Top Ten Things About the Sony PSP
Hector Martinez writes "A very nice read on some of the features of Sony's portable device." From the article: "Simply put, the character models don't need to be as detailed, because you won't notice the difference anyway. That said, we need to keep in mind that these are first-generation PSP titles. Just look at how the PS2 games have evolved since its launch. If handheld games are looking this good at launch, imagine what a couple years of development time will do. You can expect the same leaps, similar to those found with home based consoles, as developers become more familiar with it. "
The battery time issue is fixable. Everyone was worried about what kind of battery time we would be looking at with such a powerful system. Well as of now, you can expect even the most intensive games to last well beyond 3 hours of play time, while other less graphically intense games can reach up to 6 hours.
Well beyond 3 hours! What is this, a joke?
It was dead before it was even released, and this is why.
"An infinite number of monkeys typing into GNU emacs would never make a good program."
I am definitely going to spend a lot of time deciding where to plop my $150. It takes about six months to see where the best games are coming out for a system. The PSP looks to be more hackable than the DS - AVI playback built in? MP3? Gorgeous screen? Nice. Now, what about the games?
That said, we need to keep in mind that these are first-generation PSP titles. Just look at how the PS2 games have evolved since its launch. If handheld games are looking this good at launch, imagine what a couple years of development time will do. You can expect the same leaps, similar to those found with home based consoles, as developers become more familiar with it.
Signed,
Hector Martinez
Sony PSP Marketing Dept.
Seriously though, the guy gets his own article posted on Slashdot and it is a "nice read". More like PSP love fest. The article failed to mention all the complaints that have been reported about discs popping out, bad pixels, etc. Why didn't he just title the article "The Top Ten Ways to suck Sony Off."
but I can remember a great handheld coming out by a company called Sega that was everything the game-boy wasn't and I haven't seen a game-gear around since 96. weird.
"It'll destroy you if you try to make it mean anything to anyone but yourself." - Henry Rollins
This guy is on justification highway! A lot of what he spouts is really a stretch. I'd like to see him write 10 great things about the N-Gage.
That is the lamest one! How about one of the following:
"Amazing ninja star UMD action!"
"Who needs the square button?"
Oh well, hopefully Sony will get the problems fixed before the US release. The games look good, aside from the defects and battery life the system seems fine, and hopefully by then more must buy titles will come out.
Live mid-market rates as of 2004.12.28 21:36:07 GMT.
20,790.00 JPY Japan Yen = 201.768 USD United States Dollars
They still claim $186. The 20,790 includes tax. How much is tax in JP? The dollar has been falling a lot lately. I wonder how much more of a loss Sony will be taking, or how much they will have to raise the price in the US.
It may have been $186 back in October, but it is getting more expensive every day.
1 Graphics
Sony kept telling us that the PSP was a mini-PS2 in your pocket. Now that we have screen shots and movies we see overly-simple character models with fewer polygons than characters on the PS1 and games that skimp on textures like Wipeout Pure. Thats okay though because on a tiny screen you wont miss the extra polygons or textures. Just buy our crap and I promise well make better looking games in the future. Honest!
2 Battery
Okay, the battery thing isnt an issue. Really! If you are in the middle of a game and the battery runs out, just plop in another $45 battery and keep playing. Just make sure to keep your spares charged and in a huge bag to carry around with your huge game cases and the charger. Also, make sure to save your game cause those rumors you heard about the game being suspended while you swap the battery were spread by Sony fanboys and arent true.
3 - Music playback
Yep! Now you can play music on your PSP. If you dont believe us, check out the great article about it on IGN that gives us the low-down. 1 directory of music with no ID3 tag support to sort on artist/genre/album. No crossfade like your rio Karma so expect a gap between songs. No album art cover or any imaginative use of the huge screen at all. No real EQ settings for bass and treble. Look out iPod, we have the Walkman of the 21 st century here.
4 - Wireless too
The PSP follows in the footsteps of the Nintendo DS showing that you can have fun without wires. Unlike the DS, you have to manually turn on the wireless capabilities or your battery will loose juice like a sieve. It kind of sucks that you cant just automagically find other players and that you have to worry about the battery slipping away faster than the awesome 3-hours than you may already get, but hey, thats progress!
5 - Sleep mode
One of the drawbacks to a disc-based system is load time. To help overcome some of the boot-up and loading time for the PSP, it allows you to put the system on sleep mode with a flick of a button. You wont really need this feature though, since after a short burst of gaming, your battery will need a recharge anyways.
6 - Movie playback.
The PSP plays back MP4-formatted movies, right off the memory stick. Were still working on a way to make this thing less complicated, but right now you need at least a couple pieces of software to make the movie conversion. One is Decrypter, to rip movies off of your DVDs and store them in VOB format files, and in conjunction with that you will need 3GP Converter, a free utility that converts video files to MP4. (really, I dont even need to make fun of this one. It is a joke already. It should be noted though that you can only play 320x240 movies, the same resolution movies my phone already plays. So much for a high-resolution screen since you can only play low-resolution movies on it.)
7 - Strong third-party support.
The PSP should have a huge selection of craptacular 3 rd party games available throughout its short lifespan. 3 rd party support is guaranteed cause Sony does not really make any 1 st party games, but buys other companies to support its own products. You are sure to see games like generic off-road racing PSP, retarded golf simulation that tries to be funny PSP and a shitload of shovelware from the evil EA games. 3 rd party companies are expected to show the greatest support making extra batteries for the PSP that explode in your pocket when they bump your keys.
8 - The price is going to be right
If the unit comes in at the totally reasonable price of $185, like it is in Japan right now, you may be a happy camper. Before you have the register biscuit ring you up, make sure to grab a few added necessities to make playing fun. Memory Card - $49 You dont HAVE to have a memory card, but you really do. Extra Battery - $
The PSP doesn't support AVI, it supports the UMD movie discs. It doesn't appear yet that you are going to be able to play your own movie content.
However, Nintendo is releasing an add-on for the DS and GBA SP that will allow for playing of custom video and audio content that looks to be around $50.
I'm still curious as to how much the PSP is going to cost in the US. As mentioned at the bottom of this article that appeared earlier on Slashdot, they said a straight conversion of the price from Japan would be around $460. I'm not sure how accurate that is considering I kept hearing that the price in Japan would convert to around $185 in the US.
Forget the whales - save the babies.
the article was just salivating at what the PSP *MIGHT* be, once they fix all the current issues. i don't buy it.
Just look at how the PS2 games have evolved since its launch. If handheld games are looking this good at launch, imagine what a couple years of development time will do. You can expect the same leaps, similar to those found with home based consoles, as developers become more familiar with it.
whaaa? no. Gran Turismo A-spec was one of the first games released for that system, and it's still probably the best looking game ever released for it. 4 years of tweaking have yielded incremental at best improvements. people worried idly about the PS2 being underpowered, and those worries proved to be all too well founded. it's easily the weakest of the major players in that department.
The battery time issue is fixable.
fixable?! yes, if sony feels like it. it's also possible that sony will upgrade the system so it runs on gumdrops and spits out hundred dollar bills. the technology is there!!
Music playback.
or right like what new gadget CANT play mp3's? my car keys will probably have hard drives by next year. big deal.
i could live a little longer in this prison
You are taking the issue that is apparently most important to you (battery life) and extrapolating it to be the most important issue to others.
I think the DS is a cool piece of hardware, but if all they can do game wise is Mario rehashes and goldfish vomiting games, then I think they will struggle. I think the PSP, with its multimedia capabilities AND games will be the the portable system I buy (if I buy one.) But that's just me.
I do think there are enough like me that the PSP isd not "dead in the water" like above posters want to think. I'll spend $200 on the PSP, why would I not be willing to spend another $40-50 on another battery if needed?
BC
I just got my Dell Axim x50v. It's a Pocket PC.
It was $375 - quite a bit more than the PSP. Keep in mind, however, that Dell is making a profit on the unit while Sony is selling the PSP for a loss.
It's clearly not optimized for gaming. But, here's the lowdown.
The screen is VGA (640x480) with a 3:4 aspect ratio. It's quite a bit higher in res than the PSP screen.
The unit has WiFi, like the PSP, but it also has bluetooth for connecting to a mobile phone.
It doesn't need expensive memory sticks. You can use either CF-based (up to 8GB flash, or use a microdrive like the iPod Mini) or SD-based (up to 2GB flash) media. You can use both slots at once.
The unit has a faster processor than the PSP (Intel PXA270 @ 612MHz) and it has a good 3D accelerator (Intel 2700G - based on the PowerVR core used in the Dreamcast, with 16MB of memory - 4 times more than the PSP).
Battery life is only around 2.5 hours, but that's with wireless on, the processor set to full speed, and the brightness set to the maximum.
The unit has 64MB of main memory - 8 times more than the PSP. It's an ARM core, like the DS, GBA, Pocket PCs, Palm OS devices, and 100s of other products.
Thanks to the PXA270 and the 2700G, the unit has no problem playing back DIVX/XVID movies at VGA resolution. You can download the trailers off of the Divx website and play them right on the unit without conversion - and they look great.
The Axim isn't really a Dell product at all - it's produced by a company called HTC. HTC also produces many of the iPaqs.
Microsoft could absolutely own the mobile market. Here's how:
1: Call up HTC and ask for a unit with these specs
- VGA touchscreen
- Intel PXA270 + Intel 2700G platform
- 64MB SDRAM, 64MB flash, 16MB VRAM
- 2 SD slots
- WiFi
- A game optimized case & buttons
Since the device is based on existing hardware and could simply be a modification of an existing Pocket PC, design time would be short and the unit could be on store shelves in quantity by next Christmas.
2: Develop an OS to run on the system based on Windows CE. Since similar hardware platforms already run Windows CE, there isn't a lot of work to be done there. Microsoft already has a compact DirectX framework that works with the Intel 2700G, they already have the OS, they already have a media player. All they need is a nice UI to tie everything together and a SDK to make development easy.
3: Ship the SDK. Get game development going. The SDK should make it easy to port XBox games - not a huge problem given the fact that WinCE has a similar API to Windows and the fact that the unit runs a variant of DirectX.
4: Launch. If Dell can make a profit at $375, Microsoft loses only about $110 on each unit at $200 (assuming that Dell's profit is $10, that Microsoft is charging $20 for the WinCE license, that the cradle costs $10, that the Bluetooth chip costs $10, and that Dell's "free" shipping costs $5.)
Regardless, here's what we see:
- Microsoft launches a product that is largely compatible with the XBox. Call it the XBox pocket.
- The unit has comparable graphics to the PSP, plus a better screen, enhanced video/audio playback, a touchscreen, and better battery life.
- Microsoft ships the unit with IE for Windows CE, plus an organizer that syncronizes with Outlook.
- Microsoft ships the unit with Windows Media Player 10. The unit plays Windows Media files, MP3s, and even WMA-DRM files purchased online.
- Microsoft ships a cable that allows the unit to link to the XBox. The device already has a USB client port (for connection to a PC) and the XBox controller ports are USB.
- Users can download games from XBox Live or purchase them at a place in a retail store. Games have DRM (of course) and are loaded onto SD cards. A 1GB SD card holds 16 games (at 64MB each - plenty of space with careful programming) and is only around $80.
Any thoughts?
Too bad the developers of Dreamcast games never had the chance to become more familiar with the Dreamcast.
The PSP follows suit with a powerful wireless functionality that can work up to 100 feet away, even through walls. Someone get out the tin foiled hats! This thing is so powerful it will be able to get you through the wall. I can't wait until we see what other applications this "wireless through wall" technology will be put to.
You've been up and down this thread bashing it. The people that I know that imported one love it and the developers that I know that have worked with it are busting a nut. But hey, you fanboy up huh?
Here we go...
1. False. I have played the PSP. The games look like PS2 games. Everyone who has seen the PSP launch titles in action is amazed and learns what a joke the DS is in terms of horsepower.
2. The battery thing isn't an issue. Unless you are the kind of cat that routinely has marathon handheld gaming sessions. If you are, maybe it is a problem, but I'm not.
3. Who cares? Music playback is a bonus that comes free. Don't like it? Keep your Ipod. Considering Nintendo didn't see fit to include it for free, music playback is automatically a wash at worst and a sweet bonus at best.
4. Once again, its a matter of the player. Noone will use the wireless on either system except for the hardest of the core (thats you fanboy) so it doesn't matter. Once again, nice bonus nothing more.
5. If this point is REALLY still about the batteries, see my #2.
6. See #3. Did Nintendo give us any free such option? It will also play UMD movies, which I hear will come with some DVDs.
7. Yeah, cause Nintendo always has killer 3rd party support. But hey, if you really need to pay for the rereleased NES classics again Nintendo is glad to oblige!
8. What does a touch-screen have to do with anything? Talk about irrational defense of Nintendo. At any rate, for most people the price isn't an issue. This isn't a device parents will buy for their kids, its clearly for big boys. So you play Touch the Pokemon over wifi with the other grade schoolers and we'll play big boy games. Price isn't an issue as long as its within even $100 of the NDS once everyone see P. Diddy and Kanye West with one.
9. The screen is very nice. If you have to turn it into an attack on photo viewing capability, well you showed how much you are stretching in your post better than I could.
10. I would assume more IS coming for the PSP. This is in contrast with the NDS which has already shown all its tricks. And we know how often Nintendo releases all those promised add-ons here in America! I mean, didn't such a misstep let Sony in the game in the first place? Let me just check the back of all my old Nintendo consoles for all those ports and expansion slots that were never used...
11. I'm just glad you haven't let your unrequited love for the Nintendo Corporation get in the way of your critical thinking.
Don't fear the PSP. If you don't like it, just don't buy one!
There have not beeen such thing as portable game development for the new handhelds actually the "hard core" games are just "translations" from bigger consoles game like n64 and ps2 if you see watch closely the "new" games are kind of "my first new portable game like", of course we have to wait some time to get real portable based development games and hence exploiting th real capablities of these deamons actally anything goes into ./ just to keep audience.
1. 0h
2. my
3. gawd
4. my
5. batteries
6. ran
7. out
8. again!
9. and
10. again
From TFA: "Here at Gear Live we're a little more patient, (okay, maybe just a little more broke) but that hasn't kept us from finding out all we could about the handheld. "
The author doesn't even have a unit yet! This entire article is based on what they could "find out." This is not much different than the Nintendo Fanboy article posted not to long ago. (Just not quite as childish sounding).
You cant compare the psp to the gamegear. The gamegear took 6 AA Alkaline batteries and lasted 1 and a half hours. thats a lot of cash. how many kids can afford that much batteries, i know i wasnt able to.
If the gamegear came with a rechargable battery like the PSP I am sure it would have been much much more successful. much more.
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12" ibook, G3 700, 640MB RAM, 20GB HD
Cripes!
Buy what you like, no need to bash the other guys system. Nintendo and Sony are heavyweights, you don't need to promote their products for them, they'll still have the same libraries they were planning anyway.
I for one own a DS and I plan to buy a PSP if it ever gets a game I want on it. (Yeah, I'm a 29 year old man who likes playing Super Mario 64 DS, laugh it up)
First it was Atari vs. Coleco, then NES vs. SMS, then Gameboy vs. a ton of other portables, then SNES vs. Genesis, then Playstation vs. N64 vs. Saturn, then Dreamcast just plain fell on its ass, then X-BOX vs. Gamecube vs. PS2, and now this!
If there is one thing that has ever remained constant across ALL of these fights, It does not matter whose hardware is better, whoever has the best software library wins.
In terms of hardware, if I recall correctly:
Coleco > Atari
SMS > NES
Gamegear, Lynx, and that Turbo Grafx 16 handheld > Gameboy
Genesis somewhat > SNES (SNES had better sound and more colors, but Genesis had a better processor)
Saturn > N64 !! Playstation
Dreamcast = Nice hardware but only like 1 good game and the worlds worst controller design ever.
X-BOX > PS2 !! Gamecube
and just for fun:
PSP > DS - Yes the hardware is better for the PSP. Only a Nintendo fanatic will argue otherwise. But as can be demonstrated throughout history. It does not matter whose hardware is better, it matters who has better games. (that, and with portables, battery life is a huge factor)
From the article: " Better yet, the system can be charged while you play it," and " You can also play the PSP while charging the battery at the same time." What device with a rechargeable battery can't be charged while you play it? I know my electric razor can't (and it's annoying for sure) but I wouldn't say this is some super feature for the PSP.
My Xbox Live Gamer Card
Dreamcast only 1 good game? Sorry my friend but the DC had the highest percentage of AA and AAA games out of any system in history. (including current generation)
Color screens are nice, we can all agree. But I hate having to worry about batteries all the time. My little grayscale handheld could run for a month before I'd need to swap batteries.
I think I'm just going to get another H330 off eBay. I want the damn think to work, whenever I need it. I play games with lush graphics... but not on a three-inch screen. If you want nice games on a screen like that, you'd better not force people to ration their usage and manage power like that.
PHEM - party like it's 1997-2003!
File names have to be all uppercase and be formatted like this "E:\MP_ROOT\100MNV01" where E is your memory stick drive. Not intuitive. Even the extension has to be upper case or the PSP won't recognize it.
You can find out more on the Engadget article.
http://www.engadget.com/entry/1234000980024404/
"if you had a 90 minute movie, and used the the same settings we did to convert to to AVI then to MP4, you would have the whole movie in 1100MB, which, unfortunately, is larger than the largest Memory Stick Duo currently available."
For photo viewing, GIF, BMP, and PNG files aren't supported by the PSP, but standard JPG ones are. When you have a full-sized 4 or 5 megapixel JPG file, the PSP takes a bit of time for it to load, about 3 seconds for a 1.8MB JPG file. It automatically crops the photo (most photos are in the 4:3 format), leaving white space on the sides of the picture when it is displayed.
The PSP is lacking some of the nicer features of the dedicated music devices. There is no form of database support which, in portable players such as the iRiver, allows users to easily view all the music contained on the device sorted by artist, genre and album. The system does support M3U playlists, but it's very specific about where you need to put files, and also somewhat limiting.
The PSP also loses points because it doesn't allow you to browse the full directory structure of the Memory Stick. Your stuck looking at whatever the XMB interface decides to show you, which is limited to music files and directories contained in the one Music directory. iRiver and iPod feel more convenient in the amount of access they give.
If someone has an example of the PSP showing album covers from ID3 tags, I'd be happy to see it.
http://psp.ign.com/articles/573/573413p4.html
the PSP can run Linux.
Let me just check the back of all my old Nintendo consoles for all those ports and expansion slots that were never used...
Nintendo Company Ltd had a disk drive for the Family Computer, a satellite receiver for the Super Famicom, and a disk drive for the Nintendo 64. Nintendo of America opted out of the disk drives because it observed the widespread FDS piracy, and Sega Channel didn't do so hot either. In addition, a RAM expansion that fit into the front of the N64 came out in all N64 territories. Now, the Game Boy Player uses the GameCube's High-Speed Port, and the broadband adapter uses another port on the bottom.
The Saturn was always designed to do 3D. But it was designed to do ports of Model 1 (Virtua Fighter, Virtua Racing, Star Wars) arcade games. After hearing about the PSX, SEGA powered up the Saturns 3D processing.
And the Saturn has no real 3D processer. Games use the sprite generator to draw the polygons and do things like draw order and depth in software.