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Star Wars Galaxies Users Restless Over Rebalancing

Zonk writes "Last Thursday 'Thunderheart', the Community Manager on PC MMO Star Wars Galaxies' forums, dropped a bomb: the long awaited patch rebalancing combat within the game has been pushed off until after the Jump to Lightspeed expansion [which just announced 13 of its 15 spaceships] launches. Given that the JtL expansion is not due until this fall, this puts the combat rebalance somewhere around the beginning of next year. The playerbase has... not taken this well. The original thread on the official forums was locked at 64 pages - it was then picked up again in a thread already surpassing 50 pages. The players are rightly outraged, and the reaction has prompted a response from the Sony Online chain of command. It will be interesting to see how this turns out." Update: 07/21 15:52 GMT by S : There's an interview with producer Haden Blackman over at Game Informer which discusses the issue in more detail.

114 comments

  1. maybe I'm confused but.. by vehn23 · · Score: 0, Redundant

    Why is this interesting to see how this plays out?

    1. Re:maybe I'm confused but.. by XennM · · Score: 1

      To see if massive amounts of bitching from MMO players on the forums make SOE change their plans?... Oh wait... There's always massive amounts of bitching on MMO forums.

  2. Is Vader the Community Manager? by Tarison · · Score: 5, Funny

    I have altered the deal, pray I don't alter it any further.

    1. Re:Is Vader the Community Manager? by gonzoxl5 · · Score: 2, Interesting

      For a different deal, then go play Galactic Conquest http://www.galactic-conquest.net/

      Its free (if you have a copy of BF1942) and Vader isn't in it.

      And its got nothing to do with SOE

      And Lucasarts know about it (and even offer it for download from their website).

      Its not an MMORPG but then neither is SWG by all accounts.

      I'm sorry to sounds like an advert but GC is fun and I really don't think that MMORPGs are anywhere near mature enough to successfully recreate something like the star wars universe.

      IMHO if they don't move away from a business model that seems reliant upon elements of perpetual licensed product, headlines and technology for competitive advantage then the MMORPG providers are doomed to fail.

      The existence of JTL as a licensed product (albeit one with a continuing subscription) just servces to confirm that SOE are not confident themselves in the long term viability of an MMORPG like galaxies, if they were then they're be looking to push it out at low/no cost in order to increase their potentially far more lucrative incremental (subscription) revenue stream.

      I'm convinced that the only durable business model for the MMORPG is one based around a reliance on increamental revenue, requiring a mature and comprehensive level of content creation so storytelling, immersive gameplay and an enduring high quality gaming experience will be the differentiator that keeps the subscribers coming back each month.

      Otherwise, these products will never truly reach out to the 'mass market' and the only viable customer base will a combination of :

      a) Powergamers (those willing to play/subscribe for ever just so they can be game 'gods')

      b) New players (I bet there is a terrible conversion rate at the moment from free trial players to paying subscribers, that won't get better unless the user experience becomes the development focus)

      c) The traditional RPG community (for many avid ex-D&D players a well made MMORPG is the holy grail of development, they will persevere through imbalance and unreliable connections, they will contribute innovative and often workable ideas for game development and they will remain optimistic through all but the most adverse of circumstances).

      But it is possible to upset even these types of players if they endure enough frustration, delay or lack of communication, Its at this point of core player degradation that the end of a game could probably be fairly reliably predicted.

      (formula anyone ?)

      I'd suggest that what we're witnessing is a key moment in the continuing development of the SWG gameworld and I'd hazard a guess that if SOE fail to respect the community over this issue and lose enough of the core playerbase then SWG will most likely fail within the next 12-24 months.

    2. Re:Is Vader the Community Manager? by haqspan · · Score: 0

      I think this is a fantastic mod. Sadly, it's impossible to play due to egregious slowness. I'm on a dsl line and it's a worthless experience, with everything moving in slo-motion, and not in a Matrix kind of way.

    3. Re:Is Vader the Community Manager? by gonzoxl5 · · Score: 1

      There are a couple of maps where there is a requirement for optimisation but generally the game remains playable and lag free for me over DSL, certainly up to the 32 player limit.

      Can I suggest you make a post in the GC tech support forum detailing your problems, the community is generally quite responsive when it comes to problem solving.

  3. How bad is it? by rsilvergun · · Score: 1

    Speaking as a Starwars fan who loved Jedi Knight II to death, I haven't been too happy about the last run of games (not counting the space sims, since don't play 'em I can't comment). What I've heard about Galaxies hasn't encouraged me. So I'm wondering, just how much does it affect play balance. I mean, one the one hand I can see you being mad if the Rebels are constantly getting their asses kicked by the Empire (or vice versa), on the other, if you're playing a dancer, then you kinda gotta expect getting you're ass whupped by Imperial Stormtroopers.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:How bad is it? by SmutMonkey · · Score: 2, Interesting

      I believe (although I don't PVP, so I could be wrong) that the problem is with the profession combination Rifleman and Combat Medic. With these two professions it's possible for a player to cause their opponent to become dizzy (if you do pretty much anything while dizzy you fall over) using a Rifleman technique (IIRC) then they inflict damage over time using the combat medic skills. And if you cause them damage, they can just heal themselves. If anyone wants to correct me then please do, I'm just a crafter and don't really know much about combat :)

    2. Re:How bad is it? by Phil+the+Canuck · · Score: 3, Informative

      Combat Medics are a huge problem, but it goes a lot deeper than that. Combat Medics are a problem because, while every other combat class has 75% chopped off their damage in PvP, CMs do not. They also inflict this unmitigated damage to an unhealable pool using area attacks. They can essentially end a battle before it starts.

      The combat balance is essentially a gigantic nerf to all combat. In SWG, combat has become (aside from the CMs) all about spamming special attacks and who gets knocked down first. SOE's plan is to limit the number of special attacks that can be used, lower damage output, and slash resistances on armour.

  4. this is really rotten by tokaok · · Score: 5, Insightful

    The number one reason SWG fans are pissed is that SOE is charging them 15$ a month telling them that it is going into the maintaining of servers and creation of new free content. but instead SOE has taken that money to develop and expansion that they will then charge full price to their current base.

    1. Re:this is really rotten by JVert · · Score: 2, Insightful

      I belive the balances will still be aplied to non expansion users, but not untill the expansion is released. But I will go to war with you that expansions to MMRPG's are completly unacceptable. How this idea was ever deemed apropriate is beyond me.

    2. Re:this is really rotten by PerspexAvenger · · Score: 2, Informative

      *nods*
      I'm massively unsurprised, as I've seen them do exactly the same thing before.
      Planetside was due to have your fee paying for free content, fixes, and upgrades, but instead 95% of the effort appeared to be dumped into the (mediocre) Core Combat expansion, a for-fee upgrade.

      No, not bitter, not bitter atall... :-/

    3. Re:this is really rotten by jayhawk88 · · Score: 1

      Which is really funny, since this is exactly what they've been doing with Everquest for 5 years, and what they're currently doing with FFXI as well. You'd think people would learn.

    4. Re:this is really rotten by Anonymous Coward · · Score: 0

      The game really is messed up. Only a few of the combat professions can kill someone in player vrs player. And most of the entertaining content in the game comes from PvP.

      SWG has 3 pools: health action mind, when one of them reaches zero you die.

      Buffs have gotten so good in the game that the only kind of attack that kills people is mind attacks. Which are really nasty since you can't heal mind. But most of the combat professions are built for health attacks which are healable.

      To top this off they have one profession called combat medics that can poisen an entier crowed of people, and every 5 seconds or so they lose a large chunk of there mind pool.

  5. Self balancing? by tod_miller · · Score: 2, Interesting

    I guess people might be strictly 'imperial' or 'rebel' but how about this.

    Which ever side sucks, give them a 60-40 / 70-30 majority. This can be done ala counterstrike balancing, initiated by all those people on the forums.

    Just put a flag up saying save the *insert side that sucks* and people will rally.

    Generally, two sides with equal numbers, one side who is better will always win. Unbalance the numbers to reflect the skills involved, and the games are more interesting.

    In the star wars universe, there were more potential 'rebels' that imperials, however, the imperial army was larger (I am guessing)

    IANASWF.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:Self balancing? by glowimperial · · Score: 1

      The balance issues have nothing to do with faction. The imbalances apply to the core combat systems.

    2. Re:Self balancing? by deque_alpha · · Score: 1

      You can't just "swap teams" in this sort of game like you can an FPS like CS. This is persistent universe that saves it's state over time, unlike an FPS, where each "round" of the game is self-contained. The balance that people are talking about has nothing to do with numbers of players. It's all about certain abilities and combinations of abilities being grossly more powerful than nearly everything else. This kind of balance is tough to achieve. The various Blizzard games (Diablo 1/2, Starcraft, etc) had tons of patches before the balance got "right". Hmmmm.... I don't remember having to pay a monthly subsciption to those either...

  6. The State of the Game by Wheaty18 · · Score: 4, Informative

    I grabbed the Fileplanet 14 day free trial and it was enough to convince me to purchase the game (only $29.99 these days). I'm about halfway through my 30 day free trial and the game is running a bit thin content-wise, although I have 'powered' my way through a lot of it. I would like to give the GCW/PvP a try, but as it currently stands, it pretty much consists of jedi/guild gank squads. Funny, I thought Lucas et al. were anal about continuity in the Star Wars universe... guess not! You've got fully declared (overt) Rebel Jedi walking the streets of Imperial controlled towns such as Theed and Bestine, showing off their sabers and force powers, with no opposition at all. This game is supposed to take place between Ep 4 and 5, btw.

    I started my character June 29, and as of right now I've mastered a combat profession (TKA) and have around 2 million credits in the bank. Due to the combat inbalance, you can pull in around 500k-1mil credits every three hours doing "solo group" missions (that is to say, a bunch of people max out a group in order to gain access to ~35k reward destroy missions and go solo the missions for the full payout). I don't know anyone (aside from guilds) that currently group for the actual purpose of cooperative gameplay.

    I played the beta, and for the buggy POS that it was, at LEAST there was some sense of community. People would form hunting parties and such on the high level planets. Now it's all about getting buffed by a master doctor for 3 hours and soloing (whether for credits or xp). The whole routine is wearing a bit thin, and I'm not sure I'll renew until JTL and/or they fix the combat balance problem.

    1. Re:The State of the Game by yohan1701 · · Score: 1
      Now it's all about getting buffed by a master doctor for 3 hours and soloing (whether for credits or xp)

      This is exactly the reason why I have yet to play a mmorpg. As with any rpg its great for awhile players actually know what the "R" in in rpg stands for and really play there characters.

      Then it turns into munchkin land, all role playing is thrown out the window, everybody is god like because there is this or that exploit where you level up or become super strong if two hours. And then the game is all about how much xp/money your character has and not about role playing.

    2. Re:The State of the Game by stanmann · · Score: 2, Informative

      Try the everquest free 30 day download trial going on now... there is still plenty of roleplay if you want it.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    3. Re:The State of the Game by Anonymous Coward · · Score: 0

      Roleplaying in Everquest? Maybe you are not playing/played the same Everquest as me. Nobody roleplays, it's all bout levels, items, flags and faction. If there was *ANY* roleplaying, then you wouldn't have Iksars grouping with Barbarians or High Elves with Dark Elves.

    4. Re:The State of the Game by stanmann · · Score: 1

      Ok, roleplaying is where you find it. If you want it you will find it, and it will find you. AND there are always higher causes, like the upcoming invasion from the "Realm of war" that drive the heros of the various races together in unity against a greater common foe.

      Because "good" or "evil" that's what Heros do. Save the day.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  7. Delays and a lack of professionalism by Anonymous Coward · · Score: 5, Insightful

    I don't play Galaxies, although I do play another MMORPG (FFXI) and take an interest in the genre. As such, my rant here isn't going to be specifically about Galaxies, so feel free to stop reading and/or mod me off-topic now.

    This is the perfect example of how so many developers shoot themselves in the foot and harm both their own chances of success and the reputation of the industry. This is particularly true of the PC gaming industry, which has seen its credibility battered by behaviour like this over the last few years. I'm talking about this habit that developers have of whipping up interest in a product, claiming it's going to be here "very soon" and then not delivering.

    The most spectacular example of this recently has been Half-Life 2. I forget when exactly Valve went public with what they'd been doing on Half-Life 2... I think it was some time around March 2003. When they unveiled it, there was a predictable and deserved *thud* sound as jaws hit the floor. More impressively still, at a time when Doom 3 was still stuck in the mystic lands of "when it's done", Valve announced that Half-Life 2 would be appearing in September that year... just a few months away. I remember speaking to some friends about this at the time; the consensus was that Valve had just compltely undermined ID, that ID were going to be a laughing stock and that Doom 3 wouldn't be looking so special by the time of its release, as Valve would have comprehensively stolen their thunder.

    Of course, we all know how the story developed. The September 30th release date for HL2 came and went, with no release in sight. Sure, Valve got unlucky (or stupid, depending on how you see it) over the source-code leak, but from what I've heard (I've not seen the leaked source-code, nor do I particularly want to), the game wasn't even close to being ready for release last September. Indeed, there's a growing feeling that the revised release date of *this* September is now looking unlikely. The result? Valve lost a lot of credibility. Their main rivals, ID, gained a lot of ground back, because people felt that while "when it's done" release dates are a bad idea, ID had at least been consistent about it and, of course, it's now gone gold. Much of Half-Life 2's thunder was stolen by Far Cry, which delivered much of what HL2 promised, with far less hype. The overall loser? The PC gaming industry in general, which has further cemented its reputation with its customers as unprofessional, unfocussed and unable to deliver.

    The Galaxies fiasco doesn't sound as though it's on quite the same scale. At least the game is out in this case, although it's hardly had the best of press during its first year. However, with a MMORPG, customer trust is an absolutely vital issue. With a standalone game, it helps but it's not vital, as you can generally persuade the punters to "take a chance" on an unknown title, if it looks tempting enough. But the MMORPG model requires both getting customers and keeping them; if you lose their trust, your business is going to decline pretty quickly.

    1. Re:Delays and a lack of professionalism by 1arkhaine · · Score: 1

      I have no mod points, so I'll say this: I completely agree.

    2. Re:Delays and a lack of professionalism by RdsArts · · Score: 1

      You could have saved a lot of typing by just saying six words:

      Team Fortress Two
      Dreamcast Half Lift

      While I don't doubt HL2'll ship, AFAI am concerned they lost all cred IRT ship dates after that.

    3. Re:Delays and a lack of professionalism by DrSkwid · · Score: 3, Insightful


      >I remember speaking to some friends about this at the time; the consensus was that Valve had just compltely undermined ID, that ID were going to be a laughing stock and that Doom 3 wouldn't be looking so special by the time of its release.

      You need to get some wiser friends

      Those of us not wet behind the ears know that you judge a project *when it ships*, not at the E3 demo. We're still waiting to play Valve's TF2 - Voted "Best Action Game" & "Best Mutliplayer Game" 1999 !

      > the mystic lands of "when it's done"

      A week on Monday. Where's HL2 ?

      All this has *nothing* to do with the Expansion Pack MMORPG issues.

      I was a long time EQ subscriber and DAOC subscriber. I've seen expansion pack after expansion pack come along. It's $40 for hours and hours of content (if it's any good :)

      I've had more expensive drinks!

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    4. Re:Delays and a lack of professionalism by FortKnox · · Score: 2, Insightful

      you blame this on developers. Honestly, the blame should fall on the publisher or upper management. The developers are already overworked and underpaid. The publisher look at the best time to publish games/updates/addons and when they'll get the best return for their money... then they TELL the developer it has to be done by then. The developers try as they may, and usually end up losing the war (Ultima IX is a perfect example of a publisher (EA) pushing out a game before its finished).

      What I think needs to happen is realistic dates put on the game, and gamers realizing it takes time to make a game, and not insist on being so angry when things take time (its the gamers that fuel the publishers to push things sooner).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    5. Re:Delays and a lack of professionalism by Anonymous Coward · · Score: 0

      Not all of us. I don't blame the developers at all. When the actual developers (guys that write code) come to the forums and talk about changes, there is much rejoicing. These guys know what they're talking about, they don't BS (as much, anyway).

      The problem is that most of the "red names" are community managers, producers, whatever... not the guys that write the code. They have no idea how their own game works most of the time, and have no qualms about outright lies.

      We don't blame the "developers" we blame the "devs", which is really a misnomer referring to SOE in general.

  8. SWG, SOE, RPG combat and JtL by LondonLawyer · · Score: 3, Interesting

    My take on SWG is that SOE have more or less accepted that JtL will be kill or cure and so want to concentrate on that before they do anything else.

    Seems like they failed to pull off the MMORPG cleanly and had to push it out the door to get some sort of return on their costs. Having spent a year trying to get that playable, it's getting to the stage where the Star Wars brand is no longer a sufficient selling point in the absence of good gameplay.

    By delaying their combat rebalance, SOE admittedly piss off subscribers but many of those were pretty pissed off already and have still stuck with SWG. Why? Basically they hope things will improve. If SOE push out the combat rebalance now and it's no good, they will disappoint again. If they wait, those subscribers are likely to hang on long enough to see what the improvements are like. They squeeze a few more months' worth of subs out of people and buy themselves time.

    I expect JtL to be indifferent to good and the combat rebalance to be indifferent to poor. I expect JtL will *far* overshadow the RPG combat rebalance. I don't think combat is a priority for SOE in the RPG and from the pre-launch forums I don't think it ever was. They'd rather have a more peaceful, manageable MMORPG world - essentially backstory to JtL. This way moisture farmers pay their subs to live quietly and those who want excitement will have to look for it in JtL.

    1. Re:SWG, SOE, RPG combat and JtL by samsmithnz · · Score: 3, Insightful

      I disagree, the Star Wars brand is a huge drawcard. How else would you get people to play a 'dancer' class?

      I've always thought that the Star Wars universe has helped to make average games really good (Rebellion), and good games really awesome (The Jedi Knight Series).

      If this wasn't based on Star Wars and was based on some random universe this MMORPG would be long dead.

    2. Re:SWG, SOE, RPG combat and JtL by Rhys · · Score: 1

      Like Final Fantasy Tactics?

      Oh wait, just as rabid a fan base. Nevermind.

      --
      Slashdot Patriotism: We Support our Dupes!
    3. Re:SWG, SOE, RPG combat and JtL by Anonymous Coward · · Score: 0

      There are people who play classes simply because they are new and original. Name one other game currently out where 'Entertainer' is an actual game-mechanic-defined class.

      I know people who played Horizons simply because you could play as a Dragon.

      Don't understimate the power of the dark... I mean, the power of the novel and unique.

    4. Re:SWG, SOE, RPG combat and JtL by bckrispi · · Score: 1
      Star Wars universe has helped to make average games really good (Rebellion), and good games really awesome (The Jedi Knight Series).

      I can't disagree with you there. OTOH, the Star Wars brand did nothing to save the abysmally bad licenses that were put out (Rebel Assault & Force Commander to name two).

      --
      Xenon, where's my money? -Borno
    5. Re:SWG, SOE, RPG combat and JtL by samsmithnz · · Score: 1

      As bad as Rebel Assault & Force Commander were, we still all played them though...

  9. The solution...STRIKE!!! by oldManSquad · · Score: 5, Insightful
    The easiest and most effective course of action would be for everyone to go on a one month strike.

    Everyone(or a favourable majority) needs to band together and cancel their accounts for a period of one month. Then if the actions on SOE's part are still not satisfactory after this period, extend it to two months and so on.

    If SOE counters by threatining the future of the game, then so what; it's just a game. Move on. The players need to be in control, after all it is your money.

    If you simply roll-over and wait, nothing will change. Remember your sub is your vote, not some online petition or forum whine. Use it.

    1. Re:The solution...STRIKE!!! by EddieBurkett · · Score: 1

      There's little point to striking. Nothing can change. SOE has a game with issues that need to be fixed, an expansion pack they "need" to get out, and they are in the middle of an update to fix a specific profession. From their perspective, they can't interrupt the current update cycle and leave the Jedi (the profession in question) hanging, especially since they feel that the ability to play a Jedi is such a draw. They won't push back the release date of JtL, since they feel that the space combat will bring in horde of new players, but also this was content that was originally promised at launch, way back when. The only thing that won't bring them new players is fixing the current broken systems. I don't even think that the systems are all that broken, (but to be fair, I haven't played beyond the basic seven professions thus far, nor do I PVP much.) The problem is that people have been complaining about these broken systems, and around the beginning of the year, SOE started saying, "We'll fix that. Just wait for the combat balance." And then, like the carrot before the donkey, the combat balance kept getting delayed so that it was just out of reach. Its easy to see how the people on the forums would get the impression that Sony doesn't care about them and just cares about getting greater amounts of $15/mo. subscriptions, but I'm of the impression that whoever was in charge didn't schedule this right.

      We could strike, but that won't give Sony more time, and I doubt they will readjust their schedule at this point. They know that we're unhappy. A strike would mean nothing beyond that. I think that spreading the word that Sony doesn't care about its fan base (if that's news to anyone) is more of an effective protest, as hopefully, since this is reaching sites beyond your those dedicated to gaming, Sony might realize they have a huge PR problem on their hands, and that improving the Jedi experience or allowing people to pilot ships won't improve this. But I doubt it.

      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    2. Re:The solution...STRIKE!!! by I+am+Kobayashi · · Score: 0
      Or just cancel your accounts when you realize WoW in phase 3 beta is ten times better than SWG after a year live...

      That is what I did.....

      --
      --Kobayashi--
    3. Re:The solution...STRIKE!!! by Yerase · · Score: 2, Interesting

      Well, you can browse the forums and see that alot of people are taking you up on that. The afternoon that TH made the announcement, someone started counting "I'm quitting, who wants my stuff" posts and stopped after 1000. Supposedly over 500 have left from my server (Radiant) alone.

    4. Re:The solution...STRIKE!!! by BumbaCLot · · Score: 1

      How do you eat so many hotdogs?

    5. Re:The solution...STRIKE!!! by I+am+Kobayashi · · Score: 1
      Quickly..hehe

      Actually the name is supposed to be a reference to the lawyer from Usual Suspects, but the hotdog guy is just an added bonus :)

      --
      --Kobayashi--
    6. Re:The solution...STRIKE!!! by CdnShaggy · · Score: 1

      Hmmm I play a Bounty HUnter on Bloodfin (Osib) About a month or so ago,they release all these Jedi 'upgrades'. Things that finally put us over the edge. They made them unkillable. The whole idea from the devs, is that the BH's are supposed to kill the jedi. We were upset that everything that we put into the BH, was for nothing. All of our 'special attacks' were cut down to nothing, if they stuck at all. The whole idea that the more specials you use, the more ya hurt yoursef. They also cut the time to switch weapons to seconds. Meaning that any tatcitc that you used to use was for nothing. Not to mention that there is no defense mods. To hunt jedi you had to pick the missions off of terminals. So, they get the missions fixed, but the droids that we used to find them, were cooked. So you actually had to go out and find the jedi. e had to master scout, marksman, and BH to beome BH, that used up 220 (or so) skill points out of 250. One day, we decided that we had had enough. Someone called a sit in. We all went down, to the starport in Corronet (Big meeting place) and basically took it over. Saying how upset we were. There was at least 20 of us. How we were promised fixes for monthsm, and now nothing. We were told that there was a skil point reduction in the works, that they were gonna knock off 3 skill trees from scout (useless to everyone) and alow us to seek other ways to compete. this was supposed to be in the balance. Because we had bitched so much, and made that sit in, it, and a few other issues( Working droids now), were fixed. good thing, cause if we would have had to have waited, we would have beenm hosed. The trouble now, is that there are bugs that allow the jedi to get out of the mission thats on him. Not to mention that they group up all together. I mean its ridicuous how it goes like that. Just my 2 cents on this one!

  10. Strikes, petitions by LondonLawyer · · Score: 2, Interesting

    Interesting approach (more a boycott than a strike really). I wonder though who will really be prepared to do it if it means that when (if) they come back, they will have to start from scratch.

    I agree that SOE seems to be somewhat contemptous of their subscribers and particularly of views expressed in the forums. I suspect the forums are kept on mainly as a means to allow players to let off steam rather than anything else. Are they still closed to outsiders? That always seemed a particularly cynical move by SOE. This way subscribers bitch behind closed doors and keep paying. Smart move if you know your product falls short of its hype.

    I disagree that petitions aren't worth a shot. Particularly if they are backed up by arguments and a proposal for action. Maybe the best approach is a pair of petitions: one for people who are pissed off and threatening to leave, one for those pissed off but staying. Set SOE a deadline and let them watch the names rack up. Of course there will be people who sign as intending to leave but SOE won't know exactly how many. Hopefully it should help focus their minds on the issue.

    Petition online is a great free service for hosting petitions like this. It doesn't seem to have a SWG petition active yet.

    1. Re:Strikes, petitions by EddieBurkett · · Score: 1, Interesting
      I disagree that petitions aren't worth a shot. Particularly if they are backed up by arguments and a proposal for action. Maybe the best approach is a pair of petitions: one for people who are pissed off and threatening to leave, one for those pissed off but staying.
      The forums (at least the ones I check. Sony has subdivided the forum community into so many different topics it would take a full day for someone to read them all, let alone actually play the game) are full of suggestions to either 'boycott the JtL beta', or petition-like threads (there are two threads I've seen similar to your suggested petitions - one to sign if the announcement made you leave, and one to sign if you are staying.) The main problem with the forums is that only about 20% of the player base uses the forums. So any unified action there (and no one seems happy with the way the game is), is only unified as far as a 1/5 of the galaxy goes. I don't know if anyone who only plays the game would be as perturbed by the announcement, since they wouldn't have known about the original combat balance concept without having read the forums in the first place. How you can get upset that something you didn't know was coming is going to be late?

      I don't think we can affect anything, because of the three items they need to work on immediately, there's no easy way to get the combat balance out post haste, as the community wants. They have to complete the Jedi update, since they've started that already, and it wouldn't be right to leave the Jedi in revamp limbo.* After that, I'm sure even the developers would agree it would be nice to get to the combat revamp, but I'm also sure that they have Sony corporate breathing down their backs to get the Expansion Pack out in October (Nov at the latest) in time for the holiday season. That means that, as they scheduled it, the earliest they could get to the balance would be the end of the year.

      * Supposedly, when they 'nerfed' the Creature Handler profession at the end of last year, they did so claiming it was the beginning of the combat balance, and that everyone else would be 'nerfed' in due time. They will have been left hanging for about a year if things go as planned right now.

      The problem here is that there are so many glitches with the system that have such far ranging effects on the game, that as SOE just brushed everything under the "combat balance" rug, they built up a large amount of expectations that it would 'fix' the game, from most people's perspective. It probably won't, and can't, and I think the developers are starting to realize just what a dismal situation they've created.

      Really though, every online game like this needs a balance/revamp on a regular basis. Its hard enough for someone to create a truly balanced system, and given enough time, players will discover those imbalances and utilize/exploit them to develop the characters that best 'fit' that society. Somewhat like how creatures in the wild evolve to best fit their environment. But people get sick of seeing the same type of power-characters over and over again (in this case Rifleman/Combat Medics), and so the developers have to 'balance' the system. All that means is that the FotM will change. Once enough people find the new imbalances and build the subsequent characters, we'll be right back where we were. But that's why we pay $15/mo - so the devs can keep working on this (and yes, for additional content too...) Surprisingly though, this is a viable model, as the power gamers (who finished any and all the content long ago, and will work through any new content the day it is released), must keep changing their character regularly to stay current. Anyone else wasn't interested in having an *uber* character, and as such, won't be affected by the adjustments beyond the actual mechanics.
      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
  11. What's with the SWG bias... ? by Abraxis · · Score: 1

    Okay...

    "RPG based on Star Wars" == "News For Nerds"

    Sure, I'm cool with that.

    But surely news on a ""RPG based on comic books" is equally nerd-worthy.

    And yes, there have been a couple of /. stories about City of Heroes-- but there are a ton of SWG stories on here, and nobody mentions exciting COH news.

    Are comics truely more mainstream and less nerdy than Star Wars these days... or is it SWG that is more nerdy and less mainstream than SWG? I don't get it.

    1. Re:What's with the SWG bias... ? by oojah · · Score: 1

      I think that Star Wars is more mainstream nerd, iyswim.

      Roger

      --
      Do you have any better hostages?
    2. Re:What's with the SWG bias... ? by Anonymous Coward · · Score: 0

      I used to wonder the same thing about Final Fantasy XI, which, to the best of my knowledge, has far more subscribers than Galaxies. However, then I realised why; FFXI, like CoH, has been pretty much a success story to date and, let's face it, bad news is just more interesting.

    3. Re:What's with the SWG bias... ? by doconnor · · Score: 1

      I think all the talk about SWG is partly because it is Star Wars and partly because it is turning out to be such a disaster. Disaster stories are a lot more interresting then everything going smoothly stories about City of Heroes and Final Fanstasy XI.

    4. Re:What's with the SWG bias... ? by fallingdown · · Score: 1

      Mmmmm I like CoH and all but I find the SWG more news worthy when placed in context with SOE's notorious customer service. EQ delayed (or at least talked of a delay. I don't play it so I only read a quick article) an expansion based on the demands of their current customers and I think the players hope SWG are hoping they'll do the same here. THat's big news for a publically traded company.

      THe bugs in Galaxies are significant enough to warrent a recall on Sony's part. If SWG was a TV or DVD player, 60 Minutes would be knocking on the CEO's door asking for an explanation.

    5. Re:What's with the SWG bias... ? by Anonymous Coward · · Score: 0

      There's more SWG news because SWG was supposed to be a better MMORPG than any other out there - not because it was SWG based. That was a plus sure, but everyone ASSUMED they were going to....

      A.) Take what things WORKED from EQ

      B.) Add in all kinds of other fabulous features to improve upon that model and...

      C.) Put it in the SW universe (awsome setting).

      But instead they...

      A.) Threw the baby out with the bathwater regarding EQ

      B.) Served up a warmed over, 3 dimensional version of Ultima Online and...

      C.) Treated real SW content like it was radioactive for fear of pissing off George Lucas.

      People expected an OUTSTANDING GAME. Instead they got a bunch of hype and late 90's internet fuled hippie-esque jingo like "It's a living game...it's continually evolving" yadda, yadda, yadda...

      And now they're doing it all over again... ignoring the process of turning out a solid game in favor of riding the HYPE of the Space Expansion.

      They certainly aren't hurting for dollars. Just goes to show there's a sucker born every minute. :P

  12. Laws of SOE by inkless1 · · Score: 3, Funny

    #1) It's our game, you just play here
    #2) Technical support is the responsibility of the user
    #3) Forums may be used to discuss the game at large, unless posts include serious issues with the game or make SOE look bad
    #4) The game you purchased out of the box may need to be patched, and then patched some more, and then there will be a requisite gameplay change, and then a mandatory expansion, and then another gameplay tweak, and probably all that over again. Thank you for beta testing with SOE, your monthly fee will be deducted from your credit card.
    #5) Game stability, server performance and non-crash level bugs (like spawning as a wall) are second priority to releasing new material which will cost you more money.

    1. Re:Laws of SOE by inkless1 · · Score: 1

      I forgot:

      #6) If you have any problems with the Laws, see #1

    2. Re:Laws of SOE by Thorin_ · · Score: 1

      #5) Game stability, server performance and non-crash level bugs (like spawning as a wall) are second priority to releasing new material which will cost you more money.


      The whole expansion thing never made sense to me. Arn't you supposed to be paying $10-$15 a month for new content? Why should anyone have to buy an expansion for new content?

    3. Re:Laws of SOE by Dr+Tall · · Score: 1

      Yes, this is kind of what the whole outrage is about.

  13. Bah. by Drakin · · Score: 1

    I hate these sort of stories. They focus on the thread where all the loudmouths are spouting off, demanding that they be catered to.

    -read- Thunderheart's message.

    Yes, the Rebalance has been a long time coming. But I'd rather that it take longer in coming than rush it up and have it bug prone.

    Come on, any one out there... how many publishes has SOE made for Galaxies that they didn't have to do a fix to solve a problem within a week... for a problem that was noticed on Test centre?

    One can hope that they're going to do things right, because this is a huge thing, at least for PVPers.

    1. Re:Bah. by Anonymous Coward · · Score: 0

      Yea! So until we give it to you, continue to pay the MONTHLY FEE for a game that doesn't quite work right...

      something here doesn't add up.

    2. Re:Bah. by glowimperial · · Score: 1

      The problem is that the Dev team is not doing their job in a wayt that serves the end users right now. They have limited resources and they have chosen to spend them on other, possibly less critical, systems at this time. The amount of programming and art resources that have gone into the Jedi profession, and are going into the Dancer/Musician professsions is a misuse of valuable resources. At this point it is difficult to imagine them getting this right.

  14. Wow, they keep screwing the pooch. by JavaLord · · Score: 2, Interesting

    the long awaited patch rebalancing combat within the game has been pushed off until after the Jump to Lightspeed expansion [which just announced 13 of its 15 spaceships] launches.

    The combat rebalance is probably the most important patch they could do. Even more important than the Jedi revamp they did a month or two ago because combat effects everyone Sure the old Jedi system led to crappy hologrinding, but there were plenty of people who weren't caught up in the hologrind who just wanted to play. What good is it for the Jedi now anyway when a good fencer template can still beat most of them? Combat has been borked from day one, and kostner never cared because he is so anti-PvP. Now they are going to rush out a FPS add on before fixing the game for their playerbase? They are going to tank the jump to lightspeed too. They might have attracted FPS players, if they didn't make space combat only optional. That is right folks, it's going to be like playing quake with spaceships, but you have to ASK people first if you can shoot them. DOESN'T that sounds like FUN!!!!

    I really wanted SWG to be fun, I played the first few months and quit, I started playing again last april, and quit again because the Jedi Revamp looked like a clusterfuck. I was right. It just keeps getting worse. How could an idea that seemed so good (a SWG MMORPG) turn out so wrong? They've turned Star Wars into the Sims in space. Bleh.

    1. Re:Wow, they keep screwing the pooch. by will_die · · Score: 1

      The expansion is not an FPS game. What was said is that it will be more FPS like.
      The way it works is similar to the current combat system, however instead of turning and firing at something behind you, you can only fire when the target is in front of you. This does force a more FPS type system since you need to continually manuver, skills of your character determine hit/miss.
      The total FPS stuff was just a rumor started in 2001 that started to build up alot of power.
      If you read the current stuff, unless they did a massive turn around since April/May 2004, they say things like "Twitch reflexes will play a part in combat" "uses the same 'Point and Click interface' that the rest of SWG uses", input commands into the attack queue, it is a role-playing game not a fps, etc.
      If you want FPS star wars game, join thoses who are waiting for star wars battlefront. It is an FPS designed as a competitor to the battlefield 1942 series and will include ships such as x-wings.

    2. Re:Wow, they keep screwing the pooch. by Phil+the+Canuck · · Score: 0, Troll

      You're absolutely, 100% wrong.

    3. Re:Wow, they keep screwing the pooch. by rsmith-mac · · Score: 1

      For the record, I played JtL at LucasArt's latest press event; for all intents and purposes, any combat in space is space-sim style. You don't do anything RPG like, you simply pilot your ship and try to shoot things down. While there's nothing wrong with this (indeed, I like space sims), there's no way to properly comparecombat in JtL to SWG, they're simply not the same. For all intents and purposes, JtL is a space-sim built for SWG, it's not meant to be a new RPG combat area or anything like that.

    4. Re:Wow, they keep screwing the pooch. by Anonymous Coward · · Score: 0

      Your comment sounds like they're still in the mindset of features-features-FEATURES!!!, instead of function-function-function.

  15. Of course... by Anonymous Coward · · Score: 0

    once this patch does hit, the nerfs will piss off the people it hurt most and there will be a huge outcry of bitching.

    Dont think for a second it wont happen. Anyone with ANY MMO experience knows this is how MMO's player act. Complain and complain and complain that the Warrior class is too powerful. Then Warriors complain and complain and complain when the nerf bat smacks them over the ass. Standard fare.

  16. Star Wars Galaxies = Titanic? by glowimperial · · Score: 2, Insightful

    Star Wars was seen as the license that couldn't fail to bring in 1 million players, and they are probably down to the low 200k or even high 100+K players now. After a year of playing, becoming leader of a major guild, going to the Fanfest to meet with the Devs, I can safely say that SWG is apparently a hugely understaffed, poorly managed MMORPG. The response time from the Devs for serious gameplay issues is astounding and there are numerous bugs that date from launch that are still making life crappy for everyone. The absolute inability for SOE to hire enough coders to do the job that they have obligated themselves to do by releasing a MMORPG this complex is shocking. There seems to be a total disconnect between their perceptions of how the game should work and how it is currently working. At fanfest, one of the Devs would repeatedly tell players who felt that there was an imbalance in the game mechanics that favoured/disfavoured one profession over another "You are not playing right" or "You have a role to fill, that's what you do." He seemed totally agog that players might not do exactly as the Devs intended them to do. A very naive statement, if you ask me. Many, many of us are simply waiting for WOW at this point. Hopefully future MMO developers can learn from SOE's mistake.

    1. Re:Star Wars Galaxies = Titanic? by Rethcir · · Score: 1

      Here's a question.. how come nobody's put out or thought about a Star TREK mmorpg yet? You could set it during the dominion wars or something, and have vast fleets of starships battling it out, or ground wars with phasers and photon grenades. I guess it's kind of out of the question with the star trek video game license in limbo and the entire franchise a little wobbly at the moment (although Brent Spiner's return may get me to watch a few episodes of Enterprise this fall).

    2. Re:Star Wars Galaxies = Titanic? by Tofino · · Score: 1
      He seemed totally agog that players might not do exactly as the Devs intended them to do.

      And this is precisely why I will never again play a SOE game. This attitude is too prevalent. The EQ developers are only starting to snap out of it over the last year or so, which is why so much good has happened to EQ lately...

      Still, I'll stick with either CoH, which is beer-and-pretzely enough with gamer-and-comic-mark devs, and AC, which has in its past completely lost control of its game for days at a time because it gave its players so much freedom ;).

  17. Message Not Found as of 715am PST by Ryquir · · Score: 2

    Looks like SOE or someone deleted that board post as well. Interesting tactic.....

    1. Re:Message Not Found as of 715am PST by glowimperial · · Score: 1

      I noticed. They have a very aggressive policy of ignoring and destroying evidence of player concerns about signifigant issues in game. Every one of their Dev team is like a little PR person saying "Everything's Great!"

    2. Re:Message Not Found as of 715am PST by Anonymous Coward · · Score: 0

      Actually, when a thread hits 64 pages they move it to an archieved board and restart the thread. Supposedly the point is that people won't see this huge thread and think "why should I bother posting, no one will read that many messages", that way more people will post their thoughts.

      Unforunately the effect it has is that people think their post has been deleted, get pissed and repost the same b.s.

  18. I really feel for all the people out there... by Etone · · Score: 2, Informative

    ...who still play SWG. I quit in disgust about 6 months into it, when I noted that the game had, by and large, not really changed at all since it started. The clincher for me at the time was the latest "monthly" patch, which had been pushed back for the third straight month in a row. It became pretty clear at that point that SOE had no intention of ever making SWG any better.

    Combat was seriously hosed since day 1 of that game -- that's the other part of why I quit. It's quite vindicating to see that not only is the game in the EXACT SAME STATE as it was when I quit half a year ago, but that SOE is still moving at the same glacial pace, promising the world and delivering it... tomorrow.

    -E-

  19. Here is my two cents by genrader · · Score: 1

    http://forums.station.sony.com/swg/board/message?b oard.id=GCW&message.id=226060 http://forums.station.sony.com/swg/board/message?b oard.id=GCW&message.id=225900 Posts on the forums about how screwed over the devs have become. The only people happy with this game are the ones who play it one hour a day max and don't have a clue whats going on.

  20. Pay No Attention..... by Chi+Hsuan+Men · · Score: 1

    ...to the problems behind the curtain. ...to the problems behind the curtain. Look at me! Look at me! I'm exciting new content!

    This maneuver by SOE is simply providing a distraction to all of the core issues that are plaguing SWG. Subscribers have every right to be enraged, because it is obvious at this point that the dev team is slow to produce quality, bug-free content. Why would the JTL expansion be any different (in terms of quality) than SWG in its initial phases? After all, JTL is going to be a completely new endeavor by the dev team not only in terms of gameplay, but will most likely unearth a whole new slew of technical issues for users.

    Rather than fix what really matters (and thus further alienating their core player base) they're attempting to create excitement via smoke and mirrors. Personally, I find this move misleading and irresponsible. I'm glad I hung up my carbine and stimpacks long ago.

    --
    Respect It.
  21. Combat shmombat by xTown · · Score: 3, Insightful

    I've been playing SWG for a while now. I play an entertainer, and it's been fun from the first day. It continues to be fun. No, I'm not rich. No, I'm not powerful. But I do have fun. And my character has a wide enough range of talents that if it ever does get boring, I can do something else and it will still be fun.

    Here's an idea: instead of seeing how many mobs you can beat up, or how many Rebels you can kill, why not do something different with your playing time? Go to a cantina and actually interact with the entertainers rather than wiping off your battle fatigue and mind wounds in silence and then stalking away. Go to an image designer and change your look rather than sit in stony silence for ten minutes while your stats migrate. Go collect badges. There's a ton of stuff to do and see. Combat is not the be-all and end-all.

    And if absolutely none of that sounds fun, then why are you bothering? I mean, it's your LEISURE time. You shouldn't spend your own time on something that makes you so angry that you're not enjoying it anymore.

    1. Re:Combat shmombat by genrader · · Score: 1

      Erm, 95% of all entertainers are AFK macroing. Second, social interaction isn't for everyone. Third, I've done EVERY FRIGGING THING THERE IS TODO IN THIS GAME IN A FEW MONTHS. THERE IS NOTHING LEFT TO DO.

    2. Re:Combat shmombat by xTown · · Score: 1

      The AFK macrotainers are partly due to the hologrind, but partly due to the chicken-and-egg problem of nobody wanting to interact, preferring rather to churlishly demand buffs and treat entertainers like doormats. If you make an effort to find someone who is ATK, you will find us. We are out there.

      I understand that some people are unable or unwilling to talk; I hate it myself, which is why I force myself to do it in-game.

      If you feel there's nothing left to do, then I hope you're not still playing. And don't take that as "stfu plzkthxbye", because it's not--you're just wasting your own time and money if you're not deriving any enjoyment from the game.

    3. Re:Combat shmombat by Anonymous Coward · · Score: 0

      Here's an idea: instead of seeing how many mobs you can beat up, or how many Rebels you can kill, why not do something different with your playing time?

      How many Star Wars movies, cartoons or books involve ZERO conflict or ZERO combat? In every single Star Wars movie, cartoon or book, there is a constant battle between good and evil. I am willing to bet that a vast majority of the players wanted to play SWG because of the conflict in that universe.

      Going by your logic, one should buy a fishing pole and use it for house decoration right? Instead of you know ... fishing?

    4. Re:Combat shmombat by genrader · · Score: 1

      I did quit once, and came back cause the Revamp was supposed to come in July but itgot pushed till September. I decided to stick around but now my account runs out August 17th, 2004 and I haven't played it in a week, nor do I plan to play it again for at least 8-10 months.

    5. Re:Combat shmombat by mr_sas · · Score: 1

      well yeah, but instead of spending your time running around pointlessly shooting womp rats et al, there's more fun (to me anyway), ways to play.. e.g. on the 'chimera' server, there's the Mos Entha RolePlaying Community

    6. Re:Combat shmombat by xTown · · Score: 1

      Your overall point is valid, but you're ignoring the fact that non-combat playstyles are part of the game, too. There are things you can do in the game that involve zero conflict and zero combat. It can't hurt to try them.

      Your fishing pole analogy is faulty; I'm not suggesting that you use the fishing pole for something other than fishing--I'm suggesting that you catch a different kind of fish for a change.

    7. Re:Combat shmombat by BenjyD · · Score: 1

      Just my 2p:

      I've not played the game, but it seems to me that if it is possible for macros to perform the tasks that are required in game, they can't be that complex to do. So you're left with a virtual chat room with some additional clicking to do while you think of something to say.

    8. Re:Combat shmombat by PurplePhase · · Score: 1

      Your link is coming up with a 404. I tried the base DNS (http://www.mosentha.com/) too and it has some wierd cPanel message.

      I haven't started SWG but am looking for reasons to - please repost a working link!

      8-PP

    9. Re:Combat shmombat by mr_sas · · Score: 1

      both it and the base dns works for me..

    10. Re:Combat shmombat by PurplePhase · · Score: 1

      Whoa!

      The website forwards to cPanel which gives this message "There is no website configured at this address" when using Mozilla, but seems to work with IE variants!

      Ugh. Too bad. But that is what's wrong.

      Thanks for the reply! I may decide to use IE to give them a chance.

      8-PP

    11. Re:Combat shmombat by mr_sas · · Score: 1

      works for me using Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040206 Firefox/0.6.1+ StumbleUpon/1.81

    12. Re:Combat shmombat by PurplePhase · · Score: 1

      Odd that, as mine says:

      Mozilla 1.6
      Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.6) Gecko/20040113

      Maybe it's time for me to upgrade?

      Thanks again for answering

  22. All the links are down by Anonymous Coward · · Score: 1, Interesting

    Not from /.in either. Many major threads covering this issue are now "deleted". *COUGH* COVERUP! *COUGH*

  23. Combat Rebalance by BrainsVolpe · · Score: 1

    Yeah, us on the forums are pretty fucking pissed. It was a long time coming. Now it's an even longer tie coming. Many are thinking of quitting until the rebalance. Screw JTL.

  24. Message Deleted by Godeke · · Score: 1

    Looks like SOE is taking this browbeating a little hard: anything /. linked to is gone. I always wonder why people bother to vent all over "official" forums when this seems to be the end result. It takes 5 seconds to issue a delete on a thread and silence any criticism. In the name of "good customer relations" (i.e., those who might stumble into the quagmire from the outside).

    --
    Sig under construction since 1998.
  25. Give the Community Folks a *little* credit... by Zonk · · Score: 1

    In all fairness to the Lucasarts/SOE folks, the community relations folks there (specifically Kurt "Thunderheart" Stangl) do a really good job of keeping the troll-pits (the forums) under control and happy.

    As is always the case with a MMOG, the forums folks only represents maybe 5% of the playerbase. The folks who are having fun with the game are just out there playing.

    At the same time, combat is horribly imbalanced. PvP is a joke and from all the commentary I've seen they're losing players pretty quick. This delay in the combat rebalance seems like a very poor choice on their part.

    Their institutional decision to favour new content over making their current content solid is (IMHO) a weekness that SOE has on the whole. If you'll recall, the EQ folks pushed back the Omens of War expansion so that they could take care of their problems from the Gates of Discord expansion. The EQ folks have finally gotten it (after 5 years) and I really have to tip my hat to them. You make players happy by listening to them. The SWG folks should learn a lesson from their brethren.

    1. Re:Give the Community Folks a *little* credit... by Anonymous Coward · · Score: 0

      As is always the case with a MMOG, the forums folks only represents maybe 5% of the playerbase. The folks who are having fun with the game are just out there playing.

      Just who do you think advocated the EQ changes that pushed back Omens of War? That's right, the 5% vocal part of the population. The people on the top of the EQ foodchain, the meager 5%.

  26. Sony's response has been nuked? by silicon+not+in+the+v · · Score: 1

    I went to the link about "the reaction has prompted a response from the Sony Online chain of command." and it has been deleted. Did anyone get a copy of this, or do you think it would have been cached?

    --
    We may experience some slight turbulence and then...explode. -Capt. Mal Reynolds
  27. Not that kind of balance by SmallFurryCreature · · Score: 3, Insightful
    It is the fighting in game balance. The Imp vs Reb "story" is done by wich percentage of each group completes the quest. So if you got 2 imps and 1 complets it vs 1 million rebs with 499.000 completing the quest the imps win.

    The pvp combat and to a lesser extent the pve combat is unbalanced. PvP is most notable with many classes just not able to take part as their is always some uber-kiddie with every exploit and the one power macro who just can't be stopped.

    But the more serious problem is that the game just isn't fun. Whatever made half-life so much greater the quake makes SWG so much less then and this is really nasty, any game out there.

    I have played it for a few months and I slowly come to the realisation that there are no unbalances bugs or lack of content. The entire game from beginning to end is just wrong. It seems like every decission they took they took the one that was the least fun. I think that if you really sat down with the game, noted every irritant and then build a game with those you would have the perfect MMORPG. There is something there but sony is unable to bring it out, they tried for two years and honestly it is only getting worse.

    Of course those who still play it will defend it, they are like smokers who say they like smoking, SWG has one thing, like EQ it is addicting, the addicition is you searching for the little bit of fun that Sony has missed. You think that just around the next skill box, the next job there is gonna be fun. There isn't.

    Perhaps MMORPG's themselves are flawed.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Not that kind of balance by tod_miller · · Score: 1

      Interesting: I liked what you said:

      Of course those who still play it will defend it, they are like smokers who say they like smoking

      I was starting to think I was the only one who saw through their 'I like to smoke' attitude. Well they probably do get a better feeling, but enjoyment? more like a tolerable incovenience that quashes a craving and gives you something to do with you hands.

      I never really played this type of game, sounds complicated. :-)

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  28. See, I've said this before by dapcook · · Score: 1

    SOE needs to fire the numpty devs, cause it's well documented around the industry they are the lowest of class and talent. Buahahhahaha BAN ME AGAIN numnuts! LOL

    1. Re:See, I've said this before by Anonymous Coward · · Score: 0

      SWG: The Biggest exercise in Hype the gaming industry has ever seen; and unfortunately a very successful one at that.

  29. My thought on Jedi by aztektum · · Score: 1

    They're retooling the path to become a Jedi as well, from the grind to a quest driven path. I'm sure people will be even MORE open to pursuing the path of Jedi once that goes through.

    They basically bowed to player pressure and threw continuity out w/ the bath water.

    There's a state of the game on the SWG site where a dev states it is to make the game more fun. Personally I'm not interested in playing a Star Wars MMORPG full of Jedi. That's why they make the Jedi Knight series.

    There shouldn't be a Jedi system period IMNSHO. But somewhere along the way Jedi became the selling point for nearly everything Star Wars. (There were only what 4 Jedi [If you consider Anakin to have redeemed himself] and Palpatine in the OT!)

    I was planning on trying SWG again once JtL got released but that was contingent of the battle system being altered for the main game. Now I dunno.

    --
    :: aztek ::
    No sig for you!!
    1. Re:My thought on Jedi by Anonymous Coward · · Score: 0

      Yeah SWG with out the prospect of becoming a Jedi, six months later you a whole dev team collecting unemployment. The fix to the jedi problem should be a karma system where if you spend your time attacking weaker players, you get dark side points then you loss your jedi.

  30. SOE have deleted the thread by A_Wandering_Nomad · · Score: 1

    SOE have deleted the thread that is referenced in the slashdot OP!? ("response from the Sony Online chain of command"). In it a bunch of people compiled a listing of what was said when by the devs...... It was starting to turn nasty.... Overall The one thing that was said is that all devs have been re-assigned to the expansion pack. That means your monthly $15 dollars IS paying for the development of an expansion pack....(minus the cost of hardware etc.) The expansion pack has an anticipated go live date of halloween. That means that ~3 months of subscribtions are being used in this manner... This is wrong in many cases.

    1. Re:SOE have deleted the thread by A_Wandering_Nomad · · Score: 1

      For some reason the URL has changed in the OP, since this morning? I used it earlier and it worked great.. now when I click on it I get this URL. http://forums.station.sony.com/swg/board/message?b oard.id=Developers&message.id=41090 You need more Query Args for it to work. http://forums.station.sony.com/swg/board/message?b oard.id=Developers&message.id=41410&view=by_date_a scending

  31. Worse still by Anonymous Coward · · Score: 0

    It appears they've started editing or removing posts from developers (retrospectively, going back a bit) who were making promises and naming dates for delivery. Good for SOE that they managed to hire Winston Smith.

  32. This is why I'm not playing by Jaeph · · Score: 1

    I played CoH - loved the game, but got bored. Decided to go back to SWG to see if it was fixed, and found bug after bug.

    Then I heard this news, and de-installed. A lot of what we're talking about here are what I call "spreadsheet fixes"; things that are entirely evident when you lay the skills out in rows and columns and just eyeball them. More deeply, though, there's a real problem with class balance (and I won't give examples so I don't touch off a frenzy). In some cases, classes have no useful role; in others, some other class can do it all but more, and in still others, dabbling a bit in the class gives you what you need so there's no point in mastering it.

    The bottom line is there are serious design issues with the combat system, and in a year of play they have not only failed to deal with many of the simple-to-see ones, but they've also failed to come up with an approach for the larger issues.

    One interesting contrast is Asheron's Call 2 - they've wholely revamped many systems (e.g. crafting) and classes, and are attacking things like bots and PvP with a clear design. You may not agree with the decisions, but I give them credit for laying their decisions out, getting comments from the community, making modifications on some things, sticking to their guns on others, and then implementing.

    -Jeff

    --
    Please learn the difference between a dissenting opinion and a troll before you moderate.
  33. Not a good way to attract new players. by GrnArmadillo · · Score: 1

    For the first time in recent memory I'm at a point where I might reasonably consider having the time to play an MMORPG. And here they are announcing that fundamental issues with the game are a lower priority than the next paid expansion pack. Problem is that, as a new potential customer, I'd MUCH rather buy one product that works well than buy TWO products that both have flaws (as I'm to understand new releases usually do). (Complete ignorance talking here - does one at least get extra "free" play time with the expansion packs, or do you only get that for the base game?) Looks like a good way to get me to look at FFXI/CoH/WoW instead....

    1. Re:Not a good way to attract new players. by ebrandsberg · · Score: 1

      Getting divorced and broke? Only reason I have time for an MMORPG...

  34. Did I miss something? by KDR_11k · · Score: 1

    When was Daikatana dethroned?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  35. Fundamental Design Issues by servognome · · Score: 2, Insightful

    I think this shows that fundamentally Star Wars Galaxies design is flawed. If a year of bug fixes doesn't make the game more fun, the bugs weren't the main problem. Just look at the core design decisions that have messed up how the game can be played.
    1. Setting - Galactic Civil war during the middle of the OT.
    This basically means that you have to limit Jedi, can't have any quests, mob kills, or loot that have far reaching consequences because it would interefere with the continuity. The devs just painted themselves into a corner where the power of the players had to be artificially kept low
    Contrast this with the popular KOTOR which the devs had pretty much free reign. Want hundreds of Jedi running around? sure. Want a homicidal assassin droid? okay. Want to kill the dark lord of the sith? It's Cool.
    2. Economy - Pure player driven
    Players are by their nature greedy, People want new, useful, shiney things, just look at the successful camp-n-loot gameplay of EQ. Well the pure player economy means that adventurers have to focus on cash missions rather than exploration. What incentive do you have to explore if you don't get a reward, and infact you are penalized, since those who are just running baz nitch money missions are driving up prices. Finally the devs understood and included more useful loot drops. I think they are slowly getting to balancing loot-vs-player.
    3. Character Development - pure skill based
    Major balancing headaches. A pure class driven structure makes balancing so much easier, since you can have very specific roles. We are still looking at balancing issues a year later in SWG. It used to be the uber creature handlers walking around with 3 rancors within a day. Then it was the pistoleers able to waste people with ultra fast guns, then there were 1 shot kill rifle men, and then there have always been the pvp medics. What makes it so hard is there are so many combinations, and you can't make 1 combination significantly worse/better than another.
    4. Size of the Universe - HUGE
    I remember the devs bragged that the universe would be several times the size of EQ and RoK expansion together. Of course, they forgot to mention it would have half the content. They basically decreased the density of "interesting" stuff. So instead of 5 minutes between an interesting dungeon, or camp like in EQ, it was a 20 minute boring run where you would see nothing. Vehicles have definately helped, since you get the sense of size along with being able to get from point A to point B quickly. But all the content still feels diffuse.
    5. Combat - Typcial RPG Style
    It just breaks down the "feel" of Star Wars. I don't remember a Stormtrooper running up 2 feet from Luke and both of them standing there for a few minutes taking shots at each other (including several hits). In the movies they had long gun battles, it was just because people were dodging, running around, taking cover not because they had huge amount of hitpoints. I had hoped SWG would have created an innovative way capturing the feel of battling with blasters, but they didn't.
    Like I said, to me the game design is inherently flawed. I think that is why they are focusing on the JtL expansion. Because it will be their way of breaking away from the contraints of their original decisions. If it works out I think we will see a focus on the space aspects of SWG, probably to the detriment of the land based RPG game that is being played now.

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  36. Here's an idea - STOP PLAYING THE GAME by Anonymous Coward · · Score: 0

    If the game sucks, just don't play. **ESPECIALLY** if it's a subscription-based game!!

    I was happy to see several people on the forums claiming to be cancelling their accounts. Hopefully more will follow suit. It's the only way that SOE will realize that they are handling this game VERY poorly.

  37. Really Sounds like Blackman is Lying by Durindana · · Score: 1
    Skimming over those threads reveals an incredible amount of outrage in the player community. Even taking into account the sound and fury, this appears to be much more of a problem than the linked GameInformer interview indicates.

    In addition, Blackman's repetition of something like the following:

    First I'd apologize that we were misleading at all, if that was the case, or if he was misled and had expectations


    is really problematic. One of the posters in the second SOE thread took the trouble to compile statements about the combat revamp from Sony's own Community Relations Manager.

    According to that compilation, SOE had been doing whatever misleading was going on. I don't play SWG, and this makes me rather glad I don't; sounds like the playerbase got an essential revamp to the existing game pushed back for a revenue-generating addition.
  38. want Sony to change? by Anonymous Coward · · Score: 0

    organize a mass account cancellation. that will get their attention in a big way.

  39. Balancing is easy. by OneDeeTenTee · · Score: 0

    When the game is designed put a "Damage Modifier" in the calculation for each combat skillset's damage inflicted.

    All the DM's start at one.

    If a particular special ability of a skillset gives an unbalancing advantage then more people will be training that special ability, and more people will choose that skillset.

    The game must automatically reduce the DM of the skillset with the unbalancing special ability and increase the DM of every other skillset.

    Skillsets with super abilities get less effective damage automatically, and skillsets without unbalalcing abilities get more effective damage.

    Every skillset should have one or two basic attacks that are exempt from the DM, to allow newbies and players on solo missions to be effective.

    Skillsets like the force which are meant to be unbalancing get a DM that is twice what they ought to get otherwise.

    --
    Stop the world; I need to get off.
  40. a players story.... by Anonymous Coward · · Score: 1, Insightful

    i picked the game up a few weeks after launch, and played for about three months. the game was decent, but the buginess and all around lack of content brought me to cancel. i reactivated in december, and played for another two months. player cities and vehicles had just gone live, and jedi were starting to pop up here and there. but there still wasnt much to do in the game, and things were terribly unbalanced. i got bored with it, and cancelled again.

    fast forward 5 months, to the end of june. at the request of some friends, i reactivated. Man was I in for a surprise. there are literally jedi EVERYWHERE. openly whipping out their lightsabers in public, acting like idiots, etc. combat in the game is a joke. everyone runs around in high resist armor, with mega buffs, making them almost untouchable in most PvE situations. and PvP is just as unbalanced as ever. people exploit the grouping feature of the game, so they can take harder missions than they could normally get, then solo them with thier uber armor and buffs, making ridiculous amounts of money. the combat revamp was a glimmer of hope, that things would change, and people would start playing the game together again, rather than arguing with one another when someone in the group got part of the payout from their mission because they were within a few hundred meters when it was completed.

    i was considering paying for a 6 month subscription, which would have had me covered through the combat revamp, which was generally though to be coming in the next publish (major patch), the PvP revamp, which was generally thought to be in the following publish, and then JTL. After hearing about this announcement, instead i promptly cancelled yet again. I am just now in the process of finishing selling off all my stuff in game, and will sell my millions of credits on ebay or some such place. three strikes and you are out SOE. this is one player that won't be coming back for more of your lies and deceit.

    and one last comment: hayden said " The pace of our updates has been phenomenal and we?ve been adding major new things to the game, like player cities, player vehicles, the whole Jedi Revamp. These are not easy tasks to undertake and they?re not done in a week. This is months and months and months of work."

    umm, mr. producer man, these were features that were originally supposed to LAUNCH WITH THE GAME. your jedi revamp would not have been necessary if they hadn't half assed the system the first time they implemented it. don't come to us about all this 'content' you have added, when it is stuff that was promised to the playerbase well before the game even launched. then it took 6 months to get it in the game. *cough* hack *cough*

  41. A better unbalance detection criteria. by OneDeeTenTee · · Score: 0

    Every PvP conflict results in winners and losers.

    The winner's skillset's DM gets modded down, and the loser's skillset's DM gets modded up.

    This is only applied to the skillsets actually used in the fight by each player.

    --
    Stop the world; I need to get off.
  42. It only matters if you're into combat by Anonymous Coward · · Score: 0

    I'm not. I'm a crafter. It doesn't really matter to me if the killers
    can kill each other more efficiently. All I know is I have to fill
    a moisture vaporator order for some annoying little nerfherder or
    there'll be hell to pay.

  43. Subscription Numbers by Zhirem · · Score: 1

    Can't fault SOE for trying to stem the bleeding. As I posted previously here I think, SOE's subscription numbers for SWG have been steadily dwindling. If they had any good numbers to report, they would. They went free-trial VERY quickly for such a large and auspicious undertaking. My guess is: SOE is in the red ink on SWG, and is trying to find a way to black ink.

    They can't fight the street-knowledge that the game is pretty boring, that the game fell FAR short of the hype surrounding it, and that they have serious and intrinsic flaws in the foundations of the game itself that may not be able to be overcome.

    So, they know that the space expansion (Jump to Lightspeed) is something that nearly every Star Wars fan would want. They know that Tie Fighter vs. X-Wing sold big numbers and was not that complicated to recreate years later in their (alleged) MMORPG. They are hoping against hope that it will save the game.

    It will not.

    And furthermore, they are making another flavor of the same disastrous mistake they made with their Christmas Holocron Giveaway...

    At x-mas they gave away a holo to everyone. Some folks got two. Then roughly 80% of the playerbase started 'hologrinding'. This entailed working through anywhere from 6 to 32 different professions, all the way to master, in the hopes that the player would unlock their Jedi slot. Dev's later quoted as saying, 'We don't like the hologrind any more than you do'. Ummm... Duh?!

    The result was a serious hit to the playing community. Master crafters doffed their crafting stations and took up whatever new profession the holo's dictated. The economy (in sad shape at that point already) took an even sharper turn for the worse. Macro'ing was rampant, and player interraction went from slim to nearly non-existant. Whole planets appeared to be completely devoid of any player life.

    Fast forward to JTLS expansion. Everyone takes off into space, and appreciates the new experience. Leaving the population even MORE dispersed, the planets even MORE devoid of life, the economy even MORE screwed up as shipwrights charge silly amounts of credits for the latest and 'best' ship...

    This of course assumes that they manage to pull off the expansion, and a whole new type of gameplay, WITHOUT serious game-breaking bugs and other associated problems. Many of us, have no doubts in this. We have gone passed doubt long ago. Many of us simply believe that history will validate our suspicion that this game continues to circle the drain... and the spirals are getting tighter...

    My advice: hit the silk now. They don't have the subscriber base to justify throwing the needed development muscle at this pile o' poo. Too far gone to bring it back with anything less than an exceptional effort and some real quality decisionmaking, not to mention wheelbarrows of cash (which contrary to their projections just never materialized).

    I predict this game closes its doors in 2005. There will be too many other games competing, and many of them look FAR more compelling than SWG.

    Nice try SOE. Very auspicious undertaking. Many thanks to you from the future MMORPG development community for a lesson in how NOT to do things.

    Don't forget to turn off the lights when you lock up... Your passing will not be lamented.

    - Zhirem

  44. Combat Revamp's close to impossible by akisugawara · · Score: 1
    First off, I'm one of those "evil" players that wants JTL in more than anything, and prefer that over the Combat Revamp. What's Star Wars if you're just landlocked and fighting critters and cavemen-looking Mokks?

    However, I do feel for the veteran players (pretty new myself)--the combat revamp was thrown around back in the latter half of 2003, with Thunderheart promising that they were prioritizing work on it. Hence the recent 1000+ exodus.

    Honestly, I'm not sure the combat rebalance would ever happen (at least, completely). Aside from staffing problems, corporate politics, the larger issue is that the combat system is in such utter disrepair that they'd have an overwhelming number of things to change. And each time they release a new publish, it just adds another layer to the things that they need to fix, especially with Jedis getting tweaked so much.

    With the combat rebalance, not only do you have to change the almost impervious 90% resistant composite armor, but then you'd also have to change the doctors, who buff players so they can wear that armor. Then you gotta change all the monsters (mobs), who SOE adjusted in response to all the uber powerful armors and powerups (Death Watch Bunker, Corvette are some examples). Then you also have to change all the classes (Smuggler, Ranger, etc.) that are comparitively weak.

    More than anything else, what can potentially ruin SWG is that you can become Jedis by following a quest system--there's already more Jedis in the game than you can point a stick at in the game, with publish 10 it'll only get worse. If 50% were clammoring for Jedis (as the interview said), then you'd potentially have 50% of the world swinging lightsabers around--if the game's supposed to take place between Episdoes IV and V where Jedi's are scarce or extinct, it totally destroys that universe.