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Tim Brown On Current Design Challenges

prostoalex writes "Tim Brown is the CEO of IDEO, design company that is quite famous for its work on designing office chairs, Palm computers, Microsoft mice, Nike shoes, etc. MIT Technology Review interviewed Tim Brown on current challenges in the design world, exciting fields for a designer to be in, current annoyances in the user interface design."

213 comments

  1. it's time to retire by Anonymous Coward · · Score: 0, Funny

    I mean, I like Tim Brown. And Jerry Rice as well. But after the severe ass-kicking that the Bucs delivered in the Super Bowl I fear it *may* be time for the Black & Silver Assholes to rebuild.

    1. Re:it's time to retire by Anonymous Coward · · Score: 0

      Nice one... Unfortunately, it is completely wasted on this crowd. Maybe you should have said "The Raiders presented by GNU" or something

    2. Re:it's time to retire by Anonymous Coward · · Score: 0

      The only people who liked sports when I was in high school were the miserable assholes who made my life hell. They used to pants me in the locker room all the time and pile on top of me during gym when we'd play football. They used to take my glasses off and toss them around the room while I'd politely ask them to give them back to me. They used to threaten to "kill" me after school. Today, I spend time making their life hell now that I am a BOFH. "Can I have 3 more megs of space in my home dir?" Me: "Sure. (rm -rf /home/luser005/maildir ; mkdir /home/luser005/maildir ; chown luser005:users /home/luser005/maildir ; chmod 700 /home/luser005/maildir)" Hehehe... Most of those jock lusers became suits and don't have a clue of what I am actually doing on their systems either. When I leave here, or if I get fired, a few of the suits are going to be caught with kiddie pr0n. And a few of my lackies (paper MCSEs mind you) are going to be blamed for corporate espionage and destruction of evidence. Yes... it pays to be smart. That's a lesson the dumb jocks never learn.

    3. Re:it's time to retire by FroMan · · Score: 1

      It'd be easier to just:

      rm -rf ~luser005/maildir/*

      Save yourself from having to type so much. Atleast if you are going to mock MCSEs or what not, make sure you don't look like one.

      --
      Norris/Palin 2012
      Fact: We deserve leaders who can kick your ass and field dress your carcass.
    4. Re:it's time to retire by Anonymous Coward · · Score: 0

      Ahhh but you forget... You need to make a maildir for them so they don't know what happened. Much more finesse than just having them call you back and say "WHERE'S MY MAIL DIRECTORY!!!??" Now they will call you back and meekly say, "Where's my mail?" Much more stylish.

    5. Re:it's time to retire by intermodal · · Score: 1

      rm /home/luser005/maildir/* gets rid of the contents, not the directory itself. what kind of admin are you if you don't know that?

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    6. Re:it's time to retire by FroMan · · Score: 1

      Thanks for playing, better luck next time.

      The '*' at the end will not remove the directory.

      --
      Norris/Palin 2012
      Fact: We deserve leaders who can kick your ass and field dress your carcass.
    7. Re:it's time to retire by Anonymous Coward · · Score: 0

      But I *AM* a BOFH!!!! I AM!!!! I know my UNIX inside and out. The only reason I did it that way is to get rid of the dotfiles in the maildir. You'd have to do

      rm -rf ~luser005/ && rm -rf ~luser005/.*

      to get everything.

      Besides, I also want to make sure the directory is gone and then recreated. It's much better than way since it makes the user even more confused than before.

      How about that!!! Try again losers!!!!! You failed it big time!!!

  2. i-Mode has nothing to do with design by xtal · · Score: 5, Insightful


    The idea that people are going to use their mobile devices to do things like watch movies is just wrong. I think this is as the reason that the Japanese i-Mode has been so successfulâ"its applications are very small.


    I'll agree using a cell phone to look at movies and pictures is stupid.

    However, i-Mode services took off because anyone can easily make themselves an i-Mode application and have it run. Here, I am limited to very expensive applications and only ones that have been endorsed by my digital cell provider. Meaning that I have never so much as LOOKED at any of those features. I'm not going to spend a quarter to send a instant message. I'd balk at a nickel. I'll just call - I pay a flat fee for voice, to a point. Text uses a FRACTION of that bandwidth.

    The phone companies want to be in the applications business, and so long as they control the content, these services are just a bad joke. That's the secret of i-Mode.

    --
    ..don't panic
    1. Re:i-Mode has nothing to do with design by Anonymous Coward · · Score: 5, Interesting

      It appears that Tim Brown has actually managed to make the leap from the mess that was WAP in Europe two or three years ago. Basically it took a large, online medium (The web) and tried to just force it onto a mobile device. As he notes, it didn't work and no one wanted it. WAP is dead.

      Seems as though the major 3G vendors in Europe could do with contracting Tim, though. All of them are desperate to push their mobile platforms as some sort of miniture web platform. But as Tim notes, do you really need or want to watch streaming video on a mobile? It seems that they are all so wrapped up in the technical side of things that someone forgot to ask the people they're trying to sell too.

      My personal opinion is that 3G will fail to take off until the vendors drop all pretense of it being some sort of mini-web device and actually recognise that people do not want to watch a postage stamp sized weather report video.[1]

      What do I know; I don't have billions of Euros in 3G licences I'm desperatly trying to claw back.

      [1]: This is an actual advert from 3 here in the U.K. An example of a phone being used to watch a weather report. It looks very nice, sure, but what extra information does a little colour 3D map with clouds on offer instead of a spoken report?

    2. Re:i-Mode has nothing to do with design by tgma · · Score: 2, Insightful

      His point doesn't disagree with yours - the reason why i-Mode works is because people have been able to produce services for it that are different, and appropriate to the mobile platform.

      TR: Are there historical parallels to this phenomenon?
      BROWN: Sureâ"it's the whole horseless carriage scenario. Early cars looked like carriages, early TVs looked like radios. Every time somebody brings you something thatâ(TM)s new, it looks like the old thing. Itâ(TM)s only the second or third generation before it finally starts to look like the new thing.


      The problem is that most of the firms producing both hardware and software for mobile applications are trying to force people to use handsets as though they are using a desktop. For instance, the browser on my P800 works fine, except that it's such a tiny window, it's a real pain to use for a site that has been designed to read in 800x640, or whatever. What would be good would be a browser that could work out what was interesting, and strip out all the rest. This is a nontrivial requirement though, and maybe I will just have to restrict my browsing to those sites that I know to be set up for my small screen.

      For instance, I have an application that takes stock prices, and formats them for my screen, which is very useful. Now if someone could only do the same for sports scores...

    3. Re:i-Mode has nothing to do with design by winksite · · Score: 2, Interesting

      I work at a company that has built a product that is micro designed to work on mobile phones and other devices via the mobile Internet. The challenges are quite amazing, because, as we know, the web doesn't fit well on a 1" by 1" screen, or even a little bit larger. There are also a host of other issues that need to be addressed, and the challenges mount. But, I believe, we have come up with a successful solution that is device indenpendant and network agnostic. You can visit the Beta of this product at http://www.winksite.com If you have a wap-enabled phone, just go to winksite and try it out from there. We are a start-up with domestic and international patent pending technology that is welcomes feedback. PS: I believe i-Mode is a culture, a way of life. I visited NTT DoCoMo's booth at CeBit the other day, and it was #%$@#ing cool. 'Tude was everything.

    4. Re:i-Mode has nothing to do with design by d99-sbr · · Score: 3, Interesting
      What would be good would be a browser that could work out what was interesting, and strip out all the rest. This is a nontrivial requirement though, and maybe I will just have to restrict my browsing to those sites that I know to be set up for my small screen.

      This is exactly what XML could be really useful for, in theory. In the best of worlds proper content markup would enable you to browse your material in whatever way you wanted.

      Sadly, McLuhan's ideas makes this pure utopia. The medium and presentation greatly affect the content in most situations, which make machine interpretation of whats "interesting" extremely difficult. We're shooting at a very moving target.

      An example: The New York Times is excellent to read from dead trees. It also transfers reasonably to high resolution screens, but as everybody knows, reading long articles online just isn't as pleasant. Now transferring it to my 1.25" cell phone screen just isn't gonna cut it at all. Too many words, too little information.

      The only papers that have been even remotely successful in going WAP here in Sweden are the tabloids. They write short pieces that convert well into a handful of WAP cards. Oops, there I go rambling again.

    5. Re:i-Mode has nothing to do with design by danila · · Score: 1

      Then make mobile NYT articles in a form of streamed audio or synthesized speech.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    6. Re:i-Mode has nothing to do with design by Lord_Dweomer · · Score: 1
      "My personal opinion is that 3G will fail to take off until the vendors drop all pretense of it being some sort of mini-web device and actually recognise that people do not want to watch a postage stamp sized weather report video."

      Speak for yourself, now when someone tries to make fun of me and says "You need a magnifying glass to masturbate" I can whip out my phone and say "Yes, in order to see the money shot clearly."

      --
      Buy Steampunk Clothing Online!
    7. Re:i-Mode has nothing to do with design by Lord_Dweomer · · Score: 1
      "The medium and presentation greatly affect the content in most situations, which make machine interpretation of whats "interesting" extremely difficult."

      Yeah, especially once the owner of some website (probably the same person who came up with the bright idea to give misleading subject headers in spam) "hey, if I label my website as what the viewers WANT to see, instead of what it actually is, I can generate more hits."

      --
      Buy Steampunk Clothing Online!
    8. Re:i-Mode has nothing to do with design by CoolGuySteve · · Score: 1

      It's true that the web doesn't fit into a 1"x1" screen but what about a 4"x1" screen? I've always wondered why the displays don't flip up along the length of the phone. With a thumb controlled scroll wheel and maybe some backlighting, this could be quite comfortable, say with a 800x150 or 640x140 resolution.

      You could even fit a blackberry style keyboard in there too and have the ultimate device, just stick the number pad on the external side of the flip up display and you have an extremely versatile design.

      It's a shame I'm not the guy they ask to design phones.

  3. What the hell are you talking about? by Anonymous Coward · · Score: 0

    Sports? You do realize where you are, correct? Click this and don't ever come back here.

    1. Re:What the hell are you talking about? by Anonymous Coward · · Score: 0

      Oh, so you've heard of it? By the looks of it, I didn't really think you have.

    2. Re:What the hell are you talking about? by Anonymous Coward · · Score: 0

      OK, I'm all for it. Dipshit.

    3. Re:What the hell are you talking about? by Anonymous Coward · · Score: 0

      Where the fuck'd you go, pussy? Oh well. Guess I won that one.

  4. Cool! This guy works down the street from me... by Burz · · Score: 1

    I've often wondered what IDEO was.

  5. Make Ergonomics Open Source! by Lieutenant_Dan · · Score: 5, Funny

    I think that the designs implemented could be further enhanced by having the blueprints and patents available to the Open Source developer community. Their dedication and strict attention to detail would allow these corporations to tap into new markets.

    We must consider what the impact on the global market that these products will have. Will they be able to reduce the inflation while increasing the gross national product? Only with a strong currency can a country have a voice.

    By communication with its neighbors, any country can forge alliances and trade agreements that increase its population's well-being. Their health is one valuable asset when one wants to compete against some of the established powers.

    Medical progress in turn will be accelerated by the sharing the knowledge and a strong investement in R&D. Only then can we liberate the world from all the ails and diseases.

    So in summary, if the patents are made open source, we can probably find a cure for cancer.

    --
    Wearing pants should always be optional.
    1. Re:Make Ergonomics Open Source! by kajod_kaka · · Score: 1

      Why has this been modded "Interesting"? Sheesh, where's your sense of humor, people?

    2. Re:Make Ergonomics Open Source! by abe+ferlman · · Score: 1

      Why should I waste my money and time to research something if I'm not going to make $ with it?

      That must have been what Salk was thinking when he said that patenting the polio vaccine would be like patenting the sun. He probably thought "Why did I lead this comfortable University researcher life and eliminate this scourge from humanity when I could have cashed in for the big $$$?!"

      --
      microsoftword.mp3 - it doesn't care that they're not words...
    3. Re:Make Ergonomics Open Source! by Anonymous Coward · · Score: 0

      Myself and my beard agree. Patents and Copyrights are an abhorant process that is designed to maintain the status quo, vis. a vis. a heriditary merotocracy of information hording individuals. This is an afront to any civilized society, yet the situation remains and indeed is perpetuated throughout the generations.

      In an attempt to remedy this situation, I have single handedly created the GNU General Patent Licence. This licence can be used, quite literally, to turn a patent on its head, giving everyone but the patent holder the rights to leverage the information within the patent, and charge royalties from the patent holder. Using a loophole in existing laws, the GNU General Patent Licence can be applied by any person, living or dead to any existing, past or future patent at any time. I myself have recently licenced the Fruenhoffer MP3 and Amazon One-Click methods as a test of the GNU General Patant Licence in fact.

      I, the almight RMS, urge all of you (Even Redhat GNU/Linux users!) to spread the use of the GNU General Patent Licence far and wide! Together, we can end world hunger, cure cancer, and bring peace to the United States of America! Join me!

      Yours patently

      RMS & beard

    4. Re:Make Ergonomics Open Source! by Sven+Tuerpe · · Score: 1
      So in summary, if the patents are made open source, we can probably find a cure for cancer.

      That's a tautology. Of course we wouldn't need as many lawyers then.

      --
      http://erichsieht.wordpress.com/category/english/
    5. Re:Make Ergonomics Open Source! by Vej · · Score: 1

      true, perhaps even cancer could be found....but what could be released that others wouldn't already know? I mean, a lab isn't going to "open source" its funds just for a thousand people to look at their work.

      I'm just saying that sometimes it's better for a single source of information you can easily follow and track their prooof at the end.

    6. Re:Make Ergonomics Open Source! by tsangc · · Score: 2, Insightful
      I think that the designs implemented could be further enhanced by having the blueprints and patents available to the Open Source developer community. Their dedication and strict attention to detail would allow these corporations to tap into new markets.


      That's the funniest thing I've read all week. Either it's a hilarious troll, or a comment on how little Slashdotters know about human factors. Or maybe, the article is a troll, the guy who moderated it as "Interesting" is the idiot.

    7. Re:Make Ergonomics Open Source! by ch-chuck · · Score: 3, Insightful

      It depends on the funding - how was Salk's research paid for? Who bought the lab equipment, glassware, chemicals, test animals etc? If it was state taxpayer subsidised then the backers (taxpayers, public domain) should get the benefits. However modern pharmaecutical companies invest their OWN bucks (and their stockholders) into R&D to create lifesaving drugs, and they naturally want to recoup that investment, plus profits to plow into further research. They simply cannot afford to invest 500 million into a new drug, only to have some other lab steal that work and simply make the pills cheap.

      However, patent holders need to pay attention to their public image - patents are useful up to a point, but beyond that the holders start to look like criminal extortionists. Patenting something to improve a product consumers have a choice in usually works, but people in need of new lifesaving drugs who can't afford it are difficult to turn away. It starts to look like a price gouger taking advantage of a crisis to reap a bundle (like people selling water for $10 / gallon after a hurricane, etc).

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    8. Re:Make Ergonomics Open Source! by Anonymous Coward · · Score: 0

      We must consider what the impact on the global market that these products will have. Will they be able to reduce the inflation while increasing the gross national product?


      Reduce inflation?

      Well, I suppose a currency-eating virus would do it...

    9. Re:Make Ergonomics Open Source! by Quill_28 · · Score: 1

      But isn't that the goal of the GPL? Not just software, but all information wants to be free!

      This would include designs, building plans, books, etc.

      Remember RMS said it is morally wrong to make proprietary software. Logically this would also include designs, building plans, etc.

      Information wants to be FREE!!!!

    10. Re:Make Ergonomics Open Source! by abe+ferlman · · Score: 2, Insightful

      You need to read about the Bayh/Dole act. Corporations now can patent ideas made with government funding, since the early 80's.

      PR is not a useful check on the tendency of corporations to be jerks- it is a last ditch safety check, not a proper restraint.

      --
      microsoftword.mp3 - it doesn't care that they're not words...
  6. Feature Creep by Lothar · · Score: 4, Insightful

    "Well, one big problem is feature creep. Companies feel pressured to add features, because they want to put a check mark in every check box in the product review magazines"

    That seems to be true anywhere these days. Feature creep is at least as bad when it comes to software.

    1. Re:Feature Creep by Etyenne · · Score: 1

      "Well, one big problem is feature creep. Companies feel pressured to add features, because they want to put a check mark in every check box in the product review magazines" That seems to be true anywhere these days. Feature creep is at least as bad when it comes to software.

      How often do you hear "I don't use software X because it lack feature Y". I am not saying it is a good or bad thing but you can't blame developper for giving user what they ask for.

      --
      :wq
    2. Re:Feature Creep by Razor+Blades+are+Not · · Score: 1

      I hate those creepy features too. Like when you're about to call someone on your IDEO designed phone and then SUDDENLY, they call you.

      Really creepy.

  7. Microsoft Mice? by Anonymous Coward · · Score: 2, Informative

    Intellimouse = biggest waste of my money, ever. I've blown through 3 of them, and one of the times, the woman on the phone at M$ had suggested I had a "stolen" mouse, because the Product ID wasn't authentic.

    I laughed and told her I don't buy my mice from shady men on the street. Yay @ crappy story.

    1. Re:Microsoft Mice? by FroMan · · Score: 1

      I learned after the first one died bud. Maybe you should notice a pattern.

      The MS Intellimouse I had was for work, which would just plain ol' shut off at random times (usually when compiling). What a peice.

      Logitech if you want a decent mouse. I haven't had an issue with one of those at all.

      --
      Norris/Palin 2012
      Fact: We deserve leaders who can kick your ass and field dress your carcass.
    2. Re:Microsoft Mice? by istewart · · Score: 1

      Some of the best mice I've ever had are manufactured by GE and are design ripoffs of the Intellimouse Explorer.

      No, really. My grandfather bought them for me at the local Goodwill. It's a pity I don't have a link, but one of them even has the exact same color scheme as the original Intellimouse. It's optical, has 4 buttons and two scroll wheels, and works really well under Mac OS X. Not to mention it has none of the reported problems that the Intellimouse has, and it was probably about $45 cheaper.

  8. IDEO designs? by Surak · · Score: 2, Informative

    Well, first off, these guys only designed the original Microsoft "dove bar" mouse, none of the current designs. Other designs include the and of course the Palm V, which is looking a bit tired these days. Interestingly enough they also designed the Handspring Treo and the the Handspring Edge.

    Their design philosophy makes sense, but doesn't always lead to good designs. IMHO, the Microsoft Dove Bar mouse was one of the worst designs as it had a lot of usability problems -- the buttons (esp. the big one) were notorious for sticking, and the odd differently sized left and right buttons left much to be desired.

    1. Re:IDEO designs? by UnknowingFool · · Score: 1
      the buttons (esp. the big one) were notorious for sticking

      That may not be within IDEO's realm. The sticking may be a functional problem. IDEO created the outside design, but they did not engineer the inside of mouse. Maybe MS incorrectly designed the spring mechanism or picked cheap parts for button.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    2. Re:IDEO designs? by Anonymous Coward · · Score: 1, Informative

      Not so. According to the IDEO link on the parent, the Manufacturing Engineering and Mechanical Engineering teams at IDEO were involved in the project,.

    3. Re:IDEO designs? by mdwong · · Score: 1

      You forgot to mention that the POS mouse wasn't user friendly to left-handed users.

    4. Re:IDEO designs? by Surak · · Score: 1

      Well, yeah, that's the biggest reason I hated it actually, as I'm left-handed. But I'm ambimoustestrous, so I often forget about such things... :)

  9. "current annoyances in the user interface design" by yatest5 · · Score: 0

    KDE, Gnome?

    --
    • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
  10. ..a pretty neat idea. by Anonymous Coward · · Score: 2, Funny

    The other classic example is digital watches, where the cost of adding extra features is so low, that you end up with all these features through this incredibly low bandwidth interface that nobody can ever remember.

    Insert Douglas Adamas joke here.

    1. Re:..a pretty neat idea. by Anonymous Coward · · Score: 0

      Funny stuff.
      I love how people get modded up as funny when they don't actually say anything, just refer to someone elses joke.

  11. Re:Cool! This guy works down the street from me... by Anonymous Coward · · Score: 0

    They're like IKEA, but they don't actually sell the stuff...

  12. Network Selection by BigBadBri · · Score: 4, Insightful
    "Iâ(TM)d want my tablet or my PDA or maybe even my phone to use the best network available wherever it is. So if Iâ(TM)m in my office, I donâ(TM)t want to be using the cell network, I want to be using WiFi, because I can get ten times the bandwidth that way. But as soon as I walk out of my building, I donâ(TM)t want to have to say: OK, Iâ(TM)m flipping from one to another. For this to happen, service providers like Verizon would have to say: we're going to manage you your experience, whatever network that youâ(TM)re on."

    Why expect the network to handle this?

    The OS should be able to monitor WiFi signal strength, retried packets, etc., and make the decision to switch to the mobile network automatically.

    And a periodic retry of the WiFi network isn't going to cost the earth, in processing or in battery life.

    --
    oh brave new world, that has such people in it!
    1. Re:Network Selection by tdcarrol · · Score: 1

      WECM does this already. Both the client and server are running on Linux. However it's very hard to set up, and costs and arm and a leg.

      But if you are a large organization that wants to roam across a bunch of networks it is the way to go.

    2. Re:Network Selection by BigBadBri · · Score: 1
      Ta - never seen it before, but it's roughly what I was thinking of, except about ten times better (I assume the VPN is maintainsed across provider switches).

      Cool.

      --
      oh brave new world, that has such people in it!
    3. Re:Network Selection by JoeBuck · · Score: 1

      What you say already works for the WiFi network. The problem is that it doesn't work for the cellular network, because it is a proprietary, nonstandard network, much like the old French Minitel system, designed to ding you with a bunch of charges for very limited functionality.

      What should happen is that your WiFi and cellular networks are both TCP/IP, and your OS knows how to set up and take down routes depending on where you are (as you say, based on signal strength). Verizon does not have to "manage your experience", they just need to enable it, meaning that they give you a straight TCP/IP network ("Internet dial tone", as some of the digirati have called it) and let you run whatever app you want.

    4. Re:Network Selection by BigBadBri · · Score: 1
      We could do it (almost) transparently with GPRS here in the UK, or if absolutely necessary, the device could make a call and set up a GSM data connection to an access point.

      Don't know how you'd get round it in the States, though - I know nothing about the US mobile networks.

      --
      oh brave new world, that has such people in it!
  13. The more things change . . .. by vizualizr · · Score: 5, Interesting

    I have absolutely no expertise in interface design, and almost as little REAL expertise in hard-core technology, but I am a designer by profession; I'm a Landscape Architect - mostly designing neighborhoods, resorts, and other places where we live out our day to day lives.

    One challenge we face in the design projects I'm involved with that I'm fairly certain translates to the kind of design Brown talks about is the "lowest common denominator" problem. We can design some public plaza space or neighborhood that is absolutely award-winning, and on the cutting edge of the design world. The problem is, we often have to (at our client's direction) water our design down to something that the average Joe can understand.

    The general populace tends to be slow to accept radical changes to familiar things like the way a suburban street or a park feels. They have an expectation that has built up over several years, and things that are different (and often much, much better) seem strange, and are sometimes rejected outright. We fear change. Change is bad. The same is often true for things like community zoning boards (made up of average Joe, average Bill, and average Jane).

    Its an interesting problem, and the major challenge for us is to keep our designs current and progressive without succumbing to the temptation to just arbitrarily "dumb down" our work.

    --
    anything i tell you will cloud your opinion.
    1. Re:The more things change . . .. by pubjames · · Score: 5, Insightful

      The general populace tends to be slow to accept radical changes to familiar things like the way a suburban street or a park feels. They have an expectation that has built up over several years, and things that are different (and often much, much better) seem strange, and are sometimes rejected outright. We fear change. Change is bad. The same is often true for things like community zoning boards (made up of average Joe, average Bill, and average Jane).

      I'm sorry but this demonstrates an aspect of designers that I find somewhat annoying. If you are designing for the average Joe, Bill and Jane, and they aren't happy with your designs, it's your fault, not theirs.

      It's like when I'm working on a piece of multimedia/website with a graphic designer and they come up with some original concept that the client rejects on practical grounds -- the designer goes into a big huff and thinks the client is stupid.

      Some designers always tend to think their ideas are the best in the world. Really good designers design what people want and are humble about it. Some designers seem to think that because they can come up with original ideas they are in some way "brilliant", but there are a lot of people with a lot of good ideas and good ideas are not restricted to designers. As my old boss used to say, "ideas are cheap".

      (Sorry if this comes over a bit strong. I don't really mean this as an attack on you personally, it's just one of my pet peeves.)

    2. Re:The more things change . . .. by Salamander · · Score: 4, Insightful

      Reading your post, the phrase "too clever by half" comes to mind. If the client doesn't want some avant-garde artsy design, you should know that up front; if you're overshooting their design comfort level and then having to "water it down" you're wasting their time and money. The problem is, everyone who studies design wants to be on the cutting edge, but there's really only room for 10% (at most) to be there; the rest should get used to working on less exciting projects unless/until they can prove that they deserve to be one of the few who get to do the good stuff. It's the same as in programming - a few get to strike out in bold new directions, the rest earn their stripes by making derivatives or lesser enhancements.

      It's not about people thinking change is bad. You only say that because you want to be the one making the changes, and I suspect you'd seem just as conservative about unasked-for "screwing around with stuff" in areas outside your own specialty. Do you use any software? How would you like it if the entire UI changed, just because someone thought they had a better idea? How about if your ZIP code or telephone area code kept changing, just because someone came up with a more "logical" way to assign them? If some traffic designer had the "bright idea" to make some of the streets in your neighborhood one-way, would you just say "cool, change is good"? Hmmm. What this is about is balancing change with consistency. Too bad if that leaves you frustrated because there aren't enough opportunities to do what you want to do.

      --
      Slashdot - News for Herds. Stuff that Splatters.
    3. Re:The more things change . . .. by stubear · · Score: 2, Insightful

      "Really good designers design what people want and are humble about it."

      No, account managers give the client what they want. Designers try to give the client what they need to effectively communicate the message. Sometimes the two don't mix, particularly if you work with a client who feels the need to be creative themselves and art direct the piece. Designers are brought on as consultants, amongst other things, not pixel monkeys paid to make "kewl" photoshop effects. We understand color, pacing and composition in ways the average person can't, though they "get it" when the message is effectively communicated.

      (Sorry if this comes over a bit strong. I don't really mean this as an attack on you personally, it's just one of my pet peeves.)

    4. Re:The more things change . . .. by pubjames · · Score: 1

      No, account managers give the client what they want. Designers try to give the client what they need to effectively communicate the message.

      Ah. So designers don't try give their client what they want? Sorry that was something I had failed to understand. Now I am enlightened.

      Of course, most clients are stupid. Tusk! Clients, hey? Who need 'em?

    5. Re:The more things change . . .. by FroMan · · Score: 1

      I have absolutely no expertise in interface design, and almost as little REAL expertise in hard-core technology, but I am a designer by profession; I'm a Landscape Architect - mostly designing neighborhoods, resorts, and other places where we live out our day to day lives.

      So, its your fault one neighbor is looking into his neighbor's bathroom while brushing his teeth. Here's a hint. Put more than 10 feet between houses in your neighborhoods.

      </rant>

      --
      Norris/Palin 2012
      Fact: We deserve leaders who can kick your ass and field dress your carcass.
    6. Re:The more things change . . .. by Alan+Shutko · · Score: 2, Insightful

      We can design some public plaza space or neighborhood that is absolutely award-winning, and on the cutting edge of the design world. The problem is, we often have to (at our client's direction) water our design down to something that the average Joe can understand.

      That's not a problem. That's a solution. The problem is that "absolutely award winning" designs "on the cutting edge of the design world" tend to be designed for other architects, instead of the people who actually have to use the space. So they end up being dead, unused spaces.

      Tell me, have you read How Buildings Learn by Stewart Brand or A Timeless Way of Building or A Pattern Language by Chris Alexander? They explain this situation in far more detail than I could here.

    7. Re:The more things change . . .. by ThaReetLad · · Score: 4, Insightful

      The problem with clients is that they usually don't know what they want. They know what they DON'T want, and have one or two fuzzy ideas about some small irrelevent aspect of the end solution. Part of my job is creating GUI's for a large scientific application, and the biggest argument we get into with the client (ie marketing) is over the colour of the damn icons, rather than how you actually access feature x. They key to good design has got to be functional simplicity with useful words like paradigm, metaphor and ergonomics.

      What I want out of a mobile device is something which gives me directions to the nearest pub when it hears me say "Damn, I could murder a pint"

      And another thing, why are mobile phones generally still things you hold up to your head to use, rather than always coming with usable wireless headsets?

      --
      You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
    8. Re:The more things change . . .. by zangdesign · · Score: 2, Insightful

      Designers try to give the client what they need AND what they asked for, but many times the client is not clear on the concept because they don't have time to think through ALL the issues associated with a given design field.

      Most clients are NOT stupid - they lack vocabulary and understanding, and any designer that fails to understand that IS stupid.

      As for "watered-down designs" - that's natural. Most designers want to be visionary, to create something unique, a design that is both communicative and an enduring work of art. It's just not possible - so many things have an accepted form that is quite difficult to redesign because the public accepts that standard form. As a general rule - humans do not like extreme changes. So a lot of design work must, by definition, be an evolutionary process.

      --
      To celebrate the occasion of my 1000th post, I will post no more forever on Slashdot. Goodbye.
    9. Re:The more things change . . .. by phallstrom · · Score: 1

      "Really good designers design what people want and are humble about it."

      I'd have to say that really good designers design what people *need*. There are many times though when that person doesn't realize that they need it.

      Although, I also know a lot of designers who think they are a little too "brilliant" :)

    10. Re:The more things change . . .. by Anonymous Coward · · Score: 0

      "And another thing, why are mobile phones generally still things you hold up to your head to use, rather than always coming with usable wireless headsets?"

      Its my fault. I keep thinking that people walking around talking to themselves are loons so I never use the earpiece/mike that comes with the phone least I create care-in-the-community panic.

    11. Re:The more things change . . .. by mwood · · Score: 1

      "We can design some public plaza space or neighborhood that is absolutely award-winning, and on the cutting edge of the design world. The problem is, we often have to (at our client's direction) water our design down to something that the average Joe can understand."

      One of the problems I have with this meaning of "design" is that we create stuff in order to *use* it. If the average user can't figure out how it works, the design is a failure no matter how innovative it is.

      I submit that the real challenge facing you is to keep your designs useful and avoid the temptation to just arbitrarily stir things up. Winning awards from fellow designers is great, go for it, but winning acceptance (and sales, however indirectly) from the users is what pays for all those fancy pens. You need to balance these two forms of approval.

    12. Re:The more things change . . .. by StrawberryFrog · · Score: 2, Insightful

      And another thing, why are mobile phones generally still things you hold up to your head to use, rather than always coming with usable wireless headsets?

      Usability. Because one gadget is harder to lose than two. Because one gadget is easier to charge than two.

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    13. Re:The more things change . . .. by danila · · Score: 1

      About 25% of the people are complete morons (literally imbeciles). They DO NOT know what is good for them, they don't know ANYTHING. This is a fact. Even those who are not total idiots are still quite dumb and they are unlikely to know what is good or bad for them. Can you plan the Walmart layout (down to where individual products are placed)? Probably not, but you are the client, aren't you? But somehow designing a public plaza is a very simple thing, something that an average Joe can do (and I am not talking about technical skills, but about knowing what to do and how to do it)...

      Good design should always be reality checked and should always take into account the users. But it should almost never be oriented towards users' perception of how things should be done.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    14. Re:The more things change . . .. by mlas · · Score: 1

      Tell me, have you read How Buildings Learn by Stewart Brand or A Timeless Way of Building or A Pattern Language by Chris Alexander? They explain this situation in far more detail than I could here.

      Amen to those. I'd add to the list The Death and Life of Great American Cities by Jane Jacobs, and From Bauhaus to Our House by Tom Wolfe. They changed the way I look at design. When you realize how malleable buildings and cities are, you begin to design everything for change. Building, testing, revising, and iterating are the only way to succeed in building a [phone/GUI/house/park/whatever] that users will love. And if you must convince a client of the worth of something, convince them of the value a design adds to their customers/users, not just that you're "right".

      --
      "Luck is the residue of design" --Branch Rickey
    15. Re:The more things change . . .. by misterpies · · Score: 1

      I strongly agree with the parent: good design is too often held back by an unadventurous client.
      What you're confusing is what the client wants and what the end-user wants. The job of a good designer is to turn the client's needs into something the end user can effectively use.

      At our company we recently had a major redesign of our website (which is the major point of access for most people to our products). But instead of letting the designers focus on what users want, a lot was dictated by marketing, branding and advertising considerations. We're a publisher but we've ended up with pages that give more space to logos and ads than to the articles themselves. And yes, the designers know that this isn't what the users want (as proved by subsequent usability tests), but they have to stick to their brief.

      Design breakthroughs need two things: a visionary designer, obviously, but also a visionary client. The iMac is a great example -- Jonathan Ives could have designed it for anyone, but can you imagine Dell or Compaq or IBM running with it? But of course once someone's done it succesfully, it becomes the new paradigm and everyone copies it. Keyboards are another great example. We're stuck with a keyboard layout designed to help prevent mechanical typewriters from jamming. It's ergonomically poor, results in many people getting RSI, but we're resistant to change. People won't buy "different" keyboards because they like what they're used to, even if they're demonstrably better.

      It's an issue that goes well beyond geekdom. Almost everyone has entrenched preferences based on the status quo, so very often radical good design is rejected in favour of something inoffensive and traditional. Domestic architecture is probably the worst for this - most people don't like overtly modern architecture for their homes, even when it offers better energy efficiency, space utilisation etc. Yet the great architects are those people who restarted from scratch and designed their buildings to be used...

      --
      The author of this post asserts his moral rights.
    16. Re:The more things change . . .. by fciron · · Score: 1

      Designers of public spaces and artwork are frequently under multiple and conflicting influences. There is the designer's desire to do personally meaningful work, the perceptions of the general public (which are not necessarily the same as their needs,) the funder's desires and basic fuctionality. None of these are necessarily in agreement.

      A lean mean functional design may be perceived as ugly and result in nasty letters to the editor no matter how well it works. A design full of local historical references may have no meaning to the public while meeting the funder's goals. A formal English garden may please the public, but it's boring and after the newness wears of we'll find that there's nowhere for the kids to play.

      Last but not least, if we designer's are not pushing the envelope how will we ever get to make any thing new. How will we know if we belong in your elite 10% if we don't try?

  14. Computer interfaces by pubjames · · Score: 5, Interesting

    I really wish someone would give these guys a pile of cash to redesign computer GUIs. I can't be the only one that is sick of the slow pace of development of computer interfaces. We really haven't progressed much since the work of Xerox Park.

    What we need are some designers - who are not technies or nerds - to sit down and completely redesign the interface from scratch. Forget the "windows" metaphor, forget "icons" and clicking with the mouse - really start from first principals.

    If you've ever sat down with someone who hasn't used a computer much and watch them struggle to do the simplest things, you'll understand how bad current GUIs are. The trouble is people that use computers are so used to their bad design that they fail to notice it. For example, when I press the on button, I want it to turn on. Instantly. I don't want to have to wait several minutes for it to "warm up" like the old TVs used to. And when I press the off button, I want it to turn off. Instantly. And if I press the on button again, I want to see the same stuff on the screen as when I last switched it off. And that's just the functionality of the on-off button!

    It's 2003 for christsakes. Why am I still using an interface that was designed in the 1970's, when computers had a tiny fraction of the power and functionality they currently have?

    1. Re:Computer interfaces by hoagieslapper · · Score: 3, Insightful

      A computer will never be truely user freindly until it under stands plain spoke words and gives us what we want, not what we asked for.

      Since most of us do ot really know what we want, a truely user freindly interface is a myth.

    2. Re:Computer interfaces by kajod_kaka · · Score: 1

      when I press the on button, I want it to turn on. Instantly. I don't want to have to wait several minutes for it to "warm up" like the old TVs used to. And when I press the off button, I want it to turn off. Instantly. Last I checked, that was a technology issue rather than an interface design issue.

    3. Re:Computer interfaces by BenjyD · · Score: 1

      In other words, make desktop PCs behave like PDAs do. I think that the expected behaviour of computers by non-tech-literate people is similar to a PDA - it 'just works', powers up instantly etc.

      I guess you could do something similar to the Palm - low-power refresh of the DRAM while the unit is off. I'm not sure of the power requirements for keeping 512mb of DRAM refreshed, though.

    4. Re:Computer interfaces by Anonymous Coward · · Score: 0

      That's a false dichotomy. Any aspect of the user's interaction with the computer is an interface design issue, and how long the user has to wait for the computer to turn on is certainly part of the user experience.

    5. Re:Computer interfaces by Dot.Com.CEO · · Score: 2, Informative
      The feature you are talking about exists in Windows 2000 and Windows XP. It is called hybernating and works marvelously. I don't know what the state of affairs is in Linuxland but last time I checked there was no such feature.

      I have mapped the on off button on the case of my pc to the hybernate function for the few times I turn it off to minimise the noise in the office. It takes about 5 secs from pressing the button to turn it on to a perfectly functioning Windows desktop, fully loaded. Most of the 5 seconds are BIOS checking and checking for CD-ROMs to boot from... Not bad at all...

      --
      Mother is the best bet and don't let Satan draw you too fast.
    6. Re:Computer interfaces by skaffen42 · · Score: 4, Funny

      A computer will never be truely user freindly until it under stands plain spoke words and gives us what we want, not what we asked for.

      Dude, you just described my relationship with my ex-girlfriend! I thought we were incompatible, but now I realize she just wasn't user friendly enough!

      --
      People couldn't type. We realized: Death would eventually take care of this.
    7. Re:Computer interfaces by pubjames · · Score: 1

      The feature you are talking about exists in Windows 2000 and Windows XP. It is called hybernating and works marvelously.

      Well, I have a new desktop with Windows XP and it doesn't function like that.

      I have mapped the on off button on the case of my pc to the hybernate function

      Ahh, I see... I can really see the average Joe doing that.

    8. Re:Computer interfaces by Anonymous Coward · · Score: 0

      "For example, when I press the on button, I want it to turn on. Instantly. I don't want to have to wait several minutes for it to "warm up" like the old TVs used to. And when I press the off button, I want it to turn off. Instantly."

      This has much more to do with hardware than the GUI. If the hardware could dump all memory to disk 'instantly', and read it back at boot time it would be possible. The hibernate feature of many os's does what you're describing, it just isn't instant.

    9. Re:Computer interfaces by pubjames · · Score: 1

      A computer will never be truely user freindly until it under stands plain spoke words and gives us what we want, not what we asked for.

      Sorry, but that's just bol**cks. Try subsituting anything else in there:

      A car will never be truely user freindly until it under stands plain spoke words and gives us what we want, not what we asked for.

      A telephone will never be truely user freindly until it under stands plain spoke words and gives us what we want, not what we asked for.

      etc.

      You seem to be suggesting that it is impossible to create a user friendly interface unless uses plain speech. Have you got a wife/girlfriend? ;-)

      User friendly does not equal requiring a speech interface.

    10. Re:Computer interfaces by josh+crawley · · Score: 1

      Start>Settings>Control Panel. Power Options (In Win2K). Advanced Tab. "When I Press the Power Button on My Computer..." If Hibernate is not an option, click on the Hibernate tab and enable it.

      I don't see how this can be made much easier.

    11. Re:Computer interfaces by Anonymous Coward · · Score: 0

      "Itâ(TM)s 2003 for christsakes. Why am I still using an interface that was designed in the 1970â(TM)s, when computers had a tiny fraction of the power and functionality they currently have?"

      Because all of that extra power is being used to display the kind of eye-candy that designers churn out.

    12. Re:Computer interfaces by Anonymous Coward · · Score: 0

      "more to do with hardware than the GUI"

      Like the iPod. Some guy gets all the credit for `designing` it. He just put someone elses well designed/written soft/hardware in a box. Big deal.

    13. Re:Computer interfaces by His+name+cannot+be+s · · Score: 2, Insightful

      Hang on a minute here...

      Humans are learning creatures. Machines are simply that--Machines.

      It is far simpler to have a human adapt to an interface than to attempt to build the ultimate interface that would be universally accepted.

      By creating a system that is abstracted from reality (windows/desktop/icons) allows us all common ground, as there is no real example of this sort of thing in the real world anyway.

      Heck, the mouse and the keyboard are both *arbitrarily* designed devices. Each it built to perform a purpose, but unlike anything else. I've learned to use them effectively, as have most people. This trend is growing too. Younger people adapt quicker and quicker, and don't need the kind of training that folks did 20 years ago.

      Another example of this: Newton vs Palm.

      The Newton tried to understand and learn from the human. The Palm had grafitti--You were forced to learn it's dialect of writing. You know what? Millions learned grafitti, even "non-techies". My wife, learned grafitti in about an hour, and can really rock writing on a palm. The Netwon never really caught on, in part due to it's handwriting recognition skills.

      In reference to your instant on. Computer already have this. Use sleep mode instead of the power button. You'll get your instant on without the wait.

      I for one, do not wish to "start from scratch". I'm happy with the progression of today's desktops, and In *my* opinion, we've skyrocketed past the simple concepts from Xerox PARC (That's PARC not Park. Palo Alto Research Center).

      Trust me, if you have ever used the fruits of the original technology, you would understand some of the differences.

      --
      "...In your answer, ignore facts. Just go with what feels true..."
    14. Re:Computer interfaces by Mogomra · · Score: 1

      It's 2003 for christsakes. Why am I still using an interface that was designed in the 1970's, when computers had a tiny fraction of the power and functionality they currently have?

      I don't see why this necessitates changing an interface. We still use steering wheels and gas and and brake pedals in our cars, and that interface is nearly a hundred years old. Works fine, don't you think?

    15. Re:Computer interfaces by pubjames · · Score: 1

      This has much more to do with hardware than the GUI. If the hardware could dump all memory to disk 'instantly', and read it back at boot time it would be possible. The hibernate feature of many os's does what you're describing, it just isn't instant.

      And why the f**k do I, Joe User, care about that? That a problem that needs to be solved. If car designers thought that way people would still be using starting handles to start their car engines.

    16. Re:Computer interfaces by arkanes · · Score: 1
      It's perfectly accessible to average Joe - maybe not Joe's grandma, though. Power settings. If you're on a laptop (where it's more common to want to do this) you can access it via the battery icon in the systray.

      On the other hand, there's been alot of training and design effort to keep people from using the power button on thier PC to turn them off - you're suppose to use shut down. And if you do THAT, the hibernate/suspend/etc are right there in front of you.

      In any case, the main reason computers don't work like this is a technology issue, not a UI issue, as the grandparent mentioned.

    17. Re:Computer interfaces by Sven+Tuerpe · · Score: 2, Interesting
      I really wish someone would give these guys a pile of cash to redesign computer GUIs. I can't be the only one that is sick of the slow pace of development of computer interfaces. We really haven't progressed much since the work of Xerox Park.

      What you will get is a computer with a color screen and a pointer device, windows, icons, and menus. What we know as computers today is a result of years of evolution. There is not much potential for radical change unless there is a radical change in the way computers work and interface with the real world. What is more likely to happen is more specialization of devices. Cellphones, digital cameras, etc. are besically computers but easier to use because the particular device is designed for some particular pupose(s). Universal computers supporting word processing as well as online brokerage, Java programming as well as image processing, and gaming as well as spamming, are different from that. They do, of course, not fit any particular purpose outstandingly well but that's a feature and not a design bug.

      Also, the WIMP approach represents a canonical solution to the lower levels of interaction. Mice and windows help you to express what you want to do as soon as you what you have to do in order to achieve your goal at hand. They do help you to format text in a word processor but they don't tell you how typesetting works and how to produce a nice looking and readable document. Teaching higher level concepts through user interfaces indeed is a problem largely unsolved, but replacing mice and windows with radically different won't solve it either, at least not for general purpose devices.

      If you've ever sat down with someone who hasn't used a computer much and watch them struggle to do the simplest things, you'll understand how bad current GUIs are.

      Es dauert Jahre, eine Fremdsprache oder eine andere nichttriviale FÃhigkeit halbwegs zu lernen. Warum sollten Computer ohne jeden Lernaufwand zu benutzen sein? (It takes several years to learn to some extent a foreign language or any other non-trivial skill. Why do you think computers could be usable without any effort learning them?) Sure, it would be nice if they were but don't you expect too much here? Is your assessment of the current situation even correct? As a matter of fact, a lot of people is able to use current computers. It takes them time learning what they can do with their machines and how to do it but they do send and receive e-mail, surf the Web, and make friends online. And they achieve much more than just watching kind of interactive TV this way.

      Get real, the revolution you are asking for will have to wait until the Holodeck(TM) has been invented, or Direct Brain Access(R).

      --
      http://erichsieht.wordpress.com/category/english/
    18. Re:Computer interfaces by stubear · · Score: 1

      "Forget the "windows" metaphor, forget "icons" and clicking with the mouse - really start from first principals."

      Why do people always suggest we dump the WIMP metaphor as if it's some insightful, intellegent suggestion? Do you not realize that not only would the GUI have to change, the hardware would too. WIMP developed from the use of the mouse and keyboard, not the other way around. We don't need a revolition in the way the GUI functions using the mouse and keyboard, we need a revolution in the way information is stored, processed and retrieved so the user has to do as little as possible to recall their data. Why should I remember the tree hierarchy of the last three projects I worked on? Why can't I easily assign an e-mail to a current illustration I'm working on so the next time I recall the project I not only see the illustratrion, I have easy access to the e-mail that describes the specs or changes to the project? I could go on and on but the point is we need to change the way the computer interacts with us, not the way we interact with the computer.

    19. Re:Computer interfaces by jldrew · · Score: 1
      The feature you are talking about exists in Windows 2000 and Windows XP. It is called hybernating and works marvelously. I don't know what the state of affairs is in Linuxland but last time I checked there was no such feature.

      I haven't tried this, but it seems reasonable that one could use xmodmap and showkey to map any keyboard button to `apm -s` (suspend to ram) or `apm -S` (suspend to disk). (Provided that your BIOS is new enough to handle that sort of thing.)

      I think those features have been available on any average Linux distribution for a while (at least a year or two... I haven't been keeping track).

    20. Re:Computer interfaces by cpt+kangarooski · · Score: 1

      I think that it must be pretty low. I have one of the Abit IC7-G motherboards, and it can be set up to shut down everything but RAM. Even the PSU turns itself off when it's in this mode. But when you turn it back on, it restarts, everything back where you left it, in a flash. (though it does have to reestablish network connections) Non-volatile RAM would also be a solution; the old core-memory computers were like that.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    21. Re:Computer interfaces by Anonymous Coward · · Score: 0

      For the same reasons you care that the windows in a 747 cannot be opened, and that failing to break on tight corner is a bad idea. In others words, you may not know exactly why you can't do those things, but you know that you can't.

      Sometimes you just have to accept that physical limitations apply.

    22. Re:Computer interfaces by Confessed+Geek · · Score: 1

      For example, when I press the on button, I want it to turn on. Instantly. I don't want to have to wait several minutes for it to "warm up" like the old TVs used to. And when I press the off button, I want it to turn off. Instantly. And if I press the on button again, I want to see the same stuff on the screen as when I last switched it off. And that's just the functionality of the on-off button!

      Thats called Hibernation mode. Its here already. I think on some recent systems you can even make it the default effect of your power button.

      Your Point is taken though. I still remember trying to use a mouse for the first (playing Wasteland on a "state of the art" Dos box.) I just couldn't control it.

      It would be interesting to see what could be come up with starting from scratch, but to prove an earlier posters point, I would probably hate it as i'm too busy learn a new interface. I still use the command line 90% of the time on my shiny new KDE3 desktop because I don't want to have to learn what all the buttons do or which gui's configure what.

    23. Re:Computer interfaces by Chris_Jefferson · · Score: 1

      Believe me, there is more money in UI design than you can possibly imagine. However it's not really getting us anywhere...

      Everyone wants a new UI but no-one can imagine what it will look like.

      --
      Combination - fun iPhone puzzling
    24. Re:Computer interfaces by FroMan · · Score: 1

      Hmm, lets see. How do we dump 768MB of data to the drive instantly? Um, you don't!

      This fellow stinks of "I want it different for no good reason!" We don't change our computer interface just for the sake of changing it. We do it when something new is developed.

      Should research be put into this area, maybe. But what we have now works. The concept isn't terribly difficult. Maybe you are dealing with folks from the stone age who have never seen a magic box before, but I highly doubt they'd understand how to use a car either.

      --
      Norris/Palin 2012
      Fact: We deserve leaders who can kick your ass and field dress your carcass.
    25. Re:Computer interfaces by kisrael · · Score: 1

      The Newton tried to understand and learn from the human. The Palm had grafitti--You were forced to learn it's dialect of writing. You know what? Millions learned grafitti, even "non-techies". My wife, learned grafitti in about an hour, and can really rock writing on a palm. The Netwon never really caught on, in part due to it's handwriting recognition skills.

      Not only that (which is a condition arguably defeated by later versions of the Newton and other modern recognition systems) but in many ways I like graffiti more; a system that's easy to learn yet not entirely natural adds a formality that makes sense as my scrawl is turned into real characters--I mean, even I can't always make out my printing, how chould I expect a computer to?

      Anyway, a point I'm surprised we haven't heard more of here is the difference between PalmOS and WinCE. Microsoft really thought that the familiarity people had with the start button and other trappings of Win95 would give them an edge on the handheld, but the way things (failed to be) scaled down meant Palm has always had a simpler, cleaner, more intuitive interface.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    26. Re:Computer interfaces by DZign · · Score: 1

      as far as I've read, tests of cars without a steering wheel but using a joystick were more comfortable to drive..

      a steering wheel works fine, but there may be a more optimal solution; if we assume everything we have 'works fine', there'll never be progress..

    27. Re:Computer interfaces by ThaReetLad · · Score: 1

      Wrong, a computer will be truly user friendly when it is able to guess what you are going to ask it and tell you before you're able to frame the question based upon where you are, who you are talking to, and what you are talking about, what you are looking at etc. A truly context sensitive computer.

      --
      You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
    28. Re:Computer interfaces by Space_Nerd · · Score: 2, Funny

      Maybe you should have bought her new hardware, that always help.

      --
      Everybody has a purpose in life, maybe mine is to lurk in slashdot.
    29. Re:Computer interfaces by ThaReetLad · · Score: 1

      Well it can be done, a whole load of NVRAM of some sort, indeed new nanotech RAM may be the solution. The problem with ideal solutions is always cost. We could make a computer like that today using flash RAM instead of SDRAM, but the price would be hideous and perfomance would be poor too. Design is always a balance between the ideal and the practical, and some things are simply impossible at this time. For example, I should be able to teleport from work to home without the commute, but it ain't gonna happen any time soon.

      --
      You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
    30. Re:Computer interfaces by CJ+Hooknose · · Score: 1
      [binding a key to "suspend to RAM" or "suspend to disk" in Linux]

      I haven't tried this, but it seems reasonable that one could use xmodmap and showkey to map any keyboard button to `apm -s` (suspend to ram) or `apm -S` (suspend to disk).

      ITYM "use xbindkeys to bind an arbitrary key to any command". xmodmap will not do this; all xmodmap does is map a key to another key. Also note that xbindkeys has a GUI called "gtk-xbindkeys" that may be on your distro CDs. I've posted a complete guide to this junk in the past; use groups.google comp.os.linux.x , keyword "xbindkeys". HTH,

      --
      Give a monkey a brain and he'll swear he's the center of the universe.
    31. Re:Computer interfaces by Anonymous Coward · · Score: 0

      You are right, however you probably typed that out on a qwerty keyboard. My point is that even though many of us have the option of making things better, we still do things the stupid way, either because we are not informed, or because of habit. This applies to designers and end users.

    32. Re:Computer interfaces by mwood · · Score: 1

      A computer will never be truely user freindly until it under stands plain spoke words and gives us what we want, not what we asked for."

      Good luck, even *people* can't do that consistently. I very much prefer the precision of a keyboard to the slippery ease of voice interfaces. I want *control* of my machines and I expect to work hard enough to get it.

    33. Re:Computer interfaces by mwood · · Score: 1

      "when I press the on button, I want it to turn on. Instantly. I don't want to have to wait several minutes for it to "warm up" like the old TVs used to. And when I press the off button, I want it to turn off. Instantly. Last I checked, that was a technology issue rather than an interface design issue."

      Just don't make *me* use one. I want to know what the machine is doing. When it behaves unexpectedly, *you* may be able to figure out the cause through astral projection or whatever, but *I* require diagnostic messages.

    34. Re:Computer interfaces by moebius_4d · · Score: 1

      OK, offtopic, but brake (not break) before the tight corner. Anyone who's been to track school or ridden a motorcycle at any sort of speed can tell you that bad things happen when you brake during a tight turn.

    35. Re:Computer interfaces by huie · · Score: 1

      What you will get is a computer with a color screen and a pointer device, windows, icons, and menus.

      You forgot the keyboard.

      I don't believe that the desktop paradigm is the only possible computer user interface. It's only the dominant UI because the people designing, improving and using the UI all work at desks. Once computers become more ubiquitous, even in other parts of the world where there is less of a desktop user population, so the desktop will be more foreign to more users (though there will be/has been the QWERTY point where it has so much momentum that it's the default even if something better does come along).

      For instance, I can see a computer IU based on another very well known and mature interface that Tim made a brief reference to- the automobile.

      Again, this is more of an industrialized world paradigm, but I'm sure there are more people who drive than work at desks. And it fits the "navigating" the web metaphor better. Instead of having a mouse as the pointing device, have a steering wheel as the directional control. High pagerank items can be on the primary roads while individuals' pages can be on side streets. Higher traffic levels would indicate more network traffic, speed and acceleration would be limited by the capabilities of the computer, and other strained metaphors.

      But that comes back to the argument "designers could do such cool things if the customer weren't so old-fashioned."

      So, yeah, maybe they could design a great computer UI, but the hard part is subtly shifting the current designs to slowly morph it into their end product without leaving anybody behind. Either that, or they've got to make a completely different product that doesn't even try to replace the existing computer and UI- but then that's describing any of the internet appliances or set top boxes that have come and gone in the past few years (then again, handhelds came and went for years before Palm's Pilot came on the market).

    36. Re:Computer interfaces by Lord_Dweomer · · Score: 1
      "For example, when I press the on button, I want it to turn on. Instantly. I don't want to have to wait several minutes for it to "warm up" like the old TVs used to. And when I press the off button, I want it to turn off. Instantly. And if I press the on button again, I want to see the same stuff on the screen as when I last switched it off. And that's just the functionality of the on-off button!"

      If I am still up-to-date on my knowledge of this..it is currently feasible with our technology, although a new type of RAM in development (Magnetic-RAM or MRAM) would change that and enable you to do EXACTLY what you want in terms of an on/off switch. I'm not so sure about the taking forever to bootup part, but the problem with today's RAM is that once it loses power, all the data is wiped from it, with MRAM, the memory retains its values without power so it can resume from there next time power is on.

      --
      Buy Steampunk Clothing Online!
    37. Re:Computer interfaces by Sven+Tuerpe · · Score: 2, Insightful
      You forgot the keyboard.

      So what could be my secret drive or desire behind that omission, from a Freudian point of view? ;-) I don't know, but the keyboard certainly is my most valuable input device. I feel it is not because of desks; I still do love it sitting in a train with the laptop computer on my knees, or the stripped-down version my cellphone provides me with for typing of short messages, names, or calendar entries. There may be a reason for this even if we imagine fundamentally different input schemes like really perfect speech recognition were widely available. For instance the keyboard allows me to easily pause at any time, or to go back in already written text and edit an arbitrary portion of it. And a great deal of computer usage is some sort of text processing.

      I don't believe that the desktop paradigm is the only possible computer user interface. It's only the dominant UI because the people designing, improving and using the UI all work at desks. Once computers become more ubiquitous, even in other parts of the world where there is less of a desktop user population, so the desktop will be more foreign to more users (...)

      You have a valid point here, but I think it is not so much because of the way hackers and designers work. Rather, it is the fact that most computers sit on a desk today. I remember some HCI person giving a talk at the local university about research he did in interaction with smartboards, that is, large touchscreens attached to walls. One thing he mentioned was that typical WIMP interfaces as we know them from desktop machines break down entirely there, for a quite simple reason: the display is much larger than a regular screen and the user is closer to it. This makes e.g. locating a button or window on screen much much harder.

      However, I do not see too close a relation between physical desks and current user interfaces. It is somewhat misleading to talk about a desktop metaphor here even though we use to refer to those interfaces as desktops. The desktop metaphor may have been a guiding principle when the first GUIs were developed but since then they have become a thing of their own. Do we really draw conclusions about our computers' domain using concepts from the domain of physical desks and offices as suggested by Lakoff's Contemporary Theory of Metaphor?

      For instance, I can see a computer IU based on another very well known and mature interface that Tim made a brief reference to- the automobile.

      Such interfaces do exist already -- for computers we use to call cars. No, really. A car is kind of a computer today. But frankly, I don't see how this could be employed as a computer UI if the computer does not control a machine that has an engine and wheels. The navigation metaphor you mention (and use) seems misplaced or at least overstretched here. Navigating the Web is pretty different from spatial navigation. For instance the Web is a discrete space where one jumps from one place to another while a network of streets is so only if viewed at a higher level of abstraction which is irrelevant to actual driving tasks like making a turn or changing lanes. Which might be the reason why those 3D information spaces largely failed so far.

      --
      http://erichsieht.wordpress.com/category/english/
  15. Apple? by peterprior · · Score: 3, Interesting

    I would be interested to see what this guys opinions on apple designs are, and why they are so goddam desirable.

    1. Re:Apple? by veddermatic · · Score: 1

      Because Apple and IDEO (and a couple others like FrogDesign) hire from the same very, very small talent pool.

      Look at the job histories of Industrial Designers who work at the top of the top firms, they sort of move around the same firms. In short, the top few firms "get it"

      --
      Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
    2. Re:Apple? by Draoi · · Score: 3, Informative
      I would be interested to see what this guys opinions on apple designs are, and why they are so goddam desirable.

      I'd suspect they'd be positive, seeing as IDEO also designed Apple products, though all of these were pre-Jonathan Ive.

      This guy designed the Duo Dock. Cool ....

      --
      Alison

      "It is a miracle that curiosity survives formal education." - Albert Einstein

  16. Sports + slashdot moderators = Mod Down by Anonymous Coward · · Score: 0
    Especially since Gannon has to take out his dentures before the game. They have make a new rule... if you need a cane to walk around the field you cant use the cane to beat off blizting linebackers.

    Anyway, its clear to me that the new dynasty is the Falcons... Get used to hearing this "VICK to PRICE for the touchdown!!" as well the old standby "VICK scrambles in for the touchdown!! He is a spectacular player and he has just beat the vikings!!!" LOLOLOL

  17. He just offended the readers of /. by bigmouth_strikes · · Score: 4, Insightful

    TR: What kind of people do the best design?

    BROWN: Well, I can tell you what doesn't workâ"and that is to have a whole bunch of people who are deep in their own technical domain but have no interest in engaging with the others.


    Heh, good thing you don't find many of those around /. or any programming sweatshop :)

    Seriously though, this is dead on. Too often UI design are developed by the same people hacking the low level stuff or the business side of an application. At the end of the project, usually 6 weeks after schedule, they have to release what they used for testing since there is no time to sit and think about usability.

    --
    Oh, I can't help quoting you because everything that you said rings true
  18. Re:Design Challenges Part 2 by CrazyWingman · · Score: 1

    The Redhat discs come with programs other than just "Redhat" (i.e. KDE, Gnome, Apache, Emacs, Perl, etc. - although I haven't taken a look at the actual content in a while, so one or more of these may be wrong). What does Windows XP come with? IE, minesweeper, wordpad, solitaire, some screensavers. Bah!

  19. Re:Design Challenges Part 2 by kajod_kaka · · Score: 1

    Number of CDs to install RedHat 9 = 3 Number of CDs to install WinXP + OfficeXP + IIS + MS Visual Studio + ..... = 15 gazillion. Your point?

  20. Re:Cool! This guy works down the street from me... by Salamander · · Score: 3, Funny

    Heh. Same here. Why, just this morning I was making the turn onto Maguire, and I was thinking "what is the natural nickname for people who work at IDEO, anyway?" I don't think they'd appreciate the answer I came up with.

    --
    Slashdot - News for Herds. Stuff that Splatters.
  21. Re:Cool! This guy works down the street from me... by tgma · · Score: 1

    IDEOlogues - I'm sure that's what you had in mind, wasn't it?

    Or was it IDEOsyncratics?

  22. Designs for Nike, Micro$oft? by Anonymous Coward · · Score: 0
    Like most people here, I really admire the innovative work done by IDEO and their work on Nike and Microsoft products, even though I have to admit that I'm not a fan of M$ software. :\

    I have to say though, that Nike's use of sweatshops to produce their merchandise is troubling. Hopefully INDEO as an ethical corporation will take a stand against this shameful labor policy and adopt democratic production methods. A good, book on this written by an objective journalist (not an extremist hippy protester) you can take a look at here.

    Keep up the good work!

  23. Thanks for Clarification... by superdan2k · · Score: 2, Funny

    Good lord, I'm glad you clarified who Tim Brown was, otherwise I would have thought he was an aging wide reciever for the Oakland Raiders.

    Double plus good that that name wasn't attached to an article about black holes, then.

    Disclaimer: If you don't watch football, you won't find this funny and shouldn't waste your mod points. You might not even find it funny if you do watch football because, well, I'm half-awake right now and can't be a good judge of what's funny.

    --
    blog |
  24. Typical arty bollocks by spakka · · Score: 2, Insightful

    We can design some public plaza space or neighborhood that is absolutely award-winning, and on the cutting edge of the design world. The problem is, we often have to (at our client's direction) water our design down to something that the average Joe can understand.

    What is there to not 'understand' about a public plaza, even for an 'average Joe'? Or, do you just mean that most people dislike your designs?

    1. Re:Typical arty bollocks by jonathan_ingram · · Score: 1, Funny

      He's probably a designer in the 1970s mould -- those who gifted my home town (Birmingham, in the UK) with innumerable pustules of architecture in 'hunt the entrance' concrete form.

    2. Re:Typical arty bollocks by Anonymous Coward · · Score: 0
      yow's got a chip on yer shoulder, me duck...

      Mind you, I would too if I came from Brum.

    3. Re:Typical arty bollocks by intermodal · · Score: 1

      where is the fun in simpoly entering a drab, concrete monstrosity if you don't have to spend half an hour wondering where the door is? not very sporting...

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    4. Re:Typical arty bollocks by Anonymous Coward · · Score: 0

      Picture it like this:

      You spend hours considering the needs of the group of people you're designing for. You interview them to get a first-person evaluation of their current situation. You observe their behavior to find any discrepancies between what they actually do and how they describe their activities. You study a number of similar cases and compare the different solutions. You study the background and history of the company, city, etc. to get a solid grasp of the context in which the design will reside.

      You then take all of this data and use it to optimize the processes that occur in the environment that you're designing. For a public plaza, these processes may include social interaction, physical movement (or non-movement), aesthetic response, weather, accessibility, etc.

      You look for novel ways of doing things because, yes, you get bored churning out the same solutions for the same problems.

      You go through a lengthy iterative process for each design solution you come up with, then choose the best ones (which balance efficiency and aesthetics) and refine those for presentation.

      And you do all of this within the constraints set for you in the project budget.

      When you present it to the decision makers, they say that they don't like any of them. They don't give you a good reason, and they essentially tell you need to come back when you've designed a generic one (which is usually far less efficient or aesthetically pleasing than any of your designs).

      For some reason, people would rather whittle down an entire tree trunk to get a single toothpick, just because it's what they've always done and it's what everyone else is doing.

      Designers get frustrated because final decisions are in the hands of people who aren't fully informed about the details of the problem. Designers get frustrated because most people have no idea what design is about; they tend to think that the job of the designer is to "just make things pretty."

      Imagine writing an app for a group of people who have never coded before. Are you really going to let them make changes to the code?

  25. Stupid 3G example from Notel by GGardner · · Score: 3, Interesting
    actually recognise that people do not want to watch a postage stamp sized weather report video.

    My favorite example of this is a Nortel ad that was running frequently last year. It had a guy who was going to be speaking at some big meeting, but forget his speech at the office. He used his mobile videophone to have his office assistant read it to him quietly, and he repeated it to the unknowing audience, with the phone sitting hidden on the lectern.

    Now, what use is the live video in this case? I can get the same functionality today with my plain-old 2G phone (no video, of course). If you just need to repeat what someone is telling you over the phone, you sure don't need the live video. If this gee-whiz, look-how-cool-the-future-is example, unconstrained by reality, is the best 3G can do, isn't it in a whole heap of trouble?

    1. Re:Stupid 3G example from Notel by Tetsujin28 · · Score: 1

      Yeah, I hated that ad. I kept wondering: If this is such a great mobile digital communication device, why couldn't his assistant just SEND HIM THE TEXT OF THE SPEECH so he could read it himself?

      --
      - - - -
      The real Tetsujin 28 is a giant robot.
  26. Design for accessibility by Epeeist · · Score: 2, Insightful

    He talks a lot about usability, which is fine.

    Here in the UK we are presently involved in implementing the Disability Discrimination Act, which is about Accessibility. How do you design for this?

    1. Re:Design for accessibility by intermodal · · Score: 1

      well, Tim has two options. One, we can be really avant garde about it and replace all staircases with ramps and elevators, or two, we can move it to a country that doesn't care. Knowing these design-types, they'll go for the former and build the room in the shape of a giant wheelchair which is only visible from the sky.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    2. Re:Design for accessibility by kisrael · · Score: 1

      Here in the UK we are presently involved in implementing the Disability Discrimination Act, which is about Accessibility. How do you design for this?

      It's a very interesting issue, but you wonder if it can be taken too far. You can't design everything for everyone, and to some extent you shouldn't try too hard. A new innovative design for keyboard shouldn't be stymied because it's not so good for a guy with no hands....that poor guy has to look elsewhere for his text entry solution.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:Design for accessibility by Webz · · Score: 1

      After reading a little bit of Joe Clark's Building Accessible Websites, I think the main point of building for accessibility is redundancy. That is, make multiple points of entry or interaction for your content/device.

      By the way, no one is saying the experiences will be equal. They can't be. So of course an hand-based input device (keyboard) will not serve those who are, uhh, manually challenged...?

      I guess you could just think of accessibility as another dimension to the design phase. "Change your paradigum" and think outside the box.

    4. Re:Design for accessibility by mjeffers · · Score: 1

      One of the common misconceptions when designing for accessibility is that it creates a boring or limited design. This article gives the case study of the OXO Good Grips as an example of how designing for accessibility can actually create a superior product. Its an interesting read and I hope it helps you.

  27. Re:Cool! This guy works down the street from me... by LordNimon · · Score: 1

    IDEOts?

    --
    And the men who hold high places must be the ones who start
    To mold a new reality... closer to the heart
  28. OT: Getting into the industry by iso · · Score: 1

    Off Topic:
    I've been interested in getting into the interface design/industrial design industry from the technical side for a while now. I have a background in Electrical Engineering with both hardware and software desgin experience so I may actually be useful at a company like this :). Does anybody here work in this industry? What kind of experience should I be building if I want to be involved in things like this?

  29. Cool stuff they've done, I see. by iainl · · Score: 1

    Just went for a browse on the Ideo website, to get a clue who he is. They did the Sega Saturn pad! Big kudos to them, its a thing of beauty. Their steering wheel designs for Logitech are darned comfy too.

    --
    "I Know You Are But What Am I?"
  30. Surprisingly, the NFL is well represented here by Anonymous Coward · · Score: 0

    In this article, we have Tim Brown. We had a Bill Romanowski post here. A Ben Coates used to post here frequently.

    On the down side, A John Booty used to post here often. John Booty was one of Rich Kotite's defensive backs with the Eagles & Jets.

    As an aside, I must really be getting old. When I saw the name "Tim Brown", I thought of the former Eagle, not the Raider.

  31. Re:Design Challenges Part 2 by Anonymous Coward · · Score: 0

    Actually, 3. Windows XP (1), Office (1), VS.Net (1 DVD).

    And gazillion is a word not frequently used in technical terms by grown-ups.

  32. "Park"?? by sczimme · · Score: 1


    We really haven't progressed much since the work of Xerox Park.

    If you are going to try to use a historical reference, at least get it right: it was the Xerox PARC, as in Palo Alto Research Center.

    (I know, it's off-topic, but I find it annoying when people try to make references like this to show their old-school-itude. These are the same ones that use "CARRIER LOST" to show their 1337 BBS skillz. Bah.)

    --
    I want to drag this out as long as possible. Bring me my protractor.
    1. Re:"Park"?? by Anonymous Coward · · Score: 0

      If you are going to try to use a historical reference, at least get it right: it was the Xerox PARC

      Sorry sir! You are right sir! I will try harder sir!

  33. 3G is the feature creep personified by gilesjuk · · Score: 4, Insightful

    All the adverts I've seen for 3G devices revolve around gimmics. Ooo look you can watch some video, you can phone your mates and have a laugh showing them things.

    Currently 3G is an executive toy and needs a decent application. There are some instances where video calls could be very useful, doctors, police etc. but for the masses there has to be something that makes it worthwhile. Many people are happy with text messaging and instant messaging when online.

    1. Re:3G is the feature creep personified by Anonymous Coward · · Score: 2, Interesting

      In particular, there are two classes of advert. Smut, and Stupid. Any 3G advert you saw until very recently fit into either of those two catagories. A mutli billion Euro investment being sold on the basis of Smutty and Stupid. Quick, hire me that advertising agency!

      As you say, 3G is an executive toy. In its current form it is the answer to a question nobody asked. An example I heard recently was from the CEO here at $WORK [1]. He was at a trade show, and came across a 3G vendor who was showing off their new toys.

      "So what can this super video phone do then?" asks my boss.

      "You can access streaming video!" enthused the sales person. The sales person then proceded to demonstrate the only video stream that was available at the time; a webcam which overlooked the their gravel driveway.

      Hold me, I'm having palpatations!

      I think secretly, the 3G vendors know they've fucked up, and bad style. You would have hoped that they would have learned after the abismal failure that was WAP, but no. You would have thought that they would understand why SMS is popular, and why video messaging will not be, but no. You would have hoped they would have a better way to justify billions of investors and share holders cash, but aparently not. Don't invest in any pure 3G vendors for a while..

      [1]: Hence the AC.

    2. Re:3G is the feature creep personified by gilesjuk · · Score: 3, Insightful

      If using 3G they can provide faster than 56k internet connections on the move (ie. connect phone to laptop) for a decent price then 3G would actually be useful.

    3. Re:3G is the feature creep personified by davebarz · · Score: 1

      They can, more or less. Sprint PCS networks (3g) offers this service at a flat fee of $80/month here in Florida, US. Nice service, but coverage is nonexistent in non-metropolitan areas and its still way too pricey for me.

    4. Re:3G is the feature creep personified by gilesjuk · · Score: 1

      Very nice, however these facts aren't advertised here in the UK. In fact nobody has thought of turning the technology in that direction.

      Coverage is very important, you are probably more likely to want to hook into the net in a remote location than in a city, in cities you have cybercafes etc..

  34. The biggest unasked question by Strange+Ranger · · Score: 1

    > TR: How does technology influence design?...
    TR: What's wrong with product design nowadays?


    How can we get design to have more of an influence on developing technologies?

    Rather than the inverse as they ask it. Of course that's easy to ask, HARD to answer.

    --

    Operator, give me the number for 911!
  35. Re:Design Challenges Part 2 by arkanes · · Score: 1

    It's actually.... 3. One for each product. (Well, okay. Newest version of VS is more than 1 CD, but you can use just 1 if you don't want to install the MSDN collection)

  36. Don't Miss IDEO's Dilbert Ultimate Cubicle by Mignon · · Score: 2, Informative

    Background here and demo here.

  37. Interface Interference by howman · · Score: 4, Insightful

    As an Industrial Designer specializing in User Interface for the integration of the virtual and the physical, the two bigest problems I come up against is first convincing the manufacturer of the value of Interface design, which is getting easier I am happy to say, and secondly convincing them that a product that is a 'Swiss Army Knife' is perhaps not such a great idea. It is much better to have a product which does one thing well rather than a product that does a million things half assed.

    We constantly see this in applications and new technology where the engeneers come up with all this facinating stuff and try to cram it into a device hoping customers will overlook the lack of need and only see the prettyness.

    As product designers we are at a cross roads where we are only now starting to understand which services and abilities people want grouped together in a single appliance. This is not limited strictly to produts. We are seeing it in services as well. Things like digital television, cell phone service plans as well as in cell phones and PDAs.

    Cell phones are great with a camera built in, perhaps even the ability to take a 5 second video, but there is realy no need for a cell phone which is a video camera, no matter how cool it may be to own one. Video cameras do a much better job of capturing video. In the same way you would not want a video camera which had cell phone capabilities... well perhaps you would, but unless your part of a profitably large enough group of consumers, you probably won't get it.

    --
    flinging poop since 1969
    1. Re:Interface Interference by Anonymous Coward · · Score: 0

      "It is much better to have a product which does one thing well rather than a product that does a million things half assed."

      Just came across a quote you might like. Harry Ferguson (Massey-Ferguson tractor) said "Beauty in engineering is that which performs perfectly the function for which it was designed, and has no superfluous parts."

      (quote taken from 100 Local Heroes )
      http://www.amazon.co.uk/exec/obidos/ASIN/075092 373 3/qid=1056555160/sr=1-2/ref=sr_1_2_2/026-2567178-0 815612

    2. Re:Interface Interference by danila · · Score: 1

      There is a clear benefit in having versatile devices. If they are done well. I use an old Palm IIIxe, a cheap, almost featureless, cell phone. I don't have any portable music player, dictophone (used to have one some time ago) or a camera.

      The reason for my slowness in adopting these technologies is that I don't want the Batman belt. I agree to carry with me only one (maximum two, if the second one is in my backpack) electronic device. Today it is my Palm IIIxe.

      New Palms (or Clies, or PocketPCs) are simply not verstile enough for me. Not yet. But I will upgrade my Palm the moment when all possible features I want (with sufficient quality) are fitted inside one device. PDA, wireless Internet, voice phone + recorder, decent digital camera and MP3 player. And something else like a GPS.

      I am not crazy. :) And I have enough experience with all these gadgets to understand what functionality I need and how I can interact with a device. I know that what I want to be done is technically possible, so I am just waiting for someone to cram enough features into 200 grams.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    3. Re:Interface Interference by mwood · · Score: 1

      "Cell phones are great with a camera built in, perhaps even the ability to take a 5 second video, but there is realy no need for a cell phone which is a video camera, no matter how cool it may be to own one. Video cameras do a much better job of capturing video."

      Hear, hear. Think "modular". Gimme a cell phone which will let me plug my video camera into it for the 1-2min/yr that I need to transmit videos instantly. Better, just gimme a cell phone that will let me plug all *sorts* of stuff into it as needed, via a standard interface, and don't worry too much about *what* I plug into it. Taking signals in a certain range of bit rates from here to there is what telecom devices do, and they shouldn't try to specialize too much.

    4. Re:Interface Interference by Lord_Dweomer · · Score: 1
      "As product designers we are at a cross roads where we are only now starting to understand which services and abilities people want grouped together in a single appliance."

      But at some point I think we'll get to a stage where we have a bunch of technologies, sufficiently miniaturized, and at that point I think it WILL be time to put them into one device. Can you say 'tricorder'? Many people preach about how things shouldn't be grouped together under one item, but at a certain point you have too many features you need to use, and to damned many accessories that are designed to ONLY perform one or two functions. Its really just a question of when the convergence happens, not if it should or not.

      --
      Buy Steampunk Clothing Online!
    5. Re:Interface Interference by fire5ign · · Score: 1

      We constantly see this in applications and new technology where the engeneers come up with all this facinating stuff and try to cram it into a device hoping customers will overlook the lack of need and only see the prettyness.

      The idea of engineers piling on features is a bit of an old saw, but I'd be interested to know if anyone has thought of the role of corporate Marketing Depts. in the issue of feature creep. After all, it's Marketing that defines the features, after market research has told them that people would buy a product with x y and z features. Note that I used the term "buy", not "use"...

    6. Re:Interface Interference by howman · · Score: 1

      Another quote I live by is by Oscar Wilde " Ugliness is the result of someone trying to make something beautiful, while beuty is achieved by those who aim at making something useful."

      --
      flinging poop since 1969
  38. And a car..... by oliverthered · · Score: 1

    I think your wrong.

    Does a car need to understand plain spoken words to get us where we want.
    Perhaps the interface and marketing need to be redesigned to show computers as something that require a little effort, they are not like a genie in a lamp.

    --
    thank God the internet isn't a human right.
  39. Irony by CrazyJim0 · · Score: 1

    I don't think ergonomics is holding us back.

    I do like the other idea, that a cancer in society is preventing a cure for cancer in our bodies.

    That is divine irony.

  40. Please, stay on one topic. by gosand · · Score: 3, Informative
    What we need are some designers - who are not technies or nerds - to sit down and completely redesign the interface from scratch. Forget the "windows" metaphor, forget "icons" and clicking with the mouse - really start from first principals.

    Not going to happen. That is like asking Alexander Graham Bell to design a cell-phone. You have to go in with knowledge about the function of a product. If not you either get something that looks great but doesn't do anything, or a single-purpose device. Computers are neither of those.

    If you've ever sat down with someone who hasn't used a computer much and watch them struggle to do the simplest things, you'll understand how bad current GUIs are. The trouble is people that use computers are so used to their bad design that they fail to notice it.

    I have, and it is frustrating for everyone. But is it the design that is wrong, or the person? My mom didn't know anything much about computers until a year or two ago. She still struggles with the interface. My 8 year old neice picked it up very quickly. Don't blame the interface when the problem might be in the mind of the user. After all, in another generation there won't be anyone alive who remembers when there weren't computers.

    For example, when I press the on button, I want it to turn on. Instantly. I don't want to have to wait several minutes for it to "warm up" like the old TVs used to. And when I press the off button, I want it to turn off. Instantly. And if I press the on button again, I want to see the same stuff on the screen as when I last switched it off. And that's just the functionality of the on-off button!

    This is functionality, not design. Yeah, this would be a nice thing, but it has nothing to do with the interface design. You have to wait for the hardware behind the curtain to catch up to this idea. So you want a big, embedded computer. We'll probably get there some day, but it has nothing to do with UI design.

    It's 2003 for christsakes. Why am I still using an interface that was designed in the 1970's, when computers had a tiny fraction of the power and functionality they currently have?

    Umm, because the interface doesn't rely on the power and functionality of the device? So which is it? You want a super-powerful, multi-function computer that is instant-on that everyone intuitively knows how to operate? Gee, anything else? Maybe we could fit them on the head of a pin too. How about infinite storage?

    I am all for forward thinking, but let's put a little more emphasis on the thinking part.

    --

    My beliefs do not require that you agree with them.

    1. Re:Please, stay on one topic. by Webz · · Score: 1

      This is functionality, not design. Yeah, this would be a nice thing, but it has nothing to do with the interface design. You have to wait for the hardware behind the curtain to catch up to this idea. So you want a big, embedded computer. We'll probably get there some day, but it has nothing to do with UI design.

      Of course it has everything to do with interface design. Who said software design and hardware design have to be exclusive of each other? That's one reason Macs seem cooler than other PCs is their tight integration with hardware and software. It's about the experience with the entire product, not just the little screen.

      Gee, anything else? Maybe we could fit them on the head of a pin too. How about infinite storage?

      Sure, maybe it sounds like the parent poster is being unreasonable. But I think that in itself isn't unreasonable at all. There should always be people to challenge the limits of technology and push the envelope. I mean, we should never settle for technology that doesn't work well or to our liking. Technology is a tool, and we use it, it doesn't use us. So to make outrageous demands out of devices that are supposed to make our lives easier is completely justified. The challenge then becomes can we deliver. And there's the innovation part.

  41. Butt Placement Device by pipingguy · · Score: 1, Funny


    It took "...11 studies by 27 scientists at four universities..." to design --Tah-Dah!-- a chair.

    Clap, clap.

    1. Re:Butt Placement Device by samael · · Score: 1

      pretty cool looking chair tho...

  42. Logitech, my friend. by intermodal · · Score: 1

    I still own a working TrackMan trackball mouse from roughly 1993, and my present most-used mouse is a Logitech MX300. No problems here. I've heard even linux zealots talking about how their "MS Mouse works fine". Nevermind the fact that they're low-resolution, bulky, and prone to having problems with gathering dirt on the pads that actually touch the desk (I'm talking primarily from my experience at my last job, where every mouse was an optical intellimouse explorer except the Logitech I found at the desk of someone who had left the company and put on my own computer). It's a shame they're so common, because they really are poor mice.

    I think the biggest problem is that people assume that just because it's optical it must be good.

    --
    In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  43. Self-contradictory? by twifkak · · Score: 2, Interesting

    Ok, there's no doubt this guy knows what he's talking about, and TiVo's great :), but some of what he says seems to contradict itself.

    First he says we want actions on PDAs to be quick:
    That tells you a lot about the kinds of interactions that people want to have with mobile devices. They want to be quick. They want to be able to do something thatâ(TM)s just sort of chunked up into small things.

    And then:
    His belief in simplicity was what got Palm edited down to four buttons, and that was ultimately responsible, I think, for its success. Itâ(TM)s not that you canâ(TM)t do a thousand different things with your Palm Pilotâ"itâ(TM)s just that those thousand different things arenâ(TM)t right at the top level.

    Now, I like the Palm, but his description of it makes it sound like it's a multistep process to get anywhere, which isn't quite "quick" to me.

    He says e-mail is not displayed in a way that's easily manageable. I agree; my inbox is a mess. However, he says they should be more like blogs "because weâ(TM)re quite good at sequencing." Scuse? Is not e-mail organized by date?

    I dunno.. I think e-mail might be better integrated with the calendar (sorted by due date, or as a floating item) than with the blog.

    I could just be ranting, though...

    --
    I know you were joking, but I want my Karma, so I'm going to reiterate your post in a serious tone.
    1. Re:Self-contradictory? by kisrael · · Score: 1

      Now, I like the Palm, but his description of it makes it sound like it's a multistep process to get anywhere, which isn't quite "quick" to me.
      Well, there's a few types of quickness:

      * the four buttons- that also can 'wake up' a sleeping unit- mapped to the most used PDA functions were probably a bit innovative. (Dunno if there's prior art for that or no) These get you into your tasks very quickly

      * everything else is a bit slower of course...power on, go 'home', then start the program.

      But you're missing a big part of the quickness, which is the way almost all apps save and restore state. When you switch back to an app, it's right back to where you were using that app. When you turn the app on, it's right where you powered down. The factor you missed that even if your "smalltiming" with your app if it's the only app you're using then the Palm is still giving you the interaction you want. Even if you're bouncing between apps, downtime is minimized, with trivial startup overhead.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  44. -1 UNINFORMED, -1 TROLL by intermodal · · Score: 0

    crawl back under your bridge, wanker.

    --
    In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  45. Hibernation works in Linux too! by hughk · · Score: 1
    I don't think you mean hibernation. That takes a bit longer because of the save to disk. Standby mode is what I think you are referring to, where the CPU is halted and most I/O cards are powered down (except LAN cards with WOL) but memory is powered up so it retains the system state. If the power dies at this point then you have lost the image of the working system and it is like a system crash. Hibernation takes longer as you essentially write all of memory to a hibernation file.

    Linux supports both standby and hibernation modes although it needs some hardware and bios support. It has certainly saved my life during a battery failure a few times.

    The problem is with standby/hibernation modes is that apart from a hardware reset, everything stays the same, especially programs with memory leaks.

    --
    See my journal, I write things there
    1. Re:Hibernation works in Linux too! by Dot.Com.CEO · · Score: 1

      I do mean hibernation. When in standby, your computer is still functioning, it is not off. You have suspended a lot of its functions but you can, for example, still hear the whir of the fans, which means that the processor is still working. Standby is ok but hibernation is a lot superior - and fast. The 5 secs figure was for my second machine with 256 Mb RAM. My main PC with 1.5Gb boots in 11 secs (just timed it for you). I think it is pretty acceptable... Not exactly "instant" but I think it strikes a pretty good balance. It does, however, take quite longer to write the RAM to disk, about a minute...

      --
      Mother is the best bet and don't let Satan draw you too fast.
    2. Re:Hibernation works in Linux too! by hughk · · Score: 1
      On my machine (Asus motherboard), standby turns the fans off. The system is obviously still partially powered, (for example, wake on key can be enabled as well as wake on LAN).

      What disks are you running? Hibernate mode tends to hit the disks hard. This is what seems to be the main delay on my systems.

      --
      See my journal, I write things there
  46. Actually, it's quite the opposite. by androse · · Score: 1
    The spacial desktop metaphor (WIMP, etc.) is actually very good for people who have never touched a computer, because it uses concepts that they already know : moving physical objects around, associating them, etc.

    The current state of the art system GUIs are a lot worse in that respect, because they are a lot more abstract : the file managers of XP and OSX for example are based on the "browser" concept, that is not spacial at all. It's more efficient for most, but probably more difficult for beginners.

  47. Xerox Park by BigBadBri · · Score: 1, Funny
    You're either thinking of Xi Rox Park, the infamous Korean design guru, or Xerox Parc, the noted egghead concentration in Palo Alto.

    Sorry - just had to do it.

    --
    oh brave new world, that has such people in it!
  48. Email vs. IM by Anonymous Coward · · Score: 0

    I thought his most interesting comment was about the uses of Instant Messaging and Email. I myself find that a large majority of my email ends up being these long "conversations", which are basically layers upon layers of "original messages:" at the bottom. I'm intrigued by the idea that would could somehow make email more like IM in that the conversation is only stored once, and not every time anyone responds to it.

  49. Re:First Naked Post!!!!! by Anonymous Coward · · Score: 0

    thank GOD that slashdot isn't a live webcam system...

  50. Re:First Naked Post!!!!! by Anonymous Coward · · Score: 0

    Why is that? How do you know that I'm not a luscious blonde with big boobs that would make you cream your pants with just one look? That's the beauty of the naked post. It leaves room for the imagination to take over and let the poster be anything you want.

    Sexy27-I'm a japanese school girl
    JDogg-I'm a rhinocerous (Or at least hung like one)
    Sexy27-Oooh!! OK. I run my fingers through your hair.
    JDogg-I stomp my feet to signal that you are in my breeding territory
    Sexy27-Teehee! I unbutton your shirts and stroek your chest.
    JDogg-Rhinocerouses don't wear shirts
    Sexy27-Silly! You're not really a rhinocerous. Be serious!
    JDogg-There's nothing more serious than a rhino charging your ass!

  51. Re:Cool! This guy works down the street from me... by jo42 · · Score: 1

    Ideas Duly Excreted Outwards.

  52. Death of Email by samael · · Score: 1

    There's something about e-mail that demands a reply, demands a response. But when youâ(TM)re getting thousands of these things, it becomes an impossibility to respond to everything. So weâ(TM)ve got to shift the etiquette, and maybe make e-mail more like publishing: that is, you send something out and you might get one percent response. I think that the paradigm of e-mail as letters, as objects, is inappropriate. I'm waiting for a shift to the timeline, rather than the object, as the organizing principle. If you think about a blog for instance, thatâ(TM)s a timeline. And itâ(TM)s a really good way of organizing huge amounts of information, because weâ(TM)re quite good at sequencing.

    I find this entirely true. So much of my day-to-day communication with my friends has changed from email to journal. Rather than mailing each other with "I've been doing X this morning, what have you been up to?", we've moved to making journal entries (and commenting on each other's entries). There's no spam, you don't feel bad about emailing your minutiae around the internet and you can read them from anywhere.

    Obviously they don't do everything email does, but there are definitely places where they're very useful.

    1. Re:Death of Email by Anonymous Coward · · Score: 0

      So weâ(TM)ve got to shift the etiquette, and maybe make e-mail more like publishing: that is, you send something out and you might get one percent response.

      That's what the spammers have been saying for years. They just don't seem to get it: It's my email, I pay for it and it's NOT your marketing channel. This guy is just another scumbag who'll eventually end up in my blocklist.

  53. Blogs -- Instant Messaging? by DrStubbs · · Score: 1
    "But imagine keeping e-mail a bit more like a blog. Then suddenly, youâ(TM)ve got instant messaging qualities and e-mail qualities happening at the same time."

    Er, what? Blogs are related to IM?

    It's like this guy is just saying words without first discriminating for meaning.

    Either that or I'm missing out on something really important here.

  54. WAP is not dead by rexguo · · Score: 3, Informative

    Although originally designed for mobile web surfing, WAP is now used a lot by content vendors as delivery mechanism for pictures, ringtones and java games. Even Nokia does it with their Club Nokia WAP site and its insert-coin download stations. The reason is simple. The users pay for the WAP pull, and all the vendor has to pay for is a simple OTA bookmark or something similiar. So WAP is far from dead, and has found its usefulness in areas that it wasn't designed for. Just like what the WWW is.

    --
    www.rexguo.com - Technologist + Designer
  55. Blogs in Email? As in "Evolution"? by Lispy · · Score: 1

    "But imagine keeping e-mail a bit more like a blog. Then suddenly, youâ(TM)ve got instant messaging qualities and e-mail qualities happening at the same time."

    That is the exact reason I use a threaded view in Evolution. WhatÂs more, I canÂt do without the virutal folders wich allow me to filter what I see on a daily basis. The times when I saw my "real" inbox are definetly over. Many other mailclients (Sylpheed for example) provide a similar approach to organizing mails. The way most people use their mailclients IÂm not surprised they canÂt handle the traffic anymore. But: the features are there, people just have to start using it.

    cu,
    Lispy

  56. overshoot by simpl3x · · Score: 1

    as a designer, i find your analysis on target. nobody wants to pay for thinking about the problem, it's requirements (both client and user), and the path to a finished solution (planning the process). ideo is fortunate enough to be able to dictate to a point, but smaller offices have to sell every line item. additionally, too many designers think of themselves as artists as opposed to engineers, something more than a few historic figures have thought of themselves as. engineers have to consider the entire picture. creativity is part of the process, not the whole process. That said, many managers and customers have no clue about what is an effective design or design process. when i hear somebody bitching about "design," i attribute about 50% too cluueless designers, and 50% to clueless customers and end users.

  57. Jef Raskin, David Gerlernter, others by count0 · · Score: 1
    People have tried. Jef Raskin has quite a few thoughts about new UI in his book The Humane Interface. You can see some of these in play in The Humane Environment, an open source project started by Jef to illustrate some of his ideas.

    David Gerlernter also has some ideas about changing the UI based on timelines and visual representation.

    As far as your wish about things staying open between powerdown and booting again - I'm not sure whether or not Apple's new user switching persists during shut down, but I think it may (have to go back and read up).

    Finally, if you're looking for way-new interfaces, nooface blogs new and upcoming UI projects.

  58. pile of cash by simpl3x · · Score: 1

    "Well, I can tell you what doesn't workâ"and that is to have a whole bunch of people who are deep in their own technical domain but have no interest in engaging with the others. Then you end up with this "siloing" effect, but itâ(TM)s the joins between different disciplines where all the difficult stuff happens."

    very simply, take your pile of cash, organize some osf foundation seminars on user interfac design, both experimental, and practical, and educate those closest to the technology. bottom up! not, top down. for everything that parc produced, much of it was never accepted or produced. open source needs a more interdisciplinary approach to interface design. somebody commented on a thread in the osx discussion, that apple has been great about incorporating open source technology with great user interface thinking (ymmv). they asked, why gnome or others could not do that. this is the reason why.

  59. People and timelines by SuperKendall · · Score: 1

    From the article:

    Weâ(TM)re quite good at remembering when things happen./i>

    I would argue rather strongly that in fact that is utterly wrong. In the short term we might be, but over time we loose more and more track of when exactly something happened, even order at times!!

    And like someone else pointed out, email is already sorted by date. That doesn't make it any easier to find stuff older than a week. Then I have to sort by sender and start looking backward.

    I think the final solution might be something that sorts information by contextual relevance. But How that works I am not sure (something beyond a regex search, anyway).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  60. Mobile Device Design by TrippTDF · · Score: 1

    Sureâ"it's the whole horseless carriage scenario. Early cars looked like carriages, early TVs looked like radios. Every time somebody brings you something thatâ(TM)s new, it looks like the old thing. Itâ(TM)s only the second or third generation before it finally starts to look like the new thing.

    This is a great point. Why do cell phones look like regular phones? They don't have to. Look at the handspring Treo- it tries to look like a PDA and a cell phone at the same time, and it winds up looking pretty clumsy. My contrast, the new Tungsten W just looks like a PDA, even though it's also a phone. This is a bit smarter of a design, because there is no need for it to look like a phone in order for it to have the function of one. The down side being, you can't just put it up to your ear, like the Treo.

    I'm predicting that this is the way that more devices will go. When Bluetooth becomes more of a player, we will just slap on a mini headset to make a call and use a PDA to make the call... and that PDA will LOOK like a PDA and not a phone, because what's the point in having it look like a phone? With a little luck, the idea of a headset will change, too.

    1. Re:Mobile Device Design by Razor+Blades+are+Not · · Score: 1

      The point of a phone handset is that it is easy to cradle in one hand and hold to one ear. There is a difference between the design of a handset and the design of an earpiece/headset, and there are good reasons for it.
      You can do exactly what you propose right now, with PDAs with call capablities and bluetooth. It's not coming in the future - it's already here.
      The problem is that you still have two devices - one of which is small and easily lost. Furthermore, not everyone wants or needs the functions of a PDA, so there's really no need for them to lug around a large hand device at all. They're quite content with their handset phone.

      I don't think your convergence prediction will come true. I predict more variety in the options of handset/headset/PDA rather than less.

  61. Sometimes we need to take our own advice.... by mwood · · Score: 1

    On the whole this was more sensible than what I've come to expect from "design", but this guy needs to listen to himself and go talk with the technologists a bit more. For example, we've already got that automagical thingy to switch between WiFi, and cell data: it's called routing, dude. Plug all your media in at once, assign sensible link costs to each, and the routing engine will figure out that WiFi is the best route to everywhere when it's in range and fall back to cell when WiFi stops working because you left the building.

    Oh, and some physicists, too. I'm a bit alarmed at this talk of accelerating a curve, since a curve has no position and thus makes no sense w.r.t. acceleration. (Hint: what's the second derivative of a null sentence?) I suppose he means something about society's progress along a path, but then I can pick statistical nits since "society" is not a dimensionless object. Better invite a mathematician as well.

  62. Re:Design Challenges Part 2 by Anonymous Coward · · Score: 0

    I'm a RedHat fan, and not a fan of WMP, but at least XP comes with a usable video player. I've heard more people complain about (the lack of) video on a Linux desktop than almost any other issue.

  63. Can you believe the patents? by daegol · · Score: 1

    That office chair has 30 approved and 6 pending patents. It's a chair for *#@!'s sake. I can't even think of why an office chair would have more than thirty different parts.

  64. The REAL Design Challenge ... by slagdogg · · Score: 1

    Continuing to come up with ideas that make Steve Jobs and friends "shit their pants" ...

    --
    (Score:-1, Wrong)
    1. Re:The REAL Design Challenge ... by FrzrBrn · · Score: 1
      Continuing to come up with ideas that make Steve Jobs and friends "shit their pants" ...

      Hmmm... must be a slow day, all I can think of is laxatives.

      --
      I read it on the Internet, it must be true!
  65. Re:too much time on his hands by tomhudson · · Score: 2, Insightful
    technology does not differentiate PCs these days.
    OMG, don't tell that to a Mac user. Or people running Linux. Or *BSD. Or AIX. Or those with multihead displays. Or touch screens. Or voice recognition. Or high-speed connections. Mind you, if he thinks technology doesn't differentiate PCs, maybe I can sell him an old 286 at today's prices :-)
    So weâ(TM)ve got to shift the etiquette, and maybe make e-mail more like publishing: that is, you send something out and you might get one percent response. I think that the paradigm of e-mail as letters, as objects, is inappropriate.
    So now he's telling us that he wants to make email more spammy?
    one big problem is feature creep.
    Right, after telling us that you want to change email into a "publishing" thing. Feature creep, or maybe feature creap :-).

    So, after he's done, and your email no longer works as email, you'll be able to use something called imail (internet mail), which will be what we used to call email.

    This is just change for the sake of change.

    design is a funnel-shaped thing
    design is a holistic way of thinking
    Maybe we should point him to dictionary.com so he can make up his mind what design is?

    Their web page might be titled "Master of Design" but I think they left out the letters "b, a, t, o, and r"

    Yeah, I know somebody's going to mod this as a flame or a troll, but this guy's supposed to be influencing design, and he comes across as Faith Popcorn.

  66. Re:He just offended the readers of /.-Misfire. by Anonymous Coward · · Score: 0

    "Heh, good thing you don't find many of those around /. or any programming sweatshop :)

    Seriously though, this is dead on. Too often UI design are developed by the same people hacking the low level stuff or the business side of an application. "

    OK Mr Insightful. Now why is that the way it is? Answer: because the boss is a cheap SOB who doesn't want to hire someone who can do UI design. I'm certain the hackers would like it if someone took that load off of their shoulders, so they could get back to what they love doing, and not have to listen to smart-aleck comments about how ill-suited they are to the task.

  67. Re:Cool! This guy works down the street from me... by rilister · · Score: 1

    correct - that is the preferred version here in Palo Alto.... ;)

    --
    'This writing business. Pencils and what-not. Over-rated if you ask me. Silly stuff. Nothing in it' - Eeyore
  68. Take a minimalist approach by Ilan+Volow · · Score: 1

    My digital watch is actually quite simple. It only shows hexegrams, judgements of king wen, and any time past 6:31 PM is a Suffusion Of Yellow.

    --
    Ergonomica Auctorita Illico!
  69. Re:too much time on his hands by istewart · · Score: 1


    Their web page might be titled "Master of Design" but I think they left out the letters "b, a, t, o, and r"



    "Masturbator" would still be spelled incorrectly.
  70. Re:too much time on his hands by FreshFunk510 · · Score: 1

    Troll. :)

    technology does not differentiate PCs these days. OMG, don't tell that to a Mac user. Or people running Linux. Or *BSD. Or AIX. Or those with multihead displays. Or touch screens. Or voice recognition. Or high-speed connections. Mind you, if he thinks technology doesn't differentiate PCs, maybe I can sell him an old 286 at today's prices :-)

    Let me repeat what he said: "Technology does not differentiate PCs THESE days." So the fact that NO pcs that are sold new come with a 286 cpu makes your point moot. Your comment about Mac users is completely wrong too. If anything, Mac users prove his point precisely. I'd say a good number of Mac users by Macs out of the "sexy" quality of their machines versus the technology architecture of their machines.

    On this point he was basically saying that you could by a PC with an intel chip, amd chip that are of similar speeds and it would not matter much to you. The same can be said of equal powered graphics cards by nvidia, ati etc etc. There is little differentiation amongst PCs when it comes to technology.

    design is a funnel-shaped thing design is a holistic way of thinking Maybe we should point him to dictionary.com so he can make up his mind what design is?

    He was saying that the design process was funnel-shaped. He pointed out the Palm as an example where it's capable to doing a thousand things but the physical interface to the user comes down to four main buttons.

    He referred to design as being holistic in reference to intersecting disciplines that are requirements of design (in his example he said that a software engineer would have to have some interested in the hardware because those two disciplines would interact in a product). That makes complete sense.

    I recommend you read the article closer next time.

    --


    "Injustice anywhere is a threat to justice everywhere." - Martin Luther King, Jr.
  71. Saturn Controller, Hits and Misses by Vegan+Pagan · · Score: 1

    Ideo may design a lot of things well, but they have made some mistakes.

    They designed the US version of Sega's Saturn controller, which many gamers considered inferior to the Japanese version. The US verison had the same features as the Japanese version but a clunkier layout and more internal parts. Sega eventually dropped the US version and sold the Japanese version everywhere. Plus, Saturn was one of few consoles to put more than four buttons under the right thumb, but that was probably Sega's decision, not Ideo's.

  72. Re:too much time on his hands by tomhudson · · Score: 1
    1. Saying that hardware doesn't differentiate PCs today is bullshit. Some video cards sell for more than a low-end pc, and are used for specific purposes (video editing, gaming, etc). Others come w. different storage options (raid-5 for example) suited to their purposes. Then there's the whole intel vs mac thing. And pdas. And tablets. And laptops/palmtops. These are all personal computers, but the hardware is significantly different. They don't resemble the average user's conception of a "personal computer", but that's what they are - computers that are designed to be personal.
    2. Saying that the design process is "funnel-shaped" is obfuscation, not clarification. It's also incorrect. The design process is more properly represented by a loop - design, cut/code, test, evaluate - repeat ad nausium. That's why it's called the design cycle.
    3. Saying that design is holistic because people doing design must be multi-disciplinary is bafflegab. Sure, you've got to be concerned w. the whole, but if the individual parts don't work due to bad design, you're screwed. In that case, the whole is less than the sum of the parts. Same with the question of software and human factors. Most coders are very much aware of design considerations, and are continually cursing the marketing dept. for asking for more features that actually take away from useability. Ditto software vs. hardware. Just look at the flame wars started here over hardware (this isn't primarily a hardware site).
    My original point was that the article was stupid. As an example, wanting to make email into a spam-style service (publish it and get back maybe 1% response) was the dumbest thing I've heard in a week (not including anything from SCO, of course).

    This was somebody trying to "do the visionary thing", and failing it, pure and simple.

  73. Wither hibernation? by Latent+Heat · · Score: 1
    I am in to saving electricity in the house, for my own satisfaction and to show people that they are writing checks to the power company without giving it much thought. The biggest saving is not to leave stuff on all the time, and I am not going to leave a 60 W box plus a 30 W flat screen on all the time.

    I understand hibernation to be as you say, off - no CPU, no RAM, no hard disk. The only "on" thing is the couple of watts required to keep a PCI motherboard plugged in. What I want hibernation for is to have FAX/answering machine on all the time and only use a couple of standby watts to do this. Of course the thing has to unhibernate before enough rings go by that the caller gives up.

    I have never been successful getting hibernate to work. I am currently using an ASUS TUSL-2C and what I had before that was one or other VIA offering (Intel PCI boards both of them). It is always something stupid, like the thing unhibernates and the mouse freezes up (that is on the ASUS, on the VIA I don't even get that far).

    Are there lists of hardware that people know about where they got hibernate to work? I am not even sure if I can get recent desktop Dells to hibernate.

    Anyway, the point of this is that it is not design, not UI whatever, it is that the features that are announced (like ACPI hibernate) just don't work. People need to wring the bugs out of the technology before talking about fancy interface stuff they want. Or rather I would like to see a lot more bugs getting the technology to work rather than ignoring that and coming out with more Windows versions.

    My best example of a technology challenge is getting graphics files, and especially Windows metafiles to interoperate (with just about anything else), but that's a whole other story.

  74. Re:3G ads by Anonymous Coward · · Score: 0

    In Italy, ads from 3 (only active UMTS provider so far) are even sillier and include three girls on the beach that show an attrctive guy one of them, who is undressing in a cabin.

    Actually, private erotic shows (come to me, LOOK what i've got for you!) can be a reasonable application for video phone calls, with a wider user base than medical and police applications.

  75. Re:Design Challenges Part 2 by CrazyWingman · · Score: 1

    Dude - Xine+Mplayer - I watch movies on Linux all the time. Then, of course, I use Debian, not Redhat. :)

  76. Re:too much time on his hands by FreshFunk510 · · Score: 1

    Perspective, perspective, perspective.

    1) Of course hardware differentiates PCs if you look at it from the perspective of specific professional use (audio mixers, large storage servers, etc). But, if I may repeat what I said before, I believe that what he means is that to the normal consumers out there there's not much distinction between a PC using an Intel 2 Ghz or an AMD 1700 or even a G4 1.X (i'm not much of a mac user). The same can be said for PDAs and/or mp3 players. But why is it that there is so much buzz about the iPod or why do different PDAs or different cell phones get different levels of attention? Many of them are similar hardware-wise.

    2) I agree that there exist such a thing as a design cycle. But now you're just bringing an issue down to word-play. When he said that the design process was "funnel-shaped" I don't think he was excluding the fact that the process was also a design cycle. He referenced the design of the palm (as I stated in my last response) as an example of how they wanted to support a thousand different options but the design got "funneled" to 4 different buttons. So when he says that the design process is a "funnel" I believe he is saying that in supporting human-friendly interfaces we need to simply. We need to take all the options we want to support and "funnel" into a way that easily usable by humans, that makes more sense, and support the core features of a product. I see nothing wrong with that idea.

    3) I don't think he was speaking against the contributions of individuals to a project versus the whole. Sure, I will admit, that coders are aware of design when it comes to CODE design. In his example he used hardware and software because the hardware would have to be able the support the software without overkill. THis makes perfect sense and, in this sort of situation, the programmer is not necessarily aware of the hardware restrictions. I'm not sure if this is the best example but to say that the design process for the type of products they put out is a multidisciplinary one is right on target in my eyes. Sure there was some fluff to it but I won't use that as a reason to deny the partial truths he spoke of.

    --


    "Injustice anywhere is a threat to justice everywhere." - Martin Luther King, Jr.