What about call answer? Should you take the incoming call and how long should you be on it before returning to the original call? What happens if you consider the second call to be more important than the first?
If you're referring to call waiting... I loathe that 'feature' - so much so that I do not have it on my own phone; and if I happen to be using a phone so cursed, it is ignored altogether.
I think that 3rd person games work a lot better on consoles than PCs.
I must respectfully disagree; there is no technical reason why such a game (or, for that matter, fighting game) cannot work well on a computer. As an example of this point, I offer kill.switch. Also pointed out is the fact that there are USB gamepads available for those so inclined.
Conversely, though, real-time strategy and real-time tactical games do poorly in my opinion on consoles: for such, gamepads simply cannot match the mouse/keyboard combination for responsiveness and hotkeys. That particular debate, however, is beyond the purview of this post.
Also, if it is 'brought down' to the console level, it could be a great game, and sell zillions.
Again, I beg to differ. As I have said above, there is no reason for the core gameplay to change between the console and computer versions of a notional title. On the other hand, the latter version can be tuned to appeal to its target audience as well as take advantage of its medium. For instance, the PC version of GTA3 not only allows players to use their own MP3 collection in an extra radio station, but allows them to change the player character skin (my two personal favorites used the default head on, respectively, a greyscale version of the Techno-Viper uniform and the FBI agents' brown slacks and blue windbreakers (with the Bureau logo replacing the acronym)..
Sounds like what you need is to learn communication skills and how to actually communicate complex ideas in terms people can understand...
Yes, this is a good point. In keeping with what I believe to be the spirit of the comment you are responding to, however, I will also suggest that a true master of persuasion does not need 'shiny toys with brightly coloured lights'...
And remember, there is room for paintball guns to evolve... here is an example of speculation in that vein for the Cyberpunk 2020 RPG.
And then you have the little detail of just what can be put inside a paintball. Oh, the possibilities...
Syndicate Wars, made back in '96 or so by Bullfrog Software (which got folded into EA, I think). In said game that weapon system is poetically known as 'Satellite Rain'.
Note, too, that the article addresses the placement costs and inherent availability issues of a satellite-based platform, suggesting modified ICBMs (or, I would think, SLBMs) as delivery vehicles for these rods...
Now, if people are already leery about the government, which is notionally accountable to them, doing this sort of thing, what on Terra makes these private entities think that their doing it will be accepted?
Quite aside from the insulting and inexcusable assumption that is at the root of such a program ('guilty until proven innocent'), what reassurances do people have that this capability will not be abused? For instance, it's quite easy to destroy someone's reputation by planting child pornography on their hard drive, then 'anonymously' tipping the FBI...
First and foremost, I'd like to take this opportunity to list my own favorite 'blasts from the past':
Space Gun (Taito) - Operation Wolf meets Aliens, cherried with the ability to back up (trust me, this will often save you from needless injury, but remember, you're on a clock!) and four different loads for alt-fire: HE, incendiary, cryogen, and a sort of 'energy blade'.
Search and Rescue (SNK) - overhead shooter in the Ikari Warriors/Heavy Barrel tradition, complete with the rotating stick (old-school circle-strafing!). Added the ability to jump over holes in the floor, as well as alt-fire for the weapons.
Steelgunner series (Namco) - anime-styled shooters with you and a partner representing the city's finest. Yes, you had powered armor; yes, you definitely needed it.
Virtua Cop series (Sega) - simple, yet fun and challenging at the same time. Spectacular and often-useful effects were there if you knew where to shoot.
That said, I think the Neo-Geo's multi-game cabinet is one of the most underappreciated innovations in arcade design. Why, the question then arises, was this never widely adopted?
Perhaps my biggest gripe with a lot of arcades is their shoddy maintenance. Okay, buttons and sticks will occasionally suffer casualties, but for such things to languish for days and weeks is simply inexcusable.
And right behind this is the lack of gaming etiquette evidenced in some circles. Picture this: you finad an unoccupied KoF 2003 machine and proceed to play... maybe you want to play through the storyline, or work on your technique in peace... lo and behold, someone decides to jump in without being invited, or in spite of being explicitly uninvited. Whether they are better than you or not is immaterial; that they don't seem to understand or care why you find their intrusion irritating is. Note that in the likes of Virtua Cop, adding a second player spawns more enemies... that, and I find it both embarrassing and insulting when the other player neglects to check his/her targets before opening fire.
I can't count how many servers my brother and I have been banned on by admins who are unable to tell talant from hacks.
Oh, I can imagine; it's bloody unfair. Now, if you would, ponder this question: how many of those admins genuinely cannot distinguish talent from cheating, as opposed to wanting you and your brother gone because you were good? Which ties into what you said about people who suck, and whine about 'cheating' as opposed to getting better...
XIII's single-player campaign has three sniper weapons: the Dragunov SVD, regular crossbow, and a lesser form of the chu-ko-nu (3 bolts per clip instead of 10). All three have one trait in common: when you zoom in, you have to wait and settle down (I think the PSG-series in the MGS games does this too) before taking your shot. Move while looking through the scope, and you disturb your aim; you have to wait for the sights to settle again. For some reason, this trait was never carried over to the multiplayer mode (and neither were the crossbows).
Speaking of the crossbows: yes, they were quiet, and a headshot (provided the target didn't have a helmet) was instant death, but you had to factor in lead time for the bolts.
Hiding known file extensions is not, in and of itself, a problem. Think about it: under such an environment, the very appearance of extensions such as.txt and.jpg - which are known extensions! - should raise a red flag with respect to the file in question.
Mainly because we have a large geeky population...
Which obliges me to ask after the definition of the word 'geek'.
...and many (but not all) of said geeky population lack the social skills to properly interface with members of the same gender, let alone the opposite sex.
And this leads me to ask, "what is meant by 'properly interface' with respect to the opposite gender?" From the context of this thread, one is led to guess that 'proper relations' means having a boy/girlfriend and a sex life (as distinct from having friends who happen to be of the opposite gender). Such a guess would, of course, be quite wrong, never mind the fact of the definition being incredibly narrow-minded.
...I am reminded of The Big Hit. Specifically, there was a device known as a 'Trace-Buster', and another - by the same company - called 'Trace-Buster Buster'. Hmmm...
Among my biggest fears in regards to computer worms, etc somehow getting into a nuclear weapons system and causing nuclear missiles being launched...
Unlikely... as I recall, the 'two-man rule' is still in force with respect to the nuclear arsenal. You know, two people having to act in concert to execute the launch command. See: beginning of WarGames; GoldenEye; et cetera.
Why worry? You just said it yourself: it's well known that SoBig fakes its origin. Therefore, if it is not present on your system, there is no way you can be held accountable for it being mailed to someone else's.
I'll be satisfied with the investigation when I see a picture of the person who wrote it (preferably in a body bag, with the fingernails ripped out & a broom handle sticking from his/her ass).
Excessive and completely unjustified. Even Frank Castle shows some restraint.
Make anyone vaguely connected (and catchable) responsible and the problem will be solved.
Ummm... no. 'Vaguely connected' does not repeat not necessarily equal 'guilty party'. Imagine, if you will, a scenario where your roommate committs murder, and the authourities can't find him. They do, however, find you, and since you're 'vaguely connected' and 'catchable', they decide you're guilty.
Make users responsible for sending viruses from their computers...
Many if not all viruses are meant to propogate without their hosts being aware of it. And since there will for the foreseeable future be a window of opportunity between news of an exploit and availability of a patch, there will always be people who are unaware that their systems have... guests. Can you really hold someone accountable for something which is beyond their control? Answer: no.
Objection - relevance; as in 'lack thereof'. Do many cities in the United States need a better public transit plan? Yes. Does this have anything to do with the hardware failure suspected to be at the bottom of the recent unpleasantness? No.
Pull the other one, it's got bells on.
How so?
And remember, there is room for paintball guns to evolve... here is an example of speculation in that vein for the Cyberpunk 2020 RPG. ...
And then you have the little detail of just what can be put inside a paintball. Oh, the possibilities
Syndicate Wars, made back in '96 or so by Bullfrog Software (which got folded into EA, I think). In said game that weapon system is poetically known as 'Satellite Rain'.
Note, too, that the article addresses the placement costs and inherent availability issues of a satellite-based platform, suggesting modified ICBMs (or, I would think, SLBMs) as delivery vehicles for these rods...
Now, if people are already leery about the government, which is notionally accountable to them, doing this sort of thing, what on Terra makes these private entities think that their doing it will be accepted?
Quite aside from the insulting and inexcusable assumption that is at the root of such a program ('guilty until proven innocent'), what reassurances do people have that this capability will not be abused? For instance, it's quite easy to destroy someone's reputation by planting child pornography on their hard drive, then 'anonymously' tipping the FBI...
- Space Gun (Taito) - Operation Wolf meets Aliens, cherried with the ability to back up (trust me, this will often save you from needless injury, but remember, you're on a clock!) and four different loads for alt-fire: HE, incendiary, cryogen, and a sort of 'energy blade'.
- Search and Rescue (SNK) - overhead shooter in the Ikari Warriors/Heavy Barrel tradition, complete with the rotating stick (old-school circle-strafing!). Added the ability to jump over holes in the floor, as well as alt-fire for the weapons.
- Steelgunner series (Namco) - anime-styled shooters with you and a partner representing the city's finest. Yes, you had powered armor; yes, you definitely needed it.
- Virtua Cop series (Sega) - simple, yet fun and challenging at the same time. Spectacular and often-useful effects were there if you knew where to shoot.
That said, I think the Neo-Geo's multi-game cabinet is one of the most underappreciated innovations in arcade design. Why, the question then arises, was this never widely adopted?Perhaps my biggest gripe with a lot of arcades is their shoddy maintenance. Okay, buttons and sticks will occasionally suffer casualties, but for such things to languish for days and weeks is simply inexcusable.
And right behind this is the lack of gaming etiquette evidenced in some circles. Picture this: you finad an unoccupied KoF 2003 machine and proceed to play... maybe you want to play through the storyline, or work on your technique in peace... lo and behold, someone decides to jump in without being invited, or in spite of being explicitly uninvited. Whether they are better than you or not is immaterial; that they don't seem to understand or care why you find their intrusion irritating is. Note that in the likes of Virtua Cop, adding a second player spawns more enemies... that, and I find it both embarrassing and insulting when the other player neglects to check his/her targets before opening fire.
XIII's single-player campaign has three sniper weapons: the Dragunov SVD, regular crossbow, and a lesser form of the chu-ko-nu (3 bolts per clip instead of 10). All three have one trait in common: when you zoom in, you have to wait and settle down (I think the PSG-series in the MGS games does this too) before taking your shot. Move while looking through the scope, and you disturb your aim; you have to wait for the sights to settle again. For some reason, this trait was never carried over to the multiplayer mode (and neither were the crossbows). Speaking of the crossbows: yes, they were quiet, and a headshot (provided the target didn't have a helmet) was instant death, but you had to factor in lead time for the bolts.
Attention is directed to 'The Steel Albatross' by Scott Carpenter (get it on Amazon.com)
Obviously some people never even bothered to read the books, now did they...?
Hiding known file extensions is not, in and of itself, a problem. Think about it: under such an environment, the very appearance of extensions such as .txt and .jpg - which are known extensions! - should raise a red flag with respect to the file in question.
Actually, the EFTs would not necessarily have to become anything else. Tankage for LH-two and LO-two is always handy...
...I am reminded of The Big Hit . Specifically, there was a device known as a 'Trace-Buster', and another - by the same company - called 'Trace-Buster Buster'. Hmmm...
Leave the xenomorphs and the yautja out of this, please...
Power required: 1.21 gigawatts
Threshol velocity: 88 mph
Pull the other one, it's got bells on.