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User: Sigma+7

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  1. Re:Hard games are for a niche market on Itagaki Talks Ninja Gaiden Difficulty, Sequel, DOA · · Score: 1
    On one hand, making such a difficult game can be good, for some reasons cited by previous posters. But on the other hand, it is bad for several reasons, one of which is this:
    Harder games are for a niche market.
    However, this niche market isn't really fufilled as most games currently available appear to be jokingly easy. As a result, you will end up with guarenteed sales from gamers wanting a challenge.

    If a game is too easy, I'll just breeze through it in a bored state. C&C:Generals is one example - if the AI is a pushover even on the "hard" difficulty, then it is not worth playing (BTW, I had a feeling this was true given the AI performance from it's predessor, RA2.)

    The only way to please those who want an easy game, as well as those who want a hard game is to have a wide array of difficulty levels, such as in Saboteur or the UT series. That way, not only can players work their way up, but it provides a challenge for players of all skill levels.
  2. Re:I give the Germans a little more credit on Strategy Videogame Upsets Chinese, Gets Banned · · Score: 1
    Did you play Wolfenstein? You killed evil hand- and machine-gun toting Nazis, you did not play as a Nazi.. You also killed some hideous (for a 386 ;) Nazi-made monsters, IIRC.
    While I'm not speaking for the original poster, I did play Wolfenstien. I've also played Doom (V1.1) and Doom 2, both of which contained references to Nazi symbolism.

    With Germany, this kind of symbolism is equivalent to glorifing it, even if it is used by the antagonists. As a result, the result was the German versions of Wolf3D/Doom were modified to remove the references.

    I can't confirm a german version of Wolf3D (though rumours said that it replaced dogs with sewer rats), but the folloing changes were made for Doom/Doom2 in Germany:

    - Doom map E1M4 had a swastika near the exit. This was changed to some other symbol in a patch, and tthings were moved around to keep the map balanced.
    - Doom II Maps 31 and 32 were removed in the German version. The secret exit for Map15 leads to Map16 instead (or is blocked off, depending on the source you ask.)
  3. Re:What about prime triplets? on There Are Infinitely Many Prime Twins · · Score: 4, Interesting
    3, 5, 7?
    There is only one set of prime triplets where the numbers are seperated by 2. There are no other triplets because at least one number in that triplet is a multiple of 3. (The numbers being X, X+2, and X+4. Using modular arithmtic to cap the additives would therefore require all numbers of the set X, X+2 and X+1 to not be a multiple of three, which isn't really possible because of how Integer numers work.)

    Or prime siblings that are seperated by numbers other than 2?
    To find an infinite number of prime siblings, you first need to find an appropriate set of numbers. To cut down on processing time, you should note that these numbers are seperated by 6, or a multiple thereof.
  4. Re:Article: -1 Redundant/Flamebait on A Plea To Game Makers To Act Responsibly? · · Score: 1
    One, Archon II: Adept


    FYI, there is something called "Archon III: Exeter" (sp) floaing around the internet. Even though it is an official sequel, it is really a lobotomized version of the first two games.

    If you're still interested in how the game works, it's a simple circular board where you can move your only active piece to the opponent to engage in combat. Combat is simply moving your unit around to perform a melee attack (and by the design of the game, always favours one player over the other.) There is no computer opponent. I'm not sure how much it retailed for, but I only saw it by chance in a huge game collection library that was sorted haphazardly.
  5. Re:I Have A Solution on A Plea To Game Makers To Act Responsibly? · · Score: 1
    Initial code is in the box and unique like a WinXP registration so only the buyer can install.


    That system is already in place, except that it is for DRM rather than parental control. Also, there isn't really a way to successfullt change an install code - usually, those things use a hard-coded algorithm and written on a piece of paper.

    The best way to prevent children from installing and launching games without your knowledge or concent is to lock down your computer so that there is not enough quota space to install these games. (Most of which don't install unless you have admin privilages - good for some people but bad for others. )

  6. Re:Heretic... on Red Orchestra Mod Released For UT2004 · · Score: 1
    Thanks for letting me know that it's a more general issue -- not just with the Linux port.
    Actually, I think I'm talking about a different issue. With Heretic 2, the problem occurrs when you attempt to perform any single player mission (although I have yet to search for the faulty driver.) The multiplayer portion is functional, but that's about it - single player requires keeping an older computer in place to play the game.

    I've seen different issues occurr with the games written with the Quake 2 engine - it's probably a sign of stability being lost becuase there were too many changes in the source code for Heretic. (Also have another problem with SiN, where watching a FMV or changing resolutoin causes a crash as well - Quake 2 was probably stable but its varients are not.)
  7. Re:It seems to me on Fedora Core Doesn't Like to Dual Boot? · · Score: 1
    It has never worked with any distro to my knowledge. Use partition magic and you should be fine.
    I've done it with an old version of Slackware - even though it was freespace at the beginning of the application, it came with utilities that could create the EXT2 partition for use with the rest of the installer.

    If you attempt the same with Windows XP, it will provide a prompt asking how much space you wish to allocate for the partition you wish to create.
  8. Re:...Could it be this problem? on Fedora Core Doesn't Like to Dual Boot? · · Score: 5, Informative
    I have Linux on my hda, and WXP getting dustier and dustier on hdb. It would not start until I added the following lines in grub.conf:

    title=Windows Xp
    rootnoverify (hd1,0)
    map (hd1,0) (hd0,0)
    map (hd0,0) (hd1,0)

    If you have to do that, then that means you've either moved a hard drive around, or did not install Windows XP in the directory it currently runs on (with the path including Drive and partition numbers.)

    The solution is to modify Boot.ini in order to update the pointers to the Windows directory. You can either modify the raw references to the disk and partition number, or change it to a Dos-style path of "C:\WINDOWS". If you really wanted to, you can even run install multiple copies of Windows XP on the same partition (with features such as System Restore being considered unstable.)

    As you should know, Bootstrapping requires an absolute path pointing to an application, even on Linux. If the absolute path on the hard drive changes, the absolute path given in or to the Bootstrap must be changed as well.

    Maybe they assumed everybody would use this configuration.
    No, they assumed that everybody would not change partitions or hard drives around after the Windows XP installation. This is a fairly reasonable assumption, since modifing partition tables or hard drive configurations implies that you know how to restore operating systems to a workable state if something messes up.

    It's also why you see warnings with reparitioning software to backup your harddrive. If something breaks and you don't know how to fix it, then you have something to fall back to.
  9. Re:Easy FORMER cheat/hack for it.... on Red Orchestra Mod Released For UT2004 · · Score: 1
    Useless unless you place the tape off-center, you mean?
    That won't work either. Of course, I shouldn't be suprised about postings that don't know how the game works.

    If you want to use the "crosshair hack", you need to place tape at the minimum and maximum X and Y coordinates where your bullet will land. Depending on the implementation of Free Aim, these can change as you move your weapon around, meaning that you need to adjust your tape constantly.
  10. Re:Heretic... on Red Orchestra Mod Released For UT2004 · · Score: 1
    I'd be happy if Heretic II (Linux) could be fixed.
    Won't happen until Heretic II (Windows) becomes fixed. While it does work with on a regular version of Windows XP, it is quite possible to get it to crash consistantly. I still haven't isolated the faulty driver or something, but Heretic II seems to demand older drivers.

    I suspect that the latest NVidia drivers are to blame, namely because they aren't always stable - my previous attempts to use the latest drivers generally failed because they always broke one application in one way or another (e.g. Drivers didn't support DirectX fullscreen mode - the wierdest problem ever.)

  11. Re:Overlooked by who? on On The Overlooked World Of 'Accessible Gaming' · · Score: 1
    It seems to me the article places the blame mostly on the accesibility device and software manufacturers for overlooking the gamers not gamers overlooking the disabled.
    That's not too bad - some software game companies overlook the gamers as well. Too many examples to choose from... :)

    It also occured to me that the two best bets to bringing games to the disabled are for cookie cutter type pulgins and hardware that fit with existing games as well as the disabled themselves modifying or creating games specifically designed to be accessible.
    I find that neither of these are a requirement for making a game accessable to disabled people (provided that it is a "reasonable" disability such as deafness or limited eyesight.) These should always be taken into consideration for writing a computer game, and don't need any plugins. In fact, I find that methods used to make games more accessable generally make the game easier to play as well - for example, I don't have to worry about reaching for my volume control just to hear something that is barely audible, and reaching for it again because certain things become too loud.

    Writing a game to work with a major disability such as blindness is much more difficult, especially if you want to maintain the current pace of the most common set of current games. The amount of changes required to get a "normal" game to work with a disability generally require a change in the core design - usually resulting in something completely different.
  12. Re:Was it all that bad? on Can Star Wars Episode III Be Saved? · · Score: 3, Insightful
    Although, LOTR did not seam effected by this Phenomenon.
    It was, but not to the scale of Ep1+2. Most of the complaints were from hardcore fans of the books stating that movie was mangled beyond recognition. Also, the LoTR was aimed at people who thought the books were great masterpieces but never read them - ignorance is bliss. For those who read the books, it looks like an abomination since the story behind the movie was changed.

    Star Wars was hit harder because a lot of hard core fans were expecting a lot to come from the movie - and that was the target audience. Appearently, the movie directing used for Episodes 4-6 no longer work as well with creating Episodes 1-3.

    Looking back, Episode 5 isn't as good as it could be, since it had scenes removed that referred to the first episode. One such scene is archived here, with the others being a bit more difficult to find. (Hmmm... Slashdot seems to filter out the <humour> tags... Oh well.)
  13. Firing Lucas is Dumb. on Can Star Wars Episode III Be Saved? · · Score: 1
    and even firing Lucas.
    That's the stupidest suggestion ever. It is *HIS* story. He *INVENTED* the franchise. The company producing Star Wars is called LucasFilm for a reason.

    It's just like suggesting that Douglas Adams be fired for not writing the Hitchhiker's Guide series to whatever magical expectations you are looking for.

    It is one year away, but is it too late to save Episode III?"
    Technically, Star Wars is an action film with some backstory sprinkled in - just like most action films written at the time. If you want to change Episode 3 into a movie that has a high-quality drama, then it will require re-writing all the other six episodes to bring it up to standard. Otherwise, the original episodes 4-6 will look extremely boring.

    If you want drama, watch a soap opera. Expecting drama to come out of an action flik is the most stupid thing ever.
  14. Re:Real != Fun on "Real" Real Time Strategy? · · Score: 1
    In real warfare you can't control individual soldiers.
    Nor would it be recommended to do so even in those style of games(except for stealth/infiltration missions, but those are a seperate story.)

    In all my time playing RTSs, the focus seems to be generally around moving individual units rather than moving around groups. Sure, you can select multiple units and give them an order, but the interface is very rarely refined in that manner - they usually all try to move to a single point (and are blocked by the other units ordered to move ther), attack one designated target, or all perform the exact same command as if they received the order individually. There has been limited attempts (if any) to correct these kinds of problems.

    For example, in some generic RTS (other than Command & Conquer: Tiberiun Sun and its later installments), you select a group of 35 infantry units and order them to attack a bunker. The bunker gets destroyed, but you now need to reinforce the group with 15 more infantry, and immediatly order the entire group+reinforcements to destroy a second bunker. The result is that your fireteam destroys the bunker before reinforcements arrive, resulting your fireteam seperated in two groups of units in different areas of the map - the reinforcements just stop in their tracks waiting for more orders (rather than regrouping into one area.)

    Now, how much fun is it to play a game where you basically sit back and watch the action, rather than being able to interact with it?
    That sort of view implies that you are looking for an intense action game. Fast-paced action is not suitable for strategy, mainly because of the difficulty in keeping units under control, combined with various other flaws prevailent throughout the genre.
  15. Re:Why is stealth action so boring? on Thief 3 Preview Shows Excruciating Detail, Insight · · Score: 1

    But basically my strategy is "okay, I'm creeping to the next shadow...slowly." It's not like I've got my astrolabe and star chart out, planning a clever assault on the fleet. I'm just walking, and walking is boring. Right?
    You can use the run command in many places. I used it quite often on carpet or other placed that I knew wouldn't raise an alarm. You can also run if you need to cover long distances (such as when you get ambused at the Crippled Burrick's pub), or when you find the objective has several patrols that you aren't skilled enough to sneak past.

    If you want, you can also play the lower difficulty levels and try fighting your way past guards with a frontal assault. It's not recommended, but skilled players can pull it off against regular opponents without problem (wraiths are a bit different as they attack rapidly.)

    It's all in knowing how to play. Just remember that you need to change tactics on Expert, as the simple move from shadow to shadow doesn't exactly work perfectly. In this case, you need to search for almost every possible enterence as most of them are either patrolled or heavily guarded.
  16. Re:Linus Not The Father Of Linux on Linus Not The Father Of Linux, According to Report · · Score: 1
    War Is Peace
    Freedom is Slavery


    Cats are Dogs.
    Tomatos are Fruit.
  17. Re:Quick summary on Attacking WinZip AES Encryption · · Score: 1
    I agree with a lot of these criticisms. I've used Winzip encryption, the strangest thing is that instead of encrypting the zipfile, it encrypts the files within the zipfile. This is contrary to how most people expect an encryption program to work.
    That is true, but it's effectivly the identical method used in the original versions of PKZip (2.5 or earlier.)

    A large chunk of issues listed with the security holes of the encryption method aren't specific to Winzip - it's actually a flaw with the file specification itself that is only kept for compatability reasons.

    A lot of these problems could be worked around by first putting your files into a zipfile and using Winzip to encrypt that file.
    Definatly. I'm interested about this simple trick not being mentioned. Not too suprised, since the article's attacks are more focused around the alternate routes of attack rather than the "AE-2" encryption system...
  18. Re:DMCA to the rescue! Yes, that's right.... on New Wave Of File-Sharing Embraces Secrecy · · Score: 1
    Original works are automatically protected by copyright. That includes network communications.
    No. Network communications are uncopyrightable, because they are a medium of communication. The content within those communications is.

    Unless you are insinuating that if a work has been illegally copied, it somehow loses its protection under copyright law.
    No. If you cannot personally enforce copyright, then you cannot personally invoke the DMCA.


    The fact that a given p2p network may have one or more infringing items on it does not mean that the original copyright holder has carte blanche to circumvent the "access control" provisions of the DMCA in order to reassert control over his own work. To suggest such would be ludicrous.
    When did I suggest that?

    All the secret distribution networks do is make it that much harder to get into. The barrier of entry will be raised high enough that the casual copying is killed off and that those "secret" networks will then have limited penetration.

    That's basically what the companies want - to kill off mass copying.

    In that case, all one would have to do to be legally able to defeat any technological copy-protection measure would be to arrange for a friend of yours to, without your express permission, load up a ditty you wrote onto a device or network, then, under the umbrella of accessing a non-protected work, crack the copy protection measures in place.
    No. In fact, that's not the correct way of infiltrating the warez community.

    The appropriate method for such infiltration (in this case, a gamez community) is to leak plans stating your game has a very special copy-protection system that is unbreakable. Next, deploy your product with a common copy-protection system such as SecuROM and release a Zero-Day Warez copy of the game. The catch? The zero-day version is modified in a way that it gets extremely difficult in the mid-game area.

    Your modified game will be dismissed as a standard degredation from a ripped copy. From there, you will gain access to the warez network and see what other games are being pirated (and thus alert the other companies that illegal copying is taking place.) Alternativly, you could also detect cracked versions of your game that do not have your special modifications, and thus nail the warez network that way.
  19. Re:DMCA to the rescue! Yes, that's right.... on New Wave Of File-Sharing Embraces Secrecy · · Score: 4, Informative
    Protect your network communications under provisions of the DMCA.

    DMCA Title 17, Chapter 12, Section 1201 (a) (1) (A) states " No person shall circumvent a technological measure that effectively controls access to a work protected under this title." If your network communictions is not protected under the copyright law, then it is not protected under the DMCA.

    If you want to make statments of the DMCA, then you should at the very least read the appropriate Section before providing a layman's opinion, and back up your claim. While you're at it, you might as well read the entire section and get a complete understanding of the law in question.

    If you want to really know how the DMCA works, then either consult a lawyer or enroll in law school yourself.

    Someone more technically more adept should be able to figure out how to pull this off but there HAS to be a way to establish a peer to peer network (which is still legal) and protect it via the DMCA.
    Peer-to-peer networks are legal - however, illegal activities performed on them are not. Even if the DMCA does protect all forms of encryption, it only takes a few sessions of a government comittee to change this.

  20. Re:More interesting on Life-Ruining Browser Hijackers · · Score: 1, Insightful
    If so, the porn that was located in the cache files is now located in unallocated space.
    That's sort of close, but not guarenteed to be correct. From what I can tell from the context of the article, the "Unallocated Space" is probably referring to what is also known as "Lost Clusters". These are files located on the hard disk that have no directory entry pointing to them, normally an indication that a computer was not shutdown cleanly. Most operating systems contain utilities that check for and save these missing files, and thus those images are capable of coming back.

    Regardless of which context was used, the pictures being found in "Unallocated Space" is a non-issue - any computer expert should know this.
  21. Re:Defragmenting filesystem? on Linux Filesystems Benchmarked · · Score: 1
    What I'd like is a file system for which there is actually a defrag-tool. Sure, ext2/3 may try to reduce fragmentation as much as possible, but when it happens (as is likely when you have a near-full disk) you've got little or no way of fixing it.
    Defragmentation utilities have only been known for the FAT/FAT32/NTFS filesystems, mainly because there is a defragmenter included with basically everything past Dos 6.0.

    Even so, not even the Windows defragmenters (Microsoft or Third-party) are perfect - even if the defragmentation is going at as fast as it can, it feels like a slow process for one reason or another. The defragmentation process also still leaves one or two fragmented files because those files are locked and can't be moved.

  22. Re:It won't happen in Video Games. on A Retrospective On Sex In Videogames · · Score: 1
    If a parent came home and found her child playing a game that featured a sex scene, that mother should realize that she should have paid more attention to the fact that the game was rated M--for MATURE.
    Actually, explicit sex scenes only appear in Adult-Only rated games (18+). The Mature (17+) and Teen (13+) ratings seem to include games that have Mature sexual content, but are generally rated at that level for "blood-spilling" violence rather than sex. The sexual content that appears in those games are very rarely explicit and are generally either off-screen or references to sex.

    Even with these ratings, I am still asking myself why certain game received the ratings they did. For example, the Descent series has generally received the Teen rating - while Descent: Freespace has an Everyone rating on it. It is almost as if the rating system is not properly or clearly defined, leaving judgement up to some subjective outline.
  23. Re:There has to be an alternative motive here... on Microsoft Allows Pirates to Install XP SP2 · · Score: 1
    I always wondered what those OEM versions are... In particular, is it a CD or some strange partition on the hard drive? Can you reinstall one after installing a new hard drive? Changing the partition table?
    The most common implementation of OEM versions of Windows are usually the regular version of Windows customized by the Manufacturer. For example, all excess drivers are stripped out and custom softare is added in (e.g. Support for the "multimedia" keys above and beyond a standard 101/102 keyboard.)

    In the two versions of OEM Windows that I have, both of them are hard-drive images located on a CD that wipe the first partition and restore it to "factory" configuration. Both of these disks can only be run on the machine they are licenced for - wouldn't normally be a problem if it weren't for the fact that I installed a VIA chipset service pack that rendered the image useless.
  24. Re:Far Cry AI difficulty on Tough Love - Can A Game Be Too Hard? · · Score: 1
    a game on easy difficulty should NOT have one-shot kills, should NOT kill the player as quickly as this game does...
    It is possible for a game played on Easy difficulty to allow for things similar to one-shot kills. However, it requires very careful planning and significant knowledge on game design (most developers do not have that experience.)

    One possible method is to force that attacker (usually a sniper) to miss on the first attack - that way the player should know that there is a sniper around, but not necessairly where. On the second and future attacks, normal accurracy for that difficulty level is applied.

  25. Re:Hitchiker's Guide text adventure on Tough Love - Can A Game Be Too Hard? · · Score: 1
    But seriously, how in hell were you supposed to figure out to plant all the fluffs in the damn pot to grow a plant???
    Ask the guide about the fluff. It will then proceed to tell you about the properties of fluff and how it works.