Your math is correct. What I believe is being discussed is that while multiplying the primes from 2 to 23, you're making the (admittedly invalid) assumption that the primes from 2 to 23 are all that exist. We know that there are more primes than that, we're intentionally making that assumption to prove a point...
If {2, 3, 5, 7, 11, 13, 17, 19, 23} are all the primes that exist (we know that they aren't, but just assume for the moment that they are), then the total 223092871 is indeed prime when compared to all of the primes that "exist", thus invalidating the original assumption and proving it false because now we have another known prime. If you count the fact that 317 and 703763 are indeed prime factors, this also invalidates the original assumption in that there are primes in addition to all that "exist", also proving the assumption false.
Given that numbers are infinite, there would be no point in which you could truthfully say "here is the set of all existing prime numbers", thus proving that there are an infinite number of them. That's all that's being said by the proof posted so far above: There are an infinite number of prime numbers, and here is my proof as to why that is so.
Also, with LoL, the game "ends". This allows you to swallow your victory or defeat, then start again with everyone on the same footing. This is somewhat similar to WoW's PvP, but your character persists between the matches. So, if you're undergeared/underleveled/whatever going into one PvP match, you're pretty much going to be in the same situation next time unless you go out and grind more equipment.
(poor proofreading)
I meant to say that in WoW, your character persists and you need to grind gear between matches if you want to improve.
I'm a 30+ ex-WoW player. LoL has been a great alternative for me. I think the difference, though, is that LoL is not "persistent" like WoW is. In my case, I'm an alt-o-holic and like to try all of the class/race combinations. I've never really been interested all too much in end-game as it's pretty much the same experience over and over again. LoL, even though it primarily uses the same map, is a different experience every time you play it because of the 100+ character selection options and, even within that, each character can be built/played in different ways. This brings a different experience to every game.
Also, with LoL, the game "ends". This allows you to swallow your victory or defeat, then start again with everyone on the same footing. This is somewhat similar to WoW's PvP, but your character persists between the matches. So, if you're undergeared/underleveled/whatever going into one PvP match, you're pretty much going to be in the same situation next time unless you go out and grind more equipment.
If you are someone who hasn't tried LoL and liked the old Warcraft 1/2/3 or Starcraft games, I highly recommend trying LoL - doesn't cost anything but time.:)
They do have warnings on the boxes. And on the instructions. And on the packaging. I've bought several packages of Buckyball brand magnets when they were on sale.
Here is a CNN Article with an image that shows the warning I'm referring to.
Apparently, that site is jacked with all kinds of javascript... here's a link directly to the image.
As you can see, the warning is clearly printed on the packaging and clearly printed on the container. They are not showing the insert that also contains the warning, but I assure you it is there.
Ya I've been posting on here for a bit, I'm just saying that at least at the time of my posting that the trolls out numbered any legitimate posts like... 5 to 1?
That's pretty much the internet in a nutshell. Or, more realistically, life in general.
I don't know that I understand all of this domain blocking to make a site inaccessible. Can't people just use the IP address directly? No need for a domain name... no need to get around blocks.
I'm sure that someone has probably already done this, but what about private domain name servers? It would seem highly unlikely that noone has thought to run their own "dark" DNS.
As a developer, I have seen similar decisions made for business reasons, including hiding features that are essentially finished rather than expose a very nasty bug to customers because it is too difficult to fix before a fixed release date
Yes, they are both illegal, but one requires physically breaking into a car, and moving it to another location where you must either strip it for parts or sell it to someone else, and the other can be done from your couch.
More importantly, stealing a car deprives the original owner of their car. Downloading music leaves the source data completely intact, depriving no one of anything except for "potential" profit.
So why don't they get pissed that a game doesn't offer same-screen or LAN multiplayer, which has no strict need to connect to the publisher's server?
Personally, it irks me to no end that games that could easily offer LAN multiplayer do not do so. Torchlight 2 does. I bought it because of this fact. Outside of the MOBA/MMO genre (for resaons I presume are obvious), I have not bought a multiplayer game that doesn't support LAN in quite some time.
It didn't sell to me either. I did, however, buy a 4-pack of its primary competitor, Torchlight 2 for $60 (the cost of 1 copy of D3) so that I could play with 3 of my friends. Torchlight 2, incidentally, was developed by the same team that developed Diablo 1 and 2. Funny how things work like that sometimes.
There's been a good reason that I haven't bought any EA games for a long time.
These issues have been A SECOND good reason for a somewhat less long time.
I personally see no need for online requirements for a single player experience. EA, Blizzard, or any other developer/publisher/whatever doesn't matter - the point is I won't buy games that require an online presence for a single player experience.
Your math is correct. What I believe is being discussed is that while multiplying the primes from 2 to 23, you're making the (admittedly invalid) assumption that the primes from 2 to 23 are all that exist. We know that there are more primes than that, we're intentionally making that assumption to prove a point...
If {2, 3, 5, 7, 11, 13, 17, 19, 23} are all the primes that exist (we know that they aren't, but just assume for the moment that they are), then the total 223092871 is indeed prime when compared to all of the primes that "exist", thus invalidating the original assumption and proving it false because now we have another known prime. If you count the fact that 317 and 703763 are indeed prime factors, this also invalidates the original assumption in that there are primes in addition to all that "exist", also proving the assumption false.
Given that numbers are infinite, there would be no point in which you could truthfully say "here is the set of all existing prime numbers", thus proving that there are an infinite number of them. That's all that's being said by the proof posted so far above: There are an infinite number of prime numbers, and here is my proof as to why that is so.
Also, with LoL, the game "ends". This allows you to swallow your victory or defeat, then start again with everyone on the same footing. This is somewhat similar to WoW's PvP, but your character persists between the matches. So, if you're undergeared/underleveled/whatever going into one PvP match, you're pretty much going to be in the same situation next time unless you go out and grind more equipment.
(poor proofreading) I meant to say that in WoW, your character persists and you need to grind gear between matches if you want to improve.
I'm a 30+ ex-WoW player. LoL has been a great alternative for me. I think the difference, though, is that LoL is not "persistent" like WoW is. In my case, I'm an alt-o-holic and like to try all of the class/race combinations. I've never really been interested all too much in end-game as it's pretty much the same experience over and over again. LoL, even though it primarily uses the same map, is a different experience every time you play it because of the 100+ character selection options and, even within that, each character can be built/played in different ways. This brings a different experience to every game.
:)
Also, with LoL, the game "ends". This allows you to swallow your victory or defeat, then start again with everyone on the same footing. This is somewhat similar to WoW's PvP, but your character persists between the matches. So, if you're undergeared/underleveled/whatever going into one PvP match, you're pretty much going to be in the same situation next time unless you go out and grind more equipment.
If you are someone who hasn't tried LoL and liked the old Warcraft 1/2/3 or Starcraft games, I highly recommend trying LoL - doesn't cost anything but time.
Strangely enough, it may end up swinging that way again.
In Case B there was clearly intent to create an explosion <snip...>
Note the complete absence of Attribute R.
I would say that this would qualify at Attribute R.
Too bad you posted as AC... I had mod points to spend. Imaginary +1 Insightful for AC post.
They do have warnings on the boxes. And on the instructions. And on the packaging. I've bought several packages of Buckyball brand magnets when they were on sale.
Here is a CNN Article with an image that shows the warning I'm referring to.
Apparently, that site is jacked with all kinds of javascript... here's a link directly to the image.
As you can see, the warning is clearly printed on the packaging and clearly printed on the container. They are not showing the insert that also contains the warning, but I assure you it is there.
Ya I've been posting on here for a bit, I'm just saying that at least at the time of my posting that the trolls out numbered any legitimate posts like... 5 to 1?
That's pretty much the internet in a nutshell. Or, more realistically, life in general.
So sue me.
Continuted use of TPB will make this more likely. :)
I don't know that I understand all of this domain blocking to make a site inaccessible. Can't people just use the IP address directly? No need for a domain name... no need to get around blocks.
I'm sure that someone has probably already done this, but what about private domain name servers? It would seem highly unlikely that noone has thought to run their own "dark" DNS.
As a developer, I have seen similar decisions made for business reasons, including hiding features that are essentially finished rather than expose a very nasty bug to customers because it is too difficult to fix before a fixed release date
Ah, hot coffee, how we miss you.
And Miss Piggy?
...don't pretend someone else forced you to take their cookie because they wouldn't share it.
And, by that, you mean "don't pretend someone else forced you to make a copy of their cookie because they wouldn't share it.", of course. Right?
Didn't you know? "It doesn't matter if you're black or white!"
... pass.
Yes, they are both illegal, but one requires physically breaking into a car, and moving it to another location where you must either strip it for parts or sell it to someone else, and the other can be done from your couch.
More importantly, stealing a car deprives the original owner of their car. Downloading music leaves the source data completely intact, depriving no one of anything except for "potential" profit.
So why don't they get pissed that a game doesn't offer same-screen or LAN multiplayer, which has no strict need to connect to the publisher's server?
Personally, it irks me to no end that games that could easily offer LAN multiplayer do not do so. Torchlight 2 does. I bought it because of this fact. Outside of the MOBA/MMO genre (for resaons I presume are obvious), I have not bought a multiplayer game that doesn't support LAN in quite some time.
Currencies are as real as your ability to spend them. By that standard, USD is very real and Bitcoin is not.
I know of a couple of Mincraft server hosts that accept Bitcoins as payment.
Congress shall make no law... That says nothing about local municipalities.
+1 Relevant
It didn't sell to me either. I did, however, buy a 4-pack of its primary competitor, Torchlight 2 for $60 (the cost of 1 copy of D3) so that I could play with 3 of my friends. Torchlight 2, incidentally, was developed by the same team that developed Diablo 1 and 2. Funny how things work like that sometimes.
There's been a good reason that I haven't bought any EA games for a long time.
These issues have been A SECOND good reason for a somewhat less long time.
I personally see no need for online requirements for a single player experience. EA, Blizzard, or any other developer/publisher/whatever doesn't matter - the point is I won't buy games that require an online presence for a single player experience.
As far as I know, speaking German isn't illegal anywhere...?
Tell that to the MAFIAA.
This. I can see using ads to monitize free/OTA programming, but I refuse to pay to watch ads, which is why Hulu doesn't get our money either.