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Video Games - Lost in Translation?

MikeDawg writes "No, it's not a case of 'All Your Base Are Belong To Us'. MSNBC is running an article about the relative popularity of some game hardware and software in the West vs. the East. This article covers the phenomenon of games vs. culture and why video games that do well in the U.S. generally don't do well in Japan, and vice-versa." The piece notes of the Japanese market: "American-made consoles such as 3DO (released in Japan in 1994) and most recently the Microsoft Xbox (released in two years ago) never seem to attract consumers in large numbers. Games such as 'Enter the Matrix' from Atari, and 'The Lord of the Rings' by Electronic Arts, both released [in Japan] last year, often vanish... without leaving a trace."

509 comments

  1. I agree by tgv · · Score: 5, Funny

    Lost in Translation would be an excellent title for a new video game. You can only win if you don't get the girl at the end.

    You are in a maze of straight streets with bright neon signs, all alike.
    > north
    You are in a maze of straight streets with bright neon signs, all alike.
    > north
    You are in a maze of straight streets with bright neon signs, all alike.
    > north
    You are lost in translation.

    1. Re:I agree by xe1fer · · Score: 5, Funny

      You were eaten by a grue.

    2. Re:I agree by mattjb0010 · · Score: 5, Funny

      You can only win if you don't get the girl at the end.

      Nice to see someone targeting a game at /. readers!

    3. Re:I agree by Anonymous Coward · · Score: 0

      You can only win if you don't get the girl at the end.

      What game are you playing? I'm playing games in which there are no icky girls. Silver Chaos is a good one.

    4. Re:I agree by Anonymous Coward · · Score: 1, Funny

      You are in a narrow street of cobblestone
      'neath the halo of a street lamp
      >w
      Your eyes are stabbed by the flash of a neon light that split the night and touched the sound of silence.
      >look
      In the naked light you see ten thousand people, maybe more. People talking without speaking, people hearing without listening.

    5. Re:I agree by Anonymous Coward · · Score: 0

      You are in a narrow street of cobblestone
      'neath the halo of a street lamp
      >w
      Your eyes are stabbed by the flash of a neon light that split the night and touched the sound of silence.
      >look
      In the naked light you see ten thousand people, maybe more. People talking without speaking, people hearing without listening.

      >look people
      Ill lit by the other worldly light, the people walked in oblivion, the gray or multicolored lights touching their faces, but never really touching them.
      >n
      You come to a familiar setting, that of your house. It is brightly lit compared to the murky surroundings, although dilapidated.

    6. Re:I agree by Anonymous Coward · · Score: 0

      You just didn't get it. So what's the point of commenting sth you didn't get?

    7. Re:I agree by Luigi30 · · Score: 5, Funny

      You can't be eaten by a grue if there's neon around.

      You see a staircase down saying 'Escape'.
      > down
      It is dark.
      > look
      It is dark.
      You were eaten by a grue.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    8. Re:I agree by Marsell · · Score: 2, Funny

      You were eaten by a kogal... >.>

    9. Re:I agree by Anonymous Coward · · Score: 0
      You were eaten by a kogal...

      You've posted seven times in three years, and this is what you write?

  2. XBox not selling in Japan by Anonymous Coward · · Score: 5, Funny

    not because it's unpopular, but because no one can get the zoning permits!

    1. Re:XBox not selling in Japan by Anonymous Coward · · Score: 0

      OMG XBOX IS HUGE

    2. Re:XBox not selling in Japan by Anonymous Coward · · Score: 0

      XBoX iS TeH HUge omG LoL!!!!1!!!11!!!ELEVEN!!!!!!!

    3. Re:XBox not selling in Japan by Anonymous Coward · · Score: 0
      Anybody thinks it's funny how the X-box doesn't run X-windows?

    4. Re:XBox not selling in Japan by Powercntrl · · Score: 5, Funny

      Penny Arcade called, they want their joke back.

      --

      ---
      DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    5. Re:XBox not selling in Japan by Anonymous Coward · · Score: 0

      Yeah, I never noticed how big my bro's XBox was until they pointed it out. Now that I read that joke, it doesn't even fit in the AV cabinet we were using.

    6. Re:XBox not selling in Japan by Anonymous Coward · · Score: 0

      Now that I read that joke, it doesn't even fit in the AV cabinet we were using.

      So what you are saying that the Xbox use to fit, but now it doesn't fit in the AV cabint because you read that joke?

    7. Re:XBox not selling in Japan by Anonymous Coward · · Score: 0

      David Spade called, he wants his joke back.

    8. Re:XBox not selling in Japan by Anonymous Coward · · Score: 0

      Yes.

    9. Re:XBox not selling in Japan by Sj0 · · Score: 0, Troll

      You know, I'm starting to get the slightest bit annoyed at the "oh yeah, THAT'S original" trolls.

      I'm sorry, did the x-box shrink at some point? Did it stop having a library that consists of a handfull of original games and a bunch of year-old leftovers from the PS2? NO?

      Then stop bitching when we make fun of it. Face facts, MS or not, the X-Box just isn't all it's hardware says it should be. Well, perhaps it's more PHYSICALLY than it should be, but... :P

      --
      It's been a long time.
    10. Re:XBox not selling in Japan by Shmoe · · Score: 1

      The Movie 'Ocean's 11' called -- they want THEIR joke back :)

    11. Re:XBox not selling in Japan by Anonymous Coward · · Score: 0

      I wasn't complaining because it was an unoriginal comment...

      I was just bringing some shacknews loving to /.

      http://www.shacknews.com/jazz/search.x?query=%22 om g+xbox+is+huge%22&start=0&user=&db=archive2&type=a ll

      I guess the shack's humor is pretty highbrow...

    12. Re:XBox not selling in Japan by Sj0 · · Score: 1

      Naw, you just need to work on the presentation. Saying a phrase from another site isn't going to magically become funny no matter how much you'd like it to unless you somehow back it up. :)

      Observe:

      "STUPID FAT PERSON! YOU JUMP ON TRAMPOLINE CAUSE TIDAL WAVES! YOU KILL MY WHOLE FAMILY!"

      Not funny, is it?

      Well it's hilarious in the right context. Juvinille, but hilarious.

      --
      It's been a long time.
    13. Re:XBox not selling in Japan by Inthewire · · Score: 1

      Your mom called.
      She wants her dick back.

      --


      Writers imply. Readers infer.
  3. Obviously by Flingles · · Score: 5, Insightful

    Games such as 'Enter the Matrix' ... often vanish... without leaving a trace."

    I wonder why :/

    --
    Karma: -2^0.5 . Mainly due to the imbibing of dihydrogen monoxide
    1. Re:Obviously by Killjoy_NL · · Score: 4, Interesting

      Personally, I loved the first 3-4 levels of the game, going into bullet time mode and kicking the living bejezus out of the people, but I also see that they could have done a LOT better.
      The only thing the game REALLY had going for it was the story, but as a wise man once said, a game can't be good unless it has good gameplay.

      --
      This is the sig that says NI (again)
    2. Re:Obviously by Bobdoer · · Score: 1

      My best guess would be that the Japanese don't buy into the whole "good movie == good game" idea. If I recall correctly, they prefer the "good anime == good game" concept.

    3. Re:Obviously by Anonymous Coward · · Score: 1, Insightful

      Crappy games with american movie cross licensing. Who would be suprised when they flop somewhere that the movies aren't so popular?

    4. Re:Obviously by Hast · · Score: 3, Informative

      I recommend that you play Max Payne and/or Prince of Persia instead. Both have a similar "time dilation" mode and both are vastly more playable than EtM.

      The idea with EtM was pretty good, but it was extremely poorly made. The models looked like Max Payne 1 era, and that game is pretty old. The animations were so bad it was funny. Watch a guy "climb" a fence and you'll see what I mean.

      If they had developed it for a few more months it could have been a good game though.

    5. Re:Obviously by Anonymous Coward · · Score: 0

      Cause those games plainly sucks ? People seems to only
      buy them cause theyre based on famous movie titles.
      Perhaps people are a bit smarter in Japan ?

    6. Re:Obviously by -brazil- · · Score: 2, Informative

      Usually the reverse, in fact. There's far more anime based on games than games based on anime.

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    7. Re:Obviously by -brazil- · · Score: 1

      But the movies are. Rare is the Japanese cinema that doesn't show mainly Hollywood blockbusters.

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    8. Re:Obviously by Erik+Hollensbe · · Score: 4, Informative

      Repeat after me:

      Games based on movies SUCK. The inverse is also true.

      (Repeat until you stop buying them.)

      This gross generalization was brought to you by someone who thinks gameplay is more important than story. Movies have story going for them, not gameplay (for what I think are pretty obvious reasons).

      Pong is highly addictive and didn't have a ton of cut and paste FMV and rendered versions of Keanu and John Rhys-Davies. Why do you need this?

      Anyways,

      </rant>

    9. Re:Obviously by aixou · · Score: 4, Insightful
      I beg to differ

      Would you like your foot shaken or stirred? :-)

    10. Re:Obviously by UserGoogol · · Score: 2, Insightful

      But The Matrix is popular in Japan too. Which makes sense, because the movie is basically a live action version of Ghost in the Shell with a little Akira thrown in for seasoning, with the plot changed to protect the innocent gaijin.

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    11. Re:Obviously by Ralph+Wiggam · · Score: 4, Interesting

      Games based on movies do almost always suck, going back to Goonies for the Nintendo. They're created as part of a marketing campaign, not because someone thought of a good game that people will like.

      Having said that, I thought Enter the Matrix was cool. Not because the gameplay was that excellent (but it was ok) but because they elaborated on the movie universe with the plot of the game. In the second movie, Naobi shows up and says "the machines are digging" but doesn't really explain how they know that. When you play the game, you find out why she knows. That's a big step up from the mindless Star Wars Pod Racing and those type of movie based games.

      The other reply mentions Goldeneye for N64. Yes, it's one of the top 5 games for that system. Yes, it's based a movie. But the feature that made that game famous was its deathmatch, which has nothing to do with the movie.

      -B

    12. Re:Obviously by jez9999 · · Score: 2, Interesting

      Hmm. I never really saw what was so fantastic about Goldeneye. Wasn't it just another FPS, with average graphics, a rather limited storyline, 3 different difficulty levels, and about a 1FPS framerate if you didn't have a memory expansion pack (try playing the jungle level without one)?

    13. Re:Obviously by karnal · · Score: 1

      They've got deathmatch in the James Bond movies.

      Only thing is, I haven't heard an announcer voice-over the movies saying "mo-mo-mo-mo-monnnsterr-killlll!"

      --
      Karnal
    14. Re:Obviously by highwindarea · · Score: 1
      >Games based on movies SUCK. The inverse is also true.

      I parsed that wrong at first. I thought games based on movies suck yet at that same time games based on movies do not suck.

      What is it some kind of heisengame that is good in the box but sucks when you open it and play it. Hmm maybe I was right after all

      --
      I think this internet thing sounds like a good idea
    15. Re:Obviously by canadacow · · Score: 1

      Probably the only safe exception to the general rule that games based on movies suck is the classic PC game Indiana Jones and the Last Crusade: The Graphic Adventure. They kepted very close to the movie yet were creative enough so that it was challenging even if you'd seen the movie.

    16. Re:Obviously by emilng · · Score: 1

      The reason why games based on movies suck is because the games often have to be shipped when the movie is released.

      Game development time is usually longer than movie production time, so the game developers have to finish a full game in much less time than a game usually requires. They have to get content for the game while the movie is filming. The gameplay is usually tied to the constraints of what happens in the movie.

      Taking the above into consideration, it doesn't leave much time for level design or QA.

    17. Re:Obviously by southpolesammy · · Score: 1

      Is the effect viral? Could this explain why the Matrix Reloaded sucked so bad?

      --
      Rule #1 -- Politics always trumps technology.
    18. Re:Obviously by Killjoy_NL · · Score: 1

      I finished Max Payne 1 & 2, still have to play PoP though.

      But my personal shortlived fascination with EtM was the whole setting, the weird fighting, the story, etc.

      I agree that the game was poorly made, they could indeed have used more time.

      --
      This is the sig that says NI (again)
    19. Re:Obviously by Tackhead · · Score: 1
      > I thought Enter the Matrix was cool. Not because the gameplay was that excellent (but it was ok) but because they elaborated on the movie universe with the plot of the game. In the second movie, Naobi shows up and says "the machines are digging" but doesn't really explain how they know that. When you play the game, you find out why she knows.

      Let's extend the whole game/movie suckitude thing a bit.

      Meta-Rule: If you want to make a game and a movie that both suck, make sure that your audience can't understand the game without buying the movie, and you can't understand the movie without buying the game.

      Corollary: "The best way to waste a $100M movie production budget is to blindly assume that all moviegoers are also PC gamers, and to assume that the 20+M people who need to pay $10.00 to see your next two $100M movies - in order for you to make a profit - have already spent $40-50 on your $10M game.

      There's a reason why games that cost $10M to produce cost $40-50 in the stores, and it just might have something to do with the fact that even the really good PC games don't sell 20M copies.

      So yeah, it's cool to have all the backstory in a video game. And yeah, it's cool to come up with a polished product while saving $1M out of your $10M game budget by using your actors while they're already on your set for the movie.

      But if doing so makes just one movie critic say "Huh? Holy deus ex machina, Batman! Digging machines appear out of nowhere, but instead of spending 5 seconds telling us how the machines located Zion and how we found out about them, you choose instead to burn 15 minutes making us watch a rave? WTF d00d?", you've just cost your investors hundreds of millions of dollars.

    20. Re:Obviously by Gannoc · · Score: 1

      Games based on movies SUCK. The inverse is also true.

      With the grand exception of the old Lucasarts games, X-Wing* and the indiana jones SCUMM adventures.

    21. Re:Obviously by Anonymous Coward · · Score: 0

      1FPS framerate if you didn't have a memory expansion pack

      Goldeneye didn't make use of the expansion pack because it was made long before the extra memory was available. Perfect Dark did, however. Maybe you're getting the two a little mixed up? I never played Perfect Dark without the expansion, but I'm pretty sure some features were disabled without it, and performance was probably worse in the features that weren't.

      Personally, I actually didn't care too much for Goldeneye because I couldn't get enough friends to get together to play it. I have one friend who likes games as much as I do, but two people just didn't make the game that much fun, unlike Mario Kart 64 which was still a blast with two players, or Super Smash Bros. which had computer controlled players. Perfect Dark, on the other hand, included bots, which meant that the two of us could actually have some fun with the game. We usually played 3 on 3 with bots. However, I still prefer playing an FPS on my PC. I never finished either Goldeneye or Perfect Dark in single player.

      Anyway, you're not alone in not being thrilled with Goldeneye, although I do see why so many people loved it.

    22. Re:Obviously by katarac · · Score: 2, Informative

      Goldeneye didn't use the 4MB expansion. Perfect Dark did.

    23. Re:Obviously by centauri · · Score: 1

      Goonies for Nintendo was bad, but Goonies for the C64 was a great problem solving game.

      --
      Don't blame me, I voted for Durga.
    24. Re:Obviously by wizard992 · · Score: 1

      Actually, I would have said "Games based on movies do almost always suck, going back to ET for the Atari 2600".

      That defined not only a bad movie/video game crossover, but also just a horribly confusing game.

    25. Re:Obviously by Farce+Pest · · Score: 1

      Definitely. Why someone would adapt "Lost in Translation" to video game format anyway? Even if it is set in Japan, there's just not enough action.

      --
      This message has been scanned for memes and dangerous content by MindScanner, and is believed to be unclean.
    26. Re:Obviously by Shwilmo · · Score: 1

      A lot of people (me included) think it is possibly the most overrated game of all time.

    27. Re:Obviously by Dimensio · · Score: 1

      The models looked like Max Payne 1 era

      That is an insult to the first Max Payne.

    28. Re:Obviously by Dimensio · · Score: 1

      Was Goonies for NES ever released apart from in PlayChoice 10 machines? I never actually saw the cart for sale.

      Also, I *liked* Goonies 2. Yes, it was silly and stupid, but it was mindless fun.

    29. Re:Obviously by AgentSmith · · Score: 1

      Games based on movies SUCK. The inverse is also true.

      Gannoc said-
      With the grand exception of the old Lucasarts games, X-Wing* and the indiana jones SCUMM adventures.

      Hit the nail on the head. Most beginning Star Wars games tapped into every fan's desire to be the X-wing pilot or fight as the Jedi Master. A game that is based on a cult following or cinematic phenomenon is somthing that will make money. A game based on something we already want is going to work and have a better chance at good gameplay!

      Creating Game X from recent Movie X is crap. Hitting the cult demographic is very chancy and small. Take the time to develop the game after the fan base has developed. And no. Waiting a couple months afterwards as the flash-in-pan hype reaches a head doesn't work. AND HERE'S THE MESSAGE FOR THE GAME INDUSTRY: IF THERE ISN'T A GOOD FAN BASE, DON'T TRY TO DEVELOP A QUICK CRAP GAME!!

      Imagine how much cooler the game for any Lord of the Rings chapter would have been if the game was released a year after the movie. Plus there wouldn't be any prehype bulls!!t that would ruin the movie.

    30. Re:Obviously by ynohoo · · Score: 1

      the game version of "Monty Python & the Holy Grail" did not suck, it still does not suck, and it never will suck, for ever and ever

      Amen

    31. Re:Obviously by ipxodi · · Score: 1

      The parent brings up a good point.
      Remember when the same game released for different platforms had different features? The differences could be as slight as mildly different puzzles to wholly new levels or styles of play. This was good.

      Now, the exact same game is "ported" to different platforms so that there are no differences. Regrettably, this doesn't allow for the inherent differences in controllers or displays, and (usually) make the ports much worse than they need to be. This is a bad thing.

      --
      load "windows7" ,8,1
    32. Re:Obviously by Anonymous Coward · · Score: 0

      Don't forget Indiana Jones and the Raiders of the Lost Ark for the 2600... man, that game was so damn frustrating. I havn't even been able to look at my pixelated rectangular grappling hook since 1982... and to think, I gave up on getting the guy from Voltron with the black suit on for that.

    33. Re:Obviously by Breakfast+Pants · · Score: 1

      Well if you go back to ET for the Atari you'll see that you are wrong.

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      --

      WHO ATE MY BREAKFAST PANTS?
    34. Re:Obviously by Anonymous Coward · · Score: 0

      Nope, Goonies was released as a Famicom cart in Japan but only as an arcade game in the US.

    35. Re:Obviously by tim1724 · · Score: 1

      damn that game is annoying .. @#!%#@% grappling hook

      of course, the Atari joystick didn't help anything.

      --
      -- Tim Buchheim
    36. Re:Obviously by ttldkns · · Score: 1

      To be honest, looking at it now, it does suck but the game is remembered as a great for the memories associated with it. With the only major game console contender bing the PS1, Goldeneyes multiplayer was one of the first like it.
      4 player some fun levels made it addictive. I remember my school used to have goldeneye competitions for charity week. It was always a bit hit. Its a game whos memories surpass the content.

      --
      How many computers are too many?
    37. Re:Obviously by Queer+Boy · · Score: 1
      Games based on movies do almost always suck, going back to Goonies for the Nintendo.

      WTF??? I hope you mean Vs. The Goonies and not Goonies II. Goonies II rocked on NES. There's no one I knew back in the 80's that didn't love that game, and I was prime age for NES.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    38. Re:Obviously by Brainboy · · Score: 1

      You know for for the most part, Star Wars games are pretty damn good. There are exceptions I know, but considering how many Star Wars games there were, it is still an accomplishment.

      --
      Just a guy with an opinion
  4. I used to LOVE to play by ErichTheWebGuy · · Score: 5, Insightful

    ... The Legend of Zelda. As I recall, that game was made in Japan, by a Japanese developer, even based on many elements from his real life.

    Also, as I recall, the game was wildly popular in both regions. Granted, it was a Japanese game ported to the US market. But, aren't most of the best games in the US? My experience with "enter the matrix" was that it sucks!

    IMHO, this is another case of results being skewed to some agenda.

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    bash: rtfm: command not found
    1. Re:I used to LOVE to play by IntelliTubbie · · Score: 5, Funny

      ... The Legend of Zelda. As I recall, that game was made in Japan, by a Japanese developer, even based on many elements from his real life.

      Wow, that guy must have done a LOT of acid.

      Cheers,
      IT

      --

      Power corrupts. PowerPoint corrupts absolutely.

    2. Re:I used to LOVE to play by Shwilmo · · Score: 5, Interesting
      ... The Legend of Zelda. As I recall, that game was made in Japan, by a Japanese developer, even based on many elements from his real life. Also, as I recall, the game was wildly popular in both regions. Granted, it was a Japanese game ported to the US market. But, aren't most of the best games in the US?

      Yeah, but what about the games that have made a huge impact on the US game market but haven't left a trace in Japan? What about Doom? Half-life? Those two games are easily two of the top 5 games of all time, yet they barely sold at all in Japan.

      And also, what about sandbox-type games? They talk about the "relative" success of GTA3 in Japan, but when you compare the sales, there is a HUGE gulf in overall sales between Europe / America and Japan. Furthermore, other "sandbox"-type games have broken the bank here in the US but sold comparatively poorly in Japan. Games like the Sims and the Civilization series are pretty much only hot sellers in the west.

      Furthermore, am I the only one who notices the gulf getting wider? I mean, modern western games just appeal to me significantly more than the overly-anime inspired games from Japan. I haven't enjoyed a FF since the SNES, I don't like Resident Evil or the Onimusha series, and I think Nintendo games just aren't appealing anymore. Instead, games like GTA3, Halo, and Madden are the bread and butter of most college-aged males video game experiences here in the west. I think it's an important distinction to make.

    3. Re:I used to LOVE to play by Anonymous Coward · · Score: 1

      But, aren't most of the best games in the US?

      Barely any console games are conjured up by USians. Have you ever checked out the credits to any games? Every game for Nintendo out there is almost exclusively Japanese names in the credits. Same for the other consoles. You're a loser.

    4. Re:I used to LOVE to play by ErichTheWebGuy · · Score: 3, Insightful

      What about Doom? Half-life? Those two games are easily two of the top 5 games of all time

      Agreed. In the US. The main difference, I think, is the huge culture difference. Look at the Samurai, vs. the American soldier. For example, Americas Army Operations vs. the later versions of the Final Fantasy series. One appeals to one cultire, while the other appeals to the other.

      games like GTA3, Halo, and Madden are the bread and butter of most college-aged males video game experiences here in the west. I think it's an important distinction to make.

      I rest my case. :-)

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      bash: rtfm: command not found
    5. Re:I used to LOVE to play by ErichTheWebGuy · · Score: 2, Informative

      Ever look at the credits for most X-Box games? Yeah, names like Chris Jones and Alex Johnson are pretty Japanese my friend :-)

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      bash: rtfm: command not found
    6. Re:I used to LOVE to play by Woogiemonger · · Score: 5, Insightful

      I used to LOVE to play The Legend of Zelda. As I recall, that game was made in Japan, by a Japanese developer, even based on many elements from his real life.

      I wonder if a game popularity's diversity of region is based more on level of detail rather than what the game is based on. I read some of a book, "Understanding Comics" by Scott McCloud, and while I do think some of its contents is debatable, one thing I couldn't argue with was.. the more abstract a character, the easier it is to think of the abstraction as a representation of yourself, and thus relate to it. So with the older games such as Zelda, Metroid, Pac-Man, and even Space Invaders, I can see them having a region-independent fan base as opposed to more realistic games like John Madden Football or Lord of the Rings.
    7. Re:I used to LOVE to play by Anonymous Coward · · Score: 1, Funny

      some top selling games for 2003:
      madden
      gta
      nfs
      tony hawk
      enter the matrix
      medal of honor

      all written by japanese people like JOHNoshi SMITHitaki, BOBomo WILSONimoto

    8. Re:I used to LOVE to play by Jameth · · Score: 2, Interesting
      Furthermore, am I the only one who notices the gulf getting wider? I mean, modern western games just appeal to me significantly more than the overly-anime inspired games from Japan. I haven't enjoyed a FF since the SNES, I don't like Resident Evil or the Onimusha series, and I think Nintendo games just aren't appealing anymore. Instead, games like GTA3, Halo, and Madden are the bread and butter of most college-aged males video game experiences here in the west. I think it's an important distinction to make.
      Your tastes may have changed, but the styles have not. The most recent final fantasy games are much less anime-styled than the older ones, and they still have much the same feel of the older ones.

      Also, that GTA3, Halo, and Madden are the bread and butter of most college-aged males doesn't matter for shit. As far as I've seen while at college, beer and pizza are also the bread and water of most college-aged males. So, GTA3, Halo, and Madden are on par with cheap food and inebriated idiocy.
    9. Re:I used to LOVE to play by ErichTheWebGuy · · Score: 1

      I wonder if a game popularity's diversity of region is based more on level of detail rather than what the game is based on.

      You have an excellent point. The more specific the game, (or more specifically the plot and entire social platform) the more likely it is that it will only be tied to the region for which that game was targeted.

      Again, I think either the author of the MSNBC story has an axe to grind, or did not think through the implications of the statements that he made.

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      bash: rtfm: command not found
    10. Re:I used to LOVE to play by Anonymous Coward · · Score: 1, Informative

      It was created by Shigeru Miyamoto, the same person responsible for the various Mario games (i.e., Donkey Kong,) which have also been quite popular in the East and West.

    11. Re:I used to LOVE to play by Anonymous Coward · · Score: 0

      Mmmmmmmm....... final fantasy....

    12. Re:I used to LOVE to play by Anonymous Coward · · Score: 0

      Maybe the disk ones taste better, but the cartridge sushi is awful.

    13. Re:I used to LOVE to play by Anonymous Coward · · Score: 0

      Who really gives a damn? Honestly?

      Why does it matter? Why is it even interesting? Don't think about the difference - just appreciate it and enjoy it. If you're not liking many JP titles currently, fine. If you do in the future, fine. It's life. People and places are different. Who cares! Enjoy it!

    14. Re:I used to LOVE to play by MilenCent · · Score: 1

      Hey, you're right! Well, actually SimCity is a sandbox and it's done okay over there.

      But I have my own opinion as to why first-person shooters only do well in the west, and it's not a kind one.

    15. Re:I used to LOVE to play by Daengbo · · Score: 1

      My friend got divorced because of that game. His wife would come in the living room and do anything to try and get his attention. Eventually she found someone else to di it for her...

    16. Re:I used to LOVE to play by kfg · · Score: 5, Funny

      It's an interesting observation. Perhaps it can best be summed up with the phrase:

      "East is East, and West is West, and never the twain shall meet."

      The phenomenon is so glaring it's a wonder that nobody has noticed it before.

      KFG

    17. Re:I used to LOVE to play by kfg · · Score: 5, Funny

      . . .on par with cheap food and inebriated idiocy.

      And lord knows you won't find any of that in Japan.

      KFG

    18. Re:I used to LOVE to play by Anonymous Coward · · Score: 0

      Good lord! Pull the corncob out of your ass, and get a life, man. Go outside or something. You need to settle down.

    19. Re:I used to LOVE to play by clickety6 · · Score: 2, Interesting

      GTA3 and Halo may appeal widely across the West, but does Madden really sell that well outside the US? I'd be interested to see a comparison between what sells well in European markets compared to the US and Japanese markets. I think you'd see some sort of mid-way position then.

      --
      ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    20. Re:I used to LOVE to play by Anonymous Coward · · Score: 1, Insightful

      Regarding Space Invaders... This game is very talkative example of East/West success contrast. Excerpt from an excellent article:

      [In June, 1978], Taito, a company that sold video games since 1971, launched the first Space Invaders coin operated cabinet. The game became immediately a national passion. It was so popular in Japan that it caused a severe shortage of the 100-Yen coins needed to play the game, until the coins production was quadrupled. Beside arcades shops which featured nothing but Space Invader machines, one found Space Invaders cabinets everywhere in Japan: restaurants, ice cream and pizza shops, laundries...

      In 1980, the game was licensed from Taito by Midway for production and use in the United States. The mania wasn't quite as intense - no quarter shortage - but Space Invaders was still a phenomenal success. The same year, it was released on the Atari 2600, making it the first ever home conversion of an arcade game. Several dozen thousands 2600 consoles were then sold only for playing Space Invaders.

      The Space Invaders phenomenon stunned conservative adults who were certain the games soured the minds of their youngsters. In Texas, some of them asked the Supreme Court to ban the illicit machines from their Bible-belt community.

    21. Re:I used to LOVE to play by DNS-and-BIND · · Score: 3, Troll
      I understand, man...I used to get angry when they wouldn't let me play Madden with them, too.

      Don't worry, after you get out of college, you'll never see those people again. You can sit in your efficiency apartment and watch all the cartoons you want, and nobody will bother you. Actually, nobody will talk to you, ever. Should be heaven.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    22. Re:I used to LOVE to play by Kataton · · Score: 1

      I think you should see this if you think that Japanese games don't appeal to you.
      Note that there is a lot of violence too. It's a Nintendo-only game, and it's nearly Doom3-ish quality.

      If you haven't seen it you will be pleasantly surprised.

    23. Re:I used to LOVE to play by UserGoogol · · Score: 1

      Nintendo is an exception. Nintendo has always been an exception. Nintendo will always be an exception.

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    24. Re:I used to LOVE to play by Fuzzle · · Score: 4, Insightful

      Top-selling != Best game.

    25. Re:I used to LOVE to play by glasswalkerny · · Score: 1

      And what's wrong with anime inspired games if they're done well?? there are quite a few americans that fall into the category of 'Otaku' just look at all the anime conventions.. and the japanese seem to be able to create great games from anime (i cite the Gundam games and the Z.O.E. series)

      but that's just MHO

      --
      Welcome to the world of the techno-werewolves! Michael Dragos welcomes you to the Steeleguard Security office.
    26. Re:I used to LOVE to play by Anonymous Coward · · Score: 0

      Yeah, but what about the games that have made a huge impact on the US game market but haven't left a trace in Japan? What about Doom? Half-life? Those two games are easily two of the top 5 games of all time, yet they barely sold at all in Japan.

      I think one or two people in Japan still 'get' these terribly Western games - for a start, there's Konmei Satou, who designed some gloriously surreal maps for Half-Life and Quake 2. If you haven't played his Half-Life stuff, I can seriously recommend it - here's some reviews to help persuade you. :-)

    27. Re:I used to LOVE to play by Nurseman · · Score: 1
      Again, I think either the author of the MSNBC story has an axe to grind, or did not think through the implications of the statements that he made.

      Funny, reading the link, I was amazed at how much time the guy from MSNBC spent talking about MS Games and Consoles. I never knew MSNBC had so much interest in MS products ? I guess next thing you know ABC will be telling us about all the great sports on ESPN :-)

      --
      Save a Life. Donate Blood. Please.
    28. Re:I used to LOVE to play by rabbot · · Score: 0, Flamebait

      games like GTA3, Halo, and Madden are the bread and butter of most college-aged males video game experiences here in the west.

      That's only because most of these people wouldn't know a good game if it got stuck in their beer bong.

    29. Re:I used to LOVE to play by Zigg · · Score: 1

      Just remember, kids:

      (MSNBC is a Microsoft - NBC joint venture.)

    30. Re:I used to LOVE to play by TheRaven64 · · Score: 3, Funny
      some top selling games for 2003:
      ...
      nfs
      ...

      Calling NFS a game is a bit of a stretch. You are in a maze of directories, all alike...

      --
      I am TheRaven on Soylent News
    31. Re:I used to LOVE to play by EnderWiggnz · · Score: 2, Interesting

      magic mushrooms are *still* legal in japan...

      kindof gives a different point of view on Mario, eh?

      --
      ... hi bingo ...
    32. Re:I used to LOVE to play by gfxguy · · Score: 1

      I'm not sure there was an axe to grind... the article was more informational, IMO, than opinion.

      I mean, where was the complaining? It was certainly written from an American perspective ("One obstacle U.S. game makers face...", as if Japanese don't face the same obstacles in reverse), but I didn't see any whining or complaining about it.

      --
      Stupid sexy Flanders.
    33. Re:I used to LOVE to play by Anonymous Coward · · Score: 0

      Come on! If you mention "Understanding Comics", at least mention the other, more on topic distinction Scott makes: that between US/European and Japanese comics. He shows a fundamental difference between the two, and tries to delve into the culture a bit as an explanation. I don't think he completely succeeds there, but the distinction he makes sure seems to be valid.

    34. Re:I used to LOVE to play by SquadBoy · · Score: 1

      no because you have to understand that in Japan people are better, faster, and smarter than we are here. And all the 30 year old guys who live in their parents basement wear hello kitty t shirts and are really smart and better than us.

      All of these Japophiles should be forced to spend 3 years in Asia. Then they will understand that many many things are just like they are here.

      BTW I spent the time in Korea with many side trips to Japan. I love both countries but they are not superior or inferior in any way just different in some and the same in others.

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    35. Re:I used to LOVE to play by genner · · Score: 1

      Drug jokes aside , the game does have some ideas pulled from life. Turn a map of Hyrule over and you have the state of Washington. I gotta hunch Gannons castle sits where the city of Redmont is.

    36. Re:I used to LOVE to play by Fjord · · Score: 1

      No, they were made illegal in June 6 2002.

      --
      -no broken link
    37. Re:I used to LOVE to play by Drachemorder · · Score: 1
      " Drug jokes aside , the game does have some ideas pulled from life. Turn a map of Hyrule over and you have the state of Washington. I gotta hunch Gannons castle sits where the city of Redmont is."

      While the irony would be delicious, unfortunately Ganon's hideout is closer to where Spokane would be.

    38. Re:I used to LOVE to play by Anonymous Coward · · Score: 0

      His bad grammar confused you, apparently. He probably meant to say something like, "Then again, aren't most of the best games in the U.S. from Japan?"

    39. Re:I used to LOVE to play by STrinity · · Score: 1

      Wow, that guy must have done a LOT of acid.

      Since he's the same guy who created Mario, it has to be shrooms.

      --
      Les Miserables Volume 1 now up with my reading of
    40. Re:I used to LOVE to play by frankmu · · Score: 1

      remember, the kipling poem ends like this:

      "But there is neither East nor West ... When two strong men stand face to face."

      --
      Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
    41. Re:I used to LOVE to play by myside · · Score: 2, Insightful

      Unless you are a game developer.

    42. Re:I used to LOVE to play by nytes · · Score: 1

      Now that's an Iron Chef challenge I'd like to see!

      --
      -- I have monkeys in my pants.
    43. Re:I used to LOVE to play by AltaMannen · · Score: 1

      Would be practical if Nintendo and Microsoft weren't actually neighbors (used to live across the street from both).

    44. Re:I used to LOVE to play by kfg · · Score: 1

      True, but then it's a very Western poem. :)

      KFG

    45. Re:I used to LOVE to play by Anonymous Coward · · Score: 0

      Will we ever be able to live in a world that accepts digital-americans for what they really are, without blindly assuming they are "Dope-heads" just from the color of their pixels?

    46. Re:I used to LOVE to play by Anonymous Coward · · Score: 0

      You might want to reread the post you're complaining about with a little more eye to discerning sarcasm.

    47. Re:I used to LOVE to play by identity0 · · Score: 0, Troll

      "East is East, and West is West, and never the twain shall meet."

      Yo, that's just wack, man. I don't know what MC say that, but haven't we lost 'nuff brothers to this eastside / westside shiznit? Us hip-hoppers gotta band together and have peace, man, or more brothers gonna die like Tupac, yo. And how we supposed to exploit, erm, celebrate da 'hood if we keep on fightin'?

      My man KFG(Killa Fuckin' Gangasta?), we gotta get together sometime, settle differences 'tween our people, y'dig?

      Love, P. Diddlysquat

    48. Re:I used to LOVE to play by Frizzle+Fry · · Score: 1

      I don't get it. Would the message from Nintendo here be "We are evil"? Why would they want that?

      --
      I'd rather be lucky than good.
    49. Re:I used to LOVE to play by bar-agent · · Score: 1

      But I have my own opinion as to why first-person shooters only do well in the west

      Mmm...shiny guns...

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    50. Re:I used to LOVE to play by TechnoFreek · · Score: 1

      Y'know, technically, they WILL meet eventually. Disclaimer: I am not a tectonic plate expert.

    51. Re:I used to LOVE to play by RdsArts · · Score: 1

      It is dark. You have been eaten by a GNU.

    52. Re:I used to LOVE to play by MikeDawg · · Score: 1

      You're not looking at the whole picture here. You cited that one game was popular in both regions. The fact of the matter is that you will not see most Japanese games, because they just don't attract the popularity that "American" games do. This doesn't apply to every single game made, but it is generally held true.

      And just to take a little break from things, what elements of "his real life" did the developer take for the "Legend of Zelda" that is sort of creepy.

      --

      YOU'RE WINNER !
      Another lame blog

    53. Re:I used to LOVE to play by MikeDawg · · Score: 1
      Also, that GTA3, Halo, and Madden are the bread and butter of most college-aged males doesn't matter for shit. As far as I've seen while at college, beer and pizza are also the bread and water of most college-aged males. So, GTA3, Halo, and Madden are on par with cheap food and inebriated idiocy.

      Good thing we have our Japanese anime games/movies that are obviously more refined and tactful than any Amercian game.

      Just understand that we are in two different cultures that value different things in all parts of our lives.

      --

      YOU'RE WINNER !
      Another lame blog

  5. Well no wonder... by BEI01 · · Score: 5, Insightful

    Games such as 'Enter the Matrix' from Atari, and 'The Lord of the Rings' by Electronic Arts, both released [in Japan] last year, often vanish... without leaving a trace."


    Yea, well, there is a reason. Both of those games were crap here in the U.S. as well.

    1. Re:Well no wonder... by Nobley · · Score: 1

      lord of the rings was a top 10 seller for the year in the US, not that is any indication as to the game being good.

    2. Re:Well no wonder... by Anonymous Coward · · Score: 0

      "enter the matrix" is a top 10 seller for 2003. Remember, they are talking about sales, not quality.

    3. Re:Well no wonder... by gfxguy · · Score: 1

      I liked both. In fact, although Return of the King was much better, even The Two Towers was great (ROTK took the same concept and made it better).

      Enter the Matrix... well, maybe I just don't get all nit-picky like a lot of people, maybe I'm just capable of sitting back and enjoying a game. There are certainly some technical flaws, but every game I've ever played had flaws.

      That it was based on a movie I happened to like helps. I remember the original Tomb Raider, and I really loved that game, and I always thought this is how they should have made Indiana Jones games. Low and behold, out comes "Indiana Jones and the Infernal Machine", which was basically Tomb Raider with Indy as the main character instead. I loved it.

      All of these games made me want to keep playing. I'd call that successful.

      By contrast, Doom was good, but tournament games do nothing for me (I like a story line in such games, or at least a reason).

      --
      Stupid sexy Flanders.
    4. Re:Well no wonder... by Anonymous Coward · · Score: 0

      Dude some EtM levels are completly unfinshable due to the ridiculously bad driving control mechanisms. You should probably just kill yourself now.

    5. Re:Well no wonder... by calebtucker · · Score: 1

      You really liked ROTK game better than Two Towers? Man, I absolutely loved Two Towers -- the controls are tight, it's just so much fun beating up on orcs and learning the new combos. That made me buy ROTK because I thought it would be the same engine as TT but with new content, but there's just something about ROTK that I don't like. It's hard to put my finger on it, but it just isn't as much fun -- it doesn't play the same.

      Btw, I'm talking about the GameCube versions. Maybe the PS2/XBox versions are better.. who knows.

      --
      My sig can beat up your sig.
    6. Re:Well no wonder... by gfxguy · · Score: 1

      Well, I did the opposite - I didn't get a PS2 until I bought one for the family last Christmas. I don't get a lot of time to play games these days, so I try to choose carefully. ROTK had gotten mixed but mostly good reviews, and I am a big fan of the movies.

      After finishing ROTK I bought TTT on the cheap. I do really like it, and game play is similar, but for me ROTK had more going for it. I still have my complaints (like running down a hallway "towards the screen" so you can't see what's ahead of you - so I guess the camera perspectives would be the complaint), but I liked ROTK more. More characters to play as, several paths to take (even if you ultimately must complete each path in a certain sequence), and something that hadn't concerned me until my son started playing video games: co-op mode.

      The point I was making, though, is that even though many games have similar game play (my son has Teenage Mutant Ninja Turtles and Batman, for example, both very similar to the play of ROTK and TTT), I enjoy the genre but I really like that the setting is from a movie that I enjoyed so much. Games based on movies CAN succeed.

      In fact, I see a lot of complaints about Enter the Matrix, but nothing substantial - I have fun playing it, and I like the additions they gave to the third person perspective. Now, keep in mind I don't play that often, so I don't know what leaps and bounds in gameplay have happened since my last third person game, but being able to back up against the wall and peek around corners was pretty cool.

      --
      Stupid sexy Flanders.
  6. reverse is also true... by graveyardjohn · · Score: 5, Insightful

    The reverse is also true, but to a lesser extent. Nintendo are not doing so well with the Gamecube (at least in the UK) and this is sometimes down to the perception that the more cartoon-like graphics visible on Nintendo hardware, like the recent Zelda game, are childish. In the west, violence, aggression, sport and speed sells bucketloads more.

    1. Re:reverse is also true... by Per+Wigren · · Score: 1

      In the west, violence, aggression, sport and speed sells bucketloads more.

      Yes it's sad, isn't it?

      --
      My other account has a 3-digit UID.
    2. Re:reverse is also true... by DNS-and-BIND · · Score: 2, Insightful

      Much better to sell hugely popular games featuring rape, incest, and the general oppression of women, yes? Where's the U.S. market in those? Name a single game released in the U.S. in the last 5 years that featured the protagonist raping a woman.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:reverse is also true... by pommiekiwifruit · · Score: 5, Funny

      You had to put the five year limit in to rule out custer's revenge, yeah?

    4. Re:reverse is also true... by Anonymous Coward · · Score: 0

      Well speed cannot be the point. Ever compared cut frequency / scene duration of western versus eastern movies ?

    5. Re:reverse is also true... by Zigg · · Score: 1

      Okay, I'll call this one.

      What game (games?) are you talking about? Because in my largely-Japan-oriented game library, none feature such a thing.

      By contrast, everyone's largely-US-oriented game library that I know of features the senseless violence etc. quite prominently.

    6. Re:reverse is also true... by Lehk228 · · Score: 1

      Go on over to J-List and say again that the most fucked up games don't come from Japan.
      Or to ssee the worst of the worst, check out SomethingAwful's Hentai Game Reviews

      --
      Snowden and Manning are heroes.
    7. Re:reverse is also true... by disntrstd · · Score: 0

      Much better to sell hugely popular games featuring rape, incest, and the general oppression of women, yes? Yea, those themes seem to prevalent in Nintendo games.

    8. Re:reverse is also true... by Zigg · · Score: 1

      Okay, yes, hentai games exist. But we're talking about mainstream gaming here.

  7. Regimented psyches by Paul+Townend · · Score: 5, Interesting

    I think the most interesting part of the article was:

    Japanese players do not like being thrown into an arena in which they are given very little instruction," said Hideo Kojima, creator of the popular "Metal Gear Solid" games.

    "You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena


    I guess that in Japan, society is a lot more regimented and order-driven than in the west, and so they'll seek games that are similar..... If only they'd start buying more of my favourite genre (point'n'click adventure games!) - more might be released then! (although I guess instead of games like Syberia and Syberia II, we'd end up with stuff like "Puzzle puzzle cow fan 3400"...but at least it'd be a start!

    1. Re:Regimented psyches by linzeal · · Score: 4, Interesting

      My friend just got back from japan and could not believ how much they liked Microsoft Train Simulator" and that ilk, I forget the name of the subway one though. Any hints?

    2. Re:Regimented psyches by alphaseven · · Score: 5, Funny
      I guess that in Japan, society is a lot more regimented and order-driven than in the west, and so they'll seek games that are similar.....

      Grand Theft Auto sold surprisingly well in Japan, but I sort of wonder what they're doing in it. Maybe they're just driving around, obeying traffic signals, listening to the radio, watching the sunset...

    3. Re:Regimented psyches by Anonymous Coward · · Score: 0

      Microsoft Subway Simulator

    4. Re:Regimented psyches by Threni · · Score: 2, Insightful

      >>"You can head in any direction, 360 degrees. They say, 'What am I supposed to do?
      >>Give me hints. Provide me service instead of just throwing me into this arena

      >I guess that in Japan, society is a lot more regimented and order-driven than in the
      >west, and so they'll seek games that are similar.

      I dunno...Mario 64 is pretty `there you go - do what you want`, and that's Japanese AND it was pretty popular.

    5. Re:Regimented psyches by Jameth · · Score: 1

      >>>"You can head in any direction, 360 degrees. They say, 'What am I supposed to do?
      >>>Give me hints. Provide me service instead of just throwing me into this arena

      >>I guess that in Japan, society is a lot more regimented and order-driven than in the
      >>west, and so they'll seek games that are similar.

      >I dunno...Mario 64 is pretty `there you go - do what you want`, and that's Japanese AND it was pretty popular.

      As far as which level you went to, yes. But that was only in a completely safe area where you could just run around and not worry about time or monsters. Inside each level it was very straightforward.

    6. Re:Regimented psyches by Lord_Dweomer · · Score: 4, Insightful
      " I guess that in Japan, society is a lot more regimented and order-driven than in the west, and so they'll seek games that are similar."

      Interesting point. But I would offer that they do actually like things that aren't order-driven. A lot of japanese anime focuses on a person who gets tossed into a situation where they have no idea what to do, and they have to figure it out. And I wouldn't be saying that if it wasn't such a stereotyped plot, its ridiculous.

      Perhaps, they would prefer a game which didn't make it seem like someone was rating them on how they did (ie. points, score, etc). A pure simulation, but as crazy as they wanted.

      --
      Buy Steampunk Clothing Online!
    7. Re:Regimented psyches by Anonymous Coward · · Score: 1, Funny

      Personally, I prefer Microsoft Quiznos Simulator... toasted does taste better.

    8. Re:Regimented psyches by Threni · · Score: 1

      > As far as which level you went to, yes. But that was only in a completely safe
      > area where you could just run around and not worry about time or monsters.
      > Inside each level it was very straightforward.

      In all levels, and with the exception of the races, you are free to go anywhere you like. This is completely different to the tedious, linear metal gear game I played on the playstation, which was a bitty, start-stop game of small pieces of very linear gameplay, interrupted by a lot of fmv and other fluff.

    9. Re:Regimented psyches by BizidyDizidy · · Score: 2, Funny

      They could do everything they wanted, but they'd probably just fuck schoolgirls with tentacles.

      --
      The safest way to approach lava is to have another person with you and he goes first.
    10. Re:Regimented psyches by Jace+of+Fuse! · · Score: 1

      Maybe they're just driving around, obeying traffic signals, listening to the radio, watching the sunset...

      Perhaps to some degree, they are doing EXACTLY those things. But that's what is cool about Grand Theft Auto 3. You CAN do those things. Haven't you ever taken a car in GTA3 and wanted to see how long you could obey the traffic laws before some kind of shit breaks out that you had no hand in?

      And the diversity of weather in the game is impressive.

      GTA3 wins my vote as one of the greatest games of all time not because of the violence and gameplay, it's the stuff in between that which really puts it on top. There were other games with violence and good game play, but they lacked those "final touches".

      As for Nintendo's games -- I still enjoy almost everything from Nintendo, and my girlfriend actually got me tolerating Pokemon against my will. The game is interesting to say the least. I can't say I'll sit down and play it, but watching her play can be amusing at times.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    11. Re:Regimented psyches by MidnightBrewer · · Score: 1

      I'm American and I live in Japan, and I found GTA3 to be just damned boring in concept. I prefer fantasy games, too. I think the reason most people in Japan didn't like it is that it was too reality-oriented. That, and "scary." (You'd be amazed at what the Japanese will define as scary, and vice-versa.) Parents don't want their kids playing it, kids don't want to be associated with criminals. While the Japanese draw a sharp line between reality and make-believe, GTA3's only serious draw was the hip-hop/rapper/"street fashion" image that is currently popular in Japan (just got to Osaka's American Village and you'll see what I mean.)

      As for the train simulators, is it any surprise that they're popular in a country where everybody takes the train at least several times a week?

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    12. Re:Regimented psyches by Anonymous Coward · · Score: 0

      You are an idiot.

    13. Re:Regimented psyches by Lumpy · · Score: 1

      this is why UT2004 is gainging headway in Japan like mad... It is one of the FIRST FPS that has real objectives outside the tom clancy rehashes...(which are also very popular over there....at least with some of the Japanese friends and developers I know over there...

      the new play modes give the player direction and a goal that is something other than having the most blood spattered over the arena from his combat.

      Although, In Japan, Bowling is a HOT sport... and I do not understand why they think that a non-english speaking person can sing "stand by your man" in english.... Karaoke is the biggest abomination ever created....

      --
      Do not look at laser with remaining good eye.
    14. Re:Regimented psyches by Anonymous Coward · · Score: 0

      Still, the POINT of GTA is fairly clear even just from the box art. It's an easy to follow game with easy to follow rules, even from the original. I haven't played later versions, but in the original (what was it, 16 bit?) it was real easy to follow. You had two choices: Mayhem (self explanatory) or Missions. The missions took more work, but there were easy to follow guides that popped up on the screen and reminded you what to do.

    15. Re:Regimented psyches by RESPAWN · · Score: 4, Funny

      Maybe they're just driving around, obeying traffic signals, listening to the radio, watching the sunset...

      One of my friends had a PS2 waaay before I did. When we finally got her to buy GTA3 she was doing exactly that in the game. Stopping at stop lights, changing radio stations, etc. The rest of us finally had to yell at her "What are you doing!? You just stole this car, so why aren't you driving it like you did?"

      Hell, she was paying more attention to traffic laws in the game than she does in real life.

      --

      If Murphy's Law can go wrong, it will.

    16. Re:Regimented psyches by cliffiecee · · Score: 1

      Do you mean BVE?

    17. Re:Regimented psyches by ChibiOne · · Score: 1

      Oh, those are very famous indeed: several incarnations of Densha de Go ("Let's go by train"), an urban train simulator for PSX, PS2, DC and PC. They even have these nice special controllers that resemble the real thing. And I haven't even mentioned the "Tokyo Bus" series, for Dreamcast. Not that I dislike any of them, of course ^_^;

    18. Re:Regimented psyches by RatBastard · · Score: 1

      Yeah, and my Sims had cleaner houses than I ever did.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    19. Re:Regimented psyches by Anonymous Coward · · Score: 0

      The "point & click" adventure genre is quite alive in Japan (well, at least compared to here). Although some of them are either anime-based or dating sims, there are enough of all types to find one which may suit to your taste (like this one which was at the PS2 launch). Of course, you will need to be fluent in Japanese to enjoy them, as I doubt any of them will be ported over here anytime soon.

    20. Re:Regimented psyches by eison · · Score: 1

      It took me about a month before I even noticed that there *were* traffic lights in that game. Man.

      --
      is competition good, or is duplication of effort bad?
    21. Re:Regimented psyches by Anonymous Coward · · Score: 0

      I obeyed the traffic laws faithfully until one time I ran a red at high speeds while a cop was in teh intersection. The cop saw me but did not give chase. From that point on I knew I would be a chump if I obeyed traffic laws in teh game. And as soon as cops turn a blind eye to traffic infractions in this world, I will start disobeying them here as well.

    22. Re:Regimented psyches by Anonymous Coward · · Score: 0

      Hell yeah! Especially when we all were drunk... o.o

    23. Re:Regimented psyches by angle_slam · · Score: 1
      Haven't you ever taken a car in GTA3 and wanted to see how long you could obey the traffic laws before some kind of shit breaks out that you had no hand in?

      Let's see. Should I (1) see how long I can obey all laws; or (2) see how long I can live with a wanted level of 6 stars? Not exactly a hard choice for me to make. :-)

  8. Travellers blog, by Killjoy_NL · · Score: 3, Interesting

    I've been to Thailand a few times and since I don't expect the taste in games to be that much different from Japan's I'll add my 2 cents here.

    In Thailand, there are a LOT of internetcafes, almost every streetcorner (and a lot of stores between them) have them.
    Last time I went (may '03) the game of the day was Ragnarok Online.
    It was almost the only game I saw being played there .
    The other game I saw being played there was C&C Generals.
    The game my gf (yup she's thai, in case you're wondering) was/is playing is Rollercoaster Tycoon 2.
    In all the time I've been there, the only FPS being played there (in a mall, some comps set up as a lan with broadband access) is Halflife Counterstrike, but I don't think that one really counts since it has had a long enough time to get there.

    Back 2 UT2K4 I go, my FPS of choice at the moment.

    --
    This is the sig that says NI (again)
    1. Re:Travellers blog, by Anonymous Coward · · Score: 0

      c&c generals (& zero hour)....once you get 8 guys fairly into it, it's a never ending chess match.

      complex real time war strategy. you can play for months and still have endless strategies/tactics to research, practice and play against each other.

    2. Re:Travellers blog, by Babbster · · Score: 0
      I've been to Thailand a few times and since I don't expect the taste in games to be that much different from Japan's I'll add my 2 cents here.

      Ahhh, nothing like the smell of not-so-subtle racism.

      Why wouldn't Thai and Japanese tastes in games be "that much different?" Is it because you think they look similar? You might want to spend more time in both countries before jumping to that kind of conclusion. Thailand and Japan are poles apart in terms of history and culture. The fact that both countries are in Asia and the people have similar appearances (to Western eyes, anyway) doesn't make them the same, any more than it would make Czech Republic and France the same.

    3. Re:Travellers blog, by Killjoy_NL · · Score: 1

      I "jumped" to that "conclusion" because I have a lot of experience with the Japanese culture. I was even on the board of a dutch foundation to promote the japanese culture in the Netherlands. After seeing a lot of stuff the Japanese like and after seeing a lot of stuff the Thai people like, their tastes aren't all that different. I'm not a racist in any way, if you read on, I have a Thai girlfriend. and FYI, my brother-in-law is from the Hindu (sp?) persuasion and my brother had an American girlfriend whom I still talk to and get along with. My apologies if you misunderstood me though.

      --
      This is the sig that says NI (again)
    4. Re:Travellers blog, by Killjoy_NL · · Score: 1
      Oh, if you wanted to know which foundation, check it out here.

      http://www.jpop-foundation.com/
      Partly dutch though

      --
      This is the sig that says NI (again)
    5. Re:Travellers blog, by Anonymous Coward · · Score: 0
      After seeing a lot of stuff the Japanese like and after seeing a lot of stuff the Thai people like, their tastes aren't all that different.

      This is crazy talk. Japan is much culturally closer to the US (and, I would imagine, the Netherlands) than Thailand.

    6. Re:Travellers blog, by Killjoy_NL · · Score: 1

      I'm not talking about cultural similarities, I'm talking about gaming taste similarities.

      --
      This is the sig that says NI (again)
    7. Re:Travellers blog, by Jussi+K.+Kojootti · · Score: 1
      I've been to Thailand a few times and since I don't expect the taste in games to be that much different from Japan's ...

      Any reason why? I mean, the cultures seem really different to me.

    8. Re:Travellers blog, by Anonymous Coward · · Score: 0

      the people have similar appearances (to Western eyes, anyway)

      The boundaries of countries are political in nature and usually do not correspond to actual differences in ethnicity. If you think otherwise, try this quiz.

    9. Re:Travellers blog, by Frogbert · · Score: 1

      Is it not possible he noted that geographicaly they were all close? I mean far be it from me to assume most european languages are in some way similar to their neighbours. Or that peoples taste in sports is largly based on geography (with the possible exception of soccer, thats popular everywhere). Seriously go find something else to winge about, no racism here, move on.

    10. Re:Travellers blog, by zero_offset · · Score: 5, Funny

      my gf (yup she's thai, in case you're wondering)

      We weren't wondering.
      Just in case you were wondering.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    11. Re:Travellers blog, by HD+Webdev · · Score: 1

      Ahhh, nothing like the smell of not-so-subtle racism.

      Why wouldn't Thai and Japanese tastes in games be "that much different?" Is it because you think they look similar? You might want to spend more time in both countries before jumping to that kind of conclusion. Thailand and Japan are poles apart in terms of history and culture. The fact that both countries are in Asia and the people have similar appearances (to Western eyes, anyway) doesn't make them the same, any more than it would make Czech Republic and France the same.


      Even if you didn't RTFA, at the top of this page you can see 'MSNBC is running an article about the relative popularity of some game hardware and software in the West vs. the East in the article submission here.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    12. Re:Travellers blog, by ronfar · · Score: 1

      My wife is Thai, so I know a lot of Thai people even though I haven't yet made it over to Thailand. It seems to me from the Thai people I know that there tastes in video games are more like Korean, though, and less like Japanese. The two Thai guys I know who like video games were both big StarCraft/Command&Conquer fans, and of course Ragnarok is a Korean game. Now, the Thai women I know don't really like games, but if they are willing to even look at one it has to be Mario-esque. (I.E. Mario, Hermie Hopperhead, etc...)

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    13. Re:Travellers blog, by nikster · · Score: 1

      Everything you say about the Thai internet/games-cafe scene is absolutely true, and fascinating in its own right.
      However, it really doesn't apply in any way to Japan. Japan is probably as similar to Thailand as the U.S. is to .. hmm... Soviet Russia. As in: Not at all.

      I spent only three days in Japan so i am certainly no expert. But it was immediately obvious that there are no internet cafes (after much looking i settled for the Kinko's in Tokyo, but it really was pretty suckish), and there are tons of Arcades. I assume that ppl in Japan have money so they have a computer and DSL at home if they want internet, they can buy a PS2 and games, etc..

      In Thailand, no one - especially not kids of playing age - can afford a fast computer to play the latest games. Or game consoles, for that matter. So they go to the internet cafe and play there, and they also have fast LANs and it's a lot more fun than sitting home alone. Playing is cheap at about 25c / hour or so (yeah they get better prices than the tourists...).
      Heck, if they had played Q3 i would have certainly tried to.. to... 0wn them... but CS/Ragnarok - well i didn't want to get clobbered by a bunch of teenagers...

      ps: I spent some 12 months in Thailand. Great place.

    14. Re:Travellers blog, by rhuntley12 · · Score: 1

      I'm not too surprised real doll has started making Thai women though.

    15. Re:Travellers blog, by MikeDawg · · Score: 1

      Tighten up the good ol' tin-foil hat, it seems to be getting a touch loose. . .

      --

      YOU'RE WINNER !
      Another lame blog

  9. Different markets, thats why by Zarxrax · · Score: 2, Funny

    Americans want gritty, realistic stuff. Japanese want weird stuff, cute stuff, and 8-year-old girls getting raped by tentacles. I mean hell... would YOU want something like Enter the Matrix when you could be watching a little girl have simulated sex?

    1. Re:Different markets, thats why by Killjoy_NL · · Score: 4, Informative

      Yes, there are some anime that have tentacle rape in there, those anime are for the fetishists (sp?) that like that stuff.
      It's sad that one of the first anime to come out of japan was Urutsokidoji - Legend of the Overfiend.
      It was released in the UK and the Netherlands under the Manga label and after a lot of people saw that, they thought "WE MUST PROTECT THE CHILDREN FROM THIS CRAP".
      I think this is a shame because there is so much GOOD anime out there in all genres.

      Comedy: Urusei Yatsura, Ranma
      Action: Noir, Cowboy Bebop
      Drama: Saikano, Grave of the fireflies
      Kiddy: Pokemon, Digimon, etc

      Well, you get the idea. And it just now dawned on me that you were probably trolling.
      Ah well, I got to write a nice piece anyway :)

      --
      This is the sig that says NI (again)
    2. Re:Different markets, thats why by Zarxrax · · Score: 1

      Who's trolling? I really do play those games with the 8-year-old girls!

    3. Re:Different markets, thats why by Anonymous Coward · · Score: 0

      PLEASE whAT GAME!!! I CAn BUY ON EBAY? PLEASE TELL!

    4. Re:Different markets, thats why by djcreamy · · Score: 1

      I mean hell... would YOU want something like Enter the Matrix when you could be watching a little girl have simulated sex?

      Ummm....yes I would prefer Enter the Matrix instead of watching a little girl have simulated sex. Wouldn't you? Pastor Zarxrax, I really think you need help. :)

    5. Re:Different markets, thats why by Anonymous Coward · · Score: 0

      "I would prefer Enter the Matrix instead of watching a little girl have simulated sex."

      Well we know you aren't from Japan then :P.

      P.S. you really should qualify your statement, and put in 'drawn' girl as there seems to be a difference between real and drawn sex.

    6. Re:Different markets, thats why by Cais · · Score: 1

      Grave of the Fireflies was just depressing =(.

    7. Re:Different markets, thats why by Anonymous Coward · · Score: 0

      "Who's trolling? I really do play those games with the 8-year-old girls!"

      Um you haven't been modded down yet, dude. And what your doing isn't really trolling, its more debauchery or turpitude, and that isnt a mod option, yet ;).

    8. Re:Different markets, thats why by Zarxrax · · Score: 1

      Heh, I meant to reply to the dude a couple posts up. Havent gotten this whole slashdot thing figured out yet. Most of the interesting topics are allready filled with redundant posts by the time I get to them, so I never bother to say anything. /made like 5 posts since I've been reading this site like 2 years ago.

    9. Re:Different markets, thats why by Anonymous Coward · · Score: 0

      Ya you have to be fast :P.

      Also try putting really contraversial comments as anonymous coward, then replying to them with a well thought out arguement to get major bonus points! muhahaha!

    10. Re:Different markets, thats why by Anonymous Coward · · Score: 0

      Yea sure, one of the first animes if you ignore the 20 years previous to it...

    11. Re:Different markets, thats why by Anonymous Coward · · Score: 0

      Whoo yeah, that's some pretty funny humour you got there, Bub! Let's hope those mods are the sort of Algonquin - level wits that can comprehend this sort of bon mot...

      That tentacle/schoolgirl/Japanese-are-deviants bit just never gets old!

    12. Re:Different markets, thats why by Killjoy_NL · · Score: 1

      I'm not ignoring anything, Urutsokidoji was the first anime that was commercially exploited in the Netherlands, I don't know which one was first in the US though.

      My beef with Urutsokidoji is that IMHO it wasn't a good introduction of anime to the masses since it wasn't representative of "normal" anime.

      --
      This is the sig that says NI (again)
    13. Re:Different markets, thats why by Powercntrl · · Score: 1

      I mean hell... would YOU want something like Enter the Matrix when you could be watching a little girl have simulated sex?

      That's sorta like asking if I'd prefer being burned to death or frozen to death. When I said "Give me Halo 2 or give me death", it was a figure of speech.

      --

      ---
      DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    14. Re:Different markets, thats why by BlackHawk-666 · · Score: 1
      I'd like to add some to this list too:

      Spirited Away, Ghost in the Shell, Ninja Scroll, Hellsing, Akira, and many many others. Urutsokidoji was one of the worst Animes I've seen so it would be a pity if that was the only one that many westerners saw.

      --
      All those moments will be lost in time, like tears in rain.
    15. Re:Different markets, thats why by Killjoy_NL · · Score: 1

      You're absolutely right, how could I have forgotten the great works from the Ghibli (sp?) studio?

      --
      This is the sig that says NI (again)
  10. Their brain has a bullshit filter by jabbadabbadoo · · Score: 3, Interesting
    Having worked in the gaming industry, I know that Eastern consumers definitely have a different taste. The "Americanization" process is going extremely slow.

    Stuff like wording, colors and game titles that are cool in the states and in Europe can be interpreted quite differently in Japan.

    Violent games ARE popular in Japan, but mostly the violent games doesn't focus only on blood and spilled guts. They want focus on the art of fighting.

    Is the culture to "blame"? Of course. So the gaming industry must adapt.

    1. Re:Their brain has a bullshit filter by Jameth · · Score: 4, Insightful

      Bullshit filter? What are you talking about. Japanese games are every bit as much bullshit as American games. You're telling me Tekken isn't bullshit? And that it focuses on the "art of fighting"? Say what? Japanese fighting games are completely unrealistic, with no relationship to the "art of fighting" whatsoever (sole exception being Bushido Blade).

      If you want to focus on the differences in cultures, the article pointed out the much more major one: Americans like to have no boundaries and Japanese like to have clear direction. Japanese players get confused with a lack of defined goals.

      As for another one of note, Japanese gamers tend to prefer a sense of community, while Americans tend to prefer a sense of personal success. That only really shows up much in MMORPGs, at least as far as I've seen. Look at Legacy of Blood: it is doing very well in Asian areas (particularly Korea, I think) but has done jack squat in the US. This is most likely because the play requires that you interoperate with other players on a massive scale. You need to have some sort of community. For similar reasons, Japanese MMORPG players are more likely to use something because it looks cool, while American players are more likely to use something because it is useful.

    2. Re:Their brain has a bullshit filter by Shwilmo · · Score: 2, Interesting

      For someone who apparently "worked" in the gaming industry, you sure do make a lot of sweeping generalizations that are pretty much inaccurate and stupid (such as implying that Americans like violent games because they focus on blood and guts, rather than gun-based combat). Furthermore, your title of "Their brain has a bullshit filter" pretty much makes your credibility fly out the window. If that was the case, how come they pick up hentai games and horse racing sims so readily?

    3. Re:Their brain has a bullshit filter by zioncat · · Score: 1

      What's wrong with horse racing sims? It's one of my favorite genre. Derby Stalion and Winning Post are great series.

    4. Re:Their brain has a bullshit filter by kir · · Score: 1, Flamebait

      Dude. Great post. Have you lived in Japan?

      The knucklehead parent was modded up only because his post sort of bashes America and/or "Americanization". The moderation system is broken here.

      --
      3cx.org - A truly bad website.
    5. Re:Their brain has a bullshit filter by thryllkill · · Score: 1

      You're reading too far into it. Just turn your bullshit filter off when you come to slashdot, you'll have a much better time here.

      --

      Note to self: No more arguing with the faithful.

    6. Re:Their brain has a bullshit filter by be951 · · Score: 2, Funny

      Wow. Have there always been more than six posts per article?

    7. Re:Their brain has a bullshit filter by ChibiOne · · Score: 1
      Violent games ARE popular in Japan, but mostly the violent games doesn't focus only on blood and spilled guts. They want focus on the art of fighting.
      While I don't agree on the "art of fighting" thing, I must add that it's also a matter of art-style. Character design and animation in Japanese games is quite different than that of American games (yes, including breast bounce). It seems obvious that Japanese gamers seem more attracted to their own art-style.

      I mean, just think about what many people say of Japanese [animation, game] art styles in the west: all people have a problem with the big eyes, the "unrealistic" body proportions of both male and female characters, etc. It's just a matter of what one's acustomed to.
    8. Re:Their brain has a bullshit filter by Anonymous Coward · · Score: 0
      For similar reasons, Japanese MMORPG players are more likely to use something because it looks cool, while American players are more likely to use something because it is useful.

      Is that why all those dropped honda civics with body kits and stock 90hp engines go flying (well they SOUND like they're going fast) by my house with 10 foot spoilers, while the guy next door has an IROC that does 0-60 in an insanely low time but has three different color body panels and dice in the mirror?

    9. Re:Their brain has a bullshit filter by bar-agent · · Score: 1

      Yep. :-)

      This also explains the popularity of duct tape in the U.S.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    10. Re:Their brain has a bullshit filter by kir · · Score: 1

      Ahhh ha! I like it. I like it!

      --
      3cx.org - A truly bad website.
  11. Consumer Whoredom? by zarthrag · · Score: 1

    MMORPGs experience the same phonemena. I suspect it's a simple difference in values and culture that produces the differences. Contrary to popular (american) thought: Original titles, as opposed to franchises, seem to rule overseas. Unlike my previous girlfriend, who liked Legolas more than me, they don't run out and buy every movie related item they see...sounds like I should be in Japan.

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    1. Re:Consumer Whoredom? by kir · · Score: 1

      they don't run out and buy every movie related item they see. . .

      No, but they'll slit each others' throats for the latest Tomogachi-esque shite, a pair of SMAP tickets, or a piece of unbelievably oiishi chizukeeki. That's after they're done waiting 90 minutes in line to eat ramen that is only marginally better than the Niniku chain down the street.

      See... I can generalize too.

      --
      3cx.org - A truly bad website.
    2. Re:Consumer Whoredom? by Deaden · · Score: 1

      Yeah, except you are wrong about the franchise thing. cLets examine the urrent charts for japan sales: 1. Hoshi no Kirby: Kagami no..., Nintendo, GBA: 188,000 (new) ---Franchise (Kirby)--- 2. Dragon Quest V, Square Enix, PS2: 60,300 (1,518,500 total) ---Franchise (Dragon Warrior)--- 3. Crayon Shin-chan, Banpresto, GBA: 18,900 (new) ---Not a Game franchise, but based on TV show--- 4. Fam.Mini - Super Mario..., Nintendo, GBA: 18,800 (460,900 total) ---Franchise (Mario)--- 5. Crimson Sea 2, Koei, PS2: 17,900 (new) 6. Pokemon Fire Red, Pokemon, GBA: 14,800 (1,061,700 total) ---Franchise (Crimson Sea)--- 7. Shin Sangokumusou 3 Empires, Koei, PS2: 12,200 (287,200 since 3/18) ---Franchise (Dynasty Warriors)--- 8. Nobunaga's Ambition: Tenka Sousei, Koei, PS2: 10,670 (59,700 total) ---Franchise (Nobunaga's Ambition)--- 9. Pro Yakkyu Spirits 2004, Konami, PS2: 10,600 (87,900 total) ---Franchise (Baseball Spirits)--- 10. Monster Hunter, Capcom, PS2: 10,500 (271,000 total) ---Franchise (Monster Hunter)--- So, the lesson is they are just as much sequel/franchise whores as we are. I get tired of people that hold up the Japanese culture as being somehow "better" and we are just stupid Americans. Idiots exist on both sides and so do game companies that just want to cash in on the sequel.

    3. Re:Consumer Whoredom? by zarthrag · · Score: 1

      Maybe when I said franchise, I misworded. I meant license. As in Star Wars, LOTR, and The Matrix. Of course game franchises will live on.

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
  12. 3DO by Moocowsia · · Score: 5, Insightful

    Hmm.. Maybe the writer didnt notice that the 3DO did horrible in the US too... Which might be an indication of why it did bad in Japan. Crap is crap, if you send it to Japan its still crap.

    --
    Moo!
    1. Re:3DO by Anonymous Coward · · Score: 0

      Crap is crap, if you send it to Japan its still crap.

      Not unless they are washed up baseball players.

    2. Re:3DO by kir · · Score: 1

      uh huh...

      See Rhodes. (pic)

      --
      3cx.org - A truly bad website.
    3. Re:3DO by Epistax · · Score: 1

      Crap is crap, if you send it to Japan its still crap.

      Unless of course, it's gold.

  13. Just maybe.. by exigentsky · · Score: 5, Insightful

    Maybe Japanese people are less obsessed with blowing things up pointlessly and hence prefer better quality entertainment with a solid story and more things to do. They consider video gaming much more of an art, an investment, almost a career. Extremely talented video gamers are close to worshipped, especially in strategy games such as StarCraft. Maybe they also like and want to support their own video game industry.

    In addition, "Enter the Matrix" and "The Lord of the Rings" were abysmal games developed quickly to take advantage of the sucess of the movies their based upon. Of course, these movies are exceptionally popular in the US, and it is sure that rabid fans will buy them because they feature their favourite charachters. However, in Japan these movies are not so popular and without playing on the success of the movies, they really do not appeal to many.

    Even American game networks such as GameSpy, GameSpot and many others rated these games poorly. As usual, most games that are spin offs of movies suck, god I still get nightmares about the Survivor game. [http://pc.gamespy.com/pc/survivor-ultimate-editio n/5505p1.html]

    Don't be suprised that games which base their success on culturally dependent factors such as how well a movie is received, rather than how good the gameplay is don't do well in other places than where the movie is popular.

    1. Re:Just maybe.. by Babbster · · Score: 4, Funny
      Maybe Japanese people are less obsessed with blowing things up pointlessly and hence prefer better quality entertainment with a solid story and more things to do.

      I hear ya. I just can't get into US demon-screwing cartoons. They just don't have the same depth as the ones made in Japan.

    2. Re:Just maybe.. by Shwilmo · · Score: 5, Insightful
      Maybe Japanese people are less obsessed with blowing things up pointlessly and hence prefer better quality entertainment with a solid story and more things to do.

      I would be careful here. I think it's pretty clearly stated in the article, and been said many times in this thread, that "more things to do = bad" in Japanese gaming culture. They like games with single storylines and definite direction. Example: As a western gamer, my favorite RPGs of the past two years have been Morrowind and Knights of the Old Republic. Those games both offer a HUGE variety of things to do. Yet both are decidedly "non-Japanese" because they have very open, branching storylines. Games that are played like storybooks are much more popular in Japan than here.

      And to counter your point about "blowing things up pointlessly," I could say the same thing about you training your characters up to level 99 so you could beat Ruby Weapon (or whatever), whereas at least when I'm playing Halo I'm sitting in a room with my friends enjoying healthy competition. It goes both ways, don't assume that one side is inherently "better" than the other.

    3. Re:Just maybe.. by Anonymous Coward · · Score: 0
      Maybe Japanese people are less obsessed with blowing things up pointlessly [...]
      You're absolutely right! There has to be some point to blowing things up ... (like, the fleet is in the harbour and the fleet's owners/operators are standing in the way of your Greater East Asia Co-Prosperity Sphere, or something)
    4. Re:Just maybe.. by Jameth · · Score: 4, Interesting

      I hear ya. I just can't get into US demon-screwing cartoons. They just don't have the same depth as the ones made in Japan.

      It's really true. I can't remember the last time I watched an American porno with a plot to it, but Japanese porno is actually very good. If you doubt me, rent Kite. If you get the wrong one, it might not be a porno and you might think it's just a decent movie.

    5. Re:Just maybe.. by Jameth · · Score: 1

      Maybe Japanese people are less obsessed with blowing things up pointlessly

      So, let me get this straight. The random destruction of RPGs is not pointless, where you commonly have 'random encounters' which have no value whatsoever, but an FPS with every target you fight is carefully placed to add to the challenge is pointless? Perhaps you meant that Japanese people are averse to realistic violence?

    6. Re:Just maybe.. by Echnin · · Score: 1

      Watching Japanese porn might also make you feel better about the size of your pee-pee after all those "SHE SECRETLY WANTS YOU TO BE LONGER!!!" spams...

      --
      Lalala
    7. Re:Just maybe.. by Anonymous Coward · · Score: 0

      In addition, "Enter the Matrix" and "The Lord of the Rings" were abysmal games developed quickly to take advantage of the sucess of the movies their based upon. Of course, these movies are exceptionally popular in the US, and it is sure that rabid fans will buy them because they feature their favourite charachters.

      Hell No! I just downloaded them and tested them out on my chipped box - I had my suspicions that they were crappy and I was right. I didn't get duped like the rest of the diehards.

    8. Re:Just maybe.. by Anonymous Coward · · Score: 1, Funny

      I watched too much Japanese porn and now I have a censorship video blur fetish.

    9. Re:Just maybe.. by the+web · · Score: 1

      They like games with single storylines and definite direction.

      They also LOVE anything with lots of blinky lights. Blinky lights and fur.

      --
      __
      Thou hast besquirted me, O leotarded one.
    10. Re:Just maybe.. by zokrath · · Score: 1

      While Knights of the Old Republic may certainly be open, it is not 'branching' at all.

      When you really get down to it, the storyline is as interactive as Half-Life's.; There is only one story impacting descision that you actually get to make in the entire game, right at the end, that only affects the ending.

      Even the 'character development' with the other player controlled characters was purely linear. You just click whatever, and they might get mad, but that jsut delays their sub plot.

      The gameplay, graphics, and voice acting were all superb, but the plot and scripting could have used a few more weeks to increase the complexity.

    11. Re:Just maybe.. by Herbmaster · · Score: 1

      "Branching" may be too strong of a word for Knights of the Old Republic. You're right, it's essentially linear story development with one major fork. However, the gameplay is for the most part non-linear: the first two and last two worlds must be done in order, but the middle four can be done in any order. The order you choose significantly affects gameplay, though not the end result. The major game fork doesn't only affect the ending, since your alignment affects the gameplay as well, and depending on the courses of dialog you take, you can end up with different characters in your party in the end-game (at least 4 are affected I think) and even the middle part of the game. I don't know what more you could have asked for from that fork. Character interaction is, unfortunately, completely singular. Though I guess you do choose what sex your character is...

      Bottom line for me is, I actually wanted to play KotOR a second time through. I never do that. That's not branching, but I think it says a lot about the quality of the game and how open it is in other ways.

      --
      I'm not a smorgasbord.
    12. Re:Just maybe.. by ChibiOne · · Score: 1

      Just for the record, Kite is not "Japanese porn". It's just some anime OAV with some very graphic scenes.

      It's like calling "Y tu mamá también" a porn movie just because of the strong sex scenes.

    13. Re:Just maybe.. by Minna+Kirai · · Score: 1

      Just for the record, Kite is not "Japanese porn".

      No, the original Kite was absolutely porn. It was a good film, but the producer wanted to target the porn market, so he ordered it stuffed with excessive sex scenes.

      Two of those scenes (between the heroine and the villain) are important to the plot, and another scene is also marginally relevant. But there's a lot of other completely random sex, including between anonymous characters never seen again.

      But even when the sex act itself is important to the story, the way it's presented is pornographic. Just use the rule-of-thumb: "Looped humping from 4 positions followed by the money shot".

      As a dramatic action film, Kite's overall quality was greatly improved by clipping out the sex- even though this leaves 1 or 2 places where it feels something is missing.

    14. Re:Just maybe.. by Minna+Kirai · · Score: 1

      the storyline is as interactive as Half-Life's.; There is only one story impacting descision that you actually get to make in the entire game, right at the end,

      Half-Life had no such desicion. You must be referring to how the hero can choose to live or die... but that's not unique to the end! He could make that same choice at thousands of other places throughout the game ("Jump into acid, or not jump into acid? Kiss the bull-squid, or not kiss the bull-squid?")

    15. Re:Just maybe.. by DeadScreenSky · · Score: 1

      Ummm, Matrix and Lord of the Rings are huge in Japan, actually (and Star Wars too, for the record). What are you talking about?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  14. I disagree by CaptainCheese · · Score: 0

    that was entirely in english! I understood every word, fool! Your post should be: "Watashi wa baka desu" or somesuch!

    --
    -- .sigs are a waste of data...turn them off...
    1. Re:I disagree by Cais · · Score: 1

      Don't forget the obligatory "Kuso o tabetai desu!".

    2. Re:I disagree by Anonymous Coward · · Score: 0

      You eat shit? How interesting...

    3. Re:I disagree by MasterSLATE · · Score: 1

      What about Subarashii chinchin mono Kintama no kame aru

      --

      [sig]www.masterslate.org[/sig]
    4. Re:I disagree by d474 · · Score: 1

      Sumimassen. Toeire wa, doko desu ka?
      Gotta love the survival Japanese!

      --
      Authority questions you. Return the favor.
    5. Re:I disagree by Dejitaru+Neko · · Score: 1

      Subarashii chinchin mono
      Kintama no kame aru
      Sono oto wa sarubobo
      Iie! Ninja ga imasu

      Hey hey let's go Kenka suru
      Taisetsu na mono Protect my balls
      Boku ga warui So let's fighting
      Let's fighting love
      Let's fighting love

      Yes, I have that memorized.
      --
      Nyo nyo, the Neko Boy has spoken.
  15. Re:So what's new here? by Goldfinger7400 · · Score: 1
    and could never get through an RPG because they have the attention span of a hummingbird on crack.

    Or, it's because many people here would rather not throw away dozens of hours living the life of a pixelated little man who fights weird monsters in front of psychedelic backdrops. I do enjoy some of those games, but I think it's dangerous to get too caught up in such a timepit. Hey, at least with the shooters we can improve our reflexes and close combat tactics?

  16. well thats odd... by Anonymous Coward · · Score: 0

    gee, thats funny

    I like the naked pachinko game for MAME ..maybe thats just me

  17. United States of Japan by djcreamy · · Score: 5, Funny

    Maybe we in the United States are a bunch of closet serial-killers due to the violent, malicious video games we so actively enjoy....

    ...but look at their hentai. Have you ever seen bodily fluids used (and reused) that way? Do all girls wear those uniforms? Should cartoon figures really do *that*???

    I'm torn between rejecting the Japanese altogether or forming the United States of Japan where the best of both worlds collide in an all-out FPS blood sport of bukkake and tentacle rape. Who's with me?

    1. Re:United States of Japan by Anonymous Coward · · Score: 2, Insightful

      My thats taking two stereotypes to extremes. But for argument's sake lets accept them. I would much rather live in a society where sex is open and taken to excess (except rape of course) than one where guns are open and violence is taken to excess.

      Obviously the US is not a country where everybody carries guns and shoots everybody else, nor is Japan a country with only perverts and gropers.

    2. Re:United States of Japan by djcreamy · · Score: 2, Insightful

      Why "except rape"? Rape is certainly an excess, as is gun violence. There is no such thing as a society "open" to sex yet immune to rampant sexual violence, pedophilia, and diseases.

      I'm not saying violence is better, only that I wouldn't be so quick to choose one over the other. Sex sounds nice, hell who doesn't like sex, but some people have some wicked sexual vices.

    3. Re:United States of Japan by krumms · · Score: 1

      Sex sounds nice, hell who doesn't like sex

      Well that depends: what's sex?

    4. Re:United States of Japan by Anonymous Coward · · Score: 0
      Obviously the US is not a country where everybody carries guns and shoots everybody else, nor is Japan a country with only perverts and gropers.

      Yeah, but Japan has gropers like these , and the US has a ridiculous number of gun crimes compared to any nation (other than disintegrating hellholes like Iraq or west Africa). Human nature determines that most types of crime will be universal, but the values of a society do a lot to determine what sort of crimes will be common.

    5. Re:United States of Japan by Some+Bitch · · Score: 2, Informative
      There is no such thing as a society "open" to sex yet immune to rampant sexual violence, pedophilia, and diseases.

      *cough*Holland*cough*

      Seriously, there's less sexual crime in Holland than just about any other western country.

    6. Re:United States of Japan by Psychotext · · Score: 1

      Yup, I'm up for some of that. I'll bring the tissues...

      --
      People that believe in their opinions don't post AC.
    7. Re:United States of Japan by uss_eldridge · · Score: 2, Funny

      I for one welcome our new octopus overlords...

    8. Re:United States of Japan by bar-agent · · Score: 1

      You know, I gotta wonder...do Japanese women know what mace is?

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    9. Re:United States of Japan by bar-agent · · Score: 1

      ...and I'll bring the ammo.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    10. Re:United States of Japan by SoulSkorpion · · Score: 1

      Do all girls wear those uniforms?

      Yes, they do, as far as I know. (Er... hang on. I assume you mean school uniform, here. Just clarifying). Anyway, school uniforms are standard practise in Japan. They're pretty standard in here Australia, too. I don't live in America; I gather this is not the norm...?

      But aside from that, my theory about why hentai is so violent\nasty\degrading to women is that the more straight-laced a society is, the further off the rails people go when they do break society's rules (or fantasise about it; ie, making\watching porn)

    11. Re:United States of Japan by Anonymous Coward · · Score: 0

      Nah, the right attitude adjuster for these guys would be a morning star. Much scarier than a mace.

    12. Re:United States of Japan by clockpenalty · · Score: 1
      other than disintegrating hellholes like Iraq or west Africa

      I've lived in Lagos, Nigeria for close to twenty years now, and haven't witnessed a single gun-crime. The only guns I've seen are those used by the police to terrorize bus-drivers and motorcycle riders....and I've never seen one fired. For about ten of those years, I passed through some of the most decrepit slums of the region, three to four times a day, sometimes at unholy hours and only employing public transport. While I do know of some people who have been killed in armed robbery attacks, most people experience violence through the news, and not first hand.

      Please be careful when making sweeping generalizations.

      --
      Shinsengumi de gozaru
    13. Re:United States of Japan by Anonymous Coward · · Score: 0
      While I do know of some people who have been killed in armed robbery attacks, most people experience violence through the news, and not first hand.

      The same is true of the US, I've seen guns pulled, and had them pulled on me a couple times, but I've never seen someone shot.

      And by west Africa I meant those portions that have been involved in long term civil wars, I'm sure that gun ownership among people in more stable urban areas is relatively low.

  18. Re:On Xbox's lack of success in Japan by simoniker · · Score: 4, Funny

    I love your work, Samir - keep up the excellent job you're doing informing Slashdot readers of your work at Nintendo.

  19. Man western-eastern culture by axis_omega · · Score: 2, Interesting

    It's true the market isn't the same. Cause the culture IS not the same period.

    Sure the market will migrate a little, they are getting McDonalds and a little of Western culture. But do they really need to? I mean is the western culture gonna dictate the gaming scene for all?

    I'm in Canada, so I'm influence mainly by the big country south of me.
    But I don't like FPS either, I like more brainy, self-involving nature of RTS or RPG style games.
    I'm hardly playing games anymore, the last thing I touched was solitary, but if I had time I'll surely get into Final Fantasy Series.

    If they think games encourage violence, well its a good thing no?, and "Violent games are not so popular in Japan"
    How can this be bad? Even if its a game ??? I understand that there's no connection between violence seen or in games and real life but people should realise, that if somethings are not liked somewhere, then maybe theres a good reason for it...

    --
    It's funny how I make sense to others and not myself...
    1. Re:Man western-eastern culture by updog · · Score: 0, Troll
      people should realise, that if somethings are not liked somewhere, then maybe theres a good reason for it...

      Yes, kinda like the Iraq invasion...

    2. Re:Man western-eastern culture by Moocowsia · · Score: 1

      RTS has gone to shit recently though :( The last RTS I played in a decent multiplayer match was Empire Earth. This genre needs a good kick in the pants! You hear this software studios! WE NEED SOME INNOVATION!

      --
      Moo!
    3. Re:Man western-eastern culture by Anonymous Coward · · Score: 0

      I understand that there's no connection between violence seen or in games and real life..

      in my opinion, there is a connection. the more you are shown anything, the more desensitized to it you become. what may have shocked you the first time you saw it no longer will.
      take hello.jpg for example: the first time you saw it, you almost vomited on your keyboard. But since falling for (or deliberately following because you can't resist) countless shock-site links to goatse man and others since, these days it wouldn't even interupt your lunch.

    4. Re:Man western-eastern culture by axis_omega · · Score: 1

      in my opinion, there is a connection.

      I really meant that there's no direct point to point connection. When I see Israli people shooting at Palestinians who throws rocks. I won't get out in the street doing the same.

      But then again others will probably do.
      When see a violent act, I understand the uselessness of it, but others will not. I can't say its the majority cause thats not true alot of people have a brain. Its the few stupid dorks that are the problem.

      I shoulda said theres no direct connection that can proove the link between viloence seen on tv or in a game and real life

      And the people who go out and shoot others because they played doom in their basement, are just plain dumb, its a social issue, they weren't educated and thats what I'm afraid of. Why didn't they had that little voice that told them to stop is beyond my comprehension.

      --
      It's funny how I make sense to others and not myself...
    5. Re:Man western-eastern culture by Anonymous Coward · · Score: 0

      Yes, in fact viewing those sites encourages ass-cheek spreading behaviour.

    6. Re:Man western-eastern culture by BizidyDizidy · · Score: 1
      --
      The safest way to approach lava is to have another person with you and he goes first.
    7. Re:Man western-eastern culture by Anonymous Coward · · Score: 0

      oh yeah, cnn - gee i guess it must be true then. riiiight.
      here's some stats that are a little more objective.

    8. Re:Man western-eastern culture by arhar · · Score: 1

      ... brainy, self-involving nature of RTS ..

      Surely you must be joking. Click-click-clickety-click, must-build-up-as-fast-as-possible gameplay is not my idea of an intelligent game. If you want an intelligent strategy game, how about Heroes of Might and Magic or Civilization?

    9. Re:Man western-eastern culture by Anonymous Coward · · Score: 0

      right, because I should expect to get unbiased statistics from "iraqbodycount.net".

      silly me.

    10. Re:Man western-eastern culture by axis_omega · · Score: 1

      how about Heroes of Might and Magic or Civilization

      Isn't Civ an RTS? Master of Orion? Warcraft I, even Starcraft as somekind of strategy. They're not just click. Sure in starcraft, its a simple game where you find oppenent and destroy him. But if you are above average gamer, and your adversary is about your skill, it can be pretty challenging, and it involves more than just some clicks.

      --
      It's funny how I make sense to others and not myself...
    11. Re:Man western-eastern culture by arhar · · Score: 1

      Isn't Civ an RTS? Master of Orion? Warcraft I, even Starcraft as somekind of strategy. They're not just click. Sure in starcraft, its a simple game where you find oppenent and destroy him. But if you are above average gamer, and your adversary is about your skill, it can be pretty challenging, and it involves more than just some clicks.

      No, Civ is turn-based and so is Master of Orion (1&2, haven't played the 3rd one).

      You're right that RTS games involve more than just some clicks, my point was that big measure of 'skill' is based on how fast can you click, and if you don't have the reflexes of a 16 year old, you're not going to win, and a lot of the time, intelligence isn't applied at all, as the games degenerate into click-fests.

    12. Re:Man western-eastern culture by axis_omega · · Score: 1

      Ok my mistake I put them all under RTS. You're right I should added Turn Base Strategy(Civ MOO), Real Time Strategy(the good ones, Starcraft), Role Playing Game (FF anyone?) :)

      Personaly I played Doom I, it was fun the multi option was way cool. But then I was young and they mainly where monsters killing...

      --
      It's funny how I make sense to others and not myself...
    13. Re:Man western-eastern culture by updog · · Score: 1
      From the article:
      Forty-two percent said Iraq was better off because of the war, while 39 percent said it was worse off. Given the sampling error, those figures indicated a dead heat

      Well, for throwing more than $80 BILLION dollars at this "problem", I would hope to see better results than that. Imagine if you threw $80 BILLION dollars at a different problem, such as homelessness, drug addiction, or poverty in the US, and I guarantee you would see more than 50% of those "helped" saying they were better off.

      Regardless, I bet those poll results (taken in March-early April) are going to look very different now.

  20. Hell, no! and the US senate agrees... by CaptainCheese · · Score: 2, Funny

    and that's why the "Tentacles in the Classroom 2004" bill was passed yesterday, revoking all previous kiddy-porn and bestiality laws on a federal level.

    --
    -- .sigs are a waste of data...turn them off...
  21. Culture differences. by Anonymous Coward · · Score: 0

    Yes, culture differences are large.

    There many house wives are majorly into Shota-con (little boy / little boy naked sex cartoons).

    Another reason for the people looking so young is that pubic hair is censored there.

    1. Re:Culture differences. by Anonymous Coward · · Score: 0

      "Another reason for the people looking so young is that pubic hair is censored there."

      Ya, pubic hair is censored at my house too. My husband shaves my cootch when im sleeping.

    2. Re:Culture differences. by Anonymous Coward · · Score: 0

      pubic hair is censored there

      Is that why the prostitutes never smile?

    3. Re:Culture differences. by Anonymous Coward · · Score: 0

      you should get him back by cutting of his ding-dong while hes sleeping and throwing it out a moving car

    4. Re:Culture differences. by -brazil- · · Score: 2, Informative
      Another reason for the people looking so young is that pubic hair is censored there.


      Hasn't been for over 10 years.

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    5. Re:Culture differences. by Anonymous Coward · · Score: 1, Interesting

      Sort of. Pubic hair is allowed, but "genitalia" are not. So unless a girl is very hairy, they'll use a mosaic effect or a blur to disguise the "pink" part of her equipment. Guy's tools are also always blurred or mosaiced.

      This is true in photos, videos and even in comic books.

  22. Think about it by Tokerat · · Score: 4, Insightful


    In Japan, stuff like animae and manga is wildly popular, it features intricate storylines, often times fantasy based. That's one thing the Japaneese get that I've noticed western audiences never seem to notice: You can do ANYTHING with games, movies, stories, or art...so why stick to simulating real life?

    The western world, on the other hand, has Hollywood fever, we like car chases and action, we like sports events watched by millions, we like reality. Kind of depressing if you think about it, almost like we're so fed up with REAL reality we find it amusing to play in a pretend-yet-realistic world. Either that or I've also noticed that some Americans, especially the current generation of teens, seem to feel like they're "retarded" or immature for using their imagination. A shame, to say the least.

    I won't speculate on what this means culture-wise anymore than I have done at the risk of trolling, but if game-makers want to sell well internationally, they need to realize they'll either need to rely on seperate product lines tailored to the specific culture of the region, or (and this I'd like to see) start to bridge a cultural gap and create a game with elements of both cultures' preferences, and see how well that sells.

    I think Japan would enjoy some more excitement action-wise in their games, and the western world needs to learn to explore their imagination more and do some problem-solving/puzzle type stuff. A nice healthy blend.

    --
    CAn'T CompreHend SARcaSm?
    1. Re:Think about it by Jameth · · Score: 2, Informative

      Anime isn't wildly popular there. That's a myth. Anime is also for children in Japan, just as it is in the US.

      Also, much of Hollywood is hugely successful in Japan. It is the gaming industry which has trouble, not the Movie industry, the Music industry, or the TV industry.

    2. Re:Think about it by davew2040 · · Score: 2, Funny

      Remind me to stand in the opposite direction of Japan, since you appear to be jizzing all over it.

    3. Re:Think about it by Anonymous Coward · · Score: 0


      Better than this lame ass country. If I could scrounge enough money together around here, i'd fucking move.

    4. Re:Think about it by Moofie · · Score: 2, Insightful

      Yeah, I'm sure Tokyo Godfather and Grave of the Fireflies are targeted at Japanese children.

      Anime is not a genre. It's a medium.

      --
      Why yes, I AM a rocket scientist!
    5. Re:Think about it by mst76 · · Score: 1

      Counterexamples: Star Wars, Spider-man, LOTR, Finding Nemo, the Lion King, Harry Potter,...

    6. Re:Think about it by goat_attack · · Score: 1
      I would be rather reluctant to say that anime always has intracate story lines. Like domestic movies, the quality of Anime varies quite a bit. Shonen manga/anime (for boys) is dominated by mindless action and escapist romance like Love Hina, Shoujo (girls) is often either melodrama or cloying magical girl shows, i.e. Sailor Moon. (That being said, I'm a fan of cheesy melodrama and love stories) You just only hear about the good stuff. I'd also be rather unsure as to if most anime is fantasy based. Japan is rather fond of sports too, particularly baseball, and there are quite a few sports anime, Princess Nine, Slam Dunk! and many, many more. There's quite a bit of historical anime, like Grave of the Fireflies, and samurai stuff, as well as shows about everything from the game of Go to street racing.

      But yeah, anime is mostly targeted toward young people and kids, Studio Ghibli stuff being an exception, kinda like Finding Nemo was.

      I really don't think there's anything wrong about a predilection toward fake reality, any more than escapism. It's all fake, in the end.

      I don't think it's just the current generation that looks down on "imagination," kids were getting beat up for playing Dungeons and Dragons back in the eighties. And I would definately contend that Japan has no dearth of actioney games, after all, that's where all the 2D fighters and shoot `em ups come from.

      In short, we're not as different as you think, although I suppose they're a bit less adverse to extremes, like melodrama and ultra-violence. So what does it mean in terms of game ports? I have no idea, but it's much more complicated than Americans like explosions and football while Japanese like fantasy and complexity.

      But yeah, manga pretty much is universally popular in Japan, I suppose in much the way that newspaper comics are popular over here.

    7. Re:Think about it by BizidyDizidy · · Score: 1

      Shit, I'd contribute.

      --
      The safest way to approach lava is to have another person with you and he goes first.
    8. Re:Think about it by Walkiry · · Score: 1

      >>You can do ANYTHING with games, movies, stories, or art...so why stick to simulating real life?

      That's fine and dandy for the developer. But as a gamer, I want to be the one doing whatever *I* want, not what the programmer want me to do and only that. As the article said, in Japan games are supposed to be very linear and take the player by the hand through the storyline. Western games like GTA3 or Morrowind are much more open.

      --
      ---- Take the Space Quiz!
    9. Re:Think about it by Anonymous Coward · · Score: 0

      I would love to mod you insightful, if only I had the point. I'll settle for helping you contribute.

    10. Re:Think about it by Anonymous Coward · · Score: 0

      Yes, and the content delivered by the medium of anime is consumed almost entirely by kids and young teenagers (with the exception of Spirited Away and some other Miyazaki films). The parent poster is correct.

    11. Re:Think about it by Moofie · · Score: 1

      Have you seen the two movies I mentioned? I sure wouldn't let my kid watch Grave of the Fireflies unsupervised...

      --
      Why yes, I AM a rocket scientist!
    12. Re:Think about it by Minna+Kirai · · Score: 1

      Anime isn't wildly popular there. That's a myth.

      That depends on what you mean by "wildly". Anime is popular enough to have around 20 new shows each season. (Contrast that to the USA, which produces maybe 1/2 a new anime each year)

      And yes, anime is mostly for children... so what? Children count towards overall popularity. Especially when the topic is videogames! After all, kids play more games, so the TV they prefer is disproportionately influential.

  23. Re:On Xbox's lack of success in Japan by lordsilence · · Score: 1

    I still like the ability to be able to run everything and the kitchen-sink on the Xbox..
    Thank you, Microsoft for the free copy of Mechassault(TM) you gave the linux-techie at the XBOX LIVE release-party in Sweden :)

  24. 3DO had quite a bit of Japanese support. by Bustbang · · Score: 1

    But still failed, Panasonic (A large JAPANESE company),Goldstar &Sanyo all made 3DO systems. Good japanese rpgs like Lucienne's Quest & Guardian wars were available. Lots of hentai & TnA games were made.EA put out a awesome fifa soccer and a good virtual stadium baseball.even Need for speed had a japanese version. I say only Dragon warrior & Final fantasy can guarantee a game systems survival in japan.

    1. Re:3DO had quite a bit of Japanese support. by Anonymous Coward · · Score: 0

      Mod this post up for mentioning Lucienne's Quest and Guardian Wars!!! Plus, not to mention, 3D0 got Super Street Fighter 2 Turbo, probably the best version of any of the pre-Alpha SF games for any console.

      But, DW and FF don't necessarily guarantee a system's survival - Saturn had neither, and they had some excellent games in Japan up until the Dreamcast's release (Radiant Silvergun, anyone).

  25. Grand Theft Auto *III*... by MavEtJu · · Score: 1

    The relative success of "Grand Theft Auto III" in Japan may be a sign of changing tastes, but violent games are still far less popular in Japan than in the United States.

    Maybe it's just that they don't fall for it the third time. Makes me think about the US people :-)

    My nephew got all three LotR games for his gameboy. I have finished the first one, but the second and third are the same (walk and shoot, absolutely[sp] no story in it) and I couldn't be bothered playing them.

    --
    bash$ :(){ :|:&};:
    1. Re:Grand Theft Auto *III*... by Jameth · · Score: 1

      Maybe you'd be right, but GTA3 was nothing like GTA or GTA2. Hence, you're wrong.

      Also, Final Fantasy *XI* anyone?

  26. I know this is redundant... by skogs · · Score: 4, Insightful

    but those games sucked. 3DO, while an excellent console, was poorly marketed and suffered from poor business decisions as well as lack of game developers due to Nintendo's monopolizing practices. XBox...come on. The dang thing isn't really doing that well here either is it? Yeah it is surviving, but barely. We were all surprised when Sony was able to make a good console. Xbox is a nice unit to be sure, but it is basically a full fledged computer, not a console.

    --
    Who is this that even the wind and the waves obey Him? Surely this computer must submit also!
    1. Re:I know this is redundant... by RzUpAnmsCwrds · · Score: 1

      "but it is basically a full fledged computer, not a console"

      So is a 'Cube. Or a PS2. They all have optical drives, GPUs, memory, CPUs, sound processors, etc.

      The differences with the XBox are:

      - It's Pentium-III/NVIDIA Chipset (similar to NFORCE) based

      - It has a network controller (also NVIDIA)(available as an option for the PS2/Gamecube)

      - It has a hard drive (available as an option for the PS2)

      Heck, the PS2 even runs Linux.

      The XBox lacks (compared to a typical computer):

      - A BIOS
      - HDD Space, CPU speed, and RAM
      - Standard USB Ports (no, the controller ports don't count)
      - PCI/AGP/Other Expandability
      - VGA Output (without a conversion box)
      - Audio input
      - A desktop OS

      Anyway, the XBox is not a PC. Yes, it is x86-based, and, yes, it uses an NVIDIA chipset. But it is no more a PC than the PS2.

      (BTW: XBox is #2 in the console war here in the US)

    2. Re:I know this is redundant... by geminidomino · · Score: 1

      The XBox lacks (compared to a typical computer):
      - A BIOS


      I'm fairly sure THAT is incorrect. A BIOS is a "Basic Input/Output" system. Since the Xbox does both input (Reading from discs, registering button presses on the console and on controllers) and output (sound and video, of course, plus things like power/Standby LEDs) it has to have SOMETHING at the base level controlling it. It might not be a PC BIOS (Award, Ami, Phoenix, etc...) but it has to have a BIOS of some sort.

      - HDD Space, CPU speed, and RAM

      All I can say to this part is "Huh?" How can it have a CPU(x86, no less) and not have CPU speed? Or a Hard Drive, but no HDD space?

      - Standard USB Ports (no, the controller ports don't count)

      Why not? Do they not use USB(I assume they do, since you specifically made an exception for them)? Microsoft would put proprietary USB interfaces onto ATX mobos if they could. That doesn't change the USB technology behind them.
      - PCI/AGP/Other Expandability

      Neither do many low-end PCs.

      - VGA Output (without a conversion box)

      Why should they? They aren't made to be played on a [s]VGA monitor.

      - Audio input

      Neither do many low-end PCs.

      - A desktop OS

      You could install one easily(barring manufacturer-level lockouts). A lot of companies are selling virgin PCs now too

    3. Re:I know this is redundant... by ry0n · · Score: 1
      A BIOS is a "Basic Input/Output" system.
      No, silly. It stands for "Built in Operating System". Haven't you ever read Snowcrash? ^_-
    4. Re:I know this is redundant... by swv3752 · · Score: 1

      It is easy enough to hack the XBOX USB ports to accept standard USB items. It is literally just a proprietary plug shape, electrically it is the same.

      Linux on Xbox project shows that a desktop OS can be installed.

      --
      Just a Tuna in the Sea of Life
    5. Re:I know this is redundant... by rsmith-mac · · Score: 1

      XBox...come on. The dang thing isn't really doing that well here either is it?

      Actually, the Xbox may overtake the PS2 in quarterly sales within the next couple of months.

    6. Re:I know this is redundant... by barureddy · · Score: 1

      Though the x-box recently has gotten some good games. The major factor in that is the fact that the x-box is cheaper and hasn't received the same level of market saturation that the ps2 has. The ps2 is pretty much in every house that really wants a ps2.

    7. Re:I know this is redundant... by Minna+Kirai · · Score: 1

      All I can say to this part is "Huh?" How can it have a CPU(x86, no less) and not have CPU speed? Or a Hard Drive, but no HDD space?

      Let me help you understand with automobile analogies. "Compared to a Corvette, the Beetle lacks speed." "Compared to an Explorer, the Jetta lacks space".

      Get it now? To "lack" something, you don't have to have zero of it... just significantly less than the competitor.

    8. Re:I know this is redundant... by geminidomino · · Score: 1

      Ok, I see your point there. However, that doesn't make the post any more wrong. Thats like saying that "Because its slower than a 'Vette, a Beetle isn't a car."

    9. Re:I know this is redundant... by Minna+Kirai · · Score: 1

      Thats like saying that "Because its slower than a 'Vette, a Beetle isn't a car."

      She never said that. The exact words were: "The XBox lacks (compared to a typical computer)". And it is emphatically true that in most of those categories (CPU speed, RAM, disk, expandability, flexibility) the XBox loses out to a bottom-shelf $250 desktop PC. (It makes up for it in other ways, of course, mainly price). She further said "But it is no more a PC than the PS2"

      If you want to use a very generalized definition of computer, then of course the XBox qualifies. But so does a PS2, and a PSOne, and a cellphone, and even many wristwatches. But if you look at the term "full-fledged computer", which she later clarified to "PC", then the XBox certainly won't qualify without some serious warranty-breaking modification first.

      Yep, I even meta-moderate 3-4 times/week.

      Maybe you're too active. Your visible posting history shows 24 comments over 4 days. I never get modpoints unless 48 hours have elapsed since my last post- this is probably to encourage people who don't contribute in one way to do so in another.

    10. Re:I know this is redundant... by geminidomino · · Score: 1

      Maybe you're too active. Your visible posting history shows 24 comments over 4 days. I never get modpoints unless 48 hours have elapsed since my last post- this is probably to encourage people who don't contribute in one way to do so in another.

      Nah, that's just these past few days. Sometimes I go a week without posting. It's no big deal. I couldn't care less.

  27. Music? by aitsuda · · Score: 5, Informative

    Any article which starts "despite the success of american music and movies in Japan" has got to be questionable. Japanese music and idols dominate the charts; a few foreign groups / singers hit a niche market.

    1. Re:Music? by mibat · · Score: 1

      Which Japan are we talking about?

      I wouldn't describe American music as a "niche market" here. While Japanese groups are of course very popular, most younger people I've run into love Eminem, 50 Cent, Outkast, Avril Lavigne, various alternative rock bands, etc. This is what gets played in the clubs alongside popular Japanese music. Pop punk/rock and hip hop/r&b are two very popular genres and they're filled in a large proportion with American groups. On top of that, current popular Japanese groups like Chemistry or Exile are definitely not "idol singers", and Ayumi and the other female solo singers are more in line with a Britney Spears/Christina Aquilera image. I think describing the current popular music scene as "dominated" by idol singers is a little outdated.

      With movies, too - by far, the new release section in my local rental place is stocked with American movies, a few European, Korean, and Chinese ones, and very few Japanese movies. With music, you can argue that Japanese groups still greatly outnumber popular American ones, but in movies the market seems to be dominated by foreign movies lately. Japan definitely has its own entertainment industry and I would say it's hardly threatened by foreign products, but I wouldn't call American entertainment "niche" here either.

  28. Re:On Xbox's lack of success in Japan by Shwilmo · · Score: 3, Insightful
    Do you think that Nintendo can remain a viable competitor in the west with that ideology? In the same breath you blast Microsoft and Sony for not creating something "culturally sensitive" to Japanese needs, you go on and admit that you are not changing your design strategy which is falling behind in the west (particularly the states)? Or are you going to adapt more to the Western marketplace for those consumers who are in the west and introduce more "set-top-box" functionality into your systems for us western consumers who demand it?

    I'm not trolling, I'm looking for a sincere answer here. I'm one of the many who grew up on Nintendo, but have long since left (since the SNES) because Nintendo seems to be unconscious of our gaming needs.

  29. Writer Trying to Undermine Own Article? by Jameth · · Score: 1, Interesting

    For examples of things that failed in Japan, they mentioned things like Mortal Kombat and the X-Box. However, they started out the article with mentions of The Lord of the Rings, Enter the Matrix, and the 3DO.

    Why start an article with all of the crappy examples? Does the author want to convince people he is full of crap? I almost wrote the whole article off after that first paragraph.

    Who writes this stuff? Ah. Steven Kent writes this stuff. Steven Kent, if you ever read this, that was some real bad placement of examples. However, the rest of the article was pretty good.

  30. Easy answer is... by andih8u · · Score: 0, Flamebait

    The Japanese market, despite rhetoric that it is not, is pretty much a closed market. An imported game console will not do well there. All of the xbox's which were initially sent there mysteriously began to scratch game DVDs, so the major Japanese retailers stopped selling them.

    The other thing, if you look at the type of games each country puts out, you'll see that Japanese games are indeed very different. They have a lot of anime games, dating sims, etc...while most US gamemakers are stuck trying to see how many different ways they can rehash the FPS genre.

    --


    slashdot, news for crazed liberal socialist zealots
  31. Ahem by AaronStJ · · Score: 0, Redundant
    American-made consoles such as 3DO (released in Japan in 1994) ... never seem to attract consumers in large numbers
    To be fair, I don't remember anyone liking the 3D0 anywhere, Japan or otherwise.
    --
    Stupid like a fox!
  32. Heh. by Icephreak1 · · Score: 1

    There's nothing like the grammatical mangling of white blood versus red. Truthfully.

    - IP

  33. It's not just games.... by trouser · · Score: 4, Funny

    they also eat strange food and they've got a different word for everything. It's weird.

    --
    Now wash your hands.
    1. Re:It's not just games.... by ducklord · · Score: 1

      Oh my, are you nuts?
      I`m Greek, and the Greek language has, as well, "a different word for everything". I understand that if it is different than what you`re used to it just... well, "seems strange", but try to think about it: if two things are different, shouldn`t them be named differently?

      "What`s that?"
      "The sky..."
      "And that?" (pointing at a cow)
      "Eehr...the sky?!" ...you get, I hope, the example!

    2. Re:It's not just games.... by spamdog · · Score: 1

      Missed the joke, eh?

    3. Re:It's not just games.... by Anonymous Coward · · Score: 0

      May you be interested in this webbrowser plugin?

    4. Re:It's not just games.... by bar-agent · · Score: 1

      Oh my, are you marklar?

      I'm Marklar, and the Marklar marklar has, as well, "a marklar word for marklar". I marklar that if it is marklar than what you're marklar it just... well, "seems marklar", but try to marklar: if marklar things are marklar, shouldn't marklar be marklar marklar?

      (To reinforce the parent's point...)

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
  34. Re:So what's new here? by Anonymous Coward · · Score: 0

    Exactly... next time I am being mugged, I can easily hold down CTRL+SHIFT then strafe around him in circles and click the left-mouse button when the target on my HUD turns red.

    I also would like to mention how often my finger reflexes have saved my life.

  35. Re:Also breasts by CyberDruid · · Score: 5, Funny
    Violent games ARE popular in Japan, but mostly the violent games doesn't focus only on blood and spilled guts. They want focus on the art of fighting.

    And on breast bounce.

    --

    Opinions stated are mine and do not reflect those of the Illuminati

  36. Re:On Xbox's lack of success in Japan by skogs · · Score: 1
    I would have to agree with this sentiment. No offense to those that make far more money than I while working for Nintendo or anybody else, but I haven't bought a Nintendo for years. I played perfect dark and bond007 on the N64, but I played it on a friends unit while deployed overseas with the military.

    Here, when I have a choice, I play games without the tuti-fruity anime characters - on playstation. I'm not going to purchase a Nintendo system for that one cool game that might be similar to bond or perfect dark. I don't want to race go-carts around with stupid sounding cartoon characters. I want NASCAR, or NFL football.

    --
    Who is this that even the wind and the waves obey Him? Surely this computer must submit also!
  37. Dead Horse by wan-fu · · Score: 5, Insightful

    Is it just me or has this horse been beaten enough already?

    I'm pretty sure that by now, everyone knows that certain games and genres just don't translate well.

    1. Re:Dead Horse by Anonymous Coward · · Score: 0

      In the world of Slashdot, authors regularly pump dry wells, try to get blood from stones, and really love to beat those dead horses!

  38. Magical Properties by Undefined+Parameter · · Score: 1

    Games such as 'Enter the Matrix' from Atari, and 'The Lord of the Rings' by Electronic Arts, both released [in Japan] last year, often vanish... without leaving a trace.

    There's a fairly obvious reason why both games vanished without a trace; the former found a Hardline, and the latter put the One Ring on its finger.

    [/bad humor]

    ~UP

    --
    Eat the Path.
  39. cultural differences cited, movie at 11 +1 obvious by Anonymous Coward · · Score: 0

    why is this news to anyone? japan and america are VERY different cultures.
    obviously some things have universal appeal, and some things have a cultural bias to one or the other.
    + 1 OBVIOUS

  40. I wonder if... by shirai · · Score: 4, Interesting

    Okay, I may be burning Karma here on a data point of "1" but I'm curious. I am Japanese and have played games all my life.

    But I get incredibly sick and disoriented playing FPS. I've tried on several occasions thinking that my vertigo might improve but have finally given up knowing that I will just feel sick in the end.

    I can play GTA, Tomb Raider and many a third person games and I love any racer but FPS just makes me sick. I wonder if Japanese (or Asians) are in any way pre-disposed to not orienting with FPS for some reason. Maybe it doesn't make all Japanese sick but maybe we just aren't built for it. Kind of like the fact that, generally speaking, we ain't built for milk (lactose intolerance in asians is high).

    --
    Sunny

    Be my Friend

    1. Re:I wonder if... by Anonymous Coward · · Score: 0

      I dunno, I'm Asian (though not Japanese) and have a lot of Asian friends. None of us have any problems playing FPS'es. Maybe we're an exception to the rule, or maybe it's just a personal problem for you (no offense, I mean simply that maybe it's not a racial thing).

    2. Re:I wonder if... by kahei · · Score: 0, Offtopic

      we ain't built for milk (lactose intolerance in asians is high).


      Well, perhaps you could stop putting cheese and mayonnaise in or on every single food item in Japan then. It was bad enough when okonomiyaki started having mayonnaise but now we are faced with CHEESE SUSHI. I assume this change is driven by one giant evil dairy products keiretsu -- perhaps some kindly soul could simply assassinate them or something.

      --
      Whence? Hence. Whither? Thither.
    3. Re:I wonder if... by Anonymous Coward · · Score: 3, Informative

      Headaches are often due to the freqency of the monitor being too low, 60hertz is very low end, and causes me headaches, 75 hertz is better, playing Farcry with a 9800 pro at 1280x1024 at 75 hertz. But still causes headaches or vertigo now and then, 100 hertz is very good, for the most part no problems then, but 120 hertz which most monitors do not support is where you want to be if you have lots of issues with gaming. That or get off a crt and move to a different monitor even though none of the other monitor solutions work for FPS gaming currently IMHO.

    4. Re:I wonder if... by Jussi+K.+Kojootti · · Score: 5, Informative
      Maybe it doesn't make all Japanese sick but maybe we just aren't built for it.

      Some industry people agree with you. This is from Scott Millers (3DRealms) blog. See especially point 2.

      Compared to Europe, the Asian territories (specifically, Japan) are more challenging for selling Western games. There are three high barriers for us to overcome to be successful over there:

      1) aesthetics - you've probably noticed a predilection for cuter anime style characters in Japanese games. Namely, there's a preference for characters to have slightly larger heads and larger eyes, and for environments to use a high contrast color palette. This is out of sync with the more realistic style that most of us Western game designers employ. Crash Bandicoot is one of the best selling U.S. developed games ever because they designed their characters from the ground up to be compatible with Japan.

      The disconnect we have with Asian-style aesthetics is only going to be exacerbated as the average age of US gamers (currently 28 years-old) continues to increase. As adults we're obviously going to want more realistic and less cartoony games.

      2) camera - games that have fast moving cameras severely limit their audience in Asian nations because people there have a tendency to get dizzy or sick from jerky movement. First person shooters are almost impossible, and 3rd person action games with simplistic follow-cams are just as bad. I remember a specific instance when working at a development company in Yokohama where I was playing a game of Descent and my Japanese co-workers had to avert their eyes from my screen because they were getting nauseous!

      Games like Ratchet and Clank 1 & 2 are huge in Japan partially because their camera spin speed is very slow, and they use smart, well dampened algorithms to avoid jerkiness. This was intentional because these guys were thinking about the Japanese market from day one.

      3) difficulty - games that are too difficult or punish the player too often have trouble in Japan too. People tend to get lost in complex 3D space, so I remember reading a post mortem on Sly Cooper (I think) where they said that they added lots of infomration sign posts, arrows, and clues to help guide Japanese players through their levels.

    5. Re:I wonder if... by Anonymous Coward · · Score: 0

      Ummmm...mayo isn't milk-based.

    6. Re:I wonder if... by OglinTatas · · Score: 1

      I also could play GTA and tomb raider, even Quake, but Quake II and Quake III, and games based on those engines, like Call of Duty, give me motion sickness. I don't know why.

    7. Re:I wonder if... by Geek_3.3 · · Score: 1

      Mayo = emulsified oil, egg, mustard, and vinegar

    8. Re:I wonder if... by deinol · · Score: 1

      I was playing a game of Descent and my Japanese co-workers had to avert their eyes from my screen because they were getting nauseous!

      Is it just me, or was Descent simply the most disorienting game ever? I've got a high tolerance for motion sickness, but even I can't watch someone else play it.

      Ever wondered why there aren't a thousand bad Descent clones?

      --
      Got Apathy?
    9. Re:I wonder if... by Anonymous Coward · · Score: 0

      I found Descent very nausiating well playing I have about 5 minutes where I can play the game. But watching it's less than a minute. When you play you get some sense of where you are going so it isn't as disorienting.

    10. Re:I wonder if... by loadquo · · Score: 1

      How smooth were the graphics? I have found that jerky games are very bad for that (I played Quake on a DX4 100 and that gave me motion sickness, but Quake III on a P3 500 was fine).

    11. Re:I wonder if... by HD+Webdev · · Score: 1

      I also could play GTA and tomb raider, even Quake, but Quake II and Quake III, and games based on those engines, like Call of Duty, give me motion sickness. I don't know why.

      I would hazard to guess it's very likely the frame rate. Many games will automatically sync themselves to the default refresh rate at any given video resolution. That refresh rate is often 60hz which is noticable to the human eye and is compounded if there are flourescent lights in the same room. How it happens is this: If your desktop is 800x600, you may have set the refresh rate to 70-72hz. But, when the game switches to 640x or 1024x, and that resolution hasn't been configured on your box, the game might use 60hz.

      60hz makes me feel sick to my stomache and a headache starts after about 10 minutes.

      Two things that might help: a) Turn off vertical sync in your video & game settings, or change your v-synce to 72 for all resolutions. b) If the game can't keep up with 72hz, you might try turning off options in the game that lower the framerate such as character shadows.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    12. Re:I wonder if... by Anonymous Coward · · Score: 0

      But I get incredibly sick and disoriented playing FPS.

      Don't do it, man! It's not worth giving up your entire culture just to be able to play FPS games!

      Whew. I'm sorry. I couldn't resist.

      ...it was an occident.

      Somebody stop me!

    13. Re:I wonder if... by Sigma+7 · · Score: 1
      But I get incredibly sick and disoriented playing FPS. I've tried on several occasions thinking that my vertigo might improve but have finally given up knowing that I will just feel sick in the end.
      That has happened to me as well - Hexen II. In this game, I found tht disabling autorun to make the character move slower helped but didn't prevent it.

      The exact cause of motion sickness from video games is not know, meaning that it is either a hit or miss on whether a method will work. In general, it is probably caused by some movement physics within the game being too far away from realism.

    14. Re:I wonder if... by Sigma+7 · · Score: 1
      Is it just me, or was Descent simply the most disorienting game ever?
      For me, Descent was fine when it was released. When it came to the high framerates of 60-80, certain quirks of the engine surfaced (e.g. motion bobbing was higher frequency, causing some dizzyness for players.)

      Ever wondered why there aren't a thousand bad Descent clones?
      I've seen the game cloned - Flying Heroes (ladder deathmatch/multiplayer). The game is of increadibly poor quality - in addition to unacknowledged crashes (caused by VIA+Creative SB + sound accelleration), the weapon balance appears to be equal to a Warcraft Beta. The manual also states that seekers are dodgable by skilled players, but I haven't seen a way to actually do so - your flyer moves much too slowly.

      I would say that the game wasn't cloned as much as it could have been, mainly because the one-"man" army style of games is much more popular. Either that, or the game is considered to be similar to a combat flight-sim that the clones don't get noticed as much.
    15. Re:I wonder if... by Anonymous Coward · · Score: 0

      What about Thresh? Isn't he Japanese/Chinese?

    16. Re:I wonder if... by kahei · · Score: 1


      Hrm. Well. Yes. Um.

      I'm going to go home now.

      --
      Whence? Hence. Whither? Thither.
    17. Re:I wonder if... by comedian23 · · Score: 1

      >I wonder if Japanese (or Asians) are in any way pre-disposed to not orienting with FPS for some reason.

      I'm not Asian so I can't say from personal experience, however the majority of my Asian friends who play video games can play FPS just fine. They are mostly from China, not Japan so there might be a difference there.

      One possible explanation is our exposure to American TV. Our television shows switch camera views all the time, zoom in and out for no reason, rotate, flash, and spin all the time. So maybe we have built up a tolerance to it? The Chinese TV(from Hong Kong, etc) that I watch on occasion has a slower pace, similar to American TV from the seventies.

      Just one possible explanation, however I haven't really watched Japanese TV so I don't know how it compares to ours.

    18. Re:I wonder if... by DeadScreenSky · · Score: 1

      Japanese television can be pretty crazy (most Americans would find much of it pretty overwhelming), but it is very possible at the least they use less 'movement craziness'.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    19. Re:I wonder if... by bar-agent · · Score: 1

      Seizure robots, anyone?

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    20. Re:I wonder if... by Anonymous Coward · · Score: 0

      Err... dennis Fong's Asian, last I checked. That and Counterstrike's one of the most popular games in China...

  41. Different Cultures, So What by MikeD227 · · Score: 1

    different cultures place value on different things. this applies to a lot of things including video games... surprised? i didn't think so.

    mike

  42. always with the tentacles by andih8u · · Score: 1

    I've watched quite a bit of anime, have over a terrabyte of it, and have yet to ever see a tentacle rape show. Graphic sex, yes...graphic violence, yes...tentacles, no. I don't know if the parent is trying to be funny or is just harping about something they're uneducated about.

    --


    slashdot, news for crazed liberal socialist zealots
    1. Re:always with the tentacles by Anonymous Coward · · Score: 0

      "tentacles, no"

      Wikipedia article: Hentai .

      While sex with imaginary monsters (which famously often possess phallic tentacles, in an attempt to circumvent the law relating to actual genitals) is allowed to circulate relatively freely, sex with existing animals has been targeted as something to persecute.

      You just haven't seen the *good* anime yet.

    2. Re:always with the tentacles by Anonymous Coward · · Score: 1, Troll

      "sex with existing animals has been targeted as something to persecute"

      It really is simple if you have a summary, animation of:

      sex with animals: bad.
      sex with young children: good.
      aliens with real penises: bad.
      being raped by tentacles: good.
      pubic hair: bad.

    3. Re:always with the tentacles by Nakkel · · Score: 1

      Um... Wicked City?

  43. mod parent up by ErichTheWebGuy · · Score: 4, Interesting

    Shigeru Miyamoto has a shrine online: http://www.miyamotoshrine.com/ that is QUITE fascinating.

    --
    bash: rtfm: command not found
    1. Re:mod parent up by Anonymous Coward · · Score: 1, Funny

      on april 29th, 2004, the parent of this post was modded up for calling for a moderation on a post informing the audience of the *existence* of shigeru miyamoto. if this doesn't signify that a new breed of losers has taken over this place, nothing else will.

    2. Re:mod parent up by DNS-and-BIND · · Score: 1

      That guy's one of the Iron Chefs, right?

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  44. Not always true... by Goonie · · Score: 2, Interesting

    If I recall correctly, Japan is infamous for its illegal street racing. The tuning gear for their sports cars now imported to the US comes, to some extent, from that scene.

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
  45. Apples and Oranges. by splerdu · · Score: 1

    Different strokes for different folks =)

  46. HAHAHAHAHA by NEOtaku17 · · Score: 2, Insightful

    I take it you've never seen Battle Royale, Suicide Club, and Dead or Alive(all very popular with Japanese youth). Please do not portray Japanese culture as more violent then The States, it is just plain wrong.

    1. Re:HAHAHAHAHA by NEOtaku17 · · Score: 1

      Small Mistake..."less" violent is what i meant sorry.

    2. Re:HAHAHAHAHA by Echnin · · Score: 1

      Well, I don't know. I'm an exchange student in Japan, and when I ask kids what kinds of video games they like to play, they say RPGs, sports... sometimes fighting. It is my personal experience, though, that they're pretty bad at fighting games. And some kids really don't like Halo because of the violence. My host brother won't buy Dead or Alive, 'cause he says he doesn't like violent games.

      --
      Lalala
    3. Re:HAHAHAHAHA by BlackHawk-666 · · Score: 3, Informative
      I've seen all of those except for Dead or Alive, and can also add Battle Royale II, Audition, Ichi the Killer (Anime and film) and can definitely say that the Japanese can do violence exceptionally well. They can also add far more atmosphere to their films and don't usualy feel the need to fill every moment with sacrine music, which can add more tension. Tarrantino is quoted as saying he released the Kill Bill film with the major fight scene in black and white for the US audience because they can't handle the same level of violence that a Japanese audience can.

      The main difference I suspect is that the Japanese movies are not simply about kill counts. They have storylines, deep characters, and are often more insightful into the people they portray. US films on the other hand seem to me like they spent all the budget on explosions and special effects and forgot to pay the script writers to put in a plot. This is telling to me of the cultural differences between the two nations. Both enjoy a spot of violence, with Japanese violence being the more horrifying for me personally, but the Japanese want a story to go with it and some characters to play the story.

      --
      All those moments will be lost in time, like tears in rain.
    4. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0

      That sucks that they paired you up with a faggot.

    5. Re:HAHAHAHAHA by Anonymous Coward · · Score: 0
      US films on the other hand seem to me like they spent all the budget on explosions and special effects and forgot to pay the script writers to put in a plot.
      Yeah, eg Kill Bill.
    6. Re:HAHAHAHAHA by Minna+Kirai · · Score: 1

      My host brother won't buy Dead or Alive, 'cause he says he doesn't like violent games.

      Explain to him that the game "Dead or Alive" (which is violent and sexy) is not related to the Japanese movie Dead or Alive (which is violent, sexual, and excessively gruesome)

    7. Re:HAHAHAHAHA by Rayonic · · Score: 1
      The main difference I suspect is that the Japanese movies are not simply about kill counts. They have storylines, deep characters, and are often more insightful into the people they portray.

      Careful. 'Confusing and incoherent' does not equal 'deep and insightful'.

      If that were the case, I could easily make the most insightful story you've ever read. "Yeah, the hero... he's actually a clone of his own father, sent back in time, so he could kill his own mother, who is also the villain, but he doesn't know that, but the mother does but didn't say anything because it's destiny."

      Ta-daa!
    8. Re:HAHAHAHAHA by BlackHawk-666 · · Score: 1
      They will seem less confusing and incoherent once you watch a few more. If you've been raised on western cinema, especially Hollywood offerings, then you are used to being spoon fed the story with characters actively speaking out the exposition lines e.g. "So this will make the bomb explode in 2 hours instead of three?", "That's right Max, we better drive to this place over there and stop the criminal so we can hear him reveal his master plan after the second curtain.".

      The Japanese cinema I've seen requires a bit more work on the part of the viewer but is almost always worth it.

      --
      All those moments will be lost in time, like tears in rain.
  47. GTA3 *can* be played as a linear game. by tukkayoot · · Score: 5, Interesting
    Most of the people I know who've played Grand Theft Auto III tell me how think it's great that they can jack any car they see, recklessly drive around and perform little tricks, run over whores, then get out and beat children with a baseball bat.

    While playing like that can be a fun diversion, it gets old pretty fast.

    The real core gameplay for GTA3 for me, though, has been the missions that you're given the course of the main storyline. Right from the beginning of the game it's made very clear where you can get missions to advance the game plot, and it's always pretty obvious where you get your next issue to advance the linear game plot.

    GTA3 is about as non-linear as the Final Fantasy games, really. There is a main plot that you are generally ushered towards completing, but there are also a few "sub-quests" and mini-games that you can fool around with, or you can just play around and explore. A lot of games that are popular in America just aren't quality games. They are successful due to marketing, gratuitous violence, ect. Japan is a different culture so marketing has to be done differently, and gratuitous violence doesn't seem to be as appealing to them. However, a game like Grand Theft Auto III, which is genuinely well crafted can apparently enjoy some measure of success.

    Generally I prefer Japanese games myself. I think many American games cater to a younger, less mature audience, while Japanese games cater to a older, more mature, intelligent (but creepier) audience. I love the games that Nintendo produces, and though lately I haven't been a big fan of RPGs in general, I generally prefer Japanese style RPGs to American ones. And though I don't have any particular aversion to graphically depicted violence in video games, I don't really see it as a selling point, nor do I find cute, cartoonish graphics in a game a turn-off, if it's done with style. I also would prefer to see hot a hot girl depicted in a game than blood splattering everywhere. American games do sometimes try to give their games sex appeal, but it's done in a really crude manner... see BMX XXX, or Lara Croft, who is simply frumpy compared to hundreds of virtually anonymous chicks in Japanese fighting games, RPGs, ect, ect.

    I wish more American companies would take a hint and focus on producing quality titles rather than producing lame franchised garbage and using violence and crudity (and yeah, I know, at least we aren't obsessed with tentacle sex) as an attention grabber.

    A lot of American games are really fun and inventive, and there are going to be good games made here that simply don't hold appeal to most Japanese, but there's a lot American developers can learn from the Japanese, and there's a lot U.S. gamers could learn from the Japanese as well... namely to look past the surface of a game and how it's marketed and pay attention how it actually plays. The Japanese could take a hint from many American games though, and remove a little emphasis on storyline... no, I don't want to read through pages and pages of dialog or wait through hours of cutscenes when I'm playing a game, even an RPG.

    1. Re:GTA3 *can* be played as a linear game. by Anonymous Coward · · Score: 0
      Most of the people I know who've played Grand Theft Auto III tell me how think it's great that they can jack any car they see, recklessly drive around and perform little tricks, run over whores, then get out and beat children with a baseball bat.


      Troll. There hasn't been any children in any GTA game thus far.
    2. Re:GTA3 *can* be played as a linear game. by rlangis · · Score: 4, Funny

      I prefer Vice City over GTA3 if only for the 80's soundtrack and the SWEET Mullets. Okay, maybe not the Mullets.

      But jacking a car and cruising around Vice City jamming to my favorite 80's hits? I could do that all day long, my friend.

      --
      GIR: I'm going to sing the Doom song now. Doom doom doom doom doom doom de-doom doom doom doom doom doom doom...
    3. Re:GTA3 *can* be played as a linear game. by tukkayoot · · Score: 1
      Troll. There hasn't been any children in any GTA game thus far.

      I'm sure you're right (about the children thing, not the troll thing, which you're wrong about). I've only played GTA3, myself, but I have talked to someone who mentioned killing a child "accidentally" in one of their anecdotes of playing the game. However, the person I was talking to was inexperienced in playing the game and I expect simply mistaken.

      In any event, whether there are children in the games or not, it doesn't change what people have told me about how they supposedly play the game. The fact is most people I know personally who have played a Grand Theft Auto game haven't completed very many of the game's missions. That was my point.

    4. Re:GTA3 *can* be played as a linear game. by Anonymous Coward · · Score: 0

      Holy hell I want to punch all these guys that are obsessed with stupid japanese cartoons and games and then tell themselves it means they have more advanced brains or something.

      I'll give you points for at least pretending to present a fair and balanced viewpoint, but it doesn't take a psychology degree to notice you're a fanboy. I hated every goddamn single Tomb Raider game and I don't particularly find Lara Croft attractive but I'd sooner take her over a fucking billion scantily clad "cute" anime girls.

      Who the dick cares about sex appeal in games besides kids who get a thrill from every vague hint of sexual material on tv and fat guys living with their parents? Answer: no one. It's just that when the half naked girls you're looking at are in a game with a lot of reading and orechestra music it just counts as mature art and you're not really a pervert, right?

      A lot of american games play perfect. Just because it's not a roll playing game doesn't mean it isn't fun or that only stupid people like to play it.

      Fuck you and everyone like you who are trying to get everything to be Japanese.

    5. Re:GTA3 *can* be played as a linear game. by Mordaximus · · Score: 1
      Japanese games cater to a older, more mature, intelligent (but creepier) audience.

      Such as Super (Mario|Luigi|Yoshi) (32|64|3D|4D), Pokemon $version and it's ilk? When someone says Japanese games, these are the titles that come to my mind immediately. It's an unfair bias for sure. But I think you over generalise. When I think US games, I think Origin Systems. I think Doom - Quake 1,2,3. I think Freespace 1 and 2.

      American games do sometimes try to give their games sex appeal, but it's done in a really crude manner... see BMX XXX, or Lara Croft, who is simply frumpy compared to hundreds of virtually anonymous chicks in Japanese fighting games, RPGs, ect, ect.

      America has not taken over the entire free world outside of Japan. Lara Croft is not American. Europe, the UK and Canada pump out tons of great content. Anyways, I'll see your BMX XXX and raise you one DOA Beach Volleyball. Who's the more crude... I can't think of an adult targeted title from Japan that didn't spend silly amounts of time calculating proper breast bounce (with varying degrees of success) even when it's utterly irrelevant to the game. I shudder to think how Beyond Good and Evil would have turned out if it had come out of a Japanese dev house. And Jade is a helluva lot more sexy than any of the japanese cookie cutter chest-heavy fighter/rpg/driving game rakes you mention.

    6. Re:GTA3 *can* be played as a linear game. by Creepy · · Score: 1

      Tomb Raider was created by Core, a British company, so it's not really an American game (tho it was geared toward a Western audience). Personally I loved the first game, and hated the rest - the series went from an exploration game heavily influenced by Prince of Persia to nearly a pure shoot 'em up.

      My personal peeve is games on rails - a good example is the Joan of Arc game (or at least the demo). That's also one of the things I dislike about Bioware RPGs - you have some freedom, but essentially are herded from one area to the next and can't go back and basically follow one or two plotlines. I would much rather play a game like Fallout, Gothic, GTA, or Morrowind that don't limit freedom artificially but subtly (or not so subtly) prod you in the right direction.

      [rant]
      I also dislike most licensed games, but unfortunately, a lot of people want stuff they know. I especially dislike movie games, mainly because most of 'em rail you along the same plotline as the movie. Then there's RPG licenses - D&D is a retched RPG ruleset for computer games, but it's popular because D&D players know it and want games with it. I'm amazed at how broken Star Wars KOTOR is (based on D20). Not to say it's a bad game, it's actually pretty good, as RPGs go, just that the rules are broken - you practically don't need skills, which makes skill heavy classes pointless and it's easy to point bash if you put your skill points in the right area. Everyone I know that has played that game says skills don't matter (heck, even most faqs say that). What's the point of an RPG if skills don't matter?
      [/rant]

      Seems practically all games with "sex appeal" in the US these days are tactless - BMX XXX is definitely a good example. Some are intentionally tactless to be funny - like the Leisure Suit Larry series, which works somewhat better because they're making fun of how tactless they are (and like pretty much all US games, sex/sexiness is more implied than shown). The old adventure game Phantasmagoria did it well, I thought - sex in the game meshed with the plot - even if the plot was only so-so and straight out of a B-movie. Many games (especially RPGs) just imply sex, which I don't really have a problem with - it adds a human element to the characters but isn't explicit. What I'd like to see is some repercussions in an RPG - like an NPC (or player) getting pregnant for not using birth control, and having to deal with that... heck, even network TV's dealt with that issue, why not a game? I can just imagine paying 300gp/mo in child support and alimony :)

      [rant]
      Unfortunately, the US has a double standard when it comes to games - pretty much any amount of violence and gore will max out at an M rating (the only attempt at an AO in violence that I know of was the cancelled Thrill Kill), but just implying sex gets you an M rating, and more than 3/10ths of a second of a polygonal breast flash gets an AO rating. You can put 10 times that much nudity in a PG-13 movie for Christ's sake. The Japanese are much more open about nudity, aside from the whole penis/vagina taboo thing. But honestly, which is worse, killing or boobies? Oh my god! I just saw a naturally occurring milk dispenser! For shame! I better say thirty Hail Marys and go get the hairshirt out again... er, if I were Catholic, that is.
      [/rant]

  48. its called Panchinko Sexy Reaction by cyrax777 · · Score: 1

    and it was put out by Sammy.

  49. And McDonalds doesn't sell cheeseburgers in Israel by Lord+Kano · · Score: 3, Insightful

    either. So what?

    Has this auther ever considered the possibility that the consoles were designed with certain markets in mind?

    Microsoft and Sony could have planned to make systems that would sell most heavily in the US while Nintendo planned to make the GameCube the champ in Asia.

    From the introduction of the original PSX until the demise of the Dreamcast there were 3 big players in the console game market. They all did fairly well for most of that time. Because there are enough customers to go around. One could even argue that if a company tried too hard to get all of the customers, they'd lose the ones they already had by taking too many resources away from the things that they were doing well.

    MS, Sony and Nintendo are each getting a slice of a really big pie. So what if they targeted their products towards different segments of the market?

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  50. Why the Xbox failed in Japan by kir · · Score: 5, Informative

    I've been here (Japan) for 8 years. I was here when the PS1, PS2, and the Xbox were released. IMHO, the XBox failed in this country for one reason:

    Sony has completely saturated the market here. I can rent/buy PS2 games in pretty much every conbini (convenience store - 7-Eleven, Family Mart, Sunkus, etc.) in Japan -- even in "remote" areas like Yatsugatake, Aumori, etc. Hell, I think one can buy a PS2 in Doit (think HomeDepot, Lowe's, Wilkinson). I've been to some stores where they only carry PS1/2 goods (Kotesashi Seiyu in Tokorozawa for example). Of course, right before the Xbox was released here, Sony opened the spicket (sales, promotions, etc.).

    --
    3cx.org - A truly bad website.
    1. Re:Why the Xbox failed in Japan by Anonymous Coward · · Score: 0

      I've been here (Japan) for 8 years. ... Sony opened the spicket

      The 8 years shows. The word is spigot.

    2. Re:Why the Xbox failed in Japan by Anonymous Coward · · Score: 0

      That doesn't explain Nintendo's reported success...?

      Seriously, the Xbox caters to US college boys, or men who left their brains in college. No other market segment need apply.

    3. Re:Why the Xbox failed in Japan by Anonymous Coward · · Score: 0

      Speling Nazis can choke on my chubby. Ass clown.

    4. Re:Why the Xbox failed in Japan by kir · · Score: 1

      If you're going to say it, say with a little Romanji loving.

      Supelingu Natsuisu kan chioku on mai chiobi. Assu kuloun.

      --
      3cx.org - A truly bad website.
  51. Re:On Xbox's lack of success in Japan by Lord_Dweomer · · Score: 4, Informative
    For those who don't get Simoniker's good joke, allow me to explain.

    Samir Gupta is a /. personality who makes what seem to be very insightful and informative posts.....if not for the fact that they are completely discredited by his claims of working at Nintendo, which unfortunately he does not (this has been verified). I'm sure if they hired him however, he would make an excellent marketing person.

    Perhaps this famous Slashdot troll is not really a troll, but rather one man on a quest to get a job at Nintendo, and pulling a big, illegal, fraudulent stunt to get their attention.

    --
    Buy Steampunk Clothing Online!
  52. Re:On Xbox's lack of success in Japan by Anonymous Coward · · Score: 1, Interesting

    I want NASCAR, or NFL football.
    I guess that's the difference between american and japanese gamers. I have a hard time imagining a japanese getting excited about a NASCAR game.
    I'm not japanese but I still like games with "tuti-fruity characters" better than the "cool" games.
    One reason is that all the "cool" games you mention are almost alike. Sports games follow the same rules(duh!) and I have yet to see a truly original FPS.
    "Cute" games usually rely on good gameplay and story to attract players something which IMHO is very important.

  53. Prediction for Microsoft by Anonymous Coward · · Score: 1, Funny

    Microsoft, unable to obtain a grapplehold of the Japanese gaming market, will retaliate against Japan using their army of black helicopters and their nuclear arsenal probably around 2009.

    What will the Supreme Court do, you say? Probably just some lame multi-million dollar fine.

    1. Re:Prediction for Microsoft by Anonymous Coward · · Score: 0

      Microsoft, unable to obtain a grapplehold of the Japanese gaming market, will retaliate against Japan using their army of black helicopters and their nuclear arsenal probably around 2009.

      No problem! They'll be instantly defeated by an army of giant robots, magical princess girls and dudes who can destroy alien space fleets with a guitar!

  54. Re:On Xbox's lack of success in Japan by Echnin · · Score: 1

    Although you apparently are only a notorious troll and don't really work at Nintendo, you do make a point with the size. I'm in Japan as an exchange student, and I notice that desktop computers are generally very small compared to the computers I'm used to; too small for ATX, at least. The X-Box is big and bulky; doesn't fit well in a Japanese household. Though, of course, having one item that plays both DVDs and games removes the need for the DVD player, so space is saved in that manner, and your comment doesn't really make sense.

    --
    Lalala
  55. Re:On Xbox's lack of success in Japan by m_maximus · · Score: 1

    Wasn't there also a version of the gamecube that played DVDs as well? I think it was made by panasonic. I thought that was a good idea, offereing two different consoles, one with all teh features, one with just basic game playing. And with space at a premium, it's a good thing because people only need one device in their living rooms.

    --
    I have a solution but you're not going to like it. (Something I say far too forten to my boss)
  56. Not just Japanese. by Anonymous Coward · · Score: 0

    I have friends who can't play FPS either for the same reasons, and they are 100% caucasian, as am I. And as I get older (as do my eyes...), I'm finding it difficult to play FPS games without developing a headache. I fear my RTCW days may be drawing to an end! :-(

    Maybe it's an eyesight thing: my wife is Japanese, and she, her entire family, their friends, in fact just about EVERY Japanese person I can think of, needs to wear glasses. You guys may be great with electronics, but your optics need some work I think! ;-)

    1. Re:Not just Japanese. by dswan69 · · Score: 1

      Been noticing the same thing. Also have trouble with movies that use sequences of rapid cuts. Guess our brains just can't track as fast they used to.

  57. Re:On Xbox's lack of success in Japan by tukkayoot · · Score: 4, Interesting
    For better or worse, my feeling is Nintendo just doesn't give a damn. Personally I think it's kind of admirable, even if it doesn't make a ton of business sense. They have their own niche of what they are good at, their own vision of what kind of games to create, and they don't seem too keen on compromising that vision to get better sales in the States.

    What I find interesting in this article is the way games like Grand Theft Auto III are referred to as "mature titles", because they involve graphic violence. To my thinking (and probably to the thinking of a lot of Japanese people), "immature titles" would be just as apt a description (which isn't to say I think they are necessarily bad games--I love GTA3... it's just that I think violence appeals to a less mature audience).

    I can have a lot of fun playing games with cartoonish characters, because I'm not particularly concerned that a game is depicted in that style... I'm an adult, and a more colorful, kid-oriented style may not have huge appeal (though really a lot of it is really charming... Tarutaru in Final Fantasy XI are just obscenely "awww!"-inducingly cute), but nor does it particularly bother me, and I'm secure enough in my masculinity, adulthood, whatever, to enjoy a game that doesn't involve manhood-reaffirming pursuits like tackling people, driving around a fast, powerful car, or blowing people to smithereens with a rocket launcher.

    Nintendo, like any corporation, is concerned with making money, but I don't think for them it's as much the driving factor as it is for companies like, say Microsoft. Personally I'm rather glad they've resisted the temptation to "sell out" and focus their development efforts on stuff that falls outside their traditional domain.

    They still have third party developers working on other stuff for them (as far as I know, NASCAR and NFL games available on the GameCube too).

    Plus I respect the fact that they've managed to produce a decent console that sells for about half the price of the competitors' consoles while keeping the workmanship of the console itself up to fairly high standard of quality (a GameCube is a lot studier and less likely to break down on you than a PlayStation 2.)

    I think Nintendo is a little misunderstood and is too often dismissed out of hand by people too concerned with what it will look like if they are caught playing a game that looks like the Legend of Zelda: Wind Waker. They could make some effort to change their image, but at this point I'm not sure it would even be possible... it might be kind of like when Hammer tried to reinvent himself as a "Gangsta" rapper after having cut songs like "You've Got To Pray". They could sacrifice their niche only to not be taken seriously in the end by anybody else anyway.

  58. Meridian 59 by A+Boy+and+His+Blob · · Score: 2, Interesting

    I never understood why 3DO did so badly, their PC video games are, for the most part, great. The first online RPG I ever played was Meridian 59 which was free for quite a long time during the beta testing. Then you have Heroes of Might and Magic, and the older Might and Magic's, which were also fantastic.

    1. Re:Meridian 59 by slide-rule · · Score: 1

      > I never understood why 3DO did so badly ...

      Well, as someone who started on an Atari 2600, who's been a PC game player for about 20 years ("gamer" oversells things a bit to describe me), who has seen the ads for every nintendo since it first came out, and who has owned a PS2 for just over two years now, I think "3DO"s main problem is that I have no idea what the f*ck it is, looks like, or who made it, when it was released, etc. Maybe it was not successfully marketed to non-gamer-types for anyone to really care?

  59. Actually, they do. by EnsilZah · · Score: 1, Informative

    Actually, McDonalds does sell cheeseburgers in Israel.
    I just depends on the religious makeup of the city.
    You might not get one in Jerusalem, but if you go to, say the central bus station in Tel-Aviv you could certainly feast yourself on cheesy goodness.

    1. Re:Actually, they do. by Anonymous Coward · · Score: 0

      Why wouldn't they? They are beef, not pork.

      Note to Grandparent: Israel is predominately Jewish and Muslim you idiot, not Hindu.

    2. Re:Actually, they do. by theguru · · Score: 1

      Strict kosher diets forbid the mixing of beef and dairy in the same meal. Some families even have separate dishes and utensils for preparing meat and dairy.

      lo' te-bassel gdi ba-haleb 'immo
      ("Do not cook a young goat in its mother's milk." -- Ex. 23:19, Ex. 34:26, Deut. 14:21)

    3. Re:Actually, they do. by Lord+Kano · · Score: 1

      Why wouldn't they? They are beef, not pork.

      Because it violates "Kosher" rules to combine meat and dairy. Go to your nearest Kosher deli and ask for a corned beef and cheese sandwich. Ask if it's Kosher.

      Note to Grandparent: Israel is predominately Jewish and Muslim you idiot, not Hindu.

      Jews who keep Kosher don't eat cheeseburgers, you idiot. In the absence of Halal food products, Muslims will often eat Kosher because the rules are so similar.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  60. Just as long as they're not in to WC3 by Thaidog · · Score: 1

    Die warcraft... die!!!

    --

    ||| I still can't believe Parkay's not butter.

  61. Realistic games like Lord of the Rings? by KrunZ · · Score: 1

    Was it the orcs you thought looked just like in real life?
    The prescription said only one tablet a day!

  62. Re:On Xbox's lack of success in Japan by Amata · · Score: 0, Troll

    Nice concept. I agree that the Gamecube is a decent console

    Now if only you could tell that to some game developers, so that they would actually start making some decent (ie not geared for 10 year olds) games for it. If there were more than 2 games I liked on it, I might consider purchasing one.

  63. dont forget "legacy of kain" was a 3do game first by Anonymous Coward · · Score: 0

    and see what a big series that spawned on pc and consoles? (although soul reaver 1 is the best IMO)

  64. Cultural differences by divine_13 · · Score: 1

    As i see it, this is just a different way of cultures, different ways in which parents raise kids. There has been massive discussions and debating about how FPS (first person shooters) affect kids, whether they are harmful or not. Parents have restricted kids from playing violent games, age limitations recommendations has been written on the back of the game. The question is, how well does the society use and adapt this information? I am allowed playing violent games by my mom, the kid on the other side of the block isn't. What i am trying to say here, is basically that people in Japan care more, and that they focus on different things compared to the parents and kids in USA.

    1. Re:Cultural differences by BiteMeFanboy · · Score: 1
      What i am trying to say here, is basically that people in Japan care more,

      And the reason you're saying it is because you're an ignorant fucktard, US basher.

    2. Re:Cultural differences by divine_13 · · Score: 1

      What i meant is that the people care on a different basis. No need to get upset.

  65. Am I the only westerner? by Anonymous Coward · · Score: 0

    As a westerner, am I the only one who agrees with the taste of the east?

    I don't touch western games either (an exception here and there). I find they start to look more and more like Hollywood movies, in that I find them predictable and boring.

  66. [OT] Lactose intolerance by mrchaotica · · Score: 1
    Kind of like the fact that, generally speaking, we ain't built for milk (lactose intolerance in asians is high).
    Oh, is that why Japanese food hardly ever has cheese in it? I was wondering about that...
    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    1. Re:[OT] Lactose intolerance by PCBman! · · Score: 1

      Actually that's the reason why most food from cultures not heavily associated with the west have little or no dairy. I think the numbers are that 80% of the world's population are lactose intolerant because humans are one of the few animals that regularly eat/drink dairy products into adulthood, and even among humans, that's mostly restricted to the west.

      --
      So, when's lunch?
  67. Re: Eaten by a grue by Anonymous Coward · · Score: 2, Funny

    What, with all those bright neon signs? Never!

  68. Japan games do better in US than US games in Japan by master_p · · Score: 1

    All the big western hits almost have no luck in Japan (with notable exceptions), but many successful Japanese games do ok or good in the US.

    This tells me one thing: that US game companies are quite inflexible on what they produce, especially in big game consoles (PC users are luckier). It may just be the US culture of bigger/better/faster that eventually backfires, for not allowing new and diverse content out (the potential cost of failure is very high).

  69. But we play all their crappy games by TwistedSpring · · Score: 3, Informative

    So they don't like our stuff, and I can understand that, the cultures are different. What I cannot understand is the western adoption of all their games like Pokémon, Zelda, etc. The voice actors (if they exist) are dreadful without fail, the character animation is ugly, the plots are simply missing or stupid or full of the sort of crackpot magic and legend nonsense that the japanese seem so keen on, and it's only in recent years that they've even managed to get the English translation sort-of right. Some arcade games like the latest incarnations of Tekken still have japanese text in-game. They clearly just don't care about the western market, but throw their products at it anyway, where geeks lap it up because it's all mystic and oriental and looks like anime which has pretty girls in, and kids lap it up because they don't know any better and it's the only stuff available for their N64/GameCube/GBA/Saturn/Dreamcast.

    The reason the Playstation is seen as a little more "badass" or mature than Nintendo's or Segas consoles is because it does not try to sell itself explicitely on a flagship character. Lara Croft is a possible example, but Sony didn't adopt her as a mascot, they also don't seem to shut out developers as much as Nintendo or Sega did. It's pretty much impossible for a smaller company to ever get a game released on a Nintendo system because Nintendo are such control freaks when it comes to content and finance, and their media is stupidly expensive to produce.

    In Japan, they don't like our games because they have games made for their tastes over there which they prefer, which is pretty damn obvious. The two examples of western games given ("Enter the Matrix" and "Lord of the Rings") were both movie tie-ins and thus are really crappy examples. Perhaps UT or Q3 would have been better. I don't care if Japan doesn't like the games the west produces, so what? I care that the balance in console gaming is Mostly Japanese vs. Western Shoddy Attempts By BAM! Entertainment. It's a real shame the market is swamped by all these different Pokemon and Bomberman games that are all the same game in different coloured boxes, and are about as inspirational as a paving stone.

    1. Re:But we play all their crappy games by Anonymous Coward · · Score: 0

      It's a real shame the Western market is swamped by all these different sports games and FPSes that are all the same game in different colored boxes, with different athletes on it, and are about as inspirational as a paving stone.

      Look at all the most innovative and fun titles in the last few years - Disgaea, Ikaruga, Mojib Ribbon, Sin and Punishment... they all came from Japan.

    2. Re:But we play all their crappy games by Zangief · · Score: 1

      So they don't like our stuff, and I can understand that, the cultures are different. What I cannot understand is the western adoption of all their games like Pokémon, Zelda, etc. The voice actors (if they exist) are dreadful without fail, the character animation is ugly, the plots are simply missing or stupid or full of the sort of crackpot magic and legend nonsense that the japanese seem so keen on, and it's only in recent years that they've even managed to get the English translation sort-of right.

      Yeah, so you don't like the esthetics of the games. So what? Zelda, Pokemon and all the other sucessful japanese games in the West have GREAT GAMEPLAY. Zelda is a very open adventure game. Pokemon has a flexible RPG system (and a versus mode! and the hability to trade your pokemon with others gamers!)

      Some arcade games like the latest incarnations of Tekken still have japanese text in-game. They clearly just don't care about the western market, but throw their products at it anyway,

      Mmmm. I'm not a tekken fan myself (in fact, not a 3d fighter fan...give 2D street fighter everyday), but I don't think that every US made game was completely translated, down to the last piece of english text, to japanese.

      where geeks lap it up because it's all mystic and oriental and looks like anime which has pretty girls in, and kids lap it up because they don't know any better and it's the only stuff available for their N64/GameCube/GBA/Saturn/Dreamcast.

      Yeah! and they don't play all those realistic FPS. Each one of them is an unique piece of art and originality!

      Please.

      You got it right in your first line. Cultures Are Different.

    3. Re:But we play all their crappy games by identity0 · · Score: 1

      You raise some interesting points, so I thought I would add to them.

      Sony adopted the strategy they did for the PlayStation because they have a background in the consumer electronics market, and thought of the console as another appliance for people to buy, for which they would control all the content. Obviously, it worked. Microsoft, meanwhile, has a PC background, so they think of their console as a stripped-down PC that plays ames - you can see this in their design and marketing. Both companies taylor their hardware to fit into the companies overall outlook. Given that, it's not suprising that the PS/PS2 does better in consumer electronics-friendly Japan than the X-Box.

      Japanese game companies don't taylor stuff for our market because 1) It's too hard and 2) They don't have to.

      Japan has roughly half the population of the U.S., and a much higher ownership rate of consoles, so it's much easier to target them and ignore the U.S. market until nearly the end of development, then just make a translation of the game. Sometimes, they don't even bother with a proper translation of them, as you pointed out.

      And what' wrong with having Japanese text in the games? That is what they have in the priginals, and as long as the important dialogue and narration are in English, I don't see a need to remove them. Japanese games do have a lot of English in them, and they don't seem to mind over there.

  70. Violence Sex Is Censorship Protest by Anonymous Coward · · Score: 0

    Ah, but this is where you're wrong. Sex isn't "open" as you think in Japan. They have serious sex censorship laws there. Violence and sex however is just a contrast or rather a protest on their harsh censorship laws.

    An example, showing a full female naked body (with pubic hair and such) would be illegal, while having a female blow up to pieces isn't. It's incomprehensible something beautiful/normal is shunned, while something vile is accepted. Thus, if you think their hentai is gross, look at their laws.

  71. Western games vs. Japanese games by Anonymous Coward · · Score: 0

    The problem with XBox is that it's chock full of generic racers and FPSes, 2 genres suffering from a lack of innovation and 2 genres not really favored in Japan. Plus, the fact teh Xbox has absolutely nothing interesting in the way of RPGs, the biggest genre in Japan. If Micro$oftwas smart and REALLY wanted to appeal to the Japanese market, they would've invested in Enix (before teh Square-Enix merger) and got some exclusive rights to Dragonquest games, instead of flushing their $$ down the toilet and buy Rare, who only have a mediocre platformer (Grabbed by teh Ghoulies) to show for all of that. Western systems/games have to have some kind of crossover appeal, which is why they do miserable in Japan, as many American developers can't see this. Plus, the majority of Western console games are absolute crap. The Japanese make games for their own market, but eventually earn a large fanbase over here due to their imagination and creativity. Mario, Zelda, FF... are all Japanese made games chock full of creativity, beautiful, colorful graphics (I'd take anime over these ugly, 'realistic' looking dingy corridors and grunt men in a game like Doom 3). It's very rare you see any kind of creativity in the American console market, most of it are extreme sports games, regular sports games (Japanese people prefer sports simulations like "Let's Make Pro Soccer Team"), FPSes (an American construct, a lot of Japanese prefer to see the character they're playing as), and a few decent platformers every now and then. PC games are where American developers really shine, but the PC is still catching on in Japan (it previously was dominated by Fujitsu FM Towns computers and before that, MSX computers and PC-98 computers), so that's why the only PC games you really see from over there are H-games, and American PC games aren't doing so hot (but, Korea, on the other hand...). Tomb Raider and Crash Bandicoot did fairly well there, as they had marketing specifically for the Japanese market (I seem to remember the anime styled Lara). I've noticed the hardcore gamer tends to prefer the anime style and the creative gameplay of Japanese made games over the raw brute violence (almost to the point of immaturity - the GTA games did it in such a silly way) of their American counterparts.

    Plus, anybody who won't play a game like Mario Sunshine or Smash Bros and would rather play a more violent game because they're "too old for it" are just kidding themselves...

  72. I wonder what the title will be in Japanese... by Anonymous Coward · · Score: 0

    Barbarian Booty Big City Vacation?

  73. Asia is a lot more market-based by rwa2 · · Score: 1

    In Asia, video game sales were driven by demand, whereas here, it's driven mainly by marketing.

    I lived in Thailand for a few years, which pretty much mainly tracked Japanese entertainment products. Interestingly, all of the games went for market prices... when a cart (this was for the SNES, or "Super Famicom" back then) came out, it would be priced high if it was at the top of the charts, and begin to decline as it dwindled down in rankings. They would also start at different price points depending on how much memory the carts needed, so 4MB ROMs were more expensive than dinky little games that only needed 640KB chips.

    Here, of course, we're heavily driven by marketing. The distributors fix a price, at say, $50, and they hold onto that for pretty much the entire life of the cart, until it's so obscure that finally ends up in the bargain bin a few years later. The price doesn't really officially fluctuate with supply shortages, or how well the game does in the ratings, or anything like that. Mostly it depends on how much the producers spend on advertising (and a bit on development costs).

    Each system has its good points and bad points... In Asia, you can usually expect to have to pay more for good products in high demand (even if they were relatively cheap to produce and market). Here, you just have to be more careful about paying more for overhyped crap.

  74. Miscegination should be a crime by Anonymous Coward · · Score: 0

    and you should be executed!

    1. Re:Miscegination should be a crime by addbo · · Score: 1

      Of course you're assuming he isn't Thai himself... or that there is such a thing as race...

    2. Re:Miscegination should be a crime by Killjoy_NL · · Score: 1

      Firstly, you're an ignorant racist idiot that should be dragged out to the street and shot for having such an opinion. Second, it's spelled "Miscegenation". So don't ever try to use expensive words that you can't spell, even on Slashdot. :P ---- this is me sticking my tongue out to you

      --
      This is the sig that says NI (again)
  75. FPS Not Popular in Japan by Silvrmane · · Score: 1

    The article mentions that First Person Shooters (FPS) are not popular in Japan. Neither is the XBox. Oddly enough, one of the best games in that category right now is Namco's Breakdown, on the XBox. They took a tired genre and injected new life into it. It will be interesting to see how its sales in Japan compare to sales in the US.

  76. The winner is.... by adamofgreyskull · · Score: 4, Funny

    The one who collects the biggest paycheck.

    You are surprised by Japanese culture.
    >Make fun of Japanese culture.
    A Japanese man talks to you.
    >Make fun of language
    The Japanese man looks confused
    >Make fun of Japanese man in english
    The Japanese man doesn't understand you
    >east
    You are in Scarlett Johanssens hotel room
    >look
    Scarlett Johanssen is inexplicably in her underwear
    >look at Scarlett Johanssen's arse
    Nice.
    >look at Scarlett Johanssen's arse
    Nice.
    >look at Scarlett Johanssen's arse
    Nice.
    >look at Scarlett Johanssen's arse
    Nice.
    ...

  77. Medal of Honor sells because of Halo!? by hal2814 · · Score: 1

    I think Microsocft is a bit full of themselves here. Do they really think that a high selling FPS game (Medal of Honor: Rising Sun) that is largely set in and around Japan is selling well IN Japan because they sold 75000 units of Halo over there? (see excerpt below)

    from the article:
    "I feel like we tipped open the door to FPS gaming on consoles with 'Halo,'" said Mike Fischer, Xbox director of marketing in Japan. "So Electronic Arts comes in with 'Medal of Honor,' and they sell 200,000 units in two weeks. I do not believe that, and a lot of people feel the same, that they would have sold any at all if "Halo" had not opened that door to that new genre."

  78. Ob Simpsons? by adamofgreyskull · · Score: 1

    Bob:It's German! "The warcraft...the!!!"
    Judge:Well, nobody who speaks German could be evil.

  79. The Representational versus the Presentational by sielwolf · · Score: 4, Insightful

    This is the great divide in Japanese versus Western cinema as well. Western/American cinema is representational in that it follows a definable logic, that there are rules that the entertainment follows. One of the greatest crimes an artist can do is "cheat" (i.e. break the rules). The killer chasing the coed is trapped in the sewer, now he's in front of her! This would cause Western audiences to throw a fucking fit. Even the highly fantastic (The Matrix) are judged about being "fair" to their own logic.

    In Japan it is the opposite: logic is derived from what is presented to the audience. So if a character walks through a door in his house and ends up on Moon, that is fine since the director is trying to say something. American audiences will expect some sort of rationale for it happening (i.e. that he has some sort of To-the-Moon teleportation door in his house). Japanese art design is authoritative from the creative design of the artist.

    This thirst for "realism" based upon some ruleset drives the Western aesthetic. Look at the games listed as most popular in the US: crime, sports, shooters. These are genres that attempt to capture some authenticity of an experience.

    On the other side you have the Incomprehensible Japanese Videogame Plot: starts reasonably, long character expository dialogue, wierd imagery, enemies dying, enemies revealing their "true form" . The Japanese game is a vehicle for the gamer to experience the designer's 'vision'. The gamer is along for a ride, and his role suppletory to that. The gaming experience improves by how much the gamer can live up to the creator's designs: how well he can sneak and run around in a box as Snake, how totally he can learn the techniques of Forrest Law, etc.

    The US saddles the player with the primary responsibility. He is the engine of the storytelling (generally. Only recently have open-ended games allowed a full realization of this).

    --
    What is music when you despise all sound?
    1. Re:The Representational versus the Presentational by drunkenbatman · · Score: 1

      Really interesting ideas, especially the first part... but how does it account for the (at least from what i've read) japanese game phenomenons like the starcraft clones?

    2. Re:The Representational versus the Presentational by sielwolf · · Score: 1

      Hmmm. I'm not exactly sure what you mean. That the Japanese would appreciate a seemingly open-ended style of play of RTS games?

      I guess the same could be said of Street Fighter. RTS games have an explicit goal window: annihilate the other side. The whole strategy and rest is technique for accomplishing that goal. By no means does this imply a limited experience or that these games are inferior. Hell, Sirlin would say that they exemplify good gaming design. But the ultimate step ("killing the other guys last unit" "reducing the other player to 0 health") is obvious.

      Anyway, these are just rules of thumb on culture, not hard and fast rules.

      --
      What is music when you despise all sound?
    3. Re:The Representational versus the Presentational by Minna+Kirai · · Score: 1

      This is the great divide in Japanese versus Western cinema as well.

      That divide does exist, but of course you exaggerate its strength. Filmmakers in the USA's Hollywood also contend with questions of how much to break "reality" (meaning whatever semi-fake rules apply to a particular movie) in service of "art".

      And actually, most American films are Presentational, and ignore laws of reality in favor of what they want to portray- BUT what they are presenting is normally chosen from a certain well-defined genre. So they are "Representative" of one fairly standardized set of unreal rules. But because the audience is already familiar with how the rules have been twisted, they doesn't see it as ludicrous when a single pissed-off cop kills 85 assorted terrorists and rogue CIA assasins.

      The examples you chose were quite bad:
      The killer chasing the coed is trapped in the sewer, now he's in front of her! This would cause Western audiences to throw a fucking fit.

      Absolutely not. The ability to inexplicably escape from a collapsed room and lay an ambush ahead of fleeing girls is a well-established ability of villians in the horror genre. If he couldn't escape, audiences would be more surprised.

      So if a character walks through a door in his house and ends up on Moon, that is fine since the director is trying to say something. American audiences will expect some sort of rationale for it happening

      Another poor example... or at least, I can't recall any Japanese film/anime with something so blatant. Features like that are more appropriate to the divide between "arthouse surrealism" and "popular realism", as exemplified by "Being John Malkovich" (a rare surrealist movie that become popular)

      As you recall, it featured a character walking through a door in his office and ending up in Malkovich's head, without any "Malkovich teleportation machine" being found.
      The US saddles the player with the primary responsibility.

      Untrue in general. Sample 30 random USA games from a shop, and the majority will have a plotline just as pre-planned as anything from Japan (moreso, actually, because there are probably fewer subplots). The existence of some totally nonlinear outliers like The Sims or GTA can't change the categorization of the majority of games.

    4. Re:The Representational versus the Presentational by sielwolf · · Score: 1

      You seem to be missing what representational means. Presentational means tempo-switching in terms of rules of the game. When Neo wakes up in the trainstation after being blown out of reality after being woken up from the Matrix's fake reality it occurs within the rules of the movie regardless of it disproving what the audience initially believed. Because there was a reason: the Matrix is an illusion or Neo is trapped between worlds, etc. The rules aren't RL realistic, but they are rules and have an inherent logic.

      Compare that to the similar Oshii's Avalon where Ash escapes from a video game into the real world. After the climax, the real world audience in the theater hall disappears and is replaced by the Ghost. Even the gritty realism of Beat Takashi's work is defined by the nonsensical (a bar full of men instantly cut to all of them standing stoically as they fire point blank at each other. Sonatine). The same could be said of the ending to Final Fantasy VII.

      Of course this is all ancedotal. We could debate subjectives and you could just dismiss my examples as "absolutely not" true, "poor examples", and "untrue in general".

      I'd suggest then reading the cultural works of noted scholar Donald Richie (A Hundred Years of Japanese Film where he talks of the Presentational and Representational in everything up to modern anime and The Image Factory : Fads and Fashions in Japan). The idea of representational versus presentational is pretty well established.

      --
      What is music when you despise all sound?
    5. Re:The Representational versus the Presentational by CoffeeJedi · · Score: 1

      that would explain the endings to Big O and Evangalion

      --
      May you be touched by His Noodly Appendage. RAmen.
    6. Re:The Representational versus the Presentational by Minna+Kirai · · Score: 1

      you could just dismiss my examples as "absolutely not" true, "poor examples", and "untrue in general"

      I can only dismiss them because they're bad examples or obviously false conclusions. Most especially wrong is the final claim that US games are any less linear than Japanese ones; a topic that is mostly unrelated to and wholely unsupported by your Presentl vs. Representl discussion. There are valid arguments for that position, but you didn't make any of them.

      I'd suggest then reading the cultural works of noted scholar Donald Richie (A Hundred Years of Japanese Film where he talks of the Presentational and Representational

      Translation: I read this great book and tried to reproduce its ideas in a Slashdot comment without attribution, when actually referencing the book in the first place would've been more useful to anyone really interested.

  80. Final Fantasy by ganiman · · Score: 3, Interesting

    Final Fantasy XI Online is played by people all over the world, from Japan to Europe to North America, and is very successful. There are even some (crude) translation tools in the game, so Japanese and North Americans can play together. I'm actually quite surprised this game hasn't gotten more press here on slashdot.

    But FFXI is not the only game with success like that. The entire Final Fantasy series has been popular in both cultures. It is quite possible to develop games that the whole world can enjoy, and Square Enix has done just that. And to top it all off, the game is cross platform (both PC and PS2 players are in the same world[s]); something that has never been done before.

    This is the best game ever. Ever. You hear me? Go buy it now and meet me on the Phoenix server (Ganiman, Tarutaru RDM).

    --
    geek n performer who performs morbid or disgusting acts, as biting off the head of a live chicken
    1. Re:Final Fantasy by Danny+Rathjens · · Score: 1

      I don't think they marketed the American release of the game very well. I only found out about it because some friends of mine(one recently returned from Japan) were playing it. When I went to buy it at the Best Buy in Aventura, Fl, I think on November 1st last year, I couldn't find it, and the guy in the video section didn't know anything about it, and he claimed it wasn't even on their upcoming games lists and he would know because he is a big game fanatic, maybe my friends were playing a beta, yadda yadda... Then I went across the street and bought the game at EB. Maybe I just encountered an incompetent guy, but usually there is a lot more hype for upcoming/just released games; especially one with the visually stunning quality of ffxi.

    2. Re:Final Fantasy by achurch · · Score: 1

      It is quite possible to develop games that the whole world can enjoy

      Yes, I suppose, if your definition of "enjoy" is "spend a week trying to make progress on the huge experience gaps between levels only to have your work wiped out by a freak monster spawn behind you".

      No, I'm not bitter. Whyever do you ask?

  81. Fear! by focitrixilous+P · · Score: 1

    After what happened to Zero Wing, a lot of people got scared to export games?

    Sales Man 1: What happened to overseas sales?
    Sales Man 2: Someone set up us the bomb!

    --
    SAILING MISHAP
    1. Re:Fear! by Dwedit · · Score: 1

      That's no good! You stuck the "ed" at the end of "happen", thus ruining the Zero Wing reference!

  82. Re:On Xbox's lack of success in Japan by Anonymous Coward · · Score: 0

    Samir Gupta's profile also says that he has doctorates in Computer Science, Mathematics *and* Chemistry from MIT, which he obtained between 1981 and 1984. Has this been verified or debunked? (I'd guess it's false, but then again there are a lot of crazy people at MIT who may have done this sort of thing - it's possible he was one of them but turned his brain to goo in the process and now he's living a sadly delusional life.) If it hasn't been, would someone currently at MIT be interested in checking the archives so we can see if he has any credibility at all?

  83. What's odd about the article by artemis67 · · Score: 1

    What I thought strange was that the tone of the whole article was, "How do we get the Japanese culture to accept and play the more violent FPS games?"

    I guess I at least expected some balance in the article, mentioning what types of games are biggest in Japan and why. Heck, even the Street Fighter II vs. Mortal Combat comparison was an opportunity to discuss where and why the Japanese draw the line on violence, but no.

    Hey, I love my FPS games as much as the next geek, but the genre is oversaturated. Would have been nice to read an article discussing the merits of games that don't normally make it to the US.

  84. Middle Ground by Tewley · · Score: 1

    I represent one of the minority of adult Western gamers that actually enjoys Japanese games, such as Final Fantasy, because of their exotic settings and lush attention to detail. They are entertaining in a cultural way. I don't particularly enjoy running around trying to shoot things at the highest possible frame rate.

    But at the same time, the simplistic one-directional storytelling gets tiresome with Japanese games. I know it may be a stereotype, but maybe it's a Western characteristic to want more choices, non-linearity, a way to go off-script or explore other parts of the map.

    As a result I have stopped gaming as much, because it's not easy to have both -- an immersive and fantastical world that allows for freedom of action, but one with a little more maturity, which doesn't involve constant carnage and blowing crap up (or playing dolls, like the Sims). Maybe the gaming market doesn't exist for this middle ground, I don't know.

    1. Re:Middle Ground by Anonymous Coward · · Score: 0

      Ultima 4 through 7.5
      Civilization, and its many sequals
      Nethack (which I admit does have lots of ASCII carnage. If you have any sensitive feelings for B's or J's, it may be wise to skip this one)

  85. Americans like killing stuff, that's for sure... by eclectic4 · · Score: 2, Insightful

    "A lot of people [still] resent the idea of shooting people in games.", in Japan and other places that is.

    See, here in America, home of 12,000 gun murders a year compared to less than 100 in Japan, this makes complete sense. Saying we Americans are a violent group would be an understatement of the ages.

    Liking violent video games is merely a result of the asinine, violent way of life we propel here.

    --

    "The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel Boorstin
  86. Multiplayer by svallarian · · Score: 2, Informative

    Multiplayer mode was what made the game a real classic.

    Steven V.

    --
    I patented screwing your mom. But it got revoked for "prior art."
    1. Re:Multiplayer by Anonymous Coward · · Score: 0

      Yup. Nothing sucked more than trying to play a semi-decent FPS with that hideous controller.

  87. Non-Western bias, idiot writer by natpoor · · Score: 1
    I didn't like the article since it says that the Japanese have to change, i.e., their game manufacturers and game buyers don't know what they are doing, and should become more American.

    This is especailly apparent in the last two paragraphs.

    One version of globalization allows for different cultures to encounter each other, share, and learn while remaining relatively unchanged. Another version turns us all into consumers and forces Western culture on us all, so we are easier to market to and make money from.

    It's also funny when the author contradicts himself, such as in the intro:

    In the West, consumers look for games with ties to blockbuster movies such as Harry Potter or professional athletes such as John Madden.

    The type of game makes a difference as well. "Doom 3," "Half-Life 2," and "Halo 2" are three of the most anticipated upcoming games among Western audiences.

    Last I checked, there are no Doom, Half-Life, or Halo movies or athelete tie-ins. And John Madden is way retired.

    1. Re:Non-Western bias, idiot writer by Control+Group · · Score: 1
      In the West, consumers look for games with ties to blockbuster movies such as Harry Potter or professional athletes such as John Madden.

      The type of game makes a difference as well. "Doom 3," "Half-Life 2," and "Halo 2" are three of the most anticipated upcoming games among Western audiences.

      Last I checked, there are no Doom, Half-Life, or Halo movies or athelete tie-ins. And John Madden is way retired.

      Er...what? First off, John Madden is still active in football.

      Secondly, wtf does no movie or athlete tie-ins have to do with D3, HL2 or H2? The paragraph begins "The type of game makes a difference as well."

      Use of the term "as well" seems to imply that this is an additional bit of information, not further support of the previous assertion.

      I realize how badly you want to rant about Western bias, but working out the kinks in your reading comprehension skills first would make you more credible.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    2. Re:Non-Western bias, idiot writer by sashako · · Score: 1

      What might be really missed in translation is price. Most games you are buying for [2-5]0$ , are sold for 4-10$ in Russia after translation. This had almost killed the business of selling pirated games for 3$. The translation is now OK, but I usually prefer buying the legal copy for 5$ and pirated one for 3$ so I can play English version ;) Am I a criminal then?

    3. Re:Non-Western bias, idiot writer by natpoor · · Score: 1
      I don't want to rant about non-Western bias, you troll you.

      John Madden is of course still active in football, but he is not an athelete. Does the picture you linked to look like an athelete? Did you say something about reading comprehension?

      And the second part of my post had nothing to do with the first part, thus the dual-part subject line.
      When you ask,

      wtf does no movie or athlete tie-ins have to do with D3, HL2 or H2?

      that's exactly what I mean. The writer is using two completely different lenses that may or maay not overlap (and in this case, they don't). It's problematic. "As well" doesn't fully address the problem. If the ones listed are so highly anticipated, then that does not help the previous point about movies and (retired or not) atheletes.

  88. jnethack by davidone · · Score: 1

    Interestingly, jnethack returns 13,800 results on google.

  89. Re:Also breasts by dhuff · · Score: 1

    And on breast bounce.

    And your problem with this is.... ?? ;)

  90. huh? by Mr.+Underbridge · · Score: 1

    Maybe Japanese people are less obsessed with blowing things up pointlessly and hence prefer better quality entertainment with a solid story and more things to do.

    RTFA - Japanese tend to like games with *fewer* things to do. And surprisingly, there are explosions even in quintesentially Japanese games like FF. There were very few opportunities to make choices though, and were basically binary in nature presented to you by antother character.

    They consider video gaming much more of an art, an investment, almost a career. Extremely talented video gamers are close to worshipped, especially in strategy games such as StarCraft. Maybe they also like and want to support their own video game industry.

    Yeah, let's be more like that. That's healthy.

    1. Re:huh? by Gilgaron · · Score: 1

      Well, reverence of video gamers isn't inherently different than reverence of athletes. It is just a matter of which skills are revered.

  91. Re:On Xbox's lack of success in Japan by Anonymous Coward · · Score: 0

    actualy it does, since a PlayStation 2 is much smaller and plays dvds without buying extra crap...

  92. yes but by genner · · Score: 1

    Ironically the greatest starcraft player of all time was from the U.K. I wonder if tillerman has a following in japan anyway?

    1. Re:yes but by Minna+Kirai · · Score: 1

      Ironically the greatest starcraft player of all time was from the U.K.

      Wrong. Tillerman couldn't beat the champion players from Korea. He's the most famous player internationally, but not quite the best.

    2. Re:yes but by genner · · Score: 1

      When did this happen? Would have loved to see that match.

  93. Perhaps it's Rhythm that is the difference by tentimestwenty · · Score: 1

    I've often found that Japanese games have a nice rhythm of gameplay. The game moves along at a kind of relaxing pace with the next few moves easily "felt". A lot of FPS and US games seem to have lots of empty-time and lots of high energy time but not a nice constant rhythm.

  94. funny but not far off... by swerk · · Score: 3, Interesting

    This is a sweeping generalization, but popular culture in the US says "bigger everything!". Bigger food portions, bigger cars, bigger film special effects, big everything. It's trendy and cool.

    Japan's popular culture shares some things with the US, more and more all the time it seems, but one thing that's notably opposite is that smaller is trendy. Big is cumbersome or wasteful or just generally un-cool. Small cel phones, small cars, small game consoles.

    But it doesn't stop with the physical size of the X-Box versus a sleek PS2 or a compact Gamecube. Games themselves harbor this attitude. Enter the Matrix? Big on cramming in exclusive video, big on hype and the kind of cross-media tie-ins that are being blasted all over American pop culture. Lord of the Rings? Similar situation, and big on increasingly flashy battles.

    You can see the small/compact type of attitude in Japanese games. Pikmin's my favorite and most obvious example, you've got a quarter-sized hero with armies of ant-sized helpers. In Bomberman, instead of huge over-the top US-style pyrotechnics you've got strategic, controlled blasts.

    Some games walk both sides of this cultural divide, and do well in both countries. In Final Fantasy, the worlds and bosses where you do your exploring and fighting are big and impressive but the depth in the little details, the statistics and experience levels... Look how compact and efficient the equipment or character status screens are, the parts of the game where you're really doing your role-playing.

    Of course there's way more to American and Japanese pop culture than big and small, but those concepts leak into many areas and most certainly influence game design and reception.

  95. Re:Also breasts by Tackhead · · Score: 2, Funny
    > > Violent games ARE popular in Japan, but mostly the violent games doesn't focus only on blood and spilled guts. They want focus on the art of fighting.
    >
    > And on breast bounce.

    Yeah. Tomb Raider would never take off in the West.

  96. Statistics? by phorm · · Score: 1

    Are there any pages that will show and compare statistics for games between the US and Japan. I know there are lots of US review sites, but it'd be nice to see something that showed (in English) foreign sales/popularity.

    I'm wondering if FFX2 was as abysmally dissapointing to the Japanese as it was here. Since FF games tends to originate in Japan, I'm hoping that a crap rating in both countries would let Squaresoft know that a sellout with boobs > plot isn't going to fly.

  97. Culture shock by Orion+Blastar · · Score: 2, Interesting

    Am I the only one who sees this problem?

    US Video Game companies trying to sell games in Japan based on Western Culture concepts and then wondering why they aren't selling?

    I read that article and one thing kept popping out and was obvious to me, "Violent games do not sell well in Japan". Then I recalled some successful games not developed in the US like Pacman, Tetris, etc. Ok, what if instead of violent video games, we tried to sell maze and puzzle games to Japan?

    Sure US Citizens want to be the big guy with the guns and muscles that uses violence to solve problems, but apparently the Japanese Citizens want to use creativity and thinking to solve problems.

    Start thinking using Eastern Culture, if you want to sell games in Japan. They are not all like us over there. We are like Cowboys to them, John Wayne, and all that.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    1. Re:Culture shock by MikeDawg · · Score: 1

      That is the purpose of this article. It just stated that no matter how much we have alike, and how easily we can communicate, as the "world shrinks", there are some major differences in preferences.

      --

      YOU'RE WINNER !
      Another lame blog

  98. MODS-- don't mod the parent any more by wawannem · · Score: 1

    This is amazing, a +3 Troll ?!?! This a rare find in the /. jungle.

    Now, hold on while I try to stick my thumb up it's butt.

  99. Biggest diff. in east/west games by Anonymous Coward · · Score: 0

    The biggest difference has always been the aspect of Japanese gaming that is one of my biggest pet peeve.

    Tedious and repetitive tasks. Look at how Japanese games incorporate "replayability":

    1. MGS2: Collect all the dog tags from the all soldiers.
    2. Many games: multiple endings that depends on a few key events that you don't know!
    3. Eternal Darkness: Play the game three times using diff. skills and find the ultimate ending.

    Which brings me up to another one of my biggest beef with the concept of multiple endings and secrets:

    Look. I've got a life outside of games. I want to have fun. I shouldn't be forced to sit down and play the games five times over its true replayability value just to find out what the "true" ending is. If your game isn't that great to begin with for people to want to play over and over, why not actually improve the game so people WANT to play it over and over without making it like a task.

    Sure, you can say I'm not forced to play it but give me a break. "FIVE DIFFERENT ENDINGS!" are advertised .. you know there's a "best" ending. There always is.

    And then there's the secrets. Anyone who's played any of the Final Fantasy games know about "secrets" and just how insanely difficult they're to find. I know it happens but I still have a hard time people actually find these insanely hidden secrets "in their spare time". You might want to look at helping your local community if you've got time to check every single pixel on the worldmap in every ff game.

    American games, on the other hand, sometimes may not display the same breadth and width covered by a similar Japanese games but they don't make you sit there for countless hours clicking on the same button over and over to find some secrets.

    Look at Brood War. There was a "secret" ending. But the ending would've come to you naturally if you were really uber-awesome with the game. It's not created as a tool to lock you into the game for hours on end.

    To my mind, Japanese gamers are insanely obsessed with staring at the same thing over and over to get one extra gil while American gamers just want to get it on.

    In closing, only an American (or western) company could've come up with Deus Ex. On the other hand, only a Japanese company could've created Final Fantasy 6.

  100. Asian cultures are immature. by Anonymous Coward · · Score: 0

    stunted growth.

  101. Obsessed with what they don't have. by Anonymous Coward · · Score: 0

    Like their culture, their bodies are stunted growth too, male & female.

  102. Definately by Bensmum · · Score: 1

    "Viewing this site requires the latest version of the Flash plug-in" is definately one of the best games ever made.

  103. They don't have constant exposure to firearms by lost_it · · Score: 1

    If I remember correctly, citizens can not legally own a handgun in Japan. Likewise, getting a permit to own a rifle is more difficult in Japan than the U.S.

    I can't believe the article (and none of the other 300+ comments here) didn't mention this. It seems to me that the almost complete absence of firearms in Japanese society would be a large cause of this.

    IIRC, the Japanese police don't always carry firearms. If someone could find some info to support/refute this, I'd appreciate it (I have to get to class...).

  104. ALL YOUR BASE ARE BELONG TO US? by www.sharkdefense.com · · Score: 1

    C'mon, no one said it yet? lol I figured someone would bring up the literal bad-translation from EAST to WEST games, text/language wise.

    1. Re:ALL YOUR BASE ARE BELONG TO US? by Anonymous Coward · · Score: 0

      All your card game are belong to us.

  105. John Madden is an athlete? by Anonymous Coward · · Score: 1, Funny
    In the West, consumers look for games with ties to blockbuster movies such as Harry Potter or professional athletes such as John Madden.
    What? John Madden is a professional athlete? New for Gamecube, "Professional Hot Dog Eater 2004."
  106. World War II: History favors the victor? by GPLDAN · · Score: 2, Interesting

    I was playing a new FPS last night. I am an American. The game is called "Far Cry", many of you are probably playing it. It features a mind-blowing realistic 3D engine, esp. with regards to outdoors. Trees sway in the wind, water laps up on beaches. You need a new-ish rig to run it, but it does inspire awe at times.

    The game takes place on what appears to be south pacific chain of islands, and has an "Island of Dr. Moreu" storyline to it.

    The game features stunningly realistic gun violence. Lots of sniping through the trees, and running into rooms with a SMG on full auto blowing people away. But the game engine practically SCREAMS for a WW2 game to be build with it. In fact, in parts of the Islands you see old Japanese Zeros, rusting in the bush.

    Yet, with the flood of games featuring the US Airborne, or Marines, you could NOT build the game featuring the Japanese soldier as the protagonist. Even though it would be an interesting spin, esp. since the game engine supports boats and vehicles, you could had Japanese tanks and simply epic battles in the bush against Marines at Iwo Jima or other battles of the Pacific.

    Americans would not stand for a game like that. Even though games like World War 2 Online allow you to play Germans, and I think you can play Germans in some Wolfenstein mods, nobody would buy a game where you played a Japanese soldier and fought like that. Least of all, the Japanese. They would never buy a game like that.

    I used to play a game called Warbirds, an online flight sim. There was a super pilot online who flew Japanese planes exclusively. His handle was "Garner". Turns out, he lived in Tokyo. He once noted to our group that what he did was considered socially unacceptable. He didn't tell people he flew a flight sim or pretended to be a Japanese pilot (and was the best damn pilot in Warbirds to boot). He kept it secret, he was a 30-something Japanese "salaryman", i.e. a middle class businessman/salesman, and it was his secret.

    You see many online squadrons and online troop groups that warp themselves in the mystique of the Luftwaffe or Kreigsmarine, whathaveyou. You don't see a SINGLE squadron or group online that wraps themselves in the IJA.

    1. Re:World War II: History favors the victor? by Dwedit · · Score: 1

      I think the existance of games like 1942 and 1943 is especially ironic. The games are Japanese made, and involve shooting down endless streams of Japanese planes and ships.

    2. Re:World War II: History favors the victor? by GPLDAN · · Score: 1

      You may wish to read the biography of Deming, the US industrialist sent to Japan to help them rebuild after the war. He invented TQM, Total Quality Management. What you hear about Japanese management styles, and Kan-Sei engineering was largely derived from his work in TQM.

      He spoke about the profound effect that dropping two nukes on Japan had to the culture. All traces of Imperialistic thought and Japanese place in the World Order simply vanished. They only wanted to emulate the United States and western industrialism.

  107. Here's why by Anonymous Coward · · Score: 0


    The Japanese are xenophobic bigots!

  108. What is violent by dindi · · Score: 1

    "but violent games are still far less popular in Japan than in the United States"

    Helloo ! Anybody home ?

    Silent hill I-II-III
    Fatal Frame I-II
    Resident evil outbreak ?

    if something REALLY freaks me out are these ....
    this is a different violence though from the typical beat-them-up-and-shoot-in-the-head violence, but still ...

    Just to give an example, my wife ran out of the room telling me she would throw up if she had to wathc it any more when I presented her the ending scenes of Silent Hill 3 ! (actually the one before the last confrontation in hell)

    Also on FPS:
    I love it, and I hate that when they talk about violent games they olways cite FPS, because "it-is-like-you-were-shooting" .... look at Suffering (has fps mode too btw) it is just more bloody in the NON-FPS mode

  109. Don't rent Kite. by RatBastard · · Score: 1

    For the love of all that you hold dear. don't rent "Kite". it is the most soul destroying waste of film I've ever seen in my life. The ONLY redeeming aspect of the whole movie is fact that everybody dies. I have never seen a movie more pointless and dehumanizing.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  110. Fav Games.. by usascholar · · Score: 1

    Hey back in the day... Atari kicked Arse

    Now a days, everyone looks to Japan for the next best in gaming...

    But what games that you remember actually have come from Japan, well except nintendo games?

    I remember a floppy version of Castle Wolfenstein, a CD version of Daggerfall.. which I dont believe anyone has come close to creating again (im hoping Fable will be up to the challenge)

    Seriously, what PC games do you still have on your shelf that you still look at with awe?

  111. 1 word: Rare by Anonymous Coward · · Score: 0

    I don't think this is true at all.. Look at Rare (a British company)... Starfox Adventures has you running around collecting scarabs and all these other assorted doohickeys. Even Penny Arcade made fun of this fact - read http://www.penny-arcade.com/view.php3?date=2002-09 -27&res=l

    Pleny of American games have tons of doohickeys to collect and obscure secrets to find - Spyro, Jak, etc. But yeah, the FF games secrets have gotten a lot more obscure since 6, practically REQUIRING you to buy a guide.

    Oh, and by the way, Eternal Darkness was created by Silicon Knights, a western development team (and also the one responsible for the MGS1 upgrade for Cube)

  112. Simple solution by Anonymous Coward · · Score: 0

    The problem is this: US developers have no japanese schoolgirls in their games.

    Really, the difference is usually action based versus puzzle based. They prefer problem solving adventure storylines or basic goal oriented story lines ex: Mario Land. We prefer to to blow the frikking bejeezus out of many many things on the way to the goal. EX : Doom.
    Funny thing is you find the same diff in the US between 35+ y/o men and women and their choice of internet games. CounterStrike vs Magic Inlay anyone?

    Some one mentioned GTA. Wasn't this originally a UK developer?

    1. Re:Simple solution by Anonymous Coward · · Score: 0

      I believe GTA is still UK developed, but of course they Americanise it to maximise sales. Although I can still see some british elements in the cutscences and radio stations that Americans may not get.

  113. The 'Culture' of Japan by DirectorStratton · · Score: 1

    As is becoming the norm with most American reporting anymore, this article is rather shoddily researched and missing several important points which can provide a good justification for the differences in Japanese and American video game consumers. 1) Most Japanese video game players are much younger than the American audience. Generally speaking the largest market is for children under the age of 14 or so, before juku sessions begin and they have to take the difficult high school entry exams. Look at the top sellers in Japan in a given year, it's almost always Pokemon or other games that appeal ot little kids. At this age either the kids aren't interested in gore or their parents are interested in them not seeing gore. High school is generally speaking also very difficult, so it is not a surprise that games like Mortal Combat (awful gameplay with high shock value) that did well with adolescents fared poorly in Japan. College is kind of a joke there from what I have seen, but at this point most gamers have forgotten or grown out of video games. There are exception to this; but many video games are targeted at one of these two audiences; the very young crowd or the college and young adult crowd. 2) Japanese are racist, as a generalization. Look at Koizumi going to the war shrine, or just check out Japanese streets where you will find no foreign cars hardly, not even luxury brands like Mercedes or BMW. The Japanese probably don't like having to use Microsoft's Windows on all their computers, so I wouldn't be surprised if there is some resentment towards buying more M$ products.

  114. Re:On Xbox's lack of success in Japan by Bloody+Templar · · Score: 1
    Plus I respect the fact that they've managed to produce a decent console that sells for about half the price of the competitors' consoles while keeping the workmanship of the console itself up to fairly high standard of quality (a GameCube is a lot studier and less likely to break down on you than a PlayStation 2.)
    ???? Last time I checked, $150 (Xbox) != $100 (Gamecube).
  115. Small Problem by Anonymous Coward · · Score: 0

    And to counter your point about "blowing things up pointlessly," I could say the same thing about you training your characters up to level 99 so you could beat Ruby Weapon (or whatever)

    Assuming that was meant to counter the point that Japanese don't like blowing things up; the weapons (Ruby included) in FF7 were added for the US release and were never included in the Japanese release of the game.

  116. Re:On Xbox's lack of success in Japan by Anonymous Coward · · Score: 0

    Just wanted to give Mad Proppaz on the Hammer reference.

  117. And, of course... by nutsy · · Score: 1
  118. Re:Americans like killing stuff, that's for sure.. by Noren · · Score: 1
    9,369 murders were committed using firearms in 2002, and the trend has been heading downward since 1993. Where did you obtain the 12,000 statistic, or were you meaning something else by the awkward phrase "gun murders"?

    These statistics are somethat dated now, but in 1997 the US had 187 violent deaths per million population, compared to Japan with 176 in 1996. (Note that family members murdered in murder-suicides were classified as suicides in Japan.)

  119. "A good game that people will like" by nutsy · · Score: 1

    Games based on movies do almost always suck. ... They're created as part of a marketing campaign, not because someone thought of a good game that people will like.

    This immediately made me think of the Ghostbusters and Ghostbusters II games for home computers (or at least Commodore 64). When the first movie's license came up, game-programming wiz David Crane had already been working on a game engine involving outfitting a car and driving around a city to destinations. It made a marvellous combination with the movie's trappings: that is, the game (or at least the seed for the game) came first, the movie-related stuff added on later.

    The second game, on the other hand, was specifically based on the second movie from the start, and it stank horribly.

  120. better article... by zorcon · · Score: 1

    I wish this article had opened the door to more of what Japanese market does enjoy. Especially regarding their arcade games. Their taste for simulation games is truly unique to their culture...and I doubt it has anything to do with not liking FPS and violence.

  121. Females by oO+Peeping+Tom+Oo · · Score: 1

    Pht, females never ARE agressive enough to drive.....

  122. Mulitplayer by Sycraft-fu · · Score: 1

    You have to remember that there is a significant portion of the console market that does not do PC gaming. Also this happened back when online multiplayer PC games were more rare. So for console only people, this multi-player deathmatch was the cat's own ass.

    I remember my freshman year in the dorms one room had an N64, Goldeneye and 4 controllers. People were always over there playing. I, meanwhile, was playing Quake Teamfortress comptetitvely in clan 10 on 10 matches. One of them noticed me playing one day and said I ought to come play Goldeneye. I told them no thanks and they told me that it was SO COOL because you could pay against each other. I told them that right now I was playing against 10 other people, and with 9 more. It was a foriegn concept to them, that there was a game that could do that. It was just that console gaming was all they did, and in that world deathmatches were a new thing.

    1. Re:Mulitplayer by Anonymous Coward · · Score: 0

      So you sat in your room on your own while everyone else socialised? Ever wonder why you have no friends?

  123. Re:On Xbox's lack of success in Japan by NetFu · · Score: 1

    What's really interesting, though, is his LAST job was at Sega!

  124. Japan makes many crap games too by Anonymous Coward · · Score: 0

    Ok, my first point: Japan makes just as many (if not more) crap games as any other country, the reason why it looks like Japan makes more quality games is that obviously the crap games never make it here. This is a really obvious point that many people seem to fail to remember.

    Some posts wonder what kind of games are popular in Japan. It boils down to RPGs (Final Fantasy, Dragon Quest, Pokemon, etc) and story-telling adventure games (including horror like Resident Evil), with a couple of fighters and sports thrown in (usually baseball, soccer or golf). Of course, there are plenty of other niche genres with moderate success as well (music games, dating sims, train sims, puzzlers, fortune-tellers, gambling, etc).

  125. Arcade in LiT vs Blowing Stuff Up by Anonymous Coward · · Score: 0

    Why hasn't anyone commented on the arcade scene in Lost in Translation. That scene beautifully showed Japanese playing completely differently games than those played in the American arcade. For instance the dancing games, the drumming games, and the games with the guitars. The Japanese games seemed much more about letting a person express themselves artistically rather than just blow shit up.

  126. Clarification by NEOtaku17 · · Score: 1

    I meant Dead Or Alive the extremely violent yakusa movie, not the video game...(which by comparison is a kid friendly game)

  127. Promoting Microsoft by R.+M.+Stallman · · Score: 1

    I would have thought that Slashdot would have known better than to promote products from Microsoft, a company that is so determined to undermine free software. There are many free games available for GNU/Linux. Let's help those projects rather than giving the impression that proprietary software is acceptable.

    --
    You can read more about the GNU project at http://www.gnu.org/.
    1. Re:Promoting Microsoft by Anonymous Coward · · Score: 0

      Let's especially help the project to get Linux ported to the XBox.

  128. somewhat OT: lactose and FPS dizziness by DeadScreenSky · · Score: 1

    That is interesting - bear with me for a moment. I am an American male (Polish/Swedish/German heritage) in my mid-twenties and have also played games all my life. Games like Wolf3D, Doom, Unreal Tournament, etc. used to not make me ill or anything when I was younger (even a few years ago), but they certainly do now. I can handle some slower-paced FPS games like Enemy Territory, but most of them make me pretty ill (as do third-person 'fast spinning camera' games like Hitman: Contracts).

    But what the interesting thing is is that in this time period when FPS games started becoming unplayable, I have also grown to be somewhat lactose-intolerant (I stopped drinking milk five or so years ago, which seemed to let my lactose resistence wear down - though I still eat cheese, etc.). I can't exactly see how they could be related, but the coincidence is intriguing.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  129. Hentai by operagost · · Score: 1
    "FPS games have become more popular; however, most Japanese people are resistant to FPS games," said Kouji Aizawa, editor in chief of Famitsu PS, a popular gaming magazine in Japan . "A lot of people [still] resent the idea of shooting people in games.
    But tentacle raping a 12-year-old schoolgirl wearing a sailor suit is ALL RIGHT!
    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  130. Way off topic by Anonymous Coward · · Score: 0

    In the ACLU story you said you never had mod points in two years.

    Are you sure you have willing to moderate checked?

    I'v been a registered user less than a year, my personal karma is only good, and I get mod points about once a week.

    1. Re:Way off topic by geminidomino · · Score: 1

      Yep, I even meta-moderate 3-4 times/week. *shrug* Not that I care much about it.

    2. Re:Way off topic by Anonymous Coward · · Score: 0

      Weird.

  131. Re:On Xbox's lack of success in Japan by Anonymous Coward · · Score: 0

    I prefer to think of him as a really brilliant prankster. I mean, come on. He alternates between posts that are actually insightful, other than the lies, and posts that are just hilarious. His "Super Marx Brothers" post and his "Sega Smell-O-Vision" claims are just brilliant.

    The proper moderation for Gupta is +1 Funny.

  132. Cultural differences by cfuse · · Score: 1

    In America we get to see how America won WWII and everyone else just cheered whilst they beat up those commie-nazis.

    In Japan we get panties and weird animals with huge heads. And females with huge eyes that scream alot.

  133. You can get a cheesburger in Jerusalem by lorcha · · Score: 1
    You might not get one in Jerusalem
    I can confirm that you can get a cheesburger in Jerusalem at the McDonalds on Ben Yehudah street. If you order a big mac, they will ask whether or not you want cheese on it. I once blogged (before there was even such a thing as blogging) that the differences between a #1 there and in the states was that there, it costs twice as much for half as much food, they ask you if you want cheese on your big mac, and you can order in Hebrew if you want.
    --
    "Avoid employing unlucky people - throw half of the pile of CVs in the bin without reading them." -- David Brent