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SimCity 5: How Not To Design a Single Player Game

It seems that the requirement to be online and save games on a remote server even in single player mode is leading to a less than ideal launch for SimCity 5. choke writes "Players attempting to play EA/Maxis' new SimCity game are finding that their save games are tied to a particular server, are facing problems with disconnects, inability to track friends or search for specific coop games online and failures to load game, and wait times of 20 minutes per login attempt. The question is, why the online restriction? Does this possibly indicate future micro-transactions in game?"

569 comments

  1. EA at it again by cod3r_ · · Score: 5, Insightful

    Seems like every new EA release has similar issues. With hordes of bad amazon reviews because of it.

    1. Re:EA at it again by ByOhTek · · Score: 5, Interesting

      There's been a good reason that I haven't bought any EA games for a long time.

      These issues have been A SECOND good reason for a somewhat less long time.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    2. Re:EA at it again by i+kan+reed · · Score: 5, Interesting

      What really annoys me is the absolute limit of what I can do to these bastards is not give them money. There needs to be a way to take money away from companies that deliver exceptionally bad products.

    3. Re:EA at it again by MightyYar · · Score: 4, Insightful

      You could always call tech support and see how much of their time you can waste.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    4. Re:EA at it again by hobarrera · · Score: 4, Insightful

      The real problem is stupid people who continue to give them ridiculous amounts of money.
      If people stopped doing this, EA would have no money and stop making this "products".

    5. Re:EA at it again by Impy+the+Impiuos+Imp · · Score: 5, Funny

      Awww, come on now.

      Ctrl-alt-shift God_mode
      Giveme 100000000000

      (Web window pops open)
      "Please click to confirm $9.95 micro-purchase."

      It's very well thought out.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    6. Re:EA at it again by Impy+the+Impiuos+Imp · · Score: 2

      Note they didn't even step on Amazon's no-confirm purchase!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    7. Re:EA at it again by CodeHxr · · Score: 4, Interesting

      There's been a good reason that I haven't bought any EA games for a long time.

      These issues have been A SECOND good reason for a somewhat less long time.

      I personally see no need for online requirements for a single player experience. EA, Blizzard, or any other developer/publisher/whatever doesn't matter - the point is I won't buy games that require an online presence for a single player experience.

    8. Re:EA at it again by Antipater · · Score: 4, Funny

      You could always call tech support and see how much of their time you can waste.

      "We have detected a sharp increase in the number of lengthy tech support calls following the game's release. For our next game, as a pre-emptive measure, we have included the 'Help me!' button, which will instantly connect you to one of our SimCity helpfriends, who will aid you with whatever you need! To reduce call waiting time, your phone will be dialed when you log into the game, and the call will remain active until you sign out."

      --
      Everything is better with chainsaws.
    9. Re:EA at it again by Shajenko42 · · Score: 1

      If you cared enough, you could keep track of each of their new releases and warn your friends ahead of time of all the nonsense that went on with previous releases. That would probably hurt them a bit.

    10. Re:EA at it again by Applekid · · Score: 5, Insightful

      The next big trend: "premium" support. Free access to a "community" support forum, where other users -- for free -- may or may not help. Then for bigger problems you can call a 1-900 number, or a 1-800 number to pay up with a credit card per incident. Maybe the Premium box set versions of their games includes one free incident resolution (expires 3 months from purchase, no guarantee they will actually fix the issue).

      --
      More Twoson than Cupertino
    11. Re:EA at it again by Anonymous Coward · · Score: 0

      It's been clear for a long time that EA wants to go out of business, and I'm happy to help by not buying their games.

    12. Re:EA at it again by sarysa · · Score: 2

      Makes me think of those 900 numbers in the late 80's and early 90's dishing out video game tips, which went more or less extinct after the proliferation of the internet.

      --
      Charisma is the measure of someone's ability to lie with a straight face.
    13. Re:EA at it again by SirSlud · · Score: 4, Informative

      I'm not defending EA out of hand, but Sim City 5 is not a single player game. It *could have been or arguably should be* (and there is a sandbox mode that is arguably this single player game people are talking about, that has cheats etc enabled) but it's been very overtly designed to be primarily played as one region between a group of 3 people.

      Also, I havn't experienced any of the problems people have been talking about.

      --
      "Old man yells at systemd"
    14. Re:EA at it again by Anonymous Coward · · Score: 1, Interesting

      You could always call tech support and see how much of their time you can waste.

      Sony already showed how these companies deal with that: Regardless of the fact that they do not solve customer issues, they now demand payment to even answer the phone. Yes, they literally profit from delivering defective products.

    15. Re:EA at it again by Anonymous Coward · · Score: 0

      You could join their company with the intent to take away as many disgruntled devs as possible for a new startup that makes good games.

    16. Re:EA at it again by macbeth66 · · Score: 1

      Ummm... Why?

      The developed it and they can do whatever they want with it. I just won't buy it. But why do you think its okay to take money away from them that is not part of the purchase transaction?

    17. Re:EA at it again by tgd · · Score: 2, Insightful

      What really annoys me is the absolute limit of what I can do to these bastards is not give them money. There needs to be a way to take money away from companies that deliver exceptionally bad products.

      Why? How does it impact you, if you don't buy it?

    18. Re:EA at it again by drinkypoo · · Score: 4, Insightful

      There is no need for everything to live on the server in order to have the game be multiplayer, no matter what anyone tells you. That might be the only way the simcity team could get it to work, though. Simcity 4 is a bugfest.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:EA at it again by i+kan+reed · · Score: 4, Insightful

      Because it causes deleterious effects on the marketplace when bad practices are standardized by big names.

    20. Re:EA at it again by Anonymous Coward · · Score: 0

      DDOS their tech support?

    21. Re:EA at it again by Anonymous Coward · · Score: 5, Funny

      Makes me think of those 900 numbers in the late 80's and early 90's dishing out video game tips, which went more or less extinct after the proliferation of the internet.

      To defeat the cyberdemon, shoot it until it dies.

    22. Re:EA at it again by Anonymous Coward · · Score: 0

      Voting for the Democrats might work ;)

    23. Re:EA at it again by mabhatter654 · · Score: 1

      Well with Sim City 5 so bad they have to leave version 4 to bit rot because its competition.

    24. Re:EA at it again by Khyber · · Score: 3, Interesting

      "What really annoys me is the absolute limit of what I can do to these bastards is not give them money."

      Son, this is the United States. Sue the fuck out of them like I did.

      I won pretty easily, go find yourself a competent lawyer.

      And go read the Anti-tying provisions of the Magnusson-Moss Warranty Act while you're in that lawyer's office.

      How many EA products can you find that could reasonably match that violation of anti-tying provisions? (I'll give you a hint, any single-player game that REQUIRES an online connection.)

      Now get to work.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    25. Re:EA at it again by Anonymous Coward · · Score: 0
      The next big trend: "premium" support. Free access to a "community" support forum, where other users -- for free -- may or may not help. Then for bigger problems you can call a 1-900 number, or a 1-800 number to pay up with a credit card per incident. Maybe the Premium box set versions of their games includes one free incident resolution (expires 3 months from purchase, no guarantee they will actually fix the issue).

      You just came pretty close to describing Pinnacle Studio customer support as it's existed for several years now. Not a good experience.

    26. Re:EA at it again by tlhIngan · · Score: 5, Insightful

      There is no need for everything to live on the server in order to have the game be multiplayer, no matter what anyone tells you. That might be the only way the simcity team could get it to work, though.

      It's really DRM. Online gaming is really the only way to have a pretty robust DRM scheme that can't be cracked.

      Games saved on server? Means they can leave out code ot save games locally. It doesn't matter if you crack the game - unless someone writes local game save code, pirates can't save their games (which is a pretty big restriction).

      Likewise, the server can require everyone have unique issued serial numbers. Hell, all you need to do is prevent two people from using the same serial number at the same time (you can transfer the serial number for used game sales, if any company REALLY cared for that - though buyers would have to worry about the original owner depriving them of the game by continuing to play it)..

      Even better is such a DRM scheme requires zero intervention on the user's computer - you don't need any spyware installed or anything. The only real danger is someone trying to reverse engineer the server a la Bnetd. And we know how that turned out.

    27. Re:EA at it again by h4rr4r · · Score: 4, Interesting

      You mean it turned out great?

      Because Bnetd became: http://en.wikipedia.org/wiki/PvPGN

    28. Re:EA at it again by DragonWriter · · Score: 1

      There is no need for everything to live on the server in order to have the game be multiplayer, no matter what anyone tells you.

      Its not to support multiplayer. Apparently, much of the game engine is online. Plus, you know, DRM.

    29. Re:EA at it again by Cito · · Score: 5, Interesting

      Ubisoft tries this with their futuristic simcity clone Anno 2070

      Anno 2070 required always on and connect to remote server to save

      but it was cracked, the reloaded crack replaced the dll and tricks the game into thinking it's connected to the remote server when it's connected to itself and it drops the save file on your pc.

      the default login is username: RELOADED pass: reloaded

      I've been playing Anno 2070 pirated with the server side DRM ripped out of it, lets you play continous build mode as well as the campaign mode. And you can play coop games on the LAN just can't play online.

      which is fine since I dont play simcity style games for online multiplayer anyhow.

      The group that cracked Ubisoft's ANNO 2070 server side saves already have a beta of the crack for SimCity 5, they are claiming to have it full functional in about a week.

      and I plan on downloading it from http://kat.ph/ or http://thepiratebay.se/ when it releases

      BTW Anno 2070 is more fun than any simcity game out anyhow. And they required always online and connected to server to save your game, but it was cracked and save games redirected to local pc so it can be done.

    30. Re:EA at it again by Njovich · · Score: 0

      Wow, looking at the responses here, what a bunch of pussies here on /.. Not giving them money? Calling their support line? Are you guys fucking kidding me? That's the worst thing you can imagine doing to someone?

      You guys should play more games and watch more movies. First homework assignment: GTA IV and Kill Bill.

    31. Re:EA at it again by Anonymous Coward · · Score: 0

      For starters, usually you pay for it.

      But have you seen EA support? Its not great. Far from. In essence you are paying them for less then community support.

      I would say you make a good argument for pirating, if the losses from piracy are as estimared by the RIAA, try pirating their games 5 times and you should cause a bankrupth EA.

    32. Re:EA at it again by J-1000 · · Score: 1

      Well for one thing it denies them a highly-anticipated game. Or ruins it perhaps.

      Would you feel impacted if they ruined the upcoming Hobbit films?

      Would you feel impacted if they made the Super Bowl pay-per-view?

      Would you feel impacted if Slashdot decided to cover celebrity gossip instead of nerd news?

      You can choose not to participate in any of the above. Doesn't mean it won't ruin your day.

    33. Re:EA at it again by dgatwood · · Score: 5, Insightful

      What really annoys me is the absolute limit of what I can do to these bastards is not give them money. There needs to be a way to take money away from companies that deliver exceptionally bad products.

      There's no limit to how much money you can take away from them if you buy the product and can convince the jury that you were irreparably harmed by it. :-D

      Alternatively, there's no limit to how much damage you can do if you encourage people to post negative reviews on Amazon. Most sane people will think twice before buying a product whose reviews look like this:

      1.5 out of 5 stars
      5 star: (17)
      4 star: (8)
      3 star: (11)
      2 star: (15)
      1 star: (191)

      EA has RUINED it with the persistent DRM that prevents you from saving your game to your computer. ”
      KiloEchoNovember | 92 reviewers made a similar statement

      Unless EA starts astroturfing to bring the ratings up, I suspect this game is pretty much doomed to be a total bust, at least as far as sales on Amazon are concerned. You don't just "get over" that strong a negative reaction to your product.

      And if enough folks posted such consistently harsh reviews at every game review site, every store site, etc., then companies like EA would have exactly two choices at their disposal: correct their craniorectal inversion or go out of business. That's the nice thing about online shopping: by putting lots of information about the product at your fingertips, it forces companies to compete on quality instead of just competing on price.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    34. Re:EA at it again by HCase · · Score: 1

      It can impact him by having an effect on the rest of the industry. EA may license the technology they use so that it gets used more broadly in other products. EA is very big, so they might decide to go buy a company that makes a competing product he likes and then shutter the product. They may buy a company and then add the features he dislikes to product that makes it unusable for him.

      Basically, products are not released into a vacuum and practices that are bad for the customer can spread through the industry if they are included in products that do well. This is a very simple observation that people seem to frequently miss.

      While directly taking money away isn't a solution in this case(it certainly can be in the case of dangerously bad products), the desire to do more than simply be quiet is understandable. The squeaky wheel gets the grease. If you see a problem that you think may spread; you complain, you voice your opinion, and you try to convince people to agree with you. That is how you work to get things changed.

    35. Re:EA at it again by Runaway1956 · · Score: 3, Interesting

      Like Thermonuclear Warfare, the only smart move in the DRM game, is not to play.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    36. Re:EA at it again by Quiet_Desperation · · Score: 0

      Well for one thing it denies them a highly-anticipated game. Or ruins it perhaps.

      But it's ultimately just a game. I loved SimCity. When I heard the next one was online, I shrugged and moved on.

      Would you feel impacted if they ruined the upcoming Hobbit films?

      No.

      Would you feel impacted if they made the Super Bowl pay-per-view?

      No.

      Would you feel impacted if Slashdot decided to cover celebrity gossip instead of nerd news?

      No.

      You can choose not to participate in any of the above. Doesn't mean it won't ruin your day.

      Then maybe people need wider tastes/interests, along with a sense of perspective and more emotional maturity, if these singular things can ruin their whole day.

    37. Re:EA at it again by Quiet_Desperation · · Score: 1, Insightful

      How about developing emotional maturity beyond the need to do violence over trivial bullshit, and the intellectual ability to grasp it's just a game and there's a billion other things to go do? The real pussies are the ones who get all worked up into a lather in the first place.

    38. Re:EA at it again by J-1000 · · Score: 4, Insightful

      I guess you missed the point. Do you like the outdoors? They could turn Yosemite into a theme park. Do you like food? They could outlaw salt. It really doesn't matter how broad your interests are. Someone can tread on them.

      Choosing not to participate doesn't magically remove the problem.

    39. Re:EA at it again by Anonymous Coward · · Score: 0

      It promotes corporations restricting freedoms and creating expiring property as a normalcy and with no civil consequences.

    40. Re:EA at it again by Kinwolf · · Score: 1

      And yet, they continue to sell millions of game. So, no reason for their execs to change anything :(

    41. Re:EA at it again by Applekid · · Score: 1

      I know, I know, if you had your way, you'd literally cremate all the executives at EA while they were still living and screaming just to satisfy your rampant immature hatred. But, the rage would still be there, you'd force yourself not to forget it, you wouldn't understand it, and ultimately you'd demand they be brought back to life so you can do it again and again, getting angrier and angrier each time you keep remembering it.

      Say, that would make a great game.

      Perhaps they could do a microtransaction for each ressurection, and different implements of death could be DLC. And of course you'd have to have an always-on connection so you can share your killings with your friends on Facebook.

      --
      More Twoson than Cupertino
    42. Re:EA at it again by X0563511 · · Score: 2

      but... but... but... the CLOUD!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    43. Re:EA at it again by Applekid · · Score: 2

      "What really annoys me is the absolute limit of what I can do to these bastards is not give them money."

      Son, this is the United States. Sue the fuck out of them like I did.

      I won pretty easily, go find yourself a competent lawyer.

      And go read the Anti-tying provisions of the Magnusson-Moss Warranty Act while you're in that lawyer's office.

      How many EA products can you find that could reasonably match that violation of anti-tying provisions? (I'll give you a hint, any single-player game that REQUIRES an online connection.)

      Now get to work.

      There is no obligation in the US to provide a warranty. If a company does not offer one, they do not have to comply with Magnuson–Moss. Plus, every EULA pretty much states they provide no warranty. You might argue that the EULA is not legally enforceable as a contract, but even then it's still a declaration that they don't provide a warranty.

      --
      More Twoson than Cupertino
    44. Re:EA at it again by Anonymous Coward · · Score: 0

      If there is no downside, then any success encourages other publishers to do it too. If the people selling the lousy DRM/encryption/whatever don't have any downside they will keep pushing it.

    45. Re:EA at it again by Anonymous Coward · · Score: 1

      I'm not defending EA out of hand, but Sim City 5 is not a single player game.

      Fine. Call it multiplayer solitaire. That still doesn't make it any less of a flawed design.

    46. Re:EA at it again by Anonymous Coward · · Score: 0

      I guess you missed the point. Do you like the outdoors? They could turn Yosemite into a theme park. Do you like food? They could outlaw salt. It really doesn't matter how broad your interests are. Someone can tread on them.

      Choosing not to participate doesn't magically remove the problem.

      Well choosing not to participate in food would be a solution...

    47. Re:EA at it again by Zalbik · · Score: 4, Insightful

      WTF are you talking about? The Magnusson-Moss anti-tying provisions are in regards to voiding a warranty for the use of third-party components (i.e. Honda refusing to warranty your car if you use non-Honda parts).

      Requiring a game to have online access has nothing to do with Magnusson-Moss.

      EA has done nothing illegal here.

      And why the heck would I waste the courts time (and public money) over a video game? It seems a more sensible, mature response to just not buy the video game in the first place. If I was particularly upset about the practice, I'd exercise my free-speech rights and attempt to convince the market that this is a bad idea.

      Suing them is just childish...

    48. Re:EA at it again by Anonymous Coward · · Score: 0

      That you would dismiss financial ostracism as insignificant means to affect change and instead seek theft is telling. You would be a great social planner running peoples lives by threat and violence.

    49. Re:EA at it again by PoolOfThought · · Score: 1

      There is! You could create a better game / process and take away some market share. That tends to get a company's attention pretty quick. And no, I'm not saying this flippantly.

      --
      My present is the activity I am currently engaged in with the purpose of turning the future into a better past.
    50. Re:EA at it again by guspasho · · Score: 1

      But I'm sure it'll get 100% and A+ reviews on Game Informer and all the paid review sites so it all evens out, right?

    51. Re:EA at it again by Zalbik · · Score: 1

      What really annoys me is the absolute limit of what I can do to these bastards is not give them money. There needs to be a way to take money away from companies that deliver exceptionally bad products.

      There is. Exceptionally bad products don't recoup the cost of development, which leads to the company losing money.

      Oh, wait, you want a way to take money away from companies that make products that you personally feel are bad.

      Well, I'd like a way to take money away from people who mod stupid comments on Slashdot as "Insightful".

      Thankfully, I don't think either of us will get our way.

    52. Re:EA at it again by desdinova+216 · · Score: 1

      well there are some that feel that /. doesn't have a lot of nerd news anymore.

    53. Re:EA at it again by Algae_94 · · Score: 1

      That's quite a fantastic leap from a game that needs you to be online to play, to outlawing common food additives and making one of the nations most well known national parks no longer a national park.

      People would probably be doing more to stop this if it was more than just a game, but it isn't.

    54. Re:EA at it again by i+kan+reed · · Score: 1

      I'm not stealing from them. That's a bizarre assertion. I just want the power to punish them in addition to reward them as a customer. There's NO negative feedback mechanism.

    55. Re:EA at it again by Anonymous Coward · · Score: 0

      I guess you missed the point. Do you like the outdoors? They could turn Yosemite into a theme park. Do you like food? They could outlaw salt. It really doesn't matter how broad your interests are. Someone can tread on them.

      Crock of dishonest shit. No, no company can turn Yosemite into a theme park -- it's legally protected. No company can outlaw salt -- because companies can't pass laws.

      You're trying to confuse the topic by switching from "private corporations" to "governments", hoping nobody will notice.

    56. Re:EA at it again by Roman+Coder · · Score: 1

      Unless EA starts astroturfing to bring the ratings up, I suspect this game is pretty much doomed to be a total bust, at least as far as sales on Amazon are concerned. You don't just "get over" that strong a negative reaction to your product.

      If you look at MetaCritic User Reviews for SimCity, the user reviews that have a '10' score, you'd think EA is already astroturfing.

      --
      "The future can only affect the present if there is room to write its influence off as a mistake." - Yakir Aharonov
    57. Re:EA at it again by i+kan+reed · · Score: 1

      Corporations aren't people. And wanting ways to hurt them for the social damage they do(when they in fact do social damage) isn't unreasonable.

    58. Re:EA at it again by i+kan+reed · · Score: 1

      It's more of a communication thing. As a consumer I can:
      A. Do nothing, communicates no particular opinion to the company.
      B. Buy it, communicating that I like it.

      My options don't personally include a way to say "I see this and it's BAD, harmful even"

    59. Re:EA at it again by sdnoob · · Score: 2

      there is absolutely NO NEED for simcity 5 to have been purposefully designed to require publisher operated servers to run other than to implement a harsh DRM scheme.

      we played sc2000 on a 33mhz cyrix slc (essentially a 386sx that spoke i486).. sc3000 on a 133mhz pentium (non mmx version and original win95 no fat32).. and sc4 on a 550mhz k6-2 (2000, later xp).. the slowest bit of any of those games on any of those systems? the fucking cd-check drm for sc3000 and sc4.

      things have sped up just a tad since then... not just raw cpu power but also the pc's subsystems (ram, hdd, graphics, etc).

      even with neighboring city (region) math thrown in, i think a simple 2005-07 dual core desktop (e.g. comparable to pentium e5200 or first-gen dual core athlon, which is on the box as the 'minimum') with just 1 gig of ram available to the game (i.e. as little as 2 gig total, also on the box as the 'minimum') would be more than enough to handle all of the math for sc5, AND host multiplayer besides.

      if the cpu requirements are so great that EA thinks server-based calculations are the only way to go... what kind of horsepower do they have on those servers if they do what even an old pentium e5200 can't do on their own? holy shit. they didn't charge nearly enough for the game if they're dedicating entire xeon server cores and gigs of ram to each player.. OM-FUCKING-G.

      i guess the server actually plays the game and the the dual to quad core processor required or recommended by EA on the box is solely to run the fucking DRM

    60. Re:EA at it again by Anonymous Coward · · Score: 0

      you could short sell their stock

    61. Re:EA at it again by Zalbik · · Score: 1

      Way to conflate government run items with private business.

      The correct analogy would be:
          Do you like Disneyland? Disney could tear it down!
          Do you like Big Mac's with lettuce? McDonald's could stop putting lettuce on Big Mac's!!!

      Yes, EA can add DRM to all their games if they wish. And maybe the market won't care. If I care, I can:
      1) Try to convince others that this is a bad thing.
      2) Start my own business and compete with EA
      3) Buy games from competitors who do not include DRM in their games
      4) Write my own games
      5) Take up a different hobby

      Has our society become so entitlement-based that we feel some sort of moral wrong has been committed when a company releases a game with a distribution model we don't like? Apparently.

      Choosing not to participate will magically remove the problem if a majority of people think it is a significant problem.

      I would hate to live in a world where the complaints of a minority of people resulted in the whims of that minority being enforced.

    62. Re:EA at it again by Myria · · Score: 1

      The next big trend: "premium" support. Free access to a "community" support forum, where other users -- for free -- may or may not help. Then for bigger problems you can call a 1-900 number, or a 1-800 number to pay up with a credit card per incident. Maybe the Premium box set versions of their games includes one free incident resolution (expires 3 months from purchase, no guarantee they will actually fix the issue).

      Isn't this how Microsoft support works for the most part?

      --
      "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    63. Re:EA at it again by steelfood · · Score: 2

      I see D3 is not yet supported.

      That's also part of the online-only allure. By moving more functional game code online, they restrict players to using their online services only, rather than a 3rd party.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    64. Re:EA at it again by Zalbik · · Score: 1

      Of course you can:

      1) They have a customer feedback option.

      2) You can take to the intrawebs and try to convince others why this is a bad/harmful thing.

      The issue is, the company creating the product has already had "money taken away from them"....in development costs. Not buying a product already communicates that this was a bad idea.

      If enough people buy a product for a company to recoup development costs (and profit) then whatever they are doing obviously isn't so "bad / harmful".

      Although I completely fail to see how you can assign a moral position ("bad/harmful") on the distribution model chosen by a company. Exactly how is server-based DRM "harmful"?

    65. Re:EA at it again by Anonymous Coward · · Score: 0

      It causes worse effects when they do not want to realize that their "improvements" are affecting the product in a negative manner, so they blame something else, such as there being no market for the game. This is the biggest issue in the "AAA" industry. A lack of caring for the customer, and blaming the customer for not supporting the company.

    66. Re:EA at it again by stms · · Score: 1

      What really annoys me is the absolute limit of what I can do to these bastards is not give them money. There needs to be a way to take money away from companies that deliver exceptionally bad products.

      That's not entirely true you can whine about it on the internet too which is effectively taking money away form them. Case in point I don't use Origin because 1. I tried it and hated it and 2. Other people (on the internet) apparently hate it too. Sorry Crisis 3 Devs.

    67. Re:EA at it again by Anonymous Coward · · Score: 0

      You seem to be familiar with the matter. How come?

    68. Re:EA at it again by i+kan+reed · · Score: 1

      Can I answer with just one word hoping it communicates my whole point:?
      "Culture"

    69. Re:EA at it again by i+kan+reed · · Score: 1

      Gee, I dunno, that doesn't sound like something I'd do. My point is that there's no such thing an economic DISincentive from a customer's perspective, making the waters quite muddied as to why a product fails or doesn't. I know about talking about an economic fantasy land, but it feels wrong that there's no economic equivalent of an equal and opposite reaction to complement to standard action of buying something.

    70. Re:EA at it again by i+kan+reed · · Score: 1

      Actually, believe it or not, I'm personally legally barred from short-selling.

    71. Re:EA at it again by Anonymous Coward · · Score: 0

      Popup confirmation? No, you agreed to a clause buried in the EULA and Terms of Service that activation of any cheat modes indicates your express consent for EA to automatically bill you for the micro-transaction.

      You know, so it doesn't interrupt your gaming experience.

      Just don't let your kid play.

    72. Re:EA at it again by Mashiki · · Score: 1

      Ubisoft tries this with their futuristic simcity clone Anno 2070

      You sure? Because what I see is "3rd-party DRM: Solidshield Tages SAS 3 machine activation limit" Even at release it didn't require 'always on' so...yeah. Not exactly sure where or why you'd be talking about that.

      --
      Om, nomnomnom...
    73. Re:EA at it again by Anonymous Coward · · Score: 0

      It's more than that though -- the heavy lifting in the game simulation itself is performed *on the server*. There is nothing on the client to "crack"; you have to reverse-engineer the server and implement your own version, and even then, you can't be sure you've gotten all the rules right or haven't introduced bugs. In short, you basically have to rewrite the game.

    74. Re:EA at it again by NathanWoodruff · · Score: 0

      I've been thinking about something like this for years. What would happen if caffeine suddenly became unavailable or worse illegal?

      I spent two to three weeks getting off caffeine. Let me tell you it is a horrible experience. I've never been a big coffee drinker but I do like tea and soft drinks.

      The first week is horrible. The second week is excruciatingly horrible. The third week is pretty bad but is survivable with acetaminophen.

      The forth week you are able to think again for longer periods than 30 seconds or so with out the feeling of a metal clamp around the inside of your brain. I was also able to stop taking Tylenol. I was caffeine free for about two months before I started drinking tea again. I've stopped completely with the soft drinks though.

      I only hope that if I try to stop drinking tea that I won't go through that again.

      Just because I decided to stop taking caffeine, didn't remove the desire to continue drinking it.

    75. Re:EA at it again by steelfood · · Score: 1

      There's been a good reason that I haven't played any EA games for a long time.

      FTFY. It's not enough to not purchase. By spending what little gaming time I have on games more deserving of it, I promote those games in an indirect manner, e.g. socially.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    76. Re:EA at it again by Anonymous Coward · · Score: 0

      Just pirate the games 1000 times. That's like taking away billions of dollars form them, right? Same thing according to the anti-piracy people.

    77. Re:EA at it again by Anonymous Coward · · Score: 1

      there is absolutely NO NEED for simcity 5 to have been purposefully designed to require publisher operated servers to run other than to implement a harsh DRM scheme.

      Well, that pretty much *is* the point; having crucial parts of the game run on the server is a form of DRM in itself. Since you never have access to the server code, you can't pirate it and it's easy to control users' access. That's their reason for doing it- it has nothing to do with whether the user's computer would be powerful enough to run it locally. Of course it would- and easily- but that's not the point, and the power of modern processors is irrelevant to it.

      i guess the server actually plays the game and the the dual to quad core processor required or recommended by EA on the box is solely to run the fucking DRM

      No, the DRM is in the setup itself, as described above. If they move enough of the crucial logic to the server they don't even really need to stop people pirating the "game" itself (only deny them access to the servers), since it's useless- and hence worthless- on its own.

    78. Re:EA at it again by noh8rz10 · · Score: 2

      I played the snes version of simcity TO DEATH. Never achieved the megalopolis, but came absurdly close. By the end my taxes were 0% and the entire map was blanketed in green police and fire coverage. I had abandoned all roads and had rail running everywhere. Eventually moved from an industrial economy to a commercial economy, which really helped with pollution.

    79. Re:EA at it again by Anonymous Coward · · Score: 0

      You beat me to it, thanks.

    80. Re:EA at it again by drinkypoo · · Score: 1

      Apparently, much of the game engine is online

      You really believe that EA is crunching numbers for you? If they're doing math, it's only to check your work to make sure you're not running cheats.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    81. Re:EA at it again by yurtinus · · Score: 1

      Bingo. In the beginning you had one or two games with draconian use restrictions, so you pass up on one game that you'd otherwise want to play. Not terrible, Bioshock looked good but you can play something else right? Now these restrictions are becoming more and more common, which means now we're stuck searching for the vanishingly few titles we want to play.

      --
      +1 Disagree
    82. Re:EA at it again by yurtinus · · Score: 1

      You're still missing the point though (or you fully get it and just like arguing ;) ). In the beginning there was one game with these restrictions, easy enough to shrug and move on - after all there's always another game. Now that it's becoming the norm, we're expected to either shrug and move past many of the games we'd want to play, or suck it up and deal with arbitrary use restrictions.

      --
      +1 Disagree
    83. Re:EA at it again by derrickh · · Score: 1

      Or you could buy it. (or not play it)

    84. Re:EA at it again by crossmr · · Score: 1

      What's funny is cheat code books..
      I remember seeing in a shop, well after the internet was very built up with tons of websites detailing every cheat code possible, books claiming "10,000 cheat codes!!!! only $15"

      In this day and age it just seems idiotic to try and print and sell that kind of thing.

    85. Re:EA at it again by Anonymous Coward · · Score: 0

      > Suing them is just childish...

      Not suing them is un-American.

    86. Re:EA at it again by Tagged_84 · · Score: 1

      no, no, no. It's EA, it's all about micro-transactions, only 99c per help request sent and received!

    87. Re:EA at it again by mjwx · · Score: 2

      It's really DRM. Online gaming is really the only way to have a pretty robust DRM scheme that can't be cracked.

      Bwahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

      /wipes tear from eye

      Bwahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

      And I'm done.

      Even better is such a DRM scheme requires zero intervention on the user's computer

      I'll spare you another round of sarcastic laughing. EA requires Origin, Ubisoft requires Uplay. All of these things are exactly what you described above.

      Ubisoft has been trying this shit with their games for a while now. FarCry 3 was meant to have the same DRM, it was cracked before release day. I downloaded it, installed sans that Uplay shit and played it with no problems... Especially compared to the problems people who legitimately bought the game had.

      Piracy now solves more technical problems then it creates. I remember the days when you had to run a variety of filter programs and CD emulators to get around Starforce, now I just install a crack and it works better than the original.

      The real irony is, I was going to give Ubisoft money for FC3, up until the point I found out about the always online DRM. Instead I pirated it and gave my money to another publisher. I spend quite a bit of money on games, I'm also willing to wait until the game gets to Oz from the US or UK (Australian prices are screwed, we pay twice as much for games) but I wont pay for a game that can be deactivated and leave me with an unplayable mess (and if you dont think the Sim City servers wont be deactivated, I've got a few bridges to sell you).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    88. Re:EA at it again by Anonymous Coward · · Score: 0

      half the simulation is on the servers in SimCity. it's not just for authentication purposes.

      supposedly.

    89. Re:EA at it again by batwingTM · · Score: 1

      Dude, you ARE living in a world where the whims of the minority are being enforced, because they have the money to start the lobby groups, hire the lawyers and make life difficult for those who oppose them.

      Not to say your points are not valid, 'cause they are, just that participation of raising awareness of a problem and being vocal about it is kinda what Democracy relies on to you know, function.

      oh sorry, I forgot, Democracy doesn't function....

      --
      Leg Godt!
    90. Re:EA at it again by roninmagus · · Score: 1

      I looked up this Anno 2070 game. It looked very pretty and an interesting concept. The trailer was enticing. It's also available for as little as $18.29. You wouldn't pay $18 for a legal copy of a game you obviously enjoy?

    91. Re:EA at it again by Anonymous Coward · · Score: 0

      No.

    92. Re:EA at it again by toddestan · · Score: 1

      SimCity easily spent more time in my SNES than any other game I owned. I looked forward and then played to death Simcity 2000 (on DOS). Later got SimCity 3000, get discouraged by how much micromanaging the game required and lost interest pretty quickly. I also have SimCity 4, and have to agree that it's buggy which takes away from the enjoyment, and I find it odd that EA more or less ignored the problems with the game despite it's popularity and relatively long life. I still play SimCity and SC2000 from time to time (never have legitimately built a megapolis either, but have done it with the money code) - I wonder if SimCity 5 will still be playable in 20 years?

    93. Re:EA at it again by Anonymous Coward · · Score: 0

      I'm not defending EA out of hand, but Sim City 5 is not a single player game. It *could have been or arguably should be* (and there is a sandbox mode that is arguably this single player game people are talking about, that has cheats etc enabled) but it's been very overtly designed to be primarily played as one region between a group of 3 people.

      Also, I havn't experienced any of the problems people have been talking about.

      Well, whether sand box or private region where someone wishes to play it themselves.....it actually can be a single player game. So spare us the snotty attitude.

      If you aren't experiencing any of these problems than you are truly precious and special and your mommy must really love you..

    94. Re:EA at it again by Luckyo · · Score: 1

      And hordes of people not giving a damn and buying stuff anyway.

      Think about it. Would they be doing this if people weren't buying their games in droves regardless? Hell, one of the really bad rumours going on right now is that problems with staggered launch were actually staged because EA knew that hard core sim city fans would pre-order, and when their pre-order didn't work on launch day but they'd hear that standard release version works, they'd buy that too and pay twice for the same game.

      And then they'll "monetize" the hell out of these people with all the always online social aspect crap. Because for all the complaining, people swallow it. And pay for it. And pay some more.

      The sad reality is that people who actually won't buy this game because of issues discussed in the article are likely a minority. Most people who were going to buy the game will buy it regardless. We've seen it with record breaking sales of diablo 3, which premiered the "single player game with always on DRM and brutal built in monetization options" model, and we'll likely keep on seeing it now that publisher noticed that it works.

      But hey, you can write a bad amazon review and feed good about yourself.

    95. Re:EA at it again by Anonymous Coward · · Score: 0

      "What really annoys me is the absolute limit of what I can do to these bastards is not give them money."

      Son, this is the United States. Sue the fuck out of them like I did.

      I won pretty easily, go find yourself a competent lawyer.

      And go read the Anti-tying provisions of the Magnusson-Moss Warranty Act while you're in that lawyer's office.

      How many EA products can you find that could reasonably match that violation of anti-tying provisions? (I'll give you a hint, any single-player game that REQUIRES an online connection.)

      Now get to work.

      love from INDIA :D.

    96. Re:EA at it again by Xest · · Score: 1

      I wish that were true.

      News the other day is that EA just cancelled Deadspace 4 because of dissapointing sales of Deadspace 3.

      Rather than clue into the fact Deadspace 3 sold poorly because usual customers like me precisely didn't buy it because of the whole microtransactions thing and then continue to develop Deadspace 4 like Deadspace 1 and 2 were - without microtransactions, they just assume it's the game that's the problem and ditch it.

      They're literally unable to realise that they're wrong about DRM and microtransactions, they think games with them fail because the games or developers are bad, not because they, the publisher, have forced the developers to implement stupid stuff that ruins the games.

      I would've preordered and paid full price for Deadspace 3 on release as I liked the first two, but they killed any chance of that with microtransactions.

    97. Re:EA at it again by Sigg3.net · · Score: 1

      I read your subject as "EAt it again".
      You genius!

    98. Re:EA at it again by L4t3r4lu5 · · Score: 1

      Global Thermonuclear War /Pedant

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    99. Re:EA at it again by Sigg3.net · · Score: 1

      Boycotts last 1-2 weeks. Bad PR sticks, but you must get critical mass of bitchin', and be fair and balanced (DRM is insane and unwarranted so shouldn't be a problem). Submit to paper and e-zines, link to these in Wikipedia etc.

    100. Re:EA at it again by Anonymous Coward · · Score: 0

      anno 2070 can be played off-line though, too. you just can't use all the functionalities of your arch and so on. no daily quests etc.

      i don't see why SimCity couldn't have gone the same way... well i can, because this means it's obviously only a drm measure

    101. Re:EA at it again by Cito · · Score: 2

      I protest all Ubisoft just on principle since they cluster most all their pc games with "always on" DRM so no i wont pay even if it was $2.99

      they require you to log in to their server to save a single player game on Anno 2070.

      with the crack you don't have to log into their servers, the crack creats a fake mini server that the game drops the save file onto your own pc, allowing you to play the single player campaign and the continuous mode unhindered

      anno's drm is extreme draconian requiring always on, plus requiring you to log in to their servers just to save. They pass this off as using log in to their server to save as a way to trade goods "mined, crafted, etc" with other players. But it's used as a form of DRM as well.

      but luckily their log in server was reverse engineered and both the Skidrow and Reloaded cracks reverse engineered the server and include it with the cracked game so you can save your game on your local hdd.

    102. Re:EA at it again by Anonymous Coward · · Score: 0

      I played Anno 2070 and it didn't need any online connection to play single player, save in single player etc. Really.

      I guess you are just badly informed thief. Thiefs usually are stupid.

    103. Re:EA at it again by Quiet_Desperation · · Score: 1

      Ah, Slashdot, where molehills become mountains.

      Literally in this case. Yosemite? El Capitan or Half Dome?

    104. Re:EA at it again by noh8rz10 · · Score: 1

      WTF MONEY CODE???? that would have been helpful in the early and mid stages, but once I got to the final stages I never had a problem with money. What's the threshold for megalopolis, like 500k? I think I got to 490k but could not cross the finish line.

    105. Re:EA at it again by Anonymous Coward · · Score: 0

      Greetings. Shall we play a game?

    106. Re:EA at it again by Algae_94 · · Score: 1

      I see what you're saying. But people don't have much recourse other than to "vote with their wallet".

      The real problem is that "voting with your wallet" no longer works. I think this is kind of parallel to the movie industry. The market for movies has become so huge with theaters, home purchases, streaming, TV rights, etc. that Hollywood can make just about any old piece of crap and make money on it. Even if it bombs in theaters domestically, the international release might bring it into the black, or the home release, or streaming, etc. It's getting the same for video games. There are so many people that don't seem to care about always online that EA will still make tons of money here and not change their practice, even if all of the /. regulars don't buy the game.

      Major studios are most likely a lost cause if you care about issues like this. You're forced to look for Indie studios, and even then, if the studio gets bought up, you need to find the next indie studio.

    107. Re:EA at it again by yurtinus · · Score: 1

      Well, vote with our wallets and complain loudly on websites nobody pays attention to :)

      On the bright side - there is a lot of interesting stuff coming from the indie studios. They may not be the latest versions of the classic games of my misspent youth, but usually low cost and novel. You know what main FPS franchise I want to play next? Call of Duty: The Somme.

      --
      +1 Disagree
    108. Re:EA at it again by Anonymous Coward · · Score: 0

      what is this group called, I need to know so i can download it, Also blackbox is pretty good, u don't even need to crack it instead its done for u on download try it out http://blackboxrepack.com/

    109. Re:EA at it again by Anonymous Coward · · Score: 0

      This shows what you know, or rather don't know. I have been playing (trying is more the word) and I have only played single player. FYI, you can also play with up to 16 others so again you have no clue. Do your homework before posting and making an ass of yourself because you have no clue what you are talking about!

    110. Re:EA at it again by SirSlud · · Score: 1

      Why would I need anybody to tell me anything about what choices go into game development? I'm a professional console/pc game developers at one of the major developers (not EA, mind you.)

      --
      "Old man yells at systemd"
    111. Re:EA at it again by drinkypoo · · Score: 0

      Why would I need anybody to tell me anything about what choices go into game development?

      Did you really mean to reply to my comment? And if so, how on earth is this a reply to my comment?

      I'm a professional console/pc game developers at one of the major developers (not EA, mind you.)

      But you're not going to say which one, right?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    112. Re:EA at it again by crossmr · · Score: 1

      private region with no invites is as single player as it gets.

    113. Re:EA at it again by crossmr · · Score: 1

      That's your absolute limit..if someone were so inclined they could say... take hostages.. if the action being taken doesn't really generate a result, then it really isn't action.

    114. Re:EA at it again by Anonymous Coward · · Score: 0

      Just to put this out there, people consider any Sim City type game to be a single player experience because that is how it was originally played. I've never heard of a single instance where people got together to play any Sim City game as a group or cooperatively, it was a game made for wasting time by yourself.... these are just my opinions. But I agree multiplayer should never be forced in a game unless the game itself was designed around multiplayer... which in this case it Isn't.

    115. Re:EA at it again by Anonymous Coward · · Score: 0

      You had me until you said Anno 2070 was better than any Sim City title out there. Load of fun until things get big, then it's like a massive bowl of jelly. I put about 30 hours into it and get very annoyed with the gameplay mechanics every time I go back to play it.

    116. Re:EA at it again by Anonymous Coward · · Score: 0

      "And why the heck would I waste the courts time (and public money) over a video game?"

      You do realize video games are a billion dollar industry? Companies and the US military train with "Video Games". Not so petty anymore is it?

    117. Re:EA at it again by Anonymous Coward · · Score: 0

      Slashdot version of....

      "Get off my lawn!!""?

    118. Re:EA at it again by grenadeh · · Score: 1

      Many companies already to this. God forbid you encounter a third party premium support team.

    119. Re:EA at it again by slashmydots · · Score: 1

      More like every game release. Yeah, all of them. They're either glorified betas, require 1GB+ patches on day one, or have crashing servers. I've never played a working game on day 1 in the last 5 years. Even Skyrim had some very unusual, annoying problems. It basically redownloaded itself in its entirety from Steam despite the CD being in because it got caught in some sort of strange logic loop.

    120. Re:EA at it again by Anonymous Coward · · Score: 0

      The food analogy is actually great, as the (nazi) agro-business industry is lobbying to make nutritional supplements restricted to drugstores sales, MONSANTO is trying to copyright all plants and outlaw the rest, and so on. There's a war going on in the food business, people who save old seeds to protect and spread them are under heavy fire and could use any good people's help.
      It's not just games, really. It's a general trend.

    121. Re:EA at it again by Anonymous Coward · · Score: 0

      Many natural areas in the USA are actually under UN jurisdiction and/or ownership, they could simply fence them off. You wouldn't want people to have free access to the Wild, its resources and its self sustenance opportunities, now would you Johnny Boy ?

    122. Re:EA at it again by brantondaveperson · · Score: 1

      Bring back lenslock, that's what I say.

      Seriously, as the derisive laugher of the parent means to indicate, there is no such thing as a DRM scheme that cannot be cracked.

    123. Re:EA at it again by Anonymous Coward · · Score: 0

      Have you played the "Simpsons" game (also by EA) on your iPad?

      The game does several crappy things:
      a) harasses you to create/login to origin after it loses the connection, so you can't play it without a connection, this can be every 2 minutes.
      b) spends a minute at the loading screen, every time the iPad goes to sleep
      c) spams your notifications every time anything... or nothing... happens.

      Simcity's Beta saw the same kind of problem where you had to do a lot of f***ing annoying things to play. The point of ONLINE games beta's is to stress test and maybe find bugs. The point of beta testing single player is generally to find actual functional problems on different hardware. This used to be much more of a big deal when there was a lot crappier hardware on the market. Most of those crappy companies/hardware except Intel's pre HD3000 GPU's are defunct.

    124. Re:EA at it again by Anonymous Coward · · Score: 0

      There's worse uses of the legal system. +5 insightful for this crap? Wow /., you disappoint me.

      As has been pointed out in other comments, pretending there isn't a problem and refusing to participate doesn't magically remove the bad part. Other companies have and will continue to adopt EA's bad practices if they're aren't heavily discouraged by hitting their wallet, and good luck doing that by getting yourself and a few of your friends to start a tiny boycott.

      Ironically, you've proved the other part of the problem that has been discussed too: most people don't care. You're clearly in the this camp, so I'm not sure why you're spending your time commenting on a problem that is apparently of little consequence to you.

    125. Re:EA at it again by Anonymous Coward · · Score: 0

      So what your saying is a total contradiction to itself entirely. And besides there are already 5 or 6 good cracks out there, as well as dev packs and source code. It really is simple. EA makes terrible games, DRM, and bad servers. Sim City 5 is no exception.

  2. This is unfortunate. by Servercide · · Score: 5, Insightful

    I miss the era simple gaming. Where myself and my buddies would have a LAN party. COD4 was a godsend when I was deployed.

    1. Re:This is unfortunate. by Anonymous Coward · · Score: 2, Informative

      The era is still here, just it isn't hosted by any large Corp like EA. It is the Indie developer who you need to be looking at for good gaming.

    2. Re:This is unfortunate. by SirGarlon · · Score: 5, Informative

      Many of the good old games are still for sale (cheap), without all the modern BS connection requirements, broken first releases, DRM, etc.

      --
      [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
    3. Re:This is unfortunate. by Mike+Frett · · Score: 1

      Yes but a lot of those GOG games have things like MP removed. And because of how they are reworked, are not compatible with, say, the CD version.

    4. Re:This is unfortunate. by Custard+Horse · · Score: 2

      I miss the era simple gaming. Where myself and my buddies would have a LAN party. COD4 was a godsend when I was deployed.

      I was about to argue with you but see that you are from a different age. I was thinking of 10 Base T networks with Doom that were anything but simple to configure due to hardware that wouldn't communicate or, more often, hardware that wouldn't communicate *at the same time* ("Is everyone in this time?", "arses, it just dropped me again - can you restart the server? In fact, forget it, I'll just watch and drink beer").

      There is an argument to say that waiting 20 mins for a login is still quicker than carting your rig around to your buddies house. It would be a valid argument too if other companies produced similarly sucky multiplayer experiences but EA has the monopoly on Omnishambles and general shit-wizardly.

      Personally, I like to have a large target upon which to spray my virtual piss.

    5. Re:This is unfortunate. by Custard+Horse · · Score: 1

      Just to clarify, I realise TFA is referring to how not to make a single-player game but there are elements of co-op games mentioned and here on /., TFA should never get in the way of attacks on commercial entities. Let the spraying commence!

    6. Re:This is unfortunate. by HaZardman27 · · Score: 1

      Yes but a lot of those GOG games have things like MP removed

      I was not aware of that, and haven't noticed it in any of the titles I've purchased from GOG. Could you name any titles in particular?

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    7. Re:This is unfortunate. by Servercide · · Score: 1

      Yeah, I was a bit too young for the doom era. I didn't know a thing about networking back then either so I would have been screwed too.

    8. Re:This is unfortunate. by Khyber · · Score: 0

      The DOOM WADs you get are totally incompatible with 1.666 or 1.9 original DOOM, making the use of these WADs for multiplayer pretty much impossible unless you happen upon someone running the exact same WAD version.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    9. Re:This is unfortunate. by trdrstv · · Score: 1

      Yes but a lot of those GOG games have things like MP removed. And because of how they are reworked, are not compatible with, say, the CD version.

      Most of the time it's the "online multiplayer" that doesn't work due to no servers being there, but LAN usually works. Also if there version isn't compatable with the CD version what's to prevent you from installing another copy of their DRM free game locally to play LAN ? There's only a few games I saw there that have a CD key or something that identifies it as an identical copy.

    10. Re:This is unfortunate. by HaZardman27 · · Score: 1

      That's not multiplayer being removed.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    11. Re:This is unfortunate. by Algae_94 · · Score: 1

      I miss the days I could go shovel quarters into machines playing quaint old games with other delinquents.

    12. Re:This is unfortunate. by nschubach · · Score: 1

      I know it's not GOG, but I do know that the Steam version of Dungeon Siege 2 had it's MP component removed. That's the only example I know of actually modifying a game on a re-release.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    13. Re:This is unfortunate. by antdude · · Score: 1

      Bah, what about those turned based text games? :P

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    14. Re:This is unfortunate. by Anonymous Coward · · Score: 0

      Wasn't playing COD4 like a game where you play that you are at work?

    15. Re:This is unfortunate. by Anonymous Coward · · Score: 0

      Probably a reference to the games like Descent 3, which connected to PXO...a system that no longer exists.

      That and the sheer number of games that relied on the now-dead IPX protocol...but they've been working on that.

      Any GoG game I've bought that supports TCP/IP works just fine.

    16. Re:This is unfortunate. by Custard+Horse · · Score: 1

      .... I didn't know a thing about networking back then either so I would have been screwed too.

      My apologies for misleading you - I knew nothing about networks back then either. The only Bash I knew was the one that ruined my keyboard and mouse. Little has changed...

    17. Re:This is unfortunate. by Anonymous Coward · · Score: 0

      It's a good time for GoG to advertise. From one of their tweet:

      Server problems? DRM-free SimCity 2000 needs no internet to play AND it's only $5.99 http://j.mp/WuweEO #simcity
      https://twitter.com/GOGcom/status/309328842345050112

    18. Re:This is unfortunate. by Sigg3.net · · Score: 1

      Or F/OSS. I can recommend Nexuiz / Xonotic and AssaultCube if you like FPS. Or Emacs if you're into RPGs.

    19. Re:This is unfortunate. by Ren.Tamek · · Score: 1

      Fuck that, COD4 used SecuROM for it's copy protection. The 200X time period will live on in my mind as the era when it became standard practice for companies to sneak some type of malware onto your PC as a 'reward' for buying their game. I was pretty careful at this time to make sure I was buying 'clean' games, but still ended up with StarForce on my machine somehow.

      This annoyed me so much at the time that I completely abandoned PC gaming, and a sustained boycott of all new PC games from most large publishers is still the only way to keep your PC safe from malware.

      Compared to that, always on DRM actually seems to be a step in the right direction. OK so the game might not always work (same with all DRM'd media), but at least you can delete the game from your machine if that annoys you.

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
  3. Wrong lesson. by PhxBlue · · Score: 5, Insightful

    From the Ars Technica story:

    Hopefully EA will learn from the experience and buff up its servers ahead of the game's official European launch on Friday.

    As nice as that would be, it's the wrong lesson. The lesson EA needs to learn here is the same one that every other video game publisher has to learn: don't build inherently single-player games with always-on requirements! There was no reason for this in SimCity.

    Maybe the next SimCity will learn that lesson from this one. Maybe EA will release a patch that offers the option of offline play. We can hope ... but as it stands now, I wouldn't be surprised if this is the end of the SimCity series -- Maxis' version of Master of Orion III, if you will.

    --
    !#@%*)anks for hanging up the phone, dear.
    1. Re:Wrong lesson. by Anonymous Coward · · Score: 4, Informative

      I've watched the demo videos, the new Sim city is not a single-player game. It may be (incorrectly) sold as a single-player game, and it follows many years of single-player games with the same name, but this revision is not single-player.

      The root functionality in this version is that people divvy up chunks of a region and build. The different microcities interact, and together you build something big and cool. The drawback is, that is not what Sim City has ever been, and I think the developers are overestimating how much support that model will have.

    2. Re:Wrong lesson. by firex726 · · Score: 1

      > The root functionality in this version is that people divvy up chunks of a region and build.

      Exactly, the game is made with multiplayer in mind.
      You can play it without any other players, but the mechanics then become annoying and are obtuse.

    3. Re:Wrong lesson. by Anonymous Coward · · Score: 1

      The lesson EA needs to learn here is the same one that every other video game publisher has to learn: don't build inherently single-player games with always-on requirements!

      They're not gonna change.

      Battlefield 3 only has a very small (and generally rubbish) single player component, most of it is online, which naturally has to be done via EA's Origin service. When BF3 initially launched most people had a horrendous time getting on a server for the first couple of days because the Origin servers just couldn't handle the number of people trying to register and download the game and sign in/play.

      So, lesson learned, right? EA then knew roughly how many players there were and therefore had a good upper guesstimate of people downloading the next DLC, so they could upgrade/tweak/fix/whatever their system to handle the load this time. Right? Nope. Exactly the same thing happened when the first DLC was released: the servers couldn't handle the load and an unreasonable amount of time was spent by a lot of players trying to get the damn thing to download and launch. This has happened for every single one of the 4 DLCs so far, and is almost certainly going to happen again for the last DLC when it launches on the PC in a week or two.

      Worse than that, every time there is a major release on Origin, such as SimCity, it seems to crap out the system for BF3 as well. A patch was released for BF3 on the same day as SimCity and, as a result of the SimCity players hammering Origin trying to register and download their game it took a crazy amount of time to patch BF3 via Origin which, naturally, can't be played unless you're officially up to date.

      If they can't learn the lesson of "if a game must be played online make sure the servers always have adequate capacity" after BF3s initial release plus 4 and soon to be 5 DLCs they're not going to learn the lesson of "don't build an always-online component into an offline game".

    4. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      Minecraft with buliding shaped blocks but less sand to play with?

    5. Re:Wrong lesson. by Sporkinum · · Score: 0

      I run steam 99% of the time in offline mode. No problem!

      --
      "He's lost in a 'floyd hole"
    6. Re:Wrong lesson. by Anonymous Coward · · Score: 1

      No, the lesson they need to learn is that online authentication is inherently evil. This is exactly what I've been complaining about ever since Steam came out and people didn't boycott it en masse. Steam may do its best to play nice (so far) but there's no getting around the fact that if I install a piece of software that at some point needs to connect to someone else's server, I am at their mercy.

      Now all these copycats are popping up and doing things wrong, and we've lost the moral right to complain because we were already duped by Steam into thinking it's okay for them to expect us to pay for something that we can only use as long as they say we can.

      Actually, I hope they don't learn their lessons. I hope the users are outraged, bad publicity makes the game sales not worth the cost of running their authentication servers, they take those servers down, and the people who can no longer play their games finally decide to never again buy a game that requires authentication.

      I can only hope.

    7. Re:Wrong lesson. by Daetrin · · Score: 5, Funny

      We can hope ... but as it stands now, I wouldn't be surprised if this is the end of the SimCity series -- Maxis' version of Master of Orion III, if you will.

      Hey! That's unfair!

      In the case of Master of Orion 3 an always-on requirement that prevented you from playing the game at all would have been a great feature.

      --
      This Space Intentionally Left Blank
    8. Re:Wrong lesson. by Anonymous Coward · · Score: 1

      All it takes is a management change, a hacker, or bad bug and you'll lose everything. If you had physical media without online activation, you'd lose nothing. Some of us don't want to take the risk. There are plenty of games to try that aren't on stream and aren't published by major gaming companies.

    9. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      There was no reason for this in SimCity.

      You haven't played the new SimCity, have you? Regions require that the game be always online, and regions are fundamental to how the game functions.

    10. Re:Wrong lesson. by dnaumov · · Score: 1

      From the Ars Technica story:

      Hopefully EA will learn from the experience and buff up its servers ahead of the game's official European launch on Friday.

      As nice as that would be, it's the wrong lesson. The lesson EA needs to learn here is the same one that every other video game publisher has to learn: don't build inherently single-player games with always-on requirements! There was no reason for this in SimCity.

      How naive. Of course there is a reason. It's called planned obsolescence.

    11. Re:Wrong lesson. by PhxBlue · · Score: 2

      Funny, regions seemed to work just fine in SimCity 4.

      --
      !#@%*)anks for hanging up the phone, dear.
    12. Re:Wrong lesson. by Tridus · · Score: 4, Informative

      Not true.

      The multiplayer part only happens if you actively invite someone into your region. If you don't take that step, it's an entirely single player affair, with you controlling all of the areas inside the region yourself. As a result, there's quite a large number of people playing it as a strictly single player game, and the always on nonsense is nothing but a dependency that breaks the game with no benefit.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    13. Re:Wrong lesson. by yoshi_mon · · Score: 1

      There is no, justifiable, technical reason for them to implement the "single player" game mode in the way that they did. Oh sure they did a lot of handwaving about how because it is really not ever a single player game that you "need" the servers that EA is hosting. But it is clearly bullshit.

      And while they are being able to better copy-protect their game that is not their real intent. It is all about building micro-transactions into every game they make.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    14. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      One quick fix to distribute the patch, use TORRENT!

      Origin could easily host a tracker and the "original" seed of the patch. Then they might ease of the demapnds on ISP to throttling torrent.

    15. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      Steam is accepted, not as a form of drm. But as a the greatest digital marketplace for games ever created. That aspect of it is good enough to make its relatively low impact form of DRM at least palatable.

    16. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      They tried this years ago with SimCity 2000 Network Edition, which had you buying the land where you intended to build...the "same" land you would get for free on the non-networked edition. This was in-game currency (called simoleons iirc) with no way to trade real-world money for them, there was no microtransactions concept or anything similar, just cash that you could have used for building roads, zoning or whatever which added a unnecessary level of difficulty to game that I didn't even use as networked because I had no modem on my PC way back then.

    17. Re:Wrong lesson. by Anonymous Coward · · Score: 0, Insightful

      All it takes is a management change, a hacker, or bad bug and you'll lose everything. If you had physical media without online activation, you'd lose nothing. Some of us don't want to take the risk. There are plenty of games to try that aren't on stream and aren't published by major gaming companies.

      All it takes is a roommate change, a thief, or a drop/scratches and you'll lose everything. If you had a copy on Steam, you'd lose nothing. Some of us don't want to take the risk. There are plenty of games to try that don't have physical copies.

    18. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      I love SimCity. I really do. From the original game ported to Atari ST, I've bought and loved every one, pouring hundreds of hours into building cities, making mods, participating in forums and writing game guides and FAQs.

      Unfortunately, EA's shenanigans has exceeded my tolerance to bullshit; I won't be buying this game, or any other games from them, ever again. I scrimped and saved as a penniless student to buy SimCity 4 on release day; now that I have lots of disposable income to spend, they won't get a penny of it because of their frankly misanthropic attitude and actions towards their paying customers. Screw those guys, and the horse they rode in on.

      Sadly, it appears to be the trend in the videogame industry to screw the customer as much as possible in search of revenue rather than making products you can be proud of. I baulked at the intrusiveness and customer-unfriendliness of Steam when it first came out, but these days it seems to be the least bad of options amongst major publishers... sigh.

    19. Re:Wrong lesson. by somersault · · Score: 0

      All it takes is a management change, a hacker, or bad bug and you'll lose everything

      So take backups.

      --
      which is totally what she said
    20. Re:Wrong lesson. by demonbug · · Score: 1

      Battlefield was never a single-player game, so bad example. Oh, the first ones had a single player mode, but it was just a bot match on the regular multi-player maps. They shouldn't have even bothered with the single player "campaign" in BF3. The problem with the launch of BF3 was that they'd horribly under-provisioned Origin, which they still haven't learned from. I find it really bizarre that these companies don't make use of the abundant flexible computing resources available, and design their login servers, at least, to make use of them for rapid scaling - obviously it wouldn't make sense to build their permanent hosting system to deal with peak launch-day traffic, but it shouldn't be that hard to design it so they can temporarily run instances on AWS or whatever.

      Of course, another problem was that they made it much more expensive to host a server for the game (compared to BF, BF2, etc.; I never played the Bad Company games, don't know about those), so there were also insufficient servers to play on, all of them concentrated with a few hosting companies that couldn't really handle the load (from what I've heard).

    21. Re:Wrong lesson. by cp5i6 · · Score: 1

      Overestimating the support?

      Read: Servers just got pummeled and while the max servers were allowing those who got in play, a bunch more didn't get to play.

      sounds like they might have hit upon a fun game. Delivery might have sucked but the idea certainly has traction.

    22. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      By that logic, World of Warcraft is a single-player game because I turned off all the chat windows and don't PvP.

      Sim City should be a single-player game, maybe with a coop multiplayer option, but that does not change the fact that it is a multi-player game with some antisocial players.

    23. Re:Wrong lesson. by Seumas · · Score: 2

      SimCity fans want to be the mayor of a growing city - not the superintendent of eight or sixteen cities forced upon them by the nature of a game aimed to usher them into multiplayer/online ties.

    24. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      Battlefield was never a single-player game, so bad example....The problem with the launch of BF3 was that they'd horribly under-provisioned Origin, which they still haven't learned from.

      Which was exactly the point made:

      If they can't learn the lesson of "if a game must be played online make sure the servers always have adequate capacity" after BF3s initial release plus 4 and soon to be 5 DLCs they're not going to learn the lesson of "don't build an always-online component into an offline game".

    25. Re:Wrong lesson. by DragonWriter · · Score: 1

      don't build inherently single-player games with always-on requirements! There was no reason for this in SimCity.

      Well, there are three reasons (in descending order of significance to people who aren't EA, though arguably in ascending order of significance to EA):

      1. SimCity 5 is inherently a multiplayer game, not inherently a single player game,
      2. SimCity 5 simulation engine is split between server side and client side components (in part, this is because of point 1),
      3. DRM.

    26. Re:Wrong lesson. by UnknownSoldier · · Score: 1

      >> Hopefully EA will learn from the experience and buff up its servers ahead of the game's official European launch on Friday.
      > The lesson EA needs to learn here is the same one that every other video game publisher has to learn: don't build inherently single-player games with always-on requirements!

      Sadly, that will never happen. A quick "history" lesson:

      Blizzard's (Diablo 3): Battle.net 2.0
      Ubisoft (Splinter Cell Chaos Theory) Uplay
      EA (Dragon Age): Origin

      You _will_ be forced to always-online-DRM from the big boys whether or not you like it. These companies don't respect you, all they care about is your money.

      The only* thing you can do as a customer is stop supporting this stupid shit -- as in, don't buy it in the first place. Sadly, there are far too many fanboi's who want the latest shiny so "Good Luck with that" of convincing these companies to stop fucking up the single player experience.

      To clarify, support indie games where they treat customers with respect not disrespect.

    27. Re:Wrong lesson. by PhxBlue · · Score: 1

      And if SimCity were available on Steam and not Origin, you might have an argument.

      --
      !#@%*)anks for hanging up the phone, dear.
    28. Re:Wrong lesson. by jcgam69 · · Score: 1

      No benefit to *US* the paying customers, but it certainly benefits EA by allowing complete control of the product and when it can be used.

    29. Re:Wrong lesson. by Anonymous Coward · · Score: 3, Informative

      Incorrect. In fact you can create an "Open" Region - where other players can choose to enter or not. The original poster was closer to the reality of the game. Projects are undertaken by cities which directly benefit other cities in the Region and allow the collective group of cities in the region to achieve a larger goal.

      Its quite an interesting model of play. I was skeptical at first, but after 12-14 hours of play (almost non-stop Im embarrassed to say) it works quite well, and provides interesting value to the game. In Sim City 4 the player was tasked with building the entire region by themselves. I for one usually stopped after 1-2 areas in the region were developed. The way SimCity works, other players can take over other city development areas in the region, specialize their own city, which in turn helps or hinders your city.

    30. Re:Wrong lesson. by sponga · · Score: 1

      so,., all the people here complaining about a multiplayer online game dominantly that isn't single player dominantly. Good to know the priorities are straight around here.
      "we don't want change" -senior citizens of /.

      Don't believe everything you read here folks, go into the EA forums and see what people are talking about.
      When it comes down to it, Simcity compared to the other ones is still the best.

    31. Re:Wrong lesson. by Necroman · · Score: 1

      I decided to pre-order SimCity and I have definitely been annoyed by their server issues, but I decided to track down for myself as much info as I could about what's going on.

      1) All of the servers seem to be running on Amazon EC2 (or other AWS type services). This is what gives them their different zones. Fun enough, most of the communication seems to just be a HTTP API, and they aren't doing any type of UDP streaming of data. Sadly I haven't been able to MITM the encrypted stuff yet to see what's going on with transferring of game state data.

      2) While EA/Maxis's official PR lines have been pretty quiet, a few of the Maxis dev staff have been posting what they can. Here are a few links around information they have been sharing:
      One of their server guys: https://twitter.com/derricks
      Maxis Employees on Reddit: http://www.reddit.com/user/ryani and http://www.reddit.com/user/MaxisMC (they have been posting at least a little).

      3) They are trying to gather as much feedback as possible to find out where people are having the most problems to get those issues fixed.

      With this game being so reliant on their servers, they should have done a few stress test weekends, but sadly, they decided not to do that and EA's customers are now stress testing on a live setup. I'm sure engineering didn't want to do it this way, but that's how it ended up happening.

      --
      Its not what it is, its something else.
    32. Re:Wrong lesson. by drinkypoo · · Score: 1

      By that logic, World of Warcraft is a single-player game because I turned off all the chat windows and don't PvP.

      If you could instance yourself in WoW such that other players didn't influence your game world, then you would be able to draw a parallel. But, you can't.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:Wrong lesson. by TheNastyInThePasty · · Score: 1

      I believe that there is a global marketplace where the prices are impacted by the global supply of materials like coal. So even if you don't invite anyone to play with you, others will still influence your gameplay. (Whether or not this is enough to require an always-online connection is another question...)

      --
      The best thing about UDP jokes is I don't care if you get them or not
    34. Re:Wrong lesson. by Onos · · Score: 1

      So Guild Wars 1 is a single player game in that case?

    35. Re:Wrong lesson. by PhxBlue · · Score: 2

      The obscenity here, though, isn't that the servers were failed -- it's that the game was designed to need them in the first place.

      --
      !#@%*)anks for hanging up the phone, dear.
    36. Re:Wrong lesson. by Tridus · · Score: 2

      And then one of those players stops playing and their corner of the area stops developing.

      Or they blow up the power plant that everyone was using before leaving, and now every city is having a bad day.

      Yay?

      It's fine for people who want to use that model, but there is no reason they had to break the single player with this always online stuff to make it work.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    37. Re:Wrong lesson. by Patch86 · · Score: 3, Informative

      Note, that's how SimCity 4 worked. You had a great big region made up of squares on which to build cities. The cities in each square could interact (i.e., I could build a recycling plant in one city, and the neighbouring city could then pay the first city to take some of its trash off of its hands). This was an inherently single player game.

      It sounds like SimCity 5 has taken this already established single-player feature and used it to add a (perfectly decent sounding) multi-player mode. That does not make this game "designed from the ground up to be multi-player".

    38. Re:Wrong lesson. by ButchDeLoria · · Score: 2

      First the TORtanic, and now the Simdenburg?

    39. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      Backups of what? EA's servers?

    40. Re:Wrong lesson. by yincrash · · Score: 4, Informative

      I played for the couple of hours I could, last night. Even if you control all the cities in a region yourself, there is still a global market that is being interacted with. When the server was having connection problems (but would still let you play), the oil that I was exporting would no longer export and sit in the stockpile until I was alerted it was full. This was affecting my overall economy, because as an oil town, a lot of my economy was dependent on that global export. The market prices are determined by overall supply/demand on the particular server you're connected to (each server being a sim globe as it were). As others have pointed out, this is of course something that didn't have to be multiplayer, but does add an additional interesting variable to the game. Here's a screenshot of the market graph.

    41. Re:Wrong lesson. by pellik · · Score: 2

      How can you hate MOO3 so much? It's one of the all time top 10 games released in February 2003.

    42. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      Which is nothing but drm disguised as multiplayer. Adds really nothing to a game like this besides issues added by the drm.

    43. Re:Wrong lesson. by Applekid · · Score: 1

      And if SimCity were available on Steam and not Origin, you might have an argument.

      They used to be, before Origin launched and EA took them down from Steam.

      --
      More Twoson than Cupertino
    44. Re:Wrong lesson. by Daetrin · · Score: 1

      Ha! That's funny!

      What's even funnier though is that it isn't even true! A quick google check for video games released in February 2003 led to this page which shows there were more than 30 PC games released that month. I didn't even have to go through all of them to find 10 other games that got better scores according to GameRankings. And that's just counting PC games! (Although to be fair, MoO 3 wasn't the _worst_ game to come out that month either. There were two or three that managed to outscore it at sucking, and another two or three that came pretty close.)

      --
      This Space Intentionally Left Blank
    45. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      Funny, regions seemed to work just fine in SimCity 4.

      This is because you had control of the city-size in a region. You could make the internal city quite big thus allowing you to ignore the rest of the region.

    46. Re:Wrong lesson. by ProzacPatient · · Score: 1

      I bought Master of Orion 3 a few years ago in a bargain bin and I still haven't figured out how to play it!

    47. Re:Wrong lesson. by Mr_DW · · Score: 1

      Yes you can. I've been on private servers. Just because Blizzard says it breaks the *rules* doesn't mean you "can't" do something. So I guess we can draw that parallel.

    48. Re:Wrong lesson. by Algae_94 · · Score: 1

      If you are mayor of a SimCity, surely it will have to interact with neighboring cities that may have retarded mayors. It seems like a nice way to add multiplayer. I just wish the ability to play single player offline was retained. That to me is how SimCity is. Although I realize more and more that I'm getting old and lots of people on here probably don't remember when the first SimCity was released (I'm not talking about the plethora of ports that followed).

    49. Re:Wrong lesson. by PhxBlue · · Score: 1

      I don't know about UPlay or Battle.net, but Origin -- at least with Dragon Age and DA2 -- should work OK in offline mode, no? The saved games are stored on my local hard drive, so there's no always-on requirement.

      --
      !#@%*)anks for hanging up the phone, dear.
    50. Re:Wrong lesson. by PhxBlue · · Score: 1

      So whose splines do I have to matriculate to get that ability back?

      --
      !#@%*)anks for hanging up the phone, dear.
    51. Re:Wrong lesson. by nschubach · · Score: 1

      I never really considered Guild Wars 1 a MMO, but that's beside the point. Also, you are placed into a city instance where you interact with other players... so the entire game is not single playable.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    52. Re:Wrong lesson. by nschubach · · Score: 2

      Sadly... if SimCity was on Steam, I might have already bought it.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    53. Re:Wrong lesson. by Anonymous Coward · · Score: 0
      • 1. SimCity 5 is a single-player game in which multiplayer elements have been strewn to enforce DRM.
      • 2. The SimCity 5 engine is split between server side and clinet side components to enforce DRM.
      • 3. DRM DRM DRM
    54. Re:Wrong lesson. by Moonrazor · · Score: 1

      After the advent of customizable heroes in GW1, that's how I always played it.

      --
      Burn the land and boil the sea........
    55. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      What they are saying is that EA should have enough support to follow through on their design decisions, not what is a good or bad design. It is a fairly neutral stance to takes, but that does not mean that the always-on style is not at fault.

      Next SimCity? It has been nearly a decade since the last. This is the city builder's Diablo 3. SimCity 4 wasn't that great, and 3 was too hard. 2000 was the last great SimCity. So it has been far too long. If this one doesn't do moderately well, I doubt they will even put forth the effort. It will just be more Sims. They already killed Spore.

      I watched a stream of the game. Gameplay wise the game looks simpler and yet more fun than the traditional SimCity games. There are aspects I miss, but in general the gameplay is moving in a positive direction. DRM aside, the primary issues I have are the map sizes (obvious issue) and that there is a gap in the region between city sections. The region will look like an air-flow heatsink once everything is filled with tall towers in a grid of grass.

    56. Re:Wrong lesson. by mog007 · · Score: 1

      Splinter Cell Chaos Theory didn't use uPlay.

      Chaos Theory was the last Splinter Cell title to use Starforce, after that, Conviction used the always on DRM.

    57. Re:Wrong lesson. by PhxBlue · · Score: 1

      Next SimCity? It has been nearly a decade since the last.

      But look at EA's production model. Madden: Released annually. Battlefield: Annually (or thereabouts). The Sims: Just as often as they can get away with, it seems like.

      So yes, if they can drive SimCity into the ground through releasing a new version every year with always-on DRM, they will.

      --
      !#@%*)anks for hanging up the phone, dear.
    58. Re:Wrong lesson. by charlesbakerharris · · Score: 1

      Do what they did in one of the earliest scathing reviews of it. Start a game, then simply press "Next Turn" around 200 times until the AI wins the game for you.

    59. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      MoO3 had a great value.

      Value = fun / cost.

      At one point you could get MoO3 for negative $5 after rebate. When you multiply that by its amazing fun factor, the value is clearly quite high.

    60. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      That "global market" could have been simulated by your own computer. It makes no sense to have an online component for that.

    61. Re:Wrong lesson. by Phrogman · · Score: 1

      It may be a balance of providing enough server and network support to let the majority of players get in and play, while providing enough of a wait list and delay to let players know its a popular title. I wouldn't be surprised to find that the marketing people *want* lineups just enough to reassure people that tons of other players are also playing the game. If everything went completely smoothly, might you not suspect that not many other people actually bought the game?

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    62. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      Because, compared to the prior two incarnations in the series -- it freaking sucked. Anyone who marks that as a Top 10 never played MOO2, which was by far a superior game.

    63. Re:Wrong lesson. by charlesbakerharris · · Score: 1

      Ugh, it's "reticulating splines", not "matriculating splines." lrn2readmadeupphrases

    64. Re:Wrong lesson. by somersault · · Score: 1

      Try reading the whole thread the next time. The context here was Steam. You can use it in offline mode, and you can back up your data. So theoretically you don't need activation servers at all once you have the game.

      --
      which is totally what she said
    65. Re:Wrong lesson. by PhxBlue · · Score: 1

      Still closer to playing SimCity than EA's offering right now.

      --
      !#@%*)anks for hanging up the phone, dear.
    66. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      What is this MOO3 you are talking about? The last game in the MOO series was MOO2. Repeat, the last game in the MOO series was MOO2. Any recollection of a "MOO3" you may have is just false memory.

    67. Re:Wrong lesson. by segin · · Score: 1

      My mother bought it in the bargain bin at Big Lots and let me play it first. I found it to be an acceptable and entertaining 4X game, and she decided she didn't want to play it at all after discovering it was a 4X. She's not into those

      Honestly, I liked it.

    68. Re:Wrong lesson. by Anonymous Coward · · Score: 0

      They tried it before with network edition.

      But honestly the functionality seems a bit problematic because players like to cheat when frustrated. But the primary problem with the new Simcity is that the game is still basically a single player game. Even in SC2K network edition.

      I like the concept in theory, but just think about real life. You have a mayor and a council, not two mayors. When you have a major metropolis, you still have one mayor. The suburbs have their own mayors. The stuff that is shared by a city is usually things like

      Emergency services
      -911
      -Police
      -Fire

      Utilities
      -Garbage
      -Water
      -Gas
      -Power

      Transport
      -Roads
      -Rapid Transit

      But when these things are shared, the mayor has no control over any of these except maybe the fire and police.

      The utilities are all privately (or government owned)
      The transport systems only need mayor approval.

      Like if you think about it. Simcity is basically a unworkable concept compared to real life. In real life mayors don't get to build every square foot of the city. So when you throw multiplayer in, you're lacking some real world concepts like intercity-competition for government funding used in emergency, education and transportation services.

      I'd love to see a better concept where your multiplayer system is like a MMORPG except you're the city council, not an elf mage, gnome priest and human fighter. So each player takes control of some aspect of the city, and the "NPC"'s are actually the developers.

  4. I thought EA were not scumbags? by h4rr4r · · Score: 5, Insightful

    Didn't someone just claim that EA were not scumbags?

    Because this is again stuff a scumbag does.

    In another X years, you will not even be able to save progress with this game. Why would anyone buy into that?

    1. Re:I thought EA were not scumbags? by Anonymous Coward · · Score: 0

      Neh, they'll release a patch in X years allowing you to play it offline when sales have dried up.

      You'll have to pay for the patch though.

    2. Re:I thought EA were not scumbags? by AkaKaryuu · · Score: 1

      It isn't that they arn't scumbags, its just that we shouldn't be calling them scumbags. Because, you know, feelings.

    3. Re:I thought EA were not scumbags? by Anonymous Coward · · Score: 0

      Oh, you'll be able to save your progress, it'll just cost extra.

  5. Why the online restriction...?? by Anonymous Coward · · Score: 2, Informative

    What a ridiculous question... We know that there are at least 3 obvious reasons for this:

    1) To prevent you selling the game. I'm guessing that there is some unique key for the copy you bought tied to your online profile.
    2) To make you have to upgrade when they shut off the servers for SimCity 5 when they launch SimCity 6. EA are known for this. Anyone tried play FIFA 2011 or The Sims 2 online recently...?
    3) To try and stop piracy. Instead of just having to activate online, which could be bypassed by some enterprising cracker, now bits of the game need a connection to actually function. Makes the job of cracking it more difficult I guess.

    1. Re:Why the online restriction...?? by Shikaku · · Score: 5, Insightful

      To sum up:

      1) To prevent you selling the game. I'm guessing that there is some unique key for the copy you bought tied to your online profile.

      Greed

      2) To make you have to upgrade when they shut off the servers for SimCity 5 when they launch SimCity 6. EA are known for this. Anyone tried play FIFA 2011 or The Sims 2 online recently...?

      Greed

      3) To try and stop piracy. Instead of just having to activate online, which could be bypassed by some enterprising cracker, now bits of the game need a connection to actually function. Makes the job of cracking it more difficult I guess

      Greed

      I think it's pretty obvious why it will not sell well and yet another series dying (Dead Space 4 being cancelled because of poor sales of 3) because of greed.

    2. Re:Why the online restriction...?? by firex726 · · Score: 5, Interesting

      List of servers EA took down in '11, notice there are a few '10 games on there.
      http://flawedgaming.com/2011/07/12/ea-shutting-down-15-game-servers-in-august-and-october-2011/

    3. Re:Why the online restriction...?? by Anonymous Coward · · Score: 0

      To be fair the '10 games shipped in '09.

    4. Re:Why the online restriction...?? by firex726 · · Score: 1

      At the tail end, so we're talking like a year and a couple months... big whoop.

      Games are still being taken down when new ones are released.

    5. Re:Why the online restriction...?? by Anonymous Coward · · Score: 0

      And Greed is good.

      Their greed for max profits. Your greed for min cash outlay. A balance will be reached. It appears that your price point lies outside of a larger group that is willing to pay the amount EA demands.

      As someone who likes to act as an AC iconoclast on Slashdot every so often, I appreciate your sentiment. Your statements are, in effect, quite accurate, and you do bring up a good point, one which I can agree with wholeheartedly...

      Now, go an try real sex with a real woman. Beats SIM Sex every day.

      ...right up until that. Now, where the hell did THAT come from? You had a point. You had a decent, well-thought-out point. It made sense and can make someone think (assuming said person isn't consumed by a mental feedback loop of hate). And then you had to add THAT in there?

      I wasn't the one who moderated you down, sir or madam, but if I had the points, I certainly would for giving the opposing opinion a bad name.

    6. Re:Why the online restriction...?? by Bobfrankly1 · · Score: 1

      At the tail end, so we're talking like a year and a couple months... big whoop.

      Games are still being taken down when new ones are released.

      ..and yet I can still get a multi-player game of quake going. When older tech is more capable then newer tech, you have an issue somewhere...

    7. Re:Why the online restriction...?? by Anonymous Coward · · Score: 0

      Games are still being taken down when new ones are released.

      The problem is that some people mistakenly believe they're buying a product, rather than a subscription.

    8. Re:Why the online restriction...?? by Anonymous Coward · · Score: 0

      Yep. They shut down the servers for the PS3 version (possibly others, but I wouldn't know since I just use the PS3) of The Sims 3 Pets. Pissed me off not only because the multiplayer portion of the game was useless but also because the packaging advertised 10 bonus breeds, but you can't get them now because the server had been shut down. Anyway, it was kind of crappy because the game had only been out one year when they decided to shut down the servers.

  6. Not an EA fan but by Anonymous Coward · · Score: 0, Interesting

    I think SC5 is getting really bad rep for wrong reasons - no one seems to want to remember the answer Maxis gave to the online requirement: your PC is not doing the backend work for the city simulation - its cloud based now. SimCity 3000 had an incredible amount of math behind it, SimCity 5 is the same and there is so much more of it that it has been offloaded into the cloud.

    1. Re:Not an EA fan but by PhxBlue · · Score: 4, Informative

      And if you believe that, I have some oceanfront property near Denver to sell you.

      SimCity 3000 was released 13 years ago. Care to guess how much desktop computing power has advanced since then? Here's a hint: A lot.

      --
      !#@%*)anks for hanging up the phone, dear.
    2. Re:Not an EA fan but by Zcar · · Score: 1

      They may have good reasons to do it, but it's still a reason I won't buy it for various reasons, most importantly, will I still be able to play it in 20 years? I still pull out Civ 2 from time to time, as well as other games from the early-mid 1990s. I don't have any expectation of being able to do the same with titles like this.

    3. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      I'm not buying it. I would bet that 99% of the simulation is running on your PC, and the "cloud" is perhaps only sending some minor details like regional economic inputs.

      And I don't even give a fuck about DRM and clod-storage. Not buying because of the minuscule cities.

    4. Re:Not an EA fan but by BitZtream · · Score: 1, Troll

      Are you really so stupid as to think EA has more processing power at its disposal than millions of potential customers?

      You're really claiming that EA has more processing power sitting around idle just for SimCity 5 players than its entire customer base has combined sitting on desktops?

      Really?

      That stupid are you?

      You must believe EA to have the single largest computing infrastructure in the world.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    5. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      I think the worst part is the transportation system was decimated. Not to mention all the other features removed from SC4. All these guys had to do was follow Simtropolis for the last 10 years to get an idea of what the community actually wanted in a city sim.

    6. Re:Not an EA fan but by Trashcan+Romeo · · Score: 5, Interesting

      The "We must use the cloud to provide you with all the mathification going on!" claim is also weakened by the oppressively narrow limits on city size.

    7. Re:Not an EA fan but by firex726 · · Score: 1

      > your PC is not doing the backend work for the city simulation - its cloud based now.

      Which is a crock of shit.

      They found that in reality your computer was sending around 40MB/hr and receiving about 3MB/hr back. That 3MB can't be much more then basic calculations, which if it can drive the graphics it could easily do some extra back-end calculations.

    8. Re:Not an EA fan but by SuricouRaven · · Score: 1

      Not *that* much math!

    9. Re:Not an EA fan but by ezelkow1 · · Score: 1

      That was their initial claim, but they stopped really pushing that angle once the drm backlash started. Though even a developer statement back in december briefly mentioned it again. From early reviews, since the cities are so small, and the sim resident count 1/100th of what it used to be in titles meant to run on hardware with 1/10th the speed, that whole online processing seems like complete BS. Otherwise why restrict the city size so much, why not let us build an NYC with millions of inhabitants instead of limiting us to a large suburb with at most 100k residents

    10. Re:Not an EA fan but by Anonymous Coward · · Score: 2, Funny

      No, GP has it right, didn't you know that for every copy of SimCity 5 that is sold, EA provision and install an additional server into their cloud.

    11. Re:Not an EA fan but by firex726 · · Score: 4, Informative

      Exactly... that was the same thing Blizzard said about Diablo 3, it needs to be always on for some server work when released on the PC; then came out on the Xbox and it's got an offline mode. Only thing they needed it for on the PC was for DRM and the auction house.

    12. Re:Not an EA fan but by 1_brown_mouse · · Score: 1

      Do you honestly think they programmed it to calculate efficiently? They had deadlines to meet and game play issues to work out.

    13. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      No. Simtropolis people generally just defeat the simulator and use the game as a pixel art platform.

      SimCity might be a lame game for many reasons beyond the DRM. But not pandering to the hardcore by including 37 different highway ramps isn't the reason. (the cities are too small for that stuff anyway)

    14. Re:Not an EA fan but by IndustrialComplex · · Score: 4, Funny

      There is no way I can believe that there is a single player game out there that requires more processing power than a single PC can deliver. That seems rather... expensive.

      Could you imagine the programmer who approached his boss with THAT one?

      Programmer: Yeah boss, turns out that we made the computational requirements of this engine so complex that it requires us to maintain extra servers to handle the calculations for each gamer. So, that's cool right?
      Boss: So help me god, if you actually think my answer would be yes I may have to throw you out of the window.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    15. Re:Not an EA fan but by Tridus · · Score: 4, Insightful

      Absolutely false. in fact the reason Maxis gave for why they can't increase city size is that people's computers aren't powerful enough to handle it on the low end. If cloud magic was doing all the math, why would that be a problem?

      The actual simulation is running on your system, using your CPU. The severs are there to enforce some rules and make multiplayer work... and to act as DRM.

      Oh, and totally break the game for no good reason right now. How is the game getting an undeserved bad rep when people have had their cities corrupted by the servers and become unplayable multiple times? "Load save games" is not some nifty addon. If your program can't do that, it's fucking broken.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    16. Re:Not an EA fan but by Applekid · · Score: 3, Funny

      No, GP has it right, didn't you know that for every copy of SimCity 5 that is sold, EA provision and install an additional server into their cloud.

      Is that where all those old Atom netbooks are going?

      --
      More Twoson than Cupertino
    17. Re:Not an EA fan but by SJHillman · · Score: 1

      If I can run truly massive SimCity 4 custom maps on a 1.86GHz Core 2 Duo with 2GB RAM with no problem, then I would hope SimCity 5's normal maps would run fine on the average i3 or i5 CPU out there. Even though the graphics may be much improved between 4 and 5, I can't imagine the back-end simulation would be so much more complex that my i5 can't handle it.

      And for anyone that says you can't assume everyone will have at least an i3, they've been out for more than 3 years now so I think it's safe to assume that a majority of people will have an i3 or better now or will in the near future.

    18. Re:Not an EA fan but by Nadaka · · Score: 5, Funny

      It is further weakened by the existence of dwarf fortress, a game with larger maps with greater depth, a cellular automaton fluid dynamics engine, and the simulation of creatures down to the layers of their tissues, personality traits and their recent thoughts and memories.

    19. Re:Not an EA fan but by Nadaka · · Score: 1

      The complexity of dwarf fortress is close to that. It can bring even an overclocked 4.5Ghz i7 to its knees on older fortresses, but that problem is solved just by slowing the simulation.

    20. Re:Not an EA fan but by drinkypoo · · Score: 2

      Clearly, they ARE doing some calculations offline. Probably to figure out if you're cheating. They're not doing math for you, they're checking your math.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    21. Re:Not an EA fan but by TheSunborn · · Score: 1

      Where did they ever give that answer? All the beta testers have reported that if you pull your your internet cable, the simulation will continue to run fo at least a couple of minutes on the local machine. So I don't think the servers are running any simulation other then the global "Take import/export from all cityes, and calculate a global marked price for resources" part.

    22. Re:Not an EA fan but by Seumas · · Score: 2

      Everyone remembers what Maxis stated about that. It's just that we're not stupid to buy that absolutely bullshit line. Do you seriously believe that, rather than letting my i7-3700K CPU right here in front of me do all the crunching, they have some massive series of super-computers somewhere that are doing the massive cumulative processing for everyone? And just how much bandwidth do you figure that is consuming? It'd be an enormous constant stream.

      The ONLY thing being offloaded to the cloud is the negotiations of state between the cities in your region, operated by different players. The only reason THAT whole portion exists is to poorly justify the online component, which needs to exist to facilitate the shitty DRM.

      And, frankly, all of this would be acceptable to a lot of people if the game itself wasn't so poor. No procedurally generated lands. Very small cities (too small to be able to build a self-contained city -- you run out of space quickly and have to rely on other people's cities for services that you dont physically have room for on the playfield to build).

    23. Re:Not an EA fan but by Seumas · · Score: 1

      I've played it for a few hours, now. I don't think I'll go back and I am truly regretting my purchase. I haven't felt ripped off like this for a long time. I haven't followed this as intently as I follow some other games through to launch, but there wasn't much coverage about the negatives of this game, leading up to it. All the "journalists" I read and watched covering it presented it as this massive, enormous, beautiful (meh, it isn't that impressive even on three 4gb 670s) cities with unlimited possibilities. Not once did I see them say "it's just too bad the transportation sucks and the cities are tiny as fuck".

      Anyway, in the short time I've played, I've already had to upgrade almost every street I have into the biggest street possible. Even nice residential areas have six lane roads with trolly car tracks surrounding them. And even at that, there are major traffic congestion problems. No matter what your population is, it seems the bigger you make your roads, the more traffic they'll see. You'll never reach a sort of sane equilibrium.

    24. Re:Not an EA fan but by Seumas · · Score: 5, Interesting

      Hey, I *wish* my city would be corrupted!

      Once I felt I finally had the hang of things after a few hours, I wanted to wipe my city and start over. I can find no way of doing this. I don't really think there is one. It doesn't matter, though, because in the meantime I've grown bored of it and chalked this down as an expensive disappointment.

    25. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      It's also totally false. You can cut off your network access while in the game and it still runs for hours. Whoever from Maxis said that just plain lied to the customers.

    26. Re:Not an EA fan but by Anonymous Coward · · Score: 1

      why is this modded as funny?

    27. Re:Not an EA fan but by bfandreas · · Score: 1

      They claim to use an agent-based approach simulating each object in the game. They also claim that this is what breaks the bank.
      I'm sorry, butif that were that computationally intensive then offloading it on servers would cause them to asplode. In a modern PC the CPU will idle most of the time. That would have finally been something to max my CPU out.

      Seems like the wrong engineering approach to the wrong problem.
      Also oversubscribing your service on launch day has been a problem for every game release since forever.

      How can a company as big as EA get it this wrong? I mean this can't be malice since they are also harming themselves. And it's too obvious. If even gaming hacks call these problems way in advance then there is very little surprise involved.

      --
      20 minutes into the future
    28. Re:Not an EA fan but by Tridus · · Score: 1

      Meanwhile, anybody with a high end computer sees most of it's CPU time sitting idle while playing.

      Funny how that works.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    29. Re:Not an EA fan but by Wookact · · Score: 1

      Raspberry Pi for premium customers, Arduino for the others.

    30. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      It is further weakened by the existence of dwarf fortress, a game with larger maps with greater depth, a cellular automaton fluid dynamics engine, and the simulation of creatures down to the layers of their tissues, personality traits and their recent thoughts and memories.

      I would go so far as to say that EA needs more stout, sturdy creatures fond of drink and industry.

    31. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      Exactly... that was the same thing Blizzard said about Diablo 3, it needs to be always on for some server work when released on the PC; then came out on the Xbox and it's got an offline mode. Only thing they needed it for on the PC was for DRM and the auction house.

      Wait, what? Are you saying that D3 came out for Xbox AND has an offline mode?

    32. Re:Not an EA fan but by Bob+the+Super+Hamste · · Score: 1

      will I still be able to play it in 20 years? I still pull out Civ 2 from time to time, as well as other games from the early-mid 1990s

      Damn it now I just feel old.

      --
      Time to offend someone
    33. Re:Not an EA fan but by flimflammer · · Score: 1

      At least allowing subways would have been nice.

    34. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      and its creator also cured all forms of cancer, went to Mars and back on a rocket he built from only what was in his basement, and beat Kim Jong-il in golf.

    35. Re:Not an EA fan but by Ksevio · · Score: 1

      Not just extra servers, but they'd need servers more powerful than a desktop computer for EVERY player connected. It's like buying a server with every copy of the game!

    36. Re:Not an EA fan but by qvatch · · Score: 1

      Loosing (karma) is Fun.

    37. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      It also has a more realistic economic model as emergent macro economics surface from basic microeconomic needs of individuals and the occasional infatuation of cheese by your nobles.

      Yes, make-work state-organized jobs-programs like throwing away garbage TWICE actually DO keep the riff-raff from starving in the dark and going ape-shit insane and murdering your useful dwarves. And not in the good way which makes for legendary leatherworkers.

      But that's only for people who play to the point where you have a big enough fortress that you shift from a communal expedition to a capitalist society. It's a bitch when the economy kicks in and you have no copper deposits to make coins.

    38. Re:Not an EA fan but by H0p313ss · · Score: 1

      and its creator also cured all forms of cancer, went to Mars and back on a rocket he built from only what was in his basement, and beat Kim Jong-il in golf.

      Only because of the Unicorns on the 11th green that ate Kim's ball.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    39. Re:Not an EA fan but by SCPRedMage · · Score: 1

      Blatant lies are blatant. There is no Xbox version of Diablo 3, or any other game in the Diablo series.

      They DID just announce an upcoming version for PS4/PS3, but they haven't said much about it yet; more details will come from PAX East later this month. I wouldn't doubt that it'll have an offline mode, but that wouldn't make your statement any less a lie.

      Yes, we all know that any "server work" excuse for games like Diablo 3 are utter bullshit, but blatant lies like this don't help your argument.

      --
      My sig can beat up your sig.
    40. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      That ultimately shoots itself in the foot with a purposefully counter-intuitive user interface.

    41. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      This would be interesting to find out. I am not going to buy the game to test this out, but if someone here would analyze the network traffic and see what is beeing sent to EA, I thin we all would be interested to see what they are sending.

    42. Re:Not an EA fan but by PhxBlue · · Score: 1

      Boss: So help me god, if you actually think my answer would be yes I may have to throw you out of the window.

      Programmer: With or without the chair?

      --
      !#@%*)anks for hanging up the phone, dear.
    43. Re:Not an EA fan but by firex726 · · Score: 1

      Sorry it was PS3 and yes, they stated very clearly it will NOT require an always on internet connection like the PC does.

    44. Re:Not an EA fan but by firex726 · · Score: 1

      Or maybe I just got the console wrong?

      In any case yes, it's been widely reported that it will NOT have a real money auction house and will NOT require an always on internet connection like the PC which is a crock of shit given that they said it needed it since the servers would handle some portion of the game; but of course being on the PS3 most mid range PCs now are way past them.

      http://www.joystiq.com/2013/02/25/diablo-3-on-ps3-and-ps4-will-allow-offline-play/

      "You can have four people on the same screen - no split-screen, we just zoom the camera out. Or if you're offline,"

    45. Re:Not an EA fan but by isorox · · Score: 1

      I think SC5 is getting really bad rep for wrong reasons - no one seems to want to remember the answer Maxis gave to the online requirement: your PC is not doing the backend work for the city simulation - its cloud based now. SimCity 3000 had an incredible amount of math behind it, SimCity 5 is the same and there is so much more of it that it has been offloaded into the cloud.

      So your $40 game is buying you unlimited access to more CPU power than your home desktop computer can provide?

      How big are Maxis/EA server farms doing all that number crunching for the millions of people playing the game?

    46. Re:Not an EA fan but by Anonymous Coward · · Score: 0

      Are people now actively avoiding even 10 seconds of googling just so they can say they were wrong instead of lying? I'm seeing this a lot lately.

    47. Re:Not an EA fan but by DiSKiLLeR · · Score: 1

      Really?

      Thats what this game is limited to?

      How in the fuck is this game SimCity then? Sounds more like SimSuburb.

      --
      You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    48. Re:Not an EA fan but by ezelkow1 · · Score: 1

      Yup, here's the developers own words in december: http://www.simcity.com/en_US/blog/article/The-Benefits-of-Live-Service

      "GlassBox is the engine that drives the entire game -- the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player's local computer."

      So they manage to come up with this new fantabulous engine to model every single person, except now they can only have 100k in each city because of it, all for something that most people who play simcity really dont give a crap about. Did anyone really follow any sims in simcity4? I doubt it, no one cares, because its not the sims, its about the city and not a single person.

      Let alone that it 'attributes portions of computing to the EA servers', if thats true then why is it limited at all

    49. Re:Not an EA fan but by nu1x · · Score: 1

      It is because everything associated with Dwarf Fortress is innately funny.

      --
      I have nothing to lose but my bindings.
  7. Great franchise crippled by poor implementation by fox1324 · · Score: 2
    I'm sure there are many SimCity fans out there who would love to play the latest iteration. Unfortunately, EA has proven time and again that they're willing to sacrifice players' freedom in the name of profit. The online requirement is arbitrary DRM. Their backend is not thought out at all. This isn't WoW, there is no reason to tied to a particular server. Players are dealing with all the downsides of online play (long queues to log in, savegame problems, disconnects), and none of the benefits (finding friends, co-op play, etc).

    And yes, there will be micro-transactions. Be prepared for the worst.

    "Looks like a hurricane is headed for your city. Pay $5.99 now to save your citizens!"

    1. Re:Great franchise crippled by poor implementation by Trashcan+Romeo · · Score: 1

      "Sacrifice players' freedom"... As one person put it, given that SC is presented as a "toy", EA seems pretty damned determined to limit the ways you can play with it.

    2. Re:Great franchise crippled by poor implementation by SJHillman · · Score: 1

      I loved SimCity 3ku and 4 as much as I loved Diablo II

      However, with all the issues Diablo III had with a similar system, it put a bad taste in my mouth for any game that requires you to be online for offline play.

      I played through Diablo III once on normal because it's a good story, but now I'm back playing Diablo 2 and I'm probably going to install one of the older SimCities this weekend... I'm certainly not going to buy SimCity 5 if it looks like it's going to be another D3.

  8. Didn't have a whole lot of trouble on my end. by Anonymous Coward · · Score: 0

    I didn't have any real trouble yesterday, although I started playing in the late afternoon. The only issue I experienced was my friends not showing up for the first 10 minutes of play. After waiting a bit they popped up and we were able to set up a region and I haven't experienced any issues with that since.

  9. Digital Restriction Management by Anonymous Coward · · Score: 0

    People need to put in the effort to get these DRM details before they get tricked on these EA games, because EA themselves will obviously never put it in the plain. They're really into tricking people.

    1. Re:Digital Restriction Management by Dr.+Spork · · Score: 1

      They're just driving people to bittorrent, where people cracked the games and allow single-player offline play.

  10. It's EA... by Anonymous Coward · · Score: 0

    That's the real reason for the failure.

  11. This is not providing features I want... by Anonymous Coward · · Score: 0

    The fun part comes in after they release SimCity 6 and decide to disable the old servers to save hosting fees. Where are your saves then?

    This is only part of the reason I prefer better city builders, like Dwarf Fortress.

  12. Online when it's useful... by torkus · · Score: 1

    ...to the consumer.

    No one minds WoW (etc.) requiring an online connection because that connection serves a purpose and delivers part of your experience. Without it you lose the basis of the game. Even while farming you have some social interaction and the chance to go off and raid or help out a guildy.

    But what does this bring? As I understand it there is a social component to the new simcity but is it fundamental to the game? No. Can you build a city on your own? Yep. And on top of all that you don't bother getting your auth server (and save server) working properly? What's *wrong* with the people running this show?

    Microtransactions can require internet *for the transaction*. Multiplayer? Sure. But the nonsense around single player games needing to be online to check in? It just walks down the restrictive path that the music industry tried with MP3 and DRM. You won't win.

    --
    You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    1. Re:Online when it's useful... by petteyg359 · · Score: 1

      What's *wrong* with the people running this show?

      Everything, obviously. Perhaps you should ask, instead, what is right...

    2. Re:Online when it's useful... by drinkypoo · · Score: 1

      What's *wrong* with the people running this show?

      From the gamer's perspective, what's wrong with them is that they are making games to make money, not making money to make games. From the shareholder's perspective, nothing is wrong with them. They're making money. Or you could argue that the customers are running this show, and what's wrong with them is that they're dumb enough to rent a game and think they're buying it. Or from their perspective, nothing, because they're paying for fun and they're having it, launch day problems aside. Presumably EA will make Simcity 5 work at least as well as Simcity 4, which frankly is not a very high bar to reach.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Online when it's useful... by sosume · · Score: 1

      I'd say simulating a few 100k agents would take a specialized setup, I for one am glad that the simulation is performed in the cloud. They should release the server software, however. Besides, I think the game looks absolutely gorgeous and very addictive.

    4. Re:Online when it's useful... by Anonymous Coward · · Score: 0

      Or the need for Single Player Games to "Need" a Multiplayer component? Really? Most of the time it breaks the game development and adds nothing to the mix.

  13. Bet the pirated version doesn't have these issues by Anonymous Coward · · Score: 0

    n/t

  14. They are training the children for the future of.. by flayzernax · · Score: 1

    Commerce, wont you think of the children.

    We'll be having micro transactions for everything!

    *This post is deliberately meant to be stupid and lulzy.

  15. fooled by Ogive17 · · Score: 4, Informative

    My brother talked me in to pre-ordering the game, it's been awhile since I had played any of the sim city games and I enjoyed the 1hr beta using his account.

    But wow what a clusterfuck yesterday's launch was. I was woken up around 2am by our infant and used that as an opportunity to d/l and install the game. Apparently it was a very wise decision. Once I got home from work around 5pm ET trying to get connect and stay connected was impossible. Three times I got a city started only to get booted after about 15 minutes and the game did not save any of my progress. After making and eating dinner my brother and I tried to start our own region. That took around 30 minutes before it finally worked and again we were kicked after about 20-25 minutes. I gave up at that point since the baby was fussy and my wife needed a break.

    The N. American servers were filling up almost immediately after being brought online. It's almost as if EA thought only a third of their pre-orders would try playing on day 1. But a failed launch for EA is par for the course. Fool me once, shame on you... fool me again, shame on me.

    The game itself was enjoyable during the beta... too bad the publisher is one of the worst companies on the planet.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    1. Re:fooled by dehole · · Score: 1

      Sounds like you should return the game :)

    2. Re:fooled by Anonymous Coward · · Score: 1

      Please return your game as defective, not fit for purchase. Even if you end you buying it again later.

    3. Re:fooled by Anonymous Coward · · Score: 0

      My brother [...] his account [...] our infant [...] my brother and I

      You aren't Egyptian royalty by any chance, are you?

    4. Re:fooled by Anonymous Coward · · Score: 0

      Everyone knows the saying actually goes: Fool me once....... shame on.. shame on you..... fool me, can't get fooled again

      https://www.youtube.com/watch?v=eKgPY1adc0A

    5. Re:fooled by Anonymous Coward · · Score: 0

      Demand a refund. I'm serious. The game is broken as delivered. EA and others will continue to engage in these practices as long as they can sucker people into giving them money for such broken games. If they don't give the refund, then start a class action suit.

    6. Re:fooled by Sigg3.net · · Score: 1

      Or the baby!

    7. Re:fooled by Anonymous Coward · · Score: 0

      This reads like you and your brother are the parents of the baby

  16. EA is a toy maker, not a game maker. by BitZtream · · Score: 5, Insightful

    EA hasn't been a game maker for years. They're just another Hasbro now. Turning out cheap copycat toy after cheap copycat toy. The only difference is who's branding they put on the game. They want everyone to pay more and more regardless of how much they paid for the game up front and that is much more difficult offline. With an always on, always tied to your account, always able to verify, always able to control the save game so you can't possibly just hex edit yourself the extra ???? you need.

    The reason EA games suck is not because they are more greedy than useful, the reason EA games suck is because they are hundreds of times more greedy than useful. Ubisoft is hardly any better, those they at least learned how retarded always on was and stopped.

    Remember, always connected means you in no way own your game. When they turn off the servers, your game goes away and you don't get your money back, its just done. No one will play SimCity5 again after that point.

    Won't effect me.

    When I first heard about SC5 after seeing the fucktarded SimCities Socities, I thought KICK ASS! A new SimCity ... and then put it in the back of my mind until it was actually released so I don't nag myself about it until then ... then yesterday I read a review on arstechnica.com ... Always on, small play area, economy is entirely unpredictable and irrational in its turns from bust to boom to bust with no logical reason why, all sorts of further issues in the full article. All of the issues seemed to stem from the fact that force you to play and depend on other people.

    NOT EVERYONE WANTS TO FUCKING PLAY GAMES WITH INTERNET MORONS OKAY?

    I certainly don't. Sometimes, I do. Sometimes I will play with friends, in certain games, when my mood fits it. But any game that I'm going to sit down and dedicate hours of effort and planning to, I'm only going to play with about 3 select friends who will NEVER have the time to be online at the same time as me (kids tend to make schedules hard on you). The rest of the Internet is pretty fucking annoying to deal with in those games, I certainly don't want my game to have to deal with how that jack ass sells his commodities and prices which screw my plan or spews his environmental mess at me.

    I ALREADY HAVE REAL LIFE, I DON'T WANT IT IN A GAME.

    In a game I want to be in control. I don't want to be at some little 'Anonymous' asshole's whim.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:EA is a toy maker, not a game maker. by SuricouRaven · · Score: 1

      "economy is entirely unpredictable and irrational in its turns from bust to boom to bust with no logical reason why"

      Realism.

    2. Re:EA is a toy maker, not a game maker. by Anonymous Coward · · Score: 0

      "Affect", you semiliterate dolt.

    3. Re:EA is a toy maker, not a game maker. by Anonymous Coward · · Score: 0

      Occupy SimCity.

    4. Re:EA is a toy maker, not a game maker. by SternisheFan · · Score: 1
      There is one 'free' EA game I just found, (android) version of ea's "Real Racing 3". It's a large download, just over a gb, and you cannot play it without an internet connection. It is a good racing game, worth the price, which is free. If it ever demands money from me to continue playing, that's when it will get uninstalled.

      There's no way I will ever pay for any 'in-game/app' purchases. I paid enough for games in my time, from the Atari2600 on up to Playstation2. I won't hook up my credit card to any online store, other than an occasional Amazon type purchase, and then my card access gets deactivated once the transaction's done.

      There is one other android game that I enjoy playing, "Hill Climb Racing", where you either earn coins to get upgrades or buy them outright. Actually buying the coins online would cost easily over $200 to max out all the vehicles and purchase all of it's tracks. For a 'free' game? Nuh-uh. Unless you have the money to throw away for a game you'll lose interest in over time it just isn't worth it, at least to me.

    5. Re:EA is a toy maker, not a game maker. by Seumas · · Score: 1

      Real Racing 3 won't "demand" money from you to keep playing. It just requires you to wait. A long time. After an hour of playing, I was already hitting periods where I had to wait five or ten minutes for my car to be repaired or upgraded. You can pay money to speed that up, which is the gimmick. Someone recently did the calculations and found that it would take you about 500 hours of sitting around doing nothing waiting for timers to reach the limit of the game *or* pay more than $500.

      It's pretty shitty, but on the other hand, it doesn't really seem like a "real" game, to me. I mean, you can practically make it do the driving for you. If you want a real driving game, there's decent ones on the PC and consoles. Real Racing 3 seems more like a quick little toy (and a decent one, really, if you ignore the whole micro-transaction bullshit) made for playing on the toilet or at a bus stop.

    6. Re:EA is a toy maker, not a game maker. by Krazy+Kanuck · · Score: 1
      Why is this concept so hard for the industry to understand, or perhaps it is foolish for those like us to expect that they understand or care. Perhaps we are the minority now? Regardless, this summarizes my thoughts and those of the people I care to play with.

      NOT EVERYONE WANTS TO FUCKING PLAY GAMES WITH INTERNET MORONS OKAY?

      I certainly don't. Sometimes, I do. Sometimes I will play with friends, in certain games, when my mood fits it. But any game that I'm going to sit down and dedicate hours of effort and planning to, I'm only going to play with about 3 select friends who will NEVER have the time to be online at the same time as me (kids tend to make schedules hard on you). The rest of the Internet is pretty fucking annoying to deal with in those games, I certainly don't want my game to have to deal with how that jack ass sells his commodities and prices which screw my plan or spews his environmental mess at me.

      I ALREADY HAVE REAL LIFE, I DON'T WANT IT IN A GAME.

      In a game I want to be in control. I don't want to be at some little 'Anonymous' asshole's whim.

    7. Re:EA is a toy maker, not a game maker. by SternisheFan · · Score: 1

      Those 'waits' get longer on 'Real Racing3', huh? I've done about 20 races so far. A wait of five minutes I'm okay with, I'll make a cup of coffee or something, but an hour? Once it starts that up, the novelty will be over for me. Thanks for the heads up on this, nothing's really free in life (except advice, people love to give away advice.) :-)

    8. Re:EA is a toy maker, not a game maker. by Time_Ngler · · Score: 1

      If you want some extra coins and your phone is rooted, you can update /data/data/com.fingersoft.hillclimb/shared_prefs/hillclimbprefs.xml to get all the coins you want. Just make sure the hillclimb process isn't running before you modify it

    9. Re:EA is a toy maker, not a game maker. by mutube · · Score: 1

      NOT EVERYONE WANTS TO FUCKING PLAY GAMES WITH INTERNET MORONS OKAY?

      Hear, hear. Playing a game is about escape. Sometimes 'escape' means social escape - that is no-other-people. This obsession with 'everything must be multiplayer' is like enforcing discussion while you're trying to enjoy a good movie or a book.

      I like people. Sometimes I also like the absence of people.

    10. Re:EA is a toy maker, not a game maker. by Oakey · · Score: 1

      It's more sinister than that. By going down the road of always online DRM they ensure that only one Origin account holder can only play one game from their Origin library at any given time.

      If all their future games were to have this DRM then you can't play Game X whilst your spouse or siblings play Game Y on another computer in the house.

      --
      "Dre don't get as high as me.... I'm Cheech and Chong" - Snoop Dogg
    11. Re:EA is a toy maker, not a game maker. by Anonymous Coward · · Score: 0

      When there's one relatively common typo in an otherwise perfect post, comments like this make me wish the moderation system had a "-5, execute crotch chop" option for people like you.

  17. First impressions... by roc97007 · · Score: 1

    ...You only get one chance to make them.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:First impressions... by Anonymous Coward · · Score: 0

      And this is EA's what... 500th impression and we still are not impressed.

    2. Re:First impressions... by roc97007 · · Score: 1

      And this is EA's what... 500th impression and we still are not impressed.

      I was thinking per game, but you're right. I don't buy many EA games -- the last one was Spore, and was very annoyed by EA's then-policy to only allow the game to be moved twice to new installations. As I recall, they caught a lot of heat for that, and rescinded the rule.

      It's not just EA -- a lot of software companies are releasing new products with horrendous requirements and limitations, then retracting as they gauge the bad reaction from consumers. (See article in today's Slashdot regarding Office 2013, for instance.) What they're missing, I think, is that first impressions for a particular product *are* important, and initial problems and bad implementation and licensing decisions are what get spread via word-of-mouth, more (I think) than the solutions that come later.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    3. Re:First impressions... by Anonymous Coward · · Score: 0

      Yeah, but the first impressions are only made to the people whose money they already have.

    4. Re:First impressions... by roc97007 · · Score: 1

      Yeah, but the first impressions are only made to the people whose money they already have.

      True! And if we were all isolated and never talked to each other, (like, there was no such thing as this intertube thingy) that might be a way to be profitable.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  18. Simcity 5 dumbed down the road and zoneing system by Joe_Dragon · · Score: 2

    Simcity 5 dumbed down the road and zoneing system way to much.

    I want citys in cities in motion 2

  19. Maybe try playing the game by Godai · · Score: 3, Informative

    Look, this is from someone who last night made his first city about 8 times and lost it all 8 times because of the server nonsense. I was pretty annoyed.

    But if we're going to lambaste someone for doing the always-online thing, maybe we shouldn't just jump to conclusions, maybe you should, learn something about i it first? Or maybe you just want to be hip & cool like everyone else and be against always-online without using any actual critical thinking. If so, bravo.

    One of the cornerstone features of the game this time around is the Region play aspect. This was introduced in Sim City 4, but they've taken it to a much more interesting place in this iteration. Basically, there are about a dozen regions you can choose to play on; first, you choose one. Each region has X 'city slots'. This doesn't necessarily mean # of players, but it obviously puts a cap on X players in that region. Nothing stops you from building all X cities yourself over time. The cities have a lot of interconnection, hooked up by highway, or rail, or whatever. You can specialize one city as a college town, make another the bedroom community, etc. And, of course, you can invite people into your game (if its private, otherwise they just find it) to fill out the other cities instead -- and cooperate, fight, whatever.

    That doesn't work without a server authority, so that needs always-online to work. Otherwise you'd need one person to host, and never stop. So this is logical. Plus, you can still play it by yourself if you want.

    The part you can argue for the always-online component is whether they should have let you play in a local region offline. That's a reasonable question. But they didn't just 'tack always-online' on as a form of DRM (though I'm sure they were happy to have it) -- its pretty clearly a foundation of the way they expect the majority of people to play. And I think they're right -- the *only* reason I'm playing the game is so I can play with my brother. If it was a purely single player game, I'd have passed.

    Now if could just get that server mess sorted out, I think this would be a fun game. From what I've seen so far, the UI is easily the best SimCity has ever had. It was pure pleasure laying out zones & drawing roads, etc. And I like their module system for expanding the utilities & other buildings.

    It's not fair to say this is "how not to design a single player game". That's insipid. They've taken a single player game and made an interesting multi-player game, that if you really want to you can play by yourself. That's not the same thing.

    --
    Wood Shavings!
    - Godai
    1. Re:Maybe try playing the game by BitZtream · · Score: 4, Informative

      That doesn't work without a server authority, so that needs always-online to work.

      Thats funny because my friends, myself, and many others had that same sort of feature in SimCity 4 without a central server. And ... guess what ... EA even had a way to do it through their servers without any such always on requirement.

      Thinking they NEED to be connected for this just shows how you don't understand how this stuff works and as such are being taken advantage of.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    2. Re:Maybe try playing the game by Junta · · Score: 4, Interesting

      But they didn't just 'tack always-online' on as a form of DRM

      I think this point is debatable. EA has shown time and time again they seem to only greenlight games that have an always-on aspect to them. I think if SimCity 5 *had* facilitated an offline experience, EA would have never approved it. Games get bonus points for *meaningful* use of online connectivity when applied, but at the end of the day DRM leaning motivations are almost certainly at the core of the design.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:Maybe try playing the game by seepho · · Score: 1

      Thats funny because my friends, myself, and many others had that same sort of feature in SimCity 4 without a central server.

      Not in the way SC5 has it. The cities interact with each other in a way greater than dumb road and pipe connections with neighbors that may or may not exist.

    4. Re:Maybe try playing the game by 0123456 · · Score: 5, Funny

      Is your city called 'Stockholm' by any chance?

    5. Re:Maybe try playing the game by Anonymous Coward · · Score: 0

      If it was free to play maybe, but you know what I'm not going to piss away money on something I might not like that someone with the integrity of EA constantly holds the keys to.

      If the server goes down you AND your friends are going to be stuck with a game none of you can play.

      EA can take the always-on business model and shove it up their asses. If I outright buy a fucking video game I expect to be able to play it. If I subscribe to a game service (MMO) that's a different story.

    6. Re:Maybe try playing the game by MrMickS · · Score: 1

      That doesn't work without a server authority, so that needs always-online to work.

      Thats funny because my friends, myself, and many others had that same sort of feature in SimCity 4 without a central server. And ... guess what ... EA even had a way to do it through their servers without any such always on requirement.

      Thinking they NEED to be connected for this just shows how you don't understand how this stuff works and as such are being taken advantage of.

      They have sold the game as requiring an always on connection. This has been known for a long time. In what way is this a surprise to anyone?

      The fact that the demand has outstripped the capacity of the servers seems to indicate that its been a bigger success than EA were expecting. Perhaps they believed all of the negative reaction with people saying that they wouldn't buy it because of the always online requirement.

      EA haven't done anything here that they didn't say that they would do. Its ok theorising about whether always online is required for gameplay reasons but its moot point. EA have built the game with that requirement. They will say so that they can provide a richer simulation, the cynics will say its to maximise income, but the reason is immaterial. Its a done deal, get over it.

      --
      You may think me a tired, old, cynic. I'd have to disagree about the tired bit.
    7. Re:Maybe try playing the game by Tridus · · Score: 4, Insightful

      Man, the amount of wrong on this thread is getting annoying.

      It's actually pretty easy to solve this. Quite a lot of people aren't playing multiplayer. They're not inviting other people to their regions. They are not getting anything from the always online requirement except a broken game (as your first line mentions, before you go ahead and dismiss that clusterfuck as apparently not a problem).

      In fact, other games have had the same thing without always online servers. The easiest implmentation is to say that if you're creating a region you want to use in multiplayer, then it goes to the servers. Or when you actually invite someone, it goes to the servers. This is not that complicated and it doesn't require single player maps to be on servers for no fucking reason.

      The fact is that the servers are there for DRM and microtransactions.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    8. Re:Maybe try playing the game by cp5i6 · · Score: 1

      I certainly don't agree, none of the requirements you gave have any thing to do with an always on requirement.

      My friends and I play Civ 5 all the time. My box is the strongest so I always host the server.

      I play alone most of the time but when my friends want to play, I set up a server and invite them in. We save the game I can reload it whenever we wish to get other again. I dont see why i need a server for that. We each have our own individual games anyway since we mostly play solo. However if we did feel the need to play together, a quick load and we're back to playing together.

    9. Re:Maybe try playing the game by Anonymous Coward · · Score: 0

      Ok. that's fair, I really hadn't thought about it from this perspective. But now that I have I can honestly say for myself and my own game experience (ymmv) "DO NOT WANT".

      Up to this point the whole SC franchise (though I never played Societies) has been single-player. Always has, and I would have expected it to always be. The closest I ever came to multi-player on SC4 was letting my brother-in-law build a couple of cities in the same region I had mine, and it wasn't even a "hot seat" situation.

      no, no, no, not for me. I played the original SC, SC2K, SC2K Network ed (yes, they had this. it sucked big time), SC3K, SC4 + RH.... I think I'm going to skip SC5 ...with the possible exception of a major patch that removes this online requirement, which would lead me to reconsider.

    10. Re:Maybe try playing the game by Anonymous Coward · · Score: 0

      But how, pray tell, does one play by oneself when their servers are not functional? You've said it yourself: you tried starting a city 8 times and got kicked off 8 times. Normally, if that happens to a non-always-online game, I would just switch to single player. I can't do that with this one. Have they not learn anything from Ubisoft or Blizzard?

    11. Re:Maybe try playing the game by Seumas · · Score: 1

      The region play is idiotic and feels constrained and limiting. It's enough to drive me off of the game after one day and regret the purchase.

    12. Re:Maybe try playing the game by PhxBlue · · Score: 1

      They've taken a single player game and made a barely functional multi-player game, that if you really want to you can play by yourself.

      FTFY.

      --
      !#@%*)anks for hanging up the phone, dear.
    13. Re:Maybe try playing the game by Godai · · Score: 1

      The difference here is that I can play when I want, and my brother can play when he wants, and EA/Maxis hosts the game so we don't have to setup a server. I know we're all nerds here, but 99% of people don't want to run a server to play a game of SimCity with their friends.

      --
      Wood Shavings!
      - Godai
    14. Re:Maybe try playing the game by Godai · · Score: 1

      I'd agree the DRM aspect was part of the conversation, and might even be why it was greenlit, but having played it a bit its pretty obvious that 'always online' was part of the core design from day one. It's not like they had a game, and later decided to make it require a connection. They may well have started with 'require a connection' as the base and then said "How can make that an advantage" though. I don't honestly see why that's a bad thing. They're pretty clear it requires the connection, so at most someone can complain that this isn't the SimCity they wanted developed (always a fair opinion).

      --
      Wood Shavings!
      - Godai
    15. Re:Maybe try playing the game by swilver · · Score: 1

      With people like you, it's no wonder EA is still in business. Lost first city 8 times? I would have returned the product as defective the same day, probably after the second try -- I donot stand for bullshit.

      *I* was expecting a single player game, like the 4 sim cities before them. All they had to do to make it another mega-hit is update the graphics and make the simulation a bit more realistic again using the newly available CPU power.

      Instead they made a new game and called it sim city 5 to get some attention. I donot want games that can make my relaxing day off a living nightmare because there is some network/server/downtime/patch/account/coverage issue... again.

    16. Re:Maybe try playing the game by cp5i6 · · Score: 1

      If you two are playing separately isn't that just single player mode and not required of an always on server?

      if you're playing at separate times it's not like you acutally really care about what he does. Perfectly easily to parameterize your city so twhen you two go back online again, the server can take the paramteres and updates the server's version of the city

    17. Re:Maybe try playing the game by Zalbik · · Score: 1

      That doesn't work without a server authority, so that needs always-online to work. Otherwise you'd need one person to host, and never stop. So this is logical.

      No, it isn't logical. They could have written the game so that when the host disconnects, a new person is elected as the new host. It may have been somewhat more complicated, but would have saved them massive amounts of required infrastructure and support.

      I do agree they didn't just tack on "always online" as a form of DRM. I seem to recall that EA is going to make an online component integral to all of their games. It seems they are doing so even when it would be possible to create the same game without a server-based online requirement.

      I do not believe they are doing this in the interest of the consumer.

    18. Re:Maybe try playing the game by Anonymous Coward · · Score: 0

      You sir seem to lack the critical thinking you claim to demonstrate. That region system could just as well work without always-on connection. For example it could when it's detected a connection pull down the most recent state and integrate that into your cities over time based on how different that state is from the state stored locally on your machine. Do the same in reverse and you have a two-way system where regions from each player affect each other, as well as a way to migrate a player's city from one grouping of regions to another should the rest of the regions in their grouping go silent (offline) for too long, or should they wind up in a grouping of regions that is populated primarily by griefers.

      This always-on connection bullshit has gotten to be so prevalent that people on both development and play side are becoming incapable of thinking how intermittent connections work in terms of gaming. Granted there really haven't been many games that demonstrated the concepts opaque enough for players to notice it, but that's probably a good thing that the games that did incorporate such tricks were never really known for them. After all a transparent system that actually enhances the game play in a good way adds an extra bit of randonmess to keep you interested over long periods of time.

    19. Re:Maybe try playing the game by Anonymous Coward · · Score: 0

      You haven't posted anything insightful here. We all understand the multiplayer aspect that has been added. It's just that many of us have no interest what so ever in this form of gaming. Adding the multiplayer facet to the game would be all good if it hadn't detracted from the overall game itself. Unfortunately, this is not the case. It is clear that the multiplayer aspect has driven the design from the start. This is an absolute shame. Instead of starting from the premiss "how can we make a great city simulation game?" it seems they started from the premiss "how can we make Sim City multiplayer?" This is exactly backwards.

        I for one am not lambasting the game strictly because of the always on-line DRM; I am lambasting the game because they have dumbed down one of the last great PC franchises. I am lambasting it because it is shit. Sim City 4 is superior to this game in virtually every aspect, and it was released over 10 years ago! Sure, things are shinier now, but these are the superficial aspects of this kind of game that lose their allure very quickly.

    20. Re:Maybe try playing the game by tompaulco · · Score: 1

      Or how does one play if you don't have internet connectivity at the moment, such as on a train or a bus on the way to work?

      --
      If you are not allowed to question your government then the government has answered your question.
    21. Re:Maybe try playing the game by Anonymous Coward · · Score: 0

      You are a complete moron. How can you tell someone else he is an idiot....while simulataneously making YOURSELF look even dumber. EVEN YOU ADMITTED the game is unplayable! hahahah, and u try to stick up for the idiots who make the game? Jesus kiddo.....you DARE to say....wait and see? Really? Thats your response to DAY ONE unplayable game? Lets wait and see? I weep for the sad future of this country.....

    22. Re:Maybe try playing the game by Talderas · · Score: 1

      No, it isn't logical. They could have written the game so that when the host disconnects, a new person is elected as the new host. It may have been somewhat more complicated, but would have saved them massive amounts of required infrastructure and support.

      SimCity is not a synchronous game. If that were the case then your suggestion would make more sense. All players do not need to be playing at the same time, which you've already conceded. So let's look at what would be a very common case. The final player (the final server) quits. This would require the region to be saved to a server if any other player (besides the final host) were to decide to play so that they could get a copy of the region in order to start hosting. So why bother with host swapping (which causes an interruption no matter how you perform it) when at the end of the day you need to store the region on the servers anyway?

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    23. Re:Maybe try playing the game by Anonymous Coward · · Score: 0

      Maybe we shouldn't just jump to conclusions, maybe you should, learn something about i it first? ... That doesn't work without a server authority, so that needs always-online to work.

      So the entire design has a fundamental single point of failure... which happened to fail at launch. By forcing always-online into every game style, you've introduced a mode of failure that can break even when not using it. Having thought about it, yeah, it still seems like always-online is still a dumb move.

    24. Re:Maybe try playing the game by Magius_AR · · Score: 1

      Not in the way SC5 has it. The cities interact with each other in a way greater than dumb road and pipe connections with neighbors that may or may not exist.

      But that's not a requirement. If the existence of other cities was a requirement of the game functioning, no one would be able to start a city because no other cities would exist . Do you see the paradox? The "shared economy" thing may be a feature that adds to what is essentially a single-player game masquerading as a multi-player game. But those other cities aren't requirements anymore than the SimCity 4 neighboring regions were. And even if they did build it in such a way where the game was useless unless other people were around, there's literally no reason they had to. Faking that kind of thing with a simulated AI is a trivial addition to the game.

    25. Re:Maybe try playing the game by Anonymous Coward · · Score: 0

      Frak you. Some of us actually care about both the franchise and the direction of the industry. Just walking away doesn't solve the problem.

    26. Re:Maybe try playing the game by Anonymous Coward · · Score: 0

      Haha, shill more please. Btw, "critical thinking" does not mean "disagrees with what I think". That's apparently what people are redefining "troll" to mean. (or trying to, anyway)

  20. Microwhat? by Anonymous Coward · · Score: 0

    Why would they need an "always on" feature for microtransactions? Isn't the whole point of those to offer something cheap to make that you can quickly sell at extreme profit, so you no longer have to worry about people pirating/etc?

    It sounds more to me like they're trying to fit their entire ecosystem into the same online framework, in a massive bungling attempt to reduce development costs by ruining their games and reputation.

  21. Re:Simcity 5 dumbed down the road and zoneing syst by Anonymous Coward · · Score: 0

    It's a huge backward step from Simcity 4. Perhaps a group could get together, pool resources and buy the blasted SC4 source code from EA.

  22. EA's reason for the Always Online Restriction by Brownstar · · Score: 3, Interesting

    According to EA, hte reason for the always online requirement, is because the game truly is a client server model. Each client, runs 1 region at a time. it then sends data about what has occurred in that region to then be processed by the EA server's and then pushed to the other regions in that game. This occurs every three minutes. Welcome to cloud computing.

    http://www.simcity.com/en_US/blog/article/The-Benefits-of-Live-Service

    1. Re:EA's reason for the Always Online Restriction by yoshi_mon · · Score: 1

      Welcome to them forcing a square peg into a round hole! There is no need for the "cloud computing" in the instance of a single player game. Sure they can handwave "reasons" why they did things in a way but, and this may come as a shock, companies/people are not always honest.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    2. Re:EA's reason for the Always Online Restriction by drinkypoo · · Score: 1

      Each client, runs 1 region at a time. it then sends data about what has occurred in that region to then be processed by the EA server's and then pushed to the other regions in that game.

      That's ass-backwards! Not as a strategy, but as an explanation! If my client runs my region, then there's no reason to require an internet connection for non-multi-play. Not even a small one. That's like saying that I should pay for Xbox Live because I get to download game demos. That's called advertising, I should pay to be advertised to? In this case, it's called DRM, I should pay to be locked out of my own software when I can't reach the internet?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:EA's reason for the Always Online Restriction by Khyber · · Score: 2

      So in other words, we're opening mini servers, which many ISPs forbid on non-business-class connections.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    4. Re:EA's reason for the Always Online Restriction by Anonymous Coward · · Score: 0

      You're telling me it's faster to package up and ship all that data off to their servers and back again rather than compute the same thing locally (for single-player games)?

      I don't believe it unless the client hardware is Pentium III class. They're doing it wrong. And of course, as soon as they're not making enough money on it, they'll shut it all down and you'll have no ability to play the game at all. Makes sense for multiplayer, but otherwise it's dumb.

    5. Re:EA's reason for the Always Online Restriction by Anonymous Coward · · Score: 0

      I don't think you understand the nature of cloud computing. It's meant to enhance, offer features otherwise unavailable.

      Not cripple features otherwise available.

    6. Re:EA's reason for the Always Online Restriction by Anonymous Coward · · Score: 0

      Welcome to them forcing a square peg into a round hole! There is no need for the "cloud computing" in the instance of a single player game. Sure they can handwave "reasons" why they did things in a way but, and this may come as a shock, companies/people are not always honest.

      This, a thousand times this.

      They could've implemented this as PBEM, for all it needs to be Always Online by this reasoning.

      This is no more truly client-server than a BOINC node.

  23. Don't know where they're coming from... by seepho · · Score: 0

    I've logged 10 hours in the game already without issue. I guess with all the hate people had for the game before anyone had even played it, it's not surprising people are trying to drum up controversy that's more than the obvious "I don't like that the game is always online."

    And while I'm on the subject, the "regions" aspect of the game is damn fun. You have to build your city with surrounding cities in mind -- taking a city that is successful in one region and plopping it down in another wouldn't necessarily work very well. It's not like they just tossed always-online DRM onto a reskinned SC4; the always-online requirement is fundamental to gameplay.

    1. Re:Don't know where they're coming from... by Tridus · · Score: 1

      So the people who have had their cities locked and unable to load now are complaining without reason?

      Welcome to the world of a fanboy - where "save games can't be loaded" is apparently just whining.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:Don't know where they're coming from... by seepho · · Score: 1

      Forgive me, I'm not seeing in the article where people are having "saved games can't be loaded" problems. If people are unable to load saves, that's a legitimate qualm with the game. It should go without saying. But all I'm seeing from the article is that some people had problems downloading the game at the moment it launched, which has been a problem with most games distributed online, yet I don't recall L4D2's shoddy launch being frontpage material.

    3. Re:Don't know where they're coming from... by Seumas · · Score: 1

      Really? That's the only complaint? You haven't seen all the complaints of how idiotic and unappealing the region stuff is? How prone it is to abuse by griefers? How constraining the tiny city spaces feel? How rudimentary the transportation feels?

      I like SimCity, because I get to be the mayor of an ever-growing city; not because I want to play a Facebook game with a tiny playing field or being forced to play eight or sixteen other cities all on my own, to make sure all the services and facilities I used to be able to handle in one city can no longer be done that way, because of a shitty need to justify poor DRM and online services.

    4. Re:Don't know where they're coming from... by seepho · · Score: 1

      You haven't seen all the complaints of how idiotic and unappealing the region stuff is?

      No. I've been too busy enjoying the game, region stuff and all.

    5. Re:Don't know where they're coming from... by X.25 · · Score: 1

      I've logged 10 hours in the game already without issue.

      Obviously, if it worked for you it had to work for everyone else.

      Right?

    6. Re:Don't know where they're coming from... by Tridus · · Score: 1

      Yep, many people have had save games get corrupted due to the server instability. I know one person who lost three cities that way. They're still there, but can't be loaded.

      It's a total mess.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    7. Re:Don't know where they're coming from... by seepho · · Score: 1

      Nope. I assumed the reader would be smart enough to figure that out.

    8. Re:Don't know where they're coming from... by flimflammer · · Score: 1

      I've logged 10 hours in the game already without issue. I guess with all the hate people had for the game before anyone had even played it, it's not surprising people are trying to drum up controversy that's more than the obvious "I don't like that the game is always online."

      Yeah, damn the retards for not being able to play the game they paid for over a decision that was controversial in the first place. You are able to play just fine apparently, so there's no problem.

    9. Re:Don't know where they're coming from... by Anonymous Coward · · Score: 0

      Yet there was a fanboy earlier in one of the comments further up who lost 8 cities due to being unable to save. He oddly enough still was fanboy enough to see this as a "feature" though.

    10. Re:Don't know where they're coming from... by cp5i6 · · Score: 1

      What server you on?

      I finally was able to play when i logged onto the Europe EU server, however for the first 25 minutes of the gme itw as stuck in the tutorial and I couldn't leave.

      Got booted and got server buy so couldn't get back in. Finally got back in againa nd played 10 mionutes before the server killed my connection. so that was a frustratiing waste of 60%

    11. Re:Don't know where they're coming from... by seepho · · Score: 1

      USWest 1. I did have a bug where I was forced to enter the tutorial on my second time logging in, after having already completed it the first time I logged in, but once it starts you can back out of it to effectively skip it. I'm going to be annoyed if I have to do that again.

  24. Alternatives by Servercide · · Score: 0

    Sim-Autism ("Sim-Auti") does not suffer with these social need predicaments. http://arstechnica.com/gaming/2013/03/auti-sim-lets-you-experience-the-horror-of-sensory-overload/

  25. Offloading computations by Anonymous Coward · · Score: 3, Interesting

    One of the other reasons for the always-on requirement is probably the fact that some computations are offloaded to EA-servers.

    GlassBox is the engine that drives the entire game -- the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player's local computer.

    source

    But also forcing it for save-games is a bit silly.

    1. Re:Offloading computations by Anonymous Coward · · Score: 0

      yea but we all know thats BS, otherwise why limit city sizes to be the size of suburbs with 100k inhabitants. If the processing truly was offloaded nothing should be stopping a user from creating a giant metropolis with millions of people

    2. Re:Offloading computations by 0123456 · · Score: 1

      One of the other reasons for the always-on requirement is probably the fact that some computations are offloaded to EA-servers.

      Because my 3.6GHz i7 is clearly incapable of such a 'massive amount of computing' when it sits about 70% idle in most games I play.

  26. No suprise there... by Valcrus · · Score: 1

    Sorry I got burned on Diablo 3. I love Sim City but I will never buy another single player game that requires an internet connection to their servers just for me to play. Because years down the road when they decide "Hey its not worth running this anymore" they will pull the plug and then you have a game that is no longer playable. Either that or the servers were always down when I went "Well its my day off lets go play for a bit".

  27. Re:Blame the pirates by trdrstv · · Score: 4, Interesting

    The always on connection is nothing more than DRM in disguise. If the pirates hadn't been so keen to rip every game they could get their grubby little hands on this sort of nonsense probably wouldn't have happened.

    Yes I know, the truth hurts. But if you're a company thats spent 10s if not 100s of millions on developing a game you're no longer going to watch that investment go down the toilet via a DVD bit copier. They figure that since most gamers now have always on broadband the inconvenience is minimal. Except when they fuck up like this of course.

    Piracy isn't the issue here, EA is making it this way so when they shut down the servers in 3-ish years you can't play the game and they can move you onto SimCity6. They already killed the "used game market" for PC games and now they are moving to the "software as a service" model so they can remove games you bought to entice you with a new one. I for one won't be renting games from them, I'll go back to playing SimCity 2000 or SimCity 4 instead.

  28. Please note by lesincompetent · · Score: 1

    EA said you are now entitled to a refund! Rip them off!

  29. Hardly news by simplypeachy · · Score: 1

    This is considered news? Anyone who paid to rent this part of EA's temporary entertainment service must have known it was going to be a train wreck for a week or so, then be littered with similar problems from time to time, until the service is withdrawn.

    1. Re:Hardly news by Anonymous Coward · · Score: 0

      It wasn't a train wreck. This is sensationalist clickbait designed to lure in idiots who wrote the game off as awful before they saw any gameplay.

  30. FAIL on so many levels. by GauteL · · Score: 4, Insightful

    Not-knowing-what-regressions-are-FAIL:

    Origin didn't allow purchasers to pre-load SimCity before its official launch at 12:01am EST this morning, apparently because the development team was "working to polish the game until the very last second"

    Hint: you don't "work to polish the game until the last second", you work to polish and then delay launch because you can't be sure of the quality until you've retested and had a solid set of builds passing your regression testing and product testing. Who can possibly think it is a good idea to still be changing software code seconds before the launch?

    Server-capacity-FAIL:

    Later, even after the problems were officially "resolved," EA warned that "due to server load it may take up to three hours for your game to unlock.

    Invasive-DRM-where-you-make-legitimate-users-suffer-disproportionally-for-your-FAILures:

    Some online reports indicate that even those with the disc-based retail version of the game were delayed in their installation by Origin server problems.

    Got-it-wrong-before-and-still-managed-to-FAIL:

    The issues bring to mind the infamous "Error 37" that prevented many Diablo III players from logging into the game in the days after its launch last year, though it's unclear how comparatively widespread SimCity's server issues are

    It isn't surprising that EA treats their customers like shit, but it is still infuriating that they can get away with this.

    1. Re:FAIL on so many levels. by Anonymous Coward · · Score: 0

      LOL ECKS DEE ALL ABOARD THE FAIL BOAT.

      Honestly, can you save that nonsense for the cheeseburger network and try writing a comment like a adult?

    2. Re:FAIL on so many levels. by Anonymous Coward · · Score: 1

      OK. I know it's hip to hate on EA, and they certainly screwed up on this one, but there's no need to blame them for D3, since that's Activision-Blizzard's game.

    3. Re:FAIL on so many levels. by Tridus · · Score: 1

      The preloading thing doesn't even make sense anyway. They weren't working on assets at the last minute, those have been ready for a while. Those also happen to be most of the size.

      They could have done a preload and a patch, and reduced the amount of data anybody who did the preload would need on launch day by 2/3. Steam has done this for years. EA is just not learning anything from what others are doing.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    4. Re:FAIL on so many levels. by Anonymous Coward · · Score: 0

      It's nit picking of me, but I have to note that Error 37 was an issue with Battlenet 2.0, and Blizzard, and not with EA.

      Which they should still have learned from, because it was a massive disincentive for anyone to actually buy Diablo III. And that would apply to any game.

  31. Micro-transaction pretty much been guarteed. by Anonymous Coward · · Score: 0

    Maxis/EA is treating the Simcity Franchise just like the Sims Franchise, two very different games and thus is completely hurting the Simcity community as a whole.

    This is "suppose" to be a single player game. 4 generations of it has proven otherwise with at least 3 generations still playable offline with no DRM.
    Maxis decides to develope it multi-player, but that is truly a smokescreen as its merely a way to fight piracy aka DRM. One of the most dreaded words in the gaming industry.

    EA like others thinks the whole world is on Highspeed when 1st world internet structure is truly horrible.
    Its a shame this game is getting the rep it is, as I am a hardcore fan but will not support this horrible reboot.
    Vote with your wallet, and outcry to the people

  32. EA: Making solutions into major problems by Anonymous Coward · · Score: 5, Informative

    X Years? try now. Players are complaining that saved games won't load back.

    The game has been deliberately broken in the name of DRM, without any thought of what the outcome would be. With no commitment from EA to remove this built-in self-destruct, anyone would be a fool to buy this game. In 18 months when the "water pumps that work" DLC and the "slightly larger map, so you can actually build a city" DLC fails to meet sales targets, EA will simply pull the plug and all those people who paid a premium price will find, what they had was a bug-ridden FaceBook game.

    Blaming "high demand" for these problems is an outright lie. The servers were taking three hours for people to download and unlock the game and 30 minutes to connect! This was when only pre-order clients and press who'd stayed up until midnight were on-line - hardly the maximum player-base you'd expect, certainly nowhere near "high demand".
    And why would they be needed anyway for a SINGLE PLAYER game? Because EA broke it.

    1. Re:EA: Making solutions into major problems by CodeReign · · Score: 2

      Their downloading service should just be a Torrent wrapped around an encrypted bundle, thus their download servers see no impact. Hell using amazon aws for distribution would give them seed boxes.

    2. Re:EA: Making solutions into major problems by Anonymous Coward · · Score: 0

      The game has been deliberately broken in the name of DRM. With no commitment from EA to remove this built-in self-destruct

      I know its popular to bash EA and all, but this is all kinds of jibberish.

    3. Re:EA: Making solutions into major problems by charlesbakerharris · · Score: 1

      To be fair, he never said X didn't equal zero. ;)

    4. Re:EA: Making solutions into major problems by Bobfrankly1 · · Score: 1

      X Years? try now. Players are complaining that saved games won't load back.

      The game has been deliberately broken in the name of DRM, without any thought of what the outcome would be. With no commitment from EA to remove this built-in self-destruct, anyone would be a fool to buy this game. In 18 months when the "water pumps that work" DLC and the "slightly larger map, so you can actually build a city"

      Don't worry, those evil pirates will release a patch soon that will resolve all these issues...

    5. Re:EA: Making solutions into major problems by Anonymous Coward · · Score: 0

      What happens if your connection skips, or the servers do, in Sim City 5?
      Do you find out it stopped saving three hours ago sometime tomorrow when you try to load the game again?

  33. Re:Blame the pirates by ArcadeMan · · Score: 2

    Again, this pointless "every game pirated is a lost sale" arguments. I'd say that most kids who pirate the game would never have had the money to buy the game in the first place.

    I'd bet that companies lose more money into trying to make their games secure than the total of potential lost sales.

  34. Re:Blame the pirates by Anonymous Coward · · Score: 0

    So instead of EA shouldering the pain they ship it to their customers. Brilliant.

    Excuse me if I don't shed a tear for a company that rakes in more money than you or I will ever see made off of entertainment.

  35. Re:Blame the pirates by Anonymous Coward · · Score: 0

    Except it's been proven time and time again that this DOESN'T STOP PIRATES. Another day or two, if it hasn't happened already, SimCity 5 will be cracked and pirates will be able to play the game while everyone who bought it isn't. From this we can assume one of two things is true:
    1. EA is run by a bunch of fucking retarded executives who cannot process facts.
    2. This always online requirement isn't about piracy at all.

    As much as I hate EA, I doubt they're completely retarded. This is pretty much just a test bed for obsoleting older games and forcing everyone onto the new version of the year.

  36. Re:Blame the pirates by Anonymous Coward · · Score: 0

    I would much rather blame EA. You know, the people who actually implemented this fuck-up of a system.

  37. There is a better game idea on kickstarter by Joe_Dragon · · Score: 5, Interesting

    There is a better game idea on kick starter

    http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d

    EA has gone to far this this I was thinking about getting simcity 5 but the beta was a real trun off for me. I want to get this and cites in motion 2

    1. Re:There is a better game idea on kickstarter by Anonymous Coward · · Score: 0

      While you can't claim its 'better' (it's not released yet!) I'm willing to throw them a few bones just for the *hope* of someone ending this EA idiocy.

    2. Re:There is a better game idea on kickstarter by Anonymous Coward · · Score: 0

      I just read the features list of Cities in Motion 2, finally the city will actually *grow* based on your transit, as opposed to being static for the entire span of the scenario. That was by far the most annoying aspect of the original for me. I can't wait!

    3. Re:There is a better game idea on kickstarter by aggemam · · Score: 1

      I'd like to draw some attention to Train Fever: http://www.train-fever.com/ which also is to be supported by crowdfunding. This is one game I'd really like to see happen!

  38. It's an EA title by RoboRay · · Score: 1

    Why are people still buying EA titles? They go as far as possible out of their way to prevent paying customers from using their products as possible. Stop giving them money and they will stop screwing you over.

  39. Aww man... by JustAnotherIdiot · · Score: 1

    I wasn't aware EA had grabbed up Maxis.
    I played the shit out of Sim City and Widget Workshop growing up.
    I had heard another sim city was being released and I was kind of excited, but ugh, not anymore.
    Fuck you EA.

    --
    What do I know, I'm just an idiot, right?
    1. Re:Aww man... by Anonymous Coward · · Score: 0

      I wasn't aware EA had grabbed up Maxis.

      Seriously? Where have you been, man? SimCity 4 was straight-up EA all over the place over a decade ago. And then there's The Sims series, which EA turned into a freaking cash cow they milked for all it's worth...

    2. Re:Aww man... by Anonymous Coward · · Score: 0

      Are you serious?
      Maxis was bought by EA in 1997 and they weren't exactly hiding the enormous EA logo on all of their products since then...

    3. Re:Aww man... by JustAnotherIdiot · · Score: 1

      Huh. I don't know then.
      I'm going to assume it's because only recently has EA fallen into my "avoid buying" list.

      --
      What do I know, I'm just an idiot, right?
  40. Re:Blame the pirates by SuricouRaven · · Score: 4, Insightful

    Pirates may have hastened the process, but even without them this would come eventually as a way for publishers to battle their other nemesis: Second-hand games. An effective DRM system can also be used to stop people from selling the games on cheap when they are done, which in turn means everyone pays retail rather than sensibly waiting a few months so they can buy that $60 for $10 in the used bin.

  41. I'm not going to try it now by Anonymous Coward · · Score: 0

    I'm not a gamer at all, but really dug SimCity 2000 back in the 90's... I was curious to try this one out, but it doesn't sound very gratifying put like this!

    1. Re:I'm not going to try it now by Anonymous Coward · · Score: 0

      just do as I did, Pop in that Sim City 2000 disk (in my case the 10 floppies it came on) and install it again (VM most likely needed, unless you have a legacy machine set up for old 90's games). more fun then going through the hassle of EA and the shit sell.

  42. Respect by Anonymous Coward · · Score: 0

    My deep sympathies to all EA coders that have worked like crazies to deliver at MBA fixed impossible deadline, to all OPS guys who worked their a.. off to deploy that gigantic piece of cr... delivered by previously mentioned burned out coders.
    Respect. Hope your next job will be better.

  43. Doesn't matter by ArchieBunker · · Score: 2

    EA treats you gamers like shit all the time and you keep coming back game after game like an addict needing a fix. All this crying and bitching and I guarantee every single complainer here will be first in line for the next EA launch.

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
    1. Re:Doesn't matter by drinkypoo · · Score: 1

      Not me, I didn't buy Simcity 5, and I won't "unless they implement local saves and remove the online DRM check" (BAHAHAHAHAHA) (etc.)

      I did buy Simcity 4 Deluxe. It's awfully crashy. That doesn't make me want to buy 5, either. But once I found out it would have the online requirement it was immediately placed into the "won't buy" category. Even if I were dumb enough to fall for that shit, I live in the sticks and I can't count on my internet connection being good enough for much of anything, so any game that has an online check of any kind is right out. I want games to work most when the internet connection is down, and that's why anyone who buys a game with this kind of DRM is a boob.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Doesn't matter by Anonymous Coward · · Score: 0

      I haven't had crashes since I added "-CPUCount:1 -EH:off" to SC4 command line parameters. I'm not running huge amounts of plugins though (around 600MB), so YMMV.

    3. Re:Doesn't matter by drinkypoo · · Score: 1

      Is that all you're adding/changing in the command line, and if not, do you mind sharing? I've tried CPUCount:1 but I don't remember using EH:off.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Doesn't matter by mjwx · · Score: 1

      EA treats you gamers like shit all the time and you keep coming back game after game like an addict needing a fix. All this crying and bitching and I guarantee every single complainer here will be first in line for the next EA launch.

      Not me.

      I gave up on EA a while ago. I said Sim City would be shit and glad to be proven right (feel free to put this to an image of Grumpy Cat).

      EA now pander to the brainless COD crowd, they have nothing left that interests me and their few "properties" I do care about such as System Shock I'm glad to see EA doing absolutely nothing with.

      In a few years, EA's going to be broken up like THQ. Then I'll start caring about SShock. Ubi's probably going to break up first though but AFAIK, they've got nothing I care about (Silent Hunter maybe, but I dont play very many SIM's).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:Doesn't matter by Anonymous Coward · · Score: 0

      These are the parameters I'm using:

      -CustomResolution:enabled -r1920x1080x32 -f -intro:off -CPUCount:1 -EH:off

    6. Re:Doesn't matter by drinkypoo · · Score: 1

      -CustomResolution:enabled -r1920x1080x32 -f -intro:off -CPUCount:1 -EH:off

      In case anyone is wondering, this works OK on vmware if you change the renderer to OpenGL :)

      I don't have Windows installed on the metal of any machine which can run SC4 any more...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  44. Re:Blame the pirates by Anonymous Coward · · Score: 0

    I'm already boycotting EA, Activision and Ubisoft. I mostly play indies and old titles nowadays, which are usually more feature rich, equally fun to play and are build for specific types of players and not gamers in general. Plus thanks to the efforts of GOG, IndieGala and Humble Bundle, they usually come DRM free and are often multiplatform. Plus their prices are not overinflated and by cutting out the publishers, all the revenue goes to the developer so that they can turn another original idea into a game (which is basically what "indie" movement stands for). If enough people do the same (boycott big publishers) they will fall and we'll be free to play the games we want to play, and not the games we settle for because the publisher tried to cater for larger audience and protect his revenue at the same time.

  45. Becasue the vast majority by geekoid · · Score: 1

    of game developers have no idea what they are doing?

    Mostly becasue they lack any real experience or engineering skills.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  46. Not true by oGMo · · Score: 4, Insightful

    The limit of what you can do easily is not give them money. There are plenty more things you could be doing, depending on how much you really care:

    1. Encourage others to not give them money.
    2. Start a campaign to spread awareness about how their (and any other similar) games harm everyone.
    3. Start a campaign to boycott any games similar to this. A nice fancy website listing these games would be a start.
    4. Bring this up as a consumer rights issue, start a lobby.

    If you get enough people wound up about something, you can get the backing and momentum to really have an effect. Unfortunately few people actually care enough to do more than complain on slashdot as they're downloading the thing they claim to hate so much. There is much that could be done, but few people willing to do it.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Not true by Anonymous Coward · · Score: 0

      If you get enough people wound up about something, you can get the backing and momentum to really have an effect.

      I don't get it. If you hate EA, why do you give a shit? You're getting upset because a company isn't doing something you wish they would do? Who gives a fuck? You're not buying their shit anyway.

      It's like you've gone all obsessive about a beautiful but super-cunty woman and you hate her SOOO bad because she won't give you a blow job, so you rant and rave about it. That's mental illness, bub.

    2. Re:Not true by heathen_01 · · Score: 1

      If you get enough people wound up about something, you can get the backing and momentum to really have an effect.

      I don't get it. If you hate EA, why do you give a shit? You're getting upset because a company isn't doing something you wish they would do? Who gives a fuck? You're not buying their shit anyway.

      It's like you've gone all obsessive about a beautiful but super-cunty woman and you hate her SOOO bad because she won't give you a blow job, so you rant and rave about it. That's mental illness, bub.

      It's very simple. We don't like seeing our retarded fellow humans being taken advantage of by companies like EA.

    3. Re:Not true by drinkypoo · · Score: 2

      There is much that could be done, but few people willing to do it.

      My experience is that people don't even want to hear about how the game companies are boning them. They complain that it impedes their enjoyment of the game. People tune you out when you talk about this stuff. The best way to go about it IMO is to wait until someone is dissatisfied and then pounce. Don't belabor the fucking point though, just make your point succinctly and then let them make up their own mind. Most people just tune out anyone saying stuff they don't want to hear, so you have to wait until they're receptive because of experiences in their own lives.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Not true by Anonymous Coward · · Score: 3, Interesting

      The main thing is to make an example out of EA and let other companies know why EA is doing poorly.

      Simply not buying, as you suggest, could be any number of reasons. The marketing department might attribute it to not enough ads, not your type of game, copies sold out of your local store, etc. A campaign actively lets them know why they're not making sales and that it's not because of other reasons. It sounds obsessive, but it makes it clear why EA is losing sales.

      With most of the AAA game publishers, if one of them gets away with bad practice, they all pick up the same practice. Not doing anything about EA is encouraging Ubisoft, Square-Enix, and others to do the same thing. If you want on example, Square-Enix used to be vehemently against DLC, even when the original FF 13 came out. Now, they sell garbage like "FF: All the Bravest" which is nothing but DLC and microtransactions.

      You might not get it. Fine, that's up to you what you want to do with your time. But when every single company does it, what choice will you have? Not give any of them your money? Quit gaming alltogether?

    5. Re:Not true by C0R1D4N · · Score: 4, Insightful

      Because we WANT good games to play, and voting with your wallet is great (as I am doing with this game) but most companies also want to hear WHY you are doing so. In fact they pay lots of money for market research, and it is a positive thing for you and them to tell them what you as a consumer want.

    6. Re:Not true by pclminion · · Score: 2, Insightful

      But when every single company does it, what choice will you have? Not give any of them your money? Quit gaming alltogether?

      Sounds reasonable to me... Jeez, you guys sound like drug addicts.

    7. Re:Not true by Anonymous Coward · · Score: 1

      So your solution is to give up on a fun pasttime, instead of trying to change a broken consumer culture?

    8. Re:Not true by Anonymous Coward · · Score: 0

      So your solution is to give up on a fun pasttime, instead of trying to change a broken consumer culture?

      I am not perceiving a problem in need of a solution, honestly. There are plenty of small game companies that produce DRM-free games that are fun to play.

    9. Re:Not true by Anonymous Coward · · Score: 0

      "1. Encourage others to not give them money.
      2. Start a campaign to spread awareness about how their (and any other similar) games harm everyone."

      Kids don't work on logic and most people are too fucking dumb. Just look at all the morons who lapped up Starcraft 2 and diablo 3 (10 million for d3). That's more then proof enough the gaming masses are at fucking chimp level.

    10. Re:Not true by Applekid · · Score: 1

      If you get enough people wound up about something, you can get the backing and momentum to really have an effect.

      I don't get it. If you hate EA, why do you give a shit? You're getting upset because a company isn't doing something you wish they would do? Who gives a fuck? You're not buying their shit anyway.

      It's like you've gone all obsessive about a beautiful but super-cunty woman and you hate her SOOO bad because she won't give you a blow job, so you rant and rave about it. That's mental illness, bub.

      That's a pretty good analogy with the woman, because as we all know, there are plenty of fish in the sea.

      However, due to excessively long copyright and trademark terms, when it comes to games, there are no other fish in the sea. The only people making SimCity games are EA. If you want to play another SimCity game, you're going to have to go to EA.

      Are there city simulation competitors? Sure, but if they ever get any financial traction at all expect EA to go after them with lawyers akimbo. Even if they could get away with it, people will just always regard them as a SimCity clone. Even John Carmack admits that "you're just never as big when you're second in line." [cite]

      --
      More Twoson than Cupertino
    11. Re:Not true by Anonymous Coward · · Score: 0

      My experience is that people don't even want to hear about how the game companies are boning them. They complain that it impedes their enjoyment of the game.

      "Dude, you realize you're just volunteering to be anally dry-raped by EA, right?"

      "Shut the fuck up. I'm so tired of you trying to cockblock me."

    12. Re:Not true by PoolOfThought · · Score: 1

      Right.... because "clones" can't gain traction when they're done better, or less expensively, or more conveniently. Facebook is a MySpace clone . Microsoft Word is essentially a WordPerfect Clone. The list goes on.

      --
      My present is the activity I am currently engaged in with the purpose of turning the future into a better past.
    13. Re:Not true by Roman+Coder · · Score: 1

      If only the game reviewing industry would help out with this. I'm trying to comprehend out how the metacritic metascore is at 91, and the user score is at 2.7.

      --
      "The future can only affect the present if there is room to write its influence off as a mistake." - Yakir Aharonov
    14. Re:Not true by PhxBlue · · Score: 2

      I don't get it. If you hate EA, why do you give a shit? You're getting upset because a company isn't doing something you wish they would do? Who gives a fuck? You're not buying their shit anyway.

      Because we want to make sure EA and other companies get the message that pulling shit like this is bad for business.

      It's like you've gone all obsessive about a beautiful but super-cunty woman and you hate her SOOO bad because she won't give you a blow job, so you rant and rave about it.

      Actually, it's not like that at all, but nice try, you misogynistic shitwaffle.

      --
      !#@%*)anks for hanging up the phone, dear.
    15. Re:Not true by nschubach · · Score: 1

      It's not a fair comparison... If you want a blow job you can get it from pretty much anybody. If you want SimCity, you can only get that from EA. Sure... there are other hoes giving out things that are kind of like blow jobs in this gaming world... but if anyone copies the exact mechanics of the act, you better believe EA will have you in court.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    16. Re:Not true by Moonrazor · · Score: 1

      When it gets to that point, it's no longer a fun pastime and there are a LOT of other things I can spend my money and time on. As a consumer, in the end the only way to win is not to play (or pay).

      --
      Burn the land and boil the sea........
    17. Re:Not true by Applekid · · Score: 1

      Right.... because "clones" can't gain traction when they're done better, or less expensively, or more conveniently. Facebook is a MySpace clone . Microsoft Word is essentially a WordPerfect Clone. The list goes on.

      Facebook, Myspace, Word, WordPerfect... none of which are games.

      --
      More Twoson than Cupertino
    18. Re:Not true by mattventura · · Score: 1

      The problem is that the people who actually care about those things already won't be buying from EA. The people who would be buying games from EA in the first place don't give two shits about how much DRM it has or how bad of a company EA is. Really only #4 is the only option that will make a difference but that requires the most work of all the options.

    19. Re:Not true by PoolOfThought · · Score: 1

      ... none of which are games.

      I guess you're trying to imply that games could not meet the same success? Tell that to minecraft and angry birds to name a couple. Here, and this is just a lame list I found at wikipedia of cloned games and success stories: http://en.wikipedia.org/wiki/Video_game_clone#Notable_cloned_games

      I realize maybe the GPs use of "clones" was perhaps being used in the derogatory way meaning "uninspired". But the point here isn't that it be new or creative. We know what people want... we also know they don't want. We know that they APPEAR to hate all the strings attached. So if you're so confident then clone the damn game already, do it better, make it fun, and get out of the customers way so it can succeed. With any level of success you won't get sued out of existence, you'll just end up paying a nominal royalty AND show that there's money to be made specifically by not screwing over the customer. That's all I was / am saying.

      --
      My present is the activity I am currently engaged in with the purpose of turning the future into a better past.
    20. Re:Not true by Anonymous Coward · · Score: 0

      Because we need to show the companies that haven't yet implemented this bullshit what will happen if they try? Are you really this retarded?

    21. Re:Not true by DrGamez · · Score: 3, Insightful

      Game critics cannot give a functionally decent game less than an 8. I'm sure SimCity 5 works fine, but it's just designed terribly. If this wasn't a game from EA I'm sure it would get some pretty bad scores. But alas, if they give an EA game bad scores - then next time the review site would have to wait until after launch to get the game to review; and waiting until after launch means they miss out on all those glorious ad dollars.

      It really is just a shitty system.

    22. Re:Not true by tompaulco · · Score: 1

      If you get enough people wound up about something, you can get the backing and momentum to really have an effect.

      I don't get it. If you hate EA, why do you give a shit? You're getting upset because a company isn't doing something you wish they would do? Who gives a fuck? You're not buying their shit anyway.

      Because Simcity is and awesome, awesome game on which I have spent hundreds of dollars on multiple versions and I really want to play the new version, but I can't because it is only playable online and I don't want to play it online.

      --
      If you are not allowed to question your government then the government has answered your question.
    23. Re: Not true by skitchen8 · · Score: 1

      You sir deserve a good firm handshake, or a high five if you prefer.

    24. Re:Not true by ultranova · · Score: 1

      If you want to play another SimCity game, you're going to have to go to EA.

      But why would you? SimCity is a city management game. It has no characters, no plot, no setting, in short no elements whatsoever a competitor couldn't implement. It doesn't even have a specific style or level of detail - the original SimCity is very different from the SimCity 200/3000/4 series, which in turn is completely different from Societies. Is there anything whatsoever a SimCity game can offer that another city manager couldn't, besides the name?

      Are there city simulation competitors? Sure, but if they ever get any financial traction at all expect EA to go after them with lawyers akimbo.

      There are plenty of competitors, from Tropico to Dwarf Fortress.

      Even if they could get away with it, people will just always regard them as a SimCity clone.

      People don't regard every RTS as a Dune clone, nor do they regard every FPS as a Doom clone (anymore). You can get out of the shadow if you do things significantly better.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    25. Re:Not true by Anonymous Coward · · Score: 0

      The limit of what you can do easily is not give them money. There are plenty more things you could be doing, depending on how much you really care:

      1. Encourage others to not give them money.

      2. Start a campaign to spread awareness about how their (and any other similar) games harm everyone.

      3. Start a campaign to boycott any games similar to this. A nice fancy website listing these games would be a start.

      4. Bring this up as a consumer rights issue, start a lobby.

      If you get enough people wound up about something, you can get the backing and momentum to really have an effect. Unfortunately few people actually care enough to do more than complain on slashdot as they're downloading the thing they claim to hate so much. There is much that could be done, but few people willing to do it.

      The same can be said about much more than games.. seems nobody cares much these days... we need to Stand UP for ourselves and fight the evil powers that be..

    26. Re:Not true by grenadeh · · Score: 1

      A) Game critics, aka professional game media journalists, know nothing. There are a limited few who actually studied game design in college. Those few who did, still are at about a 40% chance of having any sense what they are talking about. Most PC gamers who aren't in the double digit IQs, especially those who got their degrees in IT and maybe even some in game design, including those who worked on mods in the early days of the online gaming era or beta tested or are just generally driven to learn about things, know very very well what makes a game good and what makes it bad or makes it broken. GameSpot gave the game a 5, which is what it deserves, because the infrastructure behind the very core of the game - the mandatory online experience - is broken. It is non-functional. That is aside from the fact that they are forcing you into an online single player where you can't even save the game to your own computer. B) SimCity 5 does work fine, when you can actually play the game. Maxis has been making this game for 20 years, they know how to make the SimCity part work. Despite that, it is mired by design decisions like region size and mandatory road placement before you even get into your city plot. They also changed the zoning significantly and the game is of course dumbed down like SimCity 4 was but yea.

    27. Re:Not true by Anonymous Coward · · Score: 0

      >10 million for d3
      This is appalling. This is what sends wrong messages to the suits in the gaming industry. "Treat the customers like morons, that's how you make money boys." But what can I say, I haven't even tried d3. I'm a dinosaur and the video games industry has left me mostly behind. IN MY TIME games were hard. And that's not even my seminal time, in that time games had souls because they were made by one or two people. I'm both fascinated and disgusted by sim city 5.

    28. Re:Not true by Anonymous Coward · · Score: 0

      But when every single company does it, what choice will you have? Not give any of them your money? Quit gaming alltogether?

      Let the major studios go out of business and peddle their filth elsewhere. This will only make the Indie scene more the stronger and better off. Gaming is not going anywhere; it will outlive EA, and Ubisoft, and even Microsoft.

  47. Bad games, foolish buyers by phorm · · Score: 1

    The N. American servers were filling up almost immediately after being brought online

    The issues with always-on DRM have been known for awhile. However, if so many people bought the game for launch, then I doubt EA's going to be getting the message that it's bad for sales...

    1. Re:Bad games, foolish buyers by Anonymous Coward · · Score: 0

      However, if so many people bought the game for launch, then I doubt EA's going to be getting the message that it's bad for sales...

      Same thing with D3. It sold 12 million in 2012, so I doubt Blizzard is going to think always-online was bad for sales.

    2. Re:Bad games, foolish buyers by Ogive17 · · Score: 1

      You missed the point of my post. They should have had an accurate count of the volume to expect at launch but purposely short changed the servers giving everyone but the most loyal fanbois a bad experience.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    3. Re:Bad games, foolish buyers by phorm · · Score: 1

      I don't know that this is a case of "purposely short-changed" so much as "were cheap and didn't supply enough resources"

      If you look at many EA releases, that's about par for the course. Also last-minute patches, or post-launch patching for major issues, etc.

    4. Re:Bad games, foolish buyers by Anonymous Coward · · Score: 0

      So you received a terrible experience, broken gameplay, frustrating registration..... and yet they still have your money. Would you have sat through a movie you payed good money for if the movie had a broken sound system, the film kept going out of focus and someone else's kid was screaming non-stop in your ear? Would you have demanded your money back? Think that'd work with EA? I got burned before, I'll never pre-order another game again. Ever.

  48. Re:Why the online restriction? DUH! by Anonymous Coward · · Score: 0

    They are in business like every other single business on the planet, to make money. If you would rather steal games than pay for them then they don't have much of a choice, if you don't like it then don't buy the fucking game!

    Pirates don't have to put up with the restrictive crap that developers seem hell-bent on throwing into their games these days. The ultimate result is that developers punish the people who buy their games for the actions of those who aren't. I'd like to communicate that I would have bought a lot of games in the absence of onerous restrictions (and there are MANY), but when I'm reduced to voting with my wallet, when I don't buy their games, my (non) sale is construed as a loss to piracy anyway, and the Digital Restrictions Management get even worse. Lovely Morton's Fork the developers have got set up, no?

  49. No problems here by iONiUM · · Score: 1

    I played all last night and I had no issues.. made about 5 cities. So I don't know what this article is talking about. They were also still there this morning.

    1. Re:No problems here by Bobfrankly1 · · Score: 1

      I played all last night and I had no issues.. made about 5 cities. So I don't know what this article is talking about. They were also still there this morning.

      The beta of the crack works that well? Awesome...

  50. Re:Blame the pirates by Tridus · · Score: 1

    So... breaking the game for the people that actually gave you money for it fixes piracy... how?

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  51. Sim City 5 is NOT a single-player game! by Aqualung812 · · Score: 2

    Note: I don't own the game, and likely won't.

    That said, EA was pretty clear in that Sim City 5 is a multiplayer game that has the option of a private game with only 1 person, not a single player game with a multiplayer option.

    Calling Sim City 5 single-player is like calling Tribes (letting my age slip) a single-player game because you could setup a private map with bots.

    --
    Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    1. Re:Sim City 5 is NOT a single-player game! by drinkypoo · · Score: 2

      No one participating in this thread is unaware of this, because that is what we are complaining about. It's like you're saying "The ship IS sinking" when the argument is over the fact that there's not enough life rafts for the situation in which the ship is sinking.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Sim City 5 is NOT a single-player game! by Anonymous Coward · · Score: 0

      "Not a single player game" is the new euphamism for DRM. It's nonsense and the fact that you're gullible to believe it is proof that gamers like you are stupid.

    3. Re:Sim City 5 is NOT a single-player game! by Zalbik · · Score: 1

      Sure...but the complaints seem be more that:

      1) Simcity 5 includes a single-player option....that requires connection to their servers.
      This would be like if the Halo campaign required connection to Microsoft's servers.

      2) The multi-player options are server-based rather than client based.
      This limits the lifetime of the game (is EA really going to be running SimCity servers in 10 years?)
      This limits playability (can't play on a plane, at the cabin, etc)

      3) EA claims that the multi-player aspects of the game could only be created with a server based game. This does not at all seem to be the case

      4) The server-based connection is terrible, even though there should really be minimal data being exchanged.

      5) Numerous other companies have failed at this (quite spectacularly, and recently). They should have been better prepared.

    4. Re:Sim City 5 is NOT a single-player game! by tompaulco · · Score: 1

      You are correct. The Simcity franchise has traditionally been offline single player and everybody loved it, like Solitaire. What EA has done is the equivalent of selling a new version of solitaire that is online and multiplayer. Fail!

      --
      If you are not allowed to question your government then the government has answered your question.
    5. Re:Sim City 5 is NOT a single-player game! by drinkypoo · · Score: 1

      This would be like if the Halo campaign required connection to Microsoft's servers.

      If you want to buy pretty armor for your Spartan in Halo Reach, which isn't even the latest game, you pretty much have to play online in order to mass up credits by completing challenges, most of which are multiplayer-related. I imagine the latest game has some way to induce you to own Xbox Live, but I haven't bought it and may not.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  52. I dont pay for EA games anymore anyway. by Anonymous Coward · · Score: 0

    Because of their practices of dumbing down games to increase sales (see dead space going from horror to action like resident evil), forcing multiplayer into games that arent about multiplayer for the sake of more sales, having to sign up and login into games to get content that should be in the game already (see mass effect 1 and 2, dragon age 2, etc), the way they constantly nickle and dime customers to death with DLC, pimping out DLC for games that havent even been released yet, online connections required to play games single player, requiring origin for their pc games, constantly just shitting out sequel after sequel and whoring out a franchise instead of doing something new, their horrible customer service, and multiple other reasons I do not buy EA games new anymore. I only buy EA games used so they do not actually get any of my money. I would rather give some guy on ebay (to hell with lamestop) my money so he can use it for what he wants instead of EA getting even 1 cent from me.

    So EA gets no money from me at all and they never will and not because I am pitching a fit about one thing, its about the dozens and dozens of things they have ticked me off about over the course of many years now.

    EA, bethesda, capcom, activision (although I still support blizzard but they are quickly starting to get on my nerves), sega, nintendo (yeah I said it), gearbox, bioware, ubisoft, rockstar and a few others are all on my list of companies I will never buy their products new or support them either with my words or my money. I might play their games but I wont buy them in such a way they get my money.

    1. Re:I dont pay for EA games anymore anyway. by Anonymous Coward · · Score: 0

      Currently playing Dead Space 3. Played 1 and 2. This "converted from horror to action" meme is complete and absolute bullshit perpetrated by pig ignorant fuckheads. DS3 is a solid and fun Dead Space game. Yes, they added some elements, including a kick ass weapon crafting system. The "action" level is almost exactly the same, and lots of creepy moments. The parts where you fight Unitology soldiers are few and far between, and fit the story perfectly.

      People are hating on it because it's EA and because they are filthy geek babies who want everything to be exactly the same forever.

  53. Re:Why the online restriction? DUH! by Threni · · Score: 1

    Won't pirates simply remove the online check and play offline though? Perhaps you can point me at a single example, since the start of video gaming, where a game couldn't be modified in this way. Come to that, can you point me at a single example of any game, ever, which has had it's copying prevented via any copy protection system?

  54. 10+ years EA Free and Counting by kenp2002 · · Score: 3, Insightful

    Every dumb ass that bought that EA shit stain deserved every second of their queue times. Lets see: Gutted map sizes with Regions 1/4 the size of Sim City 4 (+1 step backwards) plus actual cities smaller then Sim City 1 (+4 steps backwards) along with gutted gameplay (no underground utility design, no subways... +3 steps backwards) along with always online requirement and DRM (+10 steps backwards), pre-order nonsense (imagine paying up front at a restaurant for you food.... +2 steps backwards) in exchange for Curved Roads (-1 step backwards... wait, nm Sim City 4 had mods that added those +0 then) and no modding support (+10 steps backwards).

    It's almost like EA was jealous that Monte Cristo made a shittier Sim City game then Societies (Cities XL) and wanted to 1-up Monte Cristo in the fucking horrible Sim Socialist genre so they made this "Sim City" which is more a Cities XL 2 then anything else. It's just missing that magical "No, the state has decreed that only Executives can purchase these homes. Be gone peasant and free market subscriber!"

    --
    -=[ Who Is John Galt? ]=-
    1. Re:10+ years EA Free and Counting by Anonymous Coward · · Score: 1

      Ugh... that means they're probably planning a "Subways and Sewers" expansion DLC.

    2. Re:10+ years EA Free and Counting by qwe4rty · · Score: 1

      To be fair, in some countries you actually do pay up front at a restaurant for food. Well said otherwise though.

  55. $imCity by Anonymous Coward · · Score: 0

    There is already micro-transaction with extra DLC content no ? There is even ingame advertisement to buy more content.

  56. Re:Why the online restriction? DUH! by HaZardman27 · · Score: 1

    If you would rather steal games than pay for them then they don't have much of a choice, if you don't like it then don't buy the fucking game! It is pretty simple

    Which I imagine is exactly what most of the pirates will do. Has the PC game industry done better for itself since the advent of always-online DRM? If not, then it's obvious to see that it is not effective. CD Projekt Red (makers of The Witcher and The Witcher 2) seems to be doing great with sales of their games, despite the lack of DRM.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  57. Re:Why the online restriction? DUH! by Anonymous Coward · · Score: 0

    Last time I wanted a game with an online requirement, I ended up downloading a pirated copy with the online requirement removed, instead of just buying it.

    So, explain to me again, why is it that PAYING customers get all these stupid restrictions, that they could have been without, if they had just done the smart thing and downloaded a cracked copy?

  58. Re:Why the online restriction? DUH! by Ziggitz · · Score: 1

    Piracy has never been shown to do as much damage as publishers claimed. Somehow I doubt that if each incident of piracy was a lost sale and that piracy was double digit percentage points of the userbase that we'd see recession proof growth in the video game industry. There are a multitude of reasons why each incident of piracy is not a lost sale and why pirates eventually become paying customers as well as whhy EA's DRM stances could be doing more harm to them than the piracy they're deterring. That's why people don't like EA. They're not scumbags, but they are complete morons who don't understand why what they're doing is completely absurd.

    --
    There is no memory shortage. yes I have heard of XFCE. Go away.
  59. Re:Blame the pirates by sqlrob · · Score: 1

    Second hand games isn't that much of a problem on the PC.

  60. Re:Why the online restriction? DUH! by Anonymous Coward · · Score: 0

    There is also no correlation between copy protection and increased sales so while it's probably the correct reason it only works in their mind. (And your apparently.)

  61. Why do they do this? by medv4380 · · Score: 1

    From my experience this isn't just a DRM screw up, but it did help to make it far worse. I'm crazy and refuse to play on Windows so I got it to work though Wine last night. I couldn't get into the NA servers so I opted to log into the other available server. I must have got things working at just the wrong time because every game that had been made was suspiciously all at 15 min. or more. It then refused to allow me to create and claim some land. I'd log out then back in after 30 min and still no new games had been made. This morning I was able to get into the NA servers and start up a game. However, the interface was different. Rather than an interface that allowed me to choose the tutorial or not it was a forced tutorial before you'd be allowed to go and do your own thing. At this point I suspect that some servers were running the wrong version of their software, and that is the source of the save game corruption. I don't really understand why the Tutorial wasn't an Offline option. Starcraft 2 got that part right by making it after I log in once I can play the campaign offline. Some single player offline content would have saved them some stress on their servers. They could also monopolize on the Pre Order scene a bit. If they insist on an Always Online model with the servers holding the load then they're going to need to do a tiered release over a week. Otherwise you're going to have everyone logging in on the same day. One one builds a system to have 100% of their users logged in EVER. It's like the phone company. If everyone picks up their phones at the same time 80% would get a busy tone or no dial tone. Having a single launch day ensures that everyone is going to login during the same window of time. This always online model needs a lot more work, or it needs to be scrapped.

    1. Re:Why do they do this? by Anonymous Coward · · Score: 0

      You completely fucker the environment the game is running in and blame all your issues on EA?

  62. Pretty glad I didn't buy by Tridus · · Score: 1

    The tiny city sizes chased me away from this one, but the online only requirement didn't help. Everybody but EA (and "professional" reviewers) knew the servers would collapse at launch just like they did with Diablo 3, and once again here we are.

    That's okay, lots of other companies are happy to take my gaming dollars. Hopefully more people get the memo and stop buying. When a few games fail totally because of this always online nonsense, the publishers will get the message. In the end it's really only dollars that they understand.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  63. Re:Blame the pirates by yoshi_mon · · Score: 1

    There is no "truth" in your post. There is clearly your opinion but it is a poorly informed one at best.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  64. Older Versions by Mike+Frett · · Score: 1

    I'm content with SimCity 2000 and 3000, and 3000 has a native Linux version. It's the same stuff anyway, build and manage a city, I don't care about graphics. Best part, no always online garbage or games saved in the 'cloud'.

    If you don't really care about graphics, there are literally hundreds if not thousands of awesome old games out there begging you to play them. And none of them treat you as a slave. Don't be a slave to these pricks, they don't care about you anyway; how much more do they need to do to you to prove this?.

  65. Re:Why the online restriction? DUH! by atrain728 · · Score: 1

    Ridiculous. Pirates always find away around DRM. Always. It's naive to think otherwise. Creating a simple DRM system that ensures that 95% will buy the game and will not be impeding is fine. These 'always on' systems are seriously impeding, however, and I won't be purchasing games that use them.

  66. Greed Strikes yet again by X!0mbarg · · Score: 2

    Looks like another classic game is going to suffer the effects of Greed, and be made into a money-grubbing, online-only, don't-even-think-about-playing-it-offline-by-yourself game.

    Surely, I am not the only one out here to want games that I can play when there is no access to WiFi or any form of internet. Decent, engaging, immersive, single-player game play that does not require an account online somewhere, or constant call-home-to-mommy-for-permission-to-play crap.

    Maybe I just want to play something to keep myself entertained while in the "boonies" or out of touch with the world?

    Perhaps I don't want anyone else constantly monitoring my feeble progress through their killer levels with my n00b skillz while others snicker at my attempts, or spawn-camp me to rage-quitting something I've spent en exorbitant amount of money on in the first place.

    Sorry for the rant. I just can't seem to part with my hard-earned cash so that I can be someone else s' target-practice.

    Am I truly that alone out here?

  67. Re:Why the online restriction? DUH! by Seumas · · Score: 1

    That's a series of rather ignorant statements, considering all of the (often DRM-free) success stories on the PC.

    A more accurate statement would be that lazy components within the videogame industry have been blaming piracy for the lacking success of their bad games for years.

  68. Watch this if you blame piracy for "always on". by Anonymous Coward · · Score: 0

    http://youtu.be/0Qkyt1wXNlI

    1. Re:Watch this if you blame piracy for "always on". by PhxBlue · · Score: 1

      Mod parent up. It's some spot-on truth from Gaiman: "You're not losing books, you're not losing sales, by having that stuff up there ..."

      --
      !#@%*)anks for hanging up the phone, dear.
  69. Re:Blame the pirates by Anonymous Coward · · Score: 0

    That assumes the person who would have bought the game for $10 will now buy it for $60. And it assumes that the person who cannot get $10 back by reselling will still be willing to buy it for $60. And it totally ignores that selling the game for $10 will give him $10 to buy more games (and he's the kind of person who does buy new games, or he would not have had the used game to sell). And it ignores the fact that people who wouldn't have sold the game second-hand but would have kept it for occasional replaying now might not buy it because they already know that they won't be able to play it later.

    All in all, I'd guess they won't make a single cent extra through this policy. And I'd not be surprised if they actually make less money.

  70. Microtransactions by guttentag · · Score: 2

    Does this possibly indicate future microtransactions in game?

    Yes.

    I haven't seen this mentioned yet in the discussion above (maybe I missed it somewhere), but EA's CFO announced that all of its games would include microtransactions from now on.

    Requiring an online tether would be a logical way to add or take away features in the future through microtransactions. Requiring your save file to be in the cloud would also prevent people from hacking around it. The launch problems won't stop this – EA will chalk it up to a server glitch, fix it and move on – because they see too much money sitting on the table. They watched the rise of Zynga, who made money on the most senseless games through addictive microtransactions, and said "we want a piece of that pie."

    They simply failed to notice when my response to their CFO's announcement was: "20-year customer of EA to stop buying all future games." Not that I expected them to notice. It would take a lot more people than we have on Slashdot to wake them up, because for every person here who understands that microtransactions are a method for making you pay repeatedly for something you already bought, there are 10,000 average Joes out there who think microtransactions make the game better.

  71. Re:Blame the pirates by TJamieson · · Score: 1

    I'm with you; I love that, some 10 years on, I can still just fire up SC4 from time to time and play around for a little while. Then, if I'm changing PCs, all I have to do is copy a directory full of files to the new box. Sad that this is now a "killer feature", being able to control your data.

    --
    For the last time, PIN Number and ATM Machine are redundancies!
  72. As a long time SC fan.. by Anonymous Coward · · Score: 0

    I've waited, no, begged, for a proper new Sim City game to be released, to replace the ageing but still robust Sim City 4, offering better gameplay and something to take full advantage of all the improvements to technology since SC4.

    Games like Cities XL tried, and failed, because the developers it seems simply don't care about fixing the code, so every new version of it has seen zero real bug fixes, and nothing but community content packaged up and sold, despite the new looking city building it was an absolute turd. When Sim City 5 was released I was overjoyed, no way they could make it worse than SC4, they were finally doing a serious game. If there was ONE game I was going to buy the in coming year to spend my now limited time playing that was it, it was a must, must, MUST have title.

    I still haven't made that purchase, I'm not going to make that purchase, ever. I don't need to reiterate the reasons, plenty of people have already done that for me on these very pages. Sim City 5 might as well not exist.

  73. Sad by x_t0ken_407 · · Score: 1

    It's so sad what EA has done to the series. No "true" SimCity since SC4, each iteration seems to pander to the lowest common denominator rather than the true enthusiasts, which is understandable since they're in business to make money, not satisfy an enthusiastic fanbase. It's just sad that it's ended up this way. They could've built of SC4, added curved roads and much better pathfinding, and the majority of us enthusiasts would've been very happy, I'm sure. Oh well, haven't bought SimCity since SC4, and it looks like that shall continue. Won't even go into the pitfalls and idiocies that I read about in a few reviews (small map size, bugs, etc.).

    1. Re:Sad by Anonymous Coward · · Score: 0

      Lowest common- ??? It's a fucking game. Are you people for real?

    2. Re:Sad by x_t0ken_407 · · Score: 1

      SimCity was a CITY SIMULATOR as much as it was a game. By developing the game for the lowest common denominator, it IS just a "game", as you've put it -- no longer the comprehensive CITY SIMULATOR that it was, which is why I, along with others, are angry.

  74. For what it's worth I'm enjoying it by pguyton · · Score: 1

    For what it's worth i'm enjoying the game, it's alot of fun and I've only had 1 disconnect in over 8 hours of playing. I agree that they certainly could have made a single player mode with no achievements or other players in the region - I'm running all the cities in my region except for one guy who wandered in, but I do think the mutli region interaction is way better than what it was in Sim City 4. I got it at a discount for about $40 from a amazon promo and I think it's well worth it at that price ; maybe not the full $60.

    1. Re:For what it's worth I'm enjoying it by Anonymous Coward · · Score: 0

      Only one disconnect in over 8 hours of playing, wow. Closed source at its best.

  75. Good Read by metarox · · Score: 1

    Well I had already skipped over buying this over the DRM, Origin, DLC crap and the price but reading this really opens some eyes in that they really seemed to have built SimFarmVille http://arstechnica.com/gaming/2013/03/simcity-impressions-we-waited-ten-years-for-this/

  76. Re:Why the online restriction? DUH! by Kaenneth · · Score: 1

    I believe it's much more than 'checks' some of the core functionality of the game is run on their servers.

    I'm guessing that's why the city sizes are so small, it's based upon the amount of CPU/RAM they are willing to dedicate on their servers per-user, which is far less than your own sweet gaming rig can provide.

    Or it's limited to what an XBox 360/PS3 can handle if there is/will be a port.

  77. EA screwing the responsible adult by Anonymous Coward · · Score: 1

    The person who gets a job and raises a family will tend to find their leisure time is at a premium. If they can game at all, it will tend to be on a very tight schedule. Now such people are far less likely to 'pirate' their games, given they have income AND lack the time to mess around with such solutions. No, they will pay for a service and EXPECT that service will operate as needed.

    What happens. Our honest family man finds he has a free 50 minutes, and readies to play SimCity5, having switched on the computer 2 hours earlier to deal with the dozens of automatic updates just about every piece of installed software demands these days. He clicks 'start' and EA impolitely informs him "tough, our servers are down or busy or something". Disbelieving his eyes, he spends the next 20 mins tracking down the game forum, and then reads to his horror as EA official trolls scream abuse at complainants, informing them that EA's TOS allows EA to do anything it damn well likes, and only 'dirty pirates' think this is a bad thing. Threads are locked, threads are closed, and users are banned with the threat that the ban may well include the ability to use the single player version of the game itself.

    Let me re-iterate the last point. Multiple game publishers have BANNED users from their purchased single-player games because of comments posted to official game forums. The same publishers PAY game review sites to applaud the TOS that illegally claim the ability to ban you from playing your paid-for single-player game. The publishers have actually turned the paying punters into the enemy, if such punters only seek to purchase the game outright.

    Some of you 'out-of-touch' ex-gamers will think this insane and untrue, but you are wrong. Publishers are seeking to create the conditions where, after buying the game, you must continue to pay to use it. Yes, these morons want their games to be purchase AND a service- like THAT business model ever works. The truth is that games companies currently have the worst management and owners from an business education POV. Whatever cretinous immoral idea pops into the heads of these idiots, they try to implement.

    It gets worse. As you might expect, the so-called services that flow from the game being partially 'online' are almost always hopeless and very half-baked. The game itself may be great- there are established teams that craft great product- but the services side is created by the worst teams of unenthusiastic wage slaves. What artistry is there in code merely designed to rip off the user.

    It gets worse. The best games have excellent communities that support them, but these communities are 'free' and a consequence of hundreds of people showing their love for a game in terms of mods and other crafted elements (like Wikis and the like). No company has EVER come close to offering support even one hundredth as good as that provided by gamers for games like 'Doom', 'Quake', 'Fallout 3' or 'Skyrim'.

    Bottom line. It should be ILLEGAL by consumer law for any single-player game installed on a user's computer to require online connection to play. New companies and industries never follow appropriate moral codes uncoerced. The consumer has RIGHTS and companies like EA should be thrashed for seeking to undermine these rights. Sadly, in a land where idiots still buy DVDs that force them to watch unskippable ads, new consumer rights are a dead letter. Your politicians (especially Obama) are bought and paid for.

  78. Re:Simcity 5 dumbed down the road and zoneing syst by desdinova+216 · · Score: 1

    last time I checked Simcity4 was available through steam. or are you one of those people who don't like steam or want the game to be free (as in no charge)

  79. Re:Blame the pirates by Anonymous Coward · · Score: 0

    Yes I know, the truth hurts.

    You wouldn't know the truth if it bit you on the butt. This is exactly like the non-skippable DVD piracy warnings:

    Piss off all your customers who actually *bought* the damn thing *legally* by forcing them to watch stuff accusing them of being pirates every time they watch the film.
    Meanwhile the pirates carry on happily watching the film without the retarded warnings. Yeah, that makes sense. Show your paying customers that they get a *better* product by *not paying*.

  80. Ya... by Anonymous Coward · · Score: 1

    Look at the list of games supported. It's pathetically small.

    Xbox games can't have dedicated servers so you're screwed if they decide to shut down games like they did with Halo 2 and they are doing the same for Halo 2 PC. Halo 1 still online though.

    Really, the permanent fix for DRM is a law that forces companies to publish the source code. IMO, piracy is not the main reason source code is closed. That's just a convenient excuse. Just about every software has been pirated and very few people bother to look at code.

  81. I actually had to give that advice by spiritplumber · · Score: 1

    at the time Doom was basically fully immersive virtual reality to us. Given that the Cyberdemon barely ever even had a pain animation, a lot of my friends were sure you had to lure it somewhere and squish it, or something like that.

    --
    Liberty - Security - Laziness - Pick any two.
    1. Re:I actually had to give that advice by viperidaenz · · Score: 1

      It shows pain every 10 or 15 rockets...

  82. scumbag EA by alienzed · · Score: 2

    buys the rights to all your old favorite games implements them poorly, making them virtually unplayable.

    --
    Never say never. Ah!! I did it again!
  83. STOCK by Anonymous Coward · · Score: 0

    EA is a publicly traded company. They answer to the stockholders. All you need to do is band together enough gaming geeks that have money to purchase stock in EA and voice your opinion.

    The problem with this is that 101% of the shares outstanding are institution owned (OPM - Other People's Money, i.e. pension plans). Good luck competing with them on an individual basis.

  84. Re:Simcity 5 dumbed down the road and zoneing syst by Joe_Dragon · · Score: 1

    Simcity 4 needs some bug fixes and other work that needs the source code to fix.

  85. Re:Simcity 5 dumbed down the road and zoneing syst by biggknifeparty · · Score: 1

    Cities in Motion is sweet. I wish you could take that and blend it with SimCity 4000.

  86. Worth noting by grasshoppa · · Score: 1

    I am an AVID SimCity fan. As much time most people have sinked into diablo2, I have dropped at least that much into the previous simcities. Bought all the expansions, first day. Loved them all to death. I know I'm not alone in this.

    I will not be buying this game. In part because of the "always on" nature of the game, in part because it's EA. What's amazing to me is how these companies can take such brand loyalty and absolutely destroy it. And not just by releasing a bad game. Hell, how many of us are fans of franchises that have stinkers? No, they destroy it by abusing customers, by kicking them where it hurts, then trying to charge you more for the privilege.

    So no thanks. As much as it will pain me not to play this latest installment and get my city on, I'm sitting this one out, thanks.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
    1. Re:Worth noting by grasshoppa · · Score: 1

      And yes, I did just use sinked. It's my word, you can't have it.

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    2. Re:Worth noting by Chewbacon · · Score: 1

      I feel a little hurt that I won't be buying it. But not as hurt as I'd be spending money and can't play because the servers are down. :)

      --
      Chewbacon
      The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
  87. Cities in Motion 2 looks good! by Joe_Dragon · · Score: 2

    Cities in Motion 2 looks good!

    I like that it has a good road system and I hope it get's some like the NAM mod for Simcity 4

  88. Re:Blame the pirates by Anonymous Coward · · Score: 0

    EA's problem is that their chief competitor is themselves. What can a new SimCity offer that wasn't available to me, either out of the box or through mods, in SimCity 4? Microsoft has this problem with new versions of Office.

    EA used always on DRM to give themselves the ability to shut down their main competition when the next SimCity is released and also to have some new, shiny feature (Regions) to justify why you should upgrade.

    Locking out pirates is just a bonus.

  89. Never buy games/products with these restrictions by Anonymous Coward · · Score: 0

    I don't buy games that have these kind of requirements.

    Two reasons.

    The first one, technical. Most of my gaming is done during my off-shift hours at work, which is at a remote location. I cannot have an always-on connection. When I am home from work, I have no time for games.

    The second, matter of principle. Not putting up with this kind of crap.

  90. I loved simcity 1-4 by Anonymous Coward · · Score: 0

    But i havent even thought twice about buying simcity 5. Screw you & your DRM too EA... & that goes for you too Valve, blizzard, rockstar, and Ubisoft.

  91. Shit like this is why I quit by m93 · · Score: 2

    Four years ago I got a copy of the original Bioshock for my PC. I had just moved into a new place and didn't have internet yet, so I decided to install this single-player game for entertainment until I had connectivity. Lo and behold I couldn't install the game, as it required a phone-home. I haven't purchased a computer game since. I've discovered hobby board gaming, which works great in the absence of power and internet connections. The new way of doing things in the world of video games can go eat it's own asshole.

  92. Re:Why the online restriction? DUH! by happylight · · Score: 1

    Parts of the game engine is on the server. Without the server part nothing would work. That is until someone writes a server emulator.

  93. EA is like an abusive relationship by GodfatherofSoul · · Score: 1

    High highs and low lows. My all time favorite FPS game BF2142 started out so buggy you could only play 1-2 rounds before a crash, then EA abandoned support for it, then rubbed it in releases new maps a year or two after game was all but defunct. They turned BF3 into CoD with vehicles, and now I'm expected to leave their damned server running on my machine 24-7 just to play (yeah you CAN turn it off by see how long you can keep that routine up).

    They're capable of creating great content, but they act like they don't give a shit after they've got your $50. I don't even play BF3 any more the cheating is so flagrant and I'm tired of the waiting for the anti-hack patch to come out (probably conveniently around the time they release a new expansion set from what I've seen).

    That's the problem with bean-counter driven development. You might milk your customers in the short run, but you lose them in the long run.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  94. Re:Why the online restriction? DUH! by happylight · · Score: 1

    If you want an example... Diablo 3 is exactly the same way. There has yet to be a working emulator that has working quests and mobs for Diablo 3 released to the public.

    There are a couple private servers out there but... if you'd still need an internet connection to connect to the private server then you might as well play on the official blizzard server.

  95. Not an "online check" by DragonWriter · · Score: 1

    Won't pirates simply remove the online check and play offline though?

    No, because the game engine is split between EA's servers and the local client.

    Unless they also pirate EA's server-side simulation code and run their own servers, they aren't going to be playing offline.

  96. Who Cares? by khelms · · Score: 1

    Sim City Classic (Micropolis) works fine on my Linux system and Sim City 2000 works on my XP system.

    Have they really added any got to have features to their many updates of the game, or are they just trying to capitalize on a well-known title to rake in more cash?

    1. Re:Who Cares? by WillAffleckUW · · Score: 1

      Sim City Classic (Micropolis) works fine on my Linux system and Sim City 2000 works on my XP system.

      Have they really added any got to have features to their many updates of the game, or are they just trying to capitalize on a well-known title to rake in more cash?

      Well, they finally added some of the more difficult designs I gave them a while back, in this release, but doing wave animations was a bit tricky.

      But most of the tech was added in SimCity2000.

      --
      -- Tigger warning: This post may contain tiggers! --
  97. Agile strikes again by angrysoftwaretester · · Score: 1, Interesting

    EA embraced Agile Development a while back. Coincidence? Look at all these big companies that have gotten suckered into drinking the Agile koolaid. Bugs, bugs, and more bugs. Angry customers galore. Negative reviews. Nobody wants to look deeper within organizations to find out what's going on. Some of you may want to blame management. Well, management embraced Agile. Maybe it's time we took a critical eye towards Agile.

  98. Re:Blame the pirates by phantomfive · · Score: 1

    All the same, it's getting so out of hand that instead of just boycotting games that have horrible DRM, I'm thinking of actually buying games that don't. Even if I don't really want to play them. Vote with my wallet and all that.

    --
    "First they came for the slanderers and i said nothing."
  99. O rly. by Anonymous Coward · · Score: 0

    "What really annoys me is the absolute limit of what I can do to these bastards is not give them money."

    Son, this is the United States. Sue the fuck out of them like I did.

    I won pretty easily, go find yourself a competent lawyer.

    Docket link or it didn't happen.

    1. Re:O rly. by Khyber · · Score: 1

      It's been a story here on slashdot, oh n00b. McQuown vs Electronic Arts.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:O rly. by Zalbik · · Score: 1

      What does a lawsuit about SecuROM damaging computers have to do with online-only DRM?

      And this still has nothing to do with the Magnusson-Moss Warranty Act.

      You apparently have no idea what you are talking about.

    3. Re:O rly. by Khyber · · Score: 1

      You can make quite the argument in court that products of this nature need to come with a warranty of some sort, given that improperly made they can cause possible issues with the proper functioning of one's property and that tying that warranty to a service like origin or steam is illegal, and in fact the product should be unbundled from such restrictive software so that the publishers and game creators can be properly held liable.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    4. Re:O rly. by Anonymous Coward · · Score: 0

      You apparently have no idea what you are talking about.

      ^^^ Spurous claim and ad hominem. While I might not agree with a Magnuson-Moss approach, I would not discount the viability of such an action. Your Honda example is myopic and demonstrates a clear lack of creativity. You brought a knife to a gun fight.

      See 59 A.L.R. Fed. 461. Consumer product warranty suits in federal court under Magnuson-Moss warranty—Federal Trade Commission Improvement Act (15 U.S.C.A. 2301 et seq.).

      TABLE OF CONTENTS

      Article Outline
      Table of Cases, Laws, and Rules
      Research References

      ARTICLE OUTLINE

      1[a] Introduction—Scope
      1[b] Introduction—Related matters
      1[c] Introduction—Text of pertinent sections of the Magnuson-Moss Warranty Act
      2[a] Summary and background—Generally
      2[b] Summary and background—Practice pointers
      3[a] Amount in controversy for federal jurisdiction—Generally
      3[b] Amount in controversy for federal jurisdiction—Punitive damages
      3.5 Consumer's obligation to provide opportunity to cure defect
      4 Warrantor's obligation to correct defects
      5 Service contracts pertaining to consumer products
      6 Damages; applicability of state law
      7 Other issues
      Research References

      Table of Cases, Laws, and Rules

      15 U.S.C.A. 41 et seq.; 15 U.S.C.A. 45; 15 U.S.C.A. 45(a)(1); 15 U.S.C.A. 57(b); 15 U.S.C.A. 2301 et seq.; 15 U.S.C.A. 2301; 15 U.S.C.A. 2301(3); 15 U.S.C.A. 2301(6); 15 U.S.C.A. 2301-2312; 15 U.S.C.A. 2303(a); 15 U.S.C.A. 2304; 15 U.S.C.A. 2304(a)(4), 2311(b)(2); 15 U.S.C.A. 2304(a)(4); 15 U.S.C.A. 2304(b)(1); 15 U.S.C.A. 2308; 15 U.S.C.A. 2308(a); 15 U.S.C.A. 2310; 15 U.S.C.A. 2310(d); 15 U.S.C.A. 2310(d)(1); 15 U.S.C.A. 2310(d)(2); 15 U.S.C.A. 2310(d)(3); 15 U.S.C.A. 2310(d)(3)(B); 15 U.S.C.A. 2310(e); 15 U.S.C.A. 2311(b)(1); 15 U.S.C.A. 2311(d).

      Second Circuit

      Novosel v. Northway Motor Car Corp., 460 F. Supp. 541, 25 U.C.C. Rep. Serv. 137 (N.D. N.Y. 1978)
      Oscar v. BMW of North America, LLC, 274 F.R.D. 498, 79 Fed. R. Serv. 3d 808 (S.D. N.Y. 2011)
      Statler v. Dell, Inc., 775 F. Supp. 2d 474 (E.D. N.Y. 2011)

      Third Circuit

      Kravitz v. Homeowners Warranty Corp., 542 F. Supp. 317 (E.D. Pa. 1982)
      McGarvey v. Penske Automotive Group, Inc., 639 F. Supp. 2d 450 (D.N.J. 2009)
      Pratt v. Winnebago Industries, Inc., 463 F. Supp. 709, 26 U.C.C. Rep. Serv. 68, 59 A.L.R. Fed. 452 (W.D. Pa. 1979)
      Rose v. A & L Motor Sales, 699 F. Supp. 75 (W.D. Pa. 1988)
      Stuessy v. Microsoft Corp., 837 F. Supp. 690 (E.D. Pa. 1993)

      Fourth Circuit

      Atchole v. Silver Spring Imports, Inc., 379 F. Supp. 2d 797 (D. Md. 2005)
      Fleming v. Apollo Motor Homes, Inc., 87 F.R.D. 408 (M.D. N.C. 1980)
      Misel v. Mazda Motor of America, Inc., 420 Fed. Appx. 272 (4th Cir. 2011)
      Saval v. BL Ltd., 710 F.2d 1027, 36 Fed. R. Serv. 2d 1029 (4th Cir. 1983)
      Schwiesow v. Winston Furniture Co., Inc., 74 F. Supp. 2d 544 (M.D. N.C. 1999)
      Wolf v. Ford Motor Co., 829 F.2d 1277 (4th Cir. 1987)

      Fifth Circuit

      Boelens v. Redman Homes, Inc., 759 F.2d 504 (5th Cir. 1985)
      Boelens v. Redman Homes, Inc., 748 F.2d 1058 (5th Cir. 1984)
      Chrysler Corp. v. Texas Motor Vehicle Com'n, 755 F.2d 1192, 51 A.L.R.4th 845 (5th Cir. 1985)
      La., ex rel. Guste, State of v. Fedders Corp., 543 F. Supp. 1022 (M.D. La. 1982)
      MacKenzie v. Chrysler Corp., 607 F.2d 1162 (5th Cir. 1979)
      Washington v. Otasco, Inc., 603 F. Supp. 1295 (N.D. Miss. 1985)

      Sixth Circuit

      Barr v. General Motors Corp., 80 F.R.D. 136 (S.D. Ohio 1978)
      Bearden v. Honeywell Intern. Inc., 720 F. Supp. 2d 932 (M.D. Tenn. 2010)
      Coppernoll v. Custom Housing Center, Inc

  100. Re:Why the online restriction? DUH! by santax · · Score: 1

    Diablo 3 seems to do rather well.

  101. EA announced microtransactions in all games by WillAffleckUW · · Score: 1

    I don't get why you're all upset. Heck, I'm the person who cracked most of the SimCity codes (double hex encoding) back in the day, and contributed all the original design ideas for wind, hydro, ferries, and various other things that popped up later in the game.

    They told you, EA did, that they were going to included microtransactions in all their game platforms.

    They are doing what they said.

    The only good thing is they haven't done it to Sims3. There you can save locally, and upload if you want, but the customer base for that game is perfectly willing to buy "golden" items or things that use SimCash to buy on the Exchange.

    It's because SimCity players aren't used to "buying" fancy toys for their cities that you're upset. If I was EA, I would have made certain building types purchaseable for SimCash, and let you buy "monster scenarios", kind of how Sims3 they have you buy "towns" which include extra content like hot air balloons and clothing patterns and kid toys.

    Look, do you want to pay $100 a game? Or would you rather pay half that and then pay $10 or $20 extra for "premium" content?

    This is why when I ran games, I gave away the game rules and charged for the service of processing them (also shows up in a different area of tax returns, for accounting purposes). Game cost the same in the end.

    --
    -- Tigger warning: This post may contain tiggers! --
  102. Another game I won't buy ... by Anonymous Coward · · Score: 0

    More cash for other games!

  103. Welcome to the new form of DRM by FlynnMP3 · · Score: 1

    There may be other stated ancillary reasons: social gaming, cloud enabled, anti cheating, but the main advantage always online has is Digital Restriction Management. The big dev houses and publishers are all over this. Given the current state of gaming, there isn't anything we (the collective we) can do about it. The EA's of the world have all of us by the short hairs and they know it. There is no viable market reason they will change anytime in the future.

    Reason? There are way too many gamers that will still buy the product. These gamers range from too young to care to gamers who buy the game while grumbling about always on restriction and gamers for everything inbetween. The only way to change this developing trend, is to hit them where it hurts. Don't buy their game at all. You could take the time to write them a dead letter about why you refuse to buy their product, but they will relegate those letters to the looney trash bin.

    So enjoy the always on DRM. Maybe technology will catch up and nearly everybody will have gaming friendly Internet connections in the future. This is unlikely in the next couple decades. So there may be a chance where the new generation of gamers will discover why DRM is a bad thing for single player games. Thus adding to the percentage of those that refuse to buy the game. But even then, a new set of gamers that are completely unconcerned will come into the market. It's a losing battle.

    I wish the prospects were better, but with the instant gratification gamers types are in general - the Publishers will keep a firm grip on the bit and we'll go where they tell us. And we'll like it dammit!

  104. Re:Blame the pirates by Anonymous Coward · · Score: 0

    Didn't like SC3K? It's my favorite one.

  105. This makes me sad by Barlo_Mung_42 · · Score: 1

    I really liked the old Sim City games and would really like to try this one but I won't.

    1. Re:This makes me sad by isorox · · Score: 1

      I really liked the old Sim City games and would really like to try this one but I won't.

      I first started with Sim City on the Spectrum, then on the PC, then got Sim City 2000 which was awesome. 3k was all-right, but wasn't the leap that 2k was. 4k seemed slow and buggy, but that was 10 years ago. Civ 1/2/3 was the other series that I always enjoyed.

      It was about then I got a job and no longer had time to play games. As time went on my job shifted, and I now spend over 2 weeks a year on a plane, that's a lot of time to play things like Civ and Sim City -- there's only so many times I can watch the same films on the IFE.

      Apparently Sim City 5 won't work in that scenario. Oh well.

  106. Linux support by chocolatetrumpet · · Score: 1

    re: Is Linux support a possibility?

    "Yes it is, we originally wanted to list it as a launch platform, but we decided to wait to add it to make sure that we would really be able to support it at the same time as the other platforms, due to time constraints. We didnt want to promise it, and then not deliver. Us linux users get enough of that as it is. If it is not available on linux on release day, it will be very shortly after."

    --
    Spoon not. Fork, or fork not. There is no spoon.
  107. The cloud claim are bullcrap by Anonymous Coward · · Score: 0

    There is not enough data being exchanged to be more than just a savegame , and barely anything else. If you look up you see , what, 50 Megabyte download per hour ? And that count what the other guys in your region is doing. Far more likely there is no server calculation beyond sharing the department / checking whose sims are going to where when they go from city to city , and that's it, and that is certainly something which could easily be calculated locally, if it was a single player with all your region/city saved locally on your PC. It isn't as if you can work on more than a city at a time anyway, only the current city "changes" , the other city in offline mode do not change, the system just calculate what you get from them per hours and locallly simulate it to you.

    Basically the multiplayer aspect are asynchroneous, and you get more problem from them than advantage and have to break your own gameplay down, than you are really "enhanced" or helped. Heck some review (was it ars technica) mentionned how he was royally fucked because his enighbor city changed/razed/or did somethign different, and all his worker lost job or something and his finance tanked so much the city was compeltely unusable.

  108. What Is Very Telling.... by EXTomar · · Score: 1

    Is EA going to sell us things like Big Ben, Eiffel Tower and The Empire State Building when "SimCity" can't simulate a city the size of London, Paris, or New York? I don't know if "SimCity" can even do 20 square blocks which isn't even a quarter of Manhattan.

  109. Francis is PISSED by Boawk · · Score: 1

    Holy shit. I bet EA nailed plywood over their windows and staked a lookout on their roof after seeing this. http://www.youtube.com/watch?v=H9VClRhU404

  110. I'm hurt by Chewbacon · · Score: 1

    I've been looking forward to SC5's release for a while, but now I can't buy it. It's marks the end of one of my favorite game series of all time.

    --
    Chewbacon
    The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
  111. Re:Why the online restriction? DUH! by yurtinus · · Score: 1

    Makes you long for the days when the biggest uproar was about a one-time online activation...

    --
    +1 Disagree
  112. Sad by skitchen8 · · Score: 1

    I have been so looking forward to this game for so long. After Societies or whatever it was called sucked so bad this game looked like it was going back to the roots of being a stupidly detailed city building game. It was actually going to be the first PC game I've paid for in a few years, and now I am left disappointed :( You ruined my day Slashdot, shame on you for making me an informed consumer. Jerks.

  113. Assassins Creed tried this by thegarbz · · Score: 1

    How about Assassins Creed? That had a similar requirement. It was all in the name of DRM, yet it took less than a week for someone to create a program that imitated the server. Yes that's right to play the cracked game there was a line change in the hosts file to redirect the request to the local machine and you simply ran the server software on the computer. The game was none the wiser.

    Piracy happened. Legitimate users got screwed.

    1. Re:Assassins Creed tried this by Cito · · Score: 2

      That's the whole thing that devs just won't understand...

      DRM does not hurt or hinder pirates at all... not one iota.

      DRM only harms legit users, who pay for a game to only realize it doesn't work right, too sluggish, laggy and when they complain on the official forums they get their computer blamed as the problem and told to "upgrade your cpu / upgrade your video card / upgrade to a SSD / etc"

      when in fact it's the DRM calling home every x minutes and causing a problem giving legit users subpar experience.

      When Assassins Creed 1, 2 and 3 came out I actually bought 1 and 2, but I downloaded the crack to remove the DRM.

      part 3 I had had enough of Ubisoft's bullshit hate against all legit pc users so I pirated 3, and the cracked version works better than the legit version, people on forums complaining of lag spikes or stutters in framerate.

      after downloaded the AC3 crack that imitates the AC3 DRM server I got 0 stutters and run around 80-100+ fps with a EVGA GTX 670

      I do support the indie games, and games that don't ship with DRM such as the X3 franchise, their X3 reunion started with DRM but they quickly submitted a patch that deleted all DRM and all subsequent X3 releases have shipped with zero DRM and promise the new X3 coming out soon won't have DRM also.

      So games like that I will financially support as best as I can, and indie games like Minecraft/ Towns / etc.

      Simcity 5 will be cracked easily and only legit users will be harmed due to drm server outages / latency / etc. While skidrow / reloaded drm cracks will just imitate the server like was done with anno 2070 or AC3 and pirates will win yet again...

      only way to beat pirates is don't try and fight them, we'll support non drm games financially, but you start slapping DRM on dvd's/blurays/video games then yell yea I will be pirating

    2. Re:Assassins Creed tried this by Outtascope · · Score: 1

      That's the whole thing that devs just won't understand...

      DRM does not hurt or hinder pirates at all... not one iota.

      Ah, but there you are wrong. DRM makes the target MORE ATTRACTIVE to pirates. The challenge attracts the pirates, and publishing the hacks is just a method to prove their l33tn355. Yep, there will be theft either way. But the people who pay are going to pay whether or not there is DRM (actually, with situations like this, they are less likely to purchase something that has been bugged up). DRM isn't going to make someone who was going to steal it all of a sudden pay for it.

      These companies have really got to make a better attempt to find the sweet spot, because to date all I can see, as a consumer, is arrogance.

    3. Re:Assassins Creed tried this by segin · · Score: 1

      Is it worth noting that Minecraft *does* have online DRM? Although it's essentially nothing; it just puts a persistent and annoying text on the top-left of the screen if it cannot validate your username and account, and the "crack" is nothing more than making this text disappear.

  114. Re:Simcity 5 dumbed down the road and zoneing syst by crossmr · · Score: 1

    There is nothing sweet about cities in motion
    It was pretty
    that was it
    the traffic patterns were shit
    the people you moved had no impact on the game, the development was completely pre-planned, the game didn't respond to a thing you did, and there were so many bugs that traffic became a nightmare, cars would always stop on crosswalks preventing people from crossing the road, trucks couldn't turn left because they could never get enough time to do it, boats would stop for oncoming boats when they had enough time to go to the other side and come back twice, trams had weird collision physics so that when they were pulled into a station, well back from the road (going in the direction away from the road) somehow they had an invisible caboose that would block traffic for awhile. Every map was the same, start plopping subways and watch the money roll in.

    Cities in motion failed in just about every department but the graphics

  115. Re:Why the online restriction? DUH! by cheekyjohnson · · Score: 1

    Creating a simple DRM system that ensures that 95% will buy the game and will not be impeding is fine.

    I don't think so.

    --
    Filthy, filthy copyrapists!
  116. Re:Blame the pirates by cheekyjohnson · · Score: 1

    Yes, blame the pirates. The people who actually implemented the DRM had nothing to do with it! It's true! Really!

    --
    Filthy, filthy copyrapists!
  117. Re:They are training the children for the future o by Anonymous Coward · · Score: 0

    *This post is deliberately meant to be stupid and lulzy.

    You succeeded and failed, respectively.

  118. It's about the gameplay by Anonymous Coward · · Score: 0

    Sure their basing it on an online server sucks, but SimCity 5 was great, hands down. They're still having difficulties with server connection and stuff. But when it all works (like it did last night), the game can keep you entertained for hours.
    The game itself was good. It's really just a simplified version of the previous SimCities. (And, in the company's defense, I never had trouble with playing SimCity 4 either.)

  119. Re:Blame the pirates by Sigg3.net · · Score: 1

    I call BS. This has nothing to do with piracy, except as an excuse.

    Game companies can't admit that piracy increases sales because it's the perfect scapegoat for additional profits (artificial expiration date, micro sales, targeted advertising, no secondhand market etc).

    Look, if 3 people pirate a game (and it's a good game) they will recommend it to their peers, say 5 people each = 15 people. Of those 15, some will buy the game, talk to more peers etc. Eminem is rich because MP3 existed, not because of his talents alone.

  120. Re:Blame the pirates by Anonymous Coward · · Score: 0

    The always on connection is nothing more than DRM in disguise.

    While part of the truth, that's not the whole truth. See other posters for other reasons for the always on nonsense.

    If the pirates hadn't been so keen to rip every game they could get their grubby little hands on this sort of nonsense probably wouldn't have happened.

    Completely wrong. Utterly.

    The pirates couldn't care less about the DRM / online requirement, since they don't have that in their version(s). It's long gone. Not an issue. Not there. Does. Not. Exist. The pirates have no online requirement or any other DRM crap in their versions.

    As always, the only one being hurt by shenanigans like this is the legitimate customer. It's extremely bad business, in the long run.

    Yes I know, the truth hurts.

    It does indeed, but the actual truth isn't the one you thought it was.

    I hope you have learned something today.

  121. Why do you have to even ask this question? by Anonymous Coward · · Score: 0

    The reason it's tied to online servers is to control software piracy in order to maximize profit. This is why virtually all their new games have no offline mode.

  122. was looking forward to this game by Anonymous Coward · · Score: 0

    but no way am i going to spend my money on a product that i can only use when the internet is on so if i have internet problems or my internet goes down i might as well forget passing my time on simcity .no think i will wait till the game gets cracked which it will do just a matter of time . i will buy the game but i will use a crack to play offline i pay for something its mine not yours E.A or anyone else's .would you buy a car and then have to wait till somebody else decides you can use it no . that's not how it works guys you buy something its yours no matter what the fine print says it belongs to the person that purchased it . so what disappointment was looking forward to buying this game for ages . glad i didn't though after all the server trouble i would be taking my copy back and throwing it at the person who sold it me .

  123. Take initiatives ! by Anonymous Coward · · Score: 0

    I keep reading this anti-EA posts, and wonder why poeple don't get more involved. Take these educational games open source for an instance: what keeps you from writing your own simcity clone, or joining existing projects like lincity or opencity. Simcity 4 already showed the uge modding potential of simulation games, so let's move on, and code a complete game whose ultimate purpose is NOT turning you into a corporate slave.
    Since the average player spends hours on simulation games, why not invest a small part of it into coding ? Since most of the work behing games is not actually C++, but more careful planing, team work and a lot of artworkt, there is definitely a place for everyone...

  124. Simcity 5 download by Anonymous Coward · · Score: 0

    You can download Simcity 5 here: http://tipstrue.com/simcity-5-download-pc/
    This is full version of game.

  125. This Shit But Awesome game by Anonymous Coward · · Score: 0

    Get ready folks....

    This is a sign of things to come.

    Every 24 hours,up to 200 species of plant,animals become extinct.[According to the UN]

    And you guys show your displeasure about a FUCKING GAME?

    I love Sim City...I love Gaming[lot's of games that EA make]

    And you Wonder[if you do at all] why the[Real] world is fucked up?

    Because everyone is too busy complaining about a game they KNOW will be fixed soon...

    Fuck all of you Whiney Cocksuckers.

    Shame on all of you.

    Like this SHIT matters,idiots.

    Back on Planet Earth,real problems await us all.

    And a Video game has you up in arms?

    FUCK YOU.

  126. Discount Jeans,handbags,sunglasses sale by xiuchuni · · Score: 0

    The website wholesale and retail for many kinds of fashion shoes, like the nike,jordan, also including the jeans,shirts,bags,hat,glasses and the decorations. All the products are free shipping, and the price is competitive, after the payment, can ship within short time. the goods are shipping by air express, such as EMS,DHL,the shipping time is in 5-7 business days ! YOU MUST NOT MISS IT http://www.sport3trade.net/ Discount jordan shoes $35, Air max shoes $35, Nike/shox $35, handbags $36, Sunglasses $16, New era cap $12, wallet $19, belt $18, jewelry $15, T-shirts $20, DG Jeans $36, (NFL MLB NBA NHL) jerseys $25, http://www.sport3trade.net/

  127. The CEO wouldn't be the only one to blame by Mystiq · · Score: 1

    http://www.geek.com/articles/games/ea-wont-green-light-any-single-player-only-games-2012095/

    Frank Gibeau:
    "We are very proud of the way EA evolved with consumers. I have not green lit one game to be develped as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365." Fire him, too, please.

  128. And jerks like you by Anonymous Coward · · Score: 0

    are the reason the rest of us who do not want to run cracked stuff (both because we want to pay the creative people AND avoid the infection risks associated with crackware) end-up stuck with all the DRM garbage. Thanks a lot. You are what makes if possible for companies like EA to honestly testify under oath in court cases and in congress about software piracy as a FACT rather than as an imaginary threat.

  129. There is by Anonymous Coward · · Score: 0

    It's called "do not buy their products"... this is the honest and principled thing to do. Nothing says you HAVE to play a computer game...and if you desperately desire to, there are plenty of other games to play, including many free games. That's how you "punish" a company for producing garbage. You double the "penalty" if you instead spend your money buying from a competitor whose products and/or business practices you prefer. Your post seems to carry a frustration that other people are rewarding EA by continuing to buy from them... that's an issue you just need to get over... to borrow (and paraphrase) line from Charlie Sheen's character in Ferris Bueller: "Why do you care about what your brother does?" There are plenty of nasty businesses on Earth with bad products and bad practices that are propped-up by dumb customers who keep buying from them... I care not. I do not work for them or buy from them and do not care about how much money they have or how nice their buildings are.

    If you take the approach of pirating the stuff, then all you have really done is admit you are a dishonest thief and any further debate is ONLY about WHAT you will steal, or from WHOM you will steal.

  130. Hello? McFly????? by Anonymous Coward · · Score: 0

    "My experience is that people don't even want to hear about how the game companies are boning them. They complain that it impedes their enjoyment of the game"

    THEY are apparently sufficiently happy with the experience they are getting in exchange for their money... that's a free market. Leave them alone unless they complain about it (in which case you can introduce them to alternatives and they will likely be more open to the options). How does it hurt YOU if the person next to you is HAPPY about being ripped-off and abused? News flash: There are people who pay others to abuse them... and they enjoy it. Get over it. Leave them alone in their happiness and worry instead about people who are actually unhappy victims.

  131. arco by Anonymous Coward · · Score: 0

    Simcity crack without origin : http://filespeedy.net/download/25024/YTFhN

  132. Andie by Anonymous Coward · · Score: 0

    I found some crack. It seems legit. It's probably SKiDROW's official website.

    You can download it from: Simcity 2013 crack