Yes! Bring back the cassette! Bring back tape hiss! Bring back
gradual degradation on playback! Bring back wow and flutter!
(And if you're about to say that proper treatment can minimise those
problems, well, so can proper treatment minimise digital quantisation
problems. And if you're about to say that the above problems are
preferable to digital quantisation outright, that thought is just plain
wrong. Every medium has its benefits and its drawbacks, from
vinyl to CD to reel-to-reel.)
Games based on movies do almost always suck.... They're
created as part of a marketing campaign, not because someone thought of
a good game that people will like.
This immediately made me think of the Ghostbusters and
Ghostbusters II games for home computers (or at least Commodore
64). When the first movie's license came up, game-programming wiz David
Crane had already been working on a game engine involving outfitting a
car and driving around a city to destinations. It made a marvellous
combination with the movie's trappings: that is, the game (or at least the seed for the game) came first,
the movie-related stuff added on later.
The second game, on the other hand, was specifically based on
the second movie from the start, and it stank horribly.
I've gone through the silly day passes before, and I'm using lynx! It doesn't require any plugins, just clicking through 10 or so ad banners that I can't see.:)
... because I remember playing and enjoying what may have been Core's
first game (or at least oldest game in this
list here), an entertaining Indiana Jones pastiche side-scroller
called Rick Dangerous. Tomb Raider? What's that?
Yes, but did you figure out that WAYBAC was a riff on ENIAC,
EDVAC, and UNIVAC? (The Rocky and Bullwinkle shows:
still going over viewers' heads after all these years!)
... I can't tell which 'cause both subhuman life forms are
depressingly common around here.
Why shouldnt someone charge for their software if its
good and useful,
Mr Stallman (do you really think you know him well enough to
call him by first name?) has nothing against commercial sales for
profit. Neither does the GNU project in general. You are missing the
point of free software in Stallman's . Be educated.
why should they give away the design or their work
The premise of this question reeks of egotism and self-importance.
Few software packages today can be claimed to serve a completely new
purpose, or even to serve a pre-existing purpose in a completely new
way. If someone is inclined not to 'give away' their
best-thing-since-sliced-bread software design, I'm inclined to ask what
they're hiding. The GNU General Public Licence requires that
redistributions of GPL-licensed software be done so under the same
licence; think of it as a "share and share alike" clause.
If being a professional (charging) software developer
becomes "bad" or "unfashionable"
Once again, you are missing the point of free software. Also, I
disagree with claiming that a professional necessarily charges for goods
or services, but that's a personal problem of mine.
MPlayer devs get ulcers whenever precompiled packages are mentioned,
and for good reason: Not only do such packages make it impossible for
the user to take advantage of compile-time optimisations to the user's
system, they also are almost invariably crippled due to the patent
encumbrances of various encoding formats.
You don't mention what
specific codec the files use (how boringly typical!), but I'll guess you
mean WMV9. I've found that the WMV9 decoder that MPlayer uses by
default, 'wmv9dmo', is severely shaky on my particular system (don't
blame the MPlayer devs, blame MS for screwing around with the encoding
format yet again; can't they just accept that H.26[34] has them
whipped?). You may have better luck with the alternate WMV9 decoder by
specifying '-vc wmvdmo' in the command line for those particular files.
If this helps, you can make the change permanent by finding codecs.conf
and changing wmv9dmo's status line to 'status crashing' and (if
necessary) wmvdmo's status line to 'status working'.
If it doesn't
help, then get a CVS
snapshot and the necessary codecs,
compile, give it a spin, and if you still have trouble then for God's
sake please please please please PLEASE RTFM.
They will roast you alive if you submit a report to them that's as
useless as the one you posted here.
P.S.: If anyone's about to
reply saying "You see, that's the way (MPlayer|Linux|Free Software|etc.)
always is, you can't just click on the icon, you have to actually use
your brain, whine whine!", will they please go stand in traffic? The
gene pool has no need of such willful ignorance.
You are correct so far as there is no official release of RealOne for
Linux. However, RealNetworks did release RealOne codecs (i.e.,
decoding libraries) for RealOne media, usable with the existent player
(or for that matter, with MPlayer, plug plug!), which, really,
are all you need.
THE BILLBOARDS DO *NOT* CHANGE AUTOMATICALLY
on
Smart Billboards
·
· Score: 1
For those who haven't read
the article (from the looks of things, everyone, including the
person who posted the link): the billboards only detect what
radio tuners are being tuned to over periods of time. It's up to the
owner of the billboard to aggregate the raw data and decide what ads
should go up when. As amusing as it sounds, you can't play
twiddle-the-billboard by spinning the dial continuously. Remember,
marketers still want themselves to control what you see.
Maybe you could frustrate the system by leaving your radio on quietly
and tuned to silence/static as you go by, but that's probably about
it.
And before then, in 1988, Interplay's computer game Neuromancer
(yes, based on William Gibson's novel) included (a lo-fi, short, looped
sample of) Devo's "Some Things Never Change".
Quest
Studios has lots of MT-32 MIDI sequences from classic Sierra On-Line
adventure games, and a few MP3s as well so you can compare the
softsynth's sound to the Real Thing. I think they used to have sequences
from Lucas(Film|Arts) games as well, but I can't find any there now...
maybe I'm thinking of some other site. Argh.
God forbid people like the story revealed to them as if
it was new rather than spoiled by some (etc.)
God
forbid people should go to the cinema in order to actually be
entertained by the performances, direction, and effects rather than to
slavishly learn the storyline! If the movies you're watching really are
nothing more than the sums of their plot points, then you need to start
finding a better class of movie.
What's more, your Hamlet
example is inaccurate. The audiences attending Shakespeare's plays often
knew well in advance what the beginning, middle, and end of the
storyline would be, either because it was historical (Julius
Caesar, the plays about the kings of England) or because it was
based on a well-known old story (Hamlet, Romeo and
Juliet). To put it in geekish terms, it's not the algorithm that
matters, it's the implementation: Otherwise people would all be writing
their own perfectly interchangeable operating systems instead of siding
with BSD, Linux, MacOS, MS-Windows, or what have you. That's why people
prefer one OS over another (or all the others, which is no mean
feat), and that's why the director of a movie gets a big fat credit in
the first place.
Every now and then I toss about the idea of
getting a web host somewhere and start a review site, maybe call it
something like "Spoiler Warning: The Movie Site that's Less
Uptight(TM)", mention every allegedly 'surprise' twist in storylines,
and encourage submitting reviewers to do the same. If only my finances
weren't dead in the water... sigh.
If there was demand for it, it would have been remade
Whatintheworldcouldyoupossiblymean,
would have been remade? There've already been several
remakes/sequels; what I'm surprised about is that no-one else has
mentioned that yet. The only really new situation here seems to
be that development has been outsourced to Namco (and some of the above
were developed by Midway, so even that point isn't that new.
If it manages (intentionally or not) to point up the absurdity of the
RIAA's characterisation of music traders as PIRATES, THIEVES, and
COPYRIGHT TERRORISTS, then I'm all for it! (And to anyone who's about to
reply saying "COPYING IS THEFT YOU BAD EVIL NAUGHTY PERSON", I've heard
from plenty of Stepford arguers already, thank you very much.)
I tried it-- you're right (500 Internal Server Error). lynx says the
server spec is "Apache-AdvancedExtranetServer/2.0.44 (Mandrake
Linux/11mdk) mod_perl/1.99_08 Perl/v5.8.0 auth_external/2.2.1
auth_mysql/1.11 mod_auth_pgsql/2.0.0 auth_radius/1.7PR1
mod_layout/4.0.1a mod_ssl/2.0.44 OpenSSL/0.9.7a DAV/2 PHP/4.3.1
mod_auth_remote/1.0 mod_auth_shadow/2.0", which is rather long; perhaps
a string-buffer overflow?
Yes! Bring back the cassette! Bring back tape hiss! Bring back gradual degradation on playback! Bring back wow and flutter!
(And if you're about to say that proper treatment can minimise those problems, well, so can proper treatment minimise digital quantisation problems. And if you're about to say that the above problems are preferable to digital quantisation outright, that thought is just plain wrong. Every medium has its benefits and its drawbacks, from vinyl to CD to reel-to-reel.)
Well use some other domain then.
This immediately made me think of the Ghostbusters and Ghostbusters II games for home computers (or at least Commodore 64). When the first movie's license came up, game-programming wiz David Crane had already been working on a game engine involving outfitting a car and driving around a city to destinations. It made a marvellous combination with the movie's trappings: that is, the game (or at least the seed for the game) came first, the movie-related stuff added on later.
The second game, on the other hand, was specifically based on the second movie from the start, and it stank horribly.
... the Good anime movie == good game" concept.
I've gone through the silly day passes before, and I'm using lynx! It doesn't require any plugins, just clicking through 10 or so ad banners that I can't see. :)
'Tisn't. Golgotha (admittedly a work in progress) was released PD after Crack.com folded.
My sports heroes when I was growing up were Vincent, Gronk, Crudla, Glunk, Thag, and Ugha.
... because I remember playing and enjoying what may have been Core's first game (or at least oldest game in this list here), an entertaining Indiana Jones pastiche side-scroller called Rick Dangerous. Tomb Raider? What's that?
Yes, but did you figure out that WAYBAC was a riff on ENIAC, EDVAC, and UNIVAC? (The Rocky and Bullwinkle shows: still going over viewers' heads after all these years!)
... I can't tell which 'cause both subhuman life forms are depressingly common around here.
Mr Stallman (do you really think you know him well enough to call him by first name?) has nothing against commercial sales for profit. Neither does the GNU project in general. You are missing the point of free software in Stallman's . Be educated.
The premise of this question reeks of egotism and self-importance. Few software packages today can be claimed to serve a completely new purpose, or even to serve a pre-existing purpose in a completely new way. If someone is inclined not to 'give away' their best-thing-since-sliced-bread software design, I'm inclined to ask what they're hiding. The GNU General Public Licence requires that redistributions of GPL-licensed software be done so under the same licence; think of it as a "share and share alike" clause.
Once again, you are missing the point of free software. Also, I disagree with claiming that a professional necessarily charges for goods or services, but that's a personal problem of mine.
Helping them to, maybe, just maybe, realise that spam is a sucker's game and to evolve into decent human beings, you mean.
MPlayer devs get ulcers whenever precompiled packages are mentioned, and for good reason: Not only do such packages make it impossible for the user to take advantage of compile-time optimisations to the user's system, they also are almost invariably crippled due to the patent encumbrances of various encoding formats.
You don't mention what specific codec the files use (how boringly typical!), but I'll guess you mean WMV9. I've found that the WMV9 decoder that MPlayer uses by default, 'wmv9dmo', is severely shaky on my particular system (don't blame the MPlayer devs, blame MS for screwing around with the encoding format yet again; can't they just accept that H.26[34] has them whipped?). You may have better luck with the alternate WMV9 decoder by specifying '-vc wmvdmo' in the command line for those particular files. If this helps, you can make the change permanent by finding codecs.conf and changing wmv9dmo's status line to 'status crashing' and (if necessary) wmvdmo's status line to 'status working'.
If it doesn't help, then get a CVS snapshot and the necessary codecs, compile, give it a spin, and if you still have trouble then for God's sake please please please please PLEASE RTFM. They will roast you alive if you submit a report to them that's as useless as the one you posted here.
P.S.: If anyone's about to reply saying "You see, that's the way (MPlayer|Linux|Free Software|etc.) always is, you can't just click on the icon, you have to actually use your brain, whine whine!", will they please go stand in traffic? The gene pool has no need of such willful ignorance.
You are correct so far as there is no official release of RealOne for Linux. However, RealNetworks did release RealOne codecs (i.e., decoding libraries) for RealOne media, usable with the existent player (or for that matter, with MPlayer, plug plug!), which, really, are all you need.
For those who haven't read the article (from the looks of things, everyone, including the person who posted the link): the billboards only detect what radio tuners are being tuned to over periods of time. It's up to the owner of the billboard to aggregate the raw data and decide what ads should go up when. As amusing as it sounds, you can't play twiddle-the-billboard by spinning the dial continuously. Remember, marketers still want themselves to control what you see. Maybe you could frustrate the system by leaving your radio on quietly and tuned to silence/static as you go by, but that's probably about it.
And before then, in 1988, Interplay's computer game Neuromancer (yes, based on William Gibson's novel) included (a lo-fi, short, looped sample of) Devo's "Some Things Never Change".
Quest Studios has lots of MT-32 MIDI sequences from classic Sierra On-Line adventure games, and a few MP3s as well so you can compare the softsynth's sound to the Real Thing. I think they used to have sequences from Lucas(Film|Arts) games as well, but I can't find any there now... maybe I'm thinking of some other site. Argh.
God forbid people should go to the cinema in order to actually be entertained by the performances, direction, and effects rather than to slavishly learn the storyline! If the movies you're watching really are nothing more than the sums of their plot points, then you need to start finding a better class of movie.
What's more, your Hamlet example is inaccurate. The audiences attending Shakespeare's plays often knew well in advance what the beginning, middle, and end of the storyline would be, either because it was historical (Julius Caesar, the plays about the kings of England) or because it was based on a well-known old story (Hamlet, Romeo and Juliet). To put it in geekish terms, it's not the algorithm that matters, it's the implementation: Otherwise people would all be writing their own perfectly interchangeable operating systems instead of siding with BSD, Linux, MacOS, MS-Windows, or what have you. That's why people prefer one OS over another (or all the others, which is no mean feat), and that's why the director of a movie gets a big fat credit in the first place.
Every now and then I toss about the idea of getting a web host somewhere and start a review site, maybe call it something like "Spoiler Warning: The Movie Site that's Less Uptight(TM)", mention every allegedly 'surprise' twist in storylines, and encourage submitting reviewers to do the same. If only my finances weren't dead in the water... sigh.
Some silly person who used his e-mail address as his login, apparently.
What in the world could you possibly mean, would have been remade? There've already been several remakes/sequels; what I'm surprised about is that no-one else has mentioned that yet. The only really new situation here seems to be that development has been outsourced to Namco (and some of the above were developed by Midway, so even that point isn't that new.
Just because you both agree doesn't mean you're both right.
If it manages (intentionally or not) to point up the absurdity of the RIAA's characterisation of music traders as PIRATES, THIEVES, and COPYRIGHT TERRORISTS, then I'm all for it! (And to anyone who's about to reply saying "COPYING IS THEFT YOU BAD EVIL NAUGHTY PERSON", I've heard from plenty of Stepford arguers already, thank you very much.)
I tried it-- you're right (500 Internal Server Error). lynx says the server spec is "Apache-AdvancedExtranetServer/2.0.44 (Mandrake Linux/11mdk) mod_perl/1.99_08 Perl/v5.8.0 auth_external/2.2.1 auth_mysql/1.11 mod_auth_pgsql/2.0.0 auth_radius/1.7PR1 mod_layout/4.0.1a mod_ssl/2.0.44 OpenSSL/0.9.7a DAV/2 PHP/4.3.1 mod_auth_remote/1.0 mod_auth_shadow/2.0", which is rather long; perhaps a string-buffer overflow?
As the Linux distro I prefer is maintained by Poles, I can certainly agree. :)
By pirating DR^W Novell^W Caldera^W Lineo DR-DOS and laughing merrily?
Of course, this goes to show that there is no honour among spammers, either.