Of course, once they have a hit they get converted into a commodity product that spawns huge budget low innovation sequels.
The problem is, if you change it too much, people will complain that it wasnt anything like the original, and then wont sell. (see points 1 & 2)
If your big flagship product doesnt sell you go under and then cant make "original" games that only the minority will buy
Again, the problem is, theres too much money invested in games.
Publishers pay millions for liscences, publishers pay developers millions to develop it, developers pay millions(ish) to Nintendo, Microsoft and Sony to develop on their platforms
In fact, they seem to think that if you release a game half-done it'll make more money than a game that's complete Its more of a case of a half-done games are going to be forced out, (released early) and going to take less of the publishers money whilst its being developed
But if the users tell the story...
on
Infinite Games?
·
· Score: 1
How do you know theres a story in the game?
and how will EA change their mind every milestone;)
The short answer is No. These days, money is everything.
If you dont have the expierence, you wont get the BIG name games (and money). If you dont have the big name games, you wont sell enough (aside from a FEW exceptions which stem from old titles). Youll need to sell a lot to make a decent profit/survive
It takes time. EA have lots and lots of money, lots of employees, lots of links(with owner of names), and because of the money, they have the big lisceneces.
Therefore they generate more money.
So, NO, a small startup cannot compete with the big names.
Of course, small developer and large publisher arent the same things anyway...
To be fair, you dont need good maths skills (read A level) to be a game designer...
nor a games programmer, its more than push matricies around:)
from what i gather(from what people on the course have told me) abertay is actually very good. lecturers who enjoy the courses and can teach, labs of yaroze's to work on, as well as teaching directx etc
of course in my opinion theres nothing like expieriencing it first hand (which is what ive done)
"What I've seen be a real problem, tho, is with people whose work and play are so contiguous that they lose the distinction and it becomes an obsession"
Or it loses its intrest as a hobbie, and it all becomes repetitive and uninspiring
Just out of curiosity, does anyone know if anybody has done something other than a temprature or current winamp track? I could see some nice textmode demo's coming to these, if they ever get bigger than 8x4 characters or whatever they are for less than £100/$100
seeing as money is the root[1] of all evil, the owners must have no revenue from the site. therefore they must be living in their parents attic with ripped and stained jeans and cheap haircuts...
oh wait, that includes the rumor mill geek sites too:)
start off with your 3d engine. make it cross platform/api as you would for a regular 3d engine. and have your editor as a new "game" on your engine
render some test triangles.
store those triangles
translate input (2d) to model related input (3d) and use it for clicks/drags and manipluate your verts
add "bones" as well as verts to create/drag around.
link your verts to your bones, and make a timeline and add keyframes to the bones, and store the movement from the bones' original positions to the keyframes positions
Im sure MSN "get away with it" because they probably get paid for it, and send it themselves, rather than from a 3rd party
Quantity doesn't always mean quality.
And quality doesnt always mean success.
You do realise the game is 3D right?
The buildings *are* texture mapped cubes
Of course, once they have a hit they get converted into a commodity product that spawns huge budget low innovation sequels.
The problem is, if you change it too much, people will complain that it wasnt anything like the original, and then wont sell. (see points 1 & 2)
If your big flagship product doesnt sell you go under and then cant make "original" games that only the minority will buy
Again, the problem is, theres too much money invested in games.
Publishers pay millions for liscences, publishers pay developers millions to develop it, developers pay millions(ish) to Nintendo, Microsoft and Sony to develop on their platforms
If it doesnt sell, A LOT, theres problems.
In fact, they seem to think that if you release a game half-done it'll make more money than a game that's complete
Its more of a case of a half-done games are going to be forced out, (released early) and going to take less of the publishers money whilst its being developed
How do you know theres a story in the game?
;)
and how will EA change their mind every milestone
The short answer is No. These days, money is everything.
If you dont have the expierence, you wont get the BIG name games (and money). If you dont have the big name games, you wont sell enough (aside from a FEW exceptions which stem from old titles). Youll need to sell a lot to make a decent profit/survive
It takes time. EA have lots and lots of money, lots of employees, lots of links(with owner of names), and because of the money, they have the big lisceneces.
Therefore they generate more money.
So, NO, a small startup cannot compete with the big names.
Of course, small developer and large publisher arent the same things anyway...
"How long until MS's new watches have porn being broadcast straight to your wrist?"
It wouldnt work, you'd never get a still image
"Entry-level salary" of $60,000.00 for a software engineer!
:)
Id rather work at a small indie developer than EA though, 2,000 programmers on twice my salary would be too much to bear
on the flip side, if you like pushing hardware to what it can do, working long ours because you enjoy your work, its great.
plus im getting paid for it.
To be fair, you dont need good maths skills (read A level) to be a game designer...
:)
nor a games programmer, its more than push matricies around
from what i gather(from what people on the course have told me) abertay is actually very good. lecturers who enjoy the courses and can teach, labs of yaroze's to work on, as well as teaching directx etc
of course in my opinion theres nothing like expieriencing it first hand (which is what ive done)
Perhaps the real news is that some laws have been used correctly for a change :)
"What I've seen be a real problem, tho, is with people whose work and play are so contiguous that they lose the distinction and it becomes an obsession"
Or it loses its intrest as a hobbie, and it all becomes repetitive and uninspiring
Just out of curiosity, does anyone know if anybody has done something other than a temprature or current winamp track? I could see some nice textmode demo's coming to these, if they ever get bigger than 8x4 characters or whatever they are for less than £100/$100
But they dont sell. If you cant sell it to punters, you cant sell it to investors :/
Out of curiosty, why would you want a degree? (or why would you have rather gotten a degree, then followed a carear path?)
"Big sexist corporate culture too. Both of my friends are women, and BOTH have had ideas stolen from them by their male manager. Fuckers."
Yes, this only happens to women...
Judging from EA, i'd assume this is standard practise, no matter who made up the ideas
possibly the BEST halloween [lack of] mask ever?
or shave whilst playing these games
"Anyone remember when Alta Vista was the best search engine?"
:)
I remember a time when AV was the last resort after yahoo. when was the last time anyone used yahoo?
seeing as money is the root[1] of all evil, the owners must have no revenue from the site. therefore they must be living in their parents attic with ripped and stained jeans and cheap haircuts...
:)
oh wait, that includes the rumor mill geek sites too
[1] no pun intended
[troll mode]
hmmm, yet it got modded up anyway...
[mods up your reply]
"Thousands of gamers with hacking skills and too much time on their hands have done similar things with other popular titles, like Quake and Doom"
in the same way, i could easily call education is for people with too much time on their hands because they havent got a job.
sigh.
first they are the source of oil, and now, I reckon they have more mud than any of us, and could hold the world to ransom[1]![2]
[1] insert evil cackle
[2] i have not researched this, but i know for a fact my house isnt made of much mud
start off with your 3d engine. make it cross platform/api as you would for a regular 3d engine.
:) ( http://fatgrah.am , merked )
and have your editor as a new "game" on your engine
render some test triangles.
store those triangles
translate input (2d) to model related input (3d) and use it for clicks/drags and manipluate your verts
add "bones" as well as verts to create/drag around.
link your verts to your bones, and make a timeline and add keyframes to the bones, and store the movement from the bones' original positions to the keyframes positions
add functionality to save your file!
worked for me