My interpretation of Nintendo's tendency concerning no voice acting in their games has been that it is easier for the player to connect with the characters in game when you use subtitles.
I would assume though that with reduced costs from localization that its a double-positive.
I'm not sure its quite that simple. When Nintendo or any other company sells a license to a developer to puvlsih a game on their system, the developer, if they're smart, only signs a contract allowing distribution on that console. In exclusive games contracts, the game typically is only limited to one console, not say, computers or arcade cabinets, or even cellphones.
This is how Nintendo practically pulled the rug for Tetris from underneath another (another competitor, cant remember). The original contract with the other company stated worldwide distribution rights for the *computer*. Nintendo avoided this clause, after much litigation, because their system was a *console*.
So MS can't just publish any game from DOS or Win3.1 or whatever. It's up to MS to sign with these companies and relicense those old titles for a new console. So it may be possible to lisence say, FFVII for the Revolution.
"We're going to wait and see how the PS3 shakes out compared to the Xbox 360. The 2 platforms are so different that we can't afford publish on both of them."
According to Neil Gershenfeld and Ray Kurzweil, what ammount to basically "3D" printers are set to revolutionize the way we interact with the world. Essentially the same types of repurcussions we're facing with digital media distripution will be met in the physical world. No more then what many people already know as "replicators" from Star Trek, "fabricators", a printer that assembles matter at the molecular level, will drastically change the way the world operates. eMachines and other businesses, although addressing the problem of 3-dimensional printing from different angles, are slowly converging into this new industry.
One book that discusses this field directly is called "FAB: The Coming Revolution on Your Desktop." The author makes a comparison to the PC "revolution" from the 90's to the "Personal Fabricator (PF)", estimated to occur in line with the rest of development in nanotechnoligies, starting around 2015 and culminating in 2025.
I'm in the same boat as you are, bleeding my (muched loved) 3ghz Northwood for as much as its worth. Fortunately Conroe is coming out and offers some incentive to upgrade (or unfortunately?). On average it's seeing a 20% performance gain in games against AMD's top of the line and even sells for half as much.
I am hoping for another AGP card to get released that will top the 7800GS. It would be the only thing that would make the 7800GS cheaper anytime soon. On the plus side, the 7800GS is getting performance very similar to many high-mid range pci-e cards. The only think lacking is a 512MB version that would help in high resolutions.
ATI is just the manufacturer (if it was a "Built by ATI" card). The acutal cost of manfacturing could be as much as 4x lower than retail value. It could be entirely possible that it cost them 12%-25% (i don't know what you originally paid) to make all the 9700's that worked to get your 9500 that was left over.
But there is a growing need for ultra high resolution capabilities. As soon as the mainstream figures out how immersive ultra wide screen games can be, there will quickly be a major demand for super high resolution capable video cards. I don't think the popular 1280x1024 viewing format will remain the norm for much longer. 3084x1024 will be a major driver for graphics cards sales.
For more information on what I mean, visit http://www.matrox.com/ They are releasing an adaptor to turn many video cards capable of rendering a single output over 3 screens.
My impression is that they first try to make the best quality card they can. The card is priced at a point where they recoup their costs of the failed parts that didn't quite yield. With those lesser performing parts, they then develop a more stripped down version that can use those left over parts. As yields get better in the high end, I think they do start to cripple the cards somewhat, but I doubt its the purely consiparitory method you described.
Changing chipsets isn't going to cover the 40% performance gain in Fear. Also, Tom's Hardware did a comparison with a 32 lane PC-X mobo using ATI's RD580 chipset. The chipsets compared about equally with the SLI performing slighty better. It performed no where near 40% better.
This is why I am waiting for "Too Human" this winter. Eternal Darkness was fantastic. Add in the Unreal 3 engine, cinematic gameplay, and multiplayer and I'm in. Although monthly fees for Xbl are not cool with me.
the mac mini is exactly the width of standard car radios. plus you can find other space for a fulldesktop in most cars. so the car isnt the 1st place i'd think to put this tech.
Thats a good point, if I understand you correctly. You are pointing out the difference between Intel's next-gen (Yonah, Merom, Conroe) to AMD's current gen offering (Manchester, etc.).
Between an AMD 64-X2 3800+ and an Intel Yonah2 2.0ghz we see a 15% increase in effiency while idle, and a 25% increase while under load. The difference between an idle Yonah and under load is 15%. I think Yonah is able to turn off one of it's cores when it's idle so it does well when it's idle.
My interpretation of Nintendo's tendency concerning no voice acting in their games has been that it is easier for the player to connect with the characters in game when you use subtitles.
I would assume though that with reduced costs from localization that its a double-positive.
Hahahahah... oh, nm.
I'm not sure its quite that simple. When Nintendo or any other company sells a license to a developer to puvlsih a game on their system, the developer, if they're smart, only signs a contract allowing distribution on that console. In exclusive games contracts, the game typically is only limited to one console, not say, computers or arcade cabinets, or even cellphones.
This is how Nintendo practically pulled the rug for Tetris from underneath another (another competitor, cant remember). The original contract with the other company stated worldwide distribution rights for the *computer*. Nintendo avoided this clause, after much litigation, because their system was a *console*.
So MS can't just publish any game from DOS or Win3.1 or whatever. It's up to MS to sign with these companies and relicense those old titles for a new console. So it may be possible to lisence say, FFVII for the Revolution.
"We're going to wait and see how the PS3 shakes out compared to the Xbox 360. The 2 platforms are so different that we can't afford publish on both of them."
According to Neil Gershenfeld and Ray Kurzweil, what ammount to basically "3D" printers are set to revolutionize the way we interact with the world. Essentially the same types of repurcussions we're facing with digital media distripution will be met in the physical world. No more then what many people already know as "replicators" from Star Trek, "fabricators", a printer that assembles matter at the molecular level, will drastically change the way the world operates. eMachines and other businesses, although addressing the problem of 3-dimensional printing from different angles, are slowly converging into this new industry.
One book that discusses this field directly is called "FAB: The Coming Revolution on Your Desktop." The author makes a comparison to the PC "revolution" from the 90's to the "Personal Fabricator (PF)", estimated to occur in line with the rest of development in nanotechnoligies, starting around 2015 and culminating in 2025.
WTF....
That was the limitation for a while. It's been possible to rip and burn GCN ISOs for about 2 years now.
http://modthatcube.pxn-os.org/
So you don't want to spend a ton of money, but want the precision control of a mouse? Someone should really make a console that has those things.
ooh...pwned.
Iwata has said directly that Nintendo is not going to support HD-DVD or Blueray. Nintendo typically develops their own format.
I'm in the same boat as you are, bleeding my (muched loved) 3ghz Northwood for as much as its worth. Fortunately Conroe is coming out and offers some incentive to upgrade (or unfortunately?). On average it's seeing a 20% performance gain in games against AMD's top of the line and even sells for half as much.
I am hoping for another AGP card to get released that will top the 7800GS. It would be the only thing that would make the 7800GS cheaper anytime soon. On the plus side, the 7800GS is getting performance very similar to many high-mid range pci-e cards. The only think lacking is a 512MB version that would help in high resolutions.
ATI is just the manufacturer (if it was a "Built by ATI" card). The acutal cost of manfacturing could be as much as 4x lower than retail value. It could be entirely possible that it cost them 12%-25% (i don't know what you originally paid) to make all the 9700's that worked to get your 9500 that was left over.
But there is a growing need for ultra high resolution capabilities. As soon as the mainstream figures out how immersive ultra wide screen games can be, there will quickly be a major demand for super high resolution capable video cards. I don't think the popular 1280x1024 viewing format will remain the norm for much longer. 3084x1024 will be a major driver for graphics cards sales.
For more information on what I mean, visit http://www.matrox.com/
They are releasing an adaptor to turn many video cards capable of rendering a single output over 3 screens.
My impression is that they first try to make the best quality card they can. The card is priced at a point where they recoup their costs of the failed parts that didn't quite yield. With those lesser performing parts, they then develop a more stripped down version that can use those left over parts. As yields get better in the high end, I think they do start to cripple the cards somewhat, but I doubt its the purely consiparitory method you described.
"Solo" and "Duo" are Core. They're both Yonah processors but with either a single or dual core. They're all the same.
Yes, Core (Yonah) is pased on Pentium M. It evolved from the Pentium III Celeron, then into Northwood, to Pentium M, now Yonah and next Conroe/Merom.
Changing chipsets isn't going to cover the 40% performance gain in Fear. Also, Tom's Hardware did a comparison with a 32 lane PC-X mobo using ATI's RD580 chipset. The chipsets compared about equally with the SLI performing slighty better. It performed no where near 40% better.
This is why I am waiting for "Too Human" this winter. Eternal Darkness was fantastic. Add in the Unreal 3 engine, cinematic gameplay, and multiplayer and I'm in. Although monthly fees for Xbl are not cool with me.
This is why nintendo's new controller is interesting to me. its the first console interface that has a chance to match or outperform a kb and mouse.
the mac mini is exactly the width of standard car radios. plus you can find other space for a fulldesktop in most cars. so the car isnt the 1st place i'd think to put this tech.
I thought most government computers back in the day were built by Cray and therefore used a proprietary OS.
Yeah, yeah, -1 Troll
Or you can just pay $50 for the PC version of Neon.
Word, Brother.
Thats a good point, if I understand you correctly. You are pointing out the difference between Intel's next-gen (Yonah, Merom, Conroe) to AMD's current gen offering (Manchester, etc.).
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Between an AMD 64-X2 3800+ and an Intel Yonah2 2.0ghz we see a 15% increase in effiency while idle, and a 25% increase while under load. The difference between an idle Yonah and under load is 15%. I think Yonah is able to turn off one of it's cores when it's idle so it does well when it's idle.
Reference (Anandtech.com): http://www.anandtech.com/cpuchipsets/showdoc.aspx
Or the bit about supporting full 1080p. That's bs too.
At what point do we decide that the integer is large enough? Is this something that quantum computing could help with?