Slashdot Mirror


In Wake of Poor Reviews, Amazon Yanks SimCity Download

An anonymous reader writes with an excerpt from Geek.com: "In what must be a big blow for EA and Maxis, Amazon has stopped selling download copies of the just released SimCity. The game has at time of writing received 833 reviews on Amazon, and has an average rating of just one star. That's because 740 of those are one star reviews. Only 20 people gave it 5 stars. There's few better ways to gauge how a game has been received, and this is pretty damning as to how EA has handled the launch."

511 comments

  1. Not sure... by Anonymous Coward · · Score: 5, Insightful

    Not sure if this is good for the PC games industry, or bad. It's good, because games with bad DRM shouldn't succeed. It's bad because I like PC games, and want the industry to focus on PC games again.

    1. Re:Not sure... by Hatta · · Score: 5, Interesting

      In other news, a sequel to Planescape: Torment got funded on Kickstarter in 6 hours flat. It looks like the good guys are finally winning for once.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Not sure... by AmiMoJo · · Score: 5, Insightful

      Yah, I don't know why this story was tagged "failure", it's actually an epic win. Not for EA, but for everyone else.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:Not sure... by Xphile101361 · · Score: 5, Funny

      The tree of Innovation must be refreshed at times with the blood Developers and Publishers.

    4. Re:Not sure... by 2starr · · Score: 5, Insightful

      The problem will be if they simply see the failure as not having enough server infrastructure to handle the load as opposed to seeing the whole online DRM model as being a bad idea.

      --

      "Let your heart soar as high as it will. Refuse to be average." - A. W. Tozer

    5. Re:Not sure... by Anonymous Coward · · Score: 5, Insightful

      Not sure if this is good for the PC games industry, or bad. It's good, because games with bad DRM shouldn't succeed. It's bad because I like PC games, and want the industry to focus on PC games again.

      Stop, just stop. You're completely missing the point. The point is that EA deceived consumers into thinking it was a single-player game. It's not, there is no single player mode, so no offline mode is possible. DRM is a moot point, it's like bitching about having to go online to play a single player instance in World of Warcraft.

      YA, EA sucks, they fucked this all up big time. Yes, they could and should have made an offline single player mode, but they didn't. They chose to make a game where you cannot EVER truly play a completely isolated single-player game mode... even in the "solo mode" your city is influenced by other players in an indirect fashion.

    6. Re:Not sure... by Anonymous Coward · · Score: 0

      Yah, I don't know why this story was tagged "failure"

      Because if was a failure for EA.

    7. Re:Not sure... by CanHasDIY · · Score: 3, Insightful

      The tree of Innovation must be refreshed at times with the blood of failed product launches.

      FTFY

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    8. Re:Not sure... by Mitreya · · Score: 2

      In other news, a sequel to Planescape: Torment got funded on Kickstarter in 6 hours flat. It looks like the good guys are finally winning for once.

      Here's hoping they'll set a new record

      They have more than doubled the initial $900,000 goal ($1,903,586 as of now), after less than 2 days on kickstarter.

    9. Re:Not sure... by interkin3tic · · Score: 1

      I'd be surprised if the decision makers at EA were so stupid as to actually think this was because it was on the PC rather than being due to their own incompetence.

      Whether they use this as an excuse to put out all their games on consoles only is another question, but that decision would likely have little to do with this incident. It would be because they had decided they decided they could make more on consoles.

    10. Re:Not sure... by Anonymous Coward · · Score: 0

      It's good as long as DRM dies... EA sucks!! Long live the vid!

    11. Re:Not sure... by amicusNYCL · · Score: 3, Interesting

      Not sure if this is good for the PC games industry, or bad. It's good, because games with bad DRM shouldn't succeed. It's bad because I like PC games, and want the industry to focus on PC games again.

      This is good for PC gaming, because it means strategies like this will not succeed in the marketplace. The best outcome of this would be EA losing a ton of money on SimCity. Hopefully EA withdraws from the PC gaming market and focuses on only producing console titles, that would also be a win. EA is not a friend to PC gamers, we don't need them. PC gaming is much, much larger than EA. PC gaming will succeed because of companies like Valve, and because of the developers and fans who use things like Kickstarter to get their games funded (speaking of which, where the hell is Star Command?). PC gaming will succeed in spite of companies like EA, not because of them. I would love it if companies who start their game design by including DRM left the PC market, it will become a bigger market for the developers that want to make great games.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    12. Re:Not sure... by sirsnork · · Score: 4, Insightful

      It's EA, they don't care about either of these things. If they did they would have actually fixed the capacity issues before launch. This isn't the first time this has happened for an EA launch and it won't be the last

      Why pay for more servers for launch, when you can put in as many as you'll need to run under normal load once it settles down and lose so few customers that it won't even make a blip on the graph.Especially as the ones who get punished are obviously the "hardcore" ones who will just keep coming back, even after bitching the whole time when the servers can't handle the load

      Seriously, the Oceana launch that happened today is having exactly the same problems.

      At this point this is what you get if you buy EA games. Give it a week and it might be working enough to play, give it a month and it might be reliable

      --

      Normal people worry me!
    13. Re:Not sure... by AmiMoJo · · Score: 5, Insightful

      Isn't that the same thing? DRM causes excessive server load and extremely poor player experience, masses of negative reviews. DRM costs EA sales, and they only way to fix it is to throw more money at the problem.

      Better yet there is no way to recover from all those negative reviews now. Even if they fixed it tomorrow they would remain, and the chances of 800+ people bothering to write positive reviews is nil. The game is tainted forever, the disaster unrecoverable. Well, that isn't entirely true, they could release a DRM free version, that is the only thing that can turn it around.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    14. Re:Not sure... by Dishevel · · Score: 2

      There are though games that are fair to good everywhere but can with the help of the community really shine on a PC.
      Counter Strike, ARMA 2, and the like.
      Games that are decent but games that will become awesome and live long lives due to mods.
      PCs can if the game designers are smart become immortal on PC. Not so much for consoles.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    15. Re:Not sure... by Nyder · · Score: 2

      Not sure if this is good for the PC games industry, or bad. It's good, because games with bad DRM shouldn't succeed. It's bad because I like PC games, and want the industry to focus on PC games again.

      It's good all the way around.

      What it shows is that PC users won't put up with really stupid ass DRM and poorly managed launches.

      What surprises me is that Amazon would pull the listing, even with bad reviews, any sale is sale.

      I didn't read the article, barely glanced at the summary. Simcity was cool in the 80's & early 90's, but now? I doubt it. If people are going to bring any old franchise back from the past, X-wing and Tie-fighter would rock...

      --
      Be seeing you...
    16. Re:Not sure... by X0563511 · · Score: 2

      Not even a whole day and it's at 1.91 million USD.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    17. Re:Not sure... by Anonymous Coward · · Score: 0

      ...or they could blame the developing team, dump them and lower the quality level bar even further to curb costs and make the drm worse as they have done till now.

    18. Re:Not sure... by whargoul · · Score: 1

      Unreal Tournament also comes to mind.

    19. Re:Not sure... by Anonymous Coward · · Score: 1

      There are many more.
      The point is that on the console a game can be good.
      But it can not be immortal.
      On the PC games can be immortal.

    20. Re:Not sure... by Hentes · · Score: 1, Interesting

      Who cares what the industry does, there's a flourishing indie scene ready to take their place.

    21. Re:Not sure... by Synerg1y · · Score: 1

      Now if baulder's gate III was kickstarted.... :)

    22. Re: Not sure... by Gabrill · · Score: 1

      Anonymous coward with poor quality control? Do you work for EA?

      --
      Always going forward, 'cause we can't find reverse.
    23. Re:Not sure... by Synerg1y · · Score: 2

      Yea... I give a month for new releases to iron out the bugs on PC games, I've never gotten a game that didn't have substantial patching by the 1 month mark. It kind of sucks, but it seems the trend has been to make the games as simple and big as possible while leaving quality to the beta (SCII), or the community (skyrim).

    24. Re:Not sure... by Tridus · · Score: 5, Informative

      Amazon was getting bombarded by refund requests. That is why they pulled it. Selling it was costing them money.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    25. Re:Not sure... by Darinbob · · Score: 4, Insightful

      Online DRM won't fail while we still have a giant fan base who supports DRM. They would rather divide the world into good guys with DRM and bad guys with DRM instead of realizing that everyone with DRM is a bad guy (even Valve). When people think that some DRM is ok and even desirable, they make the war to defend consumer rights much more difficult.

    26. Re:Not sure... by doublebackslash · · Score: 4, Insightful

      Amazon Elastic Compute.

      No excuses.

      --
      md5sum /boot/vmlinuz
      d41d8cd98f00b204e9800998ecf8427e /boot/vmlinuz
    27. Re:Not sure... by flayzernax · · Score: 1

      Yet some games that maybe aren't the best, but being produced by studio's that know their business are failing on Kickstarter. Like Wildman. Which is a tragic story about how kickstarter can really kick your ass.

      But for mostly for some small indie titles, Kickstarter seems to be a boon.

      On topic I'm surprised Sim City was given such bad reviews I know EA has a reputation for destroying anything it touches. But I really expected this franchise to be treated with reverence. Seems like EA has no intention of making a long term stay if they are destroying all the IP they gobble up.

      One other alternate theory I have about these big publishers that just crap all over good franchises is they are just trying to extend trademarks and re-copyright material with a new face. As much as I detest Disney's permanent death grip on Mickey at least they produce good shows every year for their audiences.

      It seems in other genre's and industries the IP deathgrip is just causing Uwe Boll Level disastrous failures every 5 years.

    28. Re:Not sure... by Anonymous Coward · · Score: 0

      Not sure if this is good for the PC games industry, or bad. It's good, because games with bad DRM shouldn't succeed. It's bad because I like PC games, and want the industry to focus on PC games again.

      Stop, just stop. You're completely missing the point. The point is that EA deceived consumers into thinking it was a single-player game. It's not, there is no single player mode, so no offline mode is possible. DRM is a moot point, it's like bitching about having to go online to play a single player instance in World of Warcraft.

      YA, EA sucks, they fucked this all up big time. Yes, they could and should have made an offline single player mode, but they didn't. They chose to make a game where you cannot EVER truly play a completely isolated single-player game mode... even in the "solo mode" your city is influenced by other players in an indirect fashion.

      But my coal power plant smokestacks need the smoke to go somewhere and I need to offload my enormous landfill's backlog. You're not even USING your edge, its just a bunch of empty woods and lakes, ya hippie! Coal town needs new life to sustain its soul harvesting machinery!

    29. Re:Not sure... by ArmchairGeneral · · Score: 2

      I don't think they deceived anyone who actually paid attention to looking into it. First of all, it's EA, they have a history of fucking good things up. So when I heard about a new SimCity, I was elated at first, then as I read into it, because I am suspicious of anything EA does, I was disgusted by it. Second of all, it's EA, they made up a story about social interaction being what everyone wants. But really it's just DRM they want to sell. And lastly, it's EA...

      How about someone start a Kickstarter campaign to raise funds to buy the source code for SimCity4? It's not like EA will be using it...although they might have to after this abysmal launch. I see someone is attempting to launch a Kickstarter to build a new SimCity style game http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d

    30. Re:Not sure... by Pseudonym · · Score: 4, Insightful

      It's also good that it happened to EA and not a smaller company. EA has a better chance of absorbing the loss and learning from it. Not that this is likely, but I'm an optimist like that.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    31. Re:Not sure... by Anonymous Coward · · Score: 0

      Give it a week and it might be working enough to play, give it a month and it might be reliable

      ...then give it a few years, by which time EA's DRM servers for that game might no longer be running.

    32. Re:Not sure... by Anonymous Coward · · Score: 5, Insightful

      And give it three years and they will shut off the servers and ask you to buy the sequel, so it can all happen again!

    33. Re:Not sure... by ToxicBanjo · · Score: 1

      The original COD and UT99 games worked wonderfully right out of the box. Can't say the same for other games, the Battlefield series for example. BF2 was 8 months before it was reliable. BF3... well let's just not even go there.

      EA pushes product out long before it is actually ready to go out. Some releases I wouldn't even qualify as alpha let alone beta or release versions yet the fanboys still spend their $59.95 with each new title popped out of the EA uterus. Then spend the next 6 months trolling the forums bitching about patches.

      --
      There are only 10 kinds of people in the world. Those that understand binary and those that don't.
    34. Re:Not sure... by Synerg1y · · Score: 0

      There's SWTOR, though the space sim is a joke...

      In regards to the 80s and 90s, you must've been under a rock during the whole "The Sims" fag... i mean fad craze.

    35. Re:Not sure... by AaronLS · · Score: 1

      I wouldn't want to buy that source code. 1) It probably wasn't written with long term adaptation and reuse in mind. 2) Why give EA any money at all? Just start an open source project and a kickstart campaign to fund a few fulltime developers.

    36. Re:Not sure... by lister+king+of+smeg · · Score: 1

      hopefully it wouldn't be as delayed (the android port is still in dev despite originally having been planed to release it at the same time as Windows OSX and IOS) or have as many issues as BG enahanced eddition has had (like discovering that they had lost some source code and all of the original art)

      More importantly i wish the would kill the Downloadable content /micro-transaction ( bgee new npc are purcaseable in game content now) crap and just release it as a expansion like in the olden days.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    37. Re:Not sure... by Anonymous Coward · · Score: 2, Insightful

      So you're saying what makes some games great is their artistic merit and gameplay. Things that still apply to the game regardless of the platform it runs on.

      Ok, so you can have your awesome game on a console, good for you. Or, you can have the exact same awesome game on a PC, with better graphics, a bigger variety of options to customise your gaming experience (from control mappings to graphics settings etc), the ability to use any form of controller input you like (keyboard, mouse, joystick, gamepad, PS3 controller, Xbox360 controller, steering wheel, flight stick, Kinect) - keeping in mind these also allow disabled people to play that otherwise couldn't on a console with controller lock-in, guaranteed backwards compatibility, ability to play off a hard drive (most PC games these days don't require the disc after installing), ability to mod the game (whole games (Counter Strike, Team Fortress, DayZ) and GENRES of games (MOBA, Tower Defence) have come about only because of modding), choice of online servers for multiplayer, including running your own multiplayer server (for most online PC games), ability to back up save files...

      Really, the list goes on and on. Why would you NOT want the superior gaming experience? You call yourself a true gamer and others a sham, but you would deliberately choose to play games in an inferior way for no benefit at all?

    38. Re:Not sure... by Anonymous Coward · · Score: 1, Insightful

      "DRM costs EA sales, and the only way to fix it is to blame pirates."

      FTFY!

    39. Re:Not sure... by Anonymous Coward · · Score: 0

      Are we certain that it won't have an always-on DRM requirement with servers crashing on launch?

    40. Re:Not sure... by Killall+-9+Bash · · Score: 3, Interesting

      PeerBlock detects a connection to the amazon EC2 cloud when I attempt to launch SimCity. SimCity will not launch unless i disable PeerBlock.

      So....

      I don't know if the SimCity main servers, or maybe just authentication servers are hosted by Amazon.... but... NO EXCUSES. IIRC EC2 has plenty of tools for rapidly cloning servers.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    41. Re:Not sure... by L33tminion · · Score: 1

      Amazon is good about honoring refund requests, which is good twice over for their customers, since it also gives them an incentive to pull defective products.

    42. Re:Not sure... by Anonymous Coward · · Score: 0

      Ah, Planescape: Torment. One of my favorite story type RPGs. The music is legendary:

      https://www.youtube.com/watch?v=JgjqtIY_zww
      https://www.youtube.com/watch?v=2K186aYqMS4

    43. Re:Not sure... by Anonymous Coward · · Score: 0

      Going by the scripts for Sims 3, you can add "3) It's shit." to that.

    44. Re:Not sure... by smash · · Score: 1

      It hasn't even been previewed yet, let alone published. I'll jump for joy when something tangible has been released. Just because people are willing to pay for a sequel, it doesn't mean that the developer won't push out some turd, especially given they are now funded, no matter how crappy the game is they put out.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    45. Re:Not sure... by smash · · Score: 1

      If it's like most EA releases, they'll support the online servers for about 2 months and then move on citing "poor sales" and screw everyone who actually did buy the game. Got burned far too many times back in the early 00s by EA to even consider buying any of their shit.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    46. Re:Not sure... by Anachragnome · · Score: 5, Insightful

      "Seriously, the Oceana launch that happened today is having exactly the same problems..."

      That is because this is NOT about DRM--this is about killing the Used PC Game market. The server connection is to verify first-install. After that, the game will not work on any other machine (or be whittled down to Demo functionality). That being said, all EA PC games will have this "feature" from this time forward as they and every other major game developer/publisher are all involved in a major assault on First Sale doctrine.

      Corporate Gaming is dying...don't throw it a life-preserver by purchasing their bullshit. There are a TON of Emulators and Kickstart projects out there--give THOSE folks your money.

    47. Re:Not sure... by Anonymous Coward · · Score: 0

      Bullshit. It took me all of 30 seconds to learn that it had always on server style DRM, and that was months ago before the game was even out. A person that doesn't know that about this game is someone who didn't care enough to spend a moment to see what it was he was about to purchase.

      EA is a lumbering beast that drowns innovation and creativity in exchange for the souls of a studios developers. The only consumers it tramples are those who aren't all that interested in the shit they consume anyhow. I mean that categorically; it takes almost no effort to learn of the DRM model this game uses.

    48. Re:Not sure... by meerling · · Score: 1

      Hmmm... Looks to me like he is worried about the segment of gaming that he plays in.
      I for one am a gamer. Currently I play PnP games and PC games.
      Am I not a real gamer?
      I can only afford one platform (I can't really afford that, but still) and it happens to be a PC because I can also easily use it for the many other things I need it for.
      Does being poor mean I'm not a real gamer?
      Region Coding on handhelds is an issue to me. Does that mean I'm not a real gamer since I don't have a handheld?
      The mess that was brought up recently about the PS4 and Xbox702s locking a game disc to a specific console unit is also an issue to me, even though I don't have one. (Actually nobody has one, but still.) Does that mean I'm not a real gamer?

      A gamer is someone who plays, enjoys, and cares about gaming. Worrying about the issues specific to one platform or another doesn't make you any less of a gamer.
      As to the Anonymous Coward that made the accusations of someone else concerned with an issue inflicting a segment of gaming not being a gamer, I would say that not only is your accusation incorrect, but your derisive and diversionary bigotry to the gamer community in fact paint your gamer cred in contention. So I will now ask you, why do you think you are a gamer when you attack other gamers in an attempt to sow discord in the gaming community?
      Don't we have enough people trying to marginalize and discredit out favored entertainment already?

      Don't troll gamers. Either support the cause, or get the hell out.

    49. Re:Not sure... by Darkness404 · · Score: 4, Insightful

      Except that there are still a lot of truly -fun- and awesome commercial games out there. Yeah, there's a bunch of crap commercial games out there (and a lot of crap indie games) but a properly done commercial game tends to outclass even the greatest indie games simply because they can afford the talent, hardware and polish that indie games will never have.

      Wake me up when there's an indie equivalent to Fire Emblem (and no, Battle for Wesnoth is not the same thing...) or indeed RPGs in general.

      --
      Taxation is legalized theft, no more, no less.
    50. Re:Not sure... by Anonymous Coward · · Score: 0

      Give it two months and the servers might be off.

    51. Re:Not sure... by flayzernax · · Score: 1

      Please spawn more publishers!

      Not gonna happen.... but I know game devs who would love having a buyers market for their publisher.

    52. Re:Not sure... by amiga3D · · Score: 4, Interesting

      I've hated EA ever since back in 1985 when I bought a game for my C64 that hammered my 1541 disk drive out of alignment. It took about 5 minutes to load and you could fry an egg on the drive's cover by the time it was finished. I finally got the copy protection stripped out and it loaded in about 24 seconds just as smooth as silk. I haven't bought a game from those fuckers since. I can't believe they're still in business the way they've screwed over their customers and they are still at it today.

    53. Re:Not sure... by Pino+Grigio · · Score: 1

      Yes, I was going to suggest that game makers, especially games that are "brands", shouldn't need to use publishers these days. I've contributed to some, including Elite: Dangerous and I think it's an excellent model for game makers to use.

      The only problem with it is that you have to come with a reputation first otherwise you probably won't get funded. From reading GameDev over the years, there are thousands of people out there trying to make games, but producing a really good one takes time, effort and money (and experience too, of course).

    54. Re:Not sure... by Anonymous Coward · · Score: 0

      There is no Used PC Game market anyway. Basic copy protection killed that 20 years ago. This is about execs not understanding the true nature of the market they work in. Developers are then forced to modulate their work to the whims of the bean counters in order to maintain funding. The mainsteam music industry was killed in this way long ago with good music getting made in spite of music execs.

      TL;DR This is about greedy fucks that come from outside the industry ruining the industry. As in the music industry, look to the indie sector, but as in the music industry expect the more lucrative parts of the indie sector to get co-opted and homogenised.

    55. Re:Not sure... by Pino+Grigio · · Score: 2

      I've owned Crysis 3 for 2 weeks and during that time it's been patched twice. Strangely, the fundamental unit of Patch for Crysis seems to be 210mb, as both patches were this size!

    56. Re:Not sure... by Pino+Grigio · · Score: 0

      Unlikely. In fact they absolutely wouldn't do this. They'd release an "unlock" patch beforehand.

    57. Re:Not sure... by Pino+Grigio · · Score: 1

      Wasn't the record the Elite:Dangerous kickstarter? It raised £1.5m, which is about $2.2m. Planescape should breeze past this easily as their first day raised nearly $1m, which is kind-of unbelievable.

    58. Re:Not sure... by benf_2004 · · Score: 1

      Wasn't the record the Elite:Dangerous kickstarter? It raised £1.5m, which is about $2.2m. Planescape should breeze past this easily as their first day raised nearly $1m, which is kind-of unbelievable.

      Off the top of my head, the developers of Project Eternity and Wasteland 2 would tend to disagree.

    59. Re:Not sure... by Stormwatch · · Score: 1

      Good? On the contrary, it's a pity that even such a debacle won't kill EA.

    60. Re:Not sure... by rtb61 · · Score: 4, Informative

      It seems lot of customers who wrote 1 star were also getting pretty offended when the 5 star (one time only reviewers) also included personal attacks against the 1 star reviewers many of whom are an "Amazon Verified Purchase", this pushed many of them into demanding a refunding.

      --
      Chaos - everything, everywhere, everywhen
    61. Re:Not sure... by Kremmy · · Score: 2

      Not sure how you expect them to do that on a game which was designed to utilize server-side processing through and through. The simulation is reliant on the server, it's not as simple as an "unlock patch".

    62. Re:Not sure... by flayzernax · · Score: 1

      There's plenty of immortal Nintendo ROMs out there... hell http://yabause.org/ Sega Saturn has an emulator.

      Given all enough time attention and love, monkeys can immortalize anything.

    63. Re:Not sure... by Anonymous Coward · · Score: 0

      And the only reason there isnt a full single player mode is so they can advertise this DRM as a multiplayer "feature".
      It is nothing but an excuse to make naive people think it is a feature and not DRM.

    64. Re:Not sure... by FishTankX · · Score: 1

      They could have simply just rented out a server farm, isn't Amazon's EC2 pretty flexible? Having enough capacity for launch might have avoided alot of the bad reviews on Amazon and lead to more sales, and usually PC game download sales are pure profit so i'm sure more dollars have been lost than gained by skimping out on server rental money.

    65. Re:Not sure... by Sperbels · · Score: 2

      It's EA, they don't care about either of these things.

      I find it extremely unlikely that 800 1 star Amazon reviews is going unnoticed by EA. The are almost certainly pissed and knocking heads right now.

    66. Re:Not sure... by Anonymous Coward · · Score: 0

      They're also after the bigger pie: microtransactions. Controlling that revenue stream by not giving away that content to the end user's PC is a goldmine. They're trying to grab as much money as they can before the whole thing collapses in on them.

    67. Re:Not sure... by Anonymous Coward · · Score: 1

      Woah woah woah!
      You mean to tell me internet trolling actually did something good today?!
      Now I've seen it all :(

      captcha: molest
      FML

    68. Re:Not sure... by Anonymous Coward · · Score: 1

      It's pretty naive to assume the "social" function came first, with DRM being a bonus. If anything, the DRM came first, with EA demanding some sort of justification they can peddle to consumers.

      Looks like you fell for it, too.

    69. Re:Not sure... by Anonymous Coward · · Score: 0

      DRM = Digital Rights Management, whether they're using it to prevent piracy or to stop used game sales it's still DRM.

    70. Re:Not sure... by maxwell+demon · · Score: 1

      "Seriously, the Oceana launch that happened today is having exactly the same problems..."

      That is because this is NOT about DRM--this is about killing the Used PC Game market. The server connection is to verify first-install. After that, the game will not work on any other machine (or be whittled down to Demo functionality). That being said, all EA PC games will have this "feature" from this time forward as they and every other major game developer/publisher are all involved in a major assault on First Sale doctrine.

      Corporate Gaming is dying...don't throw it a life-preserver by purchasing their bullshit. There are a TON of Emulators and Kickstart projects out there--give THOSE folks your money.

      What you are describing is DRM.

      From Wikipedia:
      Digital rights management (DRM) is a class of controversial access control technologies that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to limit the use of digital content and devices after sale.

      Having the game playable only on the computer you first installed it on clearly limits the use of the game, therefore this fits exactly the definition.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    71. Re:Not sure... by Anonymous Coward · · Score: 1

      For What Its Worth... the Amazon link

      SimCity at Amazon

    72. Re:Not sure... by T-Bone-T · · Score: 2

      His point is that DRM is the means, not the end. They are killing First Sale and DRM is their weapon.

    73. Re:Not sure... by Anonymous Coward · · Score: 1

      When gaming online against others, some level of DRM is desirable, as a way to detect cheaters. What's the point of playing a rigged game?

      dom

    74. Re:Not sure... by Anonymous Coward · · Score: 0

      Amazon Elastic Compute.

      No excuses.

      It could be that they may have an engineering problem that doesn't easily scale (or scale in an elastic manner). Seems to me that change in an active city has to be synchronized to their servers in some manner. For the best experience, they probably need to have a consistent view of all city's server side. I read somewhere that they've disabled the cheeta speed setting, which could mean that they are simply unable to hande the large amount of events that are being generated by all the city's at the highest speed. Having the state of every city available online in a consistent manner may be difficult to achieve. I'm not saying it is impossible, just that it may be very difficult. Although, this is all just speculation on my part.

      Anyway, I'd say remove the always online requirement. No excuses.

    75. Re:Not sure... by Anonymous Coward · · Score: 0

      Hmpf. You trust Amazon too much. They'll just remove all those bad reviews if asked nicely enough (maybe with some money in hand).

    76. Re:Not sure... by node+3 · · Score: 1

      Corporate Gaming is dying...don't throw it a life-preserver by purchasing their bullshit. There are a TON of Emulators and Kickstart projects out there--give THOSE folks your money.

      And it's really a shame, too. I've given up on most PC gaming unless it's indie or through Steam, or through the Mac App Store for Mac games, since I'll know all this nonsense will be avoided (though you do have to pay some attention on Steam regarding non-Steam DRM). Also, Blizzard and most MMOs do it right as well.

      Fortunately, that still leaves a lot of great games, and builds an eager user base for indie games. I was hoping that EA would prove themselves with this, and I could add Origin to my list of trusted sources, but clearly that's not the case. For the time being, I'll stick to consoles for my EA fix. Too bad about Sim City though, I was really looking forward to it.

    77. Re:Not sure... by lxs · · Score: 1

      They will probably see the failure as a lack of zombies and FPS elements. (come to think of it, Sim City coping with an occasional zombie outbreak would actually be fun.)

    78. Re:Not sure... by Anonymous Coward · · Score: 0

      Kudos to Amazon for doing what's right for their customers, and not for the corporations.

    79. Re:Not sure... by Xest · · Score: 3, Interesting

      As I pointed out yesterday in another thread, EA have scrapped Dead Space 4 because DS3 sold poorly.

      The reason it sold poorly was because of microtransactions, I'd like to think this means microtransactions aren't going to sneak more prominently into games too now as a result, but I'm not sure it works like that. EA's scrapping of Dead Space 4 seems to imply that they don't think microtransactions were the problem, and that it was the franchise that was at fault, which is silly, because that's blatantly false, it was entirely the effect microtransactions had on the game that stopped people buying it.

      So yes it's nice to see bad ideas fail, but don't assume that companies necessarily recognise that the games failed because of the bad ideas.

      That's not to say this wont select out such stupid companies in the long run, but we're nowhere near yet.

    80. Re:Not sure... by Anonymous Coward · · Score: 0

      Im not trying to be rude but if you think a game like bf3 isn't in alpha you don't know what alpha means.

    81. Re:Not sure... by ardor · · Score: 1

      EA withdrawing from the PC market would not be a good thing, since this will cause other publishers to consider doing the same. "Hmm, EA is pretty big, and they are leaving the PC sector, there must be a good reason for that, perhaps we should do the same."

      --
      This sig does not contain any SCO code.
    82. Re:Not sure... by ultranova · · Score: 5, Insightful

      The simulation is reliant on the server, it's not as simple as an "unlock patch".

      While this will of course be used as an excuse for forced obsolescence, the reality is that an unlock patch could of course simply include the server code, perhaps even running it in the same process as the main game.

      Oh well. After reading about the always connected requirement, I decided to wait and see rather than preorder. It turned out to be a wise decision.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    83. Re:Not sure... by no+bloody+nickname · · Score: 1

      The original COD and UT99 games worked wonderfully right out of the box

      Not quite.
      The original COD, while a great game, had a great big bug that occasionally made players essentially invulnerable during multiplayer deathmatch.
      As I recall it was a case of the hitbox calculations getting haywire.

      I had an awesome video where I showed off my 'übergamer skills' by wiping out the entire opposing team on my own - multiple times.
      Not a great feat when it turns out they cannot hit you with neither guns nor grenades.

    84. Re:Not sure... by Anonymous Coward · · Score: 0

      That is because this is NOT about DRM--this is about killing the Used PC Game market. The server connection is to verify first-install. After that, the game will not work on any other machine (or be whittled down to Demo functionality).

      Then why does the game have always on DRM?

    85. Re:Not sure... by Anonymous Coward · · Score: 0

      If people stop buying their trash, then what they think becomes irrelevant.

    86. Re:Not sure... by Anonymous Coward · · Score: 0

      Check out the "most helpful favorable review"

      5 stars!

      You'd think I'd be mega unhappy like everyone else at the constant waiting and lack of actually being able to play a game I purchased.

      Well, you'd be wrong.

      The hours upon hours since launch that I haven't been able to log in, whether it be sitting in queues, or server busy messages, or just plain old not working screens, I've managed to do a heap of things that I never do when I'm locked in my man cave playing video games.

      I've washed the dishes, the laundry, changed the oil in the car, mopped the floors, dusted, did a spot of gardening, greeted my children who I hadn't really seen since Christmas, walked the dog, asked how my wife's day has been and listened to the entire response, restocked the groceries and many more things! My family has never been happier that they've got a father and husband again.

      In fact, I feel like Simcity has given me a new lease on life. This wouldn't have been possible without the seemingly crazy decision to have constant online connections and server side save points even for single player.

      So I can only thank EA and Maxis. Your failures have been my rewards. 5 stars!

    87. Re:Not sure... by Anzya · · Score: 1

      Not saying you are wrong, just noting that the creator of Wasteland 2, InXile, are the same ones who are going to create the spiritual sequal of Planescape.

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    88. Re:Not sure... by Horshu · · Score: 1

      Damn, I remember those games. People hate DRM now, but the stuff back in the 80s could physically break hardware. The hammering drive DRM was unreal.

    89. Re:Not sure... by Anonymous Coward · · Score: 0

      "As I pointed out yesterday in another thread, EA have scrapped Dead Space 4 because DS3 sold poorly."

      This was reported as not being true yesterday.

    90. Re:Not sure... by DKlineburg · · Score: 1

      Honestly, the graphics can be akin to SC4, or maybe less. But I want a true Sim City, that is 3d so you can build roads anywhere, and runs on something akin to there agent system. I know pretty graphics are.. well pretty, but I just want the sim.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    91. Re:Not sure... by paulatz · · Score: 1

      Strangely, the fundamental unit of Patch for Crysis seems to be 210mb, as both patches were this size!

      porbably the "patch" was just the entire binary code

      --
      this post contain no useful information, no need to mod it down
    92. Re:Not sure... by Xest · · Score: 1

      Hadn't seen this but just looked it up, it seems EA are denying it now at least. Moore's response was a little arrogant, he basically seemed to say that it was ad revenue generating FUD and that throwing in things like microtransactions was just there to get fans riled up.

      If he recognises that microtransactions rile fans up then why the fuck as an exec of EA does he authorise and push for them?

      It sounds like they do actually know they're a problem but feel the need to ruin their franchises and fans enjoyment anyway.

    93. Re:Not sure... by TheNastyInThePasty · · Score: 1

      (come to think of it, Sim City coping with an occasional zombie outbreak would actually be fun.)

      This is why every PC game should come with mod support

      --
      The best thing about UDP jokes is I don't care if you get them or not
    94. Re:Not sure... by Damastus+the+WizLiz · · Score: 1

      I thought Zombie Outbreak was one of the new disasters in Sim City.

      --
      I often have trouble remembering which way is out of bed in the morning.
    95. Re:Not sure... by jbolden · · Score: 1

      Why not just host extra capacity on s3 or a similar service? There are plenty of ways of handling a surge that doesn't require lots of physical infrastructure. Or just buy infrastructure and reallocate to the next game with the next surge.

    96. Re:Not sure... by VGPowerlord · · Score: 2

      It's EA, they don't care about either of these things.

      I find it extremely unlikely that 800 1 star Amazon reviews is going unnoticed by EA. The are almost certainly pissed and knocking heads right now.

      Yes, but watch them try to get the ratings removed on Amazon instead of actually fixing the problems.

      Incidentally, SimCity has been for sale on Amazon Digital Downloads again since about 12 hours ago.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    97. Re:Not sure... by TheNastyInThePasty · · Score: 1

      I don't think anyone who was following the game at all would have been deceived into believing it was a single player game. Rather, people merely expected a single player game because that's what every predecessor to Sim City 2013 was.

      --
      The best thing about UDP jokes is I don't care if you get them or not
    98. Re:Not sure... by ultranova · · Score: 1

      PCs can if the game designers are smart become immortal on PC.

      But if a game is immortal, it will compete with its own sequel (or any other game the developers might launch in the future). From a commercial point of view, it makes much more sense to make disposable games - ones that are fun for a single playthrough and then get forgotten. Games with lots of eye candy and little content. In other words, the exact kind of games we've been getting.

      The other way is microtransactions and forced obsolescence. Always-on connection requirement makes both simple, which is likely the real reason why the new SimCity features it. All of which is yet another reason to avoid it.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    99. Re:Not sure... by IICV · · Score: 1

      Simcity was cool in the 80's & early 90's, but now? I doubt it.

      Wow, do you really think that? I hope you're just being bombastic for the sake of karma, because it's flat out not right.

      The SimWhatever line of games have always had significantly wider appeal than "core" games like X-Wing vs Tie Fighter. Just look at how many people played The Sims, and how much money EA made off of that series - it's ridiculous. Any game that has this sort of mass appeal is going to sell well. There's people out there who haven't played a computer game in decades lined up to buy the new SimCity, just because they remember playing one of the older versions when they were younger. Even if you don't think it's "cool", there's a few million people out there who disagree with you.

      The difference is, this is the first time anyone has tried to pull these always-online DRM shenanigans with a well-known mass market game. In fact, that's probably why there's been such a huge outcry - a lot of people are actually buying the game, and realizing that it's unplayable as released. They're not as willing to take EA's bullshit as the benighted Diablo fanboys who suffered through Error 37, so this time we're actually seeing effective backlash.

    100. Re:Not sure... by Anonymous Coward · · Score: 0

      Corporate != Commercial, good sir.

      It's no mystery that the giant mega-corps are the ones suffering right now...THQ's dead, EA's taking, Activision's eggs are in one basket [I'm not counting the Blizzard side, since Vivendi...Blizz's parent company...has been grumbling about undoing the merger for a year or two], Ubi's smelling the coffee but hasn't really started waking up...while indies and even smaller publishers that haven't or haven't completely sold their souls to Wall Street are thriving.

      The biggest of the big boys have taken a 'customers are an expendable commodity' attitude, and this is the end-game of that decision.

      [Captcha: 'Dissolve'. How appropriate.]

    101. Re:Not sure... by Grisstle · · Score: 1

      Not sure if this is good for the PC games industry, or bad. It's good, because games with bad DRM shouldn't succeed. It's bad because I like PC games, and want the industry to focus on PC games again.

      It's good all the way around.

      What it shows is that PC users won't put up with really stupid ass DRM and poorly managed launches.

      What surprises me is that Amazon would pull the listing, even with bad reviews, any sale is sale.

      I didn't read the article, barely glanced at the summary. Simcity was cool in the 80's & early 90's, but now? I doubt it. If people are going to bring any old franchise back from the past, X-wing and Tie-fighter would rock...

      Holy shit yes! One of my greatest memories from my early pc gaming days was Tie Fighter and the day I was able to stop using a mouse when I got my Sidewinder joystick! I would love to have Tie Fighter again.

    102. Re:Not sure... by Anonymous Coward · · Score: 0

      for old school style games, STEAM has been amazing. If Atlus would port Disgae or Persona to it, I would be set

    103. Re:Not sure... by jjsimp · · Score: 1

      Now everyone that funded them just has to wait the 18-24 months to enjoy the DRM-free game that the developers created. Crossing my fingers for a great game experience.

    104. Re:Not sure... by flayzernax · · Score: 1

      I wonder how much it would take to break the original Maxis Sim City 2000 rules down into a mod and tie it into a voxel game like minecraft. That would be a wild new game.

      I know sim earth existed in a very small package. So what consists of the rules of these games is not all that computationally complex. And there's room to grow.

      Dwarf Fortress is maybe two or three major update versions before it has multiple cities and sovereign groups fully interactive in a voxel like world were anything can be edited.

      So it's not inconceivable that a major studio could publish a game like that from scratch. Particularly since the algorithms already exist for city management.

    105. Re:Not sure... by tlhIngan · · Score: 1

      That is because this is NOT about DRM--this is about killing the Used PC Game market. The server connection is to verify first-install. After that, the game will not work on any other machine (or be whittled down to Demo functionality). That being said, all EA PC games will have this "feature" from this time forward as they and every other major game developer/publisher are all involved in a major assault on First Sale doctrine.

      There are very little used PC game sales anymore. It's already dead - and not just by EA, but everyone as well.

      Take a look at practically any boxed PC game on the shelf, and they're either using Origin or Steam. Neither of which currently allow reselling used games.

      All that's left are indie games, really, or kickstarters.

    106. Re:Not sure... by Anonymous Coward · · Score: 0

      Rightly so, as that makes the 5 star one timers look like idiots, astroturfers, or both.

    107. Re:Not sure... by amicusNYCL · · Score: 1

      I see it more as "Hmm, EA is pretty big, and they are leaving the PC sector. Without their competition, there is more of a market for us."

      I seriously doubt that many gaming companies base their decisions on what EA does, thankfully. The fact is that there are a lot of PC gamers, there are a lot of PC game developers, and the developers who like making games and who like playing games on PCs will continue to make games for PCs. Let EA leave, they certainly aren't getting any more of my dollars. I'll buy games from people who aren't going to assume I'm a criminal.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    108. Re:Not sure... by Anonymous Coward · · Score: 0

      give it 2 years and the servers will be shut down like all other ea games

    109. Re:Not sure... by helix2301 · · Score: 1

      They will just come out with a new sims game to make up for this loss.

    110. Re:Not sure... by grenadeh · · Score: 1

      EA is a major violator but this happens with every online game. Diablo 3 was simply unplayable for over a day after release. WoW was the same way with patches, release, expansions, and on a daily basis with overcrowded servers. Completely agree though.

    111. Re:Not sure... by grenadeh · · Score: 1

      800 out of a ton of people means nothing. Whereas it is an obvious indicator that the game is broken, EA gives no fuck. Maxis does and I feel bad that Maxis is involved in this because it tarnishes their otherwise respectable reputation, but I don't even know what to say. The game was designed this way at its core, to be online and annoying.

    112. Re:Not sure... by grenadeh · · Score: 1

      And mostly because it was an unremarkable game that abandoned the core concepts which made the franchise good in the first place. Funny to see how once Dead Space was heralded as the maybe return of survival horror and within a short 3 years it failed completely, just like Resident Evil except that within 3 years with the 3rd game coming out, the franchise kept going. Maybe Capcom just doesn't know how to quit. I wish they did.

    113. Re:Not sure... by grenadeh · · Score: 1

      Thomas Jefferson has spoken! I agree entirely.

    114. Re:Not sure... by grenadeh · · Score: 1

      That will never happen. EA has their hands in every god damn cookie jar in the industry. They own the exclusive rights to major league sports. If nothing else they will scrape buy on the yearly purchases of pseudo-gamer sports fans alone. With Ubisoft, Nintendo, Activision-Blizzard, and Sony, EA is one of the biggest names in the industry. They also happen to publish most of the uncalled for horrible movie tie-in games. True, PC Gaming is going back to kickstarter projects and indie games at an increasing rate, but the fact remains that EA still produces most PC games as well. Everything Maxis comes from EA. Battlefield, Medal of Honor, Command and Conquer, and countless other brands. Aside from that you have some Ubisoft, some Sega, and some Valve, and Actiblizzion, not much else. PC Gaming will never die obviously, but it has come very close with the current generations disastrous policies of developing multi-platform titles that absolutely abandon the PCs advantages. If EA gets out, god damn it will be a good day, but I don't see it happening.

    115. Re:Not sure... by CanHasDIY · · Score: 1

      More like George Jefferson.

      Movin' on uuup, to the East Side...

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    116. Re:Not sure... by Anonymous Coward · · Score: 0

      I'm sure there's astroturfing / "reputation Management" companies that can help with that.

    117. Re:Not sure... by Emetophobe · · Score: 1

      No Baldur's Gate 3 sadly, but there is Project Eternity by the guys that did Neverwinter Nights 2 and Icewind Dale. There's also a new game that was launched today called Shroud of the Avatar by Lord British (Ultima series!!).

    118. Re:Not sure... by Anonymous Coward · · Score: 0

      Isn't that the same thing? DRM causes excessive server load and extremely poor player experience, masses of negative reviews. DRM costs EA sales, and they only way to fix it is to throw more money at the problem.

      Better yet there is no way to recover from all those negative reviews now. Even if they fixed it tomorrow they would remain, and the chances of 800+ people bothering to write positive reviews is nil. The game is tainted forever, the disaster unrecoverable. Well, that isn't entirely true, they could release a DRM free version, that is the only thing that can turn it around.

      I would actually think about buying it if it were something I could actually own (i.e. no always-online DRM). As it stands, I refuse to buy any product from these turds. No FIFA2billion, no Mass Effect related games, nothing. Gee EA, is America dumb enough for you to exist?

    119. Re:Not sure... by Xest · · Score: 1

      Well from the story that came out the other day the game ended up this way precisely because of EA wanting microtransactions etc. in Dead Space 3.

    120. Re:Not sure... by Lord+Byron+II · · Score: 1

      Wow... your hate of EA is old enough to drink... and older than a lot of the 7-digit UIDs on /.

    121. Re:Not sure... by Anonymous Coward · · Score: 0

      From my experience, ec2 itself doesn't have some tickbox and a numbers field that says "clone machine X when load exceeds threshold Y".

      If you want to have automated scalability on ec2 then you need :

      ec2 machine for a db set as master, accepting comms from shards
          then X amount of ec2 clones of this to spread db load
      ec2 machine for an app server, with uploads pointing at decentralised file system like glusterFS or s3
        then X amount of ec2 clones of this to spread appserver load
      ec2 machine with nginx with the healthy heartbeat upsteam patch,
      ec2 machine with somekind of heartbeat monitor and healthy app server machine list

      Or you could just use Elastic Beanstalk which takes care of all of this under the hood, but forces you to use amazons DB service.

    122. Re:Not sure... by Anonymous Coward · · Score: 0

      Star Command was open sourced a long time ago, everything but the name, and released cross platform as the ur quan masters.

    123. Re:Not sure... by Torodung · · Score: 1

      I'm willing to accept DRM encumberment, but it significantly devalues the sale price of the game for me. I don't pay much more than $15 for a game on Steam, with the knowledge that it has DRM locks on it. Usually, I pay $5 - 7.50/game. A $40 savings off typical retail is completely acceptable compensation for Steam-style DRM, and a lower price point allows for low-risk purchases from innovators as well as AAA publishers. Economically, it's healthy for the industry and advantageous for the consumer. I prefer no DRM, but if the price-points are reasonable, I'll accept DRM as part of the ecosystem.

      What's not acceptable is a DRM locked game selling for $60. Bollocks. The DRMed version of a game is worth, at best, $20. No more. That's the price I try to beat. With all the DLCs included, if that's part of the price structure.

      So I paid full price for Witcher 2, no-DRM on GOG.com. But that's the only sort of game that I support at that price. The rest had better be under $20, all DLCs included, or no sale. The only time I've broken this model in the past few years is in getting Civ V Gods and Kings, which had me paying $17 for Civ V GOTY, and then another $7.50 for G&K, so it totalled out to ~$25. But that game was totally worth it, and it's still under *half* of the $60 AAA price point.

      AAA game companies can absolutely make a huge profit with $20 prices and DRM, so what we have here is arrogance and an old business model leading to a price point problem, and they think killing the used game market will fix that (by essentially eliminating downward price pressure, allowing them to set prices according to their own sense of largesse). The truth is, their prices are absurdly high, and they will have to change or die, because the next generation of consoles is not likely to help them maintain that ridiculous price point. Electronic distribution cheapens the set value of a game, in every e-distribution model I've seen.

      What needs to change first, however, is the horde of single youth without commitments, and therefore excessive disposable income, pre-ordering and day 1 ordering crapware for $50-60. That's hurting everyone. They are not rational actors, in an Adam Smith sense, and are propping up this mess of a business model. Get smarter guys, so the wait time for the drop to a $20 price point gets shorter. Hopefully, they won't support the schemes to collapse the used market, because that is a big driver of that price drop, but $20 at a maximum is what any of these games are REALLY worth. Start demanding it, and you'll find a world of gaming at your fingertips.

      TL/DR; Only pay "full" price for games without DRM. $20 is what they're really worth. Especially for something that relies upon a third-party maintaining servers for you to play on.

    124. Re:Not sure... by Torodung · · Score: 1

      Yeah. I used to use EA games as an alignment test. But it was that knocking sound of the head trying to dislodge magnetic particles (due to a 23 or other read error) caused by all the *other* games that put your drive out of alignment, not EA's custom loader. EA's loader was just slow. You noticed misalignment first on the EA stuff, because that loader (and custom drive software) required exact alignment.

      The first thing I did with any EA loader software, though, was dump the payload to a blank floppy and use a custom loader. With Fastload, I was playing M.U.L.E. or Archon in about 3 seconds, instead of having to go make a sandwich while the logo changed colors. EA's loader was long and slow, but it didn't knock your drive out. It just demanded your drive be in nearly factory perfect condition, which wasn't common if you were loading a bunch of "woodpecker" DRM games, which was the preferred disk based DRM of just about everyone else.

      The C=64 was what made me first look into cracking, and how disk-based DRM worked. I carried that knowledge well into the next millennium, learning how to backup my SafeDisc games, etc. And I purchased my games at retail. Those DRM schemes did more for piracy, by forcing legit owners to pirates (groups of bright kids, really) in order to preserve their $500 disk drives, than any one thing in DRM history. The entire cracking "scene" and culture today owes itself to the crap publishers pulled on a 1541. Fairlight was founded on the C=64. Well into the 2000's, there were still "64" demo competitions. If publishers hadn't done that, we might not even have a "scene" today, and they might not have such a problem with cracking, and with nearly every intelligent computer-savvy person of that generation supporting crackers in some way.

      Publishers shot their foot clean off by callously destroying people's $500 equipment. My biggest complaint with DRM is that it is written hastily, with no consideration of the QA needs of the consumer (only the needs of the publisher), leading to hardware destruction, security holes, and rootkit-like files that the user can't delete, generally with modifications to the users command shell (cmdlineext.dll anyone?). The f-ers that write that sort of DRM should be held criminally liable, under the Computer Fraud and Abuse act, when they create problems for end users. Some prosecutor should get right on it, if Aaron Swarz was worth such efforts.

      And publishers should be civilly liable for a negligence tort when they knowingly use a product that harms end users.

    125. Re:Not sure... by Anonymous Coward · · Score: 0

      Dwarf Fortress is maybe two or three major update versions before it has multiple cities and sovereign groups fully interactive in a voxel like world were anything can be edited.

      You may wish to do some research into what they call the "Planning Fallacy."

      heh...

      Two or three major updates...

      heh heh...

      I mean, if you define a major update as one of Toady's every-five-years-or-so complete refactor jobs...

    126. Re:Not sure... by Darinbob · · Score: 1

      Agreed, GOG.com is a great value. Steam does have some inexpensive games but they're older or indie games, same as GOG.com. New games are full price on Steam, DRM encumbered for $50+, with occasional sales.

      With GOG I can back up the game completely, never have to phone up and beg for permission to install or run it, or use a slow launcher to start it up, or wait for ads or updates to download, etc.

      I agree, DRM restrictions are ok if you're paying rental prices for the game.

  2. "Always on" is "Mostly Unusable For Several Weeks" by dingonix · · Score: 5, Insightful

    Any other big releases with always on drm that actually are playable in the first few weeks that you can remember?... I can't remember any such titles recently.

  3. I wish I had pirated it lol by oic0 · · Score: 5, Insightful

    I bought the sucker yesterday and it doesn't work at all. Can't get past the launcher. If only I had just downloaded the pirated version I would have a working game.

    1. Re:I wish I had pirated it lol by earlzdotnet · · Score: 0

      ...No you wouldn't. The *game logic* is on the server. You'd have to create your own server to play it. This makes it very hard to pirate, AND very tied to having a good internet connection even in "private" mode

    2. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      I bought the sucker yesterday and it doesn't work at all. Can't get past the launcher. If only I had just downloaded the pirated version I would have a working game.

      So why not go download a pirated version? You paid for it, it's not working so demand a refund or fix it.

    3. Re:I wish I had pirated it lol by ColdWetDog · · Score: 3, Informative

      The Fine Summary misses most of the point. They could have simply copied the second paragraph from the Fine Article:

      A note has been posted by Amazon underneath the “Currently unavailable” message. It states that many customers are having connection issues and they have no idea when it will be fixed. As we reported earlier, EA is bringing new servers online over the next 2 days to try and solve the problem, and Maxis is fixing bugs as quickly as they can, but server architecture issues are hampering them.

      --
      Faster! Faster! Faster would be better!
    4. Re:I wish I had pirated it lol by phizi0n · · Score: 2

      How are you going to pirate it when it is a client+server model? All your cities live on EA's servers and there's no local saving/offline play. The only way it will ever be pirated is if the developers left some hidden local saving in it that management told them to disable, or if someone reverse engineers the network protocol and writes a server for it.

    5. Re:I wish I had pirated it lol by Seumas · · Score: 5, Interesting

      I haven't had a single problem since I played the first time the night of the launch.

      All the problems I've run into are simply the shitty game, itself, with all the problems everyone has already covered a thousand times over (social, regional stuff, tiny cities, crappy road system, inability to build an all inclusive city, etc).

      After playing for a bit, I wanted to reset my city and start from scratch, again. I could not find any way to do it, whatsoever.

      Eventually I got tired of it (probably about five hours worth of play, into it) and I don't know that I'll ever go back to it. I wasted my money and I regret it. I buy a lot of games and put up with a lot of let-downs as just part of being a gamer, but this one felt like a particular waste of money. Especially after all these years of being excited that someday we'd eventually have a new awesome Sim City game with all that having it on modern hardware would offer (which, as it turns out, is nothing).

    6. Re:I wish I had pirated it lol by _KiTA_ · · Score: 5, Informative

      ...No you wouldn't. The *game logic* is on the server. You'd have to create your own server to play it. This makes it very hard to pirate, AND very tied to having a good internet connection even in "private" mode

      No, it's not. The game uses an extreme amount of CPU as it crunches those numbers itself, and the game continues to run even if your internet connection is lost. The only thing the server handles is the Facebook-like social gaming elements, and the save files.

      The "Oh, our server handles all the number crunching" was a bold faced lie by EA and Maxis, because that kind of number crunching would not be possible without a monthly fee to pay for server maintenance.

    7. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 1

      The "game logic" as you call it is not on the server for SimCity, what is on the server are your "saved games" city statistics, etc, all of which can and will be easily offloaded to a private server once SimCity is cracked. Yes it will take a little bit longer than other DRM but this is very simple to do once the protocol and server messages are all identified and a private server is written and emulated.

      Perfect example of this is Diablo 3, which had its on private server during the Beta stages, a game much harder to write private servers for since the actual "game logic" is mostly on the Diablo servers.

    8. Re:I wish I had pirated it lol by h4rr4r · · Score: 4, Insightful

      Return it.

      Do it now before you can't. It is broken and you should get a refund.

    9. Re:I wish I had pirated it lol by h4rr4r · · Score: 1

      And easy to kill of when the next version comes out.

    10. Re:I wish I had pirated it lol by TheSunborn · · Score: 3, Interesting

      All you really need to implement to pirate the game, is a service which can load/save the game. And then you can just return fixed values for the global marked place. Then you have a perfectly working pirated game.

      I don't know how complicated the load/save thing is, but If we are luckey, save just serialize the data and send it to the server, and load just get the same serialized stream back. If they do it that way, making a pirate save function should be rather simple. They did it for settlers 7.

    11. Re:I wish I had pirated it lol by canadiannomad · · Score: 1

      if someone reverse engineers the network protocol and writes a server for it.

      This is exactly what someone will do. I doubt it will be too hard either.

      --
      Hmm, the humour and sarcasm seem to have been be lost on you.
    12. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      s/bold/bald/g;

    13. Re:I wish I had pirated it lol by Mashiki · · Score: 1

      How are you going to pirate it when it is a client+server model?

      Without much trouble by first playing the game, then copying, then emulating the tables by creating a custom client-side server, which is what the pirates did with Settlers 7, and several other games which actually did store data remotely and require an "always on" connection to play.

      --
      Om, nomnomnom...
    14. Re:I wish I had pirated it lol by yincrash · · Score: 2

      Real time regional interactions as well as the global economy is also run through the server. If it was really just the nominal amount of work of syncing saved games, I would really worry about EA's server programming. At the moment, I only slightly worry about it.

    15. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      Facebook-like social gaming elements

      Every time I see someone say the online elements of the game are Facebook-like I'm certain that they've either not played the game or haven't used Facebook. The only similarities between the two is that people are involved. If I had to compare the regions gameplay to anything, I'd call it a not-necessarily-competitive version of a fantasy football league.

    16. Re:I wish I had pirated it lol by Intrepid+imaginaut · · Score: 1, Insightful

      Pirated games are a great way to join someone's botnet. Movies and music are usually safe enough.

    17. Re:I wish I had pirated it lol by darkshot117 · · Score: 1

      This. As far as I can tell the only thing the server manages is storing your save data, hosting multiple city interactions, and adjusting the "global market" prices for oil and such. If the server did all the game logic calculations then I wouldn't have been able to play for 10 minutes straight after disconnecting. They are doing a very minimal amount of number crunching, and I suspect that's why they felt overconfident in their system and didn't think they would need that many servers.

    18. Re:I wish I had pirated it lol by jones_supa · · Score: 1

      The "game logic" as you call it is not on the server for SimCity, what is on the server are your "saved games" city statistics, etc, all of which can and will be easily offloaded to a private server once SimCity is cracked. Yes it will take a little bit longer than other DRM but this is very simple to do once the protocol and server messages are all identified and a private server is written and emulated.

      It's just sad that the fans of the game have to go through the effort to reimplement all that.

    19. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      If it really does let you play while not connected then it's an open door for exploiting... so thanks for the tip-off I look forward to some cheating.

    20. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      It's called packet analysis and fuzzing. Play the game with a packet capture program going (like Wireshark). Examine it for common data structures used in game development. Play around with injecting data into the unknowns and observe the results to determine what those do. Repeat this for a little while and you'll have a map of what packets the game sends/receives as well as what's in them.

    21. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      Try Dwarf Fortress. I guarantee you a 100% better bang for your buck. As long as you have enough hardware to deal with crunching through all those cats.

    22. Re:I wish I had pirated it lol by TheSunborn · · Score: 2

      The "Facebook like" referer to the fact that you get free items(Firetruck, police cars and so on) which you can't use in your own city, but which you can give to an other city and earn a bonus that way. Like all the facebook games, where you give resources to your facebook frinds.

    23. Re:I wish I had pirated it lol by PhxBlue · · Score: 4, Informative

      Generally speaking, perhaps. But Skid Row and Razor 1911 tend to be two of the better groups, as evidenced by their longevity.

      --
      !#@%*)anks for hanging up the phone, dear.
    24. Re:I wish I had pirated it lol by TheSunborn · · Score: 2

      I guess the reason the pirates don't have a working server already, is that it's very difficult to reverse-engineer the client/server communication as long as it is as unreliable as it currently is.

    25. Re:I wish I had pirated it lol by Cito · · Score: 2

      Anno 2070 did the same thing making people log in to play and had server side save games

      Skidrow cracked it and make a tiny server emulator so it didn't require you to log in, it would drop save files on the local pc then.

      Anno had the very same as sim city where you logged in and there were tax rates and persistent shit shared between users

      but the crack stripped the DRM and let people play single player mode on Anno without requiring logging in and downloading all that bullshit.

      Skidrow is claiming EA used very similar system that Anno 2070 did and they already have a beta crack out and will soon have the full crack out that works just like Anno 2070 crack

    26. Re:I wish I had pirated it lol by Dogtanian · · Score: 1

      The "Oh, our server handles all the number crunching" was a bold faced lie by EA and Maxis, because that kind of number crunching would not be possible without a monthly fee to pay for server maintenance.

      Even if it *was* a blatant lie, I still expect to see more of this model in the future. I'm sure that for many game types, it should be possible to shift sufficient less processor-intensive but critical and hard-to-replicate logic onto the server while still having the client PC do all the heavy lifting (i.e. graphics calculations and the like).

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    27. Re:I wish I had pirated it lol by Psyko · · Score: 3, Funny

      Sorry bro, my GPU doesn't support text acceleration. No sale here...

      --
      01:36AM up 426 days, 2:46, 1 user, load average: 0.14, 0.11, 0.05
    28. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      Actually you wouldn't since there is no crack for it yet. It's a new form of DRM, so it would take some time anyway, but beyond that, if the game was built with the online aspect as baked in as some previews have mentioned, then it might just be impossible unless someone reverse engineers the server software.

      Though you might have more luck simply waiting for EA to provide a patch that allows offline play, the way things are going...

    29. Re:I wish I had pirated it lol by PlusFiveTroll · · Score: 1

      >and I suspect that's why they felt overconfident in their system and didn't think they would need that many servers.

      My guess is the servers handling players is fine, the code splitting up users to servers has failed, the application router. Routing traffic to the least used server is hard to get right with edge cases, it only take a small percentage of edge cases to bring the entire system down (the application router spends 99% of its time dealing with 1% of the clients).

    30. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 1

      Good job modding up a 404 link, boys.

    31. Re:I wish I had pirated it lol by techno-vampire · · Score: 3

      the global marked place

      I do wish you'd stop using that. The correct term is "global market place." I don't want to be a grammar/spelling/usage nazi, but the way you mangle the term is getting to be positively painful.

      --
      Good, inexpensive web hosting
    32. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      So any cooperative multiplayer game is facebook like. Got it.

    33. Re:I wish I had pirated it lol by roc97007 · · Score: 3, Insightful

      For those of us trying to use Facebook who don't play Farmville, this is not a selling point.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    34. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 2, Informative

      Not true at all. There are a number of well established groups known for putting out quality releases of games. Even if you go outside those groups, torrent sites form communities. Torrents loaded with trojans are quickly identified as such and aren't seeded by anyone who pays attention to the comments.

    35. Re:I wish I had pirated it lol by Deltaspectre · · Score: 1

      That's ok, it's just pictures of text.

      --
      My UID is prime... is yours?
    36. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      Nobody claimed that their servers were handling the number crunching. And even if they did, you'd have to be a moron to believe it. GPUs exist for a reason -- because CPUs are too slow for the job. The bus between your CPU and video memory is what, about a million times faster than an Internet server to your video memory?

      However, that doesn't mean that critical logic to play the game doesn't reside on the server. The random things that happen in the game could very well be generated by the server. Certain mechanics, no matter how dull, simplywdon't exist in the game client. That makes it difficult to pirate -- you can remove the logic that prevents it from needing to connect to a server, but nothing would work. Want to place something? Well, the server dictates whether it's a valid location or not. Could someone "crack" that logic, effectively making it okay to place anything anywhere? Sure. But now it's not the same game.

      The parent was 100% correct. The game is tied to logic on the server. It might be trivial (for EA) to such logic to the client, and you can dislike EA for not putting the logic on the client. But, it doesn't change the fact that the current design makes it very hard to pirate.

    37. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      You're thinking of Diablo 3

    38. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      Where can I get a makerbot model of Stallman's beautiful penis?

    39. Re:I wish I had pirated it lol by Rockoon · · Score: 1, Interesting

      Especially after all these years of being excited that someday we'd eventually have a new awesome Sim City game with all that having it on modern hardware would offer (which, as it turns out, is nothing).

      Judging by the civilization games, what "modern hardware" has to offer is an excuse to use horribly inefficient design methods that reduce development and maintenance costs.

      --
      "His name was James Damore."
    40. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      lol :-_-:

    41. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      You mean like all the servers EA runs for all of their other games that don't require monthly subscriptions?

    42. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      maybe shitty P2P and public sites. There are "never" problems in actual pirate sites run by real pirates. IE private.

    43. Re:I wish I had pirated it lol by farble1670 · · Score: 1

      I don't know how complicated the load/save thing is, but If we are luckey, save just serialize the data and send it to the server, and load just get the same serialized stream back. If they do it that way, making a pirate save function should be rather simple.

      let me guess ... manager?

    44. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      Doesn't mean that someone hasn't tampered with it somewhere along the distribution chain. I picked up some easily-nuked malware the other week that was apparently some sort of Bitcoin Miner.

    45. Re:I wish I had pirated it lol by Bing+Tsher+E · · Score: 1

      Don't worry. There are people who find the challenge of the reverse engineering to be much more interesting than the actual game, who will likely code it up. The harder it is, the more fun they get to have.

      More times that I can count, defeating the copy-protect has been more interesting than the actual game.

    46. Re:I wish I had pirated it lol by Bing+Tsher+E · · Score: 1

      I bought the most expensive graphics card I could find, and my machine still lags at Dwarf Fortress.

    47. Re:I wish I had pirated it lol by happylight · · Score: 2

      All current "cracks" are either fake, malware, or an infinite loop of survey sites designed to extract money from you. Writing a server emulator takes time and a lot of effort.

    48. Re:I wish I had pirated it lol by Pseudonym+Authority · · Score: 1

      What's it been? Like a week? Give it time. A crack will be out eventually.

    49. Re:I wish I had pirated it lol by flimflammer · · Score: 1

      The same way people pirated Diablo 3? Broaden your horizons.

    50. Re:I wish I had pirated it lol by Seumas · · Score: 1

      DF isn't exactly the same type of simulation, but it's a far better example of what just a couple guys can do (in only about six years, so far, I believe). A lot of the industry could be served by paying attention to it.

      DF has a steep learning curve, but O'Reilly published a pretty great book on playing it, last year:

      Getting Started With Dwarf Fortress.

    51. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      Maybe if you're a complete imbecile who doesn't know what he's doing.

    52. Re:I wish I had pirated it lol by wvmarle · · Score: 1

      Oh, great. So some stupid DRM scheme and being dependent on someone else to keep their servers running.

      Sooner or later they will forget about those servers. When the game stops selling, and server maintenance costs continue to rise. When there are only a hundred players at most at one time playing it, and it's considered not worth it to run a dedicated server for those.

      And then suddenly your game is gone. Forever. Can't play it any more. Glad to see they're being punished for that.

      When do the publishers finally realise that DRM is self-defeating?

      You add DRM to a game (at serious expense), and you must make sure it does not get in the way of the enjoyment of the game by those who bought it. As soon as it gets in the way, people will complain, and you're swamped by negative reviews. And when it doesn't get in the way, it's useless, because the implemented restrictions are never triggered.

    53. Re:I wish I had pirated it lol by dave1791 · · Score: 1

      Seriously, if I have a project where I can reduce development and maintenance costs OR use efficient design methods, then those efficient methods are not so efficient.

    54. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      Why the fuck did they do a futuristic Anno title? The whole charm of the Anno series was it's historical context.

      GET OFF MY LAWN!!!! NOW!

    55. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      Friends don't let friends downlaod cracks from TPB.

      GameCopyWorld - if the crack ain't on there, there ain't no crack.

    56. Re:I wish I had pirated it lol by PhxBlue · · Score: 1

      Well, yes. That's what MD5 checksums are for, though, isn't it?

      --
      !#@%*)anks for hanging up the phone, dear.
    57. Re:I wish I had pirated it lol by Man+Eating+Duck · · Score: 1

      I do wish you'd stop using that. The correct term is "global market place." I don't want to be a grammar/spelling/usage nazi, but the way you mangle the term is getting to be positively painful.

      Judging from his url he's Danish. The word exists in Danish and means the same, but it's spelled "marked". There are a few such mistakes that are very easy to make for us Nordic guys.

      I don't want to be a grammar/spelling/usage nazi [...]

      Please be, see my sig :)
      Many of us foreign people are happy when people politely point out our mistakes.

      --
      Are you a grammar Nazi? I'm trying to improve my English; please correct my errors! :)
    58. Re:I wish I had pirated it lol by techno-vampire · · Score: 1

      Judging from his url he's Danish. The word exists in Danish and means the same, but it's spelled "marked". There are a few such mistakes that are very easy to make for us Nordic guys.

      Thank you; I hadn't noticed. I do try to be patient when I know that a writer's native language isn't English. As an example, there's a Scandinavian on one of my mailing lists that has some rather odd ideas about English spelling and usage. Considering his temper, I've never even considered telling him that saying that, "That just doe snot work!" Isn't quite right.

      --
      Good, inexpensive web hosting
    59. Re:I wish I had pirated it lol by Anonymous Coward · · Score: 0

      We told you in that other ./ story that you are uninformed, retarded, spreading misinformation and thief. Unfortunately, as a retard you wont stop it.

  4. Offline version by Anonymous Coward · · Score: 0

    Given its dependency on ea servers, call me when there is an offline version.

    1. Re:Offline version by Tarlus · · Score: 2

      We can't, though. You're anonymous.

      --
      /* No Comment */
  5. Too bad by i+kan+reed · · Score: 4, Insightful

    Too bad they made all the money from the idiots who pre-ordered. Never-ever-ever-ever pre-order a game, unless you don't mind getting literally nothing in return. Uninformed markets are broken markets.

    1. Re:Too bad by alen · · Score: 5, Funny

      But but but the game sites hyped it so much I just had to pre-order it

      What if they ran out of digital copies after a week of two?

    2. Re:Too bad by jhoegl · · Score: 2

      Pre-ordering is the new "demo".
      The game industry is shit, filled with shit, and they keep piling on more shit.
      Not that some games are bad, I enjoy Indie/Greenlight games as much as the normally made industry games. But the drivers of games released in this way have driven good ideas off the cliff (Warhammer Online, EA games in general, bad console to PC ports), because they want money, not excuses.
      Take these jackass investors out of the loop and find games go back to a better state, where demos were released before the games, and excitement was generated from those demos.

    3. Re:Too bad by xaxa · · Score: 3, Insightful

      Can you return it?

      I'm not sure if there are special exceptions, but in the UK if something's "not fit for purpose" you have the right to a refund or (working!) replacement.

    4. Re:Too bad by Anonymous Coward · · Score: 0

      Nowadays they call this crowd-funding and just put the project up on kickstarter.

    5. Re:Too bad by xaxa · · Score: 4, Informative

      Ah, the rights don't really apply, there's a gap in the law: http://m.computeractive.co.uk/ca/consumer-rights/1931491/isnt-software-covered-undere-sale-act

    6. Re:Too bad by Ambassador+Kosh · · Score: 1

      I preorder almost nothing. I would preorder Fallout 4 though.

      I would guess that I preorder a game very few years. Most are not good enough I would want to do that.

      --
      Computer modeling for biotech drug manufacturing is HARD! :)
    7. Re:Too bad by interkin3tic · · Score: 1

      When did it switch from "reservation" to "pre-ordering" anyway? "Pre-ordering" sounds like the product of some idiot consulting group which discovered that people didn't like reservations, and concluded that calling it "pre-ordering" would probably make people forget that they were giving money in exchange for nothing, because it sounds like a good thing.

    8. Re:Too bad by strack · · Score: 1

      Me and my heart of the swarm preorder would respectfully disagree.

    9. Re:Too bad by Anonymous Coward · · Score: 0

      I think you mean never ever ever preorder a game from EA. I've never had a problem with pre-ordered games. I've ordered about three. Each time I've preordered because I've gotten some kind of bonus in return. (I think twice the bonus was free games from Steam.)

      There's nothing wrong with pre-ordering from a company who has earned your trust.

    10. Re:Too bad by Kaenneth · · Score: 1

      I'm torn on preordering the new Bioshock on Steam; I'd like the bonus stuff, but preordering, as you say...

    11. Re:Too bad by Shimbo · · Score: 3, Insightful

      Too bad they made all the money from the idiots who pre-ordered. Never-ever-ever-ever pre-order a game, unless you don't mind getting literally nothing in return. Uninformed markets are broken markets.

      However, paying for a game on Kickstarter before the development has even started is totally awesome!

    12. Re:Too bad by Subject-17 · · Score: 1

      You laugh, but this happened with Guild Wars 2

    13. Re:Too bad by znanue · · Score: 1

      Bull, I've pre-ordered many games and every time I was happy. Gaming websites were able to play the game and review it, and it was always from a studio I knew had consistently good games or an IP that had been consistently pleasing. I also, every time, received an incentive for pre-ordering. Although, I'd have done it anyway just to be able to play it right away. For instance, I have pre-ordered Heart of the Swarm. I'll be one of those "idiots" trying to login at midnight. WOO! If it doesn't work for you, fine. But, I think you're projecting. The market is also not uninformed.

      Z

    14. Re:Too bad by Jesus_666 · · Score: 2

      I preordered one game in my whole life (Borderlands 2) and that was only after they made a statement to the effect that the game wouldn't have restrictive DRM. (The details elude me now but I think it was "no always-on DRM".) I certainly wouldn't otherwise.

      I'm kickstarting several games and those are either indie games from small companies or games from seasoned developers who are making a commitment to making their backers happy. Could they burn me? Sure they could, but if, say, Shadowrun Returns turns out to be a DRM hellhole that keeps its savegames on the server, would you expect Harebrained Schemes to get as much money for their next campaigns? It would reflect negatively on both the company and Jordan Weisman (who prominently puts himself at the center stage of the funding campaign), which is unwise in a direct funding scenario.

      Of course a kickstarted project can just plain fail. I'm comfortable taking that risk if it means that most of the games I invest in are actually delivered and are free of publisher meddling. It's still a risk, though, and I'm aware of that. I can always receive nothing or a piece of crap not worth the money.

      Kickstarting games essentially works because while the publishers don't have much goodwill left, the developers do. We'll see whether that works out in geneeral.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    15. Re:Too bad by Anonymous Coward · · Score: 0

      Paying != donating

    16. Re:Too bad by kav2k · · Score: 2

      There's a very good "rant" on preordering by TotalBiscuit after Colonial Marines came out: https://www.youtube.com/watch?v=mf5Uj4XIT1Y

    17. Re:Too bad by Kvan · · Score: 1

      It's either that or never have what might be an awesome game get made. But it's a calculated risk that it could suck, or the lead designer could get run over by a truck. However, DRM specifically is rarely a concern - almost every game project on Kickstarter considers DRM-free a feature.

      --

      "A *person* is smart. People are dumb, panicky, dangerous animals and you know it."
      - 'K' in Men in Black.

    18. Re:Too bad by Tom · · Score: 1

      It is.

      I will gladly give 10, 20 or 50 bucks to an independent artist to help him making his dream come true, if I share it enough to care.

      One, we need more people living a dream.
      Two, it's not that much that it really hurts me.
      Three, the chances of being screwed over are considerably lower.

      --
      Assorted stuff I do sometimes: Lemuria.org
    19. Re:Too bad by program666 · · Score: 1

      In the videogame industry it seems that you have a way bigger chance to be conned by big companies than kickstarter pledges and indie developers. It would be nice to have some data on it. Granted, in both acts you take a risk but you seem to get what you ask for more regulary in kickstarters.

    20. Re:Too bad by Anonymous Coward · · Score: 0

      Well, actually, "unless you don't mind getting nothing in return" explicitly comes with the territory for Kickstarter. It's an investment, not a purchase. That's kind of the point...

    21. Re:Too bad by i+kan+reed · · Score: 1

      I said if you're ok with the possibility of getting nothing, it's ok. In the case of kick-starter projects, I am because there's an implicit understanding that projects of all sorts can fail, and the kickstarter pricing takes that into account most of the time.

    22. Re:Too bad by Krojack · · Score: 1

      I was under the impression they turned off digital copies to slow down the influx of new accounts while they got more servers online.

    23. Re:Too bad by Anonymous Coward · · Score: 0

      It's not a gap in the law, it's a different part of the law. Intangibles such as software are considered "supply of services" as opposed to "sale of goods".
      The relevant law is the Sale of Goods and Supply of Services Act, 1980, part IV, clause 39 b:

      39.â"Subject to section 40, in every contract for the supply of a service where the supplier is acting in the course of a business, the following terms are impliedâ" ...
      (b) that he will supply the service with due skill, care and diligence,

      This is the equivalent of the "of merchantable quality and fit for the intended purpose" requirement for tangible goods.

    24. Re:Too bad by RivenAleem · · Score: 1

      I pre-ordered XCOM and got a free copy of Civ 4, XCOM was great. I pre-ordered Borderlands 2, they gave the bonus character. The game was great.

      Perhaps it was just Steam, but I've never regretted pre-ordering a game there, it pre-downloads and is available to play the moment it's released.

      That said, I don't pre-order much, preferring to wait for sales, but there are some games that I was really stoked about, and was happy with my purchases and the service.

      EA just failed, epically. Had everything run smoothly, then the story might have been totally different.

  6. Shame the game looks good by Anonymous Coward · · Score: 5, Insightful

    I really want to buy SimCity, it looks pretty awesome, but I'm not going to allow EA to treat me like a thief and I'm certainly not going to pay them for the privilege.

    1. Re:Shame the game looks good by jones_supa · · Score: 1

      Not only that, but the Amazon reviews seem to mention various other glitches that make the game unenjoyable.

    2. Re:Shame the game looks good by Anonymous Coward · · Score: 0

      I know. It saddens me to no end what EA has done to such a wonderful game series.

    3. Re:Shame the game looks good by Anonymous Coward · · Score: 0

      Fortunately, SimCity 2000 is still perfectly playable, thanks to a lack of DRM.

      *goes to fire up DOSBox*

    4. Re:Shame the game looks good by Anonymous Coward · · Score: 0

      Same here boss

  7. DRM by knetcomp · · Score: 5, Informative

    Use always-on, internet-requring DRM they said. It will work fine, they said.

    Sadly, EA will not admit DRM is the problem, they will just attribute it to "overwhelming demand".

    1. Re:DRM by Seumas · · Score: 5, Informative

      And when/if sales are lackluster because of the shit DRM or the shit quality of the game *itself*, they'll blame *that* on "piracy".

    2. Re:DRM by vux984 · · Score: 1

      That's probably only the silver lining in the always-on client server model games. With all the cities stored on the server, and some of the game logic on the server, their really is not going to be significant piracy... if any. Its like a pirated copy of WorldOfWarcraft.

      So if the sales are lackluster then blaming it on piracy looks not merely hollow scapegoating, but full on ridiculous.

    3. Re:DRM by snadrus · · Score: 1

      They can only announce blame if they're in business. Paying for years of development & receiving few sales will fix that. And it doesn't even need to go that far, just a few bad burns and they'll wise up. The Humble Bundle & App Stores (Android / iOS) are part of a changing landscape as life routes around their trouble.

      --
      Science & open-source build trust from peer review. Learn systems you can trust.
    4. Re:DRM by Anonymous Coward · · Score: 0

      Thankfully, that particular problem will not plague them next time around :)

    5. Re:DRM by PlusFiveTroll · · Score: 1

      >So if the sales are lackluster then blaming it on piracy looks not merely hollow scapegoating, but full on ridiculous.

      Someone in middle management will secretly release the server code, blame another division for letting hackers in, and scapegoat the pirates.

    6. Re:DRM by Anonymous Coward · · Score: 0

      Hey, this DRM was good enough for me... "What's the 3rd word in the 2nd paragraph of the user guide?"

      Stunts Wikipedia Page

    7. Re:DRM by Seumas · · Score: 1

      Ultimately, I don't think there will be a significant ding to their sales, unfortunately (though they could still claim there is). From what I've seen, most actual reviews are glowing about every aspect of the game except the server connection problems. I've been following SimCity a bit and never ran across any of the "hey, there really isn't any single-player ability and you have tiny cities" thing until after launch (we'd always been told that you could still choose to play a single player game just as you always used to, which simply isn't the case).

      Additionally, it has such a strong history as a beloved franchise, that most who have played the series in the past were probably like me and just bought it on faith, because . . . well, fuck, it's SimCity. We know what a SimCity game is and if you want to play it.

      These initial screw-ups and all sorts of shitty DRM rarely seems to actually have a lingering impact on games, from what I've observed. People just trudge on through, like cows being nudged into the factory to have the little cow-brain-bolt thingy fired at their heads.

  8. Game is part server-side, not 'always on DRM' by mccalli · · Score: 2, Insightful

    Not to exempt the game from all criticism, but the one that's constantly cropping up is 'always on DRM'. Perhaps there is, I honestly don't know, but if so it's only part of the story.

    The game is partly calculated server-side. This is why you need a constant internet connection, because some of their servers are doing the work for you. This is almost certainly also why they've collapsed in a heap.

    It seems there are enough legitimate criticisms of the game without trotting out the true-but-half-the-story "always on DRM" line. I assume they'll eventually fix the servers and I need to wait for the Mac version anyway, but I'm still concerned - much more worried by fundamentals such as the overall city size for instance.

    Cheers,
    Ian

    1. Re:Game is part server-side, not 'always on DRM' by drinkypoo · · Score: 4, Insightful

      The game is partly calculated server-side. This is why you need a constant internet connection, because some of their servers are doing the work for you. This is almost certainly also why they've collapsed in a heap.

      Prove it. There's no reason to believe that they're doing any mathematics other than DRM to prove you're not running a cheat and tampering with your game, and there's no reason to believe that they would sell you such a game without charging you a monthly fee, and if for some bizarre reason they did there would be no reason to believe that they would continue to run the servers once the game stopped selling, because someone has to pay for them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Game is part server-side, not 'always on DRM' by Attila+Dimedici · · Score: 4, Insightful

      Yes, but why is the game partly calculated server-side? The answer is DRM. They did not make the game server dependent because any part of the game play inherently required servers to calculate some aspect of gameplay, they made the game with some of the calculations done server side so as to make it harder (if not impossible) to pirate. So, calling it "always on DRM" is valid short-hand.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    3. Re:Game is part server-side, not 'always on DRM' by Seumas · · Score: 2

      This simply isn't true. The amount of data transferred per hour is something like 30mb down and 3mb up. That's not a lot of data. Additionally, are you seriously trying to tell me that for every person playing SimCity, they've got some sort of a massive high end computational system setup remotely to calculate everything?

      Very little is done remotely. All of your own city's activities are calculated locally on your machine. The server clearly only handles "state" and possibly any interaction between cities in the region (which is also limited).

      After playing the game for a very short period, it'll be clear just how little the servers are actually doing, other than maintaining the save state.

    4. Re:Game is part server-side, not 'always on DRM' by Analog+Penguin · · Score: 1

      Do you suppose there's any technological reason why some of their servers MUST be doing the work for you? Perhaps there's some code they couldn't possibly get to work on a local client, despite plenty of games over the past forty years working just fine locally? Or is it more likely that they intentionally designed the game to be split between client and server so that you had to be connected in order to play it? Because that latter scenario sounds a lot like DRM to me. They don't have to be using military-grade encryption for it to count as DRM.

    5. Re:Game is part server-side, not 'always on DRM' by Hatta · · Score: 5, Insightful

      The game is partly calculated server-side. This is why you need a constant internet connection

      You have the causation reversed. The game is calculated server side in order to force you to need a constant internet connection. There is no reason to do this except to act as a form of DRM.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Game is part server-side, not 'always on DRM' by Anonymous Coward · · Score: 0

      I doubt what you are saying is true. Why in the world would they sell more copies than their servers can handle? (Expect every user is going to use it 1/5th the time or something (minus an initial peak hit), and scale that to the amount of concurrent users you have tested against your servers...)

    7. Re:Game is part server-side, not 'always on DRM' by TheSunborn · · Score: 1

      The city you play with is NOT partly calculated server. And I know this because the city building itself works fine even when the ea server is crashed and no data is passed between the server and client. Only save, and change city/region stops working.

    8. Re:Game is part server-side, not 'always on DRM' by Dynedain · · Score: 1

      The only things being done server-side are game saves (arbitrary decision) and the very-limited group play.

      The game saves in particular are a thinly-veiled attempt at implementing DRM through always-on server connections without calling it DRM.

      Likewise, making Group Play a mandatory aspect in a game franchise that has primarily been single-player-driven for the last 23 years is clearly an arbitrary move aimed at capitalizing on Farmville players, with the added bonus of having effective DRM without calling it DRM.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    9. Re:Game is part server-side, not 'always on DRM' by oGMo · · Score: 2

      The game is partly calculated server-side. This is why you need a constant internet connection, because some of their servers are doing the work for you. This is almost certainly also why they've collapsed in a heap.

      This is possibly BS, but I wouldn't be surprised if it were true. Either way, the server debacle shows how bad EA is. This is first and foremost a single-player game, and there should be no server requirement to play. Zero. Really, there should be no server-side requirement even for multiplayer: there is no reason two people can't play by connecting directly to each other, LAN or internet. A lobby server for random multiplayer is nice, but should never be required outside an MMO.

      EA's true intent here is almost certainly to lock out user-based mods and content and eke every last dollar out of its userbase they can manage. They didn't quite get there with Sims 3, since it's still run on the user side and thus users can load stuff. I'm sure the primary motivation for always-on DRM in SC5 is to test completely locking out users and beginning the move to pure dollar-and-tenning everyone (have you seen the price of their DLC?).

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    10. Re:Game is part server-side, not 'always on DRM' by rsmith-mac · · Score: 1

      Prove it.

      Okay. http://www.simcity.com/en_US/blog/article/The-Benefits-of-Live-Service

      GlassBox does more than just segregate computing tasks, it also allows us to make it so that you can create specialized cities that are visually unique and personalized, and that can be economically integrated into a larger region. Youâ(TM)re always connected to the neighbors in your region so while you play, data from your city interacts with our servers, and we run the simulation at a regional scale. For example, trades between cities, simulation effects that cause change across the region like pollution or crime, as well as depletion of resources, are all processed on the servers and then data is sent back to your city on your PC. Every city in the region is updated every three minutes, which keeps the overall region in sync and makes your decisions in your city relevant to any changes that have taken place in the region.

    11. Re:Game is part server-side, not 'always on DRM' by DragonWriter · · Score: 1

      This is first and foremost a single-player game, and there should be no server requirement to play.

      Every review, demo, and other piece of information about it I've seen has indicated that it is first and foremost a multiplayer game, though lots of people apparently expected it to be first and foremost a single-player game based on the history of the franchise.

    12. Re:Game is part server-side, not 'always on DRM' by SillyHamster · · Score: 2

      They didn't quite get there with Sims 3, since it's still run on the user side and thus users can load stuff. I'm sure the primary motivation for always-on DRM in SC5 is to test completely locking out users and beginning the move to pure dollar-and-tenning everyone (have you seen the price of their DLC?).

      My jaw dropped when I discovered that Sims3 + all expansions was still $100+ with a 66% off Steam sale; non sale price was in the $300~400 range, IIRC.

    13. Re:Game is part server-side, not 'always on DRM' by drinkypoo · · Score: 1

      So, I thought they had a single-player mode, where you weren't in a region with other people. Is that not the case?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Game is part server-side, not 'always on DRM' by fuzzyfuzzyfungus · · Score: 1

      Technically, the 'social' bullshit couldn't work offline, since it depends on interactions with other players; but it wouldn't exactly have been rocket surgery to bang together some modestly plausible "region" parameters to get single player working just fine.

      So, yes there are things that could not have been done locally; but the enforced centrality of those things to the game is largely artificial, and (had they wanted to) most of them could have simply been made optional, or replaced by a few pseudo-randomized demand curves(ie. for trade of goods and services between cities and such).

    15. Re:Game is part server-side, not 'always on DRM' by fuzzyfuzzyfungus · · Score: 1

      The wonderful thing is that the DLC will be crazy overpriced(and support for the mod scene won't exactly be up to Bethesda standards...); but if it doesn't sell they'll just kill off the game entirely...

      Heavy server dependence, plus one-time-purchase-of-boxed-game = the game is on deathwatch from day 1.

      If they don't move enough DLC/microtransactions/assorted other 'freemium' bullshit to make running the servers viable, out go the lights. If they do, welcome to SimCityVille...

    16. Re:Game is part server-side, not 'always on DRM' by sirsnork · · Score: 2

      That's not proof, that like me saying I'm a millionaire, and to prove it you link to my quote saying I'm a millionaire

      --

      Normal people worry me!
    17. Re:Game is part server-side, not 'always on DRM' by TheSunborn · · Score: 1

      Don't prove much. Remember: All the citys in the region(Normally 3 or 5, but can be up to 16) will in most cases be controlled by the same player. No need for internet to emulate that.

      Yes the game does have an online global component, but its effect is currently very limited, and the game would work just as fine without it. Its only effect is that the import/export prices changes, based on the import/export of all cityes on your server. You could just use a random function to change the prices of resources, and the game would run fine without any internet.

    18. Re:Game is part server-side, not 'always on DRM' by TheSunborn · · Score: 1

      You can make a region private. That way only you, or frieds who you explicit invite can play a city in the region. That way it is single player.

    19. Re:Game is part server-side, not 'always on DRM' by Anonymous Coward · · Score: 0

      If the "always on" functionality isn't DRM then the US players should be free to mod the game, write their own server, and connect to it. If it is DRM, then circumventing that is a violation of US law in which case it's illegal.

      You tell me which category EA would say this falls under.

    20. Re:Game is part server-side, not 'always on DRM' by Tridus · · Score: 1

      And they turned off that stuff today to try and make the servers work.

      The only thing the servers are doing right now is handling authentication, save games, and doing calculation for stuff between regions. All the actual work while you're playing a city is done locally, as shown by the fact that you can lose your connection and it'll keep going just fine for a while.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    21. Re:Game is part server-side, not 'always on DRM' by PlusFiveTroll · · Score: 1

      >simulation effects that cause change across the region like pollution or crime

      I'd never get the game, but it sounds fun to troll your neighbors by building a huge industrial city with no police stations. Kinda like Detroit.

    22. Re:Game is part server-side, not 'always on DRM' by drinkypoo · · Score: 3, Informative

      You can make a region private. That way only you, or frieds who you explicit invite can play a city in the region. That way it is single player.

      As numerous players have noted in this discussion, the game works fine once authenticated, so there's no reason they couldn't let you play in a region without multiplayer without their servers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    23. Re:Game is part server-side, not 'always on DRM' by Anonymous Coward · · Score: 0

      How to explain, then, the frequent little red text in the upper left corner saying something to the effect of "Lost connection to servers". I've played 15+ minutes without a net connection, city building was fine, everything was fine. When the net came back, it synced. Of course, that was 15 of the about 60 minutes I've played so far...and I really don't think I'll be playing that much more.

    24. Re:Game is part server-side, not 'always on DRM' by Kaenneth · · Score: 1

      They could, theoretically, be doing the same simulation that your PC is, to ensure you aren't cheating, and the data being exchanged is just checks that both simulations are in sync...

      Just because your PC is doing simulations, doesn't mean they aren't as well.

      Explains the tiny city' sizes, that's all the server CPU resources they are willing to commit.

    25. Re:Game is part server-side, not 'always on DRM' by ADRA · · Score: 1

      So, basically of the 4 slices in this multiplayer game, each have +5% crime so multiply city crime rate by 10% as a regional adjustment factor.. take maybe 100 of those calculations per slice and you're talking about a ridiculously small amount of computing power. The server would spend a large amount of time processing the NIO involved with automatic save/load sync

      --
      Bye!
    26. Re:Game is part server-side, not 'always on DRM' by Anonymous Coward · · Score: 0

      How many people on this site copy their name into the body of their post? Is your username not enough for you? What makes you more special than everyone else on this site?

      Cheers,
      Ian

    27. Re:Game is part server-side, not 'always on DRM' by Sabriel · · Score: 1

      I wonder if EA and the other companies rushing towards server-side components have considered the legal consequences viz copyright and contract law:

      (1) Copyright is a contract between creator and society, enforced by government.

      (2) If you protect your work via copyright, then your consideration is the protected work.

      (3) If your work includes server-side components, then those components are part of your consideration.

      (4) If you turn off those servers and do not provide for the release of the components when the copyright expires, you are in breach of your contractual obligation.

      Now, I am not a lawyer, and maybe there is some fine print loophole that lets them off in violation of the spirit of the agreement, but it seems pretty clear to me that creators and society make a deal: we agree to protect your work for X years, and when those X years are up we get your work.

      Otherwise, the creator is making an illusory promise ("I will give you the keys if I feel like it"). http://en.wikipedia.org/wiki/Illusory_promise

      And EA has already turned off their servers for many of their games. How many of those servers have they kept the code for?

      (p.s. yes I know Disney / Sonny Bono / etc and copyright is already a broken covenant and we might never see a modern work expire in our great-grandchildren's lifetimes, but aside from that)

    28. Re:Game is part server-side, not 'always on DRM' by Anonymous Coward · · Score: 0

      This simply isn't true. The amount of data transferred per hour is something like 30mb down and 3mb up. That's not a lot of data.

      It is over the kind of connection out here in the more rural parts of the US.

    29. Re:Game is part server-side, not 'always on DRM' by Seumas · · Score: 1

      The point is that there simply isn't that much going on, server-side, or the amount of data transmitted would surely have to be much larger and the idea that it's somehow doing all the calculations server-side that should otherwise have been occurring on your i7-3770K has to be bullshit.

      Though, 33mb/hr is only 72kbps. More than a 56k modem, but that's about it. But that's a different point, which isn't what I was intending to make.

  9. Read the reviews yourself by 54mc · · Score: 4, Informative
    --
    Joy! Beautiful spark of the gods!
    1. Re:Read the reviews yourself by TheSunborn · · Score: 5, Funny

      Do you really think it need to be referer free? I can't imagine anyone reading this story, and then thinking: Hey I need to buy this game now :}

    2. Re:Read the reviews yourself by Fallingcow · · Score: 5, Informative

      This ea support chat screencap posted in one of the reviews seems worth sharing far and wide, and judging from the way it ends I would guess the owner doesn't mind my posting it here.

    3. Re:Read the reviews yourself by 54mc · · Score: 1

      AFAIK, Amazon referrals will track you until you get another one. The Amazon link in the posted article did feature a referrer link.

      --
      Joy! Beautiful spark of the gods!
    4. Re:Read the reviews yourself by Jah-Wren+Ryel · · Score: 4, Insightful

      Do you really think it need to be referer free? I can't imagine anyone reading this story, and then thinking: Hey I need to buy this game now :}

      Amazon referrals are a lot more tricky than that. When you load an amazon page with a referral code it sets a cookie on your system that lasts for something like 24 hours. Any purchases you make while that referral cookie is active send cash to the original referrer (and amazon also gives them a report on what you bought, but not your identity, at least not directly) -- even if you never actually purchase the original item.

      That's why some websites will do annoying things like make every image clickable as a referral link to amazon, making it much easier to accidentally click a link so that if 12 hours later you buy something unrelated at Amazon, the referrer still gets the cash.

      --
      When information is power, privacy is freedom.
    5. Re:Read the reviews yourself by backwardsposter · · Score: 1

      More people need to read this, more people need to boycott EA.

      I was a huge mass effect/dead space fan, but I never have nor will I buy any game on Origin. Fortunately I can just borrow the game for the console, and then never get invested in another EA franchise again.

  10. Re:"Always on" is "Mostly Unusable For Several Wee by MrEricSir · · Score: 4, Interesting

    Alegedly it's not "just" DRM. EA has stated that their servers are handling some portion of the gameplay itself.

    Anyway, it sucks that this game probably won't be playable after the servers inevitably go offline in a few years. Guess there's no room for nostalgia in the world of cloud computing.

    --
    There's no -1 for "I don't get it."
  11. Heh reviews... by archen · · Score: 1

    I think another lesson shows here: even when 740 out of 833 people give something a one star review, 20 people will still give it 5 stars.

    1. Re:Heh reviews... by seepho · · Score: 1

      I've yet to have a problem connecting and I'm enjoying the game. I don't know if I'd rate it five stars, but I don't think it's unreasonable that some people would.

    2. Re:Heh reviews... by KiloByte · · Score: 5, Funny

      even when 740 out of 833 people give something a one star review, 20 people will still give it 5 stars.

      You mean, EA has only 20 employees?

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    3. Re:Heh reviews... by CanHasDIY · · Score: 5, Insightful

      even when 740 out of 833 people give something a one star review, 20 people will still give it 5 stars.

      You mean, EA has only 20 employees?

      Only 20 dedicated to astroturfing on Amazon.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    4. Re:Heh reviews... by Anonymous Coward · · Score: 0

      If you take a look, some of those 5 star reviews are jokes. For example, one person rated it 5 stars saying that the constant downtime helped 'cure his gaming addiction'.

    5. Re:Heh reviews... by fuzzyfuzzyfungus · · Score: 2

      Do you think that EA employees would rate their games that high? They've seen what goes in to the sausage...

    6. Re:Heh reviews... by Tridus · · Score: 1

      Those 20 are probably the "professional game reviewers" that gave it scores like 9/10 and "GOTY Candidate!" reviews.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    7. Re:Heh reviews... by Anonymous Coward · · Score: 0

      You should read the five stars:

      "Got me off my video game addiction!"
      "The best timer app I've ever seen!"
      "Great Loading and Queue screen simulator!"

    8. Re:Heh reviews... by Anonymous Coward · · Score: 0

      Not really. Do go have a look at the 5-star reviews, some of the finest sarcasm I've seen in an Amazon review in a while.

    9. Re:Heh reviews... by Phisbut · · Score: 1
      You need to actually read the reviews for those 5-star ratings. They're clearly ironic 5-stars :

      You'd think I'd be mega unhappy like everyone else at the constant waiting and lack of actually being able to play a game I purchased. Well, you'd be wrong. The hours upon hours since launch that I haven't been able to log in, whether it be sitting in queues, or server busy messages, or just plain old not working screens, I've managed to do a heap of things that I never do when I'm locked in my man cave playing video games. I've washed the dishes, the laundry, changed the oil in the car, mopped the floors, dusted, did a spot of gardening, greeted my children who I hadn't really seen since Christmas, walked the dog, asked how my wife's day has been and listened to the entire response, restocked the groceries and many more things! My family has never been happier that they've got a father and husband again.

      So you stare at this window right, and then you watch a timer tick. You're nonchalant about it at first, get a bit excited at 20 minutes, more excited at 10. At 5 minutes your heart races, and then tick tock tick tock the second wind down, 4, 3, 2, 1, BAM! "Your server is still experiencing very high volumes..." Like Russian Roulette, slot machines and slicing your wrists all in one! Highly recommended!

      I really don't understand the negative reviews for this. I've never seen another game emulate the experience of sitting at a loading or queue screen quite like this.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
  12. "There Are Few Better Ways?" by guttentag · · Score: 3, Insightful

    The game has at time of writing received 833 reviews on Amazon, and has an average rating of just one star. That's because 740 of those are one star reviews. Only 20 people gave it 5 stars. There's few better ways to gauge how a game has been received...

    A star rating on Amazon is one of the best ways to gauge a game's reception? On the contrary, I'd say the fact that 20 people rated a game that lacks basic functionality as worthy of five stars is an indication that the star system is ineffective and fails to tell you much of anything. Were those 20 people rating the graphics of the splash screen? We're they rating what they imagined the game would be like once they could save? Were they purists who believe saves are a form of cheating, and they welcome this new, more-realistic gameplay?

    Actual discussion of what is good and bad is and always will be the best way to gauge a product's reception.

    1. Re:"There Are Few Better Ways?" by Anonymous Coward · · Score: 0

      Those 20 people were Amazon bots. I'm actually surprised they only had 20!

    2. Re:"There Are Few Better Ways?" by HornWumpus · · Score: 1

      Somebody saw how bad the legit reviews were and pulled the plug before making the astroturfing obvious.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    3. Re:"There Are Few Better Ways?" by Ksevio · · Score: 1

      Well you can actually read the reviews:
      http://www.amazon.com/Electronic-Arts-41018ted-Edition2-SimCity/product-reviews/B007VTVRFA/ref=cm_cr_pr_hist_5?ie=UTF8&filterBy=addFiveStar&showViewpoints=0

      3/22 are joke reviews, a couple are just saying how easy it was to download, there are a handful of actual reviews that look into the gameplay and rating that while disqualifying the brokenness, and the rest are people saying "it's just a launch issue, it'll get better"

    4. Re:"There Are Few Better Ways?" by Anonymous Coward · · Score: 0

      Go look at those 5 star ratings. Most are just a mockery.

    5. Re:"There Are Few Better Ways?" by SillyHamster · · Score: 1

      A star rating on Amazon is one of the best ways to gauge a game's reception? On the contrary, I'd say the fact that 20 people rated a game that lacks basic functionality as worthy of five stars is an indication that the star system is ineffective and fails to tell you much of anything. Were those 20 people rating the graphics of the splash screen? We're they rating what they imagined the game would be like once they could save? Were they purists who believe saves are a form of cheating, and they welcome this new, more-realistic gameplay?

      Bell curve. There are always outliers. In my experiences, there's been games with mediocre reviews that I've liked, and a few highly rated games that I find meh.

      The portion of 5-star Amazon reviewers who actually enjoyed the game (some of those reviews were sarcastic) probably don't care about the DRM issues, and were the lucky few that had no server issues. Then there are the fanboy types are willing to enjoy *anything* because they've put their identity into it.

      Statistically, they're a tiny tiny minority of the 900+ people who bothered to write a review for SimCity. Current stats are 53 positive (3+ stars) reviews out of 931 reviews. 5% of reviewers were willing to call the game "above average".

      People who don't have much information are going to see that graph and the average rating (1.2 stars) and not bother. People who would still like to give the game a chance can drill down into the individual reviews and give it a shot - but if they decide to try it and it's a dud, they can't say they weren't warned. I'd say the system is working quite well.

    6. Re:"There Are Few Better Ways?" by Anonymous Coward · · Score: 0

      Somebody saw how bad the legit reviews were and pulled the plug before making the astroturfing obvious.

      I forget, does Amazon require you to have purchased a product from them using the currently-logged-in account to post a review? Will they allow reviews if you bought the product from some other retailer?

      In other words, are you sure the 5-star reviews are the astroturfing here? Are you sure this isn't people joining the cool kids' bandwagon for the watered-down internet equivalent of being able to claim they "were THERE, man!"?

      You do know how much louder and whinier a few people with an axe to grind can get than an army of content people, right? I sure hope you do, having had a Slashdot account as long as you have...

    7. Re:"There Are Few Better Ways?" by the+eric+conspiracy · · Score: 1

      Most likely they got lucky and logged in.

    8. Re:"There Are Few Better Ways?" by PhxBlue · · Score: 1

      That's 20 out of 1,000 and counting.

      --
      !#@%*)anks for hanging up the phone, dear.
    9. Re:"There Are Few Better Ways?" by Anonymous Coward · · Score: 0

      And I'd say that those twenty people were maxis employees who were actually rating how much they liked having a job.

    10. Re:"There Are Few Better Ways?" by Darinbob · · Score: 1

      Game ratings are always highly suspect. Even crappy games get awesome reviews because the reviewers are self selected. People who are fans will write reviews, people who absolutely hate the game may write reviews at a lesser rate, but no one else can even be bothered to waste the time. But then, given that professional game reviewers are as absolutely amateurish as the amateurs, what do you expect?

      So it's a bit unclear what the customers really think. It's suprising to see so many extremely low reviews. But at the same time you know you are not reading reviews from the middle of the customer spectrum either.

    11. Re:"There Are Few Better Ways?" by Anonymous Coward · · Score: 0

      Obligatory XKCD http://xkcd.com/937/

    12. Re:"There Are Few Better Ways?" by swilver · · Score: 1

      You should go back to reading those game magazines and get the real facts!

    13. Re:"There Are Few Better Ways?" by Legion303 · · Score: 1

      "The portion of 5-star Amazon reviewers who actually enjoyed the game (some of those reviews were sarcastic) probably don't care about the DRM issues, and were the lucky few that had no server issues. Then there are the fanboy types are willing to enjoy *anything* because they've put their identity into it. "

      And the other 16 were EA C-levels.

    14. Re:"There Are Few Better Ways?" by edcalaban · · Score: 1

      I rated it 4 stars because I legitimately enjoy the game, and I think other people can too. It's not a singleplayer city builder, and that seems to be what a lot of people expected when the preordered the game. If you go in there thinking of it as a primarily multiplayer experience (like Natural Selection 2 or Team Fortress 2), the always on aspect isn't as bad.

      Yes, it sucks that they decided an offline mode wasn't important (given I can still play when I lose connection and it resyncs later it doesn't seem a stretch...). Yes, the servers shitting themselves constantly sucks (lines occasionally, losing connection about every 1 to 2 hours, waiting to authenticate or getting stuck checking for updates). Yes, the standard deluge of day one issues that QA missed sucks (getting stuck in a mini-tutorial because it paused and I just used the last of my coal so I can't gift? WTF?).

      But they're working on the servers, they're working on the bugs, and Maxis is being completely open about what's going on. Oh, and the game itself is enjoyable, I can play it with my friends, and it hasn't lost any progress even when I lose my connection and keep playing. So hey, maybe some of us are rating it based on if we enjoy it, not if it's Sim City 4.5.

  13. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 4, Interesting

    Alegedly it's not "just" DRM. EA has stated that their servers are handling some portion of the gameplay itself.

    They are. It's actually pretty damn good, when it's working. It's funny, because I didn't even know people were having problems until the /. article yesterday. I was too busy enjoying the game to see what other people thought about it.

  14. Not the first, but hopefully bad enough to be last by QuantumPion · · Score: 1

    EA is certainly not the first to have the problem of release-day loads, but game companies need to stop expecting to ride out the release boom and actually implement a solution that works. I don't expect them to spend huge amounts of money on extra server capacity just for release day, but there are other potential solutions. For example - stagger release dates by geography, random chance, or some other method.

  15. LOL @ EA (but sad for Maxis) by Anonymous Coward · · Score: 4, Funny

    Another failure, i wonder when they'll learn. Sad part is Maxis is the one that's gonna end up getting hurt. City size is a joke (see SimTown). Can't actually save (thats half the fun!). No map editor (really!?). Dumbed down mechanics. Oh, and the kicker, ALWAYS ON DRM bahaha. No thanks. Did you see Amazon yanked it because it received so many bad reviews?

    1. Re:LOL @ EA (but sad for Maxis) by amicusNYCL · · Score: 5, Funny

      Did you see Amazon yanked it because it received so many bad reviews?

      What??? No, I didn't hear that! Where can I learn more about it?! Maybe I'll head over to Slashdot and see if they have a post about it!

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    2. Re:LOL @ EA (but sad for Maxis) by Impy+the+Impiuos+Imp · · Score: 1

      Is this thing playable with a console controller?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    3. Re:LOL @ EA (but sad for Maxis) by Anonymous Coward · · Score: 0

      There hasn't been a Maxis in like a decade they are a word EA uses to shovel shit onto your massively ignorant plate.

    4. Re:LOL @ EA (but sad for Maxis) by Anonymous Coward · · Score: 0

      Who decided to mod up the 13 year old?

    5. Re:LOL @ EA (but sad for Maxis) by lesincompetent · · Score: 1

      Why is this modded "funny"??? This is the one and only comment that perfectly summarizes all of those ~800 bad reviews.

    6. Re:LOL @ EA (but sad for Maxis) by rwise2112 · · Score: 1

      Did you see Amazon yanked it because it received so many bad reviews?

      What??? No, I didn't hear that! Where can I learn more about it?! Maybe I'll head over to Slashdot and see if they have a post about it!

      Oh yeah it's true! Here's a link: link

      --

      "For every expert, there is an equal and opposite expert"
  16. Sounds like a story I heard before. by Whatsisname · · Score: 2

    Wasn't there a similar backlash over Spore, another EA title?

    What I want to know is why people still give money to EA when they pull these sorts of shenanigans.

    1. Re:Sounds like a story I heard before. by ender06 · · Score: 1

      I remember when Spore was supposed to be THE big game. I never played it, anyone know what happened (besides EA)?

    2. Re:Sounds like a story I heard before. by Nrrqshrr · · Score: 1

      Why are people still voting?

    3. Re:Sounds like a story I heard before. by CodeHxr · · Score: 1

      +1 Relevant

    4. Re:Sounds like a story I heard before. by fuzzyfuzzyfungus · · Score: 3, Insightful

      I don't know exactly who was responsible, or how it happened; but they managed to go from 'concept so sweeping it makes Civilization look myopic' to '5 mini-games, all shitty, plus a low rent 3d modelling application that lets you share penises with eyeballs online'

      1. 'Cell Stage': Ooh, a more or less direct unimprovement of Flow a flash game from 2006!

      2. 'Creature Stage': Hasn't everyone always wanted to see Simlife rebooted as a terrible over-the-shoulder 3rd person action title?

      3.'Tribal Stage': Because the world needs more really terrible RTSes.

      4.'Civilization Stage': See #3. So terrible that even the game's developers had mercy and added a 'superweapon' that would automatically cause you to win the stage and end the pain.

      5.'Space Stage':Is it possible to clone Escape Velocity and simultaneously add lots of fiddly complexity and suck out any reason to play? Lets find out!

    5. Re:Sounds like a story I heard before. by Darinbob · · Score: 1

      I'm surprised why EA still gets money when two decades ago it was common knowledge that they were a horrible publisher, the gaming equivalent of Computer Associates.

    6. Re:Sounds like a story I heard before. by Anonymous Coward · · Score: 0

      Because of sports games?

      "EA Sports. It's in the game."

    7. Re:Sounds like a story I heard before. by Samizdata · · Score: 1

      Well, Space Stage would have been lovely if I could have left my planet for more than 30 seconds without coming under attack.

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
    8. Re:Sounds like a story I heard before. by fuzzyfuzzyfungus · · Score: 1

      You are probably one of those whiners who wondered why a space age civilization appears to have only one spacecraft, the first one it ever launched, which is responsible for conducting all war, trade, police action, zookeeping, and ethnography, no matter how large it grows... How could you possibly argue with such a sensible and realistic policy?

    9. Re:Sounds like a story I heard before. by Samizdata · · Score: 1

      Actually? Pretty easy. I could see the idea if there was more than ONE ship. Or, you know, actual defenses.

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
  17. Re:"Always on" is "Mostly Unusable For Several Wee by Russ1642 · · Score: 1, Interesting

    I call BS on that one. The servers may be handling the inter-city calculations but that's it. There's just no way that these mini-cities have so many calculations that a decent desktop stumbles with them.

  18. Re:"Always on" is "Mostly Unusable For Several Wee by TheSunborn · · Score: 4, Informative

    The servers are handling a part of the game which is not that important. That is: The global marked placed. And while it is an interesting feature it is in no way vital to the system.

    And I know this because I bought the game, and managed to play half an hour with absolut no internet connection and it worked fine. But then I wanted to change region, and I have been unable to play since. But once you get a game started you can normally play until you want to change to a new city. (Or the game crashes, or you look the wrong way).

     

  19. Diabllo 3? by JustAnotherIdiot · · Score: 1

    I remember hearing that it was unstable for the first few days, but nothing past that, and NOTHING CLOSE to this much of a backlash.
    Granted, I'm not into the series myself, so I'm not 100% sure on that.

    --
    What do I know, I'm just an idiot, right?
    1. Re:Diabllo 3? by Anonymous Coward · · Score: 0

      That's because Blizzard can do no wrong, they own franchises that weak-willed gamers simply must play at release, even if it means being always online for single player or never actually owning a working copy of the game in the long run, they have complete control over diablo3 because most of the game logic goes on in the cloud, connection goes down, no gaming for you, servers go offline years from now, they get to resell a standalone version for those who still want it.

    2. Re:Diabllo 3? by Anonymous Coward · · Score: 0

      There was plenty of backlast. Blizzard has with 1 release removed any and all reputation they had based on the name of one of (if not the ) best hack n slash series of the 90's.

      Everyone who played Diablo 2 was looking forward to Diablo 3. No one who played Diablo 3 is looking forward to Diablo 4.

  20. Re:"Always on" is "Mostly Unusable For Several Wee by pezpunk · · Score: 1

    you're citing one of the biggest duds of the year as proof the system works? good luck winning people over with that argument.

    --
    i could live a little longer in this prison
  21. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Blizzard has handled the server part of the releases pretty well with Starcraft 2 and Diablo 3. The actual game content is another matter

  22. Electronic Arse by Anonymous Coward · · Score: 1

    Unbelievable even the front page of their website is hosed:

    http://www.ea.com

    redirects to http://www.ea.com/errors/error500

    SimCity was going to be the first game (or toy) I bought in a long time... glad I wasn't first (or anywhere) in line...

  23. Obviously, they missed the Christmas season by GodfatherofSoul · · Score: 1

    Why not just delay a bit more and get it working properly?

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:Obviously, they missed the Christmas season by PlusFiveTroll · · Score: 1

      It's hard to get a design failure working this late in the stage.

      Most likely this isn't a problem with the 'game' servers themselves, but the message passing/application routing logic that's amplified by bad client design.

  24. Nobody plays SimCity by Guppy06 · · Score: 1

    The servers are too crowded. /Fry

    Seriously, EA's problem here is that they made more money than they expected. This will continue until all this bad PR results in people ceasing to buy new EA releases, and recent history suggests that won't be happening in our lifetimes.

  25. Server connection problems? No big deal. by Anonymous Coward · · Score: 2, Funny

    A few hiccups are normal at the start. Bunch of whiners. They can just play the single-player mode until EA sorts it all ... oh, wait.

  26. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    I call BS on that one. The servers may be handling the inter-city calculations but that's it. There's just no way that these mini-cities have so many calculations that a decent desktop stumbles with them.

    Unless EA is doing those calculations on the server side to force savefile integrity so the players have a harder time cheating.

    Of course, if THAT'S true, that would gun down game mods. The developers have stated the game was "designed to be moddable from the ground up". Unless they mean only mods vetted by EA, most likely for a price...

  27. Re:"Always on" is "Mostly Unusable For Several Wee by mythosaz · · Score: 5, Informative

    Biggest duds of the year? For whom? Certainly not Activision.

    http://en.wikipedia.org/wiki/Diablo_III#Sales

    Sales
    Before its release, Diablo III broke several presale records and became the most pre-ordered PC game to date on Amazon.com.[98] Activision Blizzard reported that Diablo III had broken the one-day PC sales records, accumulating over 3.5 million sales in the first 24 hours after release and over 6.3 million sales in its first week, including the 1.2 million people who obtained Diablo III through the World of Warcraft annual pass.[99] On its first day, the game amassed 4.7 million players worldwide, an estimate which includes those who obtained the game via the World of Warcraft annual pass.[99] In its second quarterly report, Diablo III was reported to have pushed Activision Blizzard's expectations. As of July 2012, more than 10 million people have played the game.[100] Diablo III remains the fastest selling PC game to date, and also one of the best-selling PC video games. As of the end of 2012, it had sold more than 12 million copies.[5]

    Certainly not from critics:
    http://en.wikipedia.org/wiki/Diablo_III#Critical_reception

    So unsuccessful that it was the 3rd best selling PC game of all time....

    http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games

  28. the end of EA is almost arousing by Anonymous Coward · · Score: 0

    It's about time we PC gamers have been under EAs thumb for too long force fed crap games designed to a market share and pushed out before completed.

    Frick even battlefield is getting ruined by EAs EA-ness, how many expansion have they made? and for us who cant afford to put $40 in a game every few weeks to keep playing the same damn game have no servers to play on.

    DIE EA DIE DIE DIE

    1. Re:the end of EA is almost arousing by smash · · Score: 1

      Well it's been about 15+ years of EA releasing garbage so far and they haven't died yet.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    2. Re:the end of EA is almost arousing by Samizdata · · Score: 1

      I remember when EA meant a fun, innovative gaming experience, and waiting with bated breath for their next release. Of course, this was the Apple II/C-64 days, but, still...

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
  29. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    I know at least one copy it didn't sell, to me. And starcraft and any expansions didn't sell copies to me.

    And I bought 5, full price, retail copies of SC1, 3 copies of broodwar 3 copies of d2 and 2 copies of LOD.

  30. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    So someone just needs to fake enough of a server to start the game.

  31. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    I call BS on that one. The servers may be handling the inter-city calculations but that's it. There's just no way that these mini-cities have so many calculations that a decent desktop stumbles with them.

    I don't think that it's so much that a desktop can't handle the calcs, but more wanting to tie the game in a stronger way to their servers. So when the server check is cracked, someone will have to figure out the black box calculations to be able to play offline.

  32. Amazon is deleting poor reviews ... by who_stole_my_kidneys · · Score: 1

    I check the site it was up to 940 negative review, now down to 800 and something.

    1. Re:Amazon is deleting poor reviews ... by the+eric+conspiracy · · Score: 2

      Eh? I see 1039 one star reviews.

    2. Re:Amazon is deleting poor reviews ... by Anonymous Coward · · Score: 2, Interesting

      To be fair, a lot of those one star reviews flat-out said they were refusing to buy the game due to "always-on DRM". I think Amazon has a policy that you're only supposed to review products that you actually own.

    3. Re:Amazon is deleting poor reviews ... by Anonymous Coward · · Score: 0

      Eh? I see 1039 one star reviews.

      I see 966 reviews total here.

  33. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    I picture it turning into a TF2-like experience where people can create mods, submit them to EA, and EA will sell them. I'd call it a coin flip over whether EA would give the developers a cut of the money from those mods, though.

  34. Re:Geek.com doesn't know EA by canadiannomad · · Score: 4, Interesting

    The only alarm bells that will be ringing over at EA is that Amazon is full of libelous astro-turfers from "the competition" and internet trolls who are jelly of EA's success. The "poor sales" will be seen as a sign that their new-angled DRM is working since most people are Pirates and can't handle their masterful security scheme.

    It isn't poor sales that is closing it down... It is high returns and chargebacks.

    People are going first to their retailer (Amazon) for a refund, then the factory (EA) then their banks (Amex,Visa,MasterCard) ... If they follow that, at one of the three steps they will get a refund. And the people to fit the bill at the end of the day will be EA (and I don't know if you have ever seen amazon chargeback fees...).

    --
    Hmm, the humour and sarcasm seem to have been be lost on you.
  35. The only winning move... by Anonymous Coward · · Score: 0

    is not to play.

    1. Re:The only winning move... by rwise2112 · · Score: 1

      is not to play.

      That's what everyone is doing!

      --

      "For every expert, there is an equal and opposite expert"
  36. Re:"Always on" is "Mostly Unusable For Several Wee by cheater512 · · Score: 2

    What is the reason for running aspects of effectively single player game play on a server?

    Yep DRM.

  37. Re:"Always on" is "Mostly Unusable For Several Wee by ScienceofSpock · · Score: 3, Interesting

    It's also apparently not working. Over on the Answers HQ forum, there are more than a few people complaining about corrupt cities that can either be abandoned or rolled back, usually resulting in huge population and money loss. I can only imagine what kind of chaos this causes with the influence that cities are supposed to have over each other. I wasn't able to even get into the game in the 2 days since it launched so I requested, and received, a refund from Amazon. Last EA game I ever buy.

  38. You should read some of those 5-star reviews by johanwanderer · · Score: 5, Funny

    They are hilarious. One person wrote about how the game had given him back his (real) life during the time it spend trying to connect to the server.

  39. Re:"Always on" is "Mostly Unusable For Several Wee by ddd0004 · · Score: 5, Funny

    Maybe we aren't giving EA enough credit. Maybe they discovered the best DRM was to make a total crap game that no one would even attempt pirate.

  40. Re:"Always on" is "Mostly Unusable For Several Wee by CodeHxr · · Score: 4, Informative

    It didn't sell to me either. I did, however, buy a 4-pack of its primary competitor, Torchlight 2 for $60 (the cost of 1 copy of D3) so that I could play with 3 of my friends. Torchlight 2, incidentally, was developed by the same team that developed Diablo 1 and 2. Funny how things work like that sometimes.

  41. they didnt pull Diablo 3 by Wingfat · · Score: 1

    and it had more issues than this one. it's only been two / three days people since launch. Maxis didnt do a huge Beta test for fear of the code being taken for off line mode (like with Diablo 3, i play it off line and i am sure Blizzard isnt too happy about it) .

  42. This is 2 step plan by slashmydots · · Score: 1

    So this is EA's development strategy for maximizing profits.
    1. take the estimated development time from the developers and cut it by at least 20%, preferably 50% to ensure only coding and not testing is done.
    2. save a million dollars on testing time costs and the expense drop from overall development timeline shrinking
    3. lose 10 million dollars in sales by releasing a game that doesn't work on day 1, ruining your game's reputation forever.
    4. Start making the next version but even cheaper and even less development budget because of what a disaster the previous version was
    5. repeat steps 2-5

  43. Re:"Always on" is "Mostly Unusable For Several Wee by Dogtanian · · Score: 3, Interesting

    Alegedly it's not "just" DRM. EA has stated that their servers are handling some portion of the gameplay itself.

    I call BS on that one. The servers may be handling the inter-city calculations but that's it. There's just no way that these mini-cities have so many calculations that a decent desktop stumbles with them.

    Actually, it'd probably run a *lot* better if it was running entirely on the local machine. But that's not the point.

    As was mentioned several times in yesterday's story, the setup itself was almost certainly designed this way as a form of DRM. It makes perfect sense- if enough critical parts of the game code run on the servers (and the end-user doesn't have direct access to the code), they can restrict access to paying customers only.

    Sure, people can still pirate the "game" (or rather, the game client), but without access to the servers, it's pretty worthless in itself. You'd need to replicate the server functionality too- but EA obviously aren't going to let you have the code needed to run them! Sure, you could rewrite it, or hack the game to be entirely client-based, but if enough of the game is server-based, you'd have to rewrite a significant portion of the entire game from scratch.

    Expect to see a lot more software (games *and* applications) use this model in future. I predicted it a few years ago- as a lot of people probably did, since it was a pretty logical step.

    Of course, if a publisher is going to run things this way, they have to make sure that the servers run smoothly and are able to handle the load. Oops...

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  44. Amazon is Giving Refunds to Opened/Installed Game by Anonymous Coward · · Score: 1

    EA ruins game. Amazon saves day.

  45. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0, Interesting

    All the reviews have been pretty positive about the game itself; it's the failure of the DRM system that caused the Amazon backlash.

    Not unlike a chef preparing you the most delicious porterhouse steak ever and then the waiter drops a turd on it before serving.

  46. Re:Not the first, but hopefully bad enough to be l by Anonymous Coward · · Score: 0

    For example - stagger release dates by geography, random chance, or some other method.

    Yeah, I like that idea. So... let's stagger the release dates by geography. Or, well, maybe geography won't play into it in all cases. Let's just call them "regions", all right? Good, good. So, we'll release it in Region 1 first to work out all the kinks and establish how much more server space we need, and release it in Region 2 next once we have that cleared up...

    Wait, wait, shit, just thought of something. What happens if people from Region 2 learn that we released it first for Region 1, and that they get to play it a few weeks or months early? That'd ruin the entire reason we're doing this in the first place, since the servers would then get hammered by everyone from Regions 1 and 2, moreso if it keeps stacking up with all the other regions. Man, that's a tricky one... well, no, I've got it. See, in each copy of the game, we indicate what region it belongs to, right? Then, we convince hardware manufacturers to add in read-only flags to the processors or whatnot. That way, the player can't play a copy of the game if the regions don't match up, thus saving our servers! It's a way to lock people out of regions they're not from, so let's call it... um... "Lock-Regioning". Perfect!

    Man, that's such a great idea! We're lucky you've got you around to make these tricky decisions. I'm certain the players will immediately understand the rationale of why we had to do it that way and respect us for it, and once this technique gets out, no other publishers could possibly abuse this "Lock-Regioning" system for callous profiteering or backwards censorship reasons, right? Your name will go down in the annals of gaming history!

  47. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    pezpunk = Prime example of how disassociated from reality anti-drmers & piratetards actually are. They actually believe people care about their butthurt screaming internet posts. Meanwhile nobody listens to neckbeards and the game sold like hotcakes.

  48. The BETA was a trun off for be and it had this log by Joe_Dragon · · Score: 1

    The BETA was a trun off for be and it had this wait to logon BS.

    I want to buy Cities in Motion 2

  49. The 5-star reviews are hillarious by MartinSchou · · Score: 5, Funny

    Seriously - they're like the Mountain Three Wolf Moon Short Sleeve Tee

    Here are some choice examples of 5-star reviews:
    "Got me off my video game addiction!"
    "Like Russian Roulette, slot machines and slicing your wrists all in one!"
    "Great Loading and Queue screen simulator!"

    1. Re:The 5-star reviews are hillarious by Anonymous Coward · · Score: 0

      I'm really glad that this sort of thing is happening around this kind of "Industry" practice. Companies (EA among them, but certainly not alone) should finally get the message that their customers and would-be customer won't tolerate this kind of abuse. So yes, this high-profile case should be interpreted as a wake-up call to game publishers and others in the production chain, this way of doing business has to stop.

      Now, I'm not saying game publishers, producers, studios, developers, and so on shouldn't make any money off of their work; no, not by a long shot. But do have some respect, consideration and basic decency when putting your work out there for people to buy. So, yeah, this is what you get for this shitty thing you've done, you very well fucking deserve it. I do hope your high-ranking corporate execs take notice, and your "competitors" too. Learn from this, see it as a fucking mistake and don't repeat this sort of thing.

      That said, I hate that it had to be SimCity it happened to. I really liked the franchise, with the possible exception of Societies. A loooong time ago I even bought SimCity (classic?) for the Palm Pilot, honest.

      Also, it's sad to see Amazon get caught in the crossfire. As far as I can tell, they're doing right by their customers, which is a good thing, IMO.

  50. Re:"Always on" is "Mostly Unusable For Several Wee by Dogtanian · · Score: 4, Interesting

    Disclaimer; actually, it seems that EA may have been lying about the importance of the servers ain running Sim City. However, the principle stands (unfortunately); it should be possible to design software such that the client did the hard work, whereas the servers ran less intensive *but entirely critical and hard to replicate* code.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  51. Only think holding me back from buying by mycroft16 · · Score: 1

    Is the always on DRM. I have long loved the Sim City games and this one looks phenomenally amazing. If it weren't for that crazy bad DRM, I would have bought it. I hope EA and Maxis get the message that DRM only hurts the paying customers, doesn't stop piracy, and in the end, hurts their bottom line.

  52. Re:Not the first, but hopefully bad enough to be l by fuzzyfuzzyfungus · · Score: 2

    Given what peanuts it costs to rent some EC2 instances or something, I do expect anybody who wants to require a bunch of fancy server hooks to get it right. If they can't do that, perhaps they should back off and take on a challenge more in line with their abilities.

  53. Re:"Always on" is "Mostly Unusable For Several Wee by KillDaBOB · · Score: 4, Insightful

    Yeah, and out of everyone I know who played the game (dozens, including me) there are maybe 1 or 2 that continue to play the game (I don't, though I'll pop in from time to time to see if anything has changed). The initial success was great and it sold like hotcakes. The continued success? Not so great because the game is so damn boring. I don't believe I'll be playing D3 in a decade from its release, like I was with D2- partly because the game sucks and mostly because I doubt Blizzard will keep its servers going that long.

  54. Re:Amazon is Giving Refunds to Opened/Installed Ga by esten · · Score: 5, Informative

    EA ruins game. Amazon saves day.

    I did this. Amazon was great. Return/refund is the only way EA will ever take a hint.

    I suggest:
    1. If you bought from Amazon return it. Amazon made it painless for full refund of my opened game.
    2. If bought from Orgin ask for refund. EA says in press release you can do this. Though I hear problems from customer service
    3. If you cannot get refund from Orgin/EA call credit card company and have them stop payment for defective product.

    Maybe EA will fix if this hurts their bottom line?

    If problems get fixed in a month or so you can always buy the game again. Otherwise not worth my time now to play with so many problems

  55. Peeved. by jo7hs2 · · Score: 3, Informative

    I preordered a physical copy several weeks ago. I was never able to play the beta, because Amazon delayed my access code until it had ended. I have still not played the game, despite owning a physical copy. Tuesday, the game spent two hours completely downloading itself all over again, despite the physical copy. I was unable to join any servers in the US. It them refused to create a city once I was able to join a server in Europe. I gave up. Tried again Wednesday, still could not creat a city. Today, all servers were busy. Eventually got through, but was only allowed to play the tutorial, and about two minutes in the servers dropped out. Then back to unable to create city. Frankly, I knew this was coming. I hate EA for what they've gradually done to Maxis since the acquisition. I knew always-on DRM and shunting the region math onto the cloud was going to mean connection issues. What I didn't fully know is that my saves are on the server, and I cannot even create a game if the server is down. I love SimCity...I can remember many hours spend with SimCity (the original), SimCity 2000, SimCity 3000, and SimCity 4...and this looks like a welcome update. Shame I cannot play it.

    1. Re:Peeved. by pecosdave · · Score: 0

      Frankly, I knew this was coming.

        I knew always-on DRM and shunting the region math onto the cloud was going to mean connection issues.

      THEN WHY FUCK DID YOU PAY THAT MUCH FOR IT?!?!?!

      --
      The preceding post was not a Slashvertisement.
    2. Re:Peeved. by jo7hs2 · · Score: 1

      Simple. The game appeared worth some minor annoyances here and there. I certainly was not anticipating a complete inability to play for the entire release week. I was wrong. Provided Valve doesn't go off the deep end and require an always-on connection for HL2:ep3 or HL3 (which is about the only other game franchise I'd ever consider putting up with this crap just to play), this is the last time I'll make this mistake.

    3. Re:Peeved. by Khyber · · Score: 0

      "The game appeared worth some minor annoyances here and there."

      I see you forget what fucking publishing company you're dealing with.

      Last time they tried any really restrictive DRM (Spore) I had to sue the fuck out of them for damage their shitware caused to my computer.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    4. Re:Peeved. by Anonymous Coward · · Score: 0

      Frankly, I knew this was coming. I hate EA for what they've gradually done to Maxis since the acquisition. I knew always-on DRM and shunting the region math onto the cloud was going to mean connection issues.

      Then WHY THE FUCK DID YOU BUY IT?
      Honestly, it's like an abusive relationship. "This time it'll be better. He promised he's changed. I'll give it one more try."

    5. Re:Peeved. by pecosdave · · Score: 1

      Flamebait?

      I know I self critiquing here, but that was insightful.

      --
      The preceding post was not a Slashvertisement.
  56. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Sure, people can still pirate the "game" (or rather, the game client), but without access to the servers, it's pretty worthless in itself. You'd need to replicate the server functionality too- but EA obviously aren't going to let you have the code needed to run them! Sure, you could rewrite it, or hack the game to be entirely client-based, but if enough of the game is server-based, you'd have to rewrite a significant portion of the entire game from scratch.

    While it's probably a lot of work people have made 3rd party servers for WoW. Writing compatible servers for this doesn't seem that problematic in comparison.
    As DRM it will probably work well enough, I doubt the 3rd party servers will be good enough in less than a month. EA will probably have fixed most of their problem within half that time.

  57. Maybe someone else can do it right? by Anonymous Coward · · Score: 1

    What's needed is a true sucessor to SC4 Rush hour with NAM+Real Highways. But less kludgy and with a bit more freedom in how tiles are handled. (So you can do things like diagonal streets and services without those stupid problems relating to which directions buildings are facing.) Also better handling of modern processors and graphics, since the mechanics of that old game weren't all that terrible - just the way it does some things relating to hardware. Not saying an exact copy, but it should be damn close. Key points being challenging in gameplay, running smoothly, and looking good.

    Hopefully the former SC fanbase will settle on one of those open source city games which are in early development, such that we'll have a project that's actually going somewhere in terms of playability and we wont have to put up with bullshit from game publishing companies and their ill considered DRM shennanigans.

    1. Re:Maybe someone else can do it right? by Neuroelectronic · · Score: 0

      LinCity, Micropolis.

  58. EA Providing Refunds to SOME People Only! by ElementOfDestruction · · Score: 2

    http://www.gamechup.com/ea-refuses-to-refund-user-for-simcity-threatens-account-ban/ Very interesting chat-log... customer purchases the game which doesn't work, EA puts out a press release telling them that they will issue refunds, customer service associate tells customer to pound salt! Like he said... I hope this goes viral!

  59. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Starcraft 2.

  60. Re:"Always on" is "Mostly Unusable For Several Wee by ildon · · Score: 4, Informative

    Diablo 3 was "unsuccessful" because people "only" played it for 60+ hrs before getting bored/disinterested/frustrated, instead of the 1,000,000 hrs they thought they'd get out of it after playing Diablo 2.

    And those same people could log back in right now, patch to 1.07, and end up with an experience that was a lot closer to the D2:LoD clone they were hoping for.

  61. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 1

    Well, those of you who didn't get your account hacked and essentially had Blizzard be no help. After a few days of email and tech support, I just gave up and haven't (can't) go back. I prefer Torchlight II, anyway.

  62. Re:Not the first, but hopefully bad enough to be l by Tridus · · Score: 1

    They did stagger this release by geography. Europe is just launching now.

    The solution is to not make the game totally reliant on a server infrastructure for no reason. Add an "offline mode" button and the problem goes away.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  63. Simple fix, guys stop sharing by Stan92057 · · Score: 0

    Simple fix, guys stop sharing files that are not your to give away that is why we have DRM now. Those who say BS or im a shrill you are in serious denial and sticks and stones will not break my bones but the facts are undeniable.

    --
    Jack of all trades,master of none
    1. Re:Simple fix, guys stop sharing by erroneus · · Score: 1

      Are you talking to people who aren't human? Because if you are, that's fine. But if you're talking to humans, then you certainly don't understand them. Among the things that distinguish humans above other animals is that we have a NEED to share. Not just a sense of generosity, but a need... an instinctive need. Countless studies have demonstrated this. That some people can be utterly selfish doesn't change the fact and we have a name for those outliers anyway -- sociopaths.

      Sharing is a human thing. That some would insist that they need to change human nature, part of what makes us great and successful as a species, so they can make even more money speaks volumes about what and who they are.

      I buy things to show my appreciation and for no other reason. If someone wants to share, I say good. I like to share too. I contribute to charity. I do good deeds. And making someone's life a little better does not and will not make me a criminal. It takes a selfish, greedy sociopath to want other people to suffer or do without so that they can enrich themselves at the expense of others.

      And that's all I've got to say about that.

    2. Re:Simple fix, guys stop sharing by Anonymous Coward · · Score: 0

      how do you talk with your vocal chords blocked by dicks?

    3. Re:Simple fix, guys stop sharing by Khyber · · Score: 1

      Easy, he's talking out of his ass!

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    4. Re:Simple fix, guys stop sharing by Cederic · · Score: 1

      Odd, I buy my games through steam and avoid buying EAs 'always on' DRM infested games, even when they're continuations of franchises I've previously loved - e.g. Battlefield and SimCity.

      So please, tell me, how is EAs DRM helping me as a potential customer? They lose out on a sale, I lose out on a game to play, and I'm still not going to buy their buggy malicious software.

      I'm not going to accuse you of being shrill, or even a shill. Just naive, deluded and wrong.

    5. Re:Simple fix, guys stop sharing by sesshomaru · · Score: 1

      "sticks and stones will not break my bones"

      Um, I'm pretty sure that they will. (That's kind of the point of the nursery rhyme, after all, which you seem to have written wrong.)

      --
      "MIT betrayed all of its basic principles."
  64. Re:"Always on" is "Mostly Unusable For Several Wee by yahwotqa · · Score: 5, Insightful

    Blizzard doesn't care what you do after the purchase, or whether you keep playing. They already have your money. If anything, many people stopping playing after first few days is better for them - less server load.

    Yes, Diablo 3 was a roaring success - it made Blizard loads of money. I'd hazard a guess that this is big part of why EA dared to come up with similar scheme.

  65. Re:"Always on" is "Mostly Unusable For Several Wee by yahwotqa · · Score: 1

    You probably do not remember all the outcry when people could not play their (single-player) game for days before servers were overloaded. In some country they even sued Blizzard that they purposefully deployed insufficient server capacity, or something like that. I wouldn't call that "pretty well".

  66. the real reason by Anonymous Coward · · Score: 0

    the return rate is too high and amazon doesn't get their money back from ea for digital 'returns'...

  67. Amazon Reviews - *eyeroll* by Grashnak · · Score: 1

    Amazon reviews are the YouTube comments of product reviews. That is to say, virtually universally useless. That said, SimCity sucks.

    --
    Life needs more saving throws.
  68. So Amazon is paying attention to reviews?! by erroneus · · Score: 1

    I'm sorry but this really surprises me. Anyone ever hear of Lasership?

    Look here: http://www.amazon.com/gp/forum/cd/discussion.html?cdForum=Fx20DX5GEB7TUX8&cdThread=TxM0IX0I78173Y
    Or here: http://www.amazon.com/forum/amazon%20carrier%20feedback/ref=cm_cd_pg_pg1?_encoding=UTF8&cdForum=Fx2KOZSYK6OUZ6Y&cdPage=1&cdThread=Tx27GEWWFTOKU9T

    It is absolutely unbelievable. I found those forums because I was deeply disturbed that this "Lasership" was used to deliver my media player which was delivered to the wrong address and then opened by "someone" and then delivered to me. I found rather quickly that I am not alone and that Amazon has a practice of simply replacing whatever was lost or stolen by Lasership out of their own pockets.

    I don't buy from Amazon any longer and I won't until I find out that Lasership is either out of business or no longer shipping for Amazon. That Amazon hosts the forums which have nothing good to say about Lasership and continues throwing money their way amazes me. And now to find out that they actually read these forums and in some cases RESPOND leaves me puzzled as to why they do nothing about Lasership.

    1. Re:So Amazon is paying attention to reviews?! by Cederic · · Score: 1

      So do you know the rate of delivery failure with 'Lasership'? Is it possible that they make several million successful deliveries each year and because you've had a poor experience, you've gone hunting for the other 2000 people that have had a similar problem?

      Amazon are absorbing the costs and dealing with the issue on your behalf. This is good. Whether the stop using that delivery service is far more complex than whether your delivery got fucked up. 'Lasership' may have error rates a quarter of those from other companies. They may have error rates twice as high, but a lower total cost due to savings outweighing the return/replace overheads. They may give most customers a superior experience, with you being one an unfortunate few.

      Or they could be completely incapable and dishonest, and Amazon are in the middle of securing alternative service providers. Just because you can't see a response doesn't mean that there isn't one.

    2. Re:So Amazon is paying attention to reviews?! by erroneus · · Score: 1

      Lasership doesn't deliver. Turns out they receive things and pass them off to "private contractors" instead of employees that are vetted through some sort of screening process. They have taken the sacred duty of parcel and mail delivery... you know, that darkest night, coldest winter thing? They took that and moved it over to something less than that of a pizza delivery. I say less than because when you complain to Lasership? They claim they aren't responsible -- it's the contractor... the private contractor. Yeah.

      So please. Read through some of the stories. Among them someone does the homework of identifying the people who put Lasership together and we learn all sorts of things like what a shady group of people these are. Once you learn these things, you begin to go... hrm... yeah. Not gonna risk my stuff going through them.

    3. Re:So Amazon is paying attention to reviews?! by Anonymous Coward · · Score: 0

      From the Amazon I know, they don't. They stopped selling simcity because of the huge number of returns. That is the only time I know Amazon stopped selling a product and for other most thought out reasons like counterfeit, wrong product, etc.

  69. Re:"Always on" is "Mostly Unusable For Several Wee by Ziggitz · · Score: 2

    It's probably just SC's equivalent of matchmaking and DRM. If some minor calculations were being done server side, they could probably be done on any client machine and the lack of any subscription cost with the game means they certainly didn't invest much more in server hardware than they needed to prop up their DRM scheme. In any case it was shown that no more than 40 MB were downloaded from the servers for every hour of play and unless there's some serious number crunching to produce that data that any moderately powerful dual core processor can't handle, that functionality could have been emulated for an offline mode especially if it is all based around your interactions with other players.

    --
    There is no memory shortage. yes I have heard of XFCE. Go away.
  70. Re:"Always on" is "Mostly Unusable For Several Wee by Synerg1y · · Score: 1

    I think this is a first, and the whole industry is going to learn from it.

  71. Clarifying the "server-side calculation" confusion by razorshark · · Score: 5, Informative

    I think there needs to be some clarification as to the nature of why the game thinks it needs to be always online. Some people have suggested that ALL the computing and simulation logic happens on EA servers, but this isn't true.

    It has been shown that if you lose a net connection/connection to the server, the game will continue to run offline for about 20 minutes. During this time, YOUR city will continue to simulate properly. However, neighboring cities being developed by other people will freeze in time and be held in this state until such time that your connection is reestablished (if it doesn't before the timeout, the game session ends). Once it reconnects, the state of your neighbors is synced with your city and hence any changes to your neighbors' cities during the time you were offline will immediately be represented.

    If you connection drops, your city lives in isolation. Once it reconnects, it returns to the world and is affected by the effects of your neighbors. If you happen to be developing a city next to a tard who is polluting like crazy, your city will suffer the effects. That's the whole purpose of the always-online feature - to provide this MMO-style relationship between players. BUT, given the game runs fine with your city if the connection drops, this is bullshit because it means it should be trivial to enable the player to just play on their own.

    The simulation logic is there, available on the installed game. EA just doesn't feel it's worth having an offline mode despite it basically being readily set up for it - it thinks being interconnected with other players who might be dicks and ruin your city is much more important.

    --
    Raenex is a dickhead
  72. Re:"Always on" is "Mostly Unusable For Several Wee by Dogtanian · · Score: 1

    While it's probably a lot of work people have made 3rd party servers for WoW.

    How much of WoW beyond simple integration of players runs on the server? Actually, I guess it must be a reasonable amount, otherwise it would be far too easy to cheat by hacking client-based logic.

    Which raises the question; is WoW running on a third-party server still- essentially- WoW? That is, if the underlying logic isn't there, or is significantly different, is it "authentically" the same game, or something only superficially similar, a different game in WoW's clothes?

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  73. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    I recently got a copy of T2, and love it and I can see myself spending a lot of my game time in T2. One of the main features that attracted me to T2, was the lack of a microtransaction system. Many of the features I like in a RPG, and online multiplayer too, yet without the nickle and dime tactics of many publishers today.

  74. Re:"Always on" is "Mostly Unusable For Several Wee by znanue · · Score: 5, Insightful

    This absolutely not true. Of course Blizzard cares about whether people are going to keep playing or not. It is a brand. It is IP with value. They do not want it watered down. Future sales matter, people's passion about it fuels the RMA, people buying collectors editions of future Blizzard games because of access to D3, posters, merch, a steady stream of small sales (like D2 got). On top of those concerns, top talent wants to go to places where they make great games. There are real people in these places.

    Z

  75. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Ummm, Command And Conquer Generals and Zero Hour servers are still running....what.....10 years later.

  76. 20 5-star ratings? by Anonymous Coward · · Score: 0

    What? Maxis and EA could only find 20 employees to rate the game at 5 stars? Wow! It's worse than I imagined!

  77. Bah by Altanar · · Score: 1

    Amazon reviews of games are completely useless. Almost all reviews for popular games are from people who never played the game and are instead riding the hate circlejerk. I bet if you looked at the reviews for SimCity, less than 5% of them would be verified Amazon purchases.

    1. Re:Bah by Algae_94 · · Score: 1

      cynicism has started to run wild anymore. People think it's cool to hate something they have no information on what so ever. They can then connect over how much they hate things.

    2. Re:Bah by Anonymous Coward · · Score: 0

      I bet if you looked at the reviews for SimCity, less than 5% of them would be verified Amazon purchases.

      That doesn't tell you anything about whether they bought the game elsewhere, though. So it wouldn't prove the point you think it would.

    3. Re:Bah by Legion303 · · Score: 1

      "They can then connect over how much they hate things."

      Not if they try to use EA's servers.

  78. No trial or demo? by Anonymous Coward · · Score: 0

    They should release some sort of shell program that just tests whether your DRM experience will be acceptable before you waste your money.

  79. Re:"Always on" is "Mostly Unusable For Several Wee by smash · · Score: 1

    For what it's worth, I got about 80 hours of entertainment out of diablo 3. That's about 75c per hour in Australian prices.

    Entertainment doesn't come a lot cheaper than that. Was it as good as D2 was back in the day? No. But it stands up as a decent game in its own right - the only people bitching like crazy about it are those who haven't even bought or played it.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  80. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    the do care. Because if they fuck up "Diablo" enough, no one will buy Diablo 4

  81. Re:"Always on" is "Mostly Unusable For Several Wee by jcadam · · Score: 4, Funny

    The global marked placed

    You know how I know you posted from a mobile device?

  82. They have done the same to Generals 2 by Billlagr · · Score: 1

    What was going to be Generals 2 anyway, has been cancelled and re-made into an 'online Command and Conquer experience' 'set in the Generals universe' or some such nonsense. I hope it fails, and hard, I was actually quite looking forward to Generals 2, not some always online crap

  83. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Blizzard doesn't care what you do after the purchase, or whether you keep playing. They already have your money. If anything, many people stopping playing after first few days is better for them - less server load.

    Yes, Diablo 3 was a roaring success - it made Blizard loads of money. I'd hazard a guess that this is big part of why EA dared to come up with similar scheme.

    You're wrong, Blizzard wants people to keep playing D3 like an MMO because of the RMAH. They get a HUGE cut of the profits from that and it's pretty much the only "endgame" in D3. So why the fuck would they want 99% of those 12 million copies sold to stop playing? They didn't want $60 from each customer, they wanted hundreds and thousands. Also they want to sell you a $40 expansion pack in a year or two. I will eat 37 hats on camera if the D3 expansion sells 12 million copies.

  84. It's not that bad by GrBear · · Score: 5, Insightful

    Yeesh.. at least there's some good reviews out there.. for instance this one.

    http://www.jonathancresswell.co.uk/2013/03/review-simcity/

    1. Re:It's not that bad by ledow · · Score: 1

      Oh, +1 mod, please.

      Well played, sir, well played.

  85. Sure, Not by globaljustin · · Score: 3, Insightful

    "It's bad because I like PC games, and want the industry to focus on PC games again."

    I call Troll. This is all bad and everyone knows it. There is no 'PC gaming industry'...the Personal Computer (PC) is a type of platform for consumer games.

    The problem is the notion of requiring an internet connection to use. The problem is FEE PER USE.

    DRM is bad for *any* industry in its current usage. Sure there is no law against properly implementing DRM in the right situation so not to harm your users, but that virtually never happens. Once DRM creeps into a type of media it is historically resulted in anti-user DRM implementations.

    Lamenting something like 'PC games' is the exact wrong thing to notice. Lament FEE PER USE as industry standard across all gaming platforms.

    --
    Thank you Dave Raggett
  86. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Whenever a classic game franchise is revived, the company gets flamed by the ultra-obsessive types who have been playing the old game everyday for the last 10 years. Did the average Diablo 2 player play it for more than 60 hours? Probably not.

    Same thing going on with SimCity. The hardcore fans are up in arms that the new game doesn't support the 1000s of mods developed for SC4.

  87. Re:Not the first, but hopefully bad enough to be l by BKX · · Score: 1

    I expect them to have working servers and the right number of them available on game day and the reason is Amazon. What EA should have done is put a few copies of their server software on Amazon's Cloud servers (EC3 or whatever it's called), tested them and threw them into the loadbalancer's server list with a low priority. When they got whacked they could have just increased their capacity with more Amazon until the storm is over. That's why this we're-ordering-more-servers bullshit is bullshit. They should have had excess capacity from the cloud for launch day and ordered servers as needed after the initial wave to save money. This should be true for everyone at this point, given the low cost of a nearly unused instance.

  88. Re:"Always on" is "Mostly Unusable For Several Wee by farble1670 · · Score: 2

    otherwise it would be far too easy to cheat by hacking client-based logic.

    it is quite easy to cheat. what's hard is getting away with it. they have sophisticated detection mechanisms along with an army of real people that monitor the online world for strange happenings.

  89. Better yet there is no way to recover from all tho by Anonymous Coward · · Score: 0

    Better yet there is no way to recover from all those negative reviews now. Even if they fixed it tomorrow they would remain, and the chances of 800+ people bothering to write positive reviews is nil. The game is tainted forever, the disaster unrecoverable. Well, that isn't entirely true, they could release a DRM free version, that is the only thing that can turn it around.
    http://www.bbheadphone.com
    http://www.giftbox100.com
    http://www.mjersey.com
    http://www.mclarisonic.com

  90. Re:"Always on" is "Mostly Unusable For Several Wee by Algae_94 · · Score: 2

    The latency and bandwidth needed to send calculations back and forth to the server would be a huge waste and probably make it run slower than just 100% local calculations. The only real way to do server side calculations is to offload 100% (or near to it) to the server and then send what's needed to the client for the display and receive input from the client.

  91. Unintended consequences by skitchen8 · · Score: 1

    I planned to buy this game this Friday, after having read enough reviews I will download an actual working copy of the game rather than pay for a broken one. As far as I know simcity has been very popular with the geek crowd, and by accounts of the few people that have been able to play it it can be a really fun game, so I suspect I am not alone. DRM is actively encouraging piracy. Awesome.

  92. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Parent post unintentionally demonstrates that you can't fight stupid with stupid.

  93. Oh god why - Three Days with the new Sim City by Anonymous Coward · · Score: 4, Informative

    As a sucker who bought this game, let me share my two days experience with it.

    Half the time the game won't even launch - It briefly flashes "Servers not available" then the text changes to "checking for update" with a progress bar 100% full. If you just let it sit there, nothing happens. Ever. What you need to do is alt-F4, and then try again until the server is back up. Once the server is up, you get to launch the game.

    There are only two servers per most regions, and only one for Oceania. I signed up for West Coast, US #2, correctly guessing it would be available more often than US #1. By day 2, West Coast #2 was stuck on "Busy" so I switched to Oceanea

    EA has been promoting the fact that the servers aren't region locked, but it seems like a stupid move given the game releases in those regions today and tomorrow, but they're already full with overflow players from north america....

    I did not play Sim City as a child and so don't have any sentimental attachment to it - I enjoy the game but find the multiplayer experiance oddly silent. I was expecting voice chat, as is normal in multiplayer-emphasized games but rarely have I gotten so much as a chat response. Because literally every game is hosted online (single player regions are just locked games), EA had to use asynchronous communications - Functionally when you send a written chat, it has to be delivered to the other regional players in a periodic region update so chat messages can sometimes lag 2 or 3 minutes before showing up.

      Now granted, I didn't go into this with a full origin friends list so it's been all pubbies, but in 7 games with 20+ players I've gotten one response to a basic greeting, that's a terrible ratio and I'm pretty charming.

    The real kick to the shins is that most of the time the game just doesn't work. I've got a DVD in my drive that says Sim-CIty on it, and I just want to get back to Myrtle City - my highly successful singleplayer region on the Oceania server and continue work on New Wageslavedom, the adjacent settlement I'm also mayor of.

    Unfortunately the Oceania server has just filled up and after giving me the longest loading screen in the world, literally 10 minutes, it says my city isn't available right now.

    Don't buy this game

    1. Re:Oh god why - Three Days with the new Sim City by Ayanami_R · · Score: 1

      Region chat and friends lists are horribly, horribly broken, don't work at all currently, check back in a week :(

      --
      "Science is the power of man"
  94. I want a builder game with good road / rail system by Joe_Dragon · · Score: 1

    Simcity 4 + NAM good but the older game engine limits it and there are bugs that you will need the source code to fix.

    Simutrans and OpenTTD good on rail. roads are OK (not on the city level and need to work the freight part) also missing what

    Cities in Motion 2 TTD + more on more of a city level. Also plans to have a good road system.

    I miss Railroad Tycoon 2 and 3. Sid Meier's Railroads! was not that good.

    Train Fever looks like a newer TTD / Railroad Tycoon game.

    CitysXL sadly the custom roads part was cut / cutdown and zoning system by class?

  95. Re:"Always on" is "Mostly Unusable For Several Wee by kc9fyx · · Score: 2
  96. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Au contraire. Blizzard was almost certainly counting on both revenue from the real-money auction house and expansion sales. With no one wanting to play the game a month or two after they bought it, they'll get neither.

  97. Available Now by Christopher+Fritz · · Score: 1

    Although it wasn't available earlier today, I see Amazon lists the game as "Available Now."

    There's a disclaimer added:

    Important Note on "SimCity"

    Many customers are having issues connecting to the "SimCity" servers. EA is actively working to resolve these issues, but at this time we do not know when the issue will be fixed. Please visit https://help.ea.com/en/simcity/simcity for more information.

  98. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    no they cant. itemization is completely broken. fundamentally broken. Alls that matters is dps. There is no build variety. There is no replayability as you can change all your skills at any time and you can only farm act 3 endlessly. act 3, like all the other acts, btw, is not randomly generated so there is zero variation. If you want to play a real ARPG, play Path of the Exile.

  99. At this Rate by Anonymous Coward · · Score: 0

    At this rate the problem will fix itself. Once half of the people get a refund and move on the server load will be stable again. The other half will be like "Finally, EA fixed the problems!".

  100. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    What Blizzard mostly sold was not the game - they sold their reputation as game-making company. Do you think expectations for Diablo 4 would be as high as for 3 after what happened?
    And EA did not have much in that respect to begin with. Hence SC5 failure.

  101. Re:"Always on" is "Mostly Unusable For Several Wee by dcollins · · Score: 0

    "The global marked placed."

    Politely correcting your English spelling: it's "market place". (The word "marked" is a verb and makes a sentence like that very confusing.)

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  102. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    "I was too busy enjoying the game to see what other people thought about it."

    Thank you for feeding corporations corrupt practices. I really hate there are millions of pieces of garbage like you feeding the DRM train.

  103. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Douchebags copy their initials into the body of their post. Because the username at the top of the post just isn't enough for a narcissist like you.

    Z

  104. No refunds on software by rgbrenner · · Score: 1

    Amazon (like every retailer) does not accept returns of opened software or video games:
    http://www.amazon.com/gp/help/customer/display.html/ref=hp_15015721_RRlandingFAQ3?nodeId=15015721

    1. Re:No refunds on software by Anonymous Coward · · Score: 0

      They have to if it is defective. The game didn't (and probably still doesn't) work so it is defective.

    2. Re:No refunds on software by rgbrenner · · Score: 1

      No, they don't have to do any such thing. They will replace it with another copy of the same software if it's defective.

      The only thing they HAVE to do is post their return policy.. which they have done.

    3. Re:No refunds on software by Anonymous Coward · · Score: 0

      In Europe they get between 1 to 3 tries to fix it, if they can't they have to refund (or offer a reduced price which the customer may or may not accept).
      Their return policy means shit, as it does in any jurisdiction worth the name.

    4. Re:No refunds on software by TheRaven64 · · Score: 4, Informative

      A policy as you outline would be illegal in all of the EU, so I guess the moral is to buy from amazon.co.uk, not amazon.com...

      --
      I am TheRaven on Soylent News
    5. Re:No refunds on software by TheNastyInThePasty · · Score: 1

      They will refund digital downloads of software. Last year, I decided to buy Spor during a sale (Spor + Expansion for $10). EA kept saying the activation code I got from Amazon was already in use. I got a new code two more times from Amazon and it never worked. They refunded the money to me and I never got to see the online features. I still have the game installed and can play without the online features though.

      --
      The best thing about UDP jokes is I don't care if you get them or not
    6. Re:No refunds on software by HornWumpus · · Score: 1

      Hello Credit card company. Chargeback the pigfuckers. Thanks.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    7. Re:No refunds on software by rgbrenner · · Score: 1

      Hello.. this is your credit card company. Looks like they followed their clearly posted refund policy, therefore your chargeback has been denied.

      --

      Seriously.. your credit card company doesn't just do whatever the fuck you want. They follow Visa/MC/Discover/Amex rules.. and those are for the consumer AND merchant.

    8. Re:No refunds on software by HornWumpus · · Score: 1

      Their policy is irrelevant, they shipped me a defective product. Remember: I can replace you in less time then it took to write this note.

      Thanks again.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  105. It's good to seee... by Anonymous Coward · · Score: 0

    ...their boundless dickery rewarded.

  106. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Yep, they have almost guaranteed that there will not be a Diablo 4. Eventually they will shut down the servers and Diablo will be a forgotten franchise.

  107. EA should model themselves in a simcity way. by Polo · · Score: 1

    I predict EA will die.

    Maybe they won't, but I've quit buying from them.

    It seems like they're like those cities/countries where they raise the taxes, and people leave. So to
    cover expenses, they raise the taxes again (and more people leave). It's a death spiral.

    1. Re:EA should model themselves in a simcity way. by Psychotria · · Score: 1

      You predict that EA will die but maybe they won't? You're worse than a meteorologist!

    2. Re:EA should model themselves in a simcity way. by Anonymous Coward · · Score: 0

      EA has been up for sale since last July, with no takers.

  108. Re:"Always on" is "Mostly Unusable For Several Wee by arth1 · · Score: 1

    For what it's worth, I got about 80 hours of entertainment out of diablo 3. That's about 75c per hour in Australian prices.

    Entertainment doesn't come a lot cheaper than that.

    Well, there is this thing called "sex". The kind that involves neither payment nor sheep.

    And there is, of course, Diablo II. Which is still going strong.
    Other successful loot games that give a lot more hours of play include Borderlands (1 and 2).

  109. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 1

    Except that your cities are all saved on the servers as well - they are not locally stored, and you can't back them up locally. They have to be saved on the server in order to run the global marketplace.
       

  110. Re:Not the first, but hopefully bad enough to be l by Issarlk · · Score: 1

    You're implying they are competent and can design an architecture that can grow and shrink transparently. For all we know their very well could be a dozen servers and no way to move player accounts and cities between them.

  111. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Good luck coming up with code that takes only a trivial amount of computation but is hard to replicate, while having access to it as a black box.

  112. Re:"Always on" is "Mostly Unusable For Several Wee by MortenMW · · Score: 2

    Without payment or sheep? What kind of entertainment is that?

  113. Didn't last long by Anonymous Coward · · Score: 0

    Apparently this didn't last long. As of right now, my Amazon page shows that you can indeed download and purchase the game.

  114. Re:Amazon is Giving Refunds to Opened/Installed Ga by L4t3r4lu5 · · Score: 2

    Posted by fallingcow above, reposted here for exposure.

    Origin's "refund" policy: "... at our discression".

    Don't believe the press release; They're declining refunds. Get a CC chargeback.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  115. Sigh by ledow · · Score: 1

    Yet another instance where "Wait until a month after release before you buy" would have saved an awful lot of people an awful lot of money, and forced a game developer to start delivering something people want.

    I was *REALLY* keen to buy Aliens: Colonial Marines. I literally had to stop myself keep going back to the Steam page, etc. My favourite movie ever and so ripe for a decent FPS conversion with the original sounds etc. But I held off. I knew there was trouble when there were no playable reviews appearing (which suggest they were embargoed until release date), but I also knew it was sometimes just standard practice in the industry for bigger games.

    Boy, am I glad. Already discounted on Steam. Pathetic ratings on any site you happen to go on. Another blasphemy to the franchise.

    Holding out hope for Age of Empires II HD on Steam (certainly should be better than any other AoE title since the first time round), but I've learned over many years not to trust anything before a month after release.

    Seems the last 12-24 months has been a really bad time for retro-remakes / sequels. Syndicate. Diablo III. Carrier Command. XCOM. Aliens. Sim City. Seems like someone is out to destroy every good video game memory from my childhood.

    1. Re:Sigh by Georules · · Score: 1

      I liked the new XCOM game for a good couple of afternoons. With you on most everything else though.

    2. Re:Sigh by Anonymous Coward · · Score: 0

      Holding out hope for Age of Empires II HD on Steam (certainly should be better than any other AoE title since the first time round), but I've learned over many years not to trust anything before a month after release.

      You're holding out hope for that? It's just AoE2 with a widescreen patch on it, and maybe a pair of new maps so they can say "never-before-seen challenges"...

  116. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    AC, I don't believe you.

  117. Re:"Always on" is "Mostly Unusable For Several Wee by tehcyder · · Score: 2

    The global marked placed

    You know how I know you posted from a mobile device?

    That's just a pour excuse like when people mix up "their" and "there" and "they're" and blame it on the spell-checker. Miner typos on an informal internet forum are not a problem (except for us pedantic Spelling/Grammar Nazis) but it is a dangerous president for real work just to say "it's not my fault, the predictive text feature on my phone is doing it".

    You are responsible for what you post. You knead to cheque what you right.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  118. PeerBlock by Herve5 · · Score: 1

    do I understand correctly that PeerBlock may be the PC equivalent to macOS' Little Snitch, i. e. something that filters any request out and allows rules on them, per app and per address?

    (and, is there something equivalent on Linux? Last time I asked that there I was shockingly told this was unnecessary...)

    --
    Herve S.
    1. Re:PeerBlock by SpooForBrains · · Score: 1

      The equivalent on Linux would be iptables. Can you just about anything, as long as you have a lot of time to invest in learning the rules syntax.

      --
      "The dew has clearly fallen with a particularly sickening thud this morning"
    2. Re:PeerBlock by the+real+darkskye · · Score: 3, Insightful
      --
      Music is everybody's possession.
      It's only publishers who think that people own it.
      Fuck Beta
      ~John Lenno
    3. Re:PeerBlock by Herve5 · · Score: 1

      Thanks! You exemplify /. ultrafast reply :-)
      Sorry for not having mod points...

      --
      Herve S.
    4. Re:PeerBlock by drkstr1 · · Score: 1

      Lol,saying peer block is like iptables is such an unhelpful answer. That's like saying peer block is the same thing as "windows defender."

      The entire point of PeerBlock is the list management and updating. They could have at least pointed you to PeerGuardian or something... sheesh.

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    5. Re:PeerBlock by drkstr1 · · Score: 1

      And now I just read the comment above yours. Guess I was late to the party. :)

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
  119. Re:Clarifying the "server-side calculation" confus by happylight · · Score: 1

    I don't know about "simulating properly" when you lose connection to the server. Plenty of people have noticed traffic acting wonky, every single bus lining up to pick up a single passenger, every fire truck going to a single fire when there're other fires in the city, etc. These problems didn't exist during beta.

    It's very probable that when the game loses internet connection or when the server is overloaded, the game simply fall back on a "dumb" AI. While this might work for the few minutes the connection is down, in the long term your city will suffer from so much traffic problems it just dies.

  120. SimSimCity by Anonymous Coward · · Score: 0

    They're making 'shelf' space for my new game: SimSimCity. The game plot is that you're a software company executive and you get to control an army of virtual developers to build software games. Through your actions, you'll either sell lots of games or you won't - but the more money you make, the more developers you get and the more games you can create.

    It's not all plain sailing though - every so often, as in real life, unforeseen things happen. For example, your developers may deliver games that have bugs (which gets more likely if you over-build games). Also, your character may have an accidental lobotomy and start thinking that half-finished, non-working games that aren't all that different from all the others are sufficient to sell. The customer backlash from such things can be significant and can set your progress through the game back quite a long way.

    Honestly, you've never seen real life until you've seen SimSimCity - due out in October 2013.

  121. Re:"Always on" is "Mostly Unusable For Several Wee by Krneki · · Score: 1

    No, this is just stupidly designed model to combat piracy.

    Football Manager 2013 and Shogun 2: The Fall of the Samurai both sold on steam and easily played in offline have not been cracked yet.

    I bet paying them for the DRM code would cost much much less then maintaining all the server while not pissing off your customers. Sure it might get cracked one day, but all you have to do is to change a couple of DRM code and add a small free DLC to keep paying customer buying your game.

    --
    Love many, trust a few, do harm to none.
  122. Oh, but look who's laughing... by csumpi · · Score: 1

    ...all the way to the bank. Even though now it has over 1100 reviews and a one star rating, it's available for sale and it's #1 BESTSELLER!!!

    The thing is, sometimes, consumers are idiots. They jump on a $60 game even if it has a 1 star review, they go to concerts where Justin shows up 5 hours late and they buy tablets for 2x the price with lower specs.

  123. Other SimCity-like games? by ThePhilips · · Score: 1

    Is there any other good games of similar nature?

    --
    All hope abandon ye who enter here.
  124. Not just server load per se, it's incompetent code by Moraelin · · Score: 2

    For a start, ok, let's look at the server load issues. Other games had server load issues too. E.g., WoW at launch, EA's own TOR, etc. They just had a login queue, but the servers continued working, and whoever got a connection, actually kept having it.

    In SimCity's case they supposedly had a "login queue"... except it wasn't actually a queue. It didn't keep an order or adjust its predictions based on how many quit in front of you. It was just an enormous time (20 minutes!) being blocked from trying again. The clue that it wasn't really a queue was that it didn't change or even start differently if you tried different servers. You always got blocked for the same time, and there is no indication that someone who wasn't blocked and tried at the right time wouldn't skip in ahead of you. So, yeah, in 20 minutes you'd just get blocked again for another 20 minutes.

    Not that it mattered for most servers, because they just were down and weren't accepting connections at all. So you wouldn't even get that joke of a "queue", you'd just get a network error.

    And not that it mattered if you actually managed to connect, the server would die and nix your connection before you even managed to actually claim a city, or while trying to claim a city. (I.e., get your empty map to start a city on.)

    I'm sorry, making a server that can only take a finite number of connections is ok and natural. You don't have infinite memory, nor CPU power, nor bandwidth. Making a server that crashes and burns if too many people attempt to connect, though, is just bad quality.

    Not that it's the only case of bad coding. The game for example seems to have serious trouble even remembering the fucking settings. E.g., I keep deactivating the option to publish my achievements, but it seems to randomly pop back on. Especially it seems that a server crash makes it forget that option, which is to say, they fail to persist it. (And on top of that, when they pester me with it at the main screen, the game can't seem to tell if it's on or off anyway.)

    Really, how stupid and incompetent does one have to be to botch saving the options, e.g., as some simple key/value pairs? I'm pretty sure even complete novices would find it hard to screw that up.

    And really, what did they need multiplayer for, anyway? Reading their blog makes it sound like it being multiplayer opens so many oportunities and, werily I say unto you, make it a whole new game... except it doesn't.

    The game is multiplayer in the same sense as publishing your minesweeper score makes minesweeper multiplayer. I.e., I can't even imagine how much brain damage someone would need to think that.

    You can't actually be in the same city with a friend or anything. At most you can have your cities in the same zone and have a look at each other's city.

    Plus, the sad part is right on the main menu screen, where it pesters you with that publishing your city events. The game tells you something to the tune of "Playing is more fun with friends! We can publish your game events in the GameLog for your friends!" Not an exact quote, but close enough and the meaning is that.

    I'm sorry, but that's not "playing with friends", it's just putting a frikken log on the web. It's no more "playing with friends" than keeping a list of your Minesweeper scores on a blog page is.

    I can't even imagine what kind of sad moron are they aiming for as a target demographic, that actually thinks publishing a list of events from an essentially single player game, is anything like actually playing a game together with some friends. Where the heck is the "playing together" part, ffs?

    Even skipping after that, who the heck even cares to read such drivel on a web page as, basically, "PigBenis City reached 50,000 people?" Seriously, if some marketroid moron from EA is reading this, trust me, even if I were your BFF, I still wouldn't give a flying fuck about mundane events from your single player video game. The only people who care about that are those who can get something out of th

    --
    A polar bear is a cartesian bear after a coordinate transform.
  125. This needs to happen more by TheSkepticalOptimist · · Score: 1

    Retailers need to rebel and send back every copy of Sim City to let EA know that their shenanigans will no longer be tolerated. Gamers and by extension, the retailers selling games to gamers, need to set a precedence that they will no longer buy or sell broken games; not broken with play-ability issues, not broken with Draconian DRM schemes.

    But, stupid people rush out and buy a game on day one and either ignore reviews or don't seem to believe that the widely claimed issues will happen for them. Every person complaining about Sim City and its DRM is an utter moron. Every person claiming it isn't that bad is a moron.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  126. Bullshit by Moraelin · · Score: 1

    Nobody claimed that their servers were handling the number crunching. And even if they did, you'd have to be a moron to believe it. GPUs exist for a reason -- because CPUs are too slow for the job. The bus between your CPU and video memory is what, about a million times faster than an Internet server to your video memory?

    However, that doesn't mean that critical logic to play the game doesn't reside on the server. The random things that happen in the game could very well be generated by the server. Certain mechanics, no matter how dull, simplywdon't exist in the game client. That makes it difficult to pirate -- you can remove the logic that prevents it from needing to connect to a server, but nothing would work. Want to place something? Well, the server dictates whether it's a valid location or not. Could someone "crack" that logic, effectively making it okay to place anything anywhere? Sure. But now it's not the same game.

    The parent was 100% correct. The game is tied to logic on the server. It might be trivial (for EA) to such logic to the client, and you can dislike EA for not putting the logic on the client. But, it doesn't change the fact that the current design makes it very hard to pirate.

    Bullshit. Stop just imagining what fantasy details might keep you trusting your corporate idol.

    I can tell you first hand -- thanks to servers going up and down like a yoyo today -- that the game continues doing everything just fine, for extended periods of time, even while it has a message in the upper left corner that the connection is lost. People still move in and out, houses and businesses grow or shrink and merge adjacent lots when growing into something physically larger, cops still respond to crimes and firemen to fires, oil and water deposits run out, and the city responded just like I expected to stuff like my demolishing a power plant (which made the trade depot stop too, which stalled the factories) and then building a new one (which reversed those effects.)

    It's not just that such code COULD be in the client, it's that it obviously IS in the client. The client continued doing all that just fine without a server connection.

    If you know anything that doesn't, please do list it. Just asserting that EA's lie is true, won't cut it, no matter how hard your fanboy brain just wants to have faith in your corporate idol.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  127. Re:Amazon is Giving Refunds to Opened/Installed Ga by splutty · · Score: 1

    If you dispute any payment made on Origin, your account will be banned with no recourse.

    Yes, they're brilliant like that.

    --
    Coz eternity my friend, is a long *ing time.
  128. Not just that by Moraelin · · Score: 1

    It's not even just the personal attacks. It was also a combination of both annoying and amusing to see the fanboys come up with stuff like:

    - Well, they said it would be online and have DRM, whoever is complaining can only blame themselves, bla, bla, bla, I'm giving it 5 stars out of principle!

    (Really? Did they also say it would be impossible to play because the servers crash all the time? And what principle would that be? Fanboy devotion?)

    - I don't believe any of the 1 star reviews, such a complex game can't be judged in just a couple of hours!

    (Which part of "can't even start the tutorial" is too complex to judge? Would, say, 8 hours of servers crashing and being unable to even 'claim' an empty spot to build on, reveal some subtle nuances of experiencing a server crash, or what?)

    - The game is pure genius and incredibly much fun, I'm giving it only 4 stars because I can't actually start it.

    (Then how the eff would you know first hand if it's fun to play or not?)

    - I didn't play it myself, I bought it for my kid and he seems happy with it, so I'm giving it 5 stars.

    (Way to confess in public that you're paying exactly zero attention to your kid. Plus, if you have no personal experience with it, shouldn't the kid be writing the review?)

    Loosely translated from German from Amazon.de, for what it's worth.

    Really, it's the... faith-based giving top ratings or objecting to vad reviews for something they didn't even play that was disheartening at times.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  129. Not really by aepervius · · Score: 1

    The server are just handling simulating communication between region and saving the city data. That could be made local, just like your average LAN FPS. There is no part of the simulation which is on the server which could not be made local.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  130. I'll just leave it here... by IronHalik · · Score: 1
    http://i.imgur.com/lAnTGEM.jpg

    (Chat between a customer and EA rep, regarding SimCity issues)

  131. Look at future prospect by Anonymous Coward · · Score: 0

    Yes D3 sold a lot. Yes it is a sucess. But I am willing to bet that a lot of people which bought it, will not do the same error twice. In that, D3 was a resounding failure, or will prove to be one. How many people are still playing D3 ?

  132. JeuxGos.Com by Anonymous Coward · · Score: 0

    Game Flash Online Www.JeuxGos.Com

  133. Re:"Always on" is "Mostly Unusable For Several Wee by Bigby · · Score: 1

    Cloud gaming

  134. Re:"Always on" is "Mostly Unusable For Several Wee by Remus+Shepherd · · Score: 1

    Actually, Blizzard did want players to continue playing D3, because they received a cut of every real-money transaction in their marketplace. That was a secondary source of income for Blizzard.

    Hopefully enough players have quit that game to send a signal that they need to design a good game first, and not spend all their time figuring out how to connect a vacuum hose to their player's wallets.

    --
    Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
  135. I'm glad I didn't by tatman · · Score: 1

    I seriously considered pre-ordering SimCity. I loved that game. I remember my first SimCity, playing on a paperwhite monitor, 286 with 1 MB ram. (yes that's right 1MB).

    I am glad I didn't. Because of the always on DRM and needing EA servers for solo play. I'm glad EA is getting burned a bit by this. I doubt it will change them because they have so much success with it in other games and platforms.

    I think its a sad state for PC games. However, I also don't think it's just the game manufacturers fault, although they aren't helping the cause. Good old fashion DIY PCs is a dying market. So maybe what EA has done will have no effect in slowing or stopping the erode of the PC itself.

    --
    I've always said English was my second language. Had Romeo and Juliet been written in C, I might have understood it.
  136. Re:"Always on" is "Mostly Unusable For Several Wee by PhxBlue · · Score: 1

    Blizzard doesn't care what you do after the purchase, or whether you keep playing. They already have your money.

    They should, because that's going to affect how people purchase Diablo 4 (if there ever is a Diablo 4).

    --
    !#@%*)anks for hanging up the phone, dear.
  137. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Gee, it's almost like you don't realize that Blizzard merged with Activision in 2009, our favorite Guitar Hero-shilling, Call-of-Duty-pushing publisher. What makes you think Blizzard hasn't been as badly infected by Activision's business practices in the past 4 years as every other studio Activision buys?

  138. Re:"Always on" is "Mostly Unusable For Several Wee by TheNastyInThePasty · · Score: 1

    The initial D3 sales were fueld by a passion for the franchise. The game itself has likely killed much of that passion and D4 probably will not be met with the same anticipation and masses of preorders based solely on faith. While its numbers may have it classified as a "success," I'd bet it has done harm to the value of the franchise (and therefore, Blizzard's future bottom line)

    --
    The best thing about UDP jokes is I don't care if you get them or not
  139. Disingenious article by kamapuaa · · Score: 1

    The article description makes it sound like all the one-star reviews are what prompted Amazon to remove the product. While I don't know the inner workings of Amazon, fanboys flooding products with one-star reviews is hardly anything new. Mass Effect 3 was similarly flooded with one-star reviews, because people were unhappy with the ending, even though the game itself was very fun. It's just something fanboys do, especially video game fanboys.

    --
    Slashdot: providing anti-social weirdos a soapbox, since 1997.
  140. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    Blizzard does care what you do after the purchase, at least with WoW, because they charge a monthly subscription fee.

  141. Elaborate Advertisement for Sim City 4 by Anonymous Coward · · Score: 0

    It appears that this new "Sim City" game was just an elaborate advertisement to sell more copies of the old Sim City 4 game.

  142. Re:"Always on" is "Mostly Unusable For Several Wee by Ayanami_R · · Score: 1

    Unimportant? Not vital? Where are you supposed to get resources once those in your region have run out? Where do you sell resources that your region may not need at that time?

    --
    "Science is the power of man"
  143. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    corrupt

    I don't think that word means what you think it means. EA has been pretty up front with SimCity's always online requirement. Just because someone does something you disagree with in an effort to generate a profit does not mean they are corrupt. Please stop using that word incorrectly; you're taking away from its impact when someone uses it properly.

  144. Sticking my head in the sand over this by Anonymous Coward · · Score: 0

    *ignores the new SimCity*
    *goes back to playing SimCity 2000 under Wine*

  145. Re:Clarifying the "server-side calculation" confus by Bobfrankly1 · · Score: 1

    I don't know about "simulating properly" when you lose connection to the server. Plenty of people have noticed traffic acting wonky, every single bus lining up to pick up a single passenger, every fire truck going to a single fire when there're other fires in the city, etc. These problems didn't exist during beta.

    It's very probable that when the game loses internet connection or when the server is overloaded, the game simply fall back on a "dumb" AI. While this might work for the few minutes the connection is down, in the long term your city will suffer from so much traffic problems it just dies.

    I believe an IGN reviewer noticed these issues as well, though IIRC he was reviewing an early release of the final product. Restarting the game resolved the issue, and it's likely this is an uncaught bug. Bugs DO make it through beta testing...

  146. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    That's right, anyone who exists outside of your preconceived notions must be lying.

  147. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    I wish this were still the case, but you're speaking of a Blizzard that no longer exists. If you played WoW at all during Cata or Mists (the 2 most recent expansions) you'd have noticed the following:

    1. Bugs stayed in the game for months instead of being fixed in a week or less
    2. GM response times are so slow you're never likely to get contacted by a GM when you're online anymore
    3. Constant class changes which are mostly poorly thought out and knee-jerk forced in due to forum whining about "balance"
    4. The general further degradation of what was once an excellent community compounded by
        a. the fact that Blizzard no longer disciplines people for inappropriate chat (call me prudish, but I think Trade chat being overrun with talk of pedophilia and other ridiculous topics is crossing the line)
        b. outright harassment (a group of four same faction hooligans made a habit for about a week of cursing at me, spitting on me, questioning my lineage and following me around trying to tag the mobs I was farming or standing on the bodies while mounted to try to block me from looting them, all of which I reported multiple times and Blizzard did NOTHING)

    With all that experience it gets really, really hard to make the argument that Blizzard cares about quality anymore, especially if you happened to play Blizzard games back during the heyday of the original Warcraft/Starcraft series or the early vanilla days of WoW. I think it's more about money ever since Vivendi acquired them, and their B and C teams are stuck on WoW now while the A team (or what's left of it; word is most of the original developers left to form ArenaNet in the early days and that's why we got those tards from Everquest running the show) is working on the upcoming Titan MMO to make as much cash as possible while simultaneously squeezing WoW for every last dollar of cash before the inevitable death (which draws nearer and nearer every day - no MMO lasts forever)

  148. Sorta also happened with Battlefield 3 by Anonymous Coward · · Score: 0

    BF3 had a much greater ratio of 1-star reviews than 5 stars by far. A lot of the issues found in simcity from what I heard are also found in BF3 like being required to be online to play the game offline. EA doesn't learn, they do as they please and they have stated it numerous times before that they want to be the deciding factor on what people like and what they will play in the future. They still haven't announced exactly what those things are besides Origin but count me out, EA mistreats its customers and its employees (or companies that they buy out).

  149. Diablo 3 all over again by jaygatsby27 · · Score: 1

    That game was unplayable on numerous occasions for weeks after release.

  150. Re:"Always on" is "Mostly Unusable For Several Wee by captbeagle · · Score: 1

    It wasn't really a "big" release in terms of something that everyone has heard of, but Anno 2070 has some of that always-on DRM bundled in it. I pre-ordered the game (fan of the series) and both didn't have a problem with it on release day or since. That's not to say the Ubisoft client (U Play) isn't a real pain to navigate through to actually play the game, but it didn't have anything like the problems I'm seeing about SimCity. Of course, it's a comparison of several thousand people in Anno to who knows how many in SimCity, but at least I could play it from the get-go.

  151. Re:"Always on" is "Mostly Unusable For Several Wee by Anonymous Coward · · Score: 0

    You seem to have been playing a different WoW than I did.

    I stopped playing during Cataclysm, but never saw any significant difference along any of those fronts. Bugs always stuck around a ridiculously long time, unless they were massively gamebreaking. GM response times were always glacially slow. Class changes always caused a shitstorm of forum criticism, and Blizzard always took heat from every possible angle on them (virtually any class change is guaranteed to simultaneously be regarded as balanced, unbalanced, thoughtless, well planned, awful, and awesome by differing segments of the playerbase).

    Often some of the harshest game balance criticism (from the more objective parts of the playerbase) was actually right, even back in the level 60 raid days. Maybe especially in those days. There were whole classes which sucked so bad for extended periods of time that Blizzard had to put in special raid zone mechanics to force guilds to bring them along (hunters in MC, rogues in BWL), and other classes which might've liked to see such treatment but didn't get it.

    Trade chat was never a place where polite thoughtful discussion took place. Pretty much the only servers where that got much policing were the RP servers, and only light policing at that.

    People were same-faction griefing in 2004 and 2005. Can't remember how many times asshole Tauren on kodos parked themselves on top of the mailboxes in Orgrimmar. Blizzard never lifted a finger.

    I did think quality was slipping in Cataclysm, but mostly on the basis of being much less creative than previous expansions. Basic player mechanics, leveling zone design, instance design, and raid encounter design all felt more heavily derivative of Northrend than previous expansions did of the N-1 expansion. (Not helped by the fact that a large amount of 'new' Cata content essentially amounted to "revamp original WoW zones to Northrend standards".)

  152. no wonder they need to break it by nifty-c · · Score: 1

    Why is EA desperate to require online play that will later make the game artificially obsolete? The answer is that a well-realized city simulation has to be a vastly unprofitable game for EA. I can't even calculate all of the new games I failed to buy while I was hooked on earlier versions of SimCity. I spent so many hours with that thing my per-hour price for playing SimCity has got to be almost zero. For me, SimCity has proven to be the cheapest form of commercial entertainment possible. No wonder they need to break it.

  153. Re:"Always on" is "Mostly Unusable For Several Wee by znanue · · Score: 1

    Ahh, I disagree. I find that douchebags make ad hominens and people with honor sign things to say "I said this, and I stand by it." Maybe the internets will change that permanently, but I hope not. I like the idea behind signing things. The very act of putting something that represents me specifically at the end has, many a time, made me reflect on whether I wanted to actually say what I was about to post. But, I suppose you're just trolling and of course you can't be bothered to establish a reputation so you post as an AC.

    Z

  154. Re:"Always on" is "Mostly Unusable For Several Wee by znanue · · Score: 1

    Hear hear,

    Actually, I've never played an MMO where all those things weren't true. And, I've never played a better MMO than WoW (while trying nearly all of them). However, I perceive the end game to be both simultaneously better and significantly worse. The smoothness of the experiences and the quality of everything has improved, but the choices behind the bosses in cataclysm felt more like a button mash then a thinking man's boss, which they pioneered quite well in BC, Sunwell particularly, and took to rather new heights in Ulduar and the last three bosses of Icecrown.

    The emphasis on DPS, gear, and rotation over survival has quite saddened me. However, the gameplay, graphics, and delivery of information about the boss and his abilities has just radically improved since vanilla. I'd say sheer gameplay is just oodles better, but the boss/dungeon design is very sporadic over the years.

    Z

  155. Blizzard did the same. And Bethesda. by Anonymous Coward · · Score: 0

    And in both cases they KNEW (because they made it that way) that they would get a huge spike in use to begin with because you could "pre-order" but not be able to run (no servers) some days before the sale of the work started. That ALSO means they knew how many confirmed sales they had for their opening day.

    And, despite knowing all this, they didn't bother sizing their systems to handle the opening day.

    So they blamed their customers for trying to play their game when they (the customer) should have known it would be busy.

    Yet they also insisted that the games sold excellently because the first-day sale (which counted all preorders because they couldn't be run without a server to activate against) was so high.

    The companies really don't give a shit about you once you've bought the game.

  156. However, there is contract included. by Anonymous Coward · · Score: 0

    Therefore you get 14 days to say no and get a full refund.

  157. That would remove a lot of 5* votes too. by Anonymous Coward · · Score: 0

    One bought for their kid, so doesn't own it.

    Indeed, if you're to believe the distributors, you don't own the game, it's merely licensed. So therefore NOBODY can rate the game, unless they are the distributor.

  158. Discount Nike jordan shoes,shox shoes sale by xiuchuni · · Score: 1

    The website wholesale and retail for many kinds of fashion shoes, like the nike,jordan, also including the jeans,shirts,bags,hat,glasses and the decorations. All the products are free shipping, and the price is competitive, after the payment, can ship within short time. the goods are shipping by air express, such as EMS,DHL,the shipping time is in 5-7 business days ! YOU MUST NOT MISS IT http://www.sport3trade.net/ Discount jordan shoes $35, Air max shoes $35, Nike/shox $35, handbags $36, Sunglasses $16, New era cap $12, wallet $19, belt $18, jewelry $15, T-shirts $20, DG Jeans $36, (NFL MLB NBA NHL) jerseys $25, http://www.sport3trade.net/

  159. Cooling off period by Torodung · · Score: 1

    EA has instituted a cooling off period, by offering you a free game by March 18. The idea is that you will hang on to your purchase, and must activate it by then to get the reward, and they should have their shit together by that date.

    Do not buy into that scam. You paid $60 for this mess, and you deserve better. Demand a return now. Do not activate your game. Get your money back so this fiasco hurts EA in the worst way. The game will be on sale for $15 in a few months. It is a fiasco, and that's what happens to fiascos. At that price, $60 will be more than enough to buy a functioning SimCity game, and the back catalog "freebie," and still have money left over.

    Do not let them keep your $60. No way.