I dunno, I think that in my senior year in computer science, I probably only got 60 or 70 hours of work a week, and that was including classes. As for 80, I knew a couple of guys in architecture, and I'd believe that they got that much...
-- Karma: Terrifying (mostly affected by atrocities you've committed)
Re:How much homework?
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Anonymous Coward
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· Score: 1, Interesting
DigiPen assigned 80 hours a week of homework. When I started actually working in the game industry it felt like vacation compared to going to DP. Well, until I hit that 7 month crunch. Then it felt like going to DigPen except I was being paid for it rather than the other way around.
I'm in my final year of electrical engineering (generally considered the hardest in the engineering faculty here) and to do well on your assignments, 80 hours a week is lax week. We routinely do 13-15 hours a day for 7 days a week. That does include class time though. Of course, if you don't care about the assignments or getting your real time operating system to work, you can free up some more time.
I agree. I studied engineering at university and when we'd be coming home from the pub around midnight, the architecture building was abuzz with students working on assignments.
Actually, a while back I heard that the three worst majors for homework were as follows:
Architecture (also known archi-torture)
Computer Science (debugging is a pain)
Physics
This may have changed, but from my experience in school (I had roommates in Architecture and Physics and I was in CS), it certainly seemed likely. Of course, we didn't have Java or C# at that point, and Visual Basic was brand new. Programming has been getting increasingly easier with higher level languages and improved debugging tools, so I would not be surprised to see Computer Science is no longer as near the top of the list.
--
I believe in de-evolution. God made the world perfect, man fell, and its been going downhill ever since!
I only survived because of the DigiPen Dumbell (64 oz bladder buster sized cup of Mountain Dew from the 7eleven on the corner). Although I will contest that my sanity has never been quite the same.
-- "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
Well, it's not what the 'typical slashdot reader' would think of, but I think most of the 'performance arts' category could wind up in th 80+ hours category(only at schools with good programs in that department, but then again I think that's probably true for CS and physics as well...)
Why performance arts? Required projects and projects for grade. Rehearsal time adds up. Fast. At my school(which didn't have Architecture), Computer Science was towards the top, but theatre was probably the most time intensive major due to the time spent working on department productions. Some people might dismiss this as 'being a hobby' but it was required time that took effort never the less.
Just throwing this in to add a bit of variety to the list... I figure that(at least at schools with more rigorous music/dance/theatre programs) this is probably not that unusual...
Really, next think you know Ben and Jerry will be start a program in Ice Cream development.
Imagine this conversation in the dorms. Pete:"Hey Stan, what's wrong?" Stan:"Chunky Monkey, man. Chunky Mother-Fucking Monkey! After this semester, I'm never touching that bullshit again."
LK
-- "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
And in today's class...
by
Tuxedo+Jack
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· Score: 0, Redundant
We'll teach you that an addiction to No-Doz for our obscenely long crunch times is good. You will receive no medical reimbursement should you fail this assignment, and your grade will fall to an F.
--
Striking fear in the authors of godawful fanfiction, I am here, appearing in darkness, Tuxedo Jack!
There are institutions like DigiPen, and there are a lot more game design schools out there.
CNN needs to get their facts straight.
Re:Yep, you're correct
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Anonymous Coward
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· Score: 0
But do they have an "endowed faculty chair" or some mumbo jumbo like that?
Translation: RTFA... it doesn't say they're the first school. They just have the first EA-sponsored faculty chair.
Re:Yay
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Anonymous Coward
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· Score: 1, Interesting
Can't wait to see EA's take on it. Now instead of aspiring to be a low paid, overworked game developer, you can start straight in college as a non-paid, overworked game developing intern. And some young jackass will actually count themselves lucky for the chance.
Hmmmmm, I would feel delighted to be the professor with that job. Your students are always too busy playing games to come to class. Does game programming really belong in a university setting? I think that universities should be in the business of teaching proper coding technique and theory and leave the implementation to companies.
It doesn't seem to make any sense. EA just bought out Criterion in the UK (so they don't keep reinventing the wheel) and then fired staff over in LA. Now, they are looking to have more say in the way game development courses are planned?
The gaming industry has developed a reputation for writing extremely clean (so it can execute in reat time) code, good RT graphics, and some of the most advanced AI out there (Black and White even won an award from a "real" (not game associated) comp sci group, IIRC). That makes it perfect for teaching in College.
It's about time that Colleges started turning out grads with real world skills - I'm tired of having to lead grads by the hand (like small, blind children) when they get paid more than me, but can't actually do anything. Except, of course, take credit for my ideas and work.
Tommy
-- Open Source for Open Minds
Re:What? Is my Digipen degree chopped liver?
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jihadi_fungus
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· Score: 1, Insightful
well im going _way_ out on a limb here
Im going to take a guess that the poster assumed you have visited slashdot (one)once in the last 30(thirty) years.
Re:yeah right?
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Anonymous Coward
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· Score: 0
Because everybody on./ already knows about at least one or more of the already existing courses, maybe? Who the hell hasn't seen the Guildhall/SMU ads on here?
Re:yeah right?
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Anonymous Coward
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· Score: 0
Exactly. I was baffled by that comment myself. Can anyone explain what it is supposed to mean?
Programming From Templates Managing Programmers from a Marketing Perspective Caffeinated Beverages Time Management Effective and Ethical Project Management Why a Job is More Important than a Life
Re:First-year subjects include...
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freeplatypus
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· Score: 1
But you have to admit, that dude morphing into the other dude is pretty cool. I mean, we haven't seen morphing of that callibre since, like, 1992. And to think you'll be able to do stuff like that when you finish your degree.
-- "Why can't everyone just be straight with me?" "Because we live in a bendy world, dear."
It's a 4-year degree, but you're required to finish the classwork in 6 months. BUT, you can pass with an "F" as long as you filled in every blank on the tests.
It is nice to see something like this at a "legitimate" university, not just a DeVry type institution (i'm not trying to talk down about DeVry and it's alum, just stating that the outside world will tend to take the career more seriously.)
--
"Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
I'd like to point out that this already exists at other universities, include my personal favorite (because it's close to my heart), RensselaerPolytechnicInstitute.
Re:Legitimacy
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Anonymous Coward
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· Score: 0
Why not talk down DeVry? It's a school for the losers who can't hack it in a real college. Hell, a community college is more worthwhile than DeVry. Why not say that ITT Tech or University of Phoenix Online are worthwhile educational institutions, and one of the best legitimate choices for college bound students?
I won't talk them down because while they aren't the best options as schools, for some they are simply the only option. And maybe they're not getting an Ivy league education, but they are trying to better themselves, and that's more than you can say for a lot of people.
--
"Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
Re:Legitimacy
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Anonymous Coward
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· Score: 0
Explain why Devry is not "legitimate" as it is regionally accredited like most colleges and universities?
Re:Legitimacy
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Anonymous Coward
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You sound like an idiot. I recieved my Master's degree from Adelphi University in New York and my Master's Degree from Keller Graduate School of Management which is part of Devry. In addition, two business related Masters degrees from very supposedly "legitimate" Floridian Universities were in danger of being stopped because they did not meet accrediting stanadards.
Maybe the biggest losers are the ones who call others losers for getting an education.
Too bad they don't have a graduate program. I'd like to get a Masters in Games. Although, how creditible does that sound?
Re:Graduate Program?
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Anonymous Coward
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· Score: 0
I won't try to speculate on credibility, but I do know that DigiPen has a new Masters program.
Re:Graduate Program?
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CyberBill
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· Score: 2, Informative
I'm actually a graduate student at DigiPen, I graded from dP with my Bachelors two semesters ago and will be getting my Master's degree in about 5 months. I'm currently the only "real" graduate student (We have 11 others who are currently taking undergrad credits to 'catch up' to the degree) and will be the first to graduate for a year.
The degree is actually an MSCS, only with a focus on graphics and game programming. Keep in mind dP is NOT a game design school, we focus on graphics programming and other game-related programming topics. My thesis topic is actually about optimizing server farms for MMO's. Other topics I've studied are pixel and vertex shaders, advanced ray casters (shadows, complex shapes, reflection, refraction, transmission, texturing), 3d animation techniques, and I took an independent study two semesters ago where I made a simplistic MMO that had a sustained 10,000 players (AI controlled remote players).
Sound credible enough to you?;)
Although I was not personally involved in it, I had many friends who were. When I left, it was still considered an independent study course, with people taking it multiple times to get farther in their game development. For example, the first semester students would learn how generally game design works and program a simple game, while the second semester students would concentrate on improving their first game or building a better one from scratch. One year, they tried to get artists from the Arts and Sciences school to help out, and I helped one of the groups by composing some music for their game. I think this would be a fun elective once it achieves official course status (but there's just so many hoops and hurldes the professor had to jump through to even get the department to start considering it a real course).
I think this would be a fun elective once it achieves official course status (but there's just so many hoops and hurldes the professor had to jump through to even get the department to start considering it a real course).
CS 306
no doubt, what about Digipen
by
kherrick
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· Score: 0
http://www.digipen.edu/ - I remember getting info back in the days about this school Digipen that would teach me how to program Nintendo games...
The first? This EA Gamedev program? I doubt it.
Re:What? Is my Digipen degree chopped liver?
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zmcgrew
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· Score: 1
If your's is chop liver, then I hope by the time I graduate there's a piece left for me. I've still got 2 years left.
--
Location: Mt. Xinu
Is this really needed?
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lb746
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· Score: 1, Interesting
We have something called "Art and Technology" at my school. It's similar to doing 3D and Flash and such here. You even work with robotics and electronics as well as holograms. Yet it's an art degree and you learn enough to make flash video games, 3d worlds, and VRML to use it. I'd say this programs at nearly all large public universitys. So who really needs a game development program?
If you combine a minor in CIS with an art degree with specific classes in digital art you'll get the same thing, if not better I think.
Is this really necessary to add an extra program and degree type to the already growing list of options for technical majors?
Guildhall at SMU
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Black+Parrot
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· Score: 4, Informative
Apparently they only offer a 'certificate' rather than a university degree, but the Guildhall at SMU has been running for two and a half years now.
There may be earlier programs; this is just one that I happen to know of.
-- Sheesh, evil *and* a jerk. -- Jade
Re:Guildhall at SMU
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Anonymous Coward
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· Score: 0
The Guildhall is in the process of getting the Graduate degree acredited. This takes time, since the process is based in part on past work of students and the constantly changing curriculum.
Students that graduate before the Graduate degree is offered will be given the option of returning to do a thesis of sorts to get the Graduate title.
I was a member of the first class (they call them cohorts) through The Guildhall @ SMU. I started in June '03, and graduated in Dec '04. (I'm now working at NCsoft, as a Software Engineer (Programmer)).
My background before The Guildhall was a BS in CS from Northwestern University, followed by 4 years of work, at two different Internet startups (2 years at each). What really made The Guildhall attractive is the fact that it is a graduate level program.
As the earlier reply mentions, the program currently only offers a certificate. The faculty is working to change that to an actual degree, but it needs work samples and graduates before that can happen. Now that the first class (my class) has graduated, I suspect that will move forward.
I don't know where all of my classmates have ended up (and of course, some are still looking for jobs) however I know there are also people working at id and Gearbox, people working on DS games, and at least one person working for a company over in Europe.
And I quote from Digipen's website: "DigiPen is the first educational institution in the world to offer a Bachelor of Science Degree program in game development."
Is it accredited? I can teach classes on Shakespeare out of a van by the river and call it a Bachelor of Arts in English Literature degree. Perhaps a better metric is this: Could you apply to a master's program at a university with a Bachelor's from DigiPen?
If an institution with some clout AND quasi-objective say in the matter made such a quote, I'd give it more weight. However, anything you read on an institution's OWN webpage should be taken with a grain of salt.
http://ope.ed.gov/accreditation/InstDetail.asp
Contains:DIGIPEN INSTITUTE OF TECHNOLOGY
OPE ID: 03724300
General Information IPEDS ID: 443410
5001-150TH AVE NE
REDMOND, WA 98052
Phone: 425-558-0299
For more information about this institution, visit www.digipen.edu
ACCREDITATION
National Institutional and Specialized Accrediting Bodies
Accrediting Commission of Career Schools and Colleges of Technology
Occupational Education (DGCS) - Private postsecondary degree-granting institutions that are predominately organized to educate students for trade, occupational, or technical careers
Short answer: Yes, it is accredited.
I'm having trouble visiting the link. However, according to the posted text, it's tech-school accredited, which is different from university accredited.
Tech-school accredited, which is great, but different from university accredited.
-- -- I prefer the term "karma escort."
Re:First School???
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Anonymous Coward
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· Score: 0
I went from graduate school in Engineering to DigiPen. You can say what you want, but as a freshman at DigiPen I was as challenged as I was as a graduate student at a university accredited program. There was no time for anything other than school. I'll never forget that on my first day at work our HR person asked what I had done before. When I told her that I was in school. She said, "Oh, DigiPen" and I asked how she knew. Her reply was that the only people they hire right out of school are from DigiPen.
It doesn't really matter though. In the end what matters is that you can get the job done. I work with college drop outs who do amazing things because they have the passion and the drive to get them done but didn't have the passion and the drive for a general CS degree. Maybe with more schools and programs geared towards games out there, people like that can get the "grade A approved" stamped pieces of paper. For people who care about such things.
Not to be overly dismissive, but my experience (both in working and interviewing) with Digipen graduates is that they lack the fundamentals necessary to deal with the programming tasks that come up on a very regular basis in game development.
Long story short, I give them a polite 'thanks but no thanks' when the resume comes across my desk now.
To those considering a stint at Digipen (or any other 'gaming university' or even a degree that focuses on game problems): Do yourself a favor. Get a real CS education from a school that teaches the fundamentals (data structures, algorithms, algorithm analysis, 3-D math). I can teach you graphics programming if you get that stuff. However I will never be able to convince you why you should've used a list instead of an array if it hasn't been ground into your head for at least four years.
--
I currently have no clever signature witicism to add here.
doing well in something you like doesn't challenge you at all because the drive is already there. Doing well in something you can't stand is a far greater accomplishment in my book. So while I hate absolutely hate programming in assembly (and am taking a class on optimization of code) I think I'd get more out of a normal cs degree then one from a game programing school (I'm not nocking it don't get me wrong).
It's just it's not for everyone. Plus I found out very fast that while anyone can program games that doesn't mean they are good at it. So a degree in something you aren't very good at well thats not worth much.
I'm also curious outside the game industry if this degree would be applicable for other jobs. It's very hard to get in the game industry and stay in it. Like how do you fair in nongame industry cs jobs since it's a specific degree.. Or would oyu have to continue on with masters work for that..
-- There exists some positive integer N that you are the Nth person to read this signature.
Re:First School???
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Anonymous Coward
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· Score: 0
You want to do well in something that you like because you want to work in something that you like. I hate accounting, and I would not consider it a challenge to take an accounting class and do well in it because I hate it. But I never want to be an accountant. You hate assembly and it is great that you are doing well in it. But if you get a job doing nothing but assembly you wouldn't be happy.
Computer Science is extremely broad. The type of knowledge needed for games varies a lot from a traditional CS degree. Look at artificial intelligence for example. Many of the techniques taught in traditional CS degrees are not very useful for games especially learning algorithms. Just try telling my team's designer that he doesn't have absolute control of the AI and watch him freak.
What I am saying is that it makes sense to have programs geared towards games because there are people who know that that is all they want to do. (And I would only recommend such a program if you are absolutely sure that you would not want to do anything else.) For thouse people who wanted to finish college but found that they were not learning what they needed from a traditional CS degree, I think that a program in game programming is great.
This isn't anything new. The field of engineering has split several times as certain aspects became too different from a main branch. Before getting into games I had studied Environmental Engineering which had split off of Civil Engineering. The topics covered started drifting away from civil engineering so much that a new field was justified. I think this is what has been happening with game development in recent years.
I do think that it may be difficult to hit the ground running for someone right out of a game school who gets a job outside of the game industry. After you get some experience under your belt though you will probably learn that any job you work requires some ramp up. The best thing you can get out of school is learning how to learn. Even with a game programming degree there were still a lot of things I learned on the job. I'm sure I can learn what I need to develop other types of software. Ultimately I just enjoy programming (not accounting) so I'm happy as long as I have some code to call home.
Or the (Swedish) collgege I work at, Blekinge Institute of Technology", which has one education programme "Digital Games" giving a B. Sc., or "Game Programming" (also B. Sc.). Since 2004!
-- It's its. They're their, there. You're your. Who's whose? A looser loser, though those two too threw through the trough.
The teach data structures, algorithms, algorithm analysis, and 3D math at Full Sail.
Re:Yay
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Anonymous Coward
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· Score: 0
What a surprise. Slashdot's moderation system is just way out of whack. How does a post that says "Hopefully this will make Game's seem more like a REAL job." in response to an article titled "EA Starts Gamedev Program" qualify as "offtopic"?
I think negative metamoderation needs to smack down the bad modders much faster.
chair endowed by himself
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KillerCow
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· Score: 4, Interesting
Bing Gordon, Chief Creative Officer and co-founder of Electronic Arts (Research), was named the first holder of the Electronic Arts endowed faculty chair at the USC School of Cinema-Television, according to a statement from the company, the biggest video game publisher.
I love it. The guy endows himself as a faculty chair. Forever putting to rest the notion that University curriculum can't be bought.
Academic integrity @ USC => zero.
Re:chair endowed by himself
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SansTinfoilHat
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· Score: 4, Insightful
I love it. The guy endows himself as a faculty chair. Forever putting to rest the notion that University curriculum can't be bought.
Academic integrity @ USC => zero.
What an outrage! They should get someone qualified like someone who has been in an important creative position in the industry for over a decade...
Re:chair endowed by himself
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mrseigen
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· Score: 0
The point I was trying to make in the article submission was not only that CNN didn't notice this, but that they also ignored the accredited degrees from Full Sail, Digipen, various universities and CMU.
Journalistic integrity @ CNN => 0
Re:chair endowed by himself
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Anonymous Coward
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· Score: 0
But wait, it gets worse. This Chair is in the department of Cinema-Television. Knowing EA's checkered past, it is clear that Gordon's sole motive is to network with present and future entertainment bigwigs to secure more licensing deals for his company.
Shame on USC. This once proud institution of learning has now sunk to an all time low, now nothing more than a football team appeded to a horde of bisexual, drunken hooligans who occasionaly goad themselves into making a charade of attending classes. I'm not one to rabble-rouse, but I say it's high time USC was burned to the ground.
Re:chair endowed by himself
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Anonymous Coward
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· Score: 0
Fuck you, bruin.
Re:chair endowed by himself
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protohiro1
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· Score: 1
This is a flame bait, right? Because you can't be serious. US News ranks USC as the #30 in america's best colleges...(yes, I am a usc grad. A usc cinema grad, no less)
-- Sig removed because it was obnoxious
Re:chair endowed by himself
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Anonymous Coward
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· Score: 0
Is USC equivalent to UC Berkley? Because if so, than no matter what this f*ck-tard is up to, it's still a very well respected name in geekdom.
Re:chair endowed by himself
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Kiryat+Malachi
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· Score: 1
USC is not attached to the University of California system; it is a private school.
--
---
Mod me down, you fucking twits. Go ahead. I dare you.
(I read with sigs off.)
Re:chair endowed by himself
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Anonymous Coward
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· Score: 1, Insightful
Quit whining. Endowed chair positions at USC can't be bought. He wouldn't get that position unless he were qualified (hint: he taught at Stanford)
Re:chair endowed by himself
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asuffield
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· Score: 1
Right, as opposed to somebody who has spent their time in a senior management position at a company whose business model is to buy successful game companies and run them into the ground, then scrap them. Remember folks, EA does not do 'original' or 'creative'. EA does 'asset liberation'.
His credits: e.g. 1987 packing manuals. 1989 project manager. 1998 special thanks. 1999 (non-lead) design. 2004 special contributer.
Not an artist or a coder then, but he apparently has been exposed to many projects.
Re:chair endowed by himself
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Anonymous Coward
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· Score: 0
Should've gone to NYU. Loser.
Re:chair endowed by himself
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Anonymous Coward
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· Score: 0
What an outrage! They should get someone qualified like someone who has been in an important creative position in the industry for over a decade...
Screw that.. we need old school. Meet Dean Eugene Jarvis, with Ed Logg running the software design department. Jeff Minter is in charge of the acid dropping lab.
Re:chair endowed by himself
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robocrop
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· Score: 1
Hate to burst your bubble - and I'm not coming from a pure anti-management angle - but "creative director" is an empty chair. It's a nothing title, generally given to people who either invested money in the company at an early stage and want to feel a part, or to your drunk brother.
As another poster pointed out, the guys credits certainly don't meet the qualifications for what one would expect from a "creative director", unless they know what a ridiculously empty title that is.
Re:chair endowed by himself
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MilenCent
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· Score: 1
Academic integrity @ USC => zero.
So, USC's academic integrity is either equal to, or greater than, zero?
Okay, I choose a million!
Re:chair endowed by himself
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mad.frog
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· Score: 1
He may be "qualified", but he's still a reprehensible person.
Remember, you can't spell "exploitation" without "EA"....
Doesn't this sound too much of a publicity stunt (both for USC and EA sports). I mean I am under the impression that anyone with a reputable CS degree (and interested in games) should be a good hire for any game company.
And from the student's point of view isnt a 'game degree' a bit to specialized and restrictive. I mean I was really really sue that I wanted to be game developer when I was in hight school but 4 years later I realized that there are many other interesting jobs I could do. Any way thats My $0.02
Re:Game degree
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radio.cgt
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· Score: 2, Insightful
From what I know, modern CS degrees aren't as useful, often concentrating on high level program design and construction, whereas games require a lot more low level stuff.
That's not to say that there are no good CS courses about though.
That view is based a lot on my my uni and what I know of other uni's courses. I'm studying Games Tech at Abertay where that course is generally noted as one of the most demanding in the whole uni, a magnitude above the CS course. Although that might just suggest that our CS course is crap.
A games company may well look at CS students as viable, but more and more the games degrees are becoming important, not only for the stuff that you learn but also for the fact that finishing a 3/4 year course shows that you have some sort of dedication to your chosen profession.
On the other hand, often a person who hasn't one-sidedly specialized in the said field is the best hire. Sure, a game company does need a frightening number of graphics drones lately, but someone with experience in, say, Shakespeare, advanced music theory, German literature, dance, fencing, or biochemistry might be a more worthwhile hire.
You can train a new hire to do the game stuff, but other interests often make for more well-rounded people who are easier to get along with and communicate better. Not to mention that someone's lack of "dedication to the profession" might give them insight to issues such as "The sound is funky here," or "Why does the jouster's foot look wonky?" or "Why on earth our game have so much grammatical errors?"
If anything, I'd prefer to work with and hire at least some people who are NOT historically dedicated to the profession. THEY are often the ones with the "Why don't we just _____ instead?" ideas.
The game degree will get a person started and make them extremely relevant for the first few years until the technology changes. After that, the edge such a degree gives is greatly reduced.
-- -- I prefer the term "karma escort."
Re:Game degree
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HAKdragon
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· Score: 0, Offtopic
"Why on earth our game have so much grammatical errors?"
Shoiuldn't that be "Why on earth does our game have so many grammatical errors?"?;)
-- "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
Unless, of course, said degree is offered at a four year university that requires a diverse array of general education requirements...I agree with you 100%, but USC is not a trade school. They do try to produce well rounded grads. (but then again, I went there...)
Indeed. My comments were mainly directed toward the notion of game degrees in general, compared to non-game-specialized CS degrees. Personally, I'd lean toward LESS game-specialization rather than more. I might consider an SC game degree more relevant than one from a tech school, but I'd rank a CS degree with an unrelated minor above either of those.
-- -- I prefer the term "karma escort."
Re:Game degree
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bladesjester
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· Score: 2, Funny
I read your post and started checking off the things in that list that I actually have.
Background in literature and drama/theater (they kept trying to recruit me again for productions when I got to college, but I had no time), I grock music theory though I never got into the advanced stuff (even used to play. I miss that and want to get into it again at some point), studied German (I'm a polyglot though I've lost a lot of it because of disuse. However, aparently I am truly amusing after a few drinks. Takes a team of my friends to translate), fenced for 3 years in college and trained in kung fu and muay thai before that, and I'm a science geek (primarily chem with some biochem and physics).
The mildly amusing upshot of all of this is that I frequently get accused of looking like a bouncer or hitman and sounding like a professor by the people I work with. Of course, I also get refered to as the resident ninja because of my wardrobe and the fact that I just seem to disappear without a sound.
-- Everything I need to know I learned by killing smart people and eating their brains.
Sure, a game company does need a frightening number of graphics drones lately, but someone with experience in, say, Shakespeare, advanced music theory, German literature, dance, fencing, or biochemistry might be a more worthwhile hire.
This English-grad-student geek blesses you, my son!
That said, I also have to say I think I'm something of a special case. It's a fact that software development requires some specialized knowledge, and while I don't think it's as difficult to pick up as many think, learning to program is a bit more time-consuming and immediately necessary to be squeezed into on-the-job training. And I've met some absolutely computer-clueless English professors. (Though it should be said, also, that one here has an old Unix server in his office, and a Tux poster on his door. He is my hero.)
Still, if you know anyone who IS looking for a programmer English major, give me a call. Look me up in the phone book under "Weird academic histories."
Bachelor of Science in Game Design Management, 4 Years of Study, 3 of which can be contracted out to developers in India or China.
-- "Love is like pi - natural, irrational, and very important." (Lisa Hoffman)
Even the submitters don't read the articles anymor
by
Brian_Ellenberger
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· Score: 5, Insightful
Dang, even the submitters don't read the articles anymore. It claimed to be "first-ever endowed chair at a university for the study of electronic gaming and interactive entertainment" not "the first official game development education". I'm an alumni and there have been game development classes going back years.
Also, before people start sneering, this degree is in the USC School of Cinema-Television, not the Engineering dept. It has about as much to do with the programming side of gaming as a degree in cinema has to do with the details of the electronics in a movie camera. USC does have some cool Computer Graphics classes in the Engineering dept, however.
Brian
I mean, it already IS pretty realistic...
by
Ieshan
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· Score: 5, Funny
After all. Students are paying to work for them. Not much difference between that and the EA employee benefits.
What about the sorta official Nintendo school DigiPen? Nintendo has a pretty close tie to that school and hires from there all the time.
-- Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
Newsflash: New Game!
by
Anonymous Coward
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· Score: 1, Funny
EA is heavily in development of the most anticipated game this decade.
SimSlaves debut release will capture frustration, bad HR practices and overworked employees at their worst. You thought your pointy haired boss was bad, wait until you can see what an evil HR dept and Development sweatshoppe can do!
they've been around for years. no idea if theyre accredited or not, but i know game companies take digipen graduates seriously.
Not the first at USC
by
atrader42
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· Score: 3, Informative
This isn't actually even the first game design program at USC. I am currently in the track for a video game programming minor from the information technology program, which also offers a minor in video game production and design. The cinema school also runs an interactive technology minor. The head of the Information Technology Program, who is also one of my professors has talked about possibilities in creating a Masters in video game design. The news in this article seems to be just the chair that was endowed.
For better information, see USC Information Technology Program.
Gateway computers Pentium IV - Intel 3.0 GHz RAM 1 GB Video Gforce4 5900 256MB of onboard RAM USB 2.0, firewire support, sound blaster compatible DVD drive
Is any self-respecting geek going to go to a place that can't talk about hardware correctly? But then again, if you had self respect, the EA attachment would probably stop you cold.
Maybe you could post a link so we could verify the original page , I mean I dont doubt you, but seeing is believing and this will be a really good joke if it is true:) (My room mate has a degree from USC)
Yeah i noticed this. I think i may have misunderstood the reason for them posting that link in the article. They should have linked the sarcastic "yeah right" not the first program text.
Re:What? Is my Digipen degree chopped liver?
by
f8free
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· Score: 2, Insightful
A university (or any *school*) should be a center of learning. If there's demand for a course of study, faculty willing and able to teach it, and resources to support it, I see no problem.
A university designed for vocational training would a vocational school. USC still offers Classics and Mathematics degrees all the way up to the doctoral level, right?
Yeah, it already exists in many forms.
by
irokitt
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· Score: 4, Interesting
My local community college has had a very good game development program for 3 years, diversified now into three possible certificates (those who want an Associates need to complete a handful of extra courses, giving them both a Computer Science degree and a Game Programming or Development certificate). The bent of the program is to give students (who already have a basis in computer programming or graphics design) a beginning introduction to the art, then give them time to work on a demo/portfolio.
It's possible to jump into the industry to some degree after completing the program, but far better to go to a specialized university first (DigiPen being a common goal, though not always realized). Game programming is not a vacation by any stretch of the imagination, so jumping in with a two year degree would certainly scare me.
So this is hardly the first place where this sort of thing is taught, in that it exists at the two year as well as the four year level.
-- If my answers frighten you, stop asking scary questions.
And I guess the Guild Hall at SMU, and Digipen, are just a bunch of hippies smoking pot and downloading porn. Yeah, right. EA has officially made me classify them as "The Big Evil." Next, you'll be able to get "Electronic Arts Game Certification" licenses. Go AHEAD EA! PAVE THE WAY for a new generation of total idiots with closed minds, and crap skills... MADDEN 4 LYFE! BLING!
-- Help me, help you. - Jerry McGuire
Could this be the start of something ugly?
by
JessLeah
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· Score: 2, Interesting
Maybe Microsoft will designate some University in Washington as the providers of the only "official" operating system programming education, or something stupid like that?
Maybe SCO will designate some law school as the only "official" corporate lawsuit education providers?
I love how, because they are a huge heartless titan in the game world, they have the gall to claim that they're the only ones who can name "official" game dev educational programs.
I just hope this doesn't start a trend. Furthermore, I hope nobody will take their claims seriously; unfortunately, most PHB-types, who blindly follow the Industry Leader, will just nod and accept what they say. Likewise, if Microsoft designated an "official operating systems college", they'd just accept it, and alter their hiring practices accordingly...
Re:Could this be the start of something ugly?
by
jedidiah
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· Score: 1
Nah... masters and doctorates in operating systems are old hat.
For that matter, Doctors programs in AI and graphics programming are also rather mundane too. The liberal arts and fine arts colleges probably aren't slacking off either...
-- A Pirate and a Puritan look the same on a balance sheet.
Re:What? Is my Digipen degree chopped liver?
by
tomhudson
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· Score: 2, Funny
study of interactive entertainment.
Psychologists have been studying "interactive entertainment" in universities for decades - it just required porn instead of a computer...
Re:What? Is my Digipen degree chopped liver?
by
DarkMantle
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· Score: 3, Interesting
I kinda like the way we got it setup here in Canada. If you want an education based in theory, understanding of key concepts and the like then go to University. If you want to learn how to do things, get a basic understanding of the "whys" then go to college. Generally the University people understand more, but can do less.
(NOTE: This is an honest true story)
Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of software engineering, but however, could not write a line of code.
Oddly enough, they're the ones that would run the a software project, but wouldn't know how the developers actually made it work.
Worcester Polytechnic Instute offers a B.S. degree in "Interactive Media and Game Development". The program is jointly administered by the Computer Science Department and Humanities and Arts Department, and focuses on both the technical and artistic sides.
Re:WPI too
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Anonymous Coward
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· Score: 0
Are you taking this term's course in that program? If so, how is it?
... focuses on both the technical and artistic sides.
Does it also allow you to have your cake AND eat it too?
-- :n
Re:WPI too
by
Anonymous Coward
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· Score: 0
I am taking the currernt course and took last terms course. Right now they are high level and have been on design and analysis of games. Both classes are pretty easy if you are intereted does bring up some important points especially in game design that most people over look. The good thing is this cirriculum incorporates both artists and coders so when you do your final project (MQP) you can actually make something cool. The later courses should be more indepth or at least that is what they say. Im still upset because I'm a senior so I can only get my CS degree not IMGD. It says Interactive Media and Game Design but it mainly focuses on Games. It should be good and you can easily double major with IMGD and CS with a little extra work to cover yourself.
I'll actually be at the Tuesday, February 22nd lecture, talking about development of our latest title. Come up and introduce yourself after class; I'm also a WPI alum.
________________________________________ Fight, fly, and create in Inago Rage.
Hi everybody, I go to UAT (University of Advancing Technology). The school is not run or even sponsored by EA, so I have no clue wtf the/. post is saying!
oh, and btw, Uat.edu is undergoing a major site-redesign to be 100% compatible with all browsers
Re:What? Is my Digipen degree chopped liver?
by
Anonymous Coward
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· Score: 0
Do they assign 80 hours of homework a week to students? I mean, they want to make it realistic right?
The students training to make RPGs get 80 hours, the students training to make action games or platformers get about 20 hours, and the online FPS students seem to never do anything else
Maybe someone from Blizzard can come and give a class there on how to do multiplayer RTS games. Battle for Middle Earth is probably the worst multiplayer setup I've ever come across.
Plagued with NAT errors, DCers, no port forwarding instructions in the readme, and huge balance problems.
I mean come on, Warcraft3 has an incredibly solid multiplayer setup, and it's been around for -years-.
How EA can pour millions into an awesome game, and then completely wreck it with some half-assed effort at a multiplayer setup, and get away with it (Tolkien enterprises would be -pissed- if they had any idea how horrible the multiplayer is in BFME) is beyond me.
Talk about pissing away the Lord of the Rings game franchise. EA has pretty much blown it on every title that's come out under LOTR. Incredibly weak...
I took a game programming course...
by
Anonymous Coward
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· Score: 0
My very last semester, I took a game programming course. It was all Direct X 9 coding.
It was a fun course (actually one of the harder ones). Everyone showed up to class.
Mind you to get to that point you have to take many advanced C/C++ class's, so its not a joke class.
uh... Digipen??
by
mrbrown1602
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· Score: 0, Redundant
I remember way back in the day, when I was just a little tyke subscribing to Nintendo Power, they mentioned a college in British Columbia called the DigiPen Institute of Technology, who's ONLY focus is video game development. In fact, I believe the only thing you can major in is a B.S. in "Game Development". They've been in the field considerably longer than USC's game development school.
I remember way back in the day, when I was just a little tyke subscribing to Nintendo Power, they mentioned a college in British Columbia called the DigiPen Institute of Technology, who's ONLY focus is video game development.
Damn... there's a blast from the past. Yeah, I remember reading that article in NP. Thought it was pretty badass. iirc they profiled a game some of the students were working on, "Red Shift". Looked like a copycat RTS, though being a console gamer at the time, I didn't recognize it.
Whew. Okay, better stop now, before I start reminiscing about the Super Mario / Zelda / Metroid comics installments they used to have. Kickass.
2 year AS in 3d animation 4 year BS in some art thingie 2 year AS in Real-time Interactive Simulation (Being phased out) 4 year BS in Real-time Interactive Simulation 6 year Masters in programming 2 year Computer Engineering degree (involing making some handheld of some sort)
As much as I'd like to become a game developer, I wouldn't put much stock in a school that has a website that looks utterly horrible (and is totally non functional) under anything but IE. Try viewing it with Firefox and see how well it handles.
Re:Even the submitters don't read the articles any
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Anonymous Coward
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· Score: 0
You're not an alumni unless you have dissociative identity disorder. You're an alumnus.
Good job demonstrating your college education.
RTFA!
by
Anonymous Coward
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· Score: 0
Hey people! Wake up!
I know it's late, but seriously. Read the fucking article! No where did it claim that USC was the first university to have a game development program. It simply said the some dude was going to be the first to head it at USC. Even more, the link to UAT was to disprove the [made up by/. submitter] notion that USC was the first with a games dev program.
Some more news
by
Anonymous Coward
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· Score: 0
The cost of tuition will run about $45K over 4 years, which is twice what you can expect to make starting out in the game industry with no experience.
Folks- don't fall for it. Game developers get paid peanuts unless you're in the top 20% or are blessed with enough money to run your own successful game house. And this is with the skillset being fairly hard to find. EA wants to make everyone with an xbox and the idea of learning to make games in college a potential hire to further reduce wages.
What a shame...
by
EEBaum
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· Score: 2, Interesting
It's a shame that such "game development" classes so often center on "game development graphics," rarely spending more than a sidenote on sound, user interface, etc., which can really make or break a game.
Or am I the only person who abhors graphics code, and the industry's latest obsession on pretty-realism?
-- -- I prefer the term "karma escort."
Re:What a shame...
by
Anonymous Coward
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· Score: 0
Yes, this is a major problem.
Prevailing opinions are always something like:
"If you aren't majoring in CS or Art, you can't get into game development." "The only code that matters in games these days are the graphics and physics...everything else is for the juniors." "You aren't making 'real' games unless you work for one of the big companies with AAA titles."
But the truth of it is something more along the lines of, if you want to work as a specialist then go ahead - you'll be a specialist forever and may never get to work on your own project. But taking a more well-rounded approach to game development enables you to tackle the "whole game" right out of school or even while still in it.
Thus, I'm a History major. I did very much want to go the CS route, since I am reasonably content with programming, but as it turns out I'm just too allergic to working math problems to make it a viable option if I want any hope of finishing in four years. So I got out of that; but I can code, and I'm learning to draw, and to compose music, and slowly understanding how to run a business. So by the time I'm out I ought to be able to go indie, perhaps with a day job to pay the bills.
I've been looking through job postings for game development and one of the positions I see available most of the time is some sort of sound programmer.
Quite an old news
by
Sleeper
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· Score: 2, Informative
SJ Mercury News reported about this few months back. But you should have seen this paper. The business section had two major stories side by side. One was about new game development education program and corresponding degree at USC. And another story about increasing outourcing of game development jobs abroad.
And yet our "game development" programs and electives still seem obsessed with "making pretty graphics." Sure, it's an important segment of programming, and the one you need the most people to do lately. It's also the most easily outsorceable.
Why it is that a "game development" course most often focuses on DirectX is beyond me. You can learn DirectX from a book if the need arises.
Most of those courses specific to game programming my university offers for Comp Sci majors as electives. And I would think some of the ones they are offering wouldnt really come in handy for a game programmer.
Bing Gordon = Boring Dong
by
Anonymous Coward
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· Score: 0
What is it about these corporate "endowments"? Are they trying to compensate for something?
"Thank you, Mary, you can let in the next one"
by
cgenman
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· Score: 5, Funny
"I've called you here today to talk about your thesis. I know your thesis on identity and translocality in European RPG's 1987 - 1997 is almost finished, but it lacks a certain something. How can I say this? We think it will focus better if we sex it up a bit. Don't give me that look. I'm your thesis advisor and I'm advising you to do what I say or we'll boot your ass out. Throw out what you've done and switch to lascivious female vampires in Terminal Reality developed console games, 2000 - 2004. That's right, throw it out. That's right 2000 to 2004. I don't care what year Bloodrayne shipped, just do it.
Don't forget, it needs to be done in three more days to be ready for the holiday season, and you can't afford to fail your first submission.
Stop that. Stop crying. Here, have a tissue. That will be five cents."
Re:What? Is my Digipen degree chopped liver?
by
mrseigen
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· Score: 1
One of the TAs in my low-level assembly course could not write a line of C or ASM despite having a master's degree in computer science, and TAing the bloody course. Makes you wonder.
San Diego , Monday, June 21, 2004 -- Earlier this month, five teams of Computer Science and Engineering (CSE) students showcased their respective online, multiplayer games to a packed audience in Peterson Hall on the UCSD campus. The games were part of CSE 125, a project-based course on Software System Design and Implementation, taught each spring by CSE professor Geoff Voelker (and TA'd this year by CSE 125 alum John Rapp).
it looks like a really fun and interesting course and would love to take it.
Re:What? Is my Digipen degree chopped liver?
by
EEBaum
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· Score: 1
Indeed!
I think computer science departments should be run like music departments:
Every semester, we have juries. You appear in front of a panel of 3-5 professors for 10-15 minutes and demonstrate what you've done this semester. For most, it means playing a piece (composition majors bring what they've written). If you fail, you are placed on probation and have to pay for your own lessons the next semester. If you fail again the next semester, you are dropped from the department.
Oh, and senior projects/recitals are mandatory for all.
I think a similar program in CS departments could really shake things up. You show up on the last day of classes in front of an empty terminal and are given instructions such as "You have one hour. Code and debug a heap."
Completely ignoring Japan
by
Anonymous Coward
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· Score: 0
I'm a stuedent at the only game institution officially backed by Nintendo (digipen has NOA SUPPORT). The school I go to is called HAL, it is in Nagoya Japan. Here in Japan game universities are somewhat commonplace. When I graduate I will have a batchelors in game design.
Also, EA ruins everything. The'll fuck this up too.
Re:What? Is my Digipen degree chopped liver?
by
LowTolerance
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· Score: 2, Insightful
Should universities be designed for vocational training?
Why not? That's why most people go to college. I think it should at least be an option for people not looking for expertise, just a 9-5.
http://www.wpi.edu/Academics/Majors/IMGD/
Worcester Polytechnic Institute has a Interactive Media and Game Development major starting next year. They already have some classes available but the major wont be official until next year.
One of the kids that I am living with next year is a CS/IMGD double major I think. This major seems to cover both the technical and design/story line aspects of gaming. They start off learning a base of both and then pick which direction they want to go in.
Here is more information: http://www.wpi.edu/News/Releases/20045/imgd.html
Good to see that the worlds playing catchup, my old institution, QANTM provided Games Programming as a Degree Course. They're been doing it for the last five years or more. QANTM (Queensland and Northern Territory Multimedia) is a special multimedia school, but games programming has been on the menu and its well established.
-- I always wondered where this setting was...
Re:BFME sigh
by
Anonymous Coward
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· Score: 0
You just don't get it.
Why would someone play the LOTR based RTS game? Obviously because they are LOTR fans. There are plenty of RTS games that focus on the gameplay rather then on design and the names of the units in the game.
Would LOTR fans care about all those problems that you described when they make decision to buy the game? Of course not. Those people want LOTR themed units. They are not buying the game, they are buying LOTR brand.
Almost never franchise games worth playing.Usually it is a way to sell you well below average game under pretence that it is something great.
Remember this rule.It will remove a lot of frustration in your life.
first official game development education?
by
billsoxs
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· Score: 1
Not a chance. U Texas at Dallas had one about 4 years ago that got 'moved' to Southern Methodist University about 3 years ago.... (I know someone that teaches there.)
-- This message was brought to you by "Lack of Sleep."
Re:first official game development education?
by
bigred9678
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· Score: 1
Actually those two schools are separate entities started in part by the same person. Both programs are still running by their own accord with no real affiliation other than the mutual association with game devlopement.
as a former EA intern and current full time employee, i completely resent this bullshit. we were well paid and shown a lot more respect by the people we were working for than by this jackass. maybe you should get your facts straight about what it's like to work at EA instead of bindly following all of the sensationalist garbage posted on slashdot every day. believe it or not, a lot of people really enjoy being there. (gasp!) once you've worked there yourself, then come back and tell me how terrible it is.
In the typical tradition of slashdot, either the article isn't read at all, or it's misinterpreted. I mean, we can't expect nerds to pick up on details, now can we?
From TFA:
Video gaming reached official academic status...
I take this to mean what was obviously intended: A university has dedicated resources to a video game development course. This is in no way saying "Until now, video game development was a black art, taught by no one."
When your field is being taught in a university instead of a special techinical school, I believe you might claim your field has reached official adademic status.
Now, I might not have said it this way if I'd have written the article, but I don't see how a simple lack of insight into what the author is trying to express is newsworthy. Oh well, I guess I'm not the slashdot majority...
PS- Don't mod this post.
DigiPen grads "lack the fundamentals?"
by
BinaryOpty
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· Score: 1
What are you talking about? I can name a class here for each of your parenthetical "fundamentals":
All of those are in the first two years of school, more advanced versions of those classes and classes that build on those classes occur afterwards. In CS270 you make a linked list (in C, with recursion) and in CS280 you go over the O() notation (i.e. O(n) vs O(log2 n)) of using a list or an array, plus you also go over things such as optimization (like pre-increment vs post-). If you're getting people from DigiPen that don't know their shit, then they probably only graduated by brute force (i.e. throwing money at the school until they graduated).
Also, two DigiPen-made games are in the IGF student showcase, and one in the professional competition. Also, a DigiPen game won the Audience award at the BIG C competeition and the Jury Award winner Revolved is made by a company founded entirely by DigiPen graduates. They look like they have the credentials to me, but I'll let you judge however you want.
Re:DigiPen grads "lack the fundamentals?"
by
daVinci1980
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· Score: 2, Interesting
You're actually making my case for me. I'm not talking about a single course that goes over the topics I discussed. I'm talking about the fact that this should be at the core of a good CS education.
Big-O isn't something you just 'have a course on' and then move on, nor is it something that you needs to explain to anyone who has a more traditional programming degree. Big-O is actually one of the most important aspects of computer programming (in video games) because it comes up on a daily basis.
Optimization isn't really a worthwhile course in schooling either, because the things they're teaching you how to optimize (pre-versus-post increment) either:
1) Rarely come up as actual performance problems 2) Are topics that the compiler will optimize for you.
The things that generally wind up needing optimization that the compiler cannot help you with are things such as algorithmic inefficiencies (yes, the constants actually do matter), data layout inefficiency (for example, cache misses), poor branch prediction, failure to provide early-out of complex computations, etc.
The fact that there is even a route through the school that involves simply throwing money at the problem pushes my point along even further. Go suggest that someone at MIT, Stanford, UC Berkeley, U Texas or UT Dallas get their education by continually throwing money at the problem. There are no brute force routes through those schools. You either hack it, you change majors, or you go home.
--
I currently have no clever signature witicism to add here.
Re:DigiPen grads "lack the fundamentals?"
by
pommiekiwifruit
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· Score: 1
Go suggest that someone at MIT, Stanford, UC Berkeley, U Texas or UT Dallas get their education by continually throwing money at the problem. There are no brute force routes through those schools.
Come to think of it...
by
SuperKendall
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· Score: 1
After all. Students are paying to work for them. Not much difference between that and the EA employee benefits.
Actually, who is to say EA will need any employees when they have fleets of grad students? After all, how is anyone else going to produce a competitive football game with the licence...
EA is literally taking the ball away and running all the way home with it.
-- "There is more worth loving than we have strength to love." - Brian Jay Stanley
Savannah College of Art and Design
by
teknomage1
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· Score: 1
SCAD has had a game development major for 3 years now. But whatever...
-- Stop intellectual property from infringing on me
I am a computer science major at USC, yet I am hearing about this through slashdot?
Damn you USC. Damn you!
Re:Always the last to hear
by
MalleusEBHC
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· Score: 1
As a fellow comp sci major at USC (CECS actually), I must ask... when was the last time you went to class or read your email?
Re:What? Is my Digipen degree chopped liver?
by
Goldfinger7400
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· Score: 2, Interesting
By that reasoning, the composition majors should have to be able to perform their compositions flawlessly on whatever instruments are necessary.
Mastery of programming languages shouldn't be a prequisite for studying computer science. Granted, those skills are pretty useful, but rather than testing them directly the curriculum should just encourage their development to give you a leg up when studying computer theory, just as a music comp. major would become pretty handy with a piano while putting together his pieces.
Re:What? Is my Digipen degree chopped liver?
by
DarkZero
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· Score: 1
I kinda like the way we got it setup here in Canada. If you want an education based in theory, understanding of key concepts and the like then go to University. If you want to learn how to do things, get a basic understanding of the "whys" then go to college. Generally the University people understand more, but can do less.
(NOTE: This is an honest true story) Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of software engineering, but however, could not write a line of code.
It's the same way in the United States, but rather than calling it "University" and "college", we call it "college" and "vocational/technical school". I went to a technical school last year and there were several people there who had gone to college and immediately went to the technical school afterwards because while their colleges had taught them interesting concepts, they didn't actually teach them anything they could apply on a day-to-day basis in their chosen field.
Re:What? Is my Digipen degree chopped liver?
by
Anonymous Coward
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· Score: 1, Insightful
My 9 years experience as a videogame programmer says: No.
Because you'll be stuck with largely irrelevent skills in 5 years if it turns out that you hate videogame development after your first three year project gets cancelled 1 month before shipping.
I've seen it happen.
I feel much better knowing that I have a computer science degree - and could walk across the street and get a job programming financial software if I wanted to (although I tried it, hated it and went back to games).
The greatest thing that computer science taught me was how to be flexible, pick up new computer languages and techniques - and to apply software engineering to my day-to-day work. I didn't need to get a degree in making videogames - because I joined a team that already knew how to do that and were able to teach me as I went along.
The actual videogame-specific bits of videogame programming should be (1) natural to anyone with an interest in videogames, and (2) easy to pick up when you join a game development team.
Re:What? Is my Digipen degree chopped liver?
by
Anonymous Coward
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· Score: 0
I SURE hope you're not either....
Interactive???!!!!
by
Anonymous Coward
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· Score: 0
Psychologists have been studying "interactive entertainment" in universities for decades - it just required porn instead of a computer... Pushing the pause button on the video hardly counts as "interactive"! 8-|
What's with the "yeah right" comment? I think/. would be better served by having article submissions stripped of such irrelevent sarcasm. Let the readers decide.
Doesn't matter if your topic had a good point. You started it out with a first post comment. That was enough to earn off topic in many a mods book.
-- chown -R us./base
Re:What? Is my Digipen degree chopped liver?
by
Anonymous Coward
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· Score: 0
You'd have to be pretty stupid not to be able to write a heap in an hour after finishing your degree. What are you talking about, Devry College of Hair, Clowns, and Computers?
Bad formatting
by
Anonymous Coward
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· Score: 0
They need a writer that can *format* an article correctly. What I think they ment to say was
Gateway computers Pentium IV Intel 3.0 GHz RAM: 1 GB Video: Gforce4 5900 with 256MB of onboard RAM USB 2.0, firewire support, sound blaster compatible sound card DVD drive
That's clearly not the EA school...
by
teneighty
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· Score: 1
Effective and Ethical Project Management
Ethical? EA? Riiight.
Re:What? Is my Digipen degree chopped liver?
by
EEBaum
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· Score: 1
It was an off-the-top-of-my-head example, meant for, perhaps, the end of your first or second semester. And I've seen people graduate from universities who couldn't code their way out of a paper bag.
One of things which differs us from other animals on this round rock is that if we got some spare cycles we tend to think forward simulate what whould happen if we change this or that in another word we simulation. Game is simulation as well so maybe PLAY will show us new survivable way where to grow for all of us.
Don't forget the ETC at Carnegie Mellon
by
Spock_NPA
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· Score: 1
The ETC draws upon Carnegie Mellon's particularly unique combination of strengths and its predisposition towards interdisciplinary related activities. The DaVinci Effect if you will.
--
Regards,
Spock_NPA
Fuck. That is one broken page.
by
Anonymous Coward
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· Score: 0
Seriously, I never come across such a broken page in FireFox. And what's up with the flash banner? What exactly CAN they do?! Turn a white guy black? Give a bland guy lip piercings and a worse haircut in a two seconds?!
And yeah, UAT not USC like you mentioned.
Another games developer course
by
Anonymous Coward
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· Score: 0
Heres one in Scotland thats been going for a while (4 year games development degree) http://www.abertay.ac.uk/Courses/CDetails .cfm?RID= 1&CID=185
Re:Yay
by
Anonymous Coward
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· Score: 0
First in the US maybe, but Dundee (Abertay) University has offered numerous game development courses for a number of years
I think thats a good thing, and the next logic step. big hits in the game industry nowadays return more money (>400$) then movies that are called "hits" (>200$), so the demand of good coders is higher than a couple of years ago.
Re:What? Is my Digipen degree chopped liver?
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cttforsale
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· Score: 1
Interesting. I look around my development shop and %80 are university grads. The college guys are okay, but I find most have a fundemental lack of knowledge in UML, patterns, and software design/architecture in general, which is too bad. It's kinda like comparing Mechanical Desginer to a draftsman. Both can draw lines, but only one can understand the vison as a whole.... But if you need someone to crank out a VB front-end lickety split, a college man is your man...
But maybe we're spoiled, since my firm is located in Waterloo, and as such has access to one of the greatest sources of new CS grads in the world.
[This is ofcourse a blanket statement and not meant to apply in every case]
My alma mater offered several classes in game development with the goal of offering a variation of the CS major for game development. I imagine there are courses like those at many universities. Is it not "official" education until you can get a degree in the field?
http://www.wpi.edu/Academics/Majors/IMGD/
-- SPAM
There are plenty of schools for this
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Anonymous Coward
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· Score: 0
Obviously the poster of this bit of news is a moron and doesn't know how to RTFA. Here's a short list of schools that offer training in Game development or closely-related programs (for you readers of Gamasutra, this'll look familiar:
3D Buzz Murfreesboro TN United States 3D Exchange Alameda CA United States 3D University Dickson TN United States 3D-Online Manhattan Beach CA United States Aarhus University DK-8000 Aarhus C Denmark Academy College Bloomington MN United States Academy of Art University San Francisco CA United States Academy of Converging Media Berlin Germany Academy of Digital Animation Ridgecrest CA United States Academy of G.E.T. (Game Entertainment Technology) Hollywood CA United States Academy of Interactive Entertainment Watson ACT Australia Ai Center for Digital Imaging and Sound Burnaby British Columbia Canada Ajou University Suwon Kyungido South Korea Alberta College of Art & Design Calgary Alberta Canada Algoma University College Sault Ste. Marie Ontario Canada Algonquin College Ottawa Ontario Canada Animation Arts Centre - Seneca College Toronto Ontario Canada Arena Multimedia Lahore Punjab Pakistan Art Center College of Design Pasadena CA United States Art Institute of California - San Francisco San Francisco CA United States Art Institute of Philadelphia Philadelphia PA United States Art Institute of Phoenix Phoenix AZ United States Art Institute of Pittsburgh Pittsburgh PA United States Art Institute of Portland Portland OR United States Art Institute of Seattle Seattle WA United States Art Institute of Vancouver - Burnaby Burnaby British Columbia Canada Art Institute of Washington Arlington VA United States Art Institute Online Pittsburgh PA United States Austin Community College Austin TX United States Austin Community College (Video Game Development) Austin TX United States Ballyfermot College of Further Education Dublin n/a Ireland Banff New Media Institute (BNMI) Banff Alberta Canada Bloomfield College Bloomfield NJ United States Bolton Institute Bolton Greater Manchester United Kingdom Bournemouth University - National Centre for Computer Animation Poole United Kingdom Bristol Community College Fall River Massachusetts United States Brooks College Long Beach CA United States California Institute of the Arts Valencia CA United States California Polytechnic State University at San Luis Obispo San Luis Obispo CA United States California State University, Fullerton Fullerton CA United States California State University, Long Beach Long Beach CA United States California State University, Long Beach - University College and Extension Services Long Beach CA United States Carnegie Mellon University Pittsburgh PA United States CATO (Center for Arts an Technology in Okanagan) Kelowna British Columbia Canada Causeway Institute of FHE (Ballymoney Campus) Ballymoney N.Ireland United Kingdom CCBC Essex/University of Baltimore Baltimore MD United States Center for Arts and Technology Atlantic Canada Fredericton New Brunswick Canada Centre for Creative Communications Toronto Ontario Canada Centre for Distance Education Sydney Nova Scotia Canada Centro de Informatica - Universidade Federal de Pernambuco Recife Pernambuco Brazil Champlain College Burlington VT United States Charles Sturt University Bathurst Bathurst NSW Australia Clover Park Technical College Lakewood WA. United States Cogswell Polytechnical College Sunnyvale CA United States College for Creative Studies Detroit, michigan United States College of Interactive Arts Vancouver BC Canada College of Media Arts & Design at Drexel University Philadelphia PA United States Collins College Tempe Arizona United States Collins College - A School of Design and Technology Tempe Arizona United States Computer Master Institute Victoria BC Canada Concordia University Centre for Continuing Education Montreal Quebec Canada Core Microsystems San Jose California
... this kind of thing's been going on in the UK for a while...
http://www.lincoln.ac.uk/courses/comp-gamesi-mvr/t hecourse.shtm
http://www.bolton.ac.uk/courses/course_display.asp ?single=bsc_cgsd&mode=single&dept=games... for example
-- ## NB: Comment here
Doesn't say it's the first one anywhere.
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kronocide
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· Score: 1
There is no claim that this is the "first official game development education." Several times it says the exact oposite:
UAT is one of the few programs that offers bachelor's degrees in game design.
Electronic Gaming Monthly recognized UAT as one of the "top five game-degree programs in the world" in the January 2003 issue.
The CNN article claims that this is the first professor's chair in computer game design, which it might very well be.
It's better to read the article before you post it on Slashdot, or people may think you're a troll.
Mod parent up -- WPI was first
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Anonymous Coward
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There was a Nintendo University at least 5 years back in Washington State. I read about it in IEEE Computer.
EA has hands in a couple university pockets I gues
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Anonymous Coward
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UCF (University of Central Florida) just created a gamedev program with EA.
http://www.cas.ucf.edu/news/2004-EA-DM.php
I guess with EA's plan on world domination they at least need to tackle both coasts
Re:What? Is my Digipen degree chopped liver?
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nat5an
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· Score: 2, Interesting
Well, a very important thing to do if you study something highly theoretical, like computer science, is to supplement your studies with actual real world work. Try to get a job on your campus coding simple apps for smaller departments, just so you can say on your resume, "Hey, I've actually done this for real before, on Windows, and people used what I wrote." Beyond that, it will also make you a better computer scientist, if that's your end goal.
Believe me, it made a huge difference to me in my recent job search. No one really gives a crap about the compiler you wrote for Scheme, in Scheme, but they're probably quite interested that you wrote some security auditing software for a uni. dept. when they are interested in having some similar software written for their use.
-- Head down, go to sleep to the rhythm of the war drums...
Seems to make "sense" - but what's the real story?
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CousinLarry
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Why would EA really want to do this? I think the answer lies less in interest in seeding game developers and more in PR.
Do you realize that EA has 10x the market value of, for example, Metro Goldwin Mayer? That EA is only 1/3 the value of DISNEY??
I've never worked for or met anyone from EA, but clearly this is now an entertainment company first, and a game developer second. The fact the USC has long standing ties to hollywood and EA wants to dominate the tie-in market is no coincidence.
If tomorrow it came out that EA was going to open a theme park, as a shareholder I'd applaud it!!
But make no mistake: EA might as well publish teeny-bopper magazines and make cell phone rings if it would be more profitable than games. Gaming was simply a vehichle to make an entertainment giant.
Bachelor's degree in gaming in VT
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jbach19
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· Score: 1
Speaking of video game programs... Champlain College in Burlington VT has been running a Bachelor's degree in "Electronic Game & Interactive Development" since this past fall. They do have a working agreement with EA but the program is not run by EA. The school has a very good rep for Technology and Business based study.
http://www.champlain.edu/majors/egame/news.php
...the EA exec who discovered how to get free labour?
A. Professor.
Re:What? Is my Digipen degree chopped liver?
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pexatus
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(NOTE: This is an honest true story)
Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of software engineering, but however, could not write a line of code.
Maybe they would have learned how to write code better if you didn't help them cheat their way to a degree. Now they're out in the world, helping to make software suck more by the minute. Thanks.
it is not the only game development degree
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Pr0xY
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· Score: 1
Rochester Institute of Technology has been offering a masters in Game Development since a year before I graduated in May 2003.
proxy
Re:What? Is my Digipen degree chopped liver?
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Anonymous Coward
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· Score: 1, Insightful
You mean like Medicine?
Uhm I think you might get just a LITTLE more theory in med school than in vo-tech. Additionally just to get in you likely have enough hard sciences in your pursuit of education to have developed a bit of problem solving.
I mean call me silly, but my doctors have had undergrads in microbiology, biochemistry, and *gasp* mechanical engineering.
Re:What? Is my Digipen degree chopped liver?
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lurwas
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· Score: 0
I think that the following words of wisdom applies here:
"I never let school get in the way of my education." - Mark Twain
It is the responsibility of the student themselves to actually learn the stuff and not just to pass the exams.
Yes, passing the exams and learning the stuff that you actually need to know when you're out there working are different things.
Passing the exams AND learning to do stuff is the optimal way to chose.
I can give numerous examples of people with a University degree in CS that has studied C++ programming for over 2 years and comes with questions like: "I have an instance of an object, but I don't remember how to access the member functions of that object, could you show me please?"
Those people asking the questions generally earns more money than the people answering them.
I guess it's the same as a driving license, just because you have one doesn't necessarily mean that you can actually drive a car properly.
They can't even make a decent webpage . . .
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InsideTheAsylum
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. . . how in the world are they going to run a school?
http://img190.exs.cx/img190/8057/easitethingagummy 1kj.jpg is a screenshot of what their site looks like in firefox.
Last year they made the decision about letting EA establish a 'digital arts academy' or whatever they like to call it. They're moving into the old expo centre here Orlando. There was one article in our campus tabloid mentioned some of the misdeeds, nobody said anything about it afterwards. Here's a link to the article where they blow their load over it CFF - EA Comes to UCF. It's an interesting read on
how its supposed to help rejuvinate the area. I mean, EA are nazis as far as their work habits go, and I know a lot of my friends are wary about signing up. It didn't stop them from filling up the program already though...
-- -Gamma
Re:What? Is my Digipen degree chopped liver?
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doorbender
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· Score: 1
Because you'll be stuck with largely irrelevent skills in 5 years if it turns out that you hate videogame development after your first three year project gets cancelled 1 month before shipping.
or the needs of the industry change while you are in school causing the school to drop your program so you can't even get a degree.
I'm not bitter
-- "He's a real midnight golfer"
Re:What? Is my Digipen degree chopped liver?
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NeoSkandranon
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OT, but, my bro is considering Digipen for his degree. did you enjoy it?
-- If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
Re:What? Is my Digipen degree chopped liver?
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Anonymous Coward
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· Score: 0
DancinSanta is lying.
All I can say with regard to the enjoyability of the school is to take a look at the posts in this article. Digipen seems to provide a very intense program aimed at producing game programmers who can get jobs at Nintendo.
Frankly, from all the horror stories I've heard about the game programming world, I wouldn't recommend it to anyone. Seems like a lot of trouble for very little pay.
Tell bro to consider a real university with girls and large facilities (libraries, etc). Digipen is very small and the student population isn't exactly diverse (this is my own observations driving past the "campus" every day).
Hochschule fuer Gestaltung und Kunst Zuerich, CH
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Anonymous Coward
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The school above has a four year course which leads to a diploma in Game Design. It started last october with fourteen male and one female pupils (choosen from over 100, three of which were girls). Our courses include programming, drawing, game history, character design, creative writing, color theory, modelling and the like. It is still pretty experimental but mostly fun.
Re:Even the submitters don't read the articles any
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emilymildew
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Gonna get modded flame, but I don't care. This is not meant to correct you or make you feel like a dick, but to teach.
The singular for of "alumni" for a man is "alumnus". Thus you would say, "I am an alumnus." I would say, "I am an alumnae."
I think "first offical" is a bit off the mark. The folks at SMU have been doing this for a few years down at GuildHall. It most likely will be argued that SMU is the USC of the east, but I beg to differ. Their technology programs are second to few. Of particular interest is their Engineering Department Not to mention that they have the largest Engineering Executive Master's program in the country, and specialize in distance education.
Back to the point, USC does have a program, but it is not the "first official"
-- This sig has been removed pending an investigation.
Re:What? Is my Digipen degree chopped liver?
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Anonymous Coward
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Is my Digipen degree chopped liver?
No more than it was yesterday... so yes.
Re:What? Is my Digipen degree chopped liver?
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verus+vorago
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I have worked with some very good and some very bad developers. In my experience, there is no strong correlation with style of course taken.
There are great programmers who didn't study CS at university and there are also certainly some appalling post-university developers (and post "vocational" institution developers). However, the inverse is also true.
The best developers learn most of what they know because they want to and would learn it whether they go to university or not. The piece of paper, wherever it comes from, is just a ticket to a job. Once in the front door, hopefully, they can show what they can do and it shouldn't matter.
I've been in a position both as a TA and as an "industry supervisor" where I have been told not to fail students. Failing students reflects badly on the wrong people and can mean funding problems. I'm not at all surprised that people are graduating from university who can't code. Just don't assume they understand the theory not the practice - it's more likely they just don't have a clue.
Re:Guildhall at SMU (tell us more!)
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dmh20002
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Was the 30K worth it? On paper the Guildhall looks great. Its a real grad school at a real university. Questions:
is the coursework challenging?
is it relevant?
did they help with placement?
do game companies respect it
Since you already had a BS CS, was the Guildhall a cakewalk or a grad level advancement?
could someone without a CS degree make it through? (their website sort of implies you don't have to have a BS
Re:What? Is my Digipen degree chopped liver?
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LilMikey
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· Score: 1
Mastery of programming languages shouldn't be a prequisite for studying computer science.
Absolutely correct. Otherwise, where would we get our PHBs?
-- LilMikey.com... I'll stop doing it when you sto
Re:Even the submitters don't read the articles any
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Pionar
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I think we're seeing this more and more in IT. As society realizes the fields that IT can apply to, we'll see it move out of engineering and CS departments, and mature into things like the School of Informatics at Indiana University.
Exclusive Rights to Programmers too?
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MrCobaltBlue
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Now EA will own exclusive rights to programmers as well as everything else in the free world. Because you know somewhere in the fine print it'll say something like:
"You will only be able to use the skills learned hereafter to program games for Electronic Arts and its subsidaries, etc. etc. All your base are belong to EA"
-- mount/dev/me
Re:What? Is my Digipen degree chopped liver?
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Anonymous Coward
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· Score: 0
Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of software engineering, but however, could not write a line of code.
It makes sense. if you want to be an engineer that plans and manages construction of tall buildings you don't need the tricks and techniques of actually going there with your bare hands and putting a wall together with bricks and cement. you will probably be looked down on civil engineering school if you never ever actually built a wall with your hands, but it makes sense. you know the theory, but you don't have the motor skillz or the practice or even want to do that.
Programming is a HARD and exhaustive labor, sometimes you know exactly how the program must behave and how it will be laid out, but you still have the X hours of GRUNT work ("mindless work for the mind"?) of typing stuff, debugging, trying again, etc. what confuses people is that both programming and engineering/planning software are mental jobs, but they are different kinds of mental jobs.
of course, most programmers need eventually to play both roles (planner and implementor) but you can be a master planner, and leave the implementation to somebody else, and the other way around too.
Re:What? Is my Digipen degree chopped liver?
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espo812
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Computer science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra
The blurb should be edited to say, "EA did something. It doesn't matter what. Don't we all hate EA?"
This site has become useless as a discussion of anything related to EA or gaming in general. It has devolved to a bunch of groundless EA bashing. If your gonna call out EA for funding education, I don't see how anybody will take you seriously when you call out EA for overworking employees.
I'm glad that at least one person tried to make the discussion about corporate sponsorship of academic programs. (FWIW, I think it's a good idea for corporations to pay as long as the school retains complete control of the curriculum.) But when it gets drowned out by all the haters, you have to ask, Why bother?
Re:What? Is my Digipen degree chopped liver?
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Anonymous Coward
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· Score: 0
No.
I'm not the original poster, but I graduated with an A.S. from dP in 2002 (I was in the four year program, but switched to get out of there). It's just not worth the money (unless your talking about the art program, which I can't speak for).
Just get a regular CS degree from a good university. It'll open more doors, and be a much more balanced education.
Re:What? Is my Digipen degree chopped liver?
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MilenCent
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· Score: 1
Should universities be designed for vocational training?
No.
But.....
No.
(Disclaimer: While I've done some game development, and am looking into the GBA homebrew scene at the moment, I actually have an English degree. So take my comments with a grain of whatever flavor salt you think appropriate.)
Note, that it's Electronig Arts that's sponsoring a major in game design. Oy.
I'm thinking, these days, that the modern game development system is antithetical to new game designs, and not just because of management meddling with developers (note that in the CNNmoney article EA's management guy is actually TOUTED as having a hand in almost every game they release).
I think, however, that the thing most designers need to do these days is experiment.
That's right, experiment. Miyamoto is well-known for having run experiments with 3D development and movement systems before starting work on Mario 64. Will Wright used the stuff happening on the ground in Raid on Bungling Bay as something of a trial run for SimCity.
By experiment, I mean writing a small, unsaleable program to try out new ideas. But current tight development schedules make such undirected play unlikely.
Which leads me to believe that if Google ever got into game development, they would utterly rule.
http://www.digipen.edu
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Anonymous Coward
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· Score: 0
http://www.digipen.edu --- first ever gaming college -_-, you can thank Nintendo for making it.
Re:What? Is my Digipen degree chopped liver?
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Doomdark
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· Score: 1
By that reasoning, the composition majors should have to be able to perform their compositions flawlessly on whatever instruments are necessary.
No, I think that composition majors should have to be able to play at least ONE instrument, with moderate skills. Without such skill, they wouldn't have a clue as to limitations of any instruments.
And this, I believe, is what those "but programming is monkey job" architect-wannabes are missing. As much as I agree that the most important things is understanding things that are important regarding computer languages (from discrete maths to CPU design and compiler theory), I also think that it is essential to be fluent in at least one real life programming language.
--
I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
Re:What? Is my Digipen degree chopped liver?
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DarkMantle
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· Score: 1
The piece of paper, wherever it comes from, is just a ticket to a job
Re:Even the submitters don't read the articles any
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LPetrazickis
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· Score: 1
I would say, "I am an alumnae."
Are you sure it's "-ae" rather than "-a"?
--
Is this a sigs-optional kind of place? 'Cause I am totally down with that if you know what I mean.
Re:What? Is my Digipen degree chopped liver?
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bricklayer
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· Score: 1
As a graduate of both dP and a "real" university I'd recommend that your brother skip dP and study computer science elsewhere. He will earn a respectable degree and get some social experience to boot.
Re:Guildhall at SMU (tell us more!)
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bigred9678
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· Score: 1
I can try and field a reply. I too was in the first class of the Guildhall graduating in December 2004. I was in the software track and I am currently contracting with Gearbox Software.
My background is a BS in CS from the Univ. of Mary Hardin-Baylor with 2 years employment at MySanAntonio.com and major news website in San Antonio.
Like Jerrith, the Guildhall attracted me because it is a graduate level program and it also has a tremendous backing from the industry.
To answer your questions:
* is the coursework challenging?
Yes, for me this was the most challenging time I ahve ever had in an educational environment. I was one of those that never had a problem making good grades as it sort of came natural to me. The Guildhall pushed me harder and taught me more than I could have imagined.
* is it relevant?
Yes, definitely. The curriculum at the Guildhall was designed by industry professionals. They give advice and suggestions on what students will need to know to be successful in the industry and the Guildhall teaches those things.
* did they help with placement?
The Guildhall from the beginning did not promise that every student would get a job after graduation. But they do have someone on staff who is the contact for companies looking for employees and also encouraging students to keep their portfolios updated and current.
* do game companies respect it?
Yes, the ones that actually know about it give it tremendous respect. The problem comes in that it is a new program and it takes time for recognition to propogate through the industry ranks. I think a lot of the name recognition will come from the graduates and how they prove themselves on the job using what the Guildhall taught them. As of right now, graduates have a lot of explaining to do during an interview when someone asks "What is the Guildhall?" But like I said, it comes with time.
* Since you already had a BS CS, was the Guildhall a cakewalk or a grad level advancement?
For me, the Guildhall was extremely challenging. For some it was not as difficult and for others it was more difficult so it really depends on the skills and experience that you bring to it. But across the board, I think everyone would agree that the Guildhall was never a "cakewalk."
* could someone without a CS degree make it through? (their website sort of implies you don't have to have a BS)
Yes, it is definitely possible. I know of at least two students who did not have a college education coming into the program. However, they did have a great knowledge of C++ and were very skilled at the trade. The main thing is to know C++ backwards and forwards and the rest will be taught at the Guildhall.
THE ARTICLE DOES NOT SAY IT'S THE FIRST ONE
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kronocide
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Moreover, it has basically zero news value (since there are plenty of such programs), and I don't understand what it's doing here unless it's a troll.
The first link is an article that is about USC. But the second link points to a school called UAT, which has nothing to do with USC.
Games companies running education == Slave Labour
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Anonymous Coward
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· Score: 0
I'm a graduate of one of these "sonic the hedgehog" schools that's run by a games company CEO.
Just don't go. You are very likely to be ripped off and brainwashed into accepting truly shitty conditions and pay.
And IF you get hired, and complain about anything you are going to be shown the door.
Why else would a greedy bastard games company start training people?
It also means they get all the poor suckers to pay for their training, insteading of the company providing it whilst on the job.
I did both. I hated College.
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mindaktiviti
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· Score: 1
I did both College and University. One year at University and I realized I didn't know what I really wanted to do. So I finally knew (something related to computers) so I went for a "Computer Programmer" diploma at my local college. Practically finished it but I really didn't learn all that much. General VB.NET programming skills, basic Java programming skills, some general network knowledge, quite a few decent courses in database theory (later on programming), and some web stuff. Practically NO math...there was 1 course that was the equivalent of grade 10 stuff. We were using Maple.
So what did I really get out of it? Hmmm...some OO concepts, database theory (which is nice), but am I a competent programmer? Do I really know how to produce a great Java app? No. I don't even remember much of it.
Personally I think University's much better because you get a strong foundation and you can always teach yourself new languages. With College they don't challenge you at all (at least not in my school). So now I'm 25 and going back to University for one more crack at the education system. yay.
When I got my degree from the 'Pen.
by
PhoenixOne
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· Score: 1
When I got my degree from them it was in "Real-time interactive simulation."
But, I agree, it is just words.
Oh, and as far as universities being designed for vocational training. I think universities should focus on the betterment of human knowledge in the arts & sciences. I went to university to gain knowledge, I went to Digipen to get a job.
-- Spell cheek you've failed me four the last thyme!
Or Braunshweiger, as Oscar Mayer calls it?
Here's the real question (ready?):
Should universities be designed for vocational training?
Discuss.
A real job to steal game ideas!
Do they assign 80 hours of homework a week to students? I mean, they want to make it realistic right?
I browse Slashdot at +3, Funny
Lesson 1. "Time management."
Lesson 2. See Lesson 1
Talk about taking the fun out of games!
"If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer
We'll teach you that an addiction to No-Doz for our obscenely long crunch times is good. You will receive no medical reimbursement should you fail this assignment, and your grade will fall to an F.
Striking fear in the authors of godawful fanfiction, I am here, appearing in darkness, Tuxedo Jack!
Make games seem more like a real job?? You mean fewer hours, more pay and better benefits?
Education is a better safeguard of liberty than a standing army.
Edward Everett (1794 - 1865)
There are institutions like DigiPen, and there are a lot more game design schools out there.
CNN needs to get their facts straight.
Can't wait to see EA's take on it. Now instead of aspiring to be a low paid, overworked game developer, you can start straight in college as a non-paid, overworked game developing intern. And some young jackass will actually count themselves lucky for the chance.
Hmmmmm, I would feel delighted to be the professor with that job. Your students are always too busy playing games to come to class. Does game programming really belong in a university setting? I think that universities should be in the business of teaching proper coding technique and theory and leave the implementation to companies.
You mean like Medicine?
If only all those hours of my life that went into Starcraft counted for something
you get credit for player games all your life?
Sounds like EA to me!
Why say "yeah right" ?? Do you disagree with something, and if so, why don't you just come out and say it, and maybe back it up with something.
Three days from now?? Thats tomorrow!! ~Peter Griffin
Programming From Templates
Managing Programmers from a Marketing Perspective
Caffeinated Beverages
Time Management
Effective and Ethical Project Management
Why a Job is More Important than a Life
... they sure as hell aren't teaching web development. The site looks horrible in Firefox.
Hmmm....a degree program run by Electronic Arts-
It's a 4-year degree, but you're required to finish the classwork in 6 months. BUT, you can pass with an "F" as long as you filled in every blank on the tests.
It is nice to see something like this at a "legitimate" university, not just a DeVry type institution (i'm not trying to talk down about DeVry and it's alum, just stating that the outside world will tend to take the career more seriously.)
"Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
Too bad they don't have a graduate program. I'd like to get a Masters in Games. Although, how creditible does that sound?
Cornell has had The Game Design Initiative available for a while, although there is no actual major in game design.
http://www.digipen.edu/ - I remember getting info back in the days about this school Digipen that would teach me how to program Nintendo games...
The first? This EA Gamedev program? I doubt it.
If your's is chop liver, then I hope by the time I graduate there's a piece left for me. I've still got 2 years left.
Location: Mt. Xinu
We have something called "Art and Technology" at my school. It's similar to doing 3D and Flash and such here. You even work with robotics and electronics as well as holograms. Yet it's an art degree and you learn enough to make flash video games, 3d worlds, and VRML to use it. I'd say this programs at nearly all large public universitys. So who really needs a game development program?
If you combine a minor in CIS with an art degree with specific classes in digital art you'll get the same thing, if not better I think.
Is this really necessary to add an extra program and degree type to the already growing list of options for technical majors?
Apparently they only offer a 'certificate' rather than a university degree, but the Guildhall at SMU has been running for two and a half years now.
There may be earlier programs; this is just one that I happen to know of.
Sheesh, evil *and* a jerk. -- Jade
"It is the first official game development education."
.
I think they forgot about Digipen
And I quote from Digipen's website: "DigiPen is the first educational institution in the world to offer a Bachelor of Science Degree program in game development."
What a surprise. Slashdot's moderation system is just way out of whack. How does a post that says "Hopefully this will make Game's seem more like a REAL job." in response to an article titled "EA Starts Gamedev Program" qualify as "offtopic"?
I think negative metamoderation needs to smack down the bad modders much faster.
Bing Gordon, Chief Creative Officer and co-founder of Electronic Arts (Research), was named the first holder of the Electronic Arts endowed faculty chair at the USC School of Cinema-Television, according to a statement from the company, the biggest video game publisher.
I love it. The guy endows himself as a faculty chair. Forever putting to rest the notion that University curriculum can't be bought.
Academic integrity @ USC => zero.
"Studying Sets You Free"
Doesn't this sound too much of a publicity stunt (both for USC and EA sports). I mean I am under the impression that anyone with a reputable CS degree (and interested in games) should be a good hire for any game company.
And from the student's point of view isnt a 'game degree' a bit to specialized and restrictive. I mean I was really really sue that I wanted to be game developer when I was in hight school but 4 years later I realized that there are many other interesting jobs I could do. Any way thats My $0.02
Bachelor of Science in Game Design Management, 4 Years of Study, 3 of which can be contracted out to developers in India or China.
"Love is like pi - natural, irrational, and very important." (Lisa Hoffman)
Dang, even the submitters don't read the articles anymore. It claimed to be "first-ever endowed chair at a university for the study of electronic gaming and interactive entertainment" not "the first official game development education". I'm an alumni and there have been game development classes going back years.
Also, before people start sneering, this degree is in the USC School of Cinema-Television, not the Engineering dept. It has about as much to do with the programming side of gaming as a degree in cinema has to do with the details of the electronics in a movie camera. USC does have some cool Computer Graphics classes in the Engineering dept, however.
Brian
After all. Students are paying to work for them. Not much difference between that and the EA employee benefits.
Now their empl^H^H^H^Hstudents will work 80-hour weeks and pay them for it, without benefits!
What about the sorta official Nintendo school DigiPen? Nintendo has a pretty close tie to that school and hires from there all the time.
Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
EA is heavily in development of the most anticipated game this decade.
SimSlaves debut release will capture frustration, bad HR practices and overworked employees at their worst. You thought your pointy haired boss was bad, wait until you can see what an evil HR dept and Development sweatshoppe can do!
Digipen
they've been around for years. no idea if theyre accredited or not, but i know game companies take digipen graduates seriously.
This isn't actually even the first game design program at USC. I am currently in the track for a video game programming minor from the information technology program, which also offers a minor in video game production and design. The cinema school also runs an interactive technology minor. The head of the Information Technology Program, who is also one of my professors has talked about possibilities in creating a Masters in video game design. The news in this article seems to be just the chair that was endowed. For better information, see USC Information Technology Program.
Verbatim from USC gaming computer website.
Gateway computers
Pentium IV - Intel 3.0 GHz RAM
1 GB Video
Gforce4 5900
256MB of onboard RAM
USB 2.0, firewire support, sound blaster compatible
DVD drive
Is any self-respecting geek going to go to a place that can't talk about hardware correctly?
But then again, if you had self respect, the EA attachment would probably stop you cold.
A university (or any *school*) should be a center of learning. If there's demand for a course of study, faculty willing and able to teach it, and resources to support it, I see no problem.
A university designed for vocational training would a vocational school. USC still offers Classics and Mathematics degrees all the way up to the doctoral level, right?
My local community college has had a very good game development program for 3 years, diversified now into three possible certificates (those who want an Associates need to complete a handful of extra courses, giving them both a Computer Science degree and a Game Programming or Development certificate). The bent of the program is to give students (who already have a basis in computer programming or graphics design) a beginning introduction to the art, then give them time to work on a demo/portfolio. It's possible to jump into the industry to some degree after completing the program, but far better to go to a specialized university first (DigiPen being a common goal, though not always realized). Game programming is not a vacation by any stretch of the imagination, so jumping in with a two year degree would certainly scare me. So this is hardly the first place where this sort of thing is taught, in that it exists at the two year as well as the four year level.
If my answers frighten you, stop asking scary questions.
And I guess the Guild Hall at SMU, and Digipen, are just a bunch of hippies smoking pot and downloading porn. Yeah, right. EA has officially made me classify them as "The Big Evil." Next, you'll be able to get "Electronic Arts Game Certification" licenses. Go AHEAD EA! PAVE THE WAY for a new generation of total idiots with closed minds, and crap skills... MADDEN 4 LYFE! BLING!
Help me, help you. - Jerry McGuire
Maybe Microsoft will designate some University in Washington as the providers of the only "official" operating system programming education, or something stupid like that?
Maybe SCO will designate some law school as the only "official" corporate lawsuit education providers?
I love how, because they are a huge heartless titan in the game world, they have the gall to claim that they're the only ones who can name "official" game dev educational programs.
I just hope this doesn't start a trend. Furthermore, I hope nobody will take their claims seriously; unfortunately, most PHB-types, who blindly follow the Industry Leader, will just nod and accept what they say. Likewise, if Microsoft designated an "official operating systems college", they'd just accept it, and alter their hiring practices accordingly...
Honey, I shrunk the Cygwin
I kinda like the way we got it setup here in Canada. If you want an education based in theory, understanding of key concepts and the like then go to University. If you want to learn how to do things, get a basic understanding of the "whys" then go to college. Generally the University people understand more, but can do less.
(NOTE: This is an honest true story)
Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of software engineering, but however, could not write a line of code.
Oddly enough, they're the ones that would run the a software project, but wouldn't know how the developers actually made it work.
DarkMantle I been bored, so I started a blog.
Worcester Polytechnic Instute offers a B.S. degree in "Interactive Media and Game Development". The program is jointly administered by the Computer Science Department and Humanities and Arts Department, and focuses on both the technical and artistic sides.
Lesson One: How to Develop Games in Tortuous Working Environments and Not Complain One Bit
I agree. My post WAS on topic... Blah..
Yay, I have a sig.
Hi everybody, I go to UAT (University of Advancing Technology). The school is not run or even sponsored by EA, so I have no clue wtf the /. post is saying!
oh, and btw, Uat.edu is undergoing a major site-redesign to be 100% compatible with all browsers
i shure hope youre not taken english .
EA University
Overwork everything.
StrayByte.Net
Do they assign 80 hours of homework a week to students? I mean, they want to make it realistic right?
The students training to make RPGs get 80 hours, the students training to make action games or platformers get about 20 hours, and the online FPS students seem to never do anything else
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
Maybe someone from Blizzard can come and give a class there on how to do multiplayer RTS games. Battle for Middle Earth is probably the worst multiplayer setup I've ever come across.
Plagued with NAT errors, DCers, no port forwarding instructions in the readme, and huge balance problems.
I mean come on, Warcraft3 has an incredibly solid multiplayer setup, and it's been around for -years-.
How EA can pour millions into an awesome game, and then completely wreck it with some half-assed effort at a multiplayer setup, and get away with it (Tolkien enterprises would be -pissed- if they had any idea how horrible the multiplayer is in BFME) is beyond me.
Talk about pissing away the Lord of the Rings game franchise. EA has pretty much blown it on every title that's come out under LOTR. Incredibly weak...
My very last semester, I took a game programming course. It was all Direct X 9 coding.
It was a fun course (actually one of the harder ones). Everyone showed up to class.
Mind you to get to that point you have to take many advanced C/C++ class's, so its not a joke class.
I remember way back in the day, when I was just a little tyke subscribing to Nintendo Power, they mentioned a college in British Columbia called the DigiPen Institute of Technology, who's ONLY focus is video game development. In fact, I believe the only thing you can major in is a B.S. in "Game Development". They've been in the field considerably longer than USC's game development school.
As much as I'd like to become a game developer, I wouldn't put much stock in a school that has a website that looks utterly horrible (and is totally non functional) under anything but IE. Try viewing it with Firefox and see how well it handles.
And they said zombies weren't real!
You're not an alumni unless you have dissociative identity disorder. You're an alumnus.
Good job demonstrating your college education.
Hey people! Wake up!
/. submitter] notion that USC was the first with a games dev program.
I know it's late, but seriously. Read the fucking article! No where did it claim that USC was the first university to have a game development program. It simply said the some dude was going to be the first to head it at USC. Even more, the link to UAT was to disprove the [made up by
The cost of tuition will run about $45K over 4 years, which is twice what you can expect to make starting out in the game industry with no experience.
Folks- don't fall for it. Game developers get paid peanuts unless you're in the top 20% or are blessed with enough money to run your own successful game house. And this is with the skillset being fairly hard to find. EA wants to make everyone with an xbox and the idea of learning to make games in college a potential hire to further reduce wages.
It's a shame that such "game development" classes so often center on "game development graphics," rarely spending more than a sidenote on sound, user interface, etc., which can really make or break a game.
Or am I the only person who abhors graphics code, and the industry's latest obsession on pretty-realism?
-- I prefer the term "karma escort."
SJ Mercury News reported about this few months back. But you should have seen this paper. The business section had two major stories side by side. One was about new game development education program and corresponding degree at USC. And another story about increasing outourcing of game development jobs abroad.
Oh the irony.
- Back off man. I am a scientist
Well, the flash animation is kinda on par...
High School Senior transforms into College Freshman.
When modding "Informative", please make sure it both has a source and IS actually informative.
Serious stuff going on at Carnegie-Mellon
http://www.etc.cmu.edu/about.html
Most of those courses specific to game programming my university offers for Comp Sci majors as electives. And I would think some of the ones they are offering wouldnt really come in handy for a game programmer.
What is it about these corporate "endowments"? Are they trying to compensate for something?
"I've called you here today to talk about your thesis. I know your thesis on identity and translocality in European RPG's 1987 - 1997 is almost finished, but it lacks a certain something. How can I say this? We think it will focus better if we sex it up a bit. Don't give me that look. I'm your thesis advisor and I'm advising you to do what I say or we'll boot your ass out. Throw out what you've done and switch to lascivious female vampires in Terminal Reality developed console games, 2000 - 2004. That's right, throw it out. That's right 2000 to 2004. I don't care what year Bloodrayne shipped, just do it.
Don't forget, it needs to be done in three more days to be ready for the holiday season, and you can't afford to fail your first submission.
Stop that. Stop crying. Here, have a tissue. That will be five cents."
The ______ Agenda
One of the TAs in my low-level assembly course could not write a line of C or ASM despite having a master's degree in computer science, and TAing the bloody course. Makes you wonder.
Seems to me they're trying to shore up more slav... er... workers for their salt min.. sorry, sweatsho... never mind.
Linux sucks. And you're fat. Take a shower hippy.
i first saw this article about 1.5 years ago:
Computer Science Undergraduates Complete Multiplayer, Online Games.
Course Website (CSE 125)
San Diego , Monday, June 21, 2004 -- Earlier this month, five teams of Computer Science and Engineering (CSE) students showcased their respective online, multiplayer games to a packed audience in Peterson Hall on the UCSD campus. The games were part of CSE 125, a project-based course on Software System Design and Implementation, taught each spring by CSE professor Geoff Voelker (and TA'd this year by CSE 125 alum John Rapp).
it looks like a really fun and interesting course and would love to take it.
HD Trailers
Indeed!
I think computer science departments should be run like music departments:
Every semester, we have juries. You appear in front of a panel of 3-5 professors for 10-15 minutes and demonstrate what you've done this semester. For most, it means playing a piece (composition majors bring what they've written). If you fail, you are placed on probation and have to pay for your own lessons the next semester. If you fail again the next semester, you are dropped from the department.
Oh, and senior projects/recitals are mandatory for all.
I think a similar program in CS departments could really shake things up. You show up on the last day of classes in front of an empty terminal and are given instructions such as "You have one hour. Code and debug a heap."
-- I prefer the term "karma escort."
You know...I think we need to get a few more people in here to mention Digipen.
Full Sail
I'm a stuedent at the only game institution officially backed by Nintendo (digipen has NOA SUPPORT). The school I go to is called HAL, it is in Nagoya Japan. Here in Japan game universities are somewhat commonplace. When I graduate I will have a batchelors in game design.
Also, EA ruins everything. The'll fuck this up too.
Should universities be designed for vocational training?
Why not? That's why most people go to college. I think it should at least be an option for people not looking for expertise, just a 9-5.
http://www.wpi.edu/Academics/Majors/IMGD/ Worcester Polytechnic Institute has a Interactive Media and Game Development major starting next year. They already have some classes available but the major wont be official until next year. One of the kids that I am living with next year is a CS/IMGD double major I think. This major seems to cover both the technical and design/story line aspects of gaming. They start off learning a base of both and then pick which direction they want to go in. Here is more information: http://www.wpi.edu/News/Releases/20045/imgd.html
Didn't SMU already do this?
http://guildhall.ecsrv.smu.edu/welcome.php
Stranded.org
A quick look through the faculty and it looks like none of them have shipped a single game.
Good to see that the worlds playing catchup, my old institution, QANTM provided Games Programming as a Degree Course. They're been doing it for the last five years or more. QANTM (Queensland and Northern Territory Multimedia) is a special multimedia school, but games programming has been on the menu and its well established.
I always wondered where this setting was...
You just don't get it.
Why would someone play the LOTR based RTS game?
Obviously because they are LOTR fans. There are plenty of RTS games that focus on the gameplay rather then on design and the names of the units in the game.
Would LOTR fans care about all those problems that you described when they make decision to buy the game?
Of course not. Those people want LOTR themed units. They are not buying the game, they are buying LOTR brand.
Almost never franchise games worth playing.Usually it is a way to sell you well below average game under pretence that it is something great.
Remember this rule.It will remove a lot of frustration in your life.
Not a chance. U Texas at Dallas had one about 4 years ago that got 'moved' to Southern Methodist University about 3 years ago.... (I know someone that teaches there.)
This message was brought to you by "Lack of Sleep."
The University of Denver also has like four different Bachelor degrees in Game Development.
"If you were plowing a field, which would you rather use? Two strong oxen or 1024 chickens?" --Seymour Cray
The University of Abertay in Dundee has been doing this for years.
as a former EA intern and current full time employee, i completely resent this bullshit. we were well paid and shown a lot more respect by the people we were working for than by this jackass. maybe you should get your facts straight about what it's like to work at EA instead of bindly following all of the sensationalist garbage posted on slashdot every day. believe it or not, a lot of people really enjoy being there. (gasp!) once you've worked there yourself, then come back and tell me how terrible it is.
Anyone ever heard of http://www.digipen.edu/ before? They're in Redmond, pretty much across the street from a Microsoft office.
How to make meth so you can stay up all night and work more.
"brxref
In the typical tradition of slashdot, either the article isn't read at all, or it's misinterpreted. I mean, we can't expect nerds to pick up on details, now can we?
From TFA:
Video gaming reached official academic status...
I take this to mean what was obviously intended: A university has dedicated resources to a video game development course. This is in no way saying "Until now, video game development was a black art, taught by no one."
When your field is being taught in a university instead of a special techinical school, I believe you might claim your field has reached official adademic status.
Now, I might not have said it this way if I'd have written the article, but I don't see how a simple lack of insight into what the author is trying to express is newsworthy. Oh well, I guess I'm not the slashdot majority...
PS- Don't mod this post.
What are you talking about? I can name a class here for each of your parenthetical "fundamentals":
-CS280 - Data Structures
-CS330 - Algorithm Analysis
-CS250 - Computer Graphics II: 3D graphics engine creation with 3D math
-MAT250 - Linear Algebra: 3D math
All of those are in the first two years of school, more advanced versions of those classes and classes that build on those classes occur afterwards. In CS270 you make a linked list (in C, with recursion) and in CS280 you go over the O() notation (i.e. O(n) vs O(log2 n)) of using a list or an array, plus you also go over things such as optimization (like pre-increment vs post-). If you're getting people from DigiPen that don't know their shit, then they probably only graduated by brute force (i.e. throwing money at the school until they graduated).
Also, two DigiPen-made games are in the IGF student showcase, and one in the professional competition. Also, a DigiPen game won the Audience award at the BIG C competeition and the Jury Award winner Revolved is made by a company founded entirely by DigiPen graduates. They look like they have the credentials to me, but I'll let you judge however you want.
After all. Students are paying to work for them. Not much difference between that and the EA employee benefits.
Actually, who is to say EA will need any employees when they have fleets of grad students? After all, how is anyone else going to produce a competitive football game with the licence...
EA is literally taking the ball away and running all the way home with it.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
SCAD has had a game development major for 3 years now. But whatever...
Stop intellectual property from infringing on me
Class, your only assignment this semester is a game we shall codename "NBL Gameplay 2006".
AP story same day
EA announces layoffs of the entire Madden division. No word yet as to what team will continue devevlopment of the popular series.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I am a computer science major at USC, yet I am hearing about this through slashdot?
Damn you USC. Damn you!
Mastery of programming languages shouldn't be a prequisite for studying computer science. Granted, those skills are pretty useful, but rather than testing them directly the curriculum should just encourage their development to give you a leg up when studying computer theory, just as a music comp. major would become pretty handy with a piano while putting together his pieces.
I kinda like the way we got it setup here in Canada. If you want an education based in theory, understanding of key concepts and the like then go to University. If you want to learn how to do things, get a basic understanding of the "whys" then go to college. Generally the University people understand more, but can do less.
(NOTE: This is an honest true story)
Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of software engineering, but however, could not write a line of code.
It's the same way in the United States, but rather than calling it "University" and "college", we call it "college" and "vocational/technical school". I went to a technical school last year and there were several people there who had gone to college and immediately went to the technical school afterwards because while their colleges had taught them interesting concepts, they didn't actually teach them anything they could apply on a day-to-day basis in their chosen field.
My 9 years experience as a videogame programmer says: No.
Because you'll be stuck with largely irrelevent skills in 5 years if it turns out that you hate videogame development after your first three year project gets cancelled 1 month before shipping.
I've seen it happen.
I feel much better knowing that I have a computer science degree - and could walk across the street and get a job programming financial software if I wanted to (although I tried it, hated it and went back to games).
The greatest thing that computer science taught me was how to be flexible, pick up new computer languages and techniques - and to apply software engineering to my day-to-day work. I didn't need to get a degree in making videogames - because I joined a team that already knew how to do that and were able to teach me as I went along.
The actual videogame-specific bits of videogame programming should be (1) natural to anyone with an interest in videogames, and (2) easy to pick up when you join a game development team.
I SURE hope you're not either....
Psychologists have been studying "interactive entertainment" in universities for decades - it just required porn instead of a computer ...
Pushing the pause button on the video hardly counts as "interactive"! 8-|
What's with the "yeah right" comment? I think /. would be better served by having article submissions stripped of such irrelevent sarcasm. Let the readers decide.
eTrade SUCKS
YAY! First Post!
Doesn't matter if your topic had a good point. You started it out with a first post comment. That was enough to earn off topic in many a mods book.
chown -R us
You'd have to be pretty stupid not to be able to write a heap in an hour after finishing your degree. What are you talking about, Devry College of Hair, Clowns, and Computers?
They need a writer that can *format* an
article correctly. What I think they ment to
say was
Gateway computers
Pentium IV Intel 3.0 GHz
RAM: 1 GB
Video: Gforce4 5900 with 256MB of onboard RAM
USB 2.0, firewire support,
sound blaster compatible sound card
DVD drive
Effective and Ethical Project Management
Ethical? EA? Riiight.
It was an off-the-top-of-my-head example, meant for, perhaps, the end of your first or second semester. And I've seen people graduate from universities who couldn't code their way out of a paper bag.
-- I prefer the term "karma escort."
Electronic Arts is sponsoring a certificate program at UCF here in Orlando. It will open in August... here is a link with a lot of info on it. http://www.ucfnews.com/news/2005/01/31/News/its-In .The.Game.At.UcfAffiliated.Ea.Sports.Program-84582 9.shtml
One of things which differs us from other animals on this round rock is that if we got some spare cycles we tend to think forward simulate what whould happen if we change this or that in another word we simulation. Game is simulation as well so maybe PLAY will show us new survivable way where to grow for all of us.
Carnegie Mellon has an Entertainment Technology Center which offers a Masters of Entertainment Technology (MET) degree.
The ETC draws upon Carnegie Mellon's particularly unique combination of strengths and its predisposition towards interdisciplinary related activities. The DaVinci Effect if you will.
Regards,
Spock_NPA
Seriously, I never come across such a broken page in FireFox. And what's up with the flash banner? What exactly CAN they do?! Turn a white guy black? Give a bland guy lip piercings and a worse haircut in a two seconds?! And yeah, UAT not USC like you mentioned.
Heres one in Scotland thats been going for a while (4 year games development degree)s .cfm?RID= 1&CID=185
http://www.abertay.ac.uk/Courses/CDetail
First in the US maybe, but Dundee (Abertay) University has offered numerous game development courses for a number of years
I think thats a good thing, and the next logic step. big hits in the game industry nowadays return more money (>400$) then movies that are called "hits" (>200$), so the demand of good coders is higher than a couple of years ago.
Interesting. I look around my development shop and %80 are university grads. The college guys are okay, but I find most have a fundemental lack of knowledge in UML, patterns, and software design/architecture in general, which is too bad. It's kinda like comparing Mechanical Desginer to a draftsman. Both can draw lines, but only one can understand the vison as a whole.... But if you need someone to crank out a VB front-end lickety split, a college man is your man...
But maybe we're spoiled, since my firm is located in Waterloo, and as such has access to one of the greatest sources of new CS grads in the world.
[This is ofcourse a blanket statement and not meant to apply in every case]
Why did you both capittalise and add an apostrophe to 'games'?
Are you a bit simple or something?
That was classic intercourse!
My alma mater offered several classes in game development with the goal of offering a variation of the CS major for game development. I imagine there are courses like those at many universities. Is it not "official" education until you can get a degree in the field?
http://www.wpi.edu/Academics/Majors/IMGD/
SPAM
Obviously the poster of this bit of news is a moron and doesn't know how to RTFA. Here's a short list of schools that offer training in Game development or closely-related programs (for you readers of Gamasutra, this'll look familiar:
3D Buzz Murfreesboro TN United States
3D Exchange Alameda CA United States
3D University Dickson TN United States
3D-Online Manhattan Beach CA United States
Aarhus University DK-8000 Aarhus C Denmark
Academy College Bloomington MN United States
Academy of Art University San Francisco CA United States
Academy of Converging Media Berlin Germany
Academy of Digital Animation Ridgecrest CA United States
Academy of G.E.T. (Game Entertainment Technology) Hollywood CA United States
Academy of Interactive Entertainment Watson ACT Australia
Ai Center for Digital Imaging and Sound Burnaby British Columbia Canada
Ajou University Suwon Kyungido South Korea
Alberta College of Art & Design Calgary Alberta Canada
Algoma University College Sault Ste. Marie Ontario Canada
Algonquin College Ottawa Ontario Canada
Animation Arts Centre - Seneca College Toronto Ontario Canada
Arena Multimedia Lahore Punjab Pakistan
Art Center College of Design Pasadena CA United States
Art Institute of California - San Francisco San Francisco CA United States
Art Institute of Philadelphia Philadelphia PA United States
Art Institute of Phoenix Phoenix AZ United States
Art Institute of Pittsburgh Pittsburgh PA United States
Art Institute of Portland Portland OR United States
Art Institute of Seattle Seattle WA United States
Art Institute of Vancouver - Burnaby Burnaby British Columbia Canada
Art Institute of Washington Arlington VA United States
Art Institute Online Pittsburgh PA United States
Austin Community College Austin TX United States
Austin Community College (Video Game Development) Austin TX United States
Ballyfermot College of Further Education Dublin n/a Ireland
Banff New Media Institute (BNMI) Banff Alberta Canada
Bloomfield College Bloomfield NJ United States
Bolton Institute Bolton Greater Manchester United Kingdom
Bournemouth University - National Centre for Computer Animation Poole United Kingdom
Bristol Community College Fall River Massachusetts United States
Brooks College Long Beach CA United States
California Institute of the Arts Valencia CA United States
California Polytechnic State University at San Luis Obispo San Luis Obispo CA United States
California State University, Fullerton Fullerton CA United States
California State University, Long Beach Long Beach CA United States
California State University, Long Beach - University College and Extension Services Long Beach CA United States
Carnegie Mellon University Pittsburgh PA United States
CATO (Center for Arts an Technology in Okanagan) Kelowna British Columbia Canada
Causeway Institute of FHE (Ballymoney Campus) Ballymoney N.Ireland United Kingdom
CCBC Essex/University of Baltimore Baltimore MD United States
Center for Arts and Technology Atlantic Canada Fredericton New Brunswick Canada
Centre for Creative Communications Toronto Ontario Canada
Centre for Distance Education Sydney Nova Scotia Canada
Centro de Informatica - Universidade Federal de Pernambuco Recife Pernambuco Brazil
Champlain College Burlington VT United States
Charles Sturt University Bathurst Bathurst NSW Australia
Clover Park Technical College Lakewood WA. United States
Cogswell Polytechnical College Sunnyvale CA United States
College for Creative Studies Detroit, michigan United States
College of Interactive Arts Vancouver BC Canada
College of Media Arts & Design at Drexel University Philadelphia PA United States
Collins College Tempe Arizona United States
Collins College - A School of Design and Technology Tempe Arizona United States
Computer Master Institute Victoria BC Canada
Concordia University Centre for Continuing Education Montreal Quebec Canada
Core Microsystems San Jose California
... this kind of thing's been going on in the UK for a while ...
http://www.lincoln.ac.uk/courses/comp-gamesi-mvr/t hecourse.shtm
http://www.bolton.ac.uk/courses/course_display.asp ?single=bsc_cgsd&mode=single&dept=games ... for example
## NB: Comment here
There is no claim that this is the "first official game development education." Several times it says the exact oposite:
UAT is one of the few programs that offers bachelor's degrees in game design.
Electronic Gaming Monthly recognized UAT as one of the "top five game-degree programs in the world" in the January 2003 issue.
The CNN article claims that this is the first professor's chair in computer game design, which it might very well be.
It's better to read the article before you post it on Slashdot, or people may think you're a troll.
n/t
There was a Nintendo University at least 5 years back in Washington State. I read about it in IEEE Computer.
UCF (University of Central Florida) just created a gamedev program with EA.
http://www.cas.ucf.edu/news/2004-EA-DM.php
I guess with EA's plan on world domination they at least need to tackle both coasts
Believe me, it made a huge difference to me in my recent job search. No one really gives a crap about the compiler you wrote for Scheme, in Scheme, but they're probably quite interested that you wrote some security auditing software for a uni. dept. when they are interested in having some similar software written for their use.
Head down, go to sleep to the rhythm of the war drums...
Why would EA really want to do this? I think the answer lies less in interest in seeding game developers and more in PR.
Do you realize that EA has 10x the market value of, for example, Metro Goldwin Mayer? That EA is only 1/3 the value of DISNEY??
I've never worked for or met anyone from EA, but clearly this is now an entertainment company first, and a game developer second. The fact the USC has long standing ties to hollywood and EA wants to dominate the tie-in market is no coincidence.
If tomorrow it came out that EA was going to open a theme park, as a shareholder I'd applaud it!!
But make no mistake: EA might as well publish teeny-bopper magazines and make cell phone rings if it would be more profitable than games. Gaming was simply a vehichle to make an entertainment giant.
Speaking of video game programs... Champlain College in Burlington VT has been running a Bachelor's degree in "Electronic Game & Interactive Development" since this past fall. They do have a working agreement with EA but the program is not run by EA. The school has a very good rep for Technology and Business based study. http://www.champlain.edu/majors/egame/news.php
...the EA exec who discovered how to get free labour?
A. Professor.
Rochester Institute of Technology has been offering a masters in Game Development since a year before I graduated in May 2003.
proxy
Uhm I think you might get just a LITTLE more theory in med school than in vo-tech. Additionally just to get in you likely have enough hard sciences in your pursuit of education to have developed a bit of problem solving.
I mean call me silly, but my doctors have had undergrads in microbiology, biochemistry, and *gasp* mechanical engineering.
I think that the following words of wisdom applies here:
"I never let school get in the way of my education." - Mark Twain
It is the responsibility of the student themselves to actually learn the stuff and not just to pass the exams.
Yes, passing the exams and learning the stuff that you actually need to know when you're out there working are different things.
Passing the exams AND learning to do stuff is the optimal way to chose.
I can give numerous examples of people with a University degree in CS that has studied C++ programming for over 2 years and comes with questions like:
"I have an instance of an object, but I don't remember how to access the member functions of that object, could you show me please?"
Those people asking the questions generally earns more money than the people answering them.
I guess it's the same as a driving license, just because you have one doesn't necessarily mean that you can actually drive a car properly.
. . . how in the world are they going to run a school? http://img190.exs.cx/img190/8057/easitethingagummy 1kj.jpg is a screenshot of what their site looks like in firefox.
Last year they made the decision about letting EA establish a 'digital arts academy' or whatever they like to call it. They're moving into the old expo centre here Orlando. There was one article in our campus tabloid mentioned some of the misdeeds, nobody said anything about it afterwards. Here's a link to the article where they blow their load over it CFF - EA Comes to UCF. It's an interesting read on how its supposed to help rejuvinate the area. I mean, EA are nazis as far as their work habits go, and I know a lot of my friends are wary about signing up. It didn't stop them from filling up the program already though...
-Gamma
Because you'll be stuck with largely irrelevent skills in 5 years if it turns out that you hate videogame development after your first three year project gets cancelled 1 month before shipping.
or the needs of the industry change while you are in school causing the school to drop your program so you can't even get a degree.
I'm not bitter
"He's a real midnight golfer"
OT, but, my bro is considering Digipen for his degree. did you enjoy it?
If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
DancinSanta is lying.
All I can say with regard to the enjoyability of the school is to take a look at the posts in this article. Digipen seems to provide a very intense program aimed at producing game programmers who can get jobs at Nintendo.
Frankly, from all the horror stories I've heard about the game programming world, I wouldn't recommend it to anyone. Seems like a lot of trouble for very little pay.
Tell bro to consider a real university with girls and large facilities (libraries, etc). Digipen is very small and the student population isn't exactly diverse (this is my own observations driving past the "campus" every day).
The school above has a four year course which leads to a diploma in Game Design. It started last october with fourteen male and one female pupils (choosen from over 100, three of which were girls).
Our courses include programming, drawing, game history, character design, creative writing, color theory, modelling and the like. It is still pretty experimental but mostly fun.
Gonna get modded flame, but I don't care. This is not meant to correct you or make you feel like a dick, but to teach.
The singular for of "alumni" for a man is "alumnus". Thus you would say, "I am an alumnus." I would say, "I am an alumnae."
Just fyi.
I think "first offical" is a bit off the mark. The folks at SMU have been doing this for a few years down at GuildHall. It most likely will be argued that SMU is the USC of the east, but I beg to differ. Their technology programs are second to few. Of particular interest is their Engineering Department Not to mention that they have the largest Engineering Executive Master's program in the country, and specialize in distance education.
Back to the point, USC does have a program, but it is not the "first official"
This sig has been removed pending an investigation.
Definitely not the first school to offer a game design degree. This school in Zurich has been offering a program for over a year now.
http://gamedesign.hgkz.ch/
Is my Digipen degree chopped liver?
No more than it was yesterday... so yes.
I have worked with some very good and some very bad developers. In my experience, there is no strong correlation with style of course taken.
There are great programmers who didn't study CS at university and there are also certainly some appalling post-university developers (and post "vocational" institution developers). However, the inverse is also true.
The best developers learn most of what they know because they want to and would learn it whether they go to university or not. The piece of paper, wherever it comes from, is just a ticket to a job. Once in the front door, hopefully, they can show what they can do and it shouldn't matter.
I've been in a position both as a TA and as an "industry supervisor" where I have been told not to fail students. Failing students reflects badly on the wrong people and can mean funding problems. I'm not at all surprised that people are graduating from university who can't code. Just don't assume they understand the theory not the practice - it's more likely they just don't have a clue.
Mastery of programming languages shouldn't be a prequisite for studying computer science.
Absolutely correct. Otherwise, where would we get our PHBs?
LilMikey.com... I'll stop doing it when you sto
Whatever happened to Digipen?
I think we're seeing this more and more in IT. As society realizes the fields that IT can apply to, we'll see it move out of engineering and CS departments, and mature into things like the School of Informatics at Indiana University.
Now EA will own exclusive rights to programmers as well as everything else in the free world. Because you know somewhere in the fine print it'll say something like:
"You will only be able to use the skills learned hereafter to program games for Electronic Arts and its subsidaries, etc. etc. All your base are belong to EA"
mount
Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of software engineering, but however, could not write a line of code.
It makes sense. if you want to be an engineer that plans and manages construction of tall buildings you don't need the tricks and techniques of actually going there with your bare hands and putting a wall together with bricks and cement. you will probably be looked down on civil engineering school if you never ever actually built a wall with your hands, but it makes sense. you know the theory, but you don't have the motor skillz or the practice or even want to do that.
Programming is a HARD and exhaustive labor, sometimes you know exactly how the program must behave and how it will be laid out, but you still have the X hours of GRUNT work ("mindless work for the mind"?) of typing stuff, debugging, trying again, etc. what confuses people is that both programming and engineering/planning software are mental jobs, but they are different kinds of mental jobs.
of course, most programmers need eventually to play both roles (planner and implementor) but you can be a master planner, and leave the implementation to somebody else, and the other way around too.
Computer science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra
espo
This site has become useless as a discussion of anything related to EA or gaming in general. It has devolved to a bunch of groundless EA bashing. If your gonna call out EA for funding education, I don't see how anybody will take you seriously when you call out EA for overworking employees.
I'm glad that at least one person tried to make the discussion about corporate sponsorship of academic programs. (FWIW, I think it's a good idea for corporations to pay as long as the school retains complete control of the curriculum.) But when it gets drowned out by all the haters, you have to ask, Why bother?
No.
I'm not the original poster, but I graduated with an A.S. from dP in 2002 (I was in the four year program, but switched to get out of there). It's just not worth the money (unless your talking about the art program, which I can't speak for).
Just get a regular CS degree from a good university. It'll open more doors, and be a much more balanced education.
Should universities be designed for vocational training?
No.
But.....
No.
(Disclaimer: While I've done some game development, and am looking into the GBA homebrew scene at the moment, I actually have an English degree. So take my comments with a grain of whatever flavor salt you think appropriate.)
(Mmmm... cherry salt....)
Note, that it's Electronig Arts that's sponsoring a major in game design. Oy.
I'm thinking, these days, that the modern game development system is antithetical to new game designs, and not just because of management meddling with developers (note that in the CNNmoney article EA's management guy is actually TOUTED as having a hand in almost every game they release).
I think, however, that the thing most designers need to do these days is experiment.
That's right, experiment. Miyamoto is well-known for having run experiments with 3D development and movement systems before starting work on Mario 64. Will Wright used the stuff happening on the ground in Raid on Bungling Bay as something of a trial run for SimCity.
By experiment, I mean writing a small, unsaleable program to try out new ideas. But current tight development schedules make such undirected play unlikely.
Which leads me to believe that if Google ever got into game development, they would utterly rule.
http://www.digipen.edu --- first ever gaming college -_-, you can thank Nintendo for making it.
No, I think that composition majors should have to be able to play at least ONE instrument, with moderate skills. Without such skill, they wouldn't have a clue as to limitations of any instruments.
And this, I believe, is what those "but programming is monkey job" architect-wannabes are missing. As much as I agree that the most important things is understanding things that are important regarding computer languages (from discrete maths to CPU design and compiler theory), I also think that it is essential to be fluent in at least one real life programming language.
I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
The piece of paper, wherever it comes from, is just a ticket to a job
Not always.
DarkMantle I been bored, so I started a blog.
I would say, "I am an alumnae."
Are you sure it's "-ae" rather than "-a"?
Is this a sigs-optional kind of place? 'Cause I am totally down with that if you know what I mean.
As a graduate of both dP and a "real" university I'd recommend that your brother skip dP and study computer science elsewhere. He will earn a respectable degree and get some social experience to boot.
I can try and field a reply. I too was in the first class of the Guildhall graduating in December 2004. I was in the software track and I am currently contracting with Gearbox Software.
My background is a BS in CS from the Univ. of Mary Hardin-Baylor with 2 years employment at MySanAntonio.com and major news website in San Antonio.
Like Jerrith, the Guildhall attracted me because it is a graduate level program and it also has a tremendous backing from the industry.
To answer your questions:
* is the coursework challenging?
Yes, for me this was the most challenging time I ahve ever had in an educational environment. I was one of those that never had a problem making good grades as it sort of came natural to me. The Guildhall pushed me harder and taught me more than I could have imagined.
* is it relevant?
Yes, definitely. The curriculum at the Guildhall was designed by industry professionals. They give advice and suggestions on what students will need to know to be successful in the industry and the Guildhall teaches those things.
* did they help with placement?
The Guildhall from the beginning did not promise that every student would get a job after graduation. But they do have someone on staff who is the contact for companies looking for employees and also encouraging students to keep their portfolios updated and current.
* do game companies respect it?
Yes, the ones that actually know about it give it tremendous respect. The problem comes in that it is a new program and it takes time for recognition to propogate through the industry ranks. I think a lot of the name recognition will come from the graduates and how they prove themselves on the job using what the Guildhall taught them. As of right now, graduates have a lot of explaining to do during an interview when someone asks "What is the Guildhall?" But like I said, it comes with time.
* Since you already had a BS CS, was the Guildhall a cakewalk or a grad level advancement?
For me, the Guildhall was extremely challenging. For some it was not as difficult and for others it was more difficult so it really depends on the skills and experience that you bring to it. But across the board, I think everyone would agree that the Guildhall was never a "cakewalk."
* could someone without a CS degree make it through? (their website sort of implies you don't have to have a BS)
Yes, it is definitely possible. I know of at least two students who did not have a college education coming into the program. However, they did have a great knowledge of C++ and were very skilled at the trade. The main thing is to know C++ backwards and forwards and the rest will be taught at the Guildhall.
Moreover, it has basically zero news value (since there are plenty of such programs), and I don't understand what it's doing here unless it's a troll.
The first link is an article that is about USC. But the second link points to a school called UAT, which has nothing to do with USC.
I'm a graduate of one of these "sonic the hedgehog" schools that's run by a games company CEO.
Just don't go. You are very likely to be ripped off and brainwashed into accepting truly shitty conditions and pay.
And IF you get hired, and complain about anything you are going to be shown the door.
Why else would a greedy bastard games company start training people?
It also means they get all the poor suckers to pay for their training, insteading of the company providing it whilst on the job.
I did both College and University. One year at University and I realized I didn't know what I really wanted to do. So I finally knew (something related to computers) so I went for a "Computer Programmer" diploma at my local college. Practically finished it but I really didn't learn all that much. General VB.NET programming skills, basic Java programming skills, some general network knowledge, quite a few decent courses in database theory (later on programming), and some web stuff. Practically NO math...there was 1 course that was the equivalent of grade 10 stuff. We were using Maple.
So what did I really get out of it? Hmmm...some OO concepts, database theory (which is nice), but am I a competent programmer? Do I really know how to produce a great Java app? No. I don't even remember much of it.
Personally I think University's much better because you get a strong foundation and you can always teach yourself new languages. With College they don't challenge you at all (at least not in my school). So now I'm 25 and going back to University for one more crack at the education system. yay.
But, I agree, it is just words.
Oh, and as far as universities being designed for vocational training. I think universities should focus on the betterment of human knowledge in the arts & sciences. I went to university to gain knowledge, I went to Digipen to get a job.
Spell cheek you've failed me four the last thyme!