Actually, that convertor is for using the Pentium M with older Socket 478 motherboards using the Intel 865PE and 875P chipsets. It also only works with certain Asus motherboards. The latest motherboard tech would be PCI Express motherboards running Intel's 955X series of chipsets using socket LGA775. If you just want a Pentium M in a desktop, you can purchase a desktop Pentium M motherboard. There aren't many options right now and they are really expensive. Check out this Pentium M motherboard review.
Oddly enough Leisure Suit Larry's latest had to be censored to get the Mature rating. I seperate AO rated "uncut" version was available. The European version was uncensored as well. Pretty funny when you consider how tame the cartoon sexuality is in Leisure Suit Larry.
Maybe you haven't heard of the Turion. I do agree that Intel is pretty much the safe bet. Development on the Pentium M chips shows great promise down the line. They are already very speedy chips and aren't yet coupled with the latest motherboard technology. I think one of the big wins for Apple by going with Intel is the fact that Intel is a very well recognized brand. Intel did a fantastic job branding the Pentium processor.
"That doesn't cause the old software to suddenly stop working, though."
No it doesn't, but in the case of web browsers, the older browsers available on OS 9 can't properly display a lot of current websites. We have a few older OS 9 iMacs that we are slowly having to replace (no they won't run OS X) because of this problem. Another problem arises with USB capable cameras and printers that don't have OS 9 drivers. So as a standalone computer, they still work fine, but their connectivity with peripherals and web just gets worse and worse.
"Even aside from that, I'm sure plenty of people will be clinging to PPC for a while, just like they do classic. Thats why apple kept one Classic bootable machine around for so long. People wanted and in some cases needed it, and it sold fairly well."
We are only just now switching over our Production machines to OS X. Why such a slow transition? A lot of the software used in our workflow was not ported to OS X or was only recently ported. We had to test new software to replace the ones that didn't get ported and recreate our workflow. Other issues slowing the transition include cost of hardware, software and training. For a home computer it's not a big deal, for a business it can be huge.
I dunno. I guess you'd have to ask Apple that question!
Seriously, expect to see lots of improvements in the Pentium M. I'm sure dual core and the Intel 64bit extensions will be added in to the line. It's likely the desktop versions won't be called Pentium Ms.
Yeah it's pretty funny. I don't own a Mac, I use a PC and at home I primarily use it for gaming. If an Intel Mac could dual boot to Windows XP it would make it more attractive to me. I like the UNIX underpinnings of OS X (I use FreeBSD and Linux at work) but I'm not about to pay more money to give up Windows gaming. That being said, I'm sure Apple's Intel Macs will have the same limited set of hardware options as the current Macs.
Considering that the CEO of Adobe, which makes Photoshop was onstage at Steve Jobs keynote announcing the switch to Intel. And considering his comment to Steve Jobs was "What took you so long?", I'd say the you would be right.
With PC and console gaming that's pretty much the truth. It isn't really with smaller web and mobile device games. Many small developers for these platforms are one or two person shops. Consider that Bejeweled was probably played by many more people than Half Life 2 ever will be. You're right about not making it rich, but some small scale developers are earning a decent income doing this kind of development. And if your little game takes off, you could make a tidy profit. On another note, if you are just a cog in the mighty factory of some large scale game developer - you aren't going to make it rich either.
I here ya! I never bothered much with the normal DH0: DH1: drive handles, I used to have:
WORK: GAMES: UPLDS: DNLDS: UTILS: PICS:
It made dealing with the filesystem so much nicer.
Re:Had my cup o' pedant this morning..
on
Happy Birthday, Amiga
·
· Score: 2, Interesting
"the macintosh didn't get preemptive multitasking until osx."
But it is interesting to note that the Mac's predecessor, the Lisa DID have preemptive multitasking. It's one of the things they stripped out to make the Mac a cheaper computer that could run with less memory overhead. I'm platform agnostic but use Windows at home for gaming as you do. Prior to OSX it used to really erk me when Mac OS 8 fan boys would laugh at Windows. I mean Windows 98 and NT 4 were a bit dodgey, but they sure multitasked better than OS 8. People would ask me what I didnt like about the Mac and I had a simple demonstration. I would start decompressing a stuffit file and then click on the desktop. When the stuffit application didn't have focus the decompression rate slowed to a crawl, no matter that the computer wasn't doing anything else.
Well, you're on the right track. A couple points though:
1. Why just the phallus? We need great big balls to go along with old Godzilla. 2. Simulation will need to be updated to include the bouncing big balls. 3. Gameplay. This should be improved on both sides. Why not suffocate the baddie with your super breasts? 4. Five feet might just not be long enough. I'm sure Duke Nukem would come out with an eight footer at least.
Um, OK. So can you tell me exactly why it is that the Japanese have restrictive censorship laws on pornography?
"In Japan, it is illegal for any commercial work to display the human vagina and phallic in an explicit manner. Any publications depicting the penis or vagina must be shrink-wrapped and barred from sale to minors. However, it is not uncommon for pictorial magazines to depict nude women with their genitalia airbrushed over in black, and video pornography routinely depicts explicit sex scenes with the participants' genitalia mosaicked out. Until 1991, the entire pubic region, including hair, was deemed obscene and unpublishable."
Pornography in Japan It is true that historically there was less of a taboo on nudity in Japan, but it can be hard to understand the cultural difference when looking on from a Western standpoint. One of the reasons that there are less sex related crimes, is because less of these crimes are reported. You need to understand the position women have held in Japanese culture. The current generation of Japanese women have been much more outspoken about this type of abuse. Japan is a country and culture full of paradoxes, very structured and conservative in some places while being way out there in others.
"I quit WoW a few months ago because my guild had done absolutely everything there was to do at the time. Killed Azurgeos, Lord Kazzak, Onyxia, cleared all of Molten Core and most of us had all our sets and epic mounts."
Congratulations! You win! I mean basically, that's it - you've done all the content, the game is boring you. So that's a good time to move on. I myself am a casual player in a small but very active guild. My main just hit 53, we have a few 60s in the guild. No one has their epic mount or complete sets. I still have more content to work through, I'm still enjoying it and will keep playing until I don't. I played City of Heroes up through level cap, realized that there really wasn't anything else to do and left. Compared to CoH, WoW has a crapload of high level content. I don't expect to playing WoW for years at this rate either. Unless expansions come out with more content, I don't know why anybody would.
Hell, $15 will get you two matinee showings, but over here the normal price is $9 for an evening show. If you want a drink and popcorn add another $6. In terms of cost per gaming hour, MMOs are dirt cheap to entertainment to me.
Henry Maxwell Steele is a known immigrant from a small New England town called Arkham. Although rarely viewed in full daylight, his skin tends to the sallow and appears scaly. Around his homestead there is an undeniable stench of a busy fishery and he refers to his multitude of grandchildren as his "tadpoles".
Yep you should be sad. Time Warner upgraded the local cable speeds to 5Mbps. I've hit about 4.5Mbit on 3 connections to a usenet news server - which ain't half bad. My cost is $40/month if you have cable TV service, or $50/month if you don't. Of course on Cable speeds vary with neighborhood congestion - you sure don't have dedicated bandwidth. In some areas throughput is worse than others. DSL starts here at about $30/month for 1.5Mbps Upload speeds suck either way, with cable at 384kbps and DSL at 128kbps.
It's just apples and oranges really. One of the great benefits of PCs is that they get more powerful all the time. In the console world you have to wait for the next generation to come out. Typically this happens about once every 5 years. The thing is with consoles is that developers get more experienced at squeezing all the performance out of the system that by the end of the console's lifecycle you are seeing games that are more advanced than at the consoles launch (i.e. Resident Evil 4, Doom 3, GTA San Andreas). While a stripped down OS might be more streamlined for gaming, Windows actually provides in DirectX a huge set of APIs which the games are coded to (it should be noted that open standards such as OpenGL serve a similar function). These APIs offer the hardware abstraction layer that developers need to allow their games to run on a wide range of hardware. So if you were to standardize the hardware and strip down the OS, you'd just have another console. This is actually what Microsoft did with the Xbox. Xbox is basically a custom designed PC with standardized components running a custom stripped down OS based on the Windows 2000 kernal. Also one other thing should be noted, most PC gamers are playing at higher resolutions than the console games. Supposedly the next gen consoles will push HDTV resolution, but that still doesn't touch the 1600x1200 resolution you can get on a PC.
Yes. Or to answer the question in more detail. The console doesn't have to run the game on top of a general purpose operating system which dramatically cuts memory overhead. Additionally hardware can be addressed directly to optimize the code, since every developer knows exactly what the console hardware is going to be. In a PC game the developers often times code multiple render paths for different "breeds" of video cards. In doing this they are still coding for particular APIs, say a code path for Direct X 8 games, a code path for Direct X 9 games. They can't hit the hardware directly since it has to run on such a wide range of hardware.
Actually, that convertor is for using the Pentium M with older Socket 478 motherboards using the Intel 865PE and 875P chipsets. It also only works with certain Asus motherboards. The latest motherboard tech would be PCI Express motherboards running Intel's 955X series of chipsets using socket LGA775.
If you just want a Pentium M in a desktop, you can purchase a desktop Pentium M motherboard. There aren't many options right now and they are really expensive. Check out this Pentium M motherboard review.
Oddly enough Leisure Suit Larry's latest had to be censored to get the Mature rating. I seperate AO rated "uncut" version was available. The European version was uncensored as well. Pretty funny when you consider how tame the cartoon sexuality is in Leisure Suit Larry.
Maybe you haven't heard of the Turion.
I do agree that Intel is pretty much the safe bet. Development on the Pentium M chips shows great promise down the line. They are already very speedy chips and aren't yet coupled with the latest motherboard technology.
I think one of the big wins for Apple by going with Intel is the fact that Intel is a very well recognized brand. Intel did a fantastic job branding the Pentium processor.
"That doesn't cause the old software to suddenly stop working, though."
No it doesn't, but in the case of web browsers, the older browsers available on OS 9 can't properly display a lot of current websites.
We have a few older OS 9 iMacs that we are slowly having to replace (no they won't run OS X) because of this problem.
Another problem arises with USB capable cameras and printers that don't have OS 9 drivers.
So as a standalone computer, they still work fine, but their connectivity with peripherals and web just gets worse and worse.
"Even aside from that, I'm sure plenty of people will be clinging to PPC for a while, just like they do classic. Thats why apple kept one Classic bootable machine around for so long. People wanted and in some cases needed it, and it sold fairly well."
We are only just now switching over our Production machines to OS X. Why such a slow transition? A lot of the software used in our workflow was not ported to OS X or was only recently ported. We had to test new software to replace the ones that didn't get ported and recreate our workflow.
Other issues slowing the transition include cost of hardware, software and training. For a home computer it's not a big deal, for a business it can be huge.
I dunno. I guess you'd have to ask Apple that question!
Seriously, expect to see lots of improvements in the Pentium M. I'm sure dual core and the Intel 64bit extensions will be added in to the line. It's likely the desktop versions won't be called Pentium Ms.
Yeah it's pretty funny. I don't own a Mac, I use a PC and at home I primarily use it for gaming. If an Intel Mac could dual boot to Windows XP it would make it more attractive to me. I like the UNIX underpinnings of OS X (I use FreeBSD and Linux at work) but I'm not about to pay more money to give up Windows gaming.
That being said, I'm sure Apple's Intel Macs will have the same limited set of hardware options as the current Macs.
Considering that the CEO of Adobe, which makes Photoshop was onstage at Steve Jobs keynote announcing the switch to Intel. And considering his comment to Steve Jobs was "What took you so long?", I'd say the you would be right.
"Actually, it is pretty much the only way today."
With PC and console gaming that's pretty much the truth. It isn't really with smaller web and mobile device games. Many small developers for these platforms are one or two person shops. Consider that Bejeweled was probably played by many more people than Half Life 2 ever will be.
You're right about not making it rich, but some small scale developers are earning a decent income doing this kind of development. And if your little game takes off, you could make a tidy profit.
On another note, if you are just a cog in the mighty factory of some large scale game developer - you aren't going to make it rich either.
I admit it. I own the Guru Meditation Error t-shirt.
I don't even know anyone who understands it!
I here ya! I never bothered much with the normal DH0: DH1: drive handles, I used to have:
WORK:
GAMES:
UPLDS:
DNLDS:
UTILS:
PICS:
It made dealing with the filesystem so much nicer.
"the macintosh didn't get preemptive multitasking until osx."
But it is interesting to note that the Mac's predecessor, the Lisa DID have preemptive multitasking.
It's one of the things they stripped out to make the Mac a cheaper computer that could run with less memory overhead.
I'm platform agnostic but use Windows at home for gaming as you do. Prior to OSX it used to really erk me when Mac OS 8 fan boys would laugh at Windows. I mean Windows 98 and NT 4 were a bit dodgey, but they sure multitasked better than OS 8. People would ask me what I didnt like about the Mac and I had a simple demonstration. I would start decompressing a stuffit file and then click on the desktop. When the stuffit application didn't have focus the decompression rate slowed to a crawl, no matter that the computer wasn't doing anything else.
Well, you're on the right track. A couple points though:
1. Why just the phallus? We need great big balls to go along with old Godzilla.
2. Simulation will need to be updated to include the bouncing big balls.
3. Gameplay. This should be improved on both sides. Why not suffocate the baddie with your super breasts?
4. Five feet might just not be long enough. I'm sure Duke Nukem would come out with an eight footer at least.
Yeah go Samus! Armor wearing alien blasting chick who strips down to her skivvies when you win the game!
Um, OK. So can you tell me exactly why it is that the Japanese have restrictive censorship laws on pornography?
"In Japan, it is illegal for any commercial work to display the human vagina and phallic in an explicit manner. Any publications depicting the penis or vagina must be shrink-wrapped and barred from sale to minors. However, it is not uncommon for pictorial magazines to depict nude women with their genitalia airbrushed over in black, and video pornography routinely depicts explicit sex scenes with the participants' genitalia mosaicked out. Until 1991, the entire pubic region, including hair, was deemed obscene and unpublishable."
Pornography in Japan
It is true that historically there was less of a taboo on nudity in Japan, but it can be hard to understand the cultural difference when looking on from a Western standpoint.
One of the reasons that there are less sex related crimes, is because less of these crimes are reported. You need to understand the position women have held in Japanese culture.
The current generation of Japanese women have been much more outspoken about this type of abuse.
Japan is a country and culture full of paradoxes, very structured and conservative in some places while being way out there in others.
"If anyone will ever make RAID 5 a desktop standard its Apple. Its just too bad the G5 tower only has room for 2 drives."
Now THAT is the most hilarious thing sentence I've read in a long time.
Yeah it's bad enough when they look down their pants and figure it out!
"Only a Sith deals in absolutes!"
"I quit WoW a few months ago because my guild had done absolutely everything there was to do at the time. Killed Azurgeos, Lord Kazzak, Onyxia, cleared all of Molten Core and most of us had all our sets and epic mounts."
Congratulations! You win! I mean basically, that's it - you've done all the content, the game is boring you. So that's a good time to move on.
I myself am a casual player in a small but very active guild. My main just hit 53, we have a few 60s in the guild. No one has their epic mount or complete sets. I still have more content to work through, I'm still enjoying it and will keep playing until I don't.
I played City of Heroes up through level cap, realized that there really wasn't anything else to do and left. Compared to CoH, WoW has a crapload of high level content.
I don't expect to playing WoW for years at this rate either. Unless expansions come out with more content, I don't know why anybody would.
Hell, $15 will get you two matinee showings, but over here the normal price is $9 for an evening show. If you want a drink and popcorn add another $6.
In terms of cost per gaming hour, MMOs are dirt cheap to entertainment to me.
Henry Maxwell Steele is a known immigrant from a small New England town called Arkham. Although rarely viewed in full daylight, his skin tends to the sallow and appears scaly. Around his homestead there is an undeniable stench of a busy fishery and he refers to his multitude of grandchildren as his "tadpoles".
I saw a solid snake today.
It was brown.
Yep you should be sad. Time Warner upgraded the local cable speeds to 5Mbps. I've hit about 4.5Mbit on 3 connections to a usenet news server - which ain't half bad. My cost is $40/month if you have cable TV service, or $50/month if you don't.
Of course on Cable speeds vary with neighborhood congestion - you sure don't have dedicated bandwidth. In some areas throughput is worse than others. DSL starts here at about $30/month for 1.5Mbps
Upload speeds suck either way, with cable at 384kbps and DSL at 128kbps.
It's just apples and oranges really. One of the great benefits of PCs is that they get more powerful all the time. In the console world you have to wait for the next generation to come out. Typically this happens about once every 5 years. The thing is with consoles is that developers get more experienced at squeezing all the performance out of the system that by the end of the console's lifecycle you are seeing games that are more advanced than at the consoles launch (i.e. Resident Evil 4, Doom 3, GTA San Andreas).
While a stripped down OS might be more streamlined for gaming, Windows actually provides in DirectX a huge set of APIs which the games are coded to (it should be noted that open standards such as OpenGL serve a similar function). These APIs offer the hardware abstraction layer that developers need to allow their games to run on a wide range of hardware. So if you were to standardize the hardware and strip down the OS, you'd just have another console. This is actually what Microsoft did with the Xbox. Xbox is basically a custom designed PC with standardized components running a custom stripped down OS based on the Windows 2000 kernal.
Also one other thing should be noted, most PC gamers are playing at higher resolutions than the console games. Supposedly the next gen consoles will push HDTV resolution, but that still doesn't touch the 1600x1200 resolution you can get on a PC.
Yes.
Or to answer the question in more detail. The console doesn't have to run the game on top of a general purpose operating system which dramatically cuts memory overhead. Additionally hardware can be addressed directly to optimize the code, since every developer knows exactly what the console hardware is going to be. In a PC game the developers often times code multiple render paths for different "breeds" of video cards. In doing this they are still coding for particular APIs, say a code path for Direct X 8 games, a code path for Direct X 9 games. They can't hit the hardware directly since it has to run on such a wide range of hardware.