Game devs will have to target the lowest hardware they can get away with using
In other words, either the additional capability goes to waste, or the market is fragmented around those with the upgraded version and not. This is quite possibly the worst idea that Nintendo could possibly have. There is a reason that nobody does 'SegaCD' crap anymore.
It's kind of like the way that the low-tier (sub $10,000 total cost of system) audiophiles try to justify their expenditures by saying, "Ha ha, look at those silly people spending $50k on audio stuff! I mean, no one wants to use a measly $800 amplifier, but come on, that's just RIDICULOUS!" Hey, it's a free country, spend your money the way you want to - but don't try to pretend that your particular extravagance is actually the cultural norm.
We hold this truth to be self-evident, that those in Congress who vote on legislation they have not read, have not represented their constituents. They have misrepresented them.
Sadly, I think that signing something they haven't even read is rather strongly representative of their constituents.
I'm pretty sure President Ronnie was a bad enough dude to beat the ninjas by himself. He just didn't want to embarrass the Bad Dudes by taking care of everything while they were still running around in a sewer.
True. For me, when I hear the term 'photorealistic' being applied to computer graphics, I don't think of it as meaning "these graphics literally describe reality as closely as a photograph", but rather, that the intention is to approximate that as closely as possible. Obviously, the degree to which that approximation approaches its ideal changes over time as faster processors and new techniques (shadows, mip-mapping, bump-mapping, motion blur, light bloom, etc etc) are developed. It also changes in different contexts - for instance, raytracing, as a simulation of optics, tends to produce 'better' results than rasterization at a given technology level, but it's also incredibly slow and so it's inappropriate in interactive situations.
It's not about contrasting "this game looks good" vs "this game looks bad". It's about a contrast with non-photorealistic rendering, meaning that there's deviance from the 'ideal' representation of a scene which is caused deliberately for artistic purposes (i.e., cel shading).
Fair enough. You could have delivered the '10 point scales are 5 point scales with 5 already added' line with a straight face and I totally would have bought it.
The funny thing is, there's never really anything 'adult' about games that are rated 'Adults Only', nor is there anything particularly 'Mature' about games labeled such.
I figure at the rate things are going, there will one day be a game consisting solely of giant-sized genitalia doing battle with machine guns and bodily fluids while healing themselves with crack cocaine. The villain will be an undead mutant urethra, who rapes the players with his radioactive waste-spewing demon gonads and multifarious blood-dripping, sulfurous tube-like appendages, better known as 'Satan-tacles'. At that point, the ESRB will have to add a new category above 'Well-socialized And Upstanding Community Member' (which itself was created to categorize Puppy Molestors 4, probably named something like 'Confucian'. And the whole thing takes place in Hell.
'Sit in this box and listen to the story', as others in the thread have pointed out, isn't really interactive. I found the tram ride to be interminably boring.
Metroid Prime 3 has a lot of 'plot updates/game hints' that take the form of someone contacting you on the radio. Unlike Metal Gear Solid or Resident Evil, however, this generally doesn't interrupt the flow of gameplay at all - you can be blasting Metroids left and right with your Plasma Cannon while General Whoever tells you about your new objective. While the game also contains its fair share of 'true' cutscenes, I found the radio communications to be a good way to keep things moving without constant interruptions in gameplay. Personally, I always found the radio in Metal Gear Solid to be heavily immersion-breaking; why would an enemy let me just stand there and talk to my intelligence agency for five minutes?
"3/5 or 7/10" I could understand, or "3/5 or 5/10", since going from a ten-point scale to a five-point scale is going to cause you to lose resolution. But how do you get from 3/5 to 8/10 ?
Agreed. There's a huge difference between "designed to be defective" and "designed defectively". Perhaps "defective by intent" would be more accurate, but you lose the satisfying and easy-to-remember assonance.
Indeed. When Noah comes around in his ark, you don't stand there on the rooftop, knee-deep in water, complaining that the flood is all his fault, and that all the cabins are too small for your tastes anyway. You climb the fuck onboard and say, "Thank you for sharing."
This often shows up in amplified songs with an acoustic intro. Something's wrong when the screaming-death-distortion-hate guitars are quieter than the soft-tender-lovey piano solo, which has had its volume boosted to be equal in loudness to the entire BAND that is about to follow it.
The strategy in a game should come from choosing your cards correctly, not from buying tons of cards looking for a game winner.
I used to play Magic, and this exact criticism is why I don't anymore. I have no problem with the idea of deck construction, but making 'rare' cards more powerful just allows the creators of the game to cash in on an artificial scarcity of their own design. The whole thing about 'rarity is designed for Limited play, where players don't bring their own decks' is a canard, because Limited and Constructed players alike use the same packs of cards to play. If rarity were really about making Limited a better format, you would just be able to spend $40 and get a big box with enough of each card to be able to make any valid deck for Constructed play, and then Limited events would use the same packs that they do now.
I'd happily play a 'CCG' based on slightly more 'traditional' board/card game economics (fixed price for fixed cards), but interestingly enough, there are none that are popular. I daresay that the thrill of opening a pack and finding out what cards you got is a big hook for new players, who are then sort of gradually introduced into additional levels of indoctrination as they become normalized to their previous levels. It's sort of like Scientology - just as no one would join the Church of Scientology if spending $10,000 to read 'OT 3' were the first step, no one would start playing Magic if the first step was to spend $400 on a 'tournament competitive' deck, which will require $100 of new 'tech' every two months or so for as long as you want to play. But you know, that first packs of cards is pretty cool, and then you start buying more cards once you see that your friends are able to do better by playing different cards, and then you read about this cool combo engine on some website, and then you learn how a deck full of dual-lands would make it so much more possible for you to add a splash of Blue, and then...
The grandparent doesn't disagree with you. You both think that a mouse is 'better' than an analog stick for aiming, where 'better' is defined as 'allows more precise input at higher speeds'. The grandparent didn't deny the tactical advantages offered by this control scheme - he simply finds it to be unrealistic.
If by 'obstructive', you mean 'people were standing on a public street handing out fliers', then yes, E for All had a lot of 'obstructive marketing' in front of PAX.
inrainbows.com was more or less useless for 2-3 days after the release. I did end up buying a copy for a few dollars, but it was much, much faster to just download the damn thing off of BitTorrent.
Life of the original author plus 70 years is what the USA has now. So if your favorite artist kicks the bucket tomorrow, their works will enter the public domain in 2077.
The same is true of Smash Brothers. I personally just play it casually with friends, but if you want to play something deep, Smash Bros will let you go all the way down the rabbit hole.
Game devs will have to target the lowest hardware they can get away with using
In other words, either the additional capability goes to waste, or the market is fragmented around those with the upgraded version and not. This is quite possibly the worst idea that Nintendo could possibly have. There is a reason that nobody does 'SegaCD' crap anymore.
It's kind of like the way that the low-tier (sub $10,000 total cost of system) audiophiles try to justify their expenditures by saying, "Ha ha, look at those silly people spending $50k on audio stuff! I mean, no one wants to use a measly $800 amplifier, but come on, that's just RIDICULOUS!" Hey, it's a free country, spend your money the way you want to - but don't try to pretend that your particular extravagance is actually the cultural norm.
From your link:
We hold this truth to be self-evident, that those in Congress who vote on legislation they have not read, have not represented their constituents. They have misrepresented them.
Sadly, I think that signing something they haven't even read is rather strongly representative of their constituents.
I'm pretty sure President Ronnie was a bad enough dude to beat the ninjas by himself. He just didn't want to embarrass the Bad Dudes by taking care of everything while they were still running around in a sewer.
Top Secret Steganographically-Encoded Message:
i'm in ur lolcats
plotting to destroy ur civilization
(alternately: can i has nooks?)
True. For me, when I hear the term 'photorealistic' being applied to computer graphics, I don't think of it as meaning "these graphics literally describe reality as closely as a photograph", but rather, that the intention is to approximate that as closely as possible. Obviously, the degree to which that approximation approaches its ideal changes over time as faster processors and new techniques (shadows, mip-mapping, bump-mapping, motion blur, light bloom, etc etc) are developed. It also changes in different contexts - for instance, raytracing, as a simulation of optics, tends to produce 'better' results than rasterization at a given technology level, but it's also incredibly slow and so it's inappropriate in interactive situations.
It's not about contrasting "this game looks good" vs "this game looks bad". It's about a contrast with non-photorealistic rendering, meaning that there's deviance from the 'ideal' representation of a scene which is caused deliberately for artistic purposes (i.e., cel shading).
Fair enough. You could have delivered the '10 point scales are 5 point scales with 5 already added' line with a straight face and I totally would have bought it.
Actually, when you buy the game, the box includes a pair of severed hands, taken from a condemned murderer.
The funny thing is, there's never really anything 'adult' about games that are rated 'Adults Only', nor is there anything particularly 'Mature' about games labeled such.
I figure at the rate things are going, there will one day be a game consisting solely of giant-sized genitalia doing battle with machine guns and bodily fluids while healing themselves with crack cocaine. The villain will be an undead mutant urethra, who rapes the players with his radioactive waste-spewing demon gonads and multifarious blood-dripping, sulfurous tube-like appendages, better known as 'Satan-tacles'. At that point, the ESRB will have to add a new category above 'Well-socialized And Upstanding Community Member' (which itself was created to categorize Puppy Molestors 4, probably named something like 'Confucian'. And the whole thing takes place in Hell.
How do you say "moving the goalposts" in Latin?
'Sit in this box and listen to the story', as others in the thread have pointed out, isn't really interactive. I found the tram ride to be interminably boring.
Metroid Prime 3 has a lot of 'plot updates/game hints' that take the form of someone contacting you on the radio. Unlike Metal Gear Solid or Resident Evil, however, this generally doesn't interrupt the flow of gameplay at all - you can be blasting Metroids left and right with your Plasma Cannon while General Whoever tells you about your new objective. While the game also contains its fair share of 'true' cutscenes, I found the radio communications to be a good way to keep things moving without constant interruptions in gameplay. Personally, I always found the radio in Metal Gear Solid to be heavily immersion-breaking; why would an enemy let me just stand there and talk to my intelligence agency for five minutes?
3/5 or 8/10
"3/5 or 7/10" I could understand, or "3/5 or 5/10", since going from a ten-point scale to a five-point scale is going to cause you to lose resolution. But how do you get from 3/5 to 8/10 ?
Agreed. There's a huge difference between "designed to be defective" and "designed defectively". Perhaps "defective by intent" would be more accurate, but you lose the satisfying and easy-to-remember assonance.
Indeed. When Noah comes around in his ark, you don't stand there on the rooftop, knee-deep in water, complaining that the flood is all his fault, and that all the cabins are too small for your tastes anyway. You climb the fuck onboard and say, "Thank you for sharing."
This often shows up in amplified songs with an acoustic intro. Something's wrong when the screaming-death-distortion-hate guitars are quieter than the soft-tender-lovey piano solo, which has had its volume boosted to be equal in loudness to the entire BAND that is about to follow it.
The strategy in a game should come from choosing your cards correctly, not from buying tons of cards looking for a game winner.
I used to play Magic, and this exact criticism is why I don't anymore. I have no problem with the idea of deck construction, but making 'rare' cards more powerful just allows the creators of the game to cash in on an artificial scarcity of their own design. The whole thing about 'rarity is designed for Limited play, where players don't bring their own decks' is a canard, because Limited and Constructed players alike use the same packs of cards to play. If rarity were really about making Limited a better format, you would just be able to spend $40 and get a big box with enough of each card to be able to make any valid deck for Constructed play, and then Limited events would use the same packs that they do now.
I'd happily play a 'CCG' based on slightly more 'traditional' board/card game economics (fixed price for fixed cards), but interestingly enough, there are none that are popular. I daresay that the thrill of opening a pack and finding out what cards you got is a big hook for new players, who are then sort of gradually introduced into additional levels of indoctrination as they become normalized to their previous levels. It's sort of like Scientology - just as no one would join the Church of Scientology if spending $10,000 to read 'OT 3' were the first step, no one would start playing Magic if the first step was to spend $400 on a 'tournament competitive' deck, which will require $100 of new 'tech' every two months or so for as long as you want to play. But you know, that first packs of cards is pretty cool, and then you start buying more cards once you see that your friends are able to do better by playing different cards, and then you read about this cool combo engine on some website, and then you learn how a deck full of dual-lands would make it so much more possible for you to add a splash of Blue, and then...
The grandparent doesn't disagree with you. You both think that a mouse is 'better' than an analog stick for aiming, where 'better' is defined as 'allows more precise input at higher speeds'. The grandparent didn't deny the tactical advantages offered by this control scheme - he simply finds it to be unrealistic.
If by 'obstructive', you mean 'people were standing on a public street handing out fliers', then yes, E for All had a lot of 'obstructive marketing' in front of PAX.
inrainbows.com was more or less useless for 2-3 days after the release. I did end up buying a copy for a few dollars, but it was much, much faster to just download the damn thing off of BitTorrent.
Life of the original author plus 70 years is what the USA has now. So if your favorite artist kicks the bucket tomorrow, their works will enter the public domain in 2077.
But it wouldn't do any good - according to the link, he'd just respawn somewhere above ground anyway.
The same is true of Smash Brothers. I personally just play it casually with friends, but if you want to play something deep, Smash Bros will let you go all the way down the rabbit hole.
Probably comes from playing on a MUD where 'Format 80 Or Die' was rule number one.
Subject-verb agreement is stupid anyway. Spoken language doesn't need parity bits.