NT is short for NTen, the Intel chip that NT was orginally being programmed for before they went x86. However, Nten and New Technology seem to be interchangable. I prefer NTen because it's geekier and makes the boot screen for Windows 2000 less redundant.
Often computers are just thrown into a classroom expected to do miracles on their own....
That's pretty accurate to how things were in my highschool (97-01). I remember almost every class had a computer that just sort of sat there. The only time they got used was when we had some free time, a few students would sign on to their AOL accounts and check their email and whatnot. The only class where the computer was used for something relavent to the class was in my AP US History class where the teacher would actually search for and print out articles that pertained to the class, but then again, that wasn't during classtime. Unfortunatly, the same problem seems to have seeped in to my college as well. Almost every class room has a computer with a fairly fancy projector. These are, for the most part, ignored except when professors either find something relavent to the class on the web or do Power Point presentations for the lecture.
The majority would rather pay for no/few commercials than music that's interupted after 5 songs or talk shows that need breaks every 10 minutes.
Interestingly, the radio station I listen to doesn't play commericials. Occasionally, they play promotions for upcoming programs or they'll do like 1 minute educational bits, but I hardly consider these commercials.
Then again it is a college radio station so that might have something to do with it, I'm not completely sure.
It's because of the way Slashdot handels long strings of text, if you notice, there's a space in the grandparents url. If you take the space out everything works fine.
The emulators are out and about at the same stage those PS1 emulators were when the PS2 was released. Not a lot of progress though, these machines are incredibly complex.
Actually Playstation emulation came fairly quickly. The first one (who's name I can't remember) ran on 3DFX hardware and came out around late '98 or early '99.
I feel the opposite way. I see the PSP as basically being a portable Playstation (duh, considering the name); so far the system seems to have a lot of ports from it's bigger brother, the PS2. While there are ports and reworked versions of games for the DS (Mario64 and Mr. Driller), the fact that the system has a touch screen allows for different types of gaming as compared to another portable. Games such as Feel the Magic wouldn't be practical on the PSP.
The one thing I see in both systems, however, is the huge potential they have for multiplayer gaming as they both feature wireless connectivity.
While I generally do agree with your comment, you should note that OSX can be very comparable to Linux if you set it up that way, seeing as how the OS has a Unix core, has a terminal app, an X11 server, a BASH shell, and a number of other open-source tools and apps that are very common to the your average *nix user. But, as you stated, OSX can be damned pretty OS that doesn't require a lot of mucking around by the end user, but the options are there.
According to the community site, the Sony Linux kit was launched on May 22nd, 2002, however there was a Beta program sometime in 2001 (the site I'm referencing doesn't give a date for the beta). As for the Dreamcast Linux port, the earliest image I can find on the FTP server is April 1st, 2001. The site for the distribution itself has a timestamp of June 6th, 2001, which is probably just saying that the site hasn't seen any updates in years.
The PS2 was the first console to run Linux "out of the box".
Funny, I thought that was the Dreamcast. All you have have to do is download the image, burn it and put it in the DC. IIRC, for the PS2 you have to have Sony's Linux kit.
Supposedly the reason why Burnout 3 wasn't ported to the Gamecube was because because of the online play, though that wouldn't make sense for why they didn't do a PC port. I have the PS2 but I haven't played online because I don't have a network adapter, so if they had a Gamecube version sans online play, that'd be ok by me.
I find it kind of interesting because Halo started life out as a strategy game instead of a FPS. There's a video floating around somewhere (if somebody has a link, please post, I'd like to see it again), of Bungie employees commenting on video of earlier Halo concepts.
That's what the suit is about. Apple deliberately making it impossible to convert to a different service or device, but locking you in by making your investment worthless unless you stick with them.
Funny, I can convert any songs bought from the iTunes Music store from Fairplay'd AACs to Unprotected AACs, MP3s, WAVs, AIFFs, and Apple's lossless format. All I have to do is burn those 'protected' AACs to a CD then rip them. What's more is that I can do that from within iTunes within a matter of clicks. Select a playlist and click Burn CD. Wait for the CD to finish burning, select it and click Import and BAM, DRM-free files using any of the formats I listed above. If you go with MP3 or WAV, those files will work on ANY MP3 player. Or if you just leave them on CD you can always put them in a portable CD player or in your car.
Having the Saturn be more powerful than the N64 and PSX seems arguable to me. The Saturn had more memory in it, which is a reason why a number of Capcom fighters were ported from the arcade perfectly while their PSX ports had to be scaled down. The Saturn (and the N64) both had the ability to have their RAM expanded through the addons. In terms of 3D hardware, I'm not sure where the Saturn stands, but it was a pain in the ass to program for it and getting transparency effects to work was especially difficult. The PSX could push more polygons and could easily do a number of effects but the N64 had texture filtering, texture correction (then again, so did the Saturn), bilineral filtering, and anti-aliasing. Unfortunatly due to Nintendo's decision to go with cartridges, the system's textures were usually less than stellar. I think it's a bit dfficult to declare a winner for that generation in terms of hwardware.
Oh, and for the XBox, PS2, Gamecube..The Gamecube is slightly below the Xbox in terms of power. It should be Xbox > Gamecube > PS2.
NT is short for NTen, the Intel chip that NT was orginally being programmed for before they went x86. However, Nten and New Technology seem to be interchangable. I prefer NTen because it's geekier and makes the boot screen for Windows 2000 less redundant.
E3 Expo...E3 stands for Electronic Entertainment Expo...doesn't the 2nd "Expo" seem a little redundant?
Often computers are just thrown into a classroom expected to do miracles on their own....
That's pretty accurate to how things were in my highschool (97-01). I remember almost every class had a computer that just sort of sat there. The only time they got used was when we had some free time, a few students would sign on to their AOL accounts and check their email and whatnot. The only class where the computer was used for something relavent to the class was in my AP US History class where the teacher would actually search for and print out articles that pertained to the class, but then again, that wasn't during classtime. Unfortunatly, the same problem seems to have seeped in to my college as well. Almost every class room has a computer with a fairly fancy projector. These are, for the most part, ignored except when professors either find something relavent to the class on the web or do Power Point presentations for the lecture.
None of the screenshots are in .png format! It's and outrage!
What's so strange about those damn network users?! ;)
The majority would rather pay for no/few commercials than music that's interupted after 5 songs or talk shows that need breaks every 10 minutes.
Interestingly, the radio station I listen to doesn't play commericials. Occasionally, they play promotions for upcoming programs or they'll do like 1 minute educational bits, but I hardly consider these commercials.
Then again it is a college radio station so that might have something to do with it, I'm not completely sure.
Also, how much memory does the DS have?
4 Megabytes
I think he was referring to the Cartoon/Cardgame/Movies, though I guess that they might not count since they are based on the game.
Obligatory thinkgeek link
"Why on earth our game have so much grammatical errors?"
;)
Shoiuldn't that be "Why on earth does our game have so many grammatical errors?"?
I'm guessing it's because the Cell chip is going to be used in the Playstation 3.
I think you will see Windows on commodity PPC before you see OS X on Intel
We already did. There were versions of NT released for PPC back in the day.
It's because of the way Slashdot handels long strings of text, if you notice, there's a space in the grandparents url. If you take the space out everything works fine.
I use a USB > PSX adapter personally. THis let's me use a damn decent controller on my PC and when I want to play a PS2 game, I can just unplug it.
The emulators are out and about at the same stage those PS1 emulators were when the PS2 was released. Not a lot of progress though, these machines are incredibly complex.
Actually Playstation emulation came fairly quickly. The first one (who's name I can't remember) ran on 3DFX hardware and came out around late '98 or early '99.
I feel the opposite way. I see the PSP as basically being a portable Playstation (duh, considering the name); so far the system seems to have a lot of ports from it's bigger brother, the PS2. While there are ports and reworked versions of games for the DS (Mario64 and Mr. Driller), the fact that the system has a touch screen allows for different types of gaming as compared to another portable. Games such as Feel the Magic wouldn't be practical on the PSP. The one thing I see in both systems, however, is the huge potential they have for multiplayer gaming as they both feature wireless connectivity.
While I generally do agree with your comment, you should note that OSX can be very comparable to Linux if you set it up that way, seeing as how the OS has a Unix core, has a terminal app, an X11 server, a BASH shell, and a number of other open-source tools and apps that are very common to the your average *nix user. But, as you stated, OSX can be damned pretty OS that doesn't require a lot of mucking around by the end user, but the options are there.
According to the community site, the Sony Linux kit was launched on May 22nd, 2002, however there was a Beta program sometime in 2001 (the site I'm referencing doesn't give a date for the beta). As for the Dreamcast Linux port, the earliest image I can find on the FTP server is April 1st, 2001. The site for the distribution itself has a timestamp of June 6th, 2001, which is probably just saying that the site hasn't seen any updates in years.
The PS2 was the first console to run Linux "out of the box".
Funny, I thought that was the Dreamcast. All you have have to do is download the image, burn it and put it in the DC. IIRC, for the PS2 you have to have Sony's Linux kit.
Supposedly the reason why Burnout 3 wasn't ported to the Gamecube was because because of the online play, though that wouldn't make sense for why they didn't do a PC port. I have the PS2 but I haven't played online because I don't have a network adapter, so if they had a Gamecube version sans online play, that'd be ok by me.
I find it kind of interesting because Halo started life out as a strategy game instead of a FPS. There's a video floating around somewhere (if somebody has a link, please post, I'd like to see it again), of Bungie employees commenting on video of earlier Halo concepts.
That's what the suit is about. Apple deliberately making it impossible to convert to a different service or device, but locking you in by making your investment worthless unless you stick with them.
Funny, I can convert any songs bought from the iTunes Music store from Fairplay'd AACs to Unprotected AACs, MP3s, WAVs, AIFFs, and Apple's lossless format. All I have to do is burn those 'protected' AACs to a CD then rip them. What's more is that I can do that from within iTunes within a matter of clicks. Select a playlist and click Burn CD. Wait for the CD to finish burning, select it and click Import and BAM, DRM-free files using any of the formats I listed above. If you go with MP3 or WAV, those files will work on ANY MP3 player. Or if you just leave them on CD you can always put them in a portable CD player or in your car.
Yeah, I remember when he used to be funny too.
Having the Saturn be more powerful than the N64 and PSX seems arguable to me. The Saturn had more memory in it, which is a reason why a number of Capcom fighters were ported from the arcade perfectly while their PSX ports had to be scaled down. The Saturn (and the N64) both had the ability to have their RAM expanded through the addons. In terms of 3D hardware, I'm not sure where the Saturn stands, but it was a pain in the ass to program for it and getting transparency effects to work was especially difficult. The PSX could push more polygons and could easily do a number of effects but the N64 had texture filtering, texture correction (then again, so did the Saturn), bilineral filtering, and anti-aliasing. Unfortunatly due to Nintendo's decision to go with cartridges, the system's textures were usually less than stellar. I think it's a bit dfficult to declare a winner for that generation in terms of hwardware. Oh, and for the XBox, PS2, Gamecube..The Gamecube is slightly below the Xbox in terms of power. It should be Xbox > Gamecube > PS2.
[Consoles] suck all of the creativity and innonation out of this world
I take it you've never played Katamari Damacy, Viewtiful Joe, or Ikaruga to name a few.