was written so that it mattered which disk sectors were lined up next to sectors on adjacent tracks (cylinders). When you format, read and write to a disk the OS didn't particularly care WHERE on a track the sectors were written, with respect to the previous track. This program checked for that and had to be mastered with special software that would format the disk by finding a certain sector then immediately moving the head to the next track and begin formatting that track at that location.

      I had a great time writing a program to copy a disk preserving the track to track alignment of sectors.

      Ironically, DRM is partially responsible for my learning so much about programming as a teenager.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    19. Re:Those who don't learn from history... by jellomizer · · Score: 1

      I don't think the copy protection disks didn't succeed because people found ways around it. But more to the fact that the games were getting so complex that they couldn't fit on a single floppy disk, and people were getting hard drives... So they needed to stop copy protection just so the games will run on hard drives. Combined with the problems of creating backups, of the disk. I remember when copy protection was big on floppy disks and they stopped when they got beyond 2 disks of storage. Sure you can play Kings quest 4 and swap disk 1 of 8 with this 2 of 8 or whatever... However game maker want to make their games better. And swaping disks isn't as useful if it was a faster pase game.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    20. Re:Those who don't learn from history... by agent_vee · · Score: 1

      The solution is so simple. Make a good game and sell it at a fair price and people will buy it in droves. They need to stop protecting hypothetical unit sales at inflated prices.

    21. Re:Those who don't learn from history... by Meski · · Score: 1

      And that crazy scheme that zapped part of the floppy with a laser, and then tried to write to that sector, and if it was successful, it failed. Generally took about 15 minutes to hack the code so that it ignored the result.

  5. Gah! Where are my mod points? by zooblethorpe · · Score: 5, Insightful

    Yep -- proving once again that history goes in cycles even as it progresses, in line with the overarching wavicle nature of the universe. Next up: Bell bottoms, and leg warmers -- this time, together!

    Whee!

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  6. So correct me if I'm wrong... by calmofthestorm · · Score: 5, Insightful

    but won't this "activation" business complicate reinstallation onto new OS/computer? And what about the lack of LAN play?

    Don't get me wrong, less intrusive DRM is better than more intrusive DRM and I laud both Blizzard's actions and words here, but don't the standard criticisms still apply: that it only hurts paying customers (though it hurts fewer of them than worse DRM) and is ineffective against pirates?

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    1. Re:So correct me if I'm wrong... by Thoggins · · Score: 1

      You're wrong. Blizzard's BNet2 keeps a profile of games you own, similar in a way to Steam's - once you activate your game, via CD key or whatever else, you own it. After that, what media your copy of the game came from (your own CD, your friend's, or download) ceases to matter. Your Battle.net account is what gets you access to the online game. I imagine that, in order to play only single player, you will simply need an internet connection to confirm the legitimacy of your copy every time you have to reinstall the game. Re-validating once per install isn't a real tax on a gamer's time or emotional stability.

    2. Re:So correct me if I'm wrong... by Anonymous Coward · · Score: 0

      What happens if I want to install the game on an offline computer? Or Blizzard goes out of business in a few years, or gets bought by someone else that shuts those old servers off to save money?

      If I pirate the game I get a better product.

    3. Re:So correct me if I'm wrong... by Pirate_Pettit · · Score: 1

      Indeed. While I approve of their activation method (I like steam), The removal of LAN play says more about Blizzard's fear of piracy than their less-intrusive-than-UBI DRM. I don't mind copy protection on principle, merely on a case-by-case basis, but lets not pretend that no-LAN isn't part of that protection, and thus QUITE restrictive, by comparison.

      I'll miss you, spawn mode.

    4. Re:So correct me if I'm wrong... by Mr.+Freeman · · Score: 2, Insightful

      Yes, but only slightly so. See, games with constant internet connection required and other such bullshit aren't worth buying because it's LIKELY that they won't work. With this activate once and you're done thing it's highly unlikely that it will fail. If the company goes out of business then you can always pirate it then.

      It's actually more of a pain in the ass to pirate the game and have to deal with half-assed cracks and things that don't unlock multiplayer options than it is to buy it. That's really the issue here. There's never going to be enough people that will forgo having the latest game due to restrictive DRM to make a difference. Why? Because people want what they want and they're willing to put up with a lot of shit to get it and they're too lazy to do anything other than complain a little bit. Of course, the laziness also means that if it is easier to pirate your game than to buy it then people won't buy it.

      Any sales lost to piracy (I'm not accounting for people that wouldn't buy it under ANY circumstance) for assassin's creed 2 came from, I suspect, 50% of people not buying the game on principal due to the DRM and 50% not buying it because it was easier to get a working game if you pirated it.

      For once in my life I can say that I actually like laziness. Make something too hard to do legally and people will start doing it illegally.

      --
      -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    5. Re:So correct me if I'm wrong... by RivenAleem · · Score: 1

      What Blizzard has figured out is that people will buy Starcraft 2 because of product loyalty. What I've seen of beta testing leeds me to understand that another portion of the playerbase will buy it because it's really well made.

      The single verification (and not continuous online connection) will stop a large proportion of casual piracy, but it won't stop it all. Blizzard probably did the math of how much it would cost them to implement strict DRM, how many customers they would lose over this, and just how effective such DRM, ultimatly, would be.

      Also, by making the verification a simple process, you don't throw down the gauntlet to pirates challenging them to try to beat your DRM. I imagine that no other game was so aggressively pirated as Assassin's Creed, specifically because it claimed to be unpiratable. And as online game will require constantly internet connection to battle.net, and you'll need to have registered version of the game attached to your account, very few people will use a pirated copy, as that is the primary attraction to SC2.

      What I would like to see is that the game beats Assassin's Creed on sales, not despite lesser DRM, but BECAUSE of lesser DRM, and because of loyalty to the brand.

    6. Re:So correct me if I'm wrong... by L4t3r4lu5 · · Score: 2, Insightful

      I agree! Getting punched in the jaw is definitely better than being stabbed in the neck, but they both suck.

      I might prefer less restrictive DRM than more restrictive DRM, but ultimately (as your last paragraph states!) it only hurts paying customers. I can't see how you "laud ... Blizzard's actions" here.

      It's almost as though you like being punched in the face, because hey, at least you're not getting stabbed. Why not neither?

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    7. Re:So correct me if I'm wrong... by calmofthestorm · · Score: 0, Redundant

      Which means I'll be buying it for Battle.net and pirating it for LAN play. Everybody wins.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    8. Re:So correct me if I'm wrong... by cabraverde · · Score: 0, Redundant

      but don't the standard criticisms still apply: that it only hurts paying customers (though it hurts fewer of them than worse DRM) and is ineffective against pirates?

      And that you're screwed when their activation server is eventually switched off.

      To applaud blizzard for this stance is like the frogs being grateful that the pot hasn't got any hotter recently (reference)

    9. Re:So correct me if I'm wrong... by Jafafa+Hots · · Score: 2, Insightful

      Uh, no. You don't own it, because your "property," the key essentially the "right to play", the account, is on their server. Their server goes bye-bye? Your "property" goes bye-bye.

      Like buying a Ford which can only be remote activated... from the Ford headquarters. Ford goes under or changes its business plan, you now have a nice driveway ornament.

      Blizzard is selling you a very expensive coaster with a hole in the middle, and giving you the privilege (which they can rescind) of using that coaster to play a game.

      --
      This space available.
    10. Re:So correct me if I'm wrong... by ShakaUVM · · Score: 1

      >>but won't this "activation" business complicate reinstallation onto new OS/computer? And what about the lack of LAN play?

      It's amazing that Blizzard is touting only "a single online activation" for a game that can be played in offline mode, as if this was a good thing.

      I mean, sure, it's better than needing a constant net connection, but needing a net connection to activate a single player game is still like getting poked in the eye by a stick.

    11. Re:So correct me if I'm wrong... by jonwil · · Score: 1

      I dont know how the Blizzard solution works but Command & Conquer 4 contains no copy protection as such. It contains nothing that prevents you from making multiple installs on multiple computers. It contains nothing requiring a disk in the drive.

      What it contains is a link between your EA account and your license for the game. When you buy and install the game (online download or physical) you link the serial number for the game to you EA account.

      When you start the game, you log in with your EA account and then you can play the game. You cant log in with the same EA account on more than one PC at once which provides the piracy protection.

      You do need an internet connection to play single player but that has a lot to do with the whole MMO-esque central system of points/levels/upgrades/etc rather than any specific piracy controls.

    12. Re:So correct me if I'm wrong... by SpazmodeusG · · Score: 1

      I've found it makes things easier.

      Blizzards online log-in lets you add any valid CD-Key from any product. Enter it and they give you a link to an official no-cd-required full download of the game.

      eg. If you have a copy of the original Starcraft or even just the CD-Key you can create an account on bnet and download the game at any time on any computer. You don't have to install any software to do this, just make an account through your browser.

      All you need is a valid CD-Key and they give you the ISO. Once downloaded and installed it never needs to talk back to the official server. The ISO is a version that requires no cd in the drive at play-time also.

    13. Re:So correct me if I'm wrong... by drinkypoo · · Score: 1

      but won't this "activation" business complicate reinstallation onto new OS/computer? And what about the lack of LAN play?

      Lack of LAN play or not, I won't buy any game that requires initial activation, period. I've already been bitten by being unable to play restored Steam backups without an internet connection, in the really real world. When you buy a game like this, you're not buying the game, you're buying the right to ask their servers for permission to install a game.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:So correct me if I'm wrong... by Jarik+C-Bol · · Score: 2, Interesting

      Having been poked in the eye with a stick once, I have to say, activating a game online induces far less blindness and ball-shriveling pain than being poked in the eye with a stick.
      Sure, its not ideal, but since when do we live in an ideal world? hell, if it was all rainbows and puppies, there would be no DRM, and every game produced would be mailed to you free of charge on the release date.
      However, the fact of the matter is, Blizzard put years of work into making this game, spending God only knows how much money paying developers. Seeing as they are not the Omnipotent Benevolent beings you desire, they find the need to attempt to ensure that the product they have created makes a large enough financial return that they don't lose money. Thus, they conclude, because its not all puppies and rainbows out there, that they will require an activation, thus creating a locked glass door that keeps the honest people honest.
      I have no illusions, DRM/activation/CDkeys/whatever are all Locked Glass Doors. If you want in badly enough, you brick the door and walk in, but to 90% of the population, a locked glass door means 'oh, i guess i have to follow the rules' . So as soon as the world is all rainbows, puppies and sunshine, you can have your damn DRM free games, but until then, all we can do is bitch about it, which really seems to not help much.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    15. Re:So correct me if I'm wrong... by Acaeris · · Score: 1

      Starcraft 2 is pretty much idientical to this, except the single player which can be played in offline mode.

    16. Re:So correct me if I'm wrong... by Dog-Cow · · Score: 0, Flamebait

      This only hurts paying customers who don't read the requirements on the box before they buy it.

      I suspect you are one of those people who are too stupid to do so.

    17. Re:So correct me if I'm wrong... by Dog-Cow · · Score: 0, Troll

      Good. Blizzard doesn't want your business.

    18. Re:So correct me if I'm wrong... by PerfectionLost · · Score: 1

      After you register a game on battle.net you can download it from the site and reinstall on any machine. I've registered my copy of WC3, and various Diablo. I can now download the games and install them again even though all the CDs are scratched to hell.

    19. Re:So correct me if I'm wrong... by Anonymous Coward · · Score: 0

      No it will not complicate installation because the game can be downloaded and installed via your account on battle.net once you activate it the first time.

    20. Re:So correct me if I'm wrong... by L4t3r4lu5 · · Score: 1

      Uhhh... I do read the requirements, hence I don't own C&C4, Assassin's Creed 2, or any other game which requires always-on DRM (The last game I bought requiring "online activation" was Mass Effect... In 2008.)

      Further, the statement that it only hurts paying customers who don't read the box is completely false. How about the folks who did read the box for Assassin's Creed 2, bought the game anyway, then couldn't play it for 24 hours because UbiSoft's authentication servers were offline? That wouldn't have happened with the online-to-play requirement.

      I suspect you're one of those people who just accepts that whatever big corps do is totally out of your control, and are happy when they use a little Astroglide to help the process along. Sucks to be you.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    21. Re:So correct me if I'm wrong... by Anonymous Coward · · Score: 0

      From what I've read, the game is tied to your account that you log in with, which can be compared to World of Warcraft or the Steam service, where once you log on your stuff is there.

      The point of the article (and the "Blizzard Boss'" quotes) is that the type of DRM you're describing does not work.

    22. Re:So correct me if I'm wrong... by ildon · · Score: 1

      The "activation" is the same as "activation" of Valve games on Steam. You simply bind your "cd key" to a Battle.net 2.0 account the same way you must bind it to a Steam account the first time you play HL2/Portal/etc. It doesn't do any kind of system information recording/binding or anything like that. This is not Windows-style activation.

    23. Re:So correct me if I'm wrong... by Lostlander · · Score: 1

      The blizzard solution is similar basically you sign in to the game during startup for the game and only one instance of the account for that game can exist at a time.

    24. Re:So correct me if I'm wrong... by Sandbags · · Score: 1

      So long as you use the same install key, and the same battle.net account login, no, re-installation on multiple machines should not be prevented. blizzard in the past has openly supported "clone" installations of other games, there's no reason they won't do that here.

      I could be wrong...

      --
      There is no contest in life for which the unprepared have the advantage.
    25. Re:So correct me if I'm wrong... by Anonymous Coward · · Score: 0

      but won't this "activation" business complicate reinstallation onto new OS/computer? And what about the lack of LAN play?

      Not really. If it works anything like WoW, which is the impression I have gotten, it'll likely be a very silent activation check. The most the end-user will likely notice it is when they install it the very first time and need to attach it to the battle.net account. (A process that takes less than two minutes for anyone familiar with us.battle.net, and one that I would be surprised if they did not streamline even more for newbies running the install.)

      The lack of LAN is annoying to me, as I like to play games with my wife.. but since they are working the multiplayer aspect of WoW, SC2,and D3 (and any other games that get on Battle.net 2) together, it's actually something I mind a lot less. (you will be able to send messages to friends in different games, similar to an IM chat interface)

    26. Re:So correct me if I'm wrong... by ShakaUVM · · Score: 1

      >>Having been poked in the eye with a stick once, I have to say, activating a game online induces far less blindness and ball-shriveling pain than being poked in the eye with a stick.

      Was this the same weekend when Dragon Age: Origins came out, and my internet connection went down for a week?

      Because I think I would have traded you.

    27. Re:So correct me if I'm wrong... by BehrA · · Score: 1

      I'd say no, if it is hooked up to a battle.net login, you would just need the same battle.net login.

    28. Re:So correct me if I'm wrong... by Anonymous Coward · · Score: 0

      Like buying a Ford which can only be remote activated... from the Ford headquarters. Ford goes under or changes its business plan, you now have a nice driveway ornament.

      It's. Not. A. Car. It's not a car! NOT A CAR. What is wrong with you? What part of this are you failing to grasp? It is NOT A CAR. It's not physical property! Stop drawing analogies to cars in this case! They aren't cars! PERIOD! Or EXCLAMATION MARK!

      I swear, you Slashzombies. First you bitch and moan that the **AA are stuck in the past and are working off an outdated, should-be-dead-in-the-modern-era business model, and then you turn around and use analogies designed to keep the perception of modern goods and services back in an outdated era. All you really want is to not have to pay for anything, and you'll use any technicality, strawman, false analogy, oversimplification, or faulty statistic to "prove" your "point", won't you?

      You're just as bad as the EVUL COMPANIES(tm) you claim to be against. Pursuing evil and becoming evil yourself in the process, eh?

    29. Re:So correct me if I'm wrong... by genner · · Score: 1

      I agree! Getting punched in the jaw is definitely better than being stabbed in the neck, but they both suck. I might prefer less restrictive DRM than more restrictive DRM, but ultimately (as your last paragraph states!) it only hurts paying customers. I can't see how you "laud ... Blizzard's actions" here. It's almost as though you like being punched in the face, because hey, at least you're not getting stabbed. Why not neither?

      That's what they call a love tap. Don't be such a wuss.

    30. Re:So correct me if I'm wrong... by brkello · · Score: 1

      No, you are wrong. They made it easier. Now you can download your game to any computer connected to the Internet once it is activated. It is actually quite nice.
       
      I am curious how they will implement battle.net. If they make it so that a game just needs to be set up over battle.net and then it is played over the LAN, I will have no issue with it. Even if it isn't implemented that way, it isn't a big deal to me.
       
      I fail to see what is insightful about asking questions that already have been answered a million times before.

      --
      Support a great indie game: http://www.abaddon360.com
    31. Re:So correct me if I'm wrong... by Anonymous Coward · · Score: 0

      Did that, dug out my very-old-starcraft cd's installed, and then registered it online (despite the fact that I registered this back when I bought it.)

      It does let you download it. But I had already installed it.

      And Starcraft still can't be played in a window.

    32. Re:So correct me if I'm wrong... by Anonymous Coward · · Score: 0

      Actually, it's not that of a hassle at all! Once you activate the game, it's yours for life. You don't even need the disk or the cd-key any more. You may log in to your account, download and install it on any computer you want. The catch here is that if you want to play a multiplayer match, you need to log in with your credentials, so you can't install it on 2 PCs and play it simultaneously online from both. You can however play simultaneously on ALL PCs you install the game, if you log in as guest. It's pretty much the way Steam does it.

  7. This just in: by Max+Romantschuk · · Score: 0, Offtopic

    Most people are actually willing to pay for quality!

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
  8. That's easy for Blizzard to say... by TheMiddleRoad · · Score: 5, Insightful

    Their games are mostly played online, and they've left out home network play. Their DRM is not the usual crippleware, it's the new kind of crippleware that puts necessary software on the server while taking away features gamers have loved for over a decade.

    1. Re:That's easy for Blizzard to say... by ildon · · Score: 1

      I still manage to play TF2 and L4D at LANs despite those requiring everyone be online while playing locally. The only "problem" is when someone doesn't already own the game. You used to be able to just pirate it but now you *gasp* actually have to pay for it. God forbid.

    2. Re:That's easy for Blizzard to say... by Anonymous Coward · · Score: 0

      WoW can be played on pirate servers, so I doubt that they'll be able to stop determined individuals from making private SC2 servers.

    3. Re:That's easy for Blizzard to say... by asdfghjklqwertyuiop · · Score: 1

      The point is you have to get permission from someone else to install and/or play the game, even after you bought it.

  9. That straight-faced lying bastard. by Anonymous Coward · · Score: 4, Insightful

    Starcraft 2 requires an internet connection to Battle.net in order to play multiplayer. LAN support was stripped out during development.

    They've removed features from the original game in order to "prevent" piracy in the sequel. That's pretty much the goddamned definition of onerous DRM.

    1. Re:That straight-faced lying bastard. by Mr.+Freeman · · Score: 1

      Exactly. It's interesting to see people heralding Blizzard simply for not using nazi-level DRM. They should be criticized for removing the LAN feature from the game, not praised for not using always-connected DRM.

      Likely, they considered always-connected DRM and didn't use it because they didn't want to spend the money to operate the shitload of servers they would need for it. Think about it. WoW costs $15 due, in part, to the fact that these servers cost a good amount of money to run. Now imagining having to operate as many servers as WoW requires but for every single-player game as well. They'd go bankrupt without charging a monthly fee. Of course, no one in their right mind is going to pay a monthly fee for a single player game.

      I wonder if this was a business decision or a customer service decision. Hopefully the latter, but the former isn't implausible.

      --
      -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    2. Re:That straight-faced lying bastard. by osu-neko · · Score: 0, Redundant

      LAN SCHLAN... the statistics tracking, achievements, and similar multiplayer features require battle.net. They would have had to strip those features for the LAN version, so the exact opposite argument could be just as easily made. Rather than provide a stripped-down, feature-lite version for LAN play, they just decided to make sure everyone always has all the features available.

      "If and only if they have a connection to the Internet", you say. Yup. And they assume everyone does. They're willing to lose the three potential customers that might not be true for in 2010. I know some people find that hard to believe, but those kids playing on your lawn all have Internet access. Saying "it excludes anyone who don't have Internet" stopped being a serious argument years ago...

      --
      "Convictions are more dangerous enemies of truth than lies."
    3. Re:That straight-faced lying bastard. by Anonymous Coward · · Score: 0, Troll

      fuck off fanboy. LAN players don't give a shit about statistics tracking and achievements. You might figure that out if you had friends.

    4. Re:That straight-faced lying bastard. by MadKeithV · · Score: 2

      Saying "it excludes anyone who don't have Internet" stopped being a serious argument years ago...

      It excludes people that want to play the game on a computer not connected to the internet. There are some reasons to do so, but it does seem kind of odd to be playing games on a PC connected on a LAN, but not to the internet.

    5. Re:That straight-faced lying bastard. by Anonymous Coward · · Score: 0

      It was an argument when Linus Thorwalds wrote Git, the source control system used for Linux kernel development, which includes plenty of cooperation over the internet (e.g. mailing lists).

      One example Linus mentioned: Imagine being on a 14 hour plane flight... You may be able to get internet access, but it's going to be slow and f**king expensive. And something as boring as 14 hours on a plane is a case where you'd really like to waste some time playing games.

      In my own case, going to my parents summer cottage would be another example. The most boring place I've ever been, and I've been avoiding going for years, when I didn't even have a laptop. Now I have a work laptop, but of course there is no internet connection.

    6. Re:That straight-faced lying bastard. by Anonymous Coward · · Score: 0

      There are some reasons to do so, but it does seem kind of odd to be playing games on a PC connected on a LAN, but not to the internet.

      Not really "odd". Low latency is one good reason. Not having several PCs clogging your internet connection is another.

    7. Re:That straight-faced lying bastard. by MadKeithV · · Score: 1

      Low latency is one good reason. Not having several PCs clogging your internet connection is another.

      If the gameplay is "over the internet" as well (which, I admit, seems to be what Blizzard is going for with SC2).

      However, you can have validation over the internet, but play over LAN instead. I have several bits of software that are "activated" from an Internet connection but then never need an internet connection again.

    8. Re:That straight-faced lying bastard. by tepples · · Score: 1

      it does seem kind of odd to be playing games on a PC connected on a LAN, but not to the internet.

      Say you've rented a hall for your family reunion, and some people are bringing PCs for a LAN party. The only way to get Internet from there is a MiFi 3G router, and both Verizon and Sprint charge $1,438.80 for a minimum 24-month service commitment.

    9. Re:That straight-faced lying bastard. by Some+Bitch · · Score: 1

      However, you can have validation over the internet, but play over LAN instead. I have several bits of software that are "activated" from an Internet connection but then never need an internet connection again.

      SC2 requires battle.net to initiate a multiplayer game but gameplay is P2P, if you have a bunch of people on the same LAN they won't be using the internet connection after the game starts.

    10. Re:That straight-faced lying bastard. by Jarik+C-Bol · · Score: 1

      I'm going out on a limb and saying that this happened to you. You do realize that most people don't actually do this sort of thing? Most people have family reunions on Crazy uncle bobs farm, and set up a bunch of lawn chairs and sit around and BS.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    11. Re:That straight-faced lying bastard. by Dog-Cow · · Score: 0, Troll

      Then don't plan on playing EQII, EQ, WoW, DAoC, Eve Online, etc. Oh wait, because this is SCII it's somehow special and should just work because you want it to?

      Blizzard is upfront with what they are offering. It's amazing to see the arrogance on slashdot, such that most posters think that Blizzard is being Evil because they aren't being catered to.

      And by amazing I mean that I fully expect to see shit like this from slashdot on a regular basis. It is funny, though.

    12. Re:That straight-faced lying bastard. by Barrinmw · · Score: 1

      I know an area where all they get is satellite internet, good luck them every playing Starcraft II.

    13. Re:That straight-faced lying bastard. by rxan · · Score: 1

      They've had DRM on battle.net for years and years now. I remember Diablo II having DRM where two people with the same disc key can't play online at the same time. Saying the game doesn't have DRM is a blatant lie. It is DRM and it always has been.

      Now not only are you tracked when playing online on battle.net, but you also must activate your game online. What does that sound like?

      Lesson learned: add amazing multiplayer to your games and people will stop complaining about your DRM.

    14. Re:That straight-faced lying bastard. by Anonymous Coward · · Score: 0

      There are plenty of times when even a brief internet connection is not an option. What if you and a bunch of friends with laptops are on a long flight with no internet? What if some high school kids are bored during study and want to play Starcraft, like I did many times back when I was in school? If the original Starcraft had this restrictiveness, I never would have played it.

    15. Re:That straight-faced lying bastard. by PPalmgren · · Score: 1

      I'd be willing to bet that two of the large bullet points on their internal powerpoint arguing the revamp of bnet & removal of LAN play were Hamachi & BNETD(I think thats what it was called). Hamachi emulates LAN allowing people to play in LAN mode from anywhere, and BNETD(?), while appearing to be a reverse engineer of battle.net, likely had its roots in the LAN code.

      Your 2nd line is 100% correct. This line from blizzard is as loaded as they get. Just like Apple, making quality stuff doesn't get you a free pass on trampling your users. I just wish people would see it rather than being apologists.

    16. Re:That straight-faced lying bastard. by Anonymous Coward · · Score: 0

      Boggles my mind as well, but there are plenty of people that will pay the $15/mo for a single player experience. You see them on the MMO forums begging for more solo content and crying about "forced" grouping.

    17. Re:That straight-faced lying bastard. by MadKeithV · · Score: 1
      All of those circumstances seem rather exceptional to me, as in certainly not a notable fraction of the target market. I do however agree that some games just made it on their total non-restrictiveness. I still play Diablo2.

      A protection alternative I like is the hardware dongle method, but I think I'm rather in the minority there.

    18. Re:That straight-faced lying bastard. by brkello · · Score: 1

      Your definition of DRM: not allowing a certain multi-player game mode.
       
      Uh no, that is not the definition of DRM.

      --
      Support a great indie game: http://www.abaddon360.com
    19. Re:That straight-faced lying bastard. by Anonymous Coward · · Score: 0

      Starcraft 2 IS the original game. It's not a new map for Starcraft or something. They chose not to bother implementing LAN play, they didn't remove anything. Perhaps LAN play would be an easy feature to add, but nonetheless it is a feature that would require at least some resources to implement.

  10. nt by shentino · · Score: 0

    suddenoutbreakofcommonsense

  11. I guess some people by Chrisq · · Score: 1

    Why the love? They are still shoving restrictive DRM at you, just not as restrictive as another company's DRM.

    I guess some people don't mind being screwed up the arse, just so long as its gentle.

    1. Re:I guess some people by mr_mischief · · Score: 5, Insightful

      Actually, quite a few people have been known to enjoy that.

    2. Re:I guess some people by Dog-Cow · · Score: 1

      Since this scheme is basically identical to what Blizzard has been doing since at least Diablo II (earliest game I've played whose scheme I remember), I'd say that it's really non-news.

    3. Re:I guess some people by Anonymous Coward · · Score: 0

      check out my webcam!! http://test.org

    4. Re:I guess some people by Anonymous Coward · · Score: 0

      Actually, quite a few people have been known to enjoy that.

      People who buy EA games?

    5. Re:I guess some people by Timewasted · · Score: 1

      Xbox fans?

    6. Re:I guess some people by Bigjeff5 · · Score: 1

      Some even like it rough!

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    7. Re:I guess some people by Xeno+man · · Score: 1

      No it's not the same. What they have done is flipped it around. Lets break it down.

      Older game you can do:
      Install game, play single player.Play Lan multiplayer - fun
      Authenticate cd key - download patches, play battle net multiplayer - more fun

      Now it will be:
      Install game - that's it.
      Authenticate game - play single player, download patches, play battle net multiplayer

      The biggest problems will be later say in a few years I'll want to install and play some SC2, I'll still need to activate the game again or even if they remove it in a future patch, I'll need to download every single patch released just to play a little single player action.

  12. Ubisoft : DRM isn't about piracy but used games by AwaxSlashdot · · Score: 5, Interesting

    And here Blizzard has a trick : WoW requires a monthly fee. So used games resell aren't a "threat" to its income.
    StarCraft 2 would essentially be played online thru its battle.net servers and there you will need to have a valid account and register your game, as you would need to with Ubisoft. No one plays offline and alone.

    Ubisoft's AssassinCreed2 is a game you can play only alone. So the "phoning home" from the DRM is artificial while it is "hidden" in games with a naturally online gameplay.

    --
    Sig (appended to the end of comments you post, 120 chars)
    1. Re:Ubisoft : DRM isn't about piracy but used games by MartinSchou · · Score: 1

      And here Blizzard has a trick : WoW requires a monthly fee. So used games resell aren't a "threat" to its income.

      I haven't seen anything that indicates that Diablo III or StarCraft 2 would require any kind of pay account.

      Sure, you might need a battle.net-account, but there are no requirements for payment of any kind.

      To be sure, I just created a new one. I own no Blizzard games. But I could still create an account. No requests for credit card or other payment options, no questions about what game I own (i.e. CD key) etc.

      There IS a chance, that once I've added a game key to my account, I can't remove it afterwards, but since I don't have an account, I can't say for sure if that's the case. I also don't know, if you can have a key attached to multiple accounts.

      But Diablo and Diablo II had none of those issues.

    2. Re:Ubisoft : DRM isn't about piracy but used games by Anonymous Coward · · Score: 0

      There IS a chance, that once I've added a game key to my account, I can't remove it afterwards, but since I don't have an account, I can't say for sure if that's the case. I also don't know, if you can have a key attached to multiple accounts.

      with wow keys, you attach it to your battle.net account and that's it. you can't remove it, you can't attach it to more accounts. i'd have to assume it's the same for starcraft.

    3. Re:Ubisoft : DRM isn't about piracy but used games by SpazmodeusG · · Score: 1

      Actually right now in the Beta of Starcraft 2 you'll often see a "play time has been added to your account" message.

      So don't be surprised if they are considering the WoW business model there either.

    4. Re:Ubisoft : DRM isn't about piracy but used games by MartinSchou · · Score: 1

      I wouldn't assume it's the same.

      WoW requires you to purchase a subscription, because you can only play it on their servers. Since you're constantly paying for the game, there's no obvious reason to sell your game.
      If Starcraft and Diablo III has single player elements, there is no reason for a subscription service.

    5. Re:Ubisoft : DRM isn't about piracy but used games by Zironic · · Score: 1

      I suspect that's mostly aimed for the Asian market where it seems really common that you pay per minute to play games.

    6. Re:Ubisoft : DRM isn't about piracy but used games by jittles · · Score: 1

      I play the original starcraft offline (though not alone). I mostly play with my nephews who (there are a lot of them) range from about 6 years old to 21. We own original copies of all and we play at my parents house during family get togethers (which usually last 6+ hours). There is no way in hell I am getting onto battlenet with a kid who has just learned to read so that the can see everyone spouting off about ANAL [RAMPAGE] like they do in Warcraft. To require it just means that I won't be buying a half a dozen copies of starcraft two to play with them.

    7. Re:Ubisoft : DRM isn't about piracy but used games by jittles · · Score: 1

      That is correct. You cannot remove a game unless you pay for a transfer and you may only transfer to direct family. They are very strict about checking ID's, addresses, etc in order to allow a transfer within a family.

    8. Re:Ubisoft : DRM isn't about piracy but used games by Kalewa · · Score: 1

      There is a large but quiet contingent of computer gamers who do play alone. I don't intend to play any SC2 multiplayer, for example. And I'm going to have to drag my gaming computer halfway through the house to get it an internet connection if I want to install SC2 and play the single player campaign. That's wrong. Period.

    9. Re:Ubisoft : DRM isn't about piracy but used games by balbus000 · · Score: 1

      No one plays offline and alone.

      This is Slashdot...

    10. Re:Ubisoft : DRM isn't about piracy but used games by Petron · · Score: 1

      And here Blizzard has a trick : WoW requires a monthly fee. So used games resell aren't a "threat" to its income.

      Except selling/trading/giving WoW accounts is against Blizzard's Terms of Service and can/will be banned if caught.

      --
      if (it != oneThing) it = another;
    11. Re:Ubisoft : DRM isn't about piracy but used games by Anonymous Coward · · Score: 0

      Ubisoft's AssassinCreed2 is a game you can play only alone. So the "phoning home" from the DRM is artificial while it is "hidden" in games with a naturally online gameplay.

      You just realized this?

  13. Fair enough but... by Anonymous Coward · · Score: 0

    Dropping LAN support was a dick move aimed directly at pirates.

    It wouldn't be so bad if the new Battle.net was the greatest multiplayer platform ever. Heck, it wouldn't be so bad if the new Battle.net was just a good multiplayer platform period. But the fact is the new Battle.net is one of the worst multiplayer platforms I have ever encountered.

    Every time they roll out new features - the latest being 3v3, 4v4, and custom maps - the more Bnet2 stumbles and falls flat on its face. I thought the game was shaping up well for release, and -game- wise it is, but Bnet2 just gets worse and worse.

    Why do all recent games feel that a list/lobby based multiplayer environment is a bad thing?

    1. Re:Fair enough but... by osu-neko · · Score: 1

      But the fact is the new Battle.net is one of the worst multiplayer platforms I have ever encountered.

      Worst compared to... I have to ask, how many platforms have you been allowed to play before they were finished? Or were you actually comparing finished products with stuff still in development? You realize that's kinda stupid, right?

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Fair enough but... by Trolan · · Score: 2, Insightful

      Why do all recent games feel that a list/lobby based multiplayer environment is a bad thing?

      Because the average Internet using gamer has proven to be a douchebag and not suitable to be out in public.

      That and it doesn't scale well at the numbers Blizzard is looking at for SC2. What's the benefit of a list, when you have 21,000 games in it? What's the benefit of a lobby when you have 2,000 lobbies? You can't realistically find something by looking manually and produce a good user experience, so you let matchmaking take over for you.

    3. Re:Fair enough but... by mr_mischief · · Score: 1

      Matchmaking? What about search? If you can't search for the players you want, then your LAN party can't play the game, even on BNet. Surely there's search? Automatch only would be a real deal-breaker worse than no LAN.

    4. Re:Fair enough but... by Trolan · · Score: 1

      There's a friends system built-in. You can either friend a game specific player's avatar, or if you know their email address and they approve your request you can setup a mutual "RealID" friend connection, which even works cross-Blizzard games (friend in WoW? See if they want to join you in SC2). From there you can setup a 'party' and play your games as a group.

    5. Re:Fair enough but... by mr_mischief · · Score: 1

      Ah, thanks. You had me worried there for a minute. I still probably won't buy the game at least for a long time, mostly because I don't buy many games these days. With all the older games I already have and the decent noncommercial games out there, I just can't see the point of buying yet another RTS at full launch price right now, even if it is really good. I'll keep it in mind next year, though.

    6. Re:Fair enough but... by Jarik+C-Bol · · Score: 1

      its google beta syndrome. googles infinite beta status on its services that are effectively finished products has caused people to forget the meaning of beta tests, which is, of course, the testing of *unfinished* products.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    7. Re:Fair enough but... by Anonymous Coward · · Score: 0

      One word: Filters.

  14. Re:Gah! Where are my mod points? by Pikoro · · Score: 1

    leg warmers? wait what? Don't tell me those are coming back...

    --
    "Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
  15. We played pirated Starcraft by simoncpu+was+here · · Score: 5, Insightful

    My friends and I used to play cracked Warcraft and Starcraft copies on our PCs. After we graduated and eventually had jobs, some of my friends bought authentic CDs because they felt that it was the right thing to do. They said that they've always wanted to buy the real thing but they didn't have money to do so. It was then that I realized that the figures that some companies claim to have lost to piracy are just a bunch of BS. I also realized that in order for a software company to be profitable, they need to make quality software that people actually use. Attempting to control how people copy their software is a waste of time.

    1. Re:We played pirated Starcraft by ZekoMal · · Score: 1, Offtopic

      The figures are BS, but if you can't afford something or think it sucks, you aren't entitled to get it for free. I mean, seriously, if you honestly believe people pirate a game-with full intention of playing it through start to finish-because it blows...then people are even dumber, even more mindless in their consumerism than I initially thought.

    2. Re:We played pirated Starcraft by Anonymous Coward · · Score: 0

      your friends buying a couple copies of starcraft is staggering evidence against the companies figures...

    3. Re:We played pirated Starcraft by ndavis · · Score: 4, Insightful

      My friends and I used to play cracked Warcraft and Starcraft copies on our PCs. After we graduated and eventually had jobs, some of my friends bought authentic CDs because they felt that it was the right thing to do. They said that they've always wanted to buy the real thing but they didn't have money to do so. It was then that I realized that the figures that some companies claim to have lost to piracy are just a bunch of BS. I also realized that in order for a software company to be profitable, they need to make quality software that people actually use. Attempting to control how people copy their software is a waste of time.

      So instead of purchasing a game new for say $50 then the expansion for another $30 they waited till the set was $20 then purchased them all the while getting full use of a game that others paid full price for. That is stealing and is wrong in my book as they took something they liked then continued to play the game(although I know many people that did the same thing).

      This is why Blizzard is adding DRM and removing LAN play because people can easily pirate the game with friends and play locally with one copy. Battle.net eliminates this which is why I think they did it.

      As far as lost sales I think Blizzard is the only company that has a foot to stand on as there games have a lot of replay value in multiplayer. I still break out Starcraft and Diablo II every once in a while and don't feel guilty at all spending $55 dollars on them the day they came out as they are terrific games worth the price compared to most other games I've played a few times then left on the side wishing I had saved my money.

    4. Re:We played pirated Starcraft by hazah · · Score: 1

      The effort in utilizing the tools available to you isn't free.

    5. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      First off, Piracy is not stealing. It's been mentioned time and time again on the Slashdot boards.

      Second, DRM does not stop Pirates, they will always get around whatever DRM you add. Starcraft II will come out with LAN play when the Pirates implement it, and at that point, the Pirates will have a superior game to the one Blizzard is selling.

    6. Re:We played pirated Starcraft by N0Man74 · · Score: 4, Insightful

      Who said anything about being entitled to it for free?

      His point (which is very true) is that a pirated download doesn't necessarily mean a lost sale. I don't think it even means a lost sale the majority of the time. People who pirate games are:

      1) People who are cheap asses and don't buy games because they can pirate for free. If piracy wasn't an option, they still probably would still buy some games, but they wouldn't buy nearly as many as they'd be willing to pirate.

      2) People who can't afford the games. If piracy wasn't an option, they still couldn't afford them.

      3) People who are unsure of a game and want to try it out. Some of these people will still end up buying a game if they like it (or like it enough).

      4) People who only pirate a game because they could get it for free, and wouldn't bother with the game if they actually had to pay for it.

      These are the most common 4 scenarios, and in EVERY scenario, the number of pirated copies is greater than the number of "lost sales". In half of these scenarios, the number of "lost sales" is actually 0% of the number of copies pirated.

    7. Re:We played pirated Starcraft by blackraven14250 · · Score: 0, Flamebait

      Piracy is stealing. Anyone who thinks not is a fucking retard.

      "Identity theft isn't stealing, because I'm not actually depriving someone of something, just taking their intellectual property (identity) and using it."

    8. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      Piracy isn't stealing because you are not taking something away from somebody.

      Identity Theft is stealing because you are taking away somebody's ability to get Credit and taking away a good credit score.

    9. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      You fail. Completely.

      When you decide to steal software (from a publicly traded company), you devalue the asset, which makes the company worth less on the market (especially since owning the copyright to said software IS their major asset). It's an extremely close situation to identity theft.

    10. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      No, because I am not taking something I would have bought otherwise. So if I did not take their software, they would have not made any more profit and if I do take it, they don't lose anything.

    11. Re:We played pirated Starcraft by Anonymous Coward · · Score: 0

      Sure, downloading something without permission is "extremely close" to identity theft.

      In the same way that posting on Slashdot is practically identical to raping a woman.

      Which is to say, not at all and only an imbecile would think so.

      Really, I suggest you have two alternatives, introduce yourself to people as "Hi, I'm a rapist" and then explain how you post on Slashdot and that's a lot like being a rapist. Or, you could stop calling unauthorised copying "theft".

    12. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      When the company has to come up with numbers for the shareholders to show the piracy rate, and you help make those numbers higher by pirating your copy, it's devaluing their assets.

    13. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      They're both taking something intangible without permission and making the actual owner look bad. To not see the relationship is being blind to thought.

    14. Re:We played pirated Starcraft by _Sprocket_ · · Score: 1

      Fair point. Identity "theft" is just as much a misnomer as "piracy".

    15. Re:We played pirated Starcraft by X86Daddy · · Score: 1

      Funny enough, I did buy it in college (and Broodwar), but over the years, downloaded and installed pirated versions with NoCD cracks (until the patch that allowed NoCD) many many more times than I installed from the original media, due to convenience. It was often easier to just re-download the ISOs than to dig through my boxes of CDs. And a couple years ago, I bought the Starcraft Battlechest version because I couldn't find my old original SC keys and had been using generated ones so long, while wanting to play around on Battle.net and to get ready for SCII.

      The SCII beta looks beautiful, and is already playable offline with modifications, sans any form of authentication. I will buy the game after release, if the patches make it less onerous. I'm extremely unimpressed with the removal of LAN play. I paid twice for the full-featured original, despite one annoying form of DRM (CD in drive), but this must-talk-through-server-to-ruin-first-sale-doctrine thing is a violation of the nature of copyright. I feel no need to respect copyright in cases where the publisher disrespects copyright to begin with. Like a poster said above, and like I've said in the past... DRM invalidates copyright, because it nearly eliminates any chance of the work going public domain after the limited copyright term... that and purchased laws extending copyright terms to the point that they're now effectively limitless.

    16. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      Except they misrepresent what the numbers mean. If they tell the shareholders that 100,000 copies of the game were pirated yet only about 10% of those are actually lost sales, then you may have a point, but as long as they consider every pirated copy a lost sale, they are shooting themselves in the foot.

    17. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      There is only one me though, there are thousands and thousands of copies of computer games. That is a huge difference that invalidates your argument.

    18. Re:We played pirated Starcraft by k8to · · Score: 1

      You missed it. His people didn't play the games because they felt entitled. They played the games because they just didn't see a big moral issue in doing so.

      No amount of castigation is going to change the general perception that casual piracy is no big thing.

      --
      -josh
    19. Re:We played pirated Starcraft by brit74 · · Score: 1

      "My friends and I used to play cracked Warcraft and Starcraft copies on our PCs. After we graduated and eventually had jobs, some of my friends bought authentic CDs because they felt that it was the right thing to do. They said that they've always wanted to buy the real thing but they didn't have money to do so. It was then that I realized that the figures that some companies claim to have lost to piracy are just a bunch of BS."

      What's funny is that I didn't expect you to say that last sentence. I thought you were going to say that piracy hurts companies because most people were not as virtuous as your friends who bought copies. Anyway, I'm not sure what you mean by "figures that some companies claim to have lost to piracy" - since most companies don't claim that 1 pirated copy = 1 lost sale. If they don't claim that, then they can't claim to have solid estimates about sales lost to piracy, although they might have some guesstimates based on a fraction of pirated copies.

    20. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      No there isn't. There's only one intellectual property being stolen in either case. Just like there's only one identity tied to the physical you.

      "There's multiple copies of your social security number all over the place; I can just steal one since they're all over the place, and cost nothing to make another copy of, despite the identity linked to the SSN being devalued due to my irresponsible use of it."

    21. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      By pirating your copy, you increased their estimated number from 9990 to 10,000 , and thus devalued their asset.

    22. Re:We played pirated Starcraft by Anonymous Coward · · Score: 0

      First off, Piracy is not stealing. It's been mentioned time and time again on the Slashdot boards.

      In the same way that the plural of "anecdote" isn't "fact", a statement repeated ad nauseum does not, in and of itself, make it true. No, not even if it's on Slashdot.

    23. Re:We played pirated Starcraft by Kiuas · · Score: 1

      So instead of purchasing a game new for say $50 then the expansion for another $30 they waited till the set was $20 then purchased them all the while getting full use of a game that others paid full price for. That is stealing and is wrong in my book as they took something they liked then continued to play the game(although I know many people that did the same thing).

      So what are you implying? That instead of giving any money at all to Blizard they should've just kept playing for free? If you read the guys post you'd have noticed he said that they didn't have the money to pay 50$ or more for the game because they had no jobs. Point is, they wanted to support the company that made the games, because they liked the game. Why did they like it? Because they got to try it and found out it was good. Why did they get to try it? Because of piracy.

      Without piracy it's altogether likely (not certain, but likely) that these guys would not have bought the game at all. Moreover, your analogy of "stealing" is inherently flawed, because people wait for prices of products to drop all the time. I for example, would like to get a PS3 at some point, but I am not getting it before the price comes down a bit. If I end up buing it at a lower price in the future do you call that stealing?

      My point is, since they guys had little or no money to spend on games they would've waited for the prices to drop anyways. Piracy "cost" Blizzard nothing - if anything it ensured that they bought the game.

      Of course there are always going to be people who are just going to play for free and not buy anything, I'm not denying that. But those people are not the target audience of game manufacturers - you can't force people to buy stuff they have no interest in paying for. You can, however, create a product so good that a part of people who wouldn't have bought it otherwise will end up buing it*. Even if they buy it at a lower price that's still money made, not money lost.

      *studies have shown that people who pirate music for example, spend, on average, more money on music than people who don't pirate. Source.

      --
      "It is the business of the future to be dangerous" -Alfred North Whitehead
    24. Re:We played pirated Starcraft by Anonymous Coward · · Score: 0

      So instead of purchasing a game new for say $50 then the expansion for another $30 they waited till the set was $20 then purchased them all the while getting full use of a game that others paid full price for. That is stealing and is wrong in my book as they took something they liked then continued to play the game(although I know many people that did the same thing).

      You must not do alot of shopping for games these days. Usually stores sell the battle chests for about $40, which is original games, plus expansions. If you bought it separate, you might actually pay more. This is actually typical price for the games, unless you bought it when it first hit the shelves. But considering those kids couldn't afford the cheaper prices after the game was on the shelf for a few weeks, they wouldn't have bought it at full price either.

      I don't ever want to pay the full price for a new game release anymore. It's a pure rip off. I will wait until it is basically $20 or less. This usually happens by the end of the first year. Does that make it stealing? When I borrow a game from someone, is that stealing? These mega-game-companies sure think so. I don't buy their games.

      Also, it is very unlikely they bought the whole thing for $20 unless it was used (or a wholesale type price). The one thing that Starcraft II prevent is the resale of the game. They certainly won't be able to pick up such a cheap copy of Starcraft II anytime. Does that make this DRM method right?

      This is why Blizzard is adding DRM and removing LAN play because people can easily pirate the game with friends and play locally with one copy. Battle.net eliminates this which is why I think they did it.

      More likely Blizzard doesn't give a damn about the feature for honest customers. This is why I am not their customer anymore.

    25. Re:We played pirated Starcraft by ndavis · · Score: 1

      Big difference between playing a game for years without paying for it then buying it at a fraction of the cost and waiting for a PS3 to drop in value before purchasing as you don't get to play the PS3 while you are waitining for the cost to drop.

      My argument is that once they realized they liked the game and played it all the time they should have saved up and purchased the game. As I said I had friends who never purchased starcraft and played it for years with pirated copies. I was not happy with this not because I purchased copies but because Blizzard made a game that was so good they should have purchased it.

      I agree that pirating a game can cause you to buy a game that you wouldn't have otherwise purchased but to pirate and play a game knowing how much you like it without purchasing it is wrong in my book.

    26. Re:We played pirated Starcraft by SheeEttin · · Score: 1

      It seems that this is the number one reason for piracy: poor students don't actually have any money!
      Of course, the only study I've done has a sample size of me, but I've still seen this explanation now and then on the Internet. It is by far the only actual explanation I've seen.

    27. Re:We played pirated Starcraft by Anonymous Coward · · Score: 0

      But wait, back in the Starcraft 1 days... THEY LET YOU PLAY MULTIPLAYER FROM ONE COPY!

      Remember? You could install Starcraft in "Spawn" mode? For each copy of the game, you could play up to two people local or online (but only if you were playing with the "master")

      But then again, they removed that feature in a recent B.net update. =(

    28. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      No, it isn't. Look at definition 1B:

      an unlawful taking (as by embezzlement or burglary) of property

      Nowhere does it mention the "intent to deprive" everyone here keeps talking about.

    29. Re:We played pirated Starcraft by Anonymous Coward · · Score: 0

      They bought it and you accuse them of stealing?

      I suppose people that never buy or pirate it and then later purchase it for a cheaper rate are stealing as well?

      Blizzard chose to lower the price to $20. They didn't have to do that. Those people might have paid $50 for it just as readily once they were older and had the money.

      Lastly, copyright infringement is not stealing.
      Obligatory: You're an idiot. :)

    30. Re:We played pirated Starcraft by _Sprocket_ · · Score: 1

      Which is all fine as long as there's property being taken. And that's the problem with "identity theft". What we're really talking about is fraud - it doesn't become theft until bank accounts are accessed, you drive off with your marks' car, etc.

      As for linking "identity theft" to "piracy" - they're pretty different animals. The only comparison I'd be comfortable making is calling them both misnomers. ;)

    31. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      You're taking intellectual property, as evidenced by the copyright present on every game.

      Game, set, match.

    32. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      Well if Intellectual Property was actually Property. The only difference between IP and Thoughts is one got written down.

    33. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      So by Pirating a Copy I download 10 versions of it? You should really work for the MPAA, I bet they would love your number crunching.

      I also think you are confusing worth vs value. And neither of which I am affecting. The stocks are not affected by how much people pirate something, its affected by how much profit that the company can bring in and how much profit they are expected to bring in in the future. And since there is no proof that a pirated copy is a lost sale, it should have 0 effect on their value of the company.

    34. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      I bet you'd like to not get paid for anything your create, only for the busy work you do, because the stuff you create is worthless while the busy work you do is the real way people make money.

      I bet you'd like if you couldn't copyright your song and make money off of it. I bet you'd like to run a company where you can do 20 years of research, come out with a product, and have a competitor take your design and copy it exactly, and have the same product out for 1/4 the price within 6 months.

      I bet you'd actually care about outright plagiarism if you wrote a book, patents if you had any ideas, or copyrights if you owned the copyright to any software.

      The reason why you don't care? You believe that you stand only to gain from IP being considered obsolete so every idea can be used freely by you.

      People with your vantage point don't see that patents and copyrights are absolutely the only thing that make research and development useful to the individual. The corporation always stands to gain from efficiencies in manufacturing because they can lower costs, but there's nothing to gain in research without an exclusive right to use the technology for some period of time.

      If nobody had exclusive rights to create something for a short period after it has been designed, whoever can make it the cheapest will always win - and that's not the USA because we have minimum standards of living and work environments much higher than those of nearly any other country.

    35. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      First off the IP isn't being stolen, if it was, then I could go around and make all the legal copies of whatever it is I wanted and only the original theft would have been breaking the law.

      I don't really know how someone would steal an Intellectual Property though, maybe trick them into signing it over with a contract for less then its worth?

    36. Re:We played pirated Starcraft by _Sprocket_ · · Score: 1

      You're taking intellectual property, as evidenced by the copyright present on every game.

      Game, set, match.

      Well, yes. Game, set, match if we're talking about property. But the niggling little fact here is that you're talking "intellectual property". The term intellectual property is a nice catch-all for a numerous rights (and more to the point, restrictions) defined by law. Your rights to do something (that others are restricted from doing) should not be confused with real property or personal property - which tend to involve physical objects in one form or another. The problem is, "intellectual property" has many proponents who are trying very hard to confuse people and blur the line.

      Incidentally, when I make an unauthorized copy of a game, I'm not taking intellectual property. The intellectual property owner still maintains their intellectual property. I have not removed from them their copyright, trademark, etc. They still maintain them. What I've done is make a copy in direct conflict with the laws that restrict me from doing so. That's very much illegal (fair use aside) but it is not theft.

    37. Re:We played pirated Starcraft by Anonymous Coward · · Score: 0

      My friends have the money to buy games, usually have Steam open for the few games they do purchase, and there are demos available, more often then not.

      But my friends don't buy games, because it feels like you're setting money on fire when you can just torrent it from bitgamer. It doesn't seem like its a morally right thing to do, you've never met the developer.

      Honestly, the only way that segment of the population (essentially every 20something I've met with an expendable income) will buy a game is restrictive DRM, or it being impossible to pirate. One of them buys a new PS3 game every month or so, bitches about developers leaving the PC while he torrents everything.

    38. Re:We played pirated Starcraft by Anonymous Coward · · Score: 0

      In half of these scenarios, the number of "lost sales" is actually 0% of the number of copies pirated.

      But in each of these scenarios, the pirate gets 100% of the value of the product while paying 0% of the cost. Does this not harm the company producing the product that has value?

    39. Re:We played pirated Starcraft by chrysrobyn · · Score: 1

      So instead of purchasing a game new for say $50 then the expansion for another $30 they waited till the set was $20 then purchased them all the while getting full use of a game that others paid full price for. That is stealing and is wrong in my book as they took something they liked then continued to play the game(although I know many people that did the same thing).

      I'm torn. Part of me wants to agree with you because everything you said was right. Part of me wants to say this is the very definition of supply and demand. Blizzard in fact got the money they were asking for the game. Of course, you don't steal a new car from a car dealership and 5 years down the line pay them the KBB for it used, but then again, the copyright infringement didn't deprive Blizzard of any income either.

    40. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      It doesn't matter that it "should" have 0 effect on their value. It does, because every investor in the stock market sees the piracy numbers and is likely to shy away from companies with higher numbers.

    41. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      Then you're saying that anything you create should be given out to the public at large immediately, so you don't get to benefit from said creation. Never was there a time that a man didn't get rewarded for their ingenuity, but people like you are trying to redefine the line of progress with an idealistic worldview.

      In the ideal world, nobody needs to own anything; everything is done for the benefit of the world. Invent something, everyone benefits.

      Here in the real world, people create because they can do something for themselves with it, not because they're trying to help everyone else. There's so little motivation from doing something "for everyone's good" that it's worthless to the creator. If it's worthless to the creator, it won't get created.

      This world was based on competition, in case you haven't looked at the natural world; we will stagnate without competition.

      Also, you are taking something that you had no role in creating, and have no monetary investment in. You took a copy of it and made your own copy from that. It's not yours, regardless as to whether it's called theft (which it is) or "copying some shit that you have no right to copy".

    42. Re:We played pirated Starcraft by _Sprocket_ · · Score: 1

      I'm sorry - did I say that copyright didn't exist? No. I did. And I tossed in some other intellectual property like trademark as well. And I noted that copying in defiance to these laws was, in fact, illegal.

      I mean - nice rant. Don't get me wrong. But you might want to save it up for an appropriate time. This is not that time. Nowhere do I say anyone isn't entitled to reward. I'm not advocating abolishing intellectual property laws. Your rant is moot.

    43. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      Well, it would be nice to be able to make money off something I do, yet I know of nobody except an artist who can make money off of something 100 years after they did the work.

      Well, since most artists don't get the rights to their songs...

      Patent Law =/= Copyright Law

      True, Patents and Copyrights spur technological and social advancement, yet after a certain number of years, they both work to deter advancement. If I created and patented the first Quantum Computer I now have a stranglehold on all technological development for the next 20 years. Good Game.

      Also, Adobe has the right of it, they understand that people are going to pirate Photoshop and they don't care cause they know that regular people will never afford the hundreds of dollars it will cost. But they do care that corporations and other companies, the people who have the money to pay for it, do pay for it.

      What you still are holding onto is that a pirated copy is a lost sale, which its not. It's been shown time and time again.

    44. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      Actually there was a time before Copyright Law and people still wrote books. True it was hundreds of years ago, but there was a time.

    45. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      Well you think they would be more likely to want to go towards the higher numbers of piracy. Cause that means that that company is making things that people want, and I bet you there is a direct correlation to how many of something is pirated to how many of it is sold.

    46. Re:We played pirated Starcraft by blackraven14250 · · Score: 1

      The proportion of people to writers was extremely small. Books were essentially a tool used by the powerful to oppress, from post-Roman society until Guttenberg.

    47. Re:We played pirated Starcraft by Anonymous Coward · · Score: 0

      I still break out Starcraft and Diablo II every once in a while

      And with online activation required, you may never be able to do this with current games.

    48. Re:We played pirated Starcraft by Barrinmw · · Score: 1

      I think Milton and Miguel de Cervantes Saavedra would disagree with you.

    49. Re:We played pirated Starcraft by ukyoCE · · Score: 1

      This is why Blizzard is adding DRM and removing LAN play because people can easily pirate the game with friends and play locally with one copy. Battle.net eliminates this which is why I think they did it.

      This. It's a DRM method that is not very onerous at all for customers, and that is near-impossible to break for non-customers. It is contingent on multiplayer being a core element of the game in question.

      That's all well and good for Starcraft 2: Base Edition (whatever they end up calling it).

      It will be interesting to see if they release 2 additional single-player-only expansions without any more cumbersome DRM protecting those releases.

    50. Re:We played pirated Starcraft by ukyoCE · · Score: 1

      Eh, it's definitely not "stealing". But people say it anyway because there is no terse term of "made unauthorized copies of a copyrighted work". I suppose "pirating" is the closest verb we have so far, and that's still considered slang.

    51. Re:We played pirated Starcraft by ukyoCE · · Score: 1

      Intellectual property is only called such so as to conflate it with real property, despite it being very different.

      The dictionary definition does not specify "intellectual property" and can not be assumed to include non-physical definitions of property.

      The dictionary definition also uses the word "taking", not "copying".

  16. Constant connec to Battle.net mandatory for multi by Anonymous Coward · · Score: 0

    Battle.net appears to be a very restrictive system for multiplayer. I'm in the SC2 Beta (having preordered), and Bnet has been having issues last week, which would interrupt an ongoing game.

    So apparently, a constant connection to Battle.net is required for the entire duration of a multiplayer game. I can understand the requirement for setting up a game, but not afterward. (I view Bnet as no more than a sophisticated lobby system, which is apparently wrong). Multiplayer represents 80% of SC2's worth for me, and that constant dependence on Blizzard's servers makes it little better than Ubi's terrible system.

  17. Convenience vs. guaranteed access by Lonewolf666 · · Score: 1

    In terms of convenience, Valve's Steam arguably beats CDs as long as you have a fast internet connection. Switching to a new computer? Download Steam, install it, log in and re-download your whole stuff with a few mouse clicks.

    But the problem remains that your access to the games depends on the availability of Valve's servers. If Valve ever goes bankrupt you can probably forget your games :-(

    --
    C - the footgun of programming languages
  18. Re:Gah! Where are my mod points? by jochem_m · · Score: 5, Funny

    leg warmers? wait what? Those are out of fashion?

  19. Second sale by aepervius · · Score: 5, Insightful

    "your key is then bound to this account" because this put an extra burden to the second sale market. IMHO company like blizzard saw that DRM is useless for piracy, but that they could easily pretend to be only checking the validity of your copy without being intruding, when the goal all along is to kill the second hand market and bypass the first sale doctrine.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Second sale by b4dc0d3r · · Score: 1

      I finally upgraded compy at home, and want to buy a friend's BioShock for PC, for a very small sum. He says I will have to call and activate it, since the key check will fail on a different compy.

      I intend to inform them how much money the average customer contact costs, and that I have a $60 XBOX360 version staring me in the face, and had no intention of spending $20 more for the PC version because my roommate with the 360 moved out. I know, boo hoo.

      I paid full price day 1 for the game, and they deserved it, but the secondary market is none of their business. Especially if I already paid on the first sale, just on a different platform. If I have a license to play, why wouldn't it be format shiftable like DVD or CD? I think it would be, they probably don't. So we'll have to have that conversation as well.

    2. Re:Second sale by suomynonAyletamitlU · · Score: 1

      I forget where I heard or read it, but I remember someone telling me that they (like the complete jackass they were) opened game boxes while standing in a store, and without taking the physical media, stole the CD keys. The store now has merchandise that was just stolen still sitting on their shelves--if someone tries to activate the copy they just purchased, they (not the thieves) are seen by the copy protection as the ones trying to get away with something, unless they can prove otherwise. This is an excellent proof that it counts as DRM in the same way shittier mechanisms do.

      Of course, some stores are probably savvy enough to notice this and not sell those broken copies, or even to report them to the manufacturer, but I imagine that especially a few years ago, many people got useless copies.

    3. Re:Second sale by RulerOf · · Score: 1

      I completely agree. That and the cost of console games being $60 on the average term of forever is why I'll never own a console for the purpose of gaming (but my 360 Arcade makes one hell of an awesome Media Center Extender :D).

      To be fair, however, Bioshock for Windows and Bioshock for 360 are completely different SKUs, and I'm of the opinion that when you buy that disk, you're buying a copy of the game, not a license to the content. Though I'm sure the publisher would argue otherwise. That said, I think that, so long as you're buying a license anyway, what with the cheap cost of a pressed DVD and all, if you're going to market a cross platform game for both a console and the PC then you should only sell physical disks of the console title and each and every one of those copies should have a voucher in them for the PC version that you can download from Steam or something. If a PC-only gamer wants a PC-only copy, then, hell, why not offer the PC-only version on Steam for less money? Chances are good that it could be $40 instead of $60 and the publisher would still make more money anyway.

      Oh well. The advances in technology and the new distribution channels that have opened in the last decade have really changed some of my opinions on game purchasing. There's just production-based for a physical copy of a game that's pressed to a dirt-cheap DVD and packaged in an even cheaper DVD case to cost $60 anymore. We're not paying for a high-cost ROM cartridge. $30 per game, at the most, or the game publisher can go f*** themselves.

      --
      Boot Windows, Linux, and ESX over the network for free.
    4. Re:Second sale by Maglos · · Score: 1

      Seriously how many people are actually going to sell Starcraft 2? Actually once the other campaigns are released they will need some sort of protection. If they don't add anything that changes multi-player with the next two campaigns, pirating and resale could be a significant loss for them. I don't think they want to go the way of C&C. I 'pirated' stacraft one numerous times, though I bought it first; I just kept loosing the cd case. I would prefer if Blizzard kept track of the cd-key, that was inconvenience to me. Heck I'd go for a digital download over a Box.

  20. Re:Gah! Where are my mod points? by Jedi+Alec · · Score: 1

    Coming back? I saw plenty of 14/15 year olds on the streets this past winter in neon orange/pink/green legwarmers. No sign of bellbottoms yet though.

    --

    People replying to my sig annoy me. That's why I change it all the time.
  21. Funny stuff.. by Anonymous Coward · · Score: 0

    "DRM is ugly and a horrible thing. Only IDIOTS like EWWWbisoft use DRM." -blizzard

    (oh btw, sc2 will have DRM lolz.)

    Fucking retards.

  22. No persistent Internet connection required? by Demena · · Score: 1

    Not to the auth servers maybe but playing warcraft without a near perfect connection is not really possible.

  23. DRM? by Anonymous Coward · · Score: 0

    Excuse me if I'm wrong, but isn't a one-time registration more like a common "Product registration" than DRM?

    Everytime you buy something for your computer, there usually is a "Online registration" to follow, I don't know about any who uses that, but it's more because it's something you don't need to do.
    Now, Starcraft 2 is build around being online and playing your friends, it's linked to your battle.net account, so to have to register your copy to your battle.net account can't really be counted as DRM?

  24. Is true. by Tei · · Score: 1

    Latest findings from the indie groups have found that a single pirate can download 90 games, while 9 honest players buy 9 games. Has a result the piracy is a "90%". What this means is that people that don't have to pay for the games, download all games, even these are not interested much, while people that buy games, play much fewer games.
    More findings about that: most people only buy 1 game / year (!!), so is very easy for a pirate to download 900% more than no-pirates.
    Pirates are pirating games are not really interested.

    The people that is looking at the pirates as "people that can be forced to buy 90 games /year" IS WRONG. DRM, even a economic level, don't work,... its a option for people that is bad at math, and don't understand simple % and how the real world work. DRM only serve to make your clients angry at you, that is a super-smart strategy on this economic times /sarcasm

    --

    -Woof woof woof!

    1. Re:Is true. by fastmikeonstilts · · Score: 0

      Besides your broken English, you are looking at this the wrong way. Hugely inflated estimates from the games industry does not primarily serve as an argument that piracy is rampant, and DRM is not foremost about game developers protecting their intellectual property or even game sales. Rather, the estimates and the DRMs are ways that traditional distributors - not innovators or producers - are trying to hold on to a government granted artificial scarcity where there is no scarcity (it's just bits and bytes). It doesn't matter that the statement "without piracy, (some) people would buy 90 games / year, and this leads to such and such in industry revenue loss" is wrong, even if capitalized. The purpose of these kinds of statistics and statements is more insidious; the statements are meant to facilitate a particular political agenda, allowing industries to maintain and latch onto new (artificial) revenue streams. These statements and measures are examples of political spinmanship, and as such they have to be countered not by truth - I'm sorry - but by more spin. Going "Uhhhh, but you will anger your customers" is missing the point.

    2. Re:Is true. by mlts · · Score: 1

      Long term, DRM never works. Games eventually end up cracked, people make server emulators, activation servers get fakes. DRM may have some successes where it never gets broken (PS3, StarForce), but it doesn't help long term.

      These days, if I had to design an optimal DRM mechanism for a game, I would do it in three phases:

      Phase 1: This covers the critical first month after release. Here, I'd use an activation mechanism, CD-ROM protection, or something similar. This is to maximize the sale numbers where a game either is given praise in sales, or if it doesn't make the numbers, the game company is shut down.

      Phase 2: This covers the patched lifetime of the game. I'd have a CD-key for access to multiplayer features such as additional content, patches, and access to multi-player on the WAN level. Any other DRM would get patched out, because it will get broken anyway, and why annoy the users.

      Phase 3: This covers the game after it is stopped being patched. All CD key and other stuff and such would be patched out, it would be given a way to specify an alternative game server when the main ones are moved offline, and source code for the server side is put out. This way, people can keep a legacy system going.

    3. Re:Is true. by KarlIsNotMyName · · Score: 1

      That's pretty much what I do. I downloaded a lot more games before (when I had more free time), but I've been buying a game every now and then since I've had my own money (I'm not buying more games now than before, because as I've gotten more money, I've also gotten more mandatory expenses). It averages out on a game every year or two.

      The second last game I bought, I regret not pirating first to try it out, because it was crap compared to its predecessor (Unreal Tournament 3 vs Unreal Tournament 2004). The last game I bought haven't actually played since I bought it (Oblivion), but I had played it lots before because I downloaded it as soon as it was released. I bought it at a discount since it was years after its release, but I bought it because the price was right for what I felt I'd gotten out of it.

      --
      We are all God's parents.
    4. Re:Is true. by brit74 · · Score: 1

      I agree with you that some pirates will download anything they have half an interest in playing. By the way, do you have a source for your claim?

      Although, I also saw some numbers recently in another article describing the huge differences in sales and piracy between the PC and XBox. Their numbers for Modern Warfare 2 were:
      PC sales: 270,000
      PC pirated copies: 4.1 million copies
      XBox sales: 6+ million
      XBox pirated copies: 970,000 copies

      When I look at discrepancies like that - both in terms of PC vs. XBox sales (270,000 vs 6,100,000), and percentage of pirated copies (94% pirated on the PC, 14% pirated on the XBox), it's hard not to believe that piracy is harming sales. Source: http://www.gamesradar.com/f/drm-necessary-evil-or-consumer-insult/a-20100518133549635045

    5. Re:Is true. by brit74 · · Score: 1

      "are trying to hold on to a government granted artificial scarcity where there is no scarcity (it's just bits and bytes)."

      I don't see the "artificial scarcity" argument as having much weight. Concerts, theaters, and amusement parks are not forced to allow people in their doors for free just "because there's still room; you aren't filled to capacity". I'd also argue that the ability to deny people free entry into concerts, theaters, and amusement parks is an important factor in getting people to pay for a ticket. The same can be said for copyright-based industries. People generally won't pay if they don't have to.

  25. Seriously p2p showed me diablo 2 by Anonymous Coward · · Score: 0

    i loved it and went to futureshop paid 80+tax and got the boxed set wiht manuals and the expansion disk

    for a lad who has a broken S5 ( a condition where you can walk but mean s you have 80 % muscles in back ) and hten got injured at work and now has a sciatica bad. THIS game helped me keep my sanity as i laid there in utter agony thinking about why am i bothering to live...
    kept my mind off bad thoughts....

    and so not only did the piracy aid you in a sale but both you and piracy helped someone in need.

    ALL this stupid fraking greedy lawyer idiot shit for brains crap minded control feaky dumbass moron copyright IP UPEE is INSANE
    YOU WILL NOT:
    Control me
    Control knowledge
    Control Culture
    Control Freedom

    YOU SHALL NOT
    Invade my privacy
    restrict what i do after a sale
    pester me with popups and ads

    WHAT it does do:
    -employs lawyers who would otherwise be working at burger king
    -keeps lazy good for nothing drug addicts in large homes cooking steak while i eat kraft dinner.
    -makes a mockery of dmeocracy as the USA goes around bribing the leaders of every nation to do as it wills.
    I DID NOT vote for obama FUCK OFF wiht you laws and treasonous bribery.
    -allows the pedophiles to hide amongst the masse sand masses of copyright infringer's you now criminalize and thus decrease the chances they get caught( ya know if you'd not created such an urge to encrypt everything who would need it?)
    -allows terrorists the potential of the same benefit as other actual criminals the same less chances of getting nabbed.
    -takes massive amounts out of YOUR country to be sent to the USA so they can continue to live beyond there means and ramp up massive debts to get to play soldier boy all day.
    -the above means you must pay higher taxes to gt the same services yo used to get for far less , this takes more money out of the economy for all other things and thus slows the actual recovery of this so called global economy.

    GOT IT OBAMA ITS JUST NOT GOOD at MORE THEN 20YEARS
    the crap coming out of hollywood in the last 3-5 years is absolutely DOWN RIGHT crap.
    saw avatar pretty but hard to watch and not nothing to go "this is soo cool"
    ugh
    ipads and locked in is stupid.
    WATCH how sad the ipad does in Canada
    and the main stay will be the actors and musicians that are entrenched in the selling of apples shit.
    after that its dead meat...proof michael geist doesn't gt it...he has an iPhone app ROFL.

    he and i argued privately for a wek that TPM = DRM as we all discussed and agreed at groklaw.net
    TPM is just hardware based DRM
    NOW have a nice day.
    im a looking at my 150 tutorials on cracking software( and these work)

    1. Re:Seriously p2p showed me diablo 2 by Dog-Cow · · Score: 1

      Did your injuries turn you into an asshole, or were you born that way?

  26. Anyone remember the gold rush days? by cjp · · Score: 1

    When the best RTS games all let you spawn multiple multiplayer installs off one game disc? Even Blizzard was in on that action, how times have changed . . . I'm not complaining really, games these days are a hell of a lot more convenient, but still, it makes me nostalgic.

  27. Bnet2.0 is god awful, but hey, there is facebook! by Vaphell · · Score: 1

    Blizzard HQ has it backasswards. New battle.net for sc2/d3 doesn't offer anything of value besides matchmaking (was there already in 2003 in wc3) and flash heavy interface, people can't even communicate freely because devs thought that crippling battle.net to the level of braindead console user is such a great idea. There are no features people care about - lan latency, chat channels to organize community efforts like clans or tournaments, clan/tournament features, global ranking (that doesn't lie to you how good you are like the current system) but devs found time to include facebook... WTF?

    Even mapmaking community that got very powerful tool bitches about the unreasonable rules. You can't propagate your map yourself so you need battle.net to take care of it (i guess they want to be a middleman and get their slice from paid premium maps), but the problem is there is some ridiculously low quota - your account can have 5 maps, total 20MB. In short: they want money from map market, but they don't want to pay for storage and bandwidth.

  28. My (least) favorite old school DRM... by nate_in_ME · · Score: 2, Interesting

    I had to once work on a computer for someone who had an app that installed off of a dozen or so floppies, and on the last one, it moved a file off the floppy to the hard drive, rather than copying it. If you told the program to uninstall itself, you were actually prompted to insert that last floppy, so the license file could be moved back. Unfortunately, the person who had the computer did not know enough to back up the computer, or even the floppy set, so when their computer crashed, we were unable to reinstall that program without jumping through a bunch of hoops with the company who sold it...

    1. Re:My (least) favorite old school DRM... by Jarik+C-Bol · · Score: 2, Insightful

      wow. whoever designed that license setup should be drawn and quartered.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  29. After reading all of the above... by billsayswow · · Score: 2, Interesting

    I have a few points to make. I would post directly to the relevant comments, but that would take too long.

    A) A history of letting you not need the disc in the drive anymore after a patch is NOT really a friendly way of stripping away DRM once the "hype" dies down. Besides, people are getting the dates wrong here, Starcraft removed needing the disc with patch 1.15, which was released almost ten years after the game debuted. Requiring online activation of a unique code is apples-to-oranges with keeping a disc in the drive.

    B) People still do have LAN parties, especially Starcraft enthusiasts! It's a classic of the LAN party, and was by far the most-played at the last one I went to. Now, I'm not sure how much data is actually launched up and down the tubes when you're playing online, but if you have a lousy ISP, or not the highest-speed service, having eight people all stacked up on one connection playing that game might be a bit much, especially if you have an ISP that throttles, or imposes other crappy limits, or, in my case, one that likes to disconnect for random periods of time, especially during the night.

    B2) The above point, either way, shouldn't be a matter of if it is or isn't a hassle, it should be a matter of, just because you can, doesn't mean you should have to.

    C) This whole discussion is instantly destroyed by the level of fanboyism for Blizzard, and the level of anti-fanboyism as well. I'm probably going to get modded down to comment hell for this post, for example. This is becoming a matter of "Awh, shucks, Blizzard are such great guys! I bet they'd buy me a new computer if my current one couldn't run Starcraft II" versus "DRM IS COCKS!!! GO DIE!!!"

    D) That being said, I really see no reason for anyone who loves SC1 to get SC2. I played the beta, it's pretty much just feels like a modded, or expansion-packed, or remastered SC1, with some bits from Relic's RTSes pasted on. I think the best way to avoid the alleged hassle of SC2 is to just... keep playing SC1.

    E) I think my biggest issue here, and the one I will leave off with (leaving out comments about stat tracking and achievement farming and whatnot), is just that Blizzard here is stating, and their fanboys in the room are happily restating, is that, put simply, they are awesome because they aren't doing what Ubisoft is doing. Even though they aren't as bad as Ubi, they're just as bad, if not worse, than the rest of the market in this matter. They're still being 'bad', they just aren't the 'worst'. But they're still being bad.

    1. Re:After reading all of the above... by jittles · · Score: 1

      I have a few points to make. I would post directly to the relevant comments, but that would take too long. A) A history of letting you not need the disc in the drive anymore after a patch is NOT really a friendly way of stripping away DRM once the "hype" dies down. Besides, people are getting the dates wrong here, Starcraft removed needing the disc with patch 1.15, which was released almost ten years after the game debuted. Requiring online activation of a unique code is apples-to-oranges with keeping a disc in the drive. B) People still do have LAN parties, especially Starcraft enthusiasts! It's a classic of the LAN party, and was by far the most-played at the last one I went to. Now, I'm not sure how much data is actually launched up and down the tubes when you're playing online, but if you have a lousy ISP, or not the highest-speed service, having eight people all stacked up on one connection playing that game might be a bit much, especially if you have an ISP that throttles, or imposes other crappy limits, or, in my case, one that likes to disconnect for random periods of time, especially during the night.

      From access to the beta I can tell you that if you lose internet connection at any time for any of the clients, the game is over (for them).

      B2) The above point, either way, shouldn't be a matter of if it is or isn't a hassle, it should be a matter of, just because you can, doesn't mean you should have to.

      Especially since Blizzard has a nasty habit of bringing their servers down once a week on Tuesedays for maintenance. I have seen the maintenance last more than 36 hours in the case of a badly done patch. Invariably they always do long maintenance on a day that I have off for vacation or was on medical leave.

      C) This whole discussion is instantly destroyed by the level of fanboyism for Blizzard, and the level of anti-fanboyism as well. I'm probably going to get modded down to comment hell for this post, for example. This is becoming a matter of "Awh, shucks, Blizzard are such great guys! I bet they'd buy me a new computer if my current one couldn't run Starcraft II" versus "DRM IS COCKS!!! GO DIE!!!" D) That being said, I really see no reason for anyone who loves SC1 to get SC2. I played the beta, it's pretty much just feels like a modded, or expansion-packed, or remastered SC1, with some bits from Relic's RTSes pasted on. I think the best way to avoid the alleged hassle of SC2 is to just... keep playing SC1.

      Agreed. Starcraft 2 IS Starcraft 1. They made the graphics pretty, changed some of your keybindings on you, and added a handful of new units per race.

      E) I think my biggest issue here, and the one I will leave off with (leaving out comments about stat tracking and achievement farming and whatnot), is just that Blizzard here is stating, and their fanboys in the room are happily restating, is that, put simply, they are awesome because they aren't doing what Ubisoft is doing. Even though they aren't as bad as Ubi, they're just as bad, if not worse, than the rest of the market in this matter. They're still being 'bad', they just aren't the 'worst'. But they're still being bad.

      Oh I don't know that they better than Ubisoft. I don't have the final game in hand but as I was mentioning above, I couldn't even do a single player comp stomp in the Beta without a constant internet connection. My gf's connection is unreliable at best dropping out every few minutes for about 30 seconds. I couldn't even build my second building before it would drop me EVERY game.

    2. Re:After reading all of the above... by phantomfive · · Score: 1

      D) That being said, I really see no reason for anyone who loves SC1 to get SC2. I played the beta, it's pretty much just feels like a modded, or expansion-packed, or remastered SC1, with some bits from Relic's RTSes pasted on. I think the best way to avoid the alleged hassle of SC2 is to just... keep playing SC1.

      The AI is better. Dragoons are really, really dumb in SC1, for example. Plus SC2 is pretty. That said, because of this point:

      if you have a lousy ISP, or not the highest-speed service, having eight people all stacked up on one connection playing that game might be a bit much, especially if you have an ISP that throttles, or imposes other crappy limits, or, in my case, one that likes to disconnect for random periods of time, especially during the night.

      I agree it will be better to stay with SC1. LAN play is noticeably more responsive than Battle.net play for SC1. It's lame.

      --
      Qxe4
    3. Re:After reading all of the above... by VGPowerlord · · Score: 1

      A) A history of letting you not need the disc in the drive anymore after a patch is NOT really a friendly way of stripping away DRM once the "hype" dies down. Besides, people are getting the dates wrong here, Starcraft removed needing the disc with patch 1.15, which was released almost ten years after the game debuted. Requiring online activation of a unique code is apples-to-oranges with keeping a disc in the drive.

      I said this elsewhere, but I'll repeat it here: Blizzard only removed the CD-check on the games they now sell digitally through their online store. That is: StarCraft, Warcraft 3, and Diablo 2. And their respective expansions.

      It clearly doesn't apply to all their games, since WarCraft 2: Battle.NET Edition was released after StarCraft, using the same game engine, but has no no-CD patch... and not sold digitally through said store.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:After reading all of the above... by billsayswow · · Score: 1

      Oh, hey, I didn't realize that. Good catch, and makes a lot more sense now.

  30. Temporary Internet for desktop PCs? by tepples · · Score: 1

    Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet, even temporarily

    I know how to connect a laptop temporarily: take it to a restaurant with Wi-Fi. But laptops are also less likely to have gaming GPUs. How does one connect a desktop PC to the Internet temporarily? Windows XP has worked around this with telephone activation.

    1. Re:Temporary Internet for desktop PCs? by RulerOf · · Score: 1

      Windows XP has worked around this with telephone activation.

      Which, rather surprisingly, has never been cracked (at least as of the last time I heard anything about it, which admittedly was a couple years ago). Kind of odd when you consider all those application keygens that use the telephone activation system to activate the application for you.

      --
      Boot Windows, Linux, and ESX over the network for free.
    2. Re:Temporary Internet for desktop PCs? by Bigjeff5 · · Score: 2, Informative

      Which, rather surprisingly, has never been cracked (at least as of the last time I heard anything about it, which admittedly was a couple years ago).

      That's because there is a version of Windows XP that doesn't require activation, and it happens to be much better than the version that ships with non-business PCs.

      What version is it, you ask? Why, Windows XP Pro - Enterprise. What's great about this version is it doesn't even need a crack a lot of times. These versions generally come with several hundred to several thousand CD keys, so depending on who's enterprise keys were stolen, thousands of people could install XP with no problem.

      Why do it the hard way (cracking activation), when there is an easy way that gives you a better product? That's the only real reason Windows Activation wasn't cracked. Who was going to download Home when they could download Pro and not have to deal with it?

      This is similar to what happened to Windows 2000: The code for 2000 and 2000 Server were identical, the only difference between them was a registry key and a few thousand dollars. No need to hack the system, just change the key and voila! Server version at Desktop price. Obviously they fixed it eventually, but a lot of people took advantage of that little mistake.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
  31. Lies! by Anonymous Coward · · Score: 0

    They still require an online activation which is an intrusive form of DRM.
    And worst of all the game will not have a LAN mode "to counter piracy". Cutting vital functionality from the game because they think pirates may use this feature (hey, customers do, too!) is way worse than any DRM I've ever seen.

  32. Fast Internet is not guaranteed by tepples · · Score: 1

    In terms of convenience, Valve's Steam arguably beats CDs as long as you have a fast internet connection.

    And if you rely on 5 GB/mo satellite or 3G? Prepare to move to the city. Live in the anglophone southern hemisphere (NZ, ZA, AU)? Prepare to emigrate.

    If Valve ever goes bankrupt you can probably forget your games :-(

    I seem to remember reading that Valve had put a master unlock key for each Source game in escrow in case Valve goes chapter 7.

    1. Re:Fast Internet is not guaranteed by Lonewolf666 · · Score: 1

      About item #1: I live in Germany, near Munich. 6mbps DSL w/o transfer volume limit in the contract is cheap enough.

      About item #2: Sounds nice, but we only have their word for it ;-)

      --
      C - the footgun of programming languages
  33. One Less Customer by StormReaver · · Score: 2, Interesting

    Blizzard forever lost me as a customer when they removed LAN play from their games, and sued the bnetd developers for restoring the feature. As far as I'm concerned, Blizzard and Microsoft are part of the same Axis of Evil (but for different reasons).

    1. Re:One Less Customer by Mashiki · · Score: 1

      Considering they're trying to region divide the game, and since I live in North America I won't be able to play with my friends in S.Korea and Japan. But rather I'd need a second copy of SC2 to play, and vice-versa. Seriously Blizz, fuck you and your "idea" that tries to make this good. You can read about it here: http://www.bluesnews.com/s/110669/starcraft-ii-regions-divided

      Them saying that community/latency/etc are the reasons. Seriously the last time I played a game of SC against my korean buddies, I had a ping of 180ms. Makes me want to beat my head against the wall, but it's pushing a pile of us not to buy the game as it is. There are trans-pacific communities already, GG blizz, just kill them.

      --
      Om, nomnomnom...
  34. Tell us about the LAN play by unity100 · · Score: 1

    what happened to it. and why arent you putting it into the game. are you aware how important it was for sc 1, EVEN after internet and battle net came about ? there are vast numbers of people who played the game on lan for a long time, and then moved to battle net, despite battle net being around for a long time.

  35. What do they call the removal of LAN play? by Anonymous Coward · · Score: 0

    In my mind, it's the most concrete, restrictive DRM they could've implemented. At least the leet haxors could've broken Securom or whatever other bullshit they might've put on the disc. As it is, without the LAN play, most people will buy the games, complete the single player once or twice, and then spend the vast majority of their time with the game PLAYING ONLINE. You don't buy Diablo 3 or Starcraft II just for the single-player unless you're a very small segment of the market. The removal of LAN play was a DRM-enforcement move by Blizzard, and in addition to ensuring I won't play their new games by doing this, they're now insulting me by trying to say "Oh look, we're not as bad as Ubisoft!" What kind of fucking comparison is that, anyway? Jesus Christ, I feel like the Dennis Leary of video game commentary here. It's going to be great 5 years down the road when the plug gets pulled on Battle.net support for these titles in order to force an upgrade cycle on the customers. I mean sheep. I mean...whatever. Fuck it, I'm done with Blizzard anyway.

    1. Re:What do they call the removal of LAN play? by Ilsundal · · Score: 1

      Amen.

      --
      "True refinement seeks simplicity."
  36. Re:Gah! Where are my mod points? by Jarik+C-Bol · · Score: 1

    thats because bellbottoms did a quick pass back at the end of the 90's they where not quite as gaudy, and smaller bells, but they made a pass. right now we're in paisley shirt/decorated pants mode. 5-9 more years until bell bottom pants make another pass. I expect tie-die to make an appearance before then though.

    --
    I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  37. Tried the beta. Its boring. by DirkDaring · · Score: 1

    If you have played SC1, and you got bored of it, don't bother with SC2. I figured it would be a massive upgrade in gameplay. Something radical in terms of the game.

    Its an expansion pack. Seriously. New maps, new vehicles. Everything else is the same ol thing. In some ways, its more boring than SC1.

    I uninstalled the beta after a few days and won't be buying it unless I hear that the single player game is just (somehow) amazing.

    1. Re:Tried the beta. Its boring. by iprefermuffins · · Score: 1

      What did you expect, really? Why would Blizzard alienate all the fans of the first game by completely changing it up? On the flip side, I can say that if you've played SC1 and enjoyed it, you'll probably enjoy SC2 as well. In fact, there are a bunch of little improvements (rally workers to resources, idle worker button, select more than 12 units at once, better pathing, etc.) that make 2 much less of a hassle at times than 1.

    2. Re:Tried the beta. Its boring. by Ilsundal · · Score: 1

      After over a decade of play, I still love the old Starcraft, and still play. It's a timeless classic. Chess players don't get bored with chess. Look forward to the new maps, new vehicles, and new graphics. I'm glad they didn't make it wildly different.

      --
      "True refinement seeks simplicity."
    3. Re:Tried the beta. Its boring. by geekoid · · Score: 1

      "Everything else is the same ol thing. In some ways,
      That is completely false. The strategies have change dramatically.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  38. Do people evaluate game prices on resale value? by SanityInAnarchy · · Score: 1

    I know I never did. I buy games for me to play, not because I want to resell them. I'm perfectly happy to pay $50-60 for a good new game, and I have no expectation of ever selling it -- if it was good enough for the money and the time investment, it's likely good enough I'll want to play it again in 5-10 years for nostalgia's sake.

    Prime example: Portal. Worth every penny, and get your own, I'd feel worse about selling my copy than I did about the Companion Cube.

    Also, I do find Steam to be a fair trade -- but when given the choice, I'll usually buy a DRM-free version of a game, rather than the Steam-ified version. Better for the developers and better for me, unless I'm an idiot and lose the copy I had, in which case, better for the developers, since I'll buy a second copy. (There are few enough DRM-free Linux games that I feel an obligation to support them.)

    --
    Don't thank God, thank a doctor!
  39. So that's a balanced... by pandrijeczko · · Score: 1

    which is responsible for one of the biggest video games of all time, the worryingly-addictive online fantasy role player World of Warcraft

    After two years of badgering by friends already playing it, I finally relented and tried the game out for a month on one of the role-playing realms.

    It wasn't a bad game but one thing that killed any immersion for me was the lack of cohesive realism - for example, being given a mission to kill an NPC then having to stand in line waiting for someone else to kill the NPC first, the NPC standing up again and then you killing him again.

    Furthermore, for an MMORPG I actually felt quite alone playing it. My friends were invariably off doing their own missions and there seemed to be lots of people shouting abuse or racial hatred but when I actually tried role-playing with other people I bumped into, they pretty much ignored me and went on their way.

    I didn't buy a second month's subscription and have gone back to exploring the worlds of Fallout 3 and S.T.A.L.K.E.R. on my own because they feel far more immersive than WoW to me.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:So that's a balanced... by geekoid · · Score: 1

      Physicists Fanbois get Hardons for Hadrons!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  40. How do I learn to bovine stool? by tepples · · Score: 1

    At our annual family reunion, the guests tend to self-segregate into three groups by age. Those under about 8 (older for girls, younger for boys) play at the crayons and Play-Doh table. Those under about 22 play at the video game table. Grown-ups sit around and "BS" (which I assume means telling random stories about acquaintances that others are unlikely to meet) with one another. I'm 29, but it's my job to supervise the gamers. I also have a brain disorder that makes it hard for me to acquire how to BS, and no one in my family is willing to take the time to teach me how to BS.

    1. Re:How do I learn to bovine stool? by Anonymous Coward · · Score: 0

      I also have a brain disorder that makes it hard for me to acquire how to BS, and no one in my family is willing to take the time to teach me how to BS.

      You're also unwilling to practice. Did anyone in your family take the time to teach you how to write code? You probably read some stuff on the internet, then started doing it. You probably sucked at first, but did that stop you? If your brain disorder makes you see no value in BSing with the family, then that's fine. But otherwise, you're just making excuses. Go do what the rest of us geeks do -- practice!

      Go sit with the other adults. Just listen at first. Treat it like any technical problem -- pay attention to the rules, pay attention to what works and what doesn't. Gradually ask a few questions or jump in to the conversation slowly. If the conversation isn't interesting, that's ok, the point is not to be entertained immediately, it's to LEARN. Talk about what everyone else wants to talk about, even if it's boring and you don't care. Families are a good way to get started, because they know you have Aspergers, and understand that you might be awkward at first.

      I'm 29, but it's my job to supervise the gamers.

      It's your job because you've self-appointed it so, because you're not willing to get out of your comfort zone and start practicing.

  41. Re:Bnet2.0 is god awful, but hey, there is faceboo by dmomo · · Score: 1

    I highly doubt it's a matter of what the devs found time to implement. These are product management level decisions.

  42. DRM is still there~ by Anonymous Coward · · Score: 0

    Just because the draconian DRM isn't being implemented for singleplayer doesn't mean it's not there.
    It is, for Multiplayer, you can only play across B.Net servers, there is no longer a LAN option, or a direct linker(serialserial, adhoc wifi). If you want to play multiplayer when you don't have the internet you're fucked.
    Blizzard is only doing this for 1 reason, so that whenever a coffee shop, baang, or any other kind of gaming cafe wants to run a tournament they have to pay blizzard for the right to, or blizzard will ban all there copies of SC2 from the B.Net servers.

  43. World of StarCraft? by tepples · · Score: 1

    Then don't plan on playing EQII, EQ, WoW, DAoC, Eve Online, etc.

    Those are massively multiplayer online games. I wasn't aware that StarCraft 2 included an MMO mode.

    Blizzard is upfront with what they are offering.

    And we are upfront with why we are choosing not to buy what they are offering.

  44. when will ubisoft follow suit by Anonymous Coward · · Score: 0

    cant wait till the rest of the companies follow suit or remove thier DRM. UBISOFT would be good to learn something form the big companys Blizzard uses no DRM and they seem to be doing just fine. mean while ubisoft tried DRM and turned away bout half the community that would have bought their games and had the DRM cracked and removed with in the 1st week. so they lost money from potential buyers and from it being pirated instead of it just being pirated but a smaller portion of ppl. now they had it pirated by many many more and bough by many many less. poor poor decision on thier part. i hope they change things cuz ubisoft used to be a good company.

  45. LAN by DarthVain · · Score: 1

    Yes, do as I say not as I do.

    Because the removal of LAN play had nothing to do with preventing piracy or limiting their users with restrictive DRM.

    They really must think their users are idiots.

    1. Re:LAN by Yosho · · Score: 1

      Because the removal of LAN play had nothing to do with preventing piracy or limiting their users with restrictive DRM.

      How do you remove something that was never there in the first place? Or do you have a build of StarCraft II that has LAN play built into it?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    2. Re:LAN by DarthVain · · Score: 1

      Your an idiot.

      If the game was called BlastWars, and it didn't have LAN I wouldn't say boo.

      If your making a sequel and you take away a popular feature that was available in the first one, with the intent of doing so to prevent that type of play only because you want less pirating , then you have to be held to account for it. Your supposed to add features to preexisting products to encourage people to buy them, not take them away.

      Blizzard is resting on its laurels of its reputation and that of StarCraft. They can and will get away with it, because they can. Doesn't mean I have to be happy about it.

      If BattleNet is done right, I don't see it as that big a deal. Considering Blizzard is behind it, and seem to be leveraging all their games with it, likely it will be well done. However it is worrisome. It is a single point of failure with no recourse.

      Don't get me wrong its not as bad as UbiSoft's halfbaked idea about continuous online authentication (no idea how they even got that stupid idea through to production, it boggles my mind it is such a bad decision, both from a business and a software perspective got approved), however it isn't that large a leap to force online "activation", and then force users to use their service for all multiplayer. Sure you could play the single player and not use BattleNet, but most people are buying StarCraft2 for the multiplayer, so there you go.

    3. Re:LAN by geekoid · · Score: 1

      World of Warcraft is based on warcraft and yet doesn't have LAN play. Just curious if that made you irrationally angry as well.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:LAN by geekoid · · Score: 1

      So you claim they are lying and calling them idiots without says any alternative reason for doing so?

      That makes you an idiot.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:LAN by DarthVain · · Score: 1

      Nope. Warcraft 2 would be a sequel to Warcraft, just like Warcraft 3 would be a sequel to Warcraft 2...

      See a trend? A pattern?

      Being based on something and being the next game in a sequel are two different things.

      If Blizzard actually finished "Starcraft: Ghost" then I wouldn't expect LAN play in that game. Because it is fundamentally a different game. Just like World of Warcraft is a fundamentally different game than Warcraft. It isn't even the same genre. One is a Real Time Strategy and the other is a MMORPG. I believe Ghost was supposed to be a FPS or something along those lines.

      So apparently you are another idiot. If you have a legitimate argument, or even an argument that perhaps I don't agree with, but at least makes sense, then you won't get the anger. Smarmy idiots and their lackeys, I have anger aplenty.

    6. Re:LAN by DarthVain · · Score: 1

      No I wasn't calling them anything.

      Yes I do claim they are lying.

      You do not understand English, Sentences, basic fundamental communication, and perhaps a lack of reasoning skills. Maybe you can't read, however you appear to be able to write, which is puzzling and distressing.

      I said they must think their users are idiots for A) thinking that the elimination of LAN is for the benefit of the user, and B) as per the article thinking that they are better than other software companies and their limiting restrictive DRM, because they didn't specifically call it that.

      Yet you will HAVE to authenticate Online to play.
      Yet you will HAVE to use their service to play multiplayer.

      I am just pointing out very obvious things that should be apparent to anyone with half a brain. They aren't as bad as UbiSoft, but they do have DRM. Which is why I coined "they must think their users are idiots"...

      Considering I am arguing with an idiot that I guess agrees with Blizzard, then this not only proves my hypothesis but also affirms that perhaps Blizzard is correct in assuming that their users ARE idiots, as we seem to have living proof.

         

  46. Aren't you listening by Anonymous Coward · · Score: 0

    That is what they DON'T call DRM anymore.

  47. Still BAD by Culture20 · · Score: 1

    When they decide (are forced) to stop the activation service ten years from now, you won't be able to install Starcraft 2 anymore. I can play Starcraft still today.

  48. Time to go play WoG by Anonymous Coward · · Score: 0

    http://2dboy.com/games.php

  49. LAN Parties by Dominii · · Score: 1

    Who goes to a fucking LAN party with no internet? Even when I was playing SC1 10 years ago at LAN parties, internet was MANDATORY. Are you guys really going to go to a gaming center/LAN center and not have internet access? Because as long as you have net, you can still have your LAN party. And the additional 60ms of latency isn't going to ruin your game. I, for one, would play on a hosted server before LAN any day. Off the top of my head: 1. It's much less likely the server will drop the game than your hosting PC freeze/crash/get coke spilled on 2. I'll be able to invite my friends who can't make it to the LAN center to play 3. Stat tracking, etc That said, someone enlighten me as to why taking out LAN play is any detrimental to anyone EXCEPT pirates? (I'm open to good reasons, I just dont see any myself)

    1. Re:LAN Parties by _Sprocket_ · · Score: 1

      I ran a LAN party at a neighborhood community center quite a few years ago without Internet access. We showed up on site with everything needed (and I did have my own wireless if I really, really needed to grab something we forgot). We ran out power, network, two stand-alone game servers, and a stand-alone file server that had all maps, patches, model packs, etc. needed for the games we were going to play. Granted - I would have rather had a link to work with and did kind of miss it. But it went off very well without it. The facility worked out really well for us and the facility managers were surprised at how well the event went over (they didn't know about LAN parties when we first asked them about renting the facility).

      I'm sorry to see LAN options go as it seems to me a loss of flexibility - even if it's an option I don't use as much these days.

    2. Re:LAN Parties by ph34rtheSAiNT · · Score: 1

      I made a post about this on the battlenet forums. Please see: http://forums.battle.net/thread.html?topicId=24702391055&sid=5010 In a LAN party, the weakest link is almost always the broadband connection. My link describes a recent international tournament held in China which was ruined because of remote Battlenet hosting. It had nothing to do with Battlenet itself being unstable at the time. It was the ISP and that is beyond the control of the organiser or Blizzard for that matter. Note that the Warcraft 3 tournament went off without a hitch. It's a much older Blizzard game which DOES have LAN support. Removing LAN support is a HUGE problem for tournaments.

  50. The internet is now like a telephone. by Ilsundal · · Score: 1

    Everybody must now assume you have it. It's 2010, the "e-mail address" field is in a lot of forms you fill out on paper. I guess we've finally reached an age where it's assumed you have an internet connection in the same way it's assumed you have a phone number. Guess the thinking is, "validate your copy online, or don't play." Why bother? Someone's going to crack it. Do what you did in the past Blizzard ... allow local registration, and if duplicate keys are found on battle.net, refuse online play. This worked well in the past, and hell, I even bought a copy of Starcraft. ;)

    --
    "True refinement seeks simplicity."
  51. B.Net is fucking DRM by Anonymous Coward · · Score: 0

    So, restrictive DRM is a waste of time, but B.Net is nothing more than a sad facebook copy with DRM on top.

    Removing LAN support is a waste of time AND money. The waste of time is the time that will take someone to code a B.Net emulator. The waste of money is the money you won't get from people like me. You can shove the game up your ass Blizzard. And the same goes for Diablo 3.

    At least man up and admit what you're doing. But of course, if you don't there will always be people that will go "oh, how I love Blizzard, they're so good" while you keep removing functionality from the sequel.

    Bastards.

    1. Re:B.Net is fucking DRM by Aphoxema · · Score: 1

      So, restrictive DRM is a waste of time, but B.Net is nothing more than a sad facebook copy with DRM on top.

      Removing LAN support is a waste of time AND money. The waste of time is the time that will take someone to code a B.Net emulator. The waste of money is the money you won't get from people like me. You can shove the game up your ass Blizzard. And the same goes for Diablo 3.

      At least man up and admit what you're doing. But of course, if you don't there will always be people that will go "oh, how I love Blizzard, they're so good" while you keep removing functionality from the sequel.

      Bastards.

      Yeah, I love how thanks to everyone else doing something much worse it makes "one time online activation" seem like such an okay thing.

      There was something... so long long ago... I can't remember, it's such a blurry lost memory... something about Half Life 2 and pissed off people... Oh well, I guess it wasn't important enough to remember.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  52. Losses from piracy are real by judeancodersfront · · Score: 1

    If everyone pirates the game then the company gets nothing and goes bankrupt.
    If everyone buys the game then the company gets an excellent return on their investment.
    The typical game is somewhere between these two points and represents a partial loss from piracy and a moderate return for the company. To say there is no loss is disingenuous.

  53. You've confused unreasonable with inconvenient by DJRumpy · · Score: 1

    So you believe it's unreasonable to present credentials when you bought it with a credit card? How about when you are purchasing liquor? Writing a check? Do you consider yourself to be treated like a criminal in such situations? It is simply a precaution.

    Unreasonable is not the same thing as inconvenient. This is a simple step to prevent casual piracy. It IS the norm for software to require registration and/or activation.

    Nowhere did Blizzard claim they would prevent illicit copies. They have a more realistic approach. They also remove the requirement for DVD's in the drive once the game is no longer new. They understand that once it's no longer new, there is no need to enforce a physical disk in the drive when sales are not at risk. How many other game companies do this?

    I equate this to locking your door at night when you go to bed. It is not an unreasonable step to prevent simple theft. It wouldn't prevent someone from breaking a window to gain entry, or breaking down your door, or waiting until you left for work. You could certainly take drastic steps to prevent those occurrences as well, like removing all of your windows, hiring security guards, getting a steel reinforced door, all of which would be unreasonable for a typical home.

    I think you've confused unreasonable with inconvenient.

    1. Re:You've confused unreasonable with inconvenient by Cederic · · Score: 1

      So you believe it's unreasonable to present credentials when you bought it with a credit card? How about when you are purchasing liquor? Writing a check? Do you consider yourself to be treated like a criminal in such situations?

      No, yes and yes.

      The level of risk around credit card use fully justifies the security measures involved, which benefit both the customer and the service provider.

      I've had to present credentials to buy alcohol twice, ever. Writing a cheque, I sign it. That is my credential. My bank can check that signature if they like.

      Unreasonable is indeed different to inconvenient. Online sign-up (when I'd be doing it for online gameplay anyway) is not particularly inconvenient. It is unreasonable.

      This is a simple step to prevent casual piracy. It IS the norm for software to require registration and/or activation.

      This will not prevent piracy.

      Whether it's the norm or not doesn't make it reasonable. The big games publishers are becoming increasingly unreasonable and they're seriously damaging the PC gaming market as a result.

    2. Re:You've confused unreasonable with inconvenient by jp10558 · · Score: 1

      I'm not sure about reasonable, but it always seems to me that it's a little bit crazy to make the experience *worse* for paying customers than for people who pirate the game/program. Actually, I'm really getting to hate various activation/licensing schemes anyway because they often seem to get needlessly complicated (well, I'm diverging to work here) - and so if at all possible I only want to get site licensed, freeware or OSS so as to not increase the pain of my licensing management.

      To go further OT, why oh why do companies that provide/require network license servers also require you to provide a serial or code on install rather than the server IP?

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    3. Re:You've confused unreasonable with inconvenient by HeronBlademaster · · Score: 1

      So you believe it's unreasonable to present credentials when you bought it with a credit card?

      Actually, Visa's merchant agreement states that the merchant must not require ID before purchase. Merchants who refuse to let you pay for the thing with your Visa without showing ID are violating their merchant agreement. (I'm not sure, but I would guess other merchants have similar clauses, though my American Express has my picture on the back anyway.)

      Back on topic, I don't think a one-time online activation is unreasonable, but before today I was concerned they'd do the same thing that EA did with C&C4 (require always-connected internet even in single-player), so it's nice seeing a company realize what others are doing wrong. It's not enough to get me to buy Starcraft 2, as it was actually one of my less pressing concerns, but at least it's something.

  54. Most people who played Crysis didn't pay for it by judeancodersfront · · Score: 0, Troll

    but they were able to pay for the gaming pc that it requires.

    I also saw piracy in college and it had nothing to do with ability to pay. People could find the money for beer and pot but not games or music.

    Don't make excuses for people that steal luxury entertainment.

    1. Re:Most people who played Crysis didn't pay for it by Bigjeff5 · · Score: 1

      Most people who played Crysis didn't pay for it

      Bullshit, independent estimates put the piracy rate at 5 legal to 1 illegal copy in the US, and 7 legal to 3 illegal in the UK. All of the insane 1:15 or 1:20 estimates were directly from company reps. They were talking out their ass.

      Add to that, I fail to see how a $48 million ($70 mil sales minus $22 mil development) payday is crippling a game company. It's complete nonsense. 20 million people do not play a game that is considered by most to be mediocre at best. I doubt 20 million people even had the hardware to play it, the hardcore PC market has been shrinking for a while now.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    2. Re:Most people who played Crysis didn't pay for it by Bigjeff5 · · Score: 1

      My bad, the $48 million payday was in the first 3 months alone, since they've now sold well over 2 million copies, the payday is about $118 million or more.

      Proof that piracy is killing the gaming market, right?

      Right?

      No?

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    3. Re:Most people who played Crysis didn't pay for it by VGPowerlord · · Score: 1

      I also saw piracy in college and it had nothing to do with ability to pay. People could find the money for beer and pot but not games or music.

      These people fall into groups 1 or 4.

      1) People who are cheap asses and don't buy games because they can pirate for free. If piracy wasn't an option, they still probably would still buy some games, but they wouldn't buy nearly as many as they'd be willing to pirate. ...

      4) People who only pirate a game because they could get it for free, and wouldn't bother with the game if they actually had to pay for it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Most people who played Crysis didn't pay for it by N0Man74 · · Score: 1

      but they were able to pay for the gaming pc that it requires.

      Take your pick among the following responses:

      1) It's a strange but true fact that if you have a sum of money and then spend some of it, you will have less than what you started. It is entirely possible that a person could afford one but not both of those choices, and buying games and downloading a computer is far less effective strategy.

      2) Similar to #1, just because you had enough money to buy a computer at one point in the past, does not mean that you will always continue to have enough money to buy more stuff.

      3) Not everyone who pirates owns the computer they are on, as well as some people posses computers that were purchased by someone else.

      I also saw piracy in college and it had nothing to do with ability to pay. People could find the money for beer and pot but not games or music.

      Wait! Are you trying to suggest that if college students can avoid paying for something (without going to jail) in order to have free money for partying, that they will?! Someone stop the presses, we've got a story here!

      Of course they pinch pennies, exploit systems, bum food from their parents, sneak into dining halls, do laundry at home, etc, in order to save money, whether or not it's for partying.

      I was a penny pinching college student, and I didn't even drink or do drugs.

      Don't make excuses for people that steal luxury entertainment.

      I'm not justifying piracy, I'm saying that it's overestimated (and over-zealously demonized). Just because I recognize that their claims are faulty doesn't mean that I'm supporting piracy.

      I'm in favor of supporting content producers. I'm also in favor of more reasonable copyright protections and laws.

  55. Not necessarily ;) by Moraelin · · Score: 4, Funny

    People who buy EA games?

    It's not gay if it's with an elf

    --
    A polar bear is a cartesian bear after a coordinate transform.
  56. Re:Gah! Where are my mod points? by mcgrew · · Score: 1

    I'm a nerd, what is this "fashion" thing you speak of?

  57. here comes the pc piracy defense squad by judeancodersfront · · Score: 1

    Those 90% piracy ratios come from publicly tracked torrents and are actually a conservative estimate since while sales are fixed torrent piracy is only the main form.

    They also are not an aggregate figure, they come from comparing completed torrents to sales.

    http://www.joystiq.com/2008/11/13/world-of-goo-has-90-piracy-rate/

  58. New scheme by Anonymous Coward · · Score: 0

    Please enter the 24th word in the 2nd paragraph on page 22 of the manual.

  59. It's like code without comments by tepples · · Score: 1

    You're also unwilling to practice. Did anyone in your family take the time to teach you how to write code?

    No, but there are 1. books and manpages for that, and 2. a right and wrong answer (a program either produces the expected output or doesn't). A single wrong answer in conversation can get and has got me shunned from that table for the whole rest of the reunion.

    Go sit with the other adults. Just listen at first.

    I do listen, but when they talk about friends of friends of friends, it's as if they're talking about the events on a TV show on a channel that my cable TV operator doesn't even carry.

    Treat it like any technical problem -- pay attention to the rules, pay attention to what works and what doesn't.

    Unfortunately, these conversations aren't annotated. Listening to conversation is like trying to read code without comments written to an API without manpages. The comments in well-written code explain what works, why it works, and often what other suggested solutions would not work in this situation and why.

    It's your job because you've self-appointed it so

    It's my job because among the dozens of people there, I am best at it.

  60. Blizzard & their crappy customer service by bored · · Score: 1

    I swore off buying another blizzard product, when the WC3 expansion pack refused to install on my machine because it couldn't validate that I had a legitimate WC3. Their customer service was downright useless. In the end, after wasting probably 6 hours, I discovered that the initial WC3 install, had been done under another user and the expansion pack didn't have access to some DRM bullshit in that users account. This, even though I had been playing the base version without a problem in my personal account. The whole time I was thinking, "Why did I give them money for this, when I could have just gotten the hacked version, that xxx is running just fine." Plus, debugging DRM failures is a TOTAL PITA, as it just refuses to install, rather than being helpful and saying "registry key xxxx" is not correct, or something useful.

    So, while I own multiple legal copies of WC->WC3+expansion packs, SC+expansion. I won't be buying SC2. I've got such a backlog of games to finish there isn't any reason to give them money for some restrictive crap I won't be able to play in 10 years with my friends.

  61. Re:Gah! Where are my mod points? by 2obvious4u · · Score: 1

    Apparently someone doesn't watch dancing with the stars. Edyta Sliwinska has them on every week.

  62. SC2 will sell poorly by Anonymous Coward · · Score: 0

    So Blizzard decided from the sales of StarCraft 1 that a sequel should be made. Great. But they at the same time decide to make it less customer friendly. If they think StarCraft 2 will be as great a success as StarCraft 1, they are sadly mistaken.

    StarCraft 1 had a huge following. I do own a legal copy of it, but I did use a pirated copy to start with. All my friends did. We played in a LAN setup. And they all bought a legal copy sometime later.

    Now, I only expect a few of my friends to buy a copy and maybe none of them will. The reason is that there is no LAN play and we are forced to play via an internet server. If the internet breaks down, there is no point of us moving the pc's together and we would curse Blizzard for their unnecessary control over our fun. Had SC2 had the same features as SC1 (Lan play, no forced battle.net logon to play) we would all have bought SC2 at full price. Now, I see no point.

    I'll wait for the cracked version and the fake battle.net server for LAN play. Then, if this works, I'll probably buy the game when it is down to 25% of its original price.

  63. LAN Party Edition by magus_melchior · · Score: 1

    I think that, if they want to at least placate those who want LAN play, they should release a LAN edition with no single-player campaign or Battle.net connection for the clients. The idea here is to cater to LAN party hosts and Internet cafes (if they still exist) to provide a multiplayer-only environment for those who don't connect to Battle.net either because it's not convenient for them, or because they just want to play with neighbors or friends. If they're really smart they'd market this "StarCraft II Server" much in the same way Microsoft does for Windows Server, and allow hosts to provide cut-down versions of SC2 solely for the purpose of local multiplayer games.

    Of course, as with WoW private servers, Blizzard will never officially sanction this, and probably will aggressively fight any attempt by players to make this possible. The reason is not piracy or user safety, given that they insist that this is the case without much justification for this reasoning. The reasons are manifold: (1) It is more cost-effective to provide support if the platform is as homogeneous as possible, and the best way to ensure that is if everyone is required to connect to the same servers-- Blizzard's. (2) It is much easier to market and sell additional content (should they decide to do so) if they are in complete control of the online experience, something which LAN play and private servers will deny them. (3) It is likewise much easier to enforce Blizzard policy, no matter how inane or draconian, if everyone plays the same version on the same server farm, again something which private servers and LAN will hamper.

    --
    "We are Microsoft. You shall be assimilated. Competition is futile."
  64. You're a fanboi by Anonymous Coward · · Score: 0

    You're a fanboi. One word for you: BNetd. Blizzard don't want the same DRM as others because they've got you stapled to their floor. No need for such DRM because they have all the control Mass Effect was trying to get: you can't connect to anything but their server, if you breech their TOS (which they can change whenever they want), they can kick you out of their FORUMS and your games go byebye.

    No, Blizzard are just as evil, they've just not put it in their games, they've put it in their copyrights.

  65. "reasonable DRM" by whose standards? Yours? by Anonymous Coward · · Score: 0

    "reasonable DRM" by whose standards? Yours? Why have YOU got the reasonable standard? According to some, your version of DRM is weak-sauce.

    Blizzard DO NOT have "reasonable DRM" because they are using copyright AND trade secret laws together. Pick one.

    As for "terribly onerous", what about when there are no Blizzard servers for playing realm Diablo2 games? Bnetd is banned. Blizzard won't. So your game with its "reasonable DRM" is worthless. Yet Blizzard still has use of your money. How about when they stop servers activating WC4 altogether? You cannot ever install their game. "Reasonable" DRM? No.

  66. Nice going Blizzard! by ekran · · Score: 1

    Nice going Blizzard, and I'll buy your game as soon as it is available on Steam. I don't want to install several software installer clients and I know and trust Steam, even though it's not optimal (the I-wanna-see-your-passport-before-I-tell-you-the-price is utterly rubbish for instance.) Still, I like your attitude.

  67. "you can always pirate it then." by Anonymous Coward · · Score: 0

    "you can always pirate it then.". Really? Copyright expires and DMCA doesn't work if the company owning it decides not to do a non-required thing like break their own DRM??? Or are you personally indemnifying all people who pirate because an activation server is no more and they then pirate.

    And please enlighten us how the pirate crack is made whilst there is no illegal cracking of the game while it's still "hot"? And aren't you jointly liable for proposing breaking the law to fix this DRM problem? Or are people going to have to pay for cracks to be made? And wouldn't that be profiting from copyright infringement????

  68. Its still big brother by Snaller · · Score: 1

    You need the login, and your real name is plastered all over the game. And of course it has no LAN - so screw you Blizzard.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  69. So they can give me the money back by Anonymous Coward · · Score: 0

    So they can give me the money back. They've had 10 years of investing it to make money off, so we're all equal. I've had use of the game, they've had use of my money. They take away the game, I take away the money.

    Simples.

  70. StarCraft 2, eh? by AttillaTheNun · · Score: 1

    Good call. And if evidence shows this game runs under Wine on Ubuntu 8.10's ATI accelerated drivers, I may finally have a reason to update from Warcraft III/DoTA. I wonder if IceFrog or anyone else has plans to port DoTA to this engine.

  71. I just played SC1 on the lan without internet by Anonymous Coward · · Score: 0

    Last weekend I went on a short vacation. My brother in law and I brought our laptops. We had both installed our legal copies of starcraft 1 before we left and hopped on battle net to update. Once we arrived there was no free internet access. We played a few games of starcraft during the rain over a small lan we setup and had a blast.

    All this time I've been thinking, the DRM they're adding (multiplayer only through bnet) is fine and won't affect me. Now I realize, it absolutely would have prevented me from playing the games I did.

    The moral of the story, until they add non-bnet based LAN play, I think I'll keep playing SC 1.

  72. So ... let me get this right ... by debro78 · · Score: 1

    LAN play and LAN Parties, the features that made the original Starcraft and the Warcrafts so popular, is now now no longer allowed. WoW! How stupid! Does anyone wonder if the progression from Social Lan Parties to Multiplayer Online gaming is actually making nerdy gamers even less likely to breed? Consider 10-20 people in a house attempting to kick each-others asses while conversing, joking & interacting with eachother, to a single person kicking some random blokes ass on the internet - someone which they are unlikely to ever meet. That's progress? I wonder if there is a correlation between patronage for online gaming, and rates of depression and suicide :iagree:

  73. Contract by Databass · · Score: 1

    That original social "contract" assumes that the government actually enforces the protections of copyright. Millions of copies of Blizzard games have been copied and played through by people who had no intention of, and didn't, pay Blizzard for the honest effort that went into the games. So the government didn't actually offer them any copy protection for their side of your "bargain."

    This is where Blizzard, in order to collect enough money to develop the next fun games we all enjoy, needed to put in slight speed bumps to people stealing their way around the no actual protection afforded from the government to their product.

    "Welp, we didn't stop anyone from stealing your product, now you owe it to the public domain forever and ever" doesn't sound like a very fair bargain. Hence the (light) DRM.

    Blizzard folks know they won't stop everyone, they just want to catch a large chunk of people who want their games in the initial rush to actually compensate them with some cash, before the crack comes out and they are too lazy to pay.