If you are serious then the comparision is flawed.
Your 97 ford and 82 pontiac still uses the same gas, still can drive the same speeds.
But let's say tommorow all highways are now Magnetically aligned and the only way you can get on the highway is having a car with a fully magnetic system on the underbelly, something you can't add to a car that's made before 2000(go with me here).
Now you're 82 pontiac can no longer drive on roads and will drop in value (unless it's a collector's item, something exceedingly rare and people want to show off then it moves to an "antique" rather then a car).
These games have missed out on the magnetic highways age, now we have magnetic city streets, and highways that require levitation and only electric gas. And these games still want to get around on 4 wheels with gas? HA!
Astrop Pop, Feeding Frenzy, Wik, Zuma, cloning clyde, bejeweled, and texas hold'em. Hell Bankshot billards was 15 bucks.
Anything more complex then a simple arcade game (sf2 being the obviosu exception) is 10 bucks. Funny. except for bejeweled everything I bought on Live was 5 bucks. Even stuff like Geometry wars.
I actually got it recently for 20, and the reason I got it was no matter what I wanted doom and doom 2. But even paying the extra 3 bucks (difference) for the collectors edition meant doom 1 cost me 1.5 dollars. 10 dollars seems extreme to me for a 10 year old game. Granted it's the god father of the fps genre, but the fact that I can get in numerous other forms for 1-5 bucks if not free makes me feel someone is trying to cash in on their license.
Of course all that being said I'll end up buying it. This has the co-op and multiplayer the doom 3 version was lacking (if i remember right)
Doom costs 800 points.. that's 10 dollars for those of us who don't remember the conversion.
Seriously XBLA used to be a place to get cheap legacy games, and interesting unique games, now with every game coming out at 800 points it's sad. I'm probably going to end up buying doom at some point, but while it was a impulse buy at 400 (1.25 per episode, 4 episodes) I'm going to have to consider it now.
Any game that's older than 10 years needs to either have significantly new gameplay (not just co-op, time pilot, but you were 400 points so I love you more) for a 10 dollar investment.
Too bad, Katamari Damacy had a great interface (well a good interface) but less levels. We Love Katamari Damacy was better but had some problems with lay out. The point is more "hey play me a short time or a long time" and really gamers can come back and put in more and more time if they want. Stuff like Samurai Warriors can be picked up and enjoyed how ever much the player wants and there still can be more for them to play.
I haven't played Tomb raider (I played 1 and 2, that's enough boobage for me) but it's likely he's trying to play it 30 minutes at time, dies and does something else.
If you think Mistwalker is going to make a game and not announce the shit out of the game you're the one making the misestimate.
Even if Mistwalker does a small amount, Microsoft will start showing the SHIT out of those games, demos, kiosks, and probably events for weeks just for those games. Hell there's probably going to be a parade. FFXII day? Try Mistwalker month.
There is s tremendous amount of buzz about this game, but then again this is their real debut in japan, the japanese public is going to get to know this game now.
Besides which Famitsu isn't a "gaming magazine" by american's crap standard where they review games and get "exclusives". Famitsu is more of a gaming bible. If you are a gamer you'll know famitsu and likely get it on a weekly subscription. A great mark in Famitsu is more than just a good sign.
This is going to do well for them because the people at mistwalker know how to sell games, Microsoft will learn (I hope) and it will be a great step. I don't think people are overestimating the group, I think people are just realizing that Microsoft might have something special coming.
Oh it didn't bomb... I mean costing 200 million dollars and making back a fraction.. that's just good business? And then Advent Children needed it. how can you say it bombed.:)
Square is definatly a prima Donna, and you're right, Enix definatly was the big loser. Now we have crap like Dragon Quest Rocket Slime and Dragon Quest monsters? These could be great unique series, but I have to think Squaresoft has spoiled the drinking well.
The most interesting things is they have basically hinted that KH is still up for grabs, so now some systems are going to fight like little girls over that tidbit, while the rest of us, even the FF fans who hated the hybrid crap of the first KH or watching Square shill their FF characters one more time, will just sit back and look for new innovative games.
Hell Mistwalker looks like they have a lot of power, enough to take over the place that Squaresoft occupied back on the PSX, as long as Japan is willing to give the 360 a chance. Two of the greatest producers, bring two amazing looking RPGs, America's taking notice, my question though is will it move the systems?
And with Square bringing FF XII so late, FF XIII probably won't even be available for another 2 years. It sounds to me like the PS3 has lost their support. Square has FFXI for the 360 already (right?) and will have Crystal chronicles around launch for the Wii? Don't know how good they will be but DAMM if that isn't an interesting move?
"Covering the period of 1995-2003, the study looked for a link between owning a computer and decreased CD purchases"
"During 2002 computer owners' CD sales decreased by $4.79 a year, and by $5.55 in 2003. Those without computers only decreased by $0.80 and $0.22, respectively. On the other hand, in 2001, the year that Napster closed, people with computers increased their CD buying by 19 percent while non-computer owners held steady."
If you notice he's comparing PEOPLE WITH A COMPUTER against people with out a computer. This boggles the mind as to what data you can get from this. If you own a computer you're immediatly less likely to buy CDs?
This paper isn't even ABOUT file-sharing. It's about computer owners and cds. Maybe those with Computers bought games and software rather than CDs. This guy doesn't even try to draw a corrolation between people with Computers vs people with computers and Internet. Apparently by the synopsis you can own a computer and fileshare with or without the internet?
In the end this paper isn't even worth summarizing because there's nothing in the paper about filesharing except a couple dates and a word in the title. This is all about computer owners, and guess what? People have owned computers for 20 years. NEXT
At the same time those MPG ratings are industry standards. It's true many companies try to make their cars work better under the established test procedures, however it's an independant EPA group who does that test.
ESRP ratings are the same way.
However I can write on the back of my companies boxes "2000 hours of gameplay" and there's no proof that it's not til someone plays the game. There's no industry standard for hours of gameplay.
On the other side Black and white had a host of other issues that made the game almost unbearable to play, though it was one of those really great games that no one copies but everyone should.
The problem isn't that the game has given him MORE time than the box listed. The problem is he doesn't have 40 hours to devote to the game.
However on the other hand the 40 hours game claim are almost always wrong. I now work in the game industry but still found a way to play 40 hours into disgaea. I have about 24 hours in Samurai warriors (only been out a week).
I believe the real myth is "40 hours" games or games like Xenosaga that promise 100 hours where they hardly deliver half to people who ACTUALLY play the game. If you pick it up and drop it over and over and keep dying then yeah 100 hours is possible. However if a game can be completed 100 percent in 20 hours by knowing what to do in it, then it's a 20 hour game.
What the industry needs is games like Katamari damacy, or multiple non-forced (suikoden 3 way? bad) story lines. Imagine if you could change your character, and get a different story. Imagine playing through games that have "good" and "evil" story lines. They might be 20 hour games that you play through once, but if it's fun the first time and good the second time that's fine. Kotor started on this path but how you acted never really effected future gameplay too much until you get to the final temple. This allows the "hard core" gamer to get two unique experiences, and the casual gamer to get one solid experience that they decide.
Some game companies are making "40 hour games" by making the game so obscure you won't know what to do in it for the first 30 hours, or giving you puzzles that will make you work on them 5 hours to find a little dot. I'm all for hard games, or difficult achievements but pretending obscurity makes your game longer is a joke.
I've put at least 100 hours into FFX when I was able to devote that time to it just because I loved the level grid/capture system. But it's not a 100 hour game. It's a 30-40 hour game which a few people could put 100 hours in.
The problem we are running into is game companies who won't or can't make scaleable games. Lego Star wars 2 has a good start, on the 360 there's the regular game, and then "never die" achievements which is quite hard for the player. They are completely optional but everyone is willing to try for them. If more games used "achievements" systems like the 360 to give optional quests like so it would enhance the length of most games.
I had a PS2, that i modded for imports with a case mod.
After that mod I found out after 6 monthes when I tried a wireless controller, that I had screwed through the controller cord, and had no power running to the controller. However I did have analog control. The only thing I didn't have was rumble.
It took me 6 monthes, and I'm a heavy user of video games, I probably have close to 60 ps2 games and pick up one every month or so if there's somethign good.
Try telling me it's crucial, you can't because it really isn't required. It's a very nice feature but it's not essetnial to gaming, and motion control is going to be more useful. Then again the way the PS3 is going their motion control will be nothing while the wii has both technologies.
Turns out waiting for a single screen of text to appear in suikoden is like pulling your fingernails out, only with out the niceties. Playable by masochists.
Yes, however that other company realizes they make money especially if people are able to run homebrew and buy games, plus they don't have firmware.
Honestly Sony continues to show an unkind face to the consumers. If they want ot charge me 15 bucks per game to play games I already own on PSX legal discs, screw them. I'm going to continue to support PSX-P even though it might go against the GPL because simply put, they give me the fairest deal (I am allowed to play the games I bought).
I hope they give a website and avoid this GPL problem. I love the software it works (though it needs speed upgrades). I'd love to donate to the project because this is worthy work in my book. Allowing people to play games that they paid money for on the hardware that they paid money for shouldn't even be a question.
I just got a PSP a month ago, and haven't found that many great games for the system (metal gear acid is great). But I kinda feel crappy that Sony has screwed the homebrew users...
However as long as someone confirms it (sounds like this does) I'll be picking this up. I used to have a ton of PSX games, and am rebuilding my collection. Add in the fact I can play it on a portable and I'm happy.
I'm sure we'll have to rip our own music again, and figure out ways to download photos again.
PS3: Look at me I can play music and photos. Xbox 360: So...
I love the fact they are trying to sell the PS3 as a entertainment center, yet the 360 has already done this a year ago. I'm sure it will be just as annoying the second time i have to load up my console with all the music that is already on the 360. However I'm wondering if they will give the player something as useful as the guide button. That alone is why the 360 is such a favorite in my gaming library.
Now let me make this clear, I was a Sony fan and a Nintendo Fan, I laughed at the xbox like everyone else. But the 360 just is so far ahead of the "current gen" systems that it was worth the purchase. The guide that slides in a mini view so you could play your music, create a chat session, read a message, is just genius for the gamer who doesn't want to constantly leave his game.
Sony can have the same thing with the PS3 but the 360 was there first. I never heard about Sony's microtransactions until after the Xbox Live took off. I never heard about Sony's motions controller til after the Nintendo's version took off. Sony is playing catch up with this console rather than just bringing a superior product to the market, and it's all going to sink them because while the 360 is a great system, I don't see the need to get a 360 with a 200 dollar blu-ray player which has video discs that cost more.
The 360 is just the right level of "next gen" for everyone, optional HDDVD support, high quality video (sure it might not look perfect in 4-5 years when everyone does 1080p (I probably still won't I'm not dropping 3k on a tv) but at that point the next Xbox will be ready and everyone will enjoy it. The only flaw with Microsoft is I wish developers supported SDTV a little more, but they don't make it necessary to have an HDTV. It's good for everyone except those who want the absolute most expensive/best stuff. And that's what you'll get with the PS3, the most expensive and what Sony will tell you is the best.
Many of those are torrent AGGREGATORS. The difference is simply those don't host torrents, they just allow you to search through a catalog.
It's like calling Google Froogle (love the name) a store. It's not a store, it's a search engine FOR stores.
I love Torrentspy, but with out sites like the pirate bay Torrentspy would be dead, same thing for ISO hunt and many of the rest. The pirate bay is the only site on there that I know that is an actual Torrent site that hosts torrents. The rest that I know of just hosts links to torrents hosted on different servers. It's a completely different system and as such it shouldn't be compared.
Hell a posting like this is exactly what the anti-torrent community was looking for, now they can nail the top 10 torrent sites in a row (except pirate bay, I'm still doubting they will be able to take that down.)
Well first off it, depends on the Link. There's no less than 3 Links in the entire history of Hyrule (yes this is true), and some place the number at 4.
But as you say the real reason for this is sprite mirroring, lazy bastards:) Of course the superstition was in the player's guide and nintendo power and a couple other places.
In WW There is a completely new link according to most histories, and yes he's ambidextrous. However he's not the same link in Ocerina of Time (which took place 100 years before WW apparently).
But every link has the sword in his left hand most of the time, the only exceptions are on LTTP for the stated reason (I believe the GBAs all have him as left handed but can't be sure)
Seriously AOL, you have the world premier, this is the reason Weird Al doesn't mind piracy because the people making it a huge issue is the people who control the music. Weird Al wants people to buy his cds and get money to him. AOL wants the "world Exclusive" so they look special.
When is the RIAA and businesses working with them going to grow up. It's not like there wasn't bootlegs of exclusive material before the internet, it's not like there's going to stop bootlegs even if it's never placed on the internet. All they are doing is acting like the spoiled child who was about to get a toy, his friend got one first so when he gets the toy he smashes it because he doesn't want it any more. The problem for that kid is the only person he hurts by doing that is himself, his friend will continue to have the toy, other people might notice from the kids temper tantrum, but in the end his friend will keep playing with his.
The solution to something like this is to do a world exclusive when you get it, not 30 days after the fact or trying to drag it out as long as you can for promotion, you promote it BEFORE the video is finished and once it's done you show it off.
It's just a shame that piracy is blamed for something like this when it's really AOL's fault. Piracy didn't stop AOL from showing it. It's still a "world exclusive" just because some people saw it first. Didn't the execs and people behind the scenes of AOL see it before airing it? (Otherwise it might be a porno that someone accidently mislabeled).
Just firefox ALONE makes most people I've shown it happy. Adblock is a boon but the first time adblock blocks something they want to see they'll throw it out. Firefox blocks popups, they'll be happy. Firefox blocks adware, they'll be happy. That's all you have to show them.
Canon is Link is lefthanded, but I'm right handed, which side should I root for? I mean on the one hand it might be harder to control if it's left handed in theory, but couldn't they find a compromise. On the other hand I'm an egocentric bastard and I want my games to be right handed. Oh decisions decisions.
I'm amazed at the major changes they have to make to make the game work (the entire world gets flipped) but the biggest problems comes up simply "what about those who are left handed."
In the end this really is a major hurdle that the Wii will have to deal with in most games, I can imagine some games not even being playable with left handed people but anyone can learn anything. My father was left handed (in the 50s) and back then they taught him to be right handed. It works, except his hand writting is attrocious, so it'll be interesting to see if most games force lefties to be righties or if some games give options for people like samus to have the blaster on the left.
this is completely true. Just because they have 8 skus doesn't mean you add up all the skus. While it's a correct number on sold and does denote profit it does little else. There needs to be a way to score this game versus others with multiple skus. I'm sure madden 07 hit 1 million in the same time frame (if not day 1).
Just because they did sell 1 million copies, it's 137 per Sku, when compared to other games that are for one system you can't just say well 1.1 million, you also can't say 137,500. Personally I'd say somewhere around 390,000 as I see it as 3 times the single SKU performance would probably equal the performance of this game if it was released for one system.
However I have no scientific fact that 3 is a good number. However I know 1.1 million isn't a very valuable number to use.
After all that though it's a great game for those fans of the classic trilogy.
I know I'm thrilled about lost for that, but I also liked alias back when it was on, 24, and many more (I'm a drama junkie) and not everyone is willing to do that... yet.
Personally I buy DVD sets (I get them for around half price) though they come out too infrequently. I'm not willing to buy tv shows online with out a hard copy.
Don't know about the rest of you, but when I watch 24, or Lost or any other drama they are usually shown once a week. However if you miss that one episode you're screwed because every episode leads to another episode. This would be fine except for the fact that if you don't see this one episode you're lose the thrust of the story, and every episode is important to understanding the show.
So let's say you're driving home at 6:51 and you're car breaks down, you're show is on at 7:00, you've missed it, so either you have two options, download the episode (legally/illegally) or skip the rest of the season because you don't want to spoil yourself.
But wait what if we have DVR? Ok that works.
Come home at 8:00 all mad at the mechanic for overcharging you and find that there was a cable outage and your DVR didn't record the program, you're still in the same place.
The way TV shows works now the only option is to have something where you can see the episode so you can keep watching the show so the advertisers will keep paying for advertising. The part I disprove of is the fact that they charge you for the right to watch the show again, and will scream bloody murder if they find out you downloaded the episode for free, personally I find the system to be broken and Apple is only a stopgap.
I have to admit I was skeptical at first, but it is true. The actual report shows graphings and such on games and to be honest games just don't bust out. Great games with high ranks do sell more, but not every game with high ranks will sell a lot, and some will undersell the curve.
There's many more factors, the biggest being name brand recognition or movie tie in. Cars can be as bad as hell but people will buy it for their kids. The flip flop is the company name. I'll buy most anything from nintendo over something from EA because I find nintendo games fun and EA has a good amount of medicore "name brands". Enter the matrix sold well because of the name, while shadows of colleussus floundered because no one knew it.
Beyond that though I think the biggest flaw with the study is they skip the one thing that reviews follow... the previews. I can get hyped on a game or not by just the preview about the game. Just cause hyped me but then I played the demo and it was awful, if there was no demo I might have picked it up. If a magazine talks about features in a game that starts buzz on message boards and such. If the magazine talks about ideas developers have they can help gamers get a good vision of the game.
All this stuff is done monthes before the game is out, each step creates name recognition. Sequels help this, advertising and so on. The simple fact that the report misses is that even if the game is panned or praised what's going to get the game's sales is the fact that people know about the game, and there's a reason to get it. However at the same time no one wants to produce a crap game, so rankings will remain important to the industry.
And if you can't find the article, the games that just flat out smash the curve at least on the PC is GTA and Madden, no suprise.
If you are serious then the comparision is flawed.
Your 97 ford and 82 pontiac still uses the same gas, still can drive the same speeds.
But let's say tommorow all highways are now Magnetically aligned and the only way you can get on the highway is having a car with a fully magnetic system on the underbelly, something you can't add to a car that's made before 2000(go with me here).
Now you're 82 pontiac can no longer drive on roads and will drop in value (unless it's a collector's item, something exceedingly rare and people want to show off then it moves to an "antique" rather then a car).
These games have missed out on the magnetic highways age, now we have magnetic city streets, and highways that require levitation and only electric gas. And these games still want to get around on 4 wheels with gas? HA!
There's actually a lot of 10 buck games.
Astrop Pop, Feeding Frenzy, Wik, Zuma, cloning clyde, bejeweled, and texas hold'em. Hell Bankshot billards was 15 bucks.
Anything more complex then a simple arcade game (sf2 being the obviosu exception) is 10 bucks. Funny. except for bejeweled everything I bought on Live was 5 bucks. Even stuff like Geometry wars.
I actually got it recently for 20, and the reason I got it was no matter what I wanted doom and doom 2. But even paying the extra 3 bucks (difference) for the collectors edition meant doom 1 cost me 1.5 dollars. 10 dollars seems extreme to me for a 10 year old game. Granted it's the god father of the fps genre, but the fact that I can get in numerous other forms for 1-5 bucks if not free makes me feel someone is trying to cash in on their license.
Of course all that being said I'll end up buying it. This has the co-op and multiplayer the doom 3 version was lacking (if i remember right)
Doom costs 800 points.. that's 10 dollars for those of us who don't remember the conversion.
Seriously XBLA used to be a place to get cheap legacy games, and interesting unique games, now with every game coming out at 800 points it's sad. I'm probably going to end up buying doom at some point, but while it was a impulse buy at 400 (1.25 per episode, 4 episodes) I'm going to have to consider it now.
Any game that's older than 10 years needs to either have significantly new gameplay (not just co-op, time pilot, but you were 400 points so I love you more) for a 10 dollar investment.
Too bad, Katamari Damacy had a great interface (well a good interface) but less levels. We Love Katamari Damacy was better but had some problems with lay out. The point is more "hey play me a short time or a long time" and really gamers can come back and put in more and more time if they want. Stuff like Samurai Warriors can be picked up and enjoyed how ever much the player wants and there still can be more for them to play.
I haven't played Tomb raider (I played 1 and 2, that's enough boobage for me) but it's likely he's trying to play it 30 minutes at time, dies and does something else.
If you think Mistwalker is going to make a game and not announce the shit out of the game you're the one making the misestimate.
Even if Mistwalker does a small amount, Microsoft will start showing the SHIT out of those games, demos, kiosks, and probably events for weeks just for those games. Hell there's probably going to be a parade. FFXII day? Try Mistwalker month.
There is s tremendous amount of buzz about this game, but then again this is their real debut in japan, the japanese public is going to get to know this game now.
Besides which Famitsu isn't a "gaming magazine" by american's crap standard where they review games and get "exclusives". Famitsu is more of a gaming bible. If you are a gamer you'll know famitsu and likely get it on a weekly subscription. A great mark in Famitsu is more than just a good sign.
This is going to do well for them because the people at mistwalker know how to sell games, Microsoft will learn (I hope) and it will be a great step. I don't think people are overestimating the group, I think people are just realizing that Microsoft might have something special coming.
"the fact that Sprits Within bombed"
:)
Oh it didn't bomb... I mean costing 200 million dollars and making back a fraction.. that's just good business? And then Advent Children needed it. how can you say it bombed.
Square is definatly a prima Donna, and you're right, Enix definatly was the big loser. Now we have crap like Dragon Quest Rocket Slime and Dragon Quest monsters? These could be great unique series, but I have to think Squaresoft has spoiled the drinking well.
The most interesting things is they have basically hinted that KH is still up for grabs, so now some systems are going to fight like little girls over that tidbit, while the rest of us, even the FF fans who hated the hybrid crap of the first KH or watching Square shill their FF characters one more time, will just sit back and look for new innovative games.
Hell Mistwalker looks like they have a lot of power, enough to take over the place that Squaresoft occupied back on the PSX, as long as Japan is willing to give the 360 a chance. Two of the greatest producers, bring two amazing looking RPGs, America's taking notice, my question though is will it move the systems?
And with Square bringing FF XII so late, FF XIII probably won't even be available for another 2 years. It sounds to me like the PS3 has lost their support. Square has FFXI for the 360 already (right?) and will have Crystal chronicles around launch for the Wii? Don't know how good they will be but DAMM if that isn't an interesting move?
The best lines of the article are
"Covering the period of 1995-2003, the study looked for a link between owning a computer and decreased CD purchases"
"During 2002 computer owners' CD sales decreased by $4.79 a year, and by $5.55 in 2003. Those without computers only decreased by $0.80 and $0.22, respectively. On the other hand, in 2001, the year that Napster closed, people with computers increased their CD buying by 19 percent while non-computer owners held steady."
If you notice he's comparing PEOPLE WITH A COMPUTER against people with out a computer. This boggles the mind as to what data you can get from this. If you own a computer you're immediatly less likely to buy CDs?
This paper isn't even ABOUT file-sharing. It's about computer owners and cds. Maybe those with Computers bought games and software rather than CDs. This guy doesn't even try to draw a corrolation between people with Computers vs people with computers and Internet. Apparently by the synopsis you can own a computer and fileshare with or without the internet?
In the end this paper isn't even worth summarizing because there's nothing in the paper about filesharing except a couple dates and a word in the title. This is all about computer owners, and guess what? People have owned computers for 20 years. NEXT
At the same time those MPG ratings are industry standards. It's true many companies try to make their cars work better under the established test procedures, however it's an independant EPA group who does that test.
ESRP ratings are the same way.
However I can write on the back of my companies boxes "2000 hours of gameplay" and there's no proof that it's not til someone plays the game. There's no industry standard for hours of gameplay.
On the other side Black and white had a host of other issues that made the game almost unbearable to play, though it was one of those really great games that no one copies but everyone should.
The problem isn't that the game has given him MORE time than the box listed. The problem is he doesn't have 40 hours to devote to the game.
However on the other hand the 40 hours game claim are almost always wrong. I now work in the game industry but still found a way to play 40 hours into disgaea. I have about 24 hours in Samurai warriors (only been out a week).
I believe the real myth is "40 hours" games or games like Xenosaga that promise 100 hours where they hardly deliver half to people who ACTUALLY play the game. If you pick it up and drop it over and over and keep dying then yeah 100 hours is possible. However if a game can be completed 100 percent in 20 hours by knowing what to do in it, then it's a 20 hour game.
What the industry needs is games like Katamari damacy, or multiple non-forced (suikoden 3 way? bad) story lines. Imagine if you could change your character, and get a different story. Imagine playing through games that have "good" and "evil" story lines. They might be 20 hour games that you play through once, but if it's fun the first time and good the second time that's fine. Kotor started on this path but how you acted never really effected future gameplay too much until you get to the final temple. This allows the "hard core" gamer to get two unique experiences, and the casual gamer to get one solid experience that they decide.
Some game companies are making "40 hour games" by making the game so obscure you won't know what to do in it for the first 30 hours, or giving you puzzles that will make you work on them 5 hours to find a little dot. I'm all for hard games, or difficult achievements but pretending obscurity makes your game longer is a joke.
I've put at least 100 hours into FFX when I was able to devote that time to it just because I loved the level grid/capture system. But it's not a 100 hour game. It's a 30-40 hour game which a few people could put 100 hours in.
The problem we are running into is game companies who won't or can't make scaleable games. Lego Star wars 2 has a good start, on the 360 there's the regular game, and then "never die" achievements which is quite hard for the player. They are completely optional but everyone is willing to try for them. If more games used "achievements" systems like the 360 to give optional quests like so it would enhance the length of most games.
I had a PS2, that i modded for imports with a case mod.
After that mod I found out after 6 monthes when I tried a wireless controller, that I had screwed through the controller cord, and had no power running to the controller. However I did have analog control. The only thing I didn't have was rumble.
It took me 6 monthes, and I'm a heavy user of video games, I probably have close to 60 ps2 games and pick up one every month or so if there's somethign good.
Try telling me it's crucial, you can't because it really isn't required. It's a very nice feature but it's not essetnial to gaming, and motion control is going to be more useful. Then again the way the PS3 is going their motion control will be nothing while the wii has both technologies.
Turns out waiting for a single screen of text to appear in suikoden is like pulling your fingernails out, only with out the niceties. Playable by masochists.
Yes, however that other company realizes they make money especially if people are able to run homebrew and buy games, plus they don't have firmware.
Honestly Sony continues to show an unkind face to the consumers. If they want ot charge me 15 bucks per game to play games I already own on PSX legal discs, screw them. I'm going to continue to support PSX-P even though it might go against the GPL because simply put, they give me the fairest deal (I am allowed to play the games I bought).
I hope they give a website and avoid this GPL problem. I love the software it works (though it needs speed upgrades). I'd love to donate to the project because this is worthy work in my book. Allowing people to play games that they paid money for on the hardware that they paid money for shouldn't even be a question.
I just got a PSP a month ago, and haven't found that many great games for the system (metal gear acid is great). But I kinda feel crappy that Sony has screwed the homebrew users...
However as long as someone confirms it (sounds like this does) I'll be picking this up. I used to have a ton of PSX games, and am rebuilding my collection. Add in the fact I can play it on a portable and I'm happy.
And I play RPGS, fps isn't too important there.
I'm sure we'll have to rip our own music again, and figure out ways to download photos again.
PS3: Look at me I can play music and photos.
Xbox 360: So...
I love the fact they are trying to sell the PS3 as a entertainment center, yet the 360 has already done this a year ago. I'm sure it will be just as annoying the second time i have to load up my console with all the music that is already on the 360. However I'm wondering if they will give the player something as useful as the guide button. That alone is why the 360 is such a favorite in my gaming library.
Now let me make this clear, I was a Sony fan and a Nintendo Fan, I laughed at the xbox like everyone else. But the 360 just is so far ahead of the "current gen" systems that it was worth the purchase. The guide that slides in a mini view so you could play your music, create a chat session, read a message, is just genius for the gamer who doesn't want to constantly leave his game.
Sony can have the same thing with the PS3 but the 360 was there first. I never heard about Sony's microtransactions until after the Xbox Live took off. I never heard about Sony's motions controller til after the Nintendo's version took off. Sony is playing catch up with this console rather than just bringing a superior product to the market, and it's all going to sink them because while the 360 is a great system, I don't see the need to get a 360 with a 200 dollar blu-ray player which has video discs that cost more.
The 360 is just the right level of "next gen" for everyone, optional HDDVD support, high quality video (sure it might not look perfect in 4-5 years when everyone does 1080p (I probably still won't I'm not dropping 3k on a tv) but at that point the next Xbox will be ready and everyone will enjoy it. The only flaw with Microsoft is I wish developers supported SDTV a little more, but they don't make it necessary to have an HDTV. It's good for everyone except those who want the absolute most expensive/best stuff. And that's what you'll get with the PS3, the most expensive and what Sony will tell you is the best.
Many of those are torrent AGGREGATORS. The difference is simply those don't host torrents, they just allow you to search through a catalog.
It's like calling Google Froogle (love the name) a store. It's not a store, it's a search engine FOR stores.
I love Torrentspy, but with out sites like the pirate bay Torrentspy would be dead, same thing for ISO hunt and many of the rest. The pirate bay is the only site on there that I know that is an actual Torrent site that hosts torrents. The rest that I know of just hosts links to torrents hosted on different servers. It's a completely different system and as such it shouldn't be compared.
Hell a posting like this is exactly what the anti-torrent community was looking for, now they can nail the top 10 torrent sites in a row (except pirate bay, I'm still doubting they will be able to take that down.)
Well first off it, depends on the Link. There's no less than 3 Links in the entire history of Hyrule (yes this is true), and some place the number at 4.
:) Of course the superstition was in the player's guide and nintendo power and a couple other places.
But as you say the real reason for this is sprite mirroring, lazy bastards
In WW There is a completely new link according to most histories, and yes he's ambidextrous. However he's not the same link in Ocerina of Time (which took place 100 years before WW apparently).
But every link has the sword in his left hand most of the time, the only exceptions are on LTTP for the stated reason (I believe the GBAs all have him as left handed but can't be sure)
Seriously AOL, you have the world premier, this is the reason Weird Al doesn't mind piracy because the people making it a huge issue is the people who control the music. Weird Al wants people to buy his cds and get money to him. AOL wants the "world Exclusive" so they look special.
When is the RIAA and businesses working with them going to grow up. It's not like there wasn't bootlegs of exclusive material before the internet, it's not like there's going to stop bootlegs even if it's never placed on the internet. All they are doing is acting like the spoiled child who was about to get a toy, his friend got one first so when he gets the toy he smashes it because he doesn't want it any more. The problem for that kid is the only person he hurts by doing that is himself, his friend will continue to have the toy, other people might notice from the kids temper tantrum, but in the end his friend will keep playing with his.
The solution to something like this is to do a world exclusive when you get it, not 30 days after the fact or trying to drag it out as long as you can for promotion, you promote it BEFORE the video is finished and once it's done you show it off.
It's just a shame that piracy is blamed for something like this when it's really AOL's fault. Piracy didn't stop AOL from showing it. It's still a "world exclusive" just because some people saw it first. Didn't the execs and people behind the scenes of AOL see it before airing it? (Otherwise it might be a porno that someone accidently mislabeled).
Just firefox ALONE makes most people I've shown it happy. Adblock is a boon but the first time adblock blocks something they want to see they'll throw it out. Firefox blocks popups, they'll be happy. Firefox blocks adware, they'll be happy. That's all you have to show them.
Canon is Link is lefthanded, but I'm right handed, which side should I root for? I mean on the one hand it might be harder to control if it's left handed in theory, but couldn't they find a compromise. On the other hand I'm an egocentric bastard and I want my games to be right handed. Oh decisions decisions.
I'm amazed at the major changes they have to make to make the game work (the entire world gets flipped) but the biggest problems comes up simply "what about those who are left handed."
In the end this really is a major hurdle that the Wii will have to deal with in most games, I can imagine some games not even being playable with left handed people but anyone can learn anything. My father was left handed (in the 50s) and back then they taught him to be right handed. It works, except his hand writting is attrocious, so it'll be interesting to see if most games force lefties to be righties or if some games give options for people like samus to have the blaster on the left.
this is completely true. Just because they have 8 skus doesn't mean you add up all the skus. While it's a correct number on sold and does denote profit it does little else. There needs to be a way to score this game versus others with multiple skus. I'm sure madden 07 hit 1 million in the same time frame (if not day 1).
Just because they did sell 1 million copies, it's 137 per Sku, when compared to other games that are for one system you can't just say well 1.1 million, you also can't say 137,500. Personally I'd say somewhere around 390,000 as I see it as 3 times the single SKU performance would probably equal the performance of this game if it was released for one system.
However I have no scientific fact that 3 is a good number. However I know 1.1 million isn't a very valuable number to use.
After all that though it's a great game for those fans of the classic trilogy.
I know I'm thrilled about lost for that, but I also liked alias back when it was on, 24, and many more (I'm a drama junkie) and not everyone is willing to do that... yet.
Personally I buy DVD sets (I get them for around half price) though they come out too infrequently. I'm not willing to buy tv shows online with out a hard copy.
Don't know about the rest of you, but when I watch 24, or Lost or any other drama they are usually shown once a week. However if you miss that one episode you're screwed because every episode leads to another episode. This would be fine except for the fact that if you don't see this one episode you're lose the thrust of the story, and every episode is important to understanding the show.
So let's say you're driving home at 6:51 and you're car breaks down, you're show is on at 7:00, you've missed it, so either you have two options, download the episode (legally/illegally) or skip the rest of the season because you don't want to spoil yourself.
But wait what if we have DVR? Ok that works.
Come home at 8:00 all mad at the mechanic for overcharging you and find that there was a cable outage and your DVR didn't record the program, you're still in the same place.
The way TV shows works now the only option is to have something where you can see the episode so you can keep watching the show so the advertisers will keep paying for advertising. The part I disprove of is the fact that they charge you for the right to watch the show again, and will scream bloody murder if they find out you downloaded the episode for free, personally I find the system to be broken and Apple is only a stopgap.
Sorry last line is "at least on the PS2"
I have to admit I was skeptical at first, but it is true. The actual report shows graphings and such on games and to be honest games just don't bust out. Great games with high ranks do sell more, but not every game with high ranks will sell a lot, and some will undersell the curve.
There's many more factors, the biggest being name brand recognition or movie tie in. Cars can be as bad as hell but people will buy it for their kids. The flip flop is the company name. I'll buy most anything from nintendo over something from EA because I find nintendo games fun and EA has a good amount of medicore "name brands". Enter the matrix sold well because of the name, while shadows of colleussus floundered because no one knew it.
Beyond that though I think the biggest flaw with the study is they skip the one thing that reviews follow... the previews. I can get hyped on a game or not by just the preview about the game. Just cause hyped me but then I played the demo and it was awful, if there was no demo I might have picked it up. If a magazine talks about features in a game that starts buzz on message boards and such. If the magazine talks about ideas developers have they can help gamers get a good vision of the game.
All this stuff is done monthes before the game is out, each step creates name recognition. Sequels help this, advertising and so on. The simple fact that the report misses is that even if the game is panned or praised what's going to get the game's sales is the fact that people know about the game, and there's a reason to get it. However at the same time no one wants to produce a crap game, so rankings will remain important to the industry.
And if you can't find the article, the games that just flat out smash the curve at least on the PC is GTA and Madden, no suprise.