This seems like an inexpensive way for them to generate "buzz" around their product in the OSS community - even though their product is not OSS.
Yeah... you know another way to generate buzz about their product(s)? Release 95% of it under an OSI approved license.
I'm really tired of all this slashdot FUD. Stop prejudging their actions by their past.
Re:Oooh the memories...
on
Assembly '03
·
· Score: 1
Don't forget the Remedy entertainment "benchmark software": Final Reality. (Oh yeah, they also made some driving game, and Max Payne. Whatever.:))
Re:How can they call this a Party!
on
Assembly '03
·
· Score: 1
It goes on to say you can't... play loud music
I assume that's so you can hear whatever loud music they happen to be exhibiting at that time. Remember, this is the demo/modscene, so something loud will always be playing.
Dare I say it, the amount of copy catting in FPS games creates better FPS games.
That's just it. It creates better FPS games. The market of games gets dwindled down into supa-fine FPSs, RTSs, RPGs, driving games, and sports games, and never expands. The only restrictions consoles place on games is that they support output through either audio or video (or both), and that they take input. Yet we have these insanely restrictive genres to choose from. (Man, it's hard trying to explain something that doesn't exist.)
BTW, your GK3 link requires a login. Is the for Gabriel Knight 3? I love that series! I love the Tex Murphey and Gabriel Knight style detective games. To bad that type of game is being assimulated with the unused bits being killed.
(Oops. Free registration required.) Yes, that's the one. It's worth reading -- you'll find a bunch of interesting info behind the development of that game. Per the adventure genre (the one that contains TM and GK, among others), that's another example of convergence = stagnation = bad. Two points:
1)Adventures have been so stuck in this "point and click" interface pioneered by LucasArts (think Maniac Mansion, Monkey Island), that when a game decides to use a different interface (Grim Fandango, the upcoming Broken Sword 3), people go haywire! "I don't want some crappy jump-and-run!" "This'll be another mindless action game."
2)Many argue that the stagnation due to endless LucasArts- and Myst-clones was what lead to the "adventure-depression." (I don't want to bother repeating those arguments.)
Notice how your entire post is centered around the *technology* behind the games? (You put the game in, decide it sucks, but all of the sudden since you got a game with an updated engine all your old games suddenly look better? No. It requires artists to create more detailed models/animation for that to be. Besides, there's more to a game than looks.)
Yes, convergence of technology is good. When engines and tools become flexible enough that each developer need not spend time in pre-game phase (read: GK3 postmortem), game development costs can cut drastically, and can especially improve the situation for smaller game-dev studios.
However, this doesn't mean the fact that for every leader there are 100 followers is a good thing. *Artistic* convergence is bad. One simply need look at the hyper-genrefication of games to see the harms of a convergent collective mindset. I say I like games, and people respond "What kinda games you like? FPS? RPG?" AHH! I like many games -- adventure, shmup, platformer, the "casual" FPS (Halo, e.g.) -- but whatever preconcieved notions I have about genres of games I like have been derived mostly from precedent. My older brother gave me a copy of Samba de Amigo for the DC. I played it, and liked it, so I searched for a few others like it. Does that make me a music game fan?
Now, I'm aware that I just pointed out a potential counterpoint. I exhibited the "copycat" tendency of consumers by searching for other music games. However, if genres weren't so restrictive (look at all the music games -- mimic visual cues through button press, hear the result -- but there are plenty of other ways to handle music [I've got some ideas... shh!]), I might have picked up a musical RPG, and then through that found an interest in RPGs. Of course, there's more to innovation than clever hybridization -- 10 years ago, did music games even exist?
(Another example of bad convergence is perhaps the continuing emphasis on realism, but I can't think of any good examples right now -- anybody wanna tag team?)
I don't know about you, but I always hate it when Windows (yes, I know) forces me to go through a fucking "wizard" in order to do things. I like to learn and do things at my own pace and in my own order, and I *definitely* would hate to be a skilled technician being told through an earpiece how to use a screwdriver.
D00dz, the fact that there is no correlation is the point. One would expect filesharing to go *down* as a result of the Washington Post/etc. advertisements (read: articles). The previous post on anecdotal evidence, on the other hand, is a decent rebuttal.
Half the comments here repeat this sentiment. However, it seems to me that, while the EFF's case isn't very progressive at all (judging by what I've read of the brief so far, any way), it could help to establish a longer line of precedent towards modifications for the sake of interoperability. (On a related note: Can anybody provide some more detailed info on the Nintendo/Namco case?) Anti-DMCA, anyone?
On one side: M$ is not going to listen to intimidation (especially without evidence). And this only makes the hackers look worse.
On the other: The hackers are taking over the world! Soon they'll be in our breakfast cereal! You hear that? Innocent BREAKFAST cereal! MOD DMCA UP.
Of course, michael is a loon about this blackmail thing. After actually *reading* the article (what? post without reading? naw...), I realized it looks like they're doing this in good faith (they'd rather not help the pirates, if possible), and the message is getting misconstrued in transit.
doesn't the DMCA dis-allow it? If RIAA finds out that it might be capable of aiding in the distribution of copyrighted material (like floppies), we're screwed. Besides, Microsoft or SCO probably has a patent on it anyway, those useless losers. Anyway, the Zaurus wouldn't be cool unless it were completely free.
This message has been approved for use on Slashdot.
While you might have been making a joke, the concept of paying for copyright protection might not be a good idea. With a short enough durration and a high enough cost, established publishers can effectively block out new entrants. It would also castrate the GPL when developers have their code co-opted because they can't pay to maintain their copyright.
Yeah, that was precisely the point of my joke. But you got my damn karma!:P
Berne Treaty limit is life of the author plus 50 years. This is a hack, using the world "tax" instead of registration. The 50 years from publication was decided on just to make it friendly. Of course, this is all just information I stole from the faq that an earlier comment linked to.:)
It'll be "Copyright will last for 5 months. After that expires, the author must pay $50,000 to renew it, for another 150 years, or eternally, whichever's longer."
Ok, there's no doubt this guy knows what he's talking about, and TiVo's great:), but some of what he says seems to contradict itself.
First he says we want actions on PDAs to be quick: That tells you a lot about the kinds of interactions that people want to have with mobile devices. They want to be quick. They want to be able to do something thatâ(TM)s just sort of chunked up into small things.
And then: His belief in simplicity was what got Palm edited down to four buttons, and that was ultimately responsible, I think, for its success. Itâ(TM)s not that you canâ(TM)t do a thousand different things with your Palm Pilotâ"itâ(TM)s just that those thousand different things arenâ(TM)t right at the top level.
Now, I like the Palm, but his description of it makes it sound like it's a multistep process to get anywhere, which isn't quite "quick" to me.
He says e-mail is not displayed in a way that's easily manageable. I agree; my inbox is a mess. However, he says they should be more like blogs "because weâ(TM)re quite good at sequencing." Scuse? Is not e-mail organized by date?
I dunno.. I think e-mail might be better integrated with the calendar (sorted by due date, or as a floating item) than with the blog.
Godwin's Law
to slashdot mods everywhere: We don't mind if you inject your opinions in your articles, so long as we agree!
:P
Meh, whatever.
Because it's done by M$? Because it's done via "tilting"? 4-D mice are not new.
2 wheels
1 wheel (presumably via kybd modifier)
a trackball
Move along, people, nothing to see here. Please, go back to slamming Real or something much more important.
This seems like an inexpensive way for them to generate "buzz" around their product in the OSS community - even though their product is not OSS.
Yeah... you know another way to generate buzz about their product(s)? Release 95% of it under an OSI approved license.
I'm really tired of all this slashdot FUD. Stop prejudging their actions by their past.
Don't forget the Remedy entertainment "benchmark software": Final Reality. (Oh yeah, they also made some driving game, and Max Payne. Whatever. :))
It goes on to say you can't... play loud music
I assume that's so you can hear whatever loud music they happen to be exhibiting at that time. Remember, this is the demo/modscene, so something loud will always be playing.
Maybe by settling first, Microsoft adds some validity/precedent to Immersion's case against Sony, and thus forces Sony to pay a higher patent tax?
(It should be obvious by now that IANAL. Or ISBOBNTIANAL for short. Yes, Bob *is* NTI-Anal, thanks for asking.)
Dare I say it, the amount of copy catting in FPS games creates better FPS games.
That's just it. It creates better FPS games. The market of games gets dwindled down into supa-fine FPSs, RTSs, RPGs, driving games, and sports games, and never expands. The only restrictions consoles place on games is that they support output through either audio or video (or both), and that they take input. Yet we have these insanely restrictive genres to choose from. (Man, it's hard trying to explain something that doesn't exist.)
BTW, your GK3 link requires a login. Is the for Gabriel Knight 3? I love that series! I love the Tex Murphey and Gabriel Knight style detective games. To bad that type of game is being assimulated with the unused bits being killed.
(Oops. Free registration required.) Yes, that's the one. It's worth reading -- you'll find a bunch of interesting info behind the development of that game. Per the adventure genre (the one that contains TM and GK, among others), that's another example of convergence = stagnation = bad. Two points:
1)Adventures have been so stuck in this "point and click" interface pioneered by LucasArts (think Maniac Mansion, Monkey Island), that when a game decides to use a different interface (Grim Fandango, the upcoming Broken Sword 3), people go haywire! "I don't want some crappy jump-and-run!" "This'll be another mindless action game."
2)Many argue that the stagnation due to endless LucasArts- and Myst-clones was what lead to the "adventure-depression." (I don't want to bother repeating those arguments.)
Notice how your entire post is centered around the *technology* behind the games? (You put the game in, decide it sucks, but all of the sudden since you got a game with an updated engine all your old games suddenly look better? No. It requires artists to create more detailed models/animation for that to be. Besides, there's more to a game than looks.)
Yes, convergence of technology is good. When engines and tools become flexible enough that each developer need not spend time in pre-game phase (read: GK3 postmortem), game development costs can cut drastically, and can especially improve the situation for smaller game-dev studios.
However, this doesn't mean the fact that for every leader there are 100 followers is a good thing. *Artistic* convergence is bad. One simply need look at the hyper-genrefication of games to see the harms of a convergent collective mindset. I say I like games, and people respond "What kinda games you like? FPS? RPG?" AHH! I like many games -- adventure, shmup, platformer, the "casual" FPS (Halo, e.g.) -- but whatever preconcieved notions I have about genres of games I like have been derived mostly from precedent. My older brother gave me a copy of Samba de Amigo for the DC. I played it, and liked it, so I searched for a few others like it. Does that make me a music game fan?
Now, I'm aware that I just pointed out a potential counterpoint. I exhibited the "copycat" tendency of consumers by searching for other music games. However, if genres weren't so restrictive (look at all the music games -- mimic visual cues through button press, hear the result -- but there are plenty of other ways to handle music [I've got some ideas... shh!]), I might have picked up a musical RPG, and then through that found an interest in RPGs. Of course, there's more to innovation than clever hybridization -- 10 years ago, did music games even exist?
(Another example of bad convergence is perhaps the continuing emphasis on realism, but I can't think of any good examples right now -- anybody wanna tag team?)
I don't know about you, but I always hate it when Windows (yes, I know) forces me to go through a fucking "wizard" in order to do things. I like to learn and do things at my own pace and in my own order, and I *definitely* would hate to be a skilled technician being told through an earpiece how to use a screwdriver.
(OK, I'll go RTFA now.)
Score: +6, Booyah
D00dz, the fact that there is no correlation is the point. One would expect filesharing to go *down* as a result of the Washington Post/etc. advertisements (read: articles). The previous post on anecdotal evidence, on the other hand, is a decent rebuttal.
You know, every once in a while, I wish they had ratings higher than 5. :)
Half the comments here repeat this sentiment. However, it seems to me that, while the EFF's case isn't very progressive at all (judging by what I've read of the brief so far, any way), it could help to establish a longer line of precedent towards modifications for the sake of interoperability. (On a related note: Can anybody provide some more detailed info on the Nintendo/Namco case?) Anti-DMCA, anyone?
The world is getting doubleplus gooder every day!
Um.. don't mod this up, 'cause you'll just end up modding it down later, and hurting my precious karma. I just realized how little sense it made.
Yarr.
If they had a way to do it, they'd release it; why wouldn't they?
Because they're good samaritans (sp?), and don't want to help pirates.
(Yarr.)
This was a stupid thing to do.
On one side:
M$ is not going to listen to intimidation (especially without evidence). And this only makes the hackers look worse.
On the other:
The hackers are taking over the world! Soon they'll be in our breakfast cereal! You hear that? Innocent BREAKFAST cereal! MOD DMCA UP.
Of course, michael is a loon about this blackmail thing. After actually *reading* the article (what? post without reading? naw...), I realized it looks like they're doing this in good faith (they'd rather not help the pirates, if possible), and the message is getting misconstrued in transit.
doesn't the DMCA dis-allow it? If RIAA finds out that it might be capable of aiding in the distribution of copyrighted material (like floppies), we're screwed. Besides, Microsoft or SCO probably has a patent on it anyway, those useless losers. Anyway, the Zaurus wouldn't be cool unless it were completely free.
This message has been approved for use on Slashdot.
While you might have been making a joke, the concept of paying for copyright protection might not be a good idea. With a short enough durration and a high enough cost, established publishers can effectively block out new entrants. It would also castrate the GPL when developers have their code co-opted because they can't pay to maintain their copyright.
:P
Yeah, that was precisely the point of my joke. But you got my damn karma!
Berne Treaty limit is life of the author plus 50 years. This is a hack, using the world "tax" instead of registration. The 50 years from publication was decided on just to make it friendly. Of course, this is all just information I stole from the faq that an earlier comment linked to. :)
It'll be "Copyright will last for 5 months. After that expires, the author must pay $50,000 to renew it, for another 150 years, or eternally, whichever's longer."
I note he didn't use GNU/NetBSD?
RTFM. I agree, though, that I have better things to do with my time than pedantic semantics (rhyme not intended).
Ok, there's no doubt this guy knows what he's talking about, and TiVo's great :), but some of what he says seems to contradict itself.
First he says we want actions on PDAs to be quick:
That tells you a lot about the kinds of interactions that people want to have with mobile devices. They want to be quick. They want to be able to do something thatâ(TM)s just sort of chunked up into small things.
And then:
His belief in simplicity was what got Palm edited down to four buttons, and that was ultimately responsible, I think, for its success. Itâ(TM)s not that you canâ(TM)t do a thousand different things with your Palm Pilotâ"itâ(TM)s just that those thousand different things arenâ(TM)t right at the top level.
Now, I like the Palm, but his description of it makes it sound like it's a multistep process to get anywhere, which isn't quite "quick" to me.
He says e-mail is not displayed in a way that's easily manageable. I agree; my inbox is a mess. However, he says they should be more like blogs "because weâ(TM)re quite good at sequencing." Scuse? Is not e-mail organized by date?
I dunno.. I think e-mail might be better integrated with the calendar (sorted by due date, or as a floating item) than with the blog.
I could just be ranting, though...
Sorry, but in my case, Windows doesn't even pass the "Mom test."