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Game Industry Bigger Than Hollywood

Ant writes "This SF Gate story says stacks of new releases for hungry video game enthusiasts mean it's boom time for an industry now even bigger than Hollywood. The $10 billion video game industry, which generates more revenue than Hollywood, has never released so many highly anticipated blockbuster titles in a single season. It started in August with the game title Doom 3, followed by The Sims 2 in September, Grand Theft Auto: San Andreas in October, then Halo 2, Metroid Prime 2: Echoes and Half-Life 2 last month. In November, sales of video games rose to $849 million, an 11 percent increase from the same month last year and up 77 percent from October, according to the industry research firm NPD Funworld. The industry set a milestone last month when Microsoft's Halo 2 -- a sequel to a futuristic game with an elaborate plot that pits humans against invading aliens -- surpassed Hollywood's opening-weekend movie box office record in just one day of sales."

503 comments

  1. Contrinutions by PygmySurfer · · Score: 1, Informative

    I know I contributed about $150 to this.. how much did other /.ers contribute?

    1. Re:Contrinutions by PygmySurfer · · Score: 1

      too bad I can't spell... :)

    2. Re:Contrinutions by iocat · · Score: 5, Interesting

      Not enough... The game industry is bigger than Hollywood, if you only count US boxoffice receipts. But these "game industry is bigger than Hollywood" claims always leave out the rental and DVD sales market.

      --

      Dude, I think I can see my house from here.

    3. Re:Contrinutions by Saint+Stephen · · Score: 1

      Well, I definitely bought Far Cry, Doom 3, Half-Life 2, and yesterday I bought Vampires to see what else the new engine could do. I probably bought about 2 others.

      At $50 each that's $300. I probably spent $250. I'm sure I saw fewer than 10 movies (way fewer) -- no more than $50.

    4. Re:Contrinutions by caspper69 · · Score: 5, Insightful

      Very true, and I was thinking the same thing when I read the blurb. Further, they don't include sales of DVD players themselves either, whereas the games industry most certainly includes the hardware sales dollars from dedicated consoles. Then you can also talk about international distribution and other market's native films, etc., etc.. Hollywood (and television in general) still makes many, many times what the videogame industry does.

    5. Re:Contrinutions by Anonymous Coward · · Score: 0

      $0, I prefer to download my warez!

    6. Re:Contrinutions by superpulpsicle · · Score: 1

      This year I couldn't help but went on a spending spree on video games. I easily topped $300 myself, not including hardware accessories.

      I am worried, because 2004 rode so high with so many good games. How in the hell is 2005 going to top that?! I think Gran Turismo is the only thing left in 2005.

    7. Re:Contrinutions by GT_Onizuka · · Score: 1

      Resident Evil 4, if I'm not mistaken, is to come out sometime in January. I'm pretty excited about that, moreso than GT4 since I'm not the biggest racing game fan.

      --
      If you take out Country Kitchen buffet, old people won't know what to do.
    8. Re:Contrinutions by Collision891 · · Score: 0, Redundant

      2005 is going to be a bad year for video/computer games, except for handhelds maybe. The only thing i am looking forward to is Timesplitters: Future Perfect.

    9. Re:Contrinutions by Aruthra · · Score: 1

      I don't know. I imagine if one copy-pasted the article it would be. This obviously isn't the case here, though.

    10. Re:Contrinutions by 0racle · · Score: 1

      While it may not be your thing, FFXII is due around March last I heard. That should be a pretty large launch.

      --
      "I use a Mac because I'm just better than you are."
    11. Re:Contrinutions by tonsofpcs · · Score: 1

      They also leave out the porn. Imagine how much the porn industry is worth....

    12. Re:Contrinutions by fireman+sam · · Score: 3, Funny

      "Imagine how much the porn industry is worth...."

      About $300+ per hour, it just depends on what you want them to do

      --
      it is only after a long journey that you know the strength of the horse.
    13. Re:Contrinutions by tekunokurato · · Score: 1

      I know! This reporter is an unbelievable idiot. It's crazy. Completely ignores the international market, home video market, aftermarket licensing market, etc. Then there's the fact that comparisons between the opening weekend/day sales of movies and games is irrelevent, because only so many people can possibly fit in the nation's theatres to see a given movie, plus there's the perception by some (not those on /. I'm sure) that it's not worth the trouble of seeing a movie on opening weekend because of the crowds, it's not worth going to the theatres period because of the rental market, etc. These are things the videogame industry doesn't have to contend with.

      Overall, a terrible article.

    14. Re:Contrinutions by Anonymous Coward · · Score: 0

      Yeah. Because keyword is "Hollywood", not "Movie industry"

    15. Re:Contrinutions by bigman2003 · · Score: 1

      (hmmm...something weird with the posting...if this is posted twice, sorry)

      If the rumours hold true, the next Xbox will come out in 2005. That will be a biggie.

      I for one, would be very happy to stand in line for a few hours, and come home with the next generation console under my arm. Halo 2 launch proves that there are at least 5 million other Xbox 'enthusiasts' out there who would no doubt do the same thing.

      --
      No reason to lie.
    16. Re:Contrinutions by ATN · · Score: 0

      Not to mention the fact that a new video game costs somwhere between 50 and 70 bucks CDN and a ticket to a newly realesed movie is in the range of 8 - 11 CDN.

    17. Re:Contrinutions by Anonymous Coward · · Score: 0

      "Computer games are beating us in profits, sir."
      "Wazzat?! Computer hackers are beating up our profits?! Seize them! Do what the RIAA did!"

    18. Re:Contrinutions by Anonymous Coward · · Score: 0

      So now we're going to include all computer hardware sales in games too? Counting DVD players as Hollywood sales is really pushing it.

    19. Re:Contrinutions by metroid+composite · · Score: 1
      Oh? What about the videogame rental market? Smaller than video I'm sure, but also not factored in.

      The main difference here is that games simply cost much more than seeing a movie. Sure, Bungie made more money in a day from Halo 2 than Spiderman 2 made in the opening weekend, but more people saw Spiderman 2 than bought Halo 2. Movies are still much more mainstream, just that the gaming industry is more lucrative.

    20. Re:Contrinutions by beakerMeep · · Score: 1
      I thought most console makers LOSE money on the consoles and make it up with game sales...

      Maybe you mean controllers and memory cards but um... How big of a slice in the number can that really be?

      --
      meep
    21. Re:Contrinutions by beakerMeep · · Score: 1

      Dont usually reply to myself but I forgot since we're talking revenue and not profit then counting hardware WOULD inflate the numbers - even more so since they are loss learders...

      --
      meep
    22. Re:Contrinutions by Anonymous Coward · · Score: 0

      +8 funny if i had the points

    23. Re:Contrinutions by iocat · · Score: 1

      Actually most console makers eventually make a per-unit profit on their hardware. It's hard to pinpoint a specific time, but call it three years into the console's lifespane. Now, they may not make a profit overall, but the machines are only loss-leaders for a while.

      --

      Dude, I think I can see my house from here.

    24. Re:Contrinutions by maddskillz · · Score: 2, Informative

      Actully, according to This Article the porn industry brings in between 4 and 10 billion. I heard on the news the other day a figure of 9 billion, which they said we more then the big 3 networks combined

    25. Re:Contrinutions by mbvgp · · Score: 0

      I never get you people :). Why do people stand in a line for buying a new game or Xbox ? Cant they wait for a couple of days ? I am also a hard core gamer and I have the latest gaming equipment so that I can play Doom 3 and Half Life 2 with all the eye candy, but I have never gone and stood in a line for a game on opening day. It just seems a wierd concept when you can preorder and they arrive at your doorstep in a couple of days, or just go to the shop after a day or so and pick it up.

    26. Re:Contrinutions by Yokaze · · Score: 1

      I don't know about the whole industry, but at least for Sony the gaming division accounted for roughly the same turnover as the film division.

      I believe that would include the rental and DVD sales market for Sony.

      --
      "Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
    27. Re:Contrinutions by Lord_Dweomer · · Score: 1
      And don't forget *shudders* merchandising.

      --
      Buy Steampunk Clothing Online!
    28. Re:Contrinutions by Teddy+Beartuzzi · · Score: 2, Funny
      I don't contribute at all, I get all my games from suprnova...

      Aw crap.

    29. Re:Contrinutions by swv3752 · · Score: 1

      Well, Sony makes a profit. I think Nintendo makes a profit overall. Last I heard, MS was still losing money on the Xbox. I think it was something like three games need to be sold for every Xbox to just break even (and that includes buying Halo{2}).

      --
      Just a Tuna in the Sea of Life
    30. Re:Contrinutions by bigman2003 · · Score: 1

      Well, there are three reasons to explain this-

      #1- in a game like Halo 2, the sooner you get on Live, the better it is for you. Anyone who started playing even just a few weeks after launch was at a huge disadvantage, because so many players would have a lot more experience, and it would be difficult to move up in the rankings. (This excuse is MOSTLY bullshit)

      #2- Something like the Halo 2 launch was more of a 'convention of nerds' than an actual product launch. We got to hang out with other geeks, and see who else in town was lame enough to actually wait around for a video game. You can read about the launch party in my town.

      #3- the cachet of just having been there. When people ask me "do you have Halo 2?" I can say "I've had Halo 2 since 12:01 on November 9"

      Yes, every single reason is just pure geek. I'm okay with that. I've never stood in a long line for a movie, I don't like to wait in a long line for a ride at amusement park. I don't like to wait at restaurants, etc etc. I guess the only thing I am really interested in waiting for now is the next Xbox, and probably Halo 3 to go along with it.

      --
      No reason to lie.
    31. Re:Contrinutions by aichpvee · · Score: 1

      This also isn't anything new. It's been like this for years. Why are we even talking about it again?

      --
      The Farewell Tour II
    32. Re:Contrinutions by Anonymous Coward · · Score: 0

      I play my games for years after they are gone. The same-old, same-old movies get old for me.

    33. Re:Contrinutions by fimbulvetr · · Score: 1

      I know I'm not getting FFXII, I've already decided. In fact, my brothers are not either, and we all own copies of 7 as well as the gameboy one (can't remember the version of the top of my head).
      Anyway, as far as we are concerned, the game lost its fun after VII. Now they just use it to squeeze every buck out of it, it no longer has the life it used to.

      Kinda like star wars, episodes 4,5 and 6 felt like lucas was saying "Check this shit out" or "Watch this!" or "Here's the real story", now it's like lucas isn't even trying, he's saying "Now, since almost every american has seen 4,5 and 6, they'll all spend $8 to see 1,2 and 3."

      There is no passion left in either the FF series or the Star Wars movies.

    34. Re:Contrinutions by Guppy06 · · Score: 1

      "But these "game industry is bigger than Hollywood" claims always leave out the rental and DVD sales market."

      That's because rentals and DVD sales make no money. Everybody knows that P2P networks have killed those two off!

  2. Apples and Oranges by Anonymous Coward · · Score: 3, Insightful

    People don't buy movie tickets months in advance for an opening weekend, so that's really not a fair comparison. This also doesn't take into account Hollywood's DVD sales which are quite impressive.

    1. Re:Apples and Oranges by emjoi_gently · · Score: 2, Insightful
      People don't buy movie tickets months in advance for an opening weekend
      "Normal" people don't buy the video games that way either.
      However the more Fanatical bought tickets weeks ahead for movies like Lord of the Rings, The Matrix, and the Star Wars Prequels.
    2. Re:Apples and Oranges by slinky259 · · Score: 1

      Actually... many people do. I know I have.

      ~stephen

      http://slinky259.blogspot.com

    3. Re:Apples and Oranges by Anonymous Coward · · Score: 0

      Those are the same people that pre-ordered those games. Smelly dirty geeks, the lot of you.

    4. Re:Apples and Oranges by mordors9 · · Score: 1, Insightful

      Not to mention the fact that the games are $50 and movies are $8 in my area. So there are still 6 times as many people going to the movie versus buying the video game.

    5. Re:Apples and Oranges by Anonymous Coward · · Score: 0

      There's another factor.
      When you buy one copy of the game, very often it will be played by multiple people in the family or among friends.

      To get into a movie everyone has to buy a ticket.

    6. Re:Apples and Oranges by gl4ss · · Score: 1

      well.. they buy the tickets in advance - but there's only so much room in the opening weekend.

      --
      world was created 5 seconds before this post as it is.
    7. Re:Apples and Oranges by loid_void · · Score: 2, Insightful

      I think if we threw in the fact that so many movies are looking like video games then the comparison might be apples to apples and the scales would most definitely tip in favor of the gaming industry. Hollywood is chasing the gaming industry, it sees the numbers; Matrix looked like a game, and how many movies spin off games and the games sell more than the movie?

      --
      Anyone seen my jagged little pill?
    8. Re:Apples and Oranges by Zaphod_Beebleburp · · Score: 2, Insightful

      Since the article doesn't say, are we to assume that this includes DVD sales, rentals, and box office income? I think Hollywood makes more than that but then again I could be wrong. Of course, declared income and actual income are two entirely different things.

    9. Re:Apples and Oranges by frankthechicken · · Score: 2, Interesting

      And don't forget that people tend to have to find time to sit down and watch a movie, at one of the designated times set by the theatre. Whereas, with a game you just have to buy a copy, and then find time at your leisure to play it.

      I know that is why I tend to watch movies on DVD nowadays, I have an appropriate set up to gain a reasonable theatre experience, and thus I can watch the things at my leisure, in comfort, and with the ability to make neccesary drink/food/toilet breaks at any time, and with no kids/packet rustling/general annoyances.

    10. Re:Apples and Oranges by Anonymous Coward · · Score: 1, Informative

      $10 billion is the number often thrown around for an average year of US movies at the box office. It does not include DVD purchases or rentals, or any of the other associated merchandise.

    11. Re:Apples and Oranges by Citizen+Gold · · Score: 1

      Maybe they should. I'd have purchased tickets at this point if they were available.

    12. Re:Apples and Oranges by Anonymous Coward · · Score: 0

      well, they're both in the produce department.

    13. Re:Apples and Oranges by Anonymous Coward · · Score: 0

      The unfortunate thing with buying movie tickets weeks or months ahead, is that it still doesn't get you a better seat than the unemployed assholes who buy their ticket right before opening and camp in the queue for two days straight.

    14. Re:Apples and Oranges by tarunthegreat2 · · Score: 1

      Hey! Who u calling a geek?

    15. Re:Apples and Oranges by bigman2003 · · Score: 2, Interesting

      Houses cost about $300,000, and can-openers are about $4. More can-openers are sold than houses.

      But the real estate market is still bigger than the can-opener market.

      --
      No reason to lie.
    16. Re:Apples and Oranges by HermanAB · · Score: 1
      Hmm, let's do some very rough math here:

      M$800 / $50 = M16 games sold

      M$500 / $10 = M50 movie tickets sold

      M250 people ==> no more than 20% of populous goes to movies, vs. no more than 6.5% play games

      That is rough, but it does put things into perspective and explains that whenever a 'Famous Movie Star' dies, nobody ever heard of him/her, or the movies they played in...

      --
      Oh well, what the hell...
    17. Re:Apples and Oranges by Red+Pointy+Tail · · Score: 2, Informative


      I think the head-count do matter, especially when it is the movie industry vs the game industry. It is much easier to reach a saturation point for games - and since the business is so good, we will probably see a proliferation of titles coming soon, and possibly not enough new hardcore gamers to play them.

      Another related factor on why head-count matters is that movies occupy a much shorter attention time that a game - after 3 hours max you're done with the movie, but game can take days or weeks. Revenue for movies can grow by encouraging people to go to the cinemas more often, but this will be harder for games since a game already will take up much of your time - unless completion times are shortened and the games made more stupid so that most can whizz through it in a day.

    18. Re:Apples and Oranges by sam_handelman · · Score: 2, Insightful

      Only 20% of the population goes to the movies EACH MONTH. Movie viewing is much more evenly distributed among the population generally - with many people going to the movies 1/year.

      Relatively few people buy one video game a year, on the other hand. The average among people who buy any at all is probably somwhere north of 3.

      So the portion of the population that goes to movies - ever - is more than 3 times as great as the portion of the population that buys a video-game - ever.

      Think about your own sphere of acquantances - how many people do you know who've never gone to see a movie? Even the Amish neighbors of the family farm in the midwest had gone to see a movie at least once in their lives, for christ's sake.

      On the other hand, many of the people I know have never bought a video-game for themselves, but my little brother owns dozens and (counting the ones I bought when I was a kid) so do I; and the people I know are far more likely to be gamers than the general population.

      --
      The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
    19. Re:Apples and Oranges by Anonymous Coward · · Score: 0

      Oh great. Now they're going to raise Movie Ticket Prices to $50 per...

    20. Re:Apples and Oranges by JF · · Score: 1

      I agree, I'm so sick and tired of that stupid comparison. Don't get me wrong, I think the sales figures for the gaming industry are truly impressive and they show that you have to take that industry very seriously.

      However, I really wish people would stop using the games sales vs box-office figures to "show" that games generate more revenue than Hollywood. That kind of argument might work with the statistic-craving masses, but anyone even remotely informed will think you're a complete dumbass because Hollywood's revenue is so much more than just box-office (DVDs, derived merchandise, pay-per-view, movie rights, etc etc).

      When you take everything into account, Hollywood is still *way* bigger than the gaming industry, especially if you consider worldwide stats and not just the US.

    21. Re:Apples and Oranges by Technician · · Score: 1

      This also doesn't take into account Hollywood's DVD sales which are quite impressive.


      Don't forget the price for Halo II was much more than any DVD I've purchased ever. MS could sell 1/6th the number of units and still claim top positon in $$$$. The last 3 movies I bought were all under $10.

      --
      The truth shall set you free!
    22. Re:Apples and Oranges by Anonymous Coward · · Score: 0

      Well, that is exactly what the figures show. Even the best block buster movies are seen by at most 10% of the populace. So many a superstar movie hero is totally unknown to the general population. Most Holliwood artists are waaaaaay less popular than they would like to believe.


      Gaming is even more marginal, but at least it keeps the desktop computer industry going, which is important to any sloshdatter...

    23. Re:Apples and Oranges by Anonymous Coward · · Score: 0

      Who cares how many people it involves? If they make far more money selling to less people, then surely it's even more significant? Especially when you take into account how much money the average film costs to make versus the average game.

    24. Re:Apples and Oranges by Taladar · · Score: 1

      But there are lots of normal people buying them half a month before the release and then they change the release date a few times.

    25. Re:Apples and Oranges by Socrates+Demise · · Score: 3, Funny

      no kids/packet rustling/general annoyances

      I just imagned someone in a cowboy hat stealing network traffic.

      --
      I hate stupid rules... Rules that make sense I don't mind... But the stupid ones just really bug me!
    26. Re:Apples and Oranges by garibald · · Score: 1

      they really don't make that much money.... I've seen numbers where around 5% of the games released make 90% of the money... which is comparable to the movie industry but much more severe... an indie film might not make alot of box office, but they can still end up being profitable; not so with the lesser known game titles. which is unfortunate as it leads to less innovation than the common formulaic blockbuster movie.

    27. Re:Apples and Oranges by NeoOokami · · Score: 1

      You're paying for a seat, not the red carpet. It's not like you paid any more in advance. So if someone beat you in line that's just tough. Suck it up and learn to wait just like everyone else. Seems like the employed thing to do really.

    28. Re:Apples and Oranges by will_die · · Score: 1

      It also takes in a waste period for hollywood. It would be interesting to compare movie sales for May through August verse this.
      Summer is the main time for movies, and is a dead time for computer games. By August you have the movies with big names but did not test well, and people who have not seen previous summer blockbusters.
      Come fall/winter it swaps around with games being a big seller and movie taking a back seat. Movie have tried to work around this by making Thanksgiving and Christmas a time for more family film, or known sequels(bond, star trek,etc)
      While it is interesting that during this time period games outsold people going to movies, it does not indicate a trend.

    29. Re:Apples and Oranges by swv3752 · · Score: 1

      But how many households buy video games. While the Game industry wants one copy per computer, do you really think that happens except in the most draconian DRM schemes.

      --
      Just a Tuna in the Sea of Life
    30. Re:Apples and Oranges by Hadlock · · Score: 1

      and some of us bought preorders for GT4 over a year before it's release, albiet unwittingly. 14 months and counting....

      --
      moox. for a new generation.
    31. Re:Apples and Oranges by 2old2rockNroll · · Score: 1

      . . .unless completion times are shortened and the games made more stupid so that most can whizz through it in a day.

      With games like GTA-SA that take months to complete, people are not going be happy forking out $50 for a one-day game.

    32. Re:Apples and Oranges by stanmann · · Score: 1

      That is because tickets aren't on sale months in advance. If tickets were available, for example for star wars 3(Revenge of the Sith) today, I'd have my theatre and tickets reserved today.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  3. Bleh by Lord_Dweomer · · Score: 4, Insightful
    I know I speak for many here when I say that while I'm glad that the creators of my favorite games are making money, I'm dying inside when I think of what this ultimately means for the future of the games industry.

    --
    Buy Steampunk Clothing Online!
    1. Re:Bleh by Anonymous Coward · · Score: 0

      Glad I'm not the only one thinking that. Everytime something I'm fond of goes mainstream, it's time to look for a new hobby.

    2. Re:Bleh by Dachannien · · Score: 1

      Agreed. Games are already going the way of television, rife with horribly intrusive advertising combined with zero departure from a few formulaic moneymakers. I'm worried that the only real innovation we'll see in the future will be from niche game shops, shareware developers, and open source projects. Most of that will be for desktop computers, since console games have already been usurped by mass media.

    3. Re:Bleh by Anonymous Coward · · Score: 0

      For fuck's sake, people, games have been mainstream for years. Remember the Tomb Raider movies?

    4. Re:Bleh by Anonymous Coward · · Score: 0

      The creators of your favorite games aren't making the money. The money all goes to the publishers.

    5. Re:Bleh by Lisandro · · Score: 5, Insightful

      Mod parent up, please.

      The problem is that when a new entertainment market starts creating serious money it becomes bastardized. Happened to music, happened to TV, happened to movies and rest assured, it will happen to games.

      Hell, you could argue that it has already happened. A sign? All of the games in the list are sequels; which almost guarantees a base of sales. Some of them are good, some of them aren't, but there's hardly anything new or fresh offered in games nowadays; since seen genres with newer graphics are easy to sell we still see FPS, MMORPGs, GTA (which WAS fun, but i don't want to play the same game for the third time), sport simulations and so. Publishers simply go for the quick buck. I died a bit when Lucasarts canned the sequels for Sam & Max and Full Throttle to concentrate on Star Wars licences.

      The only innovative thing i've seen from a major games publisher was Nintendo with it's DS; i haven't tried one yet but it looks good on paper and the touch screen and onboard WiFi are potentially great gaming aids. That could be a gateway to some interesting games, which knowing Nintendo, won't be too far away.

    6. Re:Bleh by sg_oneill · · Score: 1

      Theres still hope

      http://www.chroniclogic.com/gish/

      Gish is awesome. I was totally blown away SOME folks still had the balls to make platform games, and make them awesome. Mindbogglingly creative game play. You can break *everything*. Physics and pumping soundtrack.

      This's the best $20 you'll spend all year. Do it!

      Funny thing is, most people wont hear of it, cos its not a 3D fps. Now dont get me wrong, I'm currently *adoring* half life 2, but Gish actually inovates the *heck* out of anything the big labels put out.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    7. Re:Bleh by Lisandro · · Score: 1

      Gish is a riot! One of the best platform games for PC, of all time, if you ask me, and certainly one of the most creative. The game is even available for Linux and OSX, so OSS zealots and Mac fans can enjoy it as well ;)

      Highly reccomended.

    8. Re:Bleh by bigman2003 · · Score: 1

      To me it means bigger, better games, with more action, more fun, and more on-line opponents. Games like Burnout 3 that are BIG! HUGE! AND FREAKING AWESOME!

      It also means a larger quantity of high-quality games. Of course it also means more junk games, but anyone wtih half a brain, and an internet connection can read up on the games enough to know which ones to buy, and which ones to avoid.

      I've never played games because I thought it was 'cool', or because I thought I was doing something different. I just play them because they are fun. If every single person on the planet decides to play, I don't think that would be a bad thing (except the productivity will go down, and then who will pick my bananas?) I think it would bring in a greater variety of games, genres, and everything else.

      --
      No reason to lie.
    9. Re:Bleh by gl4ss · · Score: 1

      you forgot multiplayer!

      gish shines in the tradition of 2 player multiplayer pc gaming on the same screen!

      amazing partygame.

      --
      world was created 5 seconds before this post as it is.
    10. Re:Bleh by kyhwana · · Score: 1

      I guess indie game developers count as niche game shops, although some of them don't just go for the niche.
      Check http://www.garagegames.com for instance!

      --
      My email addy? should be easy enough.
    11. Re:Bleh by Dahamma · · Score: 1
      Agreed. Games are already going the way of television, rife with horribly intrusive advertising combined with zero departure from a few formulaic moneymakers.

      I agree with you that there will be a lot of crap put out that just tries to play off of the success of the big titles - but it's not like this hasn't been happening for years in the game industry already. One of the differences from Hollywood is that gamers seem to be much more discriminating than moviegoers. Which makes sense, I would be more likely to throw away $9 by being talked into a crappy movie, but I am much more selective about where I plop down my $50.

      I have been contributor to the big grosses of several of the hits this year (GTA, HL2, Far Cry, Halo 2) and I have to say I have not been disappointed yet...

    12. Re:Bleh by Deliveranc3 · · Score: 1

      But are they bastardized because of the artists grubbing for profits or because of the advertising executives being most successful in pushing trash?

      Tonnes and tonnes of games slip under the radar just like books and movies, that's the true horror.

      Someone released the HL killer, the WOW killer, the Sims Killer but it probably went under the radar :(

    13. Re:Bleh by Agret · · Score: 1

      I got it off bittorrent it's alright but it gets difficult at parts and you don't know where your supposed to go most of the time. It is a very cool game though but I won't pay $20 when Jazz Jack Rabbit 2 is still more fun to me :)

      --
      Have you metaroderated recently?
    14. Re:Bleh by Anonymous Coward · · Score: 0

      I was a programmer on a unique and innovative game being developed by a certain large game studio in Los Angeles. We were cancelled after a year and a half of development and an excellent E3 demo, mainly to free up resources for developing more sequels and "safe" licensed game titles.

      This was extremely frustrating, and I see it as the biggest problem facing the game industry today. If you make a sequel or a movie license, you're basically guaranteed to make money, whereas original IP is much riskier. However, I think the industry is going to shoot itself in the foot if it continues down this path.

    15. Re:Bleh by Boronx · · Score: 1

      It seems like a safe path to me. Push out only rehashed content, build up an unrivaled ball of cash, and buy up any creative content that manages to break through.

    16. Re:Bleh by Anonymous Coward · · Score: 0
      But I think that it is about to. I seem to recall a new "technology" that will deliver advertising into a game.


      Last I checked it was "Comming soon to a computer near you!!!".

    17. Re:Bleh by Jackie_Chan_Fan · · Score: 1

      unfortunately the creators of your favorite games are NOT making money. The suits that have hijacked the gaming industry are making the money.

      The artists and coders are not making the money. ALL of the game profits go to the marketing departments, the research departments (not tech research, but research in trends.. whats hot whats not)

      The real bulk of the money goes to the companies to themselves.

      The game industry has no celebrities. All of the money goes to the suits, while the artists get paid 50k a year. Coders generally paid more but still underpaid. The work and ideas... worthless. All of teh profits go to the corperations that have moved in like hawks to eat up the game industry.

      Rich like to stay rich and have no intentions of making any videogame artist/coder an upper class citizen.

    18. Re:Bleh by MilenCent · · Score: 3, Insightful

      Hell, you could argue that it has already happened. A sign? All of the games in the list are sequels; which almost guarantees a base of sales. Some of them are good, some of them aren't, but there's hardly anything new or fresh offered in games nowadays; since seen genres with newer graphics are easy to sell we still see FPS, MMORPGs, GTA (which WAS fun, but i don't want to play the same game for the third time), sport simulations and so. Publishers simply go for the quick buck.

      Well some of us have been saying this for years. If the game industry were, overall, as creative as they were back in the golden age, you can be there'd be a lot fewer Nintendo fanatics, myself included, these days.

      But even my admiration for Nintendo has limits. Do you know what the most original company ever to produce video games was? The (in my opinion) answer may not be what you expect.

      It was Atari Games, an entity that, in my mind, encompasses their early arcade output pre-split-up, and their later, post-split arcade games. So many of their hits were created out of whole braincloth, because there was absolutely nothing like them before. Atari was the most original not just because they were first, but because even as late as the early 90s they were still making incredibly different, fun games. Midway Arcade Treasures (1) has a good handful of them, including Rampart, which I've already bored far too many people discussing, some of them here.

      But we can all see where that got them. They made Toobin', KLAX, Gauntlet, Marble Madness and (whimper!) Rampart, but gamers, more and more, became drawn to things like Street Fighter 2, a game that was admittedly well-designed, but inspired way, way too many sequels and knock-offs. It's not like Nintendo's sequels, where they'll throw out all but the core concepts and design a new game around them (example: Yoshi's Island is a direct sequel to Super Mario World!), but more like the same game, with new characters and modestly different rules.

      Fighting games, depending on who you ask, are what saved or ruined arcades. My money's on "ruined." This is something of a digression, but it's worth noting that the fighting game boom was one of the contributing factors to the atmosphere of genrefication that are both what's enabled video and computer gaming to become big business, and what's sapped so much of the creativity out of the field.

    19. Re:Bleh by Cryp2Nite · · Score: 2, Insightful
      Please pick one side of the argument, you're making my head spin.

      The problem is that when a new entertainment market starts creating serious money it becomes bastardized.

      <snip>

      All of the games in the list are sequels; which almost guarantees a base of sales. Some of them are good, some of them aren't, but there's hardly anything new or fresh offered in games nowadays...

      <snip>

      I died a bit when Lucasarts canned the sequels for Sam & Max and Full Throttle...
    20. Re:Bleh by Svenheim · · Score: 1

      Shigeru Miyamoto.

    21. Re:Bleh by recharged95 · · Score: 1
      The the hollywood tradition--sequels. Exploitation like in governements is an honored virtue of these big, slow industries.

      It will get worst as more animatronics and "talent" get into games. There's can be so many Angelina Jolies in the world that sequels are the only choice.

      If you think about it, the gaming industry has always used sequels and 'duplication' for years, heck the 3D 1st person rendering engines are similar or even [nearly] identical among vendor to vendor.

    22. Re:Bleh by amorsen · · Score: 1
      Unfortunately gish doesn't work for me, on Linux. They also don't allow me to post to their forums, my domain isn't allowed.

      glGetString(7939, 0xbffff890, 0xbffff878, 0x80a655e, 800) = 0
      strstr(NULL, "GL_ARB_texture_env_dot3" <unfinished ...>
      glGetString returns 0, which means an error. strstr proceeds to use the null pointer happily anyway. Boom.
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    23. Re:Bleh by Lisandro · · Score: 1

      Graphics adventures are as dead as Latin these days, and Lucasarts were (arguably) the best in that buissnes: Grim Fandango, Maniac Mansion, DOTT, Loom, Full Throttle, The Dig, the Monkey Island series, you name it. I can't think of a lot of companies that published excellent titles, one after the other, like they used to.

      Sequels or not, i expected th S&M and FT sequels to be QUALITY products, not rehashes. That would be something new for a change. That Lucasarts canned the games (which were in advanced stages of developing, IIRC) is so retarded that i can't even understand it - yes, graphic adventures are not a popular genre in this days of glitz and 3D, but c'mon, people were expecting those games, the same people that loved the first ones. There was (is?) a market for it. I don't want to play Jedi Knight 17.

    24. Re:Bleh by danila · · Score: 2, Interesting

      The reason for that are the moronic sheeps that permeate all spheres of human life including (first and foremost) Slashdot. :) Remember the stories about Half-Life 2 and Doom 3. Remember how everyone here wet their pants and secretly masturbated over promo screenshots? Remember how excited every masochistic slashdotter was about having to upgrade his computer to play Doom 3?

      People are idiots. 3 "next-gen" FPS games were released in 2004. Half-Life 2 turned out to be the most popular, despite the fact that it has ordinary graphics, horrible story and 10 hours of gameplay. Doom 3 was the second in popularity, with an engine that looked like a dog, horrible gameplay and boring levels. And one truly innovative game with the most stunning graphics and released on schedule and without as much hype, Far Cry by Crytek, was quickly forgotten. I exaggerated a bit, but the point still stands - as long as people are willing to pay for the name, publishers would develop sequels (and licensed titles) to deliver what the public (including the public here) wants.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    25. Re:Bleh by swv3752 · · Score: 1

      You might want to try a better video card.

      BTW, Doom3 is a remake not a sequel.

      --
      Just a Tuna in the Sea of Life
    26. Re:Bleh by Politburo · · Score: 1

      Interesting to note is that the GP post lamented the rise of sequels, and then said they were sad because a sequel project had been cancelled by Lucasarts.

      It all goes back to basic capitalist nature. Most people and businesses are reluctant to spend money on new/untested things. The businesses are more likely to spend money developing sequels to a successful game. As an uninformed consumer, if you thought the first Half Life was good, you're more likely to buy Half Life 2 than Far Cry.

    27. Re:Bleh by Lisandro · · Score: 1

      I don't mind sequels for games, just like i don't mind sequels for movies - as long as they're quality products and no driven-by-cash atrocities. I enjoyed Doom 3 (seems like i'm pretty much the only one who did :), liked the little of what i've seen of HL2, same with FarCry. But those are exceptions, rather than rules.

      Anyway, you're right, it's all about hype. And we consumers are as guilty as the publishers, if not even more - we're the ones paying for them.

    28. Re:Bleh by Lightwarrior · · Score: 3, Insightful

      > I exaggerated a bit...

      A bit? I hate to break it to you, but there was *nothing* groundbreaking about FarCry. It was your standard Soldier of Fortune 2-esque FPS knockoff. The story was your typical "nazi scientist" drivel, the main character was, again, your typical no-nonsense hardcore spec-ops/government agent, the weapons were exceedingly average and typical, and finally, the much lauded AI was seriously wanting.

      I played the game without reading the hype. I didn't experience anything special from the AI, so I started it up again on ultraextrahard (or whatever), and wandered around for a bit. As expected, the "tactic" of sniping one guy off and then gunning down his buddies worked flawlessly. Hell, after shooting one guy right next to a friend of his, his friend crept cautiously forward - no diving for cover, no wigging out and running, no going for reinforcements.

      From my experiences, FarCry gets the award for "Most Overrated Game" this year. Sure, it was a decent FPS... but that was it. Doom 3, for all its linearity, at least had *suspense*.

      And, simply put, you're either blind or running these games on a machine that an Xbox would put to shame. FarCry has "stunning" graphics while Half-Life 2's are "ordinary"? I'd suggest a trip to the optometrist or psychiatrist.

      -lw

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    29. Re:Bleh by NeoSkandranon · · Score: 1

      You apparently disagree, but I (and the rest of my gamer group) tend to prefer FPSs with "ordinary" (that is, real or realistic) weapons.

      That said, we played farcry a few times. Not only did it run like a dog on several systems, the multiplayer was a joke (levels too large and spread out for an 6 or 8 man game? give me a break.)

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    30. Re:Bleh by sg_oneill · · Score: 1

      Looks like you have borked glx libs. Does any 3D stuff work on yer machine?

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    31. Re:Bleh by amorsen · · Score: 1

      Everything else I threw at it was working. Turns out that it won't work in 16-bit colour, only in 24-bit. Rather odd. I don't think it was too happy about Xinerama either. In 24-bit, non-Xinerama, it works.

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    32. Re:Bleh by robocrop · · Score: 1

      Now, why is the parent modded interesting? This is just a fanboy post. There is absolutely nothing special about Far Cry to make it stand out from the other FPSs - except possibly the very technical differences you decry (it was outdoors, in the sunlight, etc). At least be consistent.

    33. Re:Bleh by ggy · · Score: 1

      Sequels or not, i expected th S&M and FT sequels to be QUALITY products, not rehashes. That would be something new for a change. AFAIK the FT sequel got canned for not passing their own quality control. I can't find anything better then this reference though.
      (Hmm, why can't I find the official press releases on LucasArts site?)
      If this is true or not is another story, however I 'm still pissed off about Sam 'n' Max 2 though...

    34. Re:Bleh by nEoN+nOoDlE · · Score: 1

      Well, I was there when arcade games were "ruined" and I don't think fighting games did it. Fighting games were extremely popular at that time, but what did the arcade games in is that home consoles became almost as powerful as their arcade counterparts. I remember deciding that I'd rather get an SNES with Street Fighter 2 than spend the same amount of money playing SF2 at the arcade, and that's what did them in. Arcades didn't even change with the times. They only started innovating the way the games play, with stuff like Dance Dance Revolution much later on.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    35. Re:Bleh by Lightwarrior · · Score: 1

      > You apparently disagree, but I (and the rest of my gamer group) tend to prefer FPSs with "ordinary" (that is, real or realistic) weapons.

      Nah, some of my favorite games tend to use realistic weapons - BF1942, DC, SoF2 (to name a few). Heck, my biggest gripe about the Unreal/Quake series is that it's ludicrous to have people being thrown around at extreme velocities and still maintain pinpoint accuracy with weapons that should produce high recoil (...yeah, I like more science in my sci-fi games).

      But even for a game that uses more realistic wepons, they were still pretty uninspired. Sure, you absolutely have to have a m16 variant - but an OICW-ish weapon would have been pretty cool, as would a WWII-era weapon (there are tanks laying around, after all). Was the AI as good as advertised, the ability to place mines or boobytraps would have been cool.

      There are a huge variety of guns in the real world - why stick to the same 7 every time?

      -lw

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    36. Re:Bleh by danila · · Score: 1
      People simply can't be objective, can they? I am all for knocking down games from unknown studios and for blindly following the megahyped big-name development powerhouses, but give me a break.

      Far Cry was the first FPS game with large realistic levels. Doom 3 and Half-Life 2 both had "corridor-based" linear levels.

      Far Cry had the best lush vegetation (non-existant in Doom 3, scarce in Half-Life 2, and ugly in other shooters).

      Far Cry was probably the first major shooter to have great use of shaders, for realistic waters, for bump-mapping and normal-mapping, for special effects, etc (most games use them now too).

      Far Cry had very detailed textures and models for characters and environments. Doom 3 and Half-Life 2 were not playable with high-res textures, making them look much uglier. And in any case, Far Cry was the first.

      Far Cry had the best AI in an FPS ever (and it remains the best). Yes, there were bugs. Yes, you could outsmart the AI. Yes, it wasn't always 100% realistic. But compared with competition, Far Cry was Turing test material. In Doom 3 and Half-Life 2 enemies had almost no AI at all (besides basic things like pathfinding and shooting in the right direction). Haven't you seen the NOFRAG HL2 video, where a guy managed to hide from a Combine manning a turret behind a 20cm can of paint, lured him from the turret (without using his weapons at all) and then used the turret to kill that retard? Both Valve and id lied, while Crytek delivered. Enemies in Far Cry had teamwork, realistic alert modes, idle behaviour, etc.

      Far Cry was one of the few shooters with non-linear gameplay (there might have been some lesser-known titles). Most of the levels had several (up to 5) logical, fun and realistic approaches to finish them. Meanwhile, Doom 3 had only one possible and obvious route. Half-Life 2 was even worse, as it only had only one way to play, but some of the required solutions were not obvious.

      Technologically it is silly to deny that Far Cry was groundbreaking in a lot of respects. It had a lot of other strong points, such as good level design (as opposed to identically looking Doom 3 earlier levels or blatantly linear Half-Life 2 levels - best example was when you are in a corridor and 4 doors are bricked up, one end of the corridor cave in and the one door you need to go to is blocked with a few planks) or great characters with engaging backstories and dialogue (even though some didn't like it, it was a lot better than Doom 3 PDAs and totally lifeless and idiotic drones that pass for NPCs in Half-Life 2 using all their 2 canned lines of dialog).

      I understand that you may dislike Far Cry and you have every right to do so. But please, when we try to discuss it objectively, let's just stay objective.

      Do you imply that the story was better in Doom 3 or in Half-Life 2 (what, did HL2 have a story?)? Do you imply that Combine soldiers were tougher than Far Cry mercs? Or may be you were challenged by headcrab zombies more than by Tridents? LOL

      As for graphics, I am running all these games on the same machine (the video card is ATI Radeon 9600 Pro) at settings which allow comfortable framerates. And frankly, Far Cry looks best. I can forgive Doom 3 its blurry textures for the lighting model, but Half-Life 2 has absolutely nothing new to offer to compensate for blurry textures (medium quality) and rather simple level modelling. I finished Half-Life 2 a few days ago and went back to Far Cry. It was very refreshing to see textures which were so crisp they almost hurt my eyes. :)

      Weapons may have been typical, but at least it had some weapons worthy of using. Half-Life only had gravity gun, a shotgun and two machineguns (the rest was either totally pointless or completely useless). Frankly, I am not a weapons specialist, but I don't realise what was so "average and typical" about guns in Far Cry.

      This may sound like two fanboys battling over the GOTY prize, so let me just iterate two strong points of Far Cry that really warrant calling it more innovative - great AI and non-linear levels. And, of course, the fact that it was released a good 6 months before Doom 3 and 9 months before Half-Life 2.

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      Future Wiki -- If you don't think about the future, you cannot have one.
    37. Re:Bleh by SharpFang · · Score: 1

      ...unlimited field of view, a lot of foliage...
      Yes, not -that- much.

      Technique/engine is one thing. Content is another. A printout of a photo of dump of junk on glossy photopaper, in 4000DPI, in 64bit color will still present a dump of junk. Much simpler printout of a photo of a waterfall will still cause better impression. Doom? Hey, something like 10 years ago I already thought about making a game, where you play a blind shaolin monk and play only using earphones, screen completely dark -all- the time. HL2 sure is nicely made etc but it's way too -small- (short, linear, closed) to mean something serious.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    38. Re:Bleh by robocrop · · Score: 1
      You continue to miss the point. All of the engines mentioned as fodder for "moronic sheep" had technical advancements. That wasn't the subject.

      FarCry simply wasn't a revolutionary game. No matter how much you say it was, it wasn't. The tech was impressive, but that wasn't groundbreaking either - if you actually know your games history.

      "Unlimited field of view" has been done numerous times, going as far back as Tribes. "Lots of foliage" is also common - see the "trees of pangea" demo, or even "Joint Operations: Typhoon Rising".

      Fanboys are only helping to destroy this industry.

    39. Re:Bleh by Lightwarrior · · Score: 1

      > People simply can't be objective, can they?

      Clearly not; we are, of course, arguing over which derivative shooter was the best in a year of derivative shooters. There were, however, *clear* cases in which these derivative shooters excelled.

      > Far Cry was one of the few shooters with non-linear gameplay.

      What you're getting at is the only way in which Far Cry exceeded either of the other titles mentioned, though you do so in a woefully inaccurate manner. To call Far Cry "non-linear" is, at best, a mistake. The story in Far Cry progresses in a linear fashion - for example, it is *impossible* to continue from Fort without destroying the Communications Array.

      What Far Cry does do, however, is give you some choice on how to accomplish certain objectives. Many people appreciate this, but they also mistake it with non-linearity. You cannot access Pier except directly following Fort after Carrier after Training. This *is* a linear game, the line they use just happens to be slightly wider at certain points than the "corridor"-based gameplay (as you derogatorily refer to them) of Doom 3 and Half-Life 2.

      You're also kidding yourself if you call Half-Life 2's solutions not obvious, but the "up to 5" ways of completing certain levels of Far Cry "logical, fun and realistic". There were *many* times when adventuring off the "suggested" path in Far Cry was met with overwhelming force.

      > Far Cry was the first FPS game with large realistic levels.

      This is also, at best, incorrect. I'll start with pointing out Soldier of Fortune 2, which had many outdoor levels similar to "open" spaces presented in Far Cry. By the same token, the buggy levels of Half-Life 2 were both similarly open.

      But realistic? Please. To the best of my knowledge, the Isle of Dr. Moreau has not been found in the South Pacific. Again, none of the levels are *actually physically connected* - you cannot circumvent Carrier and swim right to Fort by taking the correct path, which (theoretically) you could do were Far Cry's levels laid out in a realistic fashion.

      Also, please see all of the interior sections of Far Cry for examples of lack of realism in level design (and Treehouse? Realistic? Please.).

      > Doom 3 and Half-Life 2 were not playable with high-res textures, making them look much uglier.

      That may have been true for you, but that's just false for other people. I played both in HQ, and they looked *absolutely stunning* to me. I don't think I ever dipped below 30fps on my system (p4 3ghz / 1g ram / 9800 Pro), which is no longer an unrealistic system to own. After playing Half-Life 2, going back to play Far Cry reminds me of watching the Thunderbirds TV show from the 70s (or Team America: World Police if you weren't around for TB).

      > Far Cry had the best AI in an FPS ever (and it remains the best).

      People keep saying this, and as far as I am concerned the proof is in the pudding. In my multiple playthroughs, I experienced *NOTHING* that would lead me to believe the AI in Far Cry was anything near industry-leading, let alone better-than-average.

      > ...great characters with engaging backstories and dialogue...

      At this point, I can only assume you are joking. The two main characters in the game were as cookie-cutter as they come, lacked any backstory outside of "I R CIA", the script lacked substance, and the voice acting lacked compulsion. It was quite a good FPS, but fine literature and acting it is not.

      Doom 3's PDA system was a poor immitation of the singularly best example of storytelling in a FPS/hybrid, System Shock 2. I have yet to play a FPS that had anywhere near the quality of experience, though Deus Ex came close.

      > Do you imply that Combine soldiers were tougher than Far Cry mercs? Or may be you were challenged by headcrab zombies more than by Tridents?

      I'm not just implying it, I'm outright saying it: Doom 3 and Half-Life 2 offered significantly more challen

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    40. Re:Bleh by SharpFang · · Score: 1

      Now you change what you said. You said:

      There is absolutely nothing special

      Now you say:

      FarCry simply wasn't a revolutionary game

      You seem to limit value of the game to number of features of the engine. I personally say, screw "features of engine" and such. Evaluate quality. What is "quality" of a game? Fundamentally games are entertainment industry and so the entertainment value is essential. (just like movies, many multi-billion superproductions that are forgotten and amateur movies that make it to the top, just because they are more interesting). What makes FarCry special? That it leaves the competition far behind in playablity, entertainment factor. What makes it revolutionary? Uh, not that much at all? Just a piece of really well done job. Combining more or less known pieces many have used in the past but very few successfully (that is making them FUN!) and just getting the old thing done right...

      Think Half Life 1. Was it "special"? No doubt. But what contributed to its success? 16bit textures? Improved physics? The flashlight and spray? No, major factors were the great plot, artistically crafted graphics creating the atmosphere, interesting challenges and possiblities, combined with very moderate amount of bugs. In short, playablity.

      Both HL2 and D3 are revolutionary when it comes to technology - just as many other technologically revolutionary games before them, but neither of them is _special_. Especially D3 is "engine plus demo levels" release - "buy our engine and write great games, see what the game can do and how much better it could be given the right plot". With HL2, the authors concentrated on being perfect too much. Too many details, too little time. What was made was good, but it should be some 10 times bigger and without these necessary size cuts like linearity.

      Great engines. Too bad the data files that come with them don't live up to the hype.

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    41. Re:Bleh by robocrop · · Score: 1
      Interesting. You seem to be adopting the George W. Bush tactic: insist your opponent is changing his story, when in fact you are.

      I suggest you actually read the posts. Let me sum up, AGAIN.

      The original post: these top-rated games aren't creative! They are just rehashes! Except, of course, Far Cry!

      My response: Far Cry wasn't original, it simply had good tech.

      Your response: Far Cry was original because it had certain technical items you enjoyed (NOTE: NOT gameplay, NOT new game design, NOT new game concept).

      My response: Again pointing out that you are merely listing technical features, not gameplay or game design that sets this game apart from the other run-of-the-mill shooters.

      Your reply: AGAIN stating that these technical differences make Far Cry a unique, original game.

      Let me put it to you in the form of a simple question, which I'm sure you'll dance around and avoid:

      WHAT DID FAR CRY DO, IN THE AREA OF GAME DESIGN, CONCEPT, OR GAME PLAY, THAT WAS:

      1. NEW
      2. REVOLUTIONARY
      3. NOT RUN-OF-THE-MILL

      DON'T say "field of view". DON'T say "high quality textures". DON'T say "amazing water".

      Hint: it wasn't the "scientist mutates people into killing machines" storyline, or the "walk straight forward, shoot people, and find keys" gameplay. In fact, I think you'll have a hard time finding _anything_ unique in Far Cry's gameplay. Fun game, but that's not the point. Don't open your mouth about how derivative and tired other people's ideas of good games are when the game you fanboy for is exactly the same gift in a different wrapper.

      I suggest you actually learn how to read a sentence, comprehend what you've read, and formulate an appropriate reply before posting.

      Oh, and stop getting your buddy to mod you up.

    42. Re:Bleh by Dachannien · · Score: 1

      Doh, my apologies to all the indie game houses out there. Keep fighting the good fight :)

    43. Re:Bleh by danila · · Score: 1
      To call Far Cry "non-linear" is, at best, a mistake.
      You are right about everything you say about it, but it's still lighyears ahead of Doom 3 and Half-Life 2 and much better than most other games (even the paragon of free exploratory gameplay, the GTA, has a linear story overall). If we are going to call any action game non-linear, it would be Far Cry. I hope we agree on the essence of it.

      I also agree about "force", but helicopters over sea are still much better than a typical HL2 corridor I described earlier (4 doors bricked up, one way caved in, the remaining door has a few planks in the way).

      I agree about SoF2, there was also Flashpoint, and some other games as well, but overall it still was a significant strength of Far Cry (even without seamless transitions).

      That may have been true for you, but that's just false for other people.
      Well, may be, I am willing to concede this point to you. Still, there are two things I want to note

      On my mid-range system Far Cry textures/models look better than the other "Big Two" and I suspect that would be true for the lower end systems as well.

      When I try to objectively judge the quality of HL2 urban levels (not just the textures), they are very close to Max Payne 2 (and some other shooters). There isn't anything that would really be all that impressive graphically, while Far Cry has the jungle and the sea. Doom 3 is even worse - the first half looks like any other stock sci-fi shooter (except for the lighting and character models).

      At this point, I can only assume you are joking. The two main characters in the game were as cookie-cutter as they come
      I didn't mean the main characters. These were very basic, even though still better than Doom 3 marine or Gordon Freeman (most of whose backstory consists of Valve's hype about him being such a cool character). But I was speaking about background characters - the grunts. They were (at least to me - tastes differ) as well defined as those in AvP2. I happen to enjoy good dialog in a FPS and I didn't hear any in Doom 3 or Half-Life 2 (except for a few cutscenes to move the story forward). The NPCs in Half-Life 2 were, as I said, completely horrible, barely on the level of strippers in Duke Nukem 3D (with two preset animations). :) The NPCs in Doom 3 were not so annoyingly bad, probably because they were mostly dead... or dying.

      Doom 3 and Half-Life 2 offered significantly more challenging enemies than anything in Far Cry. I dunno... you are strange, really. If you didn't have a problem with Far Cry mercs on extra hard, you must be able to stroll through Half-Life 2 without dying once... This is really hard to believe. What exactly was challenging about HL2? I finished it faster than any other FPS I ever played.

      Did you use anything outside of the M16 variant in FarCry?
      Yes, I did. Sniper gun is indispensable. Other machine guns have their distinct styles and are useful in different ways. Grenades are cool. I am not saying it had a lot of guns, but certainly more than HL2 (I agree that Doom 3 hardware rocked, but only because it was copied from the original game). You can't really use rockets outside from a few preselected points where you have infinite ammo and need to shoot down (according to the script) a particular helicopter or strider. Bug Bait was available for one level out of eleven. The crossbow was useless. Magnum useless (powerful, but why bother with it?). Grenades somewhat useful. Basically I found myself using the machinegun (or the 2nd machinegun, whatever it was) most of the time, occasionally switching to the shotgun to take out particular monsters and gravity gun to aleviate the boredom.

      Then I would suggest you start over, and take a good look at Far Cry with a critical eye.
      I did. I started playing it again after finishing Half-Life 2. I find it better-looking and much more interesting than HL2. I am not a CryTek fanboy or a Valve hater, I just see a lot of weaknesses tha

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    44. Re:Bleh by SharpFang · · Score: 1

      Okay, since you seem to read between lines where there's nothing written. (schizophrenia?) not trying to explain anything more, just answering, point by point (cartesian product):

      WHAT DID FAR CRY DO, IN THE AREA OF (...) THAT WAS (...)

      A. GAME DESIGN

      1. NEW - Nothing worth mentioning.
      2. REVOLUTIONARY - Little if anything.
      3. NOT RUN-OF-THE-MILL - probably nothing.

      B. CONCEPT

      1. NEW - Nothing.
      2. REVOLUTIONARY - Nothing.
      3. NOT RUN-OF-THE-MILL - Difficult to tackle, though insignificant by itself. Just count as nothing.

      C. GAME PLAY

      1. NEW - Nothing special.
      2. REVOLUTIONARY - Nothing.
      3. NOT RUN-OF-THE-MILL - Hours or days of really enjoyable gameplay.

      And everything boils down to gameplay being interesting as this is the only thing that matters. And what in nowaday world of boring games is truly unique. Revolutionary or new? No, there were some enjoyable games in the past. Special and rare - certainly. Forget that I said "foliage" and "infinite view distance". These are just features I like but by themselves they mean nothing. What factors come into a "great game"? If this question could be answered, we wouldn't have crappy games on market. Certainly good engine alone is not enough, as ID proves. Neither is a detailed world with atmosphere, on good engine, as proves Valve.

      BTW, I'm trying to finish Final Fantasy 7. For maybe 5th time now. "Vintage" graphics far below today's standards, engine sucked from the very beginning, a bit annoying interface, storyline in major part linear, plot sometimes ridiculously silly/naive... But it's still a great game.

      ps. Post something intelligent from time to time, you'll eventually get the karma bonus too.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    45. Re:Bleh by robocrop · · Score: 1
      You're right, it is my fault for assuming you read the parent post. I quote:

      The reason for that are the moronic sheeps that permeate all spheres of human life including (first and foremost) Slashdot. :)

      People are idiots. 3 "next-gen" FPS games were released in 2004. Half-Life 2 turned out to be the most popular, despite the fact that it has ordinary graphics, horrible story and 10 hours of gameplay. Doom 3 was the second in popularity, with an engine that looked like a dog, horrible gameplay and boring levels. And one truly innovative game with the most stunning graphics and released on schedule and without as much hype, Far Cry by Crytek, was quickly forgotten.

      See, the problem here was that Far Cry was not innovative. Not by any stretch of the imagination. It was just a very polished tech demo with the most basic, ass-simple game grafted onto it (hereafter called the "id" formula).

      My question to the parent was, what was innovative about FarCry? The parent did not reply, but you did, somehow managing to reply three times and get worked up while each time admitting that you are completely wrong, have no idea what you're talking about, and so forth.

      And, actually, the way to get Karma points is to post holier-than-thou nonsens ("people are idiots!"), or glom on to some popular far-left ideal. One doesn't need to be factually correct about anything.

    46. Re:Bleh by Jagasian · · Score: 1

      Which GTA are you talking about being the same game for the third time? "GTA3", which is truely the same game for the third time or "GTA3: San Andreas"? Go play the original GTA and compare it to GTA3 with the camera angle set to bird's eye view. Not to say that I mind that they have refined their game. I have enjoyed (and continue to enjoy) each entry in the GTA series since 1998. They got no love when they released GTA. Then they continued to release the same game, but with improvements... finally with GTA3 they got the recognition they deserved.

    47. Re:Bleh by Lisandro · · Score: 1

      GTA 3, GTA Vice City and now GTA San Andreas. I can count the differences between them with my toes. GTA 3 was a true original remake of the idea of GTA/GTA2 (i loved the second one), but Rockstar seems to have stalled there.

    48. Re:Bleh by MilenCent · · Score: 1

      I think there is still a niche for arcade games, even if they're equal to home hardware, or even underpower relative to them.

      Let me phrase this differently, so as to make a new assertion. What did in arcade gaming was not just the tremendous lack of originality in the genre, which came about as a result of arcade manufacturers targeting the obsessive teenage male audience, releasing further and further refinements of the same basic kinds of games, instead of going for a general audience like in the old days.

      Also, the industry's failure comes from its inability to reimagine their role in gaming, away from being state-of-the-art purveyors of the finest in electronic gaming, to being a public place to play video games, and to being a center for playing games that are fun and entertaining in small doses, perhaps not games you'd want to pay fifty bucks for, but maybe put down a few quarters.

      Arcade games still have the potential to be a place where you can play against people you've never met, in person. Something like Smash Bros. might go over extremely well in an arcade setting, with its hyper-frantic, good-natured, four-player action. Dance Dance Revolution (and all the dance-alikes) does well because it's more fun to show off those kinds of moves in public than in your living room (unless you're having a party, perhaps).

      Anyway, that's the only way I can see arcades experiencing a resurgance in popularity. Except maybe by staging a mass return to pinball -- and I'm not joking.

    49. Re:Bleh by Jagasian · · Score: 1

      What do you mean it was a true original remake? GTA3 was the same as the first part of the original GTA. In fact, they just split the original GTA into GTA3:LC, GTA3:VC, and GTA3:SA. GTA3:LC improved the graphics and sound, but removed multiplayer, motorcycles, Vice City, and San Andreas. Many of the missions were the same! The open-endedness, etc...

      I just don't understand why people thought GTA3 was so original when it was not original at all and just the same thing improved. Maybe the technology caught up with the game... I don't know... but they have been selling the same exact game since the original GTA... and I am ok with that.

    50. Re:Bleh by Snaller · · Score: 1

      A bit? I hate to break it to you, but there was *nothing* groundbreaking about FarCry. It was your standard Soldier of Fortune 2-esque FPS knockoff. The story was your typical "nazi scientist" drivel, the main character was, again, your typical no-nonsense hardcore spec-ops/government agent, the weapons were exceedingly average and typical, and finally, the much lauded AI was seriously wanting.

      *AND* with menus which were with tiny tiny fonts unreadable to a lot of us (even at low res) - its funny those game making morons don't get it: Its not enough to let the user select a resolution, you also need to let them scale the interface.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  4. All sequels by RedWizzard · · Score: 4, Insightful
    It started in August with the game title Doom 3, followed by The Sims 2 in September, Grand Theft Auto: San Andreas in October, then Halo 2, Metroid Prime 2: Echoes and Half-Life 2 last month.
    Every one of these "blockbuster" titles are sequels. Is anyone doing anything new and exciting?
    1. Re:All sequels by thenextpresident · · Score: 4, Insightful

      Yes. Releasing sequels that are actually as good, or better, than the originals.

      Something Hollywood finds next to impossible.

      --
      Jason Lotito
    2. Re:All sequels by Lord_Slepnir · · Score: 1, Insightful

      World of Warcraft. Sure, you might think of it as just another MMORPG, but already I can see that it's far and away better than any other that I've played (DAoC, FFXI, and AC II ). Blizzard went after a lot of the 'great annoyances' that were present in other MMORPGs, and fixed them.

    3. Re:All sequels by Scorpion265 · · Score: 1

      See, this is what happens as time progresses, all the ideas will eventually run out. Like with first person shooters, the first ones were great, revolutionary, but what it all boils down too is quake with more bells and whistles, same thing will happen with 'plots' and 'story lines'...

      --
      I am full of goo... black evil goo
    4. Re:All sequels by hunterx11 · · Score: 2, Insightful

      While it's true there's too much sequelism, it's different for video games than it is for films. Doom 3, for example, isn't even a sequel--it's a remake--but even if you hate it, you can't say it's just a rehash of the original Doom in terms of gameplay. I think a lot of it is just people wanting to cash in on established names. Hell, Super Mario Bros. 2 was an existing game they rebranded.

      --
      English is easier said than done.
    5. Re:All sequels by Khuffie · · Score: 4, Insightful
      What's wrong with sequels? There's a difference between sequels churned out every year (ala EA), and sequels that really added some new cool things. Doom 2 was released years ago. So was the original Half-Life. Halo 2's been in the making for over 2 years. The original Sims been out for a while. The only games in that list that didn't fundementally change the gameplay were GTA:SA and MP2. In fact, all of those games, sequels or not, were in fact friggin' good games.

      There's a difference between good sequels, and shoddy sequels which were just designed as quick cash machines. The Splinter Cell series and the latest Prince of Persia game are both guilty as charged, and basically any EA sports game.

    6. Re:All sequels by DroopyStonx · · Score: 1

      Why is blockbuster in quotes? They *are* blockbuster titles...

      Anyway, video games sequels aren't anything like movie sequels. In almost all cases, video game sequels do better than their originals AND are more fun to play.

      See, when you're playing the original, there's a voice going on in your head and the heads of developers: "Damn, it would be cool if we could do THIS..."

      When it becomes reality, it's released and you're happy. In another 10 years when gaming technology has evolved tenfold, guess what? Remakes and rereleases of games that would me damn good. You KNOW Doom was fun, so now that we have this amazing technology to have fun with lights, sounds, and eye candy, why not remake it? Maybe in 10 years we'll have virtual mind games like in the movie Strange Days. Doom on that? Yes please.

      So.. who cares if it's original or not? It's quite different from Hollywood trying to make a quick buck in doing something like remaking Psycho or remaking Battlefield Earth.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    7. Re:All sequels by RedWizzard · · Score: 1
      What's wrong with sequels? There's a difference between sequels churned out every year (ala EA), and sequels that really added some new cool things.
      There's nothing wrong with many sequels in terms of quality, but if the publishers are demanding sequels it means that there is less money available to do something different. There are constraints placed on the developers because they are working on a sequel rather than a fresh game. And with so much money being poured into existing franchises, there is less to go to new studios.
    8. Re:All sequels by jhigh · · Score: 1

      Something Hollywood finds next to impossible. I couldn't agree more.

      --
      Social Engineering Expert: Because there is no patch for stupidity.
    9. Re:All sequels by fyngyrz · · Score: 1
      Yes indeed. Most anticipated sequel for me: Mechassault II, due Dismember 28th/04 according to the developers. Bigger, better, more flexible, improved viewpoint/graphics, more gameplay options... pre-ordered, of course.

      I bought Halo II, but it's just too simple -- shoot, shoot, shoot. Then shoot some more. And the aliens are dumb as can be. Yawn. It sure is pretty, though. For your $50, you get hours and hours of watching an extrodinarily well rendered... pair of arms with a weapon or two. Y-a-w-n. No wonder Mechassault is more fun. At least you can see who and what you are, as well as what is happening to you and what you are doing.

      Anyway... nothing wrong with a sequel per se, just so long as it is done well. Hollywood doesn't do them well very often. But when they do, I go. Then I buy the DVD, too. Even so, I spend almost double on a single video game. $50 as compared to maybe $15 for a DVD plus about $10.00 to see the film in the theatre.

      Things go wrong with videogame sequels too -- I bought Maximo II because Maximo was just awesomely cute, great gameplay. I love that game. Whoops. They took the cute pretty much right out. Now Maximo is a "tough guy." B-o-r-i-n-g. Sigh. Well, on the bright side, it's been so long since I played Maximo (I) that I could pick it up and play it like it was new -- skills gone, details foggy. Sometimes being old certainly has its advantages!

      --
      I've fallen off your lawn, and I can't get up.
    10. Re:All sequels by Xzzy · · Score: 1

      I find it hilarious that people are talking down at the gaming industry for doing something that Hollywood cannot do.. release sequels as engaging as the originals.

      Not referring to the parent post in specific, it's just something I've picked up across many gaming forums.

      Dammned if they do, damned if they don't I guess.

    11. Re:All sequels by zecg · · Score: 1

      Yes, only it's not advertised. Try here, or just download what I feel is game of the year. Two players, one keyboard. 1.6 MB. Win32, but you have source inside.

      --
      .i lu doi ringos.star. xu do puku'aroroi dunli dopecaku leni virnu li'u
    12. Re:All sequels by zecg · · Score: 1

      Sorry, I fscked the links as mailto, thanks to Firefox BBCode extension and me being stupid. So: site, game zip.

      --
      .i lu doi ringos.star. xu do puku'aroroi dunli dopecaku leni virnu li'u
    13. Re:All sequels by Anonymous Coward · · Score: 1, Funny

      yes, your single example proves it wrong. nice work

    14. Re:All sequels by fafaforza · · Score: 2, Insightful

      Ditto. I just saw Ocean's 12. What a God-aweful movie.

    15. Re:All sequels by T-Ranger · · Score: 4, Funny

      I saw it last Monday. Im still waiting for something to happen.

    16. Re:All sequels by geoffspear · · Score: 1
      Which isn't a sequel to the other Warcraft games because...?

      OP wasn't contending that new games aren't better than the originals of their series. It's a lot easier to make a good game when you don't have to come up with an original concept, just build something better from it.

      I'd argue that the opposite is true in movies, where the story is what's important. Too many sequels fail precisely because they're trying to play off what made the originals good, and end up seeming stale. You can make a game with a stale story and improved gameplay, and people will love it. Most people don't buy games for the story.

      --
      Don't blame me; I'm never given mod points.
    17. Re:All sequels by Fjornir · · Score: 1

      One honest question: What game was SMARIO2 before it was branded as such?

      --
      I want a new world. I think this one is broken.
    18. Re:All sequels by Darken_Everseek · · Score: 1

      A couple comments here:

      Which isn't a sequel to the other Warcraft games because...?
      Warcrafts 1 thru 3, including expansions, were RTS games, not MMORPGs. I'd say that discounts the 'sequel' label. If anything, WoW is closer to Diablo II.

      Most people don't buy games for the story.
      I agree, if you're talking about a FPS. RPG's are an entirely different beast. The vast majority of people who play RPG's are playing for the story. My favorite game of all time is still FFVI, and it had 16 bit graphics.

    19. Re:All sequels by tomstdenis · · Score: 0, Troll

      Yeah the 9 dozen mario games are all "better than the last" or the 33 MK games...Many video game sequels are cheap plays on name or simply un-original.

      Back in the day "Spears of Destiny" [for instance] was cool because there wasn't that many other games to play in the 3d genre.

      Personally I prefer games which really add new elements not only for their series but for the industry. Games with more interaction in the environment for example are cool. Nothing like the "walk around the 3ft cliff" in Ghost Recon to make me wonder why the people who wrote the game thought that was a good idea...

      As for Doom3 I guess I'm the only one who isn't that impressed. The game is slow [re: inefficient] and at "playable/economic" setups it doesn't look that great. Add in some crappy gameplay [e.g. dark room, shoot shoot, die die, etc...] and we have a "disappointment". I actually play 1980s NES games and Mario64DS about a dozen times more often than UT2K4 or Doom3 [though I like UT2K4 way more than D3].

      Tom

      --
      Someday, I'll have a real sig.
    20. Re:All sequels by spectre_240sx · · Score: 1

      Doki Doki Panic, it was released for the Famicom FDS System which was a double sided disk drive available in Japan. SMB made some graphical improvements on it including some extra animation, and I think they smoothed some of the movement up a bit as well.

    21. Re:All sequels by shigelojoe · · Score: 2, Informative

      To make the American version of Super Mario Brothers 2, Nintendo basically took a preexisting Japan-only game called Doki Doki Panic and switched some sprites around.

      The Japanese Super Mario Brothers 2 was eventually released on Super Mario All-Stars for the SNES as "The Lost Levels".

    22. Re:All sequels by timster · · Score: 3, Insightful

      I'm tired of people saying this, because there is a fundamental difference between a movie sequel and a video game "sequel".

      The thing with a movie is that the experience is always the same. You sit, and the movie goes for a while. Innovation in movies has to come in the form of new plot ideas and new characters and so forth. So sequels in movies are not usually very much appreciated because in many ways we have seen the movie already.

      Video games provide a much more diverse range of experiences. "The Sims 2", for instance, will not be "The Sims" again. It could in many ways be a completely different game, and you can bet there will be new things for a player to learn. They could call it something completely different -- the fact that they re-use a well-known brand doesn't mean that they are making the same game again. There's no new plot or characters simply because there wasn't any plot or characters in the first place.

      If you want an example of a Hollywood-style sequel in the video game world, consider the ".hack" series. All four games are basically the same, it's just a somewhat long game that is really expensive.

      --
      I have seen the future, and it is inconvenient.
    23. Re:All sequels by Anonymous Coward · · Score: 0

      What game was SMARIO2 before it was branded as such?

      Answer: Doki Doki Panic.

      In order to legitimize this colossal blunder, Nintendo has been inserting "shy guy" into their games ever since.

    24. Re:All sequels by Sartak · · Score: 1

      People aren't usually expecting blockbuster games until they're part of a franchise.

      They slip by unnoticed for a while then explode.

    25. Re:All sequels by Anonymous Coward · · Score: 0

      I read your blog. You scare me. Though apparently not many people read your blog, so I'm hoping you are just a fruit on the edge of sanity that everyone ignores.

    26. Re:All sequels by Anonymous Coward · · Score: 0

      Surprised? It's the sequel to a remake - hardly a promising background.

    27. Re:All sequels by betat · · Score: 1

      Well, considering that they are refering to the highly anticipated titles, it's no surprise that all the games stated were sequels. Games like Doom 3 and Half Life 2 have had a long time to sit out in the press and get lots of publicity before they were released.

      On the other hand, games like Far Cry and Chronicles of Riddick had no where near as much hype. No previous exposure to the game universe (unless you count the movies) and both games were from unknown first time developers. But that doesn't mean they didn't turn out to be good games. They were great games in fact. Only thing is, not many knew enough about them to be excited about them beforehand.

      Sequels will almost always receive more attention. If it's a sequel to something that has been proven and people know to be good, then at least there's something to expect. Big name developers are also capable of garnering such hype.

      If you want non-sequels which are good games just look around a little. Hype isn't exactly the best way to figure out which games to buy. For those complaining about lack of originality, try Katamari Damacy. True, innovation is getting rarer but if you look around you'll find some gems.

      Overall, I'd say it's been a good year for games(well,gamers actually), sequels or not.

    28. Re:All sequels by Anonymous Coward · · Score: 0

      The right is always wrong, on the wrong side of every issue. The Constitution and Bill of Rights are fundamentally liberal documents. The right is fundamentally anti-democratic and anti-freedom.

    29. Re:All sequels by MilenCent · · Score: 1

      I'm tired of people saying this, because there is a fundamental difference between a movie sequel and a video game "sequel". ...

      Video games provide a much more diverse range of experiences.

      I disagree, most video game sequels do not provide that greatly differing an experience. Nintendo's usually do, but even then, not always.

      Capcom, according to a quick search on www.klov.com, made no fewer than seven versions of Street Fighter II, four of Street Fighter EX, three games whose titles begin with "Street Fighter Alpha," three Street Fighter IIIs, five Street Fighter Zeros, and five Super Street Fighters. I've not even gotten into the various versus games (Vs. X-Men, Vs. Marvel, Vs. SNK). Only one Street Fighter (One), though.

      Submitted for review and/or rebuke: Note that the reason Capcom made so many of these games is because most of them were wildly profitable. Also note that, once you discard scenarios and graphics, many of these games have approximately as much to do with each other as many FPS games have with other FPSes.

    30. Re:All sequels by miu · · Score: 1
      Is anyone doing anything new and exciting?

      The games business is in a constant feature race. Features cost a lot of money to develop. New and exciting is risky - sequels and licensees provide guaranteed sales and spectacle has always sold well in entertainment.

      So people are doing things that are new and exciting - but their efforts generally aren't available for you to buy and probably wouldn't if you could.

      --

      [Set Cain on fire and steal his lute.]
    31. Re:All sequels by millwall · · Score: 1

      The thing with a movie is that the experience is always the same.

      I take it you've only watched "Hollow-wood" made blockbusters...

      Try some independent, european or oriental movies.

      Maybe the experience won't be the same.

    32. Re:All sequels by Dragoon412 · · Score: 1

      Have you actually played Splinter Cell: Pandora Tomorrow?

      That game has some of the most tense, unique, interesting, genuinely challenging and skill-based (without being a contest of ping and reflexes) multiplayer I've EVER seen in a game.

      Granted, Xbox Live is a disaster of an online gaming platform, and the game would've fared infinitely better if it was made for the PC and ported to the console (as opposed to vice versa), but it was hardly a way to make a quick buck.

    33. Re:All sequels by timster · · Score: 1

      The experience is always the same in a physical sense -- you sit there and watch.

      --
      I have seen the future, and it is inconvenient.
    34. Re:All sequels by timster · · Score: 1

      It's true that many video games are derivative. I think though that the point is, in Hollywood it is customary for every new movie to have a new title unless it is an actual continuation of a previous film. In the video game world it is customary to re-use titles even for unrelated games (see Final Fantasy Tactics).

      We can still talk about whether there is enough innovation in the industry, but we should leave the titles out of it. When Final Fantasy 12 comes out, it could be new and interesting or it could be stale and derivative, but neither will be just because it's CALLED "Final Fantasy".

      --
      I have seen the future, and it is inconvenient.
    35. Re:All sequels by Anonymous Coward · · Score: 0

      You're fundamentally retarded.

    36. Re:All sequels by Khuffie · · Score: 1
      To tell you the truth I generally consider that any sequel made within a year of the original was rushed out to make a quick buck. There's probably exceptions, but I can't think of any.

      As for Splinter Cell: PT, the single player experience really didn't change ( I didn't play much of either, so I may be wrong, but it didn't seem like it from what I played ). The multiplayer was cool, and I agree the PC part was a bit awkard, but Live is a friggin' good platform for consoles. If you've played Halo 2 you'll see what I mean.

    37. Re:All sequels by apt142 · · Score: 1

      Here's the question though. Are they releasing true sequels or are they just using user feedback to debug a game and fool you into buying it by changing the levels out?

    38. Re:All sequels by RedWizzard · · Score: 1
      Why is blockbuster in quotes? They *are* blockbuster titles...
      "Blockbuster" implies a level of sales success that most of those title haven't achieved yet. They are potential blockbusters.
      In almost all cases, video game sequels do better than their originals AND are more fun to play.
      I wouldn't say "almost all". It may be true of many big name titles, but there are also plenty of failures. Some franchises have 10 or more titles, and they're not all improvements either game-wise or sales-wise. Looking at the idea of remakes/sequels at a slightly higher level, Dune II (for example) was a fantastic game, but did we really need the dozens of clones since? The hundreds of man-years of effort that went into those games could have been spent developing a whole new genre.
      So.. who cares if it's original or not?
      Because there's a lot of value in "original". Without Id doing something original we wouldn't have an entire genre of top sellers. Or to look at it another way, the fact that people's taste in games varies so much is why we need innovation, not continual remakes.
    39. Re:All sequels by jhigh · · Score: 1

      Many read, but few comment. Just for clarification. :)

      --
      Social Engineering Expert: Because there is no patch for stupidity.
    40. Re:All sequels by jhigh · · Score: 1
      Yes, but in modern times it is now the left that wants to take all of your rights away and that fights against the liberal ideas that this country is founded upon. Examples?
      • Hate crimes
      • 2nd Amendment rights
      • Property rights
      • etc, etc, etc.
      --
      Social Engineering Expert: Because there is no patch for stupidity.
  5. Gaming Industry Rise by Fruvous · · Score: 4, Interesting

    Is it that suprising? A video game can offer so much more than an hour and a half movie. Not only that but the "sequal factor" really starts piling up. Look ever single game up there has been a sequal.

    --
    This is one of those witty signatures that you'll remember.
    1. Re:Gaming Industry Rise by datafr0g · · Score: 2, Interesting

      I'm suprised as not everyone has a game console but anyone can walk into a movie theatre. As for the PC games, very few (reletivly speaking) have a PC capable of playing these games the way they are intended to be played. And for those who do, I would have thought that the prices for games are too high. Still, if they can make this much money at this stage, there must be a huge potential in the years to come. As a side note, I'd be interested to know how much the game industry spent on marketing compared to previous years!!

      --
      "Who says nothing is impossible? Some people do it every day!" - Alfred E. Neuman
    2. Re:Gaming Industry Rise by Anonymous Coward · · Score: 1, Insightful

      So can books.......

    3. Re:Gaming Industry Rise by gad_zuki! · · Score: 2, Insightful

      Its really about interaction isnt it? Movies are passive, the theater experience is mixed at best, etc. While I was playing Doom3 and Half Life 2 I would seldomly tell myself "Wow, this is pretty cinematic, its like a movie I'm controlling."

      People like two way media. Look at us, we're posting on a big geeky weblog. Why? That's the question Hollywood can't address with its movies, celebrity star system, over-used CGI, and "safe/non-controversial" movies. I'm sure Joe and Jane Sixpack don't really care, but as people divest from Hollywood, the more Hollywood will cater strictly to the LCD. Arguably, they've reached that point long ago.

      I see maybe three or four movies a year now. Hollywood can have me and my money, but they need to release some better content. Something original or something that challenges me. They need to step up to the persistant angry religious letter writers. They need to fix the theaters so if a movie claims to start at 8, it will start at 8, not 8:22. 15 minutes of trailers (which should be coming after the movie before the credits as far as I'm concered) and 8 minutes of commercials/trivia is a good way to lose my 9 dollars.

    4. Re:Gaming Industry Rise by Dizzle · · Score: 1

      And I'm spending almost a thousand dollars on books this year. I might see 20 movies tops.

      Of course, university does that to a guy.

      --
      -Dizzle
      "I most likely AM so interested in myself."
    5. Re:Gaming Industry Rise by Anonymous Coward · · Score: 1, Insightful

      If you can buy a $500 video card, a $50 game is nothing.

    6. Re:Gaming Industry Rise by Anonymous Coward · · Score: 0

      Interactivity provides replayability which makes gaming enticing. Add in socialization (multiplayer killing for males, multiplayer talking for girls) and you have an environment for escapism that seems pretty reasonable at $30-60.

      However Hollywood shouldn't be seen as a competitor with the gaming industry. I don't find games better than movies, I merely find them different. I do not spend much on movies, not because I don't like the format, but more because I don't like the content. I like immersive films because they affect emotions, can have interesting or humorous scripts acted out in "natural" (life-like) ways involving objects (actors) that I can more readily relate to. It also requires no work on my part, contains better sets, more diverse casts, and quite often superior musical accompaniment.

      However I never find myself thinking, "Half-Life 2 or a movie?" If there is a movie that appeals to me, I will go and see it and appreciate it for the type of art it happens to be.

      If I were to think of Half-Life 2 as a movie, it would be a movie with a small cast, a shitty script, bad dialogue, a main character I don't care about, and an ending worthy of Neal Stephenson.

    7. Re:Gaming Industry Rise by devnullify · · Score: 1

      But damn cool stunts, and some neat physics effects.

  6. Ahem... by googleaseerch · · Score: 5, Insightful

    What about UT2004. I'm sorry, that was a blockbuster game too, if anything is.

    1. Re:Ahem... by Anonymous Coward · · Score: 0

      No, that game was a turd.

    2. Re:Ahem... by Doppler00 · · Score: 1

      yes but it didn't come out THIS year. The original version was released a couple years earlier if I remember right. It's not a new release, just a "remaster" if yo uwill.

    3. Re:Ahem... by Anonymous Coward · · Score: 0

      I can't believe Everquest 2 and World of Warcraft weren't mentioned. If I'm not mistaken WoW sold 250,000 copies it's first day.

    4. Re:Ahem... by hax0r_par · · Score: 1

      ut2k4 = teh shit

      --
      ~~par
    5. Re:Ahem... by jidar · · Score: 1

      hah! Right. because you know, a rehashed UT2k3 was eagerly anticipated by everyone!

      No seriously, almost noone gave a shit about that game coming out other than UT fanatics. That's not a blockbuster.

      --
      Sigs are awesome huh?
  7. Drop Like a Rock by sammykrupa · · Score: 0, Troll

    This will reach a peek and then drop like a rock.

  8. Oooh, so piracy DOESN'T hurt sales.. by DroopyStonx · · Score: 4, Insightful

    That's what I thought...

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    1. Re:Oooh, so piracy DOESN'T hurt sales.. by oGMo · · Score: 5, Funny

      No, clearly, gamers are pirates, stealing money from the pockets and food from the plates of Hollywood executives!!

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    2. Re:Oooh, so piracy DOESN'T hurt sales.. by HazE_nMe · · Score: 1

      I agree with the parent here. I downloaded a couple of those games, and bought them after I played them and wholly enjoyed them. I know Doom3 and HL2 were very heavily pirated (still are). This goes to show that if you make good shit, ppl will buy it regardless of whether they can pirate it or not. My copy of HL2 from Vengeance worked fine, but I felt that valve deserved my purchase, so I bought the silver edition from Steam. I actually still use the pirated version of CS:S because I would need to buy 3 copies in order to legitimately play online with my 3 computers on my LAN, since each needs a unique Steam ID. I somtimes will have a few friends over and they like to jump in on the action. Plus the Emporio release has bots activated, whereas the legit version's bots are currently disabled :( I see nothing wrong with the method I use to be sure I never buy a game I don't really like.

    3. Re:Oooh, so piracy DOESN'T hurt sales.. by Dylan2000 · · Score: 1

      No, no, it's because they shut Suprnova down and eliminated the piracy.

      --
      Build your own website - full service homepage system your m
    4. Re:Oooh, so piracy DOESN'T hurt sales.. by redheaded_stepchild · · Score: 1

      We, the representatives of the RIAA and MPAA, have determined that video games are the cause of our recent loss in sales. We will now file frivolous lawsuits against everybody and their weird Uncle Bob to stop playing video games so they can watch our movies instead. Those refusing to do so will wake up with their eyes sewn open, strapped to a movie seat, and have to watch every movie that was less than successful because of their devious habits. We're thinking of starting out with 'White Girls'.

      --
      Don't use the Troll mod just because you disagree with me.
    5. Re:Oooh, so piracy DOESN'T hurt sales.. by DroopyStonx · · Score: 2, Insightful

      You're responsible with it, at least.

      I can't say the same for myself and a few others I know. I downloaded Doom 3 and GTA, but haven't actually purchased them yet. I will, I just haven't.

      I think the only game I purchased from these blockbusters was Metroid Prime 2.

      I'm not gonna try to justify it. I knew it was wrong, I did it anyway, but it's interesting to point out that GTA, Halo 2, Doom 3, and HL2 were ALL heavily pirated and available weeks ahead of time. Thousands upon thousands of people downloaded and played them.

      The question is, how many purchased, how many didn't? Even still, they performed quite well and no one's losing sleep for their lack of performance.

      Just goes to show how people can make a mountain out of a mole hill when it comes to piracy. They make it seem like much more than it really is.. "If you download this game, how can I put braces on my kid's teeth?"

      "Uh hm... well, considering your ONE game sold more than the best movie of all time, I think you'll do just fine with those braces."

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    6. Re:Oooh, so piracy DOESN'T hurt sales.. by AtomicBomb · · Score: 1

      Unauthorised software copying (I hate the term "pirating". We don't even call the scum robbing old lady in gunpoint a pirate...) also affects gaming industry... But, it is more like market differentiation.

      As a forever student, ie. someone in grad school, you will have some interesting obseravtion. Most of the game freeloaders in fact buy legal game copies once they get a real job. The reason is they would rather pay a bit of money to avoid the hassle of searching/ virus scanning/ patching the dodgy copy on the web. In addition, they can get into the online service (e.g. gamezone etc) freely . They don't become saints, but just market force in action.

      The movie bosses are really retarded in terms of pricing policy. They still have the 1960 mind set. At that time, movie was one of the main form of entertainment for city dwellers. Nowadays, going to the movie theater is an annoying experience for many. You fit your free time around the cinema but not the other way round...

    7. Re:Oooh, so piracy DOESN'T hurt sales.. by Kid_Korrupt · · Score: 1

      I'm not a big anti piracy guy, I pirate the occasional game. But I would have to say that you cant look at the block busters and say "see piracy doesnt hurt anyone". These games are going to make money regardless. Its the marginal games that get hurt most by piracy. Games that people are interested enough to pirate them instead of going out to buy them.

      Look at a developer like Looking Glass (thief series). They made some great games, but were eventually squeezed out of the market. How many copies of thief were pirated that could have put money into the developers pocket. No one really knows I suppose, and so ppl will just fall back to whatever arguement they prefer to justify their piracy. But there is an effect on sales by piracy, and would a marginal company like Looking Glass have survived? I think its quite possible.

    8. Re:Oooh, so piracy DOESN'T hurt sales.. by anethema · · Score: 1

      Might wanna fix that typo in YOUR sig ;)

      --


      It's easier to fight for one's principles than to live up to them.
    9. Re:Oooh, so piracy DOESN'T hurt sales.. by LordEd · · Score: 1

      I've noticed that most of my friends will pirate the lower quality games and use them occasionally, but when you get into the value-added features such as a strong multiplayer community, they're buying the game on pre-release cash up front.

      Same with movies. Piracy on the middle level crap, but extended editions on the gold. Maybe somebody'll notice that quality in ADDITION to an annoying-to-pirate protection is key towards preventing piracy.

    10. Re:Oooh, so piracy DOESN'T hurt sales.. by Anonymous Coward · · Score: 0

      "annoying-to-pirate protection" usually translates to annoyance to the consumer in one way or another. Companies that do this get less respect from most people. Hell, I was going to buy Half-Life 2 until I heard about all of the spyware steam bullshit they were making mandatory. So instead I pirated the thing. Fuck 'em.

      Put out a quality product with NO protection and you'll still make a bundle, plus you'll be golden in the eyes of your customers.

      Is it really so hard?

    11. Re:Oooh, so piracy DOESN'T hurt sales.. by JF · · Score: 1

      A couple of months ago, John Buchanan, Director of Research at EA (Vancouver), gave a presentation for the people in my lab. Among other things, he mentionned that EA figures that 50% of games being played are pirate copies.

      Now, John is a pretty cool guy, very un-EA like actually ;), but still, maybe that figure can be taken with a grain of salt. Whatever, let's say 30%. That seems pretty reasonable if I look at what people around me are doing (myself included). That's a lot of money. Not that they're not making a lot as it is, but simply saying that piracy DOESN'T hurt sales is very simplistic. Unlike the movie industry, piracy probably does hurt sales, A LOT.

      Everyone I know copies games. It's just a fact of life. Games are expensive and a lot of them are just plain crappy. I simply try to pay for the ones I enjoy, especially if they're from a smaller studio that actually needs my money.

    12. Re:Oooh, so piracy DOESN'T hurt sales.. by TheRealFreakish · · Score: 1
      ...and HL2 were ALL heavily pirated and available weeks ahead of time.
      Ignoring the Half-Life 2 leak (you're talking about release copies) a year and a few months before the actual release, HL2 was NOT pirated at all before the official release date. Valve's Steam system saw to that...
    13. Re:Oooh, so piracy DOESN'T hurt sales.. by bonch · · Score: 0

      Well. Can't argue with that kind of research...

      One could easily argue that piracy is hurting Hollywood, based on these numbers. Also, why do you think so many game companies are focusing on consoles now? Piracy is more difficult on the consoles.

      Of those blockbuster titles mentioned, several were for consoles, and Half-Life 2 is Steam-based to circumvent piracy. Actually, it was the first game I can remember in a long time that legitimate customers got to play before the pirates did.

      You seem to be arguing for piracy. Surely, that's not your implication, is it?

    14. Re:Oooh, so piracy DOESN'T hurt sales.. by Tim+C · · Score: 1

      Oh, piracy hurts sales, it just doesn't destroy them.

      But really, whether the industry is barely surviving or raking in megabucks, copyright infringement is still illegal and immoral (imho, of course, but I think that people deserve the chance to profit from their time and labour).

    15. Re:Oooh, so piracy DOESN'T hurt sales.. by caswelmo · · Score: 1

      Nowadays, going to the movie theater is an annoying experience for many.

      You know, that's very true. When I was younger (7 or 8 years ago) I went to the movies all the time. I mean, at least once a weekend. Now I probably go to the movies once every couple months. Why? Well, pricing sure has something to do with it. But the real reason is it's just annoying. Sure the big screen is nice, but I get awesome sound and comfort at home. Plus, at home I have internet, free popcorn, the remote control, etc.

      I guess going to the movies has just turned crappy compared to other forms of entertainment.
    16. Re:Oooh, so piracy DOESN'T hurt sales.. by DroopyStonx · · Score: 1

      Piracy is no more difficult on consoles than anything else. You just need the mod-chip and a DVD burner. There's quite a few sites out there that let you buy pre-modded consoles for relatively cheap.

      As for HL2, if you have the game on your HD, you can play it. The crack to circumvent steam checks has been available for quite some time. You should know that. Unless the game itself streams from a company's server, there's no way you can block access to it.

      Arguing for piracy? Not necessarily FOR it, but I don't really care either way. People have been saying for ages that piracy will ruin this and that industry. Remember they said that about VHS, casettes, usenet, and P2P.

      Nothing has gone anywhere. Hasn't happened and it won't happen. It's just one of those things that you can accept, or you can choose to spend millions upon millions of dollars trying to stop it, but in the end you spend more stopping it than just cutting your losses.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    17. Re:Oooh, so piracy DOESN'T hurt sales.. by bonch · · Score: 0

      Piracy is no more difficult on consoles than anything else. You just need the mod-chip and a DVD burner. There's quite a few sites out there that let you buy pre-modded consoles for relatively cheap.


      If you believe acquiring a mod chip and taking apart your console to install it is somehow just as easy as clicking a link in eMule, there's really nothing else I can say.

      As for HL2, if you have the game on your HD, you can play it. The crack to circumvent steam checks has been available for quite some time. You should know that. Unless the game itself streams from a company's server, there's no way you can block access to it.

      You lose downloading patches and playing online, and Counter-Strike is a big part of the Half-Life 2 experience for a lot of people (if not most).

    18. Re:Oooh, so piracy DOESN'T hurt sales.. by stalky14 · · Score: 1
      Yeah, and game companies have been declaring their imminent doom due to digital piracy for a decade and a half longer than the other media companies. Hmmm...

    19. Re:Oooh, so piracy DOESN'T hurt sales.. by DroopyStonx · · Score: 1

      If you believe acquiring a mod chip and taking apart your console to install it is somehow just as easy as clicking a link in eMule, there's really nothing else I can say.

      Pre-modded means... it's already installed for you.

      And yes, it's actually easier than downloading an app, installing it, and learning how to use it considering all you need to do is simply go to the site that sells pre-modded system, click "Buy" under "pre-modded ps2/xbox", type in your info, and you're done.

      Few days later, you get the system.. ready to go.

      Considering you usually burn a game/music to disc anyway, downloading and burning an image to DVD shouldn't be a prob.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    20. Re:Oooh, so piracy DOESN'T hurt sales.. by leland242 · · Score: 1

      Hmm, Doom 3 - havent/wont buy. I thought it was boring. HL2 - I wouldn't have pirated it - although I did get my hands on a copy of that wacky thing released a year or so ago... I should buy a host of other games, but I know I won't. Oh well.

    21. Re:Oooh, so piracy DOESN'T hurt sales.. by leland242 · · Score: 1

      I so want to say that you are wrong - but I can't recall seeing a pirated version of HL2 before the release date. Granted I wasn't looking for one either. I don't know why it wasn't leaked - but I really doubt it had anything to do with Steam.

      CSS on the other hand....

    22. Re:Oooh, so piracy DOESN'T hurt sales.. by leland242 · · Score: 1

      Your argument assumes that everyone pirating would have purchased if there was no way to pirate. This is, most likely, incorrect. I'm not saying that it doesn't hurt the industry - it certainly does, but not to the levels that they would lead you to believe. It's all very subjective. The new hotness is the Steam type of distribution. Small company X makes a game and sells it themselves - with no publisher. Funding from....hmm, not sure of that for start-up game companies. There is no reason you couldn't list it on Amazon, gogamer, whatever site, just like a hard copy. Hell, I'm sure bestbuy.com could sell it - same with having in-store displays where you can "buy" the game and dl it later.

    23. Re:Oooh, so piracy DOESN'T hurt sales.. by randomblast · · Score: 1

      > Unauthorised software copying (I hate the term "pirating". We don't even call the scum robbing old lady in gunpoint a pirate...) also affects gaming industry... But, it is more like market differentiation.

      you don't like it?
      seriously?!

      Shiver me timbers, thar's a fine schooner of the starboard bow, Bosun! PREPARE FER PILLAGE 'N' PLUNDER! YARR!!!
      um, etc...

      --
      ...these aren't my real teeth.
  9. More big titles then just those by notext · · Score: 1

    There was also Everquest 2 and World of Warcraft.

    1. Re:More big titles then just those by Anonymous Coward · · Score: 0

      Don't forget Metal Gear Solid 3, Unreal Tournament 2004, and Far Cry. The list goes on but I won't bother trying to cover it all.

  10. A new form of entertainment taking over by Faust7 · · Score: 4, Insightful

    The rich, detailed, immersive settings for what used to be entirely passive entertainment can now, with the current technology, be used for interactive entertainment.

    All those wonderful spy-drama, fantasy, and sci-fi worlds that used to be the exclusive domain of movies? Now their realism is being delivered to you in a way that you can actually be in - if you're open to the experience.

    1. Re:A new form of entertainment taking over by Anonymous Coward · · Score: 0

      do you do the voice overs in ads or just write them?

    2. Re:A new form of entertainment taking over by ScrewMaster · · Score: 1

      As usual, Roddenberry got there first ... it's called a "holodeck."

      --
      The higher the technology, the sharper that two-edged sword.
    3. Re:A new form of entertainment taking over by RyuuzakiTetsuya · · Score: 1

      Metal Gear Solid 3 quickly pointed this out.

      When you save, the chick who does the saving in the radio screen tries to talk movies with you, she even mentions that, "They're trying to make it so that way you control the guys on screen!"

      --
      Non impediti ratione cogitationus.
    4. Re:A new form of entertainment taking over by man_ls · · Score: 1

      Precisely why I've been drawn to roleplaying games ever since I could remember. Movies just weren't intellectually stimulating enough for me (although good fun when I wanted to shut my mind off) but I was pulled to the you-are-the-story feeling of an RPG.

      Specifically, non-combat-driven RPGs (Final Fantasy-style) where the combat isn't button-mashing and stafing, but carefully plotted turn-based volleys. The best battle system was FFX's round-based system, which had no active portion at all: you could walk away from an active battle and come back 10 minutes later, or 10 hours later, and not be dead, because there'd have been no progress.

      I enjoy the feeling that I'm the story, although good games are getting more difficult to find now a days.

    5. Re:A new form of entertainment taking over by cyways · · Score: 1

      Actually Arthur C. Clarke got there first in his extraordinarily insightful "The City and the Stars," published in 1955 or so. In this story humans live a physically-disconnected existence in their separate underground homes. Their collective experiences are limited to multiplayer online gaming. These virtual adventures fulfill the need for human interaction, without requiring any real physical contact.

  11. R-E-S-P-E-C-T by joshdick · · Score: 2, Interesting

    Now if only the industry could receive the recognition it deserves, the recognition the movie, TV and music industries receive.

    There ought to be video game awards much better than those Spike recently gave out.

    1. Re:R-E-S-P-E-C-T by marshall_j · · Score: 1

      don't be silly.

      everyone knows games are just for anti-social nerds.

    2. Re:R-E-S-P-E-C-T by Anonymous Coward · · Score: 0
      Now if only the industry could receive the recognition it deserves, the recognition the movie, TV and music industries receive.

      What do you mean? Advertisements? No thanks!

  12. Pitty the partners by ricewind · · Score: 5, Funny

    Somewhere, EA_Spouse is crying.

    1. Re:Pitty the partners by Anonymous Coward · · Score: 0

      Somewhere, EA_Spouse is crying.

      Wow!!! That WAS informative!!!

    2. Re:Pitty the partners by Anonymous Coward · · Score: 0

      Now I've seen everything. An anonymous karma whore. In Soviet Korea, only old karma eats you.

    3. Re:Pitty the partners by Anonymous Coward · · Score: 0

      it eats you after netcraft confirms you died in an apartment in maine.

  13. Recurring revenue, too... by arashiakari · · Score: 5, Insightful

    MMORPG games such as World of Warcraft get a hit of cash up front and then involve monthly revenue. Hollywood has nothing like that.

    Most games cost between $30 and $50, no-matter what platform you're buying for. How much is a movie ticket? $8 to $10 for tickets or $20 to $30 for DVDs. How much do games cost to make vs. the revenue they bring in?

    1. Re:Recurring revenue, too... by emjoi_gently · · Score: 1

      "MMORPG games such as World of Warcraft [worldofwarcraft.com] get a hit of cash up front and then involve monthly revenue. Hollywood has nothing like that."

      Cable TV. Blockbuster.

    2. Re:Recurring revenue, too... by arashiakari · · Score: 1

      Which Hollywood doesn't own.

    3. Re:Recurring revenue, too... by Datasage · · Score: 1

      Yes and No. Everytime there is a format change most consumers go buy a new copy of the films they have in the new format.

      Would you include subsciption TV as part of hollywood?

      --
      In America we are imprisoned by our fear of them.
    4. Re:Recurring revenue, too... by emjoi_gently · · Score: 1

      Which Hollywood still makes plenty of recurring royalties from. Legal ownership of the delivery system isn't that important.

    5. Re:Recurring revenue, too... by FonzCam · · Score: 1

      IIRC a large chunk of Blockbuster is owned by Viacom and my movie channels on cable are owned by Fox (SkyMovies).

    6. Re:Recurring revenue, too... by Deraj+DeZine · · Score: 1

      I get my DVDs for $5-10 and I've stopped buying games because they cost too much. I also don't engage in copyright infringement. I find MMORPGs boring on top of that.

      Not sure what my point was, so I'll say I'm contributing factual knowledge to Slashdot visitors.

      --
      True story.
    7. Re:Recurring revenue, too... by daVinci1980 · · Score: 1
      Everytime there is a format change most consumers go buy

      Every time? There's only been a major format change once. In fact, it's exactly because consumers didn't buy new copies of the films they already owned that laserdisc didn't take off...

      I still know quite a few people who don't own a DVD player, and use those large rectangular black plastic thingies to play movies.
      --
      I currently have no clever signature witicism to add here.
    8. Re:Recurring revenue, too... by Anonymous Coward · · Score: 0

      "Games cost too much"? They usually drop to a more reasonable price after a couple of years. Deus Ex, Jedi Outcast, and Metal Gear Solid come to mind.

      By "usually" I mean "always", though it sometimes takes a bit longer for a blockbuster title like Half-Life or StarCraft. Shorter for an obscure or unpopular game like XIII.

      - [Andrew Nagy]

    9. Re:Recurring revenue, too... by Deraj+DeZine · · Score: 1

      A very good point. I do occasionally buy games after they've been out for a while and dropped in price (assuming I have the hardware to run them).

      --
      True story.
    10. Re:Recurring revenue, too... by Snaller · · Score: 1

      MMORPG games such as World of Warcraft get a hit of cash up front and then involve monthly revenue. Hollywood has nothing like that.

      *YET* - it will come.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  14. 1999 called... by Billy+the+Mountain · · Score: 5, Funny
    --
    That was the turning point of my life--I went from negative zero to positive zero.
  15. Scoff if you will... by Faust7 · · Score: 1

    ...but the difference in engagement factor between interactive versus passive entertainment is very real. From the article:

    The latest Entertainment Software Association survey shows that the average gamer is 29 and spends more time playing games than engaging in traditional forms of entertainment such as watching TV or going to the movies.

    "If I had some time in the afternoon, and it was a choice between watching a movie or playing a game, I'd rather play a game," said Marlon Castro, 35, of Foster City.

  16. Re:Humm. by Scorpion265 · · Score: 2, Funny

    STOP TALKING!!! Don't give them anymore ideas! I have to pay close to 10 bucks to see s movie as it is!

    --
    I am full of goo... black evil goo
  17. I still have games that I have not played... by djeddiej · · Score: 1

    I am pretty sure I overheard that Halo thing already. This article just seems to summarize what has probably been known by many slashdotters for a long time.

    I have given a couple of hundred bucks to the industry this year, and still have not finished any of them (save Halo 2)...Prince of Persia, NHL 2005, Splinter Cell...the list goes on and on...

    --
    just a web application developer and instructor in Toronto, ON Canada
    1. Re:I still have games that I have not played... by KingAdrock · · Score: 5, Funny

      I'm curious. In NHL 2005 do you just sit there and watch an empty ice surface?

    2. Re:I still have games that I have not played... by AngryWookiee · · Score: 1

      No. You play golf!

    3. Re:I still have games that I have not played... by geoffspear · · Score: 2, Insightful

      As a team owner in a video game, you get to do things that way you wish the idiot owners in the real world would do them. In most sports games, this involves not making or not making the trades that your favorite team made. Maybe in NHL 2005 it involves getting together with the other owners to fire the stupid commissioner and replace him with someone who knows more about hockey than basketball.

      --
      Don't blame me; I'm never given mod points.
    4. Re:I still have games that I have not played... by KenFury · · Score: 1

      Sort of..
      You sit around and complain that the game won't work on a computer that has alochol 120 or clone CD installed. Very Realistic..

    5. Re:I still have games that I have not played... by LordEd · · Score: 1

      Yeah, you follow your players to another country. I saw a news article showing a team in Russia that is trying to buy a title for $80 million. There's plenty of other players playing in Europe.

    6. Re:I still have games that I have not played... by Powercntrl · · Score: 1

      I'm curious. In NHL 2005 do you just sit there and watch an empty ice surface?

      I don't get it. Seriously, I'm a nerd, so kindly explain the joke, thanks.

      --

      ---
      DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    7. Re:I still have games that I have not played... by KingAdrock · · Score: 1

      The NHL Player's Union and team owners are currently in the middle of a lockout, with no end in site. There will be no NHL in 2005.

    8. Re:I still have games that I have not played... by djeddiej · · Score: 1

      The NHL Player's Union and team owners are currently in the middle of a lockout, with no end in site. There will be no NHL in 2005.

      except mine (and a few other s) X-Box.

      Seriously, its gotten pretty cheesy when our local newspaper (as well as G4TechTV) are playing NHL highlights from the EA game, instead of the real sports thing.
      --
      just a web application developer and instructor in Toronto, ON Canada
  18. In Other news... by muntumbomoklik · · Score: 5, Funny

    the MPAA and RIAA decide to sue game companies, citinglost revenue.

    1. Re:In Other news... by Anonymous Coward · · Score: 0

      Mod parent up. That is exactly the "right to a profit" idea that the RIAA and MPAA seem to push.

  19. Piracy comparisons? by Tzarius · · Score: 5, Interesting

    Doesn't it seem odd that an industry that would take more losses from piracy (i.e. a much higher percentage of users that already have the means and ability to pirate the products, and where the individual products are priced higher, providing further incentive for piracy) is making more money than the film industry, which should have a much larger customer base?

    Or is it that the barrier-to-piracy on movies is a lot lower?

    1. Re:Piracy comparisons? by lachlan76 · · Score: 2, Interesting

      Video games have a much higher cost per unit.

      Also, it's been established fairly well that piracy isn't hurting the movie industry.

    2. Re:Piracy comparisons? by System.out.println() · · Score: 1

      I think the barrier to piracy on movies IS lower.

      Games:
      1) downlolad game
      2) burn disc
      3) mod system
      4) hope neither burned disc nor modded system are fried

      Movies:
      1) Download Movie
      2) Watch

      Plus, movies make roughly 1/8 the profit as games per copy (as far as theaters are concerned at least)

    3. Re:Piracy comparisons? by Anonymous Coward · · Score: 0

      1. Download game
      2. Load ISO with mount -t loop, Nero, or Alcohol 120%
      3. Install game
      4. Type in key from accompanying keygen or install crack that came with the release
      5. Play game

    4. Re:Piracy comparisons? by johansalk · · Score: 1

      Video games have a much higher cost per unit? How can this be true? Let's compare a blockbuster movie to a 'blockbuster' game. A typical 'blockbuster' movie costs more than $60m, and some cost hundreds of millions. Did a game like the wildly popular GTA cost hundreds of millions to make?

    5. Re:Piracy comparisons? by lachlan76 · · Score: 1

      HL2 costs $130. A DVD costs $20 - $30.

      Much, much higher cost per unit.

    6. Re:Piracy comparisons? by GregWebb · · Score: 1

      Where?

      http://froogle.google.com/froogle?q=half+life+2& bt nG=Search+Froogle

      I agree with the argument but the difference is much, much lower, my friend.

      --

      Greg

      (Inside a nuclear plant)
      Aaaarrrggh! Run! The canary has mutated!

    7. Re:Piracy comparisons? by swv3752 · · Score: 1

      That is presuming one is doing it on a console, and there are other ways like buying a HDD and using HDLoader.

      On a PC, it is relatively easy to download game, burn disc and install a nocd.exe, or so I am told.

      --
      Just a Tuna in the Sea of Life
    8. Re:Piracy comparisons? by lachlan76 · · Score: 1

      Australia. We don't use US dollars here.

      And BTW, I was talking about the collectors edition, which I am probably going to get in the next few days.

    9. Re:Piracy comparisons? by System.out.println() · · Score: 1

      1) Download game
      2) Finding a (working) crack
      3) hope neither are viruses

      Of course, with many online games, it's effectively impossible to pirate them because the company has complete control over who can or can't play.

    10. Re:Piracy comparisons? by GregWebb · · Score: 1

      (Am a Brit, just used US in absence of anything else from probability)

      Aah, so you are talking the game edition that costs nearly double its normal price in the comparison then... Still, sounds like you get a good deal on DVDs!

      --

      Greg

      (Inside a nuclear plant)
      Aaaarrrggh! Run! The canary has mutated!

    11. Re:Piracy comparisons? by johansalk · · Score: 1

      That's not the 'cost', that's the price.

    12. Re:Piracy comparisons? by lachlan76 · · Score: 1

      It's the cost to me, just not the cost to the publisher.

    13. Re:Piracy comparisons? by lachlan76 · · Score: 1

      Yeah, 5 or 7 cds or whatever is pretty much unmanagable to me...It's hard enough to find cds as it is without needing to remember where another 7 are.

  20. Entertainment - Hype by Cytlid · · Score: 1

    Think about it ... with movies, there's a certain amount of hype going on. Ever go and see a movie it seems is great, and it was terrible? Ever do the same for a videogame?

    I've known people salivating over the Nintendo DS for a while ... not that I've actually done anything useful like a review, but going to the store and monkey'ing with it, it's nothing special. It's biggest asset is packing exsisting technology into a small package.

    When you have alot of noise and little signal... it tends to draw money... you can hype anything. The current trend is just migrating to video games.

    (Not that I'm knocking it... I still play UT2004 like a madman!)

    --
    FLR
  21. Anticipated? by Anonymous Coward · · Score: 0

    Sheesh! Those games aren't nearly as good as Shave Kerry's Head is going to be...

  22. Radio bigger than Comic Book Industry! by Anonymous Coward · · Score: 0

    Mastiff Hounds bigger than Rats!
    Common Cold bigger than Cancer!
    Oranges bigger than Macintosh computers!

    ALL THIS WEEK at the Tri-County fairgrounds!

    SEE the Peacock which is bigger than a Molecule!
    WITNESS the Sunflower dominating a Cockroach in sheer size!

    ALL THIS WEEK at the Tri-County fairgrounds!

  23. Methinks it works out though.. by Anonymous Coward · · Score: 0

    Average (optimistic) movie length : 2 hours.
    Average (conservative) game length : 10 hours. ....

  24. Not so fast, geekboys by DNS-and-BIND · · Score: 1, Insightful

    A movie is $10/unit. A video game is $50/unit. Let's divide your numbers by five and then talk.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    1. Re:Not so fast, geekboys by civman2 · · Score: 3, Insightful

      A family of five goes to see Spider-Man 2. A family of five buys Spider-Man 2 for the [insert favorite platform here] Where is that division again?

    2. Re:Not so fast, geekboys by Anonymous Coward · · Score: 0

      And movies optimistically last 2 hours (usually less) and video games conservatively last 10 (usually more)..

      Seems to work out..

    3. Re:Not so fast, geekboys by aussie_a · · Score: 1

      A game also offers entertainment for more time (2 hours vs 10 hours).

    4. Re:Not so fast, geekboys by DNS-and-BIND · · Score: 1
      Thus, you should purchase 5 times less games, since you'll be so busy and unable to consume the same number of games as movies. I can watch 4 movies over the course of a weekend, who has time for 4 new video games?

      Oh, I don't believe I just said that on slashdot.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    5. Re:Not so fast, geekboys by St.+Arbirix · · Score: 2, Interesting

      First figure out how many people would buy a movie at $50/unit. If that price reduces movie sales by more than 4/5ths then there's no need to talk. I think it would too.

      --
      Direct away from face when opening.
    6. Re:Not so fast, geekboys by Anonymous Coward · · Score: 2, Insightful

      A movie is $10/unit

      Which is about $5/hour...

      A video game is $50/unit

      Which could be as little as $1/hour.

      I don't have a point either.

    7. Re:Not so fast, geekboys by hank · · Score: 1

      They're not comparing the volumes (or number of sales or whatever it's called) of the industry; however, they're instead comparing the revenues of the industries. Would you rather sell 50 billion x $.05 widgets or 10k x $10e6 widgets?

      I wonder what the cost to produce a movie versus the the cost to produce a video game is.

      Revenues - cost of goods = gross margin.

      Comparing the industries on average gross margin (or better yet, net profits) would indicate which industry is better.

    8. Re:Not so fast, geekboys by tepples · · Score: 2, Interesting

      First figure out how many people would buy a movie at $50/unit.

      G/PG movie, family of five, $7 per ticket plus monopoly popcorn/candy, do the math.

    9. Re:Not so fast, geekboys by Anonymous Coward · · Score: 0

      Games have budgets that rival movies. It costs a metric fuckload to produce all of that high-quality 3D artwork.

    10. Re:Not so fast, geekboys by bigman2003 · · Score: 1

      Which way are you arguing here?

      You pointed out that 1 game$$ = 5 movie$$
      Someone else pointed out that the ratio is maintained in the 1 gameHOUR = 5 movieHOUR

      So it works out. Therefore, people don't need to have time for 4 new games.

      --
      No reason to lie.
    11. Re:Not so fast, geekboys by St.+Arbirix · · Score: 1

      I always forget how much movies cost. I'm used to a Carmike in my hometown that just recently raised its price to $2.50 a ticket. Drinks and popcorn are of course around $4 apiece which is the only way they (or any theater really) make money. Movie theaters ony get 10% of tickets sales in the first week, 20% in the second, 30% in the third, etc. etc. (the rest goes back to the studio) so the owners where I'm from never counted on ticket gains. They're not second run movies either, Spiderman 2 opened there the same time it opened everywhere else.

      --
      Direct away from face when opening.
    12. Re:Not so fast, geekboys by Johnny+Mnemonic · · Score: 1


      Let's divide your numbers by five and then talk.

      Sure--if you also correct the ratio by the production cost. Tell me--do you think that Halo2 cost $200 Million to make and promote? That's the going rate for a movie--so if you can make more with a game than a movie, you come out ahead. Thus the shift of interest.

      --

      --
      $tar -xvf .sig.tar
    13. Re:Not so fast, geekboys by twosmokes · · Score: 1

      A family of five buys a Spider-Man 2 DVD. Two brothers want to play World of Warcraft. At the same time.

      Ah... there's some of that division.

  25. all the fault of pireacy by Anonymous Coward · · Score: 0

    they would be at 90 times the size of hollywood if there =was no piracy.

    they lose 68 billion dollars a day due to piracy and that is only going to increase by 20 times every year until the government makes software piracy a death penalty crime!

    why wont you think of the poor video game publishersd!!!!

  26. Not quite by Smerity · · Score: 5, Insightful
    As I heard at the AEAF (Australian Effects and Animation Festival), games sales may be higher, but the rights for Hollywood are much more flexible, for example.

    Mainly, Hollywood can release a movie, get box office, sell the DVD, license the movie to networks, and sell other rights (for a TV show based on it, sequels), while a game sells and if it doesn't sell well, it's dead in the water

    1. Re:Not quite by Repugnant_Shit · · Score: 1

      But if a movie is bad no one buys the DVD, not many people see it in the theatre, the networks don't want it, it won't be a TV show, etc. Games are flexible too. There's nothing to stop EA from licensing games into TV shows.

    2. Re:Not quite by ScrewMaster · · Score: 1

      Yes, well, with Valve's Steam (or a similar technology) that may be changing. We'll see ... but I have the feeling that content distribution for video games is going to see some big changes in the not-too-distant future.

      --
      The higher the technology, the sharper that two-edged sword.
    3. Re:Not quite by Anonymous Coward · · Score: 0

      There's always the bargain bin for movies that don't do that well at first. Seriously, go to Electronic Boutique and look on the back shelves - there are plenty of decent games for around $20, and people do buy them.

    4. Re:Not quite by TopShelf · · Score: 1

      There are manyn exceptions to this, though. Did Office Space do well at the box office? I haven't seen it, but Donnie Darko is supposed to be another film that did lousy box office, but has done much better in the afterlife of DVD sales...

      --
      Stop by my site where I write about ERP systems & more
    5. Re:Not quite by Anonymous Coward · · Score: 0

      Let's see: Mortal Kombat the movies, Mario Brothers the movie, Street Fighter the movie and anime, Tomb Raider the movies, Final Fantasy the movie, Resident Evil the movies, and many more I don't remember. I also read about Doom and Metroid movie deals.

      If anything doesn't sell well, it's dead, and this is not exclusive to video games.

  27. MPAA says... by idolcrash · · Score: 1

    Well, it's obviously due to piracy of our intellectual property. Everyone knows that games aren't pirated. What?

  28. really? by moosesocks · · Score: 1

    so does this mean we can stop paying $50 per game?

    I appreciate the sentiment and all, but $50 is just a tad outrageous.....

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
    1. Re:really? by Anonymous Coward · · Score: 0

      Um, Sony first party ps2 titles, $39.99.

    2. Re:really? by Doppler00 · · Score: 1

      Ha, you think $50 is outrageous? Don't you remember how much SNES and N64 games used to cost? I remember paying anywhere from $50-$70 back in the 90's for SNES,N64 games. The higher prices of cartridges didn't stop people from buying them.

      If you think $50 is too much fine, just wait a couple years and buy them game from the bargain bin. That's what I usually do.

  29. Doom 3? by Anonymous Coward · · Score: 0

    I can watch a movies without needing a flashlight...

  30. All sequels-P2P will save us. by Anonymous Coward · · Score: 0

    "See, this is what happens as time progresses, all the ideas will eventually run out."

    But what does that mean for the pirate industry? Will not their "revolutionary distribution model" save us from a fate worse than death? What about the "kill all copyright" advocates? They'll surely save us. Hmmm...weren't artists suppose to be "stealing" from the "commons"? Now that we've put an end to that, surely games should be flowing like manna from heaven. After all, anyone can come up with them, and they cost nothing to produce. Right?

    1. Re:All sequels-P2P will save us. by The+Illegal+Pirates · · Score: 0
      Dear Sir or Madam:

      We, the Illegal Pirates of the Internet Who Must Steal Everything No Matter What, are pleased to inform you that games are flowing like manna from heaven. Our warez servers are fully loaded with thousands of games, free for the taking and ready for your enjoyment. The piracy industry is breaking all-time records and growing by large percentages every quarter. Profits remain at the level our investors expect-$0. Our campaign to "kill all copyright" nears success, and our "revolutionary distribution model" has been so successful that even Valve attempted an inferior imitation with Steam. Their mistake was to bastardize their system with intellectual property restrictions. By all accounts, although the road has been bumpy, the piracy industry is bigger than the Game Industry and Hollywood combined, according to figures stolen from RIAA and MPAA researchers.

      We have already solved the "all the ideas will eventually run out" problem: Our distribution network includes millions of teenagers with revolutionary ideas that have never been tried. Although critics claim this is because the ideas are completely stupid, unworkable, self-contradictory, and phrased in some language that does not appear to be English, we remain determined to steal these ideas without giving anything to the creators in return.

      Signed,
      The Illegal Pirates of the Internet Who Must Steal Everything No Matter What

      p.s. the package will be in the dropbox at Oak and Finchell Streets at 0200.

  31. Yeah, no one buys PS2 games. by adam31 · · Score: 1
    Doom 3... The Sims 2... Grand Theft Auto: San Andreas... then Halo 2... Metroid Prime 2: Echoes... Half-Life 2

    Right. Only one game that runs on a PS2. THREE pc-only games. Yeah, these are the titles raking in the big money. PS2 -- One Hundred MEEllion units sold. Publishers make their money on the ps2. period.

    And if you notice, both MP2 and Halo2 are first-party titles... how many more units would they move if they released those on ps2? Just imagine.

    It's hard to find real sales numbers, so here's the latest I could find... from the UK, december 11. The only title that isn't PS2 is Halo 2. at #10.

    1 Need for Speed: Underground 2 EA All 4
    2 Grand Theft Auto: San Andreas Rockstar PS2 7
    3 Call of Duty: Finest Hour Activision PS2/Xb/GC 2
    4 The Incredibles THQ All 6
    5 FIFA Football 2005 EA All 10
    6 Prince of Persia: Warrior Within Ubisoft PS2/Xb/GC 2
    7 GoldenEye: Rogue Agent EA PS2/Xb/GC 3
    8 The Getaway: Black Monday SCEE PS2 5
    9 Pro Evolution Soccer 4 Konami PS2/Xb/PC 9
    10 Halo 2 Microsoft Xb 5

    here

    If you're a publisher, if you're talking $$$, it's a Sony world.

    1. Re:Yeah, no one buys PS2 games. by lachlan76 · · Score: 1

      That's right, Microsoft is going to release a game for a competing platform. You don't see Apple selling OSX for x86, do you?

    2. Re:Yeah, no one buys PS2 games. by radish · · Score: 1

      Of your list:

      7 are for multiple platforms
      2 are PS2 only
      1 is Xbox only

      So until you can come up with stats which show which platform sold most of, for instance, Need For Speed, these figures are pretty meaningless. They certainly don't show what you purport them to. All they really say is that the popular games are multiplatform (or is it that multiplatform games are popular?).

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    3. Re:Yeah, no one buys PS2 games. by adam31 · · Score: 1
      The idea, obviously, was that the only reason a popular title would not be developed for the ps2 is that it's a first party title. The # of Halo 2 copies sold were limited mainly by the xbox user base. While it sold well, it was nowhere near where they'd be if (lightning struck and) it had been a ps2 release.

      Contrast versus GC... where publishers have dropped GC support on nearly finished cross-platform games simply because it wasn't worth the extra month or 2 to squash it into 24 megs... or PC titles that are hugely hyped and lauded, but don't make any money (Q3A sold what, like 350,000 copies?!). If a PC game cracks a mil it's really big deal. If a ps2 game cracks a mil, it might make top 10 for the year.

    4. Re:Yeah, no one buys PS2 games. by adam31 · · Score: 1
      So until you can come up with stats which show which platform sold most of, for instance, Need For Speed, these figures are pretty meaningless

      That's a good point. I would love to see that break down. It's very difficult to find figures... I actually thought for a sec "Hey, maybe I'm wrong and nobody's buying ps2 anymore?"

      Nope.

      Anyway, my original shock was at seeing only ONE title that could be bought by a ps2 owner! Really, what was the last non-ps2 third party title that sold anything?

    5. Re:Yeah, no one buys PS2 games. by lachlan76 · · Score: 1

      PS2 *IS* somewhat limited hardwarewise.

    6. Re:Yeah, no one buys PS2 games. by Anonymous Coward · · Score: 0

      I like to shove radishes up my pooper.

  32. credit due by axonal · · Score: 1

    I think credit should be due to Bungie, the "true" creators of Halo 2. Microsoft just gave them a platform to work off of, and financial backing.

  33. BS by Anonymous Coward · · Score: 0

    They sold out to MS, so they're part of the whole and don't get to claim credit anymore.

  34. Book Industry: $23.4 Billion in 2003 by meehawl · · Score: 5, Insightful

    The Book Industry garnered $23.4 billion in 2003 - and that was a flat recession year. When video games pass books in dollar volume, then we will know the end of civilisation is at hand.

    --

    Da Blog
    1. Re:Book Industry: $23.4 Billion in 2003 by CaptainPinko · · Score: 4, Insightful

      it already has come. how much of those book sales were educated or artistically signifant? I bet the majority of them were pulp. In the words of Harvey Danger "The cretins are cloning breeding"... and apparently they are addicted to twitch-style video games.

      --
      Your CPU is not doing anything else, at least do something.
    2. Re:Book Industry: $23.4 Billion in 2003 by WIAKywbfatw · · Score: 5, Funny

      But how many of those books were game guides and walkthroughs?

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    3. Re:Book Industry: $23.4 Billion in 2003 by Anonymous Coward · · Score: 0

      And when this is what makes /.'ers happy, it's the end of IT because it means the mush-for-brains kids have taken over. RIP Computer Science

    4. Re:Book Industry: $23.4 Billion in 2003 by Anonymous Coward · · Score: 0

      IT drone quality has absolutely nothing to do with the future of computer science. That's like suggesting the quality of actuaries signifies the end of mathematics. You're talking about a half-assed subset that is tied to business, not researchers progressing the tools the others use to make money.

    5. Re:Book Industry: $23.4 Billion in 2003 by Anonymous Coward · · Score: 0

      Errr, unless your name is e.e. cummings, you may want to learn to use capital letters before holding forth on the illiteracy of the populace.

    6. Re:Book Industry: $23.4 Billion in 2003 by pHatidic · · Score: 2, Insightful

      How many of these games are educated or artistically significant? The best game on the market is still nethack and it's been out for 20 years already.

    7. Re:Book Industry: $23.4 Billion in 2003 by Anonymous Coward · · Score: 0

      The cretins are also listening to Harvey Danger. How about a little Handel for the season?

    8. Re:Book Industry: $23.4 Billion in 2003 by Anonymous Coward · · Score: 0

      Way to (mis)quote a teeny pop band to prove your superiority over those who don't read sophisticated enough books. Very impressive.

    9. Re:Book Industry: $23.4 Billion in 2003 by Tim+C · · Score: 1

      So? Personally, I'd rather people are reading pulp than watching reality TV; at least the former has a chance of exercising their brains.

    10. Re:Book Industry: $23.4 Billion in 2003 by Lord_Dweomer · · Score: 1
      You bring up an interesting point. What ever happened to including a *gasp* manual with the game?!

      I just got HL2 as a gift, and the only documentation inside was a rebate for a Radeon and a card that had installation instructions and STEAM signup instructions on one side, and hotkeys on the other. No information about the game or anything. Any while I know I can get all that information online, it is kind of insulting that they are charging more than they used to, and giving me less in the box. Wasn't the purpose of a smaller box with less "content" in it to cut down on price? Or just the costs of the publisher?

      --
      Buy Steampunk Clothing Online!
    11. Re:Book Industry: $23.4 Billion in 2003 by Anonymous Coward · · Score: 0

      The majority of books have always been pulp. There was the same flood of crap writing in the 1800s as there is today, but they were all forgotten, just like the crap of today will be. The gems of today will be remembered in the future.

      This is just selective memory writ large.

    12. Re:Book Industry: $23.4 Billion in 2003 by Anonymous Coward · · Score: 0

      When video games pass books in dollar volume, then we will know the end of civilisation is at hand.

      Surely that's not the only measure? If people read the same number of (or even more) books, but switch a lot of their time from say watching crappy TV programs to playing computer games, how is that bad?

      Also, the porno industry has gone from $10bn to $15bn in recent years... when that overtakes book sales what does that mean?

    13. Re:Book Industry: $23.4 Billion in 2003 by MyIS · · Score: 0

      Well, I think a lot of the art we today consider as timeless classics was regarded as pulp at first. Plus, who says that some games are not "educated" or "artistically significant"? I consider Grand Theft Auto to be a pretty significant masterpiece of satire and humour.

      --
      http://zero-to-enterprise.blogspot.com/
    14. Re:Book Industry: $23.4 Billion in 2003 by robocrop · · Score: 1

      To borrow a quote: "That statement is so stupid, it can only be attributed to higher education. You must have gone to college to say something that dumb." Rest assured, your concept of what is "educated" or "artistically signifant" (sic) keeps me awake at night.

    15. Re:Book Industry: $23.4 Billion in 2003 by CaptainPinko · · Score: 1

      Actually, I find some forms of reality TV do excercise the brain more than pulp. If one watches not only for titilation but also pays attention to group dynamics and other psychological aspects it's a fun but challenging time. Really can teach you a lot about people. Specifically I watch "The Apprentice" with my mother whose is a professor of psychology (though her specialisation is developmental psychology).

      --
      Your CPU is not doing anything else, at least do something.
    16. Re:Book Industry: $23.4 Billion in 2003 by Sri+Lumpa · · Score: 1


      But how many books are as expensive as video games?

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
    17. Re:Book Industry: $23.4 Billion in 2003 by jidar · · Score: 1

      More like the cretins are listening to Harvey Danger.

      --
      Sigs are awesome huh?
  35. Oooh,so piracy DOESN'T hurt sales..Try before Buy by Anonymous Coward · · Score: 0

    "I downloaded a couple of those games, and bought them after I played them and wholly enjoyed them. "

    Well I'm glad to see that the whole demo concept worked for you. Now for the rest of your friends...

  36. kinda old news, but cool... by Chuck+Bucket · · Score: 1

    I read this last year, that games were more popular than movies ($ wise) and couldn't believe it. Does anyone besides me remeber when the death knell of video games was sounded? I think it was 91-92 or something? Honestly, I rem them saying they would just fade away, and I hoped they wouldn't.

    Of course when LAN games spread to internet games...

    PCB#

  37. Another leveling factor by SuperKendall · · Score: 2, Interesting

    Lots of people go to see movies they like multiple times. But how many people buy multiple copies of a game they like?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Another leveling factor by System.out.println() · · Score: 4, Funny

      Lots of people go to see movies they like multiple times. But how many people buy multiple copies of a game they like?

      While we're on the subject, how many people buy ONE copy of a game they like? ;-)

    2. Re:Another leveling factor by Ambassador+Kosh · · Score: 2, Informative

      Ask the people that play everquest that question. :) Many people that play MMOs have 2+ copies of the game. I have met some people that have 8 copies of the game, 8 copies of every expansion etc. It is pretty sick but people do it.

      --
      Computer modeling for biotech drug manufacturing is HARD! :)
    3. Re:Another leveling factor by Kasar · · Score: 0
      I've bought multiple copies of a few. The old Gold Box AD&D games I played while in the military, then bought the compilation later.

      Speaking of compilations, I have like four copies of a few games like Shattered Lands that came in bundles.

      --
      vi? Who's that?
    4. Re:Another leveling factor by Anonymous Coward · · Score: 0

      I have 3 copies of ut2004 and ut2003 each. why? so when friends come over or my stepson comes over we can LEGALLY play.

      let's not mentiopn that I bought the 3 copies of 2003 from the $9.95 bargin bin and that the 3 copies of 2004 were mispriced at we-be-toys at $19.95 a copy.

      but hey. I'm legal!

    5. Re:Another leveling factor by dajak · · Score: 1

      But how many people buy multiple copies of a game they like?

      I own two copies of two multiplayer games. The second copy is for my wife or guests who do not bring their own copy.

      Unfortunately the lifespan of multiplayer games is becoming so short nowadays that games are no longer worth the money if you don't have a lot of time for playing.

    6. Re:Another leveling factor by big_groo · · Score: 1

      I do - if it runs on Linux. And I email them to tell them why I bought the game. I can't say the same for Windows only games...

    7. Re:Another leveling factor by toddestan · · Score: 1

      And then 8 computers to run it on?

      After playing Diablo II online, I can easily see 2 copies as being useful. But what is someone going to do with 8?

    8. Re:Another leveling factor by ggy · · Score: 1

      Oh, I've done it.
      First both the original Monkey Island 1 & 2, and then later the CD edition with both.

      Last time was Beyond Good & Evil, first for PS2 and then for PC.
      All games really deserved it.

    9. Re:Another leveling factor by Ambassador+Kosh · · Score: 1

      I thought of asking that question once. Then I realized that I don't really want to know the answer to that question. If you think about it long enough you will realize there are many questions that you don't really want to know the answer to and this question is in that class of questions. ;)

      --
      Computer modeling for biotech drug manufacturing is HARD! :)
  38. In Other news...Joke dies from old age. by Anonymous Coward · · Score: 0

    "the MPAA and RIAA decide to sue game companies, citinglost revenue."

    And we'll still be telling that joke in 2010.

    Anyway the game and movie industry are working closely together. How many games do you know, that are tied in directly to movies? Remember Little Nemo? What about the latest Jim Carrey movie? That shark movie that dreamworks did?

  39. Sometimes organization can mean more than money. by jbn-o · · Score: 1

    This SF Gate story says stacks of new releases for hungry video game enthusiasts mean it's boom time for an industry now even bigger than Hollywood. The $10 billion video game industry, which generates more revenue than Hollywood [...]

    The video game industry (and probably the computer industry as well) may make more money than the American movie industry, but copyright law is influenced by corporate American movie studios far more than those who make computers or video games. To the extent it is appropriate to separate these "industries" (Disney presents a particularly complex case, owning television networks, movie distribution labels, record distribution labels, and more), it's ironic that the relatively smaller American movie industry has so much say about how computer hardware and software are allowed to work or how long copyrighted works of all kinds will stay under copyright.

  40. GTA: San Andreas by SethJohnson · · Score: 1



    I just played GTA: SA last night for the first time. I'd say it's a significant evolution from Vice City. This game features a more linear story line and way more dialogue. It's more like playing a movie than GTA: Vice City. Additionally, it's got a lot more character development that makes it like the Sims (i.e. you have to eat or you get weak, and you have to exercise at the gym). Granted, it's not as big a difference as Doom 3 is from Doom 2, but it's also not just a revision like all the Madden NFL games and the 'cash machines' you cite.

    I just wanted to post this message agreeing with all your observations.

  41. Hooey by Anonymous Coward · · Score: 0

    I hate all this horse crap about the games industry being bigger than Hollywood. I'm sure you can find reports where the total games industry revenues exceed movie box office revenues. But last time I checked box office revenues account for about 30% of the movie industry's total revenues.

  42. We know where this leads... by Rie+Beam · · Score: 1

    Coming Soon, "Game Industry Bigger Than Jesus". Then the backlash.

    1. Re:We know where this leads... by Anonymous Coward · · Score: 0

      Sorry, most people here are too young to get your reference.

  43. $10 billion by fafaforza · · Score: 2, Interesting

    Wow.

    I remember the time when the size of the gaming industry hovered around $5-$6 billion, as recently as year 2000. Anyone have a monthly or yearly chart that would show when the jumps occured?

    1. Re:$10 billion by SirBruce · · Score: 1

      The $5-$6 B in 2000 was just the size of the video game software retail sales market. It didn't include PC entertainment software, console hardware sales, etc.

      For the past few years, retail sales of U.S. video games, which includes portable and console hardware, software and accessories, plys PC game software retail sales, has looked something like this:

      2001 - $10.3B
      2002 - $11.7B
      2003 - $11.2B

      Bruce

    2. Re:$10 billion by Anonymous Coward · · Score: 0
      Anyone have a monthly or yearly chart that would show when the jumps occured?
      Where gaming jumped to shark? Sorry, not enough data yet.
  44. Why not release a $50 DVD? by sixy · · Score: 1

    If they want to boost their income, why don't they release a DVD of the movie as soon as it hits theaters. Release it to High Definition PPV too. Blockbuster could buy these up and rent them out at $10 a pop.

    They'd make a killing off of the people who can't or don't like going to the movie theater because of whatever reasons.

  45. EAbrace, EAtend, EAxtinguish by ObsessiveMathsFreak · · Score: 2, Insightful

    This industry is ours. It's profits and technology will become one with our own. It's programmers will be hired and worked into mindless drones. Resistance is Futile. Surrender you IP and prepare to be bought out. Resistance is futile. People will buy our crappy games as long as we continue to pay retailers to promote them. Lower your morals and prepare to watch us take all of the billions that could have been yours. The comglomerate will prevail. Challenge Everything(TM), except our margins.

    --
    May the Maths Be with you!
    1. Re:EAbrace, EAtend, EAxtinguish by Anonymous Coward · · Score: 0

      Except people work for EA voluntarily, even though it means being a slave. If they preferred, they could unionize or collectively start their own enterprises. They don't want to, or lack the capital that EA provides them so that they can produce any games at all, and find the conditions to be worthwhile to do what they love.

      If you don't like it, make fucking webapps with the pakis.

  46. Great by Lord+Kano · · Score: 1

    I guess this means that we can look forward to Bullshit games put out by Michael Moore.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  47. Time well spent by ObscureKaffine · · Score: 2, Insightful

    I honestly don't mind spending the money on a game that i can play for sometimes nearly 100 hours or more... (i'm an RPG fanatic) It sure beats paying 10 bucks for a movie that chances are sucks... most hollywood movies these days are putting so much money into FX and advertising, that they are forgetting the fundementals... (story, acting... etc...), something that the video game industry is deffinately kicking hollywood's butt at.... so i don't mind giving them the cash for a far superior form of entertainment

  48. Not quite-Transformers. by Anonymous Coward · · Score: 0

    "There's nothing to stop EA from licensing games into TV shows."

    Ummm...let's cut to the chase here. How many successful games-based TV shows do you know of?

    Remember game first, then TV show.

  49. And more free time to spend on gaming by Alwin+Henseler · · Score: 1
    Is it that suprising? A video game can offer so much more than an hour and a half movie.

    That, and the fact that an ever increasing number of people reach a certain level of wealth (or join the 'first world' if you will - see development of Asian countries, China, India), giving them more free time, and 'disposable income' to throw around.

    In other words, the same reason that building cruise ships (or tourism in general) is booming business. People just have more free time, and part of that is spent on gaming.

  50. Re:Scoff if you will... yep. by emjoi_gently · · Score: 1

    Sometimes you want to play a game, sometimes you want to be told a story.
    They are different and complementary. One form does not have to defeat the other.

  51. That's because... by RiffRafff · · Score: 2, Insightful

    ...game companies don't sue their customers.

    I would much rather give a game for Christmas than a CD or DVD, knowing that my money is not helping to finance corporate lawsuits against thirteen year-old girls living with her single mom in HUD housing.

    --
    "I might have made a tactical error in not going to a physician for 20 years." -- Warren Zevon
  52. FF by mnemonic_ · · Score: 1

    How would Final Fantasy game series factor into this, since it's basically a CG movie franchise with token bits of interactivity?

  53. Hollywood takes this as a sign by Lord+Bitman · · Score: 1

    ...and causes movie tickets to cost $50 each

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  54. And over in Japan... by PKFC · · Score: 1

    They have been going nuts over Dragon Quest VIII (in addition to the recent launches of the DS and PSP). In terms of money made on Dragon Quest VIII, IGN said late last month that "One media research group predicts that sales of the game will top 4.12 million, resulting in revenues of 36.2 billion yen" (~351 Million USD) "for Square Enix. The same media research group predicts that total economic fallout from DQVIII, including sales of the game, related goods, commuter fares for people going to pick up the game and snacks people consume as they play the game will top 51 billion yen." (~495 Million USD)

    Whether or not this is "bigger than Hollywood" in terms of time/money/manhours/other resources vs. profit, is up for debate. Big numbers either way...

  55. mmmm, cash by theraccoon · · Score: 1
    Let's not forget, a movie ticket costs a FIFTH of what a video game costs. So you need five people to see a movie for every one video game sold... I'd like to see number of units vs. tickets sold, that'd be a fairer comparison. Of course, no one cares about units, just the cash.

    ""Did I, er, uh, hear the sound of a, uh, briefcase opening?" -Mayor Quimby"

  56. Hollywoods metrics are broken by Trogre · · Score: 1

    Hollywood still laughably bases the success of any given movie by its first weekend takings at the box office. But the fact is, due to increased workloads or general apathy, most people wait until a movie has been out for a while before bothering to see it. In many cities even with the theatres running at 100% duty, there just aren't enough hours in the weekend to fit in everybody who wants to watch the latest blockbuster.

    I know my movie-going timetable is not based around movie release schedules, but when I feel like going to the movies (the subtle difference between, "I feel like a trip to the movies, what's on this weekend?" and "Hey Movie X is out, let's put down what we're doing and go see it tonight!"). Star Wars movies are the exception to this rule :)

    To say nothing of those who prefer to bypass the cinema entirely and wait for the DVD. And don't get me started on cinema prices these days, hell I could *own* a movie on DVD for the cost of going to see it twice and putting up with out of focus projectors, rustling chip packets and jaffas rolling down the aisles...

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:Hollywoods metrics are broken by Anonymous Coward · · Score: 0

      It's always been that way. You're just getting old.

    2. Re:Hollywoods metrics are broken by will_die · · Score: 1

      Hollywood will continue to base success on the first couple of weeks because that is when they get a huge percentage of the money movie theathers take in. After week 2 the percent of money the theather owner takes in increases.

  57. I'm waiting for Ocean's 13 by tepples · · Score: 1
  58. Ahhh the parallels.. by QuantumG · · Score: 1

    I'm reminded of Linux vs Mac market share arguments.

    Linux has 1% of the desktop market, so nah!
    Mac has 1.1% of the market, so nah!

    Meanwhile Microsoft sits there with 98.9% of the market saying "yes, and?" Even if you include games, movies and books, it doesn't even add up to 1% of the GDP of the US.

    --
    How we know is more important than what we know.
    1. Re:Ahhh the parallels.. by Anonymous Coward · · Score: 0

      So, with 101% of the market polled, these are the results?

    2. Re:Ahhh the parallels.. by Anonymous Coward · · Score: 0

      Your math confuses me. 98.9+1.1+1=101... and then -1 of the GDP? or...?

    3. Re:Ahhh the parallels.. by QuantumG · · Score: 1

      The power of statistics.. just think for 5 little seconds. Done? Ok, now how many people run linux desktops who don't also run windows desktops? hmmm? What's that? Oh yes, about 0.1% of PC users. Brilliant isn't it?

      --
      How we know is more important than what we know.
  59. Hollywood Schmollywood by Nicholas+Vinen · · Score: 1

    Once all the Indian computer programmers get their act together, computer games will also be bigger than Bollywood!

    1. Re:Hollywood Schmollywood by Neo-Rio-101 · · Score: 1

      Except all the games will be variants of Dance Dance Revolution with the addition of Bollywood music.

      I mean, you've seen one Bollywood film, you've pretty much seen them all. The cliches of kung fu hero, beautiful girl, corrupt cops, stupid badly dressed badguy, wailing parents, and a troupe of dancers that just seem to come from nowhere at random points in the film.

      How you could make a game out of that is anyone's guess.

      --
      READY.
      PRINT ""+-0
    2. Re:Hollywood Schmollywood by Anonymous Coward · · Score: 0

      It's simple.

      Lower caste boy falls in love with upper caste girl. Girl's parents reject boy. Boy is teleported to Deimos where he must battle hell's minions, periodically interrupted by extravagant dance numbers which come out of nowhere. Boy is rejuvenated by inspiring song and dance and finally defeats boss with aid of BFG9000. Boy gains girl's parents' respect only to be trapped in wormhole in perfect setup for the sequel. All the time with Punjabi M.C. music blaring in the background ;)

  60. Does it surpass by Man+in+Spandex · · Score: 1

    Bollywood? =)

  61. Re:How about a filesystem composed of posts. by Anonymous Coward · · Score: 0

    gnaa already did it

  62. And Piracy is Killing Both? by Anonymous Coward · · Score: 0

    ... I wish my business was getting killed by piracy.

    Anyone want to p2p some pickles?

  63. Film of the game... by quaker5567 · · Score: 1

    The movie companies are already jumping on the success of the big game franchises by making the film of the game (however loosely based). Resident Evil, Doom, Lara Croft etc. etc. Won't be long before we have the game of the film of the game (of the film etc.)

    1. Re:Film of the game... by eLDeR_MMHS · · Score: 1

      Already exists (unfortunately).

      The crappy Street Fighter game based on the awful movie which was based on the Capcom franchise during its peak.

      --
      -Victor Chow (Elder_MMHS)
  64. Bah by gremlins · · Score: 1

    The one reason why the Game industry is bigger and will stay bigger then Movie industry is that the game industry can make sequels that don't suck.

    --
    just because your a schizophrenic doesn't mean people arn't really out to get you
  65. Did you find the right Nemo? by tepples · · Score: 1

    Remember Little Nemo?

    Thank God somebody associates "Nemo" with the character from Winsor McCay's comic strip (and Capcom's mediocre NES game based thereon) rather than with that idiotic clownfish owned by Disney.

    1. Re:Did you find the right Nemo? by Lehk228 · · Score: 1

      That was one of my all time favorite games growing up.

      --
      Snowden and Manning are heroes.
    2. Re:Did you find the right Nemo? by Juanvaldes · · Score: 1

      same here, little nemo was a great game.

  66. And 1998 called... by botsmaster25 · · Score: 1

    They want their joke back.

    1. Re:And 1998 called... by JudgeFurious · · Score: 1

      In Soviet Russia.... oh nevermind.

      --
      Appended to the end of comments you post. 120 chars.
  67. Mighty Impressive by lblack · · Score: 1

    Worth noting revenue for "Movie Companies" was 64 billion in 2003.

  68. I'm going to bed by Anonymous Coward · · Score: 0

    to have sex with my wife, something that you nerds and geeks wouldn't be able to do.

    1. Re:I'm going to bed by bigman2003 · · Score: 1

      Well, I really don't want to have sex with YOUR wife. I've seen her, and she's a mutt.

      MY wife on the other hand, is who I will be having sex with tonight...much better looking, and a lot more fun. So keep your tentacles off my wife, and wrap them around your dead-fish woman. Because obviously if she settled for a moron like you, she isn't much of a prize.

      --
      No reason to lie.
  69. And yet... by Darken_Everseek · · Score: 1

    Strange that World of Warcraft wasn't included in the article summary.

    1. Re:And yet... by Stickney · · Score: 1
      --
      ...the right of the people to keep and bear arms, shall not be infringed.
  70. Poh Kay Mon. by tepples · · Score: 1

    How do you define successful?

    • Nintendo's show about that game that takes your Pocket Money.
    • Super Mario Bros. Super Show, which continued into Super Mario 3 and Super Mario World until NBC terminated animated programming on Saturday mornings in favor of Today Show.
    • The various Sonic the Hedgehog animated series.
    • Yu-Gi-Oh!, which appears to have developed from a CCG.
    • Kirby: Right Back At Ya!
  71. QuickTime, Yellow Box, M$ Office by tepples · · Score: 1

    Sure, Apple won't give away its crown jewels, but QuickTime for Windows-x86 includes an implementation of most of the Carbon API. An early version of Cocoa got a Windows-x86 release as well. Likewise, Microsoft develops Microsoft Office for Mac OS X.

    1. Re:QuickTime, Yellow Box, M$ Office by lachlan76 · · Score: 1

      Microsoft makes money (mostly) from software, it won't lose money if there is a shift away from x86.

  72. Hollywood's Revenge by Sir+Foxx · · Score: 1

    Then HW gets its revenge by making lame video game movies such as the upcoming DOOM movie that has almost nothing to do with game except the title.

    --
    "I don't which is worse, that everyone has a price, or that the price is always so low"--Hobbes
  73. Multiply by a family of five by tepples · · Score: 1

    Let's not forget, a movie ticket costs a FIFTH of what a video game costs.

    A movie ticket is for one viewer. Multiply by a family of five, and you're back up to $50. A video game is for multiple players.

  74. Three worlds by Doc+Ruby · · Score: 1

    The "Three Worlds" of Earth society:

    Old World: Europe, Asia, Africa
    New World: N& S Americas
    Third World: everything else, including parts of the Old & New World not colonized by Europeans, who coined the terms (in France, probably).

    The associations of primacy derive from the legacy of colonialism. Hence Japan is "Third World", even though it's now rich. China and India are really "Old World", though people who say they're "Third World" think England is "First World". The actual "Three Worlds" are fairly clearly defined, while the "First World" style system is very fuzzy, and not as useful in communicating without first defining the consensual context.

    --

    --
    make install -not war

    1. Re:Three worlds by veltyen · · Score: 2, Informative

      You are confusing the economic with the biological.

      Biologically there is the new world (the americas) and the old world (eurasia and africa). Old world monkeys vs new world monkeys. Old world Bison vs new world Bison, and so on.

      Then there is the economic terms
      1st world: Modern Capitalism
      2nd world: Modern Communism
      3rd world: not developed enough to count as either.

      Japan is very much 1st world. China is 2nd world. India is 3rd world (though could also be put in the 1st world bin). The terms are becoming antiquated with the fall of Russian Communism, and changes to world economics since the 1960/70's.

    2. Re:Three worlds by Doc+Ruby · · Score: 1

      Like I said, there is a conflation between the traditional Old/New/Third World nomenclature, and the more modern interpretations of "Third World" which inspired neologisms like "First" and "Second" Worlds. The Old/New/Third designations have a centuries-long documented lineage, in addition to a basis in well understood history. Where do you get the valid basis for the First/Second/Third designations? Where do you draw the lines? How can any consensus be expected, either in the members of the categories, or even the number of categories themselves? That's the entire point of my post.

      --

      --
      make install -not war

    3. Re:Three worlds by veltyen · · Score: 1

      The concept has been arround for a while.
      see here or here for examples.

      Conversely I have never heard of old world vs new world except where it comes to speciation. Of course, not living in the old world or the new world might cut down my exposure. :-)

    4. Re:Three worlds by Otter · · Score: 1
      Where do you get the valid basis for the First/Second/Third designations? Where do you draw the lines? How can any consensus be expected, either in the members of the categories, or even the number of categories themselves?

      It's a useful bit of shorthand, not the periodic table. Yeah, it's not clear whether you'd place Taiwan in First or Third, but so what? If you need a higher level of precision, use it. But other than you, no one seems to be confused by the fact that Japan and France are both "First World".

    5. Re:Three worlds by Doc+Ruby · · Score: 1

      Thanks for the illuminating links. I don't like that system ;} - it's too fluid and fuzzy for meaningful communication, except perhaps within a community of (sociology? geology? philology?) researchers tracking the criteria, values and framework. The whole notion of primacy among groups of whole countries, transcending specific terms or systems (GDP, trade balance, cultural "maturity", etc) seems contrived and fairly useless. But of course I don't expect anyone else to drop it. I might just stop "correcting" people using the "First World" designation on Slashdot, though :).

      --

      --
      make install -not war

    6. Re:Three worlds by Doc+Ruby · · Score: 1

      I'm not confused - I think the term is ambiguous, and too fluid to be really useful for consensual communication outside a small, insular technical community (which is subscribed to the same academic journals). How about Turkey: 1st, 2nd, or 3rd World?

      --

      --
      make install -not war

    7. Re:Three worlds by Fulcrum+of+Evil · · Score: 1

      The associations of primacy derive from the legacy of colonialism. Hence Japan is "Third World", even though it's now rich.

      Um, Japan is in asia, and it's never been colonized. In fact, it rather brutally colonized China and Korea in WW2.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    8. Re:Three worlds by Doc+Ruby · · Score: 0, Troll

      Er, Japan is *not* "in" Asia, the same way Britain is not "in" Europe: they're "near" their continents, which was a differentiator in the age of conquest with their own respective resonances today. Japan was part of the "Old World", generally considered part of "Cathay", so when it was subjugated by the latter techniques of "colonialism", global trade, it became as "Third World" as West Africa, until it was reconstructed by America following WWII, as the "Three Worlds" system we're discussing finally became a bad model of geopolitics. BTW, being a colonial state, or Third World, doesn't disqualify one from either brutality (of course), or being a colonizer: look at Colombia in Panama, Indonesia in East Timor, or the USA on Earth.

      --

      --
      make install -not war

  75. Game industry larger than movie industry? by Sivar · · Score: 1
    This is a commonly spoken statement, but I have yet to see proof, or even evidence that uses reliable statistics.
    Might as well say that Titanic sold better in the first week than any new car, therefore the movie industry dwarfs the vehicle industry.

    Here's some food for thought:
    Shacknews:
    Myth: The Game Industry is now larger than the Movie Industry.
    With enough qualifications, any statistic can be made true. The legend is specific in that the game industry now out-grosses the domestic box office grosses in the movie industry. That's one heck of a qualification.


    Avault:
    We are always being told that the game industry is this gigantic industry. It's hard to even figure out how much the industry makes because the figures are so far out there. One week it's a $20 billion industry, the next it's $12 billion and other times it's $8 billion. Usually we just get vague unsubstantiated claims that the game industry is bigger than the movie industry.


    Again, maybe it is larger than the movie industry, but until I see some numbers that actually prove this rather than vagually focusing on specific instances of a game outperforming movies in a very specific set of circumstances, this is going to ring my bullshit detector every time.
    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
  76. Duke Nukem Forever by CAIMLAS · · Score: 0, Offtopic

    Is it too much to hope for Duke Nukem Forever before the end of this financial year, at least? :)

    Maybe. But that'd make for one hell of an Xmas present. :)

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  77. Hollywood profits by Skrybe · · Score: 1

    Are they talking profits or revenue? The interesting (and amazing) thing about Hollywood is the way a movie can cost $200 Million to make and earn $500 million yet not break even...apparently. There seems to be a huge amount of creative accounting that takes place after a film release that absorbs profits. I'd like to compare Movie *profits* with Game *profits* too.

    I'd be interested to see how Half-Life 2's opening weekend of sales compared to Halo2's as well.

    1. Re:Hollywood profits by jimpop · · Score: 1

      a movie can cost $200 Million to make and earn $500 million yet not break even

      One word: Royalties.

      "Cost" is the production cost. Absent is the per-viewing royalties paid out to artists, other production professionals, directors, and producers.

  78. Example... by Anonymous Coward · · Score: 0

    Does "Ballistic: Ecks vs. Sever " count.

    Movie Script ---> Movie Shooting ---> Game Released ---> Movie Editing ---> Movie Released ---> New Game Released.

  79. All your anti-piracy lawsuits are belong to us. by Anonymous Coward · · Score: 0

    Me: But your honor, it was just my friend's offsite backup.
    Judge: Well your friend should be paying YOU not the other way around.

  80. Bargain Bin is your friend. by Anonymous Coward · · Score: 0

    Plenty of good titles that cost between $5 to $20 are located in the good ole' bargain bin. They may be leftovers from last year or the year before, but they're still fun and they don't require a top of the line computer.

  81. Well, I think there's a cap to this market. by skids · · Score: 2, Insightful


    I know I personally will not be needing to buy any more games for about a year, now that I have San Adreas. :-)

    The better the games get, the less the appeal for the newer games. Movies wear out much faster.

    1. Re:Well, I think there's a cap to this market. by wheany · · Score: 2, Funny

      That's only because San Andreas takes about 10 months to finish. And I don't mean 100% completion, I mean playing through the plot of the game. At which point the completion percentage will be about 13.

  82. Yet again... by Anonymous Coward · · Score: 0

    Another article that incorrectly uses revenue to prove the success of an industry, by the same author no less. Again, revenue is a measure of earnings before deductions. You do not use revenue do tell if an industry is making profit. Do you not understand that if have net revenue of x dollars and spendings of y dollars and y > x then I am infact at a loss no matter how big x is?

    Given that slashdot professes to be a 'nerd' site, I would hope that it's posters would have the above average intelligence to distinguish the difference between profit and revenue, and NOT go about misleading readers by making it look that the two are indistinct.

  83. Ok, it's big, now when will it mature? by djdrew6k · · Score: 0

    So now that this is the 10th time that it's been pointed out that the games industry is bigger than X industry and is making X billions of dollars, can we finally be rid of pandering bullshit such as the Spike TV Video Game Awards? Please.

  84. New and exciting ? actually NO ! by OneInEveryCrowd · · Score: 1
    "Every one of these "blockbuster" titles are sequels. Is anyone doing anything new and exciting?"

    Take a look at the public server statistics .

    It looks like the majority are playing counterstrike, which is pretty old. Even my old favorite, Quake 2, is still hanging in there, kind of.

  85. Piracy comparisons?-Uncivil Court. by Anonymous Coward · · Score: 0

    "Also, it's been established fairly well that piracy isn't hurting the movie industry."

    Circumstantial evidence.

    1. Re:Piracy comparisons?-Uncivil Court. by khallow · · Score: 1

      You do realize that circumstantial evidence includes such things as fingerprints, DNA evidence, and credit card records. Things that are considered pretty reliable.

    2. Re:Piracy comparisons?-Uncivil Court. by Anonymous Coward · · Score: 0

      Yeah it includes everything except proof. Just because someones fingerprints are on the murder weapon doesn't mean that they are the murderer.

    3. Re:Piracy comparisons?-Uncivil Court. by lachlan76 · · Score: 1

      Increasing revenue is circumstantial?

    4. Re:Piracy comparisons?-Uncivil Court. by khallow · · Score: 1
      My real point here is that some A.C. improperly rebut the original poster who stated:

      Also, it's been established fairly well that piracy isn't hurting the movie industry.

      There's no evidence, circumstantial or otherwise here. And the poster certainly didn't indicate why this statement would be "established fairly well".

      A collect of circumstantial evidence alone can be sufficient to convict. The quality of being circumstantial isn't an indication of the reliability of the evidence. My beef here is that there was no evidence given. And that you ignore that circumstantial evidence can be quite solid.

      A proof here isn't a piece of evidence, but rather a hypothesis backed by the presentation of evidence that supports that hypothesis and rules out alternate hypotheses. Eg, I claim that someone murdered with a particular weapon and then demonstrate that their fingerprints are on that weapon. The evidence may be due to other possible scenarios, eg, the person handled the weapon later while they were aiding the dying victim. The evidence in itself just indicates that the suspect handled the weapon (or perhaps their fingerprints were planted at the scene) during a critical time and rules out almost all scenarios where the defendant never handled the weapon.

  86. Nah. It's not bigger. by Animats · · Score: 4, Informative
    Not even close. Hollywood films alone account for about $63 billion.

    By comparison, IBM has revenues of about $80 billion per year.

  87. The Smaller Screen by Doc+Ruby · · Score: 5, Informative

    What exactly is this "Hollywood" that Matthew Yi claims is smaller than the $10B "Game Industry" in TFA? Maybe it doesn't include the $14B US ($32B global) record industry: a business run out of LA, mostly, and NYC, even if it's 80% owned in Tokyo/Sony, Berlin/BMG and Paris/Vivendi-Universal. Is it just movies (not TV, either)? The actual scale of "filmed entertainment" revenue (not including music videos, part of the "recorded music" industry) was $75.3B globally, before the predicted 7.5% growth rate for 2004 (ie. $81B). Porn movies and website subscriptions alone have a global revenue of $8-10B. Maybe video games are bigger than Hollywood the same way that John Lennon was bigger than Jesus.

    --

    --
    make install -not war

  88. Ignore This by SJS · · Score: 3, Funny

    Arg.

    Ignore this post.

    Moderating. Using pageup/pagedown to move. Didn't realize that this was also changing the settings from something positive (insightful/interesting/funny) to negative (overrated/etc.)

    So, a post. This will, as I understand it, undo those moderations I have made. Oh, well. Better none than a false down. Hope this works.

    --
    Pick One: http://www-rohan.sdsu.edu/~stremler/sigs/sigs.html (Note - disable Javascript first!)
  89. Mistake in the calculation by Anonymous Coward · · Score: 0

    They forgot to count Foreign Policy and Homeland Security under Games.

  90. STOP with the Halo 2 thing already! by Anonymous Coward · · Score: 0

    Video games have been eclipsing movies in dollars for some time now. The Halo 2 eclipsing movies thing is only interesting to people who haven't been paying attention.

    I remember the same news years ago.

    It is astonishing to me how much mileage MS has gotten from Halo 2. It's due to people like this article's poster who perpetuate the press releases MS puts out without any filtering.

  91. Re:Entertainment - Hype (Halo 2 == Hype 2 ) by sien · · Score: 1
    That's exactly right. The amount of fanboy jumping up and down about Halo 2 is bizaare. Get someone who hasn't been fed all the hype about Doom 3 and Halo 2 and get them to play those two games and Far Cry and Far Cry would sweep the floor. Doom 3, is the same level, a thousand times! Halo 2, yesterdays pixel shaders and the problem of FPS's on consoles.

    But who cares? The Hype machine, including rabid fanboy posting on slashdot makes Doom 3 and Halo 2 sell, sell, sell while a new title without the amazing marketing clout of Doom 3 or Halo 2 almost disappears.

  92. The Truth About Stories.... by rmpotter · · Score: 1

    This is so totally out of step with the Slashdot Zeitgeist that i shouldn't bother, but...

    Do any of you work with people who live and breath video games? Play them afterwork and talk about their "roles" when ever possible? Have the limited, "good" vs "evil" scenarios found in so many games displaced our collective capacity for complex, passionate and meaningful storytelling?

    Movies haven't killed off the novel as a vehicle for storytelling -- at least not yet. There have been countless great movies. I love movies! But I haven't seen a movie yet that can express the quantity or quality of ideas and meanings that are to be found in great books. So what do "interactive" games do? Maybe they just help chip away at the potential for powerful, shared stories, so that "users" can put themselves in the story to experience things their own way. Most interactive games pander completely to one of our key cultural imperatives: instant gratification. They reinforce our "do it your way", "cause you're worth it" world. Maybe when you always do it your own way, you never have to listen to other points of view. Whatever.

    I don't believe that a world of teenagers who grew up on TA, Unreal Tournement and the like will necessarily want to kill or go to war, but when Uncle Sam calls, maybe those years of traing will come in handy. Or some will just be a little confused:

    This is my joystick/rifle,
    This is my gun
    Which one's for killing?
    Which one's for fun?

    I suspect that most drill instructors are pretty good at curing confusion, though!

    --
    Is this sig nificant?
    1. Re:The Truth About Stories.... by Cid+Highwind · · Score: 1

      People have been creating books for a thousand years, movies for a hundred years, and video games for 25 years. Is it any surprise games (and to a lesser extent, movies) lack the deep complex ideas you can express in a book? Give them another 900 years or so, they'll catch up.

      --
      0 1 - just my two bits
    2. Re:The Truth About Stories.... by rmpotter · · Score: 1

      If we have another 900 years you may be right.

      --
      Is this sig nificant?
  93. Count Me Out by Master+of+Transhuman · · Score: 2, Funny

    After twenty years of swearing never to play computer games because of the wasted time and frustration (when you lose, of course), I broke down and bought Hitman on sale for $10 at CompUSA.

    And proceeded to waste hours and days of time, just like I knew I would.

    And I never could figure out how to both kill the drug lord in Colombia AND blow up the drug lab.

    So I trashed the game and went back to my old ways.

    Meanwhile, I've seen Blade:Trinity twice and probably would see it a third time - except I'm broke for the next couple weeks.

    Fuck computer games.

    --
    Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
    1. Re:Count Me Out by Jacek+Poplawski · · Score: 1

      After twenty years of swearing never to play computer games

      What exactly were you playing in 1984? River Raid and M.U.L.E.?

    2. Re:Count Me Out by Master+of+Transhuman · · Score: 1

      Oh, it goes back further than that, actually.

      Back around 1978, when the first few microcomputer stores were opening, I played that simple game where you have little planes flying overhead and a little cannon at the bottom of the screen to shoot them down (to give you an idea, the cannon was "graphically constructed" out of the vertical pipe symbol)on a Processor Tech micro (IIRC, it might have even been an Altair, I can't remember).

      I wasted two hours on that stupid crap trying to "beat my high score", and swore never to do it again!

      Back around 1986, I had an Atari 520ST which came with a similar game where you shoot down asteroids coming at you. Wasted more time with that one.

      Then I actually bought the Neuromancer game (based on the Gibson book) for the Atari - and wasted more time on that.

      I'd LIKE to be able to play games, but I simply can't afford to waste that kind of time. (Not that I don't waste time on other things, of course...but computer games would be insanely time wasting, even compared to listening to music or watching music videos of the Corrs...)

      --
      Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
    3. Re:Count Me Out by toddestan · · Score: 1

      or watching music videos of the Corrs...)

      Ahh, now there is a great time waster!

      I hope that the man doesn't start cracking down on people who download and share music videos, as that's number one thing that I like to...uhh...copy.

    4. Re:Count Me Out by Lord+Ender · · Score: 1

      Make sure you download the latest patch for the game. Then, you can go into slow-mo by pressing 'print screen' button. This will allow you to dodge bullets and kick the asses of everyone on the level. Also, remember you can always look for "Hitman Walkthrough" online. You should check out Hitman 2, though. It fixes a lot of the problems with version 1.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    5. Re:Count Me Out by Master+of+Transhuman · · Score: 1


      You're either gay or you've never seen the Corrs!

      Andrea was voted the most beautiful woman in the world - and Sharon is even better looking. (Caroline is no slouch, either.)

      And if you are gay, there's always Jim!

      --
      Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
    6. Re:Count Me Out by Master+of+Transhuman · · Score: 1


      It'll never fix the need to spend hours playing the damn thing!

      Being a former wannabe assassin, I just found the whole thing too addicting.

      So I ended up doing fun stuff like running up to the front of the Triad restaurant, opening the door, shooting a couple of the guards, then backing out and closing the door. Some of the guards would eventually come out, and I'd mow them down. After a while - no more guards. But there was still too many on the other levels for this to work.

      It was fun, though, just to shoot up the restaurant - like that guy in the McDonald's years ago. BWAHAHAHAHAHA!!!

      Once I got to Colombia, I used an M-60 machine gun to pick off all the guards around those ruins, but it took a while to figure out (it should have been obvious) that the only way past the panther was to give him a meal of one of the dead guards!

      Then, every time I tried to use the mini-gun in the drug lord's compound, I'd get killed. Just having the thing in your hands gets you killed.

      So I dropped that idea, and just entered the house and killed the guards one at a time - which takes forever, although I eventually got it down to a few minutes. But that whole "Tony Montana" scene in the drug lord's office (funny as it was) usually ended up in my getting shot from behind by guards from outside the front door. So I started shooting them, too. That worked.

      But I could never figure out how to get into the drug lab, since I couldn't take the drug lord's clothes and the guards at the drug lab wouldn't let anybody else dressed as a guard in, and I couldn't shoot my way in.

      After you've run through a scenario repeatedly about 200 times trying to get it to work, it gets boring and frustrating.

      Maybe some day I'll try Hit Man 2 or 3. But I'm not trying 1 again until somebody tells me how to blow up the drug lab.

      --
      Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
    7. Re:Count Me Out by toddestan · · Score: 1

      Heh, that's not what I meant. What I meant was watching music videos is one of my favorite ways to kill time - that and slashdot. Actually, I'm doing both right now, having a dual head system rocks! And The Corrs are one of my favorites bands too :)

    8. Re:Count Me Out by Anonymous Coward · · Score: 0

      Late reply, so it'll never be read, but what about social gaming? Attend LAN parties regularly, but never bring a game into your home. Or something.

  94. Is this really news? by Junior+J.+Junior+III · · Score: 1

    I seem to remember reading way back in the day that Space Invaders - Pac Man era arcade games outgrossed Hollywood, and by a significant margin. Is this really news?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  95. ahh by nomadic · · Score: 2, Funny

    The industry set a milestone last month when Microsoft's Halo 2 -- a sequel to a futuristic game with an elaborate plot that pits humans against invading aliens

    Thanks for the explanation, always a good idea to explain obscure references like "Halo".

    1. Re:ahh by man_ls · · Score: 0

      Maybe not necessary, but certainly not inappropriate, as someone who has never played Halo or Halo 2, it's nice to have a few words about the game when it's referenced the first time.

      Just like you're supposed to write acronyms in full the first time you use them, and thereafter refer to it by initials only, it doesn't hurt anyone to elaborate on literary or cultural references to which the reader may even possibly be unfamiliar.

      End result: Whatever you're talking about just became more accessible to the Unwashed Masses than before, with no negative effect on those in-the-know already.

    2. Re:ahh by Johnny+Doughnuts · · Score: 1
      Request to moderators: Mod down anyone who says "I know I'll be modded down for this."


      Let's start with you!
  96. Cost of producing. by jazzer · · Score: 1

    How much is the cost of producing the average movie versus the average video game? In a movie production, they pay the cast & crew millions of dollars... How much does the crew (video game developers/artists, etc...) get paid for making a video game? I would expect dramatically less.

  97. just one question by pgilman · · Score: 1

    Game Industry Bigger Than Hollywood

    Ant writes "This SF Gate story says stacks of new releases for hungry video game enthusiasts mean it's boom time for an industry now even bigger than Hollywood. The $10 billion video game industry, which generates more revenue than Hollywood...

    Yes, but how big is the video game industry as compared to Hollywood?

    :P

    --
    if i'm a grammar nazi, you're an illiteracy nazi.
  98. Aw yeah! by Xabrophazon · · Score: 1

    We rule. I hope this just goes to show that some dumb politicians cant stop us from gaming!

    --
    --- kthxbai
  99. economic might, not political influence ... ? by WiPEOUT · · Score: 1

    So why is this wealthy industry not lobbying world governments? You may shudder at the thought of yet more special interest groups lobbying governments, but I'm sure there are cases for it (eg. adult gamers in Australia wanting an R/18+ classification for games, which are currently limited to MA/15+ only).

  100. poor programmers by Anonymous Coward · · Score: 3, Interesting

    With so much money changing hands in the game industry, why is it that the programmers who actually MAKE the games have to accept far-below-industry-standard pay and have to work in excess of 50 hours a week standard (more in crunch time, of course, which is most of the time)?

    Not that this is much different from the music industry, where most of the artists that actually produce the music wind up hopelessly in debt and without ownership of their own work.

    Or the book authorship industry, where it is just understood that nobody can earn a living as an author, even if their books sell well nationwide.

    Or the farming industry...where the concept of a "family farm" is a quaint oddity...and the majority of farmers are little more than slave labor...

    I could go on...

    There is a very, very disturbing trend that has been at work since the 1940's or so...with the demise of the small business, those who actually produce anything of value get paid just enough to live on (or less), while someone who contributes nothing to the process rakes it in.

    This is NOT a free market. :|

    1. Re:poor programmers by zymano · · Score: 1

      The poor programmers could always band together and form their own gaming company.

    2. Re:poor programmers by Anonymous Coward · · Score: 4, Insightful
      The poor programmers could always band together and form their own gaming company.

      Sure, and a few engineers can always start their own car company. I wish them luck against the entrenched power of Detroit.

      The original poster's point is that we are living in a second Gilded Age, a second age of robber barons. This age will end eventually, but the serfs will have to suffer a bit more before they start rebelling.

    3. Re:poor programmers by ggy · · Score: 2, Funny

      Yes, and where is GOD today?

      (GOD as in Gathering Of Developers, not as in God)

    4. Re:poor programmers by 1u3hr · · Score: 1
      With so much money changing hands in the game industry, why is it that the programmers who actually MAKE the games have to accept far- below-industry-standard pay and have to work in excess of 50 hours a week standard (more in crunch time, of course, which is most of the time)?

      You've never worked as a movie extra, have you? Lousy pay, horrific hours, and work on a day-to-day basis. Only consolation is if it's a big movie the food is good.

    5. Re:poor programmers by kiatoa · · Score: 1

      Simple economics in my opinion. Boils down to taxes. We tax labor and that screws up the economic system and pushes all but a lucky few into a form of indentured servitude we call "getting a job". The solution? Easy, don't tax labor, tax something else, the best alternative is to tax land and natural resources. Lots more detail at http://www.henrygeorge.org and other sites.

      --
      90% of the wealth is in 2% of the pockets. Bummer to be in the majority.
    6. Re:poor programmers by Anonymous Coward · · Score: 0
      GASP!

      Did you dare to utter words in criticism of the almighty Market here on Slashdot? Surely I read your comment wrongly. I think what you *MEANT* to write was "All hail the Free Market. The great snake rules forever"

    7. Re:poor programmers by Anonymous Coward · · Score: 0

      http://www.godgames.com/

    8. Re:poor programmers by Anonymous Coward · · Score: 0

      Demand perhaps?

      If the programmers aren't in high demand then they aren't going to get paid as much.

      If you *are* in high demand, and still getting shafted then try sticking your kneck out on the line and ask for a raise.

    9. Re:poor programmers by Anonymous Coward · · Score: 0
      Sure, and a few engineers can always start their own car company. I wish them luck against the entrenched power of Detroit.


      You mean like this? http://www.delorean.com/
  101. Im glad by nukem996 · · Score: 1

    I for one am glad the gaming industry is going so well. Most of todays movies suck. If you see it in the theater you have to pay at least $6.50 per ticket and if your under 18 you can't see a rated R movie but they still want you to pay the adult price. Then you have to sit through 15min of ads, another 15min of previews just to see some crappy movie. Ive seen a few DVDs with ads on that you can not skip as well. Id rather spend $50 on a great game, play it for hours, then play it on line as much as I went, in most games for free! I can even sell the game after I'm done. Contrary to popular belief stories for games are getting better and better, there more then just a bang bang shot 'em up game. If you don't believe me play Call of Duty.

  102. Does Halo 2 make X-Box profitable for MS? by tji · · Score: 1

    With the huge profits they are raking in on Halo 2, does this offset the big losses they have taken on the hardware?

    1. Re:Does Halo 2 make X-Box profitable for MS? by pandrijeczko · · Score: 1
      I think I read somewhere a while ago that when an X-Box owner buys 5 full-price X-Box games, Microsoft just about break even on each X-Box sold.

      So Halo 2 obviously contributes to offsetting the losses but presumably every X-Box owner has to own at least another 4 games also.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:Does Halo 2 make X-Box profitable for MS? by tji · · Score: 1

      Yeah, I believe MS gets a cut from every game licensed / sold for X-Box use. But, with Halo they get all the profits.. they made this game. So, the equation would change because they are getting much more on Halo sales than EA's Madden Football.

      Also, I don't know how the financials on the X-box have changed over time. I know they brought the cost of production down on the hardware. But, certainly not enough to offset the price drop to $150. So, they're probably still losing $50++ per X-Box sale.

  103. ?do the math by oliverthered · · Score: 1

    1 movie lasts 2 hours,
    1 video game lasts more than 12, so at any one time more people are viewing/playing new release video games than watching new release movies.

    --
    thank God the internet isn't a human right.
  104. Day-of sales or preorders? It's a mess. . . by Nomihn0 · · Score: 2, Insightful

    For the comparison to be equitable, day-of videogame sales must exclude preorders. That, or the sales and rental markets should be included for both media.

    The rental market for PC games is difficult to gauge. Almost nowhere are computer games rented. Instead, cybercafes rent access to machines on which the games are all full-installed with site licenses (to avoid piracy). To accurately measure the secondary market value of PC games, one must include the cost of using a cybercafe with deductions for the operating cost of the facility. Good luck finding concrete data on this.

  105. look a little deaper. by oliverthered · · Score: 1

    ID make doom 3, doom 3 just shows off their game engine that they will then license to other companies for a bit more than $50.

    I expect that they will also do some expansion packs, followed up by bundelinng doom 3 with doom 4, and a ID this mega-box set 5 years from now.

    --
    thank God the internet isn't a human right.
  106. No mention of World of Warcraft in the article by Zinoc · · Score: 1

    What the fuck?

  107. Not just Apples and Oranges, just plain wrong! by PenguinOpus · · Score: 5, Informative

    Movies gross more than Games... always have, maybe always will. The stupid comparison made here is one that the game industry loves to make when trying to get mindshare... Compare movie box office versus game software/hardware sales.

    If you include DVD/media sales of movies, movies win. If you don't include console hardware sales, movies win.

    The movie industry (worldwide) grosses $180B. US movie industry grosses 63B. Box office only accounts for 26% of revenue.

    reference: http://www.factbook.net/wbglobal_rev.htm

  108. [OT] Upgrade time by achurch · · Score: 1

    This was a bug back around Mozilla 1.8a3 / Firefox 0.9(?). Try upgrading your browser.

    1. Re:[OT] Upgrade time by SJS · · Score: 1
      Try upgrading your browser.
      Did. New version didn't run. (This isn't a Linux/MSWin/OSX box.) There's been another release since, so I'll try it again.

      Thanks for the advice, however. I wasn't aware that it was considered a bug; I thought it was just Yet Another Feature I Didn't Like.

      --
      Pick One: http://www-rohan.sdsu.edu/~stremler/sigs/sigs.html (Note - disable Javascript first!)
  109. Hmm... by Cryptnotic · · Score: 1

    1. Move to Japan
    2. Learn Japanese
    3. Get job with Japanese game developer
    4. Develop innovative creative game
    5. ...
    6. Profit (in the Japanese market, Americans don't buy creative innovative games).

    --
    My other first post is car post.
  110. Ha! Wait til... by helioquake · · Score: 1

    ...the game industry starts making some crap based on Gigli movie.

  111. They will return by phorm · · Score: 1

    And that's why I think that when the current morass of same-ol-same-ol games dies down... the old Roger Wilco/Sam'n'Max/etc games will experience a rebirth. Probably they'll look rather different, but the theme will be there.

    1. Re:They will return by Anonymous Coward · · Score: 0

      We can only hope.

  112. When you think about it though by phorm · · Score: 2, Insightful

    The lines between the media themselves are blurring. Games become like books with complex interweaving stories, and like movies in terms of realistic graphics or cinematics. Movies became more like games with the popularity of 3d... much of the techniques for 3d rendering can be applies between both - and in the future graphic cards may be able to render realtime that which is currently rendered by farms. MMORPG's can add on content like your weekly episodes or even - blah - sometimes like an online soap opera.

    Seriously, I predict that smart companies in the future will merge the mediums (and hopefully produce some decent product). Think games with believeable characters, cinematic cutscenes/play, studio recorded music and more.

    Inevitably ending in a wave of shit of course, but there are bound to be some real gems that shine through it all.

  113. Happened to TV/ movies? give me an example by fantomas · · Score: 1

    come on, TV and movies have always been about money, so has the games industry. I seem to remember the Lumiere Brothers were in (film) for the money: they sold their rights to Pathe after all... Can you tell me about the early days of TV when programs were made not for profit? hmmm.... maybe I am wrong but I'd welcome some examples. Also I'd be interested to know about the games companies structured as not-for-profit legal entities, those that give their profits to AIDS charities/ clean water for Africa/ etc...

    1. Re:Happened to TV/ movies? give me an example by Xepo · · Score: 1

      Yes, but in the beginning, people were into something primarily because it interested them, secondly because it made them money. Whenever people start going into an industry primarily for the money, that's when an industry is 'bastardized', because it takes all of the passion, and actual caring for whether the game is good, and replaces it with caring for whether the game will make money. There's a big difference between the output of the two.

  114. So where is the research, and the mature games? by LarsWestergren · · Score: 2, Insightful

    Even if the headline is wrong (as many claim), with the influence gaming have on society today why aren't there more people in academia researching this?

    Why aren't there more university courses teaching it?

    One reason why games isn't accepted by the mainstream as culture or art is of course the immaturity of the industry. And I don't mean it hasn't existed long, I am talking about the age of the developers and the attitude of the industry. Again and again polls show that the averge gamer is in fact somewhere between 25 and 30 years old, and there are are a lot more female gamers than people think. However, average age of the people working in the gaming industry is actually much lower (I know several), and the games created and the ways they are sold seem to mostly cater to the segment "early teenage American male".

    And in this segment, violence sells, nude women sells. One of the few things I dislike about Planescape:Torment for instance is the rampant "big tit-itis" in the artwork.

    So anyway, I would like to see more mature games, and not mature as "full of sex". The number one thing for me when buying a game is a well thought out plot with interesting characters. Then it doesn't matter if it is a shooter (Half-Life, Thief3, Deus Ex) or a role-playing game (anything from Bioware/Black Isle basically). These games are no nobel prize winners in literature of course, but still good enough for me.

    I want more good writers in the gaming industry, and less graphics engine geeks. More Warren Specter, Greg Zeschuk, Ray Muzyka, less John Carmack.

    --

    Being bitter is drinking poison and hoping someone else will die

    1. Re:So where is the research, and the mature games? by Anonymous Coward · · Score: 0

      >Why aren't there more people in academia researching this?

      Academics research whatever they can get grant money to pursue. Why aren't you underriting a research grant? Do you think grad students do it for their health?

  115. Product placements? by Trinition · · Score: 1

    Yup. So when do we expect to start seeing rampant product placements in video games? The Sims would be an obvious place to start, but is the Marine in Doom 4 also going to be wearing Nike (TM) Combat Boots?

  116. World of Warcraft by crull · · Score: 1

    What about World of Warcraft?

    --
    this is not my signature.
  117. Bungee! Not MicroSoft by Jammet · · Score: 1

    It's called "Bungee's Helo 2", not MicroSoft ...

    If you don't even know the creative Studio's Name behind such nice titles, read up on those.

    --
    Leopard cub
  118. Recurring revenue? by raehl · · Score: 1

    Movies even have PRECURRING revenue...

    Isn't that what Star Wars IV, V, VI and then I, II and III is?

  119. If the games industry is doing so well... by Anonymous Coward · · Score: 0

    ...then why did Argonaut go bust?

  120. Manny the Fat Stuntman says "Don't do it" by gelfling · · Score: 3, Funny

    The MPAA announced today that because fewer and fewer people actually watch their shitty movies, they've decided to sue people for doing anything else.

  121. Could see this coming a LONG time ago by suso · · Score: 1

    Back when they made King's Quest V in the mid-90s, they had a preview/making-of movie that came with it. They showed all the production that went into it that exceeded several million dollars. It only seemed to make sense at that point that games where really going to take off and eventually have several 100 million dollar budgets.

  122. all this with no threats and prosecution? by RadioactivePorpoise · · Score: 1

    How can they manage that? Games have been pirated for as long as I can remember - Apple IIe/TI-99 4A days. They're much smaller and easier than movies to pirate. A little off topic, but have any of the Americans out there considered that there is only 1 American company in the RIAA, yet our government is letting them snoop and prosecute us? Is the same thing going on the the other members' countries? I don't think so, and if it has, I'm not hearing much about it.

  123. Movie hardware by imperator_mundi · · Score: 1

    If theaters/projectors/seats would be counted as movie hardware the movie industry figure would be even bigger.

  124. Moding Movies by MrFile · · Score: 0

    The problem with the movie industry is that they dont let us Mod movies like games let us :)

  125. Very important point! by Scorchio · · Score: 2, Interesting

    Parent hit it on the head... the state of the industry from an outsider's point of view is significantly different to those working (or attempting to work) in the industry. The picture is painted that everything is rosy, and record sales are being made, but where on earth is all the money going? Everything seems to be sliding downhill at the moment, as it has been over the past three or four years, with development studios going under all the time. Even Microsoft have been laying off teams.

    1. Re:Very important point! by Anonymous Coward · · Score: 0

      And Argonaut are just one of the most-well known to go to the wall. There's many others. Not to mention studios like Revolution who don't exactly "go bust" but shrink to a size that can live off of one person's salary.

      And don't forget the high-profile projects that are being canned - even Lionhead are canning projects now.

      It'll get worse before it gets better.

  126. Liers by xnot · · Score: 1

    Everyone knows the gaming industry is loosing millions of dollars a year due to piracy. Nobody buys games any more. Oh, wait....

  127. Sequels... by Anonymous Coward · · Score: 0

    And all of those titles are rehashed sequels...

  128. Comparing $50 product to $10 movie ticket?? by Anonymous Coward · · Score: 0

    They should count how many individual PEOPLE bought games vs saw movies... You can't really compare a product with a $50 price tag to a $10 (or less) movie ticket. Come on.

    1. Re:Comparing $50 product to $10 movie ticket?? by space_jake · · Score: 0

      I think they're counting on the fact that people don't need special hardware to see movies. So its comparable once you don't need to own a gaming rig, playstation, or whatever....

  129. You Forgot World of Warcraft by Laebshade · · Score: 1
    You forgot the most one-day sales for a game in history. I know everyone abhors press releases, but here's an interesting one from Blizzard about World of Warcraft.
    IRVINE, Calif. - December 1, 2004 - Blizzard Entertainment® today confirmed that World of Warcraft® has broken day-one sales records in North America, making it the most successful PC game launch ever. World of Warcraft, the company's subscription-based massively multiplayer online role-playing game (MMORPG), sold through to over 240,000 customers at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history.*

    [...]Over the Thanksgiving weekend, players continued to buy World of Warcraft in record numbers, with a total of over 350,000* copies of the game selling through. Blizzard Entertainment and its retail partners expect the remaining supplies of World of Warcraft to sell out soon.[...]
  130. Read the Scratchware Manifesto: by Eric+S+Raymond · · Score: 1
    link Here is my favorite quote:
    You need hundreds of thousands in sales to recoup your costs? Yes, under the dysfunctional business model that rules today. But if you develop games the right way, the fearless way, the independent way, your costs are drastically smaller. A few thousand unit sales will pay the bills. Death to Software, Etc.! Almost every PC in America is connected to a pipe that can carry bits. Why are we copying bits to a plastic-and-metal platter, sticking it in box full of air, and shipping it cross-country, when it is far easier, cheaper, and environmentally sensible to ship those bits down that pipe? Death to EA and Vivendi! Your groveling to the retailers, your lack of understanding of what constitutes a game, your complete failure of aesthetic sense, your timidity in funding, your attempts to grow by choking off competitors, your inability to make developers and marketers understand each other, has led us to this pass. You are dinosaurs, your brobdignabian sloth nothing but a drag on what ought to be a field of staggering originality. Death to Sony, Sega, and Nintendo! Your insistence on controlling every step of development, of ensuring that no product strays too far from your own blinkered twitch-game aesthetic, your absurdly high platform royalties, your gouging prices for development stations and SDKs, your boxes with the controllers wholly unsuited to a game of any depth make you irrelevant to anyone who wants to develop games of enduring merit. Death to the gaming industry! Long live games. We find our heroes not among rock stars, or game developers whose real desire is to direct movies, or designers who bare their breasts in the pages of Playboy. We find them among the men and women who created this industry, whose imaginative vision once sparked its rise, who developed games the way we mean to: Chris Crawford, once vaunted as the world's greatest game designer, nowcast aside by a marketing machine that can't figure out how to sell anything that doesn't fit into its tedious categories. Dani Bunten, who understood the importance of socialization in gaming far better than the Verants and Origins of the world, with their customer-hostile policies, spurned by a bigoted industry because she was a transsexual. Richard Garriott, the virtual inventor of the computer RPG, cast aside like a used condom by a machine that thinks it's sucked what useful value it can find in him. Julian Gollop, languishing in obscurity, the fruits of his own labor denied him by an industry that values trademarks more highly than talent. Will Wright, who somehow still manages to force his vision through despite all the obstacles the machine puts in his path. As they did, so shall we do. We will develop for open platforms, not proprietary consoles.
    --
    Bypass Compulsory Web Registration -- http://bugmenot.com/
    1. Re:Read the Scratchware Manifesto: by ggy · · Score: 1

      Yes, and this is true for some games. The whole truth however is much, much bigger than that.

      For an informed analysis of how much an adventure game actually costs, take a look at this.

      Some games costs alot of money to make. Can you imagine GTA:San Andreas getting developed in someones spare time? (And don't say Grandtheftendo .)

      I do however think that the industry should try to remember the game as well as the assets...

      (How to get +5 Funny modifier on ./: Write something you're actually sad about. Last I heard, GOD was filing for bancruptcy, I had totally forgot that Take2 bought them...)

    2. Re:Read the Scratchware Manifesto: by Eric+S+Raymond · · Score: 1

      Greed is the reason.

      --
      Bypass Compulsory Web Registration -- http://bugmenot.com/
  131. For the end consumer.... by UncleRage · · Score: 1

    That's not exactly the case.

    Looking at a (possibly dated) "model", the prices of the two are actually about the same.

    Example:

    Mom ($9) and Dad ($9) take two children ($18 - they're over 12) to the movies. Once there, they buy popcorn ($10 - two medium tubs), drinks ($10 - at least), and maybe a pretzel or a box of candy ($5). Total movie experience for the night? $61.

    And just to cut off the obligatory "You don't have to buy the ass mass increasing junk at the movies", face it -- most people do. So, it's included in the cost, like it or not.

    I realize that the cola, popcorn, candy, etc... isn't part of Hollywood's gross (well, you can actually argue this both ways), but that's semantics. It comes out of the consumer's pocket either way -- so it counts -- if to no one else, the consumer.

    Even when elminating the extra costs of the movie experience, it still evens out. The quick and obvious challenge to the given argument is when you consider the amount of entertainment time (subjective, I know) vs. cost. In other words, a $10 movie gives me 90 minutes of entertainment, whereas a $50 game gives me 20 hours of entertainment. Which has more value?

    All things being equal -- it's a fair comparison.

    Go fuzzy logic!

    --
    #SickNotWeak
  132. Nothing New by ClosedSource · · Score: 1

    Video games made more money then Hollywood way back in the early 80's. The fact that the video game market crashed shortly thereafter should put this in perspective.

  133. GTA 1/2 vs GTA 3 by CBDSteve · · Score: 1

    I agree - game sequels are not the same, as it might be a completely new engine.

    I haven't played GTA 3 or later (yet) but I loved the first two games - and these had a completely different engine & game system from the later games. Admittedly, I think a lot of the games mentioned in the original post are sequels based on the original engine (I've only played Halo 2 but that's definitely similar), but in many ways a video game sequel can redefine the medium in ways that a film cannot.

  134. What I find interesting. . . by Fantastic+Lad · · Score: 1
    Is that so many highly engaging games should be released right now. --Why downloading whole television series is suddenly in vogue. Movies don't do enough to distract. A film has its propagandic power, but when you need to kill hours of awareness time, nothing beats a personal television screen with personalized content!

    Kinda makes me wonder what's going on which is so important that the PTB can't afford for anybody to have any spare energy or awareness to spend looking around scratching their heads. . .

    Then again, those who don't play the games or watch TV could probably explain it. . .

    What with the fraudulent election quietly unravels as those who rigged the thing are beginning to murmur in discontent about not having been paid for their efforts. --And the Ohio recount officials complaining of mysterious voting machine employees arriving unannounced and to pull and replace pieces of machines. Esteemed muck-raker reporter Gary Webb, (who played a big part in opening up the Iran Contra scandal), dying of "suicide" two weeks ago by, count 'em, two gun shots to the head, (or was that shotgun damage?).

    And meanwhile the Punch & Judy bullshit parade starts again with more idiot political drama about Russia selling nuke technology to Iran.

    I wonder what would actually happen if everybody stopped staring at their CRT's for five minutes if they might actually be able to get off the cattle track leading to the slaughter house?


    -FL

  135. Re:Entertainment - Hype (Halo 2 == Hype 2 ) by Anonymous Coward · · Score: 0
    Get someone who hasn't been fed all the hype about Doom 3 and Halo 2 and get them to play those two games and Far Cry and Far Cry would sweep the floor.


    Riiiight. Far Cry is a hardware pig bar none, and rates as "slightly above average" with respect to graphics and AI. Get a life.
  136. Metroid? by Frobozz0 · · Score: 1

    I'm sorry... who was it, again, that was waiting for Metroid Prime 2? The 17 people with a Game Cube?

    I have to admit that Metroid might be the only franchise on the Game Cube wirth purchasing one for... but I think my PS2 will do fine.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
    1. Re:Metroid? by youngec · · Score: 1

      Sadly, sales of Gamecubes this holiday season will probably put them in the lead for total # of consoles sold. Microsoft and Sony grossly underestimated demand for their Xbox/PS2, whereas Nintendo has has kept pumping out tons of Gamecube bundles. Seriously, are parents going to go home empty-handed for their kids this Xmas? I think not. Kudos to Nintendo for doing something right understanding the concept of supply and demand.

  137. And there are always independent movies . . . by Council · · Score: 1

    As long as there are strange people in groups, there will be strange games. Katamari Damacy has been a hit, and that, at least, should be a comforting thought.

    --
    xkcd.com - a webcomic of mathematics, love, and language.
  138. Interesting by SuperKendall · · Score: 1

    I also loved Beyond Good and Evil (only played the PS2 version), interesting that you bought both versions...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  139. Do games and movies count cross-licensing? by Anonymous Coward · · Score: 0

    Some movies are based on games, so do they count as movie or game revenue and vice versa?

    In other words, it doesn't matter who's bigger, they all want more protection for "their" "works".

    1. Re:Do games and movies count cross-licensing? by RedWizzard · · Score: 1
      Some movies are based on games, so do they count as movie or game revenue and vice versa?
      The revenue (usually just licensing fees) that goes to the game property owners counts as "games". The revenue that goes to the movie theaters, distributors, and studios counts as "movies".

      Incidentally, there are far more games based on movies than movies based on games.

  140. Only bigger with Fuzzy Math by ChaosDiscord · · Score: 1

    While the video game industry is clearly thriving, it's not yet time to count Hollywood down for the count. The only way to claim that the movie industry is smaller than the games industry is to ignore big chunks of Hollywood's revenue. Ron Gilbert gives a good explaination over at Grumpy Gamer.

  141. Consolidation... by Kjella · · Score: 1

    ...the resources required to make an AAA game have become so great, there's fewer developer houses, fewer titles. It works both ways, because developers can be fairly certain noone will "steal" their market, and newcomers fear to take on the 800lb gorillas. Essentially, it almost creates monopolistic "bubbles" of gameplay. You want to play a game of type X => title Y.

    I think the problem will solve itself because there's only so many times you can sell the same game with better graphics. So many games are now scriptable or otherwise modifyable to provide replay value. Providing the same with different textures simply isn't enough.

    Freeform 3D has been done, and you can't really improve on that. Most games have had 1600x1200 resolution already, that's pretty much maximum. The effects are getting better, but not that much better. Sound and music are so high fidelity 3D as it'll get. Eventually, you have to innovate on gameplay again to sell.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  142. Erratum by surelyserious · · Score: 1

    According to this the information in the report seems misrepresentative. The figures for video games included console (stand-alone) machines and for Hollywood didn't include DVD/video rentals.

    --
    "We're millions of miles from earth, inside a giant white face, what's impossible?"
  143. Computers and Accounts by virg_mattes · · Score: 1

    > And then 8 computers to run it on?

    8 accounts is excessive for this sort of thing, but there are a number who will 4-box or 6-box so they can play an entire group at once. With a decent computer and the proper configurations (all the eye candy off and lowest resolutions), you can easily run three concurrent instances of EQ on one normal PC. That's two or at most, three PCs to run 5 or 6 accounts, if you're good at it.

    Virg