I would say *not* to set the maxrequests to a number like 30. 3-6 should be good enough. You don't want to hammer a site with 30 simultaneous requests.
But if a movie is bad no one buys the DVD, not many people see it in the theatre, the networks don't want it, it won't be a TV show, etc. Games are flexible too. There's nothing to stop EA from licensing games into TV shows.
Willy Wonka, War of The Worlds, and others are not original movies anyways. They're adaptations of the book. So they're not really remakes of old movies, they're new adaptations of books.
It doesn't matter anymore, since I restored my Linux installation after I beat the game. I have the SB Live! 5.1 with Logitech surround-sound speakers, with the multiple jacks in the back. The problem I was having was actually fairly common for Windows 2000, but I none of the fixes I found worked. But now I'm back in Linux and have full 5.1 support.
Re:"HL2's AI is an improvement over that of HL1"?!
on
Review: Half-Life 2
·
· Score: 1
I'm not blinded by the hype. Maybe you play differently then me, and had a different experience, but the AI on both enemies and allies was super. The graphics were much better than HL1, definitely better then Farcry also. I never got my airboat stuck on a rock, and the physics, to me, weren't frustrating at all.
Physics: In D3 the physics, to me, didn't seem like a big deal, or a large part of the action. HL2's physics are threaded through the entire game - it just wouldn't be the same without them.
Shadows: D3 had wonderful technology. If three light sources were shining on an enemy, it would have three shadows. HL2's shadows seem to be a one-shadow-per-model deal. And they sometimes seem to be cropped when they land on walls.
Graphics: D3 has good graphics. The interactive, high-quality computer textures were amazing. The way light fell on enemies was well-done, and really added to the atmosphere. However, HL2's graphics were much more varied and colorful. The attention paid to detail was unbelievable.
Also, because of the more varied level and model design, features such as bump-mapping and are used to better affect in HL2, although D3 is quite stunning.
AI: D3 is an iD game - there's not much AI to speak of. HL2's AI is an improvement over that of HL1, but with 6 years to get it right it should be. The enemies work together as a team, and your friends do what they should.
Maps: D3 featured mostly small, cramped maps. While beautiful, I felt that the reason there weren't many large open areas was because of performance. Outdoor areas never seemed to have as much detail. HL2 does have its share of cramped hallways but also an equal share of outside fun. A beach, a city square, etc. add variety and run as smoothly as the indoor scenes.
Performance: I have 2.4Ghz P4, 1GB of RAM, and a GeForce 6800. D3 performance was nothing special, dipping as low as 15 FPS. HL2's benchmark gave me 85 FPS, and the actual game was silky smoooooth, with anti-aliasing and 8x anisotropic filtering.
On the whole, they both have good engines, but I enjoyed HL2 much more, and think they did a much better job of showcasing what a modern engine should do. The Doom 3 engine is probably more advanced, but also almost too resource intensive (note the quality setting for video cards that don't exist yet).
Wow that was long. Hope this helps somewhat. Couldn't tell you about audio because Windows doesn't believe I have a 5.1 setup, so I can only do stereo.
Ugh. I want to play as *Freeman*. I want to find out who the G-Man works for. I want to take the fight to the Combine worlds. The end was good, but a little, teensy bit unsatisfying.
If this is a precursor to regular episodic content then I can't wait to see more:)
However, if Valve is really going to do episodes, then HL runs the risk of becoming . The show/game makes money, but after so many seasons/add-ons it'll start feeling forced, and the only reason to keep it alive is to live off the name.
I'm waiting for Tiger so that I can try out Automator. This promises to be a point-n-click version of scripting. Hopefully this will be easy enough to use even my parents and maybe even my boss will be able to use it.
The first thing I'll do is try making an Automator to create thumbnails. Currently I'm using a bash script I wrote on my Linux box to do this. This will be the first time I've paid for an OS upgrade since Win98, so I hope it's worth it.
I believe labels are simply coloring a message one color or another. The problem with this is that there's a limited amount of labels to choose from, and last I checked you couldn't create more (you can only change the presets).
Ah, yes. Heating can be an issue, especially with the older batteries.
We tried the same thing at work, with a smaller, plastic Belkin UPS. And heat, to put it mildly, was a problem: the plastic casing of the UPS started to melt.
The system I use at home is a metal-cased APC-brand UPS. I have run it for over 1.5 hours, with no significant heating, even during recharge.
These batteries do fairly well with a recharge current of 20 to 30 amps (not what my UPS can do, but what we can do at work). We have discharged them and recharged them with no ill effects.
I have a small, 20 minute UPS. Once the battery could no longer hold a charge, I took it out and replaced it with a higher capacity VRLA battery that I got from work. With one LCD and one computer, I get about 9 hours of reserve time. The UPS does not get hot, even when the battery has been significantly discharged. I plan on doing this to two other UPS that I bought at a flea market for $10.
I sort of agree with your idea, but...I just like the way my Targus feels secure. It has like an inch of padding all the way around the laptop's compartment. I know I manhandle my backpack a lot (lots of flying and field work) but I don't worry too much about being rough with it because it's well-protected. Although I never take this backpack anywhere if the laptop isn't going with me, so I don't care about added weight from the padding.
My LCD, a NEC 1760V, does fine for gaming. I play HL, UT2004, and Doom 3 perfectly, and don't see any difference when I use a CRT. Older LCDs definitely had problems though.
Whatever. When Half-Life came out it choked my 233 non-graphics-accelerated PC. For at least a year after PCs were still being sold without any decent graphics cards.
I would say *not* to set the maxrequests to a number like 30. 3-6 should be good enough. You don't want to hammer a site with 30 simultaneous requests.
Hopefully this means it will compile for me. The last release candidate won't build for me at all.
But if a movie is bad no one buys the DVD, not many people see it in the theatre, the networks don't want it, it won't be a TV show, etc. Games are flexible too. There's nothing to stop EA from licensing games into TV shows.
Next, CmdrTaco will build a duplicate article out of Dupe-lo blocks!
Willy Wonka, War of The Worlds, and others are not original movies anyways. They're adaptations of the book. So they're not really remakes of old movies, they're new adaptations of books.
It doesn't matter anymore, since I restored my Linux installation after I beat the game. I have the SB Live! 5.1 with Logitech surround-sound speakers, with the multiple jacks in the back. The problem I was having was actually fairly common for Windows 2000, but I none of the fixes I found worked. But now I'm back in Linux and have full 5.1 support.
I'm not blinded by the hype. Maybe you play differently then me, and had a different experience, but the AI on both enemies and allies was super. The graphics were much better than HL1, definitely better then Farcry also. I never got my airboat stuck on a rock, and the physics, to me, weren't frustrating at all.
There is a theory the lunch failure was intentional.
They just couldn't maintain the freshness of a Subway Hoagie!!
Great review, couldn't agree more.
Physics:
In D3 the physics, to me, didn't seem like a big deal, or a large part of the action. HL2's physics are threaded through the entire game - it just wouldn't be the same without them.
Shadows:
D3 had wonderful technology. If three light sources were shining on an enemy, it would have three shadows. HL2's shadows seem to be a one-shadow-per-model deal. And they sometimes seem to be cropped when they land on walls.
Graphics:
D3 has good graphics. The interactive, high-quality computer textures were amazing. The way light fell on enemies was well-done, and really added to the atmosphere. However, HL2's graphics were much more varied and colorful. The attention paid to detail was unbelievable.
Also, because of the more varied level and model design, features such as bump-mapping and are used to better affect in HL2, although D3 is quite stunning.
AI:
D3 is an iD game - there's not much AI to speak of. HL2's AI is an improvement over that of HL1, but with 6 years to get it right it should be. The enemies work together as a team, and your friends do what they should.
Maps:
D3 featured mostly small, cramped maps. While beautiful, I felt that the reason there weren't many large open areas was because of performance. Outdoor areas never seemed to have as much detail. HL2 does have its share of cramped hallways but also an equal share of outside fun. A beach, a city square, etc. add variety and run as smoothly as the indoor scenes.
Performance:
I have 2.4Ghz P4, 1GB of RAM, and a GeForce 6800. D3 performance was nothing special, dipping as low as 15 FPS. HL2's benchmark gave me 85 FPS, and the actual game was silky smoooooth, with anti-aliasing and 8x anisotropic filtering.
On the whole, they both have good engines, but I enjoyed HL2 much more, and think they did a much better job of showcasing what a modern engine should do. The Doom 3 engine is probably more advanced, but also almost too resource intensive (note the quality setting for video cards that don't exist yet).
Wow that was long. Hope this helps somewhat. Couldn't tell you about audio because Windows doesn't believe I have a 5.1 setup, so I can only do stereo.
Ugh. I want to play as *Freeman*. I want to find out who the G-Man works for. I want to take the fight to the Combine worlds. The end was good, but a little, teensy bit unsatisfying.
:)
If this is a precursor to regular episodic content then I can't wait to see more
However, if Valve is really going to do episodes, then HL runs the risk of becoming . The show/game makes money, but after so many seasons/add-ons it'll start feeling forced, and the only reason to keep it alive is to live off the name.
That won't be a problem once the subdermal tags arrive.
Ditto me. You get used to it after awhile.
I'm waiting for Tiger so that I can try out Automator. This promises to be a point-n-click version of scripting. Hopefully this will be easy enough to use even my parents and maybe even my boss will be able to use it.
The first thing I'll do is try making an Automator to create thumbnails. Currently I'm using a bash script I wrote on my Linux box to do this. This will be the first time I've paid for an OS upgrade since Win98, so I hope it's worth it.
What's HF? It sounds neat :)
I believe labels are simply coloring a message one color or another. The problem with this is that there's a limited amount of labels to choose from, and last I checked you couldn't create more (you can only change the presets).
Ah, yes. Heating can be an issue, especially with the older batteries.
We tried the same thing at work, with a smaller, plastic Belkin UPS. And heat, to put it mildly, was a problem: the plastic casing of the UPS started to melt.
The system I use at home is a metal-cased APC-brand UPS. I have run it for over 1.5 hours, with no significant heating, even during recharge.
These batteries do fairly well with a recharge current of 20 to 30 amps (not what my UPS can do, but what we can do at work). We have discharged them and recharged them with no ill effects.
I have a small, 20 minute UPS. Once the battery could no longer hold a charge, I took it out and replaced it with a higher capacity VRLA battery that I got from work. With one LCD and one computer, I get about 9 hours of reserve time. The UPS does not get hot, even when the battery has been significantly discharged. I plan on doing this to two other UPS that I bought at a flea market for $10.
I sort of agree with your idea, but...I just like the way my Targus feels secure. It has like an inch of padding all the way around the laptop's compartment. I know I manhandle my backpack a lot (lots of flying and field work) but I don't worry too much about being rough with it because it's well-protected. Although I never take this backpack anywhere if the laptop isn't going with me, so I don't care about added weight from the padding.
All my home machines (including the gaming box) run Linux. My new 12 inch PowerBook will be arriving next week, I'll let you know how it goes.
Currently I'm using XFCE4 as my desktop.
My LCD, a NEC 1760V, does fine for gaming. I play HL, UT2004, and Doom 3 perfectly, and don't see any difference when I use a CRT. Older LCDs definitely had problems though.
I'm glad somebody out there is using something other than cookie cutter spelling!
Tom Green's Freddy Got Fingered!
Daddy would you like some sausage?
Daddy would you like some sau-sa-ges?
Simple:
Microsoft/AOL = proprietary, greedy.
Google = proprietary, but open
Whatever. When Half-Life came out it choked my 233 non-graphics-accelerated PC. For at least a year after PCs were still being sold without any decent graphics cards.